Fixed items/buffs/... refresh after casting a spell
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@@ -9,6 +9,8 @@ import { recomputeCreatureByDoc } from '/imports/api/creature/computation/method
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import { doActionWork } from '/imports/api/creature/actions/doAction.js';
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import getRootCreatureAncestor from '/imports/api/creature/creatureProperties/getRootCreatureAncestor.js';
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import getAncestorContext from '/imports/api/creature/actions/getAncestorContext.js';
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import recomputeInventory from '/imports/api/creature/denormalise/recomputeInventory';
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import recomputeInactiveProperties from '/imports/api/creature/denormalise/recomputeInactiveProperties';
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const castSpellWithSlot = new ValidatedMethod({
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name: 'creatureProperties.castSpellWithSlot',
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@@ -64,16 +66,24 @@ const castSpellWithSlot = new ValidatedMethod({
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}
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let actionContext = getAncestorContext(spell);
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doActionWork({
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doActionWork({
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action: spell,
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actionContext: {slotLevel, ...actionContext},
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creature,
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targets: target ? [target] : [],
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method: this,
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});
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// Note this only recomputes the top-level creature, not the nearest one
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recomputeCreatureByDoc(creature);
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// Note these lines only recompute the top-level creature, not the nearest one
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// The acting creature might have a new item
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recomputeInventory(creature._id);
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// The spell might add properties which need to be activated
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recomputeInactiveProperties(creature._id);
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recomputeCreatureByDoc(creature);
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if (target){
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recomputeInventory(target._id);
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recomputeInactiveProperties(target._id);
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recomputeCreatureByDoc(target);
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}
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},
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