Data changes to make attacks top level objects
This commit is contained in:
@@ -1,5 +1,6 @@
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import SimpleSchema from 'simpl-schema';
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import { ActionSchema } from '/imports/api/properties/Actions.js';
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import { AttackSchema } from '/imports/api/properties/Attacks.js';
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import { AttributeSchema } from '/imports/api/properties/Attributes.js';
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import { StoredBuffSchema } from '/imports/api/properties/Buffs.js';
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import { ClassLevelSchema } from '/imports/api/properties/ClassLevels.js';
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@@ -19,6 +20,7 @@ import { ItemSchema } from '/imports/api/properties/Items.js';
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const librarySchemas = {
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action: ActionSchema,
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attack: AttackSchema,
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attribute: AttributeSchema,
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buff: StoredBuffSchema,
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classLevel: ClassLevelSchema,
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@@ -1,5 +1,6 @@
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import SimpleSchema from 'simpl-schema';
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import AdjustmentSchema from '/imports/api/properties/subSchemas/AdjustmentSchema.js';
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import DamageSchema from '/imports/api/properties/subSchemas/DamageSchema.js';
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import { StoredBuffWithIdSchema } from '/imports/api/properties/Buffs.js';
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/*
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@@ -19,7 +20,7 @@ let ActionSchema = new SimpleSchema({
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},
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// What time-resource is used to take the action in combat
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// long actions take longer than 1 round to cast
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type: {
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actionType: {
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type: String,
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allowedValues: ['action', 'bonus', 'attack', 'reaction', 'free', 'long'],
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defaultValue: 'action',
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@@ -52,6 +53,13 @@ let ActionSchema = new SimpleSchema({
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'adjustments.$': {
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type: AdjustmentSchema,
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},
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damages: {
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type: Array,
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defaultValue: [],
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},
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'damages.$': {
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type: DamageSchema,
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},
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// Buffs applied when taking this action
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buffs: {
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type: Array,
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@@ -1,5 +1,4 @@
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import SimpleSchema from 'simpl-schema';
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import AdjustmentSchema from '/imports/api/properties/subSchemas/AdjustmentSchema.js';
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import { ActionSchema } from '/imports/api/properties/Actions.js';
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// Attacks are special instances of actions
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@@ -9,16 +8,9 @@ let AttackSchema = new SimpleSchema()
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// What gets added to the d20 roll
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rollBonus: {
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type: String,
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defaultValue: 'strength.modifier + proficiencyBonus',
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optional: true,
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},
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// What damage does it do to the targets
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adjustments: {
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type: Array,
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defaultValue: [],
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},
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'adjustments.$': {
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type: AdjustmentSchema,
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},
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// If set reference an item whose quantity is reduced by 1 every time this
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// attack is rolled
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ammunition: {
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@@ -27,12 +19,16 @@ let AttackSchema = new SimpleSchema()
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optional: true,
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},
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// Set better defaults for the action
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type: {
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actionType: {
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defaultValue: 'attack',
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},
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tags: {
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type: Array,
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defaultValue: ['attack'],
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},
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'tags.$': {
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type: String,
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},
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});
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export { AttackSchema };
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@@ -29,6 +29,16 @@ let EffectSchema = new SimpleSchema({
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type: String,
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optional: true,
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},
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statType: {
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type: String,
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allowedValues: [
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'attribute',
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'skill',
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'roll',
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'attack',
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'damage',
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],
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},
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//which stats the effect is applied to
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stats: {
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type: Array,
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@@ -1,4 +1,5 @@
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import SimpleSchema from 'simpl-schema';
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import VARIABLE_NAME_REGEX from '/imports/constants/VARIABLE_NAME_REGEX.js';
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ItemSchema = new SimpleSchema({
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name: {
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@@ -6,6 +7,13 @@ ItemSchema = new SimpleSchema({
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optional: true,
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defaultValue: "New Item",
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},
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// Variable name to reference this item as ammunition or in formulae
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variableName: {
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type: String,
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regEx: VARIABLE_NAME_REGEX,
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min: 3,
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defaultValue: 'newAttribute',
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},
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// Plural name of the item, if there is more than one
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plural: {
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type: String,
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@@ -1,53 +0,0 @@
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import SimpleSchema from 'simpl-schema';
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/*
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* RollModifiers are reason-value attached to rolls
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* that modify their final value in some way
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* These are separate from effects because they never cause a recomputation
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* themselves
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*/
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let RollModifierSchema = new SimpleSchema({
