Tested that triggers fire for all properties.
Fixed some action engine issues found.
This commit is contained in:
@@ -20,6 +20,11 @@ export default async function applyAdjustmentProperty(
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// Get the operation and value and push the damage hooks to the queue
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if (!prop.amount) {
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result.appendLog({
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name: 'Error',
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value: 'Attribute damage does not have an amount set',
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silenced: prop.silent,
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}, damageTargetIds);
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return;
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}
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@@ -27,27 +32,31 @@ export default async function applyAdjustmentProperty(
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await recalculateCalculation(prop.amount, action, 'reduce', userInput);
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const value = +prop.amount.value;
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if (!isFinite(value)) {
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return;
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}
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if (!damageTargetIds?.length) {
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return;
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}
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if (damageTargetIds.length !== 1) {
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throw 'At this step, only a single target is supported'
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}
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const targetId = damageTargetIds[0];
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const statId = getVariables(targetId)?.[prop.stat]?._propId;
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const stat = statId && getSingleProperty(targetId, statId);
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if (!stat?.type) {
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result.appendLog({
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name: 'Error',
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value: `Could not apply attribute damage, creature does not have \`${prop.stat}\` set`,
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value: 'Attribute damage does not have a finite amount set',
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silenced: prop.silent,
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}, damageTargetIds);
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return;
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}
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if (damageTargetIds.length && damageTargetIds.length !== 1) {
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throw new Meteor.Error('1 target Expected', 'At this step, only a single target is supported');
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}
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const targetId = damageTargetIds[0];
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let stat;
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if (targetId) {
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const statId = getVariables(targetId)?.[prop.stat]?._propId;
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stat = statId && getSingleProperty(targetId, statId);
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if (!stat?.type) {
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result.appendLog({
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name: 'Error',
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value: `Could not apply attribute damage, creature does not have \`${prop.stat}\` set`,
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silenced: prop.silent,
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}, damageTargetIds);
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return;
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}
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}
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await applyTask(action, {
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targetIds: damageTargetIds,
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subtaskFn: 'damageProp',
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@@ -55,7 +64,7 @@ export default async function applyAdjustmentProperty(
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title: getPropertyTitle(prop),
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operation: prop.operation,
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value,
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targetProp: stat,
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targetProp: stat ?? { _id: 'dummyStat', name: prop.stat, type: 'attribute' },
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},
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}, userInput);
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return applyDefaultAfterPropTasks(action, prop, damageTargetIds, userInput);
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@@ -26,6 +26,13 @@ export default async function applyBuffProperty(
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const prop = EJSON.clone(task.prop);
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const targetIds = prop.target === 'self' ? [action.creatureId] : task.targetIds;
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// Log the buff and return if there are no targets
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if (!targetIds.length) {
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logBuff(prop, targetIds, action, userInput, result);
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await applyAfterTasksSkipChildren(action, prop, targetIds, userInput);
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return;
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}
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// Get the buff and its descendants
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const propList = [
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EJSON.clone(prop),
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@@ -55,16 +62,7 @@ export default async function applyBuffProperty(
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});
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//Log the buff
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let logValue = prop.description?.value
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if (prop.description?.text) {
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recalculateInlineCalculations(prop.description, action, 'reduce', userInput);
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logValue = prop.description?.value;
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}
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result.appendLog({
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name: getPropertyTitle(prop),
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value: logValue,
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silenced: prop.silent,
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}, [target]);
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logBuff(prop, targetIds, action, userInput, result);
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// remove all the computed fields
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targetPropList = cleanProps(targetPropList);
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@@ -75,7 +73,21 @@ export default async function applyBuffProperty(
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// Add the mutation to the results
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result.mutations.push(mutation);
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});
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applyAfterTasksSkipChildren(action, prop, targetIds, userInput);
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await applyAfterTasksSkipChildren(action, prop, targetIds, userInput);
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}
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async function logBuff(prop, targetIds, action, userInput, result) {
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//Log the buff
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let logValue = prop.description?.value
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if (prop.description?.text) {
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recalculateInlineCalculations(prop.description, action, 'reduce', userInput);
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logValue = prop.description?.value;
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}
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result.appendLog({
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name: getPropertyTitle(prop),
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...logValue && { value: logValue },
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silenced: prop.silent,
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}, targetIds);
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}
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/**
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@@ -27,6 +27,10 @@ export default async function applyBuffRemoverProperty(
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return applyTaskToEachTarget(action, task, targetIds, userInput);
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}
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if (!targetIds.length) {
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return applyDefaultAfterPropTasks(action, prop, task.targetIds, userInput);
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}
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if (targetIds.length !== 1) {
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throw 'At this step, only a single target is supported'
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}
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@@ -23,11 +23,14 @@ export default async function applyDamageProperty(
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const prop = task.prop;
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const scope = getEffectiveActionScope(action);
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// Skip if there is no parse node to work with
