Tested and fixed triggers in new action engine
This commit is contained in:
@@ -4,7 +4,7 @@ import {
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allMutations,
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allUpdates,
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createTestCreature,
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randomIds,
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getRandomIds,
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removeAllCreaturesAndProps,
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runActionById
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} from '/imports/api/engine/action/functions/actionEngineTest.testFn';
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@@ -17,7 +17,7 @@ const [
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usesActionId, attackMissId, attackNoTargetId, usesResourcesActionId, ammoId, resourceAttId,
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consumeAmmoId, consumeResourceId, noUsesActionId, insufficientResourcesActionId,
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attributeResetByEventId, eventActionId, advantageAttackId, advantageEffectId, disadvantageAttackId, disadvantageEffectId,
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] = randomIds;
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] = getRandomIds(100);
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const actionTestCreature = {
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_id: creatureId,
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@@ -0,0 +1,119 @@
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import { assert } from 'chai';
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import {
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allLogContent,
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createTestCreature,
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getRandomIds,
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removeAllCreaturesAndProps,
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runActionById
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} from '/imports/api/engine/action/functions/actionEngineTest.testFn';
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import CreatureProperties from '/imports/api/creature/creatureProperties/CreatureProperties';
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const [
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creatureId, targetCreatureId, targetCreature2Id, actionWithTriggerId, triggerBeforeActionId,
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triggerAfterActionId, triggerAfterActionChildrenId
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] = getRandomIds(100);
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const actionTestCreature = {
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_id: creatureId,
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props: [
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// Action with triggers
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{
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_id: actionWithTriggerId,
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type: 'action',
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tags: ['trigger tag'],
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children: [
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{
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type: 'note',
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name: 'Action Child'
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}
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],
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},
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{
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_id: triggerBeforeActionId,
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type: 'trigger',
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targetTags: ['trigger tag'],
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name: 'Before Action Trigger',
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event: 'doActionProperty',
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actionPropertyType: 'action',
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timing: 'before',
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},
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{
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_id: triggerAfterActionId,
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type: 'trigger',
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targetTags: ['trigger tag'],
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name: 'After Action Trigger',
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event: 'doActionProperty',
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actionPropertyType: 'action',
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timing: 'after',
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},
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{
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_id: triggerAfterActionChildrenId,
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type: 'trigger',
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targetTags: ['trigger tag'],
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name: 'After Action Children Trigger',
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event: 'doActionProperty',
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actionPropertyType: 'action',
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timing: 'afterChildren',
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},
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],
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}
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const actionTargetCreature = {
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_id: targetCreatureId,
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props: [
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{
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type: 'attribute',
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attributeType: 'stat',
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variableName: 'armor',
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baseValue: { calculation: '10' },
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}
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]
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}
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const actionTargetCreature2 = {
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_id: targetCreature2Id,
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props: [
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{
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type: 'attribute',
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attributeType: 'stat',
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variableName: 'armor',
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baseValue: { calculation: '10' },
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}
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]
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}
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describe('Triggers', function () {
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// Increase timeout
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this.timeout(8000);
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before(async function () {
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await removeAllCreaturesAndProps();
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await createTestCreature(actionTestCreature);
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await createTestCreature(actionTargetCreature);
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await createTestCreature(actionTargetCreature2);
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});
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it('should run triggers on actions', async function () {
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const actionProp = CreatureProperties.findOne(actionWithTriggerId);
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assert.deepEqual(actionProp.triggerIds, {
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before: [triggerBeforeActionId],
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after: [triggerAfterActionId],
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afterChildren: [triggerAfterActionChildrenId],
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}, 'Prop\'s triggerIds should be set');
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const action = await runActionById(actionWithTriggerId);
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assert.exists(action);
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assert.deepEqual(allLogContent(action), [
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{
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name: 'Before Action Trigger',
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}, {
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name: 'Action',
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}, {
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name: 'After Action Trigger',
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}, {
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name: 'Action Child',
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}, {
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name: 'After Action Children Trigger',
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},
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]);
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});
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});
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@@ -0,0 +1,16 @@
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import { EngineAction } from '/imports/api/engine/action/EngineActions';
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import { applyDefaultAfterPropTasks } from '/imports/api/engine/action/functions/applyTaskGroups';
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import { PropTask } from '/imports/api/engine/action/tasks/Task';
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import getPropertyTitle from '/imports/api/utility/getPropertyTitle';
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export default async function applyTriggerProperty(
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task: PropTask, action: EngineAction, result, userInput
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): Promise<void> {
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const prop = task.prop;
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result.appendLog({
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name: getPropertyTitle(prop),
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...prop.silent && { silenced: true },
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})
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return applyDefaultAfterPropTasks(action, prop, task.targetIds, userInput);
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}
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@@ -1,3 +1,8 @@
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import { EngineAction } from '/imports/api/engine/action/EngineActions';
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import InputProvider from '/imports/api/engine/action/functions/userInput/InputProvider';
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import { PropTask } from '/imports/api/engine/action/tasks/Task';
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import TaskResult from '/imports/api/engine/action/tasks/TaskResult';
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import action from './applyActionProperty';
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import adjustment from './applyAdjustmentProperty';
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import branch from './applyBranchProperty';
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@@ -9,8 +14,11 @@ import note from './applyNoteProperty';
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import roll from './applyRollProperty';
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import savingThrow from './applySavingThrowProperty';
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import toggle from './applyToggleProperty';
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import trigger from './applyTriggerProperty';
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export default {
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const applyPropertyByType: {
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[key: string]: (task: PropTask, action: EngineAction, result: TaskResult, input: InputProvider) => Promise<void>
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} = {
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action,
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adjustment,
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branch,
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@@ -23,4 +31,7 @@ export default {
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savingThrow,
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propertySlot: folder,
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toggle,
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trigger,
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}
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export default applyPropertyByType;
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@@ -54,9 +54,9 @@ type TestCreature = {
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}
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/**
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* A list of 100 random Ids
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* get a list of random Ids
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*/
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export const randomIds = new Array(100).fill(undefined).map(() => Random.id());
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export const getRandomIds = (count) => new Array(count).fill(undefined).map(() => Random.id());
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/**
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* Creates a new Engine Action and applies the specified creature property
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@@ -5,7 +5,7 @@ type Task = PropTask | DamagePropTask | ItemAsAmmoTask | CheckTask | ResetTask;
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export default Task;
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type BaseTask = {
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prop: { [key: string]: any };
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prop: { type: string, [key: string]: any };
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targetIds: string[];
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}
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@@ -25,6 +25,7 @@ export default function writeAlteredProperties(computation) {
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'left',
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'right',
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'parentId',
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'triggerIds',
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...schema.objectKeys(),
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];
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op = addChangedKeysToOp(op, keys, original, changed);
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@@ -134,7 +134,7 @@ const ComputedOnlyTriggerSchema = createPropertySchema({
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},
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});
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const ComputedTriggerSchema = new SimpleSchema()
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const ComputedTriggerSchema = new SimpleSchema({})
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.extend(TriggerSchema)
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.extend(ComputedOnlyTriggerSchema);
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