Completed first pass at action system re-write. Untested
This commit is contained in:
@@ -35,6 +35,9 @@ export default function applyAction(node, {creature, targets, scope, log}){
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function applyAttackWithoutTarget({prop, scope, log}){
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delete scope['$attackHit'];
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delete scope['$attackMiss'];
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delete scope['$criticalHit'];
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delete scope['$criticalMiss'];
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delete scope['$attackRoll'];
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recalculateCalculation(prop.rollBonus, scope, log);
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@@ -54,18 +57,22 @@ function applyAttackWithoutTarget({prop, scope, log}){
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function applyAttackToTarget({prop, target, scope, log}){
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delete scope['$attackHit'];
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delete scope['$attackMiss'];
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delete scope['$criticalHit'];
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delete scope['$criticalMiss'];
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delete scope['$attackDiceRoll'];
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delete scope['$attackRoll'];
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recalculateCalculation(prop.rollBonus, scope, log);
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const value = rollDice(1, 20)[0];
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scope['$attackRoll'] = {value};
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scope['$attackDiceRoll'] = {value};
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const criticalHitTarget = scope.criticalHitTarget?.value || 20;
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const criticalHit = value >= criticalHitTarget;
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const criticalMiss = value === 1;
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if (criticalHit) scope['$criticalHit'] = {value: true};
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if (criticalMiss) scope['$criticalMiss'] = {value: true};
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const result = value + prop.rollBonus.value;
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scope['$toHit'] = {value: result};
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scope['$attackRoll'] = {value: result};
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if (target.variables.armor){
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const armor = target.variables.armor.value;
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const name = criticalHit ? 'Critical Hit!' :
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@@ -1,51 +1,32 @@
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// import evaluateString from '/imports/api/creature/computation/afterComputation/evaluateString.js';
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import applyProperty from '../applyProperty.js';
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import dealDamage from '/imports/api/creature/creatureProperties/methods/dealDamage.js';
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import {insertCreatureLog} from '/imports/api/creature/log/CreatureLogs.js';
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import { CompilationContext } from '/imports/parser/parser.js';
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import recalculateCalculation from './shared/recalculateCalculation.js';
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import { Context } from '/imports/parser/resolve.js';
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export default function applyDamage({
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prop,
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creature,
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targets,
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actionContext,
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log,
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export default function applyDamage(node, {
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creature, targets, scope, log
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}){
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let damageTargets = prop.target === 'self' ? [creature] : targets;
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let scope = {
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...creature.variables,
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...actionContext,
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const applyChildren = function(){
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node.children.forEach(child => applyProperty(child, {
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creature, targets, scope, log
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}));
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};
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// Add the target's variables to the scope
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if (targets.length === 1){
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scope.target = targets[0].variables;
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}
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const prop = node.node;
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let damageTargets = prop.target === 'self' ? [creature] : targets;
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// Determine if the hit is critical
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let criticalHit = !!(
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actionContext.criticalHit &&
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actionContext.criticalHit.value &&
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let criticalHit = scope['$criticalHit']?.value &&
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prop.damageType !== 'healing' // Can't critically heal
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);
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;
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// Double the damage rolls if the hit is critical
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let context = new CompilationContext({
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doubleRolls: criticalHit,
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let context = new Context({
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options: {doubleRolls: criticalHit},
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});
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recalculateCalculation(prop.amount, scope, log, context);
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// Compute the roll the first time, logging any errors
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var {result} = evaluateString({
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string: prop.amount,
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scope,
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fn: 'reduce',
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context
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});