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if (!prop.amount?.parseNode) return;
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// Choose target
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const damageTargets = prop.target === 'self' ? [action.creatureId] : task.targetIds;
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// Skip if there is no parse node to work with
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if (!prop.amount?.valueNode) {
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return applyDefaultAfterPropTasks(action, prop, damageTargets, inputProvider);
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}
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// Determine if the hit is critical
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const criticalHit = await getConstantValueFromScope('~criticalHit', scope)
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&& prop.damageType !== 'healing'; // Can't critically heal
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@@ -91,9 +94,9 @@ export default async function applyDamageProperty(
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}
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// Memoise the damage suffix for the log
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const suffix = (criticalHit ? ' critical ' : ' ') +
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const suffix = (criticalHit ? 'critical ' : '') +
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prop.damageType +
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(prop.damageType !== 'healing' ? ' damage ' : '');
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(prop.damageType !== 'healing' ? ' damage' : '');
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// If there is a save, calculate the save damage
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let damageOnSave, saveProp, saveRoll;
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@@ -46,7 +46,6 @@ export default async function applySavingThrowProperty(
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// If there are no save targets, apply all children as if the save both
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// succeeded and failed
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if (!targetId) {
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console.warn('no target, returning early');
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result.pushScope = {
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['~saveFailed']: { value: true },
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['~saveSucceeded']: { value: true },
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@@ -9,53 +9,91 @@ import {
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import CreatureProperties from '/imports/api/creature/creatureProperties/CreatureProperties';
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const [
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creatureId, targetCreatureId, targetCreature2Id, actionWithTriggerId, triggerBeforeActionId,
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triggerAfterActionId, triggerAfterActionChildrenId
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creatureId, targetCreatureId, targetCreature2Id,
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] = getRandomIds(100);
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const idMap: Record<string, string> = {};
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const propsWithTriggers = ([
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{ type: 'action' },
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{
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type: 'adjustment',
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target: 'target',
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stat: 'strength',
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operation: 'increment',
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amount: { calculation: '2' }
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},
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{
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type: 'branch',
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branchType: 'if',
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condition: { calculation: 'true' },
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},
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{ type: 'buff' },
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{ type: 'buffRemover' },
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{
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type: 'damage',
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amount: { calculation: '1d13 + 3' },
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},
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{ type: 'note' },
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{
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type: 'roll',
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roll: { calculation: '1d20' },
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},
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{
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type: 'savingThrow',
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stat: 'strengthSave',
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dc: { calculation: '10' },
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},
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{ type: 'spell' },
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] as any[]).map(prop => {
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idMap[prop.type] = Random.id();
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idMap[prop.type + 'Before'] = Random.id();
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idMap[prop.type + 'After'] = Random.id();
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idMap[prop.type + 'AfterChildren'] = Random.id();
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prop._id = idMap[prop.type];
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prop.name = prop.type;
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return prop;
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});
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const actionTestCreature = {
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_id: creatureId,
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props: [
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// Action with triggers
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props: propsWithTriggers.map(prop => [
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// Props with triggers
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{
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_id: actionWithTriggerId,
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type: 'action',
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tags: ['trigger tag'],
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children: [
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{
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type: 'note',
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name: 'Action Child'
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name: 'Note Child'
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}
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],
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},
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{
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_id: triggerBeforeActionId,
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...prop,
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}, {
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_id: idMap[prop.type + 'Before'],
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type: 'trigger',
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targetTags: ['trigger tag'],
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name: 'Before Action Trigger',
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name: `Before ${prop.type} Trigger`,
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event: 'doActionProperty',
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actionPropertyType: 'action',
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actionPropertyType: prop.type,
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timing: 'before',
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},
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{
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_id: triggerAfterActionId,
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}, {
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_id: idMap[prop.type + 'After'],
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type: 'trigger',
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targetTags: ['trigger tag'],
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name: 'After Action Trigger',
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name: `After ${prop.type} Trigger`,
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event: 'doActionProperty',
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actionPropertyType: 'action',
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actionPropertyType: prop.type,
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timing: 'after',
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},
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{
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_id: triggerAfterActionChildrenId,
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}, {
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_id: idMap[prop.type + 'AfterChildren'],
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type: 'trigger',
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targetTags: ['trigger tag'],
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name: 'After Action Children Trigger',
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name: `After ${prop.type} Children Trigger`,
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event: 'doActionProperty',
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actionPropertyType: 'action',
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actionPropertyType: prop.type,
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timing: 'afterChildren',
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},
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],
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]).flat(),
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}
