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754 Commits

Author SHA1 Message Date
Stefan Zermatten
31c2580a9b Bumped version 2023-08-01 11:30:53 +02:00
Stefan Zermatten
e86a1269c9 Merge branch 'develop' 2023-08-01 11:29:59 +02:00
Stefan Zermatten
a262d773c0 Reduced snackbar timeout to 15s 2023-08-01 11:28:39 +02:00
Stefan Zermatten
7ea972d476 Fixed level up backfill selecting too many props
Fixed out of order
2023-08-01 11:28:17 +02:00
Stefan Zermatten
0e5bf39958 Bumped version 2023-07-21 16:18:50 +02:00
Stefan Zermatten
5d8485123e Merge branch 'develop' 2023-07-21 16:17:42 +02:00
Stefan Zermatten
85f13713f2 Merge branch 'develop' of https://github.com/ThaumRystra/DiceCloud into develop 2023-07-21 16:14:14 +02:00
Stefan Zermatten
b0afc86ad4 "fixed" column layout again
As yet untested on Safari
2023-07-21 16:12:50 +02:00
Stefan Zermatten
30fabce7f1 Removed variables object from creature docs 2023-07-20 11:13:57 +02:00
Stefan Zermatten
4133a0f78c Fixed proficiency bonus not applying in actions 2023-07-19 19:40:59 +02:00
Stefan Zermatten
2b1a6de1e5 Relaxed rate limiting on duplicating library props 2023-07-19 19:03:36 +02:00
Stefan Zermatten
25e2523d51 Fixed resources in folder increment button loading forever 2023-07-19 18:57:06 +02:00
Stefan Zermatten
7072e9ba97 Fixed searching by tag in slot fillers 2023-07-19 18:49:18 +02:00
Stefan Zermatten
b3ed77964f Hotfix library select turning into links incorrectly 2023-06-28 10:22:38 +02:00
Stefan Zermatten
912fff64a8 Bumped version 2023-06-27 09:33:22 +02:00
Stefan Zermatten
22d51eacab Added second library tree for multi-track drifting 2023-06-26 16:31:23 +02:00
Stefan Zermatten
7562e29fac Increased power of tree searching 2023-06-26 14:45:19 +02:00
Stefan Zermatten
d4cac831e6 Sorted lib browser by sub count 2023-06-24 00:55:22 +02:00
Stefan Zermatten
5112ecd0c7 Fixed migration not counting collection subs 2023-06-24 00:50:34 +02:00
Stefan Zermatten
6c7308ebf8 Fixed library options not showing in create dialog 2023-06-24 00:28:03 +02:00
Stefan Zermatten
c50c512587 Fixed buff $target.var -> ~target.var
to skip crystallization
2023-06-23 23:31:54 +02:00
Stefan Zermatten
93dfbc8a93 Fixed search for library prop not using tags 2023-06-23 23:29:46 +02:00
Stefan Zermatten
2c89323764 Fixed errors with empty quantity ammo resources 2023-06-23 12:21:51 +02:00
Stefan Zermatten
33576e02fa Fixed users failing to create because of a bad hook 2023-06-23 09:55:48 +02:00
Stefan Zermatten
81cfc3919e Improved migrations 2023-06-23 09:42:14 +02:00
Stefan Zermatten
bae621cd47 Hotfix migrations 2023-06-22 15:52:42 +02:00
Stefan Zermatten
70edd7b2c0 Don't batch prop updates in migration to save memory
Should run slower, but within memory constraints
2023-06-22 13:45:55 +02:00
Stefan Zermatten
9504b4299b Bumped version 2023-06-22 12:08:06 +02:00
Stefan Zermatten
6a381a5e09 Merge commit 'd7abb591e2b47c088b15ed23e825280338b02632' 2023-06-22 12:06:15 +02:00
Stefan Zermatten
d7abb591e2 Prevented error if old data is used in char calc 2023-06-22 11:43:45 +02:00
Stefan Zermatten
83537f1c24 Fixed regression with refs failing to reify 2023-06-22 11:21:17 +02:00
Stefan Zermatten
8abd629fb6 Folders now only hide their immediate children 2023-06-22 10:50:04 +02:00
Stefan Zermatten
3843fcff97 Click on reference props to go to them 2023-06-21 16:15:44 +02:00
Stefan Zermatten
d9ef848c4e Ammo doesn't need to be equipped 2023-06-21 15:27:59 +02:00
Stefan Zermatten
c1544213e7 Ammo used by an action now applies its children 2023-06-21 15:27:40 +02:00
Stefan Zermatten
4f4779c3e5 Fixed migration issue with slot.slotType = slotFiller 2023-06-21 14:31:15 +02:00
Stefan Zermatten
7457372e13 Added "Copy to Library" 2023-06-21 14:30:48 +02:00
Stefan Zermatten
fcdb7ca287 Fixed +child button not disabled when no permission 2023-06-21 13:11:08 +02:00
Stefan Zermatten
bc1c57de85 Duplicate property changes variableName by default 2023-06-21 13:10:22 +02:00
Stefan Zermatten
b42a873a5f Made owner of sheets and libraries more visible 2023-06-21 13:00:07 +02:00
Stefan Zermatten
77ae2d9de8 Added Vibes, Kell of Nothing to about page 2023-06-20 13:31:14 +02:00
Stefan Zermatten
cbb8d3f184 Improved UX of importing archive files 2023-06-20 13:30:52 +02:00
Stefan Zermatten
beb4d94676 Added archive migrations to schema version 2 2023-06-20 13:30:35 +02:00
Stefan Zermatten
3af4528788 Fixed drag and drop of characters between parties 2023-06-14 22:34:17 +02:00
Stefan Zermatten
4b9802d6a0 Removed slotFillers from every part of the app 2023-06-14 20:11:00 +02:00
Stefan Zermatten
fad59f8674 Added tag targeted toggles
May God have mercy on us all
2023-06-14 15:49:08 +02:00
Stefan Zermatten
c24247cf38 Replaced dash-minus with unicode minus in most places 2023-06-14 13:57:30 +02:00
Stefan Zermatten
04de76d20e Skills can now apply to calcs by tag 2023-06-14 13:56:44 +02:00
Stefan Zermatten
442aea2bbe Forms try to hold your place better
Expanding form sections keeps them expanded when
changing property viewed or opening a new prop
Disabled auto-focus, because it forces scroll
2023-06-13 14:27:32 +02:00
Stefan Zermatten
1fe7ed8972 Fixed library form details missing in skills 2023-06-13 13:50:30 +02:00
Stefan Zermatten
957aabcb82 Improved property viewers
Slot fill data included in library viewer
Breadcrumbs and children in lib view
breadcrumbs and children work on tree tab
2023-06-13 12:48:35 +02:00
Stefan Zermatten
c580970d6d Dark mode now free, respects device theme 2023-06-13 11:15:21 +02:00
Stefan Zermatten
8954668f5a Added migration for $ to ~ in calcs 2023-06-12 23:02:01 +02:00
Stefan Zermatten
c314c0ab05 Added basic community library browser 2023-06-12 22:16:20 +02:00
Stefan Zermatten
9ae8d63fc4 Fixed, saving throw changing target of later props
the target will only be changed for the children of
the save
2023-06-07 15:20:04 +02:00
Stefan Zermatten
40b04e519f Fixed folders in same location being out of tree order 2023-06-07 15:11:35 +02:00
Stefan Zermatten
308f3e735b Removed "hide when full" switch from slots
It currently doesn't do anything in this iteration of slot UI
2023-06-07 15:06:28 +02:00
Stefan Zermatten
f66190463a Fixed spell lists w/ no max prepared can't prepare 2023-06-07 15:01:00 +02:00
Stefan Zermatten
3950db8672 Passive bonus now gets +-5 with adv/disadvantage 2023-06-07 14:58:32 +02:00
Stefan Zermatten
af421eef9c Removed references to DiceCloud being in beta 2023-06-07 14:54:12 +02:00
Stefan Zermatten
26affda339 Fixed rest triggered buffs not recalculating sheet 2023-06-07 14:51:53 +02:00
Stefan Zermatten
60172f8a31 Fixed errors logging when some fields aren't used 2023-06-07 14:43:20 +02:00
Stefan Zermatten
ea02416353 Fixed critical hit target changing 2023-06-07 14:43:01 +02:00
Stefan Zermatten
f7461f40d6 Fixed calculated toggles not hiding some props from the sheet 2023-06-07 14:35:42 +02:00
Stefan Zermatten
e49dea469f Fixed bug where buff would delete parent prop
in group card view
2023-06-07 14:25:28 +02:00
Stefan Zermatten
85d97abbee Made sure atts respect damage rules on recalc 2023-06-07 14:19:31 +02:00
Stefan Zermatten
c00e618f85 Added library node "searchable" switch 2023-06-07 14:19:06 +02:00
Stefan Zermatten
6e47395327 Fixed some error text not showing in create dialog 2023-06-07 13:52:21 +02:00
Stefan Zermatten
3acf42394d Fixed errors thrown when overloading discord webhooks 2023-06-07 13:50:14 +02:00
Stefan Zermatten
6bc737f850 Fixed advantage with new action scope prefix: '~' 2023-06-07 12:29:54 +02:00
Stefan Zermatten
4d6c6b6094 Added advantage to attributes
ability checks will be automatically made with adv
when appropriate
2023-06-07 12:29:29 +02:00
Stefan Zermatten
15ff16bb8c Fixed multi-click on restore archive character 2023-06-07 11:57:28 +02:00
Stefan Zermatten
d4e5a2a529 Fixed visual glitch with filling 1 space slot with 0 cost filler 2023-06-07 11:55:31 +02:00
Stefan Zermatten
6291071e0d Fixed overriden props showing up in stats tab 2023-06-07 11:37:44 +02:00
Stefan Zermatten
35ebed81dd Fixed slot fill test in library prop edit 2023-06-07 11:16:07 +02:00
Stefan Zermatten
54e54ef5a8 Removed unused dialogs 2023-06-07 10:44:49 +02:00
Stefan Zermatten
99b5ad4e82 Fixed library node insert button 2023-06-07 10:36:45 +02:00
Stefan Zermatten
e068cf27b3 Added multi level up to the level up dialog 2023-06-07 10:00:18 +02:00
Stefan Zermatten
56ca4b1680 Improved slot fill UI
Added custom button
Prop insert form disabled +child
No backdrop close creation forms
2023-06-06 12:35:22 +02:00
Stefan Zermatten
a25ab2040c removed some css to improve chrome col layout perf 2023-06-05 15:45:26 +02:00
Stefan Zermatten
1096c53f49 Improved slot filling UI usability 2023-06-05 15:44:53 +02:00
Stefan Zermatten
513c0f7148 Added health check api endpoint 2023-06-01 11:19:17 +02:00
Stefan Zermatten
2b4ab6258d Added redis-oplog as submodule 2023-06-01 11:01:39 +02:00
Stefan Zermatten
376d3bc522 Added redis oplog with collection caching 2023-06-01 08:30:12 +02:00
Stefan Zermatten
b402fdf517 Moved dep graph to creature form, improved style 2023-05-29 13:18:27 +02:00
Stefan Zermatten
16d3ea9d53 Added dependency graph viewer 2023-05-29 10:38:38 +02:00
Stefan Zermatten
c6a3619178 Added tag-targeted profs to calculation viewers 2023-05-17 13:50:22 +02:00
Stefan Zermatten
1795316664 Fixed regression: missing target field 2023-05-17 13:22:58 +02:00
Stefan Zermatten
862e25eb0c Added tag targeting to proficiency form 2023-05-17 11:42:35 +02:00
Stefan Zermatten
0a3ea7672f Form overhaul: roll -> trigger
roll, savingThrow, skill, slot, slotfiller, spell, spellList,
toggle, trigger
2023-05-17 11:32:39 +02:00
Stefan Zermatten
4c34986fb7 Form overhaul: Reference Form 2023-05-16 21:50:50 +02:00
Stefan Zermatten
bf6fb358e6 Form overhaul: Proficiency Form 2023-05-16 21:24:21 +02:00
Stefan Zermatten
9f01b85df3 Form overhaul: Point Buy Form 2023-05-16 21:21:25 +02:00
Stefan Zermatten
ce07766fb4 Form overhaul: Note Form 2023-05-16 21:03:26 +02:00
Stefan Zermatten
6133f25416 Form overhaul: Item Form 2023-05-16 21:02:26 +02:00
Stefan Zermatten
f120ddb75a Form ovehaul: Folder Form 2023-05-16 20:56:20 +02:00
Stefan Zermatten
c8a53a0235 Form overhaul: Feature Form 2023-05-16 20:54:38 +02:00
Stefan Zermatten
b65b4b4497 Form overhaul: Effect Form 2023-05-16 20:53:36 +02:00
Stefan Zermatten
8a4bfa8475 Form overhaul: Damage Multiplier Form 2023-05-16 20:51:56 +02:00
Stefan Zermatten
ea2416aaea Form overhaul: Damage Form 2023-05-16 20:41:30 +02:00
Stefan Zermatten
44703a5aa5 Form overhaul: Container Form 2023-05-16 20:37:32 +02:00
Stefan Zermatten
53958fde92 Form overhaul: Constant Form 2023-05-16 20:30:21 +02:00
Stefan Zermatten
0dbd5903b3 Form overhaul: Class Level Form 2023-05-16 20:26:44 +02:00
Stefan Zermatten
57ca3ecb01 Form overhaul: Class Form 2023-05-16 20:20:39 +02:00
Stefan Zermatten
1bc48330e0 Extracted tag targeting form into a component 2023-05-16 20:02:59 +02:00
Stefan Zermatten
0b8d824b2d Removed stray name field from att form 2023-05-16 19:34:24 +02:00
Stefan Zermatten
ff2c5f5427 Form overhaul: Buff Remover Form 2023-05-16 19:28:49 +02:00
Stefan Zermatten
2c6cd7d243 Created smart toggles for limited choice fields 2023-05-16 19:28:32 +02:00
Stefan Zermatten
baf99c65b3 Form overhaul: Buff form 2023-05-16 17:02:06 +02:00
Stefan Zermatten
b82e3d6f4c Form overhaul: branch form 2023-05-16 16:58:38 +02:00
Stefan Zermatten
35f6037236 Form overhaul: Attribute form 2023-05-16 16:54:16 +02:00
Stefan Zermatten
8289e9bd11 Form overhaul: Adjustment form 2023-05-16 16:37:42 +02:00
Stefan Zermatten
35c48ccd33 Form overhaul: Action form 2023-05-16 13:17:49 +02:00
Stefan Zermatten
b7be15ad70 Fixed package issue breaking vue slots 2023-05-07 00:23:00 +02:00
Stefan Zermatten
b82061b8d4 Fixed regression: spell slot bubbles are clickable again 2023-05-06 22:59:26 +02:00
Stefan Zermatten
142072d810 Debounced resource up/down with optimistic ui 2023-05-06 22:58:53 +02:00
Stefan Zermatten
4550661a59 Tested and fixed proficiencies by tag 2023-05-06 10:45:03 +02:00
Stefan Zermatten
9fb85b8c50 Updated packages 2023-05-05 14:25:10 +02:00
Stefan Zermatten
30a0c4d2a9 Added warning for >1k props 2023-05-01 20:09:54 +02:00
Stefan Zermatten
16de798916 slot fill filter now looks at libraryTags not tags 2023-05-01 18:30:13 +02:00
Stefan Zermatten
656a079c58 Expand build slot tree by 2 levels by default 2023-04-21 11:31:03 +02:00
Stefan Zermatten
93b0fe1885 Added noBackdropClose to prop create dialog 2023-04-21 11:18:35 +02:00
Stefan Zermatten
0bf5954472 Updated packages 2023-04-21 11:17:46 +02:00
Stefan Zermatten
9e4bbe0d1b Progress aligning and improving node/prop forms 2023-04-20 15:37:12 +02:00
Stefan Zermatten
a58ccc0e0e Outlined snackbars in red 2023-04-20 15:05:45 +02:00
Stefan Zermatten
ad7166f576 Made custom outlined fields work on backgrounds 2023-04-20 12:18:29 +02:00
Stefan Zermatten
cf09abaa57 Progress on forms overhaul: insert lib node broken 2023-04-17 21:43:46 +02:00
Stefan Zermatten
d643886a7f Added migration for libraryTags 2023-04-17 15:28:06 +02:00
Stefan Zermatten
90235a5bc6 Merge branch 'develop' of https://github.com/ThaumRystra/DiceCloud into develop 2023-04-14 13:04:49 +02:00
Stefan Zermatten
775e1fa842 Merge pull request #316 from Jonpot/patch-7
Fix triggerMatchTags function to correctly handle 'NOT' operation
2023-04-14 13:03:53 +02:00
Stefan Zermatten
288a086ffe Fixed typo in trigger test 2023-04-14 13:02:27 +02:00
Stefan Zermatten
e961fd2b98 Added failing test case for #316 trigger match bug 2023-04-14 12:55:30 +02:00
Stefan Zermatten
32e5b0a9f6 fixed: props all have slotQuantityFilled now 2023-04-14 12:02:46 +02:00
Stefan Zermatten
b914415ef0 Merge pull request #312 from AaronTraas/patch-1
Fix link to dicecloud.com
2023-04-14 11:34:12 +02:00
Stefan Zermatten
2ee3fe1e12 Merge pull request #314 from Jonpot/patch-5
Fix health bar filtering in dealDamage function
2023-04-14 11:31:56 +02:00
Jonpot
9992da711a Fix triggerMatchTags function to correctly handle 'NOT' operation
This pull request addresses an issue in the triggerMatchTags function where it returned an incorrect result when the targetTags property was empty and the 'NOT' operation was evaluated in the extraTags. The function would return true instead of false when it should have.

Changes:

- Replaced the forEach loop with a for...of loop to iterate through trigger.extraTags to properly set the matched variable and break the loop when necessary.
- Updated the condition for the 'NOT' operation to set matched to false and break the loop when the condition is met.
2023-04-06 14:49:07 -07:00
Jonpot
c3c05a0727 Fix health bar filtering in dealDamage function
This pull request addresses an issue with the dealDamage function where health bars with the healthBarNoHealing flag set to True were still being healed. The problem was related to the logic used to filter out health bars that should not be affected by the current damage type.

Changes:

- Replaced the remove function with the native JavaScript filter function.
- Updated the filter condition to correctly filter health bars based on the damage type (healing or damage).
2023-04-06 12:20:44 -07:00
Stefan Zermatten
53e88af93a Worked on universal property form 2023-04-03 16:35:29 +02:00
Stefan Zermatten
b9588c83b1 Added dice functions to parse engine 2023-04-01 11:27:52 +02:00
Stefan Zermatten
8e610c2cd8 Slot fill fields given to all lib nodes 2023-03-31 12:21:30 +02:00
Stefan Zermatten
25e053c473 Merge branch 'develop' of https://github.com/ThaumRystra/DiceCloud into develop 2023-03-31 12:20:34 +02:00
Stefan Zermatten
76a0918a78 Fixed crash where null ability broke skills 2023-03-31 12:19:15 +02:00
Aaron Traas
61e72ad874 Fix link to dicecloud.com
The link wasn't working, because the protocol wasn't in the link, therefore Github's Markdown processor was treating it as a relative link.
2023-03-23 11:53:20 -04:00
Stefan Zermatten
50cb6185ce Added proficiency target by tag to backend 2023-03-17 17:45:05 +02:00
Stefan Zermatten
2b7851ab32 Added smart-disconnect + connection notifications 2023-02-27 14:23:50 +02:00
Stefan Zermatten
deca9786b9 Fixed grammar to account for d8 not being a name 2023-01-31 20:55:35 +02:00
Stefan Zermatten
67da641244 Migrated internal variables to ~ prefix 2023-01-31 20:36:26 +02:00
Stefan Zermatten
16f5fe91ea Normalized all scope['$...'] to be unwrapped values 2023-01-31 15:55:02 +02:00
Stefan Zermatten
cbbbcaf56a Changed variable name regex to allow $ and _ 2023-01-31 14:51:39 +02:00
Stefan Zermatten
72d932538b Fixed bug where rolls could not set strings 2023-01-31 14:51:22 +02:00
Stefan Zermatten
265e3bf970 Merge branch 'master' into develop 2023-01-31 13:53:38 +02:00
Stefan Zermatten
e0a397af78 Merge pull request #308 from ThaumRystra/dependabot/npm_and_yarn/app/qs-6.5.3
Bump qs from 6.5.2 to 6.5.3 in /app
2023-01-14 14:24:52 +02:00
Stefan Zermatten
3532898be9 updated jsconfig 2023-01-14 14:20:39 +02:00
dependabot[bot]
055ddefae6 Bump qs from 6.5.2 to 6.5.3 in /app
Bumps [qs](https://github.com/ljharb/qs) from 6.5.2 to 6.5.3.
- [Release notes](https://github.com/ljharb/qs/releases)
- [Changelog](https://github.com/ljharb/qs/blob/main/CHANGELOG.md)
- [Commits](https://github.com/ljharb/qs/compare/v6.5.2...v6.5.3)

---
updated-dependencies:
- dependency-name: qs
  dependency-type: indirect
...

Signed-off-by: dependabot[bot] <support@github.com>
2022-12-07 19:15:37 +00:00
Stefan Zermatten
4c617332f2 Bumped version 2022-12-05 11:17:47 +02:00
Stefan Zermatten
03b623d898 Merge branch 'develop' 2022-12-05 11:17:13 +02:00
Stefan Zermatten
a0744e5af3 Improved printing on some browsers 2022-12-05 11:14:22 +02:00
Stefan Zermatten
b92d2ecf05 fixes #307 Github link on new home page dead 2022-12-05 10:27:51 +02:00
Stefan Zermatten
aabcdac242 Re-added column layout hacks to stop chrome crashing 2022-12-05 10:18:05 +02:00
Stefan Zermatten
9fbeb0c06f Fixed type in character delete dialog 2022-12-05 10:07:32 +02:00
Stefan Zermatten
c058f3eab4 Stopped spell list cards animating on prepare 2022-12-03 12:17:20 +02:00
Stefan Zermatten
0a2d4cf97b Fixed hiding rest btn w/out events breaks statsTab 2022-12-03 12:16:26 +02:00
Stefan Zermatten
7151e1bb4e Merge remote-tracking branch 'origin/master' into version-2 2022-12-02 14:50:53 +02:00
Stefan Zermatten
b088a2d433 Bumped version 2022-12-02 09:44:44 +02:00
Stefan Zermatten
8aa5ee81d5 Merge branch 'version-2-dev' into version-2 2022-12-02 09:43:10 +02:00
Stefan Zermatten
ef26153bb2 Improved [redacted], added routes and navigation 2022-12-01 13:28:33 +02:00
Stefan Zermatten
77597e8056 Updated static pages, home, about, sign-in 2022-11-30 15:37:28 +02:00
Stefan Zermatten
ee1b876259 Bumped version 2022-11-29 14:53:23 +02:00
Stefan Zermatten
12fbca5c78 Merge branch 'version-2-dev' into version-2 2022-11-29 14:53:01 +02:00
Stefan Zermatten
da6fb55ca0 Fixed automated tab navs. going to the wrong tab 2022-11-29 14:52:22 +02:00
Stefan Zermatten
8551e318c2 Demoted features tab back in tab order 2022-11-29 14:35:27 +02:00
Stefan Zermatten
f175cffab8 Bumped version 2022-11-29 14:27:53 +02:00
Stefan Zermatten
2bca582af6 Merge branch 'version-2-dev' into version-2 2022-11-29 14:26:59 +02:00
Stefan Zermatten
5815c7ca34 Padded character list to reveal add folder button
It was hiding behind FAB
2022-11-29 14:10:28 +02:00
Stefan Zermatten
c237162475 Fixed sidebar party closing on route change 2022-11-29 14:05:24 +02:00
Stefan Zermatten
e87772c2a3 Fixed folder groupStats behaviour when !groupStats 2022-11-29 12:06:27 +02:00
Stefan Zermatten
704314a7eb Udpated npm packages 2022-11-29 11:48:28 +02:00
Stefan Zermatten
7ffd0bf61d Fixed menus in dialogs in firefox
Also improved look of scrollbars incl. dark mode
2022-11-29 11:48:20 +02:00
Stefan Zermatten
69b3ba781d Disabled tabletop routing for now 2022-11-28 23:41:10 +02:00
Stefan Zermatten
bf8eb52a96 bumped number of writers limit from 20 to 32 2022-11-28 16:54:21 +02:00
Stefan Zermatten
684d672028 Removed column layout hacks
Fixes drag fallbacks not being in front of cards
Might fix flashy shit on ios
2022-11-28 15:40:47 +02:00
Stefan Zermatten
fb98544ae1 Fixed drag and drop on Firefox 2022-11-28 15:39:47 +02:00
Stefan Zermatten
ec8b9c209c fixed rests on actions with undefined usesUsed 2022-11-28 14:50:41 +02:00
Stefan Zermatten
bee90a7a80 Fixed rests on attributes with undefined damage 2022-11-28 14:49:38 +02:00
Stefan Zermatten
5ad0de9eb7 Bumped version 2022-11-25 16:36:44 +02:00
Stefan Zermatten
0b377fcb71 Attributes show their children in stats cards 2022-11-25 16:27:18 +02:00
Stefan Zermatten
1f26fbf00e Iterated on stat grouping cards
adde slots, spell lists, children of slot fillers
hid properties in most places
spell slots in correct order
2022-11-25 13:25:38 +02:00
Stefan Zermatten
bb1e9624ad Fixed hit dice missing on stats tab 2022-11-25 12:14:47 +02:00
Stefan Zermatten
bda446858e Fixed spell tab btn not hiding correctly on mobile 2022-11-24 15:04:35 +02:00
Stefan Zermatten
e19e91f7e0 Fixed broken $attackRoll always returning 0 2022-11-24 14:51:05 +02:00
Stefan Zermatten
bac9fc98dd Fixed order of stats tab, unhid sneaky folders 2022-11-24 14:48:58 +02:00
Stefan Zermatten
420663c149 Hotfix 2 crashy boogaloo 2022-11-24 14:10:22 +02:00
Stefan Zermatten
23d44e54e3 Hotfixed S3 not loading 2022-11-24 13:39:28 +02:00
Stefan Zermatten
881496e9c1 Removed all md docs 2022-11-24 13:09:03 +02:00
Stefan Zermatten
002c767d1a Bumped version 2022-11-24 12:57:53 +02:00
Stefan Zermatten
9aaf31d5cf Merge branch 'version-2-dev' into version-2 2022-11-24 12:56:30 +02:00
Stefan Zermatten
d05cd2fa19 Iterated on docs, fixed links 2022-11-24 12:29:00 +02:00
Stefan Zermatten
f13774df11 Removed old mardown docs 2022-11-24 11:56:20 +02:00
Stefan Zermatten
cc78ba948e Merge branch 'version-2-dev' of https://github.com/ThaumRystra/DiceCloud into version-2-dev 2022-11-24 11:45:17 +02:00
Stefan Zermatten
c6bfb84bb0 Updated default docs 2022-11-24 11:45:13 +02:00
Stefan Zermatten
7e49100d14 Fixed dragging on mobile 2022-11-23 15:52:45 +02:00
Stefan Zermatten
c3ac49a8c4 Fixed default doc importing 2022-11-23 15:51:09 +02:00
Stefan Zermatten
fd9d525ba9 fixed: Show only the last event with a var name 2022-11-22 21:59:44 +02:00
Stefan Zermatten
d947b62ba4 Fixed events not being selectable for reset in libraries 2022-11-22 21:29:08 +02:00
Stefan Zermatten
046509224e Fixed library page janky loading 2022-11-22 21:21:53 +02:00
Stefan Zermatten
63bcf023ee Big UI overhaul
Moved tabs to bottom nav on mobile
Added actions tab
Conditional benefits on skills/saves show on stats tab
2022-11-22 20:51:21 +02:00
Stefan Zermatten
9741d1d56c Got in-dialog help working with new docs 2022-11-22 03:01:59 +02:00
Stefan Zermatten
0f12c98408 Merge branch 'version-2-dev' of https://github.com/ThaumRystra/DiceCloud into version-2-dev 2022-11-22 02:34:38 +02:00
Stefan Zermatten
254390e1c1 Added default doc seeding for new servers 2022-11-22 02:34:34 +02:00
Stefan Zermatten
ad2f43712d Merge pull request #300 from Jonpot/patch-1
Fix skill.md typo
2022-11-22 02:33:13 +02:00
Stefan Zermatten
55f8dac0db Merge pull request #302 from Jonpot/patch-3
Fix Action scope variables
2022-11-22 02:32:17 +02:00
Jonpot
9f8c3f0f3d Update applyAction.js
As per the docs, $attackDiceRoll should be the value of the d20 before modifiers, and $attackRoll should the the total value, after modifiers. Pre-patch, the former variable is never defined, and the latter variable has the wrong value.
