Fixed triggers on attribute reset on rest
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@@ -59,7 +59,7 @@ const damageProperty = new ValidatedMethod({
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},
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});
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export function damagePropertyWork({ prop, operation, value, actionContext }) {
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export function damagePropertyWork({ prop, operation, value, actionContext, logFunction }) {
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// Save the value to the scope before applying the before triggers
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if (operation === 'increment') {
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@@ -105,6 +105,7 @@ export function damagePropertyWork({ prop, operation, value, actionContext }) {
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// Also write it straight to the prop so that it is updated in the actionContext
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prop.damage = damage;
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prop.value = newValue;
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logFunction?.(newValue);
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} else if (operation === 'increment') {
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let currentValue = prop.value || 0;
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let currentDamage = prop.damage || 0;
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@@ -125,6 +126,7 @@ export function damagePropertyWork({ prop, operation, value, actionContext }) {
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// Also write it straight to the prop so that it is updated in the actionContext
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prop.damage += increment;
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prop.value -= increment;
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logFunction?.(increment);
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}
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applyTriggers(actionContext.triggers?.damageProperty?.after, prop, actionContext);
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@@ -6,6 +6,7 @@ import { assertEditPermission } from '/imports/api/creature/creatures/creaturePe
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import { union } from 'lodash';
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import ActionContext from '/imports/api/engine/actions/ActionContext.js';
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import { applyTriggers } from '/imports/api/engine/actions/applyTriggers.js';
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import { damagePropertyWork } from '/imports/api/creature/creatureProperties/methods/damageProperty.js';
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const restCreature = new ValidatedMethod({
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name: 'creature.methods.rest',
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@@ -84,23 +85,20 @@ export function resetProperties(creatureId, resetFilter, actionContext) {
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type: 'attribute',
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damage: { $ne: 0 },
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}
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CreatureProperties.find(attributeFilter, {
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fields: { name: 1, damage: 1 }
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}).forEach(prop => {
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actionContext.addLog({
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name: prop.name,
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value: prop.damage >= 0 ? `Restored ${prop.damage}` : `Removed ${-prop.damage}`
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CreatureProperties.find(attributeFilter).forEach(prop => {
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damagePropertyWork({
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prop,
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operation: 'increment',
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value: -prop.damage,
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actionContext,
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logFunction(increment) {
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actionContext.addLog({
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name: prop.name,
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value: increment < 0 ? `Restored ${-increment}` : `Removed ${-increment}`
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});
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}
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});
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});
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CreatureProperties.update(attributeFilter, {
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$set: {
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damage: 0,
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dirty: true,
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}
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}, {
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selector: { type: 'attribute' },
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multi: true,
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});
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// Update all action-like properties' usesUsed
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const actionFilter = {
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...filter,
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@@ -135,13 +133,6 @@ function resetHitDice(creatureId, actionContext) {
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attributeType: 'hitDice',
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removed: { $ne: true },
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inactive: { $ne: true },
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}, {
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fields: {
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name: 1,
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hitDiceSize: 1,
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damage: 1,
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total: 1,
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}
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}).fetch();
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// Use a collator to do sorting in natural order
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let collator = new Intl.Collator('en', {
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@@ -155,24 +146,23 @@ function resetHitDice(creatureId, actionContext) {
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let resetMultiplier = actionContext.creature.settings.hitDiceResetMultiplier || 0.5;
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let recoverableHd = Math.max(Math.floor(totalHd * resetMultiplier), 1);
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// recover each hit dice in turn until the recoverable amount is used up
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let amountToRecover, resultingDamage;
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let amountToRecover;
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hitDice.forEach(hd => {
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if (!recoverableHd) return;
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amountToRecover = Math.min(recoverableHd, hd.damage || 0);
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amountToRecover = Math.min(recoverableHd, hd.damage ?? 0);
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if (!amountToRecover) return;
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recoverableHd -= amountToRecover;
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resultingDamage = hd.damage - amountToRecover;
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actionContext.addLog({
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name: hd.name,
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value: amountToRecover >= 0 ? `Restored ${amountToRecover} hit dice` : `Removed ${-amountToRecover} hit dice`
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});
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CreatureProperties.update(hd._id, {
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$set: {
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damage: resultingDamage,
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dirty: true,
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damagePropertyWork({
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prop: hd,
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operation: 'increment',
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value: -amountToRecover,
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actionContext,
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logFunction(increment) {
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actionContext.addLog({
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name: hd.name,
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value: increment < 0 ? `Restored ${-increment} hit dice` : `Removed ${increment} hit dice`
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});
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}
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}, {
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selector: { type: 'attribute' },
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});
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});
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}
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