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// If the result is an error bail out now
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if (result.constructor.name === 'ErrorNode'){
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log.content.push({
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name: 'Damage error',
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value: result.toString(),
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});
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return;
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}
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// If we didn't end up with a finite amount, give up
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if (!isFinite(prop.amount?.value)) return applyChildren();
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// Memoise the damage suffix for the log
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let suffix = (criticalHit ? ' critical ' : ' ') +
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@@ -57,28 +38,11 @@ export default function applyDamage({
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damageTargets.forEach(target => {
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let name = prop.damageType === 'healing' ? 'Healing' : 'Damage';
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// Reroll the damage if needed
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if (prop.target === 'each'){
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({result, context} = evaluateString({
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string: prop.amount,
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scope,
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fn: 'reduce'
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}));
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}
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// If the result is an error or not a number bail out now
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if (result.constructor.name === 'ErrorNode' || !result.isNumber){
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log.content.push({
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name: 'Damage error',
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value: result.toString(),
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});
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return;
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}
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// Deal the damage to the target
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let damageDealt = dealDamage.call({
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creatureId: target._id,
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damageType: prop.damageType,
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amount: result.value,
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amount: prop.amount.value,
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});
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// Log the damage done
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@@ -109,7 +73,8 @@ export default function applyDamage({
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// There are no targets, just log the result
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log.content.push({
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name: prop.damageType === 'healing' ? 'Healing' : 'Damage',
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value: result.toString() + suffix,
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value: prop.amount.value + suffix,
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});
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}
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return applyChildren();
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}
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@@ -0,0 +1,21 @@
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import applyProperty from '../applyProperty.js';
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import recalculateCalculation from './shared/recalculateCalculation.js';
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export default function applyRoll(node, {creature, targets, scope, log}){
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const prop = node.node;
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if (prop.roll?.calculation){
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recalculateCalculation(prop.roll, scope, log, context);
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if (isFinite(prop.roll.value)){
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scope[prop.variableName] = prop.roll.value;
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}
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log.content.push({
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name: prop.name,
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value: prop.variableName + ' = ' + prop.roll + ' = ' + prop.roll.value,
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});
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}
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return node.children.forEach(child => applyProperty(child, {
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creature, targets, scope, log
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}));
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}
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@@ -0,0 +1,78 @@
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import rollDice from '/imports/parser/rollDice.js';
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import recalculateCalculation from './shared/recalculateCalculation.js';
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import applyProperty from '../applyProperty.js';
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export default function applySavingThrow(node, {creature, targets, scope, log}){
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let saveTargets = prop.target === 'self' ? [creature] : targets;
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const prop = node.node;
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recalculateCalculation(prop.dc, scope, log, context);
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const dc = (prop.dc?.value);
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if (!isFinite(dc)){
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log.content.push({
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name: 'Error',
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value: 'Saving throw requires a DC',
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});
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return node.children.forEach(child => applyProperty(child, {
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creature, targets, scope, log
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}));
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}
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log.content.push({
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name: prop.name,
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value: ' DC ' + dc,
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});
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saveTargets.forEach(target => {
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delete scope['$saveFailed'];
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delete scope['$saveSucceeded'];
