Fixed subtle trigger bugs that break LoV hit dice extension
This commit is contained in:
@@ -15,7 +15,7 @@ export default async function applyAdjustmentProperty(
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const damageTargetIds = prop.target === 'self' ? [action.creatureId] : task.targetIds;
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if (damageTargetIds.length > 1) {
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return await applyTaskToEachTarget(action, task, damageTargetIds, userInput);
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return applyTaskToEachTarget(action, task, damageTargetIds, userInput);
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}
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// Get the operation and value and push the damage hooks to the queue
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@@ -41,7 +41,7 @@ export default async function applyDamageProperty(
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const logName = prop.damageType === 'healing' ? 'Healing' : 'Damage';
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// roll the dice only and store that string
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recalculateCalculation(prop.amount, action, 'compile', inputProvider);
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await recalculateCalculation(prop.amount, action, 'compile', inputProvider);
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const { result: rolled } = await resolve('roll', prop.amount.valueNode, scope, context, inputProvider);
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if (rolled.parseType !== 'constant') {
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logValue.push(toString(rolled));
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@@ -99,7 +99,7 @@ export default async function applyDamageProperty(
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let damageOnSave, saveProp, saveRoll;
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if (prop.save) {
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if (prop.save.damageFunction?.calculation) {
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recalculateCalculation(prop.save.damageFunction, action, 'compile', inputProvider);
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await recalculateCalculation(prop.save.damageFunction, action, 'compile', inputProvider);
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context.errors = [];
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const { result: saveDamageRolled } = await resolve(
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'roll', prop.save.damageFunction.valueNode, scope, context, inputProvider
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@@ -1,16 +1,26 @@
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import { EngineAction } from '/imports/api/engine/action/EngineActions';
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import { applyDefaultAfterPropTasks } from '/imports/api/engine/action/functions/applyTaskGroups';
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import recalculateInlineCalculations from '/imports/api/engine/action/functions/recalculateInlineCalculations';
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import { PropTask } from '/imports/api/engine/action/tasks/Task';
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import getPropertyTitle from '/imports/api/utility/getPropertyTitle';
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export default async function applyTriggerProperty(
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task: PropTask, action: EngineAction, result, userInput
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): Promise<void> {
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const prop = task.prop;
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result.appendLog({
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const logContent = {
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name: getPropertyTitle(prop),
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...prop.silent && { silenced: true },
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})
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}
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// Add the trigger description to the log
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if (prop.description?.text) {
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await recalculateInlineCalculations(prop.description, action, 'reduce', userInput);
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if (prop.description.value) {
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logContent.value = prop.description.value;
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}
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}
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result.appendLog(logContent);
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return applyDefaultAfterPropTasks(action, prop, task.targetIds, userInput);
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}
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@@ -131,7 +131,7 @@ export async function applyAfterPropTasksForSomeChildren(
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export async function applyTriggers(
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action: EngineAction, prop, targetIds: string[], triggerPath: string, inputProvider: InputProvider
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) {
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const triggerIds = get(prop?.triggers, triggerPath);
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const triggerIds = get(prop?.triggerIds, triggerPath);
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if (!triggerIds) return;
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for (const triggerId of triggerIds) {
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const trigger = await getSingleProperty(action.creatureId, triggerId);
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@@ -10,7 +10,6 @@ import numberToSignedString from '/imports/api/utility/numberToSignedString';
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export default async function applyDamagePropTask(
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task: DamagePropTask, action: EngineAction, result: TaskResult, userInput
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): Promise<number> {
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const prop = task.prop;
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if (task.targetIds.length > 1) {
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@@ -43,7 +42,11 @@ export default async function applyDamagePropTask(
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}
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// Run the before triggers which may change scope properties
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await applyTriggers(action, targetProp, [action.creatureId], 'damageProperty.before', userInput);
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await applyTriggers(action, targetProp, [action.creatureId], 'before', userInput);
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// Create a new result after triggers have run
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result = new TaskResult(task.prop._id, task.targetIds);
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action.results.push(result);
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// Refetch the scope properties
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const scope = await getEffectiveActionScope(action);
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@@ -105,6 +108,7 @@ export default async function applyDamagePropTask(
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...prop.silent && { silenced: true },
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}]
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});
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setScope(result, targetProp, newValue, damage);
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} else if (operation === 'increment') {
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const currentValue = targetProp.value || 0;
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const currentDamage = targetProp.damage || 0;
