Tested and fixed class level computations

This commit is contained in:
Stefan Zermatten
2021-09-23 11:41:15 +02:00
parent 1270e320ce
commit 347bd8e476
11 changed files with 79 additions and 11 deletions

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@@ -2,7 +2,7 @@ const linkDependenciesByType = {
action: linkResources,
attack: linkResources,
attribute: linkAttribute,
characterClass: linkVariableName,
class: linkVariableName,
classLevel: linkClassLevel,
constant: linkVariableName,
damageMultiplier: linkDamageMultiplier,

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@@ -54,7 +54,7 @@ function computeVariableProp(node, prop, scope){
computeVariableAsSkill(node, prop, scope)
} else if (prop.type === 'constant'){
computeVariableAsConstant(node, prop, scope)
} else if (prop.type === 'characterClass'){
} else if (prop.type === 'class'){
computeVariableAsClass(node, prop, scope)
}
}

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@@ -10,6 +10,7 @@ export default function aggregateClassLevel({node, linkedNode, link}){
if (linkedProp.level > aggregator.level) aggregator.level = linkedProp.level;
aggregator.levelsFilled[linkedProp.level] = true;
} else if (link.data === 'level'){
node.baseValue = (node.baseValue || 0) + node.data.classLevelAggregator.level;
node.data.baseValue = (node.data.baseValue || 0) +
linkedNode.data.classLevelAggregator.level;
}
}

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@@ -2,11 +2,12 @@ export default function computeVariableAsAttribute(node, prop){
let classLevelAgg = node.data.classLevelAggregator;
if (!classLevelAgg) return;
prop.level = classLevelAgg.level;
classLevelAgg.levelsFilled.forEach((filled, index) => {
for (let index = 1; index < classLevelAgg.level; index++ ){
const filled = classLevelAgg.levelsFilled[index];
if (!filled){
if (!prop.missingLevels) prop.missingLevels = [];
prop.missingLevels.push(index);
}
});
}
prop.missingLevels?.sort((a, b) => a - b);
}

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@@ -0,0 +1,60 @@
import { buildComputationFromProps } from '/imports/api/creature/computation/newEngine/buildCreatureComputation.js';
import { assert } from 'chai';
import computeCreatureComputation from '../../computeCreatureComputation.js';
import clean from '../../utility/cleanProp.testFn.js';
export default function(){
const computation = buildComputationFromProps(testProperties);
computeCreatureComputation(computation);
const scope = id => computation.scope[id];
const prop = id => computation.propsById[id];
assert.equal(scope('level').value, 5);
assert.equal(scope('wizard').level, 4);
assert.equal(prop('wizzardId').level, 4);
assert.deepEqual(prop('wizzardId').missingLevels, [3]);
}
var testProperties = [
clean({
_id: 'wizzardId',
type: 'class',
variableName: 'wizard',
classType: 'startingClass',
ancestors: [{id: 'charId'}],
}),
clean({
_id: 'rangerId',
type: 'class',
variableName: 'ranger',
classType: 'multiClass',
ancestors: [{id: 'charId'}],
}),
clean({
_id: 'wiz1Id',
type: 'classLevel',
variableName: 'wizard',
level: 1,
ancestors: [{id: 'charId'}],
}),
clean({
_id: 'wiz2Id',
type: 'classLevel',
variableName: 'wizard',
level: 2,
ancestors: [{id: 'charId'}],
}),
clean({
_id: 'wiz4Id',
type: 'classLevel',
variableName: 'wizard',
level: 4,
ancestors: [{id: 'charId'}],
}),
clean({
_id: 'rang1Id',
type: 'classLevel',
variableName: 'ranger',
level: 1,
ancestors: [{id: 'charId'}],
}),
];

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@@ -1,5 +1,6 @@
import computeAction from './computeAction.testFn.js';
import computeAttribute from './computeAttribute.testFn.js';
import computeClasses from './computeClasses.testFn.js';
export default [{
text: 'Computes actions',
@@ -7,4 +8,7 @@ export default [{
},{
text: 'Computes attributes',
fn: computeAttribute,
},]
},{
text: 'Computes classes',
fn: computeClasses,
}];

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@@ -42,5 +42,7 @@ function compute(graph, node, scope){
}
function pushDependenciesToStack(nodeId, graph, stack){
graph.forEachLinkedNode(nodeId, linkedNode => stack.push(linkedNode), true);
graph.forEachLinkedNode(nodeId, linkedNode => {
stack.push(linkedNode);
}, true);
}

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@@ -32,7 +32,7 @@ const propertySchemasIndex = {
attack: ComputedOnlyAttackSchema,
attribute: ComputedOnlyAttributeSchema,
buff: ComputedOnlyBuffSchema,
characterClass: ComputedOnlyClassSchema,
class: ComputedOnlyClassSchema,
classLevel: ComputedOnlyClassLevelSchema,
constant: ComputedOnlyConstantSchema,
container: ComputedOnlyContainerSchema,

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@@ -32,7 +32,7 @@ const propertySchemasIndex = {
attack: ComputedAttackSchema,
attribute: ComputedAttributeSchema,
buff: ComputedBuffSchema,
characterClass: ComputedClassSchema,
class: ComputedClassSchema,
classLevel: ClassLevelSchema,
constant: ConstantSchema,
damage: ComputedDamageSchema,

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@@ -32,7 +32,7 @@ const propertySchemasIndex = {
attack: AttackSchema,
attribute: AttributeSchema,
buff: BuffSchema,
characterClass: ClassSchema,
class: ClassSchema,
classLevel: ClassLevelSchema,
constant: ConstantSchema,
damage: DamageSchema,

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@@ -30,7 +30,7 @@ const PROPERTIES = Object.freeze({
helpText: 'When a buff is activated as a child of an action, it will copy the properties under itself onto a target character.',
suggestedParents: ['action', 'attack', 'savingThrow', 'spell'],
},
characterClass: {
class: {
icon: 'mdi-card-account-details',
name: 'Class',
helpText: 'Your character should ideally have one starting class. Classes hold class levels',