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1917 Commits

Author SHA1 Message Date
7e572b654c Update Dockerfile 2026-04-22 10:28:17 +02:00
ThaumRystra
88fc9c8321 Merge pull request #397 from StormDragon894/patch-1
Update invite link to use the new domain
2026-01-23 10:08:07 +02:00
StormDragon894
76b0023e37 Update invite link to use the new domain 2026-01-23 13:40:22 +11:00
ThaumRystra
899dcf42b1 Fixed various action calling issues 2025-07-25 19:15:40 +02:00
ThaumRystra
41e9fb4069 Fix inline calculations reducing instead of compiling 2025-07-25 18:50:22 +02:00
ThaumRystra
51a20ac205 Fix bug activating property slots under actions 2025-07-25 18:50:02 +02:00
ThaumRystra
5dc202fc17 Fix bug in dependency loop detection 2025-07-25 18:27:18 +02:00
ThaumRystra
8b5d36fd66 fix bug duplicating library nodes 2025-07-25 18:19:05 +02:00
ThaumRystra
7063312135 fix wrong assert imported in app code 2025-05-02 18:50:11 +02:00
Thaum Rystra
ae5a159e58 Fix TypeScript errors in action engine 2025-05-02 15:38:18 +02:00
ThaumRystra
d42d2a724e Fixed library nodes not having a default schema 2025-05-02 13:37:11 +02:00
ThaumRystra
8453bd9d86 Rudimentary customization in check dialog 2025-01-25 21:53:50 +02:00
ThaumRystra
bd6d5c34d3 Fixed monsters appearing in sidebar 2025-01-25 21:18:09 +02:00
ThaumRystra
a6bf29ece1 Moved char subscription to page so it isn't re-fired on tabletops 2025-01-25 21:17:59 +02:00
ThaumRystra
b8ed9aa658 Fix self-targeted spells not casting correctly 2025-01-25 20:51:20 +02:00
ThaumRystra
c42da1d492 Added remove button to buff cards on tabletop, closes #380 2025-01-25 20:44:35 +02:00
ThaumRystra
4993506ec9 Fixed spell casting 2025-01-25 14:29:26 +02:00
ThaumRystra
0b499b9c98 Big improvements in UX for tabletop actions 2025-01-24 16:13:36 +02:00
ThaumRystra
5b68190570 Iterated on Tabletop UX 2025-01-23 23:22:16 +02:00
ThaumRystra
a09a32eb9a Added latest compute date to creatures 2025-01-23 17:58:45 +02:00
ThaumRystra
e508951fb9 Fixed: tagless triggers should target everything not nothing.
also fixed: check triggers now correctly fire on skill used for checks
2025-01-20 21:03:59 +02:00
ThaumRystra
3315b5607a Fixed bug where rolls weren't recalculating in actions 2025-01-20 19:59:57 +02:00
ThaumRystra
be47b90c32 Fixed bug where tag-targeting a calculation's base value would crash the sheet 2025-01-16 20:32:30 +02:00
ThaumRystra
0bf8fdc6d3 Fixed failing tests 2025-01-16 16:24:56 +02:00
ThaumRystra
a2d2f43bed Removed custom Collection2 package 2025-01-16 10:59:13 +02:00
Thaum Rystra
15ecc05e21 The type system starts to infect the computation engine 2025-01-15 18:36:26 +02:00
Thaum Rystra
12789f1c5e fixed issue with isSpell no longer being defined 2025-01-15 17:40:44 +02:00
ThaumRystra
c0d1412463 Improved typing of Creature Properties 2025-01-14 13:21:43 +02:00
ThaumRystra
1b05b8d3bf Improved typing of creature properties 2025-01-12 23:28:43 +02:00
ThaumRystra
0125367085 Migrate props to typed schemas 2025-01-12 19:29:26 +02:00
ThaumRystra
0f32afd25a Moved attributes and adjustments to typed schemas 2025-01-10 09:35:30 +02:00
ThaumRystra
fcf6a84b01 Began experimenting with dragging typings out of simple schema 2025-01-01 22:39:54 +02:00
ThaumRystra
e76ad64a7d Fixed regression in applying buffs 2024-12-01 22:10:53 +02:00
ThaumRystra
75fe3e8fe2 Fixed #382 dice roll functions not working 2024-12-01 22:02:47 +02:00
ThaumRystra
0e56421c3a Tested and fixed critical hits not doubling damage 2024-12-01 21:16:53 +02:00
ThaumRystra
19ae78b23b closed Imported characters need to be recalculated before adding to a tabletop #375 2024-11-09 16:43:18 +02:00
ThaumRystra
a40cae1327 Removed stray console logging
closes Creatures summoned to tabletops from libraries are missing their properties #373
2024-11-09 15:49:36 +02:00
ThaumRystra
3949ea3448 Fixed creature templates added to tabletops not getting their properties set 2024-11-09 15:44:06 +02:00
ThaumRystra
7c648f67a3 Fixed tag targeted effects on overridden attributes applying multiple times
Closes #358
2024-11-09 15:24:56 +02:00
ThaumRystra
5c80975bc1 Fixed slot fillers in fill dialog not showing children when expanded 2024-11-09 14:21:15 +02:00
ThaumRystra
40025dc7d3 Fixed spaces in slot fill search returning no results 2024-11-09 14:20:42 +02:00
ThaumRystra
43958a90bd Removed drag handles from spells in spell lists
Spell lists often have spells from many sources, and dragging spells around in a UI that doesn't show what you might be breaking is a foot gun.
2024-11-09 13:43:01 +02:00
ThaumRystra
6e5a335a39 Fixed item drag drop re-ordering 2024-11-09 13:28:15 +02:00
ThaumRystra
2c431293e0 Tested that triggers fire for all properties.
Fixed some action engine issues found.
2024-11-07 00:22:46 +02:00
ThaumRystra
057772c60a Merge pull request #346 from Jonpot/patch-8
Fixes incorrect comment in Containers.js
2024-11-05 13:34:01 +02:00
Thaum Rystra
9a19262ee7 Added icons to feature cards #341 2024-11-05 13:25:37 +02:00
ThaumRystra
7c877b9176 Merge pull request #334 from kgscialdone/fix-treesearch-references
Fix Reference missing from type search in library tree
2024-11-05 12:31:56 +02:00
ThaumRystra
37c6128337 Merge pull request #301 from Jonpot/patch-2
Update ActionForm with hints that represent what will be logged by the action engine
2024-11-05 12:23:16 +02:00
Thaum Rystra
48601050de Merge branch 'develop' into pr/Jonpot/301 2024-11-05 12:22:09 +02:00
ThaumRystra
c0a8f76035 Added extra logging to s3 read errors 2024-11-03 17:18:43 +02:00
ThaumRystra
8268ea85ce Fixed duplicating properties losing their children 2024-11-03 16:15:22 +02:00
ThaumRystra
f8708b0c31 Fixed point buy defined variable names not being available in actions 2024-11-03 15:57:32 +02:00
ThaumRystra
a206aad904 Prevented inserting duplicate creature variables documents 2024-11-03 14:35:42 +02:00
ThaumRystra
865c7a5ca2 Ensure creature properties are sorted before being migrated from an archive 2024-11-03 14:35:25 +02:00
ThaumRystra
c4c0b47f58 Fixed broken import 2024-11-03 14:24:59 +02:00
Thaum Rystra
449e4fe681 Improved import migrations from main site 2024-10-31 11:34:14 +02:00
Thaum Rystra
6944e75d50 Removed insert new creature button from creature add to tabletop dialog 2024-10-30 18:00:41 +02:00
Thaum Rystra
84282cef6c Hid silenced content from the logs 2024-10-30 17:53:39 +02:00
Thaum Rystra
2a5a97f04a Fixed loading filtered properties in contexts where iterators don't have .filter 2024-10-30 10:07:08 +02:00
Thaum Rystra
87325df9fb Merge branch 'develop' of https://github.com/ThaumRystra/DiceCloud into develop 2024-10-30 10:03:51 +02:00
Thaum Rystra
ce9753fa9c Fixed effects not applying to damage in actions 2024-10-30 10:03:47 +02:00
ThaumRystra
18c1e8481e Fixed libraries being created without an owner 2024-10-29 19:43:43 +02:00
ThaumRystra
7c5c37cfdf Stopped ghost properties showing up in actions 2024-10-29 19:22:58 +02:00
ThaumRystra
417d1287a6 Made sure doAction's promise resolves or rejects 2024-10-29 17:01:51 +02:00
ThaumRystra
681d1e5739 Improved how effects on calculated fields are displayed 2024-10-29 16:47:55 +02:00
ThaumRystra
b90cc2e467 Removed damage effects from tree views
The totals of those effects are already accounted for in the displayed number
2024-10-29 16:06:46 +02:00
ThaumRystra
fe035a2ff1 Added missing schema version to json route meta 2024-10-29 16:02:46 +02:00
Thaum Rystra
74bd291426 Revert "Rolled back to Meteor 1.13, removed publication strategies"
This reverts commit 90aaf2d0fc.
2024-10-28 15:18:50 +02:00
Thaum Rystra
90aaf2d0fc Rolled back to Meteor 1.13, removed publication strategies 2024-10-28 15:09:59 +02:00
Thaum Rystra
f44afd8b6a Hid make check and roll dice icons from creature bar in tabletop 2024-10-28 14:31:43 +02:00
Thaum Rystra
e8158ba531 Iterate on action engine and tree data store migration 2024-10-28 14:26:48 +02:00
Thaum Rystra
e887daf543 Show resulting action on action dialog before committing 2024-10-28 14:26:01 +02:00
Thaum Rystra
8f8c9c28aa Refactored actions, 'cast a spell' task now works 2024-10-28 12:28:36 +02:00
ThaumRystra
804c5f3aee Started implementing spells in action engine 2024-10-27 12:51:48 +02:00
ThaumRystra
01df7898cc Tested action toggles 2024-10-15 21:17:33 +02:00
ThaumRystra
7a480e333c Fixed saving throws contaminating later saves with their result 2024-10-15 21:12:55 +02:00
Thaum Rystra
5c7234ec62 Adding failing saving throw tests 2024-10-14 22:00:27 +02:00
Thaum Rystra
6887a46be4 Merge branch 'develop' of https://github.com/ThaumRystra/DiceCloud into develop 2024-10-14 21:52:54 +02:00
Thaum Rystra
b772a4eaa1 Tested folders, notes, and rolls 2024-10-14 21:52:37 +02:00
ThaumRystra
f37149f466 Improved character sheet printing 2024-10-13 15:58:08 +02:00
ThaumRystra
efc52b4f68 Tested damage property 2024-09-28 14:45:46 +02:00
ThaumRystra
b1ab65f095 Tested and fixed buff remover properties 2024-09-28 12:45:30 +02:00
ThaumRystra
d998d7d2ef Removed stray 'only' test 2024-09-08 21:09:34 +02:00
ThaumRystra
588a91f60c Fixed typo in test description 2024-09-08 21:06:48 +02:00
ThaumRystra
0d4db7ca91 Tested action engine apply buff 2024-09-08 21:04:18 +02:00
ThaumRystra
f9e10550ad Fixed healthbar display in tabletop 2024-09-06 23:17:53 +02:00
ThaumRystra
e2ffaa203a Made sure uploads respect storage limits 2024-09-06 22:58:07 +02:00
ThaumRystra
679a123a2a Fixed references sorting first in slot fillers 2024-09-06 21:40:39 +02:00
ThaumRystra
b867cf182b Fixed overflow on character cards not working 2024-09-06 20:40:10 +02:00
ThaumRystra
f9b42f9d9a Added mouse wheel scroll Y support to character tabletop footer 2024-09-06 20:38:11 +02:00
ThaumRystra
f9c0317b95 Added previous value of att to set log 2024-09-06 17:30:52 +02:00
ThaumRystra
87527b0677 Fixed typescript errors in old action engine tests 2024-09-06 17:19:12 +02:00
ThaumRystra
aeae360150 Fixed typo in file name:
INLINE_CALCULTION_REGEX ->  INLINE_CALCULATION_REGEX
2024-09-06 17:16:59 +02:00
ThaumRystra
eb98d0b711 Tested action branch properties 2024-09-06 17:12:04 +02:00
ThaumRystra
e11fb50103 Added the ability to import creatures from other instances of DiceCloud 2024-09-03 22:54:44 +02:00
Thaum Rystra
2a3357ce5c Moved upload input to front of file lists 2024-09-03 16:32:10 +02:00
Thaum Rystra
5727afcfa8 Added ThumbHash to user images 2024-09-03 16:02:56 +02:00
ThaumRystra
a5d50d5ac2 Limited tabletop logs, priority over character log limit 2024-09-03 00:19:04 +02:00
ThaumRystra
fe804a5d9a Added image select input to tabletop form 2024-09-03 00:18:42 +02:00
ThaumRystra
23b25f1606 Added buff card to tabletop bar 2024-09-03 00:01:44 +02:00
ThaumRystra
e8c9058084 Made folders into groups in tabletop 2024-09-02 23:50:13 +02:00
ThaumRystra
2f2a062273 Fixed remove properties not being correctly bulk written 2024-09-02 23:29:16 +02:00
ThaumRystra
b1e7ac1161 Added tests for applying adjustments 2024-09-02 22:10:19 +02:00
ThaumRystra
f4d9806f6f Added user images header to file page 2024-09-02 21:32:46 +02:00
ThaumRystra
9af8b734f1 Finished MVP of user file upload 2024-09-02 20:56:10 +02:00
Thaum Rystra
da0b653582 Fixed upload state in image uploads 2024-08-29 15:54:52 +02:00
Thaum Rystra
a30ce140d2 Used file input for character portrait and avatar 2024-08-29 15:42:26 +02:00
Thaum Rystra
8eabd16601 Upload image button working 2024-08-29 15:30:13 +02:00
ThaumRystra
9ce76dcd0c Refining image input ui 2024-07-28 16:47:06 +02:00
ThaumRystra
a8310c4817 Progress on user image UI 2024-07-28 03:04:27 +02:00
Thaum Rystra
b853922749 Began file input 2024-07-25 16:22:26 +02:00
Thaum Rystra
6e0233da6e Fixed error on test bulk write with no tabletopId 2024-07-10 12:16:16 +02:00
Thaum Rystra
cba27bb578 Fixed tabletop neighbor characters leaking into the sidebar when logged out 2024-07-02 13:26:21 +02:00
Thaum Rystra
d052d55eb1 Fixed user uploaded image removal 2024-07-02 13:25:18 +02:00
Thaum Rystra
0ed1e4797d Fixed archiving when not using S3 file storage 2024-07-02 13:24:55 +02:00
Thaum Rystra
02944f4de7 Disabled smart disconnect, not compatible with NO_MERGE_MULTI pub strat 2024-07-02 12:57:56 +02:00
ThaumRystra
599c9f0de0 Fixed rare compute crash when having empty action resources 2024-06-16 12:35:09 +02:00
ThaumRystra
ada4acc72d Updated Meteor 2024-06-15 19:04:37 +02:00
ThaumRystra
019e3d323d Fixed publication strategies for memory management 2024-06-15 19:04:30 +02:00
Thaum Rystra
e763b15453 Made heavy collections NO_MERGE_MULTI publication strategy 2024-06-13 10:46:52 +02:00
ThaumRystra
6742b4bc00 Actions targeting other creatures now works on both tabletop and character sheet 2024-06-12 20:50:18 +02:00
Thaum Rystra
621f284cff Iterated on tabletops 2024-06-12 17:30:37 +02:00
ThaumRystra
a5292cf0f2 Started fixing action target selection 2024-06-12 15:43:56 +02:00
Thaum Rystra
4921a34dfe Fixed adding creatures from libraries -> tabletops 2024-06-05 17:29:50 +02:00
Thaum Rystra
a00292a523 Improved observer reuse for loaded creatures 2024-06-05 17:29:33 +02:00
Thaum Rystra
37916e266d Fixed slot fill dialog to new parenting schema 2024-06-05 17:28:58 +02:00
Thaum Rystra
b60dcc5e73 Removed creature variables during migration 2024-06-05 17:28:39 +02:00
Thaum Rystra
36ff5daa54 Fixed bug with select-outside throwing error for undefined elements 2024-06-05 17:10:44 +02:00
ThaumRystra
99c14099dc Began adding creature templates to libraries 2024-06-05 15:10:22 +02:00
ThaumRystra
6070c499cc Fixed broken library node insert button 2024-05-31 20:36:09 +02:00
ThaumRystra
6e8c970287 Actions in tabletops show logs correctly 2024-05-31 20:01:42 +02:00
ThaumRystra
028c1b7463 Merge branch 'develop' of https://github.com/ThaumRystra/DiceCloud into develop 2024-05-31 18:05:57 +02:00
ThaumRystra
e9372c97ee Fixed tabletop action card 2024-05-31 18:05:54 +02:00
Thaum Rystra
0891702bd9 Fixed some typing errors 2024-05-31 17:13:58 +02:00
ThaumRystra
68fb743302 Made delete item button only show up in character sheet 2024-05-29 00:51:07 +02:00
ThaumRystra
a03f379b6e Added attunement to item viewer 2024-05-29 00:50:27 +02:00
ThaumRystra
3dacfa170c Delete item button from item viewer 2024-05-29 00:23:29 +02:00
ThaumRystra
4b7035b5a5 Removed old cookie 2024-05-28 23:10:35 +02:00
Thaum Rystra
b98a8b1ddf Updated documentation to new parenting format 2024-05-28 13:05:19 +02:00
Thaum Rystra
772e55ece5 Changed task triggers to be stored differently so that attribute check and damage triggers don't overlap 2024-05-21 17:41:20 +02:00
Thaum Rystra
8eb702cde3 Removed future page from sidebar until it's implemented 2024-05-21 17:33:11 +02:00
Thaum Rystra
4547eb8b10 Fixed firing actions from the detail view 2024-05-15 16:07:23 +02:00
Thaum Rystra
1266794db7 Fixed subtle trigger bugs that break LoV hit dice extension 2024-05-15 16:06:56 +02:00
Thaum Rystra
4fc897deec Folders are now sorted by name 2024-05-15 12:45:45 +02:00
Thaum Rystra
f47c311883 Finished tabletop management UI 2024-05-14 18:09:09 +02:00
Thaum Rystra
07a7849911 Fixed function signatures of buff removers and folders that could break triggers 2024-05-14 10:03:15 +02:00
Thaum Rystra
195704ed7a Tested and fixed triggers in new action engine 2024-05-14 10:02:54 +02:00
Thaum Rystra
4a52c3af19 Fixed a lot of UI to match new parenting API 2024-05-08 12:10:43 +02:00
Thaum Rystra
620634c6fd Merge branch 'develop' of https://github.com/ThaumRystra/DiceCloud into develop 2024-05-07 11:03:26 +02:00
Thaum Rystra
73e4a3ae2c Fixed actionDialog script language 2024-05-07 11:00:43 +02:00
ThaumRystra
9a6cb4b23f Started removing old action engine methods 2024-05-04 19:25:38 +02:00
ThaumRystra
c11013eddb Fixed soft-remove of props and library props 2024-05-04 18:57:56 +02:00
ThaumRystra
c5f6ce81bd Replaced damageProperty with new action engine 2024-05-04 10:37:25 +02:00
ThaumRystra
982897897f Fixed Incrementing props from stats tab 2024-05-03 14:29:42 +02:00
ThaumRystra
de1eb64285 Fixed action card not loading on action 2024-05-02 20:42:03 +02:00
ThaumRystra
445c2bb9c7 Fixed action cards briefly flashing dialog that wasn't needed 2024-05-02 20:41:52 +02:00
ThaumRystra
927fea9e8c Fixed characters not recalculating on action 2024-05-02 20:41:26 +02:00
ThaumRystra
7e3a16c96d Added reset task, fixed sheet reset buttons 2024-05-02 20:41:04 +02:00
ThaumRystra
9cd6ca5c6e Choice branch UI working! 2024-04-30 14:54:16 +02:00
ThaumRystra
19669e729c Updated Meteor packages 2024-04-30 13:12:24 +02:00
ThaumRystra
3483a6d34f Fixed actions using their own parent as ammo creating an infinite loop 2024-04-30 13:03:33 +02:00
ThaumRystra
e62f536749 replaced all sorting by order with sorting by left 2024-04-30 12:51:34 +02:00
ThaumRystra
9d3f9ce14a Improved action dialog style 2024-04-30 12:47:53 +02:00
ThaumRystra
8b3e95e1ae Fixed property trees in detail dialogs not showing any props 2024-04-30 12:47:24 +02:00
Thaum Rystra
a40163b9cf Implemented checks at least back to 2.0 functionality in new action engine 2024-04-17 19:37:38 +02:00
ThaumRystra
24d7f3074a Merge branch 'develop' of https://github.com/ThaumRystra/DiceCloud into develop 2024-04-17 10:10:32 +02:00
ThaumRystra
acb30c6dd8 Game icons as a font 2024-04-17 10:10:29 +02:00
Thaum Rystra
78266a93ee Some progress on user image uploading 2024-04-17 09:03:21 +02:00
ThaumRystra
7b662a647a Improved hexagon hb 2024-04-13 11:57:29 +02:00
Thaum Rystra
08640f2bf2 Moved tabletop characters to left side of the screen 2024-04-12 17:05:20 +02:00
Thaum Rystra
4793b34a55 Made undefined variable names zero in compile step 2024-04-12 11:36:11 +02:00
Thaum Rystra
3a7c3765c6 Removed example 3D map, see feature-react-three branch for vtt work 2024-04-08 15:33:39 +02:00
ThaumRystra
92a1b73b32 removed stray console log 2024-04-06 12:41:50 +02:00
ThaumRystra
51fa1e7e0b Fixed action dialog applying actions 2024-04-06 12:41:15 +02:00
Thaum Rystra
1fb1eb83c7 Implementing persisting action result mutations 2024-04-02 17:46:31 +02:00
Thaum Rystra
2cbfc5d099 removed stray import 2024-03-31 08:49:43 +02:00
Thaum Rystra
6138be8083 Progress on action choices 2024-03-30 21:12:35 +02:00
Thaum Rystra
6c3d4b91eb Interrupt UI progress 2024-03-29 16:42:50 +02:00
Thaum Rystra
e083490cb3 Action interruption progress 2024-03-26 23:25:18 +02:00
Thaum Rystra
57220c7972 Fixed potential empty tier 2024-03-26 17:28:52 +02:00
Thaum Rystra
1614e655c5 Fixed some types not being found and some errors Identified by typescript 2024-03-26 16:37:03 +02:00
Thaum Rystra
a3ea5e1408 Don't remove creatures until archive has written to s3 2024-03-26 13:40:58 +02:00
Thaum Rystra
3a6639fbc3 Stopped typescript shouting about things you can't fix in js 2024-03-26 10:20:48 +02:00
Thaum Rystra
352e89ee9a Fixed parent.id => parentId 2024-03-26 09:58:01 +02:00
Thaum Rystra
0eb763dc0e Fixed build tree 2024-03-26 09:54:11 +02:00
Thaum Rystra
d2a553abda Removed redis-oplog sub-package 2024-03-25 09:47:48 +02:00
Thaum Rystra
225b895833 Fixed some character sheet Query errors 2024-03-23 21:06:58 +02:00
Thaum Rystra
359d645f6b Fixing UI for 2.1 data changes 2024-03-23 16:02:28 +02:00
Thaum Rystra
293deaa592 More action test cases 2024-03-18 20:40:20 +02:00
ThaumRystra
3c78f5b2f5 Iterated on tabletop model 2024-03-08 15:26:17 +02:00
Thaum Rystra
b13ca8c64b More testing of action system, now with test coverage 2024-02-27 15:30:40 +02:00
Thaum Rystra
5141704e23 Fixed failing tests and action engine props 2024-02-22 09:11:00 +02:00
Thaum Rystra
b41d26b3ad Fixed failing tests, tested parser more 2024-02-21 10:36:32 +02:00
Thaum Rystra
ac15512bc5 Typescript all the parser things 2024-02-20 23:21:12 +02:00
Thaum Rystra
3ea492ee78 Started with async inputs to actions 2024-02-19 22:31:18 +02:00
Thaum Rystra
55a6b16c31 Fixed failing action engine tests, moved more engine parts to ts 2024-02-19 15:39:16 +02:00
Thaum Rystra
c721374278 Moved parser to typescript 2024-02-19 12:45:54 +02:00
Thaum Rystra
5b7d352323 Started splitting engine tests into individual files and testing action props 2024-02-16 16:16:18 +02:00
Thaum Rystra
60117308f7 Removed stray console logs 2024-02-16 10:47:33 +02:00
Thaum Rystra
aee9d6b8cb refactored action engine into individual files 2024-02-16 10:30:50 +02:00
Thaum Rystra
19f7d40386 Removed v1 data sources 2024-02-06 09:43:08 +02:00
Jonpot
1759427ca7 Fixes incorrect comment in Containers.js
I don't know which way this bug goes, but right now the comment on `contentsWeight` says it's 0 if contentsWeightless is checked. This isn't the case (however carriedWeight does follow this rule)
2024-01-24 12:29:02 -08:00
Thaum Rystra
73a36678b9 Fixed stray semicolon in action test 2024-01-09 11:41:14 +02:00
Thaum Rystra
cab5215b24 Added target character to action engine test 2024-01-08 16:49:23 +02:00
ThaumRystra
1361205a7a started implementing buffs in new action engine 2024-01-02 07:47:06 +02:00
ThaumRystra
e886be8f04 Fixed showstopping bugs with tree organize functions 2023-12-31 18:06:31 +02:00
ThaumRystra
9d07953a40 Renamed action engine tests 2023-12-30 14:14:05 +02:00
ThaumRystra
3b80f53929 updated packages 2023-12-30 14:13:56 +02:00
ThaumRystra
9196e5bdef Renamed Action.ts to ActionEngine.ts 2023-12-27 11:43:24 +02:00
ThaumRystra
a06e9a0960 Fixed failing tests 2023-12-23 12:31:14 +02:00
ThaumRystra
4c778fa282 Rewrote parenting organize methods to avoid rebuilds 2023-12-20 20:02:29 +02:00
ThaumRystra
4a349ea906 Fixed a lot broken with nested sets 2023-12-18 23:12:39 +02:00
ThaumRystra
a891f26b63 Fixed broken service worker 2023-12-18 20:44:30 +02:00
ThaumRystra
c628af1314 Merge branch 'feature-tabletop' into develop 2023-12-18 18:35:56 +02:00
ThaumRystra
3ba603407e Merge feature-nested-sets into develop 2023-12-18 18:27:17 +02:00
ThaumRystra
1e90b345e2 Continued implementing action props in new engine 2023-12-16 10:29:10 +02:00
ThaumRystra
862c2ceb99 Finished move to 3 tier action methods 2023-12-15 12:25:32 +02:00
ThaumRystra
99bf5fd832 Began attempting 3-tier method of action engine 2023-12-14 22:27:22 +02:00
Thaum Rystra
8fe040a12a Iterated on action dialog 2023-12-06 19:58:01 +02:00
ThaumRystra
64a1bfeda5 Began work on new action UI dialog 2023-12-06 07:36:02 +02:00
ThaumRystra
24438d5a92 Changed how before and after triggers are handled 2023-11-25 11:59:32 +02:00
Thaum Rystra
f676dfd928 Began working on applying actions
(consuming resources)
2023-11-21 15:54:30 +02:00
Thaum Rystra
d44537076c removed unnecessary task/subtask type field 2023-11-21 15:38:24 +02:00
Thaum Rystra
3a67752b1f Refactored damage props into a subtask 2023-11-21 15:36:37 +02:00
Thaum Rystra
97e3552dc3 Fixed roll test 2023-11-21 13:23:59 +02:00
Thaum Rystra
936ca862db Added Rolls to action system rewrite 2023-11-21 11:35:07 +02:00
ThaumRystra
fa9f64dd51 Iterated on how tasks are pushed to queue 2023-11-20 21:31:55 +02:00
ThaumRystra
b5e59c7147 Improved action attribute damage handling 2023-11-18 16:03:48 +02:00
ThaumRystra
59a9433dc7 Tested and fixed adjustments 2023-11-17 17:34:48 +02:00
Thaum Rystra
95c3e882d7 Added Adjustments 2023-11-17 12:00:19 +02:00
ThaumRystra
581f99d467 Tested and fixed branches and notes
in new action interrupt system
2023-11-16 22:21:48 +02:00
Thaum Rystra
375a84226d Added action tests 2023-11-16 14:00:26 +02:00
ThaumRystra
6d8dfc2255 Added function to start an action 2023-11-15 23:42:56 +02:00
ThaumRystra
40a5b72755 Biting the bullet, started rewriting Action engine 2023-11-15 23:19:58 +02:00
Thaum Rystra
0c495726ba Added compute triggers to store trigger ids on their
targeted props. Needs testing
2023-11-15 15:42:09 +02:00
Thaum Rystra
6162f2fe90 Failed attempt at using method calls to manage awaited method 2023-11-14 13:55:17 +02:00
ThaumRystra
5a2df36e8b Began migrating action engine to async
To suspending actions to await user input
2023-11-13 00:24:51 +02:00
ThaumRystra
800ef3328c Fixed checks not applying rolled effects 2023-11-12 21:11:04 +02:00
ThaumRystra
2e3e6e22b6 Fixed skill and attribute effect lists
Now using effectId lists
2023-11-12 17:38:51 +02:00
ThaumRystra
b32b6db21a Fixed issue: toggled off point buys still applying 2023-11-12 16:38:55 +02:00
ThaumRystra
aaec54f36a Fixed docs siblings display on small screens 2023-11-12 15:05:46 +02:00
ThaumRystra
d50ad58526 Added the ability to rearrange Docs 2023-11-12 14:49:15 +02:00
ThaumRystra
d578268e99 Disabled migration testing
re-enable when merging feature-nested-sets
2023-11-11 13:39:43 +02:00
ThaumRystra
fbc8ed977a Added commutative simplification for + and * 2023-11-11 13:31:31 +02:00
ThaumRystra
3b1f61aa0a Added and fixed some tests for tag targeted effects 2023-11-11 13:31:15 +02:00
ThaumRystra
6e0364b636 Merge branch 'develop' into feature-nested-sets 2023-11-11 10:01:34 +02:00
ThaumRystra
6af9246ad1 Added roll and reduce calculation utility 2023-11-09 23:25:18 +02:00
ThaumRystra
4d1dec8956 Fixed bug when trying to calculate empty calcs 2023-11-09 23:10:08 +02:00
ThaumRystra
7eada9effe Replaced most properties in creature variables with links
instead of storing the entire property twice
2023-11-09 23:05:05 +02:00
ThaumRystra
84edd74ff3 Allowed accessing of constant arrays from accessor 2023-11-09 23:04:40 +02:00
ThaumRystra
c25dcc0a09 Removed Symbol parse node
Too much overlap with accessors, so now
all symbols are a special case of accessors
2023-11-09 23:04:18 +02:00
ThaumRystra
2117a63945 Removed evaluateCalculation.js 2023-11-09 18:43:13 +02:00
Thaum Rystra
9e5b6b11e1 Settling on a data structure to balance compatibility
with not being wrong
2023-11-09 16:08:04 +02:00
ThaumRystra
6ce7542c4b Changed aggregation schema of computed fields 2023-11-01 11:12:18 +02:00
Thaum Rystra
243684d206 Updated packages 2023-10-21 11:50:00 +02:00
Thaum Rystra
ff6edd398b Added denormalized computation fields 2023-10-21 11:49:50 +02:00
Thaum Rystra
b4993b86b5 Continued migration to nested sets 2023-10-04 14:27:06 +02:00
Thaum Rystra
f63d2ad254 Began migration of queries to nested sets 2023-10-03 16:28:20 +02:00
Thaum Rystra
ea058ba650 Added ßlue, Embodiment of Greed to about page 2023-10-02 10:17:01 +02:00
ThaumRystra
28a19f2037 Migrated some UI to nested sets, app starts now 2023-10-01 18:49:20 +02:00
ThaumRystra
e4590de3a7 Migrated insert prop methods to nested sets 2023-10-01 17:30:21 +02:00
ThaumRystra
fb7413dba4 Added migration to the new parenting schema 2023-09-29 17:59:17 +02:00
ThaumRystra
caea82bcc9 Fixed author name in package.json 2023-09-28 23:06:59 +02:00
ThaumRystra
60f542e64e Migrated loadCreatures to nested sets 2023-09-28 23:00:36 +02:00
ThaumRystra
ece4a9391a Removed .js from all imports to smooth ts migration 2023-09-28 21:27:05 +02:00
ThaumRystra
97790264d3 All tests passing... but do not be fooled 2023-09-28 21:16:16 +02:00
ThaumRystra
09c66aff0b Fixed more failing tests to match nested sets 2023-09-28 20:57:35 +02:00
Thaum Rystra
60c13643fb Fixed inactive test for new parenting structure 2023-09-28 15:16:52 +02:00
Thaum Rystra
3bd2806bc6 Moved action system to new tree format 2023-09-28 14:49:32 +02:00
Thaum Rystra
e6963ec865 Began the great TypeScript Migration
It's helping a lot to move to the new parenting system
2023-09-28 14:16:34 +02:00
Thaum Rystra
26e4d0bcc7 Merge branch 'develop' into feature-nested-sets 2023-09-28 10:25:27 +02:00
ThaumRystra
bc83fe98b4 Merge branch 'develop' into feature-tabletop 2023-09-24 19:10:04 +02:00
ThaumRystra
593d75a4bc Fixed missing margin in print inventory 2023-09-23 13:28:14 +02:00
ThaumRystra
ac8bd2cddb Iterated on printing format 2023-09-23 12:48:05 +02:00
ThaumRystra
6204be2240 Fixed printing on Chrome 2023-09-23 12:47:31 +02:00
ThaumRystra
643e7892c8 Minor redesign of printed character sheets 2023-09-22 22:10:11 +02:00
ThaumRystra
df8f9c085f Fixed regression in actions breaking ui and uses 2023-09-22 16:52:21 +02:00
ThaumRystra
ad15020f0b Removed per-row point buy cost/min/max 2023-09-22 16:46:26 +02:00
ThaumRystra
745296c1db Fixed regression: point buy cost calc failing 2023-09-22 16:46:14 +02:00
ThaumRystra
bfbb31d30c Fixed performance regression in dependency graph speed 2023-09-22 16:45:40 +02:00
ThaumRystra
572078c2fa Fixed dependency loop when props target self by tags 2023-09-22 15:53:39 +02:00
Thaum Rystra
7754482da7 Fixed damage tree node not rendering if it has no amount 2023-09-20 15:43:16 +02:00
Thaum Rystra
044240e2dd Fixed empty calculations unable to be targeted by effects 2023-09-20 15:42:40 +02:00
Thaum Rystra
d3c533dfa1 Moved ammo to its own pseudo property
Triggers now work on ammo
#amo now works as well
2023-09-20 14:03:37 +02:00
Thaum Rystra
3a3deca867 Removed x not found, set to 0 info messages from parser 2023-09-20 12:51:15 +02:00
Thaum Rystra
9d833a1fe3 Removed ammo as ~ammo, items should be applied
#ammo will be the way to referenced last used ammo
2023-09-19 16:48:48 +02:00
Thaum Rystra
98ac2e7122 Made ammo consumed available in scope as ~ammo 2023-09-19 15:10:32 +02:00
Thaum Rystra
f62a8bead4 Added damage saving throws to engine 2023-09-19 15:01:36 +02:00
Thaum Rystra
3be45b28c3 Made damage save form a bit more intuitive 2023-09-19 12:56:33 +02:00
Thaum Rystra
5222c240c7 Added saving throw to damage viewer 2023-09-19 12:50:29 +02:00
ThaumRystra
b9ed79d638 iterated 2023-09-18 20:39:34 +02:00
Thaum Rystra
31a614d335 Relaxed creature property update rate limit 2023-09-18 15:50:48 +02:00
Thaum Rystra
2545b9dd47 Added "save for half" to damage form 2023-09-18 15:50:35 +02:00
Thaum Rystra
691fe5f2e2 Merge commit 'f1b001933179ad0d4b1454c6ac2bd8792c181429' into develop 2023-09-18 14:28:21 +02:00
Thaum Rystra
c274153c79 Duplicating properties now renews root sub-doc ids 2023-09-18 14:12:30 +02:00
Thaum Rystra
673f187373 Removed stray function 2023-09-18 13:48:30 +02:00
Thaum Rystra
d058039464 Renewing Ids now renews sub-doc ids as well 2023-09-18 13:46:54 +02:00
Thaum Rystra
c7bb4b8097 Fixed issue where duplicated point buys cause row-id collision in dep graph 2023-09-18 13:31:48 +02:00
ThaumRystra
d57e49f969 Began rewrite of all parenting functions to nested sets
What have I gotten myself into :(
2023-09-13 23:18:03 +02:00
Jonpot
9efd38b2fb Unbumped version in package.json 2023-09-13 05:39:29 -07:00
ThaumRystra
00395a3e79 Added comment to start pull request 2023-09-13 11:18:57 +02:00
ThaumRystra
c251b70ff6 Breaking: children of notes are no longer inactive 2023-09-13 11:08:55 +02:00
ThaumRystra
f1b0019331 Added pull request template 2023-09-13 10:35:07 +02:00
ThaumRystra
1b21e69b40 Only top-level notes are displayed in journal 2023-09-13 10:05:45 +02:00
ThaumRystra
9aa8a50c81 Merge pull request #335 from KatrinaKitten/add-reference-tag-extensions
Make references add their own tags to the referenced property on insert
2023-09-07 04:06:47 -07:00
Katrina Scialdone
cbb83f2ef3 Use lodash union instead of convert to Set and back 2023-09-07 04:47:40 -06:00
ThaumRystra
02f2361389 Merge pull request #337 from KatrinaKitten/fix-function-resolution-errors
Fix erroring functions causing a compile error
2023-09-07 03:44:46 -07:00
ThaumRystra
88eb09d03e Merge pull request #319 from captainbowtie/docker-v2
captainbowtie Updated docker files
2023-09-07 03:29:14 -07:00
Stefan Zermatten
64e4d80b5b A little bit of threejs prototyping 2023-09-05 23:31:40 +02:00
Katrina Scialdone
6ecfaa9df5 Fix erroring functions causing a compile error
If a function's implementation creates a Javascript error, it would return as a compile error due to the `error` variable being shadowed internally by this try-catch. This commit fixes that, as well as clarifies the fixed error messages with "internal error".
2023-09-04 18:23:24 -06:00
Stefan Zermatten
1847525e62 iteration on tabletop UI 2023-09-04 14:02:45 +02:00
Stefan Zermatten
4ea28acdee Merge commit 'd9b978cb82109b71c05d03807a8558ba1dc537a4' into feature-tabletop 2023-09-04 11:02:13 +02:00
Katrina Scialdone
078fa7cbeb Make references add their own tags to the ref'd property on insert 2023-09-03 16:26:37 -06:00
Katrina Scialdone
78be0737cb Fix Reference missing from type search in library tree 2023-09-03 15:52:02 -06:00
Stefan Zermatten
d9b978cb82 Merge pull request #331 from piepie62/develop
Show effects on Damage properties in action view
2023-08-29 10:45:39 +02:00
Chris Feger
33d7b52325 Show effects on Damage properties in action view 2023-08-24 13:00:19 -07:00
Stefan Zermatten
9537eaa3e6 Began adding save-for-half to damage props 2023-08-24 15:16:48 +02:00
Stefan Zermatten
cc3913db1d Merge branch 'master' into develop 2023-08-24 14:51:22 +02:00
Stefan Zermatten
75ea462e64 Added conditions to action resources 2023-08-24 14:51:09 +02:00
Stefan Zermatten
206fbb7586 Bumped version 2023-08-24 13:04:00 +02:00
Stefan Zermatten
46016b40ed Merge branch 'develop' 2023-08-24 13:03:37 +02:00
Stefan Zermatten
7fa993de47 Slot fill now shows selected slots while searching 2023-08-24 13:00:26 +02:00
Stefan Zermatten
d973463126 Prevented props deactivated by toggles from firing 2023-08-24 12:35:54 +02:00
Stefan Zermatten
d578a87632 parser fix for chain indexing into nested arrays
`[ [‘a1’, ‘a2’ ], [‘b1’, ‘b2’] ][2][1]` => `'b1'`
2023-08-24 12:29:44 +02:00
Stefan Zermatten
0ee77d705a Fixed actions erroring with undefined resources 2023-08-24 12:19:55 +02:00
Stefan Zermatten
90c92cdd8c Prevented character color button from going camo 2023-08-24 12:15:32 +02:00
Stefan Zermatten
1778111c75 Toggles now wont apply tag targeting if deactivated 2023-08-24 12:09:14 +02:00
Stefan Zermatten
0df7763366 Cleaned up bad messy floats in container weights 2023-08-24 11:42:47 +02:00
Stefan Zermatten
8b23a4bc24 Clean props when copying creature -> lib
prevents creature specific fields from leaking
into libraries
2023-08-24 11:28:02 +02:00
Stefan Zermatten
f794dbf45a Slots act as folder when used in actions 2023-08-24 11:21:39 +02:00
Stefan Zermatten
b2f47052aa Fixed ol and ul number truncation in prop viewers 2023-08-24 11:17:26 +02:00
Stefan Zermatten
7c2b7419d9 Fixed content weightless carried containers weight 2023-08-24 11:10:19 +02:00
Stefan Zermatten
b8387c5ab1 Added "after children" trigger timing 2023-08-24 10:56:13 +02:00
Stefan Zermatten
5909c985e3 Fixed spell slots with non-standard values ui 2023-08-24 10:33:45 +02:00
Stefan Zermatten
61db08a19b Long attribute consumed values fixed, string values disable action 2023-08-24 10:24:06 +02:00
Stefan Zermatten
2fc316de36 Removed redis-oplog, it wasn't working 2023-08-24 10:11:59 +02:00
Stefan Zermatten
e7acdc259c Bumped package number 2023-08-14 09:56:09 +02:00
Stefan Zermatten
686a85c768 Hotfix XSS vulnerability due to failed sanitization 2023-08-14 09:55:45 +02:00
Thaum Rystra
8b215ce159 Fixed slot fill cards not column layouting 2023-08-07 12:37:37 +02:00
Stefan Zermatten
b0208c76ca Moved menu up a bit because h-scrollbar 2023-08-02 15:56:05 +02:00
Stefan Zermatten
03e694fcea Merge branch 'develop' into feature-tabletop 2023-08-02 11:36:01 +02:00
Stefan Zermatten
e89b4946d5 Improvements to level up and slot fill
- class level refs work with level up
- Improve UI
- Fixed level up backfill repeating levels when selecting higher levels
multiple times
- Allowed user to ignore slot fill condition
- Auto load more if many disabled fillers
2023-08-02 11:27:17 +02:00
Stefan Zermatten
5240faeaff Merge remote-tracking branch 'origin/master' into develop 2023-08-02 08:54:53 +02:00
Stefan Zermatten
d9e0679734 Hotfix order increment breaking property insert 2023-08-01 12:09:21 +02:00
Stefan Zermatten
31c2580a9b Bumped version 2023-08-01 11:30:53 +02:00
Stefan Zermatten
e86a1269c9 Merge branch 'develop' 2023-08-01 11:29:59 +02:00
Stefan Zermatten
a262d773c0 Reduced snackbar timeout to 15s 2023-08-01 11:28:39 +02:00
Stefan Zermatten
7ea972d476 Fixed level up backfill selecting too many props
Fixed out of order
2023-08-01 11:28:17 +02:00
Stefan Zermatten
0e5bf39958 Bumped version 2023-07-21 16:18:50 +02:00
Stefan Zermatten
5d8485123e Merge branch 'develop' 2023-07-21 16:17:42 +02:00
Stefan Zermatten
85f13713f2 Merge branch 'develop' of https://github.com/ThaumRystra/DiceCloud into develop 2023-07-21 16:14:14 +02:00
Stefan Zermatten
b0afc86ad4 "fixed" column layout again
As yet untested on Safari
2023-07-21 16:12:50 +02:00
Stefan Zermatten
30fabce7f1 Removed variables object from creature docs 2023-07-20 11:13:57 +02:00
Stefan Zermatten
4133a0f78c Fixed proficiency bonus not applying in actions 2023-07-19 19:40:59 +02:00
Stefan Zermatten
2b1a6de1e5 Relaxed rate limiting on duplicating library props 2023-07-19 19:03:36 +02:00
Stefan Zermatten
25e2523d51 Fixed resources in folder increment button loading forever 2023-07-19 18:57:06 +02:00
Stefan Zermatten
7072e9ba97 Fixed searching by tag in slot fillers 2023-07-19 18:49:18 +02:00
Stefan Zermatten
6dcce2e36a Improved tabletop creature bar 2023-07-17 15:56:30 +02:00
Stefan Zermatten
a568510f43 Progress on Tabletop CRPG-style design 2023-07-07 13:49:31 +02:00
Stefan Zermatten
eef4adfab7 Started on new Tabletop design idea 2023-07-07 09:55:55 +02:00
Stefan Zermatten
7796d9de76 Merge commit 'ace284e265a65006263fcecab7865c5e1ebd899f' into feature-tabletop 2023-06-30 13:44:53 +02:00
Stefan Zermatten
b3ed77964f Hotfix library select turning into links incorrectly 2023-06-28 10:22:38 +02:00
Stefan Zermatten
0899343717 Re-enabled tabletop links 2023-06-27 16:25:35 +02:00
Stefan Zermatten
23af519691 Merge branch 'master' into version-2-tabletop 2023-06-27 10:41:44 +02:00
Stefan Zermatten
912fff64a8 Bumped version 2023-06-27 09:33:22 +02:00
Stefan Zermatten
22d51eacab Added second library tree for multi-track drifting 2023-06-26 16:31:23 +02:00
Stefan Zermatten
7562e29fac Increased power of tree searching 2023-06-26 14:45:19 +02:00
Stefan Zermatten
d4cac831e6 Sorted lib browser by sub count 2023-06-24 00:55:22 +02:00
Stefan Zermatten
5112ecd0c7 Fixed migration not counting collection subs 2023-06-24 00:50:34 +02:00
Stefan Zermatten
6c7308ebf8 Fixed library options not showing in create dialog 2023-06-24 00:28:03 +02:00
Stefan Zermatten
c50c512587 Fixed buff $target.var -> ~target.var
to skip crystallization
2023-06-23 23:31:54 +02:00
Stefan Zermatten
93dfbc8a93 Fixed search for library prop not using tags 2023-06-23 23:29:46 +02:00
Stefan Zermatten
2c89323764 Fixed errors with empty quantity ammo resources 2023-06-23 12:21:51 +02:00
Stefan Zermatten
33576e02fa Fixed users failing to create because of a bad hook 2023-06-23 09:55:48 +02:00
Stefan Zermatten
81cfc3919e Improved migrations 2023-06-23 09:42:14 +02:00
Stefan Zermatten
bae621cd47 Hotfix migrations 2023-06-22 15:52:42 +02:00
Stefan Zermatten
70edd7b2c0 Don't batch prop updates in migration to save memory
Should run slower, but within memory constraints
2023-06-22 13:45:55 +02:00
Stefan Zermatten
9504b4299b Bumped version 2023-06-22 12:08:06 +02:00
Stefan Zermatten
6a381a5e09 Merge commit 'd7abb591e2b47c088b15ed23e825280338b02632' 2023-06-22 12:06:15 +02:00
Stefan Zermatten
d7abb591e2 Prevented error if old data is used in char calc 2023-06-22 11:43:45 +02:00
Stefan Zermatten
83537f1c24 Fixed regression with refs failing to reify 2023-06-22 11:21:17 +02:00
Stefan Zermatten
8abd629fb6 Folders now only hide their immediate children 2023-06-22 10:50:04 +02:00
Stefan Zermatten
3843fcff97 Click on reference props to go to them 2023-06-21 16:15:44 +02:00
Stefan Zermatten
d9ef848c4e Ammo doesn't need to be equipped 2023-06-21 15:27:59 +02:00
Stefan Zermatten
c1544213e7 Ammo used by an action now applies its children 2023-06-21 15:27:40 +02:00
Stefan Zermatten
4f4779c3e5 Fixed migration issue with slot.slotType = slotFiller 2023-06-21 14:31:15 +02:00
Stefan Zermatten
7457372e13 Added "Copy to Library" 2023-06-21 14:30:48 +02:00
Stefan Zermatten
fcdb7ca287 Fixed +child button not disabled when no permission 2023-06-21 13:11:08 +02:00
Stefan Zermatten
bc1c57de85 Duplicate property changes variableName by default 2023-06-21 13:10:22 +02:00
Stefan Zermatten
b42a873a5f Made owner of sheets and libraries more visible 2023-06-21 13:00:07 +02:00
Stefan Zermatten
77ae2d9de8 Added Vibes, Kell of Nothing to about page 2023-06-20 13:31:14 +02:00
Stefan Zermatten
cbb8d3f184 Improved UX of importing archive files 2023-06-20 13:30:52 +02:00
Stefan Zermatten
beb4d94676 Added archive migrations to schema version 2 2023-06-20 13:30:35 +02:00
Stefan Zermatten
3af4528788 Fixed drag and drop of characters between parties 2023-06-14 22:34:17 +02:00
Stefan Zermatten
4b9802d6a0 Removed slotFillers from every part of the app 2023-06-14 20:11:00 +02:00
Stefan Zermatten
fad59f8674 Added tag targeted toggles
May God have mercy on us all
2023-06-14 15:49:08 +02:00
Stefan Zermatten
c24247cf38 Replaced dash-minus with unicode minus in most places 2023-06-14 13:57:30 +02:00
Stefan Zermatten
04de76d20e Skills can now apply to calcs by tag 2023-06-14 13:56:44 +02:00
Stefan Zermatten
442aea2bbe Forms try to hold your place better
Expanding form sections keeps them expanded when
changing property viewed or opening a new prop
Disabled auto-focus, because it forces scroll
2023-06-13 14:27:32 +02:00
Stefan Zermatten
1fe7ed8972 Fixed library form details missing in skills 2023-06-13 13:50:30 +02:00
Stefan Zermatten
957aabcb82 Improved property viewers
Slot fill data included in library viewer
Breadcrumbs and children in lib view
breadcrumbs and children work on tree tab
2023-06-13 12:48:35 +02:00
Stefan Zermatten
c580970d6d Dark mode now free, respects device theme 2023-06-13 11:15:21 +02:00
Stefan Zermatten
8954668f5a Added migration for $ to ~ in calcs 2023-06-12 23:02:01 +02:00
Stefan Zermatten
c314c0ab05 Added basic community library browser 2023-06-12 22:16:20 +02:00
Stefan Zermatten
9ae8d63fc4 Fixed, saving throw changing target of later props
the target will only be changed for the children of
the save
2023-06-07 15:20:04 +02:00
Stefan Zermatten
40b04e519f Fixed folders in same location being out of tree order 2023-06-07 15:11:35 +02:00
Stefan Zermatten
308f3e735b Removed "hide when full" switch from slots
It currently doesn't do anything in this iteration of slot UI
2023-06-07 15:06:28 +02:00
Stefan Zermatten
f66190463a Fixed spell lists w/ no max prepared can't prepare 2023-06-07 15:01:00 +02:00
Stefan Zermatten
3950db8672 Passive bonus now gets +-5 with adv/disadvantage 2023-06-07 14:58:32 +02:00
Stefan Zermatten
af421eef9c Removed references to DiceCloud being in beta 2023-06-07 14:54:12 +02:00
Stefan Zermatten
26affda339 Fixed rest triggered buffs not recalculating sheet 2023-06-07 14:51:53 +02:00
Stefan Zermatten
60172f8a31 Fixed errors logging when some fields aren't used 2023-06-07 14:43:20 +02:00
Stefan Zermatten
ea02416353 Fixed critical hit target changing 2023-06-07 14:43:01 +02:00
Stefan Zermatten
f7461f40d6 Fixed calculated toggles not hiding some props from the sheet 2023-06-07 14:35:42 +02:00
Stefan Zermatten
e49dea469f Fixed bug where buff would delete parent prop
in group card view
2023-06-07 14:25:28 +02:00
Stefan Zermatten
85d97abbee Made sure atts respect damage rules on recalc 2023-06-07 14:19:31 +02:00
Stefan Zermatten
c00e618f85 Added library node "searchable" switch 2023-06-07 14:19:06 +02:00
Stefan Zermatten
6e47395327 Fixed some error text not showing in create dialog 2023-06-07 13:52:21 +02:00
Stefan Zermatten
3acf42394d Fixed errors thrown when overloading discord webhooks 2023-06-07 13:50:14 +02:00
Stefan Zermatten
6bc737f850 Fixed advantage with new action scope prefix: '~' 2023-06-07 12:29:54 +02:00
Stefan Zermatten
4d6c6b6094 Added advantage to attributes
ability checks will be automatically made with adv
when appropriate
2023-06-07 12:29:29 +02:00
Stefan Zermatten
15ff16bb8c Fixed multi-click on restore archive character 2023-06-07 11:57:28 +02:00
Stefan Zermatten
d4e5a2a529 Fixed visual glitch with filling 1 space slot with 0 cost filler 2023-06-07 11:55:31 +02:00
Stefan Zermatten
6291071e0d Fixed overriden props showing up in stats tab 2023-06-07 11:37:44 +02:00
Stefan Zermatten
35ebed81dd Fixed slot fill test in library prop edit 2023-06-07 11:16:07 +02:00
Stefan Zermatten
54e54ef5a8 Removed unused dialogs 2023-06-07 10:44:49 +02:00
Stefan Zermatten
99b5ad4e82 Fixed library node insert button 2023-06-07 10:36:45 +02:00
Stefan Zermatten
e068cf27b3 Added multi level up to the level up dialog 2023-06-07 10:00:18 +02:00
Stefan Zermatten
56ca4b1680 Improved slot fill UI
Added custom button
Prop insert form disabled +child
No backdrop close creation forms
2023-06-06 12:35:22 +02:00
Stefan Zermatten
a25ab2040c removed some css to improve chrome col layout perf 2023-06-05 15:45:26 +02:00
Stefan Zermatten
1096c53f49 Improved slot filling UI usability 2023-06-05 15:44:53 +02:00
Stefan Zermatten
513c0f7148 Added health check api endpoint 2023-06-01 11:19:17 +02:00
Stefan Zermatten
2b4ab6258d Added redis-oplog as submodule 2023-06-01 11:01:39 +02:00
Stefan Zermatten
376d3bc522 Added redis oplog with collection caching 2023-06-01 08:30:12 +02:00
Stefan Zermatten
b402fdf517 Moved dep graph to creature form, improved style 2023-05-29 13:18:27 +02:00
Stefan Zermatten
16d3ea9d53 Added dependency graph viewer 2023-05-29 10:38:38 +02:00
Stefan Zermatten
c6a3619178 Added tag-targeted profs to calculation viewers 2023-05-17 13:50:22 +02:00
Stefan Zermatten
1795316664 Fixed regression: missing target field 2023-05-17 13:22:58 +02:00
Stefan Zermatten
862e25eb0c Added tag targeting to proficiency form 2023-05-17 11:42:35 +02:00
Stefan Zermatten
0a3ea7672f Form overhaul: roll -> trigger
roll, savingThrow, skill, slot, slotfiller, spell, spellList,
toggle, trigger
2023-05-17 11:32:39 +02:00
Stefan Zermatten
4c34986fb7 Form overhaul: Reference Form 2023-05-16 21:50:50 +02:00
Stefan Zermatten
bf6fb358e6 Form overhaul: Proficiency Form 2023-05-16 21:24:21 +02:00
Stefan Zermatten
9f01b85df3 Form overhaul: Point Buy Form 2023-05-16 21:21:25 +02:00
Stefan Zermatten
ce07766fb4 Form overhaul: Note Form 2023-05-16 21:03:26 +02:00
Stefan Zermatten
6133f25416 Form overhaul: Item Form 2023-05-16 21:02:26 +02:00
Stefan Zermatten
f120ddb75a Form ovehaul: Folder Form 2023-05-16 20:56:20 +02:00
Stefan Zermatten
c8a53a0235 Form overhaul: Feature Form 2023-05-16 20:54:38 +02:00
Stefan Zermatten
b65b4b4497 Form overhaul: Effect Form 2023-05-16 20:53:36 +02:00
Stefan Zermatten
8a4bfa8475 Form overhaul: Damage Multiplier Form 2023-05-16 20:51:56 +02:00
Stefan Zermatten
ea2416aaea Form overhaul: Damage Form 2023-05-16 20:41:30 +02:00
Stefan Zermatten
44703a5aa5 Form overhaul: Container Form 2023-05-16 20:37:32 +02:00
Stefan Zermatten
53958fde92 Form overhaul: Constant Form 2023-05-16 20:30:21 +02:00
Stefan Zermatten
0dbd5903b3 Form overhaul: Class Level Form 2023-05-16 20:26:44 +02:00
Stefan Zermatten
57ca3ecb01 Form overhaul: Class Form 2023-05-16 20:20:39 +02:00
Stefan Zermatten
1bc48330e0 Extracted tag targeting form into a component 2023-05-16 20:02:59 +02:00
Stefan Zermatten
0b8d824b2d Removed stray name field from att form 2023-05-16 19:34:24 +02:00
Stefan Zermatten
ff2c5f5427 Form overhaul: Buff Remover Form 2023-05-16 19:28:49 +02:00
Stefan Zermatten
2c6cd7d243 Created smart toggles for limited choice fields 2023-05-16 19:28:32 +02:00
Stefan Zermatten
baf99c65b3 Form overhaul: Buff form 2023-05-16 17:02:06 +02:00
Stefan Zermatten
b82e3d6f4c Form overhaul: branch form 2023-05-16 16:58:38 +02:00
Stefan Zermatten
35f6037236 Form overhaul: Attribute form 2023-05-16 16:54:16 +02:00
Stefan Zermatten
8289e9bd11 Form overhaul: Adjustment form 2023-05-16 16:37:42 +02:00
Stefan Zermatten
35c48ccd33 Form overhaul: Action form 2023-05-16 13:17:49 +02:00
Stefan Zermatten
b7be15ad70 Fixed package issue breaking vue slots 2023-05-07 00:23:00 +02:00
Stefan Zermatten
b82061b8d4 Fixed regression: spell slot bubbles are clickable again 2023-05-06 22:59:26 +02:00
Stefan Zermatten
142072d810 Debounced resource up/down with optimistic ui 2023-05-06 22:58:53 +02:00
Stefan Zermatten
4550661a59 Tested and fixed proficiencies by tag 2023-05-06 10:45:03 +02:00
Stefan Zermatten
9fb85b8c50 Updated packages 2023-05-05 14:25:10 +02:00
Allen Barr
7eda742e69 Update docker files to work with v2
Updated docker files to work with version 2, and added mongo container to compose file
2023-05-03 13:23:50 -05:00
Stefan Zermatten
30a0c4d2a9 Added warning for >1k props 2023-05-01 20:09:54 +02:00
Stefan Zermatten
16de798916 slot fill filter now looks at libraryTags not tags 2023-05-01 18:30:13 +02:00
Stefan Zermatten
656a079c58 Expand build slot tree by 2 levels by default 2023-04-21 11:31:03 +02:00
Stefan Zermatten
93b0fe1885 Added noBackdropClose to prop create dialog 2023-04-21 11:18:35 +02:00
Stefan Zermatten
0bf5954472 Updated packages 2023-04-21 11:17:46 +02:00
Stefan Zermatten
9e4bbe0d1b Progress aligning and improving node/prop forms 2023-04-20 15:37:12 +02:00
Stefan Zermatten
a58ccc0e0e Outlined snackbars in red 2023-04-20 15:05:45 +02:00
Stefan Zermatten
ad7166f576 Made custom outlined fields work on backgrounds 2023-04-20 12:18:29 +02:00
Stefan Zermatten
cf09abaa57 Progress on forms overhaul: insert lib node broken 2023-04-17 21:43:46 +02:00
Stefan Zermatten
d643886a7f Added migration for libraryTags 2023-04-17 15:28:06 +02:00
Stefan Zermatten
90235a5bc6 Merge branch 'develop' of https://github.com/ThaumRystra/DiceCloud into develop 2023-04-14 13:04:49 +02:00
Stefan Zermatten
775e1fa842 Merge pull request #316 from Jonpot/patch-7
Fix triggerMatchTags function to correctly handle 'NOT' operation
2023-04-14 13:03:53 +02:00
Stefan Zermatten
288a086ffe Fixed typo in trigger test 2023-04-14 13:02:27 +02:00
Stefan Zermatten
e961fd2b98 Added failing test case for #316 trigger match bug 2023-04-14 12:55:30 +02:00
Stefan Zermatten
32e5b0a9f6 fixed: props all have slotQuantityFilled now 2023-04-14 12:02:46 +02:00
Stefan Zermatten
b914415ef0 Merge pull request #312 from AaronTraas/patch-1
Fix link to dicecloud.com
2023-04-14 11:34:12 +02:00
Stefan Zermatten
2ee3fe1e12 Merge pull request #314 from Jonpot/patch-5
Fix health bar filtering in dealDamage function
2023-04-14 11:31:56 +02:00
Jonpot
9992da711a Fix triggerMatchTags function to correctly handle 'NOT' operation
This pull request addresses an issue in the triggerMatchTags function where it returned an incorrect result when the targetTags property was empty and the 'NOT' operation was evaluated in the extraTags. The function would return true instead of false when it should have.