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name: {
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type: String,
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optional: true,
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},
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operation: {
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type: String,
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defaultValue: 'rollBonus',
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allowedValues: [
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'rollBonus',
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'damageBonus',
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'advantage',
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],
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},
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calculation: {
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type: String,
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optional: true,
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},
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// which tags the modifier is applied to
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// all tags must match
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'tags.$': {
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type: String,
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optional: true,
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},
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});
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const StoredRollModifierSchema = new SimpleSchema({
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_id: {
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type: String,
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regEx: SimpleSchema.RegEx.Id,
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autoValue(){
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if (!this.isSet) return Random.id();
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}
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},
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}).extend(RollModifierSchema);
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const ComputedRollModifierSchema = new SimpleSchema({
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// The computed result of the effect
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result: {
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type: SimpleSchema.oneOf(Number, String),
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optional: true,
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},
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}).extend(RollModifierSchema);
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export { RollModifierSchema, StoredRollModifierSchema, ComputedRollModifierSchema };
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@@ -1,27 +0,0 @@
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import SimpleSchema from 'simpl-schema';
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import AdjustmentSchema from '/imports/api/creature/subSchemas/AdjustmentSchema.js';
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import { StoredBuffWithIdSchema } from '/imports/api/properties/Buffs.js';
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let RollResultSchema = new SimpleSchema ({
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// Expression of whether or not to apply
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comparison: {
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type: String,
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optional: true,
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},
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adjustments: {
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type: Array,
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defaultValue: [],
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},
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'adjustments.$': {
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type: AdjustmentSchema,
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},
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buffs: {
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type: Array,
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defaultValue: [],
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},
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'buffs.$': {
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type: StoredBuffWithIdSchema,
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},
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});
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export { RollResultSchema };
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@@ -1,4 +1,5 @@
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import SimpleSchema from 'simpl-schema';
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import { RollResultsSchema } from '/imports/api/properties/subSchemas/RollResultsSchema.js'
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/**
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* Rolls are children to actions or other rolls, they are triggered with 0 or
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@@ -33,6 +34,13 @@ let RollSchema = new SimpleSchema({
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'tags.$': {
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type: String,
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},
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results: {
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type: Array,
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defaultValue: [],
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},
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'results.$': {
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type: RollResultsSchema,
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},
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});
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export { RollSchema };
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@@ -1,6 +1,5 @@
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import SimpleSchema from 'simpl-schema';
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import { Random } from 'meteor/random';
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import DAMAGE_TYPES from '/imports/constants/DAMAGE_TYPES.js';
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const AdjustmentSchema = new SimpleSchema({
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_id: {
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@@ -10,8 +9,8 @@ const AdjustmentSchema = new SimpleSchema({
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if (!this.isSet) return Random.id();
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}
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},
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// The roll that determines how much to damage the attribute
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damage: {
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// The roll that determines how much to change the attribute
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adjustment: {
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type: String,
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optional: true,
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defaultValue: '1',
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@@ -31,12 +30,6 @@ const AdjustmentSchema = new SimpleSchema({
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type: String,
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optional: true,
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},
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// If set, the type of damage this adjustment causes
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damageType: {
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type: String,
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allowedValues: DAMAGE_TYPES,
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optional: true,
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},
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});
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export default AdjustmentSchema;
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36
app/imports/api/properties/subSchemas/DamageSchema.js
Normal file
36
app/imports/api/properties/subSchemas/DamageSchema.js
Normal file
@@ -0,0 +1,36 @@
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import SimpleSchema from 'simpl-schema';
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import { Random } from 'meteor/random';
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import DAMAGE_TYPES from '/imports/constants/DAMAGE_TYPES.js';
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const DamageSchema = new SimpleSchema({
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_id: {
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type: String,
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regEx: SimpleSchema.RegEx.Id,
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autoValue(){
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if (!this.isSet) return Random.id();
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}
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},
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// The roll that determines how much to damage the attribute
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damage: {
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type: String,
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optional: true,
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defaultValue: '1d8 + strength.modifier',
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},
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// Who this adjustment applies to
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target: {
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type: String,
