Tested and fixed proficiencies by tag
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@@ -272,6 +272,9 @@ function linkProficiencies(dependencyGraph, prop, computation) {
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// The stats depend on the proficiency
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if (prop.inactive) return;
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if (prop.targetByTags) {
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// Tag targeted proficiencies depend on the creature's proficiencyBonus,
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// since they add it directly to the targeted field
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dependencyGraph.addLink(prop._id, 'proficiencyBonus', 'skillProficiencyBonus');
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getEffectTagTargets(prop, computation).forEach(targetId => {
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const targetProp = computation.propsById[targetId];
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if (
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@@ -61,8 +61,7 @@ function aggregateCalculationProficiencies(node, computation) {
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if (!linkedNode.data) return;
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// Ignore inactive props
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if (linkedNode.data.inactive) return;
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// Collate effects
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// Collate proficiencies
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calcObj.proficiencies = calcObj.proficiencies || [];
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calcObj.proficiencies.push({
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_id: linkedNode.data._id,
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@@ -0,0 +1,64 @@
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import { buildComputationFromProps } from '/imports/api/engine/computation/buildCreatureComputation.js';
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import { assert } from 'chai';
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import computeCreatureComputation from '../../computeCreatureComputation.js';
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import clean from '../../utility/cleanProp.testFn.js';
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export default function () {
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const computation = buildComputationFromProps(testProperties);
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computeCreatureComputation(computation);
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const prop = id => computation.propsById[id];
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assert.equal(
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prop('strengthId').value, 8,
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'The proficiency bonus should not change the strength score'
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);
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assert.equal(
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prop('strengthId').modifier, -1,
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'The proficiency bonus should not change the strength modifier'
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);
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assert.exists(prop('actionId').attackRoll.proficiencies, 'The proficiency aggregator should be here')
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assert.exists(prop('actionId').attackRoll.proficiencies[0], 'The proficiency should be here')
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// attack roll = strength.mod + proficiencyBonus/2 rounded down
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// = -1 + 13/2 = -1 + 6 = 5
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assert.equal(
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prop('actionId').attackRoll.value, 5,
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'The proficiency should apply correctly to modify the attack roll'
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);
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}
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var testProperties = [
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clean({
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_id: 'strengthId',
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variableName: 'strength',
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type: 'attribute',
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attributeType: 'ability',
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baseValue: {
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calculation: '8'
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},
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}),
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clean({
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_id: 'actionId',
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type: 'action',
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ancestors: [{ id: 'charId' }],
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attackRoll: {
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calculation: 'strength.modifier',
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},
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tags: ['rapier', 'martial weapon', 'weapon', 'attack']
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}),
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clean({
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_id: 'profBonusId',
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type: 'attribute',
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variableName: 'proficiencyBonus',
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ancestors: [{ id: 'charId' }],
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baseValue: {
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calculation: '13'
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},
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}),
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clean({
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_id: 'tagTargetedProficiency',
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type: 'proficiency',
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stats: ['strength'], // Should be ignored, we are targeting by tags
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value: 0.49,
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targetByTags: true,
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targetTags: ['martial weapon']
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}),
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];
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@@ -6,29 +6,33 @@ import computeInventory from './computeInventory.testFn.js';
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import computeDamageMultipliers from './computeDamageMultipliers.testFn.js';
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import computeEffects from './computeEffects.testFn.js';
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import computeSkills from './computeSkills.testFn.js';
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import computeProficiencies from './computeProficiencies.testFn.js';
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export default [{
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text: 'Computes actions',
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fn: computeAction,
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},{
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}, {
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text: 'Computes attributes',
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fn: computeAttribute,
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},{
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}, {
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text: 'Computes classes',
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fn: computeClasses,
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},{
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}, {
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text: 'Computes constants',
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fn: computeConstants,
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},{
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}, {
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text: 'Computes inventory',
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fn: computeInventory,
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},{
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}, {
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text: 'Computes damage multipliers',
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fn: computeDamageMultipliers,
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},{
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}, {
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text: 'Computes effects',
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fn: computeEffects,
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},{
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}, {
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text: 'Computes skills',
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fn: computeSkills,
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}, {
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text: 'Computes proficiencies',
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fn: computeProficiencies,
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}];
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@@ -35,7 +35,7 @@ let ProficiencySchema = new SimpleSchema({
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optional: true,
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max: STORAGE_LIMITS.variableName,
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},
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// Which tags the effect is applied to
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// Which tags the proficiency is applied to
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targetTags: {
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type: Array,
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optional: true,
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