Changes:

- Replaced the forEach loop with a for...of loop to iterate through trigger.extraTags to properly set the matched variable and break the loop when necessary.
- Updated the condition for the 'NOT' operation to set matched to false and break the loop when the condition is met.
2023-04-06 14:49:07 -07:00
Jonpot
c3c05a0727 Fix health bar filtering in dealDamage function
This pull request addresses an issue with the dealDamage function where health bars with the healthBarNoHealing flag set to True were still being healed. The problem was related to the logic used to filter out health bars that should not be affected by the current damage type.

Changes:

- Replaced the remove function with the native JavaScript filter function.
- Updated the filter condition to correctly filter health bars based on the damage type (healing or damage).
2023-04-06 12:20:44 -07:00
Stefan Zermatten
53e88af93a Worked on universal property form 2023-04-03 16:35:29 +02:00
Stefan Zermatten
b9588c83b1 Added dice functions to parse engine 2023-04-01 11:27:52 +02:00
Stefan Zermatten
8e610c2cd8 Slot fill fields given to all lib nodes 2023-03-31 12:21:30 +02:00
Stefan Zermatten
25e053c473 Merge branch 'develop' of https://github.com/ThaumRystra/DiceCloud into develop 2023-03-31 12:20:34 +02:00
Stefan Zermatten
76a0918a78 Fixed crash where null ability broke skills 2023-03-31 12:19:15 +02:00
Aaron Traas
61e72ad874 Fix link to dicecloud.com
The link wasn't working, because the protocol wasn't in the link, therefore Github's Markdown processor was treating it as a relative link.
2023-03-23 11:53:20 -04:00
Stefan Zermatten
50cb6185ce Added proficiency target by tag to backend 2023-03-17 17:45:05 +02:00
Stefan Zermatten
2b7851ab32 Added smart-disconnect + connection notifications 2023-02-27 14:23:50 +02:00
Stefan Zermatten
deca9786b9 Fixed grammar to account for d8 not being a name 2023-01-31 20:55:35 +02:00
Stefan Zermatten
67da641244 Migrated internal variables to ~ prefix 2023-01-31 20:36:26 +02:00
Stefan Zermatten
16f5fe91ea Normalized all scope['$...'] to be unwrapped values 2023-01-31 15:55:02 +02:00
Stefan Zermatten
cbbbcaf56a Changed variable name regex to allow $ and _ 2023-01-31 14:51:39 +02:00
Stefan Zermatten
72d932538b Fixed bug where rolls could not set strings 2023-01-31 14:51:22 +02:00
Stefan Zermatten
265e3bf970 Merge branch 'master' into develop 2023-01-31 13:53:38 +02:00
Stefan Zermatten
ace284e265 removed stray log 2023-01-21 12:15:09 +02:00
Stefan Zermatten
ceb170cbcf Tabletop targeted actions now work 2023-01-15 14:18:17 +02:00
Stefan Zermatten
25e6b19b49 Progress on tabletop UI design 2023-01-15 01:17:00 +02:00
Stefan Zermatten
cd45008f38 Merge branch 'develop' into version-2-tabletop 2023-01-14 19:12:17 +02:00
Stefan Zermatten
e0a397af78 Merge pull request #308 from ThaumRystra/dependabot/npm_and_yarn/app/qs-6.5.3
Bump qs from 6.5.2 to 6.5.3 in /app
2023-01-14 14:24:52 +02:00
Stefan Zermatten
3532898be9 updated jsconfig 2023-01-14 14:20:39 +02:00
dependabot[bot]
055ddefae6 Bump qs from 6.5.2 to 6.5.3 in /app
Bumps [qs](https://github.com/ljharb/qs) from 6.5.2 to 6.5.3.
- [Release notes](https://github.com/ljharb/qs/releases)
- [Changelog](https://github.com/ljharb/qs/blob/main/CHANGELOG.md)
- [Commits](https://github.com/ljharb/qs/compare/v6.5.2...v6.5.3)

---
updated-dependencies:
- dependency-name: qs
  dependency-type: indirect
...

Signed-off-by: dependabot[bot] <support@github.com>
2022-12-07 19:15:37 +00:00
Stefan Zermatten
4c617332f2 Bumped version 2022-12-05 11:17:47 +02:00
Stefan Zermatten
03b623d898 Merge branch 'develop' 2022-12-05 11:17:13 +02:00
Stefan Zermatten
a0744e5af3 Improved printing on some browsers 2022-12-05 11:14:22 +02:00
Stefan Zermatten
b92d2ecf05 fixes #307 Github link on new home page dead 2022-12-05 10:27:51 +02:00
Stefan Zermatten
aabcdac242 Re-added column layout hacks to stop chrome crashing 2022-12-05 10:18:05 +02:00
Stefan Zermatten
9fbeb0c06f Fixed type in character delete dialog 2022-12-05 10:07:32 +02:00
Stefan Zermatten
c058f3eab4 Stopped spell list cards animating on prepare 2022-12-03 12:17:20 +02:00
Stefan Zermatten
0a2d4cf97b Fixed hiding rest btn w/out events breaks statsTab 2022-12-03 12:16:26 +02:00
Stefan Zermatten
7151e1bb4e Merge remote-tracking branch 'origin/master' into version-2 2022-12-02 14:50:53 +02:00
Stefan Zermatten
b088a2d433 Bumped version 2022-12-02 09:44:44 +02:00
Stefan Zermatten
8aa5ee81d5 Merge branch 'version-2-dev' into version-2 2022-12-02 09:43:10 +02:00
Stefan Zermatten
ef26153bb2 Improved [redacted], added routes and navigation 2022-12-01 13:28:33 +02:00
Stefan Zermatten
77597e8056 Updated static pages, home, about, sign-in 2022-11-30 15:37:28 +02:00
Stefan Zermatten
ee1b876259 Bumped version 2022-11-29 14:53:23 +02:00
Stefan Zermatten
12fbca5c78 Merge branch 'version-2-dev' into version-2 2022-11-29 14:53:01 +02:00
Stefan Zermatten
da6fb55ca0 Fixed automated tab navs. going to the wrong tab 2022-11-29 14:52:22 +02:00
Stefan Zermatten
8551e318c2 Demoted features tab back in tab order 2022-11-29 14:35:27 +02:00
Stefan Zermatten
f175cffab8 Bumped version 2022-11-29 14:27:53 +02:00
Stefan Zermatten
2bca582af6 Merge branch 'version-2-dev' into version-2 2022-11-29 14:26:59 +02:00
Stefan Zermatten
5815c7ca34 Padded character list to reveal add folder button
It was hiding behind FAB
2022-11-29 14:10:28 +02:00
Stefan Zermatten
c237162475 Fixed sidebar party closing on route change 2022-11-29 14:05:24 +02:00
Stefan Zermatten
e87772c2a3 Fixed folder groupStats behaviour when !groupStats 2022-11-29 12:06:27 +02:00
Stefan Zermatten
704314a7eb Udpated npm packages 2022-11-29 11:48:28 +02:00
Stefan Zermatten
7ffd0bf61d Fixed menus in dialogs in firefox
Also improved look of scrollbars incl. dark mode
2022-11-29 11:48:20 +02:00
Stefan Zermatten
69b3ba781d Disabled tabletop routing for now 2022-11-28 23:41:10 +02:00
Stefan Zermatten
bf8eb52a96 bumped number of writers limit from 20 to 32 2022-11-28 16:54:21 +02:00
Stefan Zermatten
684d672028 Removed column layout hacks
Fixes drag fallbacks not being in front of cards
Might fix flashy shit on ios
2022-11-28 15:40:47 +02:00
Stefan Zermatten
fb98544ae1 Fixed drag and drop on Firefox 2022-11-28 15:39:47 +02:00
Stefan Zermatten
ec8b9c209c fixed rests on actions with undefined usesUsed 2022-11-28 14:50:41 +02:00
Stefan Zermatten
bee90a7a80 Fixed rests on attributes with undefined damage 2022-11-28 14:49:38 +02:00
Stefan Zermatten
16af33b52f Began designing on-sheet initiative 2022-11-28 00:23:52 +02:00
Stefan Zermatten
5ad0de9eb7 Bumped version 2022-11-25 16:36:44 +02:00
Stefan Zermatten
0b377fcb71 Attributes show their children in stats cards 2022-11-25 16:27:18 +02:00
Stefan Zermatten
1f26fbf00e Iterated on stat grouping cards
adde slots, spell lists, children of slot fillers
hid properties in most places
spell slots in correct order
2022-11-25 13:25:38 +02:00
Stefan Zermatten
bb1e9624ad Fixed hit dice missing on stats tab 2022-11-25 12:14:47 +02:00
Stefan Zermatten
bda446858e Fixed spell tab btn not hiding correctly on mobile 2022-11-24 15:04:35 +02:00
Stefan Zermatten
e19e91f7e0 Fixed broken $attackRoll always returning 0 2022-11-24 14:51:05 +02:00
Stefan Zermatten
bac9fc98dd Fixed order of stats tab, unhid sneaky folders 2022-11-24 14:48:58 +02:00
Stefan Zermatten
420663c149 Hotfix 2 crashy boogaloo 2022-11-24 14:10:22 +02:00
Stefan Zermatten
23d44e54e3 Hotfixed S3 not loading 2022-11-24 13:39:28 +02:00
Stefan Zermatten
881496e9c1 Removed all md docs 2022-11-24 13:09:03 +02:00
Stefan Zermatten
002c767d1a Bumped version 2022-11-24 12:57:53 +02:00
Stefan Zermatten
9aaf31d5cf Merge branch 'version-2-dev' into version-2 2022-11-24 12:56:30 +02:00
Stefan Zermatten
d05cd2fa19 Iterated on docs, fixed links 2022-11-24 12:29:00 +02:00
Stefan Zermatten
f13774df11 Removed old mardown docs 2022-11-24 11:56:20 +02:00
Stefan Zermatten
cc78ba948e Merge branch 'version-2-dev' of https://github.com/ThaumRystra/DiceCloud into version-2-dev 2022-11-24 11:45:17 +02:00
Stefan Zermatten
c6bfb84bb0 Updated default docs 2022-11-24 11:45:13 +02:00
Stefan Zermatten
2015e674dc fixed broken imports 2022-11-24 11:35:34 +02:00
Stefan Zermatten
2ebd598546 Merge branch 'version-2-dev' into version-2-tabletop 2022-11-23 16:00:31 +02:00
Stefan Zermatten
7e49100d14 Fixed dragging on mobile 2022-11-23 15:52:45 +02:00
Stefan Zermatten
c3ac49a8c4 Fixed default doc importing 2022-11-23 15:51:09 +02:00
Stefan Zermatten
fd9d525ba9 fixed: Show only the last event with a var name 2022-11-22 21:59:44 +02:00
Stefan Zermatten
d947b62ba4 Fixed events not being selectable for reset in libraries 2022-11-22 21:29:08 +02:00
Stefan Zermatten
046509224e Fixed library page janky loading 2022-11-22 21:21:53 +02:00
Stefan Zermatten
63bcf023ee Big UI overhaul
Moved tabs to bottom nav on mobile
Added actions tab
Conditional benefits on skills/saves show on stats tab
2022-11-22 20:51:21 +02:00
Stefan Zermatten
9741d1d56c Got in-dialog help working with new docs 2022-11-22 03:01:59 +02:00
Stefan Zermatten
0f12c98408 Merge branch 'version-2-dev' of https://github.com/ThaumRystra/DiceCloud into version-2-dev 2022-11-22 02:34:38 +02:00
Stefan Zermatten
254390e1c1 Added default doc seeding for new servers 2022-11-22 02:34:34 +02:00
Stefan Zermatten
ad2f43712d Merge pull request #300 from Jonpot/patch-1
Fix skill.md typo
2022-11-22 02:33:13 +02:00
Stefan Zermatten
55f8dac0db Merge pull request #302 from Jonpot/patch-3
Fix Action scope variables
2022-11-22 02:32:17 +02:00
Jonpot
9f8c3f0f3d Update applyAction.js
As per the docs, $attackDiceRoll should be the value of the d20 before modifiers, and $attackRoll should the the total value, after modifiers. Pre-patch, the former variable is never defined, and the latter variable has the wrong value.
2022-11-21 16:20:48 -08:00
Jonpot
55eae9ceca Update ActionForm.vue
As is, the hints for the Summary and Description field are outdated
2022-11-21 16:14:55 -08:00
Jonpot
56bd41f435 Fix skill.md typo 2022-11-21 15:49:01 -08:00
Stefan Zermatten
063d4288ef Point buys can now guess cost while dragging slide 2022-11-22 01:45:25 +02:00
Stefan Zermatten
a3355dd988 stat grouping is now everywhere
This lead to a complete refactor of the stats page
Some things might break
2022-11-22 00:56:10 +02:00
Stefan Zermatten
d2649fd66e Overhauled how documentation works 2022-11-21 18:22:49 +02:00
Stefan Zermatten
e619734ee1 Fixed checks not having access to #skill 2022-11-21 13:16:54 +02:00
Stefan Zermatten
5108b32624 Added line breaks in parser strings
Actual line breaks and \n both work
2022-11-20 00:19:41 +02:00
Stefan Zermatten
a9b389023e added todo 2022-11-19 23:44:02 +02:00
Stefan Zermatten
e06d2befc4 Fixed damage multipliers not using implicit tags 2022-11-19 23:24:11 +02:00
Stefan Zermatten
04c9c4cfc2 Fixed bug where updates on sliders weren't debounced 2022-11-19 22:39:35 +02:00
Stefan Zermatten
cc7dc257fb Fixed attributes not showing base value in lib 2022-11-19 19:35:46 +02:00
Stefan Zermatten
f3deadb3f1 Fixed buff descriptions not calced before logged 2022-11-19 19:25:51 +02:00
Stefan Zermatten
dcfb380e57 Fixed saving throw tag targeted effects
They will now roll dice effects before saving
2022-11-19 19:15:53 +02:00
Stefan Zermatten
a568cdfb1e Fixed NaNing of skills that have rolled effects 2022-11-19 18:57:26 +02:00
Stefan Zermatten
cea63e6a8e Moved dev file storage to inside meteor app folder
Prevented verbose logging of file storage
2022-11-19 18:34:52 +02:00
Stefan Zermatten
b6b0cfbb9b Fixed triggers on attribute reset on rest 2022-11-19 18:12:51 +02:00
Stefan Zermatten
428aeef635 Removed HMR test text 2022-11-19 17:56:36 +02:00
Stefan Zermatten
e3644eb9e8 Moved UI to client folder to fix HMR 2022-11-19 17:51:50 +02:00
Stefan Zermatten
060b5f93ca Reduced bundle size and updates packages 2022-11-19 17:19:07 +02:00
Stefan Zermatten
0f3a96da17 Spell list ability modifier can take non-abilities
defaults to .value if .modifier is undefined
is now undefined for no .modifier or .value
2022-11-18 14:21:22 +02:00
Stefan Zermatten
c55d572134 Bumped version 2022-11-16 23:52:08 +02:00
Stefan Zermatten
0a2b60990e Merge branch 'version-2-dev' into version-2 2022-11-16 23:51:37 +02:00
Stefan Zermatten
a437ff5aef Fixed log of recovering HD not having names 2022-11-09 15:02:41 +02:00
Stefan Zermatten
3d31d62860 Completed folder stat grouping UI 2022-11-09 14:58:52 +02:00
Stefan Zermatten
8377231254 Began work on stat grouping by folder 2022-11-09 00:00:54 +02:00
Stefan Zermatten
1ec29365cb Added custom sheet events
Made rest buttons optional
2022-11-08 23:01:09 +02:00
Stefan Zermatten
60b21c1901 Fixed bugs with effects
they were not providing advantage or conditional benefits
2022-11-08 18:29:27 +02:00
Stefan Zermatten
03f87b0afa Added spellcasting ability to spell lists 2022-11-08 18:09:00 +02:00
Stefan Zermatten
48291d2c8f Added help to property creation forms 2022-11-08 17:17:26 +02:00
Stefan Zermatten
1cedf55fbf Merge branch 'version-2-print' into version-2-dev 2022-11-08 17:00:52 +02:00
Stefan Zermatten
bed4d4b162 Fixed logo not showing 2022-11-08 16:59:52 +02:00
Stefan Zermatten
a1d992ec8d Fixed blank multipliers box 2022-11-07 16:38:54 +02:00
Stefan Zermatten
008ef62517 Printing implemented, needs print button on sheet 2022-11-07 16:18:35 +02:00
Stefan Zermatten
c436309ba8 Work on column-based print layout 2022-11-07 00:07:42 +02:00
Stefan Zermatten
0bfdb73b47 Added a quick exit for migrations if the database is new 2022-11-04 12:34:37 +02:00
Stefan Zermatten
a462cc5ca2 Updated packages 2022-11-04 12:34:22 +02:00
Stefan Zermatten
5d57a74667 Merge branch 'version-2-dev' into version-2 2022-11-03 20:52:26 +02:00
Stefan Zermatten
21b0029df7 bumped version 2022-11-03 20:51:58 +02:00
Stefan Zermatten
c0ccafa787 Added overflow stops to health bars 2022-11-03 20:50:10 +02:00
Stefan Zermatten
d63ad9ea8f Added hide when total/value zero to attributes 2022-11-03 20:39:02 +02:00
Stefan Zermatten
8f56a60fb1 Added copy-to and related sharing permissions 2022-11-03 20:18:59 +02:00
Stefan Zermatten
358ae46627 Began work on copy to for library nodes 2022-11-03 19:08:44 +02:00
Stefan Zermatten
cc915410da Fixed query hitting mongo with too much regex 2022-10-25 19:00:02 +02:00
Stefan Zermatten
104095e4ae Merge branch 'version-2' into version-2-tabletop 2022-10-22 19:29:31 +02:00
Stefan Zermatten
0b1db3c40c Updated meteor 2022-10-18 15:40:41 +02:00
Stefan Zermatten
0ad7e659d2 updated docs to include create a class guide 2022-10-18 15:40:17 +02:00
Stefan Zermatten
58c3875dc7 Hotifix: Casting cantrips without a spell slot 2022-10-12 07:36:42 +02:00
Stefan Zermatten
84f506f1fe Added $checkDiceRoll $checkRoll $checkModifier variables 2022-10-12 07:32:39 +02:00
Stefan Zermatten
a5b4b20324 Added link to V2 2022-10-11 14:08:33 +02:00
Stefan Zermatten
d0a3ccc76a bumped version 2022-10-10 16:54:57 +02:00
Stefan Zermatten
93ac9215c2 Merge branch 'version-2-dev' into version-2 2022-10-10 16:53:10 +02:00
Stefan Zermatten
a6b501a62c Fixed error on missing group prop in tree node 2022-10-10 16:51:02 +02:00
Stefan Zermatten
e956bacf07 Added actionType to effective tags 2022-10-10 16:49:10 +02:00
Stefan Zermatten
60b6b283b1 Folders now get their children applied by actions 2022-10-10 16:45:53 +02:00
Stefan Zermatten
1c9b390551 Added ritual casting 2022-10-09 23:11:06 +02:00
Stefan Zermatten
21a487635d Removed unused code from action cards 2022-10-09 21:56:42 +02:00
Stefan Zermatten
c92a26d5e6 Action cards no longer display folder or the descendants of buffs 2022-10-09 21:56:01 +02:00
Stefan Zermatten
49b514b8f3 Load common dialogs more aggressively 2022-10-09 20:55:50 +02:00
Stefan Zermatten
5cb835c536 Got basic typescript tools working 2022-10-09 17:33:43 +02:00
Stefan Zermatten
aa8f2d230d Hunted the last of the \t's to extinction 2022-10-09 16:56:28 +02:00
Stefan Zermatten
2fa913b09a Applied style rules to genocide all \t characters 2022-10-09 16:01:36 +02:00
Stefan Zermatten
de598c70a7 Fixed rolled effects not applying to checks 2022-10-09 11:10:50 +02:00
Stefan Zermatten
baecdeff24 Fixed bug where items with zero quantity have active children 2022-10-09 10:10:21 +02:00
Stefan Zermatten
d4b7d22b5f Fixed toggled off spells showing in spell list 2022-09-26 09:43:00 +02:00
Stefan Zermatten
87f79737e8 Fixed empty calculated inline fields showing calc 2022-09-25 12:39:49 +02:00
Stefan Zermatten
9f0ffe13f8 Updated meteor to fix observer bugs 2022-09-13 17:34:46 +02:00
Stefan Zermatten
adaa31d76c damage tags to ignore multipliers 2022-09-13 17:34:30 +02:00
Stefan Zermatten
b051d764f8 Slot cards have slot color as outline 2022-09-13 15:47:31 +02:00
Stefan Zermatten
ffb5b4a4f3 Libraries show name in page title 2022-09-13 15:44:37 +02:00
Stefan Zermatten
fd87b7fb75 Added advantage popup to spell cast 2022-09-09 13:20:54 +02:00
Stefan Zermatten
f035902842 Removed unused file 2022-09-08 14:47:12 +02:00
Stefan Zermatten
dbc5f7253f Finished basic docs 2022-09-05 14:36:39 +02:00
Stefan Zermatten
f0e7253374 Updated docs 2022-09-01 13:33:28 +02:00
Stefan Zermatten
ffe37bf907 Added more property help docs 2022-09-01 12:18:29 +02:00
Stefan Zermatten
a63e2099d3 Added documentation UI and began documenting props 2022-08-31 14:43:38 +02:00
Stefan Zermatten
0308e4e7a7 Merge branch 'version-2' into version-2-dev 2022-08-29 11:30:55 +02:00
Stefan Zermatten
43f8df09f0 Fixed client crash when effects target calcs 2022-08-26 09:42:34 +02:00
Stefan Zermatten
b6ed9ffb74 Merge branch 'version-2-dev' into version-2 2022-08-25 15:24:25 +02:00
Stefan Zermatten
a84da7d8a5 Buffs can skip var freezing, freeze inline calcs 2022-08-25 15:10:56 +02:00
Stefan Zermatten
249aebea0f Allowed some properties to return damaged action values
When a prop is damaged during an action, it now tries
to show its new value during the rest of that action
2022-08-25 15:10:36 +02:00
Stefan Zermatten
11a527481e Show Point buy on Build tab 2022-08-25 13:18:24 +02:00
Stefan Zermatten
8d729216b5 Properties now have their variable name as a default tag 2022-08-25 12:15:12 +02:00
Stefan Zermatten
1677e8c424 Fixed silence missing from trigger form 2022-08-25 12:14:32 +02:00
Stefan Zermatten
987aacbb67 Silence for triggers also 2022-08-25 12:12:07 +02:00
Stefan Zermatten
2714d0b9d5 Added the ability to silence most action props 2022-08-25 12:10:51 +02:00
Stefan Zermatten
1d98c41168 Fixed slotLevel not having the right value in spell scope 2022-08-25 11:40:30 +02:00
Stefan Zermatten
e42ec4b862 Continued work on point buy UI 2022-08-23 14:44:35 +02:00
Stefan Zermatten
59fc5ab851 Continued work on point buy UI 2022-08-22 15:07:40 +02:00
Stefan Zermatten
5d14c392e8 Added creature new variables to API 2022-08-22 11:58:48 +02:00
Stefan Zermatten
c6ca8c1fa4 Added point buy to computation engine 2022-08-19 14:03:12 +02:00
Stefan Zermatten
28307e26c3 Fixed some issues with skill display 2022-08-19 14:03:03 +02:00
Stefan Zermatten
6d42eb62f0 Merge branch 'version-2' into version-2-dev 2022-08-19 09:18:55 +02:00
Stefan Zermatten
877c9ca099 Fixed cache bashing in checks
Cache should only return clones of data,
not references to the cached data
2022-08-17 17:21:18 +02:00
Stefan Zermatten
9b652fc133 Added point buy form 2022-08-17 13:42:47 +02:00
Stefan Zermatten
7d66c06107 Fixed class level up w/ subscribed collections 2022-08-17 12:45:54 +02:00
Stefan Zermatten
21629138f0 Added Buff Removed action trigger 2022-08-17 12:28:00 +02:00
Stefan Zermatten
59a488256b Added buff removers 2022-08-17 11:38:30 +02:00
Stefan Zermatten
766519b4a3 Prevented inactive properties from creating deps
Engine might work differently
2022-08-17 09:40:26 +02:00
Stefan Zermatten
e7f73d0e54 Stopped crystalizing variables in nested buffs 2022-08-17 09:39:45 +02:00
Stefan Zermatten
193d5eec50 Changed slot cards to column layout 2022-08-16 13:40:58 +02:00
Stefan Zermatten
9284c9ad76 Fixed decimal stats being rounded down 2022-08-16 13:05:56 +02:00
Stefan Zermatten
f86152675f Added button to unhide hidden slots 2022-08-16 12:31:37 +02:00
Stefan Zermatten
cbac5264cd Added delete buttons to slot fill card 2022-08-16 11:44:08 +02:00
Stefan Zermatten
34e3325464 Fixed dependency loops created by inactive props
depending on their parent toggles
2022-08-16 11:19:16 +02:00
Stefan Zermatten
79c9e67ce2 Fixed icons being missing from buff-applied props 2022-08-16 10:11:13 +02:00
Stefan Zermatten
4c2aabf90d Fixed character sheet toolbar alignment on mobile 2022-08-16 10:03:07 +02:00
Stefan Zermatten
48331d3806 Fixed added properties being added based on tree
tab selection even when on other tabs
2022-08-16 09:49:34 +02:00
Stefan Zermatten
45f05d0d34 Fixed bug where actions targeting self
weren't applying props to self
2022-08-16 09:26:40 +02:00
Stefan Zermatten
58629c92f4 Added build command to package.json 2022-08-15 16:10:40 +02:00
Stefan Zermatten
719af548f0 Merge branch 'version-2-dev' into version-2 2022-08-15 15:42:54 +02:00
Stefan Zermatten
f2a1861279 Fixed Slot cards not using markdown 2022-08-15 15:38:57 +02:00
Stefan Zermatten
38c3b6ff1f Fixed tier paid benefit error text 2022-08-15 15:38:36 +02:00
Stefan Zermatten
23e848fe40 Fixed hit dice recovery calculation on long rest 2022-08-15 15:12:14 +02:00
Stefan Zermatten
4d6cdf50bd Fixed tree search input missing types 2022-08-15 14:47:36 +02:00
Stefan Zermatten
1cf9f3b5fd Fixed conditional benefits on abilities not showing on skills 2022-08-15 14:36:20 +02:00
Stefan Zermatten
8164b79667 Improved markdown formatting
Fixed pre-code breaking out of containers
2022-08-15 14:19:42 +02:00
Stefan Zermatten
360df79004 Fixed after save trigger not firing when no targets 2022-08-15 12:31:56 +02:00
Stefan Zermatten
a8f163ff33 Removed trigger.summary 2022-08-15 12:29:58 +02:00
Stefan Zermatten
36b3b80850 Moved triggers in action props to run before children 2022-08-15 12:07:57 +02:00
Stefan Zermatten
1d22f4c054 Hid tags on trigger form when they're not needed 2022-08-15 10:59:35 +02:00
Stefan Zermatten
99e4e8d6bb Fixed some issues with effect tag targeting 2022-08-15 10:53:38 +02:00
Stefan Zermatten
2bb3265356 Fixed client error in creature form 2022-08-15 10:32:27 +02:00
Stefan Zermatten
263f2d8424 Fixed failing tests 2022-08-15 09:38:34 +02:00
Stefan Zermatten
ee0e764294 Refactored entire action engine
Triggers needed action context to function outside of the action engine
proper, so now it's been abstracted into its own class
2022-08-13 00:22:32 +02:00
Stefan Zermatten
13fc0c0b12 Triggers can fire on character sheet checks 2022-08-12 19:52:58 +02:00
Stefan Zermatten
ecfeeaccd9 Breadcrumbs now show when editing property 2022-08-12 19:20:23 +02:00
Stefan Zermatten
b324fb1f03 Stopped triggers from firing if they are inactive 2022-08-12 19:19:58 +02:00
Stefan Zermatten
8d34cc1369 Fixed trigger form hint text mentioning slots instead of trigger 2022-08-12 18:10:24 +02:00
Stefan Zermatten
839c2488b2 Merge branch 'version-2' into version-2-dev 2022-08-12 17:57:18 +02:00
Stefan Zermatten
fd79bc2bb3 Removed empty dependency loop errors 2022-07-26 14:09:51 +02:00
Stefan Zermatten
1050442606 Children of triggers are now inactive on the sheet 2022-07-26 13:43:55 +02:00
Stefan Zermatten
53ed271ea2 Calculation errors moved to the build page
Can be hidden, restyled to improve usability
in light mode
2022-07-26 13:33:05 +02:00
Stefan Zermatten
6ccbf204eb Turned FileColelction logging off for production 2022-07-26 12:04:13 +02:00
Stefan Zermatten
d44d4e0315 Increased timeout and retries on S3 config 2022-07-26 11:53:18 +02:00
Stefan Zermatten
2b8f7e4927 Fixed fillers with type not showing in slot fill 2022-07-26 11:33:47 +02:00
Stefan Zermatten
65e7ce6dce removed unused import 2022-07-26 09:10:24 +02:00
Stefan Zermatten
24cc87d6f7 Fixed deleted libraryNodes being shown in library 2022-07-26 09:07:20 +02:00
Stefan Zermatten
03578b2066 fixed classes without variable names breaking the sheet 2022-07-25 15:21:38 +02:00
Stefan Zermatten
6ea882a053 Fixed trigger conditions not working on rest 2022-07-25 15:13:47 +02:00
Stefan Zermatten
bec65be170 Merge branch 'version-2-dev' into version-2 2022-07-25 09:40:31 +02:00
Stefan Zermatten
0483a7effc Tag targeting attributes and skills with effects
now works like normal effects would
2022-07-24 22:32:40 +02:00
Stefan Zermatten
4c5c537f29 Improved slot tag handling 2022-07-24 21:50:31 +02:00
Stefan Zermatten
a0c2822dac Added "extra" damage type
Takes on the same damage type as the last damage applied during the
same action, otherwise deals "extra" damage
2022-07-24 20:38:42 +02:00
Stefan Zermatten
27a21aed59 Added error alert to stat tab for dependency loops 2022-07-24 19:59:43 +02:00
Stefan Zermatten
1da2d319fb Improved handling of tag targeting 2022-07-24 15:22:07 +02:00
Stefan Zermatten
82879aaa60 Added admin override to view permission 2022-07-24 15:12:12 +02:00
Stefan Zermatten
be654d5d45 Added tree root dialog to breadcrumbs 2022-07-24 14:46:27 +02:00
Stefan Zermatten
f88ffcf0c3 Hardened archive upload slightly 2022-07-24 14:17:39 +02:00
Stefan Zermatten
8b62bac83f Added classes and level up button to build tab 2022-07-24 14:17:27 +02:00
Stefan Zermatten
e698b4b838 Added Dai as Paragon 2022-07-21 09:05:27 +02:00
Stefan Zermatten
566d6a4fef Triggers 🤫 2022-07-20 15:57:38 +02:00
Stefan Zermatten
6f7e742eb9 More of the sheet conforms to library allowances 2022-07-20 00:09:58 +02:00
Stefan Zermatten
0c06f60b7e Fixed typo "Transfer Onwership" 2022-07-19 19:25:12 +02:00
Stefan Zermatten
f8e9131bdd Vastly improved new character UX
Characters now can limit which libraries they allow
2022-07-18 13:45:14 +02:00
Stefan Zermatten
bf9639ae59 Library Collections UI built 2022-07-17 22:48:48 +02:00
Stefan Zermatten
ee89a052bc Added libraryCollections on server 2022-07-13 23:16:25 +02:00
Stefan Zermatten
59ef7527b7 Fixed some errors with character insertion/deletion 2022-07-09 12:53:44 +02:00
Stefan Zermatten
b8a03245ea Level up dialog now working 2022-07-05 15:40:55 +02:00
Stefan Zermatten
1a71c2cfa7 Began implementing class level up UI 2022-07-04 13:55:41 +02:00
Stefan Zermatten
292388dead Iterated on class UI 2022-06-29 15:35:12 +02:00
Stefan Zermatten
00272e7b55 Action cards now show their decendants 2022-06-29 15:27:12 +02:00
Stefan Zermatten
f07f05ca2c Moved creature variables to their own collection
Another big change to the engine, expect bugs
2022-06-29 14:54:25 +02:00
Stefan Zermatten
9dd84a83d2 Started removing scope from creature doc 2022-06-24 10:50:35 +02:00
Stefan Zermatten
b2f89eceee Fixed some bugs with characters not recomputing
TODO: remove .variables cache from creature document, it's not viable
2022-06-23 08:39:48 +02:00
Stefan Zermatten
b484a27637 iterated on class form to match new schema 2022-06-23 08:39:15 +02:00
Stefan Zermatten
da5143693f Iterated on class UI 2022-06-21 11:08:45 +02:00
Stefan Zermatten
9cc4186171 Reduced data load in slot fill dialog 2022-06-21 11:00:50 +02:00
Stefan Zermatten
9f59a6cf86 Fixed long folder names not truncating correctly 2022-06-20 15:11:39 +02:00
Stefan Zermatten
fdaa035bfb Fixed Shakespearean typo in slot filer description 2022-06-20 14:50:04 +02:00
Stefan Zermatten
b31760af0c Don't show children expansion panel if not needed 2022-06-20 14:22:13 +02:00
Stefan Zermatten
a8ffa2f786 Fixed denormalized creature variables not removed 2022-06-20 13:05:38 +02:00
Stefan Zermatten
9b1ec46064 Added children properties to prop edit dialog 2022-06-08 12:22:51 +02:00
Stefan Zermatten
11f373ddd8 Improved slotCard UI 2022-06-07 23:27:14 +02:00
Stefan Zermatten
e7e8f938ed Improved archive storage calculations and errors 2022-06-07 23:21:48 +02:00
Stefan Zermatten
28934baac9 Implemented archive upload handling 2022-06-07 23:01:06 +02:00
Stefan Zermatten
385ac17812 Added big slot cards to build tab, improved build tab 2022-06-07 21:43:35 +02:00
Stefan Zermatten
a04935c5b4 Updated packages 2022-06-07 18:51:07 +02:00
Stefan Zermatten
ccc861b6fa Improved character subscription performance
By limiting fields that can trigger an autorun
2022-05-11 15:52:44 +02:00
Stefan Zermatten
6702f431d0 Fixed bug where removed library nodes kept showing 2022-05-11 15:52:02 +02:00
Stefan Zermatten
1b3efae81a Replaced manual recompute calls with dirty flag settings 2022-05-11 15:42:29 +02:00
Stefan Zermatten
7a35c66904 Removed performance logging from loading creatures 2022-05-11 13:33:56 +02:00
Stefan Zermatten
78cd8ffc8d Creatures are now cached in memory for computation
Also removed dependency group calculation because the optimisation isn't
as useful to reduce DB calls if the creature is in memory anyway
2022-05-11 13:30:33 +02:00
Stefan Zermatten
23fa6fe634 Progress on dependency updates 2022-05-09 16:32:15 +02:00
Stefan Zermatten
caf50d1578 Merge branch 'version-2' into version-2-dev 2022-05-09 12:46:09 +02:00
Stefan Zermatten
df7889edd9 Reduced fields loaded by library tree view
This should improve performance a little for large libraries,
at the expense of loading when a property is selected
2022-05-09 11:23:46 +02:00
Stefan Zermatten
ddc7f87a4a Replaced unsupported cron manager with new one 2022-05-03 11:29:27 +02:00
Stefan Zermatten
33fa22c187 Removed stray log 2022-05-02 23:31:52 +02:00
Stefan Zermatten
2e3f0320f3 Added dependency grouping, but commented out for now until it's needed 2022-05-02 23:31:10 +02:00
Stefan Zermatten
0b7c20e616 Added APM monitoring 2022-05-02 18:48:41 +02:00
Stefan Zermatten
abb8890070 Build card being converted into build tree
Still need to be able to delete fillers
2022-05-02 12:32:14 +02:00
Stefan Zermatten
8dbcae1060 Fixed FAB appearing on wrong tabs 2022-05-01 23:43:31 +02:00
Stefan Zermatten
3a18bce7e6 Added error message for unsupported accessors 2022-05-01 22:54:30 +02:00
Stefan Zermatten
3e97baaaaa Progress on storing user images 2022-04-25 16:16:17 +02:00
Stefan Zermatten
ea32c54f57 Fixed massive writes to creature.variables on calc
Now only writes changed variables, preventing oplog from being
polluted with massive updates
2022-04-25 13:57:39 +02:00
Stefan Zermatten
6b724cf365 Dicecloud instances without db version numbers won't go into migration mode 2022-04-25 11:16:02 +02:00
Stefan Zermatten
8af5734c93 THREE? 2022-04-25 11:03:17 +02:00
Stefan Zermatten
13bf1ff410 Merge branch 'version-2-dev' into version-2-tabletop 2022-04-23 15:18:03 +02:00
Stefan Zermatten
8b44c83741 Added archive upload UI 2022-04-23 11:35:11 +02:00
Stefan Zermatten
2ca9ac5342 Added storage stats to the account page 2022-04-23 09:52:20 +02:00
Stefan Zermatten
7609e916c6 Implemented remove button on archive files 2022-04-23 09:35:29 +02:00
Stefan Zermatten
f440e030cf Fixed bug in generating error messages when out of character slots 2022-04-22 11:31:59 +02:00
Stefan Zermatten
13b6689ba4 Progress on file system UI 2022-04-22 11:30:59 +02:00
Stefan Zermatten
b28bcbe079 Work on general UI for user files 2022-04-21 22:08:18 +02:00
Stefan Zermatten
ffa6353a3f Merge branch 'version-2' into version-2-dev 2022-04-21 20:25:23 +02:00
Stefan Zermatten
33f60c2c6d Merge branch 'version-2' of https://github.com/ThaumRystra/DiceCloud into version-2 2022-04-21 10:59:22 +02:00
Stefan Zermatten
dcc95486b3 fixed parser error when using incorrect call args 2022-04-21 10:59:19 +02:00
Stefan Zermatten
88bc223daa Began working on build tab 2022-04-20 13:56:06 +02:00
Stefan Zermatten
afb76f6ac4 Iterated on tabletop 2022-04-15 22:36:20 +02:00
Stefan Zermatten
3235d81684 Added actions to tabletop, used character logs instead. 2022-04-15 20:26:10 +02:00
Stefan Zermatten
cbc42f8500 fix: buff descriptions aren't being calculated 2022-04-15 18:13:03 +02:00
Stefan Zermatten
cc24690a67 Fixed bug where children of rolls would be applied 2022-04-09 15:02:44 +02:00
Stefan Zermatten
4d5cb3ed50 Merge branch 'version-2-dev' into version-2 2022-04-08 18:41:48 +02:00
Stefan Zermatten
c3d9ee7589 Default health bars are now the app's primary color 2022-04-08 18:40:53 +02:00
Stefan Zermatten
d9f572504d Merge branch 'version-2' into version-2-dev 2022-04-08 17:59:20 +02:00
Stefan Zermatten
cb80f3a6da Custom health bar colors. Also works for setting mid and low health colors 2022-04-08 17:58:45 +02:00
Stefan Zermatten
e89d415e7e Fixed error handling of compute engine crashes 2022-03-09 08:24:55 +02:00
Stefan Zermatten
ac8f19bcfb Hotfix for skills without effects breaking calculations 2022-03-09 08:09:16 +02:00
Stefan Zermatten
788cbb182d Action system improvements
- Actions/spells now display their summary, not their description
- All save branches and attack branches run when there are no targets
- Improved action logging
- Index branch lets you customise a choice of children to run
2022-03-09 01:31:09 +02:00
Stefan Zermatten
c68667be9c Added data validation diagnostics for offline use 2022-03-08 15:04:51 +02:00
Stefan Zermatten
fada07e048 Improved handling of poorly migrated archive creatures 2022-03-08 14:12:11 +02:00
Stefan Zermatten
12fc9b1be3 Added summary field back to spell form 2022-03-08 13:17:39 +02:00
Stefan Zermatten
e7f718c785 Prevented updates from running on the server if they fail client validation 2022-03-08 13:15:48 +02:00
Stefan Zermatten
9732db8d67 Hid damage multiplier card if there are no multipliers 2022-03-05 18:56:34 +02:00
Stefan Zermatten
73ca6dc364 Damage multipliers are now applied to damage dealt 2022-03-05 18:40:18 +02:00
Stefan Zermatten
10242b596f Updated test cases to account for new damage multipliers 2022-03-05 17:59:50 +02:00
Stefan Zermatten
782f2cdc73 Added default tags to properties
#type, damageType, skillType, attributeType, reset
2022-03-05 17:52:15 +02:00
Stefan Zermatten
a8ebf6a1de Tags now wrap in damage multiplier viewer 2022-03-05 17:48:52 +02:00
Stefan Zermatten
7dcd0aeff2 Fixed single-select combobox not showing rules errors 2022-03-05 16:30:53 +02:00
Stefan Zermatten
a19e7d0514 Prevented errors from crashing archive restoration 2022-03-05 16:24:42 +02:00
Stefan Zermatten
2442ae4fa0 Overhauled damage multipliers UX
Form and viewer revamp
custom damage types
Variables: `bludgeoning.resistance`
2022-03-05 16:23:21 +02:00
Stefan Zermatten
545050cfa3 Fixed attack disadvantage being treated as advantage 2022-03-04 16:09:00 +02:00
Stefan Zermatten
b876c2801d Greyed out inactive props in the tree 2022-03-04 12:51:48 +02:00
Stefan Zermatten
698c9c7bbf Fixed adjustment error when trying to adjust a property that isn't set 2022-03-04 12:51:28 +02:00
Stefan Zermatten
7544243640 Fixed buffs not crystalising variables correctly 2022-03-04 12:51:06 +02:00
Stefan Zermatten
4b4e3a8928 Improve hover highlight UI effects for cards in dark mode
In light mode a change in elevation changes the drop shadow, but this is 
all but invisible in dark mode, so I added a highlight to the cards when 
hovering to show that the card can be expanded with a click
2022-03-03 17:21:59 +02:00
Stefan Zermatten
92a588bfcc Added slotFillerCondition field to class levels, same as in slot filler 2022-03-03 16:19:54 +02:00
Stefan Zermatten
43e956eb6a Fixed skills not obeying baseValue correctly 2022-03-03 15:55:07 +02:00
Stefan Zermatten
c4429f5dd7 Item quantity adjustment button now shows loading while in progress 2022-03-03 15:54:44 +02:00
Stefan Zermatten
4edfe1bcb9 Fixed inventory calculation to include item quantities 2022-03-03 15:53:58 +02:00
Stefan Zermatten
473a9f0253 Inlined a bunch of discord webhook text to help format messages better 2022-02-28 16:55:15 +02:00
Stefan Zermatten
94cdca4f31 Fixed uses left not logging correctly in actions 2022-02-28 16:25:42 +02:00
Stefan Zermatten
10d0a3f763 Added attack roll back to spell form 2022-02-28 16:13:52 +02:00
Stefan Zermatten
afe6c044cd Fixed dependency graph not building correctly for resources consumed 2022-02-28 00:02:55 +02:00
Stefan Zermatten
e6c7d79d7d Overhauled spell casting UX 2022-02-27 22:14:32 +02:00
Stefan Zermatten
49fa9cc470 Fixed parser to allow $ and x.0.thing in variable references 2022-02-26 19:36:56 +02:00
Stefan Zermatten
3646c13355 Merge branch 'version-2-dev' into version-2 2022-02-26 17:35:58 +02:00
Stefan Zermatten
27665e0bdc Finished roll check and roll attack buttons from stats page 2022-02-26 17:35:26 +02:00
Stefan Zermatten
fea29e60b7 Fixed inactive effects showing up on skill detail view 2022-02-26 15:21:08 +02:00
Stefan Zermatten
653f05012a Reversed the order of the creature compute dependency graph traversal
By doing this the traversal happens mostly in tree order, which is a 
better assumption of starting point in cases where there are dependency 
loops
2022-02-26 14:58:38 +02:00
Stefan Zermatten
7ee4a22d77 Fixed error where dependency loops including classLevels break the sheet 2022-02-26 13:06:00 +02:00
Stefan Zermatten
59c69a46a8 Attacks can now be rolled with advantage from the stats tab
TODO the action viewer as well still
2022-02-25 13:44:09 +02:00
Stefan Zermatten
f79a6d98ec Updated meteor 2022-02-25 12:27:59 +02:00
Stefan Zermatten
0ffa736143 Fixed dbv1 migration to match applied data patches 2022-02-25 12:27:52 +02:00
Stefan Zermatten
f1b4071c46 Inline calculation fields now reduce 2022-02-25 12:27:26 +02:00
Stefan Zermatten
249ece352c Fixed missing slot filler description 2022-02-25 10:28:09 +02:00
Stefan Zermatten
4fe3f30090 Merge branch 'version-2' of https://github.com/ThaumRystra/DiceCloud into version-2 2022-02-24 10:59:16 +02:00
Stefan Zermatten
44d3fbc065 Fixed slot filler viewer not having markdown for the description 2022-02-24 10:59:02 +02:00
Stefan Zermatten
b1feb126df Fixed inventory weight and value fields 2022-02-24 02:39:39 +02:00
Stefan Zermatten
69f9636688 Fixed spell lists and class levels not computing inline calculations 2022-02-23 17:01:12 +02:00
Stefan Zermatten
5383804af7 Fixed error with damage failing to apply if existing damage was undefined 2022-02-23 16:17:34 +02:00
Stefan Zermatten
0b8c88daef Began work on buttons to make rolls from the sheet 2022-02-23 16:08:04 +02:00
Stefan Zermatten
5b6bff91a4 Added resolve function to allow users to force a calculation to reduce 2022-02-23 12:58:12 +02:00
Stefan Zermatten
52453b46e9 Fixed experience not appearing as a variable after computation 2022-02-23 11:44:59 +02:00
Stefan Zermatten
78c67a4fd6 Fixed incorrect use of parser toString in places 2022-02-23 11:07:02 +02:00
Stefan Zermatten
90b277e181 Fixed not operator !working 2022-02-22 19:16:03 +02:00
Stefan Zermatten
dc4d0416a2 Fixed spells disabled by toggles still appearing in spell lists 2022-02-22 19:07:40 +02:00
Stefan Zermatten
12a0dff43f Hacked over ddp error that was not updating removed field correctly 2022-02-22 18:31:06 +02:00
Stefan Zermatten
b9f79f1c51 Fixed buffs missing from stats page 2022-02-22 18:10:04 +02:00
Stefan Zermatten
92d32e7cf8 Fixed tag layout in effect viewer for many tags overlapping one another 2022-02-22 18:07:18 +02:00
Stefan Zermatten
80460ceaed Fixed not found calculation warnings showing [object Object]
They were using the wrong "toString" method
2022-02-22 18:02:57 +02:00
Stefan Zermatten
8f30c1419c Fixed slots and slot fillers not calculating their conditions correctly
Also fixes slot fullness calculation
2022-02-22 17:59:12 +02:00
Stefan Zermatten
4c6d70b084 Fixed . in effect stat targets breaking entire sheet 2022-02-22 17:30:45 +02:00
Stefan Zermatten
ee2b400ee6 Fixed spell list card not showing maxPrepared spells correctly 2022-02-22 16:38:50 +02:00
Stefan Zermatten
ef8aafc1a1 Fixed storagepath for production 2022-02-22 13:03:37 +02:00
Stefan Zermatten
b68637e525 Updated node version 2022-02-22 12:31:47 +02:00
Stefan Zermatten
537eb310a8 Merge branch 'version-2-dev' into version-2 2022-02-22 12:07:10 +02:00
Stefan Zermatten
352c4d516d Fixed effect form not showing targetField value when set 2022-02-15 16:19:00 +02:00
Stefan Zermatten
378da71f5d Effects targeting calculations by tag now work in the engine and actions 2022-02-15 15:59:41 +02:00
Stefan Zermatten
e0f621cc44 Added data and UI for effects targeting calculations by tag
Still need to:
- update engine to compute calculations with effects.
- Add UI for effects applied to each calculation
2022-02-14 16:26:49 +02:00
Stefan Zermatten
359f18988c Account functionality extended, API authentication implemented
- Can now add a second email address to your account and delete one of 
your email addresses
- Reset password now works
- Resetting the password of an account without a password set will set 
one
- Email templates overhauled
- Login tokens limited to close previously devastating ($800 database 
bill) security hole
- Login with REST API now works
- Once logged in, authentication of API calls with token works
- Creatures can now be fetched using the API
2022-02-10 19:02:18 +02:00
Stefan Zermatten
3948d20f46 Allowed cross origin requests to REST API 2022-02-10 10:37:23 +02:00
Stefan Zermatten
76982e234c Merge pull request #285 from WeslleyNasRocha/patch-1
tableLookup function was returning a string
2022-02-10 09:22:29 +02:00
Stefan Zermatten
db222362bb Merge pull request #283 from ThaumRystra/dependabot/npm_and_yarn/app/tar-6.1.11
Bump tar from 6.1.6 to 6.1.11 in /app
2022-02-10 09:20:42 +02:00
Stefan Zermatten
7b02899824 Merge pull request #289 from ThaumRystra/dependabot/npm_and_yarn/app/marked-4.0.10
Bump marked from 0.8.2 to 4.0.10 in /app
2022-02-10 09:20:18 +02:00
Stefan Zermatten
15ead403a5 Added UI for action branches 2022-02-09 16:47:38 +02:00
Stefan Zermatten
2bdd60b5e8 Fixed issue where migrating attributes lost their base value calculation 2022-02-09 12:37:16 +02:00
Stefan Zermatten
78c313e3d1 Archives and restore now works to S3 and file system
If a file is stored on the file system and s3 settings later become 
available it is still correctly fetched from the file system.
2022-02-03 11:48:03 +02:00
Stefan Zermatten
2abaa86795 Began work on moving file storage to s3, not working yet 2022-01-19 16:01:07 +02:00
Stefan Zermatten
90820452af Updated packages 2022-01-16 20:27:14 +02:00
dependabot[bot]
3b438c8ba4 Bump marked from 0.8.2 to 4.0.10 in /app
Bumps [marked](https://github.com/markedjs/marked) from 0.8.2 to 4.0.10.
- [Release notes](https://github.com/markedjs/marked/releases)
- [Changelog](https://github.com/markedjs/marked/blob/master/.releaserc.json)
- [Commits](https://github.com/markedjs/marked/compare/v0.8.2...v4.0.10)