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defaultValue: 'every',
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allowedValues: [
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'self', // the character who took the action
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'each', // rolled once for `each` target
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'every', // rolled once and applied to `every` target
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],
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},
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damageType: {
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type: String,
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allowedValues: DAMAGE_TYPES,
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defaultValue: 'slashing',
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},
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});
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export default DamageSchema;
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37
app/imports/api/properties/subSchemas/RollResultsSchema.js
Normal file
37
app/imports/api/properties/subSchemas/RollResultsSchema.js
Normal file
@@ -0,0 +1,37 @@
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import SimpleSchema from 'simpl-schema';
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import AdjustmentSchema from '/imports/api/properties/subSchemas/AdjustmentSchema.js';
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import DamageSchema from '/imports/api/properties/subSchemas/AdjustmentSchema.js';
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import { StoredBuffWithIdSchema } from '/imports/api/properties/Buffs.js';
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let RollResultsSchema = new SimpleSchema ({
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// Expression of whether or not to apply the roll
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// Evaluates to an expression which gets compared to the roll
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// or a number which the roll must equal
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comparison: {
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type: String,
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optional: true,
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},
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damages: {
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type: Array,
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defaultValue: [],
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},
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'damages.$': {
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type: DamageSchema,
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},
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adjustments: {
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type: Array,
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defaultValue: [],
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},
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'adjustments.$': {
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type: AdjustmentSchema,
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},
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buffs: {
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type: Array,
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defaultValue: [],
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},
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'buffs.$': {
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type: StoredBuffWithIdSchema,
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},
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});
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export { RollResultsSchema };
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@@ -3,6 +3,10 @@ const PROPERTIES = Object.freeze({
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icon: 'offline_bolt',
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name: 'Action'
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},
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attack: {
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icon: 'bolt',
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name: 'Attack'
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},
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attribute: {
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icon: 'donut_small',
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name: 'Attribute'
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@@ -1,5 +1,5 @@
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<template lang="html">
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<div class="action-form">
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<div :class="attackForm ? 'attack-form' : 'action-form'">
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<text-field
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label="Name"
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:value="model.name"
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@@ -8,17 +8,46 @@
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:debounce-time="debounceTime"
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/>
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<smart-select
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label="Type"
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label="Action type"
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:items="actionTypes"
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:value="model.type"
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:error-messages="errors.type"
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:value="model.actionType"
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:error-messages="errors.actionType"
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:menu-props="{auto: true, lazy: true}"
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@change="(value, ack) => $emit('change', {path: ['type'], value, ack})"
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:hint="actionTypeHints[model.type]"
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@change="(value, ack) => $emit('change', {path: ['actionType'], value, ack})"
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:hint="actionTypeHints[model.actionType]"
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:debounce-time="debounceTime"
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/>
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<text-field
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label="Roll bonus"
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v-if="attackForm"
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:value="model.rollBonus"
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@change="(value, ack) => $emit('change', {path: ['rollBonus'], value, ack})"
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:error-messages="errors.rollBonus"
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:debounce-time="debounceTime"
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/>
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<form-sections>
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<form-section name="Damage">
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<div class="caption">
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Damage to deal when this action is taken
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</div>
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<damage-list-form
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:model="model.damages"
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:parent-target="model.target"
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@change="({path, value, ack}) => $emit('change', {path: ['damages', ...path], value, ack})"
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@push="({path, value, ack}) => $emit('push', {path: ['damages', ...path], value, ack})"
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@pull="({path, ack}) => $emit('pull', {path: ['damages', ...path], ack})"
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/>
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</form-section>
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<form-section name="Advanced">
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<text-field
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label="Ammunition"
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hint="The name of the item used as ammunition"
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v-if="attackForm"
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:value="model.ammunition"
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@change="(value, ack) => $emit('change', {path: ['ammunition'], value, ack})"
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:error-messages="errors.ammunition"
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:debounce-time="debounceTime"
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/>
|
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<v-combobox
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label="Tags"
|
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multiple
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@@ -71,11 +100,10 @@
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:debounce-time="debounceTime"
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/>
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</form-section>
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<form-section name="Damage and Adjustments">
|
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<form-section name="Adjustments">
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<div class="caption">
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Adjustments can be used to automatically spend resources or deal
|
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damage when taking an action.