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delete scope['$saveDiceRoll'];
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delete scope['$saveRoll'];
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const applyChildren = function(){
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node.children.forEach(child => applyProperty(child, {
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creature, targets: [target], scope, log
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}));
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};
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const save = target.variables[prop.stat];
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if (!save){
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log.content.push({
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name: 'Saving throw error',
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value: 'No saving throw found: ' + prop.stat,
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});
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return applyChildren();
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}
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let value, values, resultPrefix;
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if (save.advantage === 1){
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values = rollDice(2, 20).sort().reverse();
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value = values[0];
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resultPrefix = `Advantage: 1d20 [${values[0]},~~${values[1]}~~] + ${save.value} = `
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} else if (save.advantage === -1){
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values = rollDice(2, 20).sort();
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value = values[0];
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resultPrefix = `Disadvantage: 1d20 [${values[0]},~~${values[1]}~~] + ${save.value} = `
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} else {
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values = rollDice(1, 20);
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value = values[0];
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resultPrefix = `1d20 [${value}] + ${save.value} = `
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}
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scope['$saveDiceRoll'] = {value};
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const result = value + save.value || 0;
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scope['$saveRoll'] = {value: result};
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const saveSuccess = result >= dc;
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if (saveSuccess){
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scope['$saveSucceeded'] = {value: true};
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} else {
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scope['$saveFailed'] = {value: true};
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}
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log.content.push({
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name: 'Save',
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value: resultPrefix + result + (saveSuccess ? 'Passed' : 'Failed')
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});
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return applyChildren();
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});
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}
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@@ -0,0 +1,14 @@
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import applyProperty from '../applyProperty.js';
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import recalculateCalculation from './shared/recalculateCalculation.js';
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export default function applyToggle(node, {
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creature, targets, scope, log
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}){
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const prop = node.node;
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recalculateCalculation(prop.condition, scope, log);
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if (prop.condition?.value) {
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return node.children.forEach(child => applyProperty(child, {
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creature, targets, scope, log
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}));
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}
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}
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@@ -1,9 +1,9 @@
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import evaluateCalculation from '../utility/evaluateCalculation.js';
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import logErrors from './logErrors.js';
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export default function recalculateCalculation(calc, scope, log){
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export default function recalculateCalculation(calc, scope, log, context){
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if (!calc.parseNode) return;
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calc._parseLevel = 'reduce';
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evaluateCalculation(calc, scope);
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evaluateCalculation(calc, scope, context);
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logErrors(calc.errors, log);
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}
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@@ -1,15 +1,90 @@
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import SimpleSchema from 'simpl-schema';
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import { ValidatedMethod } from 'meteor/mdg:validated-method';
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import { RateLimiterMixin } from 'ddp-rate-limiter-mixin';
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import getRootCreatureAncestor from '/imports/api/creature/creatureProperties/getRootCreatureAncestor.js';
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import Creatures from '/imports/api/creature/creatures/Creatures.js';
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import CreatureProperties from '/imports/api/creature/creatureProperties/CreatureProperties.js';
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import { CreatureLogSchema, insertCreatureLogWork } from '/imports/api/creature/log/CreatureLogs.js';
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import { assertEditPermission } from '/imports/api/creature/creatures/creaturePermissions.js';
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import { nodeArrayToTree } from '/imports/api/parenting/nodesToTree.js';
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import applyProperty from './applyProperty.js';
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import computeCreature from '/imports/api/engine/computeCreature.js';
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export default function doAction({actionId, targetIds, method}){
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const doAction = new ValidatedMethod({
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name: 'creatureProperties.doAction',
