Added hit dice tiles
This commit is contained in:
@@ -38,18 +38,20 @@
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<script>
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import Vue from "vue";
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import ToolbarLayout from '/imports/ui/layouts/ToolbarLayout.vue';
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import HealthBar from '/imports/ui/components/HealthBar.Story.vue';
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import SkillListTile from '/imports/ui/components/SkillListTile.Story.vue';
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import AbilityListTile from '/imports/ui/components/AbilityListTile.Story.vue';
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import AttributeCard from '/imports/ui/components/AttributeCard.Story.vue';
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import HealthBar from '/imports/ui/components/HealthBar.Story.vue';
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import HitDiceListTile from '/imports/ui/components/HitDiceListTile.Story.vue';
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import SkillListTile from '/imports/ui/components/SkillListTile.Story.vue';
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import ToolbarLayout from '/imports/ui/layouts/ToolbarLayout.vue';
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export default {
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components: {
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ToolbarLayout,
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HealthBar,
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SkillListTile,
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AbilityListTile,
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AttributeCard,
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HealthBar,
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HitDiceListTile,
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SkillListTile,
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ToolbarLayout,
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},
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data(){ return {
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sidebar: undefined,
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66
app/imports/ui/components/HitDiceListTile.Story.vue
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66
app/imports/ui/components/HitDiceListTile.Story.vue
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@@ -0,0 +1,66 @@
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<template lang="html">
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<v-list>
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<v-subheader>Hit Dice</v-subheader>
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<template v-for="(hitDie, index) in hitDice">
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<v-divider v-if="index !== 0"/>
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<hit-dice-list-tile
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:key="hitDie.dice"
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v-bind="hitDie"
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@click="click"
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@change="e => change(hitDie, e)"
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/>
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</template>
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</v-list>
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</template>
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<script>
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import HitDiceListTile from '/imports/ui/components/HitDiceListTile.vue';
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export default {
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data(){ return{
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hitDice: [
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{
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dice: 6,
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value: 20,
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maxValue: 20,
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conMod: 4,
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}, {
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dice: 8,
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value: 3,
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maxValue: 3,
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conMod: 4,
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}, {
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dice: 10,
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value: 3,
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maxValue: 3,
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conMod: 4,
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}, {
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dice: 12,
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value: 1,
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maxValue: 1,
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conMod: 4,
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},
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]
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}},
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components: {
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HitDiceListTile,
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},
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methods: {
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click(e){
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console.log(e);
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},
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change(hitDie, e){
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if (e.type === 'increment'){
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hitDie.value += e.value;
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if (hitDie.value > hitDie.maxValue){
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hitDie.value = hitDie.maxValue;
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} else if (hitDie.value < 0){
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hitDie.value = 0;
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}
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}
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},
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},
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};
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</script>
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<style lang="css" scoped>
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</style>
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94
app/imports/ui/components/HitDiceListTile.vue
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94
app/imports/ui/components/HitDiceListTile.vue
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@@ -0,0 +1,94 @@
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<template lang="html">
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<v-list-tile class="hit-dice-list-tile" :class="{hover}">
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<v-list-tile-action class="mr-4">
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<v-layout row align-center class="left">
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<v-layout column class="buttons" justify-center>
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<v-btn icon flat :disabled="value >= maxValue" @click="increment(1)">
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<v-icon>arrow_drop_up</v-icon>
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</v-btn>
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<v-btn icon flat :disabled="value <= 0" @click="increment(-1)">
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<v-icon>arrow_drop_down</v-icon>
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</v-btn>
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</v-layout>
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<v-layout row align-end>
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<div class="display-1">
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{{value}}
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</div>
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<div class="title max-value ml-2">
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/{{maxValue}}
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</div>
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</v-layout>
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</v-layout>
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</v-list-tile-action>
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<v-list-tile-content
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class="content"
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@click="click"
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@mouseover="hover = true"
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@mouseleave="hover = false"
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>
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<v-list-tile-title>
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d{{dice}} {{signed(conMod)}}
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</v-list-tile-title>
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</v-list-tile-content>
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</v-list-tile>
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</template>
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<script>
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import numberToSignedString from '/imports/ui/utility/numberToSignedString.js';
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// Set elevation to 8 when hovering over the name
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export default {
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data(){ return{
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hover: false,
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}},
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props: {
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dice: Number,
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value: Number,
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maxValue: Number,
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conMod: Number,
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},
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methods: {
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signed: numberToSignedString,
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click(e){
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this.$emit('click', e);
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},
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increment(value){
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this.$emit('change', {type: 'increment', value})
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},
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},
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computed: {
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hasClickListener(){
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return this.$listeners && this.$listeners.click
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},
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},
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};
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</script>
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<style lang="css" scoped>
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.hit-dice-list-tile >>> .v-list__tile {
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height: 88px;
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}
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.left {
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height: 100%;
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}
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.buttons {
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height: 100%;
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}
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.buttons > .v-btn {
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margin: -2px;
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}
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.hit-dice-list-tile.hover {
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background: rgba(0,0,0,.04);
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}
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.content {
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cursor: pointer;
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}
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.max-value {
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color: rgba(0,0,0,.54);
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}
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</style>
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