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They apply damage to an attribute each time the action is taken.
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Adjustments can be used to automatically spend resources or gain
|
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resources when taking an action.
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</div>
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<adjustment-list-form
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:model="model.adjustments"
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@@ -105,6 +133,7 @@
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<script>
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import FormSection, {FormSections} from '/imports/ui/properties/forms/shared/FormSection.vue';
|
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import AdjustmentListForm from '/imports/ui/properties/forms/AdjustmentListForm.vue';
|
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import DamageListForm from '/imports/ui/properties/forms/DamageListForm.vue';
|
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import BuffListForm from '/imports/ui/properties/forms/BuffListForm.vue';
|
||||
|
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export default {
|
||||
@@ -112,6 +141,7 @@
|
||||
FormSection,
|
||||
FormSections,
|
||||
AdjustmentListForm,
|
||||
DamageListForm,
|
||||
BuffListForm,
|
||||
},
|
||||
props: {
|
||||
@@ -126,6 +156,9 @@
|
||||
type: Object,
|
||||
default: () => ({}),
|
||||
},
|
||||
attackForm: {
|
||||
type: Boolean,
|
||||
},
|
||||
debounceTime: Number,
|
||||
},
|
||||
data(){
|
||||
|
||||
12
app/imports/ui/properties/forms/AttackForm.vue
Normal file
12
app/imports/ui/properties/forms/AttackForm.vue
Normal file
@@ -0,0 +1,12 @@
|
||||
<template lang="html">
|
||||
<action-form attack-form v-bind="$attrs" v-on="$listeners"/>
|
||||
</template>
|
||||
|
||||
<script>
|
||||
import ActionForm from '/imports/ui/properties/forms/ActionForm.vue';
|
||||
export default {
|
||||
components: {
|
||||
ActionForm,
|
||||
},
|
||||
};
|
||||
</script>
|
||||
91
app/imports/ui/properties/forms/DamageForm.vue
Normal file
91
app/imports/ui/properties/forms/DamageForm.vue
Normal file
@@ -0,0 +1,91 @@
|
||||
<template lang="html">
|
||||
<div>
|
||||
<div class="layout row">
|
||||
<text-field
|
||||
label="Damage"
|
||||
style="flex-basis: 300px;"
|
||||
:value="model.damage"
|
||||
@change="(value, ack) => $emit('change', {path: ['damage'], value, ack})"
|
||||
:error-messages="errors.damage"
|
||||
:debounce-time="debounceTime"
|
||||
/>
|
||||
<smart-select
|
||||
label="Damage Type"
|
||||
style="flex-basis: 200px;"
|
||||
:items="DAMAGE_TYPES"
|
||||
:value="model.damageType"
|
||||
:error-messages="errors.damageType"
|
||||
:menu-props="{auto: true}"
|
||||
@change="(value, ack) => $emit('change', {path: ['damageType'], value, ack})"
|
||||
:debounce-time="debounceTime"
|
||||
/>
|
||||
</div>
|
||||
<smart-select
|
||||
v-if="parentTarget == 'multipleTargets'"
|
||||
label="Target"
|
||||
:hint="targetOptionHint"
|
||||
:items="targetOptions"
|
||||
:value="model.target"
|
||||
:error-messages="errors.target"
|
||||
:menu-props="{auto: true, lazy: true}"
|
||||
@change="(value, ack) => $emit('change', {path: ['target'], value, ack})"
