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972 Commits

Author SHA1 Message Date
Stefan Zermatten
19a2798bf7 Fixed tree item search highlighting in dark mode 2021-08-02 01:13:15 +02:00
Stefan Zermatten
a5f2c2e0d2 Removed duplicate property button on tree tab 2021-08-02 00:54:59 +02:00
Stefan Zermatten
ee174210fd Added search to library tree views 2021-08-02 00:29:56 +02:00
Stefan Zermatten
1e38295164 All properties added to the sheet now use the type/library/create UX 2021-08-01 23:28:04 +02:00
Stefan Zermatten
758cb2f8bc Fixed search icons 2021-07-31 21:53:18 +02:00
Stefan Zermatten
36bb3c3181 New UX for inserting properties from libraries including text search and multi-add 2021-07-31 21:49:15 +02:00
Stefan Zermatten
02434de34c Drastically improved tree tab search UX for locating parts of the sheet 2021-07-31 15:19:54 +02:00
Stefan Zermatten
0dc0bea53e fixes #262, emails from DiceCloud should now be from no-reply@dicecloud.com 2021-07-27 16:59:09 +02:00
Stefan Zermatten
c392119430 Added suggested parents to PROPERTIES for use later with user guidance 2021-07-27 16:36:19 +02:00
Stefan Zermatten
4e2e0ca364 Improved display of referenced properties 2021-07-27 16:21:55 +02:00
Stefan Zermatten
4a8b72f163 Made sure the unsubscribe button always shows on libraries you are subscribed to 2021-07-27 15:51:09 +02:00
Stefan Zermatten
d916dc2b78 Removed add library node buttons from libraries the user deosn't have edit permissions for 2021-07-27 15:44:26 +02:00
Stefan Zermatten
56860ba96d Fixed proficiency Tree node view not showing the name if it is defined 2021-07-27 15:40:16 +02:00
Stefan Zermatten
b607755f9f Fixed attribute base value calculation errors not being cleared if no new errors were made 2021-07-27 15:37:57 +02:00
Stefan Zermatten
86d8fa4325 Fixed items not animating correctly on insert 2021-07-27 15:33:41 +02:00
Stefan Zermatten
2b08249e5e removed lazy from v-menu which caused a console warning 2021-07-27 15:29:05 +02:00
Stefan Zermatten
3133e664d5 Reduced stats computation precision to round off small decimal floating point errors 2021-07-27 15:28:44 +02:00
Stefan Zermatten
48f32e0a8d Removed floating point small decimal oddities in parts of inventory tab 2021-07-27 15:21:35 +02:00
Stefan Zermatten
c72785c9e7 Added components to spell viewer 2021-07-27 15:00:10 +02:00
Stefan Zermatten
421ff2aa7d Fixed DISABLE_PATREON not working, it's now a Meteor setting instead of an ENV variable 2021-07-27 14:31:54 +02:00
Stefan Zermatten
9a9e6491b9 Improved usability with better hints in property forms and property type selection 2021-07-26 18:19:29 +02:00
Stefan Zermatten
332258705c Added service worker 2021-07-21 13:44:55 +02:00
Stefan Zermatten
73ef109d4d Added calculation errors that were missing 2021-07-20 10:37:32 +02:00
Stefan Zermatten
fc240a34c4 Changed tiers to their open beta configuration 2021-07-17 12:50:38 +02:00
Stefan Zermatten
8ac4028f38 Removed limit from guest tiers for closed beta 2021-07-14 00:59:32 +02:00
Stefan Zermatten
2849df1974 Merge branch 'version-2-dev' into version-2 2021-07-13 12:45:59 +02:00
Stefan Zermatten
3fa2cca7ae Locked dark mode to paid accounts only 2021-07-13 12:39:56 +02:00
Stefan Zermatten
a0b53af6d7 Fixed awkward padding in character limit alert 2021-07-13 12:25:15 +02:00
Stefan Zermatten
51c709f7a5 Changed tier limitations for closed beta 2021-07-13 12:23:56 +02:00
Stefan Zermatten
28d67409aa Changed some patreon nudging 2021-07-13 12:23:28 +02:00
Stefan Zermatten
7e97bcb6d8 Updated packages 2021-07-13 12:04:36 +02:00
Stefan Zermatten
4e87737a3e Fixed add-property button not re-appearing when adding a reference property 2021-07-12 18:11:48 +02:00
Stefan Zermatten
822fa4619f Fixed missing icons in calculation errors 2021-07-12 18:00:21 +02:00
Stefan Zermatten
80ba44a28f Added ancestor references to action context so that #spellList references work, closes #270 2021-07-12 17:56:35 +02:00
Stefan Zermatten
c3c079731e Fixed equipment creating ghost items on drag if the equipment folder is deleted from the character 2021-07-12 17:13:18 +02:00
Stefan Zermatten
039b7046b2 Fixed attributes not hiding when redundant 2021-07-12 17:03:32 +02:00
Stefan Zermatten
8eaad3600f Fixed computation error with base values 2021-07-12 14:56:12 +02:00
Stefan Zermatten
5cf78932e6 removed stray debug text 2021-07-12 14:47:41 +02:00
Stefan Zermatten
d43d364175 Removed stray console log 2021-07-12 14:46:37 +02:00
Stefan Zermatten
0ad4c71189 Fixed some missing icons 2021-07-12 14:45:24 +02:00
Stefan Zermatten
e8c6f26a0b fix skills UI bugs and icon consistency for skills 2021-07-12 14:39:05 +02:00
Stefan Zermatten
8804c80a56 Fixed skills not showing their base value in the effects list 2021-07-12 14:15:17 +02:00
Stefan Zermatten
0d21ab758e Fixed negative base values being ignored 2021-07-12 14:12:20 +02:00
Stefan Zermatten
2ecb0e2671 Fix: DC missing from spell list viewer in library 2021-07-12 13:39:08 +02:00
Stefan Zermatten
f3b9b62486 Fixed styling of inventory for denser item list tiles 2021-07-12 12:50:56 +02:00
Stefan Zermatten
29a4575760 Fixed a stray empty list item action taking space on creatures in lists 2021-06-22 15:19:46 +02:00
Stefan Zermatten
a6fbf71b36 Added folders to the sidebar character list 2021-06-22 15:13:59 +02:00
Stefan Zermatten
86d9383af0 Archive UI 2021-06-22 14:59:18 +02:00
Stefan Zermatten
3db589f775 Fixed button property for new Vuetify version 2021-06-22 14:59:02 +02:00
Stefan Zermatten
e96755927f Added archive dialog, empty for now 2021-06-21 16:42:47 +02:00
Stefan Zermatten
66dc0ee34f Added icon to indicate sharing status of characters 2021-06-21 16:37:02 +02:00
Stefan Zermatten
54bf21c57c Edit permission is no longer patreon-only 2021-06-21 16:32:24 +02:00
Stefan Zermatten
5f5fe801f6 Added method to transfer character ownership 2021-06-21 16:06:29 +02:00
Stefan Zermatten
a451afcbaf Prevented new characters being added if you are at your character limit 2021-06-21 16:06:10 +02:00
Stefan Zermatten
848e961e3b Refactored creature methods to their own folders 2021-06-21 15:20:04 +02:00
Stefan Zermatten
c5aca81131 Removed stray console logs 2021-06-20 13:35:23 +02:00
Stefan Zermatten
814e371148 Can now move creatures between folders using drag and drop 2021-06-20 13:32:28 +02:00
Stefan Zermatten
69f4bbf360 Added CRUD API and UI for creature folders 2021-06-20 12:41:08 +02:00
Stefan Zermatten
6b2d74a165 Fixed parties -> creatureFolders publications and ui 2021-06-18 12:59:39 +02:00
Stefan Zermatten
cf05aea80a Fixed Parties references 2021-06-18 10:49:01 +02:00
Stefan Zermatten
1a2d4b22bb Renamed parties to creatureFolders 2021-06-18 10:48:12 +02:00
Stefan Zermatten
81d52a1847 Enabled editing of attribute damage in library forms 2021-06-18 10:43:27 +02:00
Stefan Zermatten
e3fc56a844 Added backend architecture to archive and restore creatures. 2021-06-11 12:03:31 +02:00
Stefan Zermatten
64fceb9c38 Added environmental variables to readme for self-hosting 2021-06-10 15:19:14 +02:00
Stefan Zermatten
9994c1f32a New users now get subscribed to the default libraries as defined by env 2021-06-10 15:18:54 +02:00
Stefan Zermatten
7056c5b37b Added character slot limitations to tiers; added no-patreon tier for self hosting 2021-06-10 12:25:17 +02:00
Stefan Zermatten
1ad1d1f23d Migrated from Google material design icons to vuetify default MDI 2021-06-01 12:34:51 +02:00
Stefan Zermatten
c65c8f3299 Added note to attempt to keep children of reference nodes 2021-04-29 16:13:22 +02:00
Stefan Zermatten
4faea42371 Merge branch 'version-2-dev' into version-2 2021-04-29 15:53:24 +02:00
Stefan Zermatten
9825872576 Implemented Reference properties 2021-04-29 15:52:24 +02:00
Stefan Zermatten
85b536bc46 Added default array for stat proficiencies as well 2021-04-29 11:52:47 +02:00
Stefan Zermatten
9aa8203dcc Fixed bug where effects in stat computation could be undefined 2021-04-29 11:50:16 +02:00
Stefan Zermatten
217133137b Added note to improve query performance with root ancestor targeting 2021-04-29 11:34:58 +02:00
Stefan Zermatten
aef7dbcbb3 Fixed bug in stat computation dependency tracking 2021-04-29 11:22:13 +02:00
Stefan Zermatten
6ff750417f Fixed error in stat computation 2021-04-24 23:25:58 +02:00
Stefan Zermatten
a9eacfab03 Unprepared spells without lists now correctly show up when unprepared 2021-04-22 16:06:31 +02:00
Stefan Zermatten
1f633621b7 Fixed a bug with functions accepting rolled arguments 2021-04-22 15:59:12 +02:00
Stefan Zermatten
9f3c8bef34 Removed stray console log 2021-04-22 15:54:41 +02:00
Stefan Zermatten
8a83e7d8a1 Fixed back button appearing in embedded dialogs 2021-04-22 15:42:44 +02:00
Stefan Zermatten
a28182f3e9 Added missing half rounded down icon for skills in stats tab 2021-04-22 15:40:26 +02:00
Stefan Zermatten
3d122e062f Added the distinction between half rounded up or down for proficiencies 2021-04-22 15:39:14 +02:00
Stefan Zermatten
e9a273244a Improved Effect and Proficiency UI in attribute and skill viewers 2021-04-22 15:12:49 +02:00
Stefan Zermatten
1de3122254 Updated UI to hide extra attributes and skills with same variable name 2021-04-22 15:12:21 +02:00
Stefan Zermatten
298db01e5b Updated computation engine to handle multiple attributes and skills with the same variable name 2021-04-22 15:11:49 +02:00
Stefan Zermatten
727101cd63 Updated Meteor 2021-04-22 15:10:47 +02:00
Stefan Zermatten
d4d002cf31 Fixed an error when targeting an ability score with a proficiency 2021-04-15 12:00:11 +02:00
Stefan Zermatten
2150bd6da4 Added breadcrumbs to creature properties 2021-04-13 14:17:31 +02:00
Stefan Zermatten
e1df145675 Add property button now in creature property dialogs 2021-04-13 11:53:50 +02:00
Stefan Zermatten
1eb78756ac Fixed console error if creature is deleted while sheet is still showing 2021-04-13 11:53:18 +02:00
Stefan Zermatten
ce9b9199ec Fixed dialog stacking animation 2021-04-13 11:41:14 +02:00
Stefan Zermatten
cfb1414494 Start character sheet on the character details dialog instead of build 2021-04-13 11:06:46 +02:00
Stefan Zermatten
4abd689c9f Use DiceCloud 5e base as default for new characters 2021-04-13 11:06:25 +02:00
Stefan Zermatten
f0e443fba2 When hiding the spells tab or tree tab, only change tabs if on one of those 2021-04-13 11:05:25 +02:00
Stefan Zermatten
52e7deedc6 Leave character page before deleting to prevent UI errors 2021-04-13 10:50:35 +02:00
Stefan Zermatten
15d593db79 Properties quick-inserted from the sheet now go into folders in the tree 2021-04-12 16:04:04 +02:00
Stefan Zermatten
e30754ef26 Added method to insert property to a tagged parent 2021-04-12 15:35:25 +02:00
Stefan Zermatten
255ac529b3 Added more default properties to creatures 2021-04-12 15:35:12 +02:00
Stefan Zermatten
c8b5ada5b9 Changed all form input fields to outlined style instead of filled 2021-04-12 14:21:50 +02:00
Stefan Zermatten
0c24238069 Fixed not found page for Vuetify 2 2021-04-11 18:15:56 +02:00
Stefan Zermatten
66847430ad Fixed sign in and register pages not being built with Vuetify 2 components 2021-04-11 18:05:36 +02:00
Stefan Zermatten
bfb860605f Creature properties now duplicate with up to 50 children 2021-04-11 14:47:41 +02:00
Stefan Zermatten
d87524418a Fixed bug where character sheet fab could be permanently hidden by closing the insert from library dialog 2021-04-11 13:52:25 +02:00
Stefan Zermatten
5f97592ed3 Updated package-lock for last commit 2021-04-11 13:33:38 +02:00
Stefan Zermatten
562991216f Moved ignore-styles dep from devDependencies to dependencies 2021-04-11 13:23:47 +02:00
Stefan Zermatten
109b89022e removed id from comment 2021-04-11 13:09:16 +02:00
Stefan Zermatten
d4ca07ce9c Began working on character migration code 2021-04-11 13:08:41 +02:00
Stefan Zermatten
885607f685 Moved the tree fab to the toolbar with smart parenting 2021-04-11 12:36:14 +02:00
Stefan Zermatten
81460f8835 Added file missed in last commit 2021-04-11 12:15:51 +02:00
Stefan Zermatten
cce5f9b926 Merge branch 'version-2-dev' of https://github.com/ThaumRystra/DiceCloud into version-2-dev 2021-04-11 12:15:33 +02:00
Stefan Zermatten
7d3a51de9d Moved ancestry setting responsibility to trusted code 2021-04-11 12:15:30 +02:00
Stefan Zermatten
fc774fcc5e Moved ancestry setting responsibility to trusted code 2021-04-11 12:14:39 +02:00
Stefan Zermatten
0f37a49b95 Fixed bug where wrong fab would show on character tab if spell tab was hidden 2021-04-11 11:01:31 +02:00
Stefan Zermatten
9814e20091 Added the ability to hide spells and tree tab. Tree tab hidden by default 2021-04-11 10:43:33 +02:00
Stefan Zermatten
d89cb77040 Fixed no-experiences Icon 2021-04-11 10:29:09 +02:00
Stefan Zermatten
8590d29abf Improved animation feel of character sheet fab 2021-04-11 10:21:14 +02:00
Stefan Zermatten
9298754dc9 Fixed character sheet title not updating correctly 2021-04-09 12:44:54 +02:00
Stefan Zermatten
e2d6d40bb3 Duplicating library nodes now duplicates up to 50 descendants 2021-04-09 12:36:44 +02:00
Stefan Zermatten
152677b023 Library nodes are now smarter about where in the tree they are inserted based on the currently selected node 2021-04-09 12:36:14 +02:00
Stefan Zermatten
838e2ed35f Fixed toolbar colors for vuetify 2 2021-03-28 14:29:56 +02:00
Stefan Zermatten
60ae1ef604 Fixed bug where editing a field and immediately changing selected property would apply the change to the new property rather than the old one 2021-03-28 13:56:45 +02:00
Stefan Zermatten
ecfe5f1360 Fixed spell casting buttons having the wrong color in dark mode 2021-03-28 13:14:38 +02:00
Stefan Zermatten
292d3c3f37 Tree titles now have hover. Fixed primary color theme switching 2021-03-28 13:09:47 +02:00
Stefan Zermatten
3c26bb2fc6 Reworked log data format, overhauled snackbar 2021-03-28 12:31:39 +02:00
Stefan Zermatten
ada1355c29 Added UI for filtered out slot fillers allowing loading more 2021-03-27 14:39:00 +02:00
Stefan Zermatten
2662af8ea2 Fixed misalignment on ability score tiles 2021-03-27 13:47:02 +02:00
Stefan Zermatten
26b68dccef Fixed style of attribute cards 2021-03-27 13:45:10 +02:00
Stefan Zermatten
0717f8e8d7 Fixed broken and insecure packages 2021-03-27 13:34:33 +02:00
Stefan Zermatten
5cf0330e03 Added library node insert button to library page, no automatic parenting 2021-03-26 12:49:08 +02:00
Stefan Zermatten
1978a2e4c7 Fixed Error when referencing slotLevel in a spell 2021-03-26 11:18:14 +02:00
Stefan Zermatten
5a2e500348 Fixed constants under toggles triggering calculation of those toggles before class levels are defined 2021-03-26 11:11:15 +02:00
Stefan Zermatten
7d4356592a Iterated on card color scheme 2021-03-26 11:06:52 +02:00
Stefan Zermatten
2c448d1748 Fixed some pages background colors 2021-03-26 10:00:37 +02:00
Stefan Zermatten
4f96d817d5 Change card and background color scheme 2021-03-26 09:48:29 +02:00
Stefan Zermatten
f9998eabc4 Fixed tabs using the wrong primary color 2021-03-26 09:35:19 +02:00
Stefan Zermatten
623cff584c Fixed form section expansion 2021-03-26 09:26:31 +02:00
Stefan Zermatten
aa34508cb3 Fixed hovering on toolbar cards 2021-03-26 09:26:16 +02:00
Stefan Zermatten
6678bc1cea Fixed library subscriptions, again 2021-03-25 14:12:02 +02:00
Stefan Zermatten
0324b9f7c3 Fixed some tooltips to vuetify 2 2021-03-25 13:14:40 +02:00
Stefan Zermatten
ccac142ec6 Fixed some cards not animating elevation change 2021-03-25 13:08:48 +02:00
Stefan Zermatten
fe3fa56541 Continued migrating UI to vuetify 2 2021-03-25 12:54:44 +02:00
Stefan Zermatten
480da6fc7d ES Lint fix migration to vuetify 2 2021-03-25 10:20:13 +02:00
Stefan Zermatten
6ffb48b7b6 Began migration to Vuetify 2.x expect a lot to be broken 2021-03-24 16:23:39 +02:00
Stefan Zermatten
82150df5e0 Updated packages and dependencies 2021-03-24 14:38:47 +02:00
Stefan Zermatten
9a120a6e9a Added description to class level viewer 2021-03-23 15:07:47 +02:00
Stefan Zermatten
f385c2857e Fixed library forward arrow being disabled if you can't edit the library 2021-03-12 09:34:20 +02:00
Stefan Zermatten
11a2851ac4 Fixed slots with computed expected quantity not hiding when full 2021-03-10 14:51:38 +02:00
Stefan Zermatten
313382fb82 Fixed library subscription issues 2021-03-10 14:40:14 +02:00
Stefan Zermatten
b9ae337a64 Merge branch 'version-2-dev' of https://github.com/ThaumRystra/DiceCloud into version-2-dev 2021-03-02 14:32:08 +02:00
Stefan Zermatten
4dc0a6159b Animated log entries 2021-03-02 14:32:05 +02:00
Stefan Zermatten
e00dfe1532 Changed the color of the log background 2021-03-02 14:31:35 +02:00
Stefan Zermatten
28e1fcabd5 Fixed damage properties by name failing if no properties were found 2021-03-02 14:10:14 +02:00
Stefan Zermatten
2c0496b44b Fixed properties not being made inactive by toggles 2021-03-02 13:56:53 +02:00
Stefan Zermatten
89adda60ec Reworked single page libraries to be more in line with the library view 2021-03-02 13:05:38 +02:00
Stefan Zermatten
8c3710cda3 Started work on single page libraries 2021-03-02 00:24:54 +02:00
Stefan Zermatten
b501b9d830 Fixed crash in skill calculation when level is overridden by an attribute 2021-03-01 18:40:55 +02:00
Stefan Zermatten
574f8373e7 Fixed crash when indexing a non-array node, added more array node errors 2021-03-01 14:47:46 +02:00
Stefan Zermatten
a7ecdecec1 Prevented contextual variables #type from being written to creature variable list 2021-03-01 14:22:03 +02:00
Stefan Zermatten
0aa59a4bfc Fixed creature not recomputing correctly when weight carried changes 2021-03-01 14:15:21 +02:00
Stefan Zermatten
8f0ff3245e Fixed containers still carrying their own weight if their contents are weightless and they aren't carried 2021-03-01 14:15:01 +02:00
Stefan Zermatten
9a2d10b7ed Fixed new library button hiding and not coming back 2021-03-01 14:08:12 +02:00
Stefan Zermatten
a8aa1923a8 Fixed spells having a stray deativatedBySelf flag 2021-03-01 14:01:34 +02:00
Stefan Zermatten
57fa162c89 Fixed stray errors from unepexted types 2021-03-01 13:37:19 +02:00
Stefan Zermatten
4d548c901c Ensured property exists before attempting to damage it 2021-03-01 13:32:46 +02:00
Stefan Zermatten
a97be2f93a Made constants work in calculations performed after recomputation 2021-03-01 13:27:48 +02:00
Stefan Zermatten
1276f872a0 Removed unused function 2021-03-01 12:11:22 +02:00
Stefan Zermatten
7daab97297 Made toggles function properly when nested under inactive properties and each other 2021-03-01 11:55:43 +02:00
Stefan Zermatten
2e3704d096 Prevented resources from writing unchanged data to the database 2021-03-01 11:42:50 +02:00
Stefan Zermatten
7283a27727 Constants should now respect toggles 2021-03-01 11:42:23 +02:00
Stefan Zermatten
3517636b8b Reworked toggles, again, to try and catch more edge cases. Made toggles set the inactive status of their property children in the compute step instead of the inactive denormalisation step 2021-03-01 11:41:59 +02:00
Stefan Zermatten
e617ef9b75 Merge branch 'version-2' into version-2-dev 2021-03-01 10:18:55 +02:00
Stefan Zermatten
cd45ae1442 Fixed buffs not recomputing correctly because of inactive properties not being activated 2021-03-01 10:07:24 +02:00
Stefan Zermatten
bcedd548c7 Fixed: If usesUsed was undefined, usesLeft of an action was NaN 2021-03-01 10:06:31 +02:00
Stefan Zermatten
dc53e38efe Libraries only fetch their data whene expanded 2021-02-27 10:49:10 +02:00
Stefan Zermatten
e381b3b24d Merge branch 'version-2' of https://github.com/ThaumRystra/DiceCloud into version-2 2021-02-26 09:48:22 +02:00
Stefan Zermatten
111d971bc2 Added attacks and actions to stats tab quick insert 2021-02-26 09:48:18 +02:00
Stefan Zermatten
bf4ce4f9f7 Hotfix: Adding properties to the tree, type selection fixed 2021-02-25 19:43:17 +02:00
Stefan Zermatten
2a983b0a94 User accounts can now be deleted with some UI to prevent accidental deletion 2021-02-25 14:28:51 +02:00
Stefan Zermatten
a5460bba0b Added floating action button to add properties directly to the sheet 2021-02-25 12:37:32 +02:00
Stefan Zermatten
df361236f5 Hotfix: Containers total weight now showing correctly on inventory tab 2021-02-24 15:18:32 +02:00
Stefan Zermatten
e1d670fe9f Fixed: buffs 2021-02-24 15:05:53 +02:00
Stefan Zermatten
1e9f0515e5 Contents that are weightless are now summed and stored on the container 2021-02-24 14:22:52 +02:00
Stefan Zermatten
0404020335 Added weights and content weight to containers UI 2021-02-24 14:07:20 +02:00
Stefan Zermatten
c248d8f4a0 Weight carried, Net worth, and Attunement implemented and exposed in UI 2021-02-24 13:41:30 +02:00
Stefan Zermatten
8d95da8b7a Fixed a bug where certain base values would be strings instead of numbers in effect aggregators 2021-02-24 11:58:04 +02:00
Stefan Zermatten
e11ab39864 Added tableLookup function 2021-02-24 11:57:40 +02:00
Stefan Zermatten
331fcef9ad Fixed: Error message when focus grabbing element is missing on form 2021-02-24 10:06:25 +02:00
Stefan Zermatten
7e3bff9677 Show creature milestone level and xp if creature has both 2021-02-24 10:05:11 +02:00
Stefan Zermatten
1b650b26b6 Fixed: using creature stats like XP in calculations 2021-02-24 10:01:02 +02:00
Stefan Zermatten
5925605962 Fixed property edit buttons no longer get pushed by long property name 2021-02-24 09:52:51 +02:00
Stefan Zermatten
dee1265b69 Fixed: Inline calculations in libarries now display as expected 2021-02-24 09:46:52 +02:00
Stefan Zermatten
3d3ec3bcf2 Increaed number of slot fillers loaded by the slot fill dialog to 20 2021-02-24 09:23:55 +02:00
Stefan Zermatten
dce2c92516 Added attack roll bonus and dc to spell list. Use them in spells with #spellList.dcResult and #spellList.attackRollBonusResult 2021-02-23 15:21:20 +02:00
Stefan Zermatten
0fe2780983 Added property viewer for Toggle properties 2021-02-23 15:07:07 +02:00
Stefan Zermatten
e126cdd3cb Added property viewer for slot filler 2021-02-23 14:59:53 +02:00
Stefan Zermatten
d69ada0db4 Slot quantity is now a computed value, added property viewer for slots 2021-02-23 14:53:47 +02:00
Stefan Zermatten
858915b25b Added viewer for Saving Throw properties 2021-02-23 14:38:20 +02:00
Stefan Zermatten
d10a7eca14 Added viewer for Roll properties 2021-02-23 14:29:48 +02:00
Stefan Zermatten
671d17018c Added a viewer for Constant properties 2021-02-23 14:23:00 +02:00
Stefan Zermatten
f2883d320f Improved Attribute damage viewer 2021-02-23 13:59:26 +02:00
Stefan Zermatten
aad0c7249e Removed stray log to console 2021-02-23 12:47:34 +02:00
Stefan Zermatten
612fcca68c Only split properties accross targets if there are targets 2021-02-22 14:30:50 +02:00
Stefan Zermatten
12939c46de made saves walk children when not targeted at self 2021-02-22 14:28:38 +02:00
Stefan Zermatten
3801b17fde Attacks can now critical hit. criticalHitTarget overrides the roll required 2021-02-22 14:07:12 +02:00
Stefan Zermatten
88133a2fa3 Saving throws now work in actions 2021-02-22 12:38:21 +02:00
Stefan Zermatten
d00eedac19 Rolls now work in actions 2021-02-22 11:55:08 +02:00
Stefan Zermatten
6571fb860a Toggles now work in actions to make choices based on action context 2021-02-22 11:36:30 +02:00
Stefan Zermatten
8148f4d701 Fixed: Library nodes are published in order to prevent disordered building of the tree 2021-02-21 17:05:09 +02:00
Stefan Zermatten
523c34b719 Fixed: Slots that use conditions now only hide on falsey value (false, 0, '') 2021-02-21 17:01:24 +02:00
Stefan Zermatten
e833fba870 Fixed: bug that stopped buffs being deleted 2021-02-21 16:35:35 +02:00
Stefan Zermatten
f3e191c12e Fixed: Inserting properties to the tree now animate correctly to the inserted property 2021-02-20 16:00:40 +02:00
Stefan Zermatten
33415275a3 Item tiles are now smaller in the inventory view 2021-02-20 15:53:58 +02:00
Stefan Zermatten
3b1151d987 Fixed notes without summaries are no longer oversized 2021-02-20 15:52:15 +02:00
Stefan Zermatten
4288f98f7c Fixed: stats with no ability selected have an ability modifier of 0 instead of NaN 2021-02-20 15:50:25 +02:00
Stefan Zermatten
1a2ef8a4a2 Fixed: markdown images no longer overflow their container width 2021-02-20 15:45:45 +02:00
Stefan Zermatten
10e9a5faa8 Notes now show both summary and description in viewer 2021-02-20 15:41:30 +02:00
Stefan Zermatten
53594c0004 Fixed: items in containers not following tree order 2021-02-20 15:38:51 +02:00
Stefan Zermatten
e068675b46 Fixed and improved: Discord webhooks are working again with a new format 2021-02-20 15:27:20 +02:00
Stefan Zermatten
067f5df36e Fixed: Emptying the search bar in slot filler dialog now correctly clears the search 2021-02-20 10:17:35 +02:00
Stefan Zermatten
6113d86059 Fixed typo in calling a function in Constants autovalue 2021-02-16 11:19:50 +02:00
Stefan Zermatten
e3862bcdd9 Fixed constants autovalue 2021-02-16 10:49:18 +02:00
Stefan Zermatten
299f5a06dd Moved inline cacultion regex to a constant to ensure constistency 2021-02-16 10:14:26 +02:00
Stefan Zermatten
2776850311 Fixed missing import 2021-02-12 11:45:32 +02:00
Stefan Zermatten
3e6221309e Notes now have a summary and a description, some data migration my be needed 2021-02-12 11:44:03 +02:00
Stefan Zermatten
a078ce3d5d Description fields should now show calculation errors 2021-02-12 11:43:13 +02:00
Stefan Zermatten
b9e0475d07 Markdown now follow Github Flavor Markdown, including single line breaks 2021-02-12 11:11:12 +02:00
Stefan Zermatten
2b345c1f77 Improved error handling for most calculations 2021-02-12 11:00:44 +02:00
Stefan Zermatten
fed87f0a84 Fixed: items and spells should no longer be draggable when you don't have edit permission 2021-02-12 09:41:24 +02:00
Stefan Zermatten
b116be1238 Fixed flickering when inserting properties from library by ensuring consistent ID generation 2021-02-12 00:43:56 +02:00
Stefan Zermatten
ae373330ab Improved slot fill dialog UI, abandoned column layout in favour of wrapping flex rows 2021-02-12 00:18:29 +02:00
Stefan Zermatten
dcb535c84e Moved slot filler search to server side, limited docs in subscription 2021-02-11 22:09:43 +02:00
Stefan Zermatten
8c477ad4b1 Fixed constants not being found when used as the only thing in a calculation 2021-02-11 18:01:30 +02:00
Stefan Zermatten
eb2dd3bba1 Fixed computation dependency aggregation broken by refactoring 2021-02-11 16:27:22 +02:00
Stefan Zermatten
dc4808c70a fixed snackbars being blank 2021-02-11 16:20:33 +02:00
Stefan Zermatten
16c8c1db81 Improved descriptions in log entries 2021-02-11 16:16:22 +02:00
Stefan Zermatten
92a5c1e6c3 Improved log entries for actions 2021-02-11 16:08:31 +02:00
Stefan Zermatten
439eadf079 Condensed logs to a single card per action 2021-02-11 15:48:23 +02:00
Stefan Zermatten
d7083cf242 Hid unused cards on the stats tab 2021-02-11 13:48:10 +02:00
Stefan Zermatten
3af5e820ca Stopped inactive effects showing up in attributes 2021-02-11 13:38:34 +02:00
Stefan Zermatten
20aaab4dea Hid inactive notes 2021-02-11 13:14:31 +02:00
Stefan Zermatten
81cdf282ea Stopped inactive properties from showing computed inline fields, since they are not recomputed while inactive 2021-02-11 13:12:35 +02:00
Stefan Zermatten
3313ed0297 Added constants to the UI and Computation Engine 2021-02-11 13:03:31 +02:00
Stefan Zermatten
25fd5c18e8 Fixed casting broken by refactoring 2021-02-11 10:13:35 +02:00
Stefan Zermatten
5b9bb6e4bc Fixed spending resources for actions broken by refactoring 2021-02-11 10:13:23 +02:00
Stefan Zermatten
74370f6fec Performance optimization: Removed creature document from injection to prevent uneccessary Vue re-rendering 2021-02-11 10:04:28 +02:00
Stefan Zermatten
565ddccba6 fixed broken import 2021-02-04 16:55:50 +02:00
Stefan Zermatten
4ea4348a02 Now writing partial recalculations to creature variables 2021-02-04 16:52:26 +02:00
Stefan Zermatten
280f30dab5 Improved dependencies-only recalculations and fixed many calculation bugs 2021-02-04 16:16:51 +02:00
Stefan Zermatten
6d1e3f078c Optimised when certain recompute functions are called to prevent unccessary work 2021-02-04 13:59:08 +02:00
Stefan Zermatten
326d1bd165 Refactored computation into folders 2021-02-04 13:33:20 +02:00
Stefan Zermatten
87fa941f63 Merge branch 'version-2' of https://github.com/ThaumRystra/DiceCloud into version-2 2021-02-04 11:38:55 +02:00
Stefan Zermatten
449a4fba7d Refactored creature property methods into separate documents, might have broken a lot of things 2021-02-04 11:38:29 +02:00
Stefan Zermatten
9ff096ec0f Added modulo operator 2021-02-03 09:33:00 +02:00
Stefan Zermatten
f9f0186d95 Fixed error where parser was not creating accessor nodes correctly 2021-02-03 00:39:11 +02:00
Stefan Zermatten
60ea545ee9 Started implementing constant property 2021-02-02 16:36:23 +02:00
Stefan Zermatten
aaa5d0b63b Allowed effects and calculations to target nearest ancestors of #type 2021-02-02 16:11:59 +02:00
Stefan Zermatten
69c72e0987 Fixed parenthesis being discarded from compiled calculations in cases where they should not be 2021-02-02 15:13:49 +02:00
Stefan Zermatten
a6df4df534 Fixed some fields not storing strings when compiling calculations 2021-02-02 15:07:31 +02:00
Stefan Zermatten
8b8f9bea6f Removed character variables from creatures injected into character sheet as context 2021-01-31 20:13:45 +02:00
Stefan Zermatten
e7a27e4b83 Fixed hit dice breaking long rests 2021-01-31 19:45:14 +02:00
Stefan Zermatten
e14e875c42 Fixed conMod not being signed in hit dice tiles 2021-01-31 19:43:09 +02:00
Stefan Zermatten
a7898bfe4b Fixed props not having a default array for embedded calculations 2021-01-31 19:42:49 +02:00
Stefan Zermatten
aee899e181 Removed all UI computations from viewers and components 2021-01-31 18:42:17 +02:00
Stefan Zermatten
a5284bf6e8 Made 'always prepared' spells show up in casting list 2021-01-30 11:22:29 +02:00
Stefan Zermatten
0ea3f7a975 Migrated fields to embedded property calculations 2021-01-29 13:04:53 +02:00
Stefan Zermatten
1167538977 Denormalised inline calculations to property documents, needs to be referenced by UI still 2021-01-29 12:29:01 +02:00
Stefan Zermatten
9c799e3dc9 Added search to slot fill dialog 2021-01-28 17:09:37 +02:00
Stefan Zermatten
2bf749c4f1 Fixed: Layout of slot fill dialog is no longer broken by tall images, background is now the correct color 2021-01-28 16:48:33 +02:00
Stefan Zermatten
db83d5f82a Fix: Tabs and tab headers no longer lose sync when changing characters 2021-01-28 16:17:03 +02:00
Stefan Zermatten
d596061fa8 Fixed: Attributes that aren't ability scores now have their modifiers removed correctly 2021-01-28 16:05:47 +02:00
Stefan Zermatten
78efe639ed Fixed: Zero effect passive bonus now causes passive skill value to show. 2021-01-28 16:01:58 +02:00
Stefan Zermatten
e5bde38745 Removed console timers from recompute function: it's not the primary slowdown 2021-01-28 15:00:36 +02:00
Stefan Zermatten
83f2047dbe Replaced expensive getActiveProperties with cheaper filter by inactive field 2021-01-28 14:29:10 +02:00
Stefan Zermatten
fc03097ed8 Patreon access is now given by tier instead of by price paid 2021-01-28 12:15:45 +02:00
Stefan Zermatten
252ac23391 Merge branch 'version-2' of https://github.com/ThaumRystra/DiceCloud into version-2 2021-01-27 22:25:19 +02:00
Stefan Zermatten
531ddce6a0 Added dependency tracking to computations for future optimization effort 2021-01-27 22:24:28 +02:00
Stefan Zermatten
3cdeb73c30 Stopped removed items from showing up in inventory containers 2021-01-25 12:38:46 +02:00
Stefan Zermatten
c780c11e3f Improved spell slot casting dialog with search, filters, spell details 2021-01-22 14:09:23 +02:00
Stefan Zermatten
100c93b5ae Stopped dialog animation mocking transparent elements' background color 2021-01-22 12:20:33 +02:00
Stefan Zermatten
a4e6dd1d66 Added spellcasting to the stats page, click the icon next to a spell slot to cast 2021-01-19 16:10:34 +02:00
Stefan Zermatten
1b3b6362f7 Exposed spellSlotLevelValue to creature variables store 2021-01-19 12:07:40 +02:00
Stefan Zermatten
bdf4074e3c Added first pass at denormalizing inventory data, needs testing and integration 2021-01-15 17:41:06 +02:00
Stefan Zermatten
9492b2d8b8 Characters now start with a slot for a base. New characters start on the character tab with the build dialog open. 2021-01-14 12:28:51 +02:00
Stefan Zermatten
27f1f4e720 Fixed a bug with dialog animations hiding buttons by failing to clean up 2021-01-12 13:51:36 +02:00
Stefan Zermatten
d63b8c835d Fixed bug in last release where unlimited slots were always hidden on hide when full 2021-01-12 13:51:11 +02:00
Stefan Zermatten
85f3881935 Removed alert about data loss, most data structures are stable and it's being alarmist 2021-01-12 13:40:02 +02:00
Stefan Zermatten
5e4299e6db removed stray console logging 2021-01-12 13:24:08 +02:00
Stefan Zermatten
0e663f36db Slot fillers that count as more than one slot now update the space left correctly.
Slot fillers removed from a library can no longer be added to a slot.
If a slot has limited space left, this will be reflected on the error 
finding slots message
2021-01-12 13:22:48 +02:00
Stefan Zermatten
de9ea5922c Fixed bugs when a spell list does not have limit on prepared spells 2021-01-12 13:10:36 +02:00
Stefan Zermatten
a2cfe43e74 Disabled the direct damage input in the attribute form: it can't be edited anyway 2021-01-12 13:04:25 +02:00
Stefan Zermatten
026c11c13b Made sure attributes show their currentValue instead of Value 2021-01-12 13:03:33 +02:00
Stefan Zermatten
403f2663c2 Fixed bugs with item display, equipment will now automatically move to the first property with the 'equipment' tag, carried items will move to the first property with the 'carried' tag 2021-01-12 12:54:02 +02:00
Stefan Zermatten
28c042343e All children of infinite slots will now hide when "hide when full" is active 2021-01-12 10:36:07 +02:00
Stefan Zermatten
3f116875a1 Children of slots now display in the correct order 2021-01-12 10:35:37 +02:00
Stefan Zermatten
ae5b4b7d5c Made inactive toggle decendants specifically included when recomputing active properties 2021-01-11 22:03:54 +02:00
Stefan Zermatten
75835d74f6 Merge pull request #259 from Ganonsmasher/version-2
Found a fix for toggles.
2020-12-17 17:19:54 +02:00
Ganonsmasher
583b652fc4 Found a fix for toggles.
It doesn't fix the problem of their property being absent on the stats page cards, but they can compute properly and disable their children with this.
2020-12-15 18:08:29 -05:00
Stefan Zermatten
df317a8942 Merge branch 'version-2' of https://github.com/ThaumRystra/DiceCloud into version-2 2020-11-20 14:21:52 +02:00
Stefan Zermatten
ff0e9b1ff9 Added Lord of Junk to Patreon Paragons 2020-11-20 14:13:47 +02:00
Stefan Zermatten
fa24430a7f Fixed parsing of variable names with numbers and stacked dice rolls like dd8-> 1d(1d8) 2020-11-13 10:04:37 +02:00
Stefan Zermatten
fde2f821e7 Fixed parser not handling whitespace 2020-11-12 21:44:08 +02:00
Stefan Zermatten
827430c987 Fixed edit permission errors for some creature prop methods 2020-11-12 21:25:48 +02:00
Stefan Zermatten
2a1aa02e97 Added true and false keywords, fixed grammar ambiguity in if statements 2020-11-12 15:11:24 +02:00
Stefan Zermatten
aeb347084f Fixed ambiguitiy in grammar caused by previous fixes 2020-11-12 13:47:10 +02:00