2022-11-21 16:20:48 -08:00
Jonpot
56bd41f435 Fix skill.md typo 2022-11-21 15:49:01 -08:00
Stefan Zermatten
063d4288ef Point buys can now guess cost while dragging slide 2022-11-22 01:45:25 +02:00
Stefan Zermatten
a3355dd988 stat grouping is now everywhere
This lead to a complete refactor of the stats page
Some things might break
2022-11-22 00:56:10 +02:00
Stefan Zermatten
d2649fd66e Overhauled how documentation works 2022-11-21 18:22:49 +02:00
Stefan Zermatten
e619734ee1 Fixed checks not having access to #skill 2022-11-21 13:16:54 +02:00
Stefan Zermatten
5108b32624 Added line breaks in parser strings
Actual line breaks and \n both work
2022-11-20 00:19:41 +02:00
Stefan Zermatten
a9b389023e added todo 2022-11-19 23:44:02 +02:00
Stefan Zermatten
e06d2befc4 Fixed damage multipliers not using implicit tags 2022-11-19 23:24:11 +02:00
Stefan Zermatten
04c9c4cfc2 Fixed bug where updates on sliders weren't debounced 2022-11-19 22:39:35 +02:00
Stefan Zermatten
cc7dc257fb Fixed attributes not showing base value in lib 2022-11-19 19:35:46 +02:00
Stefan Zermatten
f3deadb3f1 Fixed buff descriptions not calced before logged 2022-11-19 19:25:51 +02:00
Stefan Zermatten
dcfb380e57 Fixed saving throw tag targeted effects
They will now roll dice effects before saving
2022-11-19 19:15:53 +02:00
Stefan Zermatten
a568cdfb1e Fixed NaNing of skills that have rolled effects 2022-11-19 18:57:26 +02:00
Stefan Zermatten
cea63e6a8e Moved dev file storage to inside meteor app folder
Prevented verbose logging of file storage
2022-11-19 18:34:52 +02:00
Stefan Zermatten
b6b0cfbb9b Fixed triggers on attribute reset on rest 2022-11-19 18:12:51 +02:00
Stefan Zermatten
428aeef635 Removed HMR test text 2022-11-19 17:56:36 +02:00
Stefan Zermatten
e3644eb9e8 Moved UI to client folder to fix HMR 2022-11-19 17:51:50 +02:00
Stefan Zermatten
060b5f93ca Reduced bundle size and updates packages 2022-11-19 17:19:07 +02:00
Stefan Zermatten
0f3a96da17 Spell list ability modifier can take non-abilities
defaults to .value if .modifier is undefined
is now undefined for no .modifier or .value
2022-11-18 14:21:22 +02:00
Stefan Zermatten
c55d572134 Bumped version 2022-11-16 23:52:08 +02:00
Stefan Zermatten
0a2b60990e Merge branch 'version-2-dev' into version-2 2022-11-16 23:51:37 +02:00
Stefan Zermatten
a437ff5aef Fixed log of recovering HD not having names 2022-11-09 15:02:41 +02:00
Stefan Zermatten
3d31d62860 Completed folder stat grouping UI 2022-11-09 14:58:52 +02:00
Stefan Zermatten
8377231254 Began work on stat grouping by folder 2022-11-09 00:00:54 +02:00
Stefan Zermatten
1ec29365cb Added custom sheet events
Made rest buttons optional
2022-11-08 23:01:09 +02:00
Stefan Zermatten
60b21c1901 Fixed bugs with effects
they were not providing advantage or conditional benefits
2022-11-08 18:29:27 +02:00
Stefan Zermatten
03f87b0afa Added spellcasting ability to spell lists 2022-11-08 18:09:00 +02:00
Stefan Zermatten
48291d2c8f Added help to property creation forms 2022-11-08 17:17:26 +02:00
Stefan Zermatten
1cedf55fbf Merge branch 'version-2-print' into version-2-dev 2022-11-08 17:00:52 +02:00
Stefan Zermatten
bed4d4b162 Fixed logo not showing 2022-11-08 16:59:52 +02:00
Stefan Zermatten
a1d992ec8d Fixed blank multipliers box 2022-11-07 16:38:54 +02:00
Stefan Zermatten
008ef62517 Printing implemented, needs print button on sheet 2022-11-07 16:18:35 +02:00
Stefan Zermatten
c436309ba8 Work on column-based print layout 2022-11-07 00:07:42 +02:00
Stefan Zermatten
0bfdb73b47 Added a quick exit for migrations if the database is new 2022-11-04 12:34:37 +02:00
Stefan Zermatten
a462cc5ca2 Updated packages 2022-11-04 12:34:22 +02:00
Stefan Zermatten
5d57a74667 Merge branch 'version-2-dev' into version-2 2022-11-03 20:52:26 +02:00
Stefan Zermatten
21b0029df7 bumped version 2022-11-03 20:51:58 +02:00
Stefan Zermatten
c0ccafa787 Added overflow stops to health bars 2022-11-03 20:50:10 +02:00
Stefan Zermatten
d63ad9ea8f Added hide when total/value zero to attributes 2022-11-03 20:39:02 +02:00
Stefan Zermatten
8f56a60fb1 Added copy-to and related sharing permissions 2022-11-03 20:18:59 +02:00
Stefan Zermatten
358ae46627 Began work on copy to for library nodes 2022-11-03 19:08:44 +02:00
Stefan Zermatten
cc915410da Fixed query hitting mongo with too much regex 2022-10-25 19:00:02 +02:00
Stefan Zermatten
0b1db3c40c Updated meteor 2022-10-18 15:40:41 +02:00
Stefan Zermatten
0ad7e659d2 updated docs to include create a class guide 2022-10-18 15:40:17 +02:00
Stefan Zermatten
58c3875dc7 Hotifix: Casting cantrips without a spell slot 2022-10-12 07:36:42 +02:00
Stefan Zermatten
84f506f1fe Added $checkDiceRoll $checkRoll $checkModifier variables 2022-10-12 07:32:39 +02:00
Stefan Zermatten
a5b4b20324 Added link to V2 2022-10-11 14:08:33 +02:00
Stefan Zermatten
d0a3ccc76a bumped version 2022-10-10 16:54:57 +02:00
Stefan Zermatten
93ac9215c2 Merge branch 'version-2-dev' into version-2 2022-10-10 16:53:10 +02:00
Stefan Zermatten
a6b501a62c Fixed error on missing group prop in tree node 2022-10-10 16:51:02 +02:00
Stefan Zermatten
e956bacf07 Added actionType to effective tags 2022-10-10 16:49:10 +02:00
Stefan Zermatten
60b6b283b1 Folders now get their children applied by actions 2022-10-10 16:45:53 +02:00
Stefan Zermatten
1c9b390551 Added ritual casting 2022-10-09 23:11:06 +02:00
Stefan Zermatten
21a487635d Removed unused code from action cards 2022-10-09 21:56:42 +02:00
Stefan Zermatten
c92a26d5e6 Action cards no longer display folder or the descendants of buffs 2022-10-09 21:56:01 +02:00
Stefan Zermatten
49b514b8f3 Load common dialogs more aggressively 2022-10-09 20:55:50 +02:00
Stefan Zermatten
5cb835c536 Got basic typescript tools working 2022-10-09 17:33:43 +02:00
Stefan Zermatten
aa8f2d230d Hunted the last of the \t's to extinction 2022-10-09 16:56:28 +02:00
Stefan Zermatten
2fa913b09a Applied style rules to genocide all \t characters 2022-10-09 16:01:36 +02:00
Stefan Zermatten
de598c70a7 Fixed rolled effects not applying to checks 2022-10-09 11:10:50 +02:00
Stefan Zermatten
baecdeff24 Fixed bug where items with zero quantity have active children 2022-10-09 10:10:21 +02:00
Stefan Zermatten
d4b7d22b5f Fixed toggled off spells showing in spell list 2022-09-26 09:43:00 +02:00
Stefan Zermatten
87f79737e8 Fixed empty calculated inline fields showing calc 2022-09-25 12:39:49 +02:00
Stefan Zermatten
9f0ffe13f8 Updated meteor to fix observer bugs 2022-09-13 17:34:46 +02:00
Stefan Zermatten
adaa31d76c damage tags to ignore multipliers 2022-09-13 17:34:30 +02:00
Stefan Zermatten
b051d764f8 Slot cards have slot color as outline 2022-09-13 15:47:31 +02:00
Stefan Zermatten
ffb5b4a4f3 Libraries show name in page title 2022-09-13 15:44:37 +02:00
Stefan Zermatten
fd87b7fb75 Added advantage popup to spell cast 2022-09-09 13:20:54 +02:00
Stefan Zermatten
f035902842 Removed unused file 2022-09-08 14:47:12 +02:00
Stefan Zermatten
dbc5f7253f Finished basic docs 2022-09-05 14:36:39 +02:00
Stefan Zermatten
f0e7253374 Updated docs 2022-09-01 13:33:28 +02:00
Stefan Zermatten
ffe37bf907 Added more property help docs 2022-09-01 12:18:29 +02:00
Stefan Zermatten
a63e2099d3 Added documentation UI and began documenting props 2022-08-31 14:43:38 +02:00
Stefan Zermatten
0308e4e7a7 Merge branch 'version-2' into version-2-dev 2022-08-29 11:30:55 +02:00
Stefan Zermatten
43f8df09f0 Fixed client crash when effects target calcs 2022-08-26 09:42:34 +02:00
Stefan Zermatten
b6ed9ffb74 Merge branch 'version-2-dev' into version-2 2022-08-25 15:24:25 +02:00
Stefan Zermatten
a84da7d8a5 Buffs can skip var freezing, freeze inline calcs 2022-08-25 15:10:56 +02:00
Stefan Zermatten
249aebea0f Allowed some properties to return damaged action values
When a prop is damaged during an action, it now tries
to show its new value during the rest of that action
2022-08-25 15:10:36 +02:00
Stefan Zermatten
11a527481e Show Point buy on Build tab 2022-08-25 13:18:24 +02:00
Stefan Zermatten
8d729216b5 Properties now have their variable name as a default tag 2022-08-25 12:15:12 +02:00
Stefan Zermatten
1677e8c424 Fixed silence missing from trigger form 2022-08-25 12:14:32 +02:00
Stefan Zermatten
987aacbb67 Silence for triggers also 2022-08-25 12:12:07 +02:00
Stefan Zermatten
2714d0b9d5 Added the ability to silence most action props 2022-08-25 12:10:51 +02:00
Stefan Zermatten
1d98c41168 Fixed slotLevel not having the right value in spell scope 2022-08-25 11:40:30 +02:00
Stefan Zermatten
e42ec4b862 Continued work on point buy UI 2022-08-23 14:44:35 +02:00
Stefan Zermatten
59fc5ab851 Continued work on point buy UI 2022-08-22 15:07:40 +02:00
Stefan Zermatten
5d14c392e8 Added creature new variables to API 2022-08-22 11:58:48 +02:00
Stefan Zermatten
c6ca8c1fa4 Added point buy to computation engine 2022-08-19 14:03:12 +02:00
Stefan Zermatten
28307e26c3 Fixed some issues with skill display 2022-08-19 14:03:03 +02:00
Stefan Zermatten
6d42eb62f0 Merge branch 'version-2' into version-2-dev 2022-08-19 09:18:55 +02:00
Stefan Zermatten
877c9ca099 Fixed cache bashing in checks
Cache should only return clones of data,
not references to the cached data
2022-08-17 17:21:18 +02:00
Stefan Zermatten
9b652fc133 Added point buy form 2022-08-17 13:42:47 +02:00
Stefan Zermatten
7d66c06107 Fixed class level up w/ subscribed collections 2022-08-17 12:45:54 +02:00
Stefan Zermatten
21629138f0 Added Buff Removed action trigger 2022-08-17 12:28:00 +02:00
Stefan Zermatten
59a488256b Added buff removers 2022-08-17 11:38:30 +02:00
Stefan Zermatten
766519b4a3 Prevented inactive properties from creating deps
Engine might work differently
2022-08-17 09:40:26 +02:00
Stefan Zermatten
e7f73d0e54 Stopped crystalizing variables in nested buffs 2022-08-17 09:39:45 +02:00
Stefan Zermatten
193d5eec50 Changed slot cards to column layout 2022-08-16 13:40:58 +02:00
Stefan Zermatten
9284c9ad76 Fixed decimal stats being rounded down 2022-08-16 13:05:56 +02:00
Stefan Zermatten
f86152675f Added button to unhide hidden slots 2022-08-16 12:31:37 +02:00
Stefan Zermatten
cbac5264cd Added delete buttons to slot fill card 2022-08-16 11:44:08 +02:00
Stefan Zermatten
34e3325464 Fixed dependency loops created by inactive props
depending on their parent toggles
2022-08-16 11:19:16 +02:00
Stefan Zermatten
79c9e67ce2 Fixed icons being missing from buff-applied props 2022-08-16 10:11:13 +02:00
Stefan Zermatten
4c2aabf90d Fixed character sheet toolbar alignment on mobile 2022-08-16 10:03:07 +02:00
Stefan Zermatten
48331d3806 Fixed added properties being added based on tree
tab selection even when on other tabs
2022-08-16 09:49:34 +02:00
Stefan Zermatten
45f05d0d34 Fixed bug where actions targeting self
weren't applying props to self
2022-08-16 09:26:40 +02:00
Stefan Zermatten
58629c92f4 Added build command to package.json 2022-08-15 16:10:40 +02:00
Stefan Zermatten
719af548f0 Merge branch 'version-2-dev' into version-2 2022-08-15 15:42:54 +02:00
Stefan Zermatten
f2a1861279 Fixed Slot cards not using markdown 2022-08-15 15:38:57 +02:00
Stefan Zermatten
38c3b6ff1f Fixed tier paid benefit error text 2022-08-15 15:38:36 +02:00
Stefan Zermatten
23e848fe40 Fixed hit dice recovery calculation on long rest 2022-08-15 15:12:14 +02:00
Stefan Zermatten
4d6cdf50bd Fixed tree search input missing types 2022-08-15 14:47:36 +02:00
Stefan Zermatten
1cf9f3b5fd Fixed conditional benefits on abilities not showing on skills 2022-08-15 14:36:20 +02:00
Stefan Zermatten
8164b79667 Improved markdown formatting
Fixed pre-code breaking out of containers
2022-08-15 14:19:42 +02:00
Stefan Zermatten
360df79004 Fixed after save trigger not firing when no targets 2022-08-15 12:31:56 +02:00
Stefan Zermatten
a8f163ff33 Removed trigger.summary 2022-08-15 12:29:58 +02:00
Stefan Zermatten
36b3b80850 Moved triggers in action props to run before children 2022-08-15 12:07:57 +02:00
Stefan Zermatten
1d22f4c054 Hid tags on trigger form when they're not needed 2022-08-15 10:59:35 +02:00
Stefan Zermatten
99e4e8d6bb Fixed some issues with effect tag targeting 2022-08-15 10:53:38 +02:00
Stefan Zermatten
2bb3265356 Fixed client error in creature form 2022-08-15 10:32:27 +02:00
Stefan Zermatten
263f2d8424 Fixed failing tests 2022-08-15 09:38:34 +02:00
Stefan Zermatten
ee0e764294 Refactored entire action engine
Triggers needed action context to function outside of the action engine
proper, so now it's been abstracted into its own class
2022-08-13 00:22:32 +02:00
Stefan Zermatten
13fc0c0b12 Triggers can fire on character sheet checks 2022-08-12 19:52:58 +02:00
Stefan Zermatten
ecfeeaccd9 Breadcrumbs now show when editing property 2022-08-12 19:20:23 +02:00
Stefan Zermatten
b324fb1f03 Stopped triggers from firing if they are inactive 2022-08-12 19:19:58 +02:00
Stefan Zermatten
8d34cc1369 Fixed trigger form hint text mentioning slots instead of trigger 2022-08-12 18:10:24 +02:00
Stefan Zermatten
839c2488b2 Merge branch 'version-2' into version-2-dev 2022-08-12 17:57:18 +02:00
Stefan Zermatten
fd79bc2bb3 Removed empty dependency loop errors 2022-07-26 14:09:51 +02:00
Stefan Zermatten
1050442606 Children of triggers are now inactive on the sheet 2022-07-26 13:43:55 +02:00
Stefan Zermatten
53ed271ea2 Calculation errors moved to the build page
Can be hidden, restyled to improve usability
in light mode
2022-07-26 13:33:05 +02:00
Stefan Zermatten
6ccbf204eb Turned FileColelction logging off for production 2022-07-26 12:04:13 +02:00
Stefan Zermatten
d44d4e0315 Increased timeout and retries on S3 config 2022-07-26 11:53:18 +02:00
Stefan Zermatten
2b8f7e4927 Fixed fillers with type not showing in slot fill 2022-07-26 11:33:47 +02:00
Stefan Zermatten
65e7ce6dce removed unused import 2022-07-26 09:10:24 +02:00
Stefan Zermatten
24cc87d6f7 Fixed deleted libraryNodes being shown in library 2022-07-26 09:07:20 +02:00
Stefan Zermatten
03578b2066 fixed classes without variable names breaking the sheet 2022-07-25 15:21:38 +02:00
Stefan Zermatten
6ea882a053 Fixed trigger conditions not working on rest 2022-07-25 15:13:47 +02:00
Stefan Zermatten
bec65be170 Merge branch 'version-2-dev' into version-2 2022-07-25 09:40:31 +02:00
Stefan Zermatten
0483a7effc Tag targeting attributes and skills with effects
now works like normal effects would
2022-07-24 22:32:40 +02:00
Stefan Zermatten
4c5c537f29 Improved slot tag handling 2022-07-24 21:50:31 +02:00
Stefan Zermatten
a0c2822dac Added "extra" damage type
Takes on the same damage type as the last damage applied during the
same action, otherwise deals "extra" damage
2022-07-24 20:38:42 +02:00
Stefan Zermatten
27a21aed59 Added error alert to stat tab for dependency loops 2022-07-24 19:59:43 +02:00
Stefan Zermatten
1da2d319fb Improved handling of tag targeting 2022-07-24 15:22:07 +02:00
Stefan Zermatten
82879aaa60 Added admin override to view permission 2022-07-24 15:12:12 +02:00
Stefan Zermatten
be654d5d45 Added tree root dialog to breadcrumbs 2022-07-24 14:46:27 +02:00
Stefan Zermatten
f88ffcf0c3 Hardened archive upload slightly 2022-07-24 14:17:39 +02:00
Stefan Zermatten
8b62bac83f Added classes and level up button to build tab 2022-07-24 14:17:27 +02:00
Stefan Zermatten
e698b4b838 Added Dai as Paragon 2022-07-21 09:05:27 +02:00
Stefan Zermatten
566d6a4fef Triggers 🤫 2022-07-20 15:57:38 +02:00
Stefan Zermatten
6f7e742eb9 More of the sheet conforms to library allowances 2022-07-20 00:09:58 +02:00
Stefan Zermatten
0c06f60b7e Fixed typo "Transfer Onwership" 2022-07-19 19:25:12 +02:00
Stefan Zermatten
f8e9131bdd Vastly improved new character UX
Characters now can limit which libraries they allow
2022-07-18 13:45:14 +02:00
Stefan Zermatten
bf9639ae59 Library Collections UI built 2022-07-17 22:48:48 +02:00
Stefan Zermatten
ee89a052bc Added libraryCollections on server 2022-07-13 23:16:25 +02:00
Stefan Zermatten
59ef7527b7 Fixed some errors with character insertion/deletion 2022-07-09 12:53:44 +02:00
Stefan Zermatten
b8a03245ea Level up dialog now working 2022-07-05 15:40:55 +02:00
Stefan Zermatten
1a71c2cfa7 Began implementing class level up UI 2022-07-04 13:55:41 +02:00
Stefan Zermatten
292388dead Iterated on class UI 2022-06-29 15:35:12 +02:00
Stefan Zermatten
00272e7b55 Action cards now show their decendants 2022-06-29 15:27:12 +02:00
Stefan Zermatten
f07f05ca2c Moved creature variables to their own collection
Another big change to the engine, expect bugs
2022-06-29 14:54:25 +02:00
Stefan Zermatten
9dd84a83d2 Started removing scope from creature doc 2022-06-24 10:50:35 +02:00
Stefan Zermatten
b2f89eceee Fixed some bugs with characters not recomputing
TODO: remove .variables cache from creature document, it's not viable
2022-06-23 08:39:48 +02:00
Stefan Zermatten
b484a27637 iterated on class form to match new schema 2022-06-23 08:39:15 +02:00
Stefan Zermatten
da5143693f Iterated on class UI 2022-06-21 11:08:45 +02:00
Stefan Zermatten
9cc4186171 Reduced data load in slot fill dialog 2022-06-21 11:00:50 +02:00
Stefan Zermatten
9f59a6cf86 Fixed long folder names not truncating correctly 2022-06-20 15:11:39 +02:00
Stefan Zermatten
fdaa035bfb Fixed Shakespearean typo in slot filer description 2022-06-20 14:50:04 +02:00
Stefan Zermatten
b31760af0c Don't show children expansion panel if not needed 2022-06-20 14:22:13 +02:00
Stefan Zermatten
a8ffa2f786 Fixed denormalized creature variables not removed 2022-06-20 13:05:38 +02:00
Stefan Zermatten
9b1ec46064 Added children properties to prop edit dialog 2022-06-08 12:22:51 +02:00
Stefan Zermatten
11f373ddd8 Improved slotCard UI 2022-06-07 23:27:14 +02:00
Stefan Zermatten
e7e8f938ed Improved archive storage calculations and errors 2022-06-07 23:21:48 +02:00
Stefan Zermatten
28934baac9 Implemented archive upload handling 2022-06-07 23:01:06 +02:00
Stefan Zermatten
385ac17812 Added big slot cards to build tab, improved build tab 2022-06-07 21:43:35 +02:00
Stefan Zermatten
a04935c5b4 Updated packages 2022-06-07 18:51:07 +02:00
Stefan Zermatten
ccc861b6fa Improved character subscription performance
By limiting fields that can trigger an autorun
2022-05-11 15:52:44 +02:00
Stefan Zermatten
6702f431d0 Fixed bug where removed library nodes kept showing 2022-05-11 15:52:02 +02:00
Stefan Zermatten
1b3efae81a Replaced manual recompute calls with dirty flag settings 2022-05-11 15:42:29 +02:00
Stefan Zermatten
7a35c66904 Removed performance logging from loading creatures 2022-05-11 13:33:56 +02:00
Stefan Zermatten
78cd8ffc8d Creatures are now cached in memory for computation
Also removed dependency group calculation because the optimisation isn't
as useful to reduce DB calls if the creature is in memory anyway
2022-05-11 13:30:33 +02:00
Stefan Zermatten
23fa6fe634 Progress on dependency updates 2022-05-09 16:32:15 +02:00
Stefan Zermatten
caf50d1578 Merge branch 'version-2' into version-2-dev 2022-05-09 12:46:09 +02:00
Stefan Zermatten
df7889edd9 Reduced fields loaded by library tree view
This should improve performance a little for large libraries,
at the expense of loading when a property is selected
2022-05-09 11:23:46 +02:00
Stefan Zermatten
ddc7f87a4a Replaced unsupported cron manager with new one 2022-05-03 11:29:27 +02:00
Stefan Zermatten
33fa22c187 Removed stray log 2022-05-02 23:31:52 +02:00
Stefan Zermatten
2e3f0320f3 Added dependency grouping, but commented out for now until it's needed 2022-05-02 23:31:10 +02:00
Stefan Zermatten
0b7c20e616 Added APM monitoring 2022-05-02 18:48:41 +02:00
Stefan Zermatten
abb8890070 Build card being converted into build tree
Still need to be able to delete fillers
2022-05-02 12:32:14 +02:00
Stefan Zermatten
8dbcae1060 Fixed FAB appearing on wrong tabs 2022-05-01 23:43:31 +02:00
Stefan Zermatten
3a18bce7e6 Added error message for unsupported accessors 2022-05-01 22:54:30 +02:00
Stefan Zermatten
3e97baaaaa Progress on storing user images 2022-04-25 16:16:17 +02:00
Stefan Zermatten
ea32c54f57 Fixed massive writes to creature.variables on calc
Now only writes changed variables, preventing oplog from being
polluted with massive updates
2022-04-25 13:57:39 +02:00
Stefan Zermatten
6b724cf365 Dicecloud instances without db version numbers won't go into migration mode 2022-04-25 11:16:02 +02:00
Stefan Zermatten
8b44c83741 Added archive upload UI 2022-04-23 11:35:11 +02:00
Stefan Zermatten
2ca9ac5342 Added storage stats to the account page 2022-04-23 09:52:20 +02:00
Stefan Zermatten
7609e916c6 Implemented remove button on archive files 2022-04-23 09:35:29 +02:00
Stefan Zermatten
f440e030cf Fixed bug in generating error messages when out of character slots 2022-04-22 11:31:59 +02:00
Stefan Zermatten
13b6689ba4 Progress on file system UI 2022-04-22 11:30:59 +02:00
Stefan Zermatten
b28bcbe079 Work on general UI for user files 2022-04-21 22:08:18 +02:00
Stefan Zermatten
ffa6353a3f Merge branch 'version-2' into version-2-dev 2022-04-21 20:25:23 +02:00
Stefan Zermatten
33f60c2c6d Merge branch 'version-2' of https://github.com/ThaumRystra/DiceCloud into version-2 2022-04-21 10:59:22 +02:00
Stefan Zermatten
dcc95486b3 fixed parser error when using incorrect call args 2022-04-21 10:59:19 +02:00
Stefan Zermatten
88bc223daa Began working on build tab 2022-04-20 13:56:06 +02:00
Stefan Zermatten
cbc42f8500 fix: buff descriptions aren't being calculated 2022-04-15 18:13:03 +02:00
Stefan Zermatten
cc24690a67 Fixed bug where children of rolls would be applied 2022-04-09 15:02:44 +02:00
Stefan Zermatten
4d5cb3ed50 Merge branch 'version-2-dev' into version-2 2022-04-08 18:41:48 +02:00
Stefan Zermatten
c3d9ee7589 Default health bars are now the app's primary color 2022-04-08 18:40:53 +02:00
Stefan Zermatten
d9f572504d Merge branch 'version-2' into version-2-dev 2022-04-08 17:59:20 +02:00
Stefan Zermatten
cb80f3a6da Custom health bar colors. Also works for setting mid and low health colors 2022-04-08 17:58:45 +02:00
Stefan Zermatten
e89d415e7e Fixed error handling of compute engine crashes 2022-03-09 08:24:55 +02:00
Stefan Zermatten
ac8f19bcfb Hotfix for skills without effects breaking calculations 2022-03-09 08:09:16 +02:00
Stefan Zermatten
788cbb182d Action system improvements
- Actions/spells now display their summary, not their description
- All save branches and attack branches run when there are no targets
- Improved action logging
- Index branch lets you customise a choice of children to run
2022-03-09 01:31:09 +02:00
Stefan Zermatten
c68667be9c Added data validation diagnostics for offline use 2022-03-08 15:04:51 +02:00
Stefan Zermatten
fada07e048 Improved handling of poorly migrated archive creatures 2022-03-08 14:12:11 +02:00
Stefan Zermatten
12fc9b1be3 Added summary field back to spell form 2022-03-08 13:17:39 +02:00
Stefan Zermatten
e7f718c785 Prevented updates from running on the server if they fail client validation 2022-03-08 13:15:48 +02:00
Stefan Zermatten
9732db8d67 Hid damage multiplier card if there are no multipliers 2022-03-05 18:56:34 +02:00
Stefan Zermatten
73ca6dc364 Damage multipliers are now applied to damage dealt 2022-03-05 18:40:18 +02:00
Stefan Zermatten
10242b596f Updated test cases to account for new damage multipliers 2022-03-05 17:59:50 +02:00
Stefan Zermatten
782f2cdc73 Added default tags to properties
#type, damageType, skillType, attributeType, reset
2022-03-05 17:52:15 +02:00
Stefan Zermatten
a8ebf6a1de Tags now wrap in damage multiplier viewer 2022-03-05 17:48:52 +02:00
Stefan Zermatten
7dcd0aeff2 Fixed single-select combobox not showing rules errors 2022-03-05 16:30:53 +02:00
Stefan Zermatten
a19e7d0514 Prevented errors from crashing archive restoration 2022-03-05 16:24:42 +02:00
Stefan Zermatten
2442ae4fa0 Overhauled damage multipliers UX
Form and viewer revamp
custom damage types
Variables: `bludgeoning.resistance`
2022-03-05 16:23:21 +02:00
Stefan Zermatten
545050cfa3 Fixed attack disadvantage being treated as advantage 2022-03-04 16:09:00 +02:00
Stefan Zermatten
b876c2801d Greyed out inactive props in the tree 2022-03-04 12:51:48 +02:00
Stefan Zermatten
698c9c7bbf Fixed adjustment error when trying to adjust a property that isn't set 2022-03-04 12:51:28 +02:00
Stefan Zermatten
7544243640 Fixed buffs not crystalising variables correctly 2022-03-04 12:51:06 +02:00
Stefan Zermatten
4b4e3a8928 Improve hover highlight UI effects for cards in dark mode
In light mode a change in elevation changes the drop shadow, but this is 
all but invisible in dark mode, so I added a highlight to the cards when 
hovering to show that the card can be expanded with a click
2022-03-03 17:21:59 +02:00
Stefan Zermatten
92a588bfcc Added slotFillerCondition field to class levels, same as in slot filler 2022-03-03 16:19:54 +02:00
Stefan Zermatten
43e956eb6a Fixed skills not obeying baseValue correctly 2022-03-03 15:55:07 +02:00
Stefan Zermatten
c4429f5dd7 Item quantity adjustment button now shows loading while in progress 2022-03-03 15:54:44 +02:00
Stefan Zermatten
4edfe1bcb9 Fixed inventory calculation to include item quantities 2022-03-03 15:53:58 +02:00
Stefan Zermatten
473a9f0253 Inlined a bunch of discord webhook text to help format messages better 2022-02-28 16:55:15 +02:00
Stefan Zermatten
94cdca4f31 Fixed uses left not logging correctly in actions 2022-02-28 16:25:42 +02:00
Stefan Zermatten
10d0a3f763 Added attack roll back to spell form 2022-02-28 16:13:52 +02:00
Stefan Zermatten
afe6c044cd Fixed dependency graph not building correctly for resources consumed 2022-02-28 00:02:55 +02:00
Stefan Zermatten
e6c7d79d7d Overhauled spell casting UX 2022-02-27 22:14:32 +02:00
Stefan Zermatten
49fa9cc470 Fixed parser to allow $ and x.0.thing in variable references 2022-02-26 19:36:56 +02:00
Stefan Zermatten
3646c13355 Merge branch 'version-2-dev' into version-2 2022-02-26 17:35:58 +02:00
Stefan Zermatten
27665e0bdc Finished roll check and roll attack buttons from stats page 2022-02-26 17:35:26 +02:00
Stefan Zermatten
fea29e60b7 Fixed inactive effects showing up on skill detail view 2022-02-26 15:21:08 +02:00
Stefan Zermatten
653f05012a Reversed the order of the creature compute dependency graph traversal
By doing this the traversal happens mostly in tree order, which is a 
better assumption of starting point in cases where there are dependency 
loops
2022-02-26 14:58:38 +02:00
Stefan Zermatten
7ee4a22d77 Fixed error where dependency loops including classLevels break the sheet 2022-02-26 13:06:00 +02:00
Stefan Zermatten
59c69a46a8 Attacks can now be rolled with advantage from the stats tab
TODO the action viewer as well still
2022-02-25 13:44:09 +02:00
Stefan Zermatten
f79a6d98ec Updated meteor 2022-02-25 12:27:59 +02:00
Stefan Zermatten
0ffa736143 Fixed dbv1 migration to match applied data patches 2022-02-25 12:27:52 +02:00
Stefan Zermatten
f1b4071c46 Inline calculation fields now reduce 2022-02-25 12:27:26 +02:00
Stefan Zermatten
249ece352c Fixed missing slot filler description 2022-02-25 10:28:09 +02:00
Stefan Zermatten
4fe3f30090 Merge branch 'version-2' of https://github.com/ThaumRystra/DiceCloud into version-2 2022-02-24 10:59:16 +02:00
Stefan Zermatten
44d3fbc065 Fixed slot filler viewer not having markdown for the description 2022-02-24 10:59:02 +02:00
Stefan Zermatten
b1feb126df Fixed inventory weight and value fields 2022-02-24 02:39:39 +02:00
Stefan Zermatten
69f9636688 Fixed spell lists and class levels not computing inline calculations 2022-02-23 17:01:12 +02:00
Stefan Zermatten
5383804af7 Fixed error with damage failing to apply if existing damage was undefined 2022-02-23 16:17:34 +02:00
Stefan Zermatten
0b8c88daef Began work on buttons to make rolls from the sheet 2022-02-23 16:08:04 +02:00
Stefan Zermatten
5b6bff91a4 Added resolve function to allow users to force a calculation to reduce 2022-02-23 12:58:12 +02:00
Stefan Zermatten
52453b46e9 Fixed experience not appearing as a variable after computation 2022-02-23 11:44:59 +02:00
Stefan Zermatten
78c67a4fd6 Fixed incorrect use of parser toString in places 2022-02-23 11:07:02 +02:00
Stefan Zermatten
90b277e181 Fixed not operator !working 2022-02-22 19:16:03 +02:00
Stefan Zermatten
dc4d0416a2 Fixed spells disabled by toggles still appearing in spell lists 2022-02-22 19:07:40 +02:00
Stefan Zermatten
12a0dff43f Hacked over ddp error that was not updating removed field correctly 2022-02-22 18:31:06 +02:00
Stefan Zermatten
b9f79f1c51 Fixed buffs missing from stats page 2022-02-22 18:10:04 +02:00
Stefan Zermatten
92d32e7cf8 Fixed tag layout in effect viewer for many tags overlapping one another 2022-02-22 18:07:18 +02:00
Stefan Zermatten
80460ceaed Fixed not found calculation warnings showing [object Object]
They were using the wrong "toString" method
2022-02-22 18:02:57 +02:00
Stefan Zermatten
8f30c1419c Fixed slots and slot fillers not calculating their conditions correctly
Also fixes slot fullness calculation
2022-02-22 17:59:12 +02:00
Stefan Zermatten
4c6d70b084 Fixed . in effect stat targets breaking entire sheet 2022-02-22 17:30:45 +02:00
Stefan Zermatten
ee2b400ee6 Fixed spell list card not showing maxPrepared spells correctly 2022-02-22 16:38:50 +02:00
Stefan Zermatten
ef8aafc1a1 Fixed storagepath for production 2022-02-22 13:03:37 +02:00
Stefan Zermatten
b68637e525 Updated node version 2022-02-22 12:31:47 +02:00
Stefan Zermatten
537eb310a8 Merge branch 'version-2-dev' into version-2 2022-02-22 12:07:10 +02:00
Stefan Zermatten
352c4d516d Fixed effect form not showing targetField value when set 2022-02-15 16:19:00 +02:00
Stefan Zermatten
378da71f5d Effects targeting calculations by tag now work in the engine and actions 2022-02-15 15:59:41 +02:00
Stefan Zermatten
e0f621cc44 Added data and UI for effects targeting calculations by tag
Still need to:
- update engine to compute calculations with effects.
- Add UI for effects applied to each calculation
2022-02-14 16:26:49 +02:00
Stefan Zermatten
359f18988c Account functionality extended, API authentication implemented
- Can now add a second email address to your account and delete one of 
your email addresses
- Reset password now works
- Resetting the password of an account without a password set will set 
one
- Email templates overhauled
- Login tokens limited to close previously devastating ($800 database 
bill) security hole
- Login with REST API now works
- Once logged in, authentication of API calls with token works
- Creatures can now be fetched using the API
2022-02-10 19:02:18 +02:00
Stefan Zermatten
3948d20f46 Allowed cross origin requests to REST API 2022-02-10 10:37:23 +02:00
Stefan Zermatten
76982e234c Merge pull request #285 from WeslleyNasRocha/patch-1
tableLookup function was returning a string
2022-02-10 09:22:29 +02:00
Stefan Zermatten
db222362bb Merge pull request #283 from ThaumRystra/dependabot/npm_and_yarn/app/tar-6.1.11
Bump tar from 6.1.6 to 6.1.11 in /app
2022-02-10 09:20:42 +02:00
Stefan Zermatten
7b02899824 Merge pull request #289 from ThaumRystra/dependabot/npm_and_yarn/app/marked-4.0.10
Bump marked from 0.8.2 to 4.0.10 in /app
2022-02-10 09:20:18 +02:00
Stefan Zermatten
15ead403a5 Added UI for action branches 2022-02-09 16:47:38 +02:00
Stefan Zermatten
2bdd60b5e8 Fixed issue where migrating attributes lost their base value calculation 2022-02-09 12:37:16 +02:00
Stefan Zermatten
78c313e3d1 Archives and restore now works to S3 and file system
If a file is stored on the file system and s3 settings later become 
available it is still correctly fetched from the file system.
2022-02-03 11:48:03 +02:00
Stefan Zermatten
2abaa86795 Began work on moving file storage to s3, not working yet 2022-01-19 16:01:07 +02:00
Stefan Zermatten
90820452af Updated packages 2022-01-16 20:27:14 +02:00
dependabot[bot]
3b438c8ba4 Bump marked from 0.8.2 to 4.0.10 in /app
Bumps [marked](https://github.com/markedjs/marked) from 0.8.2 to 4.0.10.
- [Release notes](https://github.com/markedjs/marked/releases)
- [Changelog](https://github.com/markedjs/marked/blob/master/.releaserc.json)
- [Commits](https://github.com/markedjs/marked/compare/v0.8.2...v4.0.10)

---
updated-dependencies:
- dependency-name: marked
  dependency-type: direct:production
...

Signed-off-by: dependabot[bot] <support@github.com>
2022-01-15 02:25:34 +00:00
Stefan Zermatten
d845a8f17e Added big scary message to future me to backup before migrating data 2021-12-29 14:42:36 +02:00
Stefan Zermatten
ed1873babe App can now go into maintenance mode locking out routing 2021-12-29 14:25:01 +02:00
Stefan Zermatten
2cf19d1ee5 Fixed typo breaking archive restore 2021-12-27 18:04:22 +02:00
Stefan Zermatten
2cd784c92b Updated Meteor to 2.5.1 2021-12-27 17:48:34 +02:00
Stefan Zermatten
dca55d1d00 Reduced bundle size using dynamic imports for Vue components 2021-12-27 16:29:43 +02:00
Stefan Zermatten
1dc03c8a28 Fixed failing test 2021-12-20 12:22:13 +02:00
Stefan Zermatten
510136e07f When restoring archived files, migration happens automatically 2021-12-20 12:20:50 +02:00
Stefan Zermatten
a5f5baf1cc DB archive characters are migrated and moved to file archive on migrate 2021-12-20 11:53:02 +02:00
Stefan Zermatten
1e10d8751b Archive now uses file system instead of collection 2021-12-19 12:20:09 +02:00
Stefan Zermatten
211659f759 Fixed styling of app name on mobile installed versions 2021-12-14 09:48:39 +02:00
Stefan Zermatten
86f5da3ca5 Fixed rolling straight to the log to use new parser interface 2021-12-08 10:24:06 +02:00
Stefan Zermatten
a58fd8860d Fixed descriptions having borders when not appropriate 2021-12-08 09:31:02 +02:00
Stefan Zermatten
6e22e4286f Fixed referencing variable.description in a calculation
Whether the description's inline calculations are calculated or not is 
not defined.
2021-12-08 09:23:29 +02:00
Stefan Zermatten
e34f29f952 Computations now occupy their own nodes on the dependency graph
This mitigates most issues with properties having self-loops, 
particularly in cases like Strength where the value `strength` is used 
in the description of Strength
2021-12-07 21:05:24 +02:00
Stefan Zermatten
6698d2fd74 Added migration to fix caclulation changes
Migrate `.currentValue` to `.value` and `.value` to `.total`
2021-11-18 16:28:30 +02:00
Stefan Zermatten
e3a1eff751 Progress all over the place with viewer, forms, small engine tweaks 2021-10-21 22:18:01 +02:00
Stefan Zermatten
1b5bb981e9 Updated viewers
Action, classlevel, constant, container, damage multiplier, damage, 
effect, feature, folder, item
2021-10-19 17:19:35 +02:00
Stefan Zermatten
d6be0ae9f4 Continued work on UI viewers 2021-10-18 13:46:51 +02:00
Stefan Zermatten
417ff6e210 Buffs no longer have the "applied" field, it was redundant
Because children of actions are always inactive in the new engine, buffs 
that are children of actions are inactive while buffs elsewhere on the 
character sheet are active, making it redundant to keep the extra field
2021-10-18 13:46:38 +02:00
Stefan Zermatten
7a11a4aa22 Improved action viewer, fixed bugs found along the way 2021-10-18 12:48:26 +02:00
Stefan Zermatten
f2369277f1 Fixed bug from misspelling .overridden as .overriden 2021-10-18 11:27:43 +02:00
Stefan Zermatten
bc6c857b6b UI work to improve look and feel of Viewers 2021-10-17 23:28:39 +02:00
Stefan Zermatten
247353f0ed Small progress on tabletop 2021-10-16 19:05:35 +02:00
Stefan Zermatten
ea68cdf86f Migrating UI for new data structures 2021-10-15 11:12:40 +02:00
Stefan Zermatten
f3c52999e8 Fixed action rewrite build errors 2021-10-10 20:08:29 +02:00
Stefan Zermatten
eebfbfd636 Refactored tabletop methods 2021-10-10 19:58:41 +02:00
Stefan Zermatten
51d3fbbcb7 Completed first pass at action system re-write. Untested 2021-10-10 19:44:02 +02:00
Stefan Zermatten
0cdec4a429 Start of action system re-write 2021-10-09 12:36:06 +02:00
Stefan Zermatten
0097696cc8 Began merging attacks into actions 2021-10-06 14:57:13 +02:00
Weslley Rocha
b9008314a2 converting string to number 2021-10-05 10:14:40 -03:00
Stefan Zermatten
1a14393031 Parsed calculations are now cached between calculations
Parsing is one of the more expensive computations done to characters, so 
the parser results are now stored on the DB and only updated if they are 
dirty. A hash is used to determine if the calculation has changed since 
the last computation
2021-10-03 20:59:04 +02:00
Stefan Zermatten
c2d430ad23 Fixed tableLookup returning string instead of number 2021-10-03 19:21:35 +02:00
Stefan Zermatten
b78517b61f Finished migrating parser to be object orientation free. All tests pass 2021-10-03 13:54:17 +02:00
Stefan Zermatten
d30184434c Merge branch 'version-2-dev' of https://github.com/ThaumRystra/DiceCloud into version-2-dev 2021-10-01 13:41:41 +02:00
Stefan Zermatten
feffa45cf7 Began work on rewriting parser without object orientation
Parsing is expensive, if the parse tree can be stored on the DB it can 
save a lot of compute time, but mongo can't store Classes, so we 
re-write without classes
2021-10-01 13:41:22 +02:00
Stefan Zermatten
7dac0cf3f3 Removed color max length, using regex instead 2021-09-29 18:32:12 +02:00
Stefan Zermatten
cb1fd38df3 Optimized some slow parts of the engine.
Last low hanging fruit: parsing is slow, cache parsed calculations
2021-09-29 15:54:14 +02:00
Stefan Zermatten
cb10b53a10 Updated forms and some UI for new data structure 2021-09-28 14:25:11 +02:00
Stefan Zermatten
b471d0c5cf improved calculation fields 2021-09-27 19:25:11 +02:00
Stefan Zermatten
6dc7e12582 Fixed computation bug for compile level calcs 2021-09-27 18:14:04 +02:00
Stefan Zermatten
b0ee5cd304 Continued iterating on calculations, added failing test for bugs found 2021-09-27 17:26:52 +02:00
Stefan Zermatten
85e8756d1d Fixed parse errors not showing up on calculations 2021-09-27 16:39:44 +02:00
Stefan Zermatten
111040e789 Began migrating the rest of the codebase to the new computation engine 2021-09-27 15:39:18 +02:00
Stefan Zermatten
fdea748441 Tore out the old engine, left some wounds 2021-09-27 14:28:32 +02:00
Stefan Zermatten
2228802dd3 moved v1 migrations to the migrations folder 2021-09-27 13:44:43 +02:00
Stefan Zermatten
fe83b5cbc5 Fixed migration errors when tested against a copy of the live dataset 2021-09-27 13:42:37 +02:00
Stefan Zermatten
5e83a88132 Added migrations for all properties 2021-09-27 11:21:10 +02:00
Stefan Zermatten
091e367d27 Fixed suggested parent of class levels to be class 2021-09-27 11:20:40 +02:00
Stefan Zermatten
706303862f Fixed class level not having computed description 2021-09-27 11:06:48 +02:00
Weslley Nascimento Rocha
875b2f7c04 tableLookup function was returning a string
tableLookup function was returning a string instead of number
2021-09-25 16:36:59 -03:00
Stefan Zermatten
2cb14146d4 Tested and fixed skill compuations 2021-09-23 15:44:50 +02:00
Stefan Zermatten
8ea04fc786 Implemented effect and proficiency inheritance from abilities to skills 2021-09-23 15:22:28 +02:00
Stefan Zermatten
c0a9a1251d Tested and fixed effect computations 2021-09-23 15:22:01 +02:00
Stefan Zermatten
2f893710e2 Tested and fixed damage multiplier computations 2021-09-23 13:40:11 +02:00
Stefan Zermatten
734df59fd1 Tested and fixed inventory computation 2021-09-23 12:41:03 +02:00
Stefan Zermatten
e63dd2560a tested and fixed constant node computations 2021-09-23 12:03:25 +02:00
Stefan Zermatten
347bd8e476 Tested and fixed class level computations 2021-09-23 11:41:15 +02:00
Stefan Zermatten
1270e320ce Basic testing for attribute calculations 2021-09-17 15:11:29 +02:00
Stefan Zermatten
a660ccc458 Lots of progress testing and fixing computation engine 2021-09-16 14:31:28 +02:00
Stefan Zermatten
dfd7ad4af5 Got tests running on single property character 2021-09-15 15:15:18 +02:00
Stefan Zermatten
856fc41429 Began the long road of testing computations 2021-09-14 22:48:30 +02:00
Stefan Zermatten
8f93179187 Moved inventory computation to after toggles, added class levels computation 2021-09-14 16:18:36 +02:00
Stefan Zermatten
5c84836238 More engine rewrite progress, starting to get messy again 2021-09-13 16:12:04 +02:00
Stefan Zermatten
b877a8b45f Computation engine rewrite continues 2021-09-10 19:51:03 +02:00
Stefan Zermatten
28ec7082ee Fixed typo in slot form 2021-09-10 17:14:39 +02:00
Stefan Zermatten
55bca633fc Substantial progress on rebuilding computation engine 2021-09-09 13:47:41 +02:00
Stefan Zermatten
23e99565dc Started inventory calculation 2021-09-09 01:31:20 +02:00
Stefan Zermatten
06da15c44a Began rebuilding computation engine to be dependency graph centric 2021-09-08 17:23:00 +02:00
Stefan Zermatten
43f056ae95 more small progress on migration 2021-09-07 15:48:51 +02:00
Stefan Zermatten
b0980d26ac Iterated on migration :( 2021-09-06 23:59:52 +02:00
Stefan Zermatten
e79b8fda3b Improved migration code substantially, wrote migrations for more properties 2021-09-06 17:40:57 +02:00
Stefan Zermatten
235560eb44 Started on DBv1 migration 2021-09-06 11:36:42 +02:00
Stefan Zermatten
fc0cc6e689 References now merge children, fixed infinite reference loops 2021-09-05 18:51:29 +02:00
dependabot[bot]
c9d4d874aa Bump tar from 6.1.6 to 6.1.11 in /app
Bumps [tar](https://github.com/npm/node-tar) from 6.1.6 to 6.1.11.
- [Release notes](https://github.com/npm/node-tar/releases)
- [Changelog](https://github.com/npm/node-tar/blob/main/CHANGELOG.md)
- [Commits](https://github.com/npm/node-tar/compare/v6.1.6...v6.1.11)

---
updated-dependencies:
- dependency-name: tar
  dependency-type: indirect
...

