Prevented inactive properties from creating deps

Engine might work differently
This commit is contained in:
Stefan Zermatten
2022-08-17 09:40:26 +02:00
parent e7f73d0e54
commit 766519b4a3

View File

@@ -105,7 +105,8 @@ function linkBuff(dependencyGraph, prop){
dependOnCalc({dependencyGraph, prop, key: 'duration'});
}
function linkClassLevel(dependencyGraph, prop){
function linkClassLevel(dependencyGraph, prop) {
if (prop.inactive) return;
// The variableName of the prop depends on the prop
if (prop.variableName && prop.level){
dependencyGraph.addLink(prop.variableName, prop._id, 'classLevel');
@@ -121,11 +122,16 @@ function linkDamage(dependencyGraph, prop){
dependOnCalc({dependencyGraph, prop, key: 'amount'});
}
function linkEffects(dependencyGraph, prop, computation){
function linkEffects(dependencyGraph, prop, computation) {
// The effect depends on its amount calculation
dependOnCalc({dependencyGraph, prop, key: 'amount'});
dependOnCalc({ dependencyGraph, prop, key: 'amount' });
// Inactive effects aren't going to impact their targeted stats
if (prop.inactive) return;
// The stats depend on the effect
if (prop.targetByTags){
if (prop.inactive) {
// Inactive effects apply to no stats
return;
} else if (prop.targetByTags){
getEffectTagTargets(prop, computation).forEach(targetId => {
const targetProp = computation.propsById[targetId];
if (
@@ -221,13 +227,14 @@ function linkRoll(dependencyGraph, prop){
}
function linkVariableName(dependencyGraph, prop){
// The variableName of the prop depends on the prop
if (prop.variableName){
// The variableName of the prop depends on the prop if the prop is active
if (prop.variableName && !prop.inactive){
dependencyGraph.addLink(prop.variableName, prop._id, 'definition');
}
}
function linkDamageMultiplier(dependencyGraph, prop){
function linkDamageMultiplier(dependencyGraph, prop) {
if (prop.inactive) return;
prop.damageTypes.forEach(damageType => {
// Remove all non-letter characters from the damage name
const damageName = damageType.replace(/[^a-z]/gi, '')
@@ -237,6 +244,7 @@ function linkDamageMultiplier(dependencyGraph, prop){
function linkProficiencies(dependencyGraph, prop){
// The stats depend on the proficiency
if (prop.inactive) return;
prop.stats.forEach(statName => {
if (!statName) return;
dependencyGraph.addLink(statName, prop._id, prop.type);
@@ -248,6 +256,10 @@ function linkSavingThrow(dependencyGraph, prop){
}
function linkSkill(dependencyGraph, prop){
// Depends on base value
dependOnCalc({ dependencyGraph, prop, key: 'baseValue' });
// Link dependents
if (prop.inactive) return;
linkVariableName(dependencyGraph, prop);
// The prop depends on the variable references as the ability
if (prop.ability){
@@ -255,9 +267,6 @@ function linkSkill(dependencyGraph, prop){
}
// Skills depend on the creature's proficiencyBonus
dependencyGraph.addLink(prop._id, 'proficiencyBonus', 'skillProficiencyBonus');
// Depends on base value
dependOnCalc({dependencyGraph, prop, key: 'baseValue'});
}
function linkSlot(dependencyGraph, prop){