Stefan Zermatten
005bc162cb Fixed != not being matched because ! was matched first. Fixed presedence for & | and relational operators 2020-11-12 13:45:14 +02:00
Stefan Zermatten
9941d91bb8 Fixed != operator, separated == and ===, != and !== for strictness control 2020-11-12 13:44:01 +02:00
Stefan Zermatten
23c77690a1 Healing damage type now heals instead of damaging 2020-11-12 13:01:09 +02:00
Stefan Zermatten
525b528d9a Added attribute damage and self damage results to actions and log. 2020-11-12 12:57:48 +02:00
Stefan Zermatten
3917f63d5e Increased subscription rate limit to prevent infinitely spinning characters 2020-11-12 11:04:04 +02:00
Stefan Zermatten
bd056ab042 Improved subscription permissions, should now work as expected for public documents 2020-11-12 10:48:46 +02:00
Stefan Zermatten
cd84b2562a Fixed an error with finding deployed version SHA 2020-11-10 14:48:09 +02:00
Stefan Zermatten
c7436ffb1e Caught error where git couldn't be used to get version 2020-11-10 14:37:32 +02:00
Stefan Zermatten
be7d7f898f disabled short and log rest buttons if user has no edit permission 2020-11-10 14:22:09 +02:00
Stefan Zermatten
3024168e95 Replaced old parser with new parser 2020-11-10 14:07:22 +02:00
Stefan Zermatten
1f0678b50b Added not operator to the parser 2020-11-05 15:32:01 +02:00
Stefan Zermatten
4dad2c41e5 Updated parser to accept underscores in variable names 2020-11-05 14:50:44 +02:00
Stefan Zermatten
46385dd9b2 Build details with no slots hidden moved to a dialog 2020-11-05 14:27:01 +02:00
Stefan Zermatten
7cb65954b5 Added the ability to hide slots when full 2020-11-05 14:05:17 +02:00
Stefan Zermatten
749799d869 Denormalised slot fill total to database 2020-11-05 13:35:55 +02:00
Stefan Zermatten
3293dad671 Limited what fields are included when fetching recompute documents to improve performance 2020-11-05 12:59:48 +02:00
Stefan Zermatten
88df942c59 Fixed an error with missing identity details in patreon request 2020-11-05 12:59:26 +02:00
Stefan Zermatten
9722bbc667 Characters now recompute on subscribe if they haven't been computed in the current version 2020-11-04 14:27:31 +02:00
Stefan Zermatten
2fb0ba79c6 began work to get inactive state of properties denormalised 2020-11-03 15:57:14 +02:00
Stefan Zermatten
3f7ddd62fc Merge branch 'version-2' of https://github.com/ThaumRystra/DiceCloud1 into version-2 2020-10-27 10:41:06 +02:00
Stefan Zermatten
227d6c5aae Markdown and calculations now supported in slot filler descriptions 2020-10-27 10:39:20 +02:00
Stefan Zermatten
147ef97576 Markdown now supported in slot filler descriptions 2020-10-27 10:34:01 +02:00
Stefan Zermatten
54806b0f3c Merge branch 'version-2' of https://github.com/ThaumRystra/DiceCloud1 into version-2 2020-10-19 11:39:24 +02:00
Stefan Zermatten
1165158d46 Forced creatures to reorder their docs before recomputing 2020-10-19 11:39:21 +02:00
Stefan Zermatten
32de70cd45 Class levels now have a description field 2020-10-17 19:33:56 +02:00
Stefan Zermatten
68499e4de5 You can now click on properties filling slots to view their details dialog 2020-10-17 19:28:54 +02:00
Stefan Zermatten
3f4cb8e26b Added undo buttons for deleting properties off a creature 2020-10-17 19:10:37 +02:00
Stefan Zermatten
ebab41838c Used tree node views in slot fill selection 2020-10-17 16:56:23 +02:00
Stefan Zermatten
e8da7a6c17 Moved snackbars to their own store and component 2020-10-17 16:06:27 +02:00
Stefan Zermatten
46189c68df All property forms now allow tags 2020-10-17 13:42:24 +02:00
Stefan Zermatten
9fa997ed24 Started moving snackbars to vue store, still needs to be separated into its own module 2020-10-16 13:38:58 +02:00
Stefan Zermatten
e3bf6557ec fixed bug in dialog store 2020-10-16 10:35:51 +02:00
Stefan Zermatten
7aa3e5a217 Stringified errors from scheduled deletion 2020-10-16 10:23:34 +02:00
Stefan Zermatten
dc1b025090 Increased delete job frequency to 10 minutes 2020-10-16 10:00:07 +02:00
Stefan Zermatten
2e370a9884 Fixed removed slots not being hidden 2020-10-15 16:42:57 +02:00
Stefan Zermatten
384fa076f1 hotfix tags not filtering correctly 2020-10-15 16:12:32 +02:00
Stefan Zermatten
7922e30ddc Added tags to some properties. Added condition to class levels 2020-10-15 16:00:32 +02:00
Stefan Zermatten
1ba4f76763 Class levels can now have conditions 2020-10-15 15:57:19 +02:00
Stefan Zermatten
839f91c3b2 Fixed icons not going to dark mode when slot filling cards are selected 2020-10-15 15:30:11 +02:00
Stefan Zermatten
26567ce840 slot fill cards with pictures no longer get icons 2020-10-15 15:25:10 +02:00
Stefan Zermatten
2a729a4eca Made slot fill dialog a list of cards to leverage pretty slotFillers 2020-10-15 15:24:14 +02:00
Stefan Zermatten
ed17d9e2d2 Added slotfiller property type to increase control over slot filling 2020-10-15 14:54:58 +02:00
Stefan Zermatten
8e9405b5ad Allowed slots with unlimited children, improved slot ui text 2020-10-15 13:50:46 +02:00
Stefan Zermatten
7fc783dcad Removed recompute button 2020-10-15 13:50:14 +02:00
Stefan Zermatten
b15ad7e51a Merge branch 'version-2' of https://github.com/ThaumRystra/DiceCloud1 into version-2 2020-10-15 13:49:49 +02:00
Stefan Zermatten
8a3d2474fc Merge pull request #254 from JoeZwet/version-2
fix: prevent discord mention exploit
2020-10-15 13:48:30 +02:00
Joe van der Zwet
09371e7d54 add requested changes 2020-10-16 00:47:32 +13:00
Joe van der Zwet
0776d33909 fix: prevent discord mention exploit 2020-10-16 00:36:32 +13:00
Stefan Zermatten
6e98d71c3c Improved slot UI look and feel 2020-10-15 13:00:29 +02:00
Stefan Zermatten
8f89f4b63f Ensured all subscriptions return empty arrays instead of errors or ready 2020-10-15 12:34:46 +02:00
Stefan Zermatten
c0070d017e Removed debugging code 2020-10-14 15:54:16 +02:00
Stefan Zermatten
51569592ab First implementation on Slots UI 2020-10-14 14:45:26 +02:00
Stefan Zermatten
d2cb86ac27 Fixed broken logging for actions 2020-10-14 11:33:25 +02:00
Stefan Zermatten
bde9183158 Log optimistic UI now fixed, rolls are now instant 2020-10-14 11:25:05 +02:00
Stefan Zermatten
0cc9e01754 Renamed, moved LogTab to CharacterLog 2020-10-14 09:37:00 +02:00
Stefan Zermatten
9856471202 Stopped log making toast if it's visible 2020-10-14 09:33:17 +02:00
Stefan Zermatten
4f77782a7a log messages are now aligned right 2020-10-13 13:53:30 +02:00
Stefan Zermatten
5f13aaa031 Fixed empty strings in log input 2020-10-13 13:44:06 +02:00
Stefan Zermatten
1321cf6a96 Moved log tab to right drawer 2020-10-13 13:42:18 +02:00
Stefan Zermatten
dee8249f61 Creature logs are now removed with creatures 2020-10-13 12:43:55 +02:00
Stefan Zermatten
0af0afc0d0 Discord webhooks now mirror character log 2020-10-13 12:42:02 +02:00
Stefan Zermatten
a104fc8a87 Fixing broken casing on file pt.2 2020-10-06 10:55:12 +02:00
Stefan Zermatten
46f452987f Fixing broken casing on file 2020-10-06 10:54:52 +02:00
Stefan Zermatten
a87cb1286a Improved custom rolls on log tab 2020-10-06 09:53:08 +02:00
Stefan Zermatten
844588cdbf Started adding text input to log tab 2020-09-30 16:24:33 +02:00
Stefan Zermatten
a6a96fc19f Started work on character log for rolls to be stored 2020-09-29 22:34:30 +02:00
Stefan Zermatten
75ab43da00 Started work on UI for rolling checks 2020-09-29 16:37:28 +02:00
Stefan Zermatten
df7000889b fixed security deps 2020-09-29 10:54:37 +02:00
Stefan Zermatten
65754dea80 removed damage multipliers from health bar card, it has its own card 2020-09-29 10:54:27 +02:00
Stefan Zermatten
30cca39e7c Merge branch 'version-2' of https://github.com/ThaumRystra/DiceCloud1 into version-2 2020-09-28 13:58:03 +02:00
Stefan Zermatten
5ad5c914fb Added gitignore file for renders 2020-09-24 19:00:28 +02:00
Stefan Zermatten
f27550362a Fixed various parser bugs, implemented unary operators 2020-09-18 22:13:12 +02:00
Stefan Zermatten
50f7977a60 Fixed patreon update write location 2020-09-18 20:37:16 +02:00
Stefan Zermatten
bc5c465a32 Started work on checks 2020-09-18 14:00:29 +02:00
Stefan Zermatten
c8ddf9d547 Added the ability to double all number of dice to roll using context 2020-09-18 12:24:08 +02:00
Stefan Zermatten
6570665c1e Added functions and ensured the context was being passed around correctly 2020-09-18 11:52:44 +02:00
Stefan Zermatten
06f17a6d33 Parser now uses context to store details of the computation 2020-09-18 10:14:53 +02:00
Stefan Zermatten
b69ad6c306 Removed unused parser code 2020-09-10 11:39:27 +02:00
Stefan Zermatten
5dec760452 Parser now works with variables passed into scope 2020-09-10 11:38:28 +02:00
Stefan Zermatten
ede4e1367d Continued work on parser, now calling functions and rolling correctly 2020-09-10 00:14:24 +02:00
Stefan Zermatten
81645df2a6 Lots of work on the parser including testing interface 2020-09-09 17:09:50 +02:00
Stefan Zermatten
445171ce80 Added preferences subheader to accounts page 2020-09-09 13:58:48 +02:00
Stefan Zermatten
dedab7b046 Added patreon tier refresh button, autorefresh tier on login daily 2020-09-09 13:55:21 +02:00
Stefan Zermatten
a5c16ba83a Overhauled inventory tab again. Closer in functionality to V1 2020-08-22 00:36:17 +02:00
Stefan Zermatten
46501f2759 Spells that aren't prepared no longer count as active properties 2020-08-21 16:34:52 +02:00
Stefan Zermatten
a6ed1004be Added Resistance, Vulnerability, and Immunity to the health bar card 2020-08-21 16:27:01 +02:00
Stefan Zermatten
8539356b9e Added UI to prepare spells 2020-08-21 16:04:31 +02:00
Stefan Zermatten
93db5e9288 Made library link readonly instead of disabled so it can be copied 2020-08-10 04:23:55 +02:00
Stefan Zermatten
b4cb91a892 Multiple libraries can now be opened, allowing library items to be moved 2020-08-10 04:19:54 +02:00
Stefan Zermatten
9c93747845 Fixed bug where array accessors were attempting to use the substitution engine prematurely 2020-08-10 04:14:53 +02:00
Stefan Zermatten
a51154e434 Prevented test webhooks being sent in production 2020-07-26 19:56:08 +02:00
Stefan Zermatten
1bde0db0ba Fixed features showing up when disabled by an ancestor 2020-07-26 19:53:07 +02:00
Stefan Zermatten
bc001202ec Fixed spell list tiles not being opaque 2020-07-26 19:47:44 +02:00
Stefan Zermatten
c7985af83b Continued work on tabletops, hidden from main app and all methods disallowed for non-admins 2020-07-26 19:45:07 +02:00
Stefan Zermatten
0f20cd4bd9 Implemented drag and drop on spells page 2020-07-26 19:39:50 +02:00
Stefan Zermatten
1ac01941c7 Fixed bug where multiple classes woudn't show up in persona tab 2020-07-26 16:43:26 +02:00
Stefan Zermatten
95d8d2cb9a Started work on tabletop view 2020-07-17 23:31:12 +02:00
Stefan Zermatten
47345b3694 Experimenting with webhooks. 2020-07-13 16:38:24 +02:00
Stefan Zermatten
308168791b Made dX rolls work as 1dX 2020-06-30 15:15:55 +02:00
Stefan Zermatten
7be4280508 Began implementing dice rolls in the maths parser 2020-06-30 14:40:20 +02:00
Stefan Zermatten
56f9e82326 Improved spells tab to be more in line with the v1 implementation 2020-06-29 14:52:47 +02:00
Stefan Zermatten
6ddea8a8ab Improved slot schema, added ui for slots 2020-06-29 14:15:49 +02:00
Stefan Zermatten
e1ddfb2cab Fixed a bug where registering a property without disabledByToggle breaks recompuation 2020-06-24 18:20:56 +02:00
Stefan Zermatten
d36d5b15d0 hide unused spell card 2020-06-24 18:17:35 +02:00
Stefan Zermatten
2af687361e Improved spell appearance in spell tab 2020-06-23 01:36:48 +02:00
Stefan Zermatten
e572807082 Attributes of type spell slot now store their slot level 2020-06-23 01:36:21 +02:00
Stefan Zermatten
c44aeac198 Added 'prepared' field to spells 2020-06-22 13:45:47 +02:00
Stefan Zermatten
757cf5c34b Fixed spells not being able to be inserted or editing in characters 2020-06-22 13:45:35 +02:00
Stefan Zermatten
8cbfec25b3 Added the setting to swap ability scores and modifiers to the account page 2020-06-22 13:22:53 +02:00
Stefan Zermatten
c4dc5895aa Relaxed rate limiting on icon search, improved error messaging 2020-06-22 00:20:40 +02:00
Stefan Zermatten
cffe0ee574 Added minimal UI to display applied buffs 2020-06-22 00:14:07 +02:00
Stefan Zermatten
ce51be7b8e moved proficiencies after actions on the stats tab 2020-06-21 23:57:19 +02:00
Stefan Zermatten
315073bd8e Refactored actions and let actions apply buffs to self 2020-06-21 23:54:51 +02:00
Stefan Zermatten
50b99ef54f Improved performance of adding library properties with many decendants 2020-06-21 23:24:07 +02:00
Stefan Zermatten
9b01f5fb45 Improved actions UI, Actions (including spells) can now have icons 2020-06-17 13:23:13 +02:00
Stefan Zermatten
389785f5db Fixed bug where library large screen view won't scroll 2020-06-17 13:22:48 +02:00
Stefan Zermatten
e1bfb173ab Overhauled action detail view 2020-06-16 13:51:58 +02:00
Stefan Zermatten
ecba587253 Fixed a bug with proficiency forms not editing proficiency correctly 2020-06-16 12:35:50 +02:00
Stefan Zermatten
3f540d0f14 Overhaul of character action components, actions now consume resources 2020-06-15 22:30:27 +02:00
Stefan Zermatten
dc18734d1f Backend work to support actions consuming their resources on use 2020-06-13 23:11:49 +02:00
Stefan Zermatten
1535e00093 Denormalized some calculations into recomputation step 2020-06-07 21:08:53 +02:00
Stefan Zermatten
5198c655e9 Added subscription rate limiting 2020-06-06 14:30:15 +02:00
Stefan Zermatten
8d41643136 Increased damage property rate limit to 4/s 2020-06-06 14:25:23 +02:00
Stefan Zermatten
ea8d036c72 Added rate limiting to all methods 2020-06-06 14:23:13 +02:00
Stefan Zermatten
93d566e263 Exposed methods and publications to http requests, changed method names 2020-06-06 12:31:07 +02:00
Stefan Zermatten
b4da32f9ab Fixed soft removed documents never getting permanently removed 2020-06-05 23:08:31 +02:00
Stefan Zermatten
986fe8fd93 Added an autofocus field to most forms 2020-06-05 22:39:21 +02:00
Stefan Zermatten
dd4596851e Improved class level viewer and tree node view 2020-06-05 22:25:22 +02:00
Stefan Zermatten
bc3fc9574a Added loading and empty state to experience list 2020-06-05 22:20:40 +02:00
Stefan Zermatten
db1ae5db3d Iterated on XP system 2020-06-05 21:48:28 +02:00
Stefan Zermatten
d1e7eb2fa0 Added basic XP system 2020-06-05 16:14:26 +02:00
Stefan Zermatten
efb8b87a2d Alphabetized properties by displayed name 2020-05-31 22:39:15 +02:00
Stefan Zermatten
b04b915c7b Removed stray logging 2020-05-31 22:36:27 +02:00
Stefan Zermatten
21b823f85c Dark mode now with 20% more dark 2020-05-31 22:25:04 +02:00
Stefan Zermatten
4631579181 Character toolbar now correctly uses dark and light text where appropriate 2020-05-31 22:22:42 +02:00
Stefan Zermatten
edf3920e84 Character sheet toolbars now match the color of the character 2020-05-31 22:16:38 +02:00
Stefan Zermatten
fb91fd12df Set up custom icons for most properties 2020-05-31 21:03:45 +02:00
Stefan Zermatten
19f4735412 Icon search field now focuses when the menu is opened 2020-05-31 19:18:49 +02:00
Stefan Zermatten
fb2f1efa72 Property insert forms now have color selectors 2020-05-31 19:00:32 +02:00
Stefan Zermatten
f7ee09470e Improved container and item forms and viewers 2020-05-31 18:50:00 +02:00
Stefan Zermatten
a5c42fea19 Made custom svg icons work anywhere a regular icon would work 2020-05-31 18:49:46 +02:00
Stefan Zermatten
8f81614294 Weight and value are no longer required on containers 2020-05-31 15:59:37 +02:00
Stefan Zermatten
c56cebc652 Fixed dark/light font color swapping not working in dark mode 2020-05-31 15:58:21 +02:00
Stefan Zermatten
d24fb5661d re-enabled computation on client side for optimistic UI 2020-05-30 23:56:55 +02:00
Stefan Zermatten
4bdc254627 Improved item viewer significantly, including increment button. 2020-05-30 23:36:27 +02:00
Stefan Zermatten
db652ac47f Update paragon avatar 2020-05-30 19:28:54 +02:00
Stefan Zermatten
32c9283569 Library items can now correctly store icons 2020-05-30 18:19:57 +02:00
Stefan Zermatten
060c44f384 Added svg icons, currently only for items 2020-05-30 18:04:48 +02:00
Stefan Zermatten
8138cd98f1 Added quantities to item tree views 2020-05-30 12:52:15 +02:00
Stefan Zermatten
5195e3fad5 Made health bar input accept negative sign from copy-paste and mobile (hopefully) 2020-05-30 12:45:11 +02:00
Stefan Zermatten
eb97a98644 removed dead reference to reset multipliers 2020-05-30 12:34:00 +02:00
Stefan Zermatten
51845c62a7 Skill base values now work in a way consistent with attribute base values 2020-05-30 12:32:05 +02:00
Stefan Zermatten
56cd48da9d Fixed health bars not hiding 2020-05-29 00:38:12 +02:00
Stefan Zermatten
298f659829 Fixed broken import 2020-05-28 23:48:01 +02:00
Stefan Zermatten
b99d1a00f5 Fixed small issues with hit dice on long rest. rests trigger recomputations now 2020-05-28 23:43:03 +02:00
Thaum Rystra
15ad8b1f5d Added short and long rest buttons, closes #87 2020-05-28 23:17:25 +02:00
Thaum Rystra
d4804e5292 Made minimum variable name 2 characters long 2020-05-28 21:26:31 +02:00
Thaum Rystra
36c23e1eb5 Made hiding stats that aren't targeted by effects or proficiencies an option 2020-05-28 21:06:40 +02:00
Thaum Rystra
9236f3e477 Added calculation errors to attributes and toggles 2020-05-28 20:33:08 +02:00
Thaum Rystra
cd413ba64f Added icon for set effects 2020-05-28 20:17:16 +02:00
Thaum Rystra
2c671acf72 Made sure effects without calculations don't have computed results 2020-05-28 20:14:19 +02:00
Thaum Rystra
44e726417e Convert mathjs objects to strings in evaluations 2020-05-28 20:10:33 +02:00
Thaum Rystra
7f2401da81 Referencing a missing variable in an effect now returns zero, not an error 2020-05-28 19:58:52 +02:00
Thaum Rystra
d31f980002 Added paragon's title 2020-05-28 17:25:44 +02:00
Thaum Rystra
4c8512af80 Rounding only occurs on numbers, preventing uneccessary type casting of attribute values 2020-05-28 16:06:00 +02:00
Thaum Rystra
edf68b1355 Properties in dropdowns are sorted by order again, rather than name 2020-05-28 15:59:04 +02:00
Thaum Rystra
868b9e11fa Added 'set' operation to effects, it overrides all other numerical effects 2020-05-28 15:58:48 +02:00
Thaum Rystra
14f5c3e797 improved field naming for damage multiplier tag targeting 2020-05-28 15:47:02 +02:00
Thaum Rystra
66e25c53d0 Fixed paragon's avatar image 2020-05-28 15:46:39 +02:00
Thaum Rystra
7a75d34246 Added healing damage type 2020-05-28 15:41:46 +02:00
Thaum Rystra
70a6c817cb Organised images, added about page, tweaked home page 2020-05-28 15:27:55 +02:00
Thaum Rystra
56879f1911 Removing a property in the character sheet tree now unselects that property 2020-05-28 13:03:35 +02:00
Thaum Rystra
6d12bcb063 Public libraries no longer require login to view 2020-05-28 13:00:03 +02:00
Thaum Rystra
1c26b7717c Fixed saving throw fields that weren't working, added name to saving throws 2020-05-28 12:29:41 +02:00
Thaum Rystra
a41b267364 Use embedded property dialog in tree tab. Colors for creature properties 2020-05-25 19:36:14 +02:00
Thaum Rystra
dfb144b8dc Added color picking to library properties 2020-05-25 19:09:55 +02:00
Thaum Rystra
2859bf0e00 Added fade transition to library dialog 2020-05-25 18:41:22 +02:00
Thaum Rystra
469822d4d7 In organize mode, new library properties get placed under the selected node 2020-05-25 18:33:38 +02:00
Thaum Rystra
c7de96c8c3 Added "move" button to library property menu 2020-05-25 18:15:35 +02:00
Thaum Rystra
f7cbee27f9 Made selecting a property from a library use the mobile friendly library 2020-05-25 17:39:25 +02:00
Thaum Rystra
b61dd6e81a Added maximum length of ancestors array 2020-05-25 17:25:49 +02:00
Thaum Rystra
add0cac31d Added "duplicate" option to library properties 2020-05-25 17:23:36 +02:00
Thaum Rystra
e9c643699c Made tab swiping sync with the tab list 2020-05-25 17:07:38 +02:00
Thaum Rystra
3ec0f9500c Overhauled library UI to work on small screens 2020-05-25 16:43:28 +02:00
Thaum Rystra
a55c1382b1 Fixed skills not computing below zero 2020-05-24 04:30:14 +02:00
Thaum Rystra
7571806cd0 Made user profiles optional 2020-05-23 12:07:42 +02:00
Thaum Rystra
afa641a290 made ids optional in users publication 2020-05-21 16:52:36 +02:00
Thaum Rystra
81131ddb9f Allowed non-patreons to view, but not edit, sheets and libraries 2020-05-21 16:50:06 +02:00
Thaum Rystra
7a442d8fb9 Improved publications to be reactive to permission changes 2020-05-21 15:13:30 +02:00
Thaum Rystra
26d836767b Fixed some broken forms 2020-05-21 14:57:35 +02:00
Thaum Rystra
c4a52ca744 Display an error if the character can't be found or viewed 2020-05-21 13:36:59 +02:00
Thaum Rystra
b640ce457f Removed unused story files 2020-05-21 12:49:40 +02:00
Thaum Rystra
13a0d66433 Disabled various buttons when the user doesn't have edit permission 2020-05-21 12:47:02 +02:00
Thaum Rystra
47aad6d186 Added UI to unshare a view-only character with yourself 2020-05-20 16:52:05 +02:00
Thaum Rystra
32eb85a099 Refactored all forms to disable all fields without edit permission 2020-05-20 16:40:47 +02:00
Thaum Rystra
048b150c88 Significantly improved performance of interacting with large library trees 2020-05-19 01:28:29 +02:00
Thaum Rystra
65d367942e Got cards to behave themselves in columns and not overflow width 2020-05-19 01:03:18 +02:00
Thaum Rystra
e0fc5abe7b Improved invite landing page UI 2020-05-19 00:28:31 +02:00
Thaum Rystra
18c9474570 Separated attacks and actions into two separate cards 2020-05-19 00:19:23 +02:00
Thaum Rystra
4a039e769b Added viewers, tree node viewers and fixed forms for new damage schema 2020-05-19 00:15:05 +02:00
Thaum Rystra
93ab67a91b Fixed failure to recompute creature on tree reorganize 2020-05-18 23:53:34 +02:00
Thaum Rystra
4352ca5f0d Inventory items can now be equipped 2020-05-18 23:03:34 +02:00
Thaum Rystra
fe11c9ec23 Tree nodes are no longer lazy - smoother animations when expanding nodes 2020-05-18 20:22:48 +02:00
Thaum Rystra
37d6b32ea3 Action 'uses' now shows up as the computed value 2020-05-18 20:22:00 +02:00
Thaum Rystra
7592332637 Fixed setDocToLastOrder not working with new ordering design 2020-05-18 20:09:21 +02:00
Thaum Rystra
397ff82c43 Organizing the tree now causes a character recomputation where relevant 2020-05-18 19:58:28 +02:00
Thaum Rystra
7e3815a699 Fixed glitchy reordering of trees 2020-05-18 02:03:31 +02:00
Thaum Rystra
9214529284 rewrote entire ordering structure for ancestor trees 2020-05-18 02:03:14 +02:00
Thaum Rystra
60f5588e7d Prevented description viewers from keeping zombie text after description is deleted 2020-05-17 18:13:06 +02:00
Thaum Rystra
ad3bec3521 Began working on bringing forms and UI in line with data structure overhaul 2020-05-17 00:06:19 +02:00
Thaum Rystra
ca5ded7ded Class levels now recompute properly 2020-05-16 22:51:17 +02:00
Thaum Rystra
5c0a2a4d6c Overhauled computations to allow for toggles :'( that sucked 2020-05-16 22:03:21 +02:00
Thaum Rystra
7024adecaf created a general way to fetch the active properties of an ancestor 2020-05-16 17:08:57 +02:00
Thaum Rystra
9b6f259358 Library node edit form no longer uses stored variants 2020-05-16 14:27:54 +02:00
Thaum Rystra
3642d1d249 Workaround for Firefox not obeying break-inside: avoid; 2020-05-16 14:19:13 +02:00
Thaum Rystra
cd2727b61c Can now link google account 2020-05-16 14:07:22 +02:00
Thaum Rystra
acb9dc342a Improved handling of character avatars, added portraits 2020-05-16 13:40:54 +02:00
Thaum Rystra
d59d8cb54f Library insert forms no longer used stored variants 2020-05-16 12:51:59 +02:00
Thaum Rystra
2c988b8717 Fixed an error where incorrectly targeted effects would cause computation error 2020-05-15 17:27:34 +02:00
Thaum Rystra
3af48649f7 Added some guards against missing properties 2020-05-15 16:51:58 +02:00
Thaum Rystra
79e03e0e63 Separated tool, weapon, armor, and language proficiencies into separate cards 2020-05-15 16:43:37 +02:00
Thaum Rystra
2d788f0c07 ability scores now pass on their skill effects to checks and skills 2020-05-15 16:38:28 +02:00
Thaum Rystra
891fd00b5f Skills now correctly denormalise their passive bonus, conditional benefits, advantage, and fail effects 2020-05-15 16:23:57 +02:00
Thaum Rystra
41b05064c8 login redirects now carry over to the register page 2020-05-15 15:16:59 +02:00
Thaum Rystra
cf110db67d Effect stats input now uses chips 2020-05-15 15:09:46 +02:00
Thaum Rystra
db696574f5 Comboboxes now clear search text when selecting an option 2020-05-15 15:09:34 +02:00
Thaum Rystra
4478628200 Reworked how bare symbols are handled, which should fix simplification 2020-05-15 14:44:08 +02:00
Thaum Rystra
cd8a557120 Let effects autofill skills as well as attributes 2020-05-15 14:29:07 +02:00
Thaum Rystra
5f95471bb6 Added transitions to tree tab property viewer 2020-05-15 14:23:32 +02:00
Thaum Rystra
a62726ae3a Allowed long property viewers in tree tab to scroll 2020-05-15 13:57:09 +02:00
Thaum Rystra
59fa5bcd8c Improved spacing on cards 2020-05-15 13:54:43 +02:00
Thaum Rystra
4b3f068d87 Fixed character sheet tabs not taking up the full screen height 2020-05-15 13:38:31 +02:00
Thaum Rystra
a771d896a8 Prevented dialog titles from overflowing 2020-05-15 13:31:07 +02:00
Thaum Rystra
b439befd47 Stopped tree view overflowing horizontally 2020-05-15 13:23:34 +02:00
Thaum Rystra
b44a18c28c Made tree tab work on mobile. prevented overflow of long titles 2020-05-15 13:18:27 +02:00
Thaum Rystra
bae2f4181a removed old default docs 2020-05-15 11:10:30 +02:00
Thaum Rystra
9b46a91641 Fixed missing Creature imports 2020-05-15 11:10:21 +02:00
Thaum Rystra
fc9467177b hotfix to prevent character sheet going black if DamageMultipliers isn't present 2020-05-14 15:32:54 +02:00
Thaum Rystra
136dd5fd29 Removed stray logging 2020-05-14 15:25:58 +02:00
Thaum Rystra
cb34363a4e Damage multipliers now compute and show up on the character sheet 2020-05-14 15:22:23 +02:00
Thaum Rystra
a4d6adacff Fixed damage multiplier forms and viewers 2020-05-14 13:43:12 +02:00
Thaum Rystra
29588a87d0 Fixed dependency loops causing a stack overflow. Added level variable 2020-05-14 13:32:46 +02:00
Thaum Rystra
97fcb76454 Added if function 2020-05-13 10:42:20 +02:00
Thaum Rystra
9069ee8e35 Improved effect, skill, and attribute viewers 2020-05-13 10:28:39 +02:00
Thaum Rystra
170bac6934 Pruned unused components 2020-05-13 09:43:01 +02:00
Thaum Rystra
809426b183 Improved effect components 2020-05-13 09:42:24 +02:00
Thaum Rystra
e8728166a9 Moved effect components to components folder 2020-05-13 09:34:00 +02:00
Thaum Rystra
5046a847cf Quality pass over all publications, fixed public documents permission error 2020-05-13 09:29:29 +02:00
Thaum Rystra
b6c7ea8c4f Improved handling of tiers, made guest tier funcitonal, improved invites 2020-05-12 15:28:43 +02:00
Thaum Rystra
bbda0ea1b6 Invites can now be managed to some extent 2020-05-12 14:11:43 +02:00
Thaum Rystra
47206ccfc4 Continued implementing sharing 2020-05-12 12:27:24 +02:00
Thaum Rystra
dd213feb0a Added label to username edit field 2020-05-09 13:53:47 +02:00
Thaum Rystra
30ab216dc1 removed redundant publications 2020-05-09 13:45:11 +02:00
Thaum Rystra
ea88a9c41e Libraries can now be shared from the library edit dialog 2020-05-09 13:40:01 +02:00
Thaum Rystra
f0e22dc1ca Made feedback page go to discord 2020-05-09 13:33:33 +02:00
Thaum Rystra
8c608937bb Username can now be changed 2020-05-09 13:15:03 +02:00
Thaum Rystra
c3ed3d55ce Locked friends page since it's not implemented 2020-05-08 17:12:03 +02:00
Thaum Rystra
323cac9405 corrected not implemented page to 'beta' instead of 'alpha' 2020-05-08 16:58:01 +02:00
Thaum Rystra
62689174e2 removed stray console.log 2020-05-08 16:31:58 +02:00
Thaum Rystra
6c8e9037e1 Fixed function being replaced with object['value'] accessors 2020-05-08 16:20:00 +02:00
Thaum Rystra
e934f92e8b Removed starter characters from home page, fixed social buttons not displaying 2020-05-08 16:10:04 +02:00
Thaum Rystra
8aea5c4fc6 Fixed property viewer showing zombie fields from previously viewed properties 2020-05-08 16:04:49 +02:00
Thaum Rystra
5f87bbc4f5 Used custom labels on tree tab buttons to prevent tooltip formatting shenanigans 2020-05-08 15:59:59 +02:00
Thaum Rystra
4d0ff52853 Removing effects or other properties now correctly triggers a recalculation of the character 2020-05-08 15:51:54 +02:00
Thaum Rystra
6506cfd727 Removed extraneous variable name field from spell list form 2020-05-08 15:49:16 +02:00
Thaum Rystra
f486c3f176 Fixed armor proficiency skilltype not existing 2020-05-08 15:47:36 +02:00
Thaum Rystra
eed11e8833 fixed attacks not displaying if no actions display 2020-05-08 15:43:50 +02:00
Thaum Rystra
46585406df Fixed buffs not being insertable 2020-05-08 15:42:31 +02:00
Thaum Rystra
5597acb0ea Fixed spells not persisting checkbox values 2020-05-08 15:37:07 +02:00
Thaum Rystra
3fa9077124 fixed typo, added tier 2020-05-07 16:14:50 +02:00
Thaum Rystra
cb8d311fdc Merge branch 'version-2' of https://github.com/ThaumRystra/DiceCloud into version-2 2020-05-07 15:53:52 +02:00
Thaum Rystra
eb3f8c9105 fixed countdown page for not-logged in users 2020-05-07 15:53:24 +02:00
Thaum Rystra
82a2241e4d fixed countdown page for not-logged in users 2020-05-07 15:50:44 +02:00
Thaum Rystra
3804323322 Added countdown page 2020-05-07 15:42:42 +02:00
Thaum Rystra
31185a4b12 Invite system created, mostly done, but timeboxed for now 2020-05-07 14:52:18 +02:00
Thaum Rystra
4ca47d3a62 Improved account page 2020-05-02 18:22:04 +02:00
Thaum Rystra
26662b939c Improved data risk warning 2020-05-02 18:21:55 +02:00
Thaum Rystra
48e54c42b4 Improved usability and UI for Features. Fixed embedded computations 2020-05-02 17:54:22 +02:00
Thaum Rystra
d649fb9d54 Greatly improved look and feel of site navigation 2020-05-02 17:09:56 +02:00
Thaum Rystra
073578b90d Made all login Patreon only, limited some functionality to $5 patrons 2020-04-30 22:38:27 +02:00
Thaum Rystra
1ca6bc834a Removed variable names from items, now only use tags. Items can also be attuned 2020-04-30 14:52:41 +02:00
Thaum Rystra
4180e153dd Computation now handles class levels 2020-04-30 14:26:41 +02:00
Thaum Rystra
15db76a2fe Added proficiencies for languages tools and weapons to the stats tab 2020-04-30 14:26:28 +02:00
Thaum Rystra
1763358642 Ui tweaks 2020-04-29 14:00:58 +02:00
Thaum Rystra
f63faa867b Fixed deleted health bars still showing on character sheet 2020-04-29 12:48:21 +02:00
Thaum Rystra
a2fe8d950a Fixed computations throwing errors when not provided with context 2020-04-29 12:44:09 +02:00
Thaum Rystra
d63565633e Zero value stats now appear in character sheet 2020-04-29 11:10:23 +02:00
Thaum Rystra
4fd62d17bd Updated markdown santizing because the old implementation was deprecated 2020-04-29 11:03:47 +02:00
Thaum Rystra
ed9cfee9f9 Added autocomplete for fields that expect variable names 2020-04-29 10:53:06 +02:00
Thaum Rystra
966fcc449d Hit dice now explicitly set their size 2020-04-28 17:12:22 +02:00
Thaum Rystra
eae35062d0 Allowed attributes to take calculations as their base value 2020-04-28 16:23:52 +02:00
Thaum Rystra
ee0fb72d56 Ensured that properties that are removed don't show up on the character sheet 2020-04-28 14:51:53 +02:00
Thaum Rystra
528e53fc9b Fixed proficiency calculations 2020-04-27 13:56:04 +02:00
Thaum Rystra
17c9d270e6 Fixed modifiers not being computed and displayed 2020-04-27 13:19:23 +02:00
Thaum Rystra
a2bae8d12a Fixed an issue with clearing forms not correctly unsetting a value 2020-04-26 11:37:51 +02:00
Thaum Rystra
13cb9253c3 Added resource forms to actions 2020-04-26 10:28:40 +02:00
Thaum Rystra
88ed912d18 in mathjs node.eval is deprecated, replaced with .evaluate 2020-04-26 10:28:23 +02:00
Thaum Rystra
6746f5f989 Added results viewer 2020-04-26 09:42:32 +02:00
Thaum Rystra
b1328e4cf5 Action and attack components show up correctly on character sheet 2020-04-24 15:10:58 +02:00
Thaum Rystra
7bf0e959d7 reinstalled all npm packages 2020-04-24 14:07:42 +02:00
Thaum Rystra
ed35d2e984 Began work on viewers for attacks and actions 2020-04-23 19:32:48 +02:00
Thaum Rystra
a6bdfe247c Removed multipliers from reset field 2020-04-23 18:55:13 +02:00
Thaum Rystra
a86176a20d fixed action reset menu clearing throwing an error 2020-04-23 15:37:30 +02:00
Thaum Rystra
4e57bd4a73 Unified the add buttons for results as a single menu button 2020-04-23 15:37:05 +02:00
Thaum Rystra
95bfcd79c9 Added UI backend that can do computations with context 2020-04-23 14:26:05 +02:00
Thaum Rystra
7416101a34 Computation writes variables available/computed to the creature document 2020-04-16 17:57:18 +02:00
Thaum Rystra
2164174218 Fixed all effects getting added to unassigned effects even when they were assigned 2020-04-16 15:48:07 +02:00
Thaum Rystra
1717ee4bc7 Made spells into a special kind of action 2020-04-16 15:21:31 +02:00
Thaum Rystra
e06196a54c Fixed buffs not being able to be added to actions after creation 2020-04-04 19:09:00 +02:00
Thaum Rystra
6008d8b47a Made parent target of forms optional again 2020-04-04 18:44:57 +02:00
Thaum Rystra
e77513110b Refactored all forms for updated code style 2020-04-04 18:40:08 +02:00
Thaum Rystra
1856e90d12 Changed data structure around attacks and their consumed resources 2020-04-04 18:18:38 +02:00
Thaum Rystra
97111741bf updated dependencies 2020-04-04 14:30:22 +02:00
Thaum Rystra
fc5576397a Added quote rules to eslint 2020-04-04 11:45:08 +02:00
Thaum Rystra
53b1f16d2f replaced jscsrc and jshint with eslint 2020-04-04 11:31:07 +02:00
Stefan Zermatten
2981813751 Creature computations working again 2020-03-23 11:59:04 +02:00
Stefan Zermatten
74fef2bd39 Refactored computations again, split into multiple files, lots still to do 2020-03-17 16:13:18 +02:00
Stefan Zermatten
1a0c2bca78 Began refactoring character computations 2020-03-16 17:28:53 +02:00
Stefan Zermatten
5ed8e08993 Fixed effects not being able to be added to stored buffs 2020-03-16 14:16:50 +02:00
Stefan Zermatten
e3c6949491 Added search to character tree tab 2020-03-13 16:09:43 +02:00
Stefan Zermatten
e0e7693fff Improved app layout a bit 2020-03-13 14:56:59 +02:00
Stefan Zermatten
7fe2292c2a Added persona page 2020-03-13 14:56:43 +02:00
Stefan Zermatten
9290c9570c Moved organize buttons for inventory and spells tab to the right 2020-03-13 12:23:23 +02:00
Stefan Zermatten
24725381d7 Added spells tab 2020-03-13 12:02:57 +02:00
Stefan Zermatten
c1aacb9ebe Containers that have ancestor containers no longer show up in top level inventory 2020-03-13 11:42:19 +02:00
Stefan Zermatten
0e71d1c719 Moved spell lists to advanced section of spells form 2020-03-13 11:39:30 +02:00
Stefan Zermatten
2381769ea2 Inventory now uses filtered tree views to display items in containers 2020-03-13 11:23:19 +02:00
Stefan Zermatten
adfe1dc613 Markdown now works in property descriptions for viewers 2020-03-13 10:12:01 +02:00
Stefan Zermatten
27300190d3 Clicking container headers now works as expected 2020-03-12 16:51:50 +02:00
Stefan Zermatten
d90894d7c6 Fixed items not showing up in containers 2020-03-12 16:43:06 +02:00
Stefan Zermatten
9e7c1ce405 Get vue-meteor-tracker to freeze meteor data to stop a infinite flush loops 2020-03-12 16:40:37 +02:00
Stefan Zermatten
d00ff000ce Added inventory tab 2020-03-12 15:51:49 +02:00
Stefan Zermatten
