Healing damage type now heals instead of damaging
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@@ -380,6 +380,7 @@ const dealDamage = new ValidatedMethod({
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if (multiplier === undefined) multiplier = 1;
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let totalDamage = Math.floor(amount * multiplier);
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let damageLeft = totalDamage;
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if (damageType === 'healing') damageLeft = -totalDamage;
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healthBars.forEach(healthBar => {
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if (damageLeft === 0) return;
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let damageAdded = damagePropertyWork({
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