Fixed adjustment error when trying to adjust a property that isn't set
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@@ -23,8 +23,8 @@ export default function applyAdjustment(node, {
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if (damageTargets?.length) {
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damageTargets.forEach(target => {
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let stat = target.variables[prop.stat];
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if (!stat) {
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log({
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if (!stat?.type) {
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log.content.push({
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name: 'Error',
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value: `Could not apply attribute damage, creature does not have \`${prop.stat}\` set`
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});
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