---
updated-dependencies:
- dependency-name: marked
  dependency-type: direct:production
...

Signed-off-by: dependabot[bot] <support@github.com>
2022-01-15 02:25:34 +00:00
Stefan Zermatten
d845a8f17e Added big scary message to future me to backup before migrating data 2021-12-29 14:42:36 +02:00
Stefan Zermatten
ed1873babe App can now go into maintenance mode locking out routing 2021-12-29 14:25:01 +02:00
Stefan Zermatten
2cf19d1ee5 Fixed typo breaking archive restore 2021-12-27 18:04:22 +02:00
Stefan Zermatten
2cd784c92b Updated Meteor to 2.5.1 2021-12-27 17:48:34 +02:00
Stefan Zermatten
dca55d1d00 Reduced bundle size using dynamic imports for Vue components 2021-12-27 16:29:43 +02:00
Stefan Zermatten
1dc03c8a28 Fixed failing test 2021-12-20 12:22:13 +02:00
Stefan Zermatten
510136e07f When restoring archived files, migration happens automatically 2021-12-20 12:20:50 +02:00
Stefan Zermatten
a5f5baf1cc DB archive characters are migrated and moved to file archive on migrate 2021-12-20 11:53:02 +02:00
Stefan Zermatten
1e10d8751b Archive now uses file system instead of collection 2021-12-19 12:20:09 +02:00
Stefan Zermatten
211659f759 Fixed styling of app name on mobile installed versions 2021-12-14 09:48:39 +02:00
Stefan Zermatten
86f5da3ca5 Fixed rolling straight to the log to use new parser interface 2021-12-08 10:24:06 +02:00
Stefan Zermatten
a58fd8860d Fixed descriptions having borders when not appropriate 2021-12-08 09:31:02 +02:00
Stefan Zermatten
6e22e4286f Fixed referencing variable.description in a calculation
Whether the description's inline calculations are calculated or not is 
not defined.
2021-12-08 09:23:29 +02:00
Stefan Zermatten
e34f29f952 Computations now occupy their own nodes on the dependency graph
This mitigates most issues with properties having self-loops, 
particularly in cases like Strength where the value `strength` is used 
in the description of Strength
2021-12-07 21:05:24 +02:00
Stefan Zermatten
6698d2fd74 Added migration to fix caclulation changes
Migrate `.currentValue` to `.value` and `.value` to `.total`
2021-11-18 16:28:30 +02:00
Stefan Zermatten
e3a1eff751 Progress all over the place with viewer, forms, small engine tweaks 2021-10-21 22:18:01 +02:00
Stefan Zermatten
1b5bb981e9 Updated viewers
Action, classlevel, constant, container, damage multiplier, damage, 
effect, feature, folder, item
2021-10-19 17:19:35 +02:00
Stefan Zermatten
d6be0ae9f4 Continued work on UI viewers 2021-10-18 13:46:51 +02:00
Stefan Zermatten
417ff6e210 Buffs no longer have the "applied" field, it was redundant
Because children of actions are always inactive in the new engine, buffs 
that are children of actions are inactive while buffs elsewhere on the 
character sheet are active, making it redundant to keep the extra field
2021-10-18 13:46:38 +02:00
Stefan Zermatten
7a11a4aa22 Improved action viewer, fixed bugs found along the way 2021-10-18 12:48:26 +02:00
Stefan Zermatten
f2369277f1 Fixed bug from misspelling .overridden as .overriden 2021-10-18 11:27:43 +02:00
Stefan Zermatten
bc6c857b6b UI work to improve look and feel of Viewers 2021-10-17 23:28:39 +02:00
Stefan Zermatten
247353f0ed Small progress on tabletop 2021-10-16 19:05:35 +02:00
Stefan Zermatten
ea68cdf86f Migrating UI for new data structures 2021-10-15 11:12:40 +02:00
Stefan Zermatten
f3c52999e8 Fixed action rewrite build errors 2021-10-10 20:08:29 +02:00
Stefan Zermatten
eebfbfd636 Refactored tabletop methods 2021-10-10 19:58:41 +02:00
Stefan Zermatten
51d3fbbcb7 Completed first pass at action system re-write. Untested 2021-10-10 19:44:02 +02:00
Stefan Zermatten
0cdec4a429 Start of action system re-write 2021-10-09 12:36:06 +02:00
Stefan Zermatten
0097696cc8 Began merging attacks into actions 2021-10-06 14:57:13 +02:00
Weslley Rocha
b9008314a2 converting string to number 2021-10-05 10:14:40 -03:00
Stefan Zermatten
1a14393031 Parsed calculations are now cached between calculations
Parsing is one of the more expensive computations done to characters, so 
the parser results are now stored on the DB and only updated if they are 
dirty. A hash is used to determine if the calculation has changed since 
the last computation
2021-10-03 20:59:04 +02:00
Stefan Zermatten
c2d430ad23 Fixed tableLookup returning string instead of number 2021-10-03 19:21:35 +02:00
Stefan Zermatten
b78517b61f Finished migrating parser to be object orientation free. All tests pass 2021-10-03 13:54:17 +02:00
Stefan Zermatten
d30184434c Merge branch 'version-2-dev' of https://github.com/ThaumRystra/DiceCloud into version-2-dev 2021-10-01 13:41:41 +02:00
Stefan Zermatten
feffa45cf7 Began work on rewriting parser without object orientation
Parsing is expensive, if the parse tree can be stored on the DB it can 
save a lot of compute time, but mongo can't store Classes, so we 
re-write without classes
2021-10-01 13:41:22 +02:00
Stefan Zermatten
7dac0cf3f3 Removed color max length, using regex instead 2021-09-29 18:32:12 +02:00
Stefan Zermatten
cb1fd38df3 Optimized some slow parts of the engine.
Last low hanging fruit: parsing is slow, cache parsed calculations
2021-09-29 15:54:14 +02:00
Stefan Zermatten
cb10b53a10 Updated forms and some UI for new data structure 2021-09-28 14:25:11 +02:00
Stefan Zermatten
b471d0c5cf improved calculation fields 2021-09-27 19:25:11 +02:00
Stefan Zermatten
6dc7e12582 Fixed computation bug for compile level calcs 2021-09-27 18:14:04 +02:00
Stefan Zermatten
b0ee5cd304 Continued iterating on calculations, added failing test for bugs found 2021-09-27 17:26:52 +02:00
Stefan Zermatten
85e8756d1d Fixed parse errors not showing up on calculations 2021-09-27 16:39:44 +02:00
Stefan Zermatten
111040e789 Began migrating the rest of the codebase to the new computation engine 2021-09-27 15:39:18 +02:00
Stefan Zermatten
fdea748441 Tore out the old engine, left some wounds 2021-09-27 14:28:32 +02:00
Stefan Zermatten
2228802dd3 moved v1 migrations to the migrations folder 2021-09-27 13:44:43 +02:00
Stefan Zermatten
fe83b5cbc5 Fixed migration errors when tested against a copy of the live dataset 2021-09-27 13:42:37 +02:00
Stefan Zermatten
5e83a88132 Added migrations for all properties 2021-09-27 11:21:10 +02:00
Stefan Zermatten
091e367d27 Fixed suggested parent of class levels to be class 2021-09-27 11:20:40 +02:00
Stefan Zermatten
706303862f Fixed class level not having computed description 2021-09-27 11:06:48 +02:00
Weslley Nascimento Rocha
875b2f7c04 tableLookup function was returning a string
tableLookup function was returning a string instead of number
2021-09-25 16:36:59 -03:00
Stefan Zermatten
2cb14146d4 Tested and fixed skill compuations 2021-09-23 15:44:50 +02:00
Stefan Zermatten
8ea04fc786 Implemented effect and proficiency inheritance from abilities to skills 2021-09-23 15:22:28 +02:00
Stefan Zermatten
c0a9a1251d Tested and fixed effect computations 2021-09-23 15:22:01 +02:00
Stefan Zermatten
2f893710e2 Tested and fixed damage multiplier computations 2021-09-23 13:40:11 +02:00
Stefan Zermatten
734df59fd1 Tested and fixed inventory computation 2021-09-23 12:41:03 +02:00
Stefan Zermatten
e63dd2560a tested and fixed constant node computations 2021-09-23 12:03:25 +02:00
Stefan Zermatten
347bd8e476 Tested and fixed class level computations 2021-09-23 11:41:15 +02:00
Stefan Zermatten
1270e320ce Basic testing for attribute calculations 2021-09-17 15:11:29 +02:00
Stefan Zermatten
a660ccc458 Lots of progress testing and fixing computation engine 2021-09-16 14:31:28 +02:00
Stefan Zermatten
dfd7ad4af5 Got tests running on single property character 2021-09-15 15:15:18 +02:00
Stefan Zermatten
856fc41429 Began the long road of testing computations 2021-09-14 22:48:30 +02:00
Stefan Zermatten
8f93179187 Moved inventory computation to after toggles, added class levels computation 2021-09-14 16:18:36 +02:00
Stefan Zermatten
5c84836238 More engine rewrite progress, starting to get messy again 2021-09-13 16:12:04 +02:00
Stefan Zermatten
b877a8b45f Computation engine rewrite continues 2021-09-10 19:51:03 +02:00
Stefan Zermatten
28ec7082ee Fixed typo in slot form 2021-09-10 17:14:39 +02:00
Stefan Zermatten
55bca633fc Substantial progress on rebuilding computation engine 2021-09-09 13:47:41 +02:00
Stefan Zermatten
23e99565dc Started inventory calculation 2021-09-09 01:31:20 +02:00
Stefan Zermatten
06da15c44a Began rebuilding computation engine to be dependency graph centric 2021-09-08 17:23:00 +02:00
Stefan Zermatten
43f056ae95 more small progress on migration 2021-09-07 15:48:51 +02:00
Stefan Zermatten
b0980d26ac Iterated on migration :( 2021-09-06 23:59:52 +02:00
Stefan Zermatten
e79b8fda3b Improved migration code substantially, wrote migrations for more properties 2021-09-06 17:40:57 +02:00
Stefan Zermatten
235560eb44 Started on DBv1 migration 2021-09-06 11:36:42 +02:00
Stefan Zermatten
fc0cc6e689 References now merge children, fixed infinite reference loops 2021-09-05 18:51:29 +02:00
dependabot[bot]
c9d4d874aa Bump tar from 6.1.6 to 6.1.11 in /app
Bumps [tar](https://github.com/npm/node-tar) from 6.1.6 to 6.1.11.
- [Release notes](https://github.com/npm/node-tar/releases)
- [Changelog](https://github.com/npm/node-tar/blob/main/CHANGELOG.md)
- [Commits](https://github.com/npm/node-tar/compare/v6.1.6...v6.1.11)

---
updated-dependencies:
- dependency-name: tar
  dependency-type: indirect
...