|
||||
:debounce-time="debounceTime"
|
||||
/>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script>
|
||||
import DAMAGE_TYPES from '/imports/constants/DAMAGE_TYPES.js';
|
||||
|
||||
export default {
|
||||
data(){return{
|
||||
DAMAGE_TYPES,
|
||||
}},
|
||||
props: {
|
||||
model: {
|
||||
type: Object,
|
||||
default: () => ({}),
|
||||
},
|
||||
errors: {
|
||||
type: Object,
|
||||
default: () => ({}),
|
||||
},
|
||||
parentTarget: {
|
||||
type: String,
|
||||
},
|
||||
debounceTime: Number,
|
||||
},
|
||||
computed: {
|
||||
targetOptions(){
|
||||
return [
|
||||
{
|
||||
text: 'Self',
|
||||
value: 'self',
|
||||
}, {
|
||||
text: 'Roll once for each target',
|
||||
value: 'each',
|
||||
}, {
|
||||
text: 'Roll once and apply to every target',
|
||||
value: 'every',
|
||||
},
|
||||
];
|
||||
},
|
||||
targetOptionHint(){
|
||||
let hints = {
|
||||
self: 'The damage will be applied to the character\'s own attribute when taking the action',
|
||||
target: 'The damage will be applied to the target of the action',
|
||||
each: 'The damage will be rolled separately for each of the targets of the action',
|
||||
every: 'The damage will be rolled once and applied to each of the targets of the action',
|
||||
};
|
||||
if (this.parentTarget === 'singleTarget'){
|
||||
hints.each = hints.target;
|
||||
hints.every = hints.target;
|
||||
}
|
||||
return hints[this.model.target];
|
||||
}
|
||||
},
|
||||
}
|
||||
</script>
|
||||
|
||||
<style lang="css" scoped>
|
||||
</style>
|
||||
75
app/imports/ui/properties/forms/DamageListForm.vue
Normal file
75
app/imports/ui/properties/forms/DamageListForm.vue
Normal file
@@ -0,0 +1,75 @@
|
||||
<template lang="html">
|
||||
<div>
|
||||
<v-slide-x-transition group>
|
||||
<div
|
||||
v-for="(damage, i) in model"
|
||||
:key="damage._id || i"
|
||||
>
|
||||
<v-divider v-if="i !== 0"/>
|
||||
<damage-form
|
||||
class="mt-4"
|
||||
:model="damage"
|
||||
:parent-target="parentTarget"
|
||||
@change="({path, value, ack}) => $emit('change', {path: [i, ...path], value, ack})"
|
||||
/>
|
||||
<div>
|
||||
<v-btn outline icon large class="ma-3" @click="$emit('pull', {path: [i]})">
|
||||
<v-icon>delete</v-icon>
|
||||
</v-btn>
|
||||
</div>
|
||||
</div>
|
||||
</v-slide-x-transition>
|
||||
<div class="layout row justify-end">
|
||||
<v-btn
|
||||
:loading="addDamageLoading"
|
||||
:disabled="addDamageLoading"
|
||||
outline
|
||||
@click="addDamage"
|
||||
>
|
||||
<v-icon>add</v-icon>
|
||||
Add Damage
|
||||
</v-btn>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script>
|
||||
import DamageForm from '/imports/ui/properties/forms/DamageForm.vue';
|
||||
import DamageSchema from '/imports/api/properties/subSchemas/DamageSchema.js';
|
||||
import DAMAGE_TYPES from '/imports/constants/DAMAGE_TYPES.js';
|
||||
|
||||
export default {
|
||||
components: {
|
||||
DamageForm,
|
||||
},
|
||||
data(){return {
|
||||
addDamageLoading: false,
|
||||
}},
|
||||
methods: {
|
||||
acknowledgeAddDamage(){
|
||||
this.addDamageLoading = false;
|
||||
},
|
||||
addDamage(){
|
||||
this.addDamageLoading = true;
|
||||
this.$emit('push', {
|
||||
path: [],
|
||||
value: DamageSchema.clean({}),
|
||||
ack: this.acknowledgeAddDamage,
|
||||
});
|
||||
},
|
||||
},
|
||||
props: {