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const actionTargetCreature = {
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@@ -93,27 +131,73 @@ describe('Triggers', function () {
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await createTestCreature(actionTargetCreature2);
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});
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it('should run triggers on actions', async function () {
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const actionProp = CreatureProperties.findOne(actionWithTriggerId);
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assert.deepEqual(actionProp.triggerIds, {
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before: [triggerBeforeActionId],
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after: [triggerAfterActionId],
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afterChildren: [triggerAfterActionChildrenId],
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}, 'Prop\'s triggerIds should be set');
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const action = await runActionById(actionWithTriggerId);
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assert.exists(action);
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assert.deepEqual(allLogContent(action), [
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it('should run triggers on all props', async function () {
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const expectedLogs: any[] = [
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{
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name: 'Before Action Trigger',
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type: 'action',
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content: [{ name: 'action' }],
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}, {
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name: 'Action',
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type: 'adjustment',
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content: [{ inline: true, name: 'Attribute damage', value: 'strength 2' }],
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}, {
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name: 'After Action Trigger',
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type: 'branch',
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content: [],
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}, {
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name: 'Action Child',
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type: 'buff',
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content: [{ name: 'buff' }],
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noChildren: true,
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}, {
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name: 'After Action Children Trigger',
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type: 'buffRemover',
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content: [{ name: 'buffRemover' }],
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}, {
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type: 'damage',
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content: [{
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inline: true, name: 'Damage', value: '1d13 [7] + 3\n**10** slashing damage'
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}],
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}, {
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type: 'note',
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content: [{ name: 'note' }],
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}, {
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type: 'roll',
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content: [{
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name: 'roll', inline: true, value: '1d20 [10]\n**10**'
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}],
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}, {
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type: 'savingThrow',
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content: [{ name: 'savingThrow', inline: true, value: 'DC **10**' }],
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}, {
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type: 'spell',
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content: [{ name: 'spell' }],
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},
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]);
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];
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for (const log of expectedLogs) try {
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const type = log.type;
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const actionProp = CreatureProperties.findOne(idMap[type]);
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assert.deepEqual(actionProp.triggerIds, {
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before: [idMap[type + 'Before']],
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after: [idMap[type + 'After']],
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afterChildren: [idMap[type + 'AfterChildren']],
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}, 'Prop\'s triggerIds should be set');
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const action = await runActionById(idMap[type]);
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assert.exists(action);
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assert.deepEqual(allLogContent(action), [
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{
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name: `Before ${type} Trigger`,
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},
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...log.content,
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{
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name: `After ${type} Trigger`,
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},
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...log.noChildren ? [] : [{
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name: 'Note Child',
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}],
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{
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name: `After ${type} Children Trigger`,
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},
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]);
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} catch (e) {
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console.error(`failed when running ${log.type}`);
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throw e
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}
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});
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});
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@@ -31,9 +31,10 @@ const applyPropertyByType: {
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note,
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roll,
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savingThrow,
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spell: action,
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propertySlot: folder,
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toggle,
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trigger,
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}
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export default applyPropertyByType;
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export default applyPropertyByType;
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@@ -9,6 +9,7 @@ import InputProvider from '/imports/api/engine/action/functions/userInput/InputP
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import applyCheckTask from '/imports/api/engine/action/tasks/applyCheckTask';
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import applyResetTask from '/imports/api/engine/action/tasks/applyResetTask';
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import applyCastSpellTask from '/imports/api/engine/action/tasks/applyCastSpellTask';
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import { getPropertyName } from '/imports/constants/PROPERTIES';
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// DamagePropTask promises a number of actual damage done
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export default async function applyTask(
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@@ -79,6 +80,14 @@ export default async function applyTask(
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action.results.push(result);
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// Apply the property
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return applyProperties[prop.type]?.(task, action, result, inputProvider);
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if (!applyProperties[prop.type]) {
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result.appendLog({
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name: 'Warning',
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value: `Could not apply ${getPropertyName(prop.type)}, only certain properties can be run as part of an action`,
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silenced: false,
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}, task.targetIds);
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return;
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}
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return applyProperties[prop.type](task, action, result, inputProvider);
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}
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}
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@@ -42,7 +42,8 @@ const constant: ConstantFactory = {
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}
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export function isFiniteNode(node: ParseNode): node is FiniteNumberConstantNode {
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return node.parseType === 'constant'
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return node
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&& node.parseType === 'constant'
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&& node.valueType === 'number'
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&& typeof node.value === 'number'
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&& isFinite(node.value);
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Reference in New Issue
Block a user