Signed-off-by: dependabot[bot] <support@github.com>
2021-08-31 18:45:06 +00:00
Stefan Zermatten
7f95680559 Updated thanks page to reflect that Sam is no longer my fiancee, since we're married now <3 2021-08-30 16:32:31 +02:00
Stefan Zermatten
6e51df363b Added increment buttons to all attributes with a value 2021-08-27 13:21:08 +02:00
Stefan Zermatten
608ab4e588 Added undo delete and recycle bin to library 2021-08-27 13:00:01 +02:00
Stefan Zermatten
518880fa5c Fixed error where searching for properties to insert while having other properties selected could prevent any insert from happening at all 2021-08-27 12:24:01 +02:00
Stefan Zermatten
f043c41e12 Fixed fab being confused by hiding the spells tab 2021-08-14 10:44:17 +02:00
Stefan Zermatten
0277de76c4 Removed stray console log 2021-08-12 19:56:01 +02:00
Stefan Zermatten
ffc3211ff9 Fixed some issues with slot filler searching 2021-08-12 18:28:53 +02:00
Stefan Zermatten
8162c76185 Added basic ownership transfer for shared documents 2021-08-10 19:01:31 +02:00
Stefan Zermatten
e21586e9ce Added reasonable storage limits to most string and array schemas 2021-08-10 18:12:55 +02:00
Stefan Zermatten
4c2155d8ff Buffs applied property can now be set in both library and character 2021-08-10 17:02:27 +02:00
Stefan Zermatten
44cc46ed22 Added the ability to add buffs as already applied straight from a library 2021-08-10 16:47:05 +02:00
Stefan Zermatten
d2b5d5f01d Fixed swiping between tabs when spells tab is hidden 2021-08-10 15:20:04 +02:00
Stefan Zermatten
4492c47b00 Fixed item tree node view only using quantity display if quantity is a number 2021-08-10 15:03:30 +02:00
Stefan Zermatten
6600cea9fa Fixed references display in tree views 2021-08-10 15:02:24 +02:00
Stefan Zermatten
741a9b080a Finished implementing new slot fill dialog, including ability to test slots 2021-08-10 14:35:27 +02:00
Stefan Zermatten
b041db22e4 Merge branch 'version-2' into version-2-dev 2021-08-10 13:31:32 +02:00
Stefan Zermatten
a465e2ce87 Continued implementing new slot dialog 2021-08-10 13:29:11 +02:00
Stefan Zermatten
c48cc20fb9 Added limits to character strings, migration to remove image data urls from character pictures 2021-08-10 10:44:24 +02:00
Stefan Zermatten
8ecefb03ad Started re-implementing slot fill dialog with different design pattern 2021-08-10 10:32:56 +02:00
Stefan Zermatten
9f62a78eb0 Began work on implementing string and array storage limits 2021-08-09 22:34:04 +02:00
Stefan Zermatten
16e2b1249f Increased slot filler publication load quantity to 50 2021-08-09 20:54:29 +02:00
Stefan Zermatten
a35f9221a2 Fixed granting XP being accidentally locked behind patreon paid benefits 2021-08-09 18:06:04 +02:00
Stefan Zermatten
6364549d50 Added pretty url's from v1 2021-08-09 18:00:55 +02:00
Stefan Zermatten
d999fb46a7 Fixed a warning about source map failure when trying to define a scss variable 2021-08-09 17:57:35 +02:00
Stefan Zermatten
ec01a2adb5 Merge pull request #274 from GuillaumeDerval/version-2
Fix items/buffs/... refresh after casting a spell
2021-08-09 17:11:41 +02:00
Guillaume Derval
1f64558100 Fixed items/buffs/... refresh after casting a spell 2021-08-07 23:20:26 +02:00
Stefan Zermatten
19a2798bf7 Fixed tree item search highlighting in dark mode 2021-08-02 01:13:15 +02:00
Stefan Zermatten
a5f2c2e0d2 Removed duplicate property button on tree tab 2021-08-02 00:54:59 +02:00
Stefan Zermatten
ee174210fd Added search to library tree views 2021-08-02 00:29:56 +02:00
Stefan Zermatten
1e38295164 All properties added to the sheet now use the type/library/create UX 2021-08-01 23:28:04 +02:00
Stefan Zermatten
758cb2f8bc Fixed search icons 2021-07-31 21:53:18 +02:00
Stefan Zermatten
36bb3c3181 New UX for inserting properties from libraries including text search and multi-add 2021-07-31 21:49:15 +02:00
Stefan Zermatten
02434de34c Drastically improved tree tab search UX for locating parts of the sheet 2021-07-31 15:19:54 +02:00
Stefan Zermatten
0dc0bea53e fixes #262, emails from DiceCloud should now be from no-reply@dicecloud.com 2021-07-27 16:59:09 +02:00
Stefan Zermatten
c392119430 Added suggested parents to PROPERTIES for use later with user guidance 2021-07-27 16:36:19 +02:00
Stefan Zermatten
4e2e0ca364 Improved display of referenced properties 2021-07-27 16:21:55 +02:00
Stefan Zermatten
4a8b72f163 Made sure the unsubscribe button always shows on libraries you are subscribed to 2021-07-27 15:51:09 +02:00
Stefan Zermatten
d916dc2b78 Removed add library node buttons from libraries the user deosn't have edit permissions for 2021-07-27 15:44:26 +02:00
Stefan Zermatten
56860ba96d Fixed proficiency Tree node view not showing the name if it is defined 2021-07-27 15:40:16 +02:00
Stefan Zermatten
b607755f9f Fixed attribute base value calculation errors not being cleared if no new errors were made 2021-07-27 15:37:57 +02:00
Stefan Zermatten
86d8fa4325 Fixed items not animating correctly on insert 2021-07-27 15:33:41 +02:00
Stefan Zermatten
2b08249e5e removed lazy from v-menu which caused a console warning 2021-07-27 15:29:05 +02:00
Stefan Zermatten
3133e664d5 Reduced stats computation precision to round off small decimal floating point errors 2021-07-27 15:28:44 +02:00
Stefan Zermatten
48f32e0a8d Removed floating point small decimal oddities in parts of inventory tab 2021-07-27 15:21:35 +02:00
Stefan Zermatten
c72785c9e7 Added components to spell viewer 2021-07-27 15:00:10 +02:00
Stefan Zermatten
421ff2aa7d Fixed DISABLE_PATREON not working, it's now a Meteor setting instead of an ENV variable 2021-07-27 14:31:54 +02:00
Stefan Zermatten
9a9e6491b9 Improved usability with better hints in property forms and property type selection 2021-07-26 18:19:29 +02:00
Stefan Zermatten
332258705c Added service worker 2021-07-21 13:44:55 +02:00
Stefan Zermatten
73ef109d4d Added calculation errors that were missing 2021-07-20 10:37:32 +02:00
Stefan Zermatten
c0b031f2b5 Updated packages 2021-07-17 14:41:51 +02:00
Stefan Zermatten
c6b633613c Removed all patreon based restrictions 2021-07-17 14:10:06 +02:00
Stefan Zermatten
fc240a34c4 Changed tiers to their open beta configuration 2021-07-17 12:50:38 +02:00
Stefan Zermatten
8ac4028f38 Removed limit from guest tiers for closed beta 2021-07-14 00:59:32 +02:00
Stefan Zermatten
2849df1974 Merge branch 'version-2-dev' into version-2 2021-07-13 12:45:59 +02:00
Stefan Zermatten
3fa2cca7ae Locked dark mode to paid accounts only 2021-07-13 12:39:56 +02:00
Stefan Zermatten
a0b53af6d7 Fixed awkward padding in character limit alert 2021-07-13 12:25:15 +02:00
Stefan Zermatten
51c709f7a5 Changed tier limitations for closed beta 2021-07-13 12:23:56 +02:00
Stefan Zermatten
28d67409aa Changed some patreon nudging 2021-07-13 12:23:28 +02:00
Stefan Zermatten
7e97bcb6d8 Updated packages 2021-07-13 12:04:36 +02:00
Stefan Zermatten
4e87737a3e Fixed add-property button not re-appearing when adding a reference property 2021-07-12 18:11:48 +02:00
Stefan Zermatten
822fa4619f Fixed missing icons in calculation errors 2021-07-12 18:00:21 +02:00
Stefan Zermatten
80ba44a28f Added ancestor references to action context so that #spellList references work, closes #270 2021-07-12 17:56:35 +02:00
Stefan Zermatten
c3c079731e Fixed equipment creating ghost items on drag if the equipment folder is deleted from the character 2021-07-12 17:13:18 +02:00
Stefan Zermatten
039b7046b2 Fixed attributes not hiding when redundant 2021-07-12 17:03:32 +02:00
Stefan Zermatten
8eaad3600f Fixed computation error with base values 2021-07-12 14:56:12 +02:00
Stefan Zermatten
5cf78932e6 removed stray debug text 2021-07-12 14:47:41 +02:00
Stefan Zermatten
d43d364175 Removed stray console log 2021-07-12 14:46:37 +02:00
Stefan Zermatten
0ad4c71189 Fixed some missing icons 2021-07-12 14:45:24 +02:00
Stefan Zermatten
e8c6f26a0b fix skills UI bugs and icon consistency for skills 2021-07-12 14:39:05 +02:00
Stefan Zermatten
8804c80a56 Fixed skills not showing their base value in the effects list 2021-07-12 14:15:17 +02:00
Stefan Zermatten
0d21ab758e Fixed negative base values being ignored 2021-07-12 14:12:20 +02:00
Stefan Zermatten
2ecb0e2671 Fix: DC missing from spell list viewer in library 2021-07-12 13:39:08 +02:00
Stefan Zermatten
f3b9b62486 Fixed styling of inventory for denser item list tiles 2021-07-12 12:50:56 +02:00
Stefan Zermatten
29a4575760 Fixed a stray empty list item action taking space on creatures in lists 2021-06-22 15:19:46 +02:00
Stefan Zermatten
a6fbf71b36 Added folders to the sidebar character list 2021-06-22 15:13:59 +02:00
Stefan Zermatten
86d9383af0 Archive UI 2021-06-22 14:59:18 +02:00
Stefan Zermatten
3db589f775 Fixed button property for new Vuetify version 2021-06-22 14:59:02 +02:00
Stefan Zermatten
e96755927f Added archive dialog, empty for now 2021-06-21 16:42:47 +02:00
Stefan Zermatten
66dc0ee34f Added icon to indicate sharing status of characters 2021-06-21 16:37:02 +02:00
Stefan Zermatten
54bf21c57c Edit permission is no longer patreon-only 2021-06-21 16:32:24 +02:00
Stefan Zermatten
5f5fe801f6 Added method to transfer character ownership 2021-06-21 16:06:29 +02:00
Stefan Zermatten
a451afcbaf Prevented new characters being added if you are at your character limit 2021-06-21 16:06:10 +02:00
Stefan Zermatten
848e961e3b Refactored creature methods to their own folders 2021-06-21 15:20:04 +02:00
Stefan Zermatten
c5aca81131 Removed stray console logs 2021-06-20 13:35:23 +02:00
Stefan Zermatten
814e371148 Can now move creatures between folders using drag and drop 2021-06-20 13:32:28 +02:00
Stefan Zermatten
69f4bbf360 Added CRUD API and UI for creature folders 2021-06-20 12:41:08 +02:00
Stefan Zermatten
6b2d74a165 Fixed parties -> creatureFolders publications and ui 2021-06-18 12:59:39 +02:00
Stefan Zermatten
cf05aea80a Fixed Parties references 2021-06-18 10:49:01 +02:00
Stefan Zermatten
1a2d4b22bb Renamed parties to creatureFolders 2021-06-18 10:48:12 +02:00
Stefan Zermatten
81d52a1847 Enabled editing of attribute damage in library forms 2021-06-18 10:43:27 +02:00
Stefan Zermatten
e3fc56a844 Added backend architecture to archive and restore creatures. 2021-06-11 12:03:31 +02:00
Stefan Zermatten
64fceb9c38 Added environmental variables to readme for self-hosting 2021-06-10 15:19:14 +02:00
Stefan Zermatten
9994c1f32a New users now get subscribed to the default libraries as defined by env 2021-06-10 15:18:54 +02:00
Stefan Zermatten
7056c5b37b Added character slot limitations to tiers; added no-patreon tier for self hosting 2021-06-10 12:25:17 +02:00
Stefan Zermatten
1ad1d1f23d Migrated from Google material design icons to vuetify default MDI 2021-06-01 12:34:51 +02:00
Stefan Zermatten
c65c8f3299 Added note to attempt to keep children of reference nodes 2021-04-29 16:13:22 +02:00
Stefan Zermatten
03b7f1037e Patreon access is now granted by tier instead of price paid 2021-01-28 12:20:01 +02:00
Stefan Zermatten
d99c44fdeb Added disconnection notice and smart disconnect 2020-10-06 13:16:04 +02:00
Stefan Zermatten
1e8549323b Merge branch 'master' of https://github.com/ThaumRystra/DiceCloud 2020-10-06 09:57:50 +02:00
Stefan Zermatten
49a83b487a Drastically increased frequency of old document cleanup to prevent large spikes in oplog 2020-10-06 09:57:24 +02:00
Stefan Zermatten
a072d23097 Added bcrypt back 2020-09-28 11:13:03 +02:00
Stefan Zermatten
ffb78c59b3 Merge branch 'master' of https://github.com/ThaumRystra/DiceCloud1 2020-09-28 11:06:05 +02:00
Stefan Zermatten
1f663bf4b4 Updated packages and meteor version 2020-09-28 11:02:35 +02:00
Stefan Zermatten
f58a035209 Fixed github link 2020-09-28 10:38:08 +02:00
Stefan Zermatten
3fdb9f79bd Fixed routes forcing a page refresh on navigation 2020-09-28 10:37:53 +02:00
Thaum Rystra
311bbfa58c Fixed tier required to view libraries: now $3 2020-05-18 12:31:39 +02:00
Thaum Rystra
d1126596c4 Added specific node and npm versions for the hosting provider 2020-04-25 11:49:15 +02:00
Thaum Rystra
bb6125f84c removed fibres from package.json because it breaks the build 2020-04-25 11:44:16 +02:00
Thaum Rystra
2d489f119d Updated dependencies 2020-04-25 11:41:55 +02:00
Thaum Rystra
3ab73f62bf Fix: drag and drop 2020-04-25 11:17:42 +02:00
Stefan Zermatten
8b30c7b6d0 Updated packages and dependencies 2020-02-18 10:44:17 +02:00
Stefan Zermatten
4a6fa304b3 Add user management methods for admins 2019-09-02 13:55:37 +02:00
Stefan Zermatten
fabb884831 Fixed issue with Link Generation to connect patreon account 2019-05-10 10:03:01 +02:00
Stefan Zermatten
2a703900ee Hotfix subscribed libraries not showing up in add item from library dialog 2019-05-09 09:19:45 +02:00
Stefan Zermatten
0789e4d759 Merge branch 'hotfix-item-libraries' 2019-05-07 09:26:12 +02:00
Stefan Zermatten
39c91f58e4 Swapped weight and value in library item dialog to be consistent with the inventory 2019-05-07 09:25:06 +02:00
Stefan Zermatten
c84342b21a Fixed styling of item library dialog on small screens 2019-05-07 09:19:12 +02:00
Stefan Zermatten
0373feb2ea Fixed issue where effects in libraries would appear editable to subscribers 2019-05-07 09:18:53 +02:00
Stefan Zermatten
0b11595657 Fixed an issue where adding items from libraries didn't get all their properties 2019-05-06 15:55:45 +02:00
Stefan Zermatten
e7f3f669dd Fixed an issue where users without user profiles would fail to load their libraries 2019-05-06 15:12:54 +02:00
Stefan Zermatten
8d969bd447 Merge branch 'feature-library-ui' 2019-05-06 14:55:15 +02:00
Stefan Zermatten
b3aeaf06ea Fixed an error when deleting categories from library items without any settings 2019-05-06 14:54:30 +02:00
Stefan Zermatten
85e3b0724a Added a skip button to the new user experience 2019-05-06 14:51:58 +02:00
Stefan Zermatten
81a3ede86e Substantially improved item libraries UI, locked behind Patreon tier 5 2019-05-06 14:51:48 +02:00
Stefan Zermatten
d4864dda5f Fixed error on no meteor.settings file, updated meteor 2019-05-03 13:41:49 +02:00
Stefan Zermatten
5ce1b6aff8 closes #210
closes #211
2019-04-03 10:16:24 +02:00
Stefan Zermatten
41731212ef Added application performance monitoring 2019-03-07 14:53:52 +02:00
Stefan Zermatten
ef9867d409 Merge branch 'feature-patreon-accounts' 2019-03-07 13:47:32 +02:00
Stefan Zermatten
721300700e Fixed capitalization error 2019-03-07 13:46:56 +02:00
Stefan Zermatten
bc6dfbe498 Fixed stray quotation mark 2019-03-07 13:45:38 +02:00
Stefan Zermatten
0a22073d67 Added library link for $5 patrons 2019-03-07 13:44:35 +02:00
Stefan Zermatten
857213f157 Improved Patreon linking 2019-03-07 13:35:31 +02:00
Stefan Zermatten
b3371fca53 Added fetching User data from patreon and writing it to the DiceCloud user database 2019-03-06 17:05:44 +02:00
Stefan Zermatten
3fbb006783 Added Patreon notification badge for new patreon posts 2019-02-21 11:51:46 +02:00
Stefan Zermatten
2253672f43 Merge pull request #202 from mommothazaz123/master
Add multiple new API endpoints
2019-02-21 10:58:19 +02:00
Andrew Zhu
ed6d557f8a Merge branch 'master' into master 2019-02-12 13:51:20 -08:00
Andrew Zhu
4d642b56bb use direct insert, add schema check 2019-02-12 13:51:39 -08:00
Stefan Zermatten
436c5bb785 Fixed bug in view permission causing 500 errors for Avrae 2019-02-12 09:53:29 +02:00
Stefan Zermatten
8489ef5ec0 Fixed restoring characters not working correctly for sub documents 2019-02-11 13:04:14 +02:00
Stefan Zermatten
c9710bdb09 Fixed restored characters not belonging to the user restoring them 2019-02-11 12:10:04 +02:00
Stefan Zermatten
26784f11b6 Merge branch 'feature-backup-restore' 2019-02-11 12:01:52 +02:00
Stefan Zermatten
23d43f7d43 Added character restore functionality 2019-02-11 11:58:45 +02:00
Stefan Zermatten
1ebb0d2527 Got character copying working 2019-02-11 11:11:51 +02:00
Stefan Zermatten
9d86cb8bee Added the copy character method 2019-02-11 10:21:11 +02:00
Stefan Zermatten
3343f8a813 Allowed canViewCharacter to take in a character instead of a charId to save a database read 2019-02-11 10:17:43 +02:00
Stefan Zermatten
0260824c2f Made gave backup and restore the ability to change ids for all docs 2019-02-11 10:09:18 +02:00
Stefan Zermatten
66ee3ff808 Merge remote-tracking branch 'origin/master' into feature-backup-restore 2019-02-11 09:45:05 +02:00
Andrew Zhu
cb71f6d380 move everything to Meteor methods 2019-02-07 22:05:24 -08:00
Andrew Zhu
2f04d9ec1c remove server check overrides 2019-02-07 15:45:45 -08:00
Andrew Zhu
40c54524a7 add delete character endpoint 2019-02-05 15:46:06 -08:00
Andrew Zhu
b890a3b11e add feature, effect, prof, class insert 2019-02-05 15:21:32 -08:00
Andrew Zhu
c9242a95f3 add createCharacter, transferCharacter endpoints 2019-02-05 15:14:11 -08:00
Andrew Zhu
fedda62c7c add endpoint to add spells 2019-02-05 13:59:55 -08:00
Andrew Zhu
612575d0e6 add skeletons, ratelimits for endpoints 2019-02-05 13:14:09 -08:00
Andrew Zhu
d1d22c0d89 formatting, add helper func for POST endpoints 2019-02-05 13:09:56 -08:00
Andrew Zhu
b94f5ebb4b add getUserId API endpoint 2019-02-05 13:08:28 -08:00
Stefan Zermatten
3f32535666 fixed link to dicecloud repo 2019-01-31 10:11:32 +02:00
Stefan Zermatten
4ea02c4fbb Fixed hidden link to localhost 2019-01-31 10:10:56 +02:00
Stefan Zermatten
b052e8dd19 Update README.md 2019-01-31 10:09:19 +02:00
Stefan Zermatten
e2822b9f22 added naive backup restore 2019-01-28 11:35:56 +02:00
Stefan Zermatten
c46b836985 Merge pull request #192 from Frogvall/master
Updated heat metal according to SRD/PHB
2018-11-14 10:14:19 +02:00
Frogvall
65d1bac0dc Updated heat metal according to SRD/PHB 2018-11-14 06:40:22 +01:00
Stefan Zermatten
fcae3056de Merge branch 'bugfix-67' 2018-11-13 12:57:28 +02:00
Stefan Zermatten
7d364c80c0 Added hotfix to fix password button until the relevant package can be updated, fixes #67 2018-11-13 12:57:02 +02:00
Stefan Zermatten
0ff6c08abd Merge branch 'bugfix-150' 2018-11-13 12:01:52 +02:00
Stefan Zermatten
1c95336843 Spell slot bubbles are limited to 10, overflow is shown numerically
fixes #150
2018-11-13 12:01:40 +02:00
Stefan Zermatten
b36720511b Merge branch 'bugfix-155' 2018-11-13 10:39:26 +02:00
Stefan Zermatten
261220fdd5 Fixes #155, buffs can now only be applied if you have write access
refactored applying buffs to be a method, not a client side operation. You can now only applied if you have write access to the receiving character.
2018-11-13 10:39:14 +02:00
Stefan Zermatten
64edc52cca Merge branch 'bugfix-170' 2018-11-13 10:08:08 +02:00
Stefan Zermatten
56f1bd2829 Fixes #170 and maybe some other more subtle problems regarding soft removes not cascading properly, orphaning objects 2018-11-13 10:07:55 +02:00
Stefan Zermatten
3b669fd2f9 Merge branch 'bugfix-177' 2018-11-13 09:32:24 +02:00
Stefan Zermatten
933878e158 fixes #177 2018-11-13 09:31:57 +02:00
Stefan Zermatten
0e6ca56316 Merge branch 'bugfix-191' 2018-11-13 09:28:06 +02:00
Stefan Zermatten
6599fe1ef8 fixes #191 2018-11-13 09:26:36 +02:00
Stefan Zermatten
f39baf43a1 Merge branch 'bugfix-187' 2018-11-13 08:59:34 +02:00
Stefan Zermatten
96f4e35e25 fixes #187 2018-11-13 08:58:42 +02:00
Stefan Zermatten
e17dbf6601 Upgrade to meteor 1.8 2018-10-10 14:28:48 +02:00
Stefan Zermatten
3f81d419f7 updated meteor 2018-10-10 14:00:46 +02:00
Stefan Zermatten
1c00f5aa04 Hotfix iOS sign in issues (maybe) 2018-10-04 10:05:02 +02:00
Stefan Zermatten
f5a32cb50a Cobbled together some semblance of an item library UI 2018-10-02 15:43:10 +02:00
Stefan Zermatten
f4d3368fb4 Updated cron job to clean database of soft removed documents 2018-09-25 10:58:01 +02:00
Stefan Zermatten
1de9fb558a Merge pull request #182 from mommothazaz123/patch-1
fix error in Characters.deny()
2018-09-14 10:06:43 +02:00
Andrew Zhu
06ffc94b4c fix error in Characters.deny()
Renamed `docs` to `doc`, since `doc.owner` was undefined.
2018-09-07 14:07:55 -07:00
Stefan Zermatten
74c6a423ee Allowed owners to give their characters to new owners, no UI yet. 2018-08-28 09:59:10 +02:00
932 changed files with 52366 additions and 22640 deletions

1
.gitignore vendored Normal file
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@@ -0,0 +1 @@
build

3
.gitmodules vendored Normal file
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@@ -0,0 +1,3 @@
[submodule "app/packages/redis-oplog"]
path = app/packages/redis-oplog
url = https://github.com/ramezrafla/redis-oplog.git

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@@ -1,7 +1,7 @@
DiceCloud
========
This is the repo for [DiceCloud](dicecloud.com).
This is the repo for [DiceCloud](https://dicecloud.com).
DiceCloud is a free, auditable, real-time character sheet for D&D 5e.
@@ -66,5 +66,24 @@ You should see this:
=> App running at: http://localhost:3000/
```
Environmental Variables
-----------------------
```
MAIL_URL=smtp://<your smtp mail url>
METEOR_SETTINGS={ "public": { "environment": "production", "patreon": { "clientId": "<your patreon client ID>", "campaignId": "<your campaign id>" } }, "patreon": { "clientSecret": "<your client secret>", "creatorAccessToken": "<your creator access token>" } }
MONGO_OPLOG_URL=mongodb+srv://<your url for the oplog account of your mongo database>
MONGO_URL=mongodb+srv://<your url for the read/write account of your mongo database>
NPM_CONFIG_PRODUCTION=true
PROJECT_DIR=app
ROOT_URL=https://<url of your DiceCloud instance>
DEFAULT_LIBRARIES=<comma separated list of library ids that will be subscribed by default: "abc123,def456">
```
To disable Patreon features and unlock all paid restrictions for all users of your deployment, replace
`"patreon": { "clientId": ... }"` with `"disablePatreon": true` in the public key of the METEOR_SETTINGS environment variable.
Alternatively run `meteor run --settings exampleMeteorSettings.json` to start the app with the example settings that disable Patreon by default.
Now, visiting [](http://localhost:3000/) should show you an empty instance of
DiceCloud running.

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app/.gitignore vendored
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@@ -2,6 +2,8 @@
.meteor/meteorite
.demeteorized
.cache
.vscode
fileStorage
settings.json
public/components
public/_imports.html

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@@ -3,44 +3,34 @@
# 'meteor add' and 'meteor remove' will edit this file for you,
# but you can also edit it by hand.
accounts-password@1.7.0
random@1.2.0
dburles:collection-helpers
reactive-var@1.0.11
underscore@1.0.10
momentjs:moment
zegenie:redis-oplog
accounts-password@2.3.4
random@1.2.1
underscore@1.0.13
dburles:mongo-collection-instances
accounts-google@1.3.3
email@2.0.0
meteorhacks:subs-manager
chuangbo:marked
meteor-base@1.4.0
accounts-google@1.4.0
email@2.2.5
meteor-base@1.5.1
mobile-experience@1.1.0
mongo@1.11.0
session@1.2.0
tracker@1.2.0
logging@1.2.0
mongo@1.16.6
session@1.2.1
tracker@1.3.2
logging@1.3.2
reload@1.3.1
ejson@1.1.1
check@1.3.1
standard-minifier-js@2.6.0
ejson@1.1.3
check@1.3.2
standard-minifier-js@2.8.1
shell-server@0.5.0
templates:array
ecmascript@0.15.1
ecmascript@0.16.7
es5-shim@4.8.0
reactive-dict@1.3.0
percolate:synced-cron
ongoworks:speakingurl
service-configuration@1.0.11
dynamic-import@0.6.0
ddp-rate-limiter@1.0.9
rate-limit@1.0.9
service-configuration@1.3.1
dynamic-import@0.7.3
ddp-rate-limiter@1.2.0
rate-limit@1.1.1
mdg:validated-method
akryum:vue-router2
static-html
aldeed:collection2@3.0.0
static-html@1.3.2
aldeed:collection2
aldeed:schema-index
zer0th:meteor-vuetify-loader
accounts-patreon
bozhao:link-accounts
peerlibrary:reactive-publish
@@ -48,6 +38,16 @@ simple:rest
simple:rest-method-mixin
mikowals:batch-insert
peerlibrary:subscription-data
zer0th:meteor-vuetify-loader
akryum:vue-component@0.15.2
akryum:vue-router2
percolate:migrations
meteortesting:mocha
ostrio:files
simple:rest-bearer-token-parser
simple:rest-json-error-handler
littledata:synced-cron
#mdg:meteor-apm-agent
typescript@4.9.4
seba:minifiers-autoprefixer
akryum:vue-component
akryum:vue-sass
mixmax:smart-disconnect

View File

@@ -1 +1 @@
METEOR@2.2
METEOR@2.12

View File

@@ -1,87 +1,85 @@
accounts-base@1.9.0
accounts-google@1.3.3
accounts-oauth@1.2.0
accounts-password@1.7.0
accounts-base@2.2.8
accounts-google@1.4.0
accounts-oauth@1.4.2
accounts-password@2.3.4
accounts-patreon@0.1.0
akryum:npm-check@0.1.2
akryum:vue-component@0.15.2
akryum:vue-component-dev-client@0.4.7
akryum:vue-component-dev-server@0.1.4
akryum:vue-router2@0.2.3
akryum:vue-sass@0.1.2
aldeed:collection2@3.3.0
aldeed:collection2@3.5.0
aldeed:schema-index@3.0.0
allow-deny@1.1.0
autoupdate@1.7.0
babel-compiler@7.6.1
babel-runtime@1.5.0
allow-deny@1.1.1
autoupdate@1.8.0
babel-compiler@7.10.4
babel-runtime@1.5.1
base64@1.0.12
binary-heap@1.0.11
blaze-tools@1.1.1
blaze-tools@1.1.3
boilerplate-generator@1.7.1
bozhao:link-accounts@2.3.2
bozhao:link-accounts@2.6.1
caching-compiler@1.2.2
caching-html-compiler@1.2.0
callback-hook@1.3.0
check@1.3.1
chuangbo:marked@0.3.5_1
caching-html-compiler@1.2.1
callback-hook@1.5.1
check@1.3.2
coffeescript@2.4.1
coffeescript-compiler@2.4.1
dburles:collection-helpers@1.1.0
dburles:mongo-collection-instances@0.3.5
ddp@1.4.0
ddp-client@2.4.0
dburles:mongo-collection-instances@0.3.6
ddp@1.4.1
ddp-client@2.6.1
ddp-common@1.4.0
ddp-rate-limiter@1.0.9
ddp-server@2.3.2
deps@1.0.12
diff-sequence@1.1.1
dynamic-import@0.6.0
ecmascript@0.15.1
ecmascript-runtime@0.7.0
ecmascript-runtime-client@0.11.0
ecmascript-runtime-server@0.10.0
ejson@1.1.1
email@2.0.0
ddp-rate-limiter@1.2.0
ddp-server@2.6.1
diff-sequence@1.1.2
dynamic-import@0.7.3
ecmascript@0.16.7
ecmascript-runtime@0.8.1
ecmascript-runtime-client@0.12.1
ecmascript-runtime-server@0.11.0
ejson@1.1.3
email@2.2.5
es5-shim@4.8.0
fetch@0.1.1
geojson-utils@1.0.10
google-oauth@1.3.0
fetch@0.1.3
geojson-utils@1.0.11
google-oauth@1.4.3
hot-code-push@1.0.4
html-tools@1.1.1
htmljs@1.1.0
http@1.4.3
id-map@1.1.0
html-tools@1.1.3
htmljs@1.1.1
http@2.0.0
id-map@1.1.1
inter-process-messaging@0.1.1
lai:collection-extensions@0.2.1_1
launch-screen@1.2.1
livedata@1.0.18
lai:collection-extensions@0.3.0
launch-screen@1.3.0
littledata:synced-cron@1.5.1
localstorage@1.2.0
logging@1.2.0
mdg:validated-method@1.2.0
meteor@1.9.3
meteor-base@1.4.0
meteorhacks:subs-manager@1.6.4
mikowals:batch-insert@1.2.0
minifier-css@1.5.3
minifier-js@2.6.0
minimongo@1.6.2
logging@1.3.2
mdg:validated-method@1.3.0
meteor@1.11.2
meteor-base@1.5.1
meteortesting:browser-tests@1.4.2
meteortesting:mocha@2.1.0
meteortesting:mocha-core@8.1.2
mikowals:batch-insert@1.3.0
minifier-css@1.6.4
minifier-js@2.7.5
minimongo@1.9.3
mixmax:smart-disconnect@0.0.5
mobile-experience@1.1.0
mobile-status-bar@1.1.0
modern-browsers@0.1.5
modules@0.16.0
modules-runtime@0.12.0
momentjs:moment@2.29.1
mongo@1.11.0
mongo-decimal@0.1.2
modern-browsers@0.1.9
modules@0.19.0
modules-runtime@0.13.1
mongo@1.16.6
mongo-decimal@0.1.3
mongo-dev-server@1.1.0
mongo-id@1.0.7
npm-bcrypt@0.9.3
npm-mongo@3.9.0
oauth@1.3.2
oauth2@1.3.0
ongoworks:speakingurl@9.0.0
mongo-id@1.0.8
npm-mongo@4.16.0
oauth@2.2.0
oauth2@1.3.2
ordered-dict@1.1.0
ostrio:cookies@2.7.2
ostrio:files@2.3.3
patreon-oauth@0.1.0
peerlibrary:assert@0.3.0
peerlibrary:check-extension@0.7.0
@@ -89,41 +87,42 @@ peerlibrary:computed-field@0.10.0
peerlibrary:data-lookup@0.3.0
peerlibrary:extend-publish@0.6.0
peerlibrary:fiber-utils@0.10.0
peerlibrary:reactive-mongo@0.4.0
peerlibrary:reactive-mongo@0.4.1
peerlibrary:reactive-publish@0.10.0
peerlibrary:server-autorun@0.8.0
peerlibrary:subscription-data@0.8.0
percolate:synced-cron@1.3.2
promise@0.11.2
percolate:migrations@1.1.0
promise@0.12.2
raix:eventemitter@1.0.0
random@1.2.0
rate-limit@1.0.9
react-fast-refresh@0.1.0
reactive-dict@1.3.0
reactive-var@1.0.11
random@1.2.1
rate-limit@1.1.1
react-fast-refresh@0.2.7
reactive-dict@1.3.1
reactive-var@1.0.12
reload@1.3.1
retry@1.1.0
routepolicy@1.1.0
routepolicy@1.1.1
seba:minifiers-autoprefixer@2.0.1
service-configuration@1.0.11
session@1.2.0
service-configuration@1.3.1
session@1.2.1
sha@1.0.9
shell-server@0.5.0
simple:json-routes@2.1.0
simple:rest@1.1.1
simple:rest-method-mixin@1.0.1
socket-stream-client@0.3.1
spacebars-compiler@1.2.1
srp@1.1.0
standard-minifier-js@2.6.0
static-html@1.3.0
templates:array@1.0.3
templating-tools@1.2.0
tmeasday:check-npm-versions@1.0.1
tracker@1.2.0
typescript@4.2.2
underscore@1.0.10
url@1.3.1
webapp@1.10.1
webapp-hashing@1.1.0
zer0th:meteor-vuetify-loader@0.1.30
simple:json-routes@2.3.1
simple:rest@1.2.1
simple:rest-bearer-token-parser@1.1.1
simple:rest-json-error-handler@1.1.1
simple:rest-method-mixin@1.1.0
socket-stream-client@0.5.1
spacebars-compiler@1.3.1
standard-minifier-js@2.8.1
static-html@1.3.2
templating-tools@1.2.2
tmeasday:check-npm-versions@1.0.2
tracker@1.3.2
typescript@4.9.4
underscore@1.0.13
url@1.3.2
webapp@1.13.5
webapp-hashing@1.1.1
zegenie:redis-oplog@2.0.16
zer0th:meteor-vuetify-loader@0.1.41

View File

@@ -1,38 +1,39 @@
<head>
<link href="https://fonts.googleapis.com/css?family=Roboto:100,300,400,500,700,900|Material+Icons" rel="stylesheet">
<link href="https://fonts.googleapis.com/css?family=Roboto:100,300,400,500,700,900" rel="stylesheet">
<link href="https://cdn.jsdelivr.net/npm/@mdi/font@5.x/css/materialdesignicons.min.css" rel="stylesheet">
<meta name="viewport" content="width=device-width initial-scale=1.0, user-scalable=no">
<meta name="mobile-web-app-capable" content="yes">
<meta name="apple-mobile-web-app-capable" content="yes">
<link rel="apple-touch-icon" sizes="57x57" href="/apple-touch-icon-57x57.png?v=lk6WXp6Pmj">
<link rel="apple-touch-icon" sizes="60x60" href="/apple-touch-icon-60x60.png?v=lk6WXp6Pmj">
<link rel="apple-touch-icon" sizes="72x72" href="/apple-touch-icon-72x72.png?v=lk6WXp6Pmj">
<link rel="apple-touch-icon" sizes="76x76" href="/apple-touch-icon-76x76.png?v=lk6WXp6Pmj">
<link rel="apple-touch-icon" sizes="114x114" href="/apple-touch-icon-114x114.png?v=lk6WXp6Pmj">
<link rel="apple-touch-icon" sizes="120x120" href="/apple-touch-icon-120x120.png?v=lk6WXp6Pmj">
<link rel="apple-touch-icon" sizes="144x144" href="/apple-touch-icon-144x144.png?v=lk6WXp6Pmj">
<link rel="apple-touch-icon" sizes="152x152" href="/apple-touch-icon-152x152.png?v=lk6WXp6Pmj">
<link rel="apple-touch-icon" sizes="180x180" href="/apple-touch-icon-180x180.png?v=lk6WXp6Pmj">
<link rel="icon" type="image/png" href="/favicon-32x32.png?v=lk6WXp6Pmj" sizes="32x32">
<link rel="icon" type="image/png" href="/favicon-194x194.png?v=lk6WXp6Pmj" sizes="194x194">
<link rel="icon" type="image/png" href="/favicon-96x96.png?v=lk6WXp6Pmj" sizes="96x96">
<link rel="icon" type="image/png" href="/android-chrome-192x192.png?v=lk6WXp6Pmj" sizes="192x192">
<link rel="icon" type="image/png" href="/favicon-16x16.png?v=lk6WXp6Pmj" sizes="16x16">
<link rel="manifest" href="/manifest.json?v=lk6WXp6Pmj">
<link rel="shortcut icon" href="/favicon.ico?v=lk6WXp6Pmj">
<meta name="msapplication-TileColor" content="#b91d1d">
<meta name="msapplication-TileImage" content="/mstile-144x144.png?v=lk6WXp6Pmj">
<meta name="theme-color" content="#d12929">
<meta name="mobile-web-app-capable" content="yes">
<meta name="apple-mobile-web-app-capable" content="yes">
<link rel="apple-touch-icon" sizes="57x57" href="/apple-touch-icon-57x57.png?v=lk6WXp6Pmj">
<link rel="apple-touch-icon" sizes="60x60" href="/apple-touch-icon-60x60.png?v=lk6WXp6Pmj">
<link rel="apple-touch-icon" sizes="72x72" href="/apple-touch-icon-72x72.png?v=lk6WXp6Pmj">
<link rel="apple-touch-icon" sizes="76x76" href="/apple-touch-icon-76x76.png?v=lk6WXp6Pmj">
<link rel="apple-touch-icon" sizes="114x114" href="/apple-touch-icon-114x114.png?v=lk6WXp6Pmj">
<link rel="apple-touch-icon" sizes="120x120" href="/apple-touch-icon-120x120.png?v=lk6WXp6Pmj">
<link rel="apple-touch-icon" sizes="144x144" href="/apple-touch-icon-144x144.png?v=lk6WXp6Pmj">
<link rel="apple-touch-icon" sizes="152x152" href="/apple-touch-icon-152x152.png?v=lk6WXp6Pmj">
<link rel="apple-touch-icon" sizes="180x180" href="/apple-touch-icon-180x180.png?v=lk6WXp6Pmj">
<link rel="icon" type="image/png" href="/favicon-32x32.png?v=lk6WXp6Pmj" sizes="32x32">
<link rel="icon" type="image/png" href="/favicon-194x194.png?v=lk6WXp6Pmj" sizes="194x194">
<link rel="icon" type="image/png" href="/favicon-96x96.png?v=lk6WXp6Pmj" sizes="96x96">
<link rel="icon" type="image/png" href="/android-chrome-192x192.png?v=lk6WXp6Pmj" sizes="192x192">
<link rel="icon" type="image/png" href="/favicon-16x16.png?v=lk6WXp6Pmj" sizes="16x16">
<link rel="manifest" href="/manifest.json?v=lk6WXp6Pmj">
<link rel="shortcut icon" href="/favicon.ico?v=lk6WXp6Pmj">
<meta name="msapplication-TileColor" content="#b91d1d">
<meta name="msapplication-TileImage" content="/mstile-144x144.png?v=lk6WXp6Pmj">
<meta name="theme-color" content="#d12929">
<style type="text/css" media="print">
@page {
margin: 0mm;
}
html {
margin: 0px;
}
* {
-webkit-transition: none !important;
transition: none !important;
}
</style>
<style type="text/css" media="print">
@page {
margin: 0mm;
}
html {
margin: 0px;
}
* {
-webkit-transition: none !important;
transition: none !important;
}
</style>
</head>

View File

@@ -1,3 +1,7 @@
import '/imports/ui/vueSetup.js';
import '/imports/ui/styles/stylesIndex.js';
import '/imports/api/simpleSchemaConfig.js';
import '/imports/client/ui/vueSetup.js';
import '/imports/client/ui/styles/stylesIndex.js';
import '/imports/client/config.js';
import '/imports/client/serviceWorker.js';
import 'ngraph.graph';

View File

@@ -0,0 +1,6 @@
{
"public": {
"environment": "production",
"disablePatreon": true
}
}

View File

@@ -1,267 +0,0 @@
import { ValidatedMethod } from 'meteor/mdg:validated-method';
import { RateLimiterMixin } from 'ddp-rate-limiter-mixin';
import SimpleSchema from 'simpl-schema';
import deathSaveSchema from '/imports/api/properties/subSchemas/DeathSavesSchema.js'
import ColorSchema from '/imports/api/properties/subSchemas/ColorSchema.js';
import SharingSchema from '/imports/api/sharing/SharingSchema.js';
import CreatureProperties from '/imports/api/creature/creatureProperties/CreatureProperties.js';
import {assertEditPermission} from '/imports/api/sharing/sharingPermissions.js';
import { assertUserHasPaidBenefits } from '/imports/api/users/patreon/tiers.js';
import defaultCharacterProperties from '/imports/api/creature/defaultCharacterProperties.js';
import insertPropertyFromLibraryNode from '/imports/api/creature/creatureProperties/methods/insertPropertyFromLibraryNode.js';
import '/imports/api/creature/removeCreature.js';
import '/imports/api/creature/restCreature.js';
//set up the collection for creatures
let Creatures = new Mongo.Collection('creatures');
let CreatureSettingsSchema = new SimpleSchema({
//slowed down by carrying too much?