e26031368d fixed inserting library node not finding the node to animate dialog to 2020-03-09 15:07:08 +02:00
Stefan Zermatten
9ac6b510e4 Added tree of sub-properties to property dialog 2020-03-09 14:29:11 +02:00
Stefan Zermatten
e67b4c72e3 Removed stray console log 2020-03-09 12:58:14 +02:00
Stefan Zermatten
1c700121ca removed accounts-meld 2020-03-09 12:56:40 +02:00
Stefan Zermatten
8e4694f63e Removed enabled/disabled property of features 2020-03-09 12:44:30 +02:00
Stefan Zermatten
827d567ac2 Fixed stats being displayed for all subscribed creatures instead of the current creature 2020-03-09 12:34:11 +02:00
Stefan Zermatten
43a08eb034 Health bar refactored to not use keycodes, which are deprecated 2020-03-09 12:08:39 +02:00
Stefan Zermatten
ea5ac42ec0 fixed padding on dark mode button 2020-03-09 10:47:39 +02:00
Stefan Zermatten
1be09e48ef Clearable selects now unset the property when cleared 2020-03-09 10:44:40 +02:00
Stefan Zermatten
625455da09 Re-organized ui/properties folder 2020-03-06 10:15:38 +02:00
Stefan Zermatten
4a25c22b64 Fixed spell and resource card adjustments 2020-03-06 10:02:39 +02:00
Stefan Zermatten
53e9be1407 Removed fibres from dependencies, meteor should come with it 2020-03-06 09:15:04 +02:00
Stefan Zermatten
7055f4d990 Added node versions to the package file to help the host build the app 2020-03-06 08:57:13 +02:00
Stefan Zermatten
797b6a0d88 Updated Meteor and npm packages 2020-03-05 15:31:13 +02:00
Stefan Zermatten
7afbfa1816 Fixed no-op bulk writes 2020-03-05 14:28:32 +02:00
Stefan Zermatten
d6877905c9 removed empty console error 2020-03-05 14:09:21 +02:00
Stefan Zermatten
69e8a307fc Removed a bunch of console noise 2020-03-05 14:05:32 +02:00
Stefan Zermatten
66e70c8c94 Libraries can now be deleted 2020-03-05 14:00:16 +02:00
Thaum Rystra
dfa3b057b0 Fixed property adjustments on the stats page 2020-03-04 09:56:06 +02:00
Thaum Rystra
f3d86ef274 Characters can now be deleted 2020-03-03 17:49:35 +02:00
Thaum Rystra
46a0e92402 Improved sharing dialog, setting a sheet as public now working 2020-03-03 17:00:05 +02:00
Stefan Zermatten
d0c8131d5f Fixed syntax errors breaking the build 2020-03-02 16:35:16 +02:00
Stefan Zermatten
5578dca6e9 began implementing sharing dialog 2020-03-02 16:31:57 +02:00
Stefan Zermatten
724f9574a2 Added basic creature document editing UI 2020-03-02 15:45:55 +02:00
Stefan Zermatten
2bd7c2908f Added remove creature method 2020-03-02 10:03:58 +02:00
Thaum Rystra
692a7983f8 Fixed inserting new characters. No wizard though 2020-02-29 17:31:21 +02:00
Stefan Zermatten
acb9369100 Removed floating action button from features tab 2020-02-18 15:44:32 +02:00
Stefan Zermatten
21dbab1877 Improved effect form and view 2020-02-18 14:05:15 +02:00
Stefan Zermatten
86926e593c Got creature recomputation to do things in sheet 2020-02-18 13:27:31 +02:00
Stefan Zermatten
81cec77c9e Added write methods to creature properties 2020-02-18 12:14:38 +02:00
Stefan Zermatten
acb8a073de Updated packes 2020-02-18 12:14:24 +02:00
Stefan Zermatten
6996d2a99e updated node packages 2020-02-10 09:53:59 +02:00
Stefan Zermatten
83b810ce3d Specified that variable names must be used in ammunition references 2020-01-27 13:50:27 +02:00
Stefan Zermatten
328480d2c5 Sidebar no longer refers to "alpha" build in preparation for beta release 2020-01-27 13:50:11 +02:00
Stefan Zermatten
8e4c6252cd Added a universal dialog for creature properties 2020-01-27 13:49:50 +02:00
Stefan Zermatten
c3cc4c881d Migrated creature computations to use the new data structure for creature properties 2020-01-27 11:21:52 +02:00
Stefan Zermatten
4ee7307e34 Migrating character sheet to new data format 2020-01-16 08:55:53 +02:00
Stefan Zermatten
eabc0aa32e Groundwork for default libraries and slots 2019-11-13 11:54:27 +02:00
Stefan Zermatten
ae0b060f01 Added inserting library subtrees as character property subtrees 2019-11-05 10:56:04 +02:00
Stefan Zermatten
79a4488a28 Fixed a layout issue with library and node view 2019-11-04 13:38:42 +02:00
Stefan Zermatten
dfa13ef2c3 Disabled character list 2019-11-04 13:30:46 +02:00
Stefan Zermatten
f6d80f6ae4 Made big improvements to library page in preparation of adding library nodes to character sheets 2019-11-04 13:27:31 +02:00
Stefan Zermatten
f4d613a20b Started working on getting creature property insertion working 2019-09-27 11:06:33 +02:00
Stefan Zermatten
73f193460d Fixed Roll form 2019-09-26 11:29:46 +02:00
Stefan Zermatten
ba4cc1a496 Fixed more odering bugs, still flashes before being sorted though :( 2019-09-25 16:08:01 +02:00
Stefan Zermatten
21030d186a Added saving throws, messed with data structure a bunch, and updated forms to suit 2019-09-25 14:38:20 +02:00
Stefan Zermatten
4fcae9b3f9 Fixed a bug where moving documents around deleted docs breaks the ordering 2019-09-25 14:37:54 +02:00
Stefan Zermatten
66d11d58f3 Data changes to make attacks top level objects 2019-09-19 16:03:46 +02:00
Stefan Zermatten
63a20b2bef Moved subschema folder 2019-09-16 10:24:13 +02:00
Stefan Zermatten
88a2a506b0 Renamed RollResult to RollResults 2019-09-16 09:39:04 +02:00
Stefan Zermatten
710c578119 Fiddled with rolls and saves 2019-09-02 13:49:01 +02:00
Stefan Zermatten
a8b3fc3f2f Started restructuring the library with attacks, saves, and limited parenting 2019-08-12 16:42:30 +02:00
Stefan Zermatten
6f4710bee3 Roll modifiers are effects that target rolls based on their tags 2019-08-06 16:37:52 +02:00
Stefan Zermatten
50621ca269 Damage multipliers can now target or exclude tags 2019-08-06 16:37:38 +02:00
Stefan Zermatten
16d61eb708 Effects can now impact multiple stats 2019-08-06 16:36:37 +02:00
Stefan Zermatten
b110eadb7c Rerouted pages that shouldn't work to an info alert making that clear 2019-08-06 13:17:04 +02:00
Stefan Zermatten
45c84e28a3 Improved property viewers, added some new ones 2019-08-06 13:16:46 +02:00
Stefan Zermatten
b70634f5de removed old property components 2019-08-06 10:37:37 +02:00
Stefan Zermatten
e3f18fab69 Moved sidebar component to layout folder 2019-08-06 10:37:25 +02:00
Stefan Zermatten
56f3af3c4b Client can't read node environment... changed storybook flag to public setting 2019-08-06 10:13:55 +02:00
Stefan Zermatten
a58def26d1 Added storybook to production if SHOW_STORYBOOK env variable is true 2019-08-06 10:03:27 +02:00
Stefan Zermatten
0014c691d2 Added alternative text for missing property viewers 2019-08-05 12:10:50 +02:00
Stefan Zermatten
5436b12108 Added more property viewers 2019-08-05 12:04:26 +02:00
Stefan Zermatten
d45b184170 moved effect viewer 2019-08-02 13:00:16 +02:00
Stefan Zermatten
0b184c4e85 Library node editing now includes editing sub-documents and soft removal 2019-08-02 12:35:59 +02:00
Stefan Zermatten
745f4fd353 Library nodes can now be edited :D 2019-08-02 10:47:29 +02:00
Stefan Zermatten
3c4f3e26f8 Added edit button to library node view 2019-08-01 16:06:43 +02:00
Stefan Zermatten
67ea67148f Added a description field to attributes 2019-08-01 15:45:15 +02:00
Stefan Zermatten
f37ff919fb Fixed library node creation dialog 2019-08-01 15:25:52 +02:00
Stefan Zermatten
76b6501b31 Improved library view layout 2019-08-01 14:39:15 +02:00
Stefan Zermatten
229a5dddcf Added attribute property viewer, incomplete 2019-08-01 14:03:51 +02:00
Stefan Zermatten
e29c77dc67 Changed experience title to name for consistency 2019-08-01 14:03:29 +02:00
Stefan Zermatten
c87a3a3f60 Moved ui/forms to ui/properties/forms 2019-08-01 12:07:57 +02:00
Stefan Zermatten
9f7d6b8ae7 began work on generalized property viewer 2019-08-01 12:03:40 +02:00
Stefan Zermatten
4ccf999fc7 Trees can now do selection 2019-08-01 12:03:15 +02:00
Stefan Zermatten
549418b395 Iteration on library UI 2019-07-31 15:04:52 +02:00
Stefan Zermatten
14fe48efb3 Moved imports/ui/creature/properties to /imports/ui/properties 2019-07-31 12:02:26 +02:00
Stefan Zermatten
18eeaf4884 Added back button to library page 2019-07-31 12:00:49 +02:00
Stefan Zermatten
4f93ad3e9b Trees can now be freely re-arranged :D 2019-07-31 11:52:11 +02:00
Stefan Zermatten
d0304da4fd Began making generic tree re-arranging methods, still buggy 2019-07-30 16:47:21 +02:00
Stefan Zermatten
4b7ff2146f Purged all references to the schema factory, use SCHEMA_OPTIONS constant instead 2019-07-30 15:21:30 +02:00
Stefan Zermatten
2385b69720 Removed all separate property collections to be replaced with a single "creature property" collection 2019-07-30 15:13:39 +02:00
Stefan Zermatten
31bc3663a7 Moved properties out of creature folder, since they apply to library nodes as well now 2019-07-30 14:50:08 +02:00
Stefan Zermatten
cbdd72e09b Some changes to how parenting and ordering of docs interface 2019-07-30 14:48:49 +02:00
Stefan Zermatten
438f128641 Moved parenting folder from /api/creatures/ to /api/ 2019-07-30 13:07:31 +02:00
Stefan Zermatten
3460cbf5a0 Significantly improved tree view of libraries 2019-07-30 12:49:20 +02:00
Stefan Zermatten
da561bfc83 Added night mode to account settings 2019-07-30 10:09:01 +02:00
Stefan Zermatten
eb63a7a7f3 made XP optional in experiences, so that experiences can just be journal entries 2019-07-30 10:01:23 +02:00
Stefan Zermatten
b5ceb7fad0 updated npm packages 2019-07-30 09:59:18 +02:00
Stefan Zermatten
fb5b2b8ada Removed creature from property selector, creatures aren't properties 2019-07-30 09:59:10 +02:00
Stefan Zermatten
ea628ed379 Fixed some broken switches 2019-07-29 13:25:58 +02:00
Stefan Zermatten
d35fa447a3 Added item and container forms 2019-07-29 13:25:47 +02:00
Stefan Zermatten
73b43574ee Added spell and spell list forms 2019-07-29 12:49:19 +02:00
Stefan Zermatten
02cb690325 Spells now reference their spell lists directly 2019-07-25 15:44:45 +02:00
Stefan Zermatten
5662ce3666 Added tags to actions 2019-07-25 14:04:36 +02:00
Stefan Zermatten
45e36ac3d4 Added skill form, abstracted proficiency selection 2019-07-23 12:37:30 +02:00
Stefan Zermatten
812a6679d5 Added roll form 2019-07-23 12:02:19 +02:00
Stefan Zermatten
1bfb48c672 Added forms for Class level, damage multiplier, experience, folder, note, proficiency 2019-07-23 11:28:26 +02:00
Stefan Zermatten
946b47ea61 Gave buff targets a default value 2019-07-22 13:51:32 +02:00
Stefan Zermatten
bd3f676919 Fixed some import errors 2019-07-22 13:45:30 +02:00
Stefan Zermatten
4062d79e90 Reorganized forms into their own folder 2019-07-22 13:05:11 +02:00
Stefan Zermatten
dfa302a4a9 Completed Action form, effects form, reworked form event api 2019-07-22 12:43:57 +02:00
Stefan Zermatten
baa1c0967c Update meteor and npm packages to fix security vulnerabilities 2019-07-19 14:27:34 +02:00
Stefan Zermatten
a0dc36557c Added action form, but without buffs 2019-07-19 14:07:22 +02:00
Stefan Zermatten
0c002ae5cd Moved some fields to advanced section of attribute form 2019-07-18 16:25:52 +02:00
Stefan Zermatten
11d3b0fa8d Improved style of attribute form 2019-07-18 14:36:39 +02:00
Stefan Zermatten
d28d6de684 Inserting library nodes into libraries now works as expected 2019-07-03 14:19:16 +02:00
Stefan Zermatten
93d8a8d33e Library attribute insert form complete 2019-07-02 17:28:07 +02:00
Stefan Zermatten
4abb5edbf3 Got library attribute form onto the screen :D 2019-06-28 14:48:02 +02:00
Stefan Zermatten
9757da2cae Started work on library node insert forms 2019-06-27 16:52:28 +02:00
Stefan Zermatten
bd4fb58935 updated packages 2019-06-24 10:28:44 +02:00
Stefan Zermatten
1add44f0e7 renamed SmartInput to SmartInputMixin 2019-06-24 10:28:33 +02:00
Stefan Zermatten
99db45e522 Added function to convert libraryNode lists into forest of object trees 2019-06-20 16:43:18 +02:00
Stefan Zermatten
7a59b4542e added library publication 2019-06-20 16:42:05 +02:00
Stefan Zermatten
335608f6a9 Fixed library subscription 2019-06-14 13:07:26 +02:00
Stefan Zermatten
4d47584f4f Routed library page and cleaned up errors 2019-06-13 17:07:31 +02:00
Stefan Zermatten
48fe0d3608 Started on library page UI 2019-05-31 15:36:19 +02:00
Stefan Zermatten
9a194a20cb Added library list UI 2019-05-10 13:05:21 +02:00
Stefan Zermatten
de183297fc Updated some NPM packages to fix vulnerabilities 2019-05-10 11:32:43 +02:00
Stefan Zermatten
d921ad46d8 Merge pull request #215 from pspeter3/docker-development
Add Docker Compose
2019-04-29 09:37:34 +02:00
Phips Peter
00d02a3bb5 Add Docker Compose
In order for a developer to run DiceCloud locally, all they need to do is run `docker-compose up --build`. This does take a very long time to execute but prevents a developer from needing to deal with configuration.
2019-04-25 16:48:27 -07:00
Stefan Zermatten
b0caffae1a Added better data to the Tree node list story 2019-04-24 14:05:16 +02:00
Stefan Zermatten
e71bfb2691 Improved tree view 2019-04-24 13:22:31 +02:00
Stefan Zermatten
fc24cf4a5b Improved tree view with drag and drop 2019-04-15 15:40:42 +02:00
Stefan Zermatten
062e554629 Added comments to libraries 2019-04-15 12:39:42 +02:00
Stefan Zermatten
a1d77cdaab added update method to library nodes 2019-04-15 12:27:14 +02:00
Stefan Zermatten
f4011abf7b Moved all creature related API to the creature folder 2019-04-15 12:09:37 +02:00
Stefan Zermatten
aa9802b34e Iterated on library nodes 2019-04-15 12:04:17 +02:00
Stefan Zermatten
dabb54b0a3 Refactored UI folder structure 2019-04-15 11:44:27 +02:00
Stefan Zermatten
05867c61dd Started on tree view for real 2019-04-12 13:37:47 +02:00
Thaum Rystra
ea968ad955 Merge branch 'version-2' of https://github.com/ThaumRystra/DiceCloud into version-2 2019-04-06 10:56:57 +02:00
Thaum Rystra
b7b0ac9c00 Separated parser class nodes and began writing compile methods 2019-04-06 10:56:53 +02:00
Stefan Zermatten
ab2ea36541 Added markdown support to features 2019-04-05 13:05:45 +02:00
Stefan Zermatten
b35e08b9b4 Iterated on features UI 2019-04-03 16:50:22 +02:00
Stefan Zermatten
021a53ef36 Moved properties schema, added 'removeProperty' method 2019-04-03 16:50:12 +02:00
Stefan Zermatten
681e669e76 Refactored schemas to make properties all implicitely children 2019-04-03 12:38:01 +02:00
Stefan Zermatten
28ffcc87b4 updated package name 2019-04-03 10:28:04 +02:00
Stefan Zermatten
888a7ea592 Removed Bowerrc, nothing uses bower anymore 2019-04-03 10:27:11 +02:00
Stefan Zermatten
053a7a36a6 Began generalizing insert forms for character properties to reduce duplicated code 2019-04-01 16:58:15 +02:00
Stefan Zermatten
6d68796a11 Fixed nasty bug where mixins were bashing the schemas passed to them 2019-04-01 16:57:29 +02:00
Stefan Zermatten
18493afbbf Collated update methods into an index, fixed typo 2019-04-01 15:51:11 +02:00
Stefan Zermatten
a94f437ba8 methods now use correct mixins 2019-04-01 13:48:39 +02:00
Stefan Zermatten
d21827106c Moved parse tree classes out of grammar.js started working on compilation. Broke the build 2019-03-29 14:08:09 +02:00
Stefan Zermatten
caf7f3efb9 Moved parser into main source folders 2019-03-27 12:23:27 +02:00
Stefan Zermatten
484b73d836 Moved parser javascript into single block 2019-03-27 11:25:34 +02:00
Stefan Zermatten
ee788c952a Improved grammar 2019-03-27 11:06:43 +02:00
Stefan Zermatten
ffa98d76fc Began writing a custom parser for calculations 2019-03-26 16:32:24 +02:00
Stefan Zermatten
5bb5f047f4 Moved a lot of functionality to mixins, improved parenting 2019-03-19 15:57:21 +02:00
Stefan Zermatten
1146d56324 Fixed jshint warnings 2019-03-19 09:31:14 +02:00
Stefan Zermatten
ef83d54fd9 Reorganized folder structure, removed legacy v1 code 2019-03-14 10:10:58 +02:00
Stefan Zermatten
18e3f653f3 Added insert and update methods for all properties 2019-03-13 14:03:03 +02:00
Stefan Zermatten
572aca5906 Moved name to properties schema 2019-03-13 09:40:20 +02:00
Stefan Zermatten
f3d19d3b38 Changed instances to encounters 2019-03-13 09:31:46 +02:00
Stefan Zermatten
94f6631a7d Overhauled data models to make actions and libraries more universal 2019-03-12 16:47:20 +02:00
Stefan Zermatten
febb65a513 Re-wrote parenting, should be significantly faster, more maintainable 2019-03-08 13:57:24 +02:00
Stefan Zermatten
15c11e16ab Began adding generic child lists of effects, proficiencies, etc. 2019-03-06 11:58:40 +02:00
Stefan Zermatten
8772e539da Made initiative a skill of type "check" instead of a modifier 2019-02-27 16:08:20 +02:00
Stefan Zermatten
4e7c0c5a90 Removed skill type limit from proficiencies that are included in computation 2019-02-27 15:51:44 +02:00
Stefan Zermatten
0ae2cc5545 Changed creature computations to leverage the MathJS parser (big deal) 2019-02-27 15:49:28 +02:00
Stefan Zermatten
687b517164 Added spell slot display, improved resource card 2019-02-26 16:37:19 +02:00
Stefan Zermatten
8305596373 Added resource cards 2019-02-26 14:11:59 +02:00
Stefan Zermatten
8f624b24a9 Organised components into folders 2019-02-26 11:27:48 +02:00
Stefan Zermatten
a2432c7161 Moved attribute related components into their own folder 2019-02-26 11:20:01 +02:00
Stefan Zermatten
b7a4a3d3fa Added simple feature UI components and insertion dialog 2019-02-25 15:38:57 +02:00
Stefan Zermatten
e5ff116208 Made the stats FAB fixed instead of absolute 2019-02-21 10:57:28 +02:00
Stefan Zermatten
24f3431900 Removed all spaces around v-icon's text, because it causes alignment issues 2019-02-20 15:48:35 +02:00
Stefan Zermatten
4f402830d8 Added attribute insertion UI and API 2019-02-20 14:30:04 +02:00
Stefan Zermatten
9e208ad3b3 Dialog stack callbacks can now return a return element ID to animate to 2019-02-20 14:29:33 +02:00
Stefan Zermatten
9d027aeabf Allowed smart inputs to accept errors as props 2019-02-20 14:27:20 +02:00
Stefan Zermatten
97ec5d4b5c Return element IDs can now be set when popping the dialog stack 2019-02-20 10:30:41 +02:00
Stefan Zermatten
6c421c3a98 Smart inputs now run all their debounced functions before they get destroyed 2019-02-20 10:30:07 +02:00
Stefan Zermatten
665a9d716a Unset modifiers of attributes that aren't abilities 2019-02-20 09:27:37 +02:00
Stefan Zermatten
aa7a426e9f Fixed some issues with computation 2019-02-19 11:12:46 +02:00
Stefan Zermatten
da6909a997 Added skill dialog 2019-02-19 11:12:37 +02:00
Stefan Zermatten
3129b86ef0 Improved action and attack schemas 2019-02-18 15:52:17 +02:00
Stefan Zermatten
e63ae96cb5 Changed dialog stack from using element ids to data-ids to allow duplicate ids to work 2019-02-18 15:17:31 +02:00
Stefan Zermatten
a31a70f435 Made health bar editing compatible with dark mode 2019-02-18 14:26:46 +02:00
Stefan Zermatten
c5899e0816 Improved dialog stack handling of scrolling while the stack is open 2019-02-18 13:41:36 +02:00
Stefan Zermatten
d30ee06e33 Added edit tab to base dialogs, added edit screen to attribute dialog 2019-02-18 13:41:21 +02:00
Stefan Zermatten
5d45788521 Fixed a bug with smart inputs getting stuck loading if you set them to their original value and tabbed away 2019-02-15 14:50:08 +02:00
Stefan Zermatten
23cd5d6a12 Added effect edit expansion panel 2019-02-15 14:25:11 +02:00
Stefan Zermatten
38da95256b Made icon search compatible with dark mode 2019-02-15 12:48:24 +02:00
Stefan Zermatten
f773a20a59 Made hit dice list tiles compatible with dark mode 2019-02-15 12:24:52 +02:00
Stefan Zermatten
23654cd09c Made effect edit compatible with dark mode 2019-02-15 12:21:02 +02:00
Stefan Zermatten
09b2c38b43 Made color picker compatible with dark mode 2019-02-15 12:17:12 +02:00
Stefan Zermatten
1103248574 Abstracted effect list tile into its own component and made it dark mode compatible 2019-02-15 12:03:57 +02:00
Stefan Zermatten
96bb072dad Made health bar compatible with dark mode 2019-02-15 11:46:25 +02:00
Stefan Zermatten
3f6b3fe4c1 Made ability list tiles compatible with dark mode 2019-02-13 15:47:25 +02:00
Stefan Zermatten
ad7a485778 Added dark mode 2019-02-13 14:44:25 +02:00
Stefan Zermatten
58949e14fe Added a tree view of the character, fixed the issue it revealed 2019-02-11 16:15:57 +02:00
Stefan Zermatten
8bcb4407e6 Added method to persist hit dice arrow buttons to database 2019-02-11 13:55:43 +02:00
Stefan Zermatten
fd15e8a6c7 Removed duplicate hit dice effects 2019-02-11 13:53:11 +02:00
Stefan Zermatten
938573a4b4 Improved attribute dialogs 2019-02-07 15:36:47 +02:00
Stefan Zermatten
465f6645b7 Fixed colors of character sheet and base dialog toolbars 2019-02-07 13:56:48 +02:00
Stefan Zermatten
4b25373c7c Abstracted text fields into smart input components 2019-02-07 13:53:44 +02:00
Stefan Zermatten
5142b8e1a0 Merge branch 'version-2' of https://github.com/ThaumRystra/DiceCloud1 into version-2 2019-02-07 10:02:50 +02:00
Thaum Rystra
f8e83ebe7e Added text-field component to edit database text without it getting bashed by data cleaning 2019-02-06 19:38:27 +02:00
Stefan Zermatten
b67926e0fc Added schema defaults to all schemas to prevent strings from being trimmed 2019-02-06 17:32:08 +02:00
Stefan Zermatten
bf2e9439cf Added debouncing for ui update functions 2019-02-06 17:26:56 +02:00
Stefan Zermatten
de4509ab6a made reset options clearable 2019-02-06 15:28:23 +02:00
Stefan Zermatten
f42f9590d2 Updated packages 2019-02-06 15:28:02 +02:00
Stefan Zermatten
29c5ed2194 Improved select menus 2019-02-06 14:46:21 +02:00
Stefan Zermatten
cf0440a8db Added color picker 2019-02-06 13:43:11 +02:00
Stefan Zermatten
4917729f29 Added basic attribute edit form 2019-02-06 11:16:32 +02:00
Stefan Zermatten
fe8e72d225 Changed primary color to red, since form elements default to it, secondary color is now grey 2019-02-06 10:57:47 +02:00
Stefan Zermatten
0e913b1f63 Items now have a number of uses which can be used up. 2019-02-06 10:08:22 +02:00
Stefan Zermatten
58f26cf849 Added sensible defaults to character creation dialog 2019-02-04 14:49:28 +02:00
Stefan Zermatten
836b10d499 Fixed some bugs in creature computations, removed debugging logs 2019-02-04 14:49:14 +02:00
Stefan Zermatten
8d4146f242 Added constitution bonus to hitpoints as a default effect 2019-02-04 14:48:25 +02:00
Stefan Zermatten
7742e5deef Gave defaults to adjustments and effects for attributes in case they have not been set yet 2019-02-04 14:30:41 +02:00
Stefan Zermatten
41c69ae040 Allowed character creation dialog to be cancelled 2019-02-04 14:30:17 +02:00
Stefan Zermatten
c6e7f8eeb6 Added effect editing component, abstracted out operation icons 2019-02-04 14:30:04 +02:00
Stefan Zermatten
e3e7b76f02 Results of effects are now stored on the effect, fixed defaults to suit 2019-02-04 14:29:03 +02:00
Stefan Zermatten
2dcbc91ccd Removed value from effects, calculation now stores the effect value even if it's a number 2019-02-04 14:28:21 +02:00
Stefan Zermatten
2fcf3047ee made sure healthBar elements that will be animated to have solid backgrounds 2019-01-31 10:34:50 +02:00
Stefan Zermatten
a95ae88a31 Fixed dialog animations to elements with no box shadow 2019-01-31 10:34:17 +02:00
Stefan Zermatten
f6aca08f63 Added missing import 2019-01-31 10:33:59 +02:00
Stefan Zermatten
87ee39b5bd Updated Readme 2019-01-31 10:08:01 +02:00
Stefan Zermatten
d466bfe428 Allowed skills to come with a base proficiency 2019-01-31 09:27:27 +02:00
Stefan Zermatten
e357b29145 Added labels to healthBars and improved attribute dialog opening 2019-01-30 16:38:47 +02:00
Stefan Zermatten
a80d070533 Refactored ability dialogs as generalised attribute dialogs 2019-01-30 14:10:46 +02:00
Stefan Zermatten
80d369f0d4 Got healthbars persisting data to the database 2019-01-30 13:34:45 +02:00
Stefan Zermatten
f6b0c746cc Improved ability dialogs 2019-01-29 16:36:13 +02:00
Stefan Zermatten
4584499019 Added A way to get Game-icons.net icons into the database (it's not secure yet), plus some icon ui 2019-01-28 16:26:39 +02:00
Stefan Zermatten
77d2f87373 Fixed an issue caused by storing components on the store, added ability dialog 2019-01-24 16:45:02 +02:00
Stefan Zermatten
8c0edfaa93 Added separate return element ids to dialogs 2019-01-24 15:11:42 +02:00
Stefan Zermatten
2e6ef52594 Dialog stack animations complete 2019-01-24 14:40:38 +02:00
Stefan Zermatten
00e8cbc1c8 Added dialog animations, still working on box shadows 2019-01-23 16:49:58 +02:00
Stefan Zermatten
e8a0e86548 Added creature view and edit permissions 2019-01-23 16:49:47 +02:00
Stefan Zermatten
60dfba3b46 Completed the stats tab, conditions not added yet 2019-01-21 16:03:05 +02:00
Stefan Zermatten
e43718f034 Removed outdated comment 2019-01-18 13:27:56 +02:00
Stefan Zermatten
36022e4bc4 Added hit dice tiles 2019-01-18 13:00:44 +02:00
Stefan Zermatten
0497223804 Added head request for roboto so that all font weights work 2019-01-18 12:54:40 +02:00
Stefan Zermatten
ef9512f0ec Moved storybook to route of UI 2019-01-18 12:18:16 +02:00
Stefan Zermatten
369dae17ee Storybook now has the option not to wrap a story in a card 2019-01-18 11:34:16 +02:00
Stefan Zermatten
4728d06c0b Added attribute cards 2019-01-18 10:38:28 +02:00
Stefan Zermatten
2d3cb367da Added ability score list tiles 2019-01-17 16:37:37 +02:00
Stefan Zermatten
f2137e26b2 Removed the space between a skill name and the conditional benefit astrisk 2019-01-17 15:35:16 +02:00
Stefan Zermatten
0bd654e557 Gave health bars a background fade so that you can click away from them to close the edit box 2019-01-17 15:26:07 +02:00
Stefan Zermatten
f06c4adb32 Corrrected the full proficiency icon 2019-01-17 15:07:12 +02:00
Stefan Zermatten
fabf377f72 Added Skill list tiles 2019-01-17 15:01:45 +02:00
Stefan Zermatten
03c244e7c9 Added health bar story and improved health bar functionality 2019-01-17 15:01:34 +02:00
Stefan Zermatten
ea7eabf27d Updated packages and meteor version, now need NO_HMR=1 when running in dev mode 2019-01-17 15:01:16 +02:00
Stefan Zermatten
bbbed216eb Added A dev-only storybook 2019-01-17 15:00:44 +02:00
Stefan Zermatten
c5cb98dc9f Added basic health bar with editing popup 2019-01-09 14:40:44 +02:00
Stefan Zermatten
aa6d973ae1 Character sheet toolbars now take on their character's color 2019-01-09 14:40:31 +02:00
Stefan Zermatten
76da2c8393 Added Character sheet 2018-12-21 12:17:49 +02:00
Stefan Zermatten
e0195499e5 Fixed broken sidebar links 2018-12-21 10:51:33 +02:00
Stefan Zermatten
798cf3edd7 Characters now insert with intelligent defaults based on the character wizard 2018-12-19 14:15:56 +02:00
Stefan Zermatten
13669fdc91 Refactored character insertion and continued work on creation dialog 2018-12-18 14:20:17 +02:00
Stefan Zermatten
dcc460d9e6 Migrations 2018-11-28 11:48:49 +02:00
Stefan Zermatten
c7fcb4de0c More migrations... 2018-11-15 15:22:20 +02:00
Stefan Zermatten
a5e7bd95c7 Indexed publications and imported them when the server starts 2018-11-15 11:23:57 +02:00
Stefan Zermatten
51919297df moved publications to imports folder 2018-11-15 11:20:49 +02:00
Stefan Zermatten
5b80032fa1 Migrated publications to import format 2018-11-15 11:20:25 +02:00
Stefan Zermatten
ade614dd5f Finished migrating creatures to simpl-schema 2018-11-15 11:11:26 +02:00
Stefan Zermatten
c4984c07bf More progress on migrating schema 2018-11-12 16:23:43 +02:00
Stefan Zermatten
b49ab67390 Removed .idea folder 2018-10-29 12:28:59 +02:00
Stefan Zermatten
c7f0c0a4c4 Removed old polymer components 2018-10-29 12:28:33 +02:00
Stefan Zermatten
7cda854d22 Continued migrating to Simpl-Schema and imports 2018-10-19 14:01:23 +02:00
Stefan Zermatten
989706483a updated CustomBuffs 2018-10-12 13:44:36 +02:00
Stefan Zermatten
53a1137848 Updated simpl-schema and collection2, started untangling the mess that made 2018-10-12 13:38:51 +02:00
Stefan Zermatten
e3065f089f Moved effects to default character stats 2018-10-12 12:38:24 +02:00
Stefan Zermatten
6aaa4ebe00 Added base values to skills to make implementing non player creatures easier 2018-10-12 12:35:15 +02:00
Stefan Zermatten
158615c25c moved exports to the function definitions, rather than bottom of file 2018-10-12 12:24:56 +02:00
Stefan Zermatten
4cd46fe209 Refactored creature computation with more comments 2018-10-12 12:14:15 +02:00
Stefan Zermatten
04059709eb Got creature computation working again after moving to imports dir 2018-10-12 11:59:29 +02:00
Stefan Zermatten
d117570165 renamed model to api 2018-10-12 09:28:16 +02:00
Stefan Zermatten
4b900d5664 lowercased all model directories 2018-10-12 09:21:03 +02:00
Stefan Zermatten
189a1d0a16 Started work on migrating model to lazy evaluation 2018-10-12 09:18:18 +02:00
Stefan Zermatten
ca8223ccad Moved the model into the imports directory 2018-10-12 09:01:23 +02:00
Stefan Zermatten
b2eed9a672 Renamed Characters to Creatures 2018-10-12 08:52:14 +02:00
Stefan Zermatten
d330e15dce Added character creation dialog 2018-10-11 16:39:55 +02:00
Stefan Zermatten
4ac56a31de Successful registration pushes the user to the character list 2018-10-11 11:50:19 +02:00
Stefan Zermatten
41a25151fc Rolled back 1.8 update because it broke the build 2018-10-11 11:39:27 +02:00
Stefan Zermatten
e1c1b727ed updated Meteor to 1.8 2018-10-11 10:44:07 +02:00
Stefan Zermatten
dc8185df98 Got basic dialog working, no morph animation yet 2018-10-09 16:24:43 +02:00
Stefan Zermatten
89820780b5 Added accounts page 2018-10-05 12:55:21 +02:00
Stefan Zermatten
d0ce162315 Made sure some links use vue router 2018-10-03 16:37:12 +02:00
Stefan Zermatten
6835f5f4f9 Removed blaze, old client side code 2018-10-03 11:14:23 +02:00
Stefan Zermatten
e9d5e85e75 Started on dialog stack 2018-10-02 08:51:04 +02:00
Stefan Zermatten
c46f8c5171 Speed dial fixed 2018-10-02 08:50:45 +02:00
Thaum Rystra
f41ff1c52f Started work on vue sign-in 2018-10-01 09:38:03 +02:00
Stefan Zermatten
7f418c26da Started work on character list page 2018-09-28 13:07:32 +02:00
Stefan Zermatten
acdc084905 Home and sidebar implemented 2018-09-28 13:07:12 +02:00
Stefan Zermatten
6a73d3576a Added Vue, looks like this branch is now going to be DiceCloud V2 2018-09-27 14:55:27 +02:00
Stefan Zermatten
d82031ab0d Added indices, fixed bugs 2018-09-27 09:39:21 +02:00
Stefan Zermatten
cf33bfcce1 Fixed compile errors 2018-09-25 16:04:30 +02:00
Stefan Zermatten
005433268d Added migration code 2018-09-25 15:23:52 +02:00
Stefan Zermatten
ae470642c1 Computed characters are now written back to the database 2018-09-25 11:51:06 +02:00
Stefan Zermatten
dd89556b7f Moved recompute character XP and Weight Carried around 2018-09-25 11:10:47 +02:00
Stefan Zermatten
b3c2176de8 Added weight carried recomputation 2018-09-25 09:07:43 +02:00
Stefan Zermatten
9fccc3be61 Renamed addDefaultAttributes to addDefaultStats 2018-08-28 09:57:09 +02:00
Stefan Zermatten
bc26a77f92 Merge branch 'feature-server-computation' of https://github.com/ThaumRystra/DiceCloud1 into feature-server-computation 2018-08-28 09:55:26 +02:00
Stefan Zermatten
fa3cca7193 Added baseValue to attributes 2018-08-28 09:55:22 +02:00
Thaum Rystra
662fc91e17 New characters get the appropriate attributes/skills/damageMultipliers 2018-08-25 20:19:17 +02:00
Stefan Zermatten
b4506fd939 Began abstracting default abilities, damage multipliers and skills into rulesets. 2018-08-24 13:30:31 +02:00
Stefan Zermatten
5c40a84660 Changed Characters to creatures, as the new attributes system is generalisable 2018-08-24 12:14:03 +02:00
Stefan Zermatten
7c9687955d Added Models for attributes, skills and damage multipliers 2018-08-24 12:12:38 +02:00
Stefan Zermatten
b21a91b0aa Added very basic testing, got attribute calculations working 2018-08-24 10:58:59 +02:00
Stefan Zermatten
f4b1da0c80 Comments and some refactoring 2018-08-23 16:17:42 +02:00
Stefan Zermatten
755e7fba30 Started the big move to server-side computation. 2018-08-23 15:55:21 +02:00
Stefan Zermatten
41c90bb69f Updated Meteor 2018-08-23 11:45:38 +02:00
Stefan Zermatten
68432541db Merge pull request #168 from Frogvall/master
Adding advantage/disadvantage arrows to initiative stat card
2018-08-23 11:34:02 +02:00
Frogvall
c417c45db1 Cleaned up a bit 2018-06-20 14:33:34 +02:00
Frogvall
3f3caf63e4 Add css and js implementation of previously naïve approach
Bonus: Learned some meteor :)
2018-06-20 14:25:18 +02:00
Jonas
49c5a1fcb1 Added adv class to skills in stat cards
Added arrows to initiative, for example
2018-06-18 00:51:20 +02:00
Stefan Zermatten
9fb37148fa Merge pull request #167 from mommothazaz123/master
Add raw character JSON output, improve ratelimiter rules of API
2018-06-08 09:26:52 +02:00
Andrew Zhu
a67d7fb4ea Merge branch 'master' into master 2018-06-07 02:06:34 -07:00
Andrew Zhu
8e0f19742b fix some branch conflicts 2018-06-07 02:03:12 -07:00
Andrew Zhu
216e502c8a add permission check to JSONcharacter 2018-06-07 01:38:29 -07:00
Andrew Zhu
1a18d1f816 update README to reflect dir name change 2018-06-07 01:08:41 -07:00
Andrew Zhu
c099e3173b rename /rpg-docs to /app 2018-06-07 01:07:49 -07:00
Andrew Zhu
de93636c7c Revert "add mixmax:smart-disconnect to reduce server load"
This reverts commit 465a61f80f.
2018-06-07 01:03:16 -07:00
Stefan Zermatten
5e263443b3 Updated dependencies 2018-06-04 15:42:23 +02:00
Stefan Zermatten
8c3a891254 Merge branch 'bugfix-163' 2018-06-04 15:29:14 +02:00
Stefan Zermatten
e737067990 Made sure empty party names take up some space so they can be edited 2018-06-04 15:28:08 +02:00
Andrew Zhu
465a61f80f add mixmax:smart-disconnect to reduce server load 2018-05-27 22:58:02 -07:00
Andrew Zhu
bbf42aaf97 make ratelimiter actually match, return time to reset on hitting ratelimit 2018-05-25 01:39:35 -07:00
Andrew Zhu
b20d086a24 add character JSON endpoint, improve ratelimit rules 2018-05-25 01:34:39 -07:00
Stefan Zermatten
52baf297ca Changed rpg-docs folder to app 2018-05-21 14:21:07 +02:00
Thaum Rystra
45e9f491ff Merge branch 'feature-blacklist' 2018-04-02 14:27:24 +02:00
Thaum Rystra
742b26b0de Added rate limiting logging and an error page for hitting the rate limit on opening characters 2018-04-02 14:26:55 +02:00
Stefan Zermatten
164ba78c81 Added blacklist checks and rate limit logging
Needs testing
2018-03-12 09:22:04 +02:00
Thaum Rystra
e27211b24d Merge branch 'enhancement-154' 2018-03-03 20:13:03 +02:00
Thaum Rystra
30987752cc Hotfix - Remove localhost from image link on printed character sheet 2018-03-03 17:28:42 +02:00
Thaum Rystra
058ee2691f Merge branch 'feature-print'
# Conflicts:
#	rpg-docs/package-lock.json
2018-03-03 17:18:16 +02:00
Thaum Rystra
f0cf7f4956 Added QR code and finished page 1 2018-03-03 17:13:36 +02:00
Thaum Rystra
75c8720b04 Moved printed character sheets to their own page
This makes sure the entire printed sheet is rendered before the browser  attempts to print it, solving all manner of errors
2018-03-03 11:13:16 +02:00
Thaum Rystra
f73f2f670f Formatted all existing printed character sheet fields nicely 2018-03-02 21:40:21 +02:00
Thaum Rystra
c6e62e1cfa Added borders to ability scores and AC 2018-03-02 07:25:37 +02:00
Jacob
4e574c0f51 Added "clear" (reset to 0) button to resource cards 2018-02-24 14:49:42 +00:00
Jacob
80b195b7f7 Added reset button to resource cards 2018-02-24 14:42:41 +00:00
Thaum Rystra
67956d9a42 Fixed dropdown boxes being clipped in dialogs, updated Meteor 2018-01-26 18:18:49 +02:00
Stefan Zermatten
64b3ca6066 Added proficiencies to printed sheet; some fixes 2017-12-12 15:54:21 +02:00
Stefan Zermatten
8349f7da9b Merge branch 'master' into feature-print 2017-12-06 09:22:57 +02:00
Stefan Zermatten
00a050d337 Added basic printing functionality 2017-09-11 09:27:01 +02:00
908 changed files with 39140 additions and 21733 deletions