Signed-off-by: dependabot[bot] <support@github.com>
2021-08-31 18:45:06 +00:00
Stefan Zermatten
7f95680559 Updated thanks page to reflect that Sam is no longer my fiancee, since we're married now <3 2021-08-30 16:32:31 +02:00
Stefan Zermatten
6e51df363b Added increment buttons to all attributes with a value 2021-08-27 13:21:08 +02:00
Stefan Zermatten
608ab4e588 Added undo delete and recycle bin to library 2021-08-27 13:00:01 +02:00
Stefan Zermatten
518880fa5c Fixed error where searching for properties to insert while having other properties selected could prevent any insert from happening at all 2021-08-27 12:24:01 +02:00
Stefan Zermatten
f043c41e12 Fixed fab being confused by hiding the spells tab 2021-08-14 10:44:17 +02:00
Stefan Zermatten
0277de76c4 Removed stray console log 2021-08-12 19:56:01 +02:00
Stefan Zermatten
ffc3211ff9 Fixed some issues with slot filler searching 2021-08-12 18:28:53 +02:00
Stefan Zermatten
8162c76185 Added basic ownership transfer for shared documents 2021-08-10 19:01:31 +02:00
Stefan Zermatten
e21586e9ce Added reasonable storage limits to most string and array schemas 2021-08-10 18:12:55 +02:00
Stefan Zermatten
4c2155d8ff Buffs applied property can now be set in both library and character 2021-08-10 17:02:27 +02:00
Stefan Zermatten
44cc46ed22 Added the ability to add buffs as already applied straight from a library 2021-08-10 16:47:05 +02:00
Stefan Zermatten
d2b5d5f01d Fixed swiping between tabs when spells tab is hidden 2021-08-10 15:20:04 +02:00
Stefan Zermatten
4492c47b00 Fixed item tree node view only using quantity display if quantity is a number 2021-08-10 15:03:30 +02:00
Stefan Zermatten
6600cea9fa Fixed references display in tree views 2021-08-10 15:02:24 +02:00
Stefan Zermatten
741a9b080a Finished implementing new slot fill dialog, including ability to test slots 2021-08-10 14:35:27 +02:00
Stefan Zermatten
b041db22e4 Merge branch 'version-2' into version-2-dev 2021-08-10 13:31:32 +02:00
Stefan Zermatten
a465e2ce87 Continued implementing new slot dialog 2021-08-10 13:29:11 +02:00
Stefan Zermatten
c48cc20fb9 Added limits to character strings, migration to remove image data urls from character pictures 2021-08-10 10:44:24 +02:00
Stefan Zermatten
8ecefb03ad Started re-implementing slot fill dialog with different design pattern 2021-08-10 10:32:56 +02:00
Stefan Zermatten
9f62a78eb0 Began work on implementing string and array storage limits 2021-08-09 22:34:04 +02:00
Stefan Zermatten
16e2b1249f Increased slot filler publication load quantity to 50 2021-08-09 20:54:29 +02:00
Stefan Zermatten
a35f9221a2 Fixed granting XP being accidentally locked behind patreon paid benefits 2021-08-09 18:06:04 +02:00
Stefan Zermatten
6364549d50 Added pretty url's from v1 2021-08-09 18:00:55 +02:00
Stefan Zermatten
d999fb46a7 Fixed a warning about source map failure when trying to define a scss variable 2021-08-09 17:57:35 +02:00
Stefan Zermatten
ec01a2adb5 Merge pull request #274 from GuillaumeDerval/version-2
Fix items/buffs/... refresh after casting a spell
2021-08-09 17:11:41 +02:00
Guillaume Derval
1f64558100 Fixed items/buffs/... refresh after casting a spell 2021-08-07 23:20:26 +02:00
Stefan Zermatten
19a2798bf7 Fixed tree item search highlighting in dark mode 2021-08-02 01:13:15 +02:00
Stefan Zermatten
a5f2c2e0d2 Removed duplicate property button on tree tab 2021-08-02 00:54:59 +02:00
Stefan Zermatten
ee174210fd Added search to library tree views 2021-08-02 00:29:56 +02:00
Stefan Zermatten
1e38295164 All properties added to the sheet now use the type/library/create UX 2021-08-01 23:28:04 +02:00
Stefan Zermatten
758cb2f8bc Fixed search icons 2021-07-31 21:53:18 +02:00
Stefan Zermatten
36bb3c3181 New UX for inserting properties from libraries including text search and multi-add 2021-07-31 21:49:15 +02:00
Stefan Zermatten
02434de34c Drastically improved tree tab search UX for locating parts of the sheet 2021-07-31 15:19:54 +02:00
Stefan Zermatten
0dc0bea53e fixes #262, emails from DiceCloud should now be from no-reply@dicecloud.com 2021-07-27 16:59:09 +02:00
Stefan Zermatten
c392119430 Added suggested parents to PROPERTIES for use later with user guidance 2021-07-27 16:36:19 +02:00
Stefan Zermatten
4e2e0ca364 Improved display of referenced properties 2021-07-27 16:21:55 +02:00
Stefan Zermatten
4a8b72f163 Made sure the unsubscribe button always shows on libraries you are subscribed to 2021-07-27 15:51:09 +02:00
Stefan Zermatten
d916dc2b78 Removed add library node buttons from libraries the user deosn't have edit permissions for 2021-07-27 15:44:26 +02:00
Stefan Zermatten
56860ba96d Fixed proficiency Tree node view not showing the name if it is defined 2021-07-27 15:40:16 +02:00
Stefan Zermatten
b607755f9f Fixed attribute base value calculation errors not being cleared if no new errors were made 2021-07-27 15:37:57 +02:00
Stefan Zermatten
86d8fa4325 Fixed items not animating correctly on insert 2021-07-27 15:33:41 +02:00
Stefan Zermatten
2b08249e5e removed lazy from v-menu which caused a console warning 2021-07-27 15:29:05 +02:00
Stefan Zermatten
3133e664d5 Reduced stats computation precision to round off small decimal floating point errors 2021-07-27 15:28:44 +02:00
Stefan Zermatten
48f32e0a8d Removed floating point small decimal oddities in parts of inventory tab 2021-07-27 15:21:35 +02:00
Stefan Zermatten
c72785c9e7 Added components to spell viewer 2021-07-27 15:00:10 +02:00
Stefan Zermatten
421ff2aa7d Fixed DISABLE_PATREON not working, it's now a Meteor setting instead of an ENV variable 2021-07-27 14:31:54 +02:00
Stefan Zermatten
9a9e6491b9 Improved usability with better hints in property forms and property type selection 2021-07-26 18:19:29 +02:00
Stefan Zermatten
332258705c Added service worker 2021-07-21 13:44:55 +02:00
Stefan Zermatten
73ef109d4d Added calculation errors that were missing 2021-07-20 10:37:32 +02:00
Stefan Zermatten
c0b031f2b5 Updated packages 2021-07-17 14:41:51 +02:00
Stefan Zermatten
c6b633613c Removed all patreon based restrictions 2021-07-17 14:10:06 +02:00
Stefan Zermatten
fc240a34c4 Changed tiers to their open beta configuration 2021-07-17 12:50:38 +02:00
Stefan Zermatten
8ac4028f38 Removed limit from guest tiers for closed beta 2021-07-14 00:59:32 +02:00
Stefan Zermatten
2849df1974 Merge branch 'version-2-dev' into version-2 2021-07-13 12:45:59 +02:00
Stefan Zermatten
3fa2cca7ae Locked dark mode to paid accounts only 2021-07-13 12:39:56 +02:00
Stefan Zermatten
a0b53af6d7 Fixed awkward padding in character limit alert 2021-07-13 12:25:15 +02:00
Stefan Zermatten
51c709f7a5 Changed tier limitations for closed beta 2021-07-13 12:23:56 +02:00
Stefan Zermatten
28d67409aa Changed some patreon nudging 2021-07-13 12:23:28 +02:00
Stefan Zermatten
7e97bcb6d8 Updated packages 2021-07-13 12:04:36 +02:00
Stefan Zermatten
4e87737a3e Fixed add-property button not re-appearing when adding a reference property 2021-07-12 18:11:48 +02:00
Stefan Zermatten
822fa4619f Fixed missing icons in calculation errors 2021-07-12 18:00:21 +02:00
Stefan Zermatten
80ba44a28f Added ancestor references to action context so that #spellList references work, closes #270 2021-07-12 17:56:35 +02:00
Stefan Zermatten
c3c079731e Fixed equipment creating ghost items on drag if the equipment folder is deleted from the character 2021-07-12 17:13:18 +02:00
Stefan Zermatten
039b7046b2 Fixed attributes not hiding when redundant 2021-07-12 17:03:32 +02:00
Stefan Zermatten
8eaad3600f Fixed computation error with base values 2021-07-12 14:56:12 +02:00
Stefan Zermatten
5cf78932e6 removed stray debug text 2021-07-12 14:47:41 +02:00
Stefan Zermatten
d43d364175 Removed stray console log 2021-07-12 14:46:37 +02:00
Stefan Zermatten
0ad4c71189 Fixed some missing icons 2021-07-12 14:45:24 +02:00
Stefan Zermatten
e8c6f26a0b fix skills UI bugs and icon consistency for skills 2021-07-12 14:39:05 +02:00
Stefan Zermatten
8804c80a56 Fixed skills not showing their base value in the effects list 2021-07-12 14:15:17 +02:00
Stefan Zermatten
0d21ab758e Fixed negative base values being ignored 2021-07-12 14:12:20 +02:00
Stefan Zermatten
2ecb0e2671 Fix: DC missing from spell list viewer in library 2021-07-12 13:39:08 +02:00
Stefan Zermatten
f3b9b62486 Fixed styling of inventory for denser item list tiles 2021-07-12 12:50:56 +02:00
Stefan Zermatten
29a4575760 Fixed a stray empty list item action taking space on creatures in lists 2021-06-22 15:19:46 +02:00
Stefan Zermatten
a6fbf71b36 Added folders to the sidebar character list 2021-06-22 15:13:59 +02:00
Stefan Zermatten
86d9383af0 Archive UI 2021-06-22 14:59:18 +02:00
Stefan Zermatten
3db589f775 Fixed button property for new Vuetify version 2021-06-22 14:59:02 +02:00
Stefan Zermatten
e96755927f Added archive dialog, empty for now 2021-06-21 16:42:47 +02:00
Stefan Zermatten
66dc0ee34f Added icon to indicate sharing status of characters 2021-06-21 16:37:02 +02:00
Stefan Zermatten
54bf21c57c Edit permission is no longer patreon-only 2021-06-21 16:32:24 +02:00
Stefan Zermatten
5f5fe801f6 Added method to transfer character ownership 2021-06-21 16:06:29 +02:00
Stefan Zermatten
a451afcbaf Prevented new characters being added if you are at your character limit 2021-06-21 16:06:10 +02:00
Stefan Zermatten
848e961e3b Refactored creature methods to their own folders 2021-06-21 15:20:04 +02:00
Stefan Zermatten
c5aca81131 Removed stray console logs 2021-06-20 13:35:23 +02:00
Stefan Zermatten
814e371148 Can now move creatures between folders using drag and drop 2021-06-20 13:32:28 +02:00
Stefan Zermatten
69f4bbf360 Added CRUD API and UI for creature folders 2021-06-20 12:41:08 +02:00
Stefan Zermatten
6b2d74a165 Fixed parties -> creatureFolders publications and ui 2021-06-18 12:59:39 +02:00
Stefan Zermatten
cf05aea80a Fixed Parties references 2021-06-18 10:49:01 +02:00
Stefan Zermatten
1a2d4b22bb Renamed parties to creatureFolders 2021-06-18 10:48:12 +02:00
Stefan Zermatten
81d52a1847 Enabled editing of attribute damage in library forms 2021-06-18 10:43:27 +02:00
Stefan Zermatten
e3fc56a844 Added backend architecture to archive and restore creatures. 2021-06-11 12:03:31 +02:00
Stefan Zermatten
64fceb9c38 Added environmental variables to readme for self-hosting 2021-06-10 15:19:14 +02:00
Stefan Zermatten
9994c1f32a New users now get subscribed to the default libraries as defined by env 2021-06-10 15:18:54 +02:00
Stefan Zermatten
7056c5b37b Added character slot limitations to tiers; added no-patreon tier for self hosting 2021-06-10 12:25:17 +02:00
Stefan Zermatten
1ad1d1f23d Migrated from Google material design icons to vuetify default MDI 2021-06-01 12:34:51 +02:00
Stefan Zermatten
c65c8f3299 Added note to attempt to keep children of reference nodes 2021-04-29 16:13:22 +02:00
Stefan Zermatten
4faea42371 Merge branch 'version-2-dev' into version-2 2021-04-29 15:53:24 +02:00
Stefan Zermatten
9825872576 Implemented Reference properties 2021-04-29 15:52:24 +02:00
Stefan Zermatten
85b536bc46 Added default array for stat proficiencies as well 2021-04-29 11:52:47 +02:00
Stefan Zermatten
9aa8203dcc Fixed bug where effects in stat computation could be undefined 2021-04-29 11:50:16 +02:00
Stefan Zermatten
217133137b Added note to improve query performance with root ancestor targeting 2021-04-29 11:34:58 +02:00
Stefan Zermatten
aef7dbcbb3 Fixed bug in stat computation dependency tracking 2021-04-29 11:22:13 +02:00
Stefan Zermatten
6ff750417f Fixed error in stat computation 2021-04-24 23:25:58 +02:00
Stefan Zermatten
a9eacfab03 Unprepared spells without lists now correctly show up when unprepared 2021-04-22 16:06:31 +02:00
Stefan Zermatten
1f633621b7 Fixed a bug with functions accepting rolled arguments 2021-04-22 15:59:12 +02:00
Stefan Zermatten
9f3c8bef34 Removed stray console log 2021-04-22 15:54:41 +02:00
Stefan Zermatten
8a83e7d8a1 Fixed back button appearing in embedded dialogs 2021-04-22 15:42:44 +02:00
Stefan Zermatten
a28182f3e9 Added missing half rounded down icon for skills in stats tab 2021-04-22 15:40:26 +02:00
Stefan Zermatten
3d122e062f Added the distinction between half rounded up or down for proficiencies 2021-04-22 15:39:14 +02:00
Stefan Zermatten
e9a273244a Improved Effect and Proficiency UI in attribute and skill viewers 2021-04-22 15:12:49 +02:00
Stefan Zermatten
1de3122254 Updated UI to hide extra attributes and skills with same variable name 2021-04-22 15:12:21 +02:00
Stefan Zermatten
298db01e5b Updated computation engine to handle multiple attributes and skills with the same variable name 2021-04-22 15:11:49 +02:00
Stefan Zermatten
727101cd63 Updated Meteor 2021-04-22 15:10:47 +02:00
Stefan Zermatten
d4d002cf31 Fixed an error when targeting an ability score with a proficiency 2021-04-15 12:00:11 +02:00
Stefan Zermatten
2150bd6da4 Added breadcrumbs to creature properties 2021-04-13 14:17:31 +02:00
Stefan Zermatten
e1df145675 Add property button now in creature property dialogs 2021-04-13 11:53:50 +02:00
Stefan Zermatten
1eb78756ac Fixed console error if creature is deleted while sheet is still showing 2021-04-13 11:53:18 +02:00
Stefan Zermatten
ce9b9199ec Fixed dialog stacking animation 2021-04-13 11:41:14 +02:00
Stefan Zermatten
cfb1414494 Start character sheet on the character details dialog instead of build 2021-04-13 11:06:46 +02:00
Stefan Zermatten
4abd689c9f Use DiceCloud 5e base as default for new characters 2021-04-13 11:06:25 +02:00
Stefan Zermatten
f0e443fba2 When hiding the spells tab or tree tab, only change tabs if on one of those 2021-04-13 11:05:25 +02:00
Stefan Zermatten
52e7deedc6 Leave character page before deleting to prevent UI errors 2021-04-13 10:50:35 +02:00
Stefan Zermatten
15d593db79 Properties quick-inserted from the sheet now go into folders in the tree 2021-04-12 16:04:04 +02:00
Stefan Zermatten
e30754ef26 Added method to insert property to a tagged parent 2021-04-12 15:35:25 +02:00
Stefan Zermatten
255ac529b3 Added more default properties to creatures 2021-04-12 15:35:12 +02:00
Stefan Zermatten
c8b5ada5b9 Changed all form input fields to outlined style instead of filled 2021-04-12 14:21:50 +02:00
Stefan Zermatten
0c24238069 Fixed not found page for Vuetify 2 2021-04-11 18:15:56 +02:00
Stefan Zermatten
66847430ad Fixed sign in and register pages not being built with Vuetify 2 components 2021-04-11 18:05:36 +02:00
Stefan Zermatten
bfb860605f Creature properties now duplicate with up to 50 children 2021-04-11 14:47:41 +02:00
Stefan Zermatten
d87524418a Fixed bug where character sheet fab could be permanently hidden by closing the insert from library dialog 2021-04-11 13:52:25 +02:00
Stefan Zermatten
5f97592ed3 Updated package-lock for last commit 2021-04-11 13:33:38 +02:00
Stefan Zermatten
562991216f Moved ignore-styles dep from devDependencies to dependencies 2021-04-11 13:23:47 +02:00
Stefan Zermatten
109b89022e removed id from comment 2021-04-11 13:09:16 +02:00
Stefan Zermatten
d4ca07ce9c Began working on character migration code 2021-04-11 13:08:41 +02:00
Stefan Zermatten
885607f685 Moved the tree fab to the toolbar with smart parenting 2021-04-11 12:36:14 +02:00
Stefan Zermatten
81460f8835 Added file missed in last commit 2021-04-11 12:15:51 +02:00
Stefan Zermatten
cce5f9b926 Merge branch 'version-2-dev' of https://github.com/ThaumRystra/DiceCloud into version-2-dev 2021-04-11 12:15:33 +02:00
Stefan Zermatten
7d3a51de9d Moved ancestry setting responsibility to trusted code 2021-04-11 12:15:30 +02:00
Stefan Zermatten
fc774fcc5e Moved ancestry setting responsibility to trusted code 2021-04-11 12:14:39 +02:00
Stefan Zermatten
0f37a49b95 Fixed bug where wrong fab would show on character tab if spell tab was hidden 2021-04-11 11:01:31 +02:00
Stefan Zermatten
9814e20091 Added the ability to hide spells and tree tab. Tree tab hidden by default 2021-04-11 10:43:33 +02:00
Stefan Zermatten
d89cb77040 Fixed no-experiences Icon 2021-04-11 10:29:09 +02:00
Stefan Zermatten
8590d29abf Improved animation feel of character sheet fab 2021-04-11 10:21:14 +02:00
Stefan Zermatten
9298754dc9 Fixed character sheet title not updating correctly 2021-04-09 12:44:54 +02:00
Stefan Zermatten
e2d6d40bb3 Duplicating library nodes now duplicates up to 50 descendants 2021-04-09 12:36:44 +02:00
Stefan Zermatten
152677b023 Library nodes are now smarter about where in the tree they are inserted based on the currently selected node 2021-04-09 12:36:14 +02:00
Stefan Zermatten
838e2ed35f Fixed toolbar colors for vuetify 2 2021-03-28 14:29:56 +02:00
Stefan Zermatten
60ae1ef604 Fixed bug where editing a field and immediately changing selected property would apply the change to the new property rather than the old one 2021-03-28 13:56:45 +02:00
Stefan Zermatten
ecfe5f1360 Fixed spell casting buttons having the wrong color in dark mode 2021-03-28 13:14:38 +02:00
Stefan Zermatten
292d3c3f37 Tree titles now have hover. Fixed primary color theme switching 2021-03-28 13:09:47 +02:00
Stefan Zermatten
3c26bb2fc6 Reworked log data format, overhauled snackbar 2021-03-28 12:31:39 +02:00
Stefan Zermatten
ada1355c29 Added UI for filtered out slot fillers allowing loading more 2021-03-27 14:39:00 +02:00
Stefan Zermatten
2662af8ea2 Fixed misalignment on ability score tiles 2021-03-27 13:47:02 +02:00
Stefan Zermatten
26b68dccef Fixed style of attribute cards 2021-03-27 13:45:10 +02:00
Stefan Zermatten
0717f8e8d7 Fixed broken and insecure packages 2021-03-27 13:34:33 +02:00
Stefan Zermatten
5cf0330e03 Added library node insert button to library page, no automatic parenting 2021-03-26 12:49:08 +02:00
Stefan Zermatten
1978a2e4c7 Fixed Error when referencing slotLevel in a spell 2021-03-26 11:18:14 +02:00
Stefan Zermatten
5a2e500348 Fixed constants under toggles triggering calculation of those toggles before class levels are defined 2021-03-26 11:11:15 +02:00
Stefan Zermatten
7d4356592a Iterated on card color scheme 2021-03-26 11:06:52 +02:00
Stefan Zermatten
2c448d1748 Fixed some pages background colors 2021-03-26 10:00:37 +02:00
Stefan Zermatten
4f96d817d5 Change card and background color scheme 2021-03-26 09:48:29 +02:00
Stefan Zermatten
f9998eabc4 Fixed tabs using the wrong primary color 2021-03-26 09:35:19 +02:00
Stefan Zermatten
623cff584c Fixed form section expansion 2021-03-26 09:26:31 +02:00
Stefan Zermatten
aa34508cb3 Fixed hovering on toolbar cards 2021-03-26 09:26:16 +02:00
Stefan Zermatten
6678bc1cea Fixed library subscriptions, again 2021-03-25 14:12:02 +02:00
Stefan Zermatten
0324b9f7c3 Fixed some tooltips to vuetify 2 2021-03-25 13:14:40 +02:00
Stefan Zermatten
ccac142ec6 Fixed some cards not animating elevation change 2021-03-25 13:08:48 +02:00
Stefan Zermatten
fe3fa56541 Continued migrating UI to vuetify 2 2021-03-25 12:54:44 +02:00
Stefan Zermatten
480da6fc7d ES Lint fix migration to vuetify 2 2021-03-25 10:20:13 +02:00
Stefan Zermatten
6ffb48b7b6 Began migration to Vuetify 2.x expect a lot to be broken 2021-03-24 16:23:39 +02:00
Stefan Zermatten
82150df5e0 Updated packages and dependencies 2021-03-24 14:38:47 +02:00
Stefan Zermatten
9a120a6e9a Added description to class level viewer 2021-03-23 15:07:47 +02:00
Stefan Zermatten
f385c2857e Fixed library forward arrow being disabled if you can't edit the library 2021-03-12 09:34:20 +02:00
Stefan Zermatten
11a2851ac4 Fixed slots with computed expected quantity not hiding when full 2021-03-10 14:51:38 +02:00
Stefan Zermatten
313382fb82 Fixed library subscription issues 2021-03-10 14:40:14 +02:00
Stefan Zermatten
b9ae337a64 Merge branch 'version-2-dev' of https://github.com/ThaumRystra/DiceCloud into version-2-dev 2021-03-02 14:32:08 +02:00
Stefan Zermatten
4dc0a6159b Animated log entries 2021-03-02 14:32:05 +02:00
Stefan Zermatten
e00dfe1532 Changed the color of the log background 2021-03-02 14:31:35 +02:00
Stefan Zermatten
28e1fcabd5 Fixed damage properties by name failing if no properties were found 2021-03-02 14:10:14 +02:00
Stefan Zermatten
2c0496b44b Fixed properties not being made inactive by toggles 2021-03-02 13:56:53 +02:00
Stefan Zermatten
89adda60ec Reworked single page libraries to be more in line with the library view 2021-03-02 13:05:38 +02:00
Stefan Zermatten
8c3710cda3 Started work on single page libraries 2021-03-02 00:24:54 +02:00
Stefan Zermatten
b501b9d830 Fixed crash in skill calculation when level is overridden by an attribute 2021-03-01 18:40:55 +02:00
Stefan Zermatten
574f8373e7 Fixed crash when indexing a non-array node, added more array node errors 2021-03-01 14:47:46 +02:00
Stefan Zermatten
a7ecdecec1 Prevented contextual variables #type from being written to creature variable list 2021-03-01 14:22:03 +02:00
Stefan Zermatten
0aa59a4bfc Fixed creature not recomputing correctly when weight carried changes 2021-03-01 14:15:21 +02:00
Stefan Zermatten
8f0ff3245e Fixed containers still carrying their own weight if their contents are weightless and they aren't carried 2021-03-01 14:15:01 +02:00
Stefan Zermatten
9a2d10b7ed Fixed new library button hiding and not coming back 2021-03-01 14:08:12 +02:00
Stefan Zermatten
a8aa1923a8 Fixed spells having a stray deativatedBySelf flag 2021-03-01 14:01:34 +02:00
Stefan Zermatten
57fa162c89 Fixed stray errors from unepexted types 2021-03-01 13:37:19 +02:00
Stefan Zermatten
4d548c901c Ensured property exists before attempting to damage it 2021-03-01 13:32:46 +02:00
Stefan Zermatten
a97be2f93a Made constants work in calculations performed after recomputation 2021-03-01 13:27:48 +02:00
Stefan Zermatten
1276f872a0 Removed unused function 2021-03-01 12:11:22 +02:00
Stefan Zermatten
7daab97297 Made toggles function properly when nested under inactive properties and each other 2021-03-01 11:55:43 +02:00
Stefan Zermatten
2e3704d096 Prevented resources from writing unchanged data to the database 2021-03-01 11:42:50 +02:00
Stefan Zermatten
7283a27727 Constants should now respect toggles 2021-03-01 11:42:23 +02:00
Stefan Zermatten
3517636b8b Reworked toggles, again, to try and catch more edge cases. Made toggles set the inactive status of their property children in the compute step instead of the inactive denormalisation step 2021-03-01 11:41:59 +02:00
Stefan Zermatten
e617ef9b75 Merge branch 'version-2' into version-2-dev 2021-03-01 10:18:55 +02:00
Stefan Zermatten
cd45ae1442 Fixed buffs not recomputing correctly because of inactive properties not being activated 2021-03-01 10:07:24 +02:00
Stefan Zermatten
bcedd548c7 Fixed: If usesUsed was undefined, usesLeft of an action was NaN 2021-03-01 10:06:31 +02:00
Stefan Zermatten
dc53e38efe Libraries only fetch their data whene expanded 2021-02-27 10:49:10 +02:00
Stefan Zermatten
e381b3b24d Merge branch 'version-2' of https://github.com/ThaumRystra/DiceCloud into version-2 2021-02-26 09:48:22 +02:00
Stefan Zermatten
111d971bc2 Added attacks and actions to stats tab quick insert 2021-02-26 09:48:18 +02:00
Stefan Zermatten
bf4ce4f9f7 Hotfix: Adding properties to the tree, type selection fixed 2021-02-25 19:43:17 +02:00
Stefan Zermatten
2a983b0a94 User accounts can now be deleted with some UI to prevent accidental deletion 2021-02-25 14:28:51 +02:00
Stefan Zermatten
a5460bba0b Added floating action button to add properties directly to the sheet 2021-02-25 12:37:32 +02:00
Stefan Zermatten
df361236f5 Hotfix: Containers total weight now showing correctly on inventory tab 2021-02-24 15:18:32 +02:00
Stefan Zermatten
e1d670fe9f Fixed: buffs 2021-02-24 15:05:53 +02:00
Stefan Zermatten
1e9f0515e5 Contents that are weightless are now summed and stored on the container 2021-02-24 14:22:52 +02:00
Stefan Zermatten
0404020335 Added weights and content weight to containers UI 2021-02-24 14:07:20 +02:00
Stefan Zermatten
c248d8f4a0 Weight carried, Net worth, and Attunement implemented and exposed in UI 2021-02-24 13:41:30 +02:00
Stefan Zermatten
8d95da8b7a Fixed a bug where certain base values would be strings instead of numbers in effect aggregators 2021-02-24 11:58:04 +02:00
Stefan Zermatten
e11ab39864 Added tableLookup function 2021-02-24 11:57:40 +02:00
Stefan Zermatten
331fcef9ad Fixed: Error message when focus grabbing element is missing on form 2021-02-24 10:06:25 +02:00
Stefan Zermatten
7e3bff9677 Show creature milestone level and xp if creature has both 2021-02-24 10:05:11 +02:00
Stefan Zermatten
1b650b26b6 Fixed: using creature stats like XP in calculations 2021-02-24 10:01:02 +02:00
Stefan Zermatten
5925605962 Fixed property edit buttons no longer get pushed by long property name 2021-02-24 09:52:51 +02:00
Stefan Zermatten
dee1265b69 Fixed: Inline calculations in libarries now display as expected 2021-02-24 09:46:52 +02:00
Stefan Zermatten
3d3ec3bcf2 Increaed number of slot fillers loaded by the slot fill dialog to 20 2021-02-24 09:23:55 +02:00
Stefan Zermatten
dce2c92516 Added attack roll bonus and dc to spell list. Use them in spells with #spellList.dcResult and #spellList.attackRollBonusResult 2021-02-23 15:21:20 +02:00
Stefan Zermatten
0fe2780983 Added property viewer for Toggle properties 2021-02-23 15:07:07 +02:00
Stefan Zermatten
e126cdd3cb Added property viewer for slot filler 2021-02-23 14:59:53 +02:00
Stefan Zermatten
d69ada0db4 Slot quantity is now a computed value, added property viewer for slots 2021-02-23 14:53:47 +02:00
Stefan Zermatten
858915b25b Added viewer for Saving Throw properties 2021-02-23 14:38:20 +02:00
Stefan Zermatten
d10a7eca14 Added viewer for Roll properties 2021-02-23 14:29:48 +02:00
Stefan Zermatten
671d17018c Added a viewer for Constant properties 2021-02-23 14:23:00 +02:00
Stefan Zermatten
f2883d320f Improved Attribute damage viewer 2021-02-23 13:59:26 +02:00
Stefan Zermatten
aad0c7249e Removed stray log to console 2021-02-23 12:47:34 +02:00
Stefan Zermatten
612fcca68c Only split properties accross targets if there are targets 2021-02-22 14:30:50 +02:00
Stefan Zermatten
12939c46de made saves walk children when not targeted at self 2021-02-22 14:28:38 +02:00
Stefan Zermatten
3801b17fde Attacks can now critical hit. criticalHitTarget overrides the roll required 2021-02-22 14:07:12 +02:00
Stefan Zermatten
88133a2fa3 Saving throws now work in actions 2021-02-22 12:38:21 +02:00
Stefan Zermatten
d00eedac19 Rolls now work in actions 2021-02-22 11:55:08 +02:00
Stefan Zermatten
6571fb860a Toggles now work in actions to make choices based on action context 2021-02-22 11:36:30 +02:00
Stefan Zermatten
8148f4d701 Fixed: Library nodes are published in order to prevent disordered building of the tree 2021-02-21 17:05:09 +02:00
Stefan Zermatten
523c34b719 Fixed: Slots that use conditions now only hide on falsey value (false, 0, '') 2021-02-21 17:01:24 +02:00
Stefan Zermatten
e833fba870 Fixed: bug that stopped buffs being deleted 2021-02-21 16:35:35 +02:00
Stefan Zermatten
f3e191c12e Fixed: Inserting properties to the tree now animate correctly to the inserted property 2021-02-20 16:00:40 +02:00
Stefan Zermatten
33415275a3 Item tiles are now smaller in the inventory view 2021-02-20 15:53:58 +02:00
Stefan Zermatten
3b1151d987 Fixed notes without summaries are no longer oversized 2021-02-20 15:52:15 +02:00
Stefan Zermatten
4288f98f7c Fixed: stats with no ability selected have an ability modifier of 0 instead of NaN 2021-02-20 15:50:25 +02:00
Stefan Zermatten
1a2ef8a4a2 Fixed: markdown images no longer overflow their container width 2021-02-20 15:45:45 +02:00
Stefan Zermatten
10e9a5faa8 Notes now show both summary and description in viewer 2021-02-20 15:41:30 +02:00
Stefan Zermatten
53594c0004 Fixed: items in containers not following tree order 2021-02-20 15:38:51 +02:00
Stefan Zermatten
e068675b46 Fixed and improved: Discord webhooks are working again with a new format 2021-02-20 15:27:20 +02:00
Stefan Zermatten
067f5df36e Fixed: Emptying the search bar in slot filler dialog now correctly clears the search 2021-02-20 10:17:35 +02:00
Stefan Zermatten
6113d86059 Fixed typo in calling a function in Constants autovalue 2021-02-16 11:19:50 +02:00
Stefan Zermatten
e3862bcdd9 Fixed constants autovalue 2021-02-16 10:49:18 +02:00
Stefan Zermatten
299f5a06dd Moved inline cacultion regex to a constant to ensure constistency 2021-02-16 10:14:26 +02:00
Stefan Zermatten
2776850311 Fixed missing import 2021-02-12 11:45:32 +02:00
Stefan Zermatten
3e6221309e Notes now have a summary and a description, some data migration my be needed 2021-02-12 11:44:03 +02:00
Stefan Zermatten
a078ce3d5d Description fields should now show calculation errors 2021-02-12 11:43:13 +02:00
Stefan Zermatten
b9e0475d07 Markdown now follow Github Flavor Markdown, including single line breaks 2021-02-12 11:11:12 +02:00
Stefan Zermatten
2b345c1f77 Improved error handling for most calculations 2021-02-12 11:00:44 +02:00
Stefan Zermatten
fed87f0a84 Fixed: items and spells should no longer be draggable when you don't have edit permission 2021-02-12 09:41:24 +02:00
Stefan Zermatten
b116be1238 Fixed flickering when inserting properties from library by ensuring consistent ID generation 2021-02-12 00:43:56 +02:00
Stefan Zermatten
ae373330ab Improved slot fill dialog UI, abandoned column layout in favour of wrapping flex rows 2021-02-12 00:18:29 +02:00
Stefan Zermatten
dcb535c84e Moved slot filler search to server side, limited docs in subscription 2021-02-11 22:09:43 +02:00
Stefan Zermatten
8c477ad4b1 Fixed constants not being found when used as the only thing in a calculation 2021-02-11 18:01:30 +02:00
Stefan Zermatten
eb2dd3bba1 Fixed computation dependency aggregation broken by refactoring 2021-02-11 16:27:22 +02:00
Stefan Zermatten
dc4808c70a fixed snackbars being blank 2021-02-11 16:20:33 +02:00
Stefan Zermatten
16c8c1db81 Improved descriptions in log entries 2021-02-11 16:16:22 +02:00
Stefan Zermatten
92a5c1e6c3 Improved log entries for actions 2021-02-11 16:08:31 +02:00
Stefan Zermatten
439eadf079 Condensed logs to a single card per action 2021-02-11 15:48:23 +02:00
Stefan Zermatten
d7083cf242 Hid unused cards on the stats tab 2021-02-11 13:48:10 +02:00
Stefan Zermatten
3af5e820ca Stopped inactive effects showing up in attributes 2021-02-11 13:38:34 +02:00
Stefan Zermatten
20aaab4dea Hid inactive notes 2021-02-11 13:14:31 +02:00
Stefan Zermatten
81cdf282ea Stopped inactive properties from showing computed inline fields, since they are not recomputed while inactive 2021-02-11 13:12:35 +02:00
Stefan Zermatten
3313ed0297 Added constants to the UI and Computation Engine 2021-02-11 13:03:31 +02:00
Stefan Zermatten
25fd5c18e8 Fixed casting broken by refactoring 2021-02-11 10:13:35 +02:00
Stefan Zermatten
5b9bb6e4bc Fixed spending resources for actions broken by refactoring 2021-02-11 10:13:23 +02:00
Stefan Zermatten
74370f6fec Performance optimization: Removed creature document from injection to prevent uneccessary Vue re-rendering 2021-02-11 10:04:28 +02:00
Stefan Zermatten
565ddccba6 fixed broken import 2021-02-04 16:55:50 +02:00
Stefan Zermatten
4ea4348a02 Now writing partial recalculations to creature variables 2021-02-04 16:52:26 +02:00
Stefan Zermatten
280f30dab5 Improved dependencies-only recalculations and fixed many calculation bugs 2021-02-04 16:16:51 +02:00
Stefan Zermatten
6d1e3f078c Optimised when certain recompute functions are called to prevent unccessary work 2021-02-04 13:59:08 +02:00
Stefan Zermatten
326d1bd165 Refactored computation into folders 2021-02-04 13:33:20 +02:00
Stefan Zermatten
87fa941f63 Merge branch 'version-2' of https://github.com/ThaumRystra/DiceCloud into version-2 2021-02-04 11:38:55 +02:00
Stefan Zermatten
449a4fba7d Refactored creature property methods into separate documents, might have broken a lot of things 2021-02-04 11:38:29 +02:00
Stefan Zermatten
9ff096ec0f Added modulo operator 2021-02-03 09:33:00 +02:00
Stefan Zermatten
f9f0186d95 Fixed error where parser was not creating accessor nodes correctly 2021-02-03 00:39:11 +02:00
Stefan Zermatten
60ea545ee9 Started implementing constant property 2021-02-02 16:36:23 +02:00
Stefan Zermatten
aaa5d0b63b Allowed effects and calculations to target nearest ancestors of #type 2021-02-02 16:11:59 +02:00
Stefan Zermatten
69c72e0987 Fixed parenthesis being discarded from compiled calculations in cases where they should not be 2021-02-02 15:13:49 +02:00
Stefan Zermatten
a6df4df534 Fixed some fields not storing strings when compiling calculations 2021-02-02 15:07:31 +02:00
Stefan Zermatten
8b8f9bea6f Removed character variables from creatures injected into character sheet as context 2021-01-31 20:13:45 +02:00
Stefan Zermatten
e7a27e4b83 Fixed hit dice breaking long rests 2021-01-31 19:45:14 +02:00
Stefan Zermatten
e14e875c42 Fixed conMod not being signed in hit dice tiles 2021-01-31 19:43:09 +02:00
Stefan Zermatten
a7898bfe4b Fixed props not having a default array for embedded calculations 2021-01-31 19:42:49 +02:00
Stefan Zermatten
aee899e181 Removed all UI computations from viewers and components 2021-01-31 18:42:17 +02:00
Stefan Zermatten
a5284bf6e8 Made 'always prepared' spells show up in casting list 2021-01-30 11:22:29 +02:00
Stefan Zermatten
0ea3f7a975 Migrated fields to embedded property calculations 2021-01-29 13:04:53 +02:00
Stefan Zermatten
1167538977 Denormalised inline calculations to property documents, needs to be referenced by UI still 2021-01-29 12:29:01 +02:00
Stefan Zermatten
9c799e3dc9 Added search to slot fill dialog 2021-01-28 17:09:37 +02:00
Stefan Zermatten
2bf749c4f1 Fixed: Layout of slot fill dialog is no longer broken by tall images, background is now the correct color 2021-01-28 16:48:33 +02:00
Stefan Zermatten
db83d5f82a Fix: Tabs and tab headers no longer lose sync when changing characters 2021-01-28 16:17:03 +02:00
Stefan Zermatten
d596061fa8 Fixed: Attributes that aren't ability scores now have their modifiers removed correctly 2021-01-28 16:05:47 +02:00
Stefan Zermatten
78efe639ed Fixed: Zero effect passive bonus now causes passive skill value to show. 2021-01-28 16:01:58 +02:00
Stefan Zermatten
e5bde38745 Removed console timers from recompute function: it's not the primary slowdown 2021-01-28 15:00:36 +02:00
Stefan Zermatten
83f2047dbe Replaced expensive getActiveProperties with cheaper filter by inactive field 2021-01-28 14:29:10 +02:00
Stefan Zermatten
03b7f1037e Patreon access is now granted by tier instead of price paid 2021-01-28 12:20:01 +02:00
Stefan Zermatten
fc03097ed8 Patreon access is now given by tier instead of by price paid 2021-01-28 12:15:45 +02:00
Stefan Zermatten
252ac23391 Merge branch 'version-2' of https://github.com/ThaumRystra/DiceCloud into version-2 2021-01-27 22:25:19 +02:00
Stefan Zermatten
531ddce6a0 Added dependency tracking to computations for future optimization effort 2021-01-27 22:24:28 +02:00
Stefan Zermatten
3cdeb73c30 Stopped removed items from showing up in inventory containers 2021-01-25 12:38:46 +02:00
Stefan Zermatten
c780c11e3f Improved spell slot casting dialog with search, filters, spell details 2021-01-22 14:09:23 +02:00
Stefan Zermatten
100c93b5ae Stopped dialog animation mocking transparent elements' background color 2021-01-22 12:20:33 +02:00
Stefan Zermatten
a4e6dd1d66 Added spellcasting to the stats page, click the icon next to a spell slot to cast 2021-01-19 16:10:34 +02:00
Stefan Zermatten
1b3b6362f7 Exposed spellSlotLevelValue to creature variables store 2021-01-19 12:07:40 +02:00
Stefan Zermatten
bdf4074e3c Added first pass at denormalizing inventory data, needs testing and integration 2021-01-15 17:41:06 +02:00
Stefan Zermatten
9492b2d8b8 Characters now start with a slot for a base. New characters start on the character tab with the build dialog open. 2021-01-14 12:28:51 +02:00
Stefan Zermatten
27f1f4e720 Fixed a bug with dialog animations hiding buttons by failing to clean up 2021-01-12 13:51:36 +02:00
Stefan Zermatten
d63b8c835d Fixed bug in last release where unlimited slots were always hidden on hide when full 2021-01-12 13:51:11 +02:00
Stefan Zermatten
85f3881935 Removed alert about data loss, most data structures are stable and it's being alarmist 2021-01-12 13:40:02 +02:00
Stefan Zermatten
5e4299e6db removed stray console logging 2021-01-12 13:24:08 +02:00
Stefan Zermatten
0e663f36db Slot fillers that count as more than one slot now update the space left correctly.
Slot fillers removed from a library can no longer be added to a slot.
If a slot has limited space left, this will be reflected on the error 
finding slots message
2021-01-12 13:22:48 +02:00
Stefan Zermatten
de9ea5922c Fixed bugs when a spell list does not have limit on prepared spells 2021-01-12 13:10:36 +02:00
Stefan Zermatten
a2cfe43e74 Disabled the direct damage input in the attribute form: it can't be edited anyway 2021-01-12 13:04:25 +02:00
Stefan Zermatten
026c11c13b Made sure attributes show their currentValue instead of Value 2021-01-12 13:03:33 +02:00
Stefan Zermatten
403f2663c2 Fixed bugs with item display, equipment will now automatically move to the first property with the 'equipment' tag, carried items will move to the first property with the 'carried' tag 2021-01-12 12:54:02 +02:00
Stefan Zermatten
28c042343e All children of infinite slots will now hide when "hide when full" is active 2021-01-12 10:36:07 +02:00
Stefan Zermatten
3f116875a1 Children of slots now display in the correct order 2021-01-12 10:35:37 +02:00
Stefan Zermatten
ae5b4b7d5c Made inactive toggle decendants specifically included when recomputing active properties 2021-01-11 22:03:54 +02:00
Stefan Zermatten
75835d74f6 Merge pull request #259 from Ganonsmasher/version-2
Found a fix for toggles.
2020-12-17 17:19:54 +02:00
Ganonsmasher
583b652fc4 Found a fix for toggles.
It doesn't fix the problem of their property being absent on the stats page cards, but they can compute properly and disable their children with this.
2020-12-15 18:08:29 -05:00
Stefan Zermatten
df317a8942 Merge branch 'version-2' of https://github.com/ThaumRystra/DiceCloud into version-2 2020-11-20 14:21:52 +02:00
Stefan Zermatten
ff0e9b1ff9 Added Lord of Junk to Patreon Paragons 2020-11-20 14:13:47 +02:00
Stefan Zermatten
fa24430a7f Fixed parsing of variable names with numbers and stacked dice rolls like dd8-> 1d(1d8) 2020-11-13 10:04:37 +02:00
Stefan Zermatten
fde2f821e7 Fixed parser not handling whitespace 2020-11-12 21:44:08 +02:00
Stefan Zermatten
827430c987 Fixed edit permission errors for some creature prop methods 2020-11-12 21:25:48 +02:00
Stefan Zermatten
2a1aa02e97 Added true and false keywords, fixed grammar ambiguity in if statements 2020-11-12 15:11:24 +02:00
Stefan Zermatten
aeb347084f Fixed ambiguitiy in grammar caused by previous fixes 2020-11-12 13:47:10 +02:00
Stefan Zermatten
005bc162cb Fixed != not being matched because ! was matched first. Fixed presedence for & | and relational operators 2020-11-12 13:45:14 +02:00
Stefan Zermatten
9941d91bb8 Fixed != operator, separated == and ===, != and !== for strictness control 2020-11-12 13:44:01 +02:00
Stefan Zermatten
23c77690a1 Healing damage type now heals instead of damaging 2020-11-12 13:01:09 +02:00
Stefan Zermatten
525b528d9a Added attribute damage and self damage results to actions and log. 2020-11-12 12:57:48 +02:00
Stefan Zermatten
3917f63d5e Increased subscription rate limit to prevent infinitely spinning characters 2020-11-12 11:04:04 +02:00
Stefan Zermatten
bd056ab042 Improved subscription permissions, should now work as expected for public documents 2020-11-12 10:48:46 +02:00
Stefan Zermatten
cd84b2562a Fixed an error with finding deployed version SHA 2020-11-10 14:48:09 +02:00
Stefan Zermatten
c7436ffb1e Caught error where git couldn't be used to get version 2020-11-10 14:37:32 +02:00
Stefan Zermatten
be7d7f898f disabled short and log rest buttons if user has no edit permission 2020-11-10 14:22:09 +02:00
Stefan Zermatten
3024168e95 Replaced old parser with new parser 2020-11-10 14:07:22 +02:00
Stefan Zermatten
1f0678b50b Added not operator to the parser 2020-11-05 15:32:01 +02:00
Stefan Zermatten
4dad2c41e5 Updated parser to accept underscores in variable names 2020-11-05 14:50:44 +02:00
Stefan Zermatten
46385dd9b2 Build details with no slots hidden moved to a dialog 2020-11-05 14:27:01 +02:00
Stefan Zermatten
7cb65954b5 Added the ability to hide slots when full 2020-11-05 14:05:17 +02:00
Stefan Zermatten
749799d869 Denormalised slot fill total to database 2020-11-05 13:35:55 +02:00
Stefan Zermatten
3293dad671 Limited what fields are included when fetching recompute documents to improve performance 2020-11-05 12:59:48 +02:00
Stefan Zermatten
88df942c59 Fixed an error with missing identity details in patreon request 2020-11-05 12:59:26 +02:00
Stefan Zermatten
9722bbc667 Characters now recompute on subscribe if they haven't been computed in the current version 2020-11-04 14:27:31 +02:00
Stefan Zermatten
2fb0ba79c6 began work to get inactive state of properties denormalised 2020-11-03 15:57:14 +02:00
Stefan Zermatten
3f7ddd62fc Merge branch 'version-2' of https://github.com/ThaumRystra/DiceCloud1 into version-2 2020-10-27 10:41:06 +02:00
Stefan Zermatten
227d6c5aae Markdown and calculations now supported in slot filler descriptions 2020-10-27 10:39:20 +02:00
Stefan Zermatten
147ef97576 Markdown now supported in slot filler descriptions 2020-10-27 10:34:01 +02:00
Stefan Zermatten
54806b0f3c Merge branch 'version-2' of https://github.com/ThaumRystra/DiceCloud1 into version-2 2020-10-19 11:39:24 +02:00
Stefan Zermatten
1165158d46 Forced creatures to reorder their docs before recomputing 2020-10-19 11:39:21 +02:00
Stefan Zermatten
32de70cd45 Class levels now have a description field 2020-10-17 19:33:56 +02:00
Stefan Zermatten
68499e4de5 You can now click on properties filling slots to view their details dialog 2020-10-17 19:28:54 +02:00
Stefan Zermatten
3f4cb8e26b Added undo buttons for deleting properties off a creature 2020-10-17 19:10:37 +02:00
Stefan Zermatten
ebab41838c Used tree node views in slot fill selection 2020-10-17 16:56:23 +02:00
Stefan Zermatten
e8da7a6c17 Moved snackbars to their own store and component 2020-10-17 16:06:27 +02:00
Stefan Zermatten
46189c68df All property forms now allow tags 2020-10-17 13:42:24 +02:00
Stefan Zermatten
9fa997ed24 Started moving snackbars to vue store, still needs to be separated into its own module 2020-10-16 13:38:58 +02:00
Stefan Zermatten
e3bf6557ec fixed bug in dialog store 2020-10-16 10:35:51 +02:00
Stefan Zermatten
7aa3e5a217 Stringified errors from scheduled deletion 2020-10-16 10:23:34 +02:00
Stefan Zermatten
dc1b025090 Increased delete job frequency to 10 minutes 2020-10-16 10:00:07 +02:00
Stefan Zermatten
2e370a9884 Fixed removed slots not being hidden 2020-10-15 16:42:57 +02:00
Stefan Zermatten
384fa076f1 hotfix tags not filtering correctly 2020-10-15 16:12:32 +02:00
Stefan Zermatten
7922e30ddc Added tags to some properties. Added condition to class levels 2020-10-15 16:00:32 +02:00
Stefan Zermatten
1ba4f76763 Class levels can now have conditions 2020-10-15 15:57:19 +02:00
Stefan Zermatten
839f91c3b2 Fixed icons not going to dark mode when slot filling cards are selected 2020-10-15 15:30:11 +02:00
Stefan Zermatten
26567ce840 slot fill cards with pictures no longer get icons 2020-10-15 15:25:10 +02:00
Stefan Zermatten
2a729a4eca Made slot fill dialog a list of cards to leverage pretty slotFillers 2020-10-15 15:24:14 +02:00
Stefan Zermatten
ed17d9e2d2 Added slotfiller property type to increase control over slot filling 2020-10-15 14:54:58 +02:00
Stefan Zermatten
8e9405b5ad Allowed slots with unlimited children, improved slot ui text 2020-10-15 13:50:46 +02:00
Stefan Zermatten
7fc783dcad Removed recompute button 2020-10-15 13:50:14 +02:00
Stefan Zermatten
b15ad7e51a Merge branch 'version-2' of https://github.com/ThaumRystra/DiceCloud1 into version-2 2020-10-15 13:49:49 +02:00
Stefan Zermatten
8a3d2474fc Merge pull request #254 from JoeZwet/version-2
fix: prevent discord mention exploit
2020-10-15 13:48:30 +02:00
Joe van der Zwet
09371e7d54 add requested changes 2020-10-16 00:47:32 +13:00
Joe van der Zwet
0776d33909 fix: prevent discord mention exploit 2020-10-16 00:36:32 +13:00
Stefan Zermatten
6e98d71c3c Improved slot UI look and feel 2020-10-15 13:00:29 +02:00
Stefan Zermatten
8f89f4b63f Ensured all subscriptions return empty arrays instead of errors or ready 2020-10-15 12:34:46 +02:00
Stefan Zermatten
c0070d017e Removed debugging code 2020-10-14 15:54:16 +02:00
Stefan Zermatten
51569592ab First implementation on Slots UI 2020-10-14 14:45:26 +02:00
Stefan Zermatten
d2cb86ac27 Fixed broken logging for actions 2020-10-14 11:33:25 +02:00
Stefan Zermatten
bde9183158 Log optimistic UI now fixed, rolls are now instant 2020-10-14 11:25:05 +02:00
Stefan Zermatten
0cc9e01754 Renamed, moved LogTab to CharacterLog 2020-10-14 09:37:00 +02:00
Stefan Zermatten
9856471202 Stopped log making toast if it's visible 2020-10-14 09:33:17 +02:00
Stefan Zermatten
4f77782a7a log messages are now aligned right 2020-10-13 13:53:30 +02:00
Stefan Zermatten
5f13aaa031 Fixed empty strings in log input 2020-10-13 13:44:06 +02:00
Stefan Zermatten
1321cf6a96 Moved log tab to right drawer 2020-10-13 13:42:18 +02:00
Stefan Zermatten
dee8249f61 Creature logs are now removed with creatures 2020-10-13 12:43:55 +02:00
Stefan Zermatten
0af0afc0d0 Discord webhooks now mirror character log 2020-10-13 12:42:02 +02:00
Stefan Zermatten
d99c44fdeb Added disconnection notice and smart disconnect 2020-10-06 13:16:04 +02:00
Stefan Zermatten
a104fc8a87 Fixing broken casing on file pt.2 2020-10-06 10:55:12 +02:00
Stefan Zermatten
46f452987f Fixing broken casing on file 2020-10-06 10:54:52 +02:00
Stefan Zermatten
1e8549323b Merge branch 'master' of https://github.com/ThaumRystra/DiceCloud 2020-10-06 09:57:50 +02:00
Stefan Zermatten
49a83b487a Drastically increased frequency of old document cleanup to prevent large spikes in oplog 2020-10-06 09:57:24 +02:00
Stefan Zermatten
a87cb1286a Improved custom rolls on log tab 2020-10-06 09:53:08 +02:00
Stefan Zermatten
844588cdbf Started adding text input to log tab 2020-09-30 16:24:33 +02:00
Stefan Zermatten
a6a96fc19f Started work on character log for rolls to be stored 2020-09-29 22:34:30 +02:00
Stefan Zermatten
75ab43da00 Started work on UI for rolling checks 2020-09-29 16:37:28 +02:00
Stefan Zermatten
df7000889b fixed security deps 2020-09-29 10:54:37 +02:00
Stefan Zermatten
65754dea80 removed damage multipliers from health bar card, it has its own card 2020-09-29 10:54:27 +02:00
Stefan Zermatten
30cca39e7c Merge branch 'version-2' of https://github.com/ThaumRystra/DiceCloud1 into version-2 2020-09-28 13:58:03 +02:00
Stefan Zermatten
a072d23097 Added bcrypt back 2020-09-28 11:13:03 +02:00
Stefan Zermatten
ffb78c59b3 Merge branch 'master' of https://github.com/ThaumRystra/DiceCloud1 2020-09-28 11:06:05 +02:00
Stefan Zermatten
1f663bf4b4 Updated packages and meteor version 2020-09-28 11:02:35 +02:00
Stefan Zermatten
f58a035209 Fixed github link 2020-09-28 10:38:08 +02:00
Stefan Zermatten
3fdb9f79bd Fixed routes forcing a page refresh on navigation 2020-09-28 10:37:53 +02:00
Stefan Zermatten
5ad5c914fb Added gitignore file for renders 2020-09-24 19:00:28 +02:00
Stefan Zermatten
f27550362a Fixed various parser bugs, implemented unary operators 2020-09-18 22:13:12 +02:00
Stefan Zermatten
50f7977a60 Fixed patreon update write location 2020-09-18 20:37:16 +02:00
Stefan Zermatten
bc5c465a32 Started work on checks 2020-09-18 14:00:29 +02:00
Stefan Zermatten
c8ddf9d547 Added the ability to double all number of dice to roll using context 2020-09-18 12:24:08 +02:00
Stefan Zermatten
6570665c1e Added functions and ensured the context was being passed around correctly 2020-09-18 11:52:44 +02:00
Stefan Zermatten
06f17a6d33 Parser now uses context to store details of the computation 2020-09-18 10:14:53 +02:00
Stefan Zermatten
b69ad6c306 Removed unused parser code 2020-09-10 11:39:27 +02:00
Stefan Zermatten
5dec760452 Parser now works with variables passed into scope 2020-09-10 11:38:28 +02:00
Stefan Zermatten
ede4e1367d Continued work on parser, now calling functions and rolling correctly 2020-09-10 00:14:24 +02:00
Stefan Zermatten
81645df2a6 Lots of work on the parser including testing interface 2020-09-09 17:09:50 +02:00
Stefan Zermatten
445171ce80 Added preferences subheader to accounts page 2020-09-09 13:58:48 +02:00
Stefan Zermatten
dedab7b046 Added patreon tier refresh button, autorefresh tier on login daily 2020-09-09 13:55:21 +02:00
Stefan Zermatten
a5c16ba83a Overhauled inventory tab again. Closer in functionality to V1 2020-08-22 00:36:17 +02:00
Stefan Zermatten
46501f2759 Spells that aren't prepared no longer count as active properties 2020-08-21 16:34:52 +02:00
Stefan Zermatten
a6ed1004be Added Resistance, Vulnerability, and Immunity to the health bar card 2020-08-21 16:27:01 +02:00
Stefan Zermatten
8539356b9e Added UI to prepare spells 2020-08-21 16:04:31 +02:00
Stefan Zermatten
93db5e9288 Made library link readonly instead of disabled so it can be copied 2020-08-10 04:23:55 +02:00
Stefan Zermatten
b4cb91a892 Multiple libraries can now be opened, allowing library items to be moved 2020-08-10 04:19:54 +02:00
Stefan Zermatten
9c93747845 Fixed bug where array accessors were attempting to use the substitution engine prematurely 2020-08-10 04:14:53 +02:00
Stefan Zermatten
a51154e434 Prevented test webhooks being sent in production 2020-07-26 19:56:08 +02:00
Stefan Zermatten
1bde0db0ba Fixed features showing up when disabled by an ancestor 2020-07-26 19:53:07 +02:00
Stefan Zermatten
bc001202ec Fixed spell list tiles not being opaque 2020-07-26 19:47:44 +02:00
Stefan Zermatten
c7985af83b Continued work on tabletops, hidden from main app and all methods disallowed for non-admins 2020-07-26 19:45:07 +02:00
Stefan Zermatten
0f20cd4bd9 Implemented drag and drop on spells page 2020-07-26 19:39:50 +02:00
Stefan Zermatten
1ac01941c7 Fixed bug where multiple classes woudn't show up in persona tab 2020-07-26 16:43:26 +02:00
Stefan Zermatten
95d8d2cb9a Started work on tabletop view 2020-07-17 23:31:12 +02:00
Stefan Zermatten
47345b3694 Experimenting with webhooks. 2020-07-13 16:38:24 +02:00
Stefan Zermatten
308168791b Made dX rolls work as 1dX 2020-06-30 15:15:55 +02:00
Stefan Zermatten
7be4280508 Began implementing dice rolls in the maths parser 2020-06-30 14:40:20 +02:00
Stefan Zermatten
56f9e82326 Improved spells tab to be more in line with the v1 implementation 2020-06-29 14:52:47 +02:00
Stefan Zermatten
6ddea8a8ab Improved slot schema, added ui for slots 2020-06-29 14:15:49 +02:00
Stefan Zermatten
e1ddfb2cab Fixed a bug where registering a property without disabledByToggle breaks recompuation 2020-06-24 18:20:56 +02:00
Stefan Zermatten
d36d5b15d0 hide unused spell card 2020-06-24 18:17:35 +02:00
Stefan Zermatten
2af687361e Improved spell appearance in spell tab 2020-06-23 01:36:48 +02:00
Stefan Zermatten
e572807082 Attributes of type spell slot now store their slot level 2020-06-23 01:36:21 +02:00
Stefan Zermatten
c44aeac198 Added 'prepared' field to spells 2020-06-22 13:45:47 +02:00
Stefan Zermatten
757cf5c34b Fixed spells not being able to be inserted or editing in characters 2020-06-22 13:45:35 +02:00
Stefan Zermatten
8cbfec25b3 Added the setting to swap ability scores and modifiers to the account page 2020-06-22 13:22:53 +02:00
Stefan Zermatten
c4dc5895aa Relaxed rate limiting on icon search, improved error messaging 2020-06-22 00:20:40 +02:00
Stefan Zermatten
cffe0ee574 Added minimal UI to display applied buffs 2020-06-22 00:14:07 +02:00
Stefan Zermatten
ce51be7b8e moved proficiencies after actions on the stats tab 2020-06-21 23:57:19 +02:00
Stefan Zermatten
315073bd8e Refactored actions and let actions apply buffs to self 2020-06-21 23:54:51 +02:00
Stefan Zermatten
50b99ef54f Improved performance of adding library properties with many decendants 2020-06-21 23:24:07 +02:00
Stefan Zermatten
9b01f5fb45 Improved actions UI, Actions (including spells) can now have icons 2020-06-17 13:23:13 +02:00
Stefan Zermatten
389785f5db Fixed bug where library large screen view won't scroll 2020-06-17 13:22:48 +02:00
Stefan Zermatten
e1bfb173ab Overhauled action detail view 2020-06-16 13:51:58 +02:00
Stefan Zermatten
ecba587253 Fixed a bug with proficiency forms not editing proficiency correctly 2020-06-16 12:35:50 +02:00
Stefan Zermatten
3f540d0f14 Overhaul of character action components, actions now consume resources 2020-06-15 22:30:27 +02:00
Stefan Zermatten
dc18734d1f Backend work to support actions consuming their resources on use 2020-06-13 23:11:49 +02:00
Stefan Zermatten
1535e00093 Denormalized some calculations into recomputation step 2020-06-07 21:08:53 +02:00
Stefan Zermatten
5198c655e9 Added subscription rate limiting 2020-06-06 14:30:15 +02:00
Stefan Zermatten
8d41643136 Increased damage property rate limit to 4/s 2020-06-06 14:25:23 +02:00
Stefan Zermatten
ea8d036c72 Added rate limiting to all methods 2020-06-06 14:23:13 +02:00
Stefan Zermatten
93d566e263 Exposed methods and publications to http requests, changed method names 2020-06-06 12:31:07 +02:00
Stefan Zermatten
b4da32f9ab Fixed soft removed documents never getting permanently removed 2020-06-05 23:08:31 +02:00
Stefan Zermatten
986fe8fd93 Added an autofocus field to most forms 2020-06-05 22:39:21 +02:00
Stefan Zermatten
dd4596851e Improved class level viewer and tree node view 2020-06-05 22:25:22 +02:00
Stefan Zermatten
bc3fc9574a Added loading and empty state to experience list 2020-06-05 22:20:40 +02:00
Stefan Zermatten