useVariantEncumbrance: {
type: Boolean,
optional: true,
},
//hide spellcasting tab
hideSpellcasting: {
type: Boolean,
optional: true,
},
// Swap around the modifier and stat
swapStatAndModifier: {
type: Boolean,
optional: true,
},
// Hide all the unused stats
hideUnusedStats: {
type: Boolean,
optional: true,
},
// Show the tree tab
showTreeTab: {
type: Boolean,
optional: true,
},
// Hide the spells tab
hideSpellsTab: {
type: Boolean,
optional: true,
},
// How much each hitDice resets on a long rest
hitDiceResetMultiplier: {
type: Number,
optional: true,
min: 0,
max: 1,
},
discordWebhook: {
type: String,
optional: true,
max: 200,
},
});
let CreatureSchema = new SimpleSchema({
// Strings
name: {
type: String,
defaultValue: '',
optional: true,
},
alignment: {
type: String,
optional: true
},
gender: {
type: String,
optional: true
},
picture: {
type: String,
optional: true
},
avatarPicture: {
type: String,
optional: true,
},
// Mechanics
deathSave: {
type: deathSaveSchema,
defaultValue: {},
},
// Stats that are computed and denormalised outside of recomputation
denormalizedStats: {
type: Object,
defaultValue: {},
},
// Sum of all XP gained by this character
'denormalizedStats.xp': {
type: SimpleSchema.Integer,
defaultValue: 0,
},
// Sum of all levels granted by milestone XP
'denormalizedStats.milestoneLevels': {
type: SimpleSchema.Integer,
defaultValue: 0,
},
// Inventory
'denormalizedStats.weightTotal': {
type: Number,
defaultValue: 0,
},
'denormalizedStats.weightEquipment': {
type: Number,
defaultValue: 0,
},
'denormalizedStats.weightCarried': {
type: Number,
defaultValue: 0,
},
'denormalizedStats.valueTotal': {
type: Number,
defaultValue: 0,
},
'denormalizedStats.valueEquipment': {
type: Number,
defaultValue: 0,
},
'denormalizedStats.valueCarried': {
type: Number,
defaultValue: 0,
},
'denormalizedStats.itemsAttuned': {
type: Number,
defaultValue: 0,
},
// Version of computation engine that was last used to compute this creature
computeVersion: {
type: String,
optional: true,
},
type: {
type: String,
defaultValue: 'pc',
allowedValues: ['pc', 'npc', 'monster'],
},
damageMultipliers: {
type: Object,
blackbox: true,
defaultValue: {}
},
variables: {
type: Object,
blackbox: true,
defaultValue: {}
},
// Tabletop
tabletop: {
type: String,
regEx: SimpleSchema.RegEx.id,
optional: true,
},
initiativeRoll: {
type: SimpleSchema.Integer,
optional: true,
},
// Settings
settings: {
type: CreatureSettingsSchema,
defaultValue: {},
},
});
CreatureSchema.extend(ColorSchema);
CreatureSchema.extend(SharingSchema);
Creatures.attachSchema(CreatureSchema);
const insertCreature = new ValidatedMethod({
name: 'creatures.insertCreature',
validate: null,
mixins: [RateLimiterMixin],
rateLimit: {
numRequests: 5,
timeInterval: 5000,
},
run() {
if (!this.userId) {
throw new Meteor.Error('Creatures.methods.insert.denied',
'You need to be logged in to insert a creature');
}
assertUserHasPaidBenefits(this.userId);
// Create the creature document
let creatureId = Creatures.insert({
owner: this.userId,
});
// Insert the default properties
// Not batchInsert because we want the properties cleaned by the schema
let baseId;
defaultCharacterProperties(creatureId).forEach(prop => {
let id = CreatureProperties.insert(prop);
if (prop.name === 'Ruleset'){
baseId = id;
}
});
if (Meteor.isServer){
// Insert the 5e ruleset as the default base
insertPropertyFromLibraryNode.call({
nodeId: 'iHbhfcg3AL5isSWbw',
parentRef: {id: baseId, collection: 'creatureProperties'},
order: 0.5,
});
}
this.unblock();
return creatureId;
},
});
const updateCreature = new ValidatedMethod({
name: 'creatures.update',
validate({_id, path}){
if (!_id) return false;
// Allowed fields
let allowedFields = [
'name',
'alignment',
'gender',
'picture',
'avatarPicture',
'color',
'settings',
];
if (!allowedFields.includes(path[0])){
throw new Meteor.Error('Creatures.methods.update.denied',
'This field can\'t be updated using this method');
}
},
mixins: [RateLimiterMixin],
rateLimit: {
numRequests: 5,
timeInterval: 5000,
},
run({_id, path, value}) {
let creature = Creatures.findOne(_id);
assertEditPermission(creature, this.userId);
if (value === undefined || value === null){
Creatures.update(_id, {
$unset: {[path.join('.')]: 1},
});
} else {
Creatures.update(_id, {
$set: {[path.join('.')]: value},
});
}
},
});
export default Creatures;
export { CreatureSchema, insertCreature, updateCreature };

View File

@@ -1,28 +0,0 @@
import SimpleSchema from 'simpl-schema';
let Parties = new Mongo.Collection('parties');
let partySchema = new SimpleSchema({
name: {
type: String,
defaultValue: 'New Party',
trim: false,
optional: true,
},
creatures: {
type: Array,
defaultValue: [],
},
'creatures.$': {
type: String,
regEx: SimpleSchema.RegEx.Id,
},
owner: {
type: String,
regEx: SimpleSchema.RegEx.Id,
},
});
Parties.attachSchema(partySchema);
export default Parties;

View File

@@ -0,0 +1,27 @@
import SimpleSchema from 'simpl-schema';
// Actions are creature actions that have been partially executed and not yet resolved
// They require some user input to progress
let Actions = new Mongo.Collection('actions');
let CreaturePropertySchema = new SimpleSchema({
_id: {
type: String,
regEx: SimpleSchema.RegEx.Id,
},
// Which creature is taking the action
_creatureId: {
type: String,
regEx: SimpleSchema.RegEx.Id,
},
// The user who began taking the action
user: {
type: String,
regEx: SimpleSchema.RegEx.Id,
},
// The property that is about to be applied
property: {
type: String,
regEx: SimpleSchema.RegEx.Id,
},
});

View File

@@ -1,13 +0,0 @@
import spendResources from '/imports/api/creature/actions/spendResources.js'
import embedInlineCalculations from '/imports/api/creature/computation/afterComputation/embedInlineCalculations.js';
export default function applyAction({prop, log}){
let content = { name: prop.name };
if (prop.summary){
content.value = embedInlineCalculations(
prop.summary, prop.summaryCalculations
);
}
log.content.push(content);
spendResources({prop, log});
}

View File

@@ -1,55 +0,0 @@
import evaluateString from '/imports/api/creature/computation/afterComputation/evaluateString.js';
import damagePropertiesByName from '/imports/api/creature/creatureProperties/methods/damagePropertiesByName.js';
export default function applyAdjustment({
prop,
creature,
targets,
actionContext,
log
}){
let damageTargets = prop.target === 'self' ? [creature] : targets;
let scope = {
...creature.variables,
...actionContext,
};
var {result, context} = evaluateString({
string: prop.amount,
scope,
fn: 'reduce'
});
context.errors.forEach(e => {
log.content.push({
name: 'Attribute damage error',
value: e.message || e.toString(),
});
});
if (damageTargets) {
damageTargets.forEach(target => {
if (prop.target === 'each'){
({result} = evaluateString({
string: prop.amount,
scope,
fn: 'reduce'
}));
}
damagePropertiesByName.call({
creatureId: target._id,
variableName: prop.stat,
operation: prop.operation || 'increment',
value: result.value,
});
log.content.push({
name: 'Attribute damage',
value: `${prop.stat}${prop.operation === 'set' ? ' set to' : ''}` +
` ${result.isNumber ? -result.value : result.toString()}`,
});
});
} else {
log.content.push({
name: 'Attribute damage',
value: `${prop.stat}${prop.operation === 'set' ? ' set to' : ''}` +
` ${result.isNumber ? -result.value : result.toString()}`,
});
}
}

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@@ -1,22 +0,0 @@
import roll from '/imports/parser/roll.js';
export default function applyAttack({
prop,
log,
actionContext,
creature,
}){
let value = roll(1, 20)[0];
actionContext.attackRoll = {value};
let criticalHitTarget = creature.variables.criticalHitTarget &&
creature.variables.criticalHitTarget.currentValue || 20;
let criticalHit = value >= criticalHitTarget;
if (criticalHit) actionContext.criticalHit = {value: true};
let result = value + prop.rollBonusResult;
actionContext.toHit = {value: result};
log.content.push({
name: criticalHit ? 'Critical Hit!' : 'To Hit',
value: `1d20 [${value}] + ${prop.rollBonusResult} = ` + result,
});
}

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@@ -1,61 +0,0 @@
import {
setLineageOfDocs,
renewDocIds
} from '/imports/api/parenting/parenting.js';
import {setDocToLastOrder} from '/imports/api/parenting/order.js';
import CreatureProperties from '/imports/api/creature/creatureProperties/CreatureProperties.js';
export default function applyBuff({
prop,
children,
creature,
targets = [],
//actionContext,
}){
let buffTargets = prop.target === 'self' ? [creature] : targets;
//let scope = {
// ...creature.variables,
// ...actionContext,
//};
// TODO
// If the target is not self, walk through all decendants and replace
// variables in calculations with their values from the creature scope
// If the target is self, replace all the target.x references with just x
// Then copy the decendants of the buff to the targets
prop.applied = true;
let propList = [prop];
function addChildrenToPropList(children){
children.forEach(child => {
propList.push(child.node);
addChildrenToPropList(child.children);
});
}
addChildrenToPropList(children);
let oldParent = {
id: prop.parent.id,
collection: prop.parent.collection,
};
buffTargets.forEach(target => {
copyNodeListToTarget(propList, target, oldParent);
});
}
function copyNodeListToTarget(propList, target, oldParent){
let ancestry = [{collection: 'creatures', id: target._id}];
setLineageOfDocs({
docArray: propList,
newAncestry: ancestry,
oldParent,
});
renewDocIds({
docArray: propList,
});
setDocToLastOrder({
collection: CreatureProperties,
doc: propList[0],
});
CreatureProperties.batchInsert(propList);
}

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@@ -1,115 +0,0 @@
import evaluateString from '/imports/api/creature/computation/afterComputation/evaluateString.js';
import dealDamage from '/imports/api/creature/creatureProperties/methods/dealDamage.js';
import {insertCreatureLog} from '/imports/api/creature/log/CreatureLogs.js';
import { CompilationContext } from '/imports/parser/parser.js';
export default function applyDamage({
prop,
creature,
targets,
actionContext,
log,
}){
let damageTargets = prop.target === 'self' ? [creature] : targets;
let scope = {
...creature.variables,
...actionContext,
};
// Add the target's variables to the scope
if (targets.length === 1){
scope.target = targets[0].variables;
}
// Determine if the hit is critical
let criticalHit = !!(
actionContext.criticalHit &&
actionContext.criticalHit.value &&
prop.damageType !== 'healing' // Can't critically heal
);
// Double the damage rolls if the hit is critical
let context = new CompilationContext({
doubleRolls: criticalHit,
});
// Compute the roll the first time, logging any errors
var {result} = evaluateString({
string: prop.amount,
scope,
fn: 'reduce',
context
});
// If the result is an error bail out now
if (result.constructor.name === 'ErrorNode'){
log.content.push({
name: 'Damage error',
value: result.toString(),
});
return;
}
// Memoise the damage suffix for the log
let suffix = (criticalHit ? ' critical ' : ' ') +
prop.damageType +
(prop.damageType !== ' healing ' ? ' damage ': '');
if (damageTargets && damageTargets.length) {
// Iterate through all the targets
damageTargets.forEach(target => {
let name = prop.damageType === 'healing' ? 'Healing' : 'Damage';
// Reroll the damage if needed
if (prop.target === 'each'){
({result, context} = evaluateString({
string: prop.amount,
scope,
fn: 'reduce'
}));
}
// If the result is an error or not a number bail out now
if (result.constructor.name === 'ErrorNode' || !result.isNumber){
log.content.push({
name: 'Damage error',
value: result.toString(),
});
return;
}
// Deal the damage to the target
let damageDealt = dealDamage.call({
creatureId: target._id,
damageType: prop.damageType,
amount: result.value,
});
// Log the damage done
if (target._id === creature._id){
// Target is same as self, log damage as such
log.content.push({
name,
value: damageDealt + suffix + ' to self',
});
} else {
log.content.push({
name,
value: 'Dealt ' + damageDealt + suffix + ` ${target.name && ' to '}${target.name}`,
});
// Log the damage received on that creature's log as well
insertCreatureLog.call({
log: {
creatureId: target._id,
content: [{
name,
value: 'Recieved ' + damageDealt + suffix,
}],
}
});
}
});
} else {
// There are no targets, just log the result
log.content.push({
name: prop.damageType === 'healing' ? 'Healing' : 'Damage',
value: result.toString() + suffix,
});
}
}

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@@ -1,81 +0,0 @@
import applyAction from '/imports/api/creature/actions/applyAction.js';
import applyAdjustment from '/imports/api/creature/actions/applyAdjustment.js';
import applyAttack from '/imports/api/creature/actions/applyAttack.js';
import applyBuff from '/imports/api/creature/actions/applyBuff.js';
import applyDamage from '/imports/api/creature/actions/applyDamage.js';
import applyRoll from '/imports/api/creature/actions/applyRoll.js';
import applyToggle from '/imports/api/creature/actions/applyToggle.js';
import applySave from '/imports/api/creature/actions/applySave.js';
function applyProperty(options){
let prop = options.prop;
if (prop.type === 'buff'){
// ignore only applied buffs, don't apply them again
if (prop.applied === true){
return false;
}
// Only ignore toggles if they wont be computed
} else if (prop.type === 'toggle') {
if (prop.disabled) return false;
if (prop.enabled) return true;
if (!prop.condition) return false;
// Ignore inactive props of other types
} else if (prop.deactivatedBySelf === true){
return false;
}
switch (prop.type){
case 'action':
case 'spell':
applyAction(options);
break;
case 'attack':
applyAction(options);
applyAttack(options);
break;
case 'damage':
applyDamage(options);
break;
case 'adjustment':
applyAdjustment(options);
break;
case 'buff':
applyBuff(options);
return false;
case 'toggle':
return applyToggle(options);
case 'roll':
applyRoll(options);
break;
case 'savingThrow':
return applySave(options);
}
return true;
}
function applyPropertyAndWalkChildren({prop, children, targets, ...options}){
let shouldKeepWalking = applyProperty({ prop, children, targets, ...options });
if (shouldKeepWalking){
applyProperties({ forest: children, targets, ...options,});
}
}
export default function applyProperties({ forest, targets, ...options}){
forest.forEach(node => {
let prop = node.node;
let children = node.children;
if (shouldSplit(prop) && targets.length){
targets.forEach(target => {
let targets = [target]
applyPropertyAndWalkChildren({ targets, prop, children, ...options});
});
} else {
applyPropertyAndWalkChildren({prop, children, targets, ...options});
}
});
}
function shouldSplit(prop){
if (prop.target === 'each'){
return true;
}
}

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@@ -1,25 +0,0 @@
import evaluateString from '/imports/api/creature/computation/afterComputation/evaluateString.js';
export default function applyRoll({
prop,
creature,
actionContext,
log,
}){
let scope = {
...creature.variables,
...actionContext,
};
var {result} = evaluateString({
string: prop.roll,
scope,
fn: 'reduce'
});
if (result.isNumber){
actionContext[prop.variableName] = result.value;
}
log.content.push({
name: prop.name,
value: prop.variableName + ' = ' + prop.roll + ' = ' + result.toString(),
});
}

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@@ -1,76 +0,0 @@
import evaluateString from '/imports/api/creature/computation/afterComputation/evaluateString.js';
import CreaturesProperties from '/imports/api/creature/creatureProperties/CreatureProperties.js';
import roll from '/imports/parser/roll.js';
export default function applySave({
prop,
creature,
actionContext,
log,
}){
let scope = {
...creature.variables,
...actionContext,
};
try {
// Calculate the DC
var {result} = evaluateString({
string: prop.dc,
scope,
fn: 'reduce'
});
let dc = result.value;
log.content.push({
name: prop.name,
value: ' DC ' + result.toString(),
});
if (prop.target === 'self'){
let save = CreaturesProperties.findOne({
'ancestors.id': creature._id,
type: 'skill',
skillType: 'save',
variableName: prop.stat,
removed: {$ne: true},
inactive: {$ne: true},
});
if (!save){
log.content.push({
name: 'Saving throw error',
value: 'No saving throw found: ' + prop.stat,
});
return;
}
let value, values, resultPrefix;
if (save.advantage === 1){
values = roll(2, 20).sort().reverse();
value = values[0];
resultPrefix = `Advantage: 1d20 [${values[0]},~~${values[1]}~~] + ${save.value} = `
} else if (save.advantage === -1){
values = roll(2, 20).sort();
value = values[0];
resultPrefix = `Disadvantage: 1d20 [${values[0]},~~${values[1]}~~] + ${save.value} = `
} else {
values = roll(1, 20);
value = values[0];
resultPrefix = `1d20 [${value}] + ${save.value} = `
}
actionContext.savingThrowRoll = {value};
let result = value + save.value;
actionContext.savingThrow = {value: result};
let saveSuccess = result >= dc;
log.content.push({
name: 'Save',
value: resultPrefix + result + (saveSuccess ? 'Passed' : 'Failed')
});
return !saveSuccess;
} else {
// TODO
return true;
}
} catch (e){
log.content.push({
name: 'Save error',
value: e.toString(),
});
}
}

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@@ -1,33 +0,0 @@
import evaluateString from '/imports/api/creature/computation/afterComputation/evaluateString.js';
export default function applyToggle({
prop,
creature,
actionContext,
log,
}){
let scope = {
...creature.variables,
...actionContext,
};
if (Number.isFinite(+prop.condition)){
return !!+prop.condition;
}
var {result} = evaluateString({
string: prop.condition,
scope,
fn: 'reduce'
});
if (result.constructor.name === 'ErrorNode') {
log.content.push({
name: 'Toggle error',
value: result.toString(),
});
return false;
}
log.content.push({
name: prop.name || 'Toggle',
value: prop.condition + ' = ' + result.toString(),
});
return !!result.value;
}

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@@ -1,79 +0,0 @@
import SimpleSchema from 'simpl-schema';
import { ValidatedMethod } from 'meteor/mdg:validated-method';
import { RateLimiterMixin } from 'ddp-rate-limiter-mixin';
import CreatureProperties from '/imports/api/creature/creatureProperties/CreatureProperties.js';
import Creatures from '/imports/api/creature/Creatures.js';
import { damagePropertyWork } from '/imports/api/creature/creatureProperties/methods/damageProperty.js';
import { assertEditPermission } from '/imports/api/creature/creaturePermissions.js';
import { recomputeCreatureByDoc } from '/imports/api/creature/computation/methods/recomputeCreature.js';
import { doActionWork } from '/imports/api/creature/actions/doAction.js';
import getRootCreatureAncestor from '/imports/api/creature/creatureProperties/getRootCreatureAncestor.js';
const castSpellWithSlot = new ValidatedMethod({
name: 'creatureProperties.castSpellWithSlot',
validate: new SimpleSchema({
spellId: SimpleSchema.RegEx.Id,
slotId: {
type: String,
regEx: SimpleSchema.RegEx.Id,
optional: true,
},
targetId: {
type: String,
regEx: SimpleSchema.RegEx.Id,
optional: true,
},
}).validator(),
mixins: [RateLimiterMixin],
rateLimit: {
numRequests: 10,
timeInterval: 5000,
},
run({spellId, slotId, targetId}) {
let spell = CreatureProperties.findOne(spellId);
// Check permissions
let creature = getRootCreatureAncestor(spell);
assertEditPermission(creature, this.userId);
let target = undefined;
if (targetId) {
target = Creatures.findOne(targetId);
assertEditPermission(target, this.userId);
}
let slotLevel = spell.level || 0;
if (slotLevel !== 0){
let slot = CreatureProperties.findOne(slotId);
if (!slot){
throw new Meteor.Error('No slot',
'Slot not found to cast spell');
}
if (!slot.currentValue){
throw new Meteor.Error('No slot',
'Slot depleted');
}
if (!(slot.spellSlotLevelValue >= spell.level)){
throw new Meteor.Error('Slot too small',
'Slot is not large enough to cast spell');
}
slotLevel = slot.spellSlotLevelValue;
damagePropertyWork({
property: slot,
operation: 'increment',
value: 1,
});
}
doActionWork({
action: spell,
context: {slotLevel},
creature,
targets: target ? [target] : [],
method: this,
});
// Note this only recomputes the top-level creature, not the nearest one
recomputeCreatureByDoc(creature);
if (target){
recomputeCreatureByDoc(target);
}
},
});
export default castSpellWithSlot;

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@@ -1,94 +0,0 @@
import SimpleSchema from 'simpl-schema';
import { ValidatedMethod } from 'meteor/mdg:validated-method';
import { RateLimiterMixin } from 'ddp-rate-limiter-mixin';
import CreatureProperties from '/imports/api/creature/creatureProperties/CreatureProperties.js';
import Creatures from '/imports/api/creature/Creatures.js';
import { CreatureLogSchema, insertCreatureLogWork } from '/imports/api/creature/log/CreatureLogs.js';
import getRootCreatureAncestor from '/imports/api/creature/creatureProperties/getRootCreatureAncestor.js';
import { assertEditPermission } from '/imports/api/creature/creaturePermissions.js';
import { recomputeCreatureByDoc } from '/imports/api/creature/computation/methods/recomputeCreature.js';
import { nodesToTree } from '/imports/api/parenting/parenting.js';
import applyProperties from '/imports/api/creature/actions/applyProperties.js';
import recomputeInventory from '/imports/api/creature/denormalise/recomputeInventory.js';
import recomputeInactiveProperties from '/imports/api/creature/denormalise/recomputeInactiveProperties.js';
const doAction = new ValidatedMethod({
name: 'creatureProperties.doAction',
validate: new SimpleSchema({
actionId: SimpleSchema.RegEx.Id,
targetIds: {
type: Array,
defaultValue: [],
maxCount: 10,
optional: true,
},
'targetIds.$': {
type: String,
regEx: SimpleSchema.RegEx.Id,
},
}).validator(),
mixins: [RateLimiterMixin],
rateLimit: {
numRequests: 10,
timeInterval: 5000,
},
run({actionId, targetIds = []}) {
let action = CreatureProperties.findOne(actionId);
// Check permissions
let creature = getRootCreatureAncestor(action);
assertEditPermission(creature, this.userId);
let targets = [];
targetIds.forEach(targetId => {
let target = Creatures.findOne(targetId);
assertEditPermission(target, this.userId);
targets.push(target);
});
doActionWork({action, creature, targets, method: this});
// The acting creature might have used ammo
recomputeInventory(creature._id);
// The action might add properties which need to be activated
recomputeInactiveProperties(creature._id);
// recompute creatures
recomputeCreatureByDoc(creature);
targets.forEach(target => {
recomputeInactiveProperties(target._id);
recomputeCreatureByDoc(target);
});
},
});
export function doActionWork({
action,
creature,
targets,
context = {},
method
}){
// Create the log
let log = CreatureLogSchema.clean({
creatureId: creature._id,
creatureName: creature.name,
});
let decendantForest = nodesToTree({
collection: CreatureProperties,
ancestorId: action._id,
});
let startingForest = [{
node: action,
children: decendantForest,
}];
applyProperties({
forest: startingForest,
actionContext: context,
creature,
targets,
log,
});
insertCreatureLogWork({log, creature, method});
}
export default doAction;

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@@ -1,56 +0,0 @@
import SimpleSchema from 'simpl-schema';
import { ValidatedMethod } from 'meteor/mdg:validated-method';
import { RateLimiterMixin } from 'ddp-rate-limiter-mixin';
import Creatures from '/imports/api/creature/Creatures.js';
import { assertEditPermission } from '/imports/api/creature/creaturePermissions.js';
import roll from '/imports/parser/roll.js';
const doCheck = new ValidatedMethod({
name: 'creature.doCheck',
validate: new SimpleSchema({
creatureId: {
type: String,
regEx: SimpleSchema.RegEx.Id,
optional: true,
},
attributeName: {
type: String,
optional: true,
},
}).validator(),
mixins: [RateLimiterMixin],
rateLimit: {
numRequests: 10,
timeInterval: 5000,
},
run({creatureId, attributeName}) {
let creature = Creatures.findOne(creatureId);
assertEditPermission(creature, this.userId);
let bonus = getAttributeValue({creature, attributeName})
return doCheckWork({bonus});
},
});
function getAttributeValue({creature, attributeName}){
let att = creature.variables[attributeName];
if (!att) throw new Meteor.Error('No such attribute',
`This creature does not have a ${attributeName} property`);
let bonus = att.attributeType === 'ability'? att.modifier : att.value;
return bonus || 0;
}
export function doCheckWork({bonus, advantage = 0}){
let rolls = roll(2,20);
let chosenRoll;
if (advantage === 1){
chosenRoll = Math.max.apply(rolls);
} else if (advantage === -1){
chosenRoll = Math.min.apply(rolls);
} else {
chosenRoll = rolls[0];
}
let result = chosenRoll + bonus;
return {rolls, bonus, chosenRoll, result};
}
export default doCheck;

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@@ -1,93 +0,0 @@
import CreatureProperties from '/imports/api/creature/creatureProperties/CreatureProperties.js';
import { adjustQuantityWork } from '/imports/api/creature/creatureProperties/methods/adjustQuantity.js';
import { damagePropertyWork } from '/imports/api/creature/creatureProperties/methods/damageProperty.js';
export default function spendResources({prop, log}){
// Check Uses
if (prop.usesUsed >= prop.usesResult){
throw new Meteor.Error('Insufficient Uses',
'This prop has no uses left');
}
// Resources
if (prop.insufficientResources){
throw new Meteor.Error('Insufficient Resources',
'This creature doesn\'t have sufficient resources to perform this prop');
}
// Items
let itemQuantityAdjustments = [];
let spendLog = [];
let gainLog = [];
prop.resources.itemsConsumed.forEach(itemConsumed => {
if (!itemConsumed.itemId){
throw new Meteor.Error('Ammo not selected',
'No ammo was selected for this prop');
}
let item = CreatureProperties.findOne(itemConsumed.itemId);
if (!item || item.ancestors[0].id !== prop.ancestors[0].id){
throw new Meteor.Error('Ammo not found',
'The prop\'s ammo was not found on the creature');
}
if (!item.equipped){
throw new Meteor.Error('Ammo not equipped',
'The selected ammo is not equipped');
}
if (!itemConsumed.quantity) return;
itemQuantityAdjustments.push({
property: item,
operation: 'increment',
value: itemConsumed.quantity,
});
let logName = item.name;
if (itemConsumed.quantity > 1 || itemConsumed.quantity < -1){
logName = item.plural || logName;
}
if (itemConsumed.quantity > 0){
spendLog.push(logName + ': ' + itemConsumed.quantity);
} else if (itemConsumed.quantity < 0){
gainLog.push(logName + ': ' + -itemConsumed.quantity);
}
});
// No more errors should be thrown after this line
// Now that we have confirmed that there are no errors, do actual work
//Items
itemQuantityAdjustments.forEach(adjustQuantityWork);
// Use uses
if (prop.usesResult){
CreatureProperties.update(prop._id, {
$inc: {usesUsed: 1}
}, {
selector: prop
});
log.content.push({
name: 'Uses left',
value: prop.usesResult - (prop.usesUsed || 0) - 1,
});
}
// Damage stats
prop.resources.attributesConsumed.forEach(attConsumed => {
if (!attConsumed.quantity) return;
let stat = CreatureProperties.findOne(attConsumed.statId);
damagePropertyWork({
property: stat,
operation: 'increment',
value: attConsumed.quantity,
});
if (attConsumed.quantity > 0){
spendLog.push(stat.name + ': ' + attConsumed.quantity);
} else if (attConsumed.quantity < 0){
gainLog.push(stat.name + ': ' + -attConsumed.quantity);
}
});
// Log all the spending
if (gainLog.length) log.content.push({
name: 'Gained',
value: gainLog.join('\n'),
});
if (spendLog.length) log.content.push({
name: 'Spent',
value: spendLog.join('\n'),
});
}

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@@ -0,0 +1,58 @@
import SimpleSchema from 'simpl-schema';
import { incrementFileStorageUsed } from '/imports/api/users/methods/updateFileStorageUsed.js';
import { CreaturePropertySchema } from '/imports/api/creature/creatureProperties/CreatureProperties.js';
import { CreatureSchema } from '/imports/api/creature/creatures/Creatures.js';
let createS3FilesCollection;
if (Meteor.isServer) {
createS3FilesCollection = require('/imports/api/files/server/s3FileStorage.js').createS3FilesCollection
} else {
createS3FilesCollection = require('/imports/api/files/client/s3FileStorage.js').createS3FilesCollection
}
const ArchiveCreatureFiles = createS3FilesCollection({
collectionName: 'archiveCreatureFiles',
storagePath: Meteor.isDevelopment ? '../../../../../fileStorage/archiveCreatures' : 'assets/app/archiveCreatures',
onBeforeUpload(file) {
// Allow upload files under 10MB, and only in json format
if (file.size > 10485760) {
return 'Please upload with size equal or less than 10MB';
}
if (!/json/i.test(file.extension)) {
return 'Please upload only a JSON file';
}
return true;
},
onAfterUpload(file) {
if (Meteor.isServer) incrementFileStorageUsed(file.userId, file.size);
}
});
let archiveSchema = new SimpleSchema({
meta: {
type: Object,
blackbox: true,
},
creature: CreatureSchema,
properties: {
type: Array,
},
'properties.$': CreaturePropertySchema,
experiences: {
type: Array,
},
'experiences.$': {
type: Object,
blackbox: true,
},
logs: {
type: Array,
},
'logs.$': {
type: Object,
blackbox: true,
},
});
export default ArchiveCreatureFiles;
export { archiveSchema };

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@@ -0,0 +1,78 @@
import SCHEMA_VERSION from '/imports/constants/SCHEMA_VERSION.js';
import SimpleSchema from 'simpl-schema';
import { ValidatedMethod } from 'meteor/mdg:validated-method';
import { RateLimiterMixin } from 'ddp-rate-limiter-mixin';
import { assertOwnership } from '/imports/api/creature/creatures/creaturePermissions.js';
import Creatures from '/imports/api/creature/creatures/Creatures.js';
import CreatureProperties from '/imports/api/creature/creatureProperties/CreatureProperties.js';
import CreatureLogs from '/imports/api/creature/log/CreatureLogs.js';
import Experiences from '/imports/api/creature/experience/Experiences.js';
import { removeCreatureWork } from '/imports/api/creature/creatures/methods/removeCreature.js';
import ArchiveCreatureFiles from '/imports/api/creature/archive/ArchiveCreatureFiles.js';
export function getArchiveObj(creatureId){
// Build the archive document
const creature = Creatures.findOne(creatureId);
const properties = CreatureProperties.find({'ancestors.id': creatureId}).fetch();
const experiences = Experiences.find({creatureId}).fetch();
const logs = CreatureLogs.find({creatureId}).fetch();
let archiveCreature = {
meta: {
type: 'DiceCloud V2 Creature Archive',
schemaVersion: SCHEMA_VERSION,
archiveDate: new Date(),
},
creature,
properties,
experiences,
logs,
};
return archiveCreature;
}
export function archiveCreature(creatureId){
const archive = getArchiveObj(creatureId);
const buffer = Buffer.from(JSON.stringify(archive, null, 2));
ArchiveCreatureFiles.write(buffer, {
fileName: `${archive.creature.name || archive.creature._id}.json`,
type: 'application/json',
userId: archive.creature.owner,
meta: {
schemaVersion: SCHEMA_VERSION,
creatureId: archive.creature._id,
creatureName: archive.creature.name,
},
}, (error) => {
if (error){
throw error;
} else {
removeCreatureWork(creatureId);
}
}, true);
}
const archiveCreatureToFile = new ValidatedMethod({
name: 'Creatures.methods.archiveCreatureToFile',
validate: new SimpleSchema({
'creatureId': {
type: String,
regEx: SimpleSchema.RegEx.Id,
},
}).validator(),
mixins: [RateLimiterMixin],
rateLimit: {
numRequests: 10,
timeInterval: 5000,
},
async run({creatureId}) {
assertOwnership(creatureId, this.userId);
if (Meteor.isServer){
archiveCreature(creatureId, this.userId);
} else {
removeCreatureWork(creatureId);
}
},
});
export default archiveCreatureToFile;

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import '/imports/api/creature/archive/methods/archiveCreatureToFile.js';
import '/imports/api/creature/archive/methods/restoreCreatureFromFile.js';
import '/imports/api/creature/archive/methods/removeArchiveCreature.js';

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import SimpleSchema from 'simpl-schema';
import { ValidatedMethod } from 'meteor/mdg:validated-method';
import { RateLimiterMixin } from 'ddp-rate-limiter-mixin';
import ArchiveCreatureFiles from '/imports/api/creature/archive/ArchiveCreatureFiles.js';
import { incrementFileStorageUsed } from '/imports/api/users/methods/updateFileStorageUsed.js';
const removeArchiveCreature = new ValidatedMethod({
name: 'ArchiveCreatureFiles.methods.removeArchiveCreature',
validate: new SimpleSchema({
'fileId': {
type: String,
regEx: SimpleSchema.RegEx.Id,
},
}).validator(),
mixins: [RateLimiterMixin],
rateLimit: {
numRequests: 5,
timeInterval: 5000,
},
async run({ fileId }) {
// fetch the file
const file = ArchiveCreatureFiles.findOne({ _id: fileId }).get();
if (!file) {
throw new Meteor.Error('File not found',
'The requested creature archive does not exist');
}
// Assert ownership
const userId = file?.userId;
if (!userId || userId !== this.userId) {
throw new Meteor.Error('Permission denied',
'You can only restore creatures you own');
}
//Remove the archive once the restore succeeded
ArchiveCreatureFiles.remove({ _id: fileId });
// Update the user's file storage limits
incrementFileStorageUsed(userId, -file.size);
},
});
export default removeArchiveCreature;

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import SCHEMA_VERSION from '/imports/constants/SCHEMA_VERSION.js';
import SimpleSchema from 'simpl-schema';
import { ValidatedMethod } from 'meteor/mdg:validated-method';
import { RateLimiterMixin } from 'ddp-rate-limiter-mixin';
import Creatures from '/imports/api/creature/creatures/Creatures.js';
import CreatureProperties from '/imports/api/creature/creatureProperties/CreatureProperties.js';
import CreatureLogs from '/imports/api/creature/log/CreatureLogs.js';
import Experiences from '/imports/api/creature/experience/Experiences.js';
import { removeCreatureWork } from '/imports/api/creature/creatures/methods/removeCreature.js';
import ArchiveCreatureFiles from '/imports/api/creature/archive/ArchiveCreatureFiles.js';
import assertHasCharactersSlots from '/imports/api/creature/creatures/methods/assertHasCharacterSlots.js';
import { incrementFileStorageUsed } from '/imports/api/users/methods/updateFileStorageUsed.js';
import verifyArchiveSafety from '/imports/api/creature/archive/methods/verifyArchiveSafety.js';
let migrateArchive;
if (Meteor.isServer) {
migrateArchive = require('/imports/migrations/archive/migrateArchive.js').default;
}
function restoreCreature(archive, userId) {
if (SCHEMA_VERSION < archive.meta.schemaVersion) {
throw new Meteor.Error('Incompatible',
'The archive file is from a newer version. Update required to read.')
}
// Migrate and verify the archive meets the current schema
migrateArchive(archive);
// Asset that the archive is safe
verifyArchiveSafety(archive);
// Don't upload creatures twice
const existingCreature = Creatures.findOne(archive.creature._id, {
fields: { _id: 1 }
});
if (existingCreature) throw new Meteor.Error('Already exists',
'The creature you are trying to restore already exists.')