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validate: new SimpleSchema({
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actionId: SimpleSchema.RegEx.Id,
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targetIds: {
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type: Array,
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defaultValue: [],
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maxCount: 20,
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optional: true,
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},
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'targetIds.$': {
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type: String,
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regEx: SimpleSchema.RegEx.Id,
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},
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}).validator(),
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mixins: [RateLimiterMixin],
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rateLimit: {
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numRequests: 10,
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timeInterval: 5000,
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},
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run({actionId, targetIds = []}) {
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let action = CreatureProperties.findOne(actionId);
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// Check permissions
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let creature = getRootCreatureAncestor(action);
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assertEditPermission(creature, this.userId);
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// Get all the targets and make sure we can edit them
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let targets = [];
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targetIds.forEach(targetId => {
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let target = Creatures.findOne(targetId);
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assertEditPermission(target, this.userId);
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targets.push(target);
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});
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// Fetch all the action's ancestor creatureProperties
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const ancestorIds = [];
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action.ancestors.forEach(ref => {
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if (ref.collection === 'creatureProperties') {
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ancestorIds.push(ref.id);
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}
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});
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// Get cursor of ancestors
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const ancestors = CreatureProperties.find({
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_id: {$in: ancestorIds},
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}, {
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sort: {order: 1},
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});
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// Get cursor of the properties
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const properties = CreatureProperties.find({
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$or: [{_id: action._id}, {'ancestors.id': action._id}],
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removed: {$ne: true},
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}, {
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sort: {order: 1},
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});
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// Do the action
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doActionWork({creature, targets, properties, ancestors, method: this});
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// Recompute all involved creatures
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Meteor.defer(() => computeCreature(creature._id));
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targets.forEach(target => {
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Meteor.defer(() => computeCreature(target._id));
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});
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},
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});
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export default doAction;
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export function doActionWork({
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creature, targets, properties, ancestors, method
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}){
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// get the docs
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const {
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creature, targets, properties, ancestors
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} = fetchActionDocs(actionId, targetIds);
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const ancestorScope = getAncestorScope(ancestors);
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const propertyForest = nodeArrayToTree(properties);
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if (propertyForest.length !== 1){
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@@ -37,60 +112,6 @@ export default function doAction({actionId, targetIds, method}){
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// Insert the log
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insertCreatureLogWork({log, creature, method});
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// Recompute the creature and targets
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Meteor.defer(() => computeCreature(creature._id));
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targetIds.forEach(targetId => {
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Meteor.defer(() => computeCreature(targetId));
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});
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}
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function fetchActionDocs(actionId, targetIds){
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// Fetch the action with ancestors only
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const action = CreatureProperties.findOne({
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_id: actionId,
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removed: {$ne: true},
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}, {
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fields: {ancestors: 1}
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});
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if (!action) throw new Meteor.Error('The specified action was not found');
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// Fetch all the action's ancestor creatureProperties
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const ancestorIds = [];
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action.ancestors.forEach(ref => {
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if (ref.collection === 'creatureProperties') {
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ancestorIds.push(ref.id);
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}
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});