db1ae5db3d Iterated on XP system 2020-06-05 21:48:28 +02:00
Stefan Zermatten
d1e7eb2fa0 Added basic XP system 2020-06-05 16:14:26 +02:00
Stefan Zermatten
efb8b87a2d Alphabetized properties by displayed name 2020-05-31 22:39:15 +02:00
Stefan Zermatten
b04b915c7b Removed stray logging 2020-05-31 22:36:27 +02:00
Stefan Zermatten
21b823f85c Dark mode now with 20% more dark 2020-05-31 22:25:04 +02:00
Stefan Zermatten
4631579181 Character toolbar now correctly uses dark and light text where appropriate 2020-05-31 22:22:42 +02:00
Stefan Zermatten
edf3920e84 Character sheet toolbars now match the color of the character 2020-05-31 22:16:38 +02:00
Stefan Zermatten
fb91fd12df Set up custom icons for most properties 2020-05-31 21:03:45 +02:00
Stefan Zermatten
19f4735412 Icon search field now focuses when the menu is opened 2020-05-31 19:18:49 +02:00
Stefan Zermatten
fb2f1efa72 Property insert forms now have color selectors 2020-05-31 19:00:32 +02:00
Stefan Zermatten
f7ee09470e Improved container and item forms and viewers 2020-05-31 18:50:00 +02:00
Stefan Zermatten
a5c42fea19 Made custom svg icons work anywhere a regular icon would work 2020-05-31 18:49:46 +02:00
Stefan Zermatten
8f81614294 Weight and value are no longer required on containers 2020-05-31 15:59:37 +02:00
Stefan Zermatten
c56cebc652 Fixed dark/light font color swapping not working in dark mode 2020-05-31 15:58:21 +02:00
Stefan Zermatten
d24fb5661d re-enabled computation on client side for optimistic UI 2020-05-30 23:56:55 +02:00
Stefan Zermatten
4bdc254627 Improved item viewer significantly, including increment button. 2020-05-30 23:36:27 +02:00
Stefan Zermatten
db652ac47f Update paragon avatar 2020-05-30 19:28:54 +02:00
Stefan Zermatten
32c9283569 Library items can now correctly store icons 2020-05-30 18:19:57 +02:00
Stefan Zermatten
060c44f384 Added svg icons, currently only for items 2020-05-30 18:04:48 +02:00
Stefan Zermatten
8138cd98f1 Added quantities to item tree views 2020-05-30 12:52:15 +02:00
Stefan Zermatten
5195e3fad5 Made health bar input accept negative sign from copy-paste and mobile (hopefully) 2020-05-30 12:45:11 +02:00
Stefan Zermatten
eb97a98644 removed dead reference to reset multipliers 2020-05-30 12:34:00 +02:00
Stefan Zermatten
51845c62a7 Skill base values now work in a way consistent with attribute base values 2020-05-30 12:32:05 +02:00
Stefan Zermatten
56cd48da9d Fixed health bars not hiding 2020-05-29 00:38:12 +02:00
Stefan Zermatten
298f659829 Fixed broken import 2020-05-28 23:48:01 +02:00
Stefan Zermatten
b99d1a00f5 Fixed small issues with hit dice on long rest. rests trigger recomputations now 2020-05-28 23:43:03 +02:00
Thaum Rystra
15ad8b1f5d Added short and long rest buttons, closes #87 2020-05-28 23:17:25 +02:00
Thaum Rystra
d4804e5292 Made minimum variable name 2 characters long 2020-05-28 21:26:31 +02:00
Thaum Rystra
36c23e1eb5 Made hiding stats that aren't targeted by effects or proficiencies an option 2020-05-28 21:06:40 +02:00
Thaum Rystra
9236f3e477 Added calculation errors to attributes and toggles 2020-05-28 20:33:08 +02:00
Thaum Rystra
cd413ba64f Added icon for set effects 2020-05-28 20:17:16 +02:00
Thaum Rystra
2c671acf72 Made sure effects without calculations don't have computed results 2020-05-28 20:14:19 +02:00
Thaum Rystra
44e726417e Convert mathjs objects to strings in evaluations 2020-05-28 20:10:33 +02:00
Thaum Rystra
7f2401da81 Referencing a missing variable in an effect now returns zero, not an error 2020-05-28 19:58:52 +02:00
Thaum Rystra
d31f980002 Added paragon's title 2020-05-28 17:25:44 +02:00
Thaum Rystra
4c8512af80 Rounding only occurs on numbers, preventing uneccessary type casting of attribute values 2020-05-28 16:06:00 +02:00
Thaum Rystra
edf68b1355 Properties in dropdowns are sorted by order again, rather than name 2020-05-28 15:59:04 +02:00
Thaum Rystra
868b9e11fa Added 'set' operation to effects, it overrides all other numerical effects 2020-05-28 15:58:48 +02:00
Thaum Rystra
14f5c3e797 improved field naming for damage multiplier tag targeting 2020-05-28 15:47:02 +02:00
Thaum Rystra
66e25c53d0 Fixed paragon's avatar image 2020-05-28 15:46:39 +02:00
Thaum Rystra
7a75d34246 Added healing damage type 2020-05-28 15:41:46 +02:00
Thaum Rystra
70a6c817cb Organised images, added about page, tweaked home page 2020-05-28 15:27:55 +02:00
Thaum Rystra
56879f1911 Removing a property in the character sheet tree now unselects that property 2020-05-28 13:03:35 +02:00
Thaum Rystra
6d12bcb063 Public libraries no longer require login to view 2020-05-28 13:00:03 +02:00
Thaum Rystra
1c26b7717c Fixed saving throw fields that weren't working, added name to saving throws 2020-05-28 12:29:41 +02:00
Thaum Rystra
a41b267364 Use embedded property dialog in tree tab. Colors for creature properties 2020-05-25 19:36:14 +02:00
Thaum Rystra
dfb144b8dc Added color picking to library properties 2020-05-25 19:09:55 +02:00
Thaum Rystra
2859bf0e00 Added fade transition to library dialog 2020-05-25 18:41:22 +02:00
Thaum Rystra
469822d4d7 In organize mode, new library properties get placed under the selected node 2020-05-25 18:33:38 +02:00
Thaum Rystra
c7de96c8c3 Added "move" button to library property menu 2020-05-25 18:15:35 +02:00
Thaum Rystra
f7cbee27f9 Made selecting a property from a library use the mobile friendly library 2020-05-25 17:39:25 +02:00
Thaum Rystra
b61dd6e81a Added maximum length of ancestors array 2020-05-25 17:25:49 +02:00
Thaum Rystra
add0cac31d Added "duplicate" option to library properties 2020-05-25 17:23:36 +02:00
Thaum Rystra
e9c643699c Made tab swiping sync with the tab list 2020-05-25 17:07:38 +02:00
Thaum Rystra
3ec0f9500c Overhauled library UI to work on small screens 2020-05-25 16:43:28 +02:00
Thaum Rystra
a55c1382b1 Fixed skills not computing below zero 2020-05-24 04:30:14 +02:00
Thaum Rystra
7571806cd0 Made user profiles optional 2020-05-23 12:07:42 +02:00
Thaum Rystra
afa641a290 made ids optional in users publication 2020-05-21 16:52:36 +02:00
Thaum Rystra
81131ddb9f Allowed non-patreons to view, but not edit, sheets and libraries 2020-05-21 16:50:06 +02:00
Thaum Rystra
7a442d8fb9 Improved publications to be reactive to permission changes 2020-05-21 15:13:30 +02:00
Thaum Rystra
26d836767b Fixed some broken forms 2020-05-21 14:57:35 +02:00
Thaum Rystra
c4a52ca744 Display an error if the character can't be found or viewed 2020-05-21 13:36:59 +02:00
Thaum Rystra
b640ce457f Removed unused story files 2020-05-21 12:49:40 +02:00
Thaum Rystra
13a0d66433 Disabled various buttons when the user doesn't have edit permission 2020-05-21 12:47:02 +02:00
Thaum Rystra
47aad6d186 Added UI to unshare a view-only character with yourself 2020-05-20 16:52:05 +02:00
Thaum Rystra
32eb85a099 Refactored all forms to disable all fields without edit permission 2020-05-20 16:40:47 +02:00
Thaum Rystra
048b150c88 Significantly improved performance of interacting with large library trees 2020-05-19 01:28:29 +02:00
Thaum Rystra
65d367942e Got cards to behave themselves in columns and not overflow width 2020-05-19 01:03:18 +02:00
Thaum Rystra
e0fc5abe7b Improved invite landing page UI 2020-05-19 00:28:31 +02:00
Thaum Rystra
18c9474570 Separated attacks and actions into two separate cards 2020-05-19 00:19:23 +02:00
Thaum Rystra
4a039e769b Added viewers, tree node viewers and fixed forms for new damage schema 2020-05-19 00:15:05 +02:00
Thaum Rystra
93ab67a91b Fixed failure to recompute creature on tree reorganize 2020-05-18 23:53:34 +02:00
Thaum Rystra
4352ca5f0d Inventory items can now be equipped 2020-05-18 23:03:34 +02:00
Thaum Rystra
fe11c9ec23 Tree nodes are no longer lazy - smoother animations when expanding nodes 2020-05-18 20:22:48 +02:00
Thaum Rystra
37d6b32ea3 Action 'uses' now shows up as the computed value 2020-05-18 20:22:00 +02:00
Thaum Rystra
7592332637 Fixed setDocToLastOrder not working with new ordering design 2020-05-18 20:09:21 +02:00
Thaum Rystra
397ff82c43 Organizing the tree now causes a character recomputation where relevant 2020-05-18 19:58:28 +02:00
Thaum Rystra
311bbfa58c Fixed tier required to view libraries: now $3 2020-05-18 12:31:39 +02:00
Thaum Rystra
7e3815a699 Fixed glitchy reordering of trees 2020-05-18 02:03:31 +02:00
Thaum Rystra
9214529284 rewrote entire ordering structure for ancestor trees 2020-05-18 02:03:14 +02:00
Thaum Rystra
60f5588e7d Prevented description viewers from keeping zombie text after description is deleted 2020-05-17 18:13:06 +02:00
Thaum Rystra
ad3bec3521 Began working on bringing forms and UI in line with data structure overhaul 2020-05-17 00:06:19 +02:00
Thaum Rystra
ca5ded7ded Class levels now recompute properly 2020-05-16 22:51:17 +02:00
Thaum Rystra
5c0a2a4d6c Overhauled computations to allow for toggles :'( that sucked 2020-05-16 22:03:21 +02:00
Thaum Rystra
7024adecaf created a general way to fetch the active properties of an ancestor 2020-05-16 17:08:57 +02:00
Thaum Rystra
9b6f259358 Library node edit form no longer uses stored variants 2020-05-16 14:27:54 +02:00
Thaum Rystra
3642d1d249 Workaround for Firefox not obeying break-inside: avoid; 2020-05-16 14:19:13 +02:00
Thaum Rystra
cd2727b61c Can now link google account 2020-05-16 14:07:22 +02:00
Thaum Rystra
acb9dc342a Improved handling of character avatars, added portraits 2020-05-16 13:40:54 +02:00
Thaum Rystra
d59d8cb54f Library insert forms no longer used stored variants 2020-05-16 12:51:59 +02:00
Thaum Rystra
2c988b8717 Fixed an error where incorrectly targeted effects would cause computation error 2020-05-15 17:27:34 +02:00
Thaum Rystra
3af48649f7 Added some guards against missing properties 2020-05-15 16:51:58 +02:00
Thaum Rystra
79e03e0e63 Separated tool, weapon, armor, and language proficiencies into separate cards 2020-05-15 16:43:37 +02:00
Thaum Rystra
2d788f0c07 ability scores now pass on their skill effects to checks and skills 2020-05-15 16:38:28 +02:00
Thaum Rystra
891fd00b5f Skills now correctly denormalise their passive bonus, conditional benefits, advantage, and fail effects 2020-05-15 16:23:57 +02:00
Thaum Rystra
41b05064c8 login redirects now carry over to the register page 2020-05-15 15:16:59 +02:00
Thaum Rystra
cf110db67d Effect stats input now uses chips 2020-05-15 15:09:46 +02:00
Thaum Rystra
db696574f5 Comboboxes now clear search text when selecting an option 2020-05-15 15:09:34 +02:00
Thaum Rystra
4478628200 Reworked how bare symbols are handled, which should fix simplification 2020-05-15 14:44:08 +02:00
Thaum Rystra
cd8a557120 Let effects autofill skills as well as attributes 2020-05-15 14:29:07 +02:00
Thaum Rystra
5f95471bb6 Added transitions to tree tab property viewer 2020-05-15 14:23:32 +02:00
Thaum Rystra
a62726ae3a Allowed long property viewers in tree tab to scroll 2020-05-15 13:57:09 +02:00
Thaum Rystra
59fa5bcd8c Improved spacing on cards 2020-05-15 13:54:43 +02:00
Thaum Rystra
4b3f068d87 Fixed character sheet tabs not taking up the full screen height 2020-05-15 13:38:31 +02:00
Thaum Rystra
a771d896a8 Prevented dialog titles from overflowing 2020-05-15 13:31:07 +02:00
Thaum Rystra
b439befd47 Stopped tree view overflowing horizontally 2020-05-15 13:23:34 +02:00
Thaum Rystra
b44a18c28c Made tree tab work on mobile. prevented overflow of long titles 2020-05-15 13:18:27 +02:00
Thaum Rystra
bae2f4181a removed old default docs 2020-05-15 11:10:30 +02:00
Thaum Rystra
9b46a91641 Fixed missing Creature imports 2020-05-15 11:10:21 +02:00
Thaum Rystra
fc9467177b hotfix to prevent character sheet going black if DamageMultipliers isn't present 2020-05-14 15:32:54 +02:00
Thaum Rystra
136dd5fd29 Removed stray logging 2020-05-14 15:25:58 +02:00
Thaum Rystra
cb34363a4e Damage multipliers now compute and show up on the character sheet 2020-05-14 15:22:23 +02:00
Thaum Rystra
a4d6adacff Fixed damage multiplier forms and viewers 2020-05-14 13:43:12 +02:00
Thaum Rystra
29588a87d0 Fixed dependency loops causing a stack overflow. Added level variable 2020-05-14 13:32:46 +02:00
Thaum Rystra
97fcb76454 Added if function 2020-05-13 10:42:20 +02:00
Thaum Rystra
9069ee8e35 Improved effect, skill, and attribute viewers 2020-05-13 10:28:39 +02:00
Thaum Rystra
170bac6934 Pruned unused components 2020-05-13 09:43:01 +02:00
Thaum Rystra
809426b183 Improved effect components 2020-05-13 09:42:24 +02:00
Thaum Rystra
e8728166a9 Moved effect components to components folder 2020-05-13 09:34:00 +02:00
Thaum Rystra
5046a847cf Quality pass over all publications, fixed public documents permission error 2020-05-13 09:29:29 +02:00
Thaum Rystra
b6c7ea8c4f Improved handling of tiers, made guest tier funcitonal, improved invites 2020-05-12 15:28:43 +02:00
Thaum Rystra
bbda0ea1b6 Invites can now be managed to some extent 2020-05-12 14:11:43 +02:00
Thaum Rystra
47206ccfc4 Continued implementing sharing 2020-05-12 12:27:24 +02:00
Thaum Rystra
dd213feb0a Added label to username edit field 2020-05-09 13:53:47 +02:00
Thaum Rystra
30ab216dc1 removed redundant publications 2020-05-09 13:45:11 +02:00
Thaum Rystra
ea88a9c41e Libraries can now be shared from the library edit dialog 2020-05-09 13:40:01 +02:00
Thaum Rystra
f0e22dc1ca Made feedback page go to discord 2020-05-09 13:33:33 +02:00
Thaum Rystra
8c608937bb Username can now be changed 2020-05-09 13:15:03 +02:00
Thaum Rystra
c3ed3d55ce Locked friends page since it's not implemented 2020-05-08 17:12:03 +02:00
Thaum Rystra
323cac9405 corrected not implemented page to 'beta' instead of 'alpha' 2020-05-08 16:58:01 +02:00
Thaum Rystra
62689174e2 removed stray console.log 2020-05-08 16:31:58 +02:00
Thaum Rystra
6c8e9037e1 Fixed function being replaced with object['value'] accessors 2020-05-08 16:20:00 +02:00
Thaum Rystra
e934f92e8b Removed starter characters from home page, fixed social buttons not displaying 2020-05-08 16:10:04 +02:00
Thaum Rystra
8aea5c4fc6 Fixed property viewer showing zombie fields from previously viewed properties 2020-05-08 16:04:49 +02:00
Thaum Rystra
5f87bbc4f5 Used custom labels on tree tab buttons to prevent tooltip formatting shenanigans 2020-05-08 15:59:59 +02:00
Thaum Rystra
4d0ff52853 Removing effects or other properties now correctly triggers a recalculation of the character 2020-05-08 15:51:54 +02:00
Thaum Rystra
6506cfd727 Removed extraneous variable name field from spell list form 2020-05-08 15:49:16 +02:00
Thaum Rystra
f486c3f176 Fixed armor proficiency skilltype not existing 2020-05-08 15:47:36 +02:00
Thaum Rystra
eed11e8833 fixed attacks not displaying if no actions display 2020-05-08 15:43:50 +02:00
Thaum Rystra
46585406df Fixed buffs not being insertable 2020-05-08 15:42:31 +02:00
Thaum Rystra
5597acb0ea Fixed spells not persisting checkbox values 2020-05-08 15:37:07 +02:00
Thaum Rystra
3fa9077124 fixed typo, added tier 2020-05-07 16:14:50 +02:00
Thaum Rystra
cb8d311fdc Merge branch 'version-2' of https://github.com/ThaumRystra/DiceCloud into version-2 2020-05-07 15:53:52 +02:00
Thaum Rystra
eb3f8c9105 fixed countdown page for not-logged in users 2020-05-07 15:53:24 +02:00
Thaum Rystra
82a2241e4d fixed countdown page for not-logged in users 2020-05-07 15:50:44 +02:00
Thaum Rystra
3804323322 Added countdown page 2020-05-07 15:42:42 +02:00
Thaum Rystra
31185a4b12 Invite system created, mostly done, but timeboxed for now 2020-05-07 14:52:18 +02:00
Thaum Rystra
4ca47d3a62 Improved account page 2020-05-02 18:22:04 +02:00
Thaum Rystra
26662b939c Improved data risk warning 2020-05-02 18:21:55 +02:00
Thaum Rystra
48e54c42b4 Improved usability and UI for Features. Fixed embedded computations 2020-05-02 17:54:22 +02:00
Thaum Rystra
d649fb9d54 Greatly improved look and feel of site navigation 2020-05-02 17:09:56 +02:00
Thaum Rystra
073578b90d Made all login Patreon only, limited some functionality to $5 patrons 2020-04-30 22:38:27 +02:00
Thaum Rystra
1ca6bc834a Removed variable names from items, now only use tags. Items can also be attuned 2020-04-30 14:52:41 +02:00
Thaum Rystra
4180e153dd Computation now handles class levels 2020-04-30 14:26:41 +02:00
Thaum Rystra
15db76a2fe Added proficiencies for languages tools and weapons to the stats tab 2020-04-30 14:26:28 +02:00
Thaum Rystra
1763358642 Ui tweaks 2020-04-29 14:00:58 +02:00
Thaum Rystra
f63faa867b Fixed deleted health bars still showing on character sheet 2020-04-29 12:48:21 +02:00
Thaum Rystra
a2fe8d950a Fixed computations throwing errors when not provided with context 2020-04-29 12:44:09 +02:00
Thaum Rystra
d63565633e Zero value stats now appear in character sheet 2020-04-29 11:10:23 +02:00
Thaum Rystra
4fd62d17bd Updated markdown santizing because the old implementation was deprecated 2020-04-29 11:03:47 +02:00
Thaum Rystra
ed9cfee9f9 Added autocomplete for fields that expect variable names 2020-04-29 10:53:06 +02:00
Thaum Rystra
966fcc449d Hit dice now explicitly set their size 2020-04-28 17:12:22 +02:00
Thaum Rystra
eae35062d0 Allowed attributes to take calculations as their base value 2020-04-28 16:23:52 +02:00
Thaum Rystra
ee0fb72d56 Ensured that properties that are removed don't show up on the character sheet 2020-04-28 14:51:53 +02:00
Thaum Rystra
528e53fc9b Fixed proficiency calculations 2020-04-27 13:56:04 +02:00
Thaum Rystra
17c9d270e6 Fixed modifiers not being computed and displayed 2020-04-27 13:19:23 +02:00
Thaum Rystra
a2bae8d12a Fixed an issue with clearing forms not correctly unsetting a value 2020-04-26 11:37:51 +02:00
Thaum Rystra
13cb9253c3 Added resource forms to actions 2020-04-26 10:28:40 +02:00
Thaum Rystra
88ed912d18 in mathjs node.eval is deprecated, replaced with .evaluate 2020-04-26 10:28:23 +02:00
Thaum Rystra
6746f5f989 Added results viewer 2020-04-26 09:42:32 +02:00
Thaum Rystra
d1126596c4 Added specific node and npm versions for the hosting provider 2020-04-25 11:49:15 +02:00
Thaum Rystra
bb6125f84c removed fibres from package.json because it breaks the build 2020-04-25 11:44:16 +02:00
Thaum Rystra
2d489f119d Updated dependencies 2020-04-25 11:41:55 +02:00
Thaum Rystra
3ab73f62bf Fix: drag and drop 2020-04-25 11:17:42 +02:00
Thaum Rystra
b1328e4cf5 Action and attack components show up correctly on character sheet 2020-04-24 15:10:58 +02:00
Thaum Rystra
7bf0e959d7 reinstalled all npm packages 2020-04-24 14:07:42 +02:00
Thaum Rystra
ed35d2e984 Began work on viewers for attacks and actions 2020-04-23 19:32:48 +02:00
Thaum Rystra
a6bdfe247c Removed multipliers from reset field 2020-04-23 18:55:13 +02:00
Thaum Rystra
a86176a20d fixed action reset menu clearing throwing an error 2020-04-23 15:37:30 +02:00
Thaum Rystra
4e57bd4a73 Unified the add buttons for results as a single menu button 2020-04-23 15:37:05 +02:00
Thaum Rystra
95bfcd79c9 Added UI backend that can do computations with context 2020-04-23 14:26:05 +02:00
Thaum Rystra
7416101a34 Computation writes variables available/computed to the creature document 2020-04-16 17:57:18 +02:00
Thaum Rystra
2164174218 Fixed all effects getting added to unassigned effects even when they were assigned 2020-04-16 15:48:07 +02:00
Thaum Rystra
1717ee4bc7 Made spells into a special kind of action 2020-04-16 15:21:31 +02:00
Thaum Rystra
e06196a54c Fixed buffs not being able to be added to actions after creation 2020-04-04 19:09:00 +02:00
Thaum Rystra
6008d8b47a Made parent target of forms optional again 2020-04-04 18:44:57 +02:00
Thaum Rystra
e77513110b Refactored all forms for updated code style 2020-04-04 18:40:08 +02:00
Thaum Rystra
1856e90d12 Changed data structure around attacks and their consumed resources 2020-04-04 18:18:38 +02:00
Thaum Rystra
97111741bf updated dependencies 2020-04-04 14:30:22 +02:00
Thaum Rystra
fc5576397a Added quote rules to eslint 2020-04-04 11:45:08 +02:00
Thaum Rystra
53b1f16d2f replaced jscsrc and jshint with eslint 2020-04-04 11:31:07 +02:00
Stefan Zermatten
2981813751 Creature computations working again 2020-03-23 11:59:04 +02:00
Stefan Zermatten
74fef2bd39 Refactored computations again, split into multiple files, lots still to do 2020-03-17 16:13:18 +02:00
Stefan Zermatten
1a0c2bca78 Began refactoring character computations 2020-03-16 17:28:53 +02:00
Stefan Zermatten
5ed8e08993 Fixed effects not being able to be added to stored buffs 2020-03-16 14:16:50 +02:00
Stefan Zermatten
e3c6949491 Added search to character tree tab 2020-03-13 16:09:43 +02:00
Stefan Zermatten
e0e7693fff Improved app layout a bit 2020-03-13 14:56:59 +02:00
Stefan Zermatten
7fe2292c2a Added persona page 2020-03-13 14:56:43 +02:00
Stefan Zermatten
9290c9570c Moved organize buttons for inventory and spells tab to the right 2020-03-13 12:23:23 +02:00
Stefan Zermatten
24725381d7 Added spells tab 2020-03-13 12:02:57 +02:00
Stefan Zermatten
c1aacb9ebe Containers that have ancestor containers no longer show up in top level inventory 2020-03-13 11:42:19 +02:00
Stefan Zermatten
0e71d1c719 Moved spell lists to advanced section of spells form 2020-03-13 11:39:30 +02:00
Stefan Zermatten
2381769ea2 Inventory now uses filtered tree views to display items in containers 2020-03-13 11:23:19 +02:00
Stefan Zermatten
adfe1dc613 Markdown now works in property descriptions for viewers 2020-03-13 10:12:01 +02:00
Stefan Zermatten
27300190d3 Clicking container headers now works as expected 2020-03-12 16:51:50 +02:00
Stefan Zermatten
d90894d7c6 Fixed items not showing up in containers 2020-03-12 16:43:06 +02:00
Stefan Zermatten
9e7c1ce405 Get vue-meteor-tracker to freeze meteor data to stop a infinite flush loops 2020-03-12 16:40:37 +02:00
Stefan Zermatten
d00ff000ce Added inventory tab 2020-03-12 15:51:49 +02:00
Stefan Zermatten
e26031368d fixed inserting library node not finding the node to animate dialog to 2020-03-09 15:07:08 +02:00
Stefan Zermatten
9ac6b510e4 Added tree of sub-properties to property dialog 2020-03-09 14:29:11 +02:00
Stefan Zermatten
e67b4c72e3 Removed stray console log 2020-03-09 12:58:14 +02:00
Stefan Zermatten
1c700121ca removed accounts-meld 2020-03-09 12:56:40 +02:00
Stefan Zermatten
8e4694f63e Removed enabled/disabled property of features 2020-03-09 12:44:30 +02:00
Stefan Zermatten
827d567ac2 Fixed stats being displayed for all subscribed creatures instead of the current creature 2020-03-09 12:34:11 +02:00
Stefan Zermatten
43a08eb034 Health bar refactored to not use keycodes, which are deprecated 2020-03-09 12:08:39 +02:00
Stefan Zermatten
ea5ac42ec0 fixed padding on dark mode button 2020-03-09 10:47:39 +02:00
Stefan Zermatten
1be09e48ef Clearable selects now unset the property when cleared 2020-03-09 10:44:40 +02:00
Stefan Zermatten
625455da09 Re-organized ui/properties folder 2020-03-06 10:15:38 +02:00
Stefan Zermatten
4a25c22b64 Fixed spell and resource card adjustments 2020-03-06 10:02:39 +02:00
Stefan Zermatten
53e9be1407 Removed fibres from dependencies, meteor should come with it 2020-03-06 09:15:04 +02:00
Stefan Zermatten
7055f4d990 Added node versions to the package file to help the host build the app 2020-03-06 08:57:13 +02:00
Stefan Zermatten
797b6a0d88 Updated Meteor and npm packages 2020-03-05 15:31:13 +02:00
Stefan Zermatten
7afbfa1816 Fixed no-op bulk writes 2020-03-05 14:28:32 +02:00
Stefan Zermatten
d6877905c9 removed empty console error 2020-03-05 14:09:21 +02:00
Stefan Zermatten
69e8a307fc Removed a bunch of console noise 2020-03-05 14:05:32 +02:00
Stefan Zermatten
66e70c8c94 Libraries can now be deleted 2020-03-05 14:00:16 +02:00
Thaum Rystra
dfa3b057b0 Fixed property adjustments on the stats page 2020-03-04 09:56:06 +02:00
Thaum Rystra
f3d86ef274 Characters can now be deleted 2020-03-03 17:49:35 +02:00
Thaum Rystra
46a0e92402 Improved sharing dialog, setting a sheet as public now working 2020-03-03 17:00:05 +02:00
Stefan Zermatten
d0c8131d5f Fixed syntax errors breaking the build 2020-03-02 16:35:16 +02:00
Stefan Zermatten
5578dca6e9 began implementing sharing dialog 2020-03-02 16:31:57 +02:00
Stefan Zermatten
724f9574a2 Added basic creature document editing UI 2020-03-02 15:45:55 +02:00
Stefan Zermatten
2bd7c2908f Added remove creature method 2020-03-02 10:03:58 +02:00
Thaum Rystra
692a7983f8 Fixed inserting new characters. No wizard though 2020-02-29 17:31:21 +02:00
Stefan Zermatten
acb9369100 Removed floating action button from features tab 2020-02-18 15:44:32 +02:00
Stefan Zermatten
21dbab1877 Improved effect form and view 2020-02-18 14:05:15 +02:00
Stefan Zermatten
86926e593c Got creature recomputation to do things in sheet 2020-02-18 13:27:31 +02:00
Stefan Zermatten
81cec77c9e Added write methods to creature properties 2020-02-18 12:14:38 +02:00
Stefan Zermatten
acb8a073de Updated packes 2020-02-18 12:14:24 +02:00
Stefan Zermatten
8b30c7b6d0 Updated packages and dependencies 2020-02-18 10:44:17 +02:00
Stefan Zermatten
6996d2a99e updated node packages 2020-02-10 09:53:59 +02:00
Stefan Zermatten
83b810ce3d Specified that variable names must be used in ammunition references 2020-01-27 13:50:27 +02:00
Stefan Zermatten
328480d2c5 Sidebar no longer refers to "alpha" build in preparation for beta release 2020-01-27 13:50:11 +02:00
Stefan Zermatten
8e4c6252cd Added a universal dialog for creature properties 2020-01-27 13:49:50 +02:00
Stefan Zermatten
c3cc4c881d Migrated creature computations to use the new data structure for creature properties 2020-01-27 11:21:52 +02:00
Stefan Zermatten
4ee7307e34 Migrating character sheet to new data format 2020-01-16 08:55:53 +02:00
Stefan Zermatten
eabc0aa32e Groundwork for default libraries and slots 2019-11-13 11:54:27 +02:00
Stefan Zermatten
ae0b060f01 Added inserting library subtrees as character property subtrees 2019-11-05 10:56:04 +02:00
Stefan Zermatten
79a4488a28 Fixed a layout issue with library and node view 2019-11-04 13:38:42 +02:00
Stefan Zermatten
dfa13ef2c3 Disabled character list 2019-11-04 13:30:46 +02:00
Stefan Zermatten
f6d80f6ae4 Made big improvements to library page in preparation of adding library nodes to character sheets 2019-11-04 13:27:31 +02:00
Stefan Zermatten
f4d613a20b Started working on getting creature property insertion working 2019-09-27 11:06:33 +02:00
Stefan Zermatten
73f193460d Fixed Roll form 2019-09-26 11:29:46 +02:00
Stefan Zermatten
ba4cc1a496 Fixed more odering bugs, still flashes before being sorted though :( 2019-09-25 16:08:01 +02:00
Stefan Zermatten
21030d186a Added saving throws, messed with data structure a bunch, and updated forms to suit 2019-09-25 14:38:20 +02:00
Stefan Zermatten
4fcae9b3f9 Fixed a bug where moving documents around deleted docs breaks the ordering 2019-09-25 14:37:54 +02:00
Stefan Zermatten
66d11d58f3 Data changes to make attacks top level objects 2019-09-19 16:03:46 +02:00
Stefan Zermatten
63a20b2bef Moved subschema folder 2019-09-16 10:24:13 +02:00
Stefan Zermatten
88a2a506b0 Renamed RollResult to RollResults 2019-09-16 09:39:04 +02:00
Stefan Zermatten
4a6fa304b3 Add user management methods for admins 2019-09-02 13:55:37 +02:00
Stefan Zermatten
710c578119 Fiddled with rolls and saves 2019-09-02 13:49:01 +02:00
Stefan Zermatten
a8b3fc3f2f Started restructuring the library with attacks, saves, and limited parenting 2019-08-12 16:42:30 +02:00
Stefan Zermatten
6f4710bee3 Roll modifiers are effects that target rolls based on their tags 2019-08-06 16:37:52 +02:00
Stefan Zermatten
50621ca269 Damage multipliers can now target or exclude tags 2019-08-06 16:37:38 +02:00
Stefan Zermatten
16d61eb708 Effects can now impact multiple stats 2019-08-06 16:36:37 +02:00
Stefan Zermatten
b110eadb7c Rerouted pages that shouldn't work to an info alert making that clear 2019-08-06 13:17:04 +02:00
Stefan Zermatten
45c84e28a3 Improved property viewers, added some new ones 2019-08-06 13:16:46 +02:00
Stefan Zermatten
b70634f5de removed old property components 2019-08-06 10:37:37 +02:00
Stefan Zermatten
e3f18fab69 Moved sidebar component to layout folder 2019-08-06 10:37:25 +02:00
Stefan Zermatten
56f3af3c4b Client can't read node environment... changed storybook flag to public setting 2019-08-06 10:13:55 +02:00
Stefan Zermatten
a58def26d1 Added storybook to production if SHOW_STORYBOOK env variable is true 2019-08-06 10:03:27 +02:00
Stefan Zermatten
0014c691d2 Added alternative text for missing property viewers 2019-08-05 12:10:50 +02:00
Stefan Zermatten
5436b12108 Added more property viewers 2019-08-05 12:04:26 +02:00
Stefan Zermatten
d45b184170 moved effect viewer 2019-08-02 13:00:16 +02:00
Stefan Zermatten
0b184c4e85 Library node editing now includes editing sub-documents and soft removal 2019-08-02 12:35:59 +02:00
Stefan Zermatten
745f4fd353 Library nodes can now be edited :D 2019-08-02 10:47:29 +02:00
Stefan Zermatten
3c4f3e26f8 Added edit button to library node view 2019-08-01 16:06:43 +02:00
Stefan Zermatten
67ea67148f Added a description field to attributes 2019-08-01 15:45:15 +02:00
Stefan Zermatten
f37ff919fb Fixed library node creation dialog 2019-08-01 15:25:52 +02:00
Stefan Zermatten
76b6501b31 Improved library view layout 2019-08-01 14:39:15 +02:00
Stefan Zermatten
229a5dddcf Added attribute property viewer, incomplete 2019-08-01 14:03:51 +02:00
Stefan Zermatten
e29c77dc67 Changed experience title to name for consistency 2019-08-01 14:03:29 +02:00
Stefan Zermatten
c87a3a3f60 Moved ui/forms to ui/properties/forms 2019-08-01 12:07:57 +02:00
Stefan Zermatten
9f7d6b8ae7 began work on generalized property viewer 2019-08-01 12:03:40 +02:00
Stefan Zermatten
4ccf999fc7 Trees can now do selection 2019-08-01 12:03:15 +02:00
Stefan Zermatten
549418b395 Iteration on library UI 2019-07-31 15:04:52 +02:00
Stefan Zermatten
14fe48efb3 Moved imports/ui/creature/properties to /imports/ui/properties 2019-07-31 12:02:26 +02:00
Stefan Zermatten
18eeaf4884 Added back button to library page 2019-07-31 12:00:49 +02:00
Stefan Zermatten
4f93ad3e9b Trees can now be freely re-arranged :D 2019-07-31 11:52:11 +02:00
Stefan Zermatten
d0304da4fd Began making generic tree re-arranging methods, still buggy 2019-07-30 16:47:21 +02:00
Stefan Zermatten
4b7ff2146f Purged all references to the schema factory, use SCHEMA_OPTIONS constant instead 2019-07-30 15:21:30 +02:00
Stefan Zermatten
2385b69720 Removed all separate property collections to be replaced with a single "creature property" collection 2019-07-30 15:13:39 +02:00
Stefan Zermatten
31bc3663a7 Moved properties out of creature folder, since they apply to library nodes as well now 2019-07-30 14:50:08 +02:00
Stefan Zermatten
cbdd72e09b Some changes to how parenting and ordering of docs interface 2019-07-30 14:48:49 +02:00
Stefan Zermatten
438f128641 Moved parenting folder from /api/creatures/ to /api/ 2019-07-30 13:07:31 +02:00
Stefan Zermatten
3460cbf5a0 Significantly improved tree view of libraries 2019-07-30 12:49:20 +02:00
Stefan Zermatten
da561bfc83 Added night mode to account settings 2019-07-30 10:09:01 +02:00
Stefan Zermatten
eb63a7a7f3 made XP optional in experiences, so that experiences can just be journal entries 2019-07-30 10:01:23 +02:00
Stefan Zermatten
b5ceb7fad0 updated npm packages 2019-07-30 09:59:18 +02:00
Stefan Zermatten
fb5b2b8ada Removed creature from property selector, creatures aren't properties 2019-07-30 09:59:10 +02:00
Stefan Zermatten
ea628ed379 Fixed some broken switches 2019-07-29 13:25:58 +02:00
Stefan Zermatten
d35fa447a3 Added item and container forms 2019-07-29 13:25:47 +02:00
Stefan Zermatten
73b43574ee Added spell and spell list forms 2019-07-29 12:49:19 +02:00
Stefan Zermatten
02cb690325 Spells now reference their spell lists directly 2019-07-25 15:44:45 +02:00
Stefan Zermatten
5662ce3666 Added tags to actions 2019-07-25 14:04:36 +02:00
Stefan Zermatten
45e36ac3d4 Added skill form, abstracted proficiency selection 2019-07-23 12:37:30 +02:00
Stefan Zermatten
812a6679d5 Added roll form 2019-07-23 12:02:19 +02:00
Stefan Zermatten
1bfb48c672 Added forms for Class level, damage multiplier, experience, folder, note, proficiency 2019-07-23 11:28:26 +02:00
Stefan Zermatten
946b47ea61 Gave buff targets a default value 2019-07-22 13:51:32 +02:00
Stefan Zermatten
bd3f676919 Fixed some import errors 2019-07-22 13:45:30 +02:00
Stefan Zermatten
4062d79e90 Reorganized forms into their own folder 2019-07-22 13:05:11 +02:00
Stefan Zermatten
dfa302a4a9 Completed Action form, effects form, reworked form event api 2019-07-22 12:43:57 +02:00
Stefan Zermatten
baa1c0967c Update meteor and npm packages to fix security vulnerabilities 2019-07-19 14:27:34 +02:00
Stefan Zermatten
a0dc36557c Added action form, but without buffs 2019-07-19 14:07:22 +02:00
Stefan Zermatten
0c002ae5cd Moved some fields to advanced section of attribute form 2019-07-18 16:25:52 +02:00
Stefan Zermatten
11d3b0fa8d Improved style of attribute form 2019-07-18 14:36:39 +02:00
Stefan Zermatten
d28d6de684 Inserting library nodes into libraries now works as expected 2019-07-03 14:19:16 +02:00
Stefan Zermatten
93d8a8d33e Library attribute insert form complete 2019-07-02 17:28:07 +02:00
Stefan Zermatten
4abb5edbf3 Got library attribute form onto the screen :D 2019-06-28 14:48:02 +02:00
Stefan Zermatten
9757da2cae Started work on library node insert forms 2019-06-27 16:52:28 +02:00
Stefan Zermatten
bd4fb58935 updated packages 2019-06-24 10:28:44 +02:00
Stefan Zermatten
1add44f0e7 renamed SmartInput to SmartInputMixin 2019-06-24 10:28:33 +02:00
Stefan Zermatten
99db45e522 Added function to convert libraryNode lists into forest of object trees 2019-06-20 16:43:18 +02:00
Stefan Zermatten
7a59b4542e added library publication 2019-06-20 16:42:05 +02:00
Stefan Zermatten
335608f6a9 Fixed library subscription 2019-06-14 13:07:26 +02:00
Stefan Zermatten
4d47584f4f Routed library page and cleaned up errors 2019-06-13 17:07:31 +02:00
Stefan Zermatten
48fe0d3608 Started on library page UI 2019-05-31 15:36:19 +02:00
Stefan Zermatten
9a194a20cb Added library list UI 2019-05-10 13:05:21 +02:00
Stefan Zermatten
de183297fc Updated some NPM packages to fix vulnerabilities 2019-05-10 11:32:43 +02:00
Stefan Zermatten
fabb884831 Fixed issue with Link Generation to connect patreon account 2019-05-10 10:03:01 +02:00
Stefan Zermatten
2a703900ee Hotfix subscribed libraries not showing up in add item from library dialog 2019-05-09 09:19:45 +02:00
Stefan Zermatten
d921ad46d8 Merge pull request #215 from pspeter3/docker-development
Add Docker Compose
2019-04-29 09:37:34 +02:00
Phips Peter
00d02a3bb5 Add Docker Compose
In order for a developer to run DiceCloud locally, all they need to do is run `docker-compose up --build`. This does take a very long time to execute but prevents a developer from needing to deal with configuration.
2019-04-25 16:48:27 -07:00
Stefan Zermatten
b0caffae1a Added better data to the Tree node list story 2019-04-24 14:05:16 +02:00
Stefan Zermatten
e71bfb2691 Improved tree view 2019-04-24 13:22:31 +02:00
Stefan Zermatten
fc24cf4a5b Improved tree view with drag and drop 2019-04-15 15:40:42 +02:00
Stefan Zermatten
062e554629 Added comments to libraries 2019-04-15 12:39:42 +02:00
Stefan Zermatten
a1d77cdaab added update method to library nodes 2019-04-15 12:27:14 +02:00
Stefan Zermatten
f4011abf7b Moved all creature related API to the creature folder 2019-04-15 12:09:37 +02:00
Stefan Zermatten
aa9802b34e Iterated on library nodes 2019-04-15 12:04:17 +02:00
Stefan Zermatten
dabb54b0a3 Refactored UI folder structure 2019-04-15 11:44:27 +02:00
Stefan Zermatten
05867c61dd Started on tree view for real 2019-04-12 13:37:47 +02:00
Thaum Rystra
ea968ad955 Merge branch 'version-2' of https://github.com/ThaumRystra/DiceCloud into version-2 2019-04-06 10:56:57 +02:00
Thaum Rystra
b7b0ac9c00 Separated parser class nodes and began writing compile methods 2019-04-06 10:56:53 +02:00
Stefan Zermatten
ab2ea36541 Added markdown support to features 2019-04-05 13:05:45 +02:00
Stefan Zermatten
b35e08b9b4 Iterated on features UI 2019-04-03 16:50:22 +02:00
Stefan Zermatten
021a53ef36 Moved properties schema, added 'removeProperty' method 2019-04-03 16:50:12 +02:00
Stefan Zermatten
681e669e76 Refactored schemas to make properties all implicitely children 2019-04-03 12:38:01 +02:00
Stefan Zermatten
28ffcc87b4 updated package name 2019-04-03 10:28:04 +02:00
Stefan Zermatten
888a7ea592 Removed Bowerrc, nothing uses bower anymore 2019-04-03 10:27:11 +02:00
Stefan Zermatten
053a7a36a6 Began generalizing insert forms for character properties to reduce duplicated code 2019-04-01 16:58:15 +02:00
Stefan Zermatten
6d68796a11 Fixed nasty bug where mixins were bashing the schemas passed to them 2019-04-01 16:57:29 +02:00
Stefan Zermatten
18493afbbf Collated update methods into an index, fixed typo 2019-04-01 15:51:11 +02:00
Stefan Zermatten
a94f437ba8 methods now use correct mixins 2019-04-01 13:48:39 +02:00
Stefan Zermatten
d21827106c Moved parse tree classes out of grammar.js started working on compilation. Broke the build 2019-03-29 14:08:09 +02:00
Stefan Zermatten
caf7f3efb9 Moved parser into main source folders 2019-03-27 12:23:27 +02:00
Stefan Zermatten
484b73d836 Moved parser javascript into single block 2019-03-27 11:25:34 +02:00
Stefan Zermatten
ee788c952a Improved grammar 2019-03-27 11:06:43 +02:00
Stefan Zermatten
ffa98d76fc Began writing a custom parser for calculations 2019-03-26 16:32:24 +02:00
Stefan Zermatten
5bb5f047f4 Moved a lot of functionality to mixins, improved parenting 2019-03-19 15:57:21 +02:00
Stefan Zermatten
1146d56324 Fixed jshint warnings 2019-03-19 09:31:14 +02:00
Stefan Zermatten
ef83d54fd9 Reorganized folder structure, removed legacy v1 code 2019-03-14 10:10:58 +02:00
Stefan Zermatten
18e3f653f3 Added insert and update methods for all properties 2019-03-13 14:03:03 +02:00
Stefan Zermatten
572aca5906 Moved name to properties schema 2019-03-13 09:40:20 +02:00
Stefan Zermatten
f3d19d3b38 Changed instances to encounters 2019-03-13 09:31:46 +02:00
Stefan Zermatten
94f6631a7d Overhauled data models to make actions and libraries more universal 2019-03-12 16:47:20 +02:00
Stefan Zermatten
febb65a513 Re-wrote parenting, should be significantly faster, more maintainable 2019-03-08 13:57:24 +02:00
Stefan Zermatten
15c11e16ab Began adding generic child lists of effects, proficiencies, etc. 2019-03-06 11:58:40 +02:00
Stefan Zermatten
8772e539da Made initiative a skill of type "check" instead of a modifier 2019-02-27 16:08:20 +02:00
Stefan Zermatten
4e7c0c5a90 Removed skill type limit from proficiencies that are included in computation 2019-02-27 15:51:44 +02:00
Stefan Zermatten
0ae2cc5545 Changed creature computations to leverage the MathJS parser (big deal) 2019-02-27 15:49:28 +02:00
Stefan Zermatten
687b517164 Added spell slot display, improved resource card 2019-02-26 16:37:19 +02:00
Stefan Zermatten
8305596373 Added resource cards 2019-02-26 14:11:59 +02:00
Stefan Zermatten
8f624b24a9 Organised components into folders 2019-02-26 11:27:48 +02:00
Stefan Zermatten
a2432c7161 Moved attribute related components into their own folder 2019-02-26 11:20:01 +02:00
Stefan Zermatten
b7a4a3d3fa Added simple feature UI components and insertion dialog 2019-02-25 15:38:57 +02:00
Stefan Zermatten
e5ff116208 Made the stats FAB fixed instead of absolute 2019-02-21 10:57:28 +02:00
Stefan Zermatten
24f3431900 Removed all spaces around v-icon's text, because it causes alignment issues 2019-02-20 15:48:35 +02:00
Stefan Zermatten
4f402830d8 Added attribute insertion UI and API 2019-02-20 14:30:04 +02:00
Stefan Zermatten
9e208ad3b3 Dialog stack callbacks can now return a return element ID to animate to 2019-02-20 14:29:33 +02:00
Stefan Zermatten
9d027aeabf Allowed smart inputs to accept errors as props 2019-02-20 14:27:20 +02:00
Stefan Zermatten
97ec5d4b5c Return element IDs can now be set when popping the dialog stack 2019-02-20 10:30:41 +02:00
Stefan Zermatten
6c421c3a98 Smart inputs now run all their debounced functions before they get destroyed 2019-02-20 10:30:07 +02:00
Stefan Zermatten
665a9d716a Unset modifiers of attributes that aren't abilities 2019-02-20 09:27:37 +02:00
Stefan Zermatten
aa7a426e9f Fixed some issues with computation 2019-02-19 11:12:46 +02:00
Stefan Zermatten
da6909a997 Added skill dialog 2019-02-19 11:12:37 +02:00
Stefan Zermatten
3129b86ef0 Improved action and attack schemas 2019-02-18 15:52:17 +02:00
Stefan Zermatten
e63ae96cb5 Changed dialog stack from using element ids to data-ids to allow duplicate ids to work 2019-02-18 15:17:31 +02:00
Stefan Zermatten
a31a70f435 Made health bar editing compatible with dark mode 2019-02-18 14:26:46 +02:00
Stefan Zermatten
c5899e0816 Improved dialog stack handling of scrolling while the stack is open 2019-02-18 13:41:36 +02:00
Stefan Zermatten
d30ee06e33 Added edit tab to base dialogs, added edit screen to attribute dialog 2019-02-18 13:41:21 +02:00
Stefan Zermatten
5d45788521 Fixed a bug with smart inputs getting stuck loading if you set them to their original value and tabbed away 2019-02-15 14:50:08 +02:00
Stefan Zermatten
23cd5d6a12 Added effect edit expansion panel 2019-02-15 14:25:11 +02:00
Stefan Zermatten
38da95256b Made icon search compatible with dark mode 2019-02-15 12:48:24 +02:00
Stefan Zermatten
f773a20a59 Made hit dice list tiles compatible with dark mode 2019-02-15 12:24:52 +02:00
Stefan Zermatten
23654cd09c Made effect edit compatible with dark mode 2019-02-15 12:21:02 +02:00
Stefan Zermatten
09b2c38b43 Made color picker compatible with dark mode 2019-02-15 12:17:12 +02:00
Stefan Zermatten
1103248574 Abstracted effect list tile into its own component and made it dark mode compatible 2019-02-15 12:03:57 +02:00
Stefan Zermatten
96bb072dad Made health bar compatible with dark mode 2019-02-15 11:46:25 +02:00
Stefan Zermatten
3f6b3fe4c1 Made ability list tiles compatible with dark mode 2019-02-13 15:47:25 +02:00
Stefan Zermatten
ad7a485778 Added dark mode 2019-02-13 14:44:25 +02:00
Stefan Zermatten
58949e14fe Added a tree view of the character, fixed the issue it revealed 2019-02-11 16:15:57 +02:00
Stefan Zermatten
8bcb4407e6 Added method to persist hit dice arrow buttons to database 2019-02-11 13:55:43 +02:00
Stefan Zermatten
fd15e8a6c7 Removed duplicate hit dice effects 2019-02-11 13:53:11 +02:00
Stefan Zermatten
938573a4b4 Improved attribute dialogs 2019-02-07 15:36:47 +02:00
Stefan Zermatten
465f6645b7 Fixed colors of character sheet and base dialog toolbars 2019-02-07 13:56:48 +02:00
Stefan Zermatten
4b25373c7c Abstracted text fields into smart input components 2019-02-07 13:53:44 +02:00
Stefan Zermatten
5142b8e1a0 Merge branch 'version-2' of https://github.com/ThaumRystra/DiceCloud1 into version-2 2019-02-07 10:02:50 +02:00
Thaum Rystra
f8e83ebe7e Added text-field component to edit database text without it getting bashed by data cleaning 2019-02-06 19:38:27 +02:00
Stefan Zermatten
b67926e0fc Added schema defaults to all schemas to prevent strings from being trimmed 2019-02-06 17:32:08 +02:00
Stefan Zermatten
bf2e9439cf Added debouncing for ui update functions 2019-02-06 17:26:56 +02:00
Stefan Zermatten
de4509ab6a made reset options clearable 2019-02-06 15:28:23 +02:00
Stefan Zermatten
f42f9590d2 Updated packages 2019-02-06 15:28:02 +02:00
Stefan Zermatten
29c5ed2194 Improved select menus 2019-02-06 14:46:21 +02:00
Stefan Zermatten
cf0440a8db Added color picker 2019-02-06 13:43:11 +02:00
Stefan Zermatten
4917729f29 Added basic attribute edit form 2019-02-06 11:16:32 +02:00
Stefan Zermatten
fe8e72d225 Changed primary color to red, since form elements default to it, secondary color is now grey 2019-02-06 10:57:47 +02:00
Stefan Zermatten
0e913b1f63 Items now have a number of uses which can be used up. 2019-02-06 10:08:22 +02:00
Stefan Zermatten
58f26cf849 Added sensible defaults to character creation dialog 2019-02-04 14:49:28 +02:00
Stefan Zermatten
836b10d499 Fixed some bugs in creature computations, removed debugging logs 2019-02-04 14:49:14 +02:00
Stefan Zermatten
8d4146f242 Added constitution bonus to hitpoints as a default effect 2019-02-04 14:48:25 +02:00
Stefan Zermatten
7742e5deef Gave defaults to adjustments and effects for attributes in case they have not been set yet 2019-02-04 14:30:41 +02:00
Stefan Zermatten
41c69ae040 Allowed character creation dialog to be cancelled 2019-02-04 14:30:17 +02:00
Stefan Zermatten
c6e7f8eeb6 Added effect editing component, abstracted out operation icons 2019-02-04 14:30:04 +02:00
Stefan Zermatten
e3e7b76f02 Results of effects are now stored on the effect, fixed defaults to suit 2019-02-04 14:29:03 +02:00
Stefan Zermatten
2dcbc91ccd Removed value from effects, calculation now stores the effect value even if it's a number 2019-02-04 14:28:21 +02:00
Stefan Zermatten
2fcf3047ee made sure healthBar elements that will be animated to have solid backgrounds 2019-01-31 10:34:50 +02:00
Stefan Zermatten
a95ae88a31 Fixed dialog animations to elements with no box shadow 2019-01-31 10:34:17 +02:00
Stefan Zermatten
f6aca08f63 Added missing import 2019-01-31 10:33:59 +02:00
Stefan Zermatten
87ee39b5bd Updated Readme 2019-01-31 10:08:01 +02:00
Stefan Zermatten
d466bfe428 Allowed skills to come with a base proficiency 2019-01-31 09:27:27 +02:00
Stefan Zermatten
e357b29145 Added labels to healthBars and improved attribute dialog opening 2019-01-30 16:38:47 +02:00
Stefan Zermatten
a80d070533 Refactored ability dialogs as generalised attribute dialogs 2019-01-30 14:10:46 +02:00
Stefan Zermatten
80d369f0d4 Got healthbars persisting data to the database 2019-01-30 13:34:45 +02:00
Stefan Zermatten
f6b0c746cc Improved ability dialogs 2019-01-29 16:36:13 +02:00
Stefan Zermatten
4584499019 Added A way to get Game-icons.net icons into the database (it's not secure yet), plus some icon ui 2019-01-28 16:26:39 +02:00
Stefan Zermatten
77d2f87373 Fixed an issue caused by storing components on the store, added ability dialog 2019-01-24 16:45:02 +02:00
Stefan Zermatten
8c0edfaa93 Added separate return element ids to dialogs 2019-01-24 15:11:42 +02:00
Stefan Zermatten
2e6ef52594 Dialog stack animations complete 2019-01-24 14:40:38 +02:00
Stefan Zermatten
00e8cbc1c8 Added dialog animations, still working on box shadows 2019-01-23 16:49:58 +02:00
Stefan Zermatten
e8a0e86548 Added creature view and edit permissions 2019-01-23 16:49:47 +02:00
Stefan Zermatten
60dfba3b46 Completed the stats tab, conditions not added yet 2019-01-21 16:03:05 +02:00
Stefan Zermatten
e43718f034 Removed outdated comment 2019-01-18 13:27:56 +02:00
Stefan Zermatten
36022e4bc4 Added hit dice tiles 2019-01-18 13:00:44 +02:00
Stefan Zermatten
0497223804 Added head request for roboto so that all font weights work 2019-01-18 12:54:40 +02:00
Stefan Zermatten
ef9512f0ec Moved storybook to route of UI 2019-01-18 12:18:16 +02:00
Stefan Zermatten
369dae17ee Storybook now has the option not to wrap a story in a card 2019-01-18 11:34:16 +02:00
Stefan Zermatten
4728d06c0b Added attribute cards 2019-01-18 10:38:28 +02:00
Stefan Zermatten
2d3cb367da Added ability score list tiles 2019-01-17 16:37:37 +02:00
Stefan Zermatten
f2137e26b2 Removed the space between a skill name and the conditional benefit astrisk 2019-01-17 15:35:16 +02:00
Stefan Zermatten
0bd654e557 Gave health bars a background fade so that you can click away from them to close the edit box 2019-01-17 15:26:07 +02:00
Stefan Zermatten
f06c4adb32 Corrrected the full proficiency icon 2019-01-17 15:07:12 +02:00
Stefan Zermatten
fabf377f72 Added Skill list tiles 2019-01-17 15:01:45 +02:00
Stefan Zermatten
03c244e7c9 Added health bar story and improved health bar functionality 2019-01-17 15:01:34 +02:00
Stefan Zermatten
ea7eabf27d Updated packages and meteor version, now need NO_HMR=1 when running in dev mode 2019-01-17 15:01:16 +02:00
Stefan Zermatten
bbbed216eb Added A dev-only storybook 2019-01-17 15:00:44 +02:00
Stefan Zermatten
c5cb98dc9f Added basic health bar with editing popup 2019-01-09 14:40:44 +02:00
Stefan Zermatten
aa6d973ae1 Character sheet toolbars now take on their character's color 2019-01-09 14:40:31 +02:00
Stefan Zermatten
76da2c8393 Added Character sheet 2018-12-21 12:17:49 +02:00
Stefan Zermatten
e0195499e5 Fixed broken sidebar links 2018-12-21 10:51:33 +02:00
Stefan Zermatten
798cf3edd7 Characters now insert with intelligent defaults based on the character wizard 2018-12-19 14:15:56 +02:00
Stefan Zermatten
13669fdc91 Refactored character insertion and continued work on creation dialog 2018-12-18 14:20:17 +02:00
Stefan Zermatten
dcc460d9e6 Migrations 2018-11-28 11:48:49 +02:00
Stefan Zermatten
c7fcb4de0c More migrations... 2018-11-15 15:22:20 +02:00
Stefan Zermatten
a5e7bd95c7 Indexed publications and imported them when the server starts 2018-11-15 11:23:57 +02:00
Stefan Zermatten
51919297df moved publications to imports folder 2018-11-15 11:20:49 +02:00
Stefan Zermatten
5b80032fa1 Migrated publications to import format 2018-11-15 11:20:25 +02:00
Stefan Zermatten
ade614dd5f Finished migrating creatures to simpl-schema 2018-11-15 11:11:26 +02:00
Stefan Zermatten
c4984c07bf More progress on migrating schema 2018-11-12 16:23:43 +02:00
Stefan Zermatten
b49ab67390 Removed .idea folder 2018-10-29 12:28:59 +02:00
Stefan Zermatten
c7f0c0a4c4 Removed old polymer components 2018-10-29 12:28:33 +02:00
Stefan Zermatten
7cda854d22 Continued migrating to Simpl-Schema and imports 2018-10-19 14:01:23 +02:00
Stefan Zermatten
989706483a updated CustomBuffs 2018-10-12 13:44:36 +02:00
Stefan Zermatten
53a1137848 Updated simpl-schema and collection2, started untangling the mess that made 2018-10-12 13:38:51 +02:00
Stefan Zermatten
e3065f089f Moved effects to default character stats 2018-10-12 12:38:24 +02:00
Stefan Zermatten
6aaa4ebe00 Added base values to skills to make implementing non player creatures easier 2018-10-12 12:35:15 +02:00
Stefan Zermatten
158615c25c moved exports to the function definitions, rather than bottom of file 2018-10-12 12:24:56 +02:00
Stefan Zermatten
4cd46fe209 Refactored creature computation with more comments 2018-10-12 12:14:15 +02:00
Stefan Zermatten
04059709eb Got creature computation working again after moving to imports dir 2018-10-12 11:59:29 +02:00
Stefan Zermatten
d117570165 renamed model to api 2018-10-12 09:28:16 +02:00
Stefan Zermatten
4b900d5664 lowercased all model directories 2018-10-12 09:21:03 +02:00
Stefan Zermatten
189a1d0a16 Started work on migrating model to lazy evaluation 2018-10-12 09:18:18 +02:00
Stefan Zermatten
ca8223ccad Moved the model into the imports directory 2018-10-12 09:01:23 +02:00
Stefan Zermatten
b2eed9a672 Renamed Characters to Creatures 2018-10-12 08:52:14 +02:00
Stefan Zermatten
d330e15dce Added character creation dialog 2018-10-11 16:39:55 +02:00
Stefan Zermatten
4ac56a31de Successful registration pushes the user to the character list 2018-10-11 11:50:19 +02:00
Stefan Zermatten
41a25151fc Rolled back 1.8 update because it broke the build 2018-10-11 11:39:27 +02:00
Stefan Zermatten
e1c1b727ed updated Meteor to 1.8 2018-10-11 10:44:07 +02:00
Stefan Zermatten
dc8185df98 Got basic dialog working, no morph animation yet 2018-10-09 16:24:43 +02:00
Stefan Zermatten
89820780b5 Added accounts page 2018-10-05 12:55:21 +02:00
Stefan Zermatten
d0ce162315 Made sure some links use vue router 2018-10-03 16:37:12 +02:00
Stefan Zermatten
6835f5f4f9 Removed blaze, old client side code 2018-10-03 11:14:23 +02:00
Stefan Zermatten
e9d5e85e75 Started on dialog stack 2018-10-02 08:51:04 +02:00
Stefan Zermatten
c46f8c5171 Speed dial fixed 2018-10-02 08:50:45 +02:00
Thaum Rystra
f41ff1c52f Started work on vue sign-in 2018-10-01 09:38:03 +02:00
Stefan Zermatten
7f418c26da Started work on character list page 2018-09-28 13:07:32 +02:00
Stefan Zermatten
acdc084905 Home and sidebar implemented 2018-09-28 13:07:12 +02:00
Stefan Zermatten
6a73d3576a Added Vue, looks like this branch is now going to be DiceCloud V2 2018-09-27 14:55:27 +02:00
Stefan Zermatten
d82031ab0d Added indices, fixed bugs 2018-09-27 09:39:21 +02:00
Stefan Zermatten
cf33bfcce1 Fixed compile errors 2018-09-25 16:04:30 +02:00
Stefan Zermatten
005433268d Added migration code 2018-09-25 15:23:52 +02:00
Stefan Zermatten
ae470642c1 Computed characters are now written back to the database 2018-09-25 11:51:06 +02:00
Stefan Zermatten
dd89556b7f Moved recompute character XP and Weight Carried around 2018-09-25 11:10:47 +02:00
Stefan Zermatten
b3c2176de8 Added weight carried recomputation 2018-09-25 09:07:43 +02:00
Stefan Zermatten
9fccc3be61 Renamed addDefaultAttributes to addDefaultStats 2018-08-28 09:57:09 +02:00
Stefan Zermatten
bc26a77f92 Merge branch 'feature-server-computation' of https://github.com/ThaumRystra/DiceCloud1 into feature-server-computation 2018-08-28 09:55:26 +02:00
Stefan Zermatten
fa3cca7193 Added baseValue to attributes 2018-08-28 09:55:22 +02:00
Thaum Rystra
662fc91e17 New characters get the appropriate attributes/skills/damageMultipliers 2018-08-25 20:19:17 +02:00
Stefan Zermatten
b4506fd939 Began abstracting default abilities, damage multipliers and skills into rulesets. 2018-08-24 13:30:31 +02:00
Stefan Zermatten
5c40a84660 Changed Characters to creatures, as the new attributes system is generalisable 2018-08-24 12:14:03 +02:00
Stefan Zermatten
7c9687955d Added Models for attributes, skills and damage multipliers 2018-08-24 12:12:38 +02:00
Stefan Zermatten
b21a91b0aa Added very basic testing, got attribute calculations working 2018-08-24 10:58:59 +02:00
Stefan Zermatten
f4b1da0c80 Comments and some refactoring 2018-08-23 16:17:42 +02:00
Stefan Zermatten
755e7fba30 Started the big move to server-side computation. 2018-08-23 15:55:21 +02:00
1281 changed files with 95579 additions and 32764 deletions