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@@ -1,13 +0,0 @@
<component name="InspectionProjectProfileManager">
<profile version="1.0">
<option name="myName" value="Project Default" />
<inspection_tool class="HtmlUnknownAttribute" enabled="false" level="WARNING" enabled_by_default="false">
<option name="myValues">
<value>
<list size="0" />
</value>
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<option name="myCustomValuesEnabled" value="true" />
</inspection_tool>
</profile>
</component>

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@@ -1,7 +0,0 @@
<component name="InspectionProjectProfileManager">
<settings>
<option name="PROJECT_PROFILE" value="Project Default" />
<option name="USE_PROJECT_PROFILE" value="true" />
<version value="1.0" />
</settings>
</component>

56
.jscsrc
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@@ -1,56 +0,0 @@
{
"requireOperatorBeforeLineBreak": true,
"requireCamelCaseOrUpperCaseIdentifiers": true,
"maximumLineLength": {
"value": 80,
"allowComments": true,
"allowRegex": true
},
"validateIndentation": "\t",
"validateQuoteMarks": "\"",
"disallowMultipleLineStrings": true,
"disallowMixedSpacesAndTabs": "smart",
"disallowTrailingWhitespace": true,
"disallowSpaceAfterPrefixUnaryOperators": true,
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"disallowMultipleLineBreaks": true,
"disallowNewlineBeforeBlockStatements": true
}

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@@ -1,4 +0,0 @@
{
"undef": false,
"esversion": 6
}

14
Dockerfile Normal file
View File

@@ -0,0 +1,14 @@
FROM ubuntu:latest
RUN apt-get update --quiet \
&& apt-get install --quiet --yes \
bsdtar \
curl \
git
RUN ln --symbolic --force $(which bsdtar) $(which tar)
RUN useradd --create-home --shell /bin/bash dicecloud
USER dicecloud
WORKDIR /home/dicecloud
RUN curl https://install.meteor.com/?release=1.8.0.2 | sh
ENV PATH="${PATH}:/home/dicecloud/.meteor"
COPY dev.sh ./dev.sh
ENTRYPOINT ./dev.sh

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@@ -1,13 +1,89 @@
RPG Docs
DiceCloud
========
This is the repo for [DiceCloud](dicecloud.com).
DiceCloud is a free, auditable, real-time character sheet for D&D 5e.
Philosophy
----------
Setting up your character on DiceCloud takes a little longer than
just filling it in on a paper character sheet would. The goal of using an
online sheet is to make actually playing the game more streamlined, and
ultimately more fun. So putting a little extra effort into setting up a
character now pays off over and over again once you're playing.
The idea is to track where each number comes from, and allow you to easily make
changes on the fly. Let's look at a hypothetical example.
> You need to swim through a sunken section of dungeon to fetch the quest's Thing.
> You'll need to take off your magical Plate Armor of +1 Constitution to swim
> without sinking, of course.
>
> Taking it off will take away that disadvantage on
> stealth checks, change your armor class, your speed and your constitution, and
> which in turn changes your hit points and your constitution saving throw.
> Working out all those changes in the middle of a game will drag the game to a
> halt.
>
> Fortunately you have DiceCloud, so it's a matter of dragging
> your Plate Armor +1 Con from your "equipment" box to your "backpack" box and
> you're done. Your hitpoints change correctly, your saving throws are up to date,
> your armor class goes back to reflecting the fact that you have natural armor
> from being a dragonborn. Your character sheet keeps up and you
> ultimately get more time to play the game. Huzzah!
Getting started
---------------
`git clone https://github.com/ThaumRystra/DiceCloud1 dicecloud`
Running DiceCloud locally, either to host it yourself away from an internet
connection, or to contribute to developing it further, is fairly
straightforward and it should work on Linux, Windows, and Mac.
You'll need to have installed:
- [git](https://www.atlassian.com/git/tutorials/install-git)
- [Meteor](https://www.meteor.com/install)
Then, it's just a matter of cloning this repository into a folder, and running
`meteor` in the app directory.
`git clone https://github.com/ThaumRystra/DiceCloud dicecloud`
`cd dicecloud`
`cd rpg-docs`
`bower install`
`cd app`
`meteor npm install`
`meteor`
You should see this:
```
=> Started proxy.
=> [HMR] Dev server listening on port 3003.
=> Started MongoDB.
=> Started your app.
=> App running at: http://localhost:3000/
```
Environmental Variables
-----------------------
```
MAIL_URL=smtp://<your smtp mail url>
METEOR_SETTINGS={ "public": { "environment": "production", "patreon": { "clientId": "<your patreon client ID>", "campaignId": "<your campaign id>" } }, "patreon": { "clientSecret": "<your client secret>", "creatorAccessToken": "<your creator access token>" } }
MONGO_OPLOG_URL=mongodb+srv://<your url for the oplog account of your mongo database>
MONGO_URL=mongodb+srv://<your url for the read/write account of your mongo database>
NPM_CONFIG_PRODUCTION=true
PROJECT_DIR=app
ROOT_URL=https://<url of your DiceCloud instance>
DEFAULT_LIBRARIES=<comma separated list of library ids that will be subscribed by default: "abc123,def456">
```
To disable Patreon features and unlock all paid restrictions for all users of your deployment, replace
`"patreon": { "clientId": ... }"` with `"disablePatreon": true` in the public key of the METEOR_SETTINGS environment variable.
Alternatively run `meteor run --settings exampleMeteorSettings.json` to start the app with the example settings that disable Patreon by default.
Now, visiting [](http://localhost:3000/) should show you an empty instance of
DiceCloud running.

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@@ -1,9 +1,11 @@
.meteor/local
.meteor/meteorite
.demeteorized
.cache
settings.json
public/components
public/_imports.html
private/oldClient
nohup.out
node_modules
dump

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@@ -15,3 +15,5 @@ notices-for-facebook-graph-api-2
1.4.1-add-shell-server-package
1.4.3-split-account-service-packages
1.5-add-dynamic-import-package
1.7-split-underscore-from-meteor-base
1.8.3-split-jquery-from-blaze

53
app/.meteor/packages Normal file
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@@ -0,0 +1,53 @@
# Meteor packages used by this project, one per line.
#
# 'meteor add' and 'meteor remove' will edit this file for you,
# but you can also edit it by hand.
accounts-password
random
dburles:collection-helpers
reactive-var
underscore
momentjs:moment
dburles:mongo-collection-instances
accounts-google
email
meteorhacks:subs-manager
chuangbo:marked
meteor-base
mobile-experience
mongo
session
tracker
logging
reload
ejson
check
standard-minifier-js
shell-server
templates:array
ecmascript
es5-shim
reactive-dict
percolate:synced-cron
ongoworks:speakingurl
service-configuration
dynamic-import
ddp-rate-limiter
rate-limit
mdg:validated-method
akryum:vue-router2
static-html
aldeed:collection2
aldeed:schema-index
zer0th:meteor-vuetify-loader
accounts-patreon
bozhao:link-accounts
peerlibrary:reactive-publish
simple:rest
simple:rest-method-mixin
mikowals:batch-insert
peerlibrary:subscription-data
seba:minifiers-autoprefixer
akryum:vue-component
akryum:vue-sass

1
app/.meteor/release Normal file
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@@ -0,0 +1 @@
METEOR@2.2.1

129
app/.meteor/versions Normal file
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@@ -0,0 +1,129 @@
accounts-base@1.9.0
accounts-google@1.3.3
accounts-oauth@1.2.0
accounts-password@1.7.1
accounts-patreon@0.1.0
akryum:npm-check@0.1.2
akryum:vue-component@0.15.2
akryum:vue-component-dev-client@0.4.7
akryum:vue-component-dev-server@0.1.4
akryum:vue-router2@0.2.3
akryum:vue-sass@0.1.2
aldeed:collection2@3.4.1
aldeed:schema-index@3.0.0
allow-deny@1.1.0
autoupdate@1.7.0
babel-compiler@7.6.2
babel-runtime@1.5.0
base64@1.0.12
binary-heap@1.0.11
blaze-tools@1.1.2
boilerplate-generator@1.7.1
bozhao:link-accounts@2.4.0
caching-compiler@1.2.2
caching-html-compiler@1.2.1
callback-hook@1.3.0
check@1.3.1
chuangbo:marked@0.3.5_1
coffeescript@2.4.1
coffeescript-compiler@2.4.1
dburles:collection-helpers@1.1.0
dburles:mongo-collection-instances@0.3.5
ddp@1.4.0
ddp-client@2.4.1
ddp-common@1.4.0
ddp-rate-limiter@1.0.9
ddp-server@2.3.3
deps@1.0.12
diff-sequence@1.1.1
dynamic-import@0.6.0
ecmascript@0.15.1
ecmascript-runtime@0.7.0
ecmascript-runtime-client@0.11.1
ecmascript-runtime-server@0.10.1
ejson@1.1.1
email@2.0.0
es5-shim@4.8.0
fetch@0.1.1
geojson-utils@1.0.10
google-oauth@1.3.0
hot-code-push@1.0.4
html-tools@1.1.2
htmljs@1.1.1
http@1.4.4
id-map@1.1.1
inter-process-messaging@0.1.1
lai:collection-extensions@0.2.1_1
launch-screen@1.2.1
livedata@1.0.18
localstorage@1.2.0
logging@1.2.0
mdg:validated-method@1.2.0
meteor@1.9.3
meteor-base@1.4.0
meteorhacks:subs-manager@1.6.4
mikowals:batch-insert@1.2.0
minifier-css@1.5.4
minifier-js@2.6.1
minimongo@1.6.2
mobile-experience@1.1.0
mobile-status-bar@1.1.0
modern-browsers@0.1.5
modules@0.16.0
modules-runtime@0.12.0
momentjs:moment@2.29.1
mongo@1.11.1
mongo-decimal@0.1.2
mongo-dev-server@1.1.0
mongo-id@1.0.8
npm-bcrypt@0.9.4
npm-mongo@3.9.0
oauth@1.3.2
oauth2@1.3.0
ongoworks:speakingurl@9.0.0
ordered-dict@1.1.0
patreon-oauth@0.1.0
peerlibrary:assert@0.3.0
peerlibrary:check-extension@0.7.0
peerlibrary:computed-field@0.10.0
peerlibrary:data-lookup@0.3.0
peerlibrary:extend-publish@0.6.0
peerlibrary:fiber-utils@0.10.0
peerlibrary:reactive-mongo@0.4.0
peerlibrary:reactive-publish@0.10.0
peerlibrary:server-autorun@0.8.0
peerlibrary:subscription-data@0.8.0
percolate:synced-cron@1.3.2
promise@0.11.2
raix:eventemitter@1.0.0
random@1.2.0
rate-limit@1.0.9
react-fast-refresh@0.1.1
reactive-dict@1.3.0
reactive-var@1.0.11
reload@1.3.1
retry@1.1.0
routepolicy@1.1.0
seba:minifiers-autoprefixer@2.0.1
service-configuration@1.0.11
session@1.2.0
sha@1.0.9
shell-server@0.5.0
simple:json-routes@2.1.0
simple:rest@1.1.1
simple:rest-method-mixin@1.0.1
socket-stream-client@0.3.3
spacebars-compiler@1.3.0
srp@1.1.0
standard-minifier-js@2.6.1
static-html@1.3.2
templates:array@1.0.3
templating-tools@1.2.1
tmeasday:check-npm-versions@1.0.2
tracker@1.2.0
typescript@4.2.2
underscore@1.0.10
url@1.3.2
webapp@1.10.1
webapp-hashing@1.1.0
zer0th:meteor-vuetify-loader@0.1.30

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@@ -1,9 +1,9 @@
<head>
<meta name="viewport" content="width=device-width initial-scale=1.0, user-scalable=no">
<link href="https://fonts.googleapis.com/css?family=Roboto:100,300,400,500,700,900" rel="stylesheet">
<link href="https://cdn.jsdelivr.net/npm/@mdi/font@5.x/css/materialdesignicons.min.css" rel="stylesheet">
<meta name="viewport" content="width=device-width initial-scale=1.0, user-scalable=no">
<meta name="mobile-web-app-capable" content="yes">
<meta name="apple-mobile-web-app-capable" content="yes">
<link href='https://fonts.googleapis.com/css?family=Roboto:400,300,300italic,400italic,500,500italic,700,700italic,900,900italic,100italic,100&subset=latin,latin-ext' rel='stylesheet' type='text/css'>
<link rel="apple-touch-icon" sizes="57x57" href="/apple-touch-icon-57x57.png?v=lk6WXp6Pmj">
<link rel="apple-touch-icon" sizes="60x60" href="/apple-touch-icon-60x60.png?v=lk6WXp6Pmj">
<link rel="apple-touch-icon" sizes="72x72" href="/apple-touch-icon-72x72.png?v=lk6WXp6Pmj">
@@ -23,4 +23,17 @@
<meta name="msapplication-TileColor" content="#b91d1d">
<meta name="msapplication-TileImage" content="/mstile-144x144.png?v=lk6WXp6Pmj">
<meta name="theme-color" content="#d12929">
<style type="text/css" media="print">
@page {
margin: 0mm;
}
html {
margin: 0px;
}
* {
-webkit-transition: none !important;
transition: none !important;
}
</style>
</head>

3
app/client/index.html Normal file
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<body>
<div id="app"></div>
</body>

4
app/client/main.js Normal file
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import '/imports/ui/vueSetup.js';
import '/imports/ui/styles/stylesIndex.js';
import '/imports/client/config.js';
import '/imports/client/serviceWorker.js';

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{
"public": {
"environment": "production",
"disablePatreon": true
}
}

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import spendResources from '/imports/api/creature/actions/spendResources.js'
import embedInlineCalculations from '/imports/api/creature/computation/afterComputation/embedInlineCalculations.js';
export default function applyAction({prop, log}){
let content = { name: prop.name };
if (prop.summary){
content.value = embedInlineCalculations(
prop.summary, prop.summaryCalculations
);
}
log.content.push(content);
spendResources({prop, log});
}

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import evaluateString from '/imports/api/creature/computation/afterComputation/evaluateString.js';
import damagePropertiesByName from '/imports/api/creature/creatureProperties/methods/damagePropertiesByName.js';
export default function applyAdjustment({
prop,
creature,
targets,
actionContext,
log
}){
let damageTargets = prop.target === 'self' ? [creature] : targets;
let scope = {
...creature.variables,
...actionContext,
};
var {result, context} = evaluateString({
string: prop.amount,
scope,
fn: 'reduce'
});
context.errors.forEach(e => {
log.content.push({
name: 'Attribute damage error',
value: e.message || e.toString(),
});
});
if (damageTargets) {
damageTargets.forEach(target => {
if (prop.target === 'each'){
({result} = evaluateString({
string: prop.amount,
scope,
fn: 'reduce'
}));
}
damagePropertiesByName.call({
creatureId: target._id,
variableName: prop.stat,
operation: prop.operation || 'increment',
value: result.value,
});
log.content.push({
name: 'Attribute damage',
value: `${prop.stat}${prop.operation === 'set' ? ' set to' : ''}` +
` ${result.isNumber ? -result.value : result.toString()}`,
});
});
} else {
log.content.push({
name: 'Attribute damage',
value: `${prop.stat}${prop.operation === 'set' ? ' set to' : ''}` +
` ${result.isNumber ? -result.value : result.toString()}`,
});
}
}

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import roll from '/imports/parser/roll.js';
export default function applyAttack({
prop,
log,
actionContext,
creature,
}){
let value = roll(1, 20)[0];
actionContext.attackRoll = {value};
let criticalHitTarget = creature.variables.criticalHitTarget &&
creature.variables.criticalHitTarget.currentValue || 20;
let criticalHit = value >= criticalHitTarget;
if (criticalHit) actionContext.criticalHit = {value: true};
let result = value + prop.rollBonusResult;
actionContext.toHit = {value: result};
log.content.push({
name: criticalHit ? 'Critical Hit!' : 'To Hit',
value: `1d20 [${value}] + ${prop.rollBonusResult} = ` + result,
});
}

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import {
setLineageOfDocs,
renewDocIds
} from '/imports/api/parenting/parenting.js';
import {setDocToLastOrder} from '/imports/api/parenting/order.js';
import CreatureProperties from '/imports/api/creature/creatureProperties/CreatureProperties.js';
export default function applyBuff({
prop,
children,
creature,
targets = [],
//actionContext,
}){
let buffTargets = prop.target === 'self' ? [creature] : targets;
//let scope = {
// ...creature.variables,
// ...actionContext,
//};
// TODO
// If the target is not self, walk through all decendants and replace
// variables in calculations with their values from the creature scope
// If the target is self, replace all the target.x references with just x
// Then copy the decendants of the buff to the targets
prop.applied = true;
let propList = [prop];
function addChildrenToPropList(children){
children.forEach(child => {
propList.push(child.node);
addChildrenToPropList(child.children);
});
}
addChildrenToPropList(children);
let oldParent = {
id: prop.parent.id,
collection: prop.parent.collection,
};
buffTargets.forEach(target => {
copyNodeListToTarget(propList, target, oldParent);
});
}
function copyNodeListToTarget(propList, target, oldParent){
let ancestry = [{collection: 'creatures', id: target._id}];
setLineageOfDocs({
docArray: propList,
newAncestry: ancestry,
oldParent,
});
renewDocIds({
docArray: propList,
});
setDocToLastOrder({
collection: CreatureProperties,
doc: propList[0],
});
CreatureProperties.batchInsert(propList);
}

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import evaluateString from '/imports/api/creature/computation/afterComputation/evaluateString.js';
import dealDamage from '/imports/api/creature/creatureProperties/methods/dealDamage.js';
import {insertCreatureLog} from '/imports/api/creature/log/CreatureLogs.js';
import { CompilationContext } from '/imports/parser/parser.js';
export default function applyDamage({
prop,
creature,
targets,
actionContext,
log,
}){
let damageTargets = prop.target === 'self' ? [creature] : targets;
let scope = {
...creature.variables,
...actionContext,
};
// Add the target's variables to the scope
if (targets.length === 1){
scope.target = targets[0].variables;
}
// Determine if the hit is critical
let criticalHit = !!(
actionContext.criticalHit &&
actionContext.criticalHit.value &&
prop.damageType !== 'healing' // Can't critically heal
);
// Double the damage rolls if the hit is critical
let context = new CompilationContext({
doubleRolls: criticalHit,
});
// Compute the roll the first time, logging any errors
var {result} = evaluateString({
string: prop.amount,
scope,
fn: 'reduce',
context
});
// If the result is an error bail out now
if (result.constructor.name === 'ErrorNode'){
log.content.push({
name: 'Damage error',
value: result.toString(),
});
return;
}
// Memoise the damage suffix for the log
let suffix = (criticalHit ? ' critical ' : ' ') +
prop.damageType +
(prop.damageType !== ' healing ' ? ' damage ': '');
if (damageTargets && damageTargets.length) {
// Iterate through all the targets
damageTargets.forEach(target => {
let name = prop.damageType === 'healing' ? 'Healing' : 'Damage';
// Reroll the damage if needed
if (prop.target === 'each'){
({result, context} = evaluateString({
string: prop.amount,
scope,
fn: 'reduce'
}));
}
// If the result is an error or not a number bail out now
if (result.constructor.name === 'ErrorNode' || !result.isNumber){
log.content.push({
name: 'Damage error',
value: result.toString(),
});
return;
}
// Deal the damage to the target
let damageDealt = dealDamage.call({
creatureId: target._id,
damageType: prop.damageType,
amount: result.value,
});
// Log the damage done
if (target._id === creature._id){
// Target is same as self, log damage as such
log.content.push({
name,
value: damageDealt + suffix + ' to self',
});
} else {
log.content.push({
name,
value: 'Dealt ' + damageDealt + suffix + ` ${target.name && ' to '}${target.name}`,
});
// Log the damage received on that creature's log as well
insertCreatureLog.call({
log: {
creatureId: target._id,
content: [{
name,
value: 'Recieved ' + damageDealt + suffix,
}],
}
});
}
});
} else {
// There are no targets, just log the result
log.content.push({
name: prop.damageType === 'healing' ? 'Healing' : 'Damage',
value: result.toString() + suffix,
});
}
}