// Ensure the user owns the restored creature
archive.creature.owner = userId;
// Insert the creature sub documents
// They still have their original _id's
Creatures.insert(archive.creature);
try {
// Add all the properties
if (archive.properties && archive.properties.length) {
CreatureProperties.batchInsert(archive.properties);
}
if (archive.experiences && archive.experiences.length) {
Experiences.batchInsert(archive.experiences);
}
if (archive.logs && archive.logs.length) {
CreatureLogs.batchInsert(archive.logs);
}
} catch (e) {
// If the above fails, delete the inserted creature
removeCreatureWork(archive.creature._id);
throw e;
}
}
const restoreCreaturefromFile = new ValidatedMethod({
name: 'Creatures.methods.restoreCreaturefromFile',
validate: new SimpleSchema({
'fileId': {
type: String,
regEx: SimpleSchema.RegEx.Id,
},
}).validator(),
mixins: [RateLimiterMixin],
rateLimit: {
numRequests: 10,
timeInterval: 5000,
},
async run({ fileId }) {
// fetch the file
const file = ArchiveCreatureFiles.findOne({ _id: fileId }).get();
if (!file) {
throw new Meteor.Error('File not found',
'The requested creature archive does not exist');
}
// Assert ownership
const userId = file?.userId;
if (!userId || userId !== this.userId) {
throw new Meteor.Error('Permission denied',
'You can only restore creatures you own');
}
assertHasCharactersSlots(this.userId);
if (Meteor.isServer) {
// Read the file data
const archive = await ArchiveCreatureFiles.readJSONFile(file);
restoreCreature(archive, this.userId);
}
//Remove the archive once the restore succeeded
ArchiveCreatureFiles.remove({ _id: fileId });
// Update the user's file storage limits
incrementFileStorageUsed(userId, -file.size);
},
});
export default restoreCreaturefromFile;

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import { slice } from 'lodash';
import PER_CREATURE_LOG_LIMIT from '/imports/api/creature/log/CreatureLogs.js';
export default function verifyArchiveSafety({ meta, creature, properties, experiences, logs }){
const creatureId = creature._id;
// Check lengths of arrays
if (logs.length > PER_CREATURE_LOG_LIMIT) {
logs = slice(logs, 0, PER_CREATURE_LOG_LIMIT);
}
// Check that everything belongs to the right creature
logs.forEach(log => {
if (log.creatureId !== creatureId) {
throw new Meteor.Error('Malicious log', 'Log contains an entry for the wrong creature');
}
});
experiences.forEach(experience => {
if (experience.creatureId !== creatureId) {
throw new Meteor.Error('Malicious experience', 'Experiences contains an entry for the wrong creature');
}
});
properties.forEach(prop => {
if (prop.ancestors[0].id !== creatureId) {
throw new Meteor.Error('Malicious prop', 'Properties contains an entry for the wrong creature');
}
});
}

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import INLINE_CALCULATION_REGEX from '/imports/constants/INLINE_CALCULTION_REGEX.js';
export default function embedInlineCalculations(string, calculations){
if (!string) return '';
if (!calculations) return string;
let index = 0;
return string.replace(INLINE_CALCULATION_REGEX, substring => {
let comp = calculations && calculations[index++];
return (comp && 'result' in comp) ? comp.result : substring;
});
}

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import { parse, CompilationContext } from '/imports/parser/parser.js';
import ConstantNode from '/imports/parser/parseTree/ConstantNode.js';
import SymbolNode from '/imports/parser/parseTree/SymbolNode.js';
import ErrorNode from '/imports/parser/parseTree/ErrorNode.js';
//TODO replace constants with their parsed node
export default function evaluateString({string, scope, fn = 'compile', context}){
if (!context){
context = new CompilationContext({});
}
if (!string){
context.storeError('No string provided');
return {result: {value: string}, context};
}
if (!scope) context.storeError('No scope provided');
// Parse the string using mathjs
let node;
try {
node = parse(string);
} catch (e) {
context.storeError(e);
return {result: {value: string}, context};
}
node = replaceConstants({calc: node, context, scope});
let result = node[fn](scope, context);
return {result, context};
}
// Replace constants in the calc with the right ParseNodes
function replaceConstants({calc, context, scope}){
let constFailed = [];
calc = calc.replaceNodes(node => {
if (!(node instanceof SymbolNode)) return;
let constant = scope[node.name];
// replace constants that aren't overridden by stats or disabled by a toggle
if (constant && constant.type === 'constant'){
// Fail if the constant has errors
if (constant.errors && constant.errors.length){
constFailed.push(node.name);
return;
}
let parsedConstantNode;
try {
parsedConstantNode = parse(constant.calculation);
} catch(e){
constFailed.push(node.name);
return;
}
if (!parsedConstantNode) constFailed.push(node.name);
return parsedConstantNode;
}
});
constFailed.forEach(name => {
context.storeError({
type: 'error',
message: `${name} is a constant property with parsing errors`
});
});
let failed = !!constFailed.length;
if (failed){
calc = new ErrorNode({error: 'Failed to replace constants'});
}
return calc;
}

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import { includes, cloneDeep } from 'lodash';
import findAncestorByType from '/imports/api/creature/computation/engine/findAncestorByType.js';
// The computation memo is an in-memory data structure used only during the
// computation process
export default class ComputationMemo {
constructor(props, creature){
this.statsByVariableName = {};
this.constantsByVariableName = {};
this.constantsById = {};
this.extraStatsByVariableName = {};
this.statsById = {};
this.originalPropsById = {};
this.propsById = {};
this.skillsByAbility = {};
this.unassignedEffects = [];
this.classLevelsById = {};
this.classes = {};
this.togglesById = {};
this.toggleIds = new Set();
// Equipped items that might be used as ammo
this.equipmentById = {};
// Properties that have calculations, but don't impact other properties
this.endStepPropsById = {};
// First note all the ids of all the toggles
props.forEach((prop) => {
if (
prop.type === 'toggle'
) {
this.toggleIds.add(prop._id);
}
});
props.filter((prop) => {
if (
prop.type === 'toggle'
) {
this.addToggle(prop);
} else {
return true;
}
}).filter((prop) => {
if (
prop.type === 'attribute' ||
prop.type === 'skill'
) {
// Add all the stats
this.addStat(prop);
} else if (
prop.type === 'item'
) {
this.addEquipment(prop);
} else {
return true;
}
}).forEach((prop) => {
// Now add everything else
if (prop.type === 'effect'){
this.addEffect(prop);
} else if (prop.type === 'proficiency') {
this.addProficiency(prop);
} else if (prop.type === 'classLevel'){
this.addClassLevel(prop);
} else if (prop.type === 'constant'){
this.addConstant(prop);
} else {
this.addEndStepProp(prop);
}
});
for (let name in creature.denormalizedStats){
if (!this.statsByVariableName[name]){
this.statsByVariableName[name] = {
variableName: name,
value: creature.denormalizedStats[name],
computationDetails: propDetailsByType.denormalizedStat(),
}
}
}
}
addConstant(prop){
prop = this.registerProperty(prop);
this.constantsById[prop._id] = prop;
}
registerProperty(prop){
this.originalPropsById[prop._id] = cloneDeep(prop);
this.propsById[prop._id] = prop;
prop.dependencies = [];
prop.computationDetails = propDetails(prop);
prop.ancestors.forEach(ancestor => {
if (this.toggleIds.has(ancestor.id)){
prop.computationDetails.toggleAncestors.push(ancestor.id);
}
});
return prop;
}
addToggle(prop){
prop = this.registerProperty(prop);
this.togglesById[prop._id] = prop;
}
addClassLevel(prop){
prop = this.registerProperty(prop);
this.classLevelsById[prop._id] = prop;
}
addStat(prop){
let variableName = prop.variableName;
if (!variableName) return;
let existingStat = this.statsByVariableName[variableName];
prop = this.registerProperty(prop);
if (existingStat){
existingStat.computationDetails.idsOfSameName.push(prop._id);
} else {
this.statsById[prop._id] = prop;
this.statsByVariableName[variableName] = prop;
if (
prop.type === 'skill' &&
isSkillCheck(prop) &&
prop.ability
){
this.addSkillToAbility(prop, prop.ability)
}
}
}
addSkillToAbility(prop, ability){
if (!this.skillsByAbility[ability]){
this.skillsByAbility[ability] = [];
}
this.skillsByAbility[ability].push(prop);
}
addEffect(prop){
prop = this.registerProperty(prop);
let targets = this.getEffectTargets(prop);
targets.forEach(target => {
if (target.computationDetails && target.computationDetails.effects){
target.computationDetails.effects.push(prop);
}
});
if (!targets.size){
this.unassignedEffects.push(prop);
}
}
getEffectTargets(prop){
let targets = new Set();
if (!prop.stats) return targets;
prop.stats.forEach((statName) => {
let target;
if (statName[0] === '#'){
target = findAncestorByType({
type: statName.slice(1),
prop,
memo: this
});
} else {
target = this.statsByVariableName[statName];
}
if (!target) return;
targets.add(target);
if (isSkillOperation(prop) && isAbility(target)){
let extras = this.skillsByAbility[statName] || [];
extras.forEach(ex =>{
// Only pass on ability effects to skills and checks
if (ex.skillType === 'skill' || ex.skillType === 'check'){
targets.add(ex)
}
});
}
});
return targets;
}
addProficiency(prop){
prop = this.registerProperty(prop);
let targets = this.getProficiencyTargets(prop);
targets.forEach(target => {
if(target.computationDetails.proficiencies){
target.computationDetails.proficiencies.push(prop);
}
});
}
getProficiencyTargets(prop){
let targets = new Set();
if (!prop.stats) return targets;
prop.stats.forEach(statName => {
let target = this.statsByVariableName[statName];
if (!target) return;
targets.add(target);
if (isAbility(target)) {
let extras = this.skillsByAbility[statName] || [];
extras.forEach(ex =>{
// Only pass on ability proficiencies to skills and checks
if (ex.skillType === 'skill' || ex.skillType === 'check'){
targets.add(ex)
}
});
}
});
return targets;
}
addEquipment(prop){
prop = this.registerProperty(prop);
this.equipmentById[prop._id] = prop;
}
addEndStepProp(prop){
prop = this.registerProperty(prop);
this.endStepPropsById[prop._id] = prop;
}
}
function isAbility(prop){
return prop.type === 'attribute' &&
prop.attributeType === 'ability'
}
function isSkillCheck(prop){
return includes(['skill', 'check', 'save', 'utility'], prop.skillType);
}
const skillOperations = [
'advantage',
'disadvantage',
'passiveAdd',
'fail',
'conditional',
'rollBonus',
];
function isSkillOperation(prop){
return skillOperations.includes(prop.operation);
}
function propDetails(prop){
return propDetailsByType[prop.type] && propDetailsByType[prop.type]() ||
propDetailsByType.default();
}
const propDetailsByType = {
default(){
return {
toggleAncestors: [],
};
},
toggle(){
return {
computed: false,
busyComputing: false,
toggleAncestors: [],
};
},
attribute(){
return {
computed: false,
busyComputing: false,
effects: [],
proficiencies: [],
toggleAncestors: [],
idsOfSameName: [],
};
},
skill(){
return {
computed: false,
busyComputing: false,
effects: [],
proficiencies: [],
toggleAncestors: [],
idsOfSameName: [],
};
},
effect(){
return {
computed: false,
busyComputing: false,
toggleAncestors: [],
};
},
classLevel(){
return {
computed: true,
toggleAncestors: [],
};
},
proficiency(){
return {
toggleAncestors: [],
};
},
denormalizedStat(){
return {
toggleAncestors: [],
};
}
}

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@@ -1,72 +0,0 @@
export default class EffectAggregator{
constructor(){
this.base = 0;
this.add = 0;
this.mul = 1;
this.min = Number.NEGATIVE_INFINITY;
this.max = Number.POSITIVE_INFINITY;
this.advantage = 0;
this.disadvantage = 0;
this.passiveAdd = undefined;
this.fail = 0;
this.set = undefined;
this.conditional = [];
this.rollBonus = [];
this.hasNoEffects = true;
}
addEffect(effect){
let result = effect.result;
if (this.hasNoEffects) this.hasNoEffects = false;
switch(effect.operation){
case 'base':
// Take the largest base value
this.base = result > this.base ? result : this.base;
break;
case 'add':
// Add all adds together
this.add += result;
break;
case 'mul':
// Multiply the muls together
this.mul *= result;
break;
case 'min':
// Take the largest min value
this.min = result > this.min ? result : this.min;
break;
case 'max':
// Take the smallest max value
this.max = result < this.max ? result : this.max;
break;
case 'set':
// Take the highest set value
this.set = this.set === undefined || result > this.set ? result : this.set;
break;
case 'advantage':
// Sum number of advantages
this.advantage++;
break;
case 'disadvantage':
// Sum number of disadvantages
this.disadvantage++;
break;
case 'passiveAdd':
// Add all passive adds together
if (this.passiveAdd === undefined) this.passiveAdd = 0;
this.passiveAdd += result;
break;
case 'fail':
// Sum number of fails
this.fail++;
break;
case 'conditional':
// Store array of conditionals
this.conditional.push(result);
break;
case 'rollBonus':
// Store array of roll bonuses
this.rollBonus.push(result);
break;
}
}
}

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import computeToggle from '/imports/api/creature/computation/engine/computeToggle.js';
import { union } from 'lodash';
export default function applyToggles(prop, memo){
// If it used to be inactive delete those fields
if (prop.inactive) prop.inactive = undefined;
if (prop.deactivatedByAncestor) prop.deactivatedByAncestor = undefined;
if (prop.deactivatedByToggle) prop.deactivatedByToggle = undefined;
// Iterate through the toggle ancestors from oldest to nearest
prop.computationDetails.toggleAncestors.forEach(toggleId => {
let toggle = memo.togglesById[toggleId];
computeToggle(toggle, memo);
prop.dependencies = union(
prop.dependencies,
[toggle._id],
toggle.dependencies,
);
// Deactivate if the toggle is false
if (!toggle.toggleResult){
prop.inactive = true;
prop.deactivatedByAncestor = true;
prop.deactivatedByToggle = true;
}
});
}

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import computeStat from '/imports/api/creature/computation/engine/computeStat.js';
import computeProficiency from '/imports/api/creature/computation/engine/computeProficiency.js';
import evaluateCalculation from '/imports/api/creature/computation/engine/evaluateCalculation.js';
import { union } from 'lodash';
export default function combineStat(stat, aggregator, memo){
if (stat.type === 'attribute'){
combineAttribute(stat, aggregator, memo);
} else if (stat.type === 'skill'){
combineSkill(stat, aggregator, memo);
} else if (stat.type === 'damageMultiplier'){
combineDamageMultiplier(stat, memo);
}
}
function getAggregatorResult(stat, aggregator){
let base = Math.max(aggregator.base, stat.baseValue || 0);
let result = (base + aggregator.add) * aggregator.mul;
if (result < aggregator.min) {
result = aggregator.min;
}
if (result > aggregator.max) {
result = aggregator.max;
}
if (aggregator.set !== undefined) {
result = aggregator.set;
}
if (!stat.decimal && Number.isFinite(result)){
result = Math.floor(result);
}
return result;
}
function combineAttribute(stat, aggregator, memo){
stat.value = getAggregatorResult(stat, aggregator);
if (stat.attributeType === 'spellSlot'){
let {
result,
context,
dependencies
} = evaluateCalculation({
string: stat.spellSlotLevelCalculation,
memo,
prop: stat,
});
stat.spellSlotLevelValue = result.value;
stat.spellSlotLevelErrors = context.errors;
stat.dependencies = union(stat.dependencies, dependencies);
}
stat.currentValue = stat.value - (stat.damage || 0);
// Ability scores get modifiers
if (stat.attributeType === 'ability') {
stat.modifier = Math.floor((stat.currentValue - 10) / 2);
} else {
stat.modifier = undefined;
}
// Hit dice get constitution modifiers
stat.constitutionMod = undefined;
if (stat.attributeType === 'hitDice') {
let conStat = memo.statsByVariableName['constitution'];
if (conStat && 'modifier' in conStat){
stat.constitutionMod = conStat.modifier;
stat.dependencies = union(
stat.dependencies,
[conStat._id],
conStat.dependencies,
);
}
}
// Stats that have no effects can be hidden based on a sheet setting
stat.hide = aggregator.hasNoEffects &&
stat.baseValue === undefined ||
undefined
}
function combineSkill(stat, aggregator, memo){
// Skills are based on some ability Modifier
let ability = stat.ability && memo.statsByVariableName[stat.ability]
if (stat.ability && ability){
computeStat(ability, memo);
stat.abilityMod = ability.modifier;
stat.dependencies = union(
stat.dependencies,
[ability._id],
ability.dependencies,
);
} else {
stat.abilityMod = 0;
}
// Combine all the child proficiencies
stat.proficiency = 0;
for (let i in stat.computationDetails.proficiencies){
let prof = stat.computationDetails.proficiencies[i];
computeProficiency(prof, memo);
if (
!prof.deactivatedByToggle &&
prof.value > stat.proficiency
){
stat.proficiency = prof.value;
stat.dependencies = union(
stat.dependencies,
[prof._id],
prof.dependencies,
);
}
}
// Get the character's proficiency bonus to apply
let profBonusStat = memo.statsByVariableName['proficiencyBonus'];
let profBonus = profBonusStat && profBonusStat.value;
if (profBonusStat){
stat.dependencies = union(
stat.dependencies,
[profBonusStat._id],
profBonusStat.dependencies,
);
}
if (typeof profBonus !== 'number' && memo.statsByVariableName['level']){
let levelProp = memo.statsByVariableName['level'];
let level = levelProp.value;
profBonus = Math.ceil(level / 4) + 1;
if (levelProp._id){
stat.dependencies = union(stat.dependencies, [levelProp._id]);
}
if (levelProp.dependencies){
stat.dependencies = union(stat.dependencies, levelProp.dependencies);
}
}
// Multiply the proficiency bonus by the actual proficiency
if(stat.proficiency === 0.49){
// Round down proficiency bonus in the special case
profBonus = Math.floor(profBonus * 0.5);
} else {
profBonus = Math.ceil(profBonus * stat.proficiency);
}
// Combine everything to get the final result
let result = (aggregator.base + stat.abilityMod + profBonus + aggregator.add) * aggregator.mul;
if (result < aggregator.min) result = aggregator.min;
if (result > aggregator.max) result = aggregator.max;
if (aggregator.set !== undefined) {
result = aggregator.set;
}
if (Number.isFinite(result)){
result = Math.floor(result);
}
stat.value = result;
// Advantage/disadvantage
if (aggregator.advantage && !aggregator.disadvantage){
stat.advantage = 1;
} else if (aggregator.disadvantage && !aggregator.advantage){
stat.advantage = -1;
} else {
stat.advantage = 0;
}
// Passive bonus
stat.passiveBonus = aggregator.passiveAdd;
// conditional benefits
stat.conditionalBenefits = aggregator.conditional;
// Roll bonuses
stat.rollBonus = aggregator.rollBonus;
// Forced to fail
stat.fail = aggregator.fail;
// Rollbonus
stat.rollBonuses = aggregator.rollBonus;
// Hide
stat.hide = aggregator.hasNoEffects &&
stat.baseValue === undefined &&
stat.proficiency == 0 ||
undefined;
}
function combineDamageMultiplier(stat){
if (stat.immunityCount) return 0;
let result;
if (stat.ressistanceCount && !stat.vulnerabilityCount){
result = 0.5;
} else if (!stat.ressistanceCount && stat.vulnerabilityCount){
result = 2;
} else {
result = 1;
}
stat.value = result;
}

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@@ -1,12 +0,0 @@
import applyToggles from '/imports/api/creature/computation/engine/applyToggles.js';
export default function computeConstant(constant, memo){
// Apply any toggles
applyToggles(constant, memo);
if (constant.deactivatedByToggle) return;
if (
!memo.constantsByVariableName[constant.variableName]
){
memo.constantsByVariableName[constant.variableName] = constant
}
}

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@@ -1,55 +0,0 @@
import evaluateCalculation from '/imports/api/creature/computation/engine/evaluateCalculation.js';
import applyToggles from '/imports/api/creature/computation/engine/applyToggles.js';
import { union } from 'lodash';
export default function computeEffect(effect, memo){
if (effect.computationDetails.computed) return;
if (effect.computationDetails.busyComputing){
// Trying to compute this effect again while it is already computing.
// We must be in a dependency loop.
effect.computationDetails.computed = true;
effect.result = NaN;
effect.computationDetails.busyComputing = false;
effect.computationDetails.error = 'dependencyLoop';
if (Meteor.isClient) console.warn('dependencyLoop', effect);
return;
}
// Before doing any work, mark this effect as busy
effect.computationDetails.busyComputing = true;
// Apply any toggles
applyToggles(effect, memo);
// Determine result of effect calculation
delete effect.errors;
if (!effect.calculation){
if(effect.operation === 'add' || effect.operation === 'base'){
effect.result = 0;
} else {
delete effect.result
}
} else if (Number.isFinite(+effect.calculation)){
effect.result = +effect.calculation;
} else if(effect.operation === 'conditional' || effect.operation === 'rollBonus'){
effect.result = effect.calculation;
} else if(_.contains(['advantage', 'disadvantage', 'fail'], effect.operation)){
effect.result = 1;
} else {
let {
result,
context,
dependencies,
} = evaluateCalculation({
string: effect.calculation,
prop: effect,
memo
});
effect.result = result.value;
effect.dependencies = union(effect.dependencies, dependencies);
if (context.errors.length){
effect.errors = context.errors;
}
}
effect.computationDetails.computed = true;
effect.computationDetails.busyComputing = false;
}

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@@ -1,129 +0,0 @@
import evaluateCalculation from '/imports/api/creature/computation/engine/evaluateCalculation.js';
import ConstantNode from '/imports/parser/parseTree/ConstantNode.js';
import applyToggles from '/imports/api/creature/computation/engine/applyToggles.js';
import { union } from 'lodash';
export default function computeEndStepProperty(prop, memo){
applyToggles(prop, memo);
switch (prop.type){
case 'action':
case 'spell':
computeAction(prop, memo);
break;
case 'adjustment':
case 'damage':
computePropertyField(prop, memo, 'amount', 'compile');
break;
case 'attack':
computeAction(prop, memo);
computePropertyField(prop, memo, 'rollBonus');
break;
case 'savingThrow':
computePropertyField(prop, memo, 'dc');
break;
case 'spellList':
computePropertyField(prop, memo, 'maxPrepared');
computePropertyField(prop, memo, 'attackRollBonus');
computePropertyField(prop, memo, 'dc');
break;
case 'propertySlot':
computePropertyField(prop, memo, 'quantityExpected');
computePropertyField(prop, memo, 'slotCondition');
break;
case 'roll':
computePropertyField(prop, memo, 'roll', 'compile');
break;
}
}
function computeAction(prop, memo){
// Uses
let {
result,
context,
dependencies,
} = evaluateCalculation({ string: prop.uses, prop, memo});
prop.usesResult = result.value;
prop.dependencies = union(prop.dependencies, dependencies);
if (context.errors.length){
prop.usesErrors = context.errors;
} else {
delete prop.usesErrors;
}
prop.insufficientResources = undefined;
if (prop.usesUsed >= prop.usesResult){
prop.insufficientResources = true;
}
if (!prop.resources) return;
// Attributes consumed
prop.resources.attributesConsumed.forEach((attConsumed, i) => {
if (attConsumed.variableName){
let stat = memo.statsByVariableName[attConsumed.variableName];
prop.resources.attributesConsumed[i].statId = stat && stat._id;
prop.resources.attributesConsumed[i].statName = stat && stat.name;
let available = stat && stat.currentValue || 0;
prop.resources.attributesConsumed[i].available = available;
if (available < attConsumed.quantity){
prop.insufficientResources = true;
}
if (stat){
prop.dependencies = union(
prop.dependencies,
[stat._id],
stat.dependencies
);
}
}
});
// Items consumed
prop.resources.itemsConsumed.forEach((itemConsumed, i) => {
let item = itemConsumed.itemId ?
memo.equipmentById[itemConsumed.itemId] :
undefined;
let available = item ? item.quantity : 0;
prop.resources.itemsConsumed[i].available = available;
if (!item || available < itemConsumed.quantity){
prop.insufficientResources = true;
}
if (item){
prop.resources.itemsConsumed[i].itemId = item._id;
let name = item.name;
if (item.quantity !== 1 && item.plural){
name = item.plural;
}
if (name) prop.resources.itemsConsumed[i].itemName = name;
if (item.icon) prop.resources.itemsConsumed[i].itemIcon = item.icon;
if (item.color) prop.resources.itemsConsumed[i].itemColor = item.color;
prop.dependencies = union(
prop.dependencies,
[item._id],
item.dependencies
);
} else {
delete prop.resources.itemsConsumed[i].itemId;
delete prop.resources.itemsConsumed[i].itemName;
delete prop.resources.itemsConsumed[i].itemIcon;
delete prop.resources.itemsConsumed[i].itemColor;
}
});
}
function computePropertyField(prop, memo, fieldName, fn){
let {
result,
context,
dependencies,
} = evaluateCalculation({string: prop[fieldName], prop, memo, fn});
if (result instanceof ConstantNode){
prop[`${fieldName}Result`] = result.value;
} else {
prop[`${fieldName}Result`] = result.toString();
}
prop.dependencies = union(prop.dependencies, dependencies);
if (context.errors.length){
prop[`${fieldName}Errors`] = context.errors;
} else {
delete prop[`${fieldName}Errors`];
}
}

View File

@@ -1,40 +0,0 @@
import evaluateCalculation from '/imports/api/creature/computation/engine/evaluateCalculation.js';
import INLINE_CALCULATION_REGEX from '/imports/constants/INLINE_CALCULTION_REGEX.js';
import ErrorNode from '/imports/parser/parseTree/ErrorNode.js';
import { union } from 'lodash';
export default function computeInlineCalculations(prop, memo){
if (prop.summary){
computeInlineCalcsForField(prop, memo, 'summary');
}
if (prop.description){
computeInlineCalcsForField(prop, memo, 'description');
}
}
function computeInlineCalcsForField(prop, memo, field){
let string = prop[field];
let inlineComputations = [];
let matches = string.matchAll(INLINE_CALCULATION_REGEX);
for (let match of matches){
let calculation = match[1];
let {
result,
context,
dependencies,
} = evaluateCalculation({string: calculation, prop, memo, fn: 'compile'});
if (result instanceof ErrorNode){
result = '`Calculation Error`';
}
let computation = {
calculation,
result: result && result.toString(),
};
if (context.errors.length){
computation.errors = context.errors;
}
inlineComputations.push(computation);
prop.dependencies = union(prop.dependencies, dependencies);
}
prop[`${field}Calculations`] = inlineComputations;
}

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@@ -1,66 +0,0 @@
import { forOwn, has, union } from 'lodash';
import applyToggles from '/imports/api/creature/computation/engine/applyToggles.js';
export default function computeLevels(memo){
computeClassLevels(memo);
computeTotalLevel(memo);
}
function computeClassLevels(memo){
forOwn(memo.classLevelsById, classLevel => {
applyToggles(classLevel, memo);
// class levels are mutually dependent
classLevel.dependencies = union(
classLevel.dependencies,
Object.keys(memo.classLevelsById)
);
if (classLevel.deactivatedByToggle) return;
let name = classLevel.variableName;
let stat = memo.statsByVariableName[name];
if (!stat){
memo.statsByVariableName[name] = classLevel;
memo.classes[name] = classLevel;
} else if (!has(stat, 'level')){
// Stat is overriden by an attribute
return;
} else if (stat.level < classLevel.level) {
memo.statsByVariableName[name] = classLevel;
memo.classes[name] = classLevel;
}
});
}
function computeTotalLevel(memo){
let currentLevel = memo.statsByVariableName['level'];
if (!currentLevel || currentLevel.deactivatedByToggle){
currentLevel = {
value: 0,
dependencies: [],
computationDetails: {
builtIn: true,
computed: true,
}
};
memo.statsByVariableName['level'] = currentLevel;
}
// bail out if overriden by an attribute
if (!currentLevel.computationDetails.builtIn) return;
let level = 0;
for (let name in memo.classes){
let cls = memo.classes[name];
level += cls.level || 0;
if (cls._id){
currentLevel.dependencies = union(
currentLevel.dependencies,
[cls._id]
)
}
if (cls.dependencies){
currentLevel.dependencies = union(
currentLevel.dependencies,
cls.dependencies,
)
}
}
currentLevel.value = level;
}

View File

@@ -1,37 +0,0 @@
import { each, forOwn } from 'lodash';
import computeLevels from '/imports/api/creature/computation/engine/computeLevels.js';
import computeStat from '/imports/api/creature/computation/engine/computeStat.js';
import computeEffect from '/imports/api/creature/computation/engine/computeEffect.js';
import computeToggle from '/imports/api/creature/computation/engine/computeToggle.js';
import computeEndStepProperty from '/imports/api/creature/computation/engine/computeEndStepProperty.js';
import computeInlineCalculations from '/imports/api/creature/computation/engine/computeInlineCalculations.js';
import computeConstant from '/imports/api/creature/computation/engine/computeConstant.js';
export default function computeMemo(memo){
// Compute level
computeLevels(memo);
// Compute all constants that could be used
forOwn(memo.constantsById, constant => {
computeConstant (constant, memo);
});
// Compute all stats, even if they are overriden
forOwn(memo.statsById, stat => {
computeStat (stat, memo);
});
// Compute effects which didn't end up targeting a stat
each(memo.unassignedEffects, effect => {
computeEffect(effect, memo);
});
// Compute toggles which didn't already get computed by dependencies
forOwn(memo.togglesById, toggle => {
computeToggle(toggle, memo);
});
// Compute end step properties
forOwn(memo.endStepPropsById, prop => {
computeEndStepProperty(prop, memo);
});
// Compute inline calculations
forOwn(memo.propsById, prop => {
computeInlineCalculations(prop, memo);
});
}

View File

@@ -1,23 +0,0 @@
import applyToggles from '/imports/api/creature/computation/engine/applyToggles.js';
export default function computeEffect(proficiency, memo){
if (proficiency.computationDetails.computed) return;
if (proficiency.computationDetails.busyComputing){
// Trying to compute this proficiency again while it is already computing.
// We must be in a dependency loop.
proficiency.computationDetails.computed = true;
proficiency.result = NaN;
proficiency.computationDetails.busyComputing = false;
proficiency.computationDetails.error = 'dependencyLoop';
if (Meteor.isClient) console.warn('dependencyLoop', proficiency);
return;
}
// Before doing any work, mark this proficiency as busy
proficiency.computationDetails.busyComputing = true;
// Apply any toggles
applyToggles(proficiency, memo);
proficiency.computationDetails.computed = true;
proficiency.computationDetails.busyComputing = false;
}

View File

@@ -1,154 +0,0 @@
import combineStat from '/imports/api/creature/computation/engine/combineStat.js';
import computeEffect from '/imports/api/creature/computation/engine/computeEffect.js';
import EffectAggregator from '/imports/api/creature/computation/engine/EffectAggregator.js';
import evaluateCalculation from '/imports/api/creature/computation/engine/evaluateCalculation.js';
import applyToggles from '/imports/api/creature/computation/engine/applyToggles.js';
import { each, union, without } from 'lodash';
export default function computeStat(stat, memo){
// If the stat is already computed, skip it
if (stat.computationDetails.computed) return;
if (stat.computationDetails.busyComputing){
// Trying to compute this stat again while it is already computing.
// We must be in a dependency loop.
stat.computationDetails.computed = true;
stat.value = NaN;
stat.computationDetails.busyComputing = false;
stat.computationDetails.error = 'dependencyLoop';
if (Meteor.isClient) console.warn('dependencyLoop', stat);
return;
}
// Before doing any work, mark this stat as busy
stat.computationDetails.busyComputing = true;
let effects = stat.computationDetails.effects || [];
let proficiencies = stat.computationDetails.proficiencies || [];
// Get references to all the stats that share the variable name
let sameNameStats
if (stat.computationDetails.idsOfSameName){
sameNameStats = stat.computationDetails.idsOfSameName.map(
id => memo.propsById[id]
);
} else {
sameNameStats = [];
}
let allStats = [stat, ...sameNameStats];
// Decide which stat is the last active stat
// The last active stat is considered the cannonical stat
let lastActiveStat;
allStats.forEach(candidateStat => {
applyToggles(candidateStat, memo);
if (!candidateStat.inactive) lastActiveStat = candidateStat;
candidateStat.overridden = undefined;
});
if (!lastActiveStat){
delete memo.statsByVariableName[stat.variableName];
return;
}
// Make sure the active stat has all the effects and proficiencies
lastActiveStat.computationDetails.effects = effects;
lastActiveStat.computationDetails.proficiencies = proficiencies;
// Update the memo's stat with the chosen stat
memo.statsByVariableName[stat.variableName] = lastActiveStat;
// Recreate list of the non-cannonical stats
sameNameStats = without(allStats, lastActiveStat);
sameNameStats.forEach(statInstance => {
// Mark the non-cannonical stats as overridden
statInstance.overridden = true;
// Apply the cannonical damage
statInstance.damage = lastActiveStat.damage;
});
let baseDependencies = [];
allStats.forEach(statInstance => {
// Add this stat and its deps to the dependencies
baseDependencies = union(
baseDependencies,
[statInstance._id],
statInstance.dependencies,
);
// Apply all the base proficiencies
if (statInstance.baseProficiency && !statInstance.inactive){
proficiencies.push({
value: statInstance.baseProficiency,
stats: [statInstance.variableName],
type: 'proficiency',
dependencies: statInstance.overridden ?
union(statInstance.dependencies, [statInstance._id]) :
[],
computationDetails: {
computed: true,
}
});
}
// Compute each active stat's baseValue calculation and apply it
if (!statInstance.inactive) {
let {
result,
context,
dependencies
} = evaluateCalculation({
string: statInstance.baseValueCalculation,
prop: statInstance,
memo
});
statInstance.baseValue = +result.value;
statInstance.dependencies = union(statInstance.dependencies, dependencies);
if (context.errors.length){
statInstance.baseValueErrors = context.errors;
}
// Apply all the base values
effects.push({
operation: 'base',
calculation: statInstance.baseValueCalculation,
result: statInstance.baseValue,
stats: [statInstance.variableName],
dependencies: statInstance.overridden ?
union(statInstance.dependencies, [statInstance._id]) :
[],
computationDetails: {
computed: true,
},
});
}
});
// Compute and aggregate all the effects
let aggregator = new EffectAggregator();
let effectDeps = [];
each(effects, (effect) => {
// Compute
computeEffect(effect, memo);
if (effect.deactivatedByToggle) return;
// dependencies
if (effect._id) effectDeps = union(effectDeps, [effect._id]);
effectDeps = union(effectDeps, effect.dependencies);
// Add computed effect to aggregator
aggregator.addEffect(effect);
});
// Combine the effects into the stats
allStats.forEach(statInstance => {
// Conglomerate all the effects to compute the final stat values
combineStat(statInstance, aggregator, memo);
// Mark the stats as computed
statInstance.computationDetails.computed = true;
statInstance.computationDetails.busyComputing = false;
// Only the active stat instance depeneds on the effects
if (!statInstance.overridden){
statInstance.dependencies = union(statInstance.dependencies, effectDeps);
}
});
}

View File

@@ -1,55 +0,0 @@
import evaluateCalculation from '/imports/api/creature/computation/engine/evaluateCalculation.js';
import applyToggles from '/imports/api/creature/computation/engine/applyToggles.js';
import { union } from 'lodash';
export default function computeToggle(toggle, memo){
if (toggle.computationDetails.computed) return;
if (toggle.computationDetails.busyComputing){
// Trying to compute this effect again while it is already computing.