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.DS_Store vendored Normal file

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1
.gitignore vendored Normal file
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@@ -0,0 +1 @@
build

3
.gitmodules vendored Normal file
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@@ -0,0 +1,3 @@
[submodule "app/packages/redis-oplog"]
path = app/packages/redis-oplog
url = https://github.com/ramezrafla/redis-oplog.git

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@@ -1,13 +0,0 @@
<component name="InspectionProjectProfileManager">
<profile version="1.0">
<option name="myName" value="Project Default" />
<inspection_tool class="HtmlUnknownAttribute" enabled="false" level="WARNING" enabled_by_default="false">
<option name="myValues">
<value>
<list size="0" />
</value>
</option>
<option name="myCustomValuesEnabled" value="true" />
</inspection_tool>
</profile>
</component>

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@@ -1,7 +0,0 @@
<component name="InspectionProjectProfileManager">
<settings>
<option name="PROJECT_PROFILE" value="Project Default" />
<option name="USE_PROJECT_PROFILE" value="true" />
<version value="1.0" />
</settings>
</component>

56
.jscsrc
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@@ -1,56 +0,0 @@
{
"requireOperatorBeforeLineBreak": true,
"requireCamelCaseOrUpperCaseIdentifiers": true,
"maximumLineLength": {
"value": 80,
"allowComments": true,
"allowRegex": true
},
"validateIndentation": "\t",
"validateQuoteMarks": "\"",
"disallowMultipleLineStrings": true,
"disallowMixedSpacesAndTabs": "smart",
"disallowTrailingWhitespace": true,
"disallowSpaceAfterPrefixUnaryOperators": true,
"disallowMultipleVarDecl": false,
"disallowNewlineBeforeBlockStatements": true,
"disallowKeywordsOnNewLine": ["else"],
"requireSpaceAfterKeywords": [
"if",
"else",
"for",
"while",
"do",
"switch",
"return",
"try",
"catch"
],
"requireSpaceBeforeBinaryOperators": [
"=", "+=", "-=", "*=", "/=", "%=", "<<=", ">>=", ">>>=",
"&=", "|=", "^=", "+=",
"+", "-", "*", "/", "%", "<<", ">>", ">>>", "&",
"|", "^", "&&", "||", "===", "==", ">=",
"<=", "<", ">", "!=", "!=="
],
"requireSpaceAfterBinaryOperators": true,
"requireSpacesInConditionalExpression": true,
"requireSpacesInForStatement": true,
"requireTrailingComma": {
"ignoreSingleValue": true,
"ignoreSingleLine": true
},
"requireLineFeedAtFileEnd": true,
"disallowSpacesInAnonymousFunctionExpression": {
"beforeOpeningRoundBrace": true
},
"disallowSpacesInsideObjectBrackets": "all",
"disallowSpacesInsideArrayBrackets": "all",
"disallowSpacesInsideParentheses": true,
"disallowMultipleLineBreaks": true,
"disallowNewlineBeforeBlockStatements": true
}

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@@ -1,4 +0,0 @@
{
"undef": false,
"esversion": 6
}

17
.vscode/launch.json vendored Normal file
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@@ -0,0 +1,17 @@
{
"version": "0.2.0",
"configurations": [
{
"name": "Meteor: Test",
"type": "node",
"request": "launch",
"cwd": "${workspaceFolder}/app",
"runtimeExecutable": "npm",
"runtimeArgs": [
"run-script",
"test"
],
"outputCapture": "std",
}
]
}

50
.vscode/settings.json vendored Normal file
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@@ -0,0 +1,50 @@
{
"cSpell.words": [
"alea",
"armor",
"autorun",
"blackbox",
"cantrip",
"Cantrips",
"Crit",
"Crits",
"cyrb",
"denormalize",
"denormalized",
"EJSON",
"healthbar",
"healthbars",
"Hitpoints",
"jank",
"meteortesting",
"multigraph",
"nearley",
"ngraph",
"nonreactive",
"ostrio",
"pather",
"recomputation",
"Ruleset",
"snackbars",
"Spellcasting",
"Subheaders",
"thumbhash",
"uncomputed",
"untarget",
"vars",
"vuedraggable",
"vuetify",
"Vuex",
"walkdown"
],
"javascript.preferences.importModuleSpecifier": "non-relative",
"javascript.preferences.importModuleSpecifierEnding": "minimal",
"javascript.preferences.organizeImports": {
"enabled": true,
},
"typescript.preferences.importModuleSpecifier": "non-relative",
"typescript.preferences.importModuleSpecifierEnding": "minimal",
"typescript.preferences.organizeImports": {
"enabled": true,
}
}

29
Dockerfile Normal file
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@@ -0,0 +1,29 @@
FROM ubuntu:jammy
USER root
RUN adduser --system mt
RUN apt-get update && apt-get install -y ca-certificates curl gnupg git
RUN mkdir -p /etc/apt/keyrings
RUN curl -fsSL https://deb.nodesource.com/gpgkey/nodesource-repo.gpg.key \
| gpg --dearmor -o /etc/apt/keyrings/nodesource.gpg
RUN echo "deb [signed-by=/etc/apt/keyrings/nodesource.gpg] https://deb.nodesource.com/node_20.x nodistro main" \
> /etc/apt/sources.list.d/nodesource.list
RUN apt-get update && apt-get install -y nodejs
USER mt
RUN curl https://install.meteor.com/ | sh
WORKDIR /home/mt
RUN git clone https://github.com/ThaumRystra/DiceCloud dicecloud
WORKDIR /home/mt/dicecloud/app
RUN npm install --production
ENV PATH=$PATH:/home/mt/.meteor
RUN meteor build --directory ~/dc/ --architecture os.linux.x86_64
WORKDIR /home/mt/dc/bundle/programs/server
RUN npm install
WORKDIR /home/mt/dc/bundle
RUN rm -r /home/mt/dicecloud
ENTRYPOINT node main.js

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@@ -1,7 +1,7 @@
DiceCloud
========
This is the repo for [DiceCloud](dicecloud.com).
This is the repo for [DiceCloud](https://dicecloud.com).
DiceCloud is a free, auditable, real-time character sheet for D&D 5e.
@@ -37,7 +37,7 @@ changes on the fly. Let's look at a hypothetical example.
Getting started
---------------
Running DiceCloud locally, either to run it locally, away from an internet
Running DiceCloud locally, either to host it yourself away from an internet
connection, or to contribute to developing it further, is fairly
straightforward and it should work on Linux, Windows, and Mac.
@@ -46,8 +46,8 @@ You'll need to have installed:
- [git](https://www.atlassian.com/git/tutorials/install-git)
- [Meteor](https://www.meteor.com/install)
Then, it's just a matter of cloning this repository into a folder, installing the dependencies and running
`meteor` in the app directory:
Then, it's just a matter of cloning this repository into a folder, and running
`meteor` in the app directory.
`git clone https://github.com/ThaumRystra/DiceCloud dicecloud`
`cd dicecloud`
@@ -55,39 +55,35 @@ Then, it's just a matter of cloning this repository into a folder, installing th
`meteor npm install`
`meteor`
If you edit the source code at this point, Meteor will rebuild the server with
your changes.
If you want to simulate a production environment, run `meteor --production`
This will minimize all the files served to your browser, and load a lot faster,
in exchange for not watching the source code for changes.
Note that this is not how you should deploy Meteor to your own web server, that
is documented here: https://guide.meteor.com/deployment.html
After running `meteor` or `meteor --production`, you should see this, possibly
mixed with other logged text:
You should see this:
```
=> Started proxy.
=> [HMR] Dev server listening on port 3003.
=> Started MongoDB.
=> Started your app.
=> App running at: http://localhost:3000/
```
Now, visiting http://localhost:3000/ should show you an empty instance of
Environmental Variables
-----------------------
```
MAIL_URL=smtp://<your smtp mail url>
METEOR_SETTINGS={ "public": { "environment": "production", "patreon": { "clientId": "<your patreon client ID>", "campaignId": "<your campaign id>" } }, "patreon": { "clientSecret": "<your client secret>", "creatorAccessToken": "<your creator access token>" } }
MONGO_OPLOG_URL=mongodb+srv://<your url for the oplog account of your mongo database>
MONGO_URL=mongodb+srv://<your url for the read/write account of your mongo database>
NPM_CONFIG_PRODUCTION=true
PROJECT_DIR=app
ROOT_URL=https://<url of your DiceCloud instance>
DEFAULT_LIBRARIES=<comma separated list of library ids that will be subscribed by default: "abc123,def456">
```
To disable Patreon features and unlock all paid restrictions for all users of your deployment, replace
`"patreon": { "clientId": ... }"` with `"disablePatreon": true` in the public key of the METEOR_SETTINGS environment variable.
Alternatively run `meteor run --settings exampleMeteorSettings.json` to start the app with the example settings that disable Patreon by default.
Now, visiting [](http://localhost:3000/) should show you an empty instance of
DiceCloud running.
To stop the process when you are done (or if it gets stuck) press `ctrl-c`
## Adding default documents
Navigate to `/dataSources/srd/srdimport.js`, and follow the steps under
'First Setup', running the code in your browser's console, while logged in to
your own instance of DiceCloud.
Do not run code in your browser console on the live version of DiceCloud hosted
at dicecloud.com, as doing so could result in a large number of denied requests
to the server, and may get your account permanently banned.

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@@ -1 +0,0 @@
{"directory":"public/components/"}

9
app/.gitignore vendored
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@@ -1,6 +1,12 @@
.meteor/local
.meteor/meteorite
.demeteorized
.cache
.vscode
.coverage
.nyc_output
.DS_Store
fileStorage
settings.json
public/components
public/_imports.html
@@ -8,5 +14,4 @@ private/oldClient
nohup.out
node_modules
dump
.idea/
.cache
*.crt

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@@ -16,3 +16,4 @@ notices-for-facebook-graph-api-2
1.4.3-split-account-service-packages
1.5-add-dynamic-import-package
1.7-split-underscore-from-meteor-base
1.8.3-split-jquery-from-blaze

View File

@@ -3,54 +3,53 @@
# 'meteor add' and 'meteor remove' will edit this file for you,
# but you can also edit it by hand.
accounts-password@1.5.1
accounts-ui@1.3.1
random@1.1.0
dburles:collection-helpers
reactive-var@1.0.11
underscore@1.0.10
aldeed:collection2
matb33:collection-hooks
zimme:collection-softremovable
momentjs:moment
accounts-password@2.4.0
random@1.2.1
underscore@1.6.1
dburles:mongo-collection-instances
accounts-google@1.4.0
email@2.2.6
meteor-base@1.5.1
mobile-experience@1.1.1
mongo@1.16.10
session@1.2.1
tracker@1.3.3
logging@1.3.4
reload@1.3.1
ejson@1.1.3
check@1.4.1
standard-minifier-js@2.8.1
shell-server@0.5.0
service-configuration@1.3.4
dynamic-import@0.7.3
ddp-rate-limiter@1.2.1
rate-limit@1.1.1
mdg:validated-method
static-html@1.3.2
aldeed:collection2
aldeed:schema-index
accounts-patreon
bozhao:link-accounts
peerlibrary:reactive-publish
simple:rest
simple:rest-method-mixin
mikowals:batch-insert
peerlibrary:subscription-data
zer0th:meteor-vuetify-loader
akryum:vue-component@0.15.2
akryum:vue-router2
percolate:migrations
ecwyne:mathjs
useraccounts:polymer
accounts-google@1.3.2
splendido:accounts-meld
email@1.2.3
meteorhacks:subs-manager
chuangbo:marked
reywood:iron-router-ga
meteor-base@1.4.0
mobile-experience@1.0.5
mongo@1.6.2
blaze-html-templates
session@1.2.0
jquery@1.11.10
tracker@1.2.0
logging@1.1.20
reload@1.3.0
ejson@1.1.0
spacebars
check@1.3.1
useraccounts:iron-routing
shell-server@0.4.0
seba:minifiers-autoprefixer
nikogosovd:multiple-uihooks
templates:array
ecmascript@0.12.4
es5-shim@4.8.0
differential:vulcanize
reactive-dict@1.3.0
ongoworks:speakingurl
service-configuration@1.0.11
google-config-ui@1.0.1
dynamic-import@0.5.1
ddp-rate-limiter@1.0.7
rate-limit@1.0.9
iron:router
meteortesting:mocha
ostrio:files
simple:rest-bearer-token-parser
simple:rest-json-error-handler
littledata:synced-cron
montiapm:agent
zodern:standard-minifier-js
#mdg:meteor-apm-agent
seba:minifiers-autoprefixer
#mixmax:smart-disconnect
zodern:types
zodern:fix-async-stubs
typescript@4.9.5
ecmascript@0.16.8
lmieulet:meteor-legacy-coverage
lmieulet:meteor-coverage

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@@ -1 +1 @@
METEOR@1.8.1
METEOR@2.16

View File

@@ -1,141 +1,130 @@
accounts-base@1.4.4
accounts-google@1.3.2
accounts-oauth@1.1.16
accounts-password@1.5.1
accounts-ui@1.3.1
accounts-ui-unstyled@1.4.2
aldeed:collection2@2.10.0
aldeed:collection2-core@1.2.0
aldeed:schema-deny@1.1.0
aldeed:schema-index@1.1.1
aldeed:simple-schema@1.5.4
allow-deny@1.1.0
autoupdate@1.6.0
babel-compiler@7.3.4
babel-runtime@1.3.0
base64@1.0.11
accounts-base@2.2.11
accounts-google@1.4.0
accounts-oauth@1.4.4
accounts-password@2.4.0
accounts-patreon@0.1.0
akryum:npm-check@0.1.2
akryum:vue-component@0.16.0
akryum:vue-component-dev-client@0.4.7
akryum:vue-component-dev-server@0.1.4
akryum:vue-router2@0.2.3
aldeed:collection2@3.5.0
aldeed:schema-index@3.1.0
allow-deny@1.1.1
autoupdate@1.8.0
babel-compiler@7.10.5
babel-runtime@1.5.1
base64@1.0.12
binary-heap@1.0.11
blaze@2.3.3
blaze-html-templates@1.1.2
blaze-tools@1.0.10
boilerplate-generator@1.6.0
caching-compiler@1.2.1
caching-html-compiler@1.1.3
callback-hook@1.1.0
check@1.3.1
chuangbo:marked@0.3.5_1
coffeescript@1.0.17
dburles:collection-helpers@1.1.0
dburles:mongo-collection-instances@0.3.5
ddp@1.4.0
ddp-client@2.3.3
ddp-common@1.4.0
ddp-rate-limiter@1.0.7
ddp-server@2.3.0
deps@1.0.12
diff-sequence@1.1.1
differential:vulcanize@3.0.0
dynamic-import@0.5.1
ecmascript@0.12.7
ecmascript-runtime@0.7.0
ecmascript-runtime-client@0.8.0
ecmascript-runtime-server@0.7.1
ecwyne:mathjs@0.25.0
ejson@1.1.0
email@1.2.3
blaze-tools@1.1.4
boilerplate-generator@1.7.2
bozhao:link-accounts@2.8.0
caching-compiler@1.2.2
caching-html-compiler@1.2.2
callback-hook@1.5.1
check@1.4.1
coffeescript@2.7.0
coffeescript-compiler@2.4.1
dburles:mongo-collection-instances@0.4.0
ddp@1.4.1
ddp-client@2.6.2
ddp-common@1.4.1
ddp-rate-limiter@1.2.1
ddp-server@2.7.1
diff-sequence@1.1.2
dynamic-import@0.7.3
ecmascript@0.16.8
ecmascript-runtime@0.8.1
ecmascript-runtime-client@0.12.1
ecmascript-runtime-server@0.11.0
ejson@1.1.3
email@2.2.6
es5-shim@4.8.0
fetch@0.1.1
geojson-utils@1.0.10
google-config-ui@1.0.1
google-oauth@1.2.6
fetch@0.1.4
geojson-utils@1.0.11
google-oauth@1.4.4
hot-code-push@1.0.4
html-tools@1.0.11
htmljs@1.0.11
http@1.4.2
id-map@1.1.0
inter-process-messaging@0.1.0
iron:controller@1.0.12
iron:core@1.0.11
iron:dynamic-template@1.0.12
iron:layout@1.0.12
iron:location@1.0.11
iron:middleware-stack@1.1.0
iron:router@1.1.2
iron:url@1.1.0
jquery@1.11.11
lai:collection-extensions@0.2.1_1
lamhieu:meteorx@2.0.1
launch-screen@1.1.1
less@2.8.0
html-tools@1.1.4
htmljs@1.2.1
http@2.0.0
id-map@1.1.1
inter-process-messaging@0.1.1
lai:collection-extensions@0.4.0
launch-screen@2.0.0
littledata:synced-cron@1.5.1
livedata@1.0.18
lmieulet:meteor-coverage@4.1.0
lmieulet:meteor-legacy-coverage@0.2.0
localstorage@1.2.0
logging@1.1.20
matb33:collection-hooks@0.8.4
mdg:validation-error@0.5.1
meteor@1.9.3
meteor-base@1.4.0
meteorhacks:subs-manager@1.6.4
minifier-css@1.4.2
minimongo@1.4.5
mobile-experience@1.0.5
mobile-status-bar@1.0.14
modern-browsers@0.1.4
modules@0.13.0
modules-runtime@0.10.3
momentjs:moment@2.24.0
mongo@1.6.2
mongo-decimal@0.1.1
logging@1.3.4
mdg:validated-method@1.3.0
meteor@1.11.5
meteor-base@1.5.1
meteortesting:browser-tests@1.5.3
meteortesting:mocha@2.1.0
meteortesting:mocha-core@8.1.2
mikowals:batch-insert@1.3.0
minifier-css@1.6.4
minifier-js@2.8.0
minimongo@1.9.4
mobile-experience@1.1.1
mobile-status-bar@1.1.0
modern-browsers@0.1.10
modules@0.20.0
modules-runtime@0.13.1
mongo@1.16.10
mongo-decimal@0.1.3
mongo-dev-server@1.1.0
mongo-id@1.0.7
mongo-livedata@1.0.12
montiapm:agent@2.35.0
nikogosovd:multiple-uihooks@0.1.8
npm-bcrypt@0.9.3
npm-mongo@3.1.2
oauth@1.2.8
oauth2@1.2.1
observe-sequence@1.0.16
ongoworks:speakingurl@9.0.0
mongo-id@1.0.8
npm-mongo@4.17.2
oauth@2.2.1
oauth2@1.3.2
ordered-dict@1.1.0
percolate:migrations@0.9.8
promise@0.11.2
raix:eventemitter@0.1.3
random@1.1.0
rate-limit@1.0.9
reactive-dict@1.3.0
reactive-var@1.0.11
reload@1.3.0
ostrio:cookies@2.8.1
ostrio:files@2.3.3
patreon-oauth@0.1.0
peerlibrary:assert@0.3.0
peerlibrary:check-extension@0.7.0
peerlibrary:computed-field@0.10.0
peerlibrary:data-lookup@0.3.0
peerlibrary:extend-publish@0.6.0
peerlibrary:fiber-utils@0.10.0
peerlibrary:reactive-mongo@0.4.1
peerlibrary:reactive-publish@0.10.0
peerlibrary:server-autorun@0.8.0
peerlibrary:subscription-data@0.8.0
percolate:migrations@1.1.1
promise@0.12.2
raix:eventemitter@1.0.0
random@1.2.1
rate-limit@1.1.1
react-fast-refresh@0.2.8
reactive-dict@1.3.1
reactive-var@1.0.12
reload@1.3.1
retry@1.1.0
reywood:iron-router-ga@0.7.1
routepolicy@1.1.0
seba:minifiers-autoprefixer@1.1.2
service-configuration@1.0.11
session@1.2.0
routepolicy@1.1.1
seba:minifiers-autoprefixer@2.0.1
service-configuration@1.3.4
session@1.2.1
sha@1.0.9
shell-server@0.4.0
socket-stream-client@0.2.2
softwarerero:accounts-t9n@1.3.11
spacebars@1.0.15
spacebars-compiler@1.1.3
splendido:accounts-emails-field@1.2.0
splendido:accounts-meld@1.3.1
srp@1.0.12
templates:array@1.0.3
templating@1.3.2
templating-compiler@1.3.3
templating-runtime@1.3.2
templating-tools@1.1.2
tracker@1.2.0
ui@1.0.13
underscore@1.0.10
url@1.2.0
useraccounts:core@1.14.2
useraccounts:iron-routing@1.14.2
useraccounts:polymer@1.14.2
webapp@1.7.4
webapp-hashing@1.0.9
zimme:collection-behaviours@1.1.3
zimme:collection-softremovable@1.0.5
zodern:minifier-js@3.0.0
zodern:standard-minifier-js@3.0.0
shell-server@0.5.0
simple:json-routes@2.3.1
simple:rest@1.2.1
simple:rest-bearer-token-parser@1.1.1
simple:rest-json-error-handler@1.1.3
simple:rest-method-mixin@1.1.0
socket-stream-client@0.5.2
spacebars-compiler@1.3.2
standard-minifier-js@2.8.1
static-html@1.3.2
templating-tools@1.2.3
tmeasday:check-npm-versions@1.0.2
tracker@1.3.3
typescript@4.9.5
underscore@1.6.1
url@1.3.2
webapp@1.13.8
webapp-hashing@1.1.1
zer0th:meteor-vuetify-loader@0.1.41
zodern:fix-async-stubs@1.0.2
zodern:types@1.0.13

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@@ -1,7 +0,0 @@
Instances = new Mongo.Collection("instances");
Schemas.Instance = new SimpleSchema({
//an instance is a single flow of time all parties in an instance are in-sync time wise
});
Instances.attachSchema(Schemas.Instance);

View File

@@ -1,42 +0,0 @@
Parties = new Mongo.Collection("parties");
Schemas.Party = new SimpleSchema({
name: {
type: String,
defaultValue: "New Party",
trim: false,
optional: true,
},
characters: {
type: [String],
regEx: SimpleSchema.RegEx.Id,
index: 1,
defaultValue: [],
},
owner: {
type: String,
regEx: SimpleSchema.RegEx.Id,
},
});
Parties.attachSchema(Schemas.Party);
Parties.allow({
insert: function(userId, doc) {
return userId && doc.owner === userId;
},
update: function(userId, doc, fields, modifier) {
return userId && doc.owner === userId;
},
remove: function(userId, doc) {
return userId && doc.owner === userId;
},
fetch: ["owner"],
});
Parties.deny({
update: function(userId, docs, fields, modifier) {
// can't change owners
return _.contains(fields, "owner");
}
});

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@@ -1,40 +0,0 @@
Actions = new Mongo.Collection("actions");
/*
* Actions are given to a character by items and features
*/
Schemas.Action = new SimpleSchema({
charId: {
type: String,
regEx: SimpleSchema.RegEx.Id,
index: 1,
},
name: {
type: String,
optional: true,
trim: false,
},
description: {
type: String,
optional: true,
trim: false,
},
type: {
type: String,
allowedValues: ["action, bonus, reaction, free"],
defaultValue: "action",
},
//the immediate impact of doing this action (eg. -1 rages)
adjustments: {
type: [Schemas.Adjustment],
defaultValue: [],
},
});
Actions.attachSchema(Schemas.Action);
Actions.attachBehaviour("softRemovable");
makeChild(Actions);
Actions.allow(CHARACTER_SUBSCHEMA_ALLOW);
Actions.deny(CHARACTER_SUBSCHEMA_DENY);

View File

@@ -1,87 +0,0 @@
Attacks = new Mongo.Collection("attacks");
/*
* Attacks are given to a character by items and features
*/
Schemas.Attack = new SimpleSchema({
charId: {
type: String,
regEx: SimpleSchema.RegEx.Id,
index: 1,
},
name: {
type: String,
defaultValue: "New Attack",
optional: true,
trim: false,
},
details: {
type: String,
optional: true,
trim: false,
},
attackBonus: {
type: String,
defaultValue: "strengthMod + proficiencyBonus",
optional: true,
trim: false,
},
damage: {
type: String,
defaultValue: "1d8 + {strengthMod}",
optional: true,
trim: false,
},
damageType: {
type: String,
allowedValues: [
"bludgeoning",
"piercing",
"slashing",
"acid",
"cold",
"fire",
"force",
"lightning",
"necrotic",
"poison",
"psychic",
"radiant",
"thunder",
],
defaultValue: "slashing",
},
//the id of the feature, buff or item that created this effect
parent: {
type: Schemas.Parent
},
color: {
type: String,
allowedValues: _.pluck(colorOptions, "key"),
defaultValue: "q",
},
enabled: {
type: Boolean,
defaultValue: true,
},
});
Attacks.attachSchema(Schemas.Attack);
Attacks.attachBehaviour("softRemovable");
makeChild(Attacks, ["name", "enabled"]); //children of lots of things
Attacks.after.insert(function (userId, attack) {
//Check to see if this attack's parent is a spell, if so, mirror prepared state to enabled
if (attack.parent.collection === "Spells") {
var parentSpell = Spells.findOne(attack.parent.id);
if (parentSpell.prepared === "unprepared") {
Attacks.update(attack._id, {$set: {enabled: false}});
} else if (parentSpell.prepared === "prepared" || "always") {
Attacks.update(attack._id, {$set: {enabled: true}});
}
}
});
Attacks.allow(CHARACTER_SUBSCHEMA_ALLOW);
Attacks.deny(CHARACTER_SUBSCHEMA_DENY);

View File

@@ -1,101 +0,0 @@
Buffs = new Mongo.Collection("buffs");
Schemas.Buff = new SimpleSchema({
charId: {
type: String,
regEx: SimpleSchema.RegEx.Id,
index: 1,
},
name: {
type: String,
optional: true,
trim: false,
},
description: {
type: String,
optional: true,
trim: false,
},
enabled: {
type: Boolean,
defaultValue: true,
},
type: {
type: String,
allowedValues: [
"inate", //this should be "innate", but changing it could be problematic
"custom",
],
},
"lifeTime.total": {
type: Number,
defaultValue: 0, //0 is infinite
min: 0,
},
"lifeTime.spent": {
type: Number,
defaultValue: 0,
min: 0,
},
color: {
type: String,
allowedValues: _.pluck(colorOptions, "key"),
defaultValue: "q",
},
appliedBy: { //the charId of whoever applied the buff
type: String,
regEx: SimpleSchema.RegEx.Id,
},
appliedByDetails: {//the name and collection of the thing that applied the buff
type: Object,
optional: true,
},
"appliedByDetails.name": {
type: String,
},
"appliedByDetails.collection": {
type: String,
},
});
Buffs.attachSchema(Schemas.Buff);
Buffs.attachBehaviour("softRemovable");
makeParent(Buffs, ["name", "enabled"]); //parents of effects, attacks, proficiencies
Buffs.allow(CHARACTER_SUBSCHEMA_ALLOW);
Buffs.deny(CHARACTER_SUBSCHEMA_DENY);
Meteor.methods({
applyBuff: function(buffId, targetId){
if (!Meteor.call("canWriteCharacter", targetId)){
throw new Meteor.Error(
"Access denied",
"You do not have permission to buff this character"
);
}
let buff = CustomBuffs.findOne(buffId);
if (!buff) return;
var parentCol = Meteor.isClient ?
window[buff.parent.collection] : global[buff.parent.collection]
var parent = parentCol.findOne(buff.parent.id);
//insert new buff
newBuffId = Buffs.insert({
charId: targetId,
name: buff.name,
description: buff.description,
lifeTime: {total: buff.lifeTime.total},
type: "custom",
appliedBy: buff.charId,
appliedByDetails: {
name: parent && parent.name || "",
collection: buff.parent.collection,
},
});
Meteor.call("cloneChildren", buffId, {id: newBuffId, collection: "Buffs"})
}
})

View File

@@ -1,589 +0,0 @@
//set up the collection for characters
Characters = new Mongo.Collection("characters");
Schemas.Character = new SimpleSchema({
//strings
name: {type: String, defaultValue: "", trim: false, optional: true},
urlName: {type: String, defaultValue: "-", trim: false, optional: true},
alignment: {type: String, defaultValue: "", trim: false, optional: true},
gender: {type: String, defaultValue: "", trim: false, optional: true},
race: {type: String, defaultValue: "", trim: false, optional: true},
picture: {type: String, defaultValue: "", trim: true, optional: true},
description: {type: String, defaultValue: "", trim: false, optional: true},
personality: {type: String, defaultValue: "", trim: false, optional: true},
ideals: {type: String, defaultValue: "", trim: false, optional: true},
bonds: {type: String, defaultValue: "", trim: false, optional: true},
flaws: {type: String, defaultValue: "", trim: false, optional: true},
backstory: {type: String, defaultValue: "", trim: false, optional: true},
//attributes
//ability scores
strength: {type: Schemas.Attribute},
dexterity: {type: Schemas.Attribute},
constitution: {type: Schemas.Attribute},
intelligence: {type: Schemas.Attribute},
wisdom: {type: Schemas.Attribute},
charisma: {type: Schemas.Attribute},
//stats
hitPoints: {type: Schemas.Attribute},
tempHP: {type: Schemas.Attribute},
experience: {type: Schemas.Attribute},
proficiencyBonus: {type: Schemas.Attribute},
speed: {type: Schemas.Attribute},
weight: {type: Schemas.Attribute},
age: {type: Schemas.Attribute},
ageRate: {type: Schemas.Attribute},
armor: {type: Schemas.Attribute},
carryMultiplier: {type: Schemas.Attribute},
//resources
level1SpellSlots: {type: Schemas.Attribute},
level2SpellSlots: {type: Schemas.Attribute},
level3SpellSlots: {type: Schemas.Attribute},
level4SpellSlots: {type: Schemas.Attribute},
level5SpellSlots: {type: Schemas.Attribute},
level6SpellSlots: {type: Schemas.Attribute},
level7SpellSlots: {type: Schemas.Attribute},
level8SpellSlots: {type: Schemas.Attribute},
level9SpellSlots: {type: Schemas.Attribute},
ki: {type: Schemas.Attribute},
sorceryPoints: {type: Schemas.Attribute},
rages: {type: Schemas.Attribute},
superiorityDice: {type: Schemas.Attribute},
expertiseDice: {type: Schemas.Attribute},
//specific features
rageDamage: {type: Schemas.Attribute},
//hit dice
d6HitDice: {type: Schemas.Attribute},
d8HitDice: {type: Schemas.Attribute},
d10HitDice: {type: Schemas.Attribute},
d12HitDice: {type: Schemas.Attribute},
//vulnerabilities
acidMultiplier: {type: Schemas.Attribute},
bludgeoningMultiplier: {type: Schemas.Attribute},
coldMultiplier: {type: Schemas.Attribute},
fireMultiplier: {type: Schemas.Attribute},
forceMultiplier: {type: Schemas.Attribute},
lightningMultiplier: {type: Schemas.Attribute},
necroticMultiplier: {type: Schemas.Attribute},
piercingMultiplier: {type: Schemas.Attribute},
poisonMultiplier: {type: Schemas.Attribute},
psychicMultiplier: {type: Schemas.Attribute},
radiantMultiplier: {type: Schemas.Attribute},
slashingMultiplier: {type: Schemas.Attribute},
thunderMultiplier: {type: Schemas.Attribute},
//skills
//saves
strengthSave: {type: Schemas.Skill},
"strengthSave.ability": {type: String, defaultValue: "strength"},
dexteritySave: {type: Schemas.Skill},
"dexteritySave.ability": {type: String, defaultValue: "dexterity"},
constitutionSave:{type: Schemas.Skill},
"constitutionSave.ability": {type: String, defaultValue: "constitution"},
intelligenceSave:{type: Schemas.Skill},
"intelligenceSave.ability": {type: String, defaultValue: "intelligence"},
wisdomSave: {type: Schemas.Skill},
"wisdomSave.ability": {type: String, defaultValue: "wisdom"},
charismaSave: {type: Schemas.Skill},
"charismaSave.ability": {type: String, defaultValue: "charisma"},
//skill skills
acrobatics: {type: Schemas.Skill},
"acrobatics.ability": {type: String, defaultValue: "dexterity"},
animalHandling: {type: Schemas.Skill},
"animalHandling.ability": {type: String, defaultValue: "wisdom"},
arcana: {type: Schemas.Skill},
"arcana.ability": {type: String, defaultValue: "intelligence"},
athletics: {type: Schemas.Skill},
"athletics.ability": {type: String, defaultValue: "strength"},
deception: {type: Schemas.Skill},
"deception.ability": {type: String, defaultValue: "charisma"},
history: {type: Schemas.Skill},
"history.ability": {type: String, defaultValue: "intelligence"},
insight: {type: Schemas.Skill},
"insight.ability": {type: String, defaultValue: "wisdom"},
intimidation: {type: Schemas.Skill},
"intimidation.ability": {type: String, defaultValue: "charisma"},
investigation: {type: Schemas.Skill},
"investigation.ability": {type: String, defaultValue: "intelligence"},
medicine: {type: Schemas.Skill},
"medicine.ability": {type: String, defaultValue: "wisdom"},
nature: {type: Schemas.Skill},
"nature.ability": {type: String, defaultValue: "intelligence"},
perception: {type: Schemas.Skill},
"perception.ability": {type: String, defaultValue: "wisdom"},
performance: {type: Schemas.Skill},
"performance.ability": {type: String, defaultValue: "charisma"},
persuasion: {type: Schemas.Skill},
"persuasion.ability": {type: String, defaultValue: "charisma"},
religion: {type: Schemas.Skill},
"religion.ability": {type: String, defaultValue: "intelligence"},
sleightOfHand: {type: Schemas.Skill},
"sleightOfHand.ability": {type: String, defaultValue: "dexterity"},
stealth: {type: Schemas.Skill},
"stealth.ability": {type: String, defaultValue: "dexterity"},
survival: {type: Schemas.Skill},
"survival.ability": {type: String, defaultValue: "wisdom"},
//Mechanical Skills
initiative: {type: Schemas.Skill},
"initiative.ability": {type: String, defaultValue: "dexterity"},
dexterityArmor: {type: Schemas.Skill},
"dexterityArmor.ability": {type: String, defaultValue: "dexterity"},
//mechanics
deathSave: {type: Schemas.DeathSave},
//permissions
party: {type: String, regEx: SimpleSchema.RegEx.Id, optional: true},
owner: {type: String, regEx: SimpleSchema.RegEx.Id, index: 1},
readers: {type: [String], regEx: SimpleSchema.RegEx.Id, defaultValue: [], index: 1},
writers: {type: [String], regEx: SimpleSchema.RegEx.Id, defaultValue: [], index: 1},
color: {
type: String,
allowedValues: _.pluck(colorOptions, "key"),
defaultValue: "q",
},
//TODO add per-character settings
//how many experiences to load at a time in XP table
"settings.experiencesInc": {type: Number, defaultValue: 20},
//slowed down by carrying too much?
"settings.useVariantEncumbrance": {type: Boolean, defaultValue: false},
"settings.useStandardEncumbrance": {type: Boolean, defaultValue: true},
//hide spellcasting
"settings.hideSpellcasting": {type: Boolean, defaultValue: false},
//show to anyone with link
"settings.viewPermission": {
type: String,
defaultValue: "whitelist",
allowedValues: ["whitelist", "public"],
index: 1,
},
"settings.swapStatAndModifier": {type: Boolean, defaultValue: false},
"settings.exportFeatures": {type: Boolean, defaultValue: true},
"settings.exportAttacks": {type: Boolean, defaultValue: true},
"settings.exportDescription": {type: Boolean, defaultValue: true},
"settings.newUserExperience": {type: Boolean, optional: true},
});
Characters.attachSchema(Schemas.Character);
var attributeBase = preventLoop(function(charId, statName){
check(statName, String);
//if it's a damage multiplier, we treat it specially
if (_.contains(DAMAGE_MULTIPLIERS, statName)){
var invulnerabilityCount = Effects.find({
charId: charId,
stat: statName,
enabled: true,
operation: "mul",
value: 0,
}).count();
if (invulnerabilityCount) return 0;
var resistCount = Effects.find({
charId: charId,
stat: statName,
enabled: true,
operation: "mul",
value: 0.5,
}).count();
var vulnCount = Effects.find({
charId: charId,
stat: statName,
enabled: true,
operation: "mul",
value: 2,
}).count();
if (!resistCount && !vulnCount){
return 1;
} else if (resistCount && !vulnCount){
return 0.5;
} else if (!resistCount && vulnCount){
return 2;
} else {
return 1;
}
}
var value;
var base = 0;
var add = 0;
var mul = 1;
var min = Number.NEGATIVE_INFINITY;
var max = Number.POSITIVE_INFINITY;
Effects.find({
charId: charId,
stat: statName,
enabled: true,
operation: {$in: ["base", "add", "mul", "min", "max"]},
}).forEach(function(effect) {
value = evaluateEffect(charId, effect);
if (effect.operation === "base"){
if (value > base) base = value;
} else if (effect.operation === "add"){
add += value;
} else if (effect.operation === "mul"){
mul *= value;
} else if (effect.operation === "min"){
if (value > min) min = value;
} else if (effect.operation === "max"){
if (value < max) max = value;
}
});
var result = (base + add) * mul;
if (result < min) result = min;
if (result > max) result = max;
// Don't round carry multiplier
if (statName === "carryMultiplier"){
return result;
}
return Math.floor(result);
});
if (Meteor.isClient) {
Template.registerHelper("characterCalculate", function(func, charId, input) {
try {
return Characters.calculate[func](charId, input);
} catch (e){
if (!Characters.calculate[func]){
throw new Error(func + "is not a function name");
} else {
throw e;
}
}
});
}
//create a local memoize with a argument concatenating hash function
var memoize = function(f) {
if (Meteor.isServer) return f;
return Tracker.memoize(f, function() {
return _.reduce(arguments, function(memo, arg) {
return memo + arg;
}, "");
});
};
//memoize funcitons that have finds and slow loops
Characters.calculate = {
getField: function(charId, fieldName) {
var fieldSelector = {};
fieldSelector[fieldName] = 1;
var char = Characters.findOne(charId, {fields: fieldSelector});
if (!char) return;
var field = char[fieldName];
if (field === undefined){
throw new Meteor.Error(
"getField failed",
"getField could not find field " +
fieldName +
" in character " +
char._id
);
}
return field;
},
fieldValue: function(charId, fieldName) {
if (!Schemas.Character.schema(fieldName)){
throw new Meteor.Error(
"Field not found",
"Character's schema does not contain a field called: " + fieldName
);
}
//duck typing to get the right value function
//.ability implies skill
if (Schemas.Character.schema(fieldName + ".ability")){
return Characters.calculate.skillMod(charId, fieldName);
}
//adjustment implies attribute
if (Schemas.Character.schema(fieldName + ".adjustment")){
return Characters.calculate.attributeValue(charId, fieldName);
}
//fall back to just returning the field itself
return Characters.calculate.getField(charId, fieldName);
},
attributeValue: memoize(function(charId, attributeName){
var attribute = Characters.calculate.getField(charId, attributeName);
if (!attribute) return;
//base value
var value = Characters.calculate.attributeBase(charId, attributeName);
//plus adjustment
value += attribute.adjustment;
return value;
}),
attributeBase: memoize(function(charId, attributeName){
return attributeBase(charId, attributeName);
}),
skillMod: memoize(preventLoop(function(charId, skillName){
var skill = Characters.calculate.getField(charId, skillName);
if (!skill) return;
//get the final value of the ability score
var ability = Characters.calculate.attributeValue(charId, skill.ability);
//base modifier
var mod = +getMod(ability);
//multiply proficiency bonus by largest value in proficiency array
var prof = Characters.calculate.proficiency(charId, skillName);
//add multiplied proficiency bonus to modifier
mod += prof * Characters.calculate.attributeValue(charId, "proficiencyBonus");
//apply all effects
var value;
var add = 0;
var mul = 1;
var min = Number.NEGATIVE_INFINITY;
var max = Number.POSITIVE_INFINITY;
Effects.find({
charId: charId,
stat: skillName,
enabled: true,
operation: {$in: ["base", "add", "mul", "min", "max"]},
}).forEach(function(effect) {
value = evaluateEffect(charId, effect);
if (effect.operation === "add"){
add += value;
} else if (effect.operation === "mul"){
mul *= value;
} else if (effect.operation === "min"){
if (value > min) min = value;
} else if (effect.operation === "max"){
if (value < max) max = value;
}
});
var result = (mod + add) * mul;
if (result < min) result = min;
if (result > max) result = max;
return Math.floor(result);
})),
proficiency: memoize(function(charId, skillName){
//return largest value in proficiency array
var prof = Proficiencies.findOne(
{charId: charId, name: skillName, enabled: true},
{sort: {value: -1}}
);
return prof && prof.value || 0;
}),
passiveSkill: memoize(function(charId, skillName){
var mod = +Characters.calculate.skillMod(charId, skillName);
var value = 10 + mod;
Effects.find(
{charId: charId, stat: skillName, enabled: true, operation: "passiveAdd"}
).forEach(function(effect){
value += evaluateEffect(charId, effect);
});
var advantage = Characters.calculate.advantage(charId, skillName);
value += 5 * advantage;
return Math.floor(value);
}),
advantage: memoize(function(charId, skillName){
var advantage = Effects.find(
{charId: charId, stat: skillName, enabled: true, operation: "advantage"}
).count();
var disadvantage = Effects.find(
{charId: charId, stat: skillName, enabled: true, operation: "disadvantage"}
).count();
if (advantage && !disadvantage) return 1;
if (disadvantage && !advantage) return -1;
return 0;
}),
abilityMod: function(charId, attribute){
return getMod(
Characters.calculate.attributeValue(charId, attribute)
);
},
passiveAbility: function(charId, attribute){
var mod = +getMod(Characters.calculate.attributeValue(charId, attribute));
return 10 + mod;
},
xpLevel: function(charId){
var xp = Characters.calculate.experience(charId);
for (var i = 0; i < 19; i++){
if (xp < XP_TABLE[i]){
return i;
}
}
if (xp > 355000) return 20;
return 0;
},
level: memoize(function(charId){
var level = 0;
Classes.find({charId: charId}).forEach(function(cls){
level += cls.level;
});
return level;
}),
experience: memoize(function(charId){
var xp = 0;
Experiences.find(
{charId: charId},
{fields: {value: 1}}
).forEach(function(e){
xp += e.value;
});
return xp;
}),
};
var deprecated = function() {
//var err = new Error("this function has been deprecated");
var name = "";
if (Template.instance()){
name = Template.instance().view.name;
}
var logString = "this function has been deprecated \n";
if (name){
logString += "View: " + name + "\n\n";
}
//logString += err.stack + "\n\n---------------------\n\n";
console.log(logString);
};
//functions and calculated values.
//These functions can only rely on this._id since no other
//field is likely to be attached to all returned characters
Characters.helpers({
//returns the value stored in the field requested
//will set up dependencies on just that field
getField : function(fieldName){
deprecated();
return Characters.calculate.getField(this._id, fieldName);
},
//returns the value of a field
fieldValue : function(fieldName){
deprecated();
return Characters.calculate.fieldValue(this._id, fieldName);
},
attributeValue: function(attributeName){
deprecated();
return Characters.calculate.attributeValue(this._id, attributeName);
},
attributeBase: function(attributeName){
deprecated();
return Characters.calculate.attributeBase(this._id, attributeName);
},
skillMod: function(skillName){
deprecated();
return Characters.calculate.skillMod(this._id, skillName);
},
proficiency: function(skillName){
deprecated();
return Characters.calculate.proficiency(this._id, skillName);
},
passiveSkill: function(skillName){
deprecated();
return Characters.calculate.passiveSkill(this._id, skillName);
},
advantage: function(skillName){
deprecated();
return Characters.calculate.advantage(this._id, skillName);
},
abilityMod: function(attribute){
deprecated();
return Characters.calculate.abilityMod(this._id, attribute);
},
passiveAbility: function(attribute){
deprecated();
return Characters.calculate.passiveAbility(this._id, attribute);
},
xpLevel: function(){
deprecated();
return Characters.calculate.xpLevel(this._id);
},
level: function(){
deprecated();
return Characters.calculate.level(this._id);
},
experience: function(){
deprecated();
return Characters.calculate.experience(this._id);
},
});
//clean up all data related to that character before removing it
if (Meteor.isServer){
Characters.after.remove(function(userId, character) {
Actions .remove({charId: character._id});
Attacks .remove({charId: character._id});
Buffs .remove({charId: character._id});
Classes .remove({charId: character._id});
CustomBuffs .remove({charId: character._id});
Effects .remove({charId: character._id});
Experiences .remove({charId: character._id});
Features .remove({charId: character._id});
Notes .remove({charId: character._id});
Proficiencies .remove({charId: character._id});
SpellLists .remove({charId: character._id});
Items .remove({charId: character._id});
Containers .remove({charId: character._id});
});
Characters.after.update(function(userId, doc, fieldNames, modifier, options) {
if (_.contains(fieldNames, "name")){
var urlName = getSlug(doc.name, {maintainCase: true}) || "-";
Characters.update(doc._id, {$set: {urlName}});
}
});
Characters.before.insert(function(userId, doc) {
doc.urlName = getSlug(doc.name, {maintainCase: true}) || "-";
// The first character a user creates should have the new user experience
if (!Characters.find({owner: userId}).count()){
doc.settings.newUserExperience = true;
}
});
}
Characters.allow({
insert: function(userId, doc) {
// the user must be logged in, and the document must be owned by the user
return (userId && doc.owner === userId);
},
update: function(userId, doc, fields, modifier) {
// can only change documents you have write access to
return doc.owner === userId ||
_.contains(doc.writers, userId);
},
remove: function(userId, doc) {
// can only remove your own documents
return doc.owner === userId;
},
fetch: ["owner", "writers"],
});
Characters.deny({
update: function(userId, doc, fields, modifier) {
// can't change owners unless you are the current owner
return _.contains(fields, "owner") && doc.owner !== userId;
}
});

View File

@@ -1,32 +0,0 @@
Classes = new Mongo.Collection("classes");
Schemas.Class = new SimpleSchema({
charId: {type: String, regEx: SimpleSchema.RegEx.Id, index: 1},
name: {type: String, optional: true, trim: false},
level: {type: Number},
createdAt: {
type: Date,
autoValue: function() {
if (this.isInsert) {
return new Date();
} else if (this.isUpsert) {
return {$setOnInsert: new Date()};
} else {
this.unset();
}
},
},
color: {
type: String,
allowedValues: _.pluck(colorOptions, "key"),
defaultValue: "q",
},
});
Classes.attachSchema(Schemas.Class);
Classes.attachBehaviour("softRemovable");
makeParent(Classes, "name"); //parents of effects and attacks
Classes.allow(CHARACTER_SUBSCHEMA_ALLOW);
Classes.deny(CHARACTER_SUBSCHEMA_DENY);