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@@ -130,7 +134,28 @@ export default async function applyDamagePropTask(
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...prop.silent && { silenced: true },
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}]
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});
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setScope(result, targetProp, newValue, damage);
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}
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await applyTriggers(action, prop, [action.creatureId], 'damageProperty.after', userInput);
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await applyTriggers(action, targetProp, [action.creatureId], 'after', userInput);
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await applyTriggers(action, targetProp, [action.creatureId], 'afterChildren', userInput);
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return increment;
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}
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// Update the scope with the attribute, but updated to the new value
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// TODO ideally we re-write the getEffectiveActionScope code to be more
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// getSomethingFromScope which does the same work, but for a single key, and includes all
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// updates to the doc returned that are already applied in the result array
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function setScope(result, targetProp, newValue, damage) {
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// This isn't the defining property, don't bother
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if (targetProp.overridden) return;
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const key = targetProp.variableName;
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// No variable name can't set scope
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if (!key) return;
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// Make sure scope is defined
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if (!result.scope) result.scope = {};
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result.scope[key] = {
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...EJSON.clone(targetProp),
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value: newValue,
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damage,
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};
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}
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@@ -8,17 +8,32 @@ export default function computeTrigger(computation, node) {
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if (prop.inactive) return;
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// Link triggers to all the properties that would fire them when applied
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if (prop.event === 'doActionProperty') {
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getEffectTagTargets(prop, computation).forEach(targetId => {
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const targetProp = computation.propsById[targetId];
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// Only apply if the trigger matches this property type
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if (targetProp.type !== prop.actionPropertyType) return;
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let triggerIdArray = get(targetProp, `triggerIds.${prop.timing}`);
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if (!triggerIdArray) {
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triggerIdArray = [];
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set(targetProp, `triggerIds.${prop.timing}`, triggerIdArray);
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}
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triggerIdArray.push(prop._id);
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});
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const tagTargets = getEffectTagTargets(prop, computation);
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switch (prop.event) {
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case 'doActionProperty':
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tagTargets.forEach(targetId => {
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const targetProp = computation.propsById[targetId];
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// Only apply if the trigger matches this property type
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if (targetProp.type !== prop.actionPropertyType) return;
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setTrigger(prop, targetProp);
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});
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break;
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case 'damageProperty':
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tagTargets.forEach(targetId => {
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const targetProp = computation.propsById[targetId];
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// Only apply to attributes
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if (targetProp.type !== 'attribute') return;
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setTrigger(prop, targetProp);
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});
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break;
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}
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}
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function setTrigger(prop, targetProp) {
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let triggerIdArray = get(targetProp, `triggerIds.${prop.timing}`);
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if (!triggerIdArray) {
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triggerIdArray = [];
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set(targetProp, `triggerIds.${prop.timing}`, triggerIdArray);
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}
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triggerIdArray.push(prop._id);
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}
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@@ -19,12 +19,18 @@ export default function bulkWrite(bulkWriteOps, collection): void | Promise<any>
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// latency compensation and causes flickering
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function writePropertiesSequentially(bulkWriteOps: any[], collection: Mongo.Collection<any>) {
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bulkWriteOps.forEach(op => {
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const insertOne = op.insertOne;
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if (insertOne) {
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collection.insert(insertOne);
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}
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const updateOneOrMany = op.updateOne || op.updateMany;
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collection.update(updateOneOrMany.filter, updateOneOrMany.update, {
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// The bulk code is bypassing validation, so do the same here
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// @ts-expect-error Collection 2 has no typescript support
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bypassCollection2: true,
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});
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if (updateOneOrMany) {
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collection.update(updateOneOrMany.filter, updateOneOrMany.update, {
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// The bulk code is bypassing validation, so do the same here
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// @ts-expect-error Collection 2 has no typescript support
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bypassCollection2: true,
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});
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}
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});
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}
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