|
||||
model: {
|
||||
type: Array,
|
||||
default: () => ([]),
|
||||
},
|
||||
parentTarget: {
|
||||
type: String,
|
||||
},
|
||||
debounceTime: Number,
|
||||
},
|
||||
}
|
||||
</script>
|
||||
|
||||
<style lang="css" scoped>
|
||||
</style>
|
||||
@@ -1,12 +1,23 @@
|
||||
<template lang="html">
|
||||
<div class="attribute-form">
|
||||
<text-field
|
||||
label="Name"
|
||||
:value="model.name"
|
||||
@change="(value, ack) => $emit('change', {path: ['name'], value, ack})"
|
||||
:error-messages="errors.name"
|
||||
:debounce-time="debounceTime"
|
||||
/>
|
||||
<div class="item-form">
|
||||
<div class="layout row wrap">
|
||||
<text-field
|
||||
label="Name"
|
||||
:value="model.name"
|
||||
@change="(value, ack) => $emit('change', {path: ['name'], value, ack})"
|
||||
:error-messages="errors.name"
|
||||
:debounce-time="debounceTime"
|
||||
/>
|
||||
<text-field
|
||||
label="Variable name"
|
||||
:value="model.variableName"
|
||||
style="flex-basis: 300px;"
|
||||
@change="(value, ack) => $emit('change', {path: ['variableName'], value, ack})"
|
||||
hint="Use this name in formulae to reference this attribute"
|
||||
:error-messages="errors.variableName"
|
||||
:debounce-time="debounceTime"
|
||||
/>
|
||||
</div>
|
||||
<text-field
|
||||
label="Plural name"
|
||||
:value="model.plural"
|
||||
|
||||
@@ -2,27 +2,10 @@
|
||||
<div class="roll-form">
|
||||
<text-field
|
||||
label="Roll"
|
||||
hint="The roll will be calculated using the rolling character's stats"
|
||||
:value="model.roll"
|
||||
@change="(value, ack) => $emit('change', {path: ['roll'], value, ack})"
|
||||
:error-messages="errors.roll"
|
||||
:debounce-time="debounceTime"
|
||||
/>
|
||||
<text-field
|
||||
label="Target number"
|
||||
hint="The target number or stat to meet or exceed, calculated from the target's stats"
|
||||
:value="model.targetNumber"
|
||||
@change="(value, ack) => $emit('change', {path: ['targetNumber'], value, ack})"
|
||||
:error-messages="errors.targetNumber"
|
||||
:debounce-time="debounceTime"
|
||||
/>
|
||||
<smart-select
|
||||
label="Type"
|
||||
:items="rollTypes"
|
||||
:value="model.rollType"
|
||||
:error-messages="errors.rollType"
|
||||
:menu-props="{auto: true, lazy: true}"
|
||||
@change="(value, ack) => $emit('change', {path: ['rollType'], value, ack})"
|
||||
prefix="d20+"
|
||||
:value="model.rollBonus"
|
||||
@change="(value, ack) => $emit('change', {path: ['rollBonus'], value, ack})"
|
||||
:error-messages="errors.rollBonus"
|
||||
:debounce-time="debounceTime"
|
||||
/>
|
||||
<v-combobox
|
||||
@@ -36,68 +19,6 @@
|
||||
/>
|
||||
<form-sections>
|
||||
<form-section name="Advanced">
|
||||
<v-switch
|
||||
label="Only roll if the parent roll misses"
|
||||
:input-value="model.onMiss"
|
||||
:error-messages="errors.onMiss"
|
||||
@change="e => $emit('change', {path: ['onMiss'], value: !!e})"
|
||||
/>
|
||||
<v-switch
|
||||
label="Swap who wins ties"
|
||||
:input-value="model.invertTies"
|
||||
:error-messages="errors.invertTies"
|
||||
@change="e => $emit('change', {path: ['invertTies'], value: !!e})"
|
||||
/>
|
||||
</form-section>
|
||||
<form-section name="Damage and Adjustments on Hit">
|
||||
<div class="caption">
|
||||
Adjustments can be used to automatically spend resources or deal
|
||||
damage when taking an roll.
