Saving throws now work in actions

This commit is contained in:
Stefan Zermatten
2021-02-22 12:38:21 +02:00
parent d00eedac19
commit 88133a2fa3
4 changed files with 131 additions and 3 deletions

View File

@@ -5,6 +5,7 @@ import applyBuff from '/imports/api/creature/actions/applyBuff.js';
import applyDamage from '/imports/api/creature/actions/applyDamage.js';
import applyRoll from '/imports/api/creature/actions/applyRoll.js';
import applyToggle from '/imports/api/creature/actions/applyToggle.js';
import applySave from '/imports/api/creature/actions/applySave.js';
function applyProperty(options){
let prop = options.prop;
@@ -46,8 +47,7 @@ function applyProperty(options){
applyRoll(options);
break;
case 'savingThrow':
// applySavingThrow(options);
break;
return applySave(options);
}
return true;
}

View File

@@ -0,0 +1,78 @@
import evaluateString from '/imports/api/creature/computation/afterComputation/evaluateString.js';
import CreaturesProperties from '/imports/api/creature/creatureProperties/CreatureProperties.js';
import roll from '/imports/parser/roll.js';
export default function applySave({
prop,
creature,
actionContext,
log,
}){
let scope = {
...creature.variables,
...actionContext,
};
try {
// Calculate the DC
var {result, errors} = evaluateString(prop.dc, scope, 'reduce');
let dc = result;
log.content.push({
name: prop.name,
resultPrefix: ' DC ',
result,
});
if (errors.length) {
log.content.push({
error: errors.join(', '),
});
return false;
}
if (prop.target === 'self'){
let save = CreaturesProperties.findOne({
'ancestors.id': creature._id,
type: 'skill',
skillType: 'save',
variableName: prop.stat,
removed: {$ne: true},
inactive: {$ne: true},
});
if (!save){
log.content.push({
error: 'No saving throw found: ' + prop.stat,
});
return;
}
let value, values, resultPrefix;
if (save.advantage === 1){
values = roll(2, 20).sort().reverse();
value = values[0];
resultPrefix = `Advantage: 1d20 [${values[0]},~~${values[1]}~~] + ${save.value} = `
} else if (save.advantage === -1){
values = roll(2, 20).sort();
value = values[0];
resultPrefix = `Disadvantage: 1d20 [${values[0]},~~${values[1]}~~] + ${save.value} = `
} else {
values = roll(1, 20);
value = values[0];
resultPrefix = `1d20 [${value}] + ${save.value} = `
}
actionContext.savingThrowRoll = {value};
let result = value + save.value;
actionContext.savingThrow = {value: result};
let saveSuccess = result >= dc;
log.content.push({
name: 'Save',
resultPrefix,
result,
details: saveSuccess ? 'Passed' : 'Failed'
});
return !saveSuccess;
} else {
// TODO
}
} catch (e){
log.content.push({
error: e.toString(),
});
}
}

View File

@@ -8,11 +8,22 @@ let SavingThrowSchema = new SimpleSchema ({
type: String,
optional: true,
},
// The computed DC
dc: {
type: String,
optional: true,
},
// The variable name of ability the save to roll
// Who this saving throw applies to
target: {
type: String,
defaultValue: 'every',
allowedValues: [
'self', // the character who took the action
'each', // rolled once for `each` target
'every', // rolled once and applied to `every` target
],
},
// The variable name of save to roll
stat: {
type: String,
optional: true,

View File

@@ -8,6 +8,7 @@
@change="change('name', ...arguments)"
/>
<text-field
ref="focusFirst"
label="DC"
:value="model.dc"
:error-messages="errors.dc"
@@ -21,6 +22,15 @@
:error-messages="errors.stat"
@change="change('stat', ...arguments)"
/>
<smart-select
label="Target"
:hint="targetOptionHint"
:items="targetOptions"
:value="model.target"
:error-messages="errors.target"
:menu-props="{auto: true, lazy: true}"
@change="change('target', ...arguments)"
/>
<smart-combobox
label="Tags"
class="mr-2"
@@ -40,5 +50,34 @@ import propertyFormMixin from '/imports/ui/properties/forms/shared/propertyFormM
export default {
mixins: [saveListMixin, propertyFormMixin],
computed: {
targetOptions(){
return [
{
text: 'Self',
value: 'self',
}, {
text: 'Roll once for each target',
value: 'each',
}, {
text: 'Roll once and apply to every target',
value: 'every',
},
];
},
targetOptionHint(){
let hints = {
self: 'The damage will be applied to the character\'s own attribute when taking the action',
target: 'The damage will be applied to the target of the action',
each: 'The damage will be rolled separately for each of the targets of the action',
every: 'The damage will be rolled once and applied to each of the targets of the action',
};
if (this.parentTarget === 'singleTarget'){
hints.each = hints.target;
hints.every = hints.target;
}
return hints[this.model.target];
}
},
};
</script>