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// Get cursor of ancestors
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const ancestors = CreatureProperties.find({
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_id: {$in: ancestorIds},
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}, {
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sort: {order: 1},
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});
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// Fetch the action's top level ancestor creature
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const creature = Creatures.findOne(action.ancestors[0].id, {
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fields: {variables: 1},
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});
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if (!creature) throw new Meteor.Error('The creature for this action was not found');
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// Fetch all the target creatures
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const targets = Creatures.find({
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_id: targetIds,
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}, {
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fields: {variables: 1},
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}).fetch();
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// Get cursor of the properties
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const properties = CreatureProperties.find({
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$or: [{_id: actionId}, {'ancestors.id': actionId}],
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removed: {$ne: true},
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}, {
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sort: {order: 1},
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});
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return {action, creature, targets, properties, ancestors}
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}
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// Assumes ancestors are in tree order already
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@@ -3,22 +3,19 @@ import { ValidatedMethod } from 'meteor/mdg:validated-method';
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import { RateLimiterMixin } from 'ddp-rate-limiter-mixin';
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import CreatureProperties from '/imports/api/creature/creatureProperties/CreatureProperties.js';
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import Creatures from '/imports/api/creature/creatures/Creatures.js';
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import { CreatureLogSchema, insertCreatureLogWork } from '/imports/api/creature/log/CreatureLogs.js';
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import getRootCreatureAncestor from '/imports/api/creature/creatureProperties/getRootCreatureAncestor.js';
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import { assertEditPermission } from '/imports/api/creature/creatures/creaturePermissions.js';
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import computeCreature from '/imports/api/engine/computeCreature.js';
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import nodesToTree from '/imports/api/parenting/nodesToTree.js';
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import applyProperties from '/imports/api/creature/actions/applyProperties.js';
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import getAncestorContext from '/imports/api/creature/actions/getAncestorContext.js';
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import doAction from '../doAction.js';
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const doAction = new ValidatedMethod({
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const commitAction = new ValidatedMethod({
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name: 'creatureProperties.doAction',
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validate: new SimpleSchema({
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actionId: SimpleSchema.RegEx.Id,
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targetIds: {
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type: Array,
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defaultValue: [],
|
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maxCount: 10,
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||||
maxCount: 20,
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optional: true,
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},
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'targetIds.$': {
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@@ -36,9 +33,6 @@ const doAction = new ValidatedMethod({
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// Check permissions
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let creature = getRootCreatureAncestor(action);
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||||
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// Build ancestor context
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let actionContext = getAncestorContext(action);
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assertEditPermission(creature, this.userId);
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let targets = [];
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targetIds.forEach(targetId => {
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@@ -46,7 +40,7 @@ const doAction = new ValidatedMethod({
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assertEditPermission(target, this.userId);
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||||
targets.push(target);
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||||
});
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||||
doActionWork({action, creature, targets, actionContext, method: this});
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||||
doAction({action, creature, targets, method: this});
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||||
// recompute creatures
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||||
computeCreature(creature._id);
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@@ -57,35 +51,4 @@ const doAction = new ValidatedMethod({
|
||||
},
|
||||
});
|
||||
|
||||
export function doActionWork({
|
||||
action,
|
||||
creature,
|
||||
targets,
|
||||
actionContext = {},
|
||||
method
|
||||
}){
|
||||
// Create the log
|
||||
let log = CreatureLogSchema.clean({
|
||||
creatureId: creature._id,
|
||||
creatureName: creature.name,
|
||||
});
|
||||
|
||||
let decendantForest = nodesToTree({
|
||||
collection: CreatureProperties,
|
||||
ancestorId: action._id,
|
||||
});
|
||||
let startingForest = [{
|
||||
node: action,
|
||||
children: decendantForest,
|
||||
}];
|
||||
applyProperties({
|
||||
forest: startingForest,
|
||||
actionContext,
|
||||
creature,
|
||||
targets,
|
||||
log,
|
||||
});
|
||||
insertCreatureLogWork({log, creature, method});
|
||||
}
|
||||
|
||||
export default doAction;
|
||||
export default commitAction;
|
||||
@@ -1,10 +1,10 @@
|
||||
import resolve, { toString } from '/imports/parser/resolve.js';
|
||||
|
||||
export default function evaluateCalculation(calculation, scope){
|
||||
export default function evaluateCalculation(calculation, scope, givenContext){
|
||||
const parseNode = calculation.parseNode;
|
||||
const fn = calculation._parseLevel;
|
||||
const calculationScope = {...calculation._localScope, ...scope};
|
||||
