Moved ammo to its own pseudo property
Triggers now work on ammo #amo now works as well
This commit is contained in:
@@ -1,4 +1,5 @@
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import action from './applyPropertyByType/applyAction.js';
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import ammo from './applyPropertyByType/applyItemAsAmmo.js'
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import adjustment from './applyPropertyByType/applyAdjustment.js';
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import branch from './applyPropertyByType/applyBranch.js';
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import buff from './applyPropertyByType/applyBuff.js';
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@@ -12,6 +13,7 @@ import toggle from './applyPropertyByType/applyToggle.js';
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const applyPropertyByType = {
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action,
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ammo,
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adjustment,
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branch,
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buff,
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@@ -4,13 +4,10 @@ import rollDice from '/imports/parser/rollDice.js';
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import applyProperty from '../applyProperty.js';
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import CreatureProperties from '/imports/api/creature/creatureProperties/CreatureProperties.js';
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import applyChildren from '/imports/api/engine/actions/applyPropertyByType/shared/applyChildren.js';
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import { adjustQuantityWork } from '/imports/api/creature/creatureProperties/methods/adjustQuantity.js';
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import { damagePropertyWork } from '/imports/api/creature/creatureProperties/methods/damageProperty.js';
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import numberToSignedString from '/imports/api/utility/numberToSignedString.js';
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import { applyNodeTriggers } from '/imports/api/engine/actions/applyTriggers.js';
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import { resetProperties } from '/imports/api/creature/creatures/methods/restCreature.js';
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import { getPropertyDecendants } from '/imports/api/engine/loadCreatures.js';
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import { nodeArrayToTree } from '/imports/api/parenting/nodesToTree.js';
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export default function applyAction(node, actionContext) {
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applyNodeTriggers(node, 'before', actionContext);
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@@ -210,10 +207,9 @@ function spendResources(prop, actionContext) {
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return true;
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}
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// Items
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let itemQuantityAdjustments = [];
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let spendLog = [];
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let gainLog = [];
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let ammoChildren = [];
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const ammoToApply = [];
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try {
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prop.resources.itemsConsumed.forEach(itemConsumed => {
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recalculateCalculation(itemConsumed.quantity, actionContext);
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@@ -228,11 +224,6 @@ function spendResources(prop, actionContext) {
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!itemConsumed?.quantity?.value ||
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!isFinite(itemConsumed.quantity.value)
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) return;
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itemQuantityAdjustments.push({
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property: item,
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operation: 'increment',
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value: itemConsumed.quantity.value,
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});
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let logName = item.name;
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if (itemConsumed.quantity.value > 1 || itemConsumed.quantity.value < -1) {
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logName = item.plural || logName;
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@@ -242,15 +233,20 @@ function spendResources(prop, actionContext) {
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} else if (itemConsumed.quantity.value < 0) {
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gainLog.push(logName + ': ' + -itemConsumed.quantity.value);
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}
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ammoChildren.push(...getItemChildren(item, actionContext, prop));
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/* Disabled this for now. Applying an item as ammo should be its own "applyPropertyByType"
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* which will set #item correctly before applying the item's children
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* and make triggers compatible in the future
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// simulate the increment and add the item to the action scope
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item.quantity -= itemConsumed.quantity.value;
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actionContext.scope['~ammo'] = item;
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*/
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// So long as the item isn't an ancestor of the current prop apply it
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// If it was an ancestor this would be an infinite loop
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if (!hasAncestorRelationship(item, prop)) {
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ammoToApply.push({
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node: {
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...item,
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// Use ammo pseudo-type
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type: 'ammo',
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// Store the adjustment to be applied
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adjustment: itemConsumed.quantity.value,
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},
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children: []
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});
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}
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});
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} catch (e) {
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actionContext.addLog({
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@@ -261,9 +257,6 @@ function spendResources(prop, actionContext) {
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return true;
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}
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// No more errors should be thrown after this line
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// Now that we have confirmed that there are no errors, do actual work
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//Items
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itemQuantityAdjustments.forEach(adjustQuantityWork);
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// Use uses
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if (prop.usesLeft) {
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@@ -303,6 +296,11 @@ function spendResources(prop, actionContext) {
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}
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});
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// Apply the ammo children
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ammoToApply.forEach(node => {
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applyProperty(node, actionContext);
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});
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// Log all the spending
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if (gainLog.length && !prop.silent) actionContext.addLog({
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name: 'Gained',
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@@ -314,21 +312,6 @@ function spendResources(prop, actionContext) {
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value: spendLog.join('\n'),
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inline: true,
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});
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// Apply the ammo children
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ammoChildren.forEach(prop => {
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applyProperty(prop, actionContext);
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});
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}
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function getItemChildren(item, actionContext, prop) {
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// Skip if the prop or the item are ancestors of one another, otherwise infinite loop
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if (hasAncestorRelationship(item, prop)) return [];
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// Get the item children
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const itemProperties = getPropertyDecendants(actionContext.creature._id, item._id);
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// Tree them up
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const propertyForest = nodeArrayToTree(itemProperties);
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return propertyForest
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}
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function hasAncestorRelationship(a, b) {
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@@ -0,0 +1,42 @@
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import { getPropertyDecendants } from '/imports/api/engine/loadCreatures.js';
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import applyProperty from '../applyProperty.js';
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import { applyNodeTriggers } from '/imports/api/engine/actions/applyTriggers.js';
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import { nodeArrayToTree } from '/imports/api/parenting/nodesToTree.js';
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import { adjustQuantityWork } from '/imports/api/creature/creatureProperties/methods/adjustQuantity.js';
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export default function applyItemAsAmmo(node, actionContext) {
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// The item node should come without children, since it is not part of the original action tree
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const prop = node.node;
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// Get all the item's descendant properties
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const properties = getPropertyDecendants(actionContext.creature._id, prop._id);
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properties.sort((a, b) => a.order - b.order);
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const propertyForest = nodeArrayToTree(properties);
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// Apply the item
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applyNodeTriggers(node, 'before', actionContext);
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// Do the quantity adjustment
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const itemProp = { ...prop, type: 'item' };
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delete itemProp.adjustment;
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adjustQuantityWork({
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property: itemProp,
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operation: 'increment',
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value: prop.adjustment,
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});
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// Simulate the change to quantity
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prop.quantity -= prop.adjustment;
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// Log the item name as a heading if it's not silent and has child properties to apply
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if (!prop.silent && propertyForest.length) {
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actionContext.addLog({
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name: prop.name || 'Ammo',
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inline: false,
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});
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}
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applyNodeTriggers(node, 'after', actionContext);
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// Apply the item's children
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propertyForest.forEach(node => applyProperty(node, actionContext));
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applyNodeTriggers(node, 'afterChildren', actionContext);
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}
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@@ -55,6 +55,11 @@ const ItemSchema = createPropertySchema({
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type: Boolean,
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defaultValue: false,
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},
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// Prevent the property from showing up in the log
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silent: {
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type: Boolean,
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optional: true,
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},
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});
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let ComputedOnlyItemSchema = createPropertySchema({
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@@ -23,6 +23,7 @@ const timingOptions = {
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const actionPropertyTypeOptions = {
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action: 'Action',
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ammo: 'Ammo used',
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adjustment: 'Attribute damage',
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branch: 'Branch',
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buff: 'Buff',
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@@ -84,12 +84,30 @@
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<form-section
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name="Behavior"
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>
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<smart-switch
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label="Show increment button"
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:value="model.showIncrement"
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:error-messages="errors.showIncrement"
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@change="change('showIncrement', ...arguments)"
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/>
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<v-row dense>
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<v-col
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cols="12"
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md="6"
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>
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<smart-switch
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label="Show increment button"
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:value="model.showIncrement"
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:error-messages="errors.showIncrement"
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@change="change('showIncrement', ...arguments)"
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/>
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</v-col>
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<v-col
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cols="12"
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md="6"
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>
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<smart-switch
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label="Don't show in log"
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:value="model.silent"
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:error-messages="errors.silent"
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@change="change('silent', ...arguments)"
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/>
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</v-col>
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</v-row>
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</form-section>
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<form-section
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name="Attunement"
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