// We must be in a dependency loop.
toggle.computationDetails.computed = true;
toggle.result = false;
toggle.computationDetails.busyComputing = false;
toggle.computationDetails.error = 'dependencyLoop';
if (Meteor.isClient) console.warn('dependencyLoop', toggle);
return;
}
// Before doing any work, mark this toggle as busy
toggle.computationDetails.busyComputing = true;
// Apply any parent toggles
applyToggles(toggle, memo);
// Do work
delete toggle.errors;
if (toggle.enabled){
toggle.toggleResult = true;
} else if (toggle.disabled){
toggle.toggleResult = false;
} else if (!toggle.condition){
toggle.toggleResult = false;
} else if (Number.isFinite(+toggle.condition)){
toggle.toggleResult = !!+toggle.condition;
} else {
let {
result,
context,
dependencies,
} = evaluateCalculation({string: toggle.condition, prop: toggle, memo});
toggle.toggleResult = !!result.value;
toggle.dependencies = union(
toggle.dependencies,
dependencies,
);
if (context.errors.length){
toggle.errors = context.errors;
}
}
if (!toggle.toggleResult){
toggle.inactive = true;
toggle.deactivatedBySelf = true;
toggle.deactivatedByToggle = true;
}
toggle.computationDetails.computed = true;
toggle.computationDetails.busyComputing = false;
}

View File

@@ -1,137 +0,0 @@
import computeStat from '/imports/api/creature/computation/engine/computeStat.js';
import { prettifyParseError, parse, CompilationContext } from '/imports/parser/parser.js';
import SymbolNode from '/imports/parser/parseTree/SymbolNode.js';
import AccessorNode from '/imports/parser/parseTree/AccessorNode.js';
import ConstantNode from '/imports/parser/parseTree/ConstantNode.js';
import ErrorNode from '/imports/parser/parseTree/ErrorNode.js';
import findAncestorByType from '/imports/api/creature/computation/engine/findAncestorByType.js';
import { union } from 'lodash';
/* Convert a calculation into a constant output and errors*/
export default function evaluateCalculation({
string,
prop,
memo,
fn = 'reduce',
}){
let dependencies = [];
let context = new CompilationContext();
if (!string) return {
result: new ConstantNode({value: string, type: 'string'}),
context,
dependencies,
};
if (typeof string !== 'string'){
string = string.toString();
}
// Parse the string
let calc;
try {
calc = parse(string);
} catch (e) {
let error = prettifyParseError(e);
return {
result: new ErrorNode({context, error}),
context,
dependencies,
};
}
// Replace constants with their parsed constant
let replaceResults = replaceConstants({
calc, memo, prop, dependencies, context
});
dependencies = replaceResults.dependencies;
calc = replaceResults.calc;
if (replaceResults.failed){
return {
result: new ConstantNode({value: string, type: 'string'}),
context,
dependencies,
};
}
// Ensure all symbol nodes are defined and computed
dependencies = computeSymbols({calc, memo, prop, dependencies})
// Evaluate
let result = calc[fn](memo.statsByVariableName, context);
return {result, context, dependencies};
}
// Replace constants in the calc with the right ParseNodes
function replaceConstants({calc, memo, prop, dependencies, context}){
let constFailed = [];
calc = calc.replaceNodes(node => {
if (!(node instanceof SymbolNode)) return;
let stat, constant;
if (node.name[0] !== '#'){
stat = memo.statsByVariableName[node.name]
constant = memo.constantsByVariableName[node.name];
} else if (node.name === '#constant'){
constant = findAncestorByType({type: 'constant', prop, memo});
}
// replace constants that aren't overridden by stats or disabled by a toggle
if (constant && !constant.deactivatedByToggle && !stat){
dependencies = union(dependencies, [
constant._id,
...constant.dependencies
]);
// Fail if the constant has errors
if (constant.errors && constant.errors.length){
constFailed.push(node.name);
return;
}
let parsedConstantNode;
try {
parsedConstantNode = parse(constant.calculation);
} catch(e){
constFailed.push(node.name);
return;
}
if (!parsedConstantNode) constFailed.push(node.name);
return parsedConstantNode;
}
});
constFailed.forEach(name => {
context.storeError({
type: 'error',
message: `${name} is a constant property with parsing errors`
});
});
let failed = !!constFailed.length;
if (failed){
calc = new ErrorNode({error: 'Failed to replace constants'});
}
return { failed, dependencies, calc };
}
// Ensure all symbol nodes are defined and computed
function computeSymbols({calc, memo, prop, dependencies}){
calc.traverse(node => {
if (node instanceof SymbolNode || node instanceof AccessorNode){
let stat;
// References up the tree start with #
if (node.name[0] === '#'){
stat = findAncestorByType({type: node.name.slice(1), prop, memo});
memo.statsByVariableName[node.name] = stat;
} else {
stat = memo.statsByVariableName[node.name];
}
if (stat && stat.computationDetails && !stat.computationDetails.computed){
computeStat(stat, memo);
}
if (stat){
if (stat.dependencies){
dependencies = union(dependencies, [
stat._id || node.name,
...stat.dependencies
]);
} else {
dependencies = union(dependencies, [stat._id || node.name]);
}
}
}
});
return dependencies;
}

View File

@@ -1,24 +0,0 @@
import CreatureProperties from '/imports/api/creature/creatureProperties/CreatureProperties.js';
export default function getComputationProperties(creatureId){
// Find all the relevant properties
return CreatureProperties.find({
'ancestors.id': creatureId,
removed: {$ne: true},
$or: [
// All active properties
{inactive: {$ne: true}},
// Unless they were deactivated because of a toggle
{deactivatedByToggle: true},
]
}, {
// Filter out fields never used by calculations
fields: {
icon: 0,
},
// Obey tree order
sort: {
order: 1,
}
}).fetch();
}

View File

@@ -1,51 +0,0 @@
import CreatureProperties from '/imports/api/creature/creatureProperties/CreatureProperties.js';
import { union } from 'lodash';
export default function getDependentProperties({
creatureId,
propertyIds,
propertiesDependedAponIds,
}){
// find ids of all dependant toggles that have conditions, even if inactive
let toggleIds = CreatureProperties.find({
'ancestors.id': creatureId,
type: 'toggle',
removed: {$ne: true},
condition: { $exists: true },
dependencies: {$in: propertyIds},
}, {
fields: {_id: 1},
}).map(t => t._id);
// Find all the dependant properties
let props = CreatureProperties.find({
'ancestors.id': creatureId,
removed: {$ne: true},
dependencies: {$in: propertyIds},
$or: [
// All active properties
{inactive: {$ne: true}},
// All active and inactive toggles with conditions
// Same as {$in: toggleIds}, but should be slightly faster
{type: 'toggle', condition: { $exists: true }},
// All decendents of the above toggles
{'ancestors.id': {$in: toggleIds}},
]
}, { fields: {_id: 1, dependencies: 1} }).fetch();
// Add all the properties that changing props depend on, but haven't yet been
// included to make an array of every property we need
let allConnectedPropIds = [...propertyIds, ...propertiesDependedAponIds];
props.forEach(prop => {
allConnectedPropIds = union(
allConnectedPropIds,
prop.dependencies,
[prop._id]);
});
// Add on all the properties and the objects they depend apon
return CreatureProperties.find({
_id: {$in: allConnectedPropIds}
}, {
// Ignore fields not used in computations
fields: {icon: 0},
sort: {order: 1},
}).fetch();
}

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@@ -1,59 +0,0 @@
import { pick, forOwn } from 'lodash';
import Creatures from '/imports/api/creature/Creatures.js';
import VERSION from '/imports/constants/VERSION.js';
export default function writeCreatureVariables(memo, creatureId, fullRecompute = true) {
const fields = [
'ability',
'abilityMod',
'advantage',
'attributeType',
'baseProficiency',
'baseValue',
'calculation',
'conditionalBenefits',
'currentValue',
'damage',
'decimal',
'fail',
'level',
'modifier',
'name',
'passiveBonus',
'proficiency',
'reset',
'resetMultiplier',
'rollBonuses',
'skillType',
'spellSlotLevelValue',
'type',
'value',
];
if (fullRecompute){
memo.creatureVariables = {};
forOwn(memo.statsByVariableName, (stat, variableName) => {
// Don't save context variables
if (variableName[0] === '#') return;
let condensedStat = pick(stat, fields);
memo.creatureVariables[variableName] = condensedStat;
});
forOwn(memo.constantsByVariableName, (stat, variableName) => {
let condensedStat = pick(stat, fields);
if (!memo.creatureVariables[variableName]){
memo.creatureVariables[variableName] = condensedStat;
}
});
Creatures.update(creatureId, {$set: {
variables: memo.creatureVariables,
computeVersion: VERSION,
}});
} else {
let $set = {};
forOwn(memo.statsByVariableName, (stat, variableName) => {
let condensedStat = pick(stat, fields);
$set[`variables.${variableName}`] = condensedStat;
});
Creatures.update(creatureId, {$set});
}
}

View File

@@ -1,120 +0,0 @@
import { ValidatedMethod } from 'meteor/mdg:validated-method';
import { RateLimiterMixin } from 'ddp-rate-limiter-mixin';
import SimpleSchema from 'simpl-schema';
import { assertEditPermission } from '/imports/api/creature/creaturePermissions.js';
import ComputationMemo from '/imports/api/creature/computation/engine/ComputationMemo.js';
import getComputationProperties from '/imports/api/creature/computation/engine/getComputationProperties.js';
import computeMemo from '/imports/api/creature/computation/engine/computeMemo.js';
import writeAlteredProperties from '/imports/api/creature/computation/engine/writeAlteredProperties.js';
import writeCreatureVariables from '/imports/api/creature/computation/engine/writeCreatureVariables.js';
import { recomputeDamageMultipliersById } from '/imports/api/creature/denormalise/recomputeDamageMultipliers.js';
import recomputeSlotFullness from '/imports/api/creature/denormalise/recomputeSlotFullness.js';
import getRootCreatureAncestor from '/imports/api/creature/creatureProperties/getRootCreatureAncestor.js';
import getDependentProperties from '/imports/api/creature/computation/engine/getDependentProperties.js';
import Creatures from '/imports/api/creature/Creatures.js';
import recomputeInactiveProperties from '/imports/api/creature/denormalise/recomputeInactiveProperties.js';
export const recomputeCreature = new ValidatedMethod({
name: 'creatures.recomputeCreature',
validate: new SimpleSchema({
charId: { type: String }
}).validator(),
mixins: [RateLimiterMixin],
rateLimit: {
numRequests: 5,
timeInterval: 5000,
},
run({charId}) {
let creature = Creatures.findOne(charId);
// Permission
assertEditPermission(creature, this.userId);
// Work, call this direcly if you are already in a method that has checked
// for permission to edit a given character
recomputeCreatureById(charId);
},
});
export function recomputeCreatureById(creatureId){
let creature = Creatures.findOne(creatureId);
recomputeCreatureByDoc(creature);
}
/**
* This function is the heart of DiceCloud. It recomputes a creature's stats,
* distilling down effects and proficiencies into the final stats that make up
* a creature.
*
* Essentially this is a depth first tree traversal algorithm that computes
* stats' dependencies before computing stats themselves, while detecting
* dependency loops.
*
* At the moment it makes no effort to limit recomputation to just what was
* changed.
*
* Attempting to implement dependency management to limit recomputation to just
* change affected stats should only happen as a last resort, when this function
* can no longer be performed more efficiently, and server resources can not be
* expanded to meet demand.
*
* A brief overview:
* - Fetch the stats of the creature and add them to
* an object for quick lookup
* - Fetch the effects and proficiencies which apply to each stat and store them with the stat
* - Fetch the class levels and store them as well
* - Mark each stat and effect as uncomputed
* - Iterate over each stat in order and compute it
* - If the stat is already computed, skip it
* - If the stat is busy being computed, we are in a dependency loop, make it NaN and mark computed
* - Mark the stat as busy computing
* - Iterate over each effect which applies to the attribute
* - If the effect is not computed compute it
* - If the effect relies on another attribute, get its computed value
* - Recurse if that attribute is uncomputed
* - apply the effect to the attribute
* - Conglomerate all the effects to compute the final stat values
* - Mark the stat as computed
* - Write the computed results back to the database
*/
export function recomputeCreatureByDoc(creature){
const creatureId = creature._id;
let props = getComputationProperties(creatureId);
let computationMemo = new ComputationMemo(props, creature);
computeMemo(computationMemo);
writeAlteredProperties(computationMemo);
writeCreatureVariables(computationMemo, creatureId);
recomputeDamageMultipliersById(creatureId);
recomputeSlotFullness(creatureId);
return computationMemo;
}
export function recomputePropertyDependencies(property){
let creature = getRootCreatureAncestor(property);
recomputeCreatureByDependencies({
creature,
propertyIds: [property._id],
propertiesDependedAponIds: property.dependencies,
});
}
export function recomputeCreatureByDependencies({
creature,
propertyIds,
propertiesDependedAponIds
}){
let props = getDependentProperties({
creatureId: creature._id,
propertyIds,
propertiesDependedAponIds,
});
let computationMemo = new ComputationMemo(props, creature);
computeMemo(computationMemo);
writeAlteredProperties(computationMemo);
writeCreatureVariables(computationMemo, creature._id, false)
recomputeInactiveProperties(creature._id);
return computationMemo;
}

View File

@@ -1,97 +0,0 @@
import {computeCreature} from "./recomputeCreature.js";
import assert from "assert";
const makeEffect = function(operation, value){
let effect = {computed: false, result: 0, operation}
if (_.isFinite(value)){
effect.value = +value;
} else {
effect.calculation = value;
}
return effect;
}
describe('computeCreature', function () {
it('computes an aritrary creature', function () {
let char = {
atts: {
attribute1: {
computed: false,
busyComputing: false,
type: "attribute",
attributeType: "ability",
result: 0,
mod: 0, // The resulting modifier if this is an ability
base: 0,
add: 0,
mul: 1,
min: Number.NEGATIVE_INFINITY,
max: Number.POSITIVE_INFINITY,
effects: [
makeEffect("base", 10),
makeEffect("add", 5),
makeEffect("mul", 2),
],
},
attribute2: {
computed: false,
busyComputing: false,
type: "attribute",
result: 0,
mod: 0, // The resulting modifier if this is an ability
base: 0,
add: 0,
mul: 1,
min: Number.NEGATIVE_INFINITY,
max: Number.POSITIVE_INFINITY,
effects: [
makeEffect("base", "attribute1"),
makeEffect("max", 2),
],
},
},
skills: {
skill1: {
computed: false,
busyComputing: false,
type: "skill",
ability: "attribute1",
result: 0,
proficiency: 0,
add: 0,
mul: 1,
min: Number.NEGATIVE_INFINITY,
max: Number.POSITIVE_INFINITY,
advantage: 0,
disadvantage: 0,
passiveAdd: 0,
fail: 0,
conditional: 0,
effects: [],
proficiencies: [],
},
},
dms: {
dm1: {
computed: false,
busyComputing: false,
type: "damageMultiplier",
result: 0,
immunityCount: 0,
ressistanceCount: 0,
vulnerabilityCount: 0,
effects: [],
}
},
classes: {
Barbarian: {
level: 5,
},
},
level: 5,
};
char = computeCreature(char);
console.log(char);
assert(true);
});
});

View File

@@ -0,0 +1,39 @@
import SimpleSchema from 'simpl-schema';
import STORAGE_LIMITS from '/imports/constants/STORAGE_LIMITS.js';
let CreatureFolders = new Mongo.Collection('creatureFolders');
let creatureFolderSchema = new SimpleSchema({
name: {
type: String,
trim: false,
optional: true,
max: STORAGE_LIMITS.name,
},
creatures: {
type: Array,
defaultValue: [],
},
'creatures.$': {
type: String,
regEx: SimpleSchema.RegEx.Id,
},
owner: {
type: String,
regEx: SimpleSchema.RegEx.Id,
index: 1,
},
archived: {
type: Boolean,
optional: true,
},
order: {
type: Number,
defaultValue: 0,
},
});
CreatureFolders.attachSchema(creatureFolderSchema);
import '/imports/api/creature/creatureFolders/methods.js/index.js';
export default CreatureFolders;

View File

@@ -0,0 +1,4 @@
import '/imports/api/creature/creatureFolders/methods.js/insertCreatureFolder.js';
import '/imports/api/creature/creatureFolders/methods.js/updateCreatureFolderName.js';
import '/imports/api/creature/creatureFolders/methods.js/removeCreatureFolder.js';
import '/imports/api/creature/creatureFolders/methods.js/moveCreatureToFolder.js';

View File

@@ -0,0 +1,46 @@
import CreatureFolders from '/imports/api/creature/creatureFolders/CreatureFolders.js';
import { ValidatedMethod } from 'meteor/mdg:validated-method';
import { RateLimiterMixin } from 'ddp-rate-limiter-mixin';
const insertCreatureFolder = new ValidatedMethod({
name: 'creatureFolders.methods.insert',
validate: null,
mixins: [RateLimiterMixin],
rateLimit: {
numRequests: 5,
timeInterval: 5000,
},
run() {
// Ensure logged in
let userId = this.userId;
if (!userId) {
throw new Meteor.Error('creatureFolders.methods.insert.denied',
'You need to be logged in to insert a folder');
}
// Limit folders to 50 per user
let existingFolders = CreatureFolders.find({
owner: userId
}, {
fields: {order: 1},
sort: {order :-1}
});
if (existingFolders.count() >= 50){
throw new Meteor.Error('creatureFolders.methods.insert.denied',
'You can not have more than 50 folders');
}
// Make the new folder the last in the order
let order = 0;
let lastFolder = existingFolders.fetch()[0];
if (lastFolder){
order = (lastFolder.order || 0) + 1;
}
// Insert
return CreatureFolders.insert({
name: 'Folder',
owner: userId,
order,
});
},
});
export default insertCreatureFolder;

View File

@@ -0,0 +1,45 @@
import CreatureFolders from '/imports/api/creature/creatureFolders/CreatureFolders.js';
import { ValidatedMethod } from 'meteor/mdg:validated-method';
import { RateLimiterMixin } from 'ddp-rate-limiter-mixin';
const moveCreatureToFolder = new ValidatedMethod({
name: 'creatureFolders.methods.moveCreatureToFolder',
validate: null,
mixins: [RateLimiterMixin],
rateLimit: {
numRequests: 5,
timeInterval: 5000,
},
run({creatureId, folderId}) {
// Ensure logged in
let userId = this.userId;
if (!userId) {
throw new Meteor.Error('creatureFolders.methods.updateName.denied',
'You need to be logged in to remove a folder');
}
// Check that this folder is owned by the user
if (folderId){
let existingFolder = CreatureFolders.findOne(folderId);
if (existingFolder.owner !== userId){
throw new Meteor.Error('creatureFolders.methods.updateName.denied',
'This folder does not belong to you');
}
}
// Remove from other folders
CreatureFolders.update({
owner: userId
}, {
$pull: {creatures: creatureId},
}, {
multi: true,
});
if (folderId){
// Add to this folder
CreatureFolders.update(folderId, {
$addToSet: {creatures: creatureId},
});
}
},
});
export default moveCreatureToFolder;

View File

@@ -0,0 +1,31 @@
import CreatureFolders from '/imports/api/creature/creatureFolders/CreatureFolders.js';
import { ValidatedMethod } from 'meteor/mdg:validated-method';
import { RateLimiterMixin } from 'ddp-rate-limiter-mixin';
const removeCreatureFolder = new ValidatedMethod({
name: 'creatureFolders.methods.remove',
validate: null,
mixins: [RateLimiterMixin],
rateLimit: {
numRequests: 5,
timeInterval: 5000,
},
run({_id}) {
// Ensure logged in
let userId = this.userId;
if (!userId) {
throw new Meteor.Error('creatureFolders.methods.updateName.denied',
'You need to be logged in to remove a folder');
}
// Check that this folder is owned by the user
let existingFolder = CreatureFolders.findOne(_id);
if (existingFolder.owner !== userId){
throw new Meteor.Error('creatureFolders.methods.updateName.denied',
'This folder does not belong to you');
}
// Remove
return CreatureFolders.remove(_id);
},
});
export default removeCreatureFolder;

View File

@@ -0,0 +1,43 @@
import CreatureFolders from '/imports/api/creature/creatureFolders/CreatureFolders.js';
import { ValidatedMethod } from 'meteor/mdg:validated-method';
import { RateLimiterMixin } from 'ddp-rate-limiter-mixin';
const reorderCreatureFolder = new ValidatedMethod({
name: 'creatureFolders.methods.reorder',
validate: null,
mixins: [RateLimiterMixin],
rateLimit: {
numRequests: 5,
timeInterval: 5000,
},
run({_id, order}) {
// Ensure logged in
let userId = this.userId;
if (!userId) {
throw new Meteor.Error('creatureFolders.methods.reorder.denied',
'You need to be logged in to reorder a folder');
}
// Check that this folder is owned by the user
let existingFolder = CreatureFolders.findOne(_id);
if (existingFolder.owner !== userId){
throw new Meteor.Error('creatureFolders.methods.reorder.denied',
'This folder does not belong to you');
}
// First give it the new order, it should end in 0.5 putting it between two other docs
CreatureFolders.update(_id, {$set: {order}});
this.unblock();
// Reorder all the folders with integer numbers in this new order
CreatureFolders.find({
owner: userId
}, {
fields: {order: 1,},
sort: {order: -1}
}).forEach((folder, index) => {
if (folder.order !== index){
CreatureFolders.update(_id, {$set: {order: index}})
}
});
},
});
export default reorderCreatureFolder;

View File

@@ -0,0 +1,31 @@
import CreatureFolders from '/imports/api/creature/creatureFolders/CreatureFolders.js';
import { ValidatedMethod } from 'meteor/mdg:validated-method';
import { RateLimiterMixin } from 'ddp-rate-limiter-mixin';
const updateCreatureFolderName = new ValidatedMethod({
name: 'creatureFolders.methods.updateName',
validate: null,
mixins: [RateLimiterMixin],
rateLimit: {
numRequests: 5,
timeInterval: 5000,
},
run({_id, name}) {
// Ensure logged in
let userId = this.userId;
if (!userId) {
throw new Meteor.Error('creatureFolders.methods.updateName.denied',
'You need to be logged in to update a folder');
}
// Check that this folder is owned by the user
let existingFolder = CreatureFolders.findOne(_id);
if (existingFolder.owner !== userId){
throw new Meteor.Error('creatureFolders.methods.updateName.denied',
'This folder does not belong to you');
}
// Update
return CreatureFolders.update(_id, {$set: {name}});
},
});
export default updateCreatureFolderName;

View File

@@ -5,35 +5,63 @@ import ChildSchema from '/imports/api/parenting/ChildSchema.js';
import SoftRemovableSchema from '/imports/api/parenting/SoftRemovableSchema.js';
import propertySchemasIndex from '/imports/api/properties/computedPropertySchemasIndex.js';
import { storedIconsSchema } from '/imports/api/icons/Icons.js';
import STORAGE_LIMITS from '/imports/constants/STORAGE_LIMITS.js';
let CreatureProperties = new Mongo.Collection('creatureProperties');
let CreaturePropertySchema = new SimpleSchema({
type: {
_id: {
type: String,
regEx: SimpleSchema.RegEx.Id,
},
_migrationError: {
type: String,
optional: true,
},
type: {
type: String,
allowedValues: Object.keys(propertySchemasIndex),
},
tags: {
type: Array,
defaultValue: [],
},
'tags.$': {
type: String,
},
disabled: {
type: Boolean,
optional: true,
},
tags: {
type: Array,
defaultValue: [],
maxCount: STORAGE_LIMITS.tagCount,
},
'tags.$': {
type: String,
max: STORAGE_LIMITS.tagLength,
},
disabled: {
type: Boolean,
optional: true,
},
icon: {
type: storedIconsSchema,
optional: true,
max: STORAGE_LIMITS.icon,
},
// Reference to the library node that this property was copied from
libraryNodeId: {
type: String,
regEx: SimpleSchema.RegEx.Id,
optional: true,
},
// Fill more than one quantity in a slot, like feats and ability score
// improvements, filtered out of UI if there isn't space in quantityExpected
slotQuantityFilled: {
type: SimpleSchema.Integer,
optional: true, // Undefined implies 1
},
});
const DenormalisedOnlyCreaturePropertySchema = new SimpleSchema({
// Denormalised flag if this property is inactive on the sheet for any reason
// Including being disabled, or a decendent of a disabled property
inactive: {
type: Boolean,
optional: true,
index: 1,
removeBeforeCompute: true,
},
// Denormalised flag if this property was made inactive by an inactive
// ancestor. True if this property has an inactive ancestor even if this
@@ -42,6 +70,7 @@ let CreaturePropertySchema = new SimpleSchema({
type: Boolean,
optional: true,
index: 1,
removeBeforeCompute: true,
},
// Denormalised flag if this property was made inactive because of its own
// state
@@ -49,6 +78,7 @@ let CreaturePropertySchema = new SimpleSchema({
type: Boolean,
optional: true,
index: 1,
removeBeforeCompute: true,
},
// Denormalised flag if this property was made inactive because of a toggle
// calculation. Either an ancestor toggle calculation or its own.
@@ -56,35 +86,39 @@ let CreaturePropertySchema = new SimpleSchema({
type: Boolean,
optional: true,
index: 1,
removeBeforeCompute: true,
},
// Denormalised list of all properties or creatures this property depends on
dependencies: {
type: Array,
defaultValue: [],
index: 1,
},
'dependencies.$': {
deactivatingToggleId: {
type: String,
regEx: SimpleSchema.RegEx.Id,
optional: true,
removeBeforeCompute: true,
},
// When this is true on any property, the creature needs to be recomputed
dirty: {
type: Boolean,
// Default to true because new properties cause a recomputation
defaultValue: true,
optional: true,
},
});
for (let key in propertySchemasIndex){
let schema = new SimpleSchema({});
schema.extend(propertySchemasIndex[key]);
schema.extend(CreaturePropertySchema);
schema.extend(ColorSchema);
schema.extend(ChildSchema);
schema.extend(SoftRemovableSchema);
CreatureProperties.attachSchema(schema, {
selector: {type: key}
});
}
CreaturePropertySchema.extend(DenormalisedOnlyCreaturePropertySchema);
import '/imports/api/creature/creatureProperties/methods/index.js';
import '/imports/api/creature/actions/doAction.js';
import '/imports/api/creature/actions/castSpellWithSlot.js';
for (let key in propertySchemasIndex) {
let schema = new SimpleSchema({});
schema.extend(propertySchemasIndex[key]);
schema.extend(CreaturePropertySchema);
schema.extend(ColorSchema);
schema.extend(ChildSchema);
schema.extend(SoftRemovableSchema);
CreatureProperties.attachSchema(schema, {
selector: { type: key }
});
}
export default CreatureProperties;
export {
CreaturePropertySchema,
DenormalisedOnlyCreaturePropertySchema,
CreaturePropertySchema,
};

View File

@@ -1,4 +1,4 @@
import Creatures from '/imports/api/creature/Creatures.js';
import Creatures from '/imports/api/creature/creatures/Creatures.js';
export default function getRootCreatureAncestor(property){
return Creatures.findOne(property.ancestors[0].id);

View File

@@ -4,8 +4,6 @@ import SimpleSchema from 'simpl-schema';
import CreatureProperties from '/imports/api/creature/creatureProperties/CreatureProperties.js';
import getRootCreatureAncestor from '/imports/api/creature/creatureProperties/getRootCreatureAncestor.js';
import { assertEditPermission } from '/imports/api/sharing/sharingPermissions.js';
import recomputeInventory from '/imports/api/creature/denormalise/recomputeInventory.js';
import { recomputeCreatureByDoc } from '/imports/api/creature/computation/methods/recomputeCreature.js';
const adjustQuantity = new ValidatedMethod({
name: 'creatureProperties.adjustQuantity',
@@ -22,44 +20,40 @@ const adjustQuantity = new ValidatedMethod({
numRequests: 5,
timeInterval: 5000,
},
run({_id, operation, value}) {
run({ _id, operation, value }) {
// Permissions
let property = CreatureProperties.findOne(_id);
let property = CreatureProperties.findOne(_id);
let rootCreature = getRootCreatureAncestor(property);
assertEditPermission(rootCreature, this.userId);
assertEditPermission(rootCreature, this.userId);
// Do work
adjustQuantityWork({property, operation, value});
// Changing quantity does not change dependencies, but recomputing the
// inventory changes many deps at once, so recompute fully
recomputeCreatureByDoc(rootCreature);
recomputeInventory(rootCreature._id);
adjustQuantityWork({ property, operation, value });
},
});
export function adjustQuantityWork({property, operation, value}){
export function adjustQuantityWork({ property, operation, value }) {
// Check if property has quantity
let schema = CreatureProperties.simpleSchema(property);
if (!schema.allowsKey('quantity')){
if (!schema.allowsKey('quantity')) {
throw new Meteor.Error(
'Adjust quantity failed',
`Property of type "${property.type}" doesn't have a quantity`
);
}
if (operation === 'set'){
if (operation === 'set') {
CreatureProperties.update(property._id, {
$set: {quantity: value}
$set: { quantity: value, dirty: true }
}, {
selector: property
});
} else if (operation === 'increment'){
} else if (operation === 'increment') {
// value here is 'damage'
value = -value;
let currentQuantity = property.quantity;
if (currentQuantity + value < 0) value = -currentQuantity;
CreatureProperties.update(property._id, {
$inc: {quantity: value}
$inc: { quantity: value },
$set: { dirty: true }
}, {
selector: property
});

View File

@@ -0,0 +1,189 @@
import SimpleSchema from 'simpl-schema';
import { ValidatedMethod } from 'meteor/mdg:validated-method';
import { RateLimiterMixin } from 'ddp-rate-limiter-mixin';
import CreatureProperties from '/imports/api/creature/creatureProperties/CreatureProperties.js';
import LibraryNodes from '/imports/api/library/LibraryNodes.js';
import { RefSchema } from '/imports/api/parenting/ChildSchema.js';
import {
assertEditPermission,
assertDocEditPermission,
assertCopyPermission
} from '/imports/api/sharing/sharingPermissions.js';
import {
setLineageOfDocs,
getAncestry,
renewDocIds
} from '/imports/api/parenting/parenting.js';
import { reorderDocs } from '/imports/api/parenting/order.js';
import { setDocToLastOrder } from '/imports/api/parenting/order.js';
import Libraries from '/imports/api/library/Libraries.js';
const DUPLICATE_CHILDREN_LIMIT = 500;
const copyPropertyToLibrary = new ValidatedMethod({
name: 'creatureProperties.copyPropertyToLibrary',
validate: new SimpleSchema({
propId: {
type: String,
regEx: SimpleSchema.RegEx.Id,
},
parentRef: {
type: RefSchema,
},
order: {
type: Number,
optional: true,
},
}).validator(),
mixins: [RateLimiterMixin],
rateLimit: {
numRequests: 1,
timeInterval: 5000,
},
run({ propId, parentRef, order }) {
// get the new ancestry for the properties
let { parentDoc, ancestors } = getAncestry({ parentRef });
// Check permission to edit the destination
let rootLibrary;
if (parentRef.collection === 'libraries') {
rootLibrary = parentDoc;
} else if (parentRef.collection === 'libraryNodes') {
rootLibrary = Libraries.findOne(parentDoc.ancestors[0].id)
} else {
throw `${parentRef.collection} is not a valid parent collection`
}
assertEditPermission(rootLibrary, this.userId);
const insertedRootNode = insertNodeFromProperty(propId, ancestors, order, this);
// Tree structure changed by inserts, reorder the tree
reorderDocs({
collection: LibraryNodes,
ancestorId: rootLibrary._id,
});
// Return the docId of the inserted root property
return insertedRootNode?._id;
},
});
function insertNodeFromProperty(propId, ancestors, order, method) {
// Fetch the property and its descendants, provided they have not been
// removed
let prop = CreatureProperties.findOne({
_id: propId,
removed: { $ne: true },
});
if (!prop) {
if (Meteor.isClient) return;
else {
throw new Meteor.Error(
'Insert property from library failed',
`No property with id '${propId}' was found`
);
}
}
// Make sure we can edit this property
assertDocEditPermission(prop, method.userId);
let oldParent = prop.parent;
const propCursor = CreatureProperties.find({
'ancestors.id': propId,
removed: { $ne: true },
});
// Make sure there aren't too many descendants
if (propCursor.count() > DUPLICATE_CHILDREN_LIMIT) {
throw new Meteor.Error('Copy children limit',
`The property has over ${DUPLICATE_CHILDREN_LIMIT} descendants and cannot be copied`);
}
let props = propCursor.fetch();
// The root prop is first in the array of props
// It must get the first generated ID to prevent flickering
props = [prop, ...props];
// If the docs came from a library, that library must consent to this user copying their
// properties
assertSourceLibraryCopyPermission(props, method);
// re-map all the ancestors
setLineageOfDocs({
docArray: props,
newAncestry: ancestors,
oldParent,
});
// Give the docs new IDs without breaking internal references
renewDocIds({
docArray: props,
collectionMap: { 'creatureProperties': 'libraryNodes' }
});
// Order the root node
if (order === undefined) {
setDocToLastOrder({
collection: LibraryNodes,
doc: prop,
});
} else {
prop.order = order;
}
// Insert the props as library nodes
LibraryNodes.batchInsert(props);
return prop;
}
/**
*
* @param {[Property]} props The properties to check
* @param {String} userId The userId trying to copy these properties to a library
* Checks that every property can be copied out of the library that originated it by this user
*/
function assertSourceLibraryCopyPermission(props, method) {
// Skip on the client
if (method.isSimulation) return;
// Get all the library node ids that are sources for these properties
const libraryNodeIds = [];
props.forEach(prop => {
if (prop.libraryNodeId) libraryNodeIds.push(prop.libraryNodeId);
});
if (!libraryNodeIds.length) return;
// Get the actual library Ids that each of these source nodes came from
const sourceLibIds = new Set();
LibraryNodes.find({
_id: { $in: libraryNodeIds }
}, {
fields: { ancestors: 1 }
}).forEach(node => {
sourceLibIds.add(node.ancestors?.[0]?.id);
});
// Assert copy permission on each of those libraries
Libraries.find({
_id: { $in: Array.from(sourceLibIds) }
}, {
fields: {
name: 1,
owner: 1,
readers: 1,
writers: 1,
public: 1,
readersCanCopy: 1,
}
}).forEach(lib => {
try {
assertCopyPermission(lib, method.userId);
} catch (e) {
throw new Meteor.Error('Copy permission denied',
`One of the properties you are copying comes from ${lib.name}, which you do not have permission to copy from`);
}
});
}
export default copyPropertyToLibrary;

View File

@@ -1,57 +0,0 @@
import { ValidatedMethod } from 'meteor/mdg:validated-method';
import { RateLimiterMixin } from 'ddp-rate-limiter-mixin';
import SimpleSchema from 'simpl-schema';
import CreatureProperties from '/imports/api/creature/creatureProperties/CreatureProperties.js';
import Creatures from '/imports/api/creature/Creatures.js';
import { assertEditPermission } from '/imports/api/sharing/sharingPermissions.js';
import { damagePropertyWork } from '/imports/api/creature/creatureProperties/methods/damageProperty.js';
import { recomputePropertyDependencies } from '/imports/api/creature/computation/methods/recomputeCreature.js';
const damagePropertiesByName = new ValidatedMethod({
name: 'CreatureProperties.damagePropertiesByName',
validate: new SimpleSchema({
creatureId: SimpleSchema.RegEx.Id,
variableName: {
type: String,
},
operation: {
type: String,
allowedValues: ['set', 'increment']
},
value: Number,
}).validator(),
mixins: [RateLimiterMixin],
rateLimit: {
numRequests: 20,
timeInterval: 5000,
},
run({creatureId, variableName, operation, value}) {
// Check permissions
let creature = Creatures.findOne(creatureId, {
fields: {
damageMultipliers: 1,
owner: 1,
readers: 1,
writers: 1,
},
});
assertEditPermission(creature, this.userId);
let lastProperty;
CreatureProperties.find({
'ancestors.id': creatureId,
variableName,
removed: {$ne: false},
inactive: {$ne: true},
}).forEach(property => {
// Check if property can take damage
let schema = CreatureProperties.simpleSchema(property);
if (!schema.allowsKey('damage')) return;
// Damage the property
damagePropertyWork({property, operation, value});
lastProperty = property;
});
if (lastProperty) recomputePropertyDependencies(lastProperty);
}
});
export default damagePropertiesByName;

View File

@@ -2,9 +2,9 @@ import { ValidatedMethod } from 'meteor/mdg:validated-method';
import { RateLimiterMixin } from 'ddp-rate-limiter-mixin';
import SimpleSchema from 'simpl-schema';
import CreatureProperties from '/imports/api/creature/creatureProperties/CreatureProperties.js';
import getRootCreatureAncestor from '/imports/api/creature/creatureProperties/getRootCreatureAncestor.js';
import { assertEditPermission } from '/imports/api/sharing/sharingPermissions.js';
import { recomputePropertyDependencies } from '/imports/api/creature/computation/methods/recomputeCreature.js';
import { applyTriggers } from '/imports/api/engine/actions/applyTriggers.js';
import ActionContext from '/imports/api/engine/actions/ActionContext.js';
const damageProperty = new ValidatedMethod({
name: 'creatureProperties.damage',
@@ -21,58 +21,119 @@ const damageProperty = new ValidatedMethod({
numRequests: 20,
timeInterval: 5000,
},
run({_id, operation, value}) {
// Check permissions
let property = CreatureProperties.findOne(_id);
if (!property) throw new Meteor.Error(
run({ _id, operation, value }) {
// Get action context
let prop = CreatureProperties.findOne(_id);
if (!prop) throw new Meteor.Error(
'Damage property failed', 'Property doesn\'t exist'
);
let rootCreature = getRootCreatureAncestor(property);
assertEditPermission(rootCreature, this.userId);
// Check if property can take damage
let schema = CreatureProperties.simpleSchema(property);
if (!schema.allowsKey('damage')){
throw new Meteor.Error(
'Damage property failed',
`Property of type "${property.type}" can't be damaged`
);
}
let result = damagePropertyWork({property, operation, value});
// Dependencies can't be changed through damage, only recompute deps
recomputePropertyDependencies(property);
const creatureId = prop.ancestors[0].id;
const actionContext = new ActionContext(creatureId, [creatureId], this);
// Check permissions
assertEditPermission(actionContext.creature, this.userId);
// Check if property can take damage
let schema = CreatureProperties.simpleSchema(prop);
if (!schema.allowsKey('damage')) {
throw new Meteor.Error(
'Damage property failed',
`Property of type "${prop.type}" can't be damaged`
);
}
// Replace the prop by its actionContext counterpart if possible
if (prop.variableName) {
const actionContextProp = actionContext.scope[prop.variableName];
if (actionContextProp?._id === prop._id) {
prop = actionContextProp;
}
}
const result = damagePropertyWork({ prop, operation, value, actionContext });
// Insert the log
actionContext.writeLog();
return result;
},
});
export function damagePropertyWork({property, operation, value}){
if (operation === 'set'){
let currentValue = property.value;
export function damagePropertyWork({ prop, operation, value, actionContext, logFunction }) {
// Save the value to the scope before applying the before triggers
if (operation === 'increment') {
if (value >= 0) {
actionContext.scope['~damage'] = { value };
} else {
actionContext.scope['~healing'] = { value: -value };
}
} else {
actionContext.scope['~set'] = { value };
}
applyTriggers(actionContext.triggers?.damageProperty?.before, prop, actionContext);
// fetch the value from the scope after the before triggers, in case they changed them
if (operation === 'increment') {
if (value >= 0) {
value = actionContext.scope['~damage']?.value;
} else {
value = -actionContext.scope['~healing']?.value;
}
} else {
value = actionContext.scope['~set']?.value;
}
let damage, newValue, increment;
if (operation === 'set') {
const total = prop.total || 0;
// Set represents what we want the value to be after damage
// So we need the actual damage to get to that value
let damage = currentValue - value;
damage = total - value;
// Damage can't exceed total value
if (damage > currentValue) damage = currentValue;
if (damage > total && !prop.ignoreLowerLimit) damage = total;
// Damage must be positive
if (damage < 0) damage = 0;
CreatureProperties.update(property._id, {
$set: {damage}
if (damage < 0 && !prop.ignoreUpperLimit) damage = 0;
newValue = prop.total - damage;
// Write the results
CreatureProperties.update(prop._id, {
$set: { damage, value: newValue, dirty: true }
}, {
selector: property
selector: prop
});
return currentValue - damage;
} else if (operation === 'increment'){
let currentValue = property.value - (property.damage || 0);
let currentDamage = property.damage;
let increment = value;
// Also write it straight to the prop so that it is updated in the actionContext
prop.damage = damage;
prop.value = newValue;
logFunction?.(newValue);
} else if (operation === 'increment') {
let currentValue = prop.value || 0;
let currentDamage = prop.damage || 0;
increment = value;
// Can't increase damage above the remaining value
if (increment > currentValue) increment = currentValue;
if (increment > currentValue && !prop.ignoreLowerLimit) increment = currentValue;
// Can't decrease damage below zero
if (-increment > currentDamage) increment = -currentDamage;
CreatureProperties.update(property._id, {
$inc: {damage: increment}
if (-increment > currentDamage && !prop.ignoreUpperLimit) increment = -currentDamage;
damage = currentDamage + increment;
newValue = prop.total - damage;
// Write the results
CreatureProperties.update(prop._id, {
$inc: { damage: increment, value: -increment },
$set: { dirty: true },
}, {
selector: property
selector: prop
});
// Also write it straight to the prop so that it is updated in the actionContext
prop.damage += increment;
prop.value -= increment;
logFunction?.(increment);
}
applyTriggers(actionContext.triggers?.damageProperty?.after, prop, actionContext);
if (operation === 'set') {
return damage;
} else if (operation === 'increment') {
return increment;
}
}

View File

@@ -1,73 +0,0 @@
import { ValidatedMethod } from 'meteor/mdg:validated-method';
import { RateLimiterMixin } from 'ddp-rate-limiter-mixin';
import SimpleSchema from 'simpl-schema';
import CreatureProperties from '/imports/api/creature/creatureProperties/CreatureProperties.js';