const {result: resultNode, context} = resolve(fn, parseNode, calculationScope);
|
||||
const {result: resultNode, context} = resolve(fn, parseNode, calculationScope, givenContext);
|
||||
calculation.errors = context.errors;
|
||||
if (resultNode?.parseType === 'constant'){
|
||||
calculation.value = resultNode.value;
|
||||
|
||||
@@ -1,55 +0,0 @@
|
||||
// import evaluateString from '/imports/api/creature/computation/afterComputation/evaluateString.js';
|
||||
import damagePropertiesByName from '/imports/api/creature/creatureProperties/methods/damagePropertiesByName.js';
|
||||
|
||||
export default function applyAdjustment({
|
||||
prop,
|
||||
creature,
|
||||
targets,
|
||||
actionContext,
|
||||
log
|
||||
}){
|
||||
let damageTargets = prop.target === 'self' ? [creature] : targets;
|
||||
let scope = {
|
||||
...creature.variables,
|
||||
...actionContext,
|
||||
};
|
||||
var {result, context} = evaluateString({
|
||||
string: prop.amount,
|
||||
scope,
|
||||
fn: 'reduce'
|
||||
});
|
||||
context.errors.forEach(e => {
|
||||
log.content.push({
|
||||
name: 'Attribute damage error',
|
||||
value: e.message || e.toString(),
|
||||
});
|
||||
});
|
||||
if (damageTargets) {
|
||||
damageTargets.forEach(target => {
|
||||
if (prop.target === 'each'){
|
||||
({result} = evaluateString({
|
||||
string: prop.amount,
|
||||
scope,
|
||||
fn: 'reduce'
|
||||
}));
|
||||
}
|
||||
damagePropertiesByName.call({
|
||||
creatureId: target._id,
|
||||
variableName: prop.stat,
|
||||
operation: prop.operation || 'increment',
|
||||
value: result.value,
|
||||
});
|
||||
log.content.push({
|
||||
name: 'Attribute damage',
|
||||
value: `${prop.stat}${prop.operation === 'set' ? ' set to' : ''}` +
|
||||
` ${result.isNumber ? -result.value : result.toString()}`,
|
||||
});
|
||||
});
|
||||
} else {
|
||||
log.content.push({
|
||||
name: 'Attribute damage',
|
||||
value: `${prop.stat}${prop.operation === 'set' ? ' set to' : ''}` +
|
||||
` ${result.isNumber ? -result.value : result.toString()}`,
|
||||
});
|
||||
}
|
||||
}
|
||||
@@ -1,22 +0,0 @@
|
||||
import rollDice from '/imports/parser/rollDice.js';
|
||||
|
||||
export default function applyAttack({
|
||||
prop,
|
||||
log,
|
||||
actionContext,
|
||||
creature,
|
||||
}){
|
||||
let value = rollDice(1, 20)[0];
|
||||
actionContext.attackRoll = {value};
|
||||
let criticalHitTarget = creature.variables.criticalHitTarget &&
|
||||
creature.variables.criticalHitTarget.value || 20;
|
||||
let criticalHit = value >= criticalHitTarget;
|
||||
if (criticalHit) actionContext.criticalHit = {value: true};
|
||||
let result = value + prop.rollBonusResult;
|
||||
actionContext.toHit = {value: result};
|
||||
|
||||
log.content.push({
|
||||
name: criticalHit ? 'Critical Hit!' : 'To Hit',
|
||||
value: `1d20 [${value}] + ${prop.rollBonusResult} = ` + result,
|
||||
});
|
||||
}
|
||||
@@ -1,61 +0,0 @@
|
||||
import {
|
||||
setLineageOfDocs,
|
||||
renewDocIds
|
||||
} from '/imports/api/parenting/parenting.js';
|
||||
import {setDocToLastOrder} from '/imports/api/parenting/order.js';
|
||||
import CreatureProperties from '/imports/api/creature/creatureProperties/CreatureProperties.js';
|
||||
|
||||
export default function applyBuff({
|
||||
prop,
|
||||
children,
|
||||
creature,
|
||||
targets = [],
|
||||
//actionContext,
|
||||
}){
|
||||
let buffTargets = prop.target === 'self' ? [creature] : targets;
|
||||
|
||||
//let scope = {
|
||||
// ...creature.variables,
|
||||
// ...actionContext,
|
||||
//};
|
||||
|
||||
// TODO
|
||||
// If the target is not self, walk through all decendants and replace
|
||||
// variables in calculations with their values from the creature scope
|
||||
// If the target is self, replace all the target.x references with just x
|
||||
|
||||
// Then copy the decendants of the buff to the targets
|
||||
prop.applied = true;
|
||||
let propList = [prop];
|
||||
function addChildrenToPropList(children){
|
||||
children.forEach(child => {
|
||||
propList.push(child.node);
|
||||
addChildrenToPropList(child.children);
|
||||
});
|
||||
}
|
||||
addChildrenToPropList(children);
|
||||
let oldParent = {
|
||||
id: prop.parent.id,
|
||||
collection: prop.parent.collection,
|
||||
};
|
||||
buffTargets.forEach(target => {
|
||||
copyNodeListToTarget(propList, target, oldParent);
|
||||
});
|
||||
}
|
||||
|
||||
function copyNodeListToTarget(propList, target, oldParent){
|
||||
let ancestry = [{collection: 'creatures', id: target._id}];
|
||||
setLineageOfDocs({
|
||||
docArray: propList,
|
||||
newAncestry: ancestry,
|
||||
oldParent,
|
||||
});
|
||||
renewDocIds({
|
||||
docArray: propList,
|
||||
});
|
||||
setDocToLastOrder({
|
||||
collection: CreatureProperties,
|
||||
doc: propList[0],
|
||||
});
|
||||
CreatureProperties.batchInsert(propList);
|
||||
}
|
||||
@@ -1,81 +0,0 @@
|
||||
import applyAction from '/imports/api/creature/actions/applyAction.js';
|
||||
import applyAdjustment from '/imports/api/creature/actions/applyAdjustment.js';
|
||||
import applyAttack from '/imports/api/creature/actions/applyAttack.js';
|
||||
import applyBuff from '/imports/api/creature/actions/applyBuff.js';
|
||||
import applyDamage from '/imports/api/creature/actions/applyDamage.js';
|
||||
import applyRoll from '/imports/api/creature/actions/applyRoll.js';
|
||||
import applyToggle from '/imports/api/creature/actions/applyToggle.js';
|
||||
import applySave from '/imports/api/creature/actions/applySave.js';
|
||||
|
||||
function applyProperty(args){
|
||||
let prop = args.prop;
|
||||
if (prop.type === 'buff'){
|
||||
// ignore only applied buffs, don't apply them again
|
||||
if (prop.applied === true){
|
||||
return false;
|
||||
}
|
||||
// Only ignore toggles if they wont be computed
|
||||
} else if (prop.type === 'toggle') {
|
||||
if (prop.disabled) return false;
|
||||
if (prop.enabled) return true;
|
||||
if (!prop.condition) return false;
|
||||
// Ignore inactive props of other types
|
||||
} else if (prop.deactivatedBySelf === true){
|
||||
return false;
|
||||
}
|
||||
switch (prop.type){
|
||||
case 'action':
|
||||
case 'spell':
|
||||
if (prop.attackRoll && prop.attackRoll.calculation){
|
||||
applyAttack(args)
|
||||
}
|
||||
applyAction(args);
|
||||
break;
|
||||
case 'damage':
|
||||
applyDamage(args);
|
||||
break;
|
||||
case 'adjustment':
|
||||
applyAdjustment(args);
|
||||
break;
|
||||
case 'buff':
|
||||
applyBuff(args);
|
||||
return false;
|
||||
case 'toggle':
|
||||
return applyToggle(args);
|
||||
case 'roll':
|
||||
applyRoll(args);
|
||||
break;
|
||||
case 'savingThrow':
|
||||
return applySave(args);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
function applyPropertyAndWalkChildren({prop, children, targets, ...options}){
|
||||
let shouldKeepWalking = applyProperty({ prop, children, targets, ...options });
|
||||
if (shouldKeepWalking){
|
||||
applyProperties({ forest: children, targets, ...options,});
|
||||
}
|
||||
}
|
||||
|
||||
export default function applyProperties({ forest, targets, ...options}){
|
||||
forest.forEach(node => {
|
||||
let prop = node.node;
|
||||
options.actionContext[`#${prop.type}`] = prop;
|
||||
let children = node.children;
|
||||
if (shouldSplit(prop) && targets.length){
|
||||
targets.forEach(target => {
|
||||
let targets = [target]
|
||||
applyPropertyAndWalkChildren({ targets, prop, children, ...options});
|
||||
});
|
||||
} else {
|
||||
applyPropertyAndWalkChildren({prop, children, targets, ...options});
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
function shouldSplit(prop){
|
||||
if (prop.target === 'each'){
|
||||
return true;
|
||||
}
|
||||
}
|
||||
@@ -1,25 +0,0 @@