View File

@@ -1,42 +0,0 @@
Conditions = new Mongo.Collection("conditions");
Schemas.Conditions = new SimpleSchema({
charId: {
type: String,
regEx: SimpleSchema.RegEx.Id,
index: 1,
},
name: {
type: String,
optional: true,
trim: false,
},
description: {
type: String,
optional: true,
trim: false,
},
"lifeTime.total": {
type: Number,
defaultValue: 0, //0 is infinite
min: 0,
},
"lifeTime.spent": {
type: Number,
defaultValue: 0,
min: 0,
},
color: {
type: String,
allowedValues: _.pluck(colorOptions, "key"),
defaultValue: "q",
},
});
Conditions.attachSchema(Schemas.Conditions);
Conditions.attachBehaviour("softRemovable");
makeParent(Conditions, ["name"]); //parents of effects, attacks, proficiencies
Conditions.allow(CHARACTER_SUBSCHEMA_ALLOW);
Conditions.deny(CHARACTER_SUBSCHEMA_DENY);

View File

@@ -1,53 +0,0 @@
CustomBuffs = new Mongo.Collection("customBuffs");
Schemas.CustomBuff = new SimpleSchema({
charId: {
type: String,
regEx: SimpleSchema.RegEx.Id,
index: 1,
},
name: {
type: String,
optional: true,
trim: false,
},
description: {
type: String,
optional: true,
trim: false,
},
target: {
type: String,
allowedValues: [
"self",
"others",
"both"
],
defaultValue: "self",
},
enabled: {
type: Boolean,
autoValue: function(){
return false;
//enabled is ALWAYS false on these, so that its children are also not enabled, so that the buff templates have no effects.
},
},
"lifeTime.total": {
type: Number,
defaultValue: 0, //0 is infinite
min: 0,
},
//the id of the feature, buff or item that creates this buff
parent: {
type: Schemas.Parent,
},
});
CustomBuffs.attachSchema(Schemas.CustomBuff);
CustomBuffs.attachBehaviour("softRemovable");
makeParent(CustomBuffs, ["name", "enabled"]); //parents of effects, attacks, proficiencies. Since this represents a template, "enabled" is always false.
makeChild(CustomBuffs); //children of lots of things
CustomBuffs.allow(CHARACTER_SUBSCHEMA_ALLOW);
CustomBuffs.deny(CHARACTER_SUBSCHEMA_DENY);

View File

@@ -1,132 +0,0 @@
Effects = new Mongo.Collection("effects");
/*
* Effects are reason-value attached to skills and abilities
* that modify their final value or presentation in some way
*/
Schemas.Effect = new SimpleSchema({
charId: {
type: String,
regEx: SimpleSchema.RegEx.Id,
index: 1,
},
name: {
type: String,
optional: true, //TODO make necessary if there is no owner
trim: false,
},
operation: {
type: String,
defaultValue: "add",
allowedValues: [
"base",
"proficiency",
"add",
"mul",
"min",
"max",
"advantage",
"disadvantage",
"passiveAdd",
"fail",
"conditional",
],
},
value: {
type: Number,
decimal: true,
optional: true,
},
calculation: {
type: String,
optional: true,
trim: false,
},
//the thing that created this effect
parent: {
type: Schemas.Parent
},
//which stat the effect is applied to
stat: {
type: String,
optional: true,
},
enabled: {
type: Boolean,
defaultValue: true,
},
});
Effects.attachSchema(Schemas.Effect);
Effects.attachBehaviour("softRemovable");
makeChild(Effects, ["enabled"]); //children of lots of things
Effects.allow(CHARACTER_SUBSCHEMA_ALLOW);
Effects.deny(CHARACTER_SUBSCHEMA_DENY);
//give characters default character effects
Characters.after.insert(function(userId, char) {
if (Meteor.isServer) {
Effects.insert({
charId: char._id,
name: "Constitution modifier for each level",
stat: "hitPoints",
operation: "add",
calculation: "level * constitutionMod",
parent: {
id: char._id,
collection: "Characters",
group: "Inate",
},
});
Effects.insert({
charId: char._id,
name: "Proficiency bonus by level",
stat: "proficiencyBonus",
operation: "add",
calculation: "floor(level / 4 + 1.75)",
parent: {
id: char._id,
collection: "Characters",
group: "Inate",
},
});
Effects.insert({
charId: char._id,
name: "Dexterity Armor Bonus",
stat: "armor",
operation: "add",
calculation: "dexterityArmor",
parent: {
id: char._id,
collection: "Characters",
group: "Inate",
},
});
Effects.insert({
charId: char._id,
name: "Natural Armor",
stat: "armor",
operation: "base",
value: 10,
parent: {
id: char._id,
collection: "Characters",
group: "Inate",
},
});
Effects.insert({
charId: char._id,
name: "Natural Carrying Capacity",
stat: "carryMultiplier",
operation: "base",
value: "1",
parent: {
id: char._id,
collection: "Characters",
group: "Inate",
},
});
}
});

View File

@@ -1,27 +0,0 @@
Experiences = new Mongo.Collection("experience");
Schemas.Experience = new SimpleSchema({
charId: {type: String, regEx: SimpleSchema.RegEx.Id, index: 1},
name: {type: String, optional: true, trim: false, defaultValue: "New Experience"},
description: {type: String, optional: true, trim: false},
value: {type: Number, defaultValue: 0},
dateAdded: {
type: Date,
autoValue: function() {
if (this.isInsert) {
return new Date();
} else if (this.isUpsert) {
return {$setOnInsert: new Date()};
} else {
this.unset();
}
},
},
});
Experiences.attachSchema(Schemas.Experience);
Experiences.attachBehaviour("softRemovable");
Experiences.allow(CHARACTER_SUBSCHEMA_ALLOW);
Experiences.deny(CHARACTER_SUBSCHEMA_DENY);

View File

@@ -1,115 +0,0 @@
Features = new Mongo.Collection("features");
Schemas.Feature = new SimpleSchema({
charId: {type: String, regEx: SimpleSchema.RegEx.Id, index: 1},
name: {type: String, optional: true, trim: false},
description: {type: String, optional: true, trim: false},
uses: {type: String, optional: true, trim: false},
used: {type: Number, defaultValue: 0},
reset: {
type: String,
allowedValues: ["manual", "longRest", "shortRest"],
defaultValue: "manual",
},
enabled: {type: Boolean, defaultValue: true},
alwaysEnabled:{type: Boolean, defaultValue: true},
color: {type: String,
allowedValues: _.pluck(colorOptions, "key"),
defaultValue: "q",
},
});
Features.attachSchema(Schemas.Feature);
Features.helpers({
usesLeft: function(){
return evaluate(this.charId, this.uses) - this.used;
},
usesValue: function(){
return evaluate(this.charId, this.uses);
},
});
Features.attachBehaviour("softRemovable");
makeParent(Features, ["name", "enabled"]); //parents of effects and attacks
Features.allow(CHARACTER_SUBSCHEMA_ALLOW);
Features.deny(CHARACTER_SUBSCHEMA_DENY);
//give characters default feature of base ability scores of 10
Characters.after.insert(function(userId, char) {
if (Meteor.isServer){
var featureId = Features.insert({
name: "Base Ability Scores",
charId: char._id,
enabled: true,
alwaysEnabled: true,
});
Effects.insert({
stat: "strength",
charId: char._id,
parent: {
id: featureId,
collection: "Features",
},
operation: "base",
value: 10,
enabled: true,
});
Effects.insert({
stat: "dexterity",
charId: char._id,
parent: {
id: featureId,
collection: "Features",
},
operation: "base",
value: 10,
enabled: true,
});
Effects.insert({
stat: "constitution",
charId: char._id,
parent: {
id: featureId,
collection: "Features",
},
operation: "base",
value: 10,
enabled: true,
});
Effects.insert({
stat: "intelligence",
charId: char._id,
parent: {
id: featureId,
collection: "Features",
},
operation: "base",
value: 10,
enabled: true,
});
Effects.insert({
stat: "wisdom",
charId: char._id,
parent: {
id: featureId,
collection: "Features",
},
operation: "base",
value: 10,
enabled: true,
});
Effects.insert({
stat: "charisma",
charId: char._id,
parent: {
id: featureId,
collection: "Features",
},
operation: "base",
value: 10,
enabled: true,
});
}
});

View File

@@ -1,19 +0,0 @@
Notes = new Mongo.Collection("notes");
Schemas.Note = new SimpleSchema({
charId: {type: String, regEx: SimpleSchema.RegEx.Id, index: 1},
name: {type: String, optional: true, trim: false},
description: {type: String, optional: true, trim: false},
color: {
type: String,
allowedValues:_.pluck(colorOptions, "key"),
defaultValue: "q",
},
});
Notes.attachSchema(Schemas.Note);
Notes.attachBehaviour("softRemovable");
Notes.allow(CHARACTER_SUBSCHEMA_ALLOW);
Notes.deny(CHARACTER_SUBSCHEMA_DENY);

View File

@@ -1,37 +0,0 @@
Proficiencies = new Mongo.Collection("proficiencies");
Schemas.Proficiency = new SimpleSchema({
charId: {
type: String,
regEx: SimpleSchema.RegEx.Id,
index: 1,
},
name: {
type: String,
trim: false,
optional: true,
},
value: {
type: Number,
allowedValues: [0, 0.5, 1, 2],
defaultValue: 1,
decimal: true,
},
type: {
type: String,
allowedValues: ["skill", "save", "weapon", "armor", "tool", "language"],
defaultValue: "skill",
},
enabled: {
type: Boolean,
defaultValue: true,
},
});
Proficiencies.attachSchema(Schemas.Proficiency);
Proficiencies.attachBehaviour("softRemovable");
makeChild(Proficiencies, ["enabled"]);
Proficiencies.allow(CHARACTER_SUBSCHEMA_ALLOW);
Proficiencies.deny(CHARACTER_SUBSCHEMA_DENY);

View File

@@ -1,37 +0,0 @@
SpellLists = new Mongo.Collection("spellLists");
Schemas.SpellLists = new SimpleSchema({
charId: {type: String, regEx: SimpleSchema.RegEx.Id, index: 1},
name: {type: String, optional: true, trim: false},
description: {type: String, optional: true, trim: false},
saveDC: {type: String, optional: true, trim: false},
attackBonus: {type: String, optional: true, trim: false},
maxPrepared: {type: String, optional: true, trim: false},
color: {
type: String,
allowedValues: _.pluck(colorOptions, "key"),
defaultValue: "q",
},
"settings.showUnprepared": {type: Boolean, defaultValue: true},
});
SpellLists.attachSchema(Schemas.SpellLists);
SpellLists.helpers({
numPrepared: function(){
var num = 0;
Spells.find(
{charId: this.charId, listId: this._id, prepared: 1},
{fields: {prepareCost: 1}}
).forEach(function(spell){
num += spell.prepareCost;
});
return num;
}
});
SpellLists.attachBehaviour("softRemovable");
makeParent(SpellLists); //parents of spells
SpellLists.allow(CHARACTER_SUBSCHEMA_ALLOW);
SpellLists.deny(CHARACTER_SUBSCHEMA_DENY);

View File

@@ -1,252 +0,0 @@
Spells = new Mongo.Collection("spells");
Schemas.Spell = new SimpleSchema({
charId: {type: String, regEx: SimpleSchema.RegEx.Id, index: 1},
prepared: {
type: String,
defaultValue: "prepared",
allowedValues: ["prepared", "unprepared", "always"],
},
name: {
type: String,
optional: true,
trim: false,
defaultValue: "New Spell",
},
description: {
type: String,
optional: true,
trim: false,
},
castingTime: {
type: String,
optional: true,
defaultValue: "action",
trim: false,
},
range: {
type: String,
optional: true,
trim: false,
},
duration: {
type: String,
optional: true,
trim: false,
defaultValue: "Instantaneous",
},
"components.verbal": {type: Boolean, defaultValue: false},
"components.somatic": {type: Boolean, defaultValue: false},
"components.concentration": {type: Boolean, defaultValue: false},
"components.material": {type: String, optional: true},
ritual: {
type: Boolean,
defaultValue: false,
},
level: {
type: Number,
defaultValue: 1,
},
school: {
type: String,
defaultValue: "Abjuration",
allowedValues: magicSchools,
},
color: {
type: String,
allowedValues: _.pluck(colorOptions, "key"),
defaultValue: "q",
},
});
Spells.attachSchema(Schemas.Spell);
Spells.attachBehaviour("softRemovable");
makeChild(Spells); //children of spell lists
makeParent(Spells, ["name", "enabled"]); //parents of attacks
Spells.after.update(function (userId, spell, fieldNames) {
//Update prepared state of spell and child attacks to be enabled or not
if (_.contains(fieldNames, "prepared")) {
var childAttacks = Attacks.find({"parent.id": spell._id}).fetch();
if (spell.prepared === "unprepared") {
_.each(childAttacks, function(attack){
Attacks.update(attack._id, {$set: {enabled: false}});
});
} else if (spell.prepared === "prepared" || "always") {
_.each(childAttacks, function(attack){
Attacks.update(attack._id, {$set: {enabled: true}});
});
}
}
});
Spells.allow(CHARACTER_SUBSCHEMA_ALLOW);
Spells.deny(CHARACTER_SUBSCHEMA_DENY);
var checkMovePermission = function(spellId, parent, destinationOnly) {
var spell = Spells.findOne(spellId);
if (!spell)
throw new Meteor.Error("No such spell",
"An spell could not be found to move");
//handle permissions
var permission;
if (!destinationOnly) { //if we're not modifying the origin, only the destination
permission = Meteor.call("canWriteCharacter", spell.charId);
if (!permission){
throw new Meteor.Error("Access denied",
"Not permitted to move spells from this character");
}
}
if (parent.collection === "Characters"){
permission = Meteor.call("canWriteCharacter", parent.id);
if (!permission){
throw new Meteor.Error("Access denied",
"Not permitted to move spells to this character");
}
} else {
var parentCollectionObject = global[parent.collection];
var parentObject = null;
if (parentCollectionObject)
parentObject = parentCollectionObject.findOne(
parent.id, {fields: {_id: 1, charId: 1}}
);
if (!parentObject) throw new Meteor.Error(
"Invalid parent",
"The destination parent " + parent.id +
" does not exist in the collection " + parent.collection
);
if (parentObject.charId){
permission = Meteor.call("canWriteCharacter", parentObject.charId);
if (!permission){
throw new Meteor.Error("Access denied",
"Not permitted to move spells to this character");
}
}
}
};
var moveSpell = function(spellId, targetCollection, targetId) {
var spell = Spells.findOne(spellId);
if (!spell) return;
targetCollection = targetCollection || spell.parent.collection;
targetId = targetId || spell.parent.id;
if (Meteor.isServer) {
checkMovePermission(spellId, {collection: targetCollection, id: targetId}, false);
}
if (targetCollection == "Characters") { //then we are copying the spell to a different character.
targetList = SpellLists.findOne({"charId": targetId});
targetListId = targetList && targetList._id;
if (!targetListId) {
targetListId = SpellLists.insert({ //create a spell list if we don't already have one
name: "New SpellList",
charId: targetId,
saveDC: "8 + intelligenceMod + proficiencyBonus",
attackBonus: "intelligenceMod + proficiencyBonus",
});
}
Spells.update(
spellId,
{$set: {
charId: targetId,
"parent.collection": "SpellLists",
"parent.id": targetListId,
}}
);
}
else { //we are moving the spell within the same character
//update the spell provided the update will actually change something
if (
spell.parent.collection !== targetCollection ||
spell.parent.id !== targetId
){
Spells.update(
spellId,
{$set: {
"parent.collection": targetCollection,
"parent.id": targetId,
}}
);
}
}
};
var copySpell = function(spellId, targetCollection, targetId) {
var spell = Spells.findOne(spellId);
if (!spell) return;
targetCollection = targetCollection || spell.parent.collection;
targetId = targetId || spell.parent.id;
if (Meteor.isServer) {
checkMovePermission(spellId, {collection: targetCollection, id: targetId}, true); //we're only reading from the source character
}
if (targetCollection == "Characters") { //then we are copying the spell to a different character.
targetList = SpellLists.findOne({"charId": targetId});
targetListId = targetList && targetList._id;
if (!targetListId) {
targetListId = SpellLists.insert({ //create a spell list if we don't already have one
name: "New SpellList",
charId: targetId,
saveDC: "8 + intelligenceMod + proficiencyBonus",
attackBonus: "intelligenceMod + proficiencyBonus",
});
}
newSpell = _.clone(spell);
delete newSpell._id;
newSpellId = Spells.insert(newSpell); //add a new copy of the spell
Spells.update(
newSpellId,
{$set: {
charId: targetId,
"parent.collection": "SpellLists",
"parent.id": targetListId,
}}
);
}
else { //else we are copying the spell within the same character
newSpell = _.clone(spell);
delete newSpell._id;
newSpellId = Spells.insert(newSpell); //add a new copy of the spell
Spells.update(
newSpellId,
{$set: {
"parent.collection": targetCollection,
"parent.id": targetId,
}}
);
}
};
Meteor.methods({
moveSpellToList: function(spellId, spellListId) {
check(spellId, String);
check(spellListId, String);
moveSpell(spellId, "SpellLists", spellListId);
},
copySpellToList: function(spellId, spellListId) {
check(spellId, String);
check(spellListId, String);
copySpell(spellId, "SpellLists", spellListId);
},
moveSpellToCharacter: function(spellId, charId) {
check(spellId, String);
check(charId, String);
moveSpell(spellId, "Characters", charId);
},
copySpellToCharacter: function(spellId, charId) {
check(spellId, String);
check(charId, String);
copySpell(spellId, "Characters", charId);
},
});

View File

@@ -1,21 +0,0 @@
/*
* Adjustments make instantaneous changes to the value of some attribute
* Damage, healing and resource cost/recovery are all adjustments
*/
Schemas.Adjustment = new SimpleSchema({
//which stat the adjustment is applied to
stat: {
type: String,
optional: true,
},
//the value added to the stat
value: {
type: Number,
decimal: true,
optional: true,
},
calculation: {
type: String,
optional: true,
},
});

View File

@@ -1,13 +0,0 @@
Schemas.Attribute = new SimpleSchema({
//the temporary shift of the attribute
//should be zero after reset
adjustment: {
type: Number,
defaultValue: 0,
},
reset: {
type: String,
defaultValue: "longRest",
allowedValues: ["longRest", "shortRest"],
},
});

View File

@@ -1,22 +0,0 @@
Schemas.DeathSave = new SimpleSchema({
pass: {
type: Number,
min: 0,
max: 3,
defaultValue: 0,
},
fail: {
type: Number,
min: 0,
max: 3,
defaultValue: 0,
},
canDeathSave: {
type: Boolean,
defaultValue: true,
},
stable: {
type: Boolean,
defaultValue: false,
},
});

View File

@@ -1,4 +0,0 @@
Schemas.Skill = new SimpleSchema({
//attribute name that this skill used as base mod for roll
ability: {type: String, defaultValue: ""},
});

View File

@@ -1,41 +0,0 @@
TemporaryHitPoints = new Mongo.Collection("temporaryHitPoints");
Schemas.TemporaryHitPoints = new SimpleSchema({
charId: {type: String, regEx: SimpleSchema.RegEx.Id, index: 1},
name: {type: String, optional: true},
maximum: {type: Number, defaultValue: 0, min: 0, max: 500},
used: {type: Number, defaultValue: 0, min: 0, max: 500},
deleteOnZero:{type: Boolean, defaultValue: false},
dateAdded: {
type: Date,
autoValue: function() {
if (this.isInsert) {
return new Date();
} else if (this.isUpsert) {
return {$setOnInsert: new Date()};
} else {
this.unset();
}
},
},
});
TemporaryHitPoints.attachSchema(Schemas.TemporaryHitPoints);
TemporaryHitPoints.helpers({
left: function(){
return this.maximum - this.used;
}
});
//remove the temporary hit points when they hit zero
TemporaryHitPoints.after.update(
function(userId, thp, fieldNames, modifier, options){
if (thp.used >= thp.maximum && thp.deleteOnZero){
TemporaryHitPoints.remove(thp._id);
}
}, {fetchPrevious: false}
);
TemporaryHitPoints.allow(CHARACTER_SUBSCHEMA_ALLOW);
TemporaryHitPoints.deny(CHARACTER_SUBSCHEMA_DENY);

View File

@@ -1,56 +0,0 @@
//set up the collection for containers
Containers = new Mongo.Collection("containers");
Schemas.Container = new SimpleSchema({
name: {type: String, optional: true, trim: false},
charId: {type: String, regEx: SimpleSchema.RegEx.Id, index: 1},
isCarried: {type: Boolean},
weight: {type: Number, min: 0, defaultValue: 0, decimal: true},
value: {type: Number, min: 0, defaultValue: 0, decimal: true},
description:{type: String, optional: true, trim: false},
color: {
type: String,
allowedValues: _.pluck(colorOptions, "key"),
defaultValue: "q",
},
});
Containers.attachSchema(Schemas.Container);
Containers.helpers({
contentsValue: function(){
var value = 0;
Items.find(
{"parent.id": this._id},
{fields: {quantity: 1, value: 1}}
).forEach(function(item){
value += item.totalValue();
});
return value;
},
totalValue: function(){
return this.contentsValue() + this.value;
},
contentsWeight: function(){
var weight = 0;
Items.find(
{"parent.id": this._id},
{fields: {quantity: 1, weight: 1}}
).forEach(function(item){
weight += item.totalWeight();
});
return weight;
},
totalWeight: function(){
return this.contentsWeight() + this.weight;
},
moveToCharacter: function(characterId){
if (this.charId === characterId) return;
Items.update(this._id, {$set: {charId: characterId}});
},
});
Containers.attachBehaviour("softRemovable");
makeParent(Containers); //parents of items
Containers.allow(CHARACTER_SUBSCHEMA_ALLOW);

View File

@@ -1,268 +0,0 @@
Items = new Mongo.Collection("items");
Schemas.Item = new SimpleSchema({
name: {type: String, optional: true, trim: false, defaultValue: "New Item"},
plural: {type: String, optional: true, trim: false},
description:{type: String, optional: true, trim: false},
charId: {type: String, regEx: SimpleSchema.RegEx.Id, index: 1}, //id of owner
quantity: {type: Number, min: 0, defaultValue: 1},
weight: {type: Number, min: 0, defaultValue: 0, decimal: true},
value: {type: Number, min: 0, defaultValue: 0, decimal: true},
enabled: {type: Boolean, defaultValue: false},
requiresAttunement: {type: Boolean, defaultValue: false},
"settings.showIncrement": {type: Boolean, defaultValue: false},
color: {
type: String,
allowedValues: _.pluck(colorOptions, "key"),
defaultValue: "q",
},
});
Items.attachSchema(Schemas.Item);
var checkMovePermission = function(itemId, parent) {
var item = Items.findOne(itemId);
if (!item)
throw new Meteor.Error("No such item",
"An item could not be found to move");
//handle permissions
var permission = Meteor.call("canWriteCharacter", item.charId);
if (!permission){
throw new Meteor.Error("Access denied",
"Not permitted to move items from this character");
}
if (parent.collection === "Characters"){
permission = Meteor.call("canWriteCharacter", parent.id);
if (!permission){
throw new Meteor.Error("Access denied",
"Not permitted to move items to this character");
}
} else {
var parentCollectionObject = global[parent.collection];
var parentObject = null;
if (parentCollectionObject)
parentObject = parentCollectionObject.findOne(
parent.id, {fields: {_id: 1, charId: 1}}
);
if (!parentObject) throw new Meteor.Error(
"Invalid parent",
"The destination parent " + parent.id +
" does not exist in the collection " + parent.collection
);
if (parentObject.charId){
permission = Meteor.call("canWriteCharacter", parentObject.charId);
if (!permission){
throw new Meteor.Error("Access denied",
"Not permitted to move items to this character");
}
}
}
};
var moveItem = function(itemId, enable, parentCollection, parentId) {
var item = Items.findOne(itemId);
if (!item) return;
parentCollection = parentCollection || item.parent.collection;
parentId = parentId || item.parent.id;
if (Meteor.isServer) {
checkMovePermission(itemId, {collection: parentCollection, id: parentId});
}
//update the item provided the update will actually change something
if (
item.parent.collection !== parentCollection ||
item.parent.id !== parentId ||
item.enabled !== enable
){
Items.update(
itemId,
{$set: {
"parent.collection": parentCollection,
"parent.id": parentId,
enabled: enable,
}}
);
}
};
Meteor.methods({
moveItemToParent: function(itemId, parent) {
check(itemId, String);
check(parent, {collection: String, id: String});
moveItem(itemId, false, parent.collection, parent.id);
},
moveItemToCharacter: function(itemId, charId) {
check(itemId, String);
check(charId, String);
moveItem(itemId, false, "Characters", charId);
},
moveItemToContainer: function(itemId, containerId) {
check(itemId, String);
check(containerId, String);
moveItem(itemId, false, "Containers", containerId);
},
equipItem: function(itemId, charId){
check(itemId, String);
check(charId, String);
moveItem(itemId, true, "Characters", charId);
},
unequipItem: function(itemId, charId){
check(itemId, String);
check(charId, String);
moveItem(itemId, false, "Characters", charId);
},
splitItemToParent: function(itemId, moveQuantity, parent){
check(itemId, String);
check(moveQuantity, Number);
check(parent, {id: String, collection: String});
//get the item
var item = Items.findOne(itemId);
if (!item) return;
//don't bother moving nothing
if (moveQuantity <= 0 || item.quantity <= 0){
return;
}
//ensure we are only moving up to the current stack size
if (item.quantity < moveQuantity){
moveQuantity = this.quantity;
}
if (Meteor.isServer) {
checkMovePermission(itemId, parent);
}
//create a new item stack
var newStack = _.omit(EJSON.clone(item), "_id");
newStack.parent = parent;
newStack.quantity = moveQuantity;
//find out if we have an exact replica in the destination
var query = _.omit(newStack, ["parent", "quantity"]);
query["parent.collection"] = newStack.parent.collection;
query["parent.id"] = newStack.parent.id;
query._id = {$ne: itemId}; //make sure we don't join it to itself
var existingStack = Items.findOne(query);
if (existingStack){
//increase the existing stack's size
Items.update(
existingStack._id,
{$inc: {quantity: moveQuantity}}
);
} else {
//insert the new stack
Items.insert(newStack, function(err, id){
if (err) throw err;
//copy the children also
Meteor.call("cloneChildren", item._id, {collection: "Items", id: id});
});
}
//reduce the old stack's size
var oldQuantity = item.quantity - moveQuantity;
if (oldQuantity === 0){
Items.remove(itemId);
} else {
Items.update(itemId, {$set: {quantity: oldQuantity}});
}
},
});
Items.helpers({
totalValue: function(){
return this.value * this.quantity;
},
totalWeight: function(){
return this.weight * this.quantity;
},
pluralName: function(){
if (this.plural && this.quantity !== 1){
return this.plural;
} else {
return this.name;
}
},
});
Items.before.update(function(userId, doc, fieldNames, modifier, options){
if (
modifier && modifier.$set && modifier.$set.enabled && //we are equipping this item
!(
modifier.$set["parent.collection"] === "Characters" &&
modifier.$set["parent.id"]
) //and we haven"t specified a character to equip to
){
//equip it to the current character
modifier.$set["parent.collection"] = "Characters";
modifier.$set["parent.id"] = doc.charId;
}
});
Items.attachBehaviour("softRemovable");
makeChild(Items); //children of containers
makeParent(Items, ["name", "enabled"]); //parents of effects and attacks
Items.allow(CHARACTER_SUBSCHEMA_ALLOW);
//give characters default items
Characters.after.insert(function(userId, char) {
if (Meteor.isServer){
var containerId = Containers.insert({
name: "Coin Pouch",
charId: char._id,
isCarried: true,
description: "A sturdy pouch for coins",
color: "d",
});
Items.insert({
name: "Gold piece",
plural: "Gold pieces",
charId: char._id,
quantity: 0,
weight: 0.02,
value: 1,
color: "n",
parent: {
id: containerId,
collection: "Containers",
},
settings: {
showIncrement: true,
},
});
Items.insert({
name: "Silver piece",
plural: "Silver pieces",
charId: char._id,
quantity: 0,
weight: 0.02,
value: 0.1,
color: "q",
parent: {
id: containerId,
collection: "Containers",
},
settings: {
showIncrement: true,
},
});
Items.insert({
name: "Copper piece",
plural: "Copper pieces",
charId: char._id,
quantity: 0,
weight: 0.02,
value: 0.01,
color: "s",
parent: {
id: containerId,
collection: "Containers",
},
settings: {
showIncrement: true,
},
});
}
});

View File

@@ -1,71 +0,0 @@
Libraries = new Mongo.Collection("library");
Schemas.Library = new SimpleSchema({
name: {type: String},
owner: {type: String, regEx: SimpleSchema.RegEx.Id, index: 1},
readers: {type: [String], regEx: SimpleSchema.RegEx.Id, defaultValue: [], index: 1},
writers: {type: [String], regEx: SimpleSchema.RegEx.Id, defaultValue: [], index: 1},
public: {type: Boolean, defaultValue: false, index: 1},
});
Libraries.attachSchema(Schemas.Library);
if (Meteor.isServer){
Libraries.after.remove(function(userId, library) {
LibraryItems.remove({library: library._id});
LibrarySpells.remove({library: library._id});
});
}
Meteor.methods({
unshareLibraryWithMe: function(libraryId) {
let library = Libraries.findOne(libraryId);
let userId = Meteor.userId();
if (!library) return;
if (library.owner === userId){
throw new Meteor.error("Can't unshare, you own this")
} else {
if (_.contains(library.readers, userId)){
Libraries.update(libraryId, {$pull: {"readers": userId}});
}
if (_.contains(library.writers, userId)){
Libraries.update(libraryId, {$pull: {"writers": userId}});
}
}
},
});
Libraries.allow({
insert(userId, doc) {
return userId && doc.owner === userId;
},
update(userId, doc, fields, modifier) {
return canEdit(userId, doc);
},
remove(userId, doc) {
return userId && doc.owner === userId;
},
fetch: ["owner", "writers"],
});
Libraries.deny({
insert(userId, doc){
return !Meteor.users.findOne(userId);
},
update(userId, doc, fields, modifier) {
// Can't change owners
return _.contains(fields, "owner")
},
fetch: [],
});
const canEdit = function(userId, library){
if (!userId || !library) return;
return library.owner === userId || _.contains(library.writers, userId);
};
Libraries.canEdit = function(userId, libraryId){
const library = Libraries.findOne(libraryId);
return canEdit(userId, library);
};

View File

@@ -1,41 +0,0 @@
Schemas.LibraryAttacks = new SimpleSchema({
name: {
type: String,
optional: true,
trim: false,
},
details: {
type: String,
optional: true,
trim: false,
},
attackBonus: {
type: String,
optional: true,
trim: false,
},
damage: {
type: String,
optional: true,
trim: false,
},
damageType: {
type: String,
allowedValues: [
"bludgeoning",
"piercing",
"slashing",
"acid",
"cold",
"fire",
"force",
"lightning",
"necrotic",
"poison",
"psychic",
"radiant",
"thunder",
],
defaultValue: "slashing",
},
});

View File

@@ -1,39 +0,0 @@
Schemas.LibraryEffects = new SimpleSchema({
name: {
type: String,
optional: true, //TODO make necessary if there is no owner
trim: false,
},
operation: {
type: String,
defaultValue: "add",
allowedValues: [
"base",
"add",
"mul",
"min",
"max",
"advantage",
"disadvantage",
"passiveAdd",
"fail",
"conditional",
],
},
// Effects either have a value OR a calculation
value: {
type: Number,
decimal: true,
optional: true,
},
calculation: {
type: String,
optional: true,
trim: false,
},
//which stat the effect is applied to
stat: {
type: String,
optional: true,
},
});

View File

@@ -1,91 +0,0 @@
LibraryItems = new Mongo.Collection("libraryItems");
Schemas.LibraryItems = new SimpleSchema({
libraryName:{type: String, optional: true, trim: false},
name: {type: String, defaultValue: "New Item", trim: false},
plural: {type: String, optional: true, trim: false},
description:{type: String, optional: true, trim: false},
quantity: {type: Number, min: 0, defaultValue: 1},
weight: {type: Number, min: 0, defaultValue: 0, decimal: true},
value: {type: Number, min: 0, defaultValue: 0, decimal: true},
requiresAttunement: {type: Boolean, defaultValue: false},
library: {type: String, regEx: SimpleSchema.RegEx.Id, index: 1},
"settings.category": {
type: String,
optional: true,
allowedValues: [
"adventuringGear", "armor", "weapons", "tools",
],
},
"settings.showIncrement": {
type: Boolean,
defaultValue: false,
},
effects: {type: [Schemas.LibraryEffects], defaultValue: []},
attacks: {type: [Schemas.LibraryAttacks], defaultValue: []},
});
LibraryItems.attachSchema(Schemas.LibraryItems);
LibraryItems.allow({
insert(userId, doc) {
return Libraries.canEdit(userId, doc.library);
},
update(userId, doc, fields, modifier) {
return Libraries.canEdit(userId, doc.library);
},
remove(userId, doc) {
return Libraries.canEdit(userId, doc.library);
},
fetch: ["library"],
});
Meteor.methods({
updateLibraryItemEffect: function({itemId, effectIndex, field, value, unsetField}){
let libraryId = LibraryItems.findOne(itemId).library;
let userId = Meteor.userId();
if (!Libraries.canEdit(userId, libraryId)) return;
let modifier = {
$set: {
[`effects.${effectIndex}.${field}`]: value,
}
};
if (unsetField){
modifier.$unset = {
[`effects.${effectIndex}.${unsetField}`]: 1,
}
}
LibraryItems.update(itemId, modifier);
},
removeLibraryItemEffect: function({itemId, effectIndex}){
let libraryId = LibraryItems.findOne(itemId).library;
let userId = Meteor.userId();
if (!Libraries.canEdit(userId, libraryId)) return;
LibraryItems.update(itemId, {$unset : {
[`effects.${effectIndex}`] : 1,
}});
LibraryItems.update(itemId, {$pull : {"effects" : null}});
},
updateLibraryItemAttack: function({itemId, attackIndex, field, value}){
let libraryId = LibraryItems.findOne(itemId).library;
let userId = Meteor.userId();
if (!Libraries.canEdit(userId, libraryId)) return;
LibraryItems.update(itemId, {
$set: {
[`attacks.${attackIndex}.${field}`]: value,
}
});
},
removeLibraryItemAttack: function({itemId, attackIndex}){
let libraryId = LibraryItems.findOne(itemId).library;
let userId = Meteor.userId();
if (!Libraries.canEdit(userId, libraryId)) return;
LibraryItems.update(itemId, {$unset : {
[`attacks.${attackIndex}`] : 1,
}});
LibraryItems.update(itemId, {$pull : {"attacks" : null}});
},
})

View File

@@ -1,66 +0,0 @@
LibrarySpells = new Mongo.Collection("librarySpells");
Schemas.LibrarySpells = new SimpleSchema({
name: {
type: String,
trim: false,
defaultValue: "New Spell",
},
description: {
type: String,
optional: true,
trim: false,
},
castingTime: {
type: String,
optional: true,
defaultValue: "action",
trim: false,
},
range: {
type: String,
optional: true,
trim: false,
},
duration: {
type: String,
optional: true,
trim: false,
defaultValue: "Instantaneous",
},
"components.verbal": {type: Boolean, defaultValue: false},
"components.somatic": {type: Boolean, defaultValue: false},
"components.concentration": {type: Boolean, defaultValue: false},
"components.material": {type: String, optional: true},
ritual: {
type: Boolean,
defaultValue: false,
},
level: {
type: Number,
defaultValue: 1,
},
school: {
type: String,
defaultValue: "Abjuration",
allowedValues: magicSchools,
},
library: {type: String, regEx: SimpleSchema.RegEx.Id, index: 1},
effects: {type: [Schemas.LibraryEffects], defaultValue: []},
attacks: {type: [Schemas.LibraryAttacks], defaultValue: []},
});
LibrarySpells.attachSchema(Schemas.LibrarySpells);
LibrarySpells.allow({
insert(userId, doc) {
return Libraries.canEdit(userId, doc.library);
},
update(userId, doc, fields, modifier) {
return Libraries.canEdit(userId, doc.library);
},
remove(userId, doc) {
return Libraries.canEdit(userId, doc.library);
},
fetch: ["library"],
});

View File

@@ -1,9 +0,0 @@
Blacklist = new Mongo.Collection("blacklist");
Schemas.Blacklist = new SimpleSchema({
userId: {
type: String,
},
});
Blacklist.attachSchema(Schemas.Blacklist);

View File

@@ -1,27 +0,0 @@
ChangeLogs = new Mongo.Collection("changeLogs");
Schemas.ChangeLog = new SimpleSchema({
version: {
type: String,
},
changes: {
type: [String],
},
});
ChangeLogs.attachSchema(Schemas.ChangeLog);
ChangeLogs.allow({
insert: function(userId, doc) {
var user = Meteor.users.findOne(userId);
if (user) return _.contains(user.roles, "admin");
},
update: function(userId, doc, fields, modifier) {
var user = Meteor.users.findOne(userId);
if (user) return _.contains(user.roles, "admin");
},
remove: function(userId, doc) {
var user = Meteor.users.findOne(userId);
if (user) return _.contains(user.roles, "admin");
},
});

View File

@@ -1,26 +0,0 @@
PatreonPosts = new Mongo.Collection("patreonPosts");
Schemas.PatreonPosts = new SimpleSchema({
link: {
type: String,
},
dateAdded: {
type: Date,
autoValue(){
return new Date();
},
},
});
PatreonPosts.attachSchema(Schemas.PatreonPosts);
PatreonPosts.allow({
insert: function(userId, doc) {
var user = Meteor.users.findOne(userId);
if (user) return _.contains(user.roles, "admin");
},
remove: function(userId, doc) {
var user = Meteor.users.findOne(userId);
if (user) return _.contains(user.roles, "admin");
},
});

View File

@@ -1,79 +0,0 @@
Reports = new Mongo.Collection("reports");
Schemas.Report = new SimpleSchema({
owner: {
type: String,
regEx: SimpleSchema.RegEx.Id,
},
title: {
type: String,
trim: false,
optional: true,
},
description: {
type: String,
trim: false,
optional: true,
},
type: {
type: String,
allowedValues: ["General Feedback", "Bug", "Suggested Change", "Feature Request"],
defaultValue: "General Feedback",
},
//the immediate impact of doing this action (eg. -1 rages)
severity: {
type: Number,
defaultValue: 5,
min: 1,
max: 10,
},
metaData: {
type: Object,
blackbox: true,
},
});
Reports.attachSchema(Schemas.Report);
Meteor.methods({
insertReport: function(report) {
check(report, {
title: String,
description: String,
type: String,
severity: Number,
metaData: Object,
});
report.owner = this.userId;
var id = Reports.insert(report);
var user = Meteor.users.findOne(this.userId);
var sender = user &&
user.emails &&
user.emails[0] &&
user.emails[0].address ||
user.services &&
user.services.google &&
user.services.google.email ||
"reports@dicecloud.com";
var bodyText = "Report ID: " + id +
"\nSeverity: " + report.severity +
"\nType: " + report.type +
"\n\n" + report.description;
Email.send({
from: sender,
to: "stefan.zermatten@gmail.com",
subject: "DiceCloud feedback - " + report.title,
text: bodyText,
});
},
deleteReport: function(id) {
var user = Meteor.users.findOne(this.userId);
if (!_.contains(user.roles, "admin")){
throw new Meteor.Error(
"not admin",
"The user must be an administrator to delete feedback"
);
}
Reports.remove(id);
},
});

View File

@@ -1,156 +0,0 @@
Schemas.UserProfile = new SimpleSchema({
username: {
type: String,
optional: true,
},
librarySubscriptions: {
type: [String],
defaultValue: [],
},
});
Schemas.User = new SimpleSchema({
username: {
type: String,
optional: true,
},
profile: {
type: Schemas.UserProfile,
optional: true,
},
emails: {
type: Array,
optional: true,
},
"emails.$": {
type: Object,
},
"emails.$.address": {
type: String,
regEx: SimpleSchema.RegEx.Email,
},
"emails.$.verified": {
type: Boolean,
},
registered_emails: {
type: Array,
optional: true,
},
"registered_emails.$": {
type: Object,
blackbox: true,
},
createdAt: {
type: Date
},
services: {
type: Object,
optional: true,
blackbox: true,
},
roles: {
type: Object,
optional: true,
blackbox: true,
},
roles: {
type: Array,
optional: true,
},
"roles.$": {
type: String
},
// In order to avoid an 'Exception in setInterval callback' from Meteor
heartbeat: {
type: Date,
optional: true,
},
apiKey: {
type: String,
index: 1,
optional: true,
},
lastPatreonPostClicked: {
type: String,
optional: true,
},
patreon: {
type: Object,
optional: true,
},
"patreon.accessToken": {
type: String,
optional: true,
},
"patreon.refreshToken": {
type: String,
optional: true,
},
"patreon.tokenExpiryDate": {
type: Date,
optional: true,
},
"patreon.userId": {
type: String,
optional: true,
index: 1,
},
"patreon.entitledCents": {
type: Number,
decimal: false,
optional: true,
},
"patreon.entitledCentsOverride": {
type: Number,
decimal: false,
optional: true,
},
"patreon.error": {
type: String,
optional: true,
},
});
Meteor.users.attachSchema(Schemas.User);
Meteor.users.allow({
update: function(userId, doc, fields, modifier) {
if (
doc._id === userId &&
_.contains(fields, "username") &&
_.contains(fields, "profile") &&
fields.length === 2 &&
_.keys(modifier).length === 1 &&
modifier.$set &&
modifier.$set["profile.username"] &&
modifier.$set.username &&
_.keys(modifier.$set).length === 2
){
var expectedUsername = modifier.$set["profile.username"];
expectedUsername = expectedUsername.toLowerCase().replace(/\s+/gm, "");
if (modifier.$set.username !== expectedUsername){
return false;
}
var foundUser = Meteor.call("getUserId", expectedUsername);
return !foundUser || foundUser === userId;
}
}
});
if (Meteor.isServer) Meteor.methods({
generateMyApiKey() {
var user = Meteor.users.findOne(this.userId);
if (!user) return;
if (user && user.apiKey) return;
var apiKey = Random.id(30);
Meteor.users.update(this.userId, {$set: {apiKey}});
},
});
Meteor.methods({
clickPatreonPost(link) {
Meteor.users.update(this.userId, {$set: {
lastPatreonPostClicked: link
}});
},
});

View File

@@ -1,268 +0,0 @@
Router.map(function () {
this.route("vmixCharacter", {
path: "/vmix-character/:_id/",
where: "server",
action: function () {
this.response.setHeader("Content-Type", "application/json");
var query = this.params.query;
var key = query && query.key;
ifKeyValid(key, this.response, "vmixCharacter", () =>
this.response.end(vMixCharacter(this.params._id))
);
},
});
this.route("vmixParty", {
path: "/vmix-party/:_id/",
where: "server",
action: function () {
this.response.setHeader("Content-Type", "application/json");
var query = this.params.query;
var key = query && query.key;
ifKeyValid(key, this.response, "vmixParty", () =>
this.response.end(vMixParty(this.params._id))
);
},
});
this.route("jsonCharacterSheet", { // GET /character/:_id/json?key=:key
path: "/character/:_id/json",
where: "server",
action: function () {
this.response.setHeader("Content-Type", "application/json");
var query = this.params.query;
var key = query && query.key;
ifKeyValid(key, this.response, "jsonCharacterSheet", () => {
if (canViewCharacter(this.params._id, userIdFromKey(key))) {
this.response.end(JSONExport(this.params._id))
} else {
this.response.writeHead(403, "You do not have permission to view this character");
this.response.end();
}
}
);
},
});
this.route("getUserId", { // GET /api/user?username=:un&key=:key
path: "/api/user",
where: "server",
action: function () {
this.response.setHeader("Content-Type", "application/json");
var query = this.params.query;
var key = query && query.key;
var username = query && query.username;
ifKeyValid(key, this.response, "getUserId", () => {
Meteor.call("getUserId", username, (err, result) => {
if (err) {
console.error(err);
this.response.writeHead(404, "User not found");
this.response.end();
} else {
console.log(result);
this.response.end(JSON.stringify({id: result}));
}
});
});
}
});
this.route("addSpellsToCharacter", { // POST /api/character/:_id/spellList/:listId
path: "/api/character/:_id/spellList/:listId",
where: "server"
}).post(function () {
const key = startPOSTResponse(this);
const spells = this.request.body;
const charId = this.params._id;
const listId = this.params.listId;
Meteor.call("insertSpells", key, charId, listId, spells, (err, res) => {
if (err) {
this.response.writeHead(err.error, err.reason);
this.response.end(err.details);
} else {
this.response.end(JSON.stringify(res));
}
});
});
this.route("createCharacter", { // POST /api/character
path: "/api/character",
where: "server"
}).post(function () {
const key = startPOSTResponse(this);
const character = this.request.body;
Meteor.call("insertCharacter", key, character, (err, res) => {
if (err) {
this.response.writeHead(err.error, err.reason);
this.response.end(err.details);
} else {
this.response.end(JSON.stringify(res));
}
});
});
this.route("deleteCharacter", { // DELETE /api/character/:_id
path: "/api/character/:_id",
where: "server"
}).delete(function () {
const key = startPOSTResponse(this);
const charId = this.params._id;
Meteor.call("deleteCharacter", key, charId, (err, res) => {
if (err) {
this.response.writeHead(err.error, err.reason);
this.response.end(err.details);
} else {
this.response.end(JSON.stringify(res));
}
});
});
this.route("transferCharacterOwnership", { // PUT /api/character/:_id/owner
path: "/api/character/:_id/owner",
where: "server"
}).put(function () {
const key = startPOSTResponse(this);
const charId = this.params._id;
const ownerId = this.request.body['id'];
Meteor.call("transferCharacterOwnership", key, charId, ownerId, (err, res) => {
if (err) {
this.response.writeHead(err.error, err.reason);
this.response.end(err.details);
} else {
this.response.end(JSON.stringify(res));
}
});
});
this.route("insertFeatures", { // POST /api/character/:_id/feature
path: "/api/character/:_id/feature",
where: "server",
}).post(function () {
const key = startPOSTResponse(this);
const charId = this.params._id;
const features = this.request.body;
Meteor.call("insertFeatures", key, charId, features, (err, res) => {
if (err) {
this.response.writeHead(err.error, err.reason);
this.response.end(err.details);
} else {
this.response.end(JSON.stringify(res));
}
});
});
this.route("insertProfs", { // POST /api/character/:_id/prof
path: "/api/character/:_id/prof",
where: "server",
}).post(function () {
const key = startPOSTResponse(this);
const charId = this.params._id;
const profs = this.request.body;
Meteor.call("insertProfs", key, charId, profs, (err, res) => {
if (err) {
this.response.writeHead(err.error, err.reason);
this.response.end(err.details);
} else {
this.response.end(JSON.stringify(res));
}
});
});
this.route("insertEffects", { // POST /api/character/:_id/effect
path: "/api/character/:_id/effect",
where: "server",
}).post(function () {
const key = startPOSTResponse(this);
const charId = this.params._id;
const effects = this.request.body;
Meteor.call("insertEffects", key, charId, effects, (err, res) => {
if (err) {
this.response.writeHead(err.error, err.reason);
this.response.end(err.details);
} else {
this.response.end(JSON.stringify(res));
}
});
});
this.route("insertClasses", { // POST /api/character/:_id/class
path: "/api/character/:_id/class",
where: "server",
}).post(function () {
const key = startPOSTResponse(this);
const charId = this.params._id;
const classes = this.request.body;
Meteor.call("insertClasses", key, charId, classes, (err, res) => {
if (err) {
this.response.writeHead(err.error, err.reason);
this.response.end(err.details);
} else {
this.response.end(JSON.stringify(res));
}
});
});
});
const startPOSTResponse = function (request) {
request.response.setHeader("Content-Type", "application/json");
const header = request.request.headers;
return header && header['authorization'];
};
var ifKeyValid = function (apiKey, response, method, callback) {
if (!apiKey) {
response.writeHead(403, "You must use an api key to access this api");
response.end();
} else if (!isKeyValid(apiKey)) {
response.writeHead(403, "API key is invalid");
response.end();
} else if (isRateLimited(apiKey, method)) {
response.writeHead(429, "Too many requests");
response.end(JSON.stringify({
"timeToReset": rateLimiter.check({apiKey: apiKey, method: method}).timeToReset
}));
} else {
rateLimiter.increment({apiKey: apiKey, method: method});
callback();
}
};
isKeyValid = function (apiKey) {
var user = Meteor.users.findOne({apiKey});
if (!user) return false;
var blackListed = Blacklist.findOne({userId: user._id});
return !blackListed;
};
userIdFromKey = function (apiKey) {
var user = Meteor.users.findOne({apiKey}); // we know user exists from isKeyValid
return user._id;
};
rateLimiter = new RateLimiter();
// global limit
rateLimiter.addRule({apiKey: String}, 10, 1000);
// vmix stuff
rateLimiter.addRule({apiKey: String, method: "vmixCharacter"}, 2, 10000);
rateLimiter.addRule({apiKey: String, method: "vmixParty"}, 2, 10000);
// bot API endpoints
rateLimiter.addRule({apiKey: String, method: "jsonCharacterSheet"}, 5, 5000);
rateLimiter.addRule({apiKey: String, method: "getUserId"}, 5, 5000);
rateLimiter.addRule({apiKey: String, method: "addSpellsToCharacter"}, 5, 5000);
rateLimiter.addRule({apiKey: String, method: "createCharacter"}, 5, 5000);
rateLimiter.addRule({apiKey: String, method: "transferCharacterOwnership"}, 5, 5000);
rateLimiter.addRule({apiKey: String, method: "insertFeatures"}, 5, 5000);
rateLimiter.addRule({apiKey: String, method: "insertProfs"}, 5, 5000);
rateLimiter.addRule({apiKey: String, method: "insertEffects"}, 5, 5000);
rateLimiter.addRule({apiKey: String, method: "insertClasses"}, 5, 5000);
isRateLimited = function (apiKey, method) {
const limited = !rateLimiter.check({apiKey: apiKey, method: method}).allowed;
if (limited) {
console.log(`Rate limit hit by API key ${apiKey}`);
return true;
} else {
return false;
}
};

