Updated test cases to account for new damage multipliers
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@@ -7,9 +7,11 @@ export default function(){
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const computation = buildComputationFromProps(testProperties);
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computeCreatureComputation(computation);
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const scope = id => computation.scope[id];
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assert.equal(scope('blugeoningMultiplier').value, 1);
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assert.equal(scope('customDamageMultiplier').value, 0.5);
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assert.equal(scope('slashingMultiplier').value, 0);
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assert.isTrue(scope('blugeoning').vulnerability);
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assert.isTrue(scope('customDamage').resistance);
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assert.isNotTrue(scope('customDamage').immunity);
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assert.isNotTrue(scope('customDamage').vulnerability);
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assert.isTrue(scope('slashing').immunity);
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}
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var testProperties = [
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