|
||||
// import evaluateString from '/imports/api/creature/computation/afterComputation/evaluateString.js';
|
||||
|
||||
export default function applyRoll({
|
||||
prop,
|
||||
creature,
|
||||
actionContext,
|
||||
log,
|
||||
}){
|
||||
let scope = {
|
||||
...creature.variables,
|
||||
...actionContext,
|
||||
};
|
||||
var {result} = evaluateString({
|
||||
string: prop.roll,
|
||||
scope,
|
||||
fn: 'reduce'
|
||||
});
|
||||
if (result.isNumber){
|
||||
actionContext[prop.variableName] = result.value;
|
||||
}
|
||||
log.content.push({
|
||||
name: prop.name,
|
||||
value: prop.variableName + ' = ' + prop.roll + ' = ' + result.toString(),
|
||||
});
|
||||
}
|
||||
@@ -1,76 +0,0 @@
|
||||
// import evaluateString from '/imports/api/creature/computation/afterComputation/evaluateString.js';
|
||||
import CreaturesProperties from '/imports/api/creature/creatureProperties/CreatureProperties.js';
|
||||
import roll from '/imports/parser/roll.js';
|
||||
|
||||
export default function applySave({
|
||||
prop,
|
||||
creature,
|
||||
actionContext,
|
||||
log,
|
||||
}){
|
||||
let scope = {
|
||||
...creature.variables,
|
||||
...actionContext,
|
||||
};
|
||||
try {
|
||||
// Calculate the DC
|
||||
var {result} = evaluateString({
|
||||
string: prop.dc,
|
||||
scope,
|
||||
fn: 'reduce'
|
||||
});
|
||||
let dc = result.value;
|
||||
log.content.push({
|
||||
name: prop.name,
|
||||
value: ' DC ' + result.toString(),
|
||||
});
|
||||
if (prop.target === 'self'){
|
||||
let save = CreaturesProperties.findOne({
|
||||
'ancestors.id': creature._id,
|
||||
type: 'skill',
|
||||
skillType: 'save',
|
||||
variableName: prop.stat,
|
||||
removed: {$ne: true},
|
||||
inactive: {$ne: true},
|
||||
});
|
||||
if (!save){
|
||||
log.content.push({
|
||||
name: 'Saving throw error',
|
||||
value: 'No saving throw found: ' + prop.stat,
|
||||
});
|
||||
return;
|
||||
}
|
||||
let value, values, resultPrefix;
|
||||
if (save.advantage === 1){
|
||||
values = roll(2, 20).sort().reverse();
|
||||
value = values[0];
|
||||
resultPrefix = `Advantage: 1d20 [${values[0]},~~${values[1]}~~] + ${save.value} = `
|
||||
} else if (save.advantage === -1){
|
||||
values = roll(2, 20).sort();
|
||||
value = values[0];
|
||||
resultPrefix = `Disadvantage: 1d20 [${values[0]},~~${values[1]}~~] + ${save.value} = `
|
||||
} else {
|
||||
values = roll(1, 20);
|
||||
value = values[0];
|
||||
resultPrefix = `1d20 [${value}] + ${save.value} = `
|
||||
}
|
||||
actionContext.savingThrowRoll = {value};
|
||||
let result = value + save.value;
|
||||
actionContext.savingThrow = {value: result};
|
||||
let saveSuccess = result >= dc;
|
||||
log.content.push({
|
||||
name: 'Save',
|
||||
value: resultPrefix + result + (saveSuccess ? 'Passed' : 'Failed')
|
||||
});
|
||||
return !saveSuccess;
|
||||
} else {
|
||||
// TODO
|
||||
return true;
|
||||
}
|
||||
} catch (e){
|
||||
log.content.push({
|
||||
name: 'Save error',
|
||||
value: e.toString(),
|
||||
});
|
||||
}
|
||||
}
|
||||
@@ -1,33 +0,0 @@
|
||||
// import evaluateString from '/imports/api/creature/computation/afterComputation/evaluateString.js';
|
||||
|
||||
export default function applyToggle({
|
||||
prop,
|
||||
creature,
|
||||
actionContext,
|
||||
log,
|
||||
}){
|
||||
let scope = {
|
||||
...creature.variables,
|
||||
...actionContext,
|
||||
};
|
||||
if (Number.isFinite(+prop.condition)){
|
||||
return !!+prop.condition;
|
||||
}
|
||||
var {result} = evaluateString({
|
||||
string: prop.condition,
|
||||
scope,
|
||||
fn: 'reduce'
|
||||
});
|
||||
if (result.constructor.name === 'ErrorNode') {
|
||||
log.content.push({
|
||||
name: 'Toggle error',
|
||||
value: result.toString(),
|
||||
});
|
||||
return false;
|
||||
}
|
||||
log.content.push({
|
||||
name: prop.name || 'Toggle',
|
||||
value: prop.condition + ' = ' + result.toString(),
|
||||
});
|
||||
return !!result.value;
|
||||
}
|
||||
@@ -1,92 +0,0 @@
|
||||
import SimpleSchema from 'simpl-schema';
|
||||
import { ValidatedMethod } from 'meteor/mdg:validated-method';
|
||||
import { RateLimiterMixin } from 'ddp-rate-limiter-mixin';
|
||||
import CreatureProperties from '/imports/api/creature/creatureProperties/CreatureProperties.js';
|
||||
import Creatures from '/imports/api/creature/creatures/Creatures.js';
|
||||
import { damagePropertyWork } from '/imports/api/creature/creatureProperties/methods/damageProperty.js';
|
||||
import { assertEditPermission } from '/imports/api/creature/creatures/creaturePermissions.js';
|
||||
import computeCreature from '/imports/api/engine/computeCreature.js';
|
||||
import { doActionWork } from '/imports/api/creature/actions/doAction.js';
|
||||
import getRootCreatureAncestor from '/imports/api/creature/creatureProperties/getRootCreatureAncestor.js';
|
||||
import getAncestorContext from '/imports/api/creature/actions/getAncestorContext.js';
|
||||
import recomputeInventory from '/imports/api/creature/denormalise/recomputeInventory';
|
||||
import recomputeInactiveProperties from '/imports/api/creature/denormalise/recomputeInactiveProperties';
|
||||
|
||||
const castSpellWithSlot = new ValidatedMethod({
|
||||
name: 'creatureProperties.castSpellWithSlot',
|
||||
validate: new SimpleSchema({
|
||||
spellId: SimpleSchema.RegEx.Id,
|
||||
slotId: {
|
||||
type: String,
|
||||
regEx: SimpleSchema.RegEx.Id,
|
||||
optional: true,
|
||||
},
|
||||
targetId: {
|
||||
type: String,
|
||||
regEx: SimpleSchema.RegEx.Id,
|
||||
optional: true,
|
||||
},
|
||||
}).validator(),
|
||||
mixins: [RateLimiterMixin],
|
||||
rateLimit: {
|
||||
numRequests: 10,
|
||||
timeInterval: 5000,
|
||||
},
|
||||
run({spellId, slotId, targetId}) {
|
||||
let spell = CreatureProperties.findOne(spellId);
|
||||
// Check permissions
|
||||
let creature = getRootCreatureAncestor(spell);
|
||||
assertEditPermission(creature, this.userId);
|
||||
let target = undefined;
|
||||
if (targetId) {
|
||||
target = Creatures.findOne(targetId);
|
||||
assertEditPermission(target, this.userId);
|
||||
}
|
||||
let slotLevel = spell.level || 0;
|
||||
if (slotLevel !== 0){
|
||||
let slot = CreatureProperties.findOne(slotId);
|
||||
if (!slot){
|
||||
throw new Meteor.Error('No slot',
|
||||
'Slot not found to cast spell');
|
||||
}
|
||||
if (!slot.value){
|
||||
throw new Meteor.Error('No slot',
|
||||
'Slot depleted');
|
||||
}
|
||||
if (!(slot.spellSlotLevelValue >= spell.level)){
|
||||
throw new Meteor.Error('Slot too small',
|
||||
'Slot is not large enough to cast spell');
|
||||
}
|
||||
slotLevel = slot.spellSlotLevelValue;
|
||||
damagePropertyWork({
|
||||
property: slot,
|
||||
operation: 'increment',
|
||||
value: 1,
|
||||
});
|
||||
}
|
||||
let actionContext = getAncestorContext(spell);
|
||||
|
||||
doActionWork({
|
||||
action: spell,
|
||||
actionContext: {slotLevel, ...actionContext},
|
||||
creature,
|
||||
targets: target ? [target] : [],
|
||||
method: this,
|
||||
});
|
||||
|
||||
// Note these lines only recompute the top-level creature, not the nearest one
|
||||
// The acting creature might have a new item
|
||||
recomputeInventory(creature._id);
|
||||
// The spell might add properties which need to be activated
|
||||
recomputeInactiveProperties(creature._id);
|
||||
recomputeCreatureByDoc(creature);
|
||||
|
||||
if (target){
|
||||
recomputeInventory(target._id);
|
||||
recomputeInactiveProperties(target._id);
|
||||
recomputeCreatureByDoc(target);
|
||||
}
|
||||
},
|
||||
});
|
||||
|
||||
export default castSpellWithSlot;
|
||||
@@ -1,56 +0,0 @@
|
||||
import SimpleSchema from 'simpl-schema';
|
||||
import { ValidatedMethod } from 'meteor/mdg:validated-method';
