Removing effects or other properties now correctly triggers a recalculation of the character
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@@ -279,6 +279,7 @@ const softRemoveProperty = new ValidatedMethod({
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let property = CreatureProperties.findOne(_id);
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assertPropertyEditPermission(property, this.userId);
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softRemove({_id, collection: CreatureProperties});
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recomputeCreatures(property);
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}
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});
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