Ammo used by an action now applies its children
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@@ -8,6 +8,8 @@ import { damagePropertyWork } from '/imports/api/creature/creatureProperties/met
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import numberToSignedString from '/imports/api/utility/numberToSignedString.js';
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import { applyNodeTriggers } from '/imports/api/engine/actions/applyTriggers.js';
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import { resetProperties } from '/imports/api/creature/creatures/methods/restCreature.js';
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import { getPropertyDecendants } from '/imports/api/engine/loadCreatures.js';
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import { nodeArrayToTree } from '/imports/api/parenting/nodesToTree.js';
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export default function applyAction(node, actionContext) {
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applyNodeTriggers(node, 'before', actionContext);
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@@ -211,6 +213,7 @@ function spendResources(prop, actionContext) {
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let itemQuantityAdjustments = [];
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let spendLog = [];
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let gainLog = [];
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let ammoChildren = [];
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try {
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prop.resources.itemsConsumed.forEach(itemConsumed => {
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recalculateCalculation(itemConsumed.quantity, actionContext);
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@@ -221,9 +224,6 @@ function spendResources(prop, actionContext) {
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if (!item || item.ancestors[0].id !== prop.ancestors[0].id) {
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throw 'The prop\'s ammo was not found on the creature';
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}
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if (!item.equipped) {
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throw 'The selected ammo is not equipped';
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}
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if (
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!itemConsumed.quantity.value ||
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!isFinite(itemConsumed.quantity.value)
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@@ -242,6 +242,7 @@ function spendResources(prop, actionContext) {
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} else if (itemConsumed.quantity.value < 0) {
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gainLog.push(logName + ': ' + -itemConsumed.quantity.value);
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}
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ammoChildren.push(...getItemChildren(item, actionContext, prop));
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});
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} catch (e) {
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actionContext.addLog({
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@@ -303,4 +304,36 @@ function spendResources(prop, actionContext) {
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value: spendLog.join('\n'),
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inline: true,
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});
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// Apply the ammo children
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ammoChildren.forEach(prop => {
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applyProperty(prop, actionContext);
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});
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}
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function getItemChildren(item, actionContext, prop) {
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// Skip if the prop or the item are ancestors of one another, otherwise infinite loop
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if (hasAncestorRelationship(item, prop)) return [];
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// Get the item children
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const itemProperties = getPropertyDecendants(actionContext.creature._id, item._id);
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// Tree them up
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const propertyForest = nodeArrayToTree(itemProperties);
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return propertyForest
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}
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function hasAncestorRelationship(a, b) {
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let top, bottom;
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if (a.ancestors.length === b.ancestors.length) {
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// Can't be ancestors of one another if they have the same number of ancestors
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return false;
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} else if (a.ancestors.length > b.ancestors.length) {
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// longer ancestor list goes on the bottom
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top = b;
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bottom = a;
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} else {
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top = a;
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bottom = b;
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}
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const expectedAncestorPosition = top.ancestors.length;
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return bottom.ancestors[expectedAncestorPosition]?.id === top._id;
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}
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