import Creatures from '/imports/api/creature/Creatures.js';
import { assertEditPermission } from '/imports/api/sharing/sharingPermissions.js';
import { damagePropertyWork } from '/imports/api/creature/creatureProperties/methods/damageProperty.js';
import { recomputeCreatureByDependencies } from '/imports/api/creature/computation/methods/recomputeCreature.js';
const dealDamage = new ValidatedMethod({
name: 'creatureProperties.dealDamage',
validate: new SimpleSchema({
creatureId: SimpleSchema.RegEx.Id,
damageType: {
type: String,
},
amount: Number,
}).validator(),
mixins: [RateLimiterMixin],
rateLimit: {
numRequests: 20,
timeInterval: 5000,
},
run({creatureId, damageType, amount}) {
// permissions
let creature = Creatures.findOne(creatureId, {
fields: {
damageMultipliers: 1,
owner: 1,
readers: 1,
writers: 1,
},
});
assertEditPermission(creature, this.userId);
// Get all the health bars and do damage to them
let healthBars = CreatureProperties.find({
'ancestors.id': creatureId,
type: 'attribute',
attributeType:'healthBar',
removed: {$ne: true},
inactive: {$ne: true},
}, {
sort: {order: -1},
});
let multiplier = creature.damageMultipliers[damageType];
if (multiplier === undefined) multiplier = 1;
let totalDamage = Math.floor(amount * multiplier);
let damageLeft = totalDamage;
if (damageType === 'healing') damageLeft = -totalDamage;
let propertyIds = [];
let propertiesDependedAponIds = [];
healthBars.forEach(healthBar => {
if (damageLeft === 0) return;
let damageAdded = damagePropertyWork({
property: healthBar,
operation: 'increment',
value: damageLeft,
});
damageLeft -= damageAdded;
propertyIds.push(healthBar._id);
propertiesDependedAponIds.push(...healthBar.dependencies);
});
recomputeCreatureByDependencies({
creature,
propertyIds,
propertiesDependedAponIds,
});
return totalDamage;
},
});
export default dealDamage;

View File

@@ -5,17 +5,14 @@ import CreatureProperties from '/imports/api/creature/creatureProperties/Creatur
import { assertEditPermission } from '/imports/api/sharing/sharingPermissions.js';
import getRootCreatureAncestor from '/imports/api/creature/creatureProperties/getRootCreatureAncestor.js';
import {
setLineageOfDocs,
renewDocIds
setLineageOfDocs,
renewDocIds
} from '/imports/api/parenting/parenting.js';
import recomputeInactiveProperties from '/imports/api/creature/denormalise/recomputeInactiveProperties.js';
import { reorderDocs } from '/imports/api/parenting/order.js';
import recomputeInventory from '/imports/api/creature/denormalise/recomputeInventory.js';
import { recomputeCreatureByDoc } from '/imports/api/creature/computation/methods/recomputeCreature.js';
var snackbar;
if (Meteor.isClient){
if (Meteor.isClient) {
snackbar = require(
'/imports/ui/components/snackbars/SnackbarQueue.js'
'/imports/client/ui/components/snackbars/SnackbarQueue.js'
).snackbar
}
@@ -34,7 +31,7 @@ const duplicateProperty = new ValidatedMethod({
numRequests: 5,
timeInterval: 5000,
},
run({_id}) {
run({ _id }) {
let property = CreatureProperties.findOne(_id);
let creature = getRootCreatureAncestor(property);
@@ -45,19 +42,24 @@ const duplicateProperty = new ValidatedMethod({
let propertyId = randomSrc.id();
property._id = propertyId;
// Change the variableName so it isn't immediately overridden
if (property.variableName) {
property.variableName += 'Copy'
}
// Get all the descendants
let nodes = CreatureProperties.find({
'ancestors.id': _id,
removed: {$ne: true},
}, {
'ancestors.id': _id,
removed: { $ne: true },
}, {
limit: DUPLICATE_CHILDREN_LIMIT + 1,
sort: {order: 1},
sort: { order: 1 },
}).fetch();
// Alert the user if the limit was hit
if (nodes.length > DUPLICATE_CHILDREN_LIMIT){
if (nodes.length > DUPLICATE_CHILDREN_LIMIT) {
nodes.pop();
if (Meteor.isClient){
if (Meteor.isClient) {
snackbar({
text: `Only the first ${DUPLICATE_CHILDREN_LIMIT} children were duplicated`,
});
@@ -66,22 +68,25 @@ const duplicateProperty = new ValidatedMethod({
// re-map all the ancestors
setLineageOfDocs({
docArray: nodes,
newAncestry : [
docArray: nodes,
newAncestry: [
...property.ancestors,
{id: propertyId, collection: 'creatureProperties'}
{ id: propertyId, collection: 'creatureProperties' }
],
oldParent : {id: _id, collection: 'creatureProperties'},
});
oldParent: { id: _id, collection: 'creatureProperties' },
});
// Give the docs new IDs without breaking internal references
renewDocIds({docArray: nodes});
renewDocIds({ docArray: nodes });
// Order the root node
property.order += 0.5;
// Mark the sheet as needing recompute
property.dirty = true;
// Insert the properties
CreatureProperties.batchInsert([property, ...nodes]);
CreatureProperties.batchInsert([property, ...nodes]);
// Tree structure changed by inserts, reorder the tree
reorderDocs({
@@ -89,15 +94,6 @@ const duplicateProperty = new ValidatedMethod({
ancestorId: property.ancestors[0].id,
});
// Inserting the active status of the property needs to be denormalised
recomputeInactiveProperties(creature._id);
// Recompute the inventory
recomputeInventory(creature._id);
// Inserting a creature property invalidates dependencies: full recompute
recomputeCreatureByDoc(creature);
return propertyId;
},
});

View File

@@ -4,17 +4,14 @@ import { RateLimiterMixin } from 'ddp-rate-limiter-mixin';
import { assertEditPermission } from '/imports/api/sharing/sharingPermissions.js';
import { organizeDoc } from '/imports/api/parenting/organizeMethods.js';
import getRootCreatureAncestor from '/imports/api/creature/creatureProperties/getRootCreatureAncestor.js';
import { recomputeCreatureByDoc } from '/imports/api/creature/computation/methods/recomputeCreature.js';
import recomputeInactiveProperties from '/imports/api/creature/denormalise/recomputeInactiveProperties.js';
import recomputeInventory from '/imports/api/creature/denormalise/recomputeInventory.js';
import BUILT_IN_TAGS from '/imports/constants/BUILT_IN_TAGS.js';
import getParentRefByTag from '/imports/api/creature/creatureProperties/methods/getParentRefByTag.js';
// Equipping or unequipping an item will also change its parent
const equipItem = new ValidatedMethod({
name: 'creatureProperties.equip',
validate({_id, equipped}){
if (!_id) throw new Meteor.Error('No _id', '_id is required');
validate({ _id, equipped }) {
if (!_id) throw new Meteor.Error('No _id', '_id is required');
if (equipped !== true && equipped !== false) {
throw new Meteor.Error('No equipped', 'equipped is required to be true or false');
}
@@ -24,20 +21,20 @@ const equipItem = new ValidatedMethod({
numRequests: 5,
timeInterval: 5000,
},
run({_id, equipped}) {
run({ _id, equipped }) {
let item = CreatureProperties.findOne(_id);
if (item.type !== 'item') throw new Meteor.Error('wrong type',
'Equip and unequip can only be performed on items');
'Equip and unequip can only be performed on items');
let creature = getRootCreatureAncestor(item);
assertEditPermission(creature, this.userId);
CreatureProperties.update(_id, {
$set: {equipped},
$set: { equipped, dirty: true },
}, {
selector: {type: 'item'},
});
selector: { type: 'item' },
});
let tag = equipped ? BUILT_IN_TAGS.equipment : BUILT_IN_TAGS.carried;
let parentRef = getParentRefByTag(creature._id, tag);
if (!parentRef) parentRef = {id: creature._id, collection: 'creatures'};
if (!parentRef) parentRef = { id: creature._id, collection: 'creatures' };
organizeDoc.call({
docRef: {
@@ -48,10 +45,6 @@ const equipItem = new ValidatedMethod({
order: Number.MAX_SAFE_INTEGER,
skipRecompute: true,
});
recomputeInactiveProperties(creature._id);
recomputeInventory(creature._id);
recomputeCreatureByDoc(creature);
},
});

View File

@@ -0,0 +1,47 @@
import { ValidatedMethod } from 'meteor/mdg:validated-method';
import { RateLimiterMixin } from 'ddp-rate-limiter-mixin';
import CreatureProperties from '/imports/api/creature/creatureProperties/CreatureProperties.js';
import { assertEditPermission } from '/imports/api/sharing/sharingPermissions.js';
import getRootCreatureAncestor from '/imports/api/creature/creatureProperties/getRootCreatureAncestor.js';
const flipToggle = new ValidatedMethod({
name: 'creatureProperties.flipToggle',
validate({ _id }) {
if (!_id) throw new Meteor.Error('No _id', '_id is required');
},
mixins: [RateLimiterMixin],
rateLimit: {
numRequests: 5,
timeInterval: 5000,
},
run({ _id }) {
// Permission
let property = CreatureProperties.findOne(_id, {
fields: { type: 1, ancestors: 1, enabled: 1, disabled: 1 }
});
if (property.type !== 'toggle') {
throw new Meteor.Error('wrong property',
'This method can only be applied to toggles');
}
if (!property.enabled && !property.disabled) {
throw new Meteor.Error('Computed toggle',
'Can\'t flip a toggle that is computed')
}
let rootCreature = getRootCreatureAncestor(property);
assertEditPermission(rootCreature, this.userId);
// Invert the current value, disabled is the canonical store of value
const currentValue = !property.disabled;
CreatureProperties.update(_id, {
$set: {
enabled: !currentValue,
disabled: currentValue,
dirty: true,
}
}, {
selector: { type: 'toggle' },
});
},
});
export default flipToggle;

View File

@@ -0,0 +1,64 @@
export default function getSlotFillFilter({ slot, libraryIds }) {
if (!slot) throw 'Slot is required for getSlotFillFilter';
if (!libraryIds) throw 'LibraryIds is required for getSlotFillFilter';
let filter = {
fillSlots: true,
removed: { $ne: true },
$and: []
};
filter['ancestors.id'] = { $in: libraryIds };
if (slot.slotType) {
filter.$and.push({
$or: [{
type: slot.slotType
}, {
slotFillerType: slot.slotType,
}]
});
} else if (slot.type === 'class') {
filter.$and.push({
$or: [{
type: 'classLevel',
}, {
slotFillerType: 'classLevel',
}]
});
if (slot.variableName) {
filter.variableName = slot.variableName;
}
// Only search for levels the class needs
if (slot.missingLevels && slot.missingLevels.length) {
filter.level = { $in: slot.missingLevels };
} else {
filter.level = { $gt: slot.level || 0 };
}
}
let tagsOr = [];
let tagsNin = [];
if (slot.slotTags && slot.slotTags.length) {
tagsOr.push({ libraryTags: { $all: slot.slotTags } });
}
if (slot.extraTags && slot.extraTags.length) {
slot.extraTags.forEach(extra => {
if (!extra.tags || !extra.tags.length) return;
if (extra.operation === 'OR') {
tagsOr.push({ libraryTags: { $all: extra.tags } });
} else if (extra.operation === 'NOT') {
tagsNin.push(...extra.tags);
}
});
}
if (tagsOr.length) {
filter.$or = tagsOr;
}
if (tagsNin.length) {
filter.$and.push({ libraryTags: { $nin: tagsNin } });
}
if (!filter.$and.length) {
delete filter.$and;
}
return filter;
}

View File

@@ -0,0 +1,85 @@
import { assert } from 'chai';
import getSlotFillFilter from '/imports/api/creature/creatureProperties/methods/getSlotFillFilter.js';
describe('Slot fill filter', function () {
it('Gives error if arguments aren\'t provided', function () {
assert.throws(
() => getSlotFillFilter(undefined),
null, null, 'Passing undefined should give an error'
);
assert.throws(
() => getSlotFillFilter({
slot: { slotTags: ['tag1'] },
}),
null, null, 'Passing no libraryIds should give an error'
);
assert.throws(
() => getSlotFillFilter({
libraryIds: ['libraryId1'],
}),
null, null, 'Passing no slot should give an error'
);
});
it('filters using basic slot tags', function () {
const filter = getSlotFillFilter({
slot: {
slotTags: ['tag1', 'tag2']
},
libraryIds: ['libraryId1', 'libraryId2'],
});
assert.deepStrictEqual(filter, {
$or: [{
libraryTags: { $all: ['tag1', 'tag2'] }
}],
'ancestors.id': { $in: ['libraryId1', 'libraryId2'] },
removed: { $ne: true },
fillSlots: true,
});
});
it('filters using slot type', function () {
const filter = getSlotFillFilter({
slot: {
slotTags: ['tag1', 'tag2'],
slotType: 'feature',
},
libraryIds: ['libraryId1', 'libraryId2']
});
assert.deepStrictEqual(filter.$and, [{
$or: [{
type: 'feature'
}, {
slotFillerType: 'feature',
}],
}]);
});
it('filters using extra tags', function () {
const filter = getSlotFillFilter({
slot: {
slotTags: ['tag1', 'tag2'],
extraTags: [
{ operation: 'OR', tags: ['tag3', 'tag4'] },
{ operation: 'NOT', tags: ['tag5', 'tag6'] },
{ operation: 'NOT', tags: ['tag7', 'tag8'] },
],
},
libraryIds: ['libraryId1', 'libraryId2'],
});
assert.deepStrictEqual(filter, {
$or: [
{ libraryTags: { $all: ['tag1', 'tag2'] } },
{ libraryTags: { $all: ['tag3', 'tag4'] } },
],
$and: [
{ libraryTags: { $nin: ['tag5', 'tag6', 'tag7', 'tag8'] } },
],
'ancestors.id': { $in: ['libraryId1', 'libraryId2'] },
removed: { $ne: true },
fillSlots: true,
});
});
});

View File

@@ -1,7 +1,6 @@
import '/imports/api/creature/creatureProperties/methods/adjustQuantity.js';
import '/imports/api/creature/creatureProperties/methods/damagePropertiesByName.js';
import '/imports/api/creature/creatureProperties/methods/copyPropertyToLibrary.js';
import '/imports/api/creature/creatureProperties/methods/damageProperty.js';
import '/imports/api/creature/creatureProperties/methods/dealDamage.js';
import '/imports/api/creature/creatureProperties/methods/duplicateProperty.js';
import '/imports/api/creature/creatureProperties/methods/equipItem.js';
import '/imports/api/creature/creatureProperties/methods/insertProperty.js';
@@ -12,3 +11,4 @@ import '/imports/api/creature/creatureProperties/methods/restoreProperty.js';
import '/imports/api/creature/creatureProperties/methods/selectAmmoItem.js';
import '/imports/api/creature/creatureProperties/methods/softRemoveProperty.js';
import '/imports/api/creature/creatureProperties/methods/updateCreatureProperty.js';
import '/imports/api/creature/creatureProperties/methods/flipToggle.js';

View File

@@ -5,9 +5,6 @@ import getRootCreatureAncestor from '/imports/api/creature/creatureProperties/ge
import SimpleSchema from 'simpl-schema';
import { assertEditPermission } from '/imports/api/sharing/sharingPermissions.js';
import { reorderDocs } from '/imports/api/parenting/order.js';
import recomputeInactiveProperties from '/imports/api/creature/denormalise/recomputeInactiveProperties.js';
import { recomputeCreatureByDoc } from '/imports/api/creature/computation/methods/recomputeCreature.js';
import recomputeInventory from '/imports/api/creature/denormalise/recomputeInventory.js';
import { getAncestry } from '/imports/api/parenting/parenting.js';
import getParentRefByTag from '/imports/api/creature/creatureProperties/methods/getParentRefByTag.js';
import { RefSchema } from '/imports/api/parenting/ChildSchema.js';
@@ -15,7 +12,7 @@ import { getHighestOrder } from '/imports/api/parenting/order.js';
const insertProperty = new ValidatedMethod({
name: 'creatureProperties.insert',
validate: new SimpleSchema({
validate: new SimpleSchema({
creatureProperty: {
type: Object,
blackbox: true,
@@ -27,25 +24,25 @@ const insertProperty = new ValidatedMethod({
numRequests: 5,
timeInterval: 5000,
},
run({creatureProperty, parentRef}) {
run({ creatureProperty, parentRef }) {
// get the new ancestry for the properties
let {parentDoc, ancestors} = getAncestry({parentRef});
let { parentDoc, ancestors } = getAncestry({ parentRef });
// Check permission to edit
// Check permission to edit
let rootCreature;
if (parentRef.collection === 'creatures'){
if (parentRef.collection === 'creatures') {
rootCreature = parentDoc;
} else if (parentRef.collection === 'creatureProperties'){
} else if (parentRef.collection === 'creatureProperties') {
rootCreature = getRootCreatureAncestor(parentDoc);
} else {
throw `${parentRef.collection} is not a valid parent collection`
}
} else {
throw `${parentRef.collection} is not a valid parent collection`
}
assertEditPermission(rootCreature, this.userId);
creatureProperty.parent = parentRef;
creatureProperty.ancestors = ancestors;
return insertPropertyWork({
return insertPropertyWork({
property: creatureProperty,
creature: rootCreature,
});
@@ -78,31 +75,31 @@ const insertPropertyAsChildOfTag = new ValidatedMethod({
numRequests: 5,
timeInterval: 5000,
},
run({creatureProperty, creatureId, tag, tagDefaultName}) {
run({ creatureProperty, creatureId, tag, tagDefaultName }) {
let parentRef = getParentRefByTag(creatureId, tag);
if (!parentRef){
if (!parentRef) {
// Use the creature as the parent and mark that we need to insert the folder first later
var insertFolderFirst = true;
parentRef = {id: creatureId, collection: 'creatures'};
parentRef = { id: creatureId, collection: 'creatures' };
}
// get the new ancestry for the properties
let {parentDoc, ancestors} = getAncestry({parentRef});
let { parentDoc, ancestors } = getAncestry({ parentRef });
// Check permission to edit
let rootCreature;
if (parentRef.collection === 'creatures'){
if (parentRef.collection === 'creatures') {
rootCreature = parentDoc;
} else if (parentRef.collection === 'creatureProperties'){
} else if (parentRef.collection === 'creatureProperties') {
rootCreature = getRootCreatureAncestor(parentDoc);
} else {
throw `${parentRef.collection} is not a valid parent collection`
}
} else {
throw `${parentRef.collection} is not a valid parent collection`
}
assertEditPermission(rootCreature, this.userId);
// Add the folder first if we need to
if (insertFolderFirst){
if (insertFolderFirst) {
let order = getHighestOrder({
collection: CreatureProperties,
ancestorId: parentRef.id,
@@ -116,7 +113,7 @@ const insertPropertyAsChildOfTag = new ValidatedMethod({
order,
});
// Make the folder our new parent
let newParentRef = {id, collection: 'creatureProperties'};
let newParentRef = { id, collection: 'creatureProperties' };
ancestors = [parentRef, newParentRef];
parentRef = newParentRef;
creatureProperty.order = order + 1;
@@ -125,30 +122,22 @@ const insertPropertyAsChildOfTag = new ValidatedMethod({
creatureProperty.parent = parentRef;
creatureProperty.ancestors = ancestors;
return insertPropertyWork({
return insertPropertyWork({
property: creatureProperty,
creature: rootCreature,
});
},
});
export function insertPropertyWork({property, creature}){
export function insertPropertyWork({ property, creature }) {
delete property._id;
property.dirty = true;
let _id = CreatureProperties.insert(property);
// Tree structure changed by insert, reorder the tree
reorderDocs({
collection: CreatureProperties,
ancestorId: creature._id,
});
// Inserting the active status of the property needs to be denormalised
recomputeInactiveProperties(creature._id);
// Recompute the inventory if it has changed
if (property.type === 'item' || property.type === 'container'){
recomputeInventory(creature._id);
}
// Inserting a creature property invalidates dependencies: full recompute
recomputeCreatureByDoc(creature);
return _id;
}

View File

@@ -5,102 +5,66 @@ import CreatureProperties from '/imports/api/creature/creatureProperties/Creatur
import LibraryNodes from '/imports/api/library/LibraryNodes.js';
import { RefSchema } from '/imports/api/parenting/ChildSchema.js';
import getRootCreatureAncestor from '/imports/api/creature/creatureProperties/getRootCreatureAncestor.js';
import recomputeInactiveProperties from '/imports/api/creature/denormalise/recomputeInactiveProperties.js';
import { recomputeCreatureByDoc } from '/imports/api/creature/computation/methods/recomputeCreature.js';
import { assertEditPermission } from '/imports/api/sharing/sharingPermissions.js';
import {
setLineageOfDocs,
getAncestry,
renewDocIds
setLineageOfDocs,
getAncestry,
renewDocIds
} from '/imports/api/parenting/parenting.js';
import { reorderDocs } from '/imports/api/parenting/order.js';
import { setDocToLastOrder } from '/imports/api/parenting/order.js';
import recomputeInventory from '/imports/api/creature/denormalise/recomputeInventory.js';
import fetchDocByRef from '/imports/api/parenting/fetchDocByRef.js';
const insertPropertyFromLibraryNode = new ValidatedMethod({
name: 'creatureProperties.insertPropertyFromLibraryNode',
validate: new SimpleSchema({
nodeId: {
type: String,
regEx: SimpleSchema.RegEx.Id,
},
parentRef: {
type: RefSchema,
},
name: 'creatureProperties.insertPropertyFromLibraryNode',
validate: new SimpleSchema({
nodeIds: {
type: Array,
max: 20,
},
'nodeIds.$': {
type: String,
regEx: SimpleSchema.RegEx.Id,
},
parentRef: {
type: RefSchema,
},
order: {
type: Number,
optional: true,
},
}).validator(),
}).validator(),
mixins: [RateLimiterMixin],
rateLimit: {
numRequests: 5,
timeInterval: 5000,
},
run({nodeId, parentRef, order}) {
// get the new ancestry for the properties
let {parentDoc, ancestors} = getAncestry({parentRef});
run({ nodeIds, parentRef, order }) {
// get the new ancestry for the properties
let { parentDoc, ancestors } = getAncestry({ parentRef });
// Check permission to edit
// Check permission to edit
let rootCreature;
if (parentRef.collection === 'creatures'){
if (parentRef.collection === 'creatures') {
rootCreature = parentDoc;
} else if (parentRef.collection === 'creatureProperties'){
} else if (parentRef.collection === 'creatureProperties') {
rootCreature = getRootCreatureAncestor(parentDoc);
} else {
throw `${parentRef.collection} is not a valid parent collection`
}
} else {
throw `${parentRef.collection} is not a valid parent collection`
}
assertEditPermission(rootCreature, this.userId);
// Fetch the library node and its decendents, provided they have not been
// removed
// TODO: Check permission to read the library this node is in
let node = LibraryNodes.findOne({
_id: nodeId,
removed: {$ne: true},
});
if (!node) throw `Node not found for nodeId: ${nodeId}`;
let oldParent = node.parent;
let nodes = LibraryNodes.find({
'ancestors.id': nodeId,
removed: {$ne: true},
}).fetch();
// {libraryId: hasViewPermission}
//let libraryPermissionMemoir = {};
let node;
nodeIds.forEach(nodeId => {
// TODO: Check library view permission for each node before starting
node = insertPropertyFromNode(nodeId, ancestors, order);
// Increment order, slightly, to keep the nodes inserted in the given id order
order += 0.001;
});
// Convert all references into actual nodes
nodes = reifyNodeReferences(nodes);
// The root node is first in the array of nodes
// It must get the first generated ID to prevent flickering
nodes = [node, ...nodes];
// re-map all the ancestors
setLineageOfDocs({
docArray: nodes,
newAncestry: ancestors,
oldParent,
});
// Give the docs new IDs without breaking internal references
renewDocIds({
docArray: nodes,
collectionMap: {'libraryNodes': 'creatureProperties'}
});
// Order the root node
if (order === undefined){
setDocToLastOrder({
collection: CreatureProperties,
doc: node,
});
} else {
node.order = order;
}
// Insert the creature properties
CreatureProperties.batchInsert(nodes);
// get the root inserted doc
// get one of the root inserted docs
let rootId = node._id;
// Tree structure changed by inserts, reorder the tree
@@ -108,43 +72,105 @@ const insertPropertyFromLibraryNode = new ValidatedMethod({
collection: CreatureProperties,
ancestorId: rootCreature._id,
});
// The library properties need to denormalise which of them are inactive
recomputeInactiveProperties(rootId);
// Some of the library properties may be items or containers
recomputeInventory(rootCreature._id);
// Inserting a creature property invalidates dependencies: full recompute
recomputeCreatureByDoc(rootCreature);
// Return the docId of the last property, the inserted root property
return rootId;
},
// Return the docId of the last property, the inserted root property
return rootId;
},
});
function insertPropertyFromNode(nodeId, ancestors, order) {
// Fetch the library node and its decendents, provided they have not been
// removed
// TODO: Check permission to read the library this node is in
let node = LibraryNodes.findOne({
_id: nodeId,
removed: { $ne: true },
});
if (!node) {
if (Meteor.isClient) return;
else {
throw new Meteor.Error(
'Insert property from library failed',
`No library document with id '${nodeId}' was found`
);
}
}
let oldParent = node.parent;
let nodes = LibraryNodes.find({
'ancestors.id': nodeId,
removed: { $ne: true },
}).fetch();
// The root node is first in the array of nodes
// It must get the first generated ID to prevent flickering
nodes = [node, ...nodes];
// Convert all references into actual nodes
nodes = reifyNodeReferences(nodes);
// set libraryNodeIds
storeLibraryNodeReferences(nodes);
// re-map all the ancestors
setLineageOfDocs({
docArray: nodes,
newAncestry: ancestors,
oldParent,
});
// Give the docs new IDs without breaking internal references
renewDocIds({
docArray: nodes,
collectionMap: { 'libraryNodes': 'creatureProperties' }
});
// Order the root node
if (order === undefined) {
setDocToLastOrder({
collection: CreatureProperties,
doc: node,
});
} else {
node.order = order;
}
// Mark all nodes as dirty
dirtyNodes(nodes);
// Insert the creature properties
CreatureProperties.batchInsert(nodes);
return node;
}
function storeLibraryNodeReferences(nodes) {
nodes.forEach(node => {
if (node.libraryNodeId) return;
node.libraryNodeId = node._id;
});
}
function dirtyNodes(nodes) {
nodes.forEach(node => {
node.dirty = true;
});
}
// Covert node references into actual nodes
// TODO: check permissions for each library a reference node references
function reifyNodeReferences(nodes, visitedRefs = new Set(), depth = 0){
function reifyNodeReferences(nodes, visitedRefs = new Set(), depth = 0) {
depth += 1;
// New nodes added this function
let newNodes = [];
// Filter out the reference nodes we replace
let resultingNodes = nodes.filter(node => {
// We have already visited this ref and replaced it
if (visitedRefs.has(node._id)) return false;
// Already replaced an ancestor node
for (let i; i < node.ancestors.length; i++){
if (visitedRefs.has(node.ancestors[i].id)) return false;
}
// This isn't a reference node, continue as normal
if (node.type !== 'reference') return true;
// We have gone too deep, keep the reference node as an error
if (depth > 10){
if (depth >= 10) {
if (Meteor.isClient) console.warn('Reference depth limit exceeded');
node.cache = {error: 'Reference depth limit exceeded'};
node.cache = { error: 'Reference depth limit exceeded' };
return true;
}
@@ -154,17 +180,17 @@ function reifyNodeReferences(nodes, visitedRefs = new Set(), depth = 0){
referencedNode.order = node.order;
// We are definitely replacing this node, so add it to the list
visitedRefs.add(node._id);
} catch (e){
node.cache = {error: e.reason || e.message || e.toString()};
} catch (e) {
node.cache = { error: e.reason || e.message || e.toString() };
return true;
}
// Get all the descendants of the referenced node
let descendents = LibraryNodes.find({
'ancestors.id': referencedNode._id,
removed: {$ne: true},
removed: { $ne: true },
}, {
sort: {order: 1},
sort: { order: 1 },
}).fetch();
// We are adding the referenced node and its descendants
@@ -172,29 +198,37 @@ function reifyNodeReferences(nodes, visitedRefs = new Set(), depth = 0){
// re-map all the ancestors to parent the new sub-tree into our existing
// node tree
setLineageOfDocs({
docArray: addedNodes,
newAncestry: node.ancestors,
oldParent: referencedNode.parent,
});
// Remove all the looped references and descendents from the new nodes
// We can't rely on the reify recursion to do this, since the IDs are
// getting renewed before it is called
addedNodes = addedNodes.filter(node => {
// Exclude removed referenced
if (visitedRefs.has(node._id)) return false;
// Exclude descendants of removed references
for (let i; i < node.ancestors.length; i++){
if (visitedRefs.has(node.ancestors[i].id)) return false;
}
return true;
setLineageOfDocs({
docArray: addedNodes,
newAncestry: node.ancestors,
oldParent: referencedNode.parent,
});
// Filter all the looped references
addedNodes = addedNodes.filter(addedNode => {
// Add all non-reference nodes
if (addedNode.type !== 'reference') {
return true;
}
// If this exact reference has already been resolved before, filter it out
if (visitedRefs.has(addedNode._id)) {
return false;
} else {
// Otherwise mark it as visited, and keep it
visitedRefs.add(addedNode._id);
return true;
}
});
// Before renewing Ids make sure the library node reference is stored
storeLibraryNodeReferences(addedNodes);
// Give the new referenced sub-tree new ids
// The referenced node must get the id of the ref node so that the
// descendants of the ref node keep their ancestry intact
renewDocIds({
docArray: addedNodes,
idMap: { [referencedNode._id]: node._id },
});
// Reify the subtree as well with recursion

View File

@@ -3,34 +3,30 @@ import { RateLimiterMixin } from 'ddp-rate-limiter-mixin';
import CreatureProperties from '/imports/api/creature/creatureProperties/CreatureProperties.js';
import { assertEditPermission } from '/imports/api/sharing/sharingPermissions.js';
import getRootCreatureAncestor from '/imports/api/creature/creatureProperties/getRootCreatureAncestor.js';
import { recomputeCreatureByDoc } from '/imports/api/creature/computation/methods/recomputeCreature.js';
const pullFromProperty = new ValidatedMethod({
name: 'creatureProperties.pull',
validate: null,
name: 'creatureProperties.pull',
validate: null,
mixins: [RateLimiterMixin],
rateLimit: {
numRequests: 5,
timeInterval: 5000,
},
run({_id, path, itemId}){
run({ _id, path, itemId }) {
// Permissions
let property = CreatureProperties.findOne(_id);
let property = CreatureProperties.findOne(_id);
let rootCreature = getRootCreatureAncestor(property);
assertEditPermission(rootCreature, this.userId);
// Do work
CreatureProperties.update(_id, {
$pull: {[path.join('.')]: {_id: itemId}},
}, {
selector: {type: property.type},
getAutoValues: false,
});
// TODO figure out if this method can change deps or not
recomputeCreatureByDoc(rootCreature);
// recomputePropertyDependencies(property);
}
CreatureProperties.update(_id, {
$pull: { [path.join('.')]: { _id: itemId } },
$set: { dirty: true }
}, {
selector: { type: property.type },
getAutoValues: false,
});
}
});
export default pullFromProperty;

View File

@@ -3,33 +3,47 @@ import { RateLimiterMixin } from 'ddp-rate-limiter-mixin';
import CreatureProperties from '/imports/api/creature/creatureProperties/CreatureProperties.js';
import { assertEditPermission } from '/imports/api/sharing/sharingPermissions.js';
import getRootCreatureAncestor from '/imports/api/creature/creatureProperties/getRootCreatureAncestor.js';
import { recomputeCreatureByDoc } from '/imports/api/creature/computation/methods/recomputeCreature.js';
import { get } from 'lodash';
const pushToProperty = new ValidatedMethod({
name: 'creatureProperties.push',
validate: null,
name: 'creatureProperties.push',
validate: null,
mixins: [RateLimiterMixin],
rateLimit: {
numRequests: 5,
timeInterval: 5000,
},
run({_id, path, value}){
run({ _id, path, value }) {
// Permissions
let property = CreatureProperties.findOne(_id);
let property = CreatureProperties.findOne(_id);
let rootCreature = getRootCreatureAncestor(property);
assertEditPermission(rootCreature, this.userId);
// Do work
CreatureProperties.update(_id, {
$push: {[path.join('.')]: value},
}, {
selector: {type: property.type},
});
let joinedPath = path.join('.');
// TODO figure out if this method can change deps or not
recomputeCreatureByDoc(rootCreature);
// recomputePropertyDependencies(property);
}
// Respect maxCount
let schema = CreatureProperties.simpleSchema(property);
let maxCount = schema.get(joinedPath, 'maxCount');
if (Number.isFinite(maxCount)) {
let array = get(property, path);
let currentCount = array ? array.length : 0;
if (currentCount >= maxCount) {
throw new Meteor.Error(
'Array is full',
`Cannot have more than ${maxCount} values`
);
}
}
// Do work
CreatureProperties.update(_id, {
$push: { [joinedPath]: value },
$set: { dirty: true },
}, {
selector: { type: property.type },
});
}
});
export default pushToProperty;

View File

@@ -5,36 +5,32 @@ import CreatureProperties from '/imports/api/creature/creatureProperties/Creatur
import { assertEditPermission } from '/imports/api/sharing/sharingPermissions.js';
import { restore } from '/imports/api/parenting/softRemove.js';
import getRootCreatureAncestor from '/imports/api/creature/creatureProperties/getRootCreatureAncestor.js';
import recomputeInactiveProperties from '/imports/api/creature/denormalise/recomputeInactiveProperties.js';
import { recomputeCreatureByDoc } from '/imports/api/creature/computation/methods/recomputeCreature.js';
import recomputeInventory from '/imports/api/creature/denormalise/recomputeInventory.js';
const restoreProperty = new ValidatedMethod({
name: 'creatureProperties.restore',
validate: new SimpleSchema({
_id: SimpleSchema.RegEx.Id
}).validator(),
name: 'creatureProperties.restore',
validate: new SimpleSchema({
_id: SimpleSchema.RegEx.Id
}).validator(),
mixins: [RateLimiterMixin],
rateLimit: {
numRequests: 5,
timeInterval: 5000,
},
run({_id}){
run({ _id }) {
// Permissions
let property = CreatureProperties.findOne(_id);
let property = CreatureProperties.findOne(_id);
let rootCreature = getRootCreatureAncestor(property);
assertEditPermission(rootCreature, this.userId);
// Do work
restore({_id, collection: CreatureProperties});
// Items and containers might be restored
recomputeInventory(rootCreature._id);
// Parents active status may have changed while it was deleted
recomputeInactiveProperties(rootCreature._id);
// Changes dependency tree by restoring children
recomputeCreatureByDoc(rootCreature);
}
restore({
_id,
collection: CreatureProperties,
extraUpdates: {
$set: { dirty: true }
},
});
}
});
export default restoreProperty;

View File

@@ -4,7 +4,6 @@ import SimpleSchema from 'simpl-schema';
import CreatureProperties from '/imports/api/creature/creatureProperties/CreatureProperties.js';
import getRootCreatureAncestor from '/imports/api/creature/creatureProperties/getRootCreatureAncestor.js';
import { assertEditPermission } from '/imports/api/sharing/sharingPermissions.js';
import { recomputeCreatureByDoc } from '/imports/api/creature/computation/methods/recomputeCreature.js';
const selectAmmoItem = new ValidatedMethod({
name: 'creatureProperties.selectAmmoItem',
@@ -18,34 +17,29 @@ const selectAmmoItem = new ValidatedMethod({
numRequests: 5,
timeInterval: 5000,
},
run({actionId, itemId, itemConsumedIndex}) {
run({ actionId, itemId, itemConsumedIndex }) {
// Permissions
let action = CreatureProperties.findOne(actionId);
let action = CreatureProperties.findOne(actionId);
let rootCreature = getRootCreatureAncestor(action);
assertEditPermission(rootCreature, this.userId);
assertEditPermission(rootCreature, this.userId);
// Check that this index has a document to edit
let itemConsumed = action.resources.itemsConsumed[itemConsumedIndex];
if (!itemConsumed){
if (!itemConsumed) {
throw new Meteor.Error('Resouce not found',
'Could not set ammo, because the ammo document was not found');
}
let itemToLink = CreatureProperties.findOne(itemId);
if (!itemToLink){
if (!itemToLink) {
throw new Meteor.Error('Item not found',
'Could not set ammo: the item was not found');
}
let path = `resources.itemsConsumed.${itemConsumedIndex}.itemId`;
CreatureProperties.update(actionId, {
$set: {[path]: itemId}
$set: { [path]: itemId, dirty: true }
}, {
selector: action,
});
// Changing the linked item does change the dependency tree
// TODO: We can predict exactly which deps will be affected instead of
// recomputing the entire creature
recomputeCreatureByDoc(rootCreature);
},
});

View File

@@ -5,33 +5,26 @@ import CreatureProperties from '/imports/api/creature/creatureProperties/Creatur
import { assertEditPermission } from '/imports/api/sharing/sharingPermissions.js';
import { softRemove } from '/imports/api/parenting/softRemove.js';
import getRootCreatureAncestor from '/imports/api/creature/creatureProperties/getRootCreatureAncestor.js';
import { recomputeCreatureByDoc } from '/imports/api/creature/computation/methods/recomputeCreature.js';
import recomputeInventory from '/imports/api/creature/denormalise/recomputeInventory.js';
const softRemoveProperty = new ValidatedMethod({
name: 'creatureProperties.softRemove',
validate: new SimpleSchema({
_id: SimpleSchema.RegEx.Id
}).validator(),
name: 'creatureProperties.softRemove',
validate: new SimpleSchema({
_id: SimpleSchema.RegEx.Id
}).validator(),
mixins: [RateLimiterMixin],
rateLimit: {
numRequests: 5,
timeInterval: 5000,
},
run({_id}){
run({ _id }) {
// Permissions
let property = CreatureProperties.findOne(_id);
let property = CreatureProperties.findOne(_id);
let rootCreature = getRootCreatureAncestor(property);
assertEditPermission(rootCreature, this.userId);
// Do work
softRemove({_id, collection: CreatureProperties});
// Potentially changes items and containers
recomputeInventory(rootCreature._id);
// Changes dependency tree by removing children
recomputeCreatureByDoc(rootCreature);
}
softRemove({ _id, collection: CreatureProperties });
}
});
export default softRemoveProperty;

View File

@@ -3,34 +3,31 @@ import { RateLimiterMixin } from 'ddp-rate-limiter-mixin';
import CreatureProperties from '/imports/api/creature/creatureProperties/CreatureProperties.js';
import { assertEditPermission } from '/imports/api/sharing/sharingPermissions.js';
import getRootCreatureAncestor from '/imports/api/creature/creatureProperties/getRootCreatureAncestor.js';
import { recomputeCreatureById } from '/imports/api/creature/computation/methods/recomputeCreature.js';
import recomputeInactiveProperties from '/imports/api/creature/denormalise/recomputeInactiveProperties.js';
import recomputeInventory from '/imports/api/creature/denormalise/recomputeInventory.js';
const updateCreatureProperty = new ValidatedMethod({
name: 'creatureProperties.update',
validate({_id, path}){
if (!_id) throw new Meteor.Error('No _id', '_id is required');
// We cannot change these fields with a simple update
switch (path[0]){
case 'type':
validate({ _id, path }) {
if (!_id) throw new Meteor.Error('No _id', '_id is required');
// We cannot change these fields with a simple update
switch (path[0]) {
case 'type':
case 'order':
case 'parent':
case 'ancestors':
case 'damage':
throw new Meteor.Error('Permission denied',
'This property can\'t be updated directly');
}
case 'damage':
throw new Meteor.Error('Permission denied',
'This property can\'t be updated directly');
}
},
mixins: [RateLimiterMixin],
rateLimit: {
numRequests: 5,
timeInterval: 5000,
},
run({_id, path, value}) {
run({ _id, path, value }) {
// Permission
let property = CreatureProperties.findOne(_id, {
fields: {type: 1, ancestors: 1}
fields: { type: 1, ancestors: 1 }
});
let rootCreature = getRootCreatureAncestor(property);
assertEditPermission(rootCreature, this.userId);
@@ -38,29 +35,14 @@ const updateCreatureProperty = new ValidatedMethod({
let pathString = path.join('.');
let modifier;
// unset empty values
if (value === null || value === undefined){
modifier = {$unset: {[pathString]: 1}};
if (value === null || value === undefined) {
modifier = { $unset: { [pathString]: 1 }, $set: { dirty: true } };
} else {
modifier = {$set: {[pathString]: value}};
modifier = { $set: { [pathString]: value, dirty: true } };
}
CreatureProperties.update(_id, modifier, {
selector: {type: property.type},
});
// Some updates might cause other properties to become inactive
if ([
'applied', 'equipped', 'prepared', 'alwaysPrepared', 'disabled'
].includes(path[0])){
recomputeInactiveProperties(rootCreature._id);
}
if (property.type === 'item' || property.type === 'container'){
// Potentially changes items and containers
recomputeInventory(rootCreature._id);
}
// Updating a property is likely to change dependencies, do a full recompute
// denormalised stats might change, so fetch the creature again
recomputeCreatureById(rootCreature._id);
CreatureProperties.update(_id, modifier, {
selector: { type: property.type },
});
},
});

View File

@@ -1,12 +1,12 @@
import { recomputeCreatureById } from '/imports/api/creature/computation/methods/recomputeCreature.js';
import computeCreature from '/imports/api/engine/computeCreature.js';
/**
* Recomputes all ancestor creatures of this property
*/
export default function recomputeCreaturesByProperty(property){
for (let ref of property.ancestors){
if (ref.collection === 'creatures') {
recomputeCreatureById.call(ref.id);
}
}
for (let ref of property.ancestors){
if (ref.collection === 'creatures') {
computeCreature.call(ref.id);
}
}
}

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@@ -0,0 +1,21 @@
//set up the collection for creature variables
let CreatureVariables = new Mongo.Collection('creatureVariables');
// Unique index on _creatureId
if (Meteor.isServer) {
CreatureVariables._ensureIndex({ _creatureId: 1 }, { unique: true })
}
/** No schema because the structure isn't known until compute time
* Expect documents to looke like:
* {
* _id: "nE8Ngd6K4L4jSxLY2",
* _creatureId: "nE8Ngd6K4L4jSxLY2", // indexed reference to the creature
* explicitlyDefinedVariableName: {...some creatureProperty}
* implicitVariableName: {value: 10},
* undefinedVariableName: {},
* }
* Where top level fields that don't start with `_` are variables on the sheet
**/
export default CreatureVariables;

View File

@@ -0,0 +1,198 @@
import SimpleSchema from 'simpl-schema';
import deathSaveSchema from '/imports/api/properties/subSchemas/DeathSavesSchema.js'
import ColorSchema from '/imports/api/properties/subSchemas/ColorSchema.js';
import SharingSchema from '/imports/api/sharing/SharingSchema.js';
import STORAGE_LIMITS from '/imports/constants/STORAGE_LIMITS.js';
//set up the collection for creatures
let Creatures = new Mongo.Collection('creatures');
let CreatureSettingsSchema = new SimpleSchema({
//slowed down by carrying too much?