|
||||
These apply when a roll suceeds.
|
||||
</div>
|
||||
<adjustment-list-form
|
||||
:model="model.hit.adjustments"
|
||||
@change="({path, value, ack}) => $emit('change', {path: ['hit', 'adjustments', ...path], value, ack})"
|
||||
@push="({path, value, ack}) => $emit('push', {path: ['hit', 'adjustments', ...path], value, ack})"
|
||||
@pull="({path, ack}) => $emit('pull', {path: ['hit', 'adjustments', ...path], ack})"
|
||||
/>
|
||||
</form-section>
|
||||
<form-section name="Buffs on Hit">
|
||||
<div class="caption">
|
||||
Buffs apply temporary effects to characters when the roll succeeds.
|
||||
</div>
|
||||
<buff-list-form
|
||||
:model="model.hit.buffs"
|
||||
:stored="stored"
|
||||
@change="({path, value, ack}) => $emit('change', {path: ['hit', 'buffs', ...path], value, ack})"
|
||||
@push="({path, value, ack}) => $emit('push', {path: ['hit', 'buffs', ...path], value, ack})"
|
||||
@pull="({path, ack}) => $emit('pull', {path: ['hit', 'buffs', ...path], ack})"
|
||||
/>
|
||||
</form-section>
|
||||
<form-section name="Damage and Adjustments on Miss">
|
||||
<div class="caption">
|
||||
Adjustments can be used to automatically spend resources or deal
|
||||
damage when taking an roll.
|
||||
These apply when a roll fails.
|
||||
</div>
|
||||
<adjustment-list-form
|
||||
:model="model.miss.adjustments"
|
||||
@change="({path, value, ack}) => $emit('change', {path: ['miss', 'adjustments', ...path], value, ack})"
|
||||
@push="({path, value, ack}) => $emit('push', {path: ['miss', 'adjustments', ...path], value, ack})"
|
||||
@pull="({path, ack}) => $emit('pull', {path: ['miss', 'adjustments', ...path], ack})"
|
||||
/>
|
||||
</form-section>
|
||||
<form-section name="Buffs on Miss">
|
||||
<div class="caption">
|
||||
Buffs apply temporary effects to characters when the roll fails.
|
||||
</div>
|
||||
<buff-list-form
|
||||
:model="model.miss.buffs"
|
||||
:stored="stored"
|
||||
@change="({path, value, ack}) => $emit('change', {path: ['miss', 'buffs', ...path], value, ack})"
|
||||
@push="({path, value, ack}) => $emit('push', {path: ['miss', 'buffs', ...path], value, ack})"
|
||||
@pull="({path, ack}) => $emit('pull', {path: ['miss', 'buffs', ...path], ack})"
|
||||
/>
|
||||
</form-section>
|
||||
</form-sections>
|
||||
</div>
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
import ActionForm from '/imports/ui/properties/forms/ActionForm.vue';
|
||||
import AttackForm from '/imports/ui/properties/forms/AttackForm.vue';
|
||||
import AttributeForm from '/imports/ui/properties/forms/AttributeForm.vue';
|
||||
import BuffForm from '/imports/ui/properties/forms/BuffForm.vue';
|
||||
import ContainerForm from '/imports/ui/properties/forms/ContainerForm.vue';
|
||||
@@ -18,6 +19,7 @@ import SpellForm from '/imports/ui/properties/forms/SpellForm.vue';
|
||||
|
||||
export default {
|
||||
action: ActionForm,
|
||||
attack: AttackForm,
|
||||
attribute: AttributeForm,
|
||||
buff: BuffForm,
|
||||
container: ContainerForm,
|
||||
|
||||
Reference in New Issue
Block a user