View File

@@ -1,193 +0,0 @@
Router.configure({
loadingTemplate: "loading",
layoutTemplate: "layout",
trackPageView: true,
});
Router.plugin("ensureSignedIn", {
only: [
"profile",
"characterList",
"library",
"libraries",
]
});
Router.plugin("dataNotFound", {notFoundTemplate: "notFound"});
var handleSubError = function(e){
Session.set("error", {reason: e.reason, href: location.href});
Router.go("/error");
};
Router.map(function() {
this.route("/", {
name: "home",
onAfterAction: function() {
document.title = appName;
},
});
this.route("characterList", {
path: "/characterList",
waitOn: function(){
return subsManager.subscribe("characterList");
},
onAfterAction: function() {
document.title = appName + " - Characters";
},
fastRender: true,
});
this.route("characterSheetNaked", {
path: "/character/:_id/",
waitOn: function(){
return [
subsManager.subscribe(
"singleCharacter", this.params._id, {onError: handleSubError}
),
];
},
action: function(){
var _id = this.params._id
var character = Characters.findOne(_id);
var urlName = character && character.urlName;
var path = `\/character\/${_id}\/${urlName || "-"}`;
Router.go(path,{},{replaceState:true});
},
});
this.route("characterSheet", {
path: "/character/:_id/:urlName",
waitOn: function(){
return [
subsManager.subscribe(
"singleCharacter", this.params._id, {onError: handleSubError}
),
];
},
data: function() {
var data = Characters.findOne(
{_id: this.params._id},
{fields: {_id: 1, name: 1, color: 1, writers: 1, readers: 1}}
);
return data;
},
onAfterAction: function() {
var char = Characters.findOne({_id: this.params._id}, {fields: {name: 1}});
var name = char && char.name;
if (name){
document.title = name;
}
},
//analytics
trackPageView: false,
onRun: function() {
window.ga && window.ga("send", "pageview", "/character");
this.next();
},
fastRender: true,
});
this.route("printedCharacterSheet", {
path: "/character/:_id/:urlName/print",
waitOn: function(){
return [
subsManager.subscribe(
"singleCharacter", this.params._id, {onError: handleSubError}
),
];
},
data: function() {
var data = Characters.findOne(
{_id: this.params._id},
{fields: {_id: 1, name: 1, color: 1, writers: 1, readers: 1}}
);
return data;
},
onAfterAction: function() {
var char = Characters.findOne({_id: this.params._id}, {fields: {name: 1}});
var name = char && char.name;
if (name){
document.title = name + " - Printing";
}
},
//analytics
trackPageView: false,
onRun: function() {
window.ga && window.ga("send", "pageview", "/print-character");
this.next();
},
});
this.route("libraries", {
path: "/library",
waitOn: function(){
return subsManager.subscribe("customLibraries");
},
onAfterAction: function() {
document.title = appName + " - Libraries";
},
fastRender: true,
});
this.route("library", {
path: "/library/:_id",
waitOn: function(){
return [
subsManager.subscribe("libraryItems", this.params._id),
subsManager.subscribe("singleLibrary", this.params._id),
];
},
data: function() {
return Libraries.findOne(this.params._id);
},
onAfterAction: function() {
document.title = appName + " - Library";
},
fastRender: true,
});
this.route("loading", {
path: "/loading"
});
this.route("profile", {
path: "/account",
onAfterAction: function() {
document.title = appName + " Account";
},
});
this.route("/changelog", {
name: "changeLog",
waitOn: function() {
return [
subsManager.subscribe("changeLog"),
]
},
data: {
changeLogs: function() {
return ChangeLogs.find({}, {sort: {version: -1}});
}
},
onAfterAction: function() {
document.title = appName;
},
fastRender: true,
});
this.route("/guide", {
name: "guide",
onAfterAction: function() {
document.title = appName;
},
});
this.route("/error", {
name: "error",
onAfterAction: function() {
document.title = `${appName} - Error`;
},
});
});

View File

@@ -1,30 +0,0 @@
{
"name": "dicecloud",
"version": "1",
"homepage": "",
"authors": [
"Stefan Zermatten"
],
"license": "none",
"private": true,
"ignore": [
"**/.*",
"node_modules",
"bower_components",
"test",
"tests"
],
"dependencies": {
"polymer": "Polymer/polymer#^1.0.0",
"iron-elements": "PolymerElements/iron-elements#^1.0.0",
"platinum-elements": "PolymerElements/platinum-elements#^1.0.1",
"neon-elements": "PolymerElements/neon-elements#^1.0.0",
"paper-elements": "PolymerElements/paper-elements#^1.0.7",
"app-elements": "PolymerElements/app-elements#^0.10.1",
"marked-element": "PolymerElements/marked-element#^1.2.0",
"paper-swatch-picker": "PolymerElements/paper-swatch-picker#~1.0.2"
},
"resolutions": {
"webcomponentsjs": "0.7.24"
}
}

View File

@@ -1,174 +0,0 @@
// jscs:disable
// https://github.com/chunksnbits/jquery-quickfit
(function ($) {
var Quickfit, QuickfitHelper, defaults, pluginName;
pluginName = 'quickfit';
defaults = {
min: 8,
max: 12,
tolerance: 0.02,
truncate: false,
width: null,
sampleNumberOfLetters: 10,
sampleFontSize: 12
};
QuickfitHelper = (function () {
var sharedInstance = null;
QuickfitHelper.instance = function (options) {
if (!sharedInstance) {
sharedInstance = new QuickfitHelper(options);
}
return sharedInstance;
};
function QuickfitHelper(options) {
this.options = options;
this.item = $('<span id="meassure"></span>');
this.item.css({
position: 'absolute',
left: '-1000px',
top: '-1000px',
'font-size': "" + this.options.sampleFontSize + "px"
});
$('body').append(this.item);
this.meassures = {};
}
QuickfitHelper.prototype.getMeassure = function (letter) {
var currentMeassure;
currentMeassure = this.meassures[letter];
if (!currentMeassure) {
currentMeassure = this.setMeassure(letter);
}
return currentMeassure;
};
QuickfitHelper.prototype.setMeassure = function (letter) {
var currentMeassure, index, sampleLetter, text, _ref;
text = '';
sampleLetter = letter === ' ' ? '&nbsp;' : letter;
for (index = 0, _ref = this.options.sampleNumberOfLetters - 1; 0 <= _ref ? index <= _ref : index >= _ref; 0 <= _ref ? index++ : index--) {
text += sampleLetter;
}
this.item.html(text);
currentMeassure = this.item.width() / this.options.sampleNumberOfLetters / this.options.sampleFontSize;
this.meassures[letter] = currentMeassure;
return currentMeassure;
};
return QuickfitHelper;
})();
Quickfit = (function () {
function Quickfit(element, options) {
this.$element = element;
this.options = $.extend({}, defaults, options);
this.$element = $(this.$element);
this._defaults = defaults;
this._name = pluginName;
this.quickfitHelper = QuickfitHelper.instance(this.options);
}
Quickfit.prototype.fit = function () {
var elementWidth;
if (!this.options.width) {
elementWidth = this.$element.width();
this.options.width = elementWidth - this.options.tolerance * elementWidth;
}
if (this.text = this.$element.attr('data-quickfit')) {
this.previouslyTruncated = true;
} else {
this.text = this.$element.text();
}
this.calculateFontSize();
if (this.options.truncate) this.truncate();
return {
$element: this.$element,
size: this.fontSize
};
};
Quickfit.prototype.calculateFontSize = function () {
var letter, textWidth, i;
textWidth = 0;
for (i = 0; i < this.text.length; ++i) {
letter = this.text.charAt(i);
textWidth += this.quickfitHelper.getMeassure(letter);
}
this.targetFontSize = parseInt(this.options.width / textWidth);
return this.fontSize = Math.max(this.options.min, Math.min(this.options.max, this.targetFontSize));
};
Quickfit.prototype.truncate = function () {
var index, lastLetter, letter, textToAdd, textWidth;
if (this.fontSize > this.targetFontSize) {
textToAdd = '';
textWidth = 3 * this.quickfitHelper.getMeassure('.') * this.fontSize;
index = 0;
while (textWidth < this.options.width && index < this.text.length) {
letter = this.text[index++];
if (lastLetter) textToAdd += lastLetter;
textWidth += this.fontSize * this.quickfitHelper.getMeassure(letter);
lastLetter = letter;
}
if (textToAdd.length + 1 === this.text.length) {
textToAdd = this.text;
} else {
textToAdd += '...';
}
this.textWasTruncated = true;
return this.$element.attr('data-quickfit', this.text).html(textToAdd);
} else {
if (this.previouslyTruncated) {
return this.$element.html(this.text);
}
}
};
return Quickfit;
})();
return $.fn.quickfit = function (options) {
var measurements = [];
// Separate measurements from repaints
// First calculate all measurements...
var $elements = this.each(function () {
var measurement = new Quickfit(this, options).fit();
measurements.push(measurement);
return measurement.$element;
});
// ... then apply the measurements.
for (var i = 0; i < measurements.length; i++) {
var measurement = measurements[i];
measurement.$element.css({ fontSize: measurement.size + 'px' });
}
return $elements;
};
})(jQuery, window);

12328
app/client/game-icons.css Normal file

File diff suppressed because it is too large Load Diff

View File

@@ -1,38 +0,0 @@
this.GlobalUI = (function() {
function GlobalUI() {}
var toast;
GlobalUI.toast = function(opts) {
if (!toast) toast = $("#global-toast")[0];
if (_.isObject(opts)){
toast.text = opts.text;
Session.set("global.ui.toastTemplate", opts.template);
Session.set("global.ui.toastData", opts.data);
} else {
toast.text = opts;
Session.set("global.ui.toastTemplate");
Session.set("global.ui.toastData");
}
return toast.show();
};
GlobalUI.deletedToast = function(id, collection, itemName) {
GlobalUI.toast({
text: itemName ? itemName + " deleted" : "Deleted item from" + collection,
template: "undoToast",
data: {
id: id,
collection: collection,
},
});
};
return GlobalUI;
})();
Template.layout.helpers({
globalToastTemplate: function() {
return Session.get("global.ui.toastTemplate");
},
globalToastData: function() {
return Session.get("global.ui.toastData");
},
});

View File

@@ -1,3 +0,0 @@
Template.registerHelper("canCast", function() {
return Characters.find({_id: this._id, spells: {$size: 0}}).count() === 0;
});

View File

@@ -1,11 +0,0 @@
Template.registerHelper("canEditCharacter", function(charId) {
return canEditCharacter(charId);
});
canEditCharacter = function(charId) {
var char = Characters.findOne(charId);
if (!char) return false;
var userId = Meteor.userId();
return char.owner === userId ||
_.contains(char.writers, userId);
};

View File

@@ -1,3 +0,0 @@
Template.registerHelper("characterPath", function(char) {
return `\/character\/${char._id}\/${char.urlName || "-"}`;
});

View File

@@ -1,11 +0,0 @@
Template.registerHelper("colorClass", function(color) {
if (color) {
return getColorClass(color);
} else if (this.color) {
return getColorClass(this.color);
}
});
Template.registerHelper("hexColor", function(color) {
return getHexColor(color);
});

View File

@@ -1,9 +0,0 @@
Template.registerHelper("detailHero", function(suffix, givenId) {
var id = givenId || this._id;
if (suffix) {
id += suffix;
}
if (Session.equals("global.ui.detailHeroId", id)) {
return "hero";
}
});

View File

@@ -1,37 +0,0 @@
Template.registerHelper("evaluate", function(charId, string) {
return evaluate(charId, string);
});
Template.registerHelper("evaluateSigned", function(charId, string) {
var number = evaluate(charId, string);
if (_.isFinite(number)) {
return number > 0 ? "+" + number : "" + number;
} else {
return number;
}
});
Template.registerHelper("evaluateSignedSpaced", function(charId, string) {
var number = evaluate(charId, string);
if (_.isFinite(number)) {
return number > 0 ? "+ " + number : "- " + (-1 * number);
} else {
return number;
}
});
Template.registerHelper("evaluateString", function(charId, string) {
return evaluateString(charId, string);
});
Template.registerHelper("evaluateSpellString", function(charId, spellListId, string) {
return evaluateSpellString(charId, spellListId, string);
});
Template.registerHelper("evaluateShortString", function(charId, string) {
if (_.isString(string)){
return evaluateString(
charId, string.split(/^( *[-*_]){3,} *(?:\n+|$)/m)[0]
);
}
});

View File

@@ -1,7 +0,0 @@
Template.registerHelper("isTier5", function(){
let user = Meteor.user();
if (!user) return false;
patreon = user.patreon;
if (!patreon) return false;
return patreon.entitledCents >= 500 || patreon.entitledCentsOverride >= 500;
});

View File

@@ -1,26 +0,0 @@
openParentDialog = function({
parent, charId, element, returnElement, callback,
}) {
let template;
let data;
if (parent.collection === "Characters" && parent.group === "racial") {
template = "raceDialog";
data = {charId: parent.id};
} else if (parent.collection === "Features") {
template = "featureDialog";
data = {featureId: parent.id};
} else if (parent.collection === "Classes") {
template = "classDialog";
data = {classId: parent.id};
} else if (parent.collection === "Items") {
template = "itemDialog";
data = {itemId: parent.id};
} else if (parent.collection === "Spells") {
template = "spellDialog";
data = {spellId: parent.id};
} else if (parent.collection === "Buffs") {
template = "buffDialog";
data = {buffId: parent.id};
}
pushDialogStack({template, data, element, returnElement, callback});
};

View File

@@ -1,19 +0,0 @@
const CLIENT_ID = Meteor.settings &&
Meteor.settings.public.patreon &&
Meteor.settings.public.patreon.clientId;
Template.registerHelper("patreonLoginUrl", function() {
if (!CLIENT_ID) return;
return formatUrl({
protocol: 'https',
host: 'patreon.com',
pathname: '/oauth2/authorize',
query: {
response_type: 'code',
client_id: CLIENT_ID,
redirect_uri: Meteor.absoluteUrl() + 'patreon-redirect',
state: Meteor.userId(),
scope: 'identity',
},
});
});

View File

@@ -1,6 +0,0 @@
Template.registerHelper("round", function(value, decimalPlaces) {
decimalPlaces = +decimalPlaces || 2;
var num = +value;
var tens = Math.pow(10, decimalPlaces);
return Math.round(num * tens) / tens;
});

View File

@@ -1,3 +0,0 @@
Template.registerHelper("session", function(key) {
return Session.get(key);
});

View File

@@ -1,3 +0,0 @@
Template.registerHelper("signedString", function(number) {
return number >= 0 ? "+" + number : "" + number;
});

View File

@@ -1,63 +0,0 @@
Template.registerHelper("valueString", function(value) {
var intValue = Math.round(value * 100);
var cp = intValue % 10;
intValue -= cp;
cp = Math.round(cp);
sp = intValue % 100;
intValue -= sp;
sp = Math.round(sp / 10)
gp = Math.floor(value);
var resultArray = [];
if (gp > 0) {
resultArray.push(gp + " gp");
}
if (sp > 0) {
resultArray.push(sp + " sp");
}
if (cp > 0) {
resultArray.push(cp + " cp");
}
//build string with correct spacing
var result = "";
for (var i = 0, l = resultArray.length; i < l; i++) {
//add a space between values
if (i !== 0) {
result += " ";
}
result += resultArray[i];
}
return result;
});
Template.registerHelper("longValueString", function(value) {
var resultArray = [];
//sp
var gp = Math.floor(value);
if (gp > 0) {
resultArray.push(gp + " gp");
}
//sp
var sp = Math.floor(10 * (value % 1));
if (sp > 0 || resultArray.length) {
resultArray.push(sp + " sp");
}
//cp
var cp = 10 * ((value * 10) % 1);
cp = Math.round(cp * 1000) / 1000;
if (cp > 0 || resultArray.length) {
resultArray.push(cp + " cp");
}
//build string with correct spacing
var result = "";
for (var i = 0; i < resultArray.length; i++) {
//add a space between values
if (i !== 0) {
result += " ";
}
result += resultArray[i];
}
return result;
});

39
app/client/head.html Normal file
View File

@@ -0,0 +1,39 @@
<head>
<link href="https://fonts.googleapis.com/css?family=Roboto:100,300,400,500,700,900" rel="stylesheet">
<link href="https://cdn.jsdelivr.net/npm/@mdi/font@5.x/css/materialdesignicons.min.css" rel="stylesheet">
<meta name="viewport" content="width=device-width initial-scale=1.0, user-scalable=no">
<meta name="mobile-web-app-capable" content="yes">
<meta name="apple-mobile-web-app-capable" content="yes">
<link rel="apple-touch-icon" sizes="57x57" href="/apple-touch-icon-57x57.png?v=lk6WXp6Pmj">
<link rel="apple-touch-icon" sizes="60x60" href="/apple-touch-icon-60x60.png?v=lk6WXp6Pmj">
<link rel="apple-touch-icon" sizes="72x72" href="/apple-touch-icon-72x72.png?v=lk6WXp6Pmj">
<link rel="apple-touch-icon" sizes="76x76" href="/apple-touch-icon-76x76.png?v=lk6WXp6Pmj">
<link rel="apple-touch-icon" sizes="114x114" href="/apple-touch-icon-114x114.png?v=lk6WXp6Pmj">
<link rel="apple-touch-icon" sizes="120x120" href="/apple-touch-icon-120x120.png?v=lk6WXp6Pmj">
<link rel="apple-touch-icon" sizes="144x144" href="/apple-touch-icon-144x144.png?v=lk6WXp6Pmj">
<link rel="apple-touch-icon" sizes="152x152" href="/apple-touch-icon-152x152.png?v=lk6WXp6Pmj">
<link rel="apple-touch-icon" sizes="180x180" href="/apple-touch-icon-180x180.png?v=lk6WXp6Pmj">
<link rel="icon" type="image/png" href="/favicon-32x32.png?v=lk6WXp6Pmj" sizes="32x32">
<link rel="icon" type="image/png" href="/favicon-194x194.png?v=lk6WXp6Pmj" sizes="194x194">
<link rel="icon" type="image/png" href="/favicon-96x96.png?v=lk6WXp6Pmj" sizes="96x96">
<link rel="icon" type="image/png" href="/android-chrome-192x192.png?v=lk6WXp6Pmj" sizes="192x192">
<link rel="icon" type="image/png" href="/favicon-16x16.png?v=lk6WXp6Pmj" sizes="16x16">
<link rel="manifest" href="/manifest.json?v=lk6WXp6Pmj">
<link rel="shortcut icon" href="/favicon.ico?v=lk6WXp6Pmj">
<meta name="msapplication-TileColor" content="#b91d1d">
<meta name="msapplication-TileImage" content="/mstile-144x144.png?v=lk6WXp6Pmj">
<meta name="theme-color" content="#d12929">
<style type="text/css" media="print">
@page {
margin: 0mm;
}
html {
margin: 0px;
}
* {
-webkit-transition: none !important;
transition: none !important;
}
</style>
</head>

3
app/client/index.html Normal file
View File

@@ -0,0 +1,3 @@
<body>
<div id="app"></div>
</body>

View File

@@ -1,24 +0,0 @@
/**
* Take in a map like this:
* {
* "#someId": {
* proprty1() { return someReactiveValue()}
* }
* }
* and bind the properties to the DOM on autorun.
*
* Useful for polymer components where you need to set the order of property updating
* or alter properties that don't bind well to their attributes
*/
Blaze.Template.prototype.binding = function(bindingMap){
this.onRendered(function(){
_.each(bindingMap, (propertyMap, cssPattern) => {
node = this.find(cssPattern);
_.each(propertyMap, (func, property) => {
this.autorun(() => {
node[property] = func && func.call && func.call(this, node);
});
});
});
});
};

View File

@@ -1,5 +0,0 @@
let pwdFormSubmit = AccountsTemplates.atPwdFormEvents["submit #at-pwd-form"]
Template.atPwdForm.events({
"click .at-btn.submit": pwdFormSubmit,
});

View File

@@ -1,195 +0,0 @@
improvedInitiativeJson = function(charId, options){
options = options || {
features: true,
attacks: true,
description: true,
};
var char = Characters.findOne(charId);
if (!char) return;
var baseValue = function(attributeName){
return Characters.calculate.attributeBase(charId, attributeName);
};
var skillMod = function(skillName){
return Characters.calculate.skillMod(charId, skillName);
};
var damageMods = getDamageMods(charId);
return JSON.stringify({
"Id": char._id,
"Name": char.name,
"Source": "DiceCloud",
"Type": char.race,
"HP": {
"Value": baseValue("hitPoints"),
"Notes": getHitDiceString(charId) || "",
},
"AC": {
"Value": baseValue("armor"),
"Notes": getArmorString(charId) || "",
},
"InitiativeModifier": skillMod("initiative"),
"Speed": ["" + baseValue("speed")],
"Abilities": {
"Str": baseValue("strength"),
"Dex": baseValue("dexterity"),
"Con": baseValue("constitution"),
"Cha": baseValue("charisma"),
"Int": baseValue("intelligence"),
"Wis": baseValue("wisdom"),
},
"DamageVulnerabilities": damageMods.vulnerabilities,
"DamageResistances": damageMods.resistances,
"DamageImmunities": damageMods.immunities,
"ConditionImmunities": [],
"Saves": [
{"Name": "Str", "Modifier": skillMod("strengthSave")},
{"Name": "Dex", "Modifier": skillMod("dexteritySave")},
{"Name": "Con", "Modifier": skillMod("constitutionSave")},
{"Name": "Int", "Modifier": skillMod("intelligenceSave")},
{"Name": "Wis", "Modifier": skillMod("wisdomSave")},
{"Name": "Cha", "Modifier": skillMod("charismaSave")},
],
"Skills": getSkills(charId),
"Senses": [
"passive Perception " +
Characters.calculate.passiveSkill(charId, "perception")
],
"Languages": getLanguages(charId),
"Challenge": "",
"Traits": options.features ? getTraits(charId) : [],
"Actions": options.attacks ? getActions(charId) : [],
"Reactions": [],
"LegendaryActions": [],
"Description": options.description ? char.description : "",
"Player": Meteor.user().username,
}, null, 2);
}
var getHitDiceString = function(charId){
var d6 = Characters.calculate.attributeBase(charId, "d6HitDice");
var d8 = Characters.calculate.attributeBase(charId, "d8HitDice");
var d10 = Characters.calculate.attributeBase(charId, "d10HitDice");
var d12 = Characters.calculate.attributeBase(charId, "d12HitDice");
var con = Characters.calculate.abilityMod(charId,"constitution");
var string = "" +
(d6 ? `${d6}d6 + ` : "") +
(d8 ? `${d8}d8 + ` : "") +
(d10 ? `${d10}d10 + ` : "") +
(d12 ? `${d12}d12 + ` : "") +
con;
}
var getArmorString = function(charId){
var bases = Effects.find({
charId: charId,
stat: "armor",
operation: "base",
enabled: true,
}).map(e => ({
ame: e.name,
value: evaluateEffect(charId, e),
}));
var base = bases.length && _.max(bases, b => b.value).name || "";
var effects = Effects.find({
charId: charId,
stat: "armor",
operation: {$ne: "base"},
enabled: true,
}).map(e => e.name);
var strings = base ? [base] : [];
strings = strings.concat(effects);
return strings.join(", ");
}
var getDamageMods = function(charId){
// jscs:disable maximumLineLength
var multipliers = [
{name: "Acid", value: Characters.calculate.attributeValue(charId, "acidMultiplier")},
{name: "Bludgeoning", value: Characters.calculate.attributeValue(charId, "bludgeoningMultiplier")},
{name: "Cold", value: Characters.calculate.attributeValue(charId, "coldMultiplier")},
{name: "Fire", value: Characters.calculate.attributeValue(charId, "fireMultiplier")},
{name: "Force", value: Characters.calculate.attributeValue(charId, "forceMultiplier")},
{name: "Lightning", value: Characters.calculate.attributeValue(charId, "lightningMultiplier")},
{name: "Necrotic", value: Characters.calculate.attributeValue(charId, "necroticMultiplier")},
{name: "Piercing", value: Characters.calculate.attributeValue(charId, "piercingMultiplier")},
{name: "Poison", value: Characters.calculate.attributeValue(charId, "poisonMultiplier")},
{name: "Psychic", value: Characters.calculate.attributeValue(charId, "psychicMultiplier")},
{name: "Radiant", value: Characters.calculate.attributeValue(charId, "radiantMultiplier")},
{name: "Slashing", value: Characters.calculate.attributeValue(charId, "slashingMultiplier")},
{name: "Thunder", value: Characters.calculate.attributeValue(charId, "thunderMultiplier")},
];
// jscs:enable maximumLineLength
multipliers = _.groupBy(multipliers, "value");
var names = o => o.name;
return {
"immunities": _.map(multipliers["0"], names),
"resistances": _.map(multipliers["0.5"], names),
"vulnerabilities": _.map(multipliers["2"], names),
};
}
var getSkills = function(charId){
var allSkills = [
{name: "acrobatics", attribute: "dexterity"},
{name: "animalHandling", attribute: "wisdom"},
{name: "arcana", attribute: "intelligence"},
{name: "athletics", attribute: "strength"},
{name: "deception", attribute: "charisma"},
{name: "history", attribute: "intelligence"},
{name: "insight", attribute: "wisdom"},
{name: "intimidation", attribute: "charisma"},
{name: "investigation", attribute: "intelligence"},
{name: "medicine", attribute: "wisdom"},
{name: "nature", attribute: "intelligence"},
{name: "perception", attribute: "wisdom"},
{name: "performance", attribute: "charisma"},
{name: "persuasion", attribute: "charisma"},
{name: "religion", attribute: "intelligence"},
{name: "sleightOfHand", attribute: "dexterity"},
{name: "stealth", attribute: "dexterity"},
{name: "survival", attribute: "wisdom"},
];
var skills = [];
_.each(allSkills, skill => {
var value = Characters.calculate.skillMod(charId, skill.name);
var mod = Characters.calculate.abilityMod(charId, skill.attribute);
if (value !== mod){
skills.push({Name: skill.name, Modifier: value});
}
});
return skills;
};
var getLanguages = function(charId){
return Proficiencies.find({
charId,
enabled: true,
type: "language",
}).map(l => l.name);
};
var getTraits = function(charId){
return Features.find(
{charId: charId},
{sort: {color: 1, name: 1}}
).map(f => ({
Name: f.name,
// evaluateShortString helper
Content: evaluateString(
charId, f.description && f.description.split(/^( *[-*_]){3,} *(?:\n+|$)/m)[0]
) || "",
Usage: "",
}));
}
var getActions = function(charId){
return Attacks.find(
{charId, enabled: true},
{sort: {color: 1, name: 1}}
).map(a => ({
Name: a.name,
Content: `+${evaluate(charId, a.attackBonus)} to hit, ` +
`${evaluateString(charId, a.damage)} ${a.damageType} damage, ` +
`${a.details}`,
Usage: "",
}));
}

View File

@@ -1,12 +0,0 @@
Session.setDefault("isPrinting", false);
if (window.matchMedia) {
var mediaQueryList = window.matchMedia("print");
mediaQueryList.addListener(function(mql) {
if (mql.matches) {
Session.set("isPrinting", true);
Tracker.flush();
} else {
Session.set("isPrinting", false);
}
});
}

View File

@@ -1,17 +0,0 @@
removeDuplicateProficiencies = function(proficiencies) {
dict = {};
proficiencies.forEach(function(prof) {
if (prof.name in dict) { //if we have already gone over another proficiency for the same thing
if (dict[prof.name].value < prof.value) {
dict[prof.name] = prof; //then take the new one if it's higher, otherwise leave it
}
} else {
dict[prof.name] = prof; //if it wasn't already there, store it
}
});
profs = []
_.forEach(dict, function(prof) {
profs.push(prof);
})
return profs;
};

View File

@@ -1,28 +0,0 @@
// http://paulirish.com/2011/requestanimationframe-for-smart-animating/
// http://my.opera.com/emoller/blog/2011/12/20/requestanimationframe-for-smart-er-animating
// requestAnimationFrame polyfill by Erik Möller. fixes from Paul Irish and Tino Zijdel
// MIT license
var lastTime = 0;
var vendors = ["ms", "moz", "webkit", "o"];
for (var x = 0; x < vendors.length && !window.requestAnimationFrame; ++x) {
window.requestAnimationFrame = window[vendors[x] + "RequestAnimationFrame"];
window.cancelAnimationFrame = window[vendors[x] + "CancelAnimationFrame"] ||
window[vendors[x] + "CancelRequestAnimationFrame"];
}
if (!window.requestAnimationFrame)
window.requestAnimationFrame = function(callback, element) {
var currTime = new Date().getTime();
var timeToCall = Math.max(0, 16 - (currTime - lastTime));
var id = window.setTimeout(function() { callback(currTime + timeToCall); },
timeToCall);
lastTime = currTime + timeToCall;
return id;
};
if (!window.cancelAnimationFrame)
window.cancelAnimationFrame = function(id) {
clearTimeout(id);
};

7
app/client/main.js Normal file
View File

@@ -0,0 +1,7 @@
import '/imports/api/simpleSchemaConfig';
import '/imports/client/ui/vueSetup';
import '/imports/client/ui/styles/stylesIndex';
import '/imports/client/config';
import '/imports/client/serviceWorker';
import 'ngraph.graph';

View File

@@ -1,17 +0,0 @@
@keyframes bounce {
from {
transform: translate(0px,0px);
}
to {
transform: translate(0px,-16px);
}
}
.bounce{
animation-name: bounce;
animation-duration: 0.3s;
animation-direction: alternate;
animation-timing-function: cubic-bezier(0.25, 0.46, 0.45, 0.94);
animation-delay: 0s;
animation-iteration-count: infinite;
}

View File

@@ -1,87 +0,0 @@
/*Column layout*/
.column-container {
column-fill: balance;
column-gap: 0px;
column-width: 304px;
padding: 4px;
transform: translateZ(0);
}
.column-container.thin-columns {
column-count: 4;
column-width: 240px;
}
.column-container > div {
padding: 4px;
-webkit-column-break-inside: avoid;
page-break-inside: avoid;
break-inside: avoid;
}
/*Cards*/
.card {
background: white;
border-radius: 2px;
position: initial;
}
.card .top {
cursor: pointer;
padding: 16px;
border-radius: 2px 2px 0 0;
}
.card .top.white {
cursor: auto;
padding: 16px;
border-bottom: rgba(0,0,0,0.12) solid 1px;
}
.card .bottom {
padding: 16px;
border-radius: 0 0 2px 2px;
}
.card .bottom.list {
padding: 16px 0;
}
.card .bottom.list .paper-font-subhead {
color: rgba(0,0,0,0.54);
font-size: 14px;
font-weight: 500;
letter-spacing: 0.010em;
padding: 12px 16px 12px 16px;
}
.card .bottom.text {
white-space: pre-wrap;
}
.card .left {
padding: 16px;
border-radius: 2px 0 0 2px;
text-align: center;
min-width: 72px;
}
.card .right {
padding: 16px;
border-radius: 0 2px 2px 0;
}
.card .left paper-icon-button {
display: block;
height: 32px;
padding: 0;
width: 32px;
}
.card .left paper-icon-button[disabled] {
color: rgba(255, 255, 255, 0.2);
}
.card img, .card iron-image {
max-width: 100%;
}

View File

@@ -1,87 +0,0 @@
.red {
background-color: #F44336;
}
.pink {
background-color: #E91E63;
}
.purple {
background-color: #9C27B0;
}
.deep-purple {
background-color: #673AB7;
}
.indigo {
background-color: #3F51B5;
}
.blue {
background-color: #2196F3;
}
.light-blue {
background-color: #03A9F4;
}
.cyan {
background-color: #00BCD4;
}
.teal {
background-color: #009688;
}
.green {
background-color: #4CAF50;
}
.light-green {
background-color: #8BC34A;
}
.lime {
background-color: #CDDC39;
}
.yellow {
background-color: #FFEB3B;
}
.amber {
background-color: #FFC107;
}
.orange {
background-color: #FF9800;
}
.deep-orange {
background-color: #FF5722;
}
.brown {
background-color: #795548;
}
.grey {
background-color: #9E9E9E;
}
.blue-grey {
background-color: #607D8B;
}
.app-grey {
background-color: #424242;
}
.white {
background-color: #ffffff;
}
.black {
background-color: #262626;
}

View File

@@ -1,8 +0,0 @@
/*
* iOS doens't believe in click events for some elements.
* This is here to convince it to allow buttons to be clickable
*/
button {
cursor: pointer;
}

View File

@@ -1,43 +0,0 @@
/*
List items
*/
.item-slot {
background-color: rgb(232, 232, 232);
background-color: rgba(0, 0, 0, 0.1);
}
.item {
background: white;
cursor: pointer;
font-size: 16px;
height: 40px;
margin: 1px 0 1px 0;
padding: 0 16px 0 16px;
position: relative;
transition: box-shadow 0.3s ease, opacity 0.5s ease-in-out;
}
.item > .itemName {
white-space: nowrap;
overflow: hidden;
text-overflow: ellipsis;
}
.item.small {
height: 32px;
}
.item.tall {
height: 56px;
}
.item.flexible {
height: auto;
padding-top: 16px;
padding-bottom: 16px;
}
.item iron-icon, .item paper-icon-button {
color: #747474;
color: rgba(0,0,0,0.54);
}

View File

@@ -1,115 +0,0 @@
/*apply a natural box layout model to all elements*/
*, *:before, *:after {
-moz-box-sizing: border-box;
-webkit-box-sizing: border-box;
box-sizing: border-box;
}
root {
display: block;
}
body {
font-family: 'Roboto', 'Helvetica Neue', Helvetica, Arial;
margin: 0;
overflow-x: hidden;
background-color: #E0E0E0;
}
/*Paragraphs*/
p {
margin-bottom: 8px;
}
//Horizontal rule
hr {
background-color: #444;
opacity: 0.12;
border-width: 0;
color: #444;
height: 1px;
line-height: 0;
margin: 16px 0;
text-align: center;
}
.avatar {
display: inline-block;
box-sizing: border-box;
width: 40px;
height: 40px;
border-radius: 50%;
font-size: 26px;
font-color: rgba(255, 255, 255, 0.58) !important;
}
/*
temporary fix for https://github.com/PolymerElements/paper-item/issues/71
*/
paper-icon-item::shadow #contentIcon {
flex-shrink: 0;
}
/*FABs*/
.floatyButton {
position: fixed;
bottom: 24px;
right: 24px;
/* stop the fab from flashing during animation */
transform: scale(1) translateZ(0px);
z-index: 3;
}
paper-fab {
background-color: #d13b2e;
}
paper-fab.keyboard-focus {
background: #630c05;
}
.red-button:not([disabled]) {
background: #d23f31;
color: #fff;
margin-top: 16px;
}
/*Buttons*/
paper-button {
color: #000;
color: rgba(0,0,0,0.87);
font-size: 14px;
font-weight: 400;
letter-spacing: 0.010;
text-transform: uppercase;
}
dicecloud-selector paper-item {
white-space: nowrap;
overflow: hidden;
}
/*Style shortcuts*/
.scroll-y {
overflow-y: auto;
}
.clickable, core-item, paper-tab {
cursor: pointer;
}
.pre-wrap, .prewrap{
white-space: pre-wrap;
}
.padded {
padding: 8px;
}
.fullwidth {
width: 100%;
}
.fab-buffer {
height: 100px;
}

View File

@@ -1,15 +0,0 @@
td {
padding: 8px;
}
.strengthTable{
width: 100%;
}
.strengthTable td:nth-child(2){
text-align: right;
}
.summaryTable td:nth-child(3){
text-align: right;
}

View File

@@ -1,68 +0,0 @@
body .paper-font-display4, body .paper-font-display3, body .paper-font-title, body .paper-font-caption{
white-space: normal;
}
.white-text {
color: #dedede;
color: rgba(255,255,255,0.87);
}
.white-text .paper-font-display2{
color: #8a8a8a;
color: rgba(255,255,255,0.54);
}
.white-text .paper-font-display1, .white-text.paper-font-display1{
color: #8a8a8a;
color: rgba(255,255,255,0.54);
}
.white-text h1, .white-text .paper-font-headline, .white-text.paper-font-headline{
color: #dedede;
color: rgba(255,255,255,0.87);
}
.white-text h2, .white-text .paper-font-title, .white-text.paper-font-title{
color: #dedede;
color: rgba(255,255,255,0.87);
}
.white-text h3, .white-text .paper-font-subhead{
color: #dedede;
color: rgba(255,255,255,0.87);
}
.white-text .paper-font-body2{
color: #dedede;
color: rgba(255,255,255,0.87);
}
.white-text p, .white-text .paper-font-body1{
color: #dedede;
color: rgba(255,255,255,0.87);
}
.white-text .paper-font-caption{
color: #8a8a8a;
color: rgba(255,255,255,0.54);
}
.black54 {
color: #757575;
color: rgba(0,0,0,0.54);
}
.white54 {
color: #8a8a8a;
color: rgba(255,255,255,0.54);
}
.black87 {
color: #212121;
color: rgba(0,0,0,0.87);
}
.white87 {
color: #dedede;
color: rgba(255,255,255,0.87);
}

View File

@@ -1,33 +0,0 @@
<template name="attackEdit">
<div class="layout horizontal">
<div class="layout vertical flex">
<div class="layout horizontal wrap">
<!--attackBonus-->
<paper-input class="attackBonusInput flex" label="Attack Bonus" value={{attackBonus}}
style="flex-basis: 200px; margin-right: 16px;">
{{> formulaSuffix}}
</paper-input>
<!--details-->
<paper-input class="detailInput" label="Details" value={{details}} style="flex-basis: 200px;">
</paper-input>
</div>
<div class="layout horizontal wrap">
<!--damageBonus-->
<paper-input class="damageInput flex" label="Damage" value={{damage}}
style="flex-basis: 200px; margin-right: 16px;">
{{> bracketSuffix}}
</paper-input>
<!--DamageType-->
<paper-dropdown-menu label="Damage Type" dynamic-align>
<dicecloud-selector class="dropdown-content damageTypeDropdown" selected={{damageType}}>
{{#each damageTypes}}
<paper-item name={{this}} class="containerMenuItem">{{this}}</paper-item>
{{/each}}
</dicecloud-selector>
</paper-dropdown-menu>
</div>
</div>
<!--Delete Button-->
<paper-icon-button class="deleteAttack" icon="delete"></paper-icon-button>
</div>
</template>

View File

@@ -1,46 +0,0 @@
var damageTypes = [
"bludgeoning",
"piercing",
"slashing",
"acid",
"cold",
"fire",
"force",
"lightning",
"necrotic",
"poison",
"psychic",
"radiant",
"thunder",
];
Template.attackEdit.events({
"click .deleteAttack": function(event, instance) {
Attacks.softRemoveNode(this._id);
GlobalUI.deletedToast(this._id, "Attacks", "Attack");
},
"change .attackBonusInput": function(event) {
var value = event.currentTarget.value;
Attacks.update(this._id, {$set: {attackBonus: value}});
},
"change .damageInput": function(event) {
var value = event.currentTarget.value;
Attacks.update(this._id, {$set: {damage: value}});
},
"change .detailInput": function(event) {
var value = event.currentTarget.value;
Attacks.update(this._id, {$set: {details: value}});
},
"iron-select .damageTypeDropdown": function(event) {
var detail = event.originalEvent.detail;
var value = detail.item.getAttribute("name");
if (value == this.damageType) return;
Attacks.update(this._id, {$set: {damageType: value}});
},
});
Template.attackEdit.helpers({
damageTypes: function() {
return damageTypes;
},
});

View File

@@ -1,13 +0,0 @@
<!--needs to be given charId, parentId and parentCollection-->
<template name="attackEditList">
{{#if attacks.count}}
<hr style="margin: 16px 0 16px 0;">
<div id="attacks">
<div class="paper-font-title">Attacks</div>
{{#each attacks}}
{{>attackEdit}}
{{/each}}
</div>
{{/if}}
<paper-button id="addAttackButton" class="red-button" raised>Add Attack</paper-button>
</template>

View File

@@ -1,38 +0,0 @@
Template.attackEditList.helpers({
attacks: function() {
var cursor = Attacks.find({"parent.id": this.parentId, charId: this.charId});
return cursor;
}
});
Template.attackEditList.events({
"tap #addAttackButton": function() {
if (typeof this.isSpell !== 'undefined' && this.isSpell) {
var parentSpell = Spells.findOne({"_id": this.parentId})
if (parentSpell && parentSpell.parent.collection == "SpellLists") {
var spellList = SpellLists.findOne({"_id":parentSpell.parent.id});
if (spellList && spellList.attackBonus) {
Attacks.insert({
charId: this.charId,
parent: {
id: this.parentId,
collection: this.parentCollection
},
attackBonus: "attackBonus",
damage: "1d10",
damageType: "fire",
});
return;
}
}
}
Attacks.insert({
charId: this.charId,
parent: {
id: this.parentId,
collection: this.parentCollection
},
});
},
});

View File

@@ -1,17 +0,0 @@
<template name="attackView">
<div class="attackView layout horizontal">
<div class="paper-font-headline layout horizontal center" style="margin-right: 16px;">
{{evaluateAttackBonus charId attack}}
</div>
<div class="layout vertical">
<div>
{{evaluateDamage charId attack}}&nbsp;{{attack.damageType}}
</div>
{{#if attack.details}}
<div class="paper-font-caption">
{{attack.details}}
</div>
{{/if}}
</div>
</div>
</template>

View File

@@ -1,28 +0,0 @@
Template.attackView.helpers ({
evaluateAttackBonus: function(charId, attack) {
if (attack.parent.collection == "Spells") {
var spell = Spells.findOne(attack.parent.id);
if (spell) {
bonus = evaluate(charId, attack.attackBonus, {"spellListId": spell.parent.id});
}
} else {
var bonus = evaluate(charId, attack.attackBonus);
}
if (_.isFinite(bonus)) {
return bonus > 0 ? "+" + bonus : "" + bonus;
} else {
return bonus;
}
},
evaluateDamage: function(charId, attack) {
if (attack.parent.collection == "Spells") {
var spell = Spells.findOne(attack.parent.id);
if (spell) {
return evaluateSpellString(charId, spell.parent.id, attack.damage);
}
} else {
return evaluateString(charId, attack.damage);
}
},
})

View File

@@ -1,11 +0,0 @@
<template name="attacksViewList">
{{#if attacks.count}}
<hr style="margin: 16px 0 16px 0;">
<div class="attacks">
<div class="spaceAfter paper-font-title">Attacks</div>
{{#each attack in attacks}}
{{> attackView attack=attack charId=charId}}
{{/each}}
</div>
{{/if}}
</template>

View File

@@ -1,5 +0,0 @@
Template.attacksViewList.helpers({
attacks: function() {
return Attacks.find({"parent.id": this.parentId, charId: this.charId});
}
});

View File

@@ -1,33 +0,0 @@
<!-- data is the CustomBuff -->
<template name="applyBuffDialog">
<div class="fit layout vertical applyBuffDialog">
<app-header fixed effects="waterfall">
<app-toolbar>
Apply Buff
</app-toolbar>
</app-header>
<div class="flex layout horizontal" style="height:100%">
<div class="flex" style="margin-right: 16px; height: 100%; max-width: 240px; overflow-y: auto;">
{{> characterPicker selfId=buff.charId includeSelf=canApplyToSelf writableOnly=true}}
</div>
<div class="flex buff-description" style="height: 100%; overflow-y: auto">
<hr style="margin: 16px 0 16px 0;">
{{#if buff.description}}
<div>{{#markdown}}{{evaluateString buff.charId buff.description}}{{/markdown}}</div>
<hr style="margin: 16px 0 16px 0;">
{{/if}}
{{> effectsViewList charId=buff.charId parentId=buff._id}}
{{> proficiencyViewList charId=buff.charId parentId=buff._id}}
{{> attacksViewList charId=buff.charId parentId=buff._id}}
</div>
</div>
<div class="buttons layout horizontal end-justified">
<paper-button id="cancelButton">
Cancel
</paper-button>
<paper-button id="applyButton" disabled={{cantApply}}>
Apply
</paper-button>
</div>
</div>
</template>

View File

@@ -1,32 +0,0 @@
Template.applyBuffDialog.onCreated(function(){
this.selectedTarget = new ReactiveVar("default");
});
Template.applyBuffDialog.helpers({
cantApply: function() {
return this.buff.target === "others" && Template.instance().selectedTarget.get() === "default"; //this is the only case where we can't apply a buff
},
canApplyToSelf: function() {
return this.buff.target !== "others"; //i.e. it is "self" or "both"
},
});
Template.applyBuffDialog.events({
"iron-select .characterPicker": function(event){
var detail = event.originalEvent.detail;
var value = detail.item.getAttribute("name");
Template.instance().selectedTarget.set(value);
},
"click #applyButton": function(event, instance){
var targetId = Template.instance().selectedTarget.get();
if (targetId === "default") {
if (this.buff.target === "others") return; //since we have "Select a character" selected
targetId = this.buff.charId; //otherwise, the default is to target self
}
popDialogStack(targetId);
},
"click #cancelButton": function(event, instance){
popDialogStack();
},
});

View File

@@ -1,23 +0,0 @@
<template name="buffDialog">
{{#with buff}}
{{#baseDialog title=name class="white" hideColor=true startEditing=true editOnly=true}}
{{> buffDetails}}
{{else}}
{{> buffDetails}}
{{/baseDialog}}
{{/with}}
</template>
<template name="buffDetails">
<div>
{{appliedBy}}
</div>
<hr style="margin: 16px 0 16px 0;">
{{#if description}}
<div>{{#markdown}}{{evaluateString charId description}}{{/markdown}}</div>
<hr style="margin: 16px 0 16px 0;">
{{/if}}
{{> effectsViewList charId=charId parentId=_id}}
{{> proficiencyViewList charId=charId parentId=_id}}
{{> attacksViewList charId=charId parentId=_id}}
</template>

View File

@@ -1,50 +0,0 @@
Template.buffDialog.onCreated(function(){
var buff = Buffs.findOne(this.buffId);
Meteor.subscribe("singleCharacterName", buff.charId); //so we can access the names of public characters
});
Template.buffDialog.helpers({
buff: function(){
return Buffs.findOne(this.buffId);
},
});
Template.buffDialog.events({
"click #deleteButton": function(event, instance){
Buffs.softRemoveNode(instance.data.buffId);
popDialogStack();
},
});
const typeDict = {
"Features": "feature",
"Items": "item",
"Spells": "spell",
}; //really, we should only need these three
Template.buffDetails.helpers({
appliedBy: function() {
if (this.type == "inate") {
return "Innate.";
} else {
var myName = Characters.findOne(this.charId).name;
var applierCharacter = Characters.findOne(this.appliedBy) || {name: "???"}
// "???" indicates that either we do not have read access to the buff-giver, or that the buff-giver does not exist.
if (applierCharacter.name === myName) {
var charName = "your "
} else {
if (applierCharacter.name && applierCharacter.name[applierCharacter.name.length - 1] === 's') {
var charName = applierCharacter.name + "' ";
} else {
var charName = applierCharacter.name + "'s ";
}
}
var type = typeDict[this.appliedByDetails.collection] + " ";
var applierThing = this.appliedByDetails.name;
return "Applied by " + charName + type + applierThing + ".";
}
},
});

View File

@@ -1,15 +0,0 @@
<template name="buffListItem">
<div class="item buffListItem layout horizontal center">
<div class="flex">
{{buff.name}}
</div>
{{#if canEditCharacter buff.charId}}
<paper-icon-button class="deleteButton"
role="button"
tabindex="0"
icon="delete">
</paper-icon-button>
{{/if}}
</div>
</template>

View File

@@ -1,21 +0,0 @@
Template.buffListItem.helpers({
name: function() {
return this.buff.name
}
});
Template.buffListItem.events({
"click .buffListItem": function(event){
var buffId = this.buff._id;
var charId = this.buff.charId;
pushDialogStack({
template: "buffDialog",
data: {buffId: buffId, charId: charId},
element: event.currentTarget,
});
},
"tap .deleteButton": function(event){
event.stopPropagation();
Buffs.remove(this.buff._id);
},
});

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