useVariantEncumbrance: {
type: Boolean,
optional: true,
},
//hide spellcasting tab
hideSpellcasting: {
type: Boolean,
optional: true,
},
//hide rest buttons
hideRestButtons: {
type: Boolean,
optional: true,
},
// Swap around the modifier and stat
swapStatAndModifier: {
type: Boolean,
optional: true,
},
// Hide all the unused stats
hideUnusedStats: {
type: Boolean,
optional: true,
},
// Show the tree tab
showTreeTab: {
type: Boolean,
optional: true,
},
// Hide the spells tab
hideSpellsTab: {
type: Boolean,
optional: true,
},
// Hide calculation errors
hideCalculationErrors: {
type: Boolean,
optional: true,
},
// How much each hitDice resets on a long rest
hitDiceResetMultiplier: {
type: Number,
optional: true,
min: 0,
max: 1,
},
discordWebhook: {
type: String,
optional: true,
max: STORAGE_LIMITS.url,
},
});
let CreatureSchema = new SimpleSchema({
// Strings
name: {
type: String,
defaultValue: '',
optional: true,
max: STORAGE_LIMITS.name,
},
alignment: {
type: String,
optional: true,
max: STORAGE_LIMITS.name,
},
gender: {
type: String,
optional: true,
max: STORAGE_LIMITS.name,
},
picture: {
type: String,
optional: true,
max: STORAGE_LIMITS.url,
},
avatarPicture: {
type: String,
optional: true,
max: STORAGE_LIMITS.url,
},
// Libraries
allowedLibraries: {
type: Array,
optional: true,
maxCount: 100,
},
'allowedLibraries.$': {
type: String,
regEx: SimpleSchema.RegEx.Id,
},
allowedLibraryCollections: {
type: Array,
optional: true,
maxCount: 100,
},
'allowedLibraryCollections.$': {
type: String,
regEx: SimpleSchema.RegEx.Id,
},
// Mechanics
deathSave: {
type: deathSaveSchema,
defaultValue: {},
},
// Stats that are computed and denormalised outside of recomputation
denormalizedStats: {
type: Object,
defaultValue: {},
},
// Sum of all XP gained by this character
'denormalizedStats.xp': {
type: SimpleSchema.Integer,
defaultValue: 0,
},
// Sum of all levels granted by milestone XP
'denormalizedStats.milestoneLevels': {
type: SimpleSchema.Integer,
defaultValue: 0,
},
// Does the character need a recompute?
dirty: {
type: Boolean,
optional: true,
},
// Version of computation engine that was last used to compute this creature
computeVersion: {
type: String,
optional: true,
},
type: {
type: String,
defaultValue: 'pc',
allowedValues: ['pc', 'npc', 'monster'],
},
damageMultipliers: {
type: Object,
blackbox: true,
defaultValue: {}
},
computeErrors: {
type: Array,
optional: true,
},
'computeErrors.$': {
type: Object,
},
'computeErrors.$.type': {
type: String,
},
'computeErrors.$.details': {
type: Object,
blackbox: true,
optional: true,
},
// Tabletop
tabletop: {
type: String,
regEx: SimpleSchema.RegEx.id,
optional: true,
},
initiativeRoll: {
type: SimpleSchema.Integer,
optional: true,
},
// Settings
settings: {
type: CreatureSettingsSchema,
defaultValue: {},
},
});
CreatureSchema.extend(ColorSchema);
CreatureSchema.extend(SharingSchema);
Creatures.attachSchema(CreatureSchema);
export default Creatures;
export { CreatureSchema };
import '/imports/api/engine/actions/doAction.js';

View File

@@ -1,4 +1,4 @@
import Creatures from '/imports/api/creature/Creatures.js';
import Creatures from '/imports/api/creature/creatures/Creatures.js';
import {
assertEditPermission as editPermission,
assertViewPermission as viewPermission,

View File

@@ -10,10 +10,10 @@ export default function defaultCharacterProperties(creatureId){
{
type: 'propertySlot',
name: 'Ruleset',
description: 'Choose a starting point for your character, this will define the basic setup of your character sheet. Without a base, your sheet will be empty.',
description: {text: 'Choose a starting point for your character, this will define the basic setup of your character sheet. Without a base ruleset, your sheet will be empty.'},
slotTags: ['base'],
tags: [],
quantityExpected: 1,
quantityExpected: {calculation: '1'},
hideWhenFull: true,
spaceLeft: 1,
totalFilled: 0,

View File

@@ -0,0 +1,5 @@
import getSlug from 'speakingurl';
export default function getCreatureUrlName({name}){
return getSlug(name, {maintainCase: true}) || '-';
}

View File

@@ -0,0 +1,22 @@
import { getUserTier } from '/imports/api/users/patreon/tiers.js';
import Creatures from '/imports/api/creature/creatures/Creatures.js';
export default function assertHasCharactersSlots(userId) {
if (characterSlotsRemaining(userId) <= 0) {
throw new Meteor.Error('characterSlotLimit',
'No character slots left')
}
}
export function characterSlotsRemaining(userId) {
let tier = getUserTier(userId);
const currentCharacterCount = Creatures.find({
owner: userId,
}, {
fields: { _id: 1 },
}).count();
if (tier.characterSlots === -1) {
return Number.POSITIVE_INFINITY;
}
return tier.characterSlots - currentCharacterCount;
}

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@@ -0,0 +1,90 @@
import { ValidatedMethod } from 'meteor/mdg:validated-method';
import { RateLimiterMixin } from 'ddp-rate-limiter-mixin';
import Creatures from '/imports/api/creature/creatures/Creatures.js';
import { assertEditPermission } from '/imports/api/sharing/sharingPermissions.js';
import SimpleSchema from 'simpl-schema';
import simpleSchemaMixin from '/imports/api/creature/mixins/simpleSchemaMixin.js';
const changeAllowedLibraries = new ValidatedMethod({
name: 'creatures.changeAllowedLibraries',
mixins: [RateLimiterMixin, simpleSchemaMixin],
schema: new SimpleSchema({
_id: {
type: String,
regEx: SimpleSchema.RegEx.Id,
},
allowedLibraries: {
type: Array,
optional: true,
maxCount: 100,
},
'allowedLibraries.$': {
type: String,
regEx: SimpleSchema.RegEx.Id,
},
allowedLibraryCollections: {
type: Array,
optional: true,
maxCount: 100,
},
'allowedLibraryCollections.$': {
type: String,
regEx: SimpleSchema.RegEx.Id,
},
}),
rateLimit: {
numRequests: 10,
timeInterval: 5000,
},
run({ _id, allowedLibraries, allowedLibraryCollections }) {
let creature = Creatures.findOne(_id);
assertEditPermission(creature, this.userId);
let $set;
if (allowedLibraries) {
$set = { allowedLibraries }
}
if (allowedLibraryCollections) {
if (!$set) $set = {};
$set.allowedLibraryCollections = allowedLibraryCollections;
}
if (!$set) return;
Creatures.update(_id, { $set });
},
});
const toggleAllUserLibraries = new ValidatedMethod({
name: 'creatures.removeLibraryLimits',
mixins: [RateLimiterMixin, simpleSchemaMixin],
schema: new SimpleSchema({
_id: {
type: String,
regEx: SimpleSchema.RegEx.Id,
},
value: {
type: Boolean,
},
}),
rateLimit: {
numRequests: 10,
timeInterval: 5000,
},
run({ _id, value }) {
if (value) {
Creatures.update(_id, {
$unset: {
allowedLibraryCollections: 1,
allowedLibraries: 1,
},
});
} else {
Creatures.update(_id, {
$set: {
allowedLibraryCollections: [],
allowedLibraries: [],
},
});
}
},
});
export { changeAllowedLibraries, toggleAllUserLibraries };

View File

@@ -0,0 +1,5 @@
import '/imports/api/creature/creatures/methods/insertCreature.js';
import '/imports/api/creature/creatures/methods/removeCreature.js';
import '/imports/api/creature/creatures/methods/restCreature.js';
import '/imports/api/creature/creatures/methods/updateCreature.js';
import '/imports/api/creature/creatures/methods/changeAllowedLibraries.js';

View File

@@ -0,0 +1,104 @@
import { ValidatedMethod } from 'meteor/mdg:validated-method';
import { RateLimiterMixin } from 'ddp-rate-limiter-mixin';
import simpleSchemaMixin from '/imports/api/creature/mixins/simpleSchemaMixin.js';
import Creatures, { CreatureSchema } from '/imports/api/creature/creatures/Creatures.js';
import CreatureProperties from '/imports/api/creature/creatureProperties/CreatureProperties.js';
import defaultCharacterProperties from '/imports/api/creature/creatures/defaultCharacterProperties.js';
import insertPropertyFromLibraryNode from '/imports/api/creature/creatureProperties/methods/insertPropertyFromLibraryNode.js';
import assertHasCharactersSlots from '/imports/api/creature/creatures/methods/assertHasCharacterSlots.js';
import getSlotFillFilter from '/imports/api/creature/creatureProperties/methods/getSlotFillFilter.js';
import getCreatureLibraryIds from '/imports/api/library/getCreatureLibraryIds.js';
import LibraryNodes from '/imports/api/library/LibraryNodes.js';
import { insertExperienceForCreature } from '/imports/api/creature/experience/Experiences.js';
import SimpleSchema from 'simpl-schema';
const insertCreature = new ValidatedMethod({
name: 'creatures.insertCreature',
mixins: [RateLimiterMixin, simpleSchemaMixin],
schema: CreatureSchema.pick(
'name',
'gender',
'alignment',
'allowedLibraries',
'allowedLibraryCollections',
).extend({
'startingLevel': {
type: SimpleSchema.Integer,
min: 0,
},
}),
rateLimit: {
numRequests: 5,
timeInterval: 5000,
},
run({ name, gender, alignment, startingLevel,
allowedLibraries, allowedLibraryCollections }) {
const userId = this.userId
if (!userId) {
throw new Meteor.Error('Creatures.methods.insert.denied',
'You need to be logged in to insert a creature');
}
assertHasCharactersSlots(userId);
// Create the creature document
let creatureId = Creatures.insert({
owner: userId,
name,
gender,
alignment,
allowedLibraries,
allowedLibraryCollections,
});
// Insert experience to get character to starting level
if (startingLevel) {
insertExperienceForCreature({
experience: {
name: 'Starting level',
levels: startingLevel,
creatureId
},
creatureId,
userId,
});
}
// Insert the default properties
// Not batchInsert because we want the properties cleaned by the schema
let baseId, rulesetSlot;
defaultCharacterProperties(creatureId).forEach(prop => {
let id = CreatureProperties.insert(prop);
if (prop.name === 'Ruleset') {
baseId = id;
rulesetSlot = prop;
}
});
// If the user only has a single ruleset subscribed, use it by default
if (Meteor.isServer) {
insertDefaultRuleset(creatureId, baseId, userId, rulesetSlot);
}
return creatureId;
},
});
// If the user only has a single ruleset subscribed, insert it by default
function insertDefaultRuleset(creatureId, baseId, userId, slot) {
const libraryIds = getCreatureLibraryIds(creatureId, userId);
const filter = getSlotFillFilter({ slot, libraryIds });
const fillCursor = LibraryNodes.find(filter, { fields: { _id: 1 } });
const numRulesets = fillCursor.count();
if (numRulesets === 1) {
const ruleset = fillCursor.fetch()[0]
insertPropertyFromLibraryNode.call({
nodeIds: [ruleset._id],
parentRef: { id: baseId, collection: 'creatureProperties' },
order: 0.5,
});
}
}
export default insertCreature;

View File

@@ -1,13 +1,15 @@
import SimpleSchema from 'simpl-schema';
import { ValidatedMethod } from 'meteor/mdg:validated-method';
import { RateLimiterMixin } from 'ddp-rate-limiter-mixin';
import { assertOwnership } from '/imports/api/creature/creaturePermissions.js';
import Creatures from '/imports/api/creature/Creatures.js';
import { assertOwnership } from '/imports/api/creature/creatures/creaturePermissions.js';
import Creatures from '/imports/api/creature/creatures/Creatures.js';
import CreatureVariables from '/imports/api/creature/creatures/CreatureVariables.js';
import CreatureProperties from '/imports/api/creature/creatureProperties/CreatureProperties.js';
import CreatureLogs from '/imports/api/creature/log/CreatureLogs.js';
import Experiences from '/imports/api/creature/experience/Experiences.js';
function removeRelatedDocuments(creatureId){
CreatureVariables.remove({_creatureId: creatureId});
CreatureProperties.remove({'ancestors.id': creatureId});
CreatureLogs.remove({creatureId});
Experiences.remove({creatureId});

View File

@@ -0,0 +1,170 @@
import SimpleSchema from 'simpl-schema';
import { ValidatedMethod } from 'meteor/mdg:validated-method';
import { RateLimiterMixin } from 'ddp-rate-limiter-mixin';
import CreatureProperties from '/imports/api/creature/creatureProperties/CreatureProperties.js';
import { assertEditPermission } from '/imports/api/creature/creatures/creaturePermissions.js';
import { union } from 'lodash';
import ActionContext from '/imports/api/engine/actions/ActionContext.js';
import { applyTriggers } from '/imports/api/engine/actions/applyTriggers.js';
import { damagePropertyWork } from '/imports/api/creature/creatureProperties/methods/damageProperty.js';
const restCreature = new ValidatedMethod({
name: 'creature.methods.rest',
validate: new SimpleSchema({
creatureId: {
type: String,
regEx: SimpleSchema.RegEx.Id,
},
restType: {
type: String,
allowedValues: ['shortRest', 'longRest'],
},
}).validator(),
mixins: [RateLimiterMixin],
rateLimit: {
numRequests: 5,
timeInterval: 5000,
},
run({ creatureId, restType }) {
// Get action context
const actionContext = new ActionContext(creatureId, [creatureId], this);
// Check permissions
assertEditPermission(actionContext.creature, this.userId);
// Join, sort, and apply before triggers
const beforeTriggers = union(
actionContext.triggers.anyRest?.before, actionContext.triggers[restType]?.before
).sort((a, b) => a.order - b.order);
applyTriggers(beforeTriggers, null, actionContext);
// Rest
actionContext.addLog({
name: restType === 'shortRest' ? 'Short rest' : 'Long rest',
});
doRestWork(restType, actionContext);
// Join, sort, and apply after triggers
const afterTriggers = union(
actionContext.triggers.anyRest?.after, actionContext.triggers[restType]?.after
).sort((a, b) => a.order - b.order);
applyTriggers(afterTriggers, null, actionContext);
// Insert log
actionContext.writeLog();
},
});
function doRestWork(restType, actionContext) {
const creatureId = actionContext.creature._id;
// Long rests reset short rest properties as well
let resetFilter;
if (restType === 'shortRest') {
resetFilter = 'shortRest'
} else {
resetFilter = { $in: ['shortRest', 'longRest'] }
}
resetProperties(creatureId, resetFilter, actionContext);
// Reset half hit dice on a long rest, starting with the highest dice
if (restType === 'longRest') {
resetHitDice(creatureId, actionContext);
}
}
export function resetProperties(creatureId, resetFilter, actionContext) {
// Only apply to active properties
const filter = {
'ancestors.id': creatureId,
reset: resetFilter,
removed: { $ne: true },
inactive: { $ne: true },
};
// update all attribute's damage
const attributeFilter = {
...filter,
type: 'attribute',
damage: { $nin: [0, undefined] },
}
CreatureProperties.find(attributeFilter).forEach(prop => {
damagePropertyWork({
prop,
operation: 'increment',
value: -prop.damage ?? 0,
actionContext,
logFunction(increment) {
actionContext.addLog({
name: prop.name,
value: increment < 0 ? `Restored ${-increment}` : `Removed ${-increment}`
});
}
});
});
// Update all action-like properties' usesUsed
const actionFilter = {
...filter,
type: {
$in: ['action', 'spell']
},
usesUsed: { $nin: [0, undefined] },
};
CreatureProperties.find(actionFilter, {
fields: { name: 1, usesUsed: 1 }
}).forEach(prop => {
actionContext.addLog({
name: prop.name,
value: prop.usesUsed >= 0 ? `Restored ${prop.usesUsed} uses` : `Removed ${-prop.usesUsed} uses`
});
});
CreatureProperties.update(actionFilter, {
$set: {
usesUsed: 0,
dirty: true,
}
}, {
selector: { type: 'action' },
multi: true,
});
}
function resetHitDice(creatureId, actionContext) {
let hitDice = CreatureProperties.find({
'ancestors.id': creatureId,
type: 'attribute',
attributeType: 'hitDice',
removed: { $ne: true },
inactive: { $ne: true },
}).fetch();
// Use a collator to do sorting in natural order
let collator = new Intl.Collator('en', {
numeric: true, sensitivity: 'base'
});
// Get the hit dice in decending order of hitDiceSize
let compare = (a, b) => collator.compare(b.hitDiceSize, a.hitDiceSize)
hitDice.sort(compare);
// Get the total number of hit dice that can be recovered this rest
let totalHd = hitDice.reduce((sum, hd) => sum + (hd.total || 0), 0);
let resetMultiplier = actionContext.creature.settings.hitDiceResetMultiplier || 0.5;
let recoverableHd = Math.max(Math.floor(totalHd * resetMultiplier), 1);
// recover each hit dice in turn until the recoverable amount is used up
let amountToRecover;
hitDice.forEach(hd => {
if (!recoverableHd) return;
amountToRecover = Math.min(recoverableHd, hd.damage ?? 0);
if (!amountToRecover) return;
recoverableHd -= amountToRecover;
damagePropertyWork({
prop: hd,
operation: 'increment',
value: -amountToRecover,
actionContext,
logFunction(increment) {
actionContext.addLog({
name: hd.name,
value: increment < 0 ? `Restored ${-increment} hit dice` : `Removed ${increment} hit dice`
});
}
});
});
}
export default restCreature;

View File

@@ -0,0 +1,45 @@
import { ValidatedMethod } from 'meteor/mdg:validated-method';
import { RateLimiterMixin } from 'ddp-rate-limiter-mixin';
import Creatures from '/imports/api/creature/creatures/Creatures.js';
import { assertEditPermission } from '/imports/api/sharing/sharingPermissions.js';
const updateCreature = new ValidatedMethod({
name: 'creatures.update',
validate({ _id, path }) {
if (!_id) return false;
// Allowed fields
let allowedFields = [
'name',
'alignment',
'gender',
'picture',
'avatarPicture',
'color',
'settings',
];
if (!allowedFields.includes(path[0])) {
throw new Meteor.Error('Creatures.methods.update.denied',
'This field can\'t be updated using this method');
}
},
mixins: [RateLimiterMixin],
rateLimit: {
numRequests: 5,
timeInterval: 5000,
},
run({ _id, path, value }) {
let creature = Creatures.findOne(_id);
assertEditPermission(creature, this.userId);
if (value === undefined || value === null) {
Creatures.update(_id, {
$unset: { [path.join('.')]: 1 },
});
} else {
Creatures.update(_id, {
$set: { [path.join('.')]: value },
});
}
},
});
export default updateCreature;

View File

@@ -1,78 +0,0 @@
import { ValidatedMethod } from 'meteor/mdg:validated-method';
import { RateLimiterMixin } from 'ddp-rate-limiter-mixin';
import SimpleSchema from 'simpl-schema';
import { assertEditPermission } from '/imports/api/creature/creaturePermissions.js';
import Creatures from '/imports/api/creature/Creatures.js';
import CreatureProperties from '/imports/api/creature/creatureProperties/CreatureProperties.js';
export const recomputeDamageMultipliers = new ValidatedMethod({
name: 'creatures.recomputeDamageMultipliers',
validate: new SimpleSchema({
creatureId: { type: String }
}).validator(),
mixins: [RateLimiterMixin],
rateLimit: {
numRequests: 5,
timeInterval: 5000,
},
run({creatureId}) {
// Permission
assertEditPermission(creatureId, this.userId);
// Work, call this direcly if you are already in a method that has checked
// for permission to edit a given character
recomputeDamageMultipliersById(creatureId);
},
});
export function recomputeDamageMultipliersById(creatureId){
if (!creatureId) throw 'Creature ID is required';
let props = CreatureProperties.find({
'ancestors.id': creatureId,
type: 'damageMultiplier',
removed: {$ne: true},
inactive: {$ne: true},
}, {
sort: {order: 1}
});
// Count of how many weakness, resistances and immunities each damage type has
let multipliersByName = {};
props.forEach(dm => {
dm.damageTypes.forEach(damageType => {
if (!multipliersByName[damageType]){
multipliersByName[damageType] = {
weaknesses: 0,
resistances: 0,
immunities: 0,
};
}
if (dm.value === 0){
multipliersByName[damageType].immunities++;
} else if (dm.value === 0.5){
multipliersByName[damageType].resistances++;
} else if (dm.value === 2){
multipliersByName[damageType].weaknesses++;
}
});
});
// Make an Object with keys of all the damage types that have a resulting
// immunity, weakness, or resistance
let damageMultipliers = {};
for (let damageType in multipliersByName){
let multiplier = multipliersByName[damageType];
if (multiplier.immunities){
damageMultipliers[damageType] = 0;
} else if (multiplier.resistances && !multiplier.weaknesses){
damageMultipliers[damageType] = 0.5;
} else if (multiplier.weaknesses && !multiplier.resistances){
damageMultipliers[damageType] = 2;
}
}
// Store the Object on the creature document
Creatures.update(creatureId, {$set: {damageMultipliers}});
}

View File

@@ -1,75 +0,0 @@
import CreatureProperties from '/imports/api/creature/creatureProperties/CreatureProperties.js';
export default function recomputeInactiveProperties(ancestorId){
let disabledFilter = {
'ancestors.id': ancestorId,
$or: [
{disabled: true}, // Everything can be disabled
{type: 'buff', applied: false}, // Buffs can be applied
{type: 'item', equipped: {$ne: true}},
{type: 'spell', prepared: {$ne: true}, alwaysPrepared: {$ne: true}},
],
};
let disabledIds = CreatureProperties.find(disabledFilter, {
fields: {_id: 1},
}).map(prop => prop._id);
// Deactivate relevant properties
// Inactive properties
CreatureProperties.update({
'ancestors.id': ancestorId,
'_id': {$in: disabledIds},
$or: [
{inactive: {$ne: true}},
{deactivatedBySelf: {$ne: true}},
{deactivatedByAncestor: true},
],
}, {
$set: {
inactive: true,
deactivatedBySelf: true,
},
$unset: {deactivatedByAncestor: 1},
}, {
multi: true,
selector: {type: 'any'},
});
// Decendants of inactive properties
CreatureProperties.update({
'ancestors.id': {$eq: ancestorId, $in: disabledIds},
$or: [
{inactive: {$ne: true}},
{deactivatedByAncestor: {$ne: true}},
],
}, {
$set: {
inactive: true,
deactivatedByAncestor: true,
},
}, {
multi: true,
selector: {type: 'any'},
});
// Remove inactive from all the properties that are inactive but shouldn't be
CreatureProperties.update({
'ancestors.id': {$eq: ancestorId, $nin: disabledIds},
'_id': {$nin: disabledIds},
// if it was a toggle responsible, we leave it alone
deactivatedByToggle: {$ne: true},
$or: [
{inactive: true},
{deactivatedByAncestor: true},
{deactivatedBySelf: true}
],
}, {
$unset: {
inactive: 1,
deactivatedByAncestor: 1,
deactivatedBySelf: 1,
},
}, {
multi: true,
selector: {type: 'any'},
});
}

View File

@@ -1,111 +0,0 @@
import CreatureProperties from '/imports/api/creature/creatureProperties/CreatureProperties.js';
import Creatures from '/imports/api/creature/Creatures.js';
import { nodesToTree } from '/imports/api/parenting/parenting.js';
export default function recomputeInventory(creatureId){
let inventoryForest = nodesToTree({
collection: CreatureProperties,
ancestorId: creatureId,
filter: {
type: {$in: ['container', 'item']},
},
deactivatedByAncestor: {$ne: true},
});
let containersToWrite = [];
let data = getChildrenInventoryData(inventoryForest, containersToWrite);
containersToWrite.forEach(container => {
CreatureProperties.update(container._id, {$set: {
contentsWeight: container.contentsWeight,
contentsValue: container.contentsValue,
}}, {selector: {type: 'container'}});
});
Creatures.update(creatureId, {$set: {
'denormalizedStats.weightTotal': data.weightTotal,
'denormalizedStats.weightEquipment': data.weightEquipment,
'denormalizedStats.weightCarried': data.weightCarried,
'denormalizedStats.valueTotal': data.valueTotal,
'denormalizedStats.valueEquipment': data.valueEquipment,
'denormalizedStats.valueCarried': data.valueCarried,
'denormalizedStats.itemsAttuned': data.itemsAttuned,
}});
return data;
}
function getChildrenInventoryData(forest, containersToWrite){
let data = {
weightTotal: 0,
weightEquipment: 0,
weightCarried: 0,
valueTotal: 0,
valueEquipment: 0,
valueCarried: 0,
itemsAttuned: 0,
}
forest.forEach(tree => {
let treeData = getInventoryData(tree, containersToWrite);
for (let key in data){
data[key] += treeData[key] || 0;
}
});
return data;
}
function getInventoryData(tree, containersToWrite){
let data = {
weightTotal: 0,
weightEquipment: 0,
weightCarried: 0,
valueTotal: 0,
valueEquipment: 0,
valueCarried: 0,
itemsAttuned: 0,
}
let childData = getChildrenInventoryData(tree.children, containersToWrite);
let node = tree.node;
if (node.type === 'container'){
data.weightTotal += node.weight || 0;
data.valueTotal += node.value || 0;
data.weightCarried += node.weight || 0;
data.valueCarried += node.value || 0;
storeContentsData(node, childData, containersToWrite);
} else if (node.type === 'item'){
data.weightTotal += (node.weight * node.quantity) || 0;
data.valueTotal += (node.value * node.quantity) || 0;
data.weightCarried += (node.weight * node.quantity) || 0;
data.valueCarried += (node.value * node.quantity) || 0;
if (node.equipped){
data.weightEquipment += (node.weight * node.quantity) || 0;
data.valueEquipment += (node.value * node.quantity) || 0;
}
if (node.attuned){
data.itemsAttuned += 1;
}
}
for (let key in data){
data[key] += childData[key];
}
if (node.contentsWeightless){
data.weightCarried = node.weight;
}
if (node.carried === false){
data.weightCarried = 0;
data.valueCarried = 0;
}
return data
}
function storeContentsData(node, childData, containersToWrite){
let newContentsWeight = childData.weightCarried
if (node.contentsWeight !== newContentsWeight){
node.contentsWeight = newContentsWeight;
node.contentsWeightChanged = true;
}
let newContentsValue = childData.valueCarried;
if (node.contentsValue !== newContentsValue){
node.contentsValue = newContentsValue;
node.contentsValueChanged = true;
}
if (node.contentsWeightChanged || node.contentsValueChanged){
containersToWrite.push(node);
}
}

View File

@@ -1,43 +0,0 @@
import CreatureProperties from '/imports/api/creature/creatureProperties/CreatureProperties.js';
// n + 1 database queries + n potential updates for n slots. Could be sped up.
export default function recomputeSlotFullness(ancestorId){
CreatureProperties.find({
'ancestors.id': ancestorId,
type: 'propertySlot',
}).forEach(slot => {
let children = CreatureProperties.find({
'parent.id': slot._id,
removed: {$ne: true},
}, {
fields: {
slotQuantityFilled: 1,
type: 1
}
}).fetch();
let totalFilled = 0;
children.forEach(child => {
if (child.type === 'slotFiller'){
totalFilled += child.slotQuantityFilled;
} else {
totalFilled++;
}
});
let spaceLeft;
let expected = slot.quantityExpectedResult;
if (typeof expected !== 'number'){
expected = 1;
}
if (expected === 0){
spaceLeft = null;
} else {
spaceLeft = expected - totalFilled;
}
if (slot.totalFilled !== totalFilled || slot.spaceLeft !== spaceLeft){
CreatureProperties.update(slot._id, {
$set: {totalFilled, spaceLeft},
}, {
selector: {type: 'propertySlot'}
});
}
});
}

View File

@@ -1,24 +1,24 @@
import SimpleSchema from 'simpl-schema';
import { ValidatedMethod } from 'meteor/mdg:validated-method';
import { RateLimiterMixin } from 'ddp-rate-limiter-mixin';
import { getUserTier } from '/imports/api/users/patreon/tiers.js';
import { assertEditPermission } from '/imports/api/creature/creaturePermissions.js';
import Creatures from '/imports/api/creature/Creatures.js';
import { recomputeCreatureById } from '/imports/api/creature/computation/methods/recomputeCreature.js';
import { assertEditPermission } from '/imports/api/creature/creatures/creaturePermissions.js';
import Creatures from '/imports/api/creature/creatures/Creatures.js';
import STORAGE_LIMITS from '/imports/constants/STORAGE_LIMITS.js';
let Experiences = new Mongo.Collection('experiences');
let ExperienceSchema = new SimpleSchema({
name: {
type: String,
optional: true,
},
// The amount of XP this experience gives
xp: {
type: SimpleSchema.Integer,
optional: true,
name: {
type: String,
optional: true,
max: STORAGE_LIMITS.name,
},
// The amount of XP this experience gives
xp: {
type: SimpleSchema.Integer,
optional: true,
min: 0,
},
},
// Setting levels instead of value grants whole levels
levels: {
type: SimpleSchema.Integer,
@@ -26,17 +26,17 @@ let ExperienceSchema = new SimpleSchema({
min: 0,
index: 1,
},
// The real-world date that it occured, usually sorted by date
date: {
type: Date,
autoValue: function() {
// If the date isn't set, set it to now
if (!this.isSet) {
return new Date();
}
},
// The real-world date that it occured, usually sorted by date
date: {
type: Date,
autoValue: function () {
// If the date isn't set, set it to now
if (!this.isSet) {
return new Date();
}
},
index: 1,
},
},
creatureId: {
type: String,
regEx: SimpleSchema.RegEx.Id,
@@ -46,21 +46,21 @@ let ExperienceSchema = new SimpleSchema({
Experiences.attachSchema(ExperienceSchema);
const insertExperienceForCreature = function({experience, creatureId, userId}){
assertEditPermission(creatureId, userId);
if (experience.xp){
Creatures.update(creatureId, {$inc: {
'denormalizedStats.xp': experience.xp
}});
const insertExperienceForCreature = function ({ experience, creatureId }) {
if (experience.xp) {
Creatures.update(creatureId, {
$inc: { 'denormalizedStats.xp': experience.xp },
$set: { dirty: true },
});
}
if (experience.levels) {
Creatures.update(creatureId, {$inc: {
'denormalizedStats.milestoneLevels': experience.levels
}});
Creatures.update(creatureId, {
$inc: { 'denormalizedStats.milestoneLevels': experience.levels },
$set: { dirty: true },
});
}
experience.creatureId = creatureId;
let id = Experiences.insert(experience);
recomputeCreatureById(creatureId);
return id;
};
@@ -84,20 +84,16 @@ const insertExperience = new ValidatedMethod({
numRequests: 5,
timeInterval: 5000,
},
run({experience, creatureIds}) {
run({ experience, creatureIds }) {
let userId = this.userId;
if (!userId) {
throw new Meteor.Error('Experiences.methods.insert.denied',
'You need to be logged in to insert an experience');
}
let tier = getUserTier(this.userId);
if (!tier.paidBenefits){
throw new Meteor.Error('Experiences.methods.insert.denied',
`The ${tier.name} tier does not allow you to grant experience`);
'You need to be logged in to insert an experience');
}
let insertedIds = [];
creatureIds.forEach(creatureId => {
let id = insertExperienceForCreature({experience, creatureId, userId});
assertEditPermission(creatureId, userId);
let id = insertExperienceForCreature({ experience, creatureId, userId });
insertedIds.push(id);
});
return insertedIds;
@@ -117,34 +113,30 @@ const removeExperience = new ValidatedMethod({
numRequests: 5,
timeInterval: 5000,
},
run({experienceId}) {
run({ experienceId }) {
let userId = this.userId;
if (!userId) {
throw new Meteor.Error('Experiences.methods.remove.denied',
'You need to be logged in to remove an experience');
}
let tier = getUserTier(this.userId);
if (!tier.paidBenefits){
throw new Meteor.Error('Experiences.methods.remove.denied',
`The ${tier.name} tier does not allow you to remove an experience`);
'You need to be logged in to remove an experience');
}
let experience = Experiences.findOne(experienceId);
if (!experience) return;
let creatureId = experience.creatureId
assertEditPermission(creatureId, userId);
if (experience.xp){
Creatures.update(creatureId, {$inc: {
'denormalizedStats.xp': -experience.xp
}});
if (experience.xp) {
Creatures.update(creatureId, {
$inc: { 'denormalizedStats.xp': -experience.xp },
$set: { dirty: true },
});
}
if (experience.levels) {
Creatures.update(creatureId, {$inc: {
'denormalizedStats.milestoneLevels': -experience.levels
}});
Creatures.update(creatureId, {
$inc: { 'denormalizedStats.milestoneLevels': -experience.levels },
$set: { dirty: true },
});
}
experience.creatureId = creatureId;
let numRemoved = Experiences.remove(experienceId);
recomputeCreatureById(creatureId);
return numRemoved;
},
});
@@ -162,16 +154,11 @@ const recomputeExperiences = new ValidatedMethod({
numRequests: 5,
timeInterval: 5000,
},
run({creatureId}) {
run({ creatureId }) {
let userId = this.userId;
if (!userId) {
throw new Meteor.Error('Experiences.methods.recompute.denied',
'You need to be logged in to recompute a creature\'s experiences');
}
let tier = getUserTier(this.userId);
if (!tier.paidBenefits){
throw new Meteor.Error('Experiences.methods.recompute.denied',
`The ${tier.name} tier does not allow you to recompute a creature's experiences`);
'You need to be logged in to recompute a creature\'s experiences');
}
assertEditPermission(creatureId, userId);
@@ -180,18 +167,20 @@ const recomputeExperiences = new ValidatedMethod({
Experiences.find({
creatureId
}, {
fields: {xp: 1, levels: 1}
fields: { xp: 1, levels: 1 }
}).forEach(experience => {
xp += experience.xp || 0;
milestoneLevels += experience.levels || 0;
});
Creatures.update(creatureId, {$set: {
'denormalizedStats.xp': xp,
'denormalizedStats.milestoneLevels': milestoneLevels
}});
recomputeCreatureById(creatureId);
Creatures.update(creatureId, {
$set: {
'denormalizedStats.xp': xp,
'denormalizedStats.milestoneLevels': milestoneLevels,
dirty: true,
}
});
},
});
export default Experiences;
export { ExperienceSchema, insertExperience, removeExperience, recomputeExperiences };
export { ExperienceSchema, insertExperience, insertExperienceForCreature, removeExperience, recomputeExperiences };

View File

@@ -1,37 +1,43 @@
import SimpleSchema from 'simpl-schema';
import STORAGE_LIMITS from '/imports/constants/STORAGE_LIMITS.js';
let ExperienceSchema = new SimpleSchema({
title: {
type: String,
optional: true,
},
// Potentially long description of the event
description: {
type: String,
optional: true,
},
// The real-world date that it occured
date: {
type: Date,
autoValue: function() {
// If the date isn't set, set it to now
if (!this.isSet) {
return new Date();
}
},
},
// The date in-world of this event
worldDate: {
type: String,
optional: true,
},
title: {
type: String,
optional: true,
max: STORAGE_LIMITS.name,
},
// Potentially long description of the event
description: {
type: String,
optional: true,
max: STORAGE_LIMITS.description,
},
// The real-world date that it occured
date: {
type: Date,
autoValue: function () {
// If the date isn't set, set it to now
if (!this.isSet) {
return new Date();
}
},
},
// The date in-world of this event
worldDate: {
type: String,
optional: true,
max: STORAGE_LIMITS.name,
},
// Tags to better find this entry later
tags: {
type: Array,
defaultValue: [],
maxCount: STORAGE_LIMITS.tagCount,
},
'tags.$': {
type: String,
max: STORAGE_LIMITS.tagLength,
},
// ID of the journal this entry belongs to
journalId: {

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