|
||||
import { RateLimiterMixin } from 'ddp-rate-limiter-mixin';
|
||||
import Creatures from '/imports/api/creature/creatures/Creatures.js';
|
||||
import { assertEditPermission } from '/imports/api/creature/creatures/creaturePermissions.js';
|
||||
import roll from '/imports/parser/roll.js';
|
||||
|
||||
const doCheck = new ValidatedMethod({
|
||||
name: 'creature.doCheck',
|
||||
validate: new SimpleSchema({
|
||||
creatureId: {
|
||||
type: String,
|
||||
regEx: SimpleSchema.RegEx.Id,
|
||||
optional: true,
|
||||
},
|
||||
attributeName: {
|
||||
type: String,
|
||||
optional: true,
|
||||
},
|
||||
}).validator(),
|
||||
mixins: [RateLimiterMixin],
|
||||
rateLimit: {
|
||||
numRequests: 10,
|
||||
timeInterval: 5000,
|
||||
},
|
||||
run({creatureId, attributeName}) {
|
||||
let creature = Creatures.findOne(creatureId);
|
||||
assertEditPermission(creature, this.userId);
|
||||
let bonus = getAttributeValue({creature, attributeName})
|
||||
return doCheckWork({bonus});
|
||||
},
|
||||
});
|
||||
|
||||
function getAttributeValue({creature, attributeName}){
|
||||
let att = creature.variables[attributeName];
|
||||
if (!att) throw new Meteor.Error('No such attribute',
|
||||
`This creature does not have a ${attributeName} property`);
|
||||
let bonus = att.attributeType === 'ability'? att.modifier : att.value;
|
||||
return bonus || 0;
|
||||
}
|
||||
|
||||
export function doCheckWork({bonus, advantage = 0}){
|
||||
let rolls = roll(2,20);
|
||||
let chosenRoll;
|
||||
if (advantage === 1){
|
||||
chosenRoll = Math.max.apply(rolls);
|
||||
} else if (advantage === -1){
|
||||
chosenRoll = Math.min.apply(rolls);
|
||||
} else {
|
||||
chosenRoll = rolls[0];
|
||||
}
|
||||
let result = chosenRoll + bonus;
|
||||
return {rolls, bonus, chosenRoll, result};
|
||||
}
|
||||
|
||||
export default doCheck;
|
||||
@@ -1,15 +0,0 @@
|
||||
import CreatureProperties from '/imports/api/creature/creatureProperties/CreatureProperties.js';
|
||||
|
||||
export default function getAncestorContext(prop){
|
||||
// Build ancestor context
|
||||
const actionContext = {};
|
||||
let ancestorIds = prop.ancestors.map(ref => ref.id);
|
||||
CreatureProperties.find({
|
||||
_id: {$in: ancestorIds}
|
||||
}, {
|
||||
sort: {order: 1},
|
||||
}).forEach(ancestor => {
|
||||
actionContext[`#${ancestor.type}`] = ancestor;
|
||||
});
|
||||
return actionContext;
|
||||
}
|
||||
@@ -1,93 +0,0 @@
|
||||
import CreatureProperties from '/imports/api/creature/creatureProperties/CreatureProperties.js';
|
||||
import { adjustQuantityWork } from '/imports/api/creature/creatureProperties/methods/adjustQuantity.js';
|
||||
import { damagePropertyWork } from '/imports/api/creature/creatureProperties/methods/damageProperty.js';
|
||||
|
||||
export default function spendResources({prop, log}){
|
||||
// Check Uses
|
||||
if (prop.usesUsed >= prop.usesResult){
|
||||
throw new Meteor.Error('Insufficient Uses',
|
||||
'This prop has no uses left');
|
||||
}
|
||||
// Resources
|
||||
if (prop.insufficientResources){
|
||||
throw new Meteor.Error('Insufficient Resources',
|
||||
'This creature doesn\'t have sufficient resources to perform this prop');
|
||||
}
|
||||
// Items
|
||||
let itemQuantityAdjustments = [];
|
||||
let spendLog = [];
|
||||
let gainLog = [];
|
||||
prop.resources.itemsConsumed.forEach(itemConsumed => {
|
||||
if (!itemConsumed.itemId){
|
||||
throw new Meteor.Error('Ammo not selected',
|
||||
'No ammo was selected for this prop');
|
||||
}
|
||||
let item = CreatureProperties.findOne(itemConsumed.itemId);
|
||||
if (!item || item.ancestors[0].id !== prop.ancestors[0].id){
|
||||
throw new Meteor.Error('Ammo not found',
|
||||
'The prop\'s ammo was not found on the creature');
|
||||
}
|
||||
if (!item.equipped){
|
||||
throw new Meteor.Error('Ammo not equipped',
|
||||
'The selected ammo is not equipped');
|
||||
}
|
||||
if (!itemConsumed.quantity) return;
|
||||
itemQuantityAdjustments.push({
|
||||
property: item,
|
||||
operation: 'increment',
|
||||
value: itemConsumed.quantity,
|
||||
});
|
||||
let logName = item.name;
|
||||
if (itemConsumed.quantity > 1 || itemConsumed.quantity < -1){
|
||||
logName = item.plural || logName;
|
||||
}
|
||||
if (itemConsumed.quantity > 0){
|
||||
spendLog.push(logName + ': ' + itemConsumed.quantity);
|
||||
} else if (itemConsumed.quantity < 0){
|
||||
gainLog.push(logName + ': ' + -itemConsumed.quantity);
|
||||
}
|
||||
});
|
||||
// No more errors should be thrown after this line
|
||||
// Now that we have confirmed that there are no errors, do actual work
|
||||
//Items
|
||||
itemQuantityAdjustments.forEach(adjustQuantityWork);
|
||||
|
||||
// Use uses
|
||||
if (prop.usesResult){
|
||||
CreatureProperties.update(prop._id, {
|
||||
$inc: {usesUsed: 1}
|
||||
}, {
|
||||
selector: prop
|
||||
});
|
||||
log.content.push({
|
||||
name: 'Uses left',
|
||||
value: prop.usesResult - (prop.usesUsed || 0) - 1,
|
||||
});
|
||||
}
|
||||
|
||||
// Damage stats
|
||||
prop.resources.attributesConsumed.forEach(attConsumed => {
|
||||
if (!attConsumed.quantity) return;
|
||||
let stat = CreatureProperties.findOne(attConsumed.statId);
|
||||
damagePropertyWork({
|
||||
property: stat,
|
||||
operation: 'increment',
|
||||
value: attConsumed.quantity,
|
||||
});
|
||||
if (attConsumed.quantity > 0){
|
||||
spendLog.push(stat.name + ': ' + attConsumed.quantity);
|
||||
} else if (attConsumed.quantity < 0){
|
||||
gainLog.push(stat.name + ': ' + -attConsumed.quantity);
|
||||
}
|
||||
});
|
||||
|
||||
// Log all the spending
|
||||
if (gainLog.length) log.content.push({
|
||||
name: 'Gained',
|
||||
value: gainLog.join('\n'),
|
||||
});
|
||||
if (spendLog.length) log.content.push({
|
||||
name: 'Spent',
|
||||
value: spendLog.join('\n'),
|
||||
});
|
||||
}
|
||||
@@ -1,68 +0,0 @@
|
||||
import SimpleSchema from 'simpl-schema';
|
||||
import {
|
||||
ItemConsumedSchema,
|
||||
ComputedOnlyItemConsumedSchema,
|
||||
ComputedItemConsumedSchema
|
||||
} from '/imports/api/properties/subSchemas/ItemConsumedSchema.js';
|
||||
import {
|
||||
AttributeConsumedSchema,
|
||||
ComputedOnlyAttributeConsumedSchema,
|
||||
ComputedAttributeConsumedSchema
|
||||
} from '/imports/api/properties/subSchemas/AttributeConsumedSchema.js';
|
||||
|
||||
const ResourcesSchema = new SimpleSchema({
|
||||
itemsConsumed: {
|
||||
type: Array,
|
||||
defaultValue: [],
|
||||
},
|
||||
'itemsConsumed.$': {
|
||||
type: ItemConsumedSchema,
|
||||
},
|
||||
attributesConsumed: {
|
||||
type: Array,
|
||||
defaultValue: [],
|
||||
},
|
||||
'attributesConsumed.$': {
|
||||
type: AttributeConsumedSchema,
|
||||
},
|
||||
});
|
||||
|
||||
const ResourcesComputedOnlySchema = new SimpleSchema({
|
||||
itemsConsumed: {
|
||||
type: Array,
|
||||
defaultValue: [],
|
||||
},
|
||||
'itemsConsumed.$': {
|
||||
type: ComputedOnlyItemConsumedSchema,
|
||||
},
|
||||
attributesConsumed: {
|
||||
type: Array,
|
||||
defaultValue: [],
|
||||
},
|
||||
'attributesConsumed.$': {
|
||||
type: ComputedOnlyAttributeConsumedSchema,
|
||||
},
|
||||
});
|
||||
|
||||
const ResourcesComputedSchema = new SimpleSchema({
|
||||
itemsConsumed: {
|
||||
type: Array,
|
||||
defaultValue: [],
|
||||
},
|
||||
'itemsConsumed.$': {
|
||||
type: ComputedItemConsumedSchema,
|
||||
},
|
||||
attributesConsumed: {
|
||||
type: Array,
|
||||
defaultValue: [],
|
||||
},
|
||||
'attributesConsumed.$': {
|
||||
type: ComputedAttributeConsumedSchema,
|
||||
},
|
||||
});
|
||||
|
||||
export {
|
||||
ResourcesSchema,
|
||||
ResourcesComputedOnlySchema,
|
||||
ResourcesComputedSchema,
|
||||
};
|
||||
Reference in New Issue
Block a user