Ammo used by an action now applies its children

This commit is contained in:
Stefan Zermatten
2023-06-21 15:27:40 +02:00
parent 4f4779c3e5
commit c1544213e7

View File

@@ -8,6 +8,8 @@ import { damagePropertyWork } from '/imports/api/creature/creatureProperties/met
import numberToSignedString from '/imports/api/utility/numberToSignedString.js';
import { applyNodeTriggers } from '/imports/api/engine/actions/applyTriggers.js';
import { resetProperties } from '/imports/api/creature/creatures/methods/restCreature.js';
import { getPropertyDecendants } from '/imports/api/engine/loadCreatures.js';
import { nodeArrayToTree } from '/imports/api/parenting/nodesToTree.js';
export default function applyAction(node, actionContext) {
applyNodeTriggers(node, 'before', actionContext);
@@ -211,6 +213,7 @@ function spendResources(prop, actionContext) {
let itemQuantityAdjustments = [];
let spendLog = [];
let gainLog = [];
let ammoChildren = [];
try {
prop.resources.itemsConsumed.forEach(itemConsumed => {
recalculateCalculation(itemConsumed.quantity, actionContext);
@@ -221,9 +224,6 @@ function spendResources(prop, actionContext) {
if (!item || item.ancestors[0].id !== prop.ancestors[0].id) {
throw 'The prop\'s ammo was not found on the creature';
}
if (!item.equipped) {
throw 'The selected ammo is not equipped';
}
if (
!itemConsumed.quantity.value ||
!isFinite(itemConsumed.quantity.value)
@@ -242,6 +242,7 @@ function spendResources(prop, actionContext) {
} else if (itemConsumed.quantity.value < 0) {
gainLog.push(logName + ': ' + -itemConsumed.quantity.value);
}
ammoChildren.push(...getItemChildren(item, actionContext, prop));
});
} catch (e) {
actionContext.addLog({
@@ -303,4 +304,36 @@ function spendResources(prop, actionContext) {
value: spendLog.join('\n'),
inline: true,
});
// Apply the ammo children
ammoChildren.forEach(prop => {
applyProperty(prop, actionContext);
});
}
function getItemChildren(item, actionContext, prop) {
// Skip if the prop or the item are ancestors of one another, otherwise infinite loop
if (hasAncestorRelationship(item, prop)) return [];
// Get the item children
const itemProperties = getPropertyDecendants(actionContext.creature._id, item._id);
// Tree them up
const propertyForest = nodeArrayToTree(itemProperties);
return propertyForest
}
function hasAncestorRelationship(a, b) {
let top, bottom;
if (a.ancestors.length === b.ancestors.length) {
// Can't be ancestors of one another if they have the same number of ancestors
return false;
} else if (a.ancestors.length > b.ancestors.length) {
// longer ancestor list goes on the bottom
top = b;
bottom = a;
} else {
top = a;
bottom = b;
}
const expectedAncestorPosition = top.ancestors.length;
return bottom.ancestors[expectedAncestorPosition]?.id === top._id;
}