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import applyAction from '/imports/api/creature/actions/applyAction.js';
import applyAdjustment from '/imports/api/creature/actions/applyAdjustment.js';
import applyAttack from '/imports/api/creature/actions/applyAttack.js';
import applyBuff from '/imports/api/creature/actions/applyBuff.js';
import applyDamage from '/imports/api/creature/actions/applyDamage.js';
import applyRoll from '/imports/api/creature/actions/applyRoll.js';
import applyToggle from '/imports/api/creature/actions/applyToggle.js';
import applySave from '/imports/api/creature/actions/applySave.js';
function applyProperty(options){
let prop = options.prop;
if (prop.type === 'buff'){
// ignore only applied buffs, don't apply them again
if (prop.applied === true){
return false;
}
// Only ignore toggles if they wont be computed
} else if (prop.type === 'toggle') {
if (prop.disabled) return false;
if (prop.enabled) return true;
if (!prop.condition) return false;
// Ignore inactive props of other types
} else if (prop.deactivatedBySelf === true){
return false;
}
switch (prop.type){
case 'action':
case 'spell':
applyAction(options);
break;
case 'attack':
applyAction(options);
applyAttack(options);
break;
case 'damage':
applyDamage(options);
break;
case 'adjustment':
applyAdjustment(options);
break;
case 'buff':
applyBuff(options);
return false;
case 'toggle':
return applyToggle(options);
case 'roll':
applyRoll(options);
break;
case 'savingThrow':
return applySave(options);
}
return true;
}
function applyPropertyAndWalkChildren({prop, children, targets, ...options}){
let shouldKeepWalking = applyProperty({ prop, children, targets, ...options });
if (shouldKeepWalking){
applyProperties({ forest: children, targets, ...options,});
}
}
export default function applyProperties({ forest, targets, ...options}){
forest.forEach(node => {
let prop = node.node;
options.actionContext[`#${prop.type}`] = prop;
let children = node.children;
if (shouldSplit(prop) && targets.length){
targets.forEach(target => {
let targets = [target]
applyPropertyAndWalkChildren({ targets, prop, children, ...options});
});
} else {
applyPropertyAndWalkChildren({prop, children, targets, ...options});
}
});
}
function shouldSplit(prop){
if (prop.target === 'each'){
return true;
}
}

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import evaluateString from '/imports/api/creature/computation/afterComputation/evaluateString.js';
export default function applyRoll({
prop,
creature,
actionContext,
log,
}){
let scope = {
...creature.variables,
...actionContext,
};
var {result} = evaluateString({
string: prop.roll,
scope,
fn: 'reduce'
});
if (result.isNumber){
actionContext[prop.variableName] = result.value;
}
log.content.push({
name: prop.name,
value: prop.variableName + ' = ' + prop.roll + ' = ' + result.toString(),
});
}

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import evaluateString from '/imports/api/creature/computation/afterComputation/evaluateString.js';
import CreaturesProperties from '/imports/api/creature/creatureProperties/CreatureProperties.js';
import roll from '/imports/parser/roll.js';
export default function applySave({
prop,
creature,
actionContext,
log,
}){
let scope = {
...creature.variables,
...actionContext,
};
try {
// Calculate the DC
var {result} = evaluateString({
string: prop.dc,
scope,
fn: 'reduce'
});
let dc = result.value;
log.content.push({
name: prop.name,
value: ' DC ' + result.toString(),
});
if (prop.target === 'self'){
let save = CreaturesProperties.findOne({
'ancestors.id': creature._id,
type: 'skill',
skillType: 'save',
variableName: prop.stat,
removed: {$ne: true},
inactive: {$ne: true},
});
if (!save){
log.content.push({
name: 'Saving throw error',
value: 'No saving throw found: ' + prop.stat,
});
return;
}
let value, values, resultPrefix;
if (save.advantage === 1){
values = roll(2, 20).sort().reverse();
value = values[0];
resultPrefix = `Advantage: 1d20 [${values[0]},~~${values[1]}~~] + ${save.value} = `
} else if (save.advantage === -1){
values = roll(2, 20).sort();
value = values[0];
resultPrefix = `Disadvantage: 1d20 [${values[0]},~~${values[1]}~~] + ${save.value} = `
} else {
values = roll(1, 20);
value = values[0];
resultPrefix = `1d20 [${value}] + ${save.value} = `
}
actionContext.savingThrowRoll = {value};
let result = value + save.value;
actionContext.savingThrow = {value: result};
let saveSuccess = result >= dc;
log.content.push({
name: 'Save',
value: resultPrefix + result + (saveSuccess ? 'Passed' : 'Failed')
});
return !saveSuccess;
} else {
// TODO
return true;
}
} catch (e){
log.content.push({
name: 'Save error',
value: e.toString(),
});
}
}

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import evaluateString from '/imports/api/creature/computation/afterComputation/evaluateString.js';
export default function applyToggle({
prop,
creature,
actionContext,
log,
}){
let scope = {
...creature.variables,
...actionContext,
};
if (Number.isFinite(+prop.condition)){
return !!+prop.condition;
}
var {result} = evaluateString({
string: prop.condition,
scope,
fn: 'reduce'
});
if (result.constructor.name === 'ErrorNode') {
log.content.push({
name: 'Toggle error',
value: result.toString(),
});
return false;
}
log.content.push({
name: prop.name || 'Toggle',
value: prop.condition + ' = ' + result.toString(),
});
return !!result.value;
}

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import SimpleSchema from 'simpl-schema';
import { ValidatedMethod } from 'meteor/mdg:validated-method';
import { RateLimiterMixin } from 'ddp-rate-limiter-mixin';
import CreatureProperties from '/imports/api/creature/creatureProperties/CreatureProperties.js';
import Creatures from '/imports/api/creature/creatures/Creatures.js';
import { damagePropertyWork } from '/imports/api/creature/creatureProperties/methods/damageProperty.js';
import { assertEditPermission } from '/imports/api/creature/creatures/creaturePermissions.js';
import { recomputeCreatureByDoc } from '/imports/api/creature/computation/methods/recomputeCreature.js';
import { doActionWork } from '/imports/api/creature/actions/doAction.js';
import getRootCreatureAncestor from '/imports/api/creature/creatureProperties/getRootCreatureAncestor.js';
import getAncestorContext from '/imports/api/creature/actions/getAncestorContext.js';
const castSpellWithSlot = new ValidatedMethod({
name: 'creatureProperties.castSpellWithSlot',
validate: new SimpleSchema({
spellId: SimpleSchema.RegEx.Id,
slotId: {
type: String,
regEx: SimpleSchema.RegEx.Id,
optional: true,
},
targetId: {
type: String,
regEx: SimpleSchema.RegEx.Id,
optional: true,
},
}).validator(),
mixins: [RateLimiterMixin],
rateLimit: {
numRequests: 10,
timeInterval: 5000,
},
run({spellId, slotId, targetId}) {
let spell = CreatureProperties.findOne(spellId);
// Check permissions
let creature = getRootCreatureAncestor(spell);
assertEditPermission(creature, this.userId);
let target = undefined;
if (targetId) {
target = Creatures.findOne(targetId);
assertEditPermission(target, this.userId);
}
let slotLevel = spell.level || 0;
if (slotLevel !== 0){
let slot = CreatureProperties.findOne(slotId);
if (!slot){
throw new Meteor.Error('No slot',
'Slot not found to cast spell');
}
if (!slot.currentValue){
throw new Meteor.Error('No slot',
'Slot depleted');
}
if (!(slot.spellSlotLevelValue >= spell.level)){
throw new Meteor.Error('Slot too small',
'Slot is not large enough to cast spell');
}
slotLevel = slot.spellSlotLevelValue;
damagePropertyWork({
property: slot,
operation: 'increment',
value: 1,
});
}
let actionContext = getAncestorContext(spell);
doActionWork({
action: spell,
actionContext: {slotLevel, ...actionContext},
creature,
targets: target ? [target] : [],
method: this,
});
// Note this only recomputes the top-level creature, not the nearest one
recomputeCreatureByDoc(creature);
if (target){
recomputeCreatureByDoc(target);
}
},
});
export default castSpellWithSlot;

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import SimpleSchema from 'simpl-schema';
import { ValidatedMethod } from 'meteor/mdg:validated-method';
import { RateLimiterMixin } from 'ddp-rate-limiter-mixin';
import CreatureProperties from '/imports/api/creature/creatureProperties/CreatureProperties.js';
import Creatures from '/imports/api/creature/creatures/Creatures.js';
import { CreatureLogSchema, insertCreatureLogWork } from '/imports/api/creature/log/CreatureLogs.js';
import getRootCreatureAncestor from '/imports/api/creature/creatureProperties/getRootCreatureAncestor.js';
import { assertEditPermission } from '/imports/api/creature/creatures/creaturePermissions.js';
import { recomputeCreatureByDoc } from '/imports/api/creature/computation/methods/recomputeCreature.js';
import nodesToTree from '/imports/api/parenting/nodesToTree.js';
import applyProperties from '/imports/api/creature/actions/applyProperties.js';
import recomputeInventory from '/imports/api/creature/denormalise/recomputeInventory.js';
import recomputeInactiveProperties from '/imports/api/creature/denormalise/recomputeInactiveProperties.js';
import getAncestorContext from '/imports/api/creature/actions/getAncestorContext.js';
const doAction = new ValidatedMethod({
name: 'creatureProperties.doAction',
validate: new SimpleSchema({
actionId: SimpleSchema.RegEx.Id,
targetIds: {
type: Array,
defaultValue: [],
maxCount: 10,
optional: true,
},
'targetIds.$': {
type: String,
regEx: SimpleSchema.RegEx.Id,
},
}).validator(),
mixins: [RateLimiterMixin],
rateLimit: {
numRequests: 10,
timeInterval: 5000,
},
run({actionId, targetIds = []}) {
let action = CreatureProperties.findOne(actionId);
// Check permissions
let creature = getRootCreatureAncestor(action);
// Build ancestor context
let actionContext = getAncestorContext(action);
assertEditPermission(creature, this.userId);
let targets = [];
targetIds.forEach(targetId => {
let target = Creatures.findOne(targetId);
assertEditPermission(target, this.userId);
targets.push(target);
});
doActionWork({action, creature, targets, actionContext, method: this});
// The acting creature might have used ammo
recomputeInventory(creature._id);
// The action might add properties which need to be activated
recomputeInactiveProperties(creature._id);
// recompute creatures
recomputeCreatureByDoc(creature);
targets.forEach(target => {
recomputeInactiveProperties(target._id);
recomputeCreatureByDoc(target);
});
},
});
export function doActionWork({
action,
creature,
targets,
actionContext = {},
method
}){
// Create the log
let log = CreatureLogSchema.clean({
creatureId: creature._id,
creatureName: creature.name,
});
let decendantForest = nodesToTree({
collection: CreatureProperties,
ancestorId: action._id,
});
let startingForest = [{
node: action,
children: decendantForest,
}];
applyProperties({
forest: startingForest,
actionContext,
creature,
targets,
log,
});
insertCreatureLogWork({log, creature, method});
}
export default doAction;

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import SimpleSchema from 'simpl-schema';
import { ValidatedMethod } from 'meteor/mdg:validated-method';
import { RateLimiterMixin } from 'ddp-rate-limiter-mixin';
import Creatures from '/imports/api/creature/creatures/Creatures.js';
import { assertEditPermission } from '/imports/api/creature/creatures/creaturePermissions.js';
import roll from '/imports/parser/roll.js';
const doCheck = new ValidatedMethod({
name: 'creature.doCheck',
validate: new SimpleSchema({
creatureId: {
type: String,
regEx: SimpleSchema.RegEx.Id,
optional: true,
},
attributeName: {
type: String,
optional: true,
},
}).validator(),
mixins: [RateLimiterMixin],
rateLimit: {
numRequests: 10,
timeInterval: 5000,
},
run({creatureId, attributeName}) {
let creature = Creatures.findOne(creatureId);
assertEditPermission(creature, this.userId);
let bonus = getAttributeValue({creature, attributeName})
return doCheckWork({bonus});
},
});
function getAttributeValue({creature, attributeName}){
let att = creature.variables[attributeName];
if (!att) throw new Meteor.Error('No such attribute',
`This creature does not have a ${attributeName} property`);
let bonus = att.attributeType === 'ability'? att.modifier : att.value;
return bonus || 0;
}
export function doCheckWork({bonus, advantage = 0}){
let rolls = roll(2,20);
let chosenRoll;
if (advantage === 1){
chosenRoll = Math.max.apply(rolls);
} else if (advantage === -1){
chosenRoll = Math.min.apply(rolls);
} else {
chosenRoll = rolls[0];
}
let result = chosenRoll + bonus;
return {rolls, bonus, chosenRoll, result};
}
export default doCheck;

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import CreatureProperties from '/imports/api/creature/creatureProperties/CreatureProperties.js';
export default function getAncestorContext(prop){
// Build ancestor context
const actionContext = {};
let ancestorIds = prop.ancestors.map(ref => ref.id);
CreatureProperties.find({
_id: {$in: ancestorIds}
}, {
sort: {order: 1},
}).forEach(ancestor => {
actionContext[`#${ancestor.type}`] = ancestor;
});
return actionContext;
}

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import CreatureProperties from '/imports/api/creature/creatureProperties/CreatureProperties.js';
import { adjustQuantityWork } from '/imports/api/creature/creatureProperties/methods/adjustQuantity.js';
import { damagePropertyWork } from '/imports/api/creature/creatureProperties/methods/damageProperty.js';
export default function spendResources({prop, log}){
// Check Uses
if (prop.usesUsed >= prop.usesResult){
throw new Meteor.Error('Insufficient Uses',
'This prop has no uses left');
}
// Resources
if (prop.insufficientResources){
throw new Meteor.Error('Insufficient Resources',
'This creature doesn\'t have sufficient resources to perform this prop');
}
// Items
let itemQuantityAdjustments = [];
let spendLog = [];
let gainLog = [];
prop.resources.itemsConsumed.forEach(itemConsumed => {
if (!itemConsumed.itemId){
throw new Meteor.Error('Ammo not selected',
'No ammo was selected for this prop');
}
let item = CreatureProperties.findOne(itemConsumed.itemId);
if (!item || item.ancestors[0].id !== prop.ancestors[0].id){
throw new Meteor.Error('Ammo not found',
'The prop\'s ammo was not found on the creature');
}
if (!item.equipped){
throw new Meteor.Error('Ammo not equipped',
'The selected ammo is not equipped');
}
if (!itemConsumed.quantity) return;
itemQuantityAdjustments.push({
property: item,
operation: 'increment',
value: itemConsumed.quantity,
});
let logName = item.name;
if (itemConsumed.quantity > 1 || itemConsumed.quantity < -1){
logName = item.plural || logName;
}
if (itemConsumed.quantity > 0){
spendLog.push(logName + ': ' + itemConsumed.quantity);
} else if (itemConsumed.quantity < 0){
gainLog.push(logName + ': ' + -itemConsumed.quantity);
}
});
// No more errors should be thrown after this line
// Now that we have confirmed that there are no errors, do actual work
//Items
itemQuantityAdjustments.forEach(adjustQuantityWork);
// Use uses
if (prop.usesResult){
CreatureProperties.update(prop._id, {
$inc: {usesUsed: 1}
}, {
selector: prop
});
log.content.push({
name: 'Uses left',
value: prop.usesResult - (prop.usesUsed || 0) - 1,
});
}
// Damage stats
prop.resources.attributesConsumed.forEach(attConsumed => {
if (!attConsumed.quantity) return;
let stat = CreatureProperties.findOne(attConsumed.statId);
damagePropertyWork({
property: stat,
operation: 'increment',
value: attConsumed.quantity,
});
if (attConsumed.quantity > 0){
spendLog.push(stat.name + ': ' + attConsumed.quantity);
} else if (attConsumed.quantity < 0){
gainLog.push(stat.name + ': ' + -attConsumed.quantity);
}
});
// Log all the spending
if (gainLog.length) log.content.push({
name: 'Gained',
value: gainLog.join('\n'),
});
if (spendLog.length) log.content.push({
name: 'Spent',
value: spendLog.join('\n'),
});
}

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import SimpleSchema from 'simpl-schema';
// Archived creatures is an immutable collection of creatures that are no longer
// in use and can be safely archived by the mongoDB hosting service.
// It keeps the working datasets like creatureProperties much smaller
// than they would otherwise be.
let ArchivedCreatures = new Mongo.Collection('archivedCreatures');
// We use blackbox objects for everything:
// - saves time checking every object against a schema
// - doesn't accidentaly create indices defined in subschemas
// - The objects we are archiving have already been checked against their
// own schemas
let ArchivedCreatureSchema = new SimpleSchema({
owner: {
type: String,
regEx: SimpleSchema.RegEx.Id,
// The primary index on this collection
index: 1,
},
archiveDate: {
type: Date,
// Indexed so the archiving system can archive documents when they
// get to a certain age
index: 1,
},
creature: {
type: Object,
blackbox: true,
},
properties: {
type: Array,
},
'properties.$': {
type: Object,
blackbox: true,
},
experiences: {
type: Array,
},
'experiences.$': {
type: Object,
blackbox: true,
},
logs: {
type: Array,
},
'logs.$': {
type: Object,
blackbox: true,
},
});
ArchivedCreatures.attachSchema(ArchivedCreatureSchema);
import '/imports/api/creature/archive/methods/index.js';
export default ArchivedCreatures;

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import SimpleSchema from 'simpl-schema';
import { ValidatedMethod } from 'meteor/mdg:validated-method';
import { RateLimiterMixin } from 'ddp-rate-limiter-mixin';
import { assertOwnership } from '/imports/api/creature/creatures/creaturePermissions.js';
import Creatures from '/imports/api/creature/creatures/Creatures.js';
import CreatureProperties from '/imports/api/creature/creatureProperties/CreatureProperties.js';
import CreatureLogs from '/imports/api/creature/log/CreatureLogs.js';
import Experiences from '/imports/api/creature/experience/Experiences.js';
import { removeCreatureWork } from '/imports/api/creature/creatures/methods/removeCreature.js';
import ArchivedCreatures from '/imports/api/creature/archive/ArchivedCreatures.js';
function archiveCreature(creatureId){
// Build the archive document
const creature = Creatures.findOne(creatureId);
const properties = CreatureProperties.find({'ancestors.id': creatureId}).fetch();
const experiences = Experiences.find({creatureId}).fetch();
const logs = CreatureLogs.find({creatureId}).fetch();
let archiveCreature = {
owner: creature.owner,
archiveDate: new Date(),
creature,
properties,
experiences,
logs,
};
// Insert it
let id = ArchivedCreatures.insert(archiveCreature);
// Remove the original creature
removeCreatureWork(creatureId);
return id;
}
const archiveCreatures = new ValidatedMethod({
name: 'Creatures.methods.archiveCreatures',
validate: new SimpleSchema({
creatureIds: {
type: Array,
max: 10,
},
'creatureIds.$': {
type: String,
regEx: SimpleSchema.RegEx.Id,
},
}).validator(),
mixins: [RateLimiterMixin],
rateLimit: {
numRequests: 1,
timeInterval: 5000,
},
run({creatureIds}) {
for (let id of creatureIds){
assertOwnership(id, this.userId)
}
let archivedIds = [];
for (let id of creatureIds){
let archivedId = archiveCreature(id);
archivedIds.push(archivedId);
}
return archivedIds;
},
});
export default archiveCreatures;

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import '/imports/api/creature/archive/methods/archiveCreatures.js';
import '/imports/api/creature/archive/methods/restoreCreatures.js';

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import SimpleSchema from 'simpl-schema';
import { ValidatedMethod } from 'meteor/mdg:validated-method';
import { RateLimiterMixin } from 'ddp-rate-limiter-mixin';
import { assertOwnership } from '/imports/api/sharing/sharingPermissions.js';
import Creatures from '/imports/api/creature/creatures/Creatures.js';
import CreatureProperties from '/imports/api/creature/creatureProperties/CreatureProperties.js';
import CreatureLogs from '/imports/api/creature/log/CreatureLogs.js';
import Experiences from '/imports/api/creature/experience/Experiences.js';
import ArchivedCreatures from '/imports/api/creature/archive/ArchivedCreatures.js';
import { removeCreatureWork } from '/imports/api/creature/creatures/methods/removeCreature.js';
function restoreCreature(archiveId){
// Get the archive
const archivedCreature = ArchivedCreatures.findOne(archiveId);
// Insert the creature sub documents
// They still have their original _id's
Creatures.insert(archivedCreature.creature);
try {
// Add all the properties
if (archivedCreature.properties && archivedCreature.properties.length){
CreatureProperties.batchInsert(archivedCreature.properties);
}
if (archivedCreature.experiences && archivedCreature.experiences.length){
Experiences.batchInsert(archivedCreature.experiences);
}
if (archivedCreature.logs && archivedCreature.logs.length){
CreatureLogs.batchInsert(archivedCreature.logs);
}
// Remove the archived creature
ArchivedCreatures.remove(archiveId);
} catch (e) {
// If the above fails, delete the inserted creature
removeCreatureWork(archivedCreature.creature._id);
throw e;
}
// Do not recompute. The creature was in a computed and ordered state when
// we archived it, just restore everything as-is
return archivedCreature.creature._id;
}
const restoreCreatures = new ValidatedMethod({
name: 'Creatures.methods.restoreCreatures',
validate: new SimpleSchema({
archiveIds: {
type: Array,
max: 10,
},
'archiveIds.$': {
type: String,
regEx: SimpleSchema.RegEx.Id,
},
}).validator(),
mixins: [RateLimiterMixin],
rateLimit: {
numRequests: 1,
timeInterval: 5000,
},
run({archiveIds}) {
for (let id of archiveIds){
let archivedCreature = ArchivedCreatures.findOne(id, {
fields: {owner: 1}
});
assertOwnership(archivedCreature, this.userId)
}
let creatureIds = [];
for (let id of archiveIds){
let creatureId = restoreCreature(id);
creatureIds.push(creatureId);
}
return creatureIds;
},
});
export default restoreCreatures;

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import INLINE_CALCULATION_REGEX from '/imports/constants/INLINE_CALCULTION_REGEX.js';
export default function embedInlineCalculations(string, calculations){
if (!string) return '';
if (!calculations) return string;
let index = 0;
return string.replace(INLINE_CALCULATION_REGEX, substring => {
let comp = calculations && calculations[index++];
return (comp && 'result' in comp) ? comp.result : substring;
});
}

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import { parse, CompilationContext } from '/imports/parser/parser.js';
import ConstantNode from '/imports/parser/parseTree/ConstantNode.js';
import SymbolNode from '/imports/parser/parseTree/SymbolNode.js';
import ErrorNode from '/imports/parser/parseTree/ErrorNode.js';
//TODO replace constants with their parsed node
export default function evaluateString({string, scope, fn = 'compile', context}){
if (!context){
context = new CompilationContext({});
}
if (!string){
context.storeError('No string provided');
return {result: {value: string}, context};
}
if (!scope) context.storeError('No scope provided');
// Parse the string using mathjs
let node;
try {
node = parse(string);
} catch (e) {
context.storeError(e);
return {result: {value: string}, context};
}
node = replaceConstants({calc: node, context, scope});
let result = node[fn](scope, context);
return {result, context};
}
// Replace constants in the calc with the right ParseNodes
function replaceConstants({calc, context, scope}){
let constFailed = [];
calc = calc.replaceNodes(node => {
if (!(node instanceof SymbolNode)) return;
let constant = scope[node.name];
// replace constants that aren't overridden by stats or disabled by a toggle
if (constant && constant.type === 'constant'){
// Fail if the constant has errors
if (constant.errors && constant.errors.length){
constFailed.push(node.name);
return;
}
let parsedConstantNode;
try {
parsedConstantNode = parse(constant.calculation);
} catch(e){
constFailed.push(node.name);
return;
}
if (!parsedConstantNode) constFailed.push(node.name);
return parsedConstantNode;
}
});
constFailed.forEach(name => {
context.storeError({
type: 'error',
message: `${name} is a constant property with parsing errors`
});
});
let failed = !!constFailed.length;
if (failed){
calc = new ErrorNode({error: 'Failed to replace constants'});
}
return calc;
}

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import {computeCreature} from "./recomputeCreature.js";
import assert from "assert";
const makeEffect = function(operation, value){
let effect = {computed: false, result: 0, operation}
if (_.isFinite(value)){
effect.value = +value;
} else {
effect.calculation = value;
}
return effect;
}
describe('computeCreature', function () {
it('computes an aritrary creature', function () {
let char = {
atts: {
attribute1: {
computed: false,
busyComputing: false,
type: "attribute",
attributeType: "ability",
result: 0,
mod: 0, // The resulting modifier if this is an ability
base: 0,
add: 0,
mul: 1,
min: Number.NEGATIVE_INFINITY,
max: Number.POSITIVE_INFINITY,
effects: [
makeEffect("base", 10),
makeEffect("add", 5),
makeEffect("mul", 2),
],
},
attribute2: {
computed: false,
busyComputing: false,
type: "attribute",
result: 0,
mod: 0, // The resulting modifier if this is an ability
base: 0,
add: 0,
mul: 1,
min: Number.NEGATIVE_INFINITY,
max: Number.POSITIVE_INFINITY,
effects: [
makeEffect("base", "attribute1"),
makeEffect("max", 2),
],
},
},
skills: {
skill1: {
computed: false,
busyComputing: false,
type: "skill",
ability: "attribute1",
result: 0,
proficiency: 0,
add: 0,
mul: 1,
min: Number.NEGATIVE_INFINITY,
max: Number.POSITIVE_INFINITY,
advantage: 0,
disadvantage: 0,
passiveAdd: 0,
fail: 0,
conditional: 0,
effects: [],
proficiencies: [],
},
},
dms: {
dm1: {
computed: false,
busyComputing: false,
type: "damageMultiplier",
result: 0,
immunityCount: 0,
ressistanceCount: 0,
vulnerabilityCount: 0,
effects: [],
}
},
classes: {
Barbarian: {
level: 5,
},
},
level: 5,
};
char = computeCreature(char);
console.log(char);
assert(true);
});
});

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import { includes, cloneDeep } from 'lodash';
import findAncestorByType from '/imports/api/creature/computation/engine/findAncestorByType.js';
// The computation memo is an in-memory data structure used only during the
// computation process
export default class ComputationMemo {
constructor(props, creature){
this.statsByVariableName = {};
this.constantsByVariableName = {};
this.constantsById = {};
this.extraStatsByVariableName = {};
this.statsById = {};
this.originalPropsById = {};
this.propsById = {};
this.skillsByAbility = {};
this.unassignedEffects = [];
this.classLevelsById = {};
this.classes = {};
this.togglesById = {};
this.toggleIds = new Set();
// Equipped items that might be used as ammo
this.equipmentById = {};
// Properties that have calculations, but don't impact other properties
this.endStepPropsById = {};
// First note all the ids of all the toggles
props.forEach((prop) => {
if (
prop.type === 'toggle'
) {
this.toggleIds.add(prop._id);
}
});
props.filter((prop) => {
if (
prop.type === 'toggle'
) {
this.addToggle(prop);
} else {
return true;
}
}).filter((prop) => {
if (
prop.type === 'attribute' ||
prop.type === 'skill'
) {
// Add all the stats
this.addStat(prop);
} else if (
prop.type === 'item'
) {
this.addEquipment(prop);
} else {
return true;
}
}).forEach((prop) => {
// Now add everything else
if (prop.type === 'effect'){
this.addEffect(prop);
} else if (prop.type === 'proficiency') {
this.addProficiency(prop);
} else if (prop.type === 'classLevel'){
this.addClassLevel(prop);
} else if (prop.type === 'constant'){
this.addConstant(prop);
} else {
this.addEndStepProp(prop);
}
});
for (let name in creature.denormalizedStats){
if (!this.statsByVariableName[name]){
this.statsByVariableName[name] = {
variableName: name,
value: creature.denormalizedStats[name],
computationDetails: propDetailsByType.denormalizedStat(),
}
}
}
}
addConstant(prop){
prop = this.registerProperty(prop);
this.constantsById[prop._id] = prop;
}
registerProperty(prop){
this.originalPropsById[prop._id] = cloneDeep(prop);
this.propsById[prop._id] = prop;
prop.dependencies = [];
prop.computationDetails = propDetails(prop);
prop.ancestors.forEach(ancestor => {
if (this.toggleIds.has(ancestor.id)){
prop.computationDetails.toggleAncestors.push(ancestor.id);
}
});
return prop;
}
addToggle(prop){
prop = this.registerProperty(prop);
this.togglesById[prop._id] = prop;
}
addClassLevel(prop){
prop = this.registerProperty(prop);
this.classLevelsById[prop._id] = prop;
}
addStat(prop){
let variableName = prop.variableName;
if (!variableName) return;
let existingStat = this.statsByVariableName[variableName];
prop = this.registerProperty(prop);
if (existingStat){
existingStat.computationDetails.idsOfSameName.push(prop._id);
} else {
this.statsById[prop._id] = prop;
this.statsByVariableName[variableName] = prop;
if (
prop.type === 'skill' &&
isSkillCheck(prop) &&
prop.ability
){
this.addSkillToAbility(prop, prop.ability)
}
}
}
addSkillToAbility(prop, ability){
if (!this.skillsByAbility[ability]){
this.skillsByAbility[ability] = [];
}
this.skillsByAbility[ability].push(prop);
}
addEffect(prop){
prop = this.registerProperty(prop);
let targets = this.getEffectTargets(prop);
targets.forEach(target => {
if (target.computationDetails && target.computationDetails.effects){
target.computationDetails.effects.push(prop);
}
});
if (!targets.size){
this.unassignedEffects.push(prop);
}
}
getEffectTargets(prop){
let targets = new Set();
if (!prop.stats) return targets;
prop.stats.forEach((statName) => {
let target;
if (statName[0] === '#'){
target = findAncestorByType({
type: statName.slice(1),
prop,
memo: this
});
} else {
target = this.statsByVariableName[statName];
}
if (!target) return;
targets.add(target);
if (isSkillOperation(prop) && isAbility(target)){
let extras = this.skillsByAbility[statName] || [];
extras.forEach(ex =>{
// Only pass on ability effects to skills and checks
if (ex.skillType === 'skill' || ex.skillType === 'check'){
targets.add(ex)
}
});
}
});
return targets;
}
addProficiency(prop){
prop = this.registerProperty(prop);
let targets = this.getProficiencyTargets(prop);
targets.forEach(target => {
if(target.computationDetails.proficiencies){
target.computationDetails.proficiencies.push(prop);
}
});
}
getProficiencyTargets(prop){
let targets = new Set();
if (!prop.stats) return targets;
prop.stats.forEach(statName => {
let target = this.statsByVariableName[statName];
if (!target) return;
targets.add(target);
if (isAbility(target)) {
let extras = this.skillsByAbility[statName] || [];
extras.forEach(ex =>{
// Only pass on ability proficiencies to skills and checks
if (ex.skillType === 'skill' || ex.skillType === 'check'){
targets.add(ex)
}
});
}
});
return targets;
}
addEquipment(prop){
prop = this.registerProperty(prop);
this.equipmentById[prop._id] = prop;
}
addEndStepProp(prop){
prop = this.registerProperty(prop);
this.endStepPropsById[prop._id] = prop;
}
}
function isAbility(prop){
return prop.type === 'attribute' &&
prop.attributeType === 'ability'
}
function isSkillCheck(prop){
return includes(['skill', 'check', 'save', 'utility'], prop.skillType);
}
const skillOperations = [
'advantage',
'disadvantage',
'passiveAdd',
'fail',
'conditional',
'rollBonus',
];
function isSkillOperation(prop){
return skillOperations.includes(prop.operation);
}
function propDetails(prop){
return propDetailsByType[prop.type] && propDetailsByType[prop.type]() ||
propDetailsByType.default();
}
const propDetailsByType = {
default(){
return {
toggleAncestors: [],
};
},
toggle(){
return {
computed: false,
busyComputing: false,
toggleAncestors: [],
};
},
attribute(){
return {
computed: false,
busyComputing: false,
effects: [],
proficiencies: [],
toggleAncestors: [],
idsOfSameName: [],
};
},
skill(){
return {
computed: false,
busyComputing: false,
effects: [],
proficiencies: [],
toggleAncestors: [],
idsOfSameName: [],
};
},
effect(){
return {
computed: false,
busyComputing: false,
toggleAncestors: [],
};
},
classLevel(){
return {
computed: true,
toggleAncestors: [],
};
},
proficiency(){
return {
toggleAncestors: [],
};
},
denormalizedStat(){
return {
toggleAncestors: [],
};
}
}

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export default class EffectAggregator{
constructor(){
this.base = undefined;
this.add = 0;
this.mul = 1;
this.min = Number.NEGATIVE_INFINITY;
this.max = Number.POSITIVE_INFINITY;
this.advantage = 0;
this.disadvantage = 0;
this.passiveAdd = undefined;
this.fail = 0;
this.set = undefined;
this.conditional = [];
this.rollBonus = [];
this.hasNoEffects = true;
}
addEffect(effect){
let result = effect.result;
if (this.hasNoEffects) this.hasNoEffects = false;
switch(effect.operation){
case 'base':
// Take the largest base value
if (Number.isFinite(result)){
if(Number.isFinite(this.base)){
this.base = Math.max(this.base, result);
} else {
this.base = result;
}
}
break;
case 'add':
// Add all adds together
this.add += result;
break;
case 'mul':
// Multiply the muls together
this.mul *= result;
break;
case 'min':
// Take the largest min value
this.min = result > this.min ? result : this.min;
break;
case 'max':
// Take the smallest max value
this.max = result < this.max ? result : this.max;
break;
case 'set':
// Take the highest set value
this.set = this.set === undefined || result > this.set ? result : this.set;
break;
case 'advantage':
// Sum number of advantages
this.advantage++;
break;
case 'disadvantage':
// Sum number of disadvantages
this.disadvantage++;
break;
case 'passiveAdd':
// Add all passive adds together
if (this.passiveAdd === undefined) this.passiveAdd = 0;
this.passiveAdd += result;
break;
case 'fail':
// Sum number of fails
this.fail++;
break;
case 'conditional':
// Store array of conditionals
this.conditional.push(result);
break;
case 'rollBonus':
// Store array of roll bonuses
this.rollBonus.push(result);
break;
}
}
}

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import computeToggle from '/imports/api/creature/computation/engine/computeToggle.js';
import { union } from 'lodash';
export default function applyToggles(prop, memo){
// If it used to be inactive delete those fields
if (prop.inactive) prop.inactive = undefined;
if (prop.deactivatedByAncestor) prop.deactivatedByAncestor = undefined;
if (prop.deactivatedByToggle) prop.deactivatedByToggle = undefined;
// Iterate through the toggle ancestors from oldest to nearest
prop.computationDetails.toggleAncestors.forEach(toggleId => {
let toggle = memo.togglesById[toggleId];
computeToggle(toggle, memo);
prop.dependencies = union(
prop.dependencies,
[toggle._id],
toggle.dependencies,
);
// Deactivate if the toggle is false
if (!toggle.toggleResult){
prop.inactive = true;
prop.deactivatedByAncestor = true;
prop.deactivatedByToggle = true;
}
});
}

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import computeStat from '/imports/api/creature/computation/engine/computeStat.js';
import computeProficiency from '/imports/api/creature/computation/engine/computeProficiency.js';
import evaluateCalculation from '/imports/api/creature/computation/engine/evaluateCalculation.js';
import stripFloatingPointOddities from '/imports/ui/utility/stripFloatingPointOddities.js';
import { union } from 'lodash';
export default function combineStat(stat, aggregator, memo){
if (stat.type === 'attribute'){
combineAttribute(stat, aggregator, memo);
} else if (stat.type === 'skill'){
combineSkill(stat, aggregator, memo);
} else if (stat.type === 'damageMultiplier'){
combineDamageMultiplier(stat, memo);
}
}
function getAggregatorResult(stat, aggregator){
let base;
if (!Number.isFinite(aggregator.base)){
base = stat.baseValue || 0;
} else if (!Number.isFinite(stat.baseValue)){
base = aggregator.base || 0;
} else {
base = Math.max(aggregator.base, stat.baseValue);
}
let result = (base + aggregator.add) * aggregator.mul;
if (result < aggregator.min) {
result = aggregator.min;
}
if (result > aggregator.max) {
result = aggregator.max;
}
if (aggregator.set !== undefined) {
result = aggregator.set;
}
if (!stat.decimal && Number.isFinite(result)){
result = Math.floor(result);
} else if (Number.isFinite(result)){
result = stripFloatingPointOddities(result);
}
return result;
}
function combineAttribute(stat, aggregator, memo){
stat.value = getAggregatorResult(stat, aggregator);
if (stat.attributeType === 'spellSlot'){
let {
result,
context,
dependencies
} = evaluateCalculation({
string: stat.spellSlotLevelCalculation,
memo,
prop: stat,
});
stat.spellSlotLevelValue = result.value;
stat.spellSlotLevelErrors = context.errors;
stat.dependencies = union(stat.dependencies, dependencies);
}
stat.currentValue = stat.value - (stat.damage || 0);
// Ability scores get modifiers
if (stat.attributeType === 'ability') {
stat.modifier = Math.floor((stat.currentValue - 10) / 2);
} else {
stat.modifier = undefined;
}
// Hit dice get constitution modifiers
stat.constitutionMod = undefined;
if (stat.attributeType === 'hitDice') {
let conStat = memo.statsByVariableName['constitution'];
if (conStat && 'modifier' in conStat){
stat.constitutionMod = conStat.modifier;
stat.dependencies = union(
stat.dependencies,
[conStat._id],
conStat.dependencies,
);
}
}
// Stats that have no effects can be hidden based on a sheet setting
stat.hide = aggregator.hasNoEffects &&
stat.baseValue === undefined ||
undefined
}
function combineSkill(stat, aggregator, memo){
// Skills are based on some ability Modifier
let ability = stat.ability && memo.statsByVariableName[stat.ability]
if (stat.ability && ability){
computeStat(ability, memo);
stat.abilityMod = ability.modifier;
stat.dependencies = union(
stat.dependencies,
[ability._id],
ability.dependencies,
);
} else {
stat.abilityMod = 0;
}
// Combine all the child proficiencies
stat.proficiency = 0;
for (let i in stat.computationDetails.proficiencies){
let prof = stat.computationDetails.proficiencies[i];
computeProficiency(prof, memo);
if (
!prof.deactivatedByToggle &&
prof.value > stat.proficiency
){
stat.proficiency = prof.value;
stat.dependencies = union(
stat.dependencies,
[prof._id],
prof.dependencies,
);
}
}
// Get the character's proficiency bonus to apply
let profBonusStat = memo.statsByVariableName['proficiencyBonus'];
let profBonus = profBonusStat && profBonusStat.value;
if (profBonusStat){
stat.dependencies = union(
stat.dependencies,
[profBonusStat._id],
profBonusStat.dependencies,
);
}
if (typeof profBonus !== 'number' && memo.statsByVariableName['level']){
let levelProp = memo.statsByVariableName['level'];
let level = levelProp.value;
profBonus = Math.ceil(level / 4) + 1;
if (levelProp._id){
stat.dependencies = union(stat.dependencies, [levelProp._id]);
}
if (levelProp.dependencies){
stat.dependencies = union(stat.dependencies, levelProp.dependencies);
}
}
// Multiply the proficiency bonus by the actual proficiency
if(stat.proficiency === 0.49){
// Round down proficiency bonus in the special case
profBonus = Math.floor(profBonus * 0.5);
} else {
profBonus = Math.ceil(profBonus * stat.proficiency);
}
// Combine everything to get the final result
let base = aggregator.base || 0;
let result = (base + stat.abilityMod + profBonus + aggregator.add) * aggregator.mul;
if (result < aggregator.min) result = aggregator.min;
if (result > aggregator.max) result = aggregator.max;
if (aggregator.set !== undefined) {
result = aggregator.set;
}
if (Number.isFinite(result)){
result = Math.floor(result);
}
stat.value = result;
// Advantage/disadvantage
if (aggregator.advantage && !aggregator.disadvantage){
stat.advantage = 1;
} else if (aggregator.disadvantage && !aggregator.advantage){
stat.advantage = -1;
} else {
stat.advantage = 0;
}
// Passive bonus
stat.passiveBonus = aggregator.passiveAdd;
// conditional benefits
stat.conditionalBenefits = aggregator.conditional;
// Roll bonuses
stat.rollBonus = aggregator.rollBonus;
// Forced to fail
stat.fail = aggregator.fail;
// Rollbonus
stat.rollBonuses = aggregator.rollBonus;
// Hide
stat.hide = aggregator.hasNoEffects &&
stat.baseValue === undefined &&
stat.proficiency == 0 ||
undefined;
}
function combineDamageMultiplier(stat){
if (stat.immunityCount) return 0;
let result;
if (stat.ressistanceCount && !stat.vulnerabilityCount){
result = 0.5;
} else if (!stat.ressistanceCount && stat.vulnerabilityCount){
result = 2;
} else {
result = 1;
}
stat.value = result;
}

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import applyToggles from '/imports/api/creature/computation/engine/applyToggles.js';
export default function computeConstant(constant, memo){
// Apply any toggles
applyToggles(constant, memo);
if (constant.deactivatedByToggle) return;
if (
!memo.constantsByVariableName[constant.variableName]
){
memo.constantsByVariableName[constant.variableName] = constant
}
}

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import evaluateCalculation from '/imports/api/creature/computation/engine/evaluateCalculation.js';
import applyToggles from '/imports/api/creature/computation/engine/applyToggles.js';
import { union } from 'lodash';
export default function computeEffect(effect, memo){
if (effect.computationDetails.computed) return;
if (effect.computationDetails.busyComputing){
// Trying to compute this effect again while it is already computing.
// We must be in a dependency loop.
effect.computationDetails.computed = true;
effect.result = NaN;
effect.computationDetails.busyComputing = false;
effect.computationDetails.error = 'dependencyLoop';
if (Meteor.isClient) console.warn('dependencyLoop', effect);
return;
}
// Before doing any work, mark this effect as busy
effect.computationDetails.busyComputing = true;
// Apply any toggles
applyToggles(effect, memo);
// Determine result of effect calculation
delete effect.errors;
if (!effect.calculation){
if(effect.operation === 'add' || effect.operation === 'base'){
effect.result = 0;
} else {
delete effect.result
}
} else if (Number.isFinite(+effect.calculation)){
effect.result = +effect.calculation;
} else if(effect.operation === 'conditional' || effect.operation === 'rollBonus'){
effect.result = effect.calculation;
} else if(_.contains(['advantage', 'disadvantage', 'fail'], effect.operation)){
effect.result = 1;
} else {
let {
result,
context,
dependencies,
} = evaluateCalculation({
string: effect.calculation,
prop: effect,
memo
});
effect.result = result.value;
effect.dependencies = union(effect.dependencies, dependencies);
if (context.errors.length){
effect.errors = context.errors;
}
}
effect.computationDetails.computed = true;
effect.computationDetails.busyComputing = false;
}

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import evaluateCalculation from '/imports/api/creature/computation/engine/evaluateCalculation.js';
import ConstantNode from '/imports/parser/parseTree/ConstantNode.js';
import applyToggles from '/imports/api/creature/computation/engine/applyToggles.js';
import { union } from 'lodash';
export default function computeEndStepProperty(prop, memo){
applyToggles(prop, memo);
switch (prop.type){
case 'action':
case 'spell':
computeAction(prop, memo);
break;
case 'adjustment':
case 'damage':
computePropertyField(prop, memo, 'amount', 'compile');
break;
case 'attack':
computeAction(prop, memo);
computePropertyField(prop, memo, 'rollBonus');
break;
case 'savingThrow':
computePropertyField(prop, memo, 'dc');
break;
case 'spellList':
computePropertyField(prop, memo, 'maxPrepared');
computePropertyField(prop, memo, 'attackRollBonus');
computePropertyField(prop, memo, 'dc');
break;
case 'propertySlot':
computePropertyField(prop, memo, 'quantityExpected');
computePropertyField(prop, memo, 'slotCondition');
break;
case 'roll':
computePropertyField(prop, memo, 'roll', 'compile');
break;
}
}
function computeAction(prop, memo){
// Uses
let {
result,
context,
dependencies,
} = evaluateCalculation({ string: prop.uses, prop, memo});
prop.usesResult = result.value;
prop.dependencies = union(prop.dependencies, dependencies);
if (context.errors.length){
prop.usesErrors = context.errors;
} else {
delete prop.usesErrors;
}
prop.insufficientResources = undefined;
if (prop.usesUsed >= prop.usesResult){
prop.insufficientResources = true;
}
if (!prop.resources) return;
// Attributes consumed
prop.resources.attributesConsumed.forEach((attConsumed, i) => {
if (attConsumed.variableName){
let stat = memo.statsByVariableName[attConsumed.variableName];
prop.resources.attributesConsumed[i].statId = stat && stat._id;
prop.resources.attributesConsumed[i].statName = stat && stat.name;
let available = stat && stat.currentValue || 0;
prop.resources.attributesConsumed[i].available = available;
if (available < attConsumed.quantity){
prop.insufficientResources = true;
}
if (stat){
prop.dependencies = union(
prop.dependencies,
[stat._id],
stat.dependencies
);
}
}
});
// Items consumed
prop.resources.itemsConsumed.forEach((itemConsumed, i) => {
let item = itemConsumed.itemId ?
memo.equipmentById[itemConsumed.itemId] :
undefined;
let available = item ? item.quantity : 0;
prop.resources.itemsConsumed[i].available = available;
if (!item || available < itemConsumed.quantity){
prop.insufficientResources = true;
}
if (item){
prop.resources.itemsConsumed[i].itemId = item._id;
let name = item.name;
if (item.quantity !== 1 && item.plural){
name = item.plural;
}
if (name) prop.resources.itemsConsumed[i].itemName = name;
if (item.icon) prop.resources.itemsConsumed[i].itemIcon = item.icon;
if (item.color) prop.resources.itemsConsumed[i].itemColor = item.color;
prop.dependencies = union(
prop.dependencies,
[item._id],
item.dependencies
);
} else {
delete prop.resources.itemsConsumed[i].itemId;
delete prop.resources.itemsConsumed[i].itemName;
delete prop.resources.itemsConsumed[i].itemIcon;
delete prop.resources.itemsConsumed[i].itemColor;
}
});
}
function computePropertyField(prop, memo, fieldName, fn){
let {
result,
context,
dependencies,
} = evaluateCalculation({string: prop[fieldName], prop, memo, fn});
if (result instanceof ConstantNode){
prop[`${fieldName}Result`] = result.value;
} else {
prop[`${fieldName}Result`] = result.toString();
}
prop.dependencies = union(prop.dependencies, dependencies);
if (context.errors.length){
prop[`${fieldName}Errors`] = context.errors;
} else {
delete prop[`${fieldName}Errors`];
}
}

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import evaluateCalculation from '/imports/api/creature/computation/engine/evaluateCalculation.js';
import INLINE_CALCULATION_REGEX from '/imports/constants/INLINE_CALCULTION_REGEX.js';
import ErrorNode from '/imports/parser/parseTree/ErrorNode.js';
import { union } from 'lodash';
export default function computeInlineCalculations(prop, memo){
if (prop.summary){
computeInlineCalcsForField(prop, memo, 'summary');
}
if (prop.description){
computeInlineCalcsForField(prop, memo, 'description');
}
}
function computeInlineCalcsForField(prop, memo, field){
let string = prop[field];
let inlineComputations = [];
let matches = string.matchAll(INLINE_CALCULATION_REGEX);
for (let match of matches){
let calculation = match[1];
let {
result,
context,
dependencies,
} = evaluateCalculation({string: calculation, prop, memo, fn: 'compile'});
if (result instanceof ErrorNode){
result = '`Calculation Error`';
}
let computation = {
calculation,
result: result && result.toString(),
};
if (context.errors.length){
computation.errors = context.errors;
}
inlineComputations.push(computation);
prop.dependencies = union(prop.dependencies, dependencies);
}
prop[`${field}Calculations`] = inlineComputations;
}

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import { forOwn, has, union } from 'lodash';
import applyToggles from '/imports/api/creature/computation/engine/applyToggles.js';
export default function computeLevels(memo){
computeClassLevels(memo);
computeTotalLevel(memo);
}
function computeClassLevels(memo){
forOwn(memo.classLevelsById, classLevel => {
applyToggles(classLevel, memo);
// class levels are mutually dependent
classLevel.dependencies = union(
classLevel.dependencies,
Object.keys(memo.classLevelsById)
);
if (classLevel.deactivatedByToggle) return;
let name = classLevel.variableName;
let stat = memo.statsByVariableName[name];
if (!stat){
memo.statsByVariableName[name] = classLevel;
memo.classes[name] = classLevel;
} else if (!has(stat, 'level')){
// Stat is overriden by an attribute
return;
} else if (stat.level < classLevel.level) {
memo.statsByVariableName[name] = classLevel;
memo.classes[name] = classLevel;
}
});
}
function computeTotalLevel(memo){
let currentLevel = memo.statsByVariableName['level'];
if (!currentLevel || currentLevel.deactivatedByToggle){
currentLevel = {
value: 0,
dependencies: [],
computationDetails: {
builtIn: true,
computed: true,
}
};
memo.statsByVariableName['level'] = currentLevel;
}
// bail out if overriden by an attribute
if (!currentLevel.computationDetails.builtIn) return;
let level = 0;
for (let name in memo.classes){
let cls = memo.classes[name];
level += cls.level || 0;
if (cls._id){
currentLevel.dependencies = union(
currentLevel.dependencies,
[cls._id]
)
}
if (cls.dependencies){
currentLevel.dependencies = union(
currentLevel.dependencies,
cls.dependencies,
)
}
}
currentLevel.value = level;
}

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import { each, forOwn } from 'lodash';
import computeLevels from '/imports/api/creature/computation/engine/computeLevels.js';
import computeStat from '/imports/api/creature/computation/engine/computeStat.js';
import computeEffect from '/imports/api/creature/computation/engine/computeEffect.js';
import computeToggle from '/imports/api/creature/computation/engine/computeToggle.js';
import computeEndStepProperty from '/imports/api/creature/computation/engine/computeEndStepProperty.js';
import computeInlineCalculations from '/imports/api/creature/computation/engine/computeInlineCalculations.js';
import computeConstant from '/imports/api/creature/computation/engine/computeConstant.js';
export default function computeMemo(memo){
// Compute level
computeLevels(memo);
// Compute all constants that could be used
forOwn(memo.constantsById, constant => {
computeConstant (constant, memo);
});
// Compute all stats, even if they are overriden
forOwn(memo.statsById, stat => {
computeStat (stat, memo);
});
// Compute effects which didn't end up targeting a stat
each(memo.unassignedEffects, effect => {
computeEffect(effect, memo);
});
// Compute toggles which didn't already get computed by dependencies
forOwn(memo.togglesById, toggle => {
computeToggle(toggle, memo);
});
// Compute end step properties
forOwn(memo.endStepPropsById, prop => {
computeEndStepProperty(prop, memo);
});
// Compute inline calculations
forOwn(memo.propsById, prop => {
computeInlineCalculations(prop, memo);
});
}

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import applyToggles from '/imports/api/creature/computation/engine/applyToggles.js';
export default function computeEffect(proficiency, memo){
if (proficiency.computationDetails.computed) return;
if (proficiency.computationDetails.busyComputing){
// Trying to compute this proficiency again while it is already computing.
// We must be in a dependency loop.
proficiency.computationDetails.computed = true;
proficiency.result = NaN;
proficiency.computationDetails.busyComputing = false;
proficiency.computationDetails.error = 'dependencyLoop';
if (Meteor.isClient) console.warn('dependencyLoop', proficiency);
return;
}
// Before doing any work, mark this proficiency as busy
proficiency.computationDetails.busyComputing = true;
// Apply any toggles
applyToggles(proficiency, memo);
proficiency.computationDetails.computed = true;
proficiency.computationDetails.busyComputing = false;
}

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import combineStat from '/imports/api/creature/computation/engine/combineStat.js';
import computeEffect from '/imports/api/creature/computation/engine/computeEffect.js';
import EffectAggregator from '/imports/api/creature/computation/engine/EffectAggregator.js';
import evaluateCalculation from '/imports/api/creature/computation/engine/evaluateCalculation.js';
import applyToggles from '/imports/api/creature/computation/engine/applyToggles.js';
import { each, union, without } from 'lodash';
export default function computeStat(stat, memo){
// If the stat is already computed, skip it
if (stat.computationDetails.computed) return;
if (stat.computationDetails.busyComputing){
// Trying to compute this stat again while it is already computing.
// We must be in a dependency loop.
stat.computationDetails.computed = true;
stat.value = NaN;
stat.computationDetails.busyComputing = false;
stat.computationDetails.error = 'dependencyLoop';
if (Meteor.isClient) console.warn('dependencyLoop', stat);
return;
}
// Before doing any work, mark this stat as busy
stat.computationDetails.busyComputing = true;
let effects = stat.computationDetails.effects || [];
let proficiencies = stat.computationDetails.proficiencies || [];
// Get references to all the stats that share the variable name
let sameNameStats
if (stat.computationDetails.idsOfSameName){
sameNameStats = stat.computationDetails.idsOfSameName.map(
id => memo.propsById[id]
);
} else {
sameNameStats = [];
}
let allStats = [stat, ...sameNameStats];
// Decide which stat is the last active stat
// The last active stat is considered the cannonical stat
let lastActiveStat;
allStats.forEach(candidateStat => {
applyToggles(candidateStat, memo);
if (!candidateStat.inactive) lastActiveStat = candidateStat;
candidateStat.overridden = undefined;
});
if (!lastActiveStat){
delete memo.statsByVariableName[stat.variableName];
return;
}
// Make sure the active stat has all the effects and proficiencies
lastActiveStat.computationDetails.effects = effects;
lastActiveStat.computationDetails.proficiencies = proficiencies;
// Update the memo's stat with the chosen stat
memo.statsByVariableName[stat.variableName] = lastActiveStat;
// Recreate list of the non-cannonical stats
sameNameStats = without(allStats, lastActiveStat);
sameNameStats.forEach(statInstance => {
// Mark the non-cannonical stats as overridden
statInstance.overridden = true;
// Apply the cannonical damage
statInstance.damage = lastActiveStat.damage;
});
let baseDependencies = [];
allStats.forEach(statInstance => {
// Add this stat and its deps to the dependencies
baseDependencies = union(
baseDependencies,
[statInstance._id],
statInstance.dependencies,
);
// Apply all the base proficiencies
if (statInstance.baseProficiency && !statInstance.inactive){
proficiencies.push({
value: statInstance.baseProficiency,
stats: [statInstance.variableName],
type: 'proficiency',
dependencies: statInstance.overridden ?
union(statInstance.dependencies, [statInstance._id]) :
[],
computationDetails: {
computed: true,
}
});
}
// Compute each active stat's baseValue calculation and apply it
if (!statInstance.inactive) {
delete statInstance.baseValueErrors;
let {
result,
context,
dependencies
} = evaluateCalculation({
string: statInstance.baseValueCalculation,
prop: statInstance,
memo
});
result.value = +result.value;
if (!isNaN(result.value)){
statInstance.baseValue = result.value;
} else {
statInstance.baseValue = undefined;
}
statInstance.dependencies = union(statInstance.dependencies, dependencies);
if (context.errors.length){
statInstance.baseValueErrors = context.errors;
}
// Apply all the base values
if (Number.isFinite(statInstance.baseValue)){
effects.push({
operation: 'base',
calculation: statInstance.baseValueCalculation,
result: statInstance.baseValue,
stats: [statInstance.variableName],
dependencies: statInstance.overridden ?
union(statInstance.dependencies, [statInstance._id]) :
[],
computationDetails: {
computed: true,
},
});
}
}
});
// Compute and aggregate all the effects
let aggregator = new EffectAggregator();
let effectDeps = [];
each(effects, (effect) => {
// Compute
computeEffect(effect, memo);
if (effect.deactivatedByToggle) return;
// dependencies
if (effect._id) effectDeps = union(effectDeps, [effect._id]);
effectDeps = union(effectDeps, effect.dependencies);
// Add computed effect to aggregator
aggregator.addEffect(effect);
});
// Combine the effects into the stats
allStats.forEach(statInstance => {
// Conglomerate all the effects to compute the final stat values
combineStat(statInstance, aggregator, memo);
// Mark the stats as computed
statInstance.computationDetails.computed = true;
statInstance.computationDetails.busyComputing = false;
// Only the active stat instance depeneds on the effects
if (!statInstance.overridden){
statInstance.dependencies = union(statInstance.dependencies, effectDeps);
}
});
}

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import evaluateCalculation from '/imports/api/creature/computation/engine/evaluateCalculation.js';
import applyToggles from '/imports/api/creature/computation/engine/applyToggles.js';
import { union } from 'lodash';
export default function computeToggle(toggle, memo){
if (toggle.computationDetails.computed) return;
if (toggle.computationDetails.busyComputing){
// Trying to compute this effect again while it is already computing.
// We must be in a dependency loop.
toggle.computationDetails.computed = true;
toggle.result = false;
toggle.computationDetails.busyComputing = false;
toggle.computationDetails.error = 'dependencyLoop';
if (Meteor.isClient) console.warn('dependencyLoop', toggle);
return;
}
// Before doing any work, mark this toggle as busy
toggle.computationDetails.busyComputing = true;
// Apply any parent toggles
applyToggles(toggle, memo);
// Do work
delete toggle.errors;
if (toggle.enabled){
toggle.toggleResult = true;
} else if (toggle.disabled){
toggle.toggleResult = false;
} else if (!toggle.condition){
toggle.toggleResult = false;
} else if (Number.isFinite(+toggle.condition)){
toggle.toggleResult = !!+toggle.condition;
} else {
let {
result,
context,
dependencies,
} = evaluateCalculation({string: toggle.condition, prop: toggle, memo});
toggle.toggleResult = !!result.value;
toggle.dependencies = union(
toggle.dependencies,
dependencies,
);
if (context.errors.length){
toggle.errors = context.errors;
}
}
if (!toggle.toggleResult){
toggle.inactive = true;
toggle.deactivatedBySelf = true;
toggle.deactivatedByToggle = true;
}
toggle.computationDetails.computed = true;
toggle.computationDetails.busyComputing = false;
}

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import computeStat from '/imports/api/creature/computation/engine/computeStat.js';
import { prettifyParseError, parse, CompilationContext } from '/imports/parser/parser.js';
import SymbolNode from '/imports/parser/parseTree/SymbolNode.js';
import AccessorNode from '/imports/parser/parseTree/AccessorNode.js';
import ConstantNode from '/imports/parser/parseTree/ConstantNode.js';
import ErrorNode from '/imports/parser/parseTree/ErrorNode.js';
import findAncestorByType from '/imports/api/creature/computation/engine/findAncestorByType.js';
import { union } from 'lodash';
/* Convert a calculation into a constant output and errors*/
export default function evaluateCalculation({
string,
prop,
memo,
fn = 'reduce',
}){
let dependencies = [];
let context = new CompilationContext();
if (!string) return {
result: new ConstantNode({value: string, type: 'string'}),
context,
dependencies,
};
if (typeof string !== 'string'){
string = string.toString();
}
// Parse the string
let calc;
try {
calc = parse(string);
} catch (e) {
let error = prettifyParseError(e);
return {
result: new ErrorNode({context, error}),
context,
dependencies,
};
}
// Replace constants with their parsed constant
let replaceResults = replaceConstants({
calc, memo, prop, dependencies, context
});
dependencies = replaceResults.dependencies;
calc = replaceResults.calc;
if (replaceResults.failed){
return {
result: new ConstantNode({value: string, type: 'string'}),
context,
dependencies,
};
}
// Ensure all symbol nodes are defined and computed
dependencies = computeSymbols({calc, memo, prop, dependencies})
// Evaluate
let result = calc[fn](memo.statsByVariableName, context);
return {result, context, dependencies};
}
// Replace constants in the calc with the right ParseNodes
function replaceConstants({calc, memo, prop, dependencies, context}){
let constFailed = [];
calc = calc.replaceNodes(node => {
if (!(node instanceof SymbolNode)) return;
let stat, constant;
if (node.name[0] !== '#'){
stat = memo.statsByVariableName[node.name]
constant = memo.constantsByVariableName[node.name];
} else if (node.name === '#constant'){
constant = findAncestorByType({type: 'constant', prop, memo});
}
// replace constants that aren't overridden by stats or disabled by a toggle
if (constant && !constant.deactivatedByToggle && !stat){
dependencies = union(dependencies, [
constant._id,
...constant.dependencies
]);
// Fail if the constant has errors
if (constant.errors && constant.errors.length){
constFailed.push(node.name);
return;
}
let parsedConstantNode;
try {
parsedConstantNode = parse(constant.calculation);
} catch(e){
constFailed.push(node.name);
return;
}
if (!parsedConstantNode) constFailed.push(node.name);
return parsedConstantNode;
}
});
constFailed.forEach(name => {
context.storeError({
type: 'error',
message: `${name} is a constant property with parsing errors`
});
});
let failed = !!constFailed.length;
if (failed){
calc = new ErrorNode({error: 'Failed to replace constants'});
}
return { failed, dependencies, calc };
}
// Ensure all symbol nodes are defined and computed
function computeSymbols({calc, memo, prop, dependencies}){
calc.traverse(node => {
if (node instanceof SymbolNode || node instanceof AccessorNode){
let stat;
// References up the tree start with #
if (node.name[0] === '#'){
stat = findAncestorByType({type: node.name.slice(1), prop, memo});
memo.statsByVariableName[node.name] = stat;
} else {
stat = memo.statsByVariableName[node.name];
}
if (stat && stat.computationDetails && !stat.computationDetails.computed){
computeStat(stat, memo);
}
if (stat){
if (stat.dependencies){
dependencies = union(dependencies, [
stat._id || node.name,
...stat.dependencies
]);
} else {
dependencies = union(dependencies, [stat._id || node.name]);
}
}
}
});
return dependencies;
}

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export default function findAncestorByType({type, prop, memo}){
if (!prop || !prop.ancestors) return;
let ancestor;
for (let i = prop.ancestors.length - 1; i >= 0; i--){
ancestor = memo.propsById[prop.ancestors[i].id];
if (ancestor && ancestor.type === type){
return ancestor;
}
}
}

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import CreatureProperties from '/imports/api/creature/creatureProperties/CreatureProperties.js';
export default function getComputationProperties(creatureId){
// Find all the relevant properties
return CreatureProperties.find({
'ancestors.id': creatureId,
removed: {$ne: true},
$or: [
// All active properties
{inactive: {$ne: true}},
// Unless they were deactivated because of a toggle
{deactivatedByToggle: true},
]
}, {
// Filter out fields never used by calculations
fields: {
icon: 0,
},
// Obey tree order
sort: {
order: 1,
}
}).fetch();
}

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import CreatureProperties from '/imports/api/creature/creatureProperties/CreatureProperties.js';
import { union } from 'lodash';
export default function getDependentProperties({
creatureId,
propertyIds,
propertiesDependedAponIds,
}){
// find ids of all dependant toggles that have conditions, even if inactive
let toggleIds = CreatureProperties.find({
'ancestors.id': creatureId,
type: 'toggle',
removed: {$ne: true},
condition: { $exists: true },
dependencies: {$in: propertyIds},
}, {
fields: {_id: 1},
}).map(t => t._id);
// Find all the dependant properties
let props = CreatureProperties.find({
'ancestors.id': creatureId,
removed: {$ne: true},
dependencies: {$in: propertyIds},
$or: [
// All active properties
{inactive: {$ne: true}},
// All active and inactive toggles with conditions
// Same as {$in: toggleIds}, but should be slightly faster
{type: 'toggle', condition: { $exists: true }},
// All decendents of the above toggles
{'ancestors.id': {$in: toggleIds}},
]
}, { fields: {_id: 1, dependencies: 1} }).fetch();
// Add all the properties that changing props depend on, but haven't yet been
// included to make an array of every property we need
let allConnectedPropIds = [...propertyIds, ...propertiesDependedAponIds];
props.forEach(prop => {
allConnectedPropIds = union(
allConnectedPropIds,
prop.dependencies,
[prop._id]);
});
// Add on all the properties and the objects they depend apon
return CreatureProperties.find({
_id: {$in: allConnectedPropIds}
}, {
// Ignore fields not used in computations
fields: {icon: 0},
sort: {order: 1},
}).fetch();
}

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import { Meteor } from 'meteor/meteor'
import { isEqual, forOwn } from 'lodash';
import CreatureProperties from '/imports/api/creature/creatureProperties/CreatureProperties.js';
import propertySchemasIndex from '/imports/api/properties/computedOnlyPropertySchemasIndex.js';
export default function writeAlteredProperties(memo){
let bulkWriteOperations = [];
// Loop through all properties on the memo
forOwn(memo.propsById, changed => {
let schema = propertySchemasIndex[changed.type];
if (!schema){
console.warn('No schema for ' + changed.type);
return;
}
let id = changed._id;
let op = undefined;
let original = memo.originalPropsById[id];
let keys = [
'dependencies',
'inactive',
'deactivatedBySelf',
'deactivatedByAncestor',
'deactivatedByToggle',
'damage',
...schema.objectKeys(),
];
op = addChangedKeysToOp(op, keys, original, changed);
if (op){
bulkWriteOperations.push(op);
}
});
writePropertiesSequentially(bulkWriteOperations);
}
function addChangedKeysToOp(op, keys, original, changed) {
// Loop through all keys that can be changed by computation
// and compile an operation that sets all those keys
for (let key of keys){
if (!isEqual(original[key], changed[key])){
if (!op) op = newOperation(original._id, changed.type);
let value = changed[key];
if (value === undefined){
// Unset values that become undefined
addUnsetOp(op, key);
} else {
// Set values that changed to something else
addSetOp(op, key, value);
}
}
}
return op;
}
function newOperation(_id, type){
let newOp = {
updateOne: {
filter: {_id},
update: {},
}
};
if (Meteor.isClient){
newOp.type = type;
}
return newOp;
}
function addSetOp(op, key, value){
if (op.updateOne.update.$set){
op.updateOne.update.$set[key] = value;
} else {
op.updateOne.update.$set = {[key]: value};
}
}
function addUnsetOp(op, key){
if (op.updateOne.update.$unset){
op.updateOne.update.$unset[key] = 1;
} else {
op.updateOne.update.$unset = {[key]: 1};
}
}
// We use this instead of bulkWriteProperties because it functions with latency
// compensation without needing to roll back changes, which causes multiple
// expensive redraws of the character sheet
function writePropertiesSequentially(bulkWriteOps){
bulkWriteOps.forEach(op => {
let updateOneOrMany = op.updateOne || op.updateMany;
CreatureProperties.update(updateOneOrMany.filter, updateOneOrMany.update, {
// The bulk code is bypassing validation, so do the same here
// selector: {type: op.type} // include this if bypass is off
bypassCollection2: true,
});
});
}
// This is more efficient on the database, but significantly less efficient
// in the UI because of incompatibility with latency compensation. If the
// duplicate redraws can be fixed, this is a strictly better way of processing
// writes
function bulkWriteProperties(bulkWriteOps){
if (!bulkWriteOps.length) return;
// bulkWrite is only available on the server
if (Meteor.isServer){
CreatureProperties.rawCollection().bulkWrite(
bulkWriteOps,
{ordered : false},
function(e){
if (e) {
console.error('Bulk write failed: ');
console.error(e);
}
}
);
} else {
writePropertiesSequentially(bulkWriteOps);
}
}

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import { pick, forOwn } from 'lodash';
import Creatures from '/imports/api/creature/creatures/Creatures.js';
import VERSION from '/imports/constants/VERSION.js';
export default function writeCreatureVariables(memo, creatureId, fullRecompute = true) {
const fields = [
'ability',
'abilityMod',
'advantage',
'attributeType',
'baseProficiency',
'baseValue',
'calculation',
'conditionalBenefits',
'currentValue',
'damage',
'decimal',
'fail',
'level',
'modifier',
'name',
'passiveBonus',
'proficiency',
'reset',
'resetMultiplier',
'rollBonuses',
'skillType',
'spellSlotLevelValue',
'type',
'value',
];
if (fullRecompute){
memo.creatureVariables = {};
forOwn(memo.statsByVariableName, (stat, variableName) => {
// Don't save context variables
if (variableName[0] === '#') return;
let condensedStat = pick(stat, fields);
memo.creatureVariables[variableName] = condensedStat;
});
forOwn(memo.constantsByVariableName, (stat, variableName) => {
let condensedStat = pick(stat, fields);
if (!memo.creatureVariables[variableName]){
memo.creatureVariables[variableName] = condensedStat;
}
});
Creatures.update(creatureId, {$set: {
variables: memo.creatureVariables,
computeVersion: VERSION,
}});
} else {
let $set = {};
forOwn(memo.statsByVariableName, (stat, variableName) => {
let condensedStat = pick(stat, fields);
$set[`variables.${variableName}`] = condensedStat;
});
Creatures.update(creatureId, {$set});
}
}

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import { ValidatedMethod } from 'meteor/mdg:validated-method';
import { RateLimiterMixin } from 'ddp-rate-limiter-mixin';
import SimpleSchema from 'simpl-schema';
import { assertEditPermission } from '/imports/api/creature/creatures/creaturePermissions.js';
import ComputationMemo from '/imports/api/creature/computation/engine/ComputationMemo.js';
import getComputationProperties from '/imports/api/creature/computation/engine/getComputationProperties.js';
import computeMemo from '/imports/api/creature/computation/engine/computeMemo.js';
import writeAlteredProperties from '/imports/api/creature/computation/engine/writeAlteredProperties.js';
import writeCreatureVariables from '/imports/api/creature/computation/engine/writeCreatureVariables.js';
import { recomputeDamageMultipliersById } from '/imports/api/creature/denormalise/recomputeDamageMultipliers.js';
import recomputeSlotFullness from '/imports/api/creature/denormalise/recomputeSlotFullness.js';
import getRootCreatureAncestor from '/imports/api/creature/creatureProperties/getRootCreatureAncestor.js';
import getDependentProperties from '/imports/api/creature/computation/engine/getDependentProperties.js';
import Creatures from '/imports/api/creature/creatures/Creatures.js';
import recomputeInactiveProperties from '/imports/api/creature/denormalise/recomputeInactiveProperties.js';
export const recomputeCreature = new ValidatedMethod({
name: 'creatures.recomputeCreature',
validate: new SimpleSchema({
charId: { type: String }
}).validator(),
mixins: [RateLimiterMixin],
rateLimit: {
numRequests: 5,
timeInterval: 5000,
},
run({charId}) {
let creature = Creatures.findOne(charId);
// Permission
assertEditPermission(creature, this.userId);
// Work, call this direcly if you are already in a method that has checked
// for permission to edit a given character
recomputeCreatureById(charId);
},
});
export function recomputeCreatureById(creatureId){
let creature = Creatures.findOne(creatureId);
recomputeCreatureByDoc(creature);
}
/**
* This function is the heart of DiceCloud. It recomputes a creature's stats,
* distilling down effects and proficiencies into the final stats that make up
* a creature.
*
* Essentially this is a depth first tree traversal algorithm that computes
* stats' dependencies before computing stats themselves, while detecting
* dependency loops.
*
* At the moment it makes no effort to limit recomputation to just what was
* changed.
*
* Attempting to implement dependency management to limit recomputation to just
* change affected stats should only happen as a last resort, when this function
* can no longer be performed more efficiently, and server resources can not be
* expanded to meet demand.
*
* A brief overview:
* - Fetch the stats of the creature and add them to
* an object for quick lookup
* - Fetch the effects and proficiencies which apply to each stat and store them with the stat
* - Fetch the class levels and store them as well
* - Mark each stat and effect as uncomputed
* - Iterate over each stat in order and compute it
* - If the stat is already computed, skip it
* - If the stat is busy being computed, we are in a dependency loop, make it NaN and mark computed
* - Mark the stat as busy computing
* - Iterate over each effect which applies to the attribute
* - If the effect is not computed compute it
* - If the effect relies on another attribute, get its computed value
* - Recurse if that attribute is uncomputed
* - apply the effect to the attribute
* - Conglomerate all the effects to compute the final stat values
* - Mark the stat as computed
* - Write the computed results back to the database
*/
export function recomputeCreatureByDoc(creature){
const creatureId = creature._id;
let props = getComputationProperties(creatureId);
let computationMemo = new ComputationMemo(props, creature);
computeMemo(computationMemo);
writeAlteredProperties(computationMemo);
writeCreatureVariables(computationMemo, creatureId);
recomputeDamageMultipliersById(creatureId);
recomputeSlotFullness(creatureId);
return computationMemo;
}
export function recomputePropertyDependencies(property){
let creature = getRootCreatureAncestor(property);
recomputeCreatureByDependencies({
creature,
propertyIds: [property._id],
propertiesDependedAponIds: property.dependencies,
});
}
export function recomputeCreatureByDependencies({
creature,
propertyIds,
propertiesDependedAponIds
}){
let props = getDependentProperties({
creatureId: creature._id,
propertyIds,
propertiesDependedAponIds,
});
let computationMemo = new ComputationMemo(props, creature);
computeMemo(computationMemo);
writeAlteredProperties(computationMemo);
writeCreatureVariables(computationMemo, creature._id, false)
recomputeInactiveProperties(creature._id);
return computationMemo;
}

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import SimpleSchema from 'simpl-schema';
let CreatureFolders = new Mongo.Collection('creatureFolders');
let creatureFolderSchema = new SimpleSchema({
name: {
type: String,
trim: false,
optional: true,
},
creatures: {
type: Array,
defaultValue: [],
},
'creatures.$': {
type: String,
regEx: SimpleSchema.RegEx.Id,
},
owner: {
type: String,
regEx: SimpleSchema.RegEx.Id,
index: 1,
},
archived: {
type: Boolean,
optional: true,
},
order: {
type: Number,
defaultValue: 0,
},
});
CreatureFolders.attachSchema(creatureFolderSchema);
import '/imports/api/creature/creatureFolders/methods.js/index.js';
export default CreatureFolders;

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import '/imports/api/creature/creatureFolders/methods.js/insertCreatureFolder.js';
import '/imports/api/creature/creatureFolders/methods.js/updateCreatureFolderName.js';
import '/imports/api/creature/creatureFolders/methods.js/removeCreatureFolder.js';
import '/imports/api/creature/creatureFolders/methods.js/moveCreatureToFolder.js';

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import CreatureFolders from '/imports/api/creature/creatureFolders/CreatureFolders.js';
import { ValidatedMethod } from 'meteor/mdg:validated-method';
import { RateLimiterMixin } from 'ddp-rate-limiter-mixin';
const insertCreatureFolder = new ValidatedMethod({
name: 'creatureFolders.methods.insert',
validate: null,
mixins: [RateLimiterMixin],
rateLimit: {
numRequests: 5,
timeInterval: 5000,
},
run() {
// Ensure logged in
let userId = this.userId;
if (!userId) {
throw new Meteor.Error('creatureFolders.methods.insert.denied',
'You need to be logged in to insert a folder');
}
// Limit folders to 50 per user
let existingFolders = CreatureFolders.find({
owner: userId
}, {
fields: {order: 1},
sort: {order :-1}
});
if (existingFolders.count() >= 50){
throw new Meteor.Error('creatureFolders.methods.insert.denied',
'You can not have more than 50 folders');
}
// Make the new folder the last in the order
let order = 0;
let lastFolder = existingFolders.fetch()[0];
if (lastFolder){
order = (lastFolder.order || 0) + 1;
}
// Insert
return CreatureFolders.insert({
name: 'Folder',
owner: userId,
order,
});
},
});
export default insertCreatureFolder;

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import CreatureFolders from '/imports/api/creature/creatureFolders/CreatureFolders.js';
import { ValidatedMethod } from 'meteor/mdg:validated-method';
import { RateLimiterMixin } from 'ddp-rate-limiter-mixin';
const moveCreatureToFolder = new ValidatedMethod({
name: 'creatureFolders.methods.moveCreatureToFolder',
validate: null,
mixins: [RateLimiterMixin],
rateLimit: {
numRequests: 5,
timeInterval: 5000,
},
run({creatureId, folderId}) {
// Ensure logged in
let userId = this.userId;
if (!userId) {
throw new Meteor.Error('creatureFolders.methods.updateName.denied',
'You need to be logged in to remove a folder');
}
// Check that this folder is owned by the user
if (folderId){
let existingFolder = CreatureFolders.findOne(folderId);
if (existingFolder.owner !== userId){
throw new Meteor.Error('creatureFolders.methods.updateName.denied',
'This folder does not belong to you');
}
}
// Remove from other folders
CreatureFolders.update({
owner: userId
}, {
$pull: {creatures: creatureId},
}, {
multi: true,
});
if (folderId){
// Add to this folder
CreatureFolders.update(folderId, {
$addToSet: {creatures: creatureId},
});
}
},
});
export default moveCreatureToFolder;

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import CreatureFolders from '/imports/api/creature/creatureFolders/CreatureFolders.js';
import { ValidatedMethod } from 'meteor/mdg:validated-method';
import { RateLimiterMixin } from 'ddp-rate-limiter-mixin';
const removeCreatureFolder = new ValidatedMethod({
name: 'creatureFolders.methods.remove',
validate: null,
mixins: [RateLimiterMixin],
rateLimit: {
numRequests: 5,
timeInterval: 5000,
},
run({_id}) {
// Ensure logged in
let userId = this.userId;
if (!userId) {
throw new Meteor.Error('creatureFolders.methods.updateName.denied',
'You need to be logged in to remove a folder');
}
// Check that this folder is owned by the user
let existingFolder = CreatureFolders.findOne(_id);
if (existingFolder.owner !== userId){
throw new Meteor.Error('creatureFolders.methods.updateName.denied',
'This folder does not belong to you');
}
// Remove
return CreatureFolders.remove(_id);
},
});
export default removeCreatureFolder;

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import CreatureFolders from '/imports/api/creature/creatureFolders/CreatureFolders.js';
import { ValidatedMethod } from 'meteor/mdg:validated-method';
import { RateLimiterMixin } from 'ddp-rate-limiter-mixin';
const reorderCreatureFolder = new ValidatedMethod({
name: 'creatureFolders.methods.reorder',
validate: null,
mixins: [RateLimiterMixin],
rateLimit: {
numRequests: 5,
timeInterval: 5000,
},
run({_id, order}) {
// Ensure logged in
let userId = this.userId;
if (!userId) {
throw new Meteor.Error('creatureFolders.methods.reorder.denied',
'You need to be logged in to reorder a folder');
}
// Check that this folder is owned by the user
let existingFolder = CreatureFolders.findOne(_id);
if (existingFolder.owner !== userId){
throw new Meteor.Error('creatureFolders.methods.reorder.denied',
'This folder does not belong to you');
}
// First give it the new order, it should end in 0.5 putting it between two other docs
CreatureFolders.update(_id, {$set: {order}});
this.unblock();
// Reorder all the folders with integer numbers in this new order
CreatureFolders.find({
owner: userId
}, {
fields: {order: 1,},
sort: {order: -1}
}).forEach((folder, index) => {
if (folder.order !== index){
CreatureFolders.update(_id, {$set: {order: index}})
}
});
},
});
export default reorderCreatureFolder;

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import CreatureFolders from '/imports/api/creature/creatureFolders/CreatureFolders.js';
import { ValidatedMethod } from 'meteor/mdg:validated-method';
import { RateLimiterMixin } from 'ddp-rate-limiter-mixin';
const updateCreatureFolderName = new ValidatedMethod({
name: 'creatureFolders.methods.updateName',
validate: null,
mixins: [RateLimiterMixin],
rateLimit: {
numRequests: 5,
timeInterval: 5000,
},
run({_id, name}) {
// Ensure logged in
let userId = this.userId;
if (!userId) {
throw new Meteor.Error('creatureFolders.methods.updateName.denied',
'You need to be logged in to update a folder');
}
// Check that this folder is owned by the user
let existingFolder = CreatureFolders.findOne(_id);
if (existingFolder.owner !== userId){
throw new Meteor.Error('creatureFolders.methods.updateName.denied',
'This folder does not belong to you');
}
// Update
return CreatureFolders.update(_id, {$set: {name}});
},
});
export default updateCreatureFolderName;

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import { Mongo } from 'meteor/mongo';
import SimpleSchema from 'simpl-schema';
import ColorSchema from '/imports/api/properties/subSchemas/ColorSchema.js';
import ChildSchema from '/imports/api/parenting/ChildSchema.js';
import SoftRemovableSchema from '/imports/api/parenting/SoftRemovableSchema.js';
import propertySchemasIndex from '/imports/api/properties/computedPropertySchemasIndex.js';
import { storedIconsSchema } from '/imports/api/icons/Icons.js';
let CreatureProperties = new Mongo.Collection('creatureProperties');
let CreaturePropertySchema = new SimpleSchema({
type: {
type: String,
allowedValues: Object.keys(propertySchemasIndex),
},
tags: {
type: Array,
defaultValue: [],
},
'tags.$': {
type: String,
},
disabled: {
type: Boolean,
optional: true,
},
icon: {
type: storedIconsSchema,
optional: true,
},
// Denormalised flag if this property is inactive on the sheet for any reason
// Including being disabled, or a decendent of a disabled property
inactive: {
type: Boolean,
optional: true,
index: 1,
},
// Denormalised flag if this property was made inactive by an inactive
// ancestor. True if this property has an inactive ancestor even if this
// property is itself inactive
deactivatedByAncestor: {
type: Boolean,
optional: true,
index: 1,
},
// Denormalised flag if this property was made inactive because of its own
// state
deactivatedBySelf: {
type: Boolean,
optional: true,
index: 1,
},
// Denormalised flag if this property was made inactive because of a toggle
// calculation. Either an ancestor toggle calculation or its own.
deactivatedByToggle: {
type: Boolean,
optional: true,
index: 1,
},
// Denormalised list of all properties or creatures this property depends on
dependencies: {
type: Array,
defaultValue: [],
index: 1,
},
'dependencies.$': {
type: String,
},
});
for (let key in propertySchemasIndex){
let schema = new SimpleSchema({});
schema.extend(propertySchemasIndex[key]);
schema.extend(CreaturePropertySchema);
schema.extend(ColorSchema);
schema.extend(ChildSchema);
schema.extend(SoftRemovableSchema);
CreatureProperties.attachSchema(schema, {
selector: {type: key}
});
}
import '/imports/api/creature/creatureProperties/methods/index.js';
import '/imports/api/creature/actions/doAction.js';
import '/imports/api/creature/actions/castSpellWithSlot.js';
export default CreatureProperties;
export {
CreaturePropertySchema,
};

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import Creatures from '/imports/api/creature/creatures/Creatures.js';
export default function getRootCreatureAncestor(property){
return Creatures.findOne(property.ancestors[0].id);
}

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import { ValidatedMethod } from 'meteor/mdg:validated-method';
import { RateLimiterMixin } from 'ddp-rate-limiter-mixin';
import SimpleSchema from 'simpl-schema';
import CreatureProperties from '/imports/api/creature/creatureProperties/CreatureProperties.js';
import getRootCreatureAncestor from '/imports/api/creature/creatureProperties/getRootCreatureAncestor.js';
import { assertEditPermission } from '/imports/api/sharing/sharingPermissions.js';
import recomputeInventory from '/imports/api/creature/denormalise/recomputeInventory.js';
import { recomputeCreatureByDoc } from '/imports/api/creature/computation/methods/recomputeCreature.js';
const adjustQuantity = new ValidatedMethod({
name: 'creatureProperties.adjustQuantity',
validate: new SimpleSchema({
_id: SimpleSchema.RegEx.Id,
operation: {
type: String,
allowedValues: ['set', 'increment']
},
value: Number,
}).validator(),
mixins: [RateLimiterMixin],
rateLimit: {
numRequests: 5,
timeInterval: 5000,
},
run({_id, operation, value}) {
// Permissions
let property = CreatureProperties.findOne(_id);
let rootCreature = getRootCreatureAncestor(property);
assertEditPermission(rootCreature, this.userId);
// Do work
adjustQuantityWork({property, operation, value});
// Changing quantity does not change dependencies, but recomputing the
// inventory changes many deps at once, so recompute fully
recomputeCreatureByDoc(rootCreature);
recomputeInventory(rootCreature._id);
},
});
export function adjustQuantityWork({property, operation, value}){
// Check if property has quantity
let schema = CreatureProperties.simpleSchema(property);
if (!schema.allowsKey('quantity')){
throw new Meteor.Error(
'Adjust quantity failed',
`Property of type "${property.type}" doesn't have a quantity`
);
}
if (operation === 'set'){
CreatureProperties.update(property._id, {
$set: {quantity: value}
}, {
selector: property
});
} else if (operation === 'increment'){
// value here is 'damage'
value = -value;
let currentQuantity = property.quantity;
if (currentQuantity + value < 0) value = -currentQuantity;
CreatureProperties.update(property._id, {
$inc: {quantity: value}
}, {
selector: property
});
}
}
export default adjustQuantity;

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import { ValidatedMethod } from 'meteor/mdg:validated-method';
import { RateLimiterMixin } from 'ddp-rate-limiter-mixin';
import SimpleSchema from 'simpl-schema';
import CreatureProperties from '/imports/api/creature/creatureProperties/CreatureProperties.js';
import Creatures from '/imports/api/creature/creatures/Creatures.js';
import { assertEditPermission } from '/imports/api/sharing/sharingPermissions.js';
import { damagePropertyWork } from '/imports/api/creature/creatureProperties/methods/damageProperty.js';
import { recomputePropertyDependencies } from '/imports/api/creature/computation/methods/recomputeCreature.js';
const damagePropertiesByName = new ValidatedMethod({
name: 'CreatureProperties.damagePropertiesByName',
validate: new SimpleSchema({
creatureId: SimpleSchema.RegEx.Id,
variableName: {
type: String,
},
operation: {
type: String,
allowedValues: ['set', 'increment']
},
value: Number,
}).validator(),
mixins: [RateLimiterMixin],
rateLimit: {
numRequests: 20,
timeInterval: 5000,
},
run({creatureId, variableName, operation, value}) {
// Check permissions
let creature = Creatures.findOne(creatureId, {
fields: {
damageMultipliers: 1,
owner: 1,
readers: 1,
writers: 1,
},
});
assertEditPermission(creature, this.userId);
let lastProperty;
CreatureProperties.find({
'ancestors.id': creatureId,
variableName,
removed: {$ne: false},
inactive: {$ne: true},
}).forEach(property => {
// Check if property can take damage
let schema = CreatureProperties.simpleSchema(property);
if (!schema.allowsKey('damage')) return;
// Damage the property
damagePropertyWork({property, operation, value});
lastProperty = property;
});
if (lastProperty) recomputePropertyDependencies(lastProperty);
}
});
export default damagePropertiesByName;

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import { ValidatedMethod } from 'meteor/mdg:validated-method';
import { RateLimiterMixin } from 'ddp-rate-limiter-mixin';
import SimpleSchema from 'simpl-schema';
import CreatureProperties from '/imports/api/creature/creatureProperties/CreatureProperties.js';
import getRootCreatureAncestor from '/imports/api/creature/creatureProperties/getRootCreatureAncestor.js';
import { assertEditPermission } from '/imports/api/sharing/sharingPermissions.js';
import { recomputePropertyDependencies } from '/imports/api/creature/computation/methods/recomputeCreature.js';
const damageProperty = new ValidatedMethod({
name: 'creatureProperties.damage',
validate: new SimpleSchema({
_id: SimpleSchema.RegEx.Id,
operation: {
type: String,
allowedValues: ['set', 'increment']
},
value: Number,
}).validator(),
mixins: [RateLimiterMixin],
rateLimit: {
numRequests: 20,
timeInterval: 5000,
},
run({_id, operation, value}) {
// Check permissions
let property = CreatureProperties.findOne(_id);
if (!property) throw new Meteor.Error(
'Damage property failed', 'Property doesn\'t exist'
);
let rootCreature = getRootCreatureAncestor(property);
assertEditPermission(rootCreature, this.userId);
// Check if property can take damage
let schema = CreatureProperties.simpleSchema(property);
if (!schema.allowsKey('damage')){
throw new Meteor.Error(
'Damage property failed',
`Property of type "${property.type}" can't be damaged`
);
}
let result = damagePropertyWork({property, operation, value});
// Dependencies can't be changed through damage, only recompute deps
recomputePropertyDependencies(property);
return result;
},
});
export function damagePropertyWork({property, operation, value}){
if (operation === 'set'){
let currentValue = property.value;
// Set represents what we want the value to be after damage
// So we need the actual damage to get to that value
let damage = currentValue - value;
// Damage can't exceed total value
if (damage > currentValue) damage = currentValue;
// Damage must be positive
if (damage < 0) damage = 0;
CreatureProperties.update(property._id, {
$set: {damage}
}, {
selector: property
});
return currentValue - damage;
} else if (operation === 'increment'){
let currentValue = property.value - (property.damage || 0);
let currentDamage = property.damage;
let increment = value;
// Can't increase damage above the remaining value
if (increment > currentValue) increment = currentValue;
// Can't decrease damage below zero
if (-increment > currentDamage) increment = -currentDamage;
CreatureProperties.update(property._id, {
$inc: {damage: increment}
}, {
selector: property
});
return increment;
}
}
export default damageProperty;

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import { ValidatedMethod } from 'meteor/mdg:validated-method';
import { RateLimiterMixin } from 'ddp-rate-limiter-mixin';
import SimpleSchema from 'simpl-schema';
import CreatureProperties from '/imports/api/creature/creatureProperties/CreatureProperties.js';
import Creatures from '/imports/api/creature/creatures/Creatures.js';
import { assertEditPermission } from '/imports/api/sharing/sharingPermissions.js';
import { damagePropertyWork } from '/imports/api/creature/creatureProperties/methods/damageProperty.js';
import { recomputeCreatureByDependencies } from '/imports/api/creature/computation/methods/recomputeCreature.js';
const dealDamage = new ValidatedMethod({
name: 'creatureProperties.dealDamage',
validate: new SimpleSchema({
creatureId: SimpleSchema.RegEx.Id,
damageType: {
type: String,
},
amount: Number,
}).validator(),
mixins: [RateLimiterMixin],
rateLimit: {
numRequests: 20,
timeInterval: 5000,
},
run({creatureId, damageType, amount}) {
// permissions
let creature = Creatures.findOne(creatureId, {
fields: {
damageMultipliers: 1,
owner: 1,
readers: 1,
writers: 1,
},
});
assertEditPermission(creature, this.userId);
// Get all the health bars and do damage to them
let healthBars = CreatureProperties.find({
'ancestors.id': creatureId,
type: 'attribute',
attributeType:'healthBar',
removed: {$ne: true},
inactive: {$ne: true},
}, {
sort: {order: -1},
});
let multiplier = creature.damageMultipliers[damageType];
if (multiplier === undefined) multiplier = 1;
let totalDamage = Math.floor(amount * multiplier);
let damageLeft = totalDamage;
if (damageType === 'healing') damageLeft = -totalDamage;
let propertyIds = [];
let propertiesDependedAponIds = [];
healthBars.forEach(healthBar => {
if (damageLeft === 0) return;
let damageAdded = damagePropertyWork({
property: healthBar,
operation: 'increment',
value: damageLeft,
});
damageLeft -= damageAdded;
propertyIds.push(healthBar._id);
propertiesDependedAponIds.push(...healthBar.dependencies);
});
recomputeCreatureByDependencies({
creature,
propertyIds,
propertiesDependedAponIds,
});
return totalDamage;
},
});
export default dealDamage;

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import SimpleSchema from 'simpl-schema';
import { ValidatedMethod } from 'meteor/mdg:validated-method';
import { RateLimiterMixin } from 'ddp-rate-limiter-mixin';
import CreatureProperties from '/imports/api/creature/creatureProperties/CreatureProperties.js';
import { assertEditPermission } from '/imports/api/sharing/sharingPermissions.js';
import getRootCreatureAncestor from '/imports/api/creature/creatureProperties/getRootCreatureAncestor.js';
import {
setLineageOfDocs,
renewDocIds
} from '/imports/api/parenting/parenting.js';
import recomputeInactiveProperties from '/imports/api/creature/denormalise/recomputeInactiveProperties.js';
import { reorderDocs } from '/imports/api/parenting/order.js';
import recomputeInventory from '/imports/api/creature/denormalise/recomputeInventory.js';
import { recomputeCreatureByDoc } from '/imports/api/creature/computation/methods/recomputeCreature.js';
var snackbar;
if (Meteor.isClient){
snackbar = require(
'/imports/ui/components/snackbars/SnackbarQueue.js'
).snackbar
}
const DUPLICATE_CHILDREN_LIMIT = 50;
const duplicateProperty = new ValidatedMethod({
name: 'creatureProperties.duplicate',
validate: new SimpleSchema({
_id: {
type: String,
regEx: SimpleSchema.RegEx.Id,
}
}).validator(),
mixins: [RateLimiterMixin],
rateLimit: {
numRequests: 5,
timeInterval: 5000,
},
run({_id}) {
let property = CreatureProperties.findOne(_id);
let creature = getRootCreatureAncestor(property);
assertEditPermission(creature, this.userId);
// Renew the doc ID
let randomSrc = DDP.randomStream('duplicateProperty');
let propertyId = randomSrc.id();
property._id = propertyId;
// Get all the descendants
let nodes = CreatureProperties.find({
'ancestors.id': _id,
removed: {$ne: true},
}, {
limit: DUPLICATE_CHILDREN_LIMIT + 1,
sort: {order: 1},
}).fetch();
// Alert the user if the limit was hit
if (nodes.length > DUPLICATE_CHILDREN_LIMIT){
nodes.pop();
if (Meteor.isClient){
snackbar({
text: `Only the first ${DUPLICATE_CHILDREN_LIMIT} children were duplicated`,
});
}
}
// re-map all the ancestors
setLineageOfDocs({
docArray: nodes,
newAncestry : [
...property.ancestors,
{id: propertyId, collection: 'creatureProperties'}
],
oldParent : {id: _id, collection: 'creatureProperties'},
});
// Give the docs new IDs without breaking internal references
renewDocIds({docArray: nodes});
// Order the root node
property.order += 0.5;
// Insert the properties
CreatureProperties.batchInsert([property, ...nodes]);
// Tree structure changed by inserts, reorder the tree
reorderDocs({
collection: CreatureProperties,
ancestorId: property.ancestors[0].id,
});
// Inserting the active status of the property needs to be denormalised
recomputeInactiveProperties(creature._id);
// Recompute the inventory
recomputeInventory(creature._id);
// Inserting a creature property invalidates dependencies: full recompute
recomputeCreatureByDoc(creature);
return propertyId;
},
});
export default duplicateProperty;

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import { ValidatedMethod } from 'meteor/mdg:validated-method';
import CreatureProperties from '/imports/api/creature/creatureProperties/CreatureProperties.js';
import { RateLimiterMixin } from 'ddp-rate-limiter-mixin';
import { assertEditPermission } from '/imports/api/sharing/sharingPermissions.js';
import { organizeDoc } from '/imports/api/parenting/organizeMethods.js';
import getRootCreatureAncestor from '/imports/api/creature/creatureProperties/getRootCreatureAncestor.js';
import { recomputeCreatureByDoc } from '/imports/api/creature/computation/methods/recomputeCreature.js';
import recomputeInactiveProperties from '/imports/api/creature/denormalise/recomputeInactiveProperties.js';
import recomputeInventory from '/imports/api/creature/denormalise/recomputeInventory.js';
import BUILT_IN_TAGS from '/imports/constants/BUILT_IN_TAGS.js';
import getParentRefByTag from '/imports/api/creature/creatureProperties/methods/getParentRefByTag.js';
// Equipping or unequipping an item will also change its parent
const equipItem = new ValidatedMethod({
name: 'creatureProperties.equip',
validate({_id, equipped}){
if (!_id) throw new Meteor.Error('No _id', '_id is required');
if (equipped !== true && equipped !== false) {
throw new Meteor.Error('No equipped', 'equipped is required to be true or false');
}
},
mixins: [RateLimiterMixin],
rateLimit: {
numRequests: 5,
timeInterval: 5000,
},
run({_id, equipped}) {
let item = CreatureProperties.findOne(_id);
if (item.type !== 'item') throw new Meteor.Error('wrong type',
'Equip and unequip can only be performed on items');
let creature = getRootCreatureAncestor(item);
assertEditPermission(creature, this.userId);
CreatureProperties.update(_id, {
$set: {equipped},
}, {
selector: {type: 'item'},
});
let tag = equipped ? BUILT_IN_TAGS.equipment : BUILT_IN_TAGS.carried;
let parentRef = getParentRefByTag(creature._id, tag);
if (!parentRef) parentRef = {id: creature._id, collection: 'creatures'};
organizeDoc.call({
docRef: {
id: _id,
collection: 'creatureProperties',
},
parentRef,
order: Number.MAX_SAFE_INTEGER,
skipRecompute: true,
});
recomputeInactiveProperties(creature._id);
recomputeInventory(creature._id);
recomputeCreatureByDoc(creature);
},
});
export default equipItem;

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import CreatureProperties from '/imports/api/creature/creatureProperties/CreatureProperties.js';
export default function getParentRefByTag(creatureId, tag){
let prop = CreatureProperties.findOne({
'ancestors.id': creatureId,
removed: {$ne: true},
inactive: {$ne: true},
tags: tag,
}, {
sort: {order: 1},
});
return prop && {id: prop._id, collection: 'creatureProperties'};
}

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import '/imports/api/creature/creatureProperties/methods/adjustQuantity.js';
import '/imports/api/creature/creatureProperties/methods/damagePropertiesByName.js';
import '/imports/api/creature/creatureProperties/methods/damageProperty.js';
import '/imports/api/creature/creatureProperties/methods/dealDamage.js';
import '/imports/api/creature/creatureProperties/methods/duplicateProperty.js';
import '/imports/api/creature/creatureProperties/methods/equipItem.js';
import '/imports/api/creature/creatureProperties/methods/insertProperty.js';
import '/imports/api/creature/creatureProperties/methods/insertPropertyFromLibraryNode.js';
import '/imports/api/creature/creatureProperties/methods/pullFromProperty.js';
import '/imports/api/creature/creatureProperties/methods/pushToProperty.js';
import '/imports/api/creature/creatureProperties/methods/restoreProperty.js';
import '/imports/api/creature/creatureProperties/methods/selectAmmoItem.js';
import '/imports/api/creature/creatureProperties/methods/softRemoveProperty.js';
import '/imports/api/creature/creatureProperties/methods/updateCreatureProperty.js';

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import { ValidatedMethod } from 'meteor/mdg:validated-method';
import { RateLimiterMixin } from 'ddp-rate-limiter-mixin';
import CreatureProperties from '/imports/api/creature/creatureProperties/CreatureProperties.js';
import getRootCreatureAncestor from '/imports/api/creature/creatureProperties/getRootCreatureAncestor.js';
import SimpleSchema from 'simpl-schema';
import { assertEditPermission } from '/imports/api/sharing/sharingPermissions.js';
import { reorderDocs } from '/imports/api/parenting/order.js';
import recomputeInactiveProperties from '/imports/api/creature/denormalise/recomputeInactiveProperties.js';
import { recomputeCreatureByDoc } from '/imports/api/creature/computation/methods/recomputeCreature.js';
import recomputeInventory from '/imports/api/creature/denormalise/recomputeInventory.js';
import { getAncestry } from '/imports/api/parenting/parenting.js';
import getParentRefByTag from '/imports/api/creature/creatureProperties/methods/getParentRefByTag.js';
import { RefSchema } from '/imports/api/parenting/ChildSchema.js';
import { getHighestOrder } from '/imports/api/parenting/order.js';
const insertProperty = new ValidatedMethod({
name: 'creatureProperties.insert',
validate: new SimpleSchema({
creatureProperty: {
type: Object,
blackbox: true,
},
parentRef: RefSchema,
}).validator(),
mixins: [RateLimiterMixin],
rateLimit: {
numRequests: 5,
timeInterval: 5000,
},
run({creatureProperty, parentRef}) {
// get the new ancestry for the properties
let {parentDoc, ancestors} = getAncestry({parentRef});
// Check permission to edit
let rootCreature;
if (parentRef.collection === 'creatures'){
rootCreature = parentDoc;
} else if (parentRef.collection === 'creatureProperties'){
rootCreature = getRootCreatureAncestor(parentDoc);
} else {
throw `${parentRef.collection} is not a valid parent collection`
}
assertEditPermission(rootCreature, this.userId);
creatureProperty.parent = parentRef;
creatureProperty.ancestors = ancestors;
return insertPropertyWork({
property: creatureProperty,
creature: rootCreature,
});
},
});
const insertPropertyAsChildOfTag = new ValidatedMethod({
name: 'creatureProperties.insertAsChildOfTag',
validate: new SimpleSchema({
creatureProperty: {
type: Object,
blackbox: true,
},
creatureId: {
type: String,
regEx: SimpleSchema.RegEx.Id,
},
tag: {
type: String,
max: 20,
},
tagDefaultName: {
type: String,
max: 20,
optional: true,
},
}).validator(),
mixins: [RateLimiterMixin],
rateLimit: {
numRequests: 5,
timeInterval: 5000,
},
run({creatureProperty, creatureId, tag, tagDefaultName}) {
let parentRef = getParentRefByTag(creatureId, tag);
if (!parentRef){
// Use the creature as the parent and mark that we need to insert the folder first later
var insertFolderFirst = true;
parentRef = {id: creatureId, collection: 'creatures'};
}
// get the new ancestry for the properties
let {parentDoc, ancestors} = getAncestry({parentRef});
// Check permission to edit
let rootCreature;
if (parentRef.collection === 'creatures'){
rootCreature = parentDoc;
} else if (parentRef.collection === 'creatureProperties'){
rootCreature = getRootCreatureAncestor(parentDoc);
} else {
throw `${parentRef.collection} is not a valid parent collection`
}
assertEditPermission(rootCreature, this.userId);
// Add the folder first if we need to
if (insertFolderFirst){
let order = getHighestOrder({
collection: CreatureProperties,
ancestorId: parentRef.id,
}) + 1;
let id = CreatureProperties.insert({
type: 'folder',
name: tagDefaultName || (tag.charAt(0).toUpperCase() + tag.slice(1)),
tags: [tag],
parent: parentRef,
ancestors: [parentRef],
order,
});
// Make the folder our new parent
let newParentRef = {id, collection: 'creatureProperties'};
ancestors = [parentRef, newParentRef];
parentRef = newParentRef;
creatureProperty.order = order + 1;
}
creatureProperty.parent = parentRef;
creatureProperty.ancestors = ancestors;
return insertPropertyWork({
property: creatureProperty,
creature: rootCreature,
});
},
});
export function insertPropertyWork({property, creature}){
delete property._id;
let _id = CreatureProperties.insert(property);
// Tree structure changed by insert, reorder the tree
reorderDocs({
collection: CreatureProperties,
ancestorId: creature._id,
});
// Inserting the active status of the property needs to be denormalised
recomputeInactiveProperties(creature._id);
// Recompute the inventory if it has changed
if (property.type === 'item' || property.type === 'container'){
recomputeInventory(creature._id);
}
// Inserting a creature property invalidates dependencies: full recompute
recomputeCreatureByDoc(creature);
return _id;
}
export default insertProperty;
export { insertPropertyAsChildOfTag };

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import SimpleSchema from 'simpl-schema';
import { ValidatedMethod } from 'meteor/mdg:validated-method';
import { RateLimiterMixin } from 'ddp-rate-limiter-mixin';
import CreatureProperties from '/imports/api/creature/creatureProperties/CreatureProperties.js';
import LibraryNodes from '/imports/api/library/LibraryNodes.js';
import { RefSchema } from '/imports/api/parenting/ChildSchema.js';
import getRootCreatureAncestor from '/imports/api/creature/creatureProperties/getRootCreatureAncestor.js';
import recomputeInactiveProperties from '/imports/api/creature/denormalise/recomputeInactiveProperties.js';
import { recomputeCreatureByDoc } from '/imports/api/creature/computation/methods/recomputeCreature.js';
import { assertEditPermission } from '/imports/api/sharing/sharingPermissions.js';
import {
setLineageOfDocs,
getAncestry,
renewDocIds
} from '/imports/api/parenting/parenting.js';
import { reorderDocs } from '/imports/api/parenting/order.js';
import { setDocToLastOrder } from '/imports/api/parenting/order.js';
import recomputeInventory from '/imports/api/creature/denormalise/recomputeInventory.js';
import fetchDocByRef from '/imports/api/parenting/fetchDocByRef.js';
const insertPropertyFromLibraryNode = new ValidatedMethod({
name: 'creatureProperties.insertPropertyFromLibraryNode',
validate: new SimpleSchema({
nodeIds: {
type: Array,
max: 20,
},
'nodeIds.$': {
type: String,
regEx: SimpleSchema.RegEx.Id,
},
parentRef: {
type: RefSchema,
},
order: {
type: Number,
optional: true,
},
}).validator(),
mixins: [RateLimiterMixin],
rateLimit: {
numRequests: 5,
timeInterval: 5000,
},
run({nodeIds, parentRef, order}) {
// get the new ancestry for the properties
let {parentDoc, ancestors} = getAncestry({parentRef});
// Check permission to edit
let rootCreature;
if (parentRef.collection === 'creatures'){
rootCreature = parentDoc;
} else if (parentRef.collection === 'creatureProperties'){
rootCreature = getRootCreatureAncestor(parentDoc);
} else {
throw `${parentRef.collection} is not a valid parent collection`
}
assertEditPermission(rootCreature, this.userId);
// {libraryId: hasViewPermission}
//let libraryPermissionMemoir = {};
let node;
nodeIds.forEach(nodeId => {
// TODO: Check library view permission for each node before starting
node = insertPropertyFromNode(nodeId, ancestors, order);
});
// get one of the root inserted docs
let rootId = node._id;
// Tree structure changed by inserts, reorder the tree
reorderDocs({
collection: CreatureProperties,
ancestorId: rootCreature._id,
});
// The library properties need to denormalise which of them are inactive
recomputeInactiveProperties(rootCreature._id);
// Some of the library properties may be items or containers
recomputeInventory(rootCreature._id);
// Inserting a creature property invalidates dependencies: full recompute
recomputeCreatureByDoc(rootCreature);
// Return the docId of the last property, the inserted root property
return rootId;
},
});
function insertPropertyFromNode(nodeId, ancestors, order){
// Fetch the library node and its decendents, provided they have not been
// removed
// TODO: Check permission to read the library this node is in
let node = LibraryNodes.findOne({
_id: nodeId,
removed: {$ne: true},
});
if (!node) throw `Node not found for nodeId: ${nodeId}`;
let oldParent = node.parent;
let nodes = LibraryNodes.find({
'ancestors.id': nodeId,
removed: {$ne: true},
}).fetch();
// Convert all references into actual nodes
nodes = reifyNodeReferences(nodes);
// The root node is first in the array of nodes
// It must get the first generated ID to prevent flickering
nodes = [node, ...nodes];
// re-map all the ancestors
setLineageOfDocs({
docArray: nodes,
newAncestry: ancestors,
oldParent,
});
// Give the docs new IDs without breaking internal references
renewDocIds({
docArray: nodes,
collectionMap: {'libraryNodes': 'creatureProperties'}
});
// Order the root node
if (order === undefined){
setDocToLastOrder({
collection: CreatureProperties,
doc: node,
});
} else {
node.order = order;
}
// Insert the creature properties
CreatureProperties.batchInsert(nodes);
return node;
}
// Covert node references into actual nodes
// TODO: check permissions for each library a reference node references
function reifyNodeReferences(nodes, visitedRefs = new Set(), depth = 0){
depth += 1;
// New nodes added this function
let newNodes = [];
// Filter out the reference nodes we replace
let resultingNodes = nodes.filter(node => {
// We have already visited this ref and replaced it
if (visitedRefs.has(node._id)) return false;
// Already replaced an ancestor node
for (let i; i < node.ancestors.length; i++){
if (visitedRefs.has(node.ancestors[i].id)) return false;
}
// This isn't a reference node, continue as normal
if (node.type !== 'reference') return true;
// We have gone too deep, keep the reference node as an error
if (depth > 10){
if (Meteor.isClient) console.warn('Reference depth limit exceeded');
node.cache = {error: 'Reference depth limit exceeded'};
return true;
}
let referencedNode
try {
referencedNode = fetchDocByRef(node.ref);
referencedNode.order = node.order;
// We are definitely replacing this node, so add it to the list
visitedRefs.add(node._id);
} catch (e){
node.cache = {error: e.reason || e.message || e.toString()};
return true;
}
// Get all the descendants of the referenced node
let descendents = LibraryNodes.find({
'ancestors.id': referencedNode._id,
removed: {$ne: true},
}, {
sort: {order: 1},
}).fetch();
// We are adding the referenced node and its descendants
let addedNodes = [referencedNode, ...descendents];
// re-map all the ancestors to parent the new sub-tree into our existing
// node tree
setLineageOfDocs({
docArray: addedNodes,
newAncestry: node.ancestors,
oldParent: referencedNode.parent,
});
// Remove all the looped references and descendents from the new nodes
// We can't rely on the reify recursion to do this, since the IDs are
// getting renewed before it is called
addedNodes = addedNodes.filter(node => {
// Exclude removed referenced
if (visitedRefs.has(node._id)) return false;
// Exclude descendants of removed references
for (let i; i < node.ancestors.length; i++){
if (visitedRefs.has(node.ancestors[i].id)) return false;
}
return true;
});
// TODO: Force the referencedNode to take the old id of the reference
// such that the reference's children can be kept
// Give the new referenced sub-tree new ids
renewDocIds({
docArray: addedNodes,
});
// Reify the subtree as well with recursion
addedNodes = reifyNodeReferences(addedNodes, visitedRefs, depth);
// Store the new nodes from this inner loop without altering the array
// we are looping over
newNodes.push(...addedNodes);
});
// We are done filtering the array, we can add the new nodes to it
resultingNodes.push(...newNodes);
return resultingNodes;
}
export default insertPropertyFromLibraryNode;

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import { ValidatedMethod } from 'meteor/mdg:validated-method';
import { RateLimiterMixin } from 'ddp-rate-limiter-mixin';
import CreatureProperties from '/imports/api/creature/creatureProperties/CreatureProperties.js';
import { assertEditPermission } from '/imports/api/sharing/sharingPermissions.js';
import getRootCreatureAncestor from '/imports/api/creature/creatureProperties/getRootCreatureAncestor.js';
import { recomputeCreatureByDoc } from '/imports/api/creature/computation/methods/recomputeCreature.js';
const pullFromProperty = new ValidatedMethod({
name: 'creatureProperties.pull',
validate: null,
mixins: [RateLimiterMixin],
rateLimit: {
numRequests: 5,
timeInterval: 5000,
},
run({_id, path, itemId}){
// Permissions
let property = CreatureProperties.findOne(_id);
let rootCreature = getRootCreatureAncestor(property);
assertEditPermission(rootCreature, this.userId);
// Do work
CreatureProperties.update(_id, {
$pull: {[path.join('.')]: {_id: itemId}},
}, {
selector: {type: property.type},
getAutoValues: false,
});
// TODO figure out if this method can change deps or not
recomputeCreatureByDoc(rootCreature);
// recomputePropertyDependencies(property);
}
});
export default pullFromProperty;

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import { ValidatedMethod } from 'meteor/mdg:validated-method';
import { RateLimiterMixin } from 'ddp-rate-limiter-mixin';
import CreatureProperties from '/imports/api/creature/creatureProperties/CreatureProperties.js';
import { assertEditPermission } from '/imports/api/sharing/sharingPermissions.js';
import getRootCreatureAncestor from '/imports/api/creature/creatureProperties/getRootCreatureAncestor.js';
import { recomputeCreatureByDoc } from '/imports/api/creature/computation/methods/recomputeCreature.js';
const pushToProperty = new ValidatedMethod({
name: 'creatureProperties.push',
validate: null,
mixins: [RateLimiterMixin],
rateLimit: {
numRequests: 5,
timeInterval: 5000,
},
run({_id, path, value}){
// Permissions
let property = CreatureProperties.findOne(_id);
let rootCreature = getRootCreatureAncestor(property);
assertEditPermission(rootCreature, this.userId);
// Do work
CreatureProperties.update(_id, {
$push: {[path.join('.')]: value},
}, {
selector: {type: property.type},
});
// TODO figure out if this method can change deps or not
recomputeCreatureByDoc(rootCreature);
// recomputePropertyDependencies(property);
}
});
export default pushToProperty;

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import { ValidatedMethod } from 'meteor/mdg:validated-method';
import { RateLimiterMixin } from 'ddp-rate-limiter-mixin';
import SimpleSchema from 'simpl-schema';
import CreatureProperties from '/imports/api/creature/creatureProperties/CreatureProperties.js';
import { assertEditPermission } from '/imports/api/sharing/sharingPermissions.js';
import { restore } from '/imports/api/parenting/softRemove.js';
import getRootCreatureAncestor from '/imports/api/creature/creatureProperties/getRootCreatureAncestor.js';
import recomputeInactiveProperties from '/imports/api/creature/denormalise/recomputeInactiveProperties.js';
import { recomputeCreatureByDoc } from '/imports/api/creature/computation/methods/recomputeCreature.js';
import recomputeInventory from '/imports/api/creature/denormalise/recomputeInventory.js';
const restoreProperty = new ValidatedMethod({
name: 'creatureProperties.restore',
validate: new SimpleSchema({
_id: SimpleSchema.RegEx.Id
}).validator(),
mixins: [RateLimiterMixin],
rateLimit: {
numRequests: 5,
timeInterval: 5000,
},
run({_id}){
// Permissions
let property = CreatureProperties.findOne(_id);
let rootCreature = getRootCreatureAncestor(property);
assertEditPermission(rootCreature, this.userId);
// Do work
restore({_id, collection: CreatureProperties});
// Items and containers might be restored
recomputeInventory(rootCreature._id);
// Parents active status may have changed while it was deleted
recomputeInactiveProperties(rootCreature._id);
// Changes dependency tree by restoring children
recomputeCreatureByDoc(rootCreature);
}
});
export default restoreProperty;

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import { ValidatedMethod } from 'meteor/mdg:validated-method';
import { RateLimiterMixin } from 'ddp-rate-limiter-mixin';
import SimpleSchema from 'simpl-schema';
import CreatureProperties from '/imports/api/creature/creatureProperties/CreatureProperties.js';
import getRootCreatureAncestor from '/imports/api/creature/creatureProperties/getRootCreatureAncestor.js';
import { assertEditPermission } from '/imports/api/sharing/sharingPermissions.js';
import { recomputeCreatureByDoc } from '/imports/api/creature/computation/methods/recomputeCreature.js';
const selectAmmoItem = new ValidatedMethod({
name: 'creatureProperties.selectAmmoItem',
validate: new SimpleSchema({
actionId: SimpleSchema.RegEx.Id,
itemId: SimpleSchema.RegEx.Id,
itemConsumedIndex: Number,
}).validator(),
mixins: [RateLimiterMixin],
rateLimit: {
numRequests: 5,
timeInterval: 5000,
},
run({actionId, itemId, itemConsumedIndex}) {
// Permissions
let action = CreatureProperties.findOne(actionId);
let rootCreature = getRootCreatureAncestor(action);
assertEditPermission(rootCreature, this.userId);
// Check that this index has a document to edit
let itemConsumed = action.resources.itemsConsumed[itemConsumedIndex];
if (!itemConsumed){
throw new Meteor.Error('Resouce not found',
'Could not set ammo, because the ammo document was not found');
}
let itemToLink = CreatureProperties.findOne(itemId);
if (!itemToLink){
throw new Meteor.Error('Item not found',
'Could not set ammo: the item was not found');
}
let path = `resources.itemsConsumed.${itemConsumedIndex}.itemId`;
CreatureProperties.update(actionId, {
$set: {[path]: itemId}
}, {
selector: action,
});
// Changing the linked item does change the dependency tree
// TODO: We can predict exactly which deps will be affected instead of
// recomputing the entire creature
recomputeCreatureByDoc(rootCreature);
},
});
export default selectAmmoItem;

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import { ValidatedMethod } from 'meteor/mdg:validated-method';
import { RateLimiterMixin } from 'ddp-rate-limiter-mixin';
import SimpleSchema from 'simpl-schema';
import CreatureProperties from '/imports/api/creature/creatureProperties/CreatureProperties.js';
import { assertEditPermission } from '/imports/api/sharing/sharingPermissions.js';
import { softRemove } from '/imports/api/parenting/softRemove.js';
import getRootCreatureAncestor from '/imports/api/creature/creatureProperties/getRootCreatureAncestor.js';
import { recomputeCreatureByDoc } from '/imports/api/creature/computation/methods/recomputeCreature.js';
import recomputeInventory from '/imports/api/creature/denormalise/recomputeInventory.js';
const softRemoveProperty = new ValidatedMethod({
name: 'creatureProperties.softRemove',
validate: new SimpleSchema({
_id: SimpleSchema.RegEx.Id
}).validator(),
mixins: [RateLimiterMixin],
rateLimit: {
numRequests: 5,
timeInterval: 5000,
},
run({_id}){
// Permissions
let property = CreatureProperties.findOne(_id);
let rootCreature = getRootCreatureAncestor(property);
assertEditPermission(rootCreature, this.userId);
// Do work
softRemove({_id, collection: CreatureProperties});
// Potentially changes items and containers
recomputeInventory(rootCreature._id);
// Changes dependency tree by removing children
recomputeCreatureByDoc(rootCreature);
}
});
export default softRemoveProperty;

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import { ValidatedMethod } from 'meteor/mdg:validated-method';
import { RateLimiterMixin } from 'ddp-rate-limiter-mixin';
import CreatureProperties from '/imports/api/creature/creatureProperties/CreatureProperties.js';
import { assertEditPermission } from '/imports/api/sharing/sharingPermissions.js';
import getRootCreatureAncestor from '/imports/api/creature/creatureProperties/getRootCreatureAncestor.js';
import { recomputeCreatureById } from '/imports/api/creature/computation/methods/recomputeCreature.js';
import recomputeInactiveProperties from '/imports/api/creature/denormalise/recomputeInactiveProperties.js';
import recomputeInventory from '/imports/api/creature/denormalise/recomputeInventory.js';
const updateCreatureProperty = new ValidatedMethod({
name: 'creatureProperties.update',
validate({_id, path}){
if (!_id) throw new Meteor.Error('No _id', '_id is required');
// We cannot change these fields with a simple update
switch (path[0]){
case 'type':
case 'order':
case 'parent':
case 'ancestors':
case 'damage':
throw new Meteor.Error('Permission denied',
'This property can\'t be updated directly');
}
},
mixins: [RateLimiterMixin],
rateLimit: {
numRequests: 5,
timeInterval: 5000,
},
run({_id, path, value}) {
// Permission
let property = CreatureProperties.findOne(_id, {
fields: {type: 1, ancestors: 1}
});
let rootCreature = getRootCreatureAncestor(property);
assertEditPermission(rootCreature, this.userId);
let pathString = path.join('.');
let modifier;
// unset empty values
if (value === null || value === undefined){
modifier = {$unset: {[pathString]: 1}};
} else {
modifier = {$set: {[pathString]: value}};
}
CreatureProperties.update(_id, modifier, {
selector: {type: property.type},
});
// Some updates might cause other properties to become inactive
if ([
'applied', 'equipped', 'prepared', 'alwaysPrepared', 'disabled'
].includes(path[0])){
recomputeInactiveProperties(rootCreature._id);
}
if (property.type === 'item' || property.type === 'container'){
// Potentially changes items and containers
recomputeInventory(rootCreature._id);
}
// Updating a property is likely to change dependencies, do a full recompute
// denormalised stats might change, so fetch the creature again
recomputeCreatureById(rootCreature._id);
},
});
export default updateCreatureProperty;

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import { recomputeCreatureById } from '/imports/api/creature/computation/methods/recomputeCreature.js';
/**
* Recomputes all ancestor creatures of this property
*/
export default function recomputeCreaturesByProperty(property){
for (let ref of property.ancestors){
if (ref.collection === 'creatures') {
recomputeCreatureById.call(ref.id);
}
}
}

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import SimpleSchema from 'simpl-schema';
import deathSaveSchema from '/imports/api/properties/subSchemas/DeathSavesSchema.js'
import ColorSchema from '/imports/api/properties/subSchemas/ColorSchema.js';
import SharingSchema from '/imports/api/sharing/SharingSchema.js';
//set up the collection for creatures
let Creatures = new Mongo.Collection('creatures');
let CreatureSettingsSchema = new SimpleSchema({
//slowed down by carrying too much?
useVariantEncumbrance: {
type: Boolean,
optional: true,
},
//hide spellcasting tab
hideSpellcasting: {
type: Boolean,
optional: true,
},
// Swap around the modifier and stat
swapStatAndModifier: {
type: Boolean,
optional: true,
},
// Hide all the unused stats
hideUnusedStats: {
type: Boolean,
optional: true,
},
// Show the tree tab
showTreeTab: {
type: Boolean,
optional: true,
},
// Hide the spells tab
hideSpellsTab: {
type: Boolean,
optional: true,
},
// How much each hitDice resets on a long rest
hitDiceResetMultiplier: {
type: Number,
optional: true,
min: 0,
max: 1,
},
discordWebhook: {
type: String,
optional: true,
max: 200,
},
});
let CreatureSchema = new SimpleSchema({
// Strings
name: {
type: String,
defaultValue: '',
optional: true,
},
alignment: {
type: String,
optional: true
},
gender: {
type: String,
optional: true
},
picture: {
type: String,
optional: true
},
avatarPicture: {
type: String,
optional: true,
},
// Mechanics
deathSave: {
type: deathSaveSchema,
defaultValue: {},
},
// Stats that are computed and denormalised outside of recomputation
denormalizedStats: {
type: Object,
defaultValue: {},
},
// Sum of all XP gained by this character
'denormalizedStats.xp': {
type: SimpleSchema.Integer,
defaultValue: 0,
},
// Sum of all levels granted by milestone XP
'denormalizedStats.milestoneLevels': {
type: SimpleSchema.Integer,
defaultValue: 0,
},
// Inventory
'denormalizedStats.weightTotal': {
type: Number,
defaultValue: 0,
},
'denormalizedStats.weightEquipment': {
type: Number,
defaultValue: 0,
},
'denormalizedStats.weightCarried': {
type: Number,
defaultValue: 0,
},
'denormalizedStats.valueTotal': {
type: Number,
defaultValue: 0,
},
'denormalizedStats.valueEquipment': {
type: Number,
defaultValue: 0,
},
'denormalizedStats.valueCarried': {
type: Number,
defaultValue: 0,
},
'denormalizedStats.itemsAttuned': {
type: Number,
defaultValue: 0,
},
// Version of computation engine that was last used to compute this creature
computeVersion: {
type: String,
optional: true,
},
type: {
type: String,
defaultValue: 'pc',
allowedValues: ['pc', 'npc', 'monster'],
},
damageMultipliers: {
type: Object,
blackbox: true,
defaultValue: {}
},
variables: {
type: Object,
blackbox: true,
defaultValue: {}
},
// Tabletop
tabletop: {
type: String,
regEx: SimpleSchema.RegEx.id,
optional: true,
},
initiativeRoll: {
type: SimpleSchema.Integer,
optional: true,
},
// Settings
settings: {
type: CreatureSettingsSchema,
defaultValue: {},
},
});
CreatureSchema.extend(ColorSchema);
CreatureSchema.extend(SharingSchema);
Creatures.attachSchema(CreatureSchema);
import '/imports/api/creature/creatures/methods/index.js';
export default Creatures;
export { CreatureSchema };

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import Creatures from '/imports/api/creature/creatures/Creatures.js';
import {
assertEditPermission as editPermission,
assertViewPermission as viewPermission,
assertOwnership as ownership
} from '/imports/api/sharing/sharingPermissions.js';
function getCreature(creature, fields){
if (typeof creature === 'string'){
return Creatures.findOne(creature, {fields});
} else {
return creature;
}
}
export function assertOwnership(creature, userId){
creature = getCreature(creature, {owner: 1});
ownership(creature, userId);
}
export function assertEditPermission(creature, userId) {
creature = getCreature(creature, {owner: 1, writers: 1});
editPermission(creature, userId);
}
export function assertViewPermission(creature, userId) {
creature = getCreature(creature, {owner: 1, readers:1, writers: 1, public: 1});
viewPermission(creature, userId);
}

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import BUILT_IN_TAGS from '/imports/constants/BUILT_IN_TAGS.js';
export default function defaultCharacterProperties(creatureId){
if (!creatureId) throw 'creatureId is required';
const creatureRef = {collection: 'creatures', id: creatureId};
let randomSrc = DDP.randomStream('defaultProperties');
const inventoryId = randomSrc.id();
const inventoryRef = {collection: 'creatureProperties', id: inventoryId};
return [
{
type: 'propertySlot',
name: 'Ruleset',
description: 'Choose a starting point for your character, this will define the basic setup of your character sheet. Without a base, your sheet will be empty.',
slotTags: ['base'],
tags: [],
quantityExpected: 1,
hideWhenFull: true,
spaceLeft: 1,
totalFilled: 0,
order: 0,
parent: creatureRef,
ancestors: [creatureRef],
}, {
_id: inventoryId,
type: 'folder',
name: 'Inventory',
tags: [BUILT_IN_TAGS.inventory],
order: 1,
parent: creatureRef,
ancestors: [creatureRef],
}, {
type: 'folder',
name: 'Equipment',
tags: [BUILT_IN_TAGS.equipment],
order: 2,
parent: inventoryRef,
ancestors: [creatureRef, inventoryRef],
}, {
type: 'folder',
name: 'Carried',
tags: [BUILT_IN_TAGS.carried],
order: 3,
parent: inventoryRef,
ancestors: [creatureRef, inventoryRef],
},
];
}

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import '/imports/api/creature/creatures/methods/insertCreature.js';
import '/imports/api/creature/creatures/methods/removeCreature.js';
import '/imports/api/creature/creatures/methods/restCreature.js';
import '/imports/api/creature/creatures/methods/transferCreatureOwnership.js';
import '/imports/api/creature/creatures/methods/updateCreature.js';

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import { ValidatedMethod } from 'meteor/mdg:validated-method';
import { RateLimiterMixin } from 'ddp-rate-limiter-mixin';
import Creatures from '/imports/api/creature/creatures/Creatures.js';
import CreatureProperties from '/imports/api/creature/creatureProperties/CreatureProperties.js';
import { getUserTier } from '/imports/api/users/patreon/tiers.js';
import defaultCharacterProperties from '/imports/api/creature/creatures/defaultCharacterProperties.js';
import insertPropertyFromLibraryNode from '/imports/api/creature/creatureProperties/methods/insertPropertyFromLibraryNode.js';
const insertCreature = new ValidatedMethod({
name: 'creatures.insertCreature',
validate: null,
mixins: [RateLimiterMixin],
rateLimit: {
numRequests: 5,
timeInterval: 5000,
},
run() {
if (!this.userId) {
throw new Meteor.Error('Creatures.methods.insert.denied',
'You need to be logged in to insert a creature');
}
let tier = getUserTier(this.userId);
let currentCharacterCount = Creatures.find({
owner: this.userId,
}, {
fields: {_id: 1},
}).count();
if (
tier.characterSlots !== -1 &&
currentCharacterCount >= tier.characterSlots
){
throw new Meteor.Error('Creatures.methods.insert.denied',
`You are already at your limit of ${tier.characterSlots} characters`)
}
// Create the creature document
let creatureId = Creatures.insert({
owner: this.userId,
});
// Insert the default properties
// Not batchInsert because we want the properties cleaned by the schema
let baseId;
defaultCharacterProperties(creatureId).forEach(prop => {
let id = CreatureProperties.insert(prop);
if (prop.name === 'Ruleset'){
baseId = id;
}
});
if (Meteor.isServer){
// Insert the 5e ruleset as the default base
insertPropertyFromLibraryNode.call({
nodeIds: ['iHbhfcg3AL5isSWbw'],
parentRef: {id: baseId, collection: 'creatureProperties'},
order: 0.5,
});
}
return creatureId;
},
});
export default insertCreature;

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import SimpleSchema from 'simpl-schema';
import { ValidatedMethod } from 'meteor/mdg:validated-method';
import { RateLimiterMixin } from 'ddp-rate-limiter-mixin';
import { assertOwnership } from '/imports/api/creature/creatures/creaturePermissions.js';
import Creatures from '/imports/api/creature/creatures/Creatures.js';
import CreatureProperties from '/imports/api/creature/creatureProperties/CreatureProperties.js';
import CreatureLogs from '/imports/api/creature/log/CreatureLogs.js';
import Experiences from '/imports/api/creature/experience/Experiences.js';
function removeRelatedDocuments(creatureId){
CreatureProperties.remove({'ancestors.id': creatureId});
CreatureLogs.remove({creatureId});
Experiences.remove({creatureId});
}
const removeCreature = new ValidatedMethod({
name: 'Creatures.methods.removeCreature', // DDP method name
validate: new SimpleSchema({
charId: {
type: String,
regEx: SimpleSchema.RegEx.Id,
},
}).validator(),
mixins: [RateLimiterMixin],
rateLimit: {
numRequests: 5,
timeInterval: 5000,
},
run({charId}) {
assertOwnership(charId, this.userId)
this.unblock();
removeCreatureWork(charId)
},
});
export function removeCreatureWork(creatureId){
Creatures.remove(creatureId);
removeRelatedDocuments(creatureId);
}
export default removeCreature;

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import SimpleSchema from 'simpl-schema';
import { ValidatedMethod } from 'meteor/mdg:validated-method';
import { RateLimiterMixin } from 'ddp-rate-limiter-mixin';
import Creatures from '/imports/api/creature/creatures/Creatures.js';
import CreatureProperties from '/imports/api/creature/creatureProperties/CreatureProperties.js';
import { assertEditPermission } from '/imports/api/creature/creatures/creaturePermissions.js';
import { recomputeCreatureById } from '/imports/api/creature/computation/methods/recomputeCreature.js';
const restCreature = new ValidatedMethod({
name: 'creature.methods.longRest',
validate: new SimpleSchema({
creatureId: {
type: String,
regEx: SimpleSchema.RegEx.Id,
},
restType: {
type: String,
allowedValues: ['shortRest', 'longRest'],
},
}).validator(),
mixins: [RateLimiterMixin],
rateLimit: {
numRequests: 5,
timeInterval: 5000,
},
run({creatureId, restType}) {
let creature = Creatures.findOne(creatureId, {
fields: {
owner: 1,
writers: 1,
settings: 1,
}
}) ;
// Need edit permissions
assertEditPermission(creature, this.userId);
// Long rests reset short rest properties as well
let resetFilter;
if (restType === 'shortRest'){
resetFilter = 'shortRest'
} else {
resetFilter = {$in: ['shortRest', 'longRest']}
}
// Only apply to active properties
let filter = {
'ancestors.id': creatureId,
reset: resetFilter,
removed: {$ne: true},
inactive: {$ne: true},
};
// update all attribute's damage
filter.type = 'attribute';
CreatureProperties.update(filter, {
$set: {damage: 0}
}, {
selector: {type: 'attribute'},
multi: true,
});
// Update all action-like properties' usesUsed
filter.type = {$in: [
'action',
'attack',
'spell'
]};
CreatureProperties.update(filter, {
$set: {usesUsed: 0}
}, {
selector: {type: 'action'},
multi: true,
});
// Reset half hit dice on a long rest, starting with the highest dice
if (restType === 'longRest'){
let hitDice = CreatureProperties.find({
'ancestors.id': creatureId,
type: 'attribute',
attributeType: 'hitDice',
removed: {$ne: true},
inactive: {$ne: true},
}, {
fields: {
hitDiceSize: 1,
damage: 1,
value: 1,
}
}).fetch();
// Use a collator to do sorting in natural order
let collator = new Intl.Collator('en', {
numeric: true, sensitivity: 'base'
});
// Get the hit dice in decending order of hitDiceSize
let compare = (a, b) => collator.compare(b.hitDiceSize, a.hitDiceSize)
hitDice.sort(compare);
// Get the total number of hit dice that can be recovered this rest
let totalHd = hitDice.reduce((sum, hd) => sum + (hd.value || 0), 0);
let resetMultiplier = creature.settings.hitDiceResetMultiplier || 0.5;
let recoverableHd = Math.max(Math.floor(totalHd*resetMultiplier), 1);
// recover each hit dice in turn until the recoverable amount is used up
let amountToRecover, resultingDamage;
hitDice.forEach(hd => {
if (!recoverableHd) return;
amountToRecover = Math.min(recoverableHd, hd.damage || 0);
if (!amountToRecover) return;
recoverableHd -= amountToRecover;
resultingDamage = hd.damage - amountToRecover;
CreatureProperties.update(hd._id, {
$set: {damage: resultingDamage}
}, {
selector: {type: 'attribute'},
});
});
}
recomputeCreatureById(creatureId);
},
});
export default restCreature;

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import SimpleSchema from 'simpl-schema';
import { ValidatedMethod } from 'meteor/mdg:validated-method';
import { RateLimiterMixin } from 'ddp-rate-limiter-mixin';
import Creatures from '/imports/api/creature/creatures/Creatures.js';
import { assertOwnership } from '/imports/api/creature/creatures/creaturePermissions.js';
import { getUserTier } from '/imports/api/users/patreon/tiers.js';
const transferCreatureOwnership = new ValidatedMethod({
name: 'creatures.methods.transferOwnership',
validate: new SimpleSchema({
creatureId: {
type: String,
regEx: SimpleSchema.RegEx.Id,
},
userId: {
type: String,
regEx: SimpleSchema.RegEx.Id,
},
}).validator(),
mixins: [RateLimiterMixin],
rateLimit: {
numRequests: 5,
timeInterval: 5000,
},
run({creatureId, userId}) {
assertOwnership(creatureId, this.userId);
let tier = getUserTier(userId);
let currentCharacterCount = Creatures.find({
owner: userId,
}, {
fields: {_id: 1},
}).count();
if (
tier.characterSlots !== -1 &&
currentCharacterCount >= tier.characterSlots
){
throw new Meteor.Error('Creatures.methods.transferOwnership.denied',
'The new owner is already at their character limit')
}
Creatures.update(creatureId, {
$set: {owner: userId},
});
return creatureId;
},
});
export default transferCreatureOwnership;

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import { ValidatedMethod } from 'meteor/mdg:validated-method';
import { RateLimiterMixin } from 'ddp-rate-limiter-mixin';
import Creatures from '/imports/api/creature/creatures/Creatures.js';
import {assertEditPermission} from '/imports/api/sharing/sharingPermissions.js';
const updateCreature = new ValidatedMethod({
name: 'creatures.update',
validate({_id, path}){
if (!_id) return false;
// Allowed fields
let allowedFields = [
'name',
'alignment',
'gender',
'picture',
'avatarPicture',
'color',
'settings',
];
if (!allowedFields.includes(path[0])){
throw new Meteor.Error('Creatures.methods.update.denied',
'This field can\'t be updated using this method');
}
},
mixins: [RateLimiterMixin],
rateLimit: {
numRequests: 5,
timeInterval: 5000,
},
run({_id, path, value}) {
let creature = Creatures.findOne(_id);
assertEditPermission(creature, this.userId);
if (value === undefined || value === null){
Creatures.update(_id, {
$unset: {[path.join('.')]: 1},
});
} else {
Creatures.update(_id, {
$set: {[path.join('.')]: value},
});
}
},
});
export default updateCreature;

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import { ValidatedMethod } from 'meteor/mdg:validated-method';
import { RateLimiterMixin } from 'ddp-rate-limiter-mixin';
import SimpleSchema from 'simpl-schema';
import { assertEditPermission } from '/imports/api/creature/creatures/creaturePermissions.js';
import Creatures from '/imports/api/creature/creatures/Creatures.js';
import CreatureProperties from '/imports/api/creature/creatureProperties/CreatureProperties.js';
export const recomputeDamageMultipliers = new ValidatedMethod({
name: 'creatures.recomputeDamageMultipliers',
validate: new SimpleSchema({
creatureId: { type: String }
}).validator(),
mixins: [RateLimiterMixin],
rateLimit: {
numRequests: 5,
timeInterval: 5000,
},
run({creatureId}) {
// Permission
assertEditPermission(creatureId, this.userId);
// Work, call this direcly if you are already in a method that has checked
// for permission to edit a given character
recomputeDamageMultipliersById(creatureId);
},
});
export function recomputeDamageMultipliersById(creatureId){
if (!creatureId) throw 'Creature ID is required';
let props = CreatureProperties.find({
'ancestors.id': creatureId,
type: 'damageMultiplier',
removed: {$ne: true},
inactive: {$ne: true},
}, {
sort: {order: 1}
});
// Count of how many weakness, resistances and immunities each damage type has
let multipliersByName = {};
props.forEach(dm => {
dm.damageTypes.forEach(damageType => {
if (!multipliersByName[damageType]){
multipliersByName[damageType] = {
weaknesses: 0,
resistances: 0,
immunities: 0,
};
}
if (dm.value === 0){
multipliersByName[damageType].immunities++;
} else if (dm.value === 0.5){
multipliersByName[damageType].resistances++;
} else if (dm.value === 2){
multipliersByName[damageType].weaknesses++;
}
});
});
// Make an Object with keys of all the damage types that have a resulting
// immunity, weakness, or resistance
let damageMultipliers = {};
for (let damageType in multipliersByName){
let multiplier = multipliersByName[damageType];
if (multiplier.immunities){
damageMultipliers[damageType] = 0;
} else if (multiplier.resistances && !multiplier.weaknesses){
damageMultipliers[damageType] = 0.5;
} else if (multiplier.weaknesses && !multiplier.resistances){
damageMultipliers[damageType] = 2;
}
}
// Store the Object on the creature document
Creatures.update(creatureId, {$set: {damageMultipliers}});
}

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import CreatureProperties from '/imports/api/creature/creatureProperties/CreatureProperties.js';
export default function recomputeInactiveProperties(ancestorId){
let disabledFilter = {
'ancestors.id': ancestorId,
$or: [
{disabled: true}, // Everything can be disabled
{type: 'buff', applied: false}, // Buffs can be applied
{type: 'item', equipped: {$ne: true}},
{type: 'spell', prepared: {$ne: true}, alwaysPrepared: {$ne: true}},
],
};
let disabledIds = CreatureProperties.find(disabledFilter, {
fields: {_id: 1},
}).map(prop => prop._id);
// Deactivate relevant properties
// Inactive properties
CreatureProperties.update({
'ancestors.id': ancestorId,
'_id': {$in: disabledIds},
$or: [
{inactive: {$ne: true}},
{deactivatedBySelf: {$ne: true}},
{deactivatedByAncestor: true},
],
}, {
$set: {
inactive: true,
deactivatedBySelf: true,
},
$unset: {deactivatedByAncestor: 1},
}, {
multi: true,
selector: {type: 'any'},
});
// Decendants of inactive properties
CreatureProperties.update({
'ancestors.id': {$eq: ancestorId, $in: disabledIds},
$or: [
{inactive: {$ne: true}},
{deactivatedByAncestor: {$ne: true}},
],
}, {
$set: {
inactive: true,
deactivatedByAncestor: true,
},
}, {
multi: true,
selector: {type: 'any'},
});
// Remove inactive from all the properties that are inactive but shouldn't be
CreatureProperties.update({
'ancestors.id': {$eq: ancestorId, $nin: disabledIds},
'_id': {$nin: disabledIds},
// if it was a toggle responsible, we leave it alone
deactivatedByToggle: {$ne: true},
$or: [
{inactive: true},
{deactivatedByAncestor: true},
{deactivatedBySelf: true}
],
}, {
$unset: {
inactive: 1,
deactivatedByAncestor: 1,
deactivatedBySelf: 1,
},
}, {
multi: true,
selector: {type: 'any'},
});
}

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import CreatureProperties from '/imports/api/creature/creatureProperties/CreatureProperties.js';
import Creatures from '/imports/api/creature/creatures/Creatures.js';
import nodesToTree from '/imports/api/parenting/nodesToTree.js';
export default function recomputeInventory(creatureId){
let inventoryForest = nodesToTree({
collection: CreatureProperties,
ancestorId: creatureId,
filter: {
type: {$in: ['container', 'item']},
},
deactivatedByAncestor: {$ne: true},
});
let containersToWrite = [];
let data = getChildrenInventoryData(inventoryForest, containersToWrite);
containersToWrite.forEach(container => {
CreatureProperties.update(container._id, {$set: {
contentsWeight: container.contentsWeight,
contentsValue: container.contentsValue,
}}, {selector: {type: 'container'}});
});
Creatures.update(creatureId, {$set: {
'denormalizedStats.weightTotal': data.weightTotal,
'denormalizedStats.weightEquipment': data.weightEquipment,
'denormalizedStats.weightCarried': data.weightCarried,
'denormalizedStats.valueTotal': data.valueTotal,
'denormalizedStats.valueEquipment': data.valueEquipment,
'denormalizedStats.valueCarried': data.valueCarried,
'denormalizedStats.itemsAttuned': data.itemsAttuned,
}});
return data;
}
function getChildrenInventoryData(forest, containersToWrite){
let data = {
weightTotal: 0,
weightEquipment: 0,
weightCarried: