Merge branch 'feature-server-computation' of https://github.com/ThaumRystra/DiceCloud1 into feature-server-computation

This commit is contained in:
Stefan Zermatten
2018-08-28 09:55:26 +02:00
9 changed files with 194 additions and 5 deletions

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@@ -41,6 +41,7 @@ Schemas.Attribute = new SimpleSchema({
value: {
type: Number,
decimal: true,
defaultValue: 0,
},
adjustment: {
type: Number,

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@@ -1,7 +1,5 @@
// TODO recalculate carried weight method
// TODO Add attribute, skill, damageMultiplier and bundle library models
// Bundle libraries should support races, classes, and rulesets
// TODO Add monster library
// TODO actually write the recomputed character to the database
import { ValidatedMethod } from 'meteor/mdg:validated-method';

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@@ -1,3 +1,5 @@
import { ValidatedMethod } from 'meteor/mdg:validated-method';
//set up the collection for characters
Characters = new Mongo.Collection("characters");
@@ -17,8 +19,9 @@ Schemas.Character = new SimpleSchema({
backstory: {type: String, defaultValue: "", trim: false, optional: true},
//mechanics
deathSave: {type: Schemas.DeathSave},
xp: {type: Number, defaultValue: 0},
deathSave: {type: Schemas.DeathSave},
xp: {type: Number, defaultValue: 0},
carriedWeight: {type: Number, defaultValue: 0},
//permissions
party: {type: String, regEx: SimpleSchema.RegEx.Id, optional: true},
@@ -68,6 +71,87 @@ Characters.calculate = {
},
};
const insertCharacterMethod = new ValidatedMethod({
name: "Characters.methods.insert", // DDP method name
validate: new SimpleSchema({
name: {
type: String,
optional: true,
},
}).validator(),
run({name}) {
if (!this.userId) {
throw new Meteor.Error("Characters.methods.insert.denied",
"You need to be logged in to insert a character");
}
// Create the character document
Characters.insert({name, owner: this.userId});
//Add all the required attributes to it
addDefaultAttributes(charId);
},
});
const addDefaultAttributes function(charId){
const stats = DEFAULT_CHARACTER_STATS;
let order = 0;
const baseParent = {
collection: "Characters",
id: charId,
group: "default",
};
let name, variableName, parent, attribute, skill, ability, dm;
for (type in stats.attributes){
for (let i in stats.attributes[type]){
attribute = stats.attributes[type][i];
if (_.isString(attribute)){
name = attribute;
variableName = attribute.toLowerCase();
} else {
name = attribute.name;
variableName = attribute.variableName;
}
parent = _.clone(baseParent);
// TODO Inserting documets in a for-loop is slow
// conider using the raw collection to bulk insert
// Including a callback makes the operation async, 3x faster
Attributes.insert({
charId, name, variableName, order, type, parent
}, function(error, _id){}));
order++;
}
}
order = 0;
for (type in stats.skills){
for (let i in stats.skills[type]){
skill = stats.skills[type][i];
Skills.insert({
charId,
type,
order,
name: skill.name,
variableName: skill.variableName,
ability: skill.ability,
parent: _.clone(baseParent),
}, function(error, _id){}));
order++;
}
}
for (let i in stats.damageMultipliers){
dm = stats.damageMultipliers[i];
DamageMultipliers.insert({
charId,
name: dm.name,
variableName = dm.variableName,
parent: _.clone(baseParent),
}, function(error, _id){}));
}
};
//clean up all data related to that character before removing it
if (Meteor.isServer){
Characters.after.remove(function(userId, character) {

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@@ -20,6 +20,7 @@ Schemas.DamageMultiplier = new SimpleSchema({
value: {
type: Number,
decimal: true,
defaultValue: 1,
},
parent: {
type: Schemas.Parent

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@@ -34,9 +34,14 @@ Schemas.Skill = new SimpleSchema({
"utility", //not displayed anywhere
],
},
// Skills need to store their order to keep the sheet consistent
order: {
type: Number,
},
value: {
type: Number,
decimal: true,
defaultValue: 0,
},
advantage: {
type: Number,
@@ -50,6 +55,7 @@ Schemas.Skill = new SimpleSchema({
proficiency: {
type: Number,
allowedValues: [0, 0.5, 1, 2],
defaultValue: 0,
},
conditionalBenefits: {
type: Number,

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@@ -0,0 +1,96 @@
DEFAULT_CHARACTER_STATS = {
"attributes": {
"ability": [
"Strength", "Dexterity", "Constitution", "Intelligence", "Wisdom", "Charisma"
],
"stat": [
"Speed",
{"name": "Armor Class", "variableName": "armor"},
],
"hitDice": [
{"name": "d6 Hit Dice", "variableName": "d6HitDice"},
{"name": "d8 Hit Dice", "variableName": "d8HitDice"},
{"name": "d10 Hit Dice", "variableName": "d10HitDice"},
{"name": "d12 Hit Dice", "variableName": "d12HitDice"},
],
"healthBar": [
{"name": "Hit Points", "variableName": "hitPoints"},
{"name": "Temporary Hit Points", "variableName": "tempHitPoints"},
],
"resource": [
"Ki", "Rages",
{"name": "Sourcery Points", "variableName": "sorceryPoints"},
{"name": "Superiority Dice", "variableName": "superiorityDice"},
{"name": "Expertise Dice", "variableName": "expertiseDice"},
],
"spellSlot": [
{"name": "Level 1 Spell Slots", "variableName": "level1SpellSlots"},
{"name": "Level 2 Spell Slots", "variableName": "level2SpellSlots"},
{"name": "Level 3 Spell Slots", "variableName": "level3SpellSlots"},
{"name": "Level 4 Spell Slots", "variableName": "level4SpellSlots"},
{"name": "Level 5 Spell Slots", "variableName": "level5SpellSlots"},
{"name": "Level 6 Spell Slots", "variableName": "level6SpellSlots"},
{"name": "Level 7 Spell Slots", "variableName": "level7SpellSlots"},
{"name": "Level 8 Spell Slots", "variableName": "level8SpellSlots"},
{"name": "Level 9 Spell Slots", "variableName": "level9SpellSlots"},
],
"utility": [
{"name": "Carry Capacity Multiplier", "variableName": "carryMultiplier"},
{"name": "Rage Damage", "variableName": "rageDamage"},
],
},
"skills": {
"skill": [
{"name": "Acrobatics", "variableName": "acrobatics", "ability": "dexterity"},
{"name": "Animal Handling", "variableName": "animalHandling", "ability": "wisdom"},
{"name": "Arcana", "variableName": "arcana", "ability": "intelligence"},
{"name": "Athletics", "variableName": "athletics", "ability": "strength"},
{"name": "Deception", "variableName": "deception", "ability": "charisma"},
{"name": "History", "variableName": "history", "ability": "intelligence"},
{"name": "Insight", "variableName": "insight", "ability": "wisdom"},
{"name": "Intimidation", "variableName": "intimidation", "ability": "charisma"},
{"name": "Investigation", "variableName": "investigation", "ability": "intelligence"},
{"name": "Medicine", "variableName": "medicine", "ability": "wisdom"},
{"name": "Nature", "variableName": "nature", "ability": "intelligence"},
{"name": "Perception", "variableName": "perception", "ability": "wisdom"},
{"name": "Performance", "variableName": "performance", "ability": "charisma"},
{"name": "Persuasion", "variableName": "persuasion", "ability": "charisma"},
{"name": "Religion", "variableName": "religion", "ability": "intelligence"},
{"name": "Sleight of Hand", "variableName": "sleightOfHand", "ability": "dexterity"},
{"name": "Stealth", "variableName": "stealth", "ability": "dexterity"},
{"name": "Survival", "variableName": "survival", "ability": "wisdom"},
],
"save": [
{"name": "Strength Save", "variableName": "strengthSave", "ability": "strength"},
{"name": "Dexterity Save", "variableName": "dexteritySave", "ability": "dexterity"},
{"name": "Constitution Save", "variableName": "constitutionSave", "ability": "constitution"},
{"name": "Intelligence Save", "variableName": "intelligenceSave", "ability": "intelligence"},
{"name": "Wisdom Save", "variableName": "wisdomSave", "ability": "wisdom"},
{"name": "Charisma Save", "variableName": "charismaSave", "ability": "charisma"},
],
"stat": [
{"name": "Proficiency Bonus", "variableName": "proficiencyBonus"},
{"name": "initiative", "variableName": "initiative"},
],
"utility": [
{"name": "Dexterity Armor", "variableName": "dexterityArmor", "ability": "dexterity"},
],
},
"damageMultipliers": [
{"name": "Acid Multiplier", "variableName":"acidMultiplier"},
{"name": "Bludgeoning Multiplier", "variableName":"bludgeoningMultiplier"},
{"name": "Cold Multiplier", "variableName":"coldMultiplier"},
{"name": "Fire Multiplier", "variableName":"fireMultiplier"},
{"name": "Force Multiplier", "variableName":"forceMultiplier"},
{"name": "Lightning Multiplier", "variableName":"lightningMultiplier"},
{"name": "Necrotic Multiplier", "variableName":"necroticMultiplier"},
{"name": "Piercing Multiplier", "variableName":"piercingMultiplier"},
{"name": "Poison Multiplier", "variableName":"poisonMultiplier"},
{"name": "Psychic Multiplier", "variableName":"psychicMultiplier"},
{"name": "Radiant Multiplier", "variableName":"radiantMultiplier"},
{"name": "Slashing Multiplier", "variableName":"slashingMultiplier"},
{"name": "Thunder Multiplier", "variableName":"thunderMultiplier"},
]
}

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@@ -15,16 +15,19 @@ Meteor.publish("singleCharacter", function(characterId){
//get all the assets for this character including soft deleted ones
Actions.find ({charId: characterId}, {removed: true}),
Attacks.find ({charId: characterId}, {removed: true}),
Attributes.find ({charId: characterId}, {removed: true}),
Buffs.find ({charId: characterId}, {removed: true}),
Classes.find ({charId: characterId}, {removed: true}),
Conditions.find ({charId: characterId}, {removed: true}),
Containers.find ({charId: characterId}, {removed: true}),
CustomBuffs.find ({charId: characterId}, {removed: true}),
DamageMultipliers.find ({charId: characterId}, {removed: true}),
Effects.find ({charId: characterId}, {removed: true}),
Experiences.find ({charId: characterId}, {removed: true}),
Features.find ({charId: characterId}, {removed: true}),
Items.find ({charId: characterId}, {removed: true}),
Notes.find ({charId: characterId}, {removed: true}),
Skills.find ({charId: characterId}, {removed: true}),
Spells.find ({charId: characterId}, {removed: true}),
SpellLists.find ({charId: characterId}, {removed: true}),
TemporaryHitPoints.find ({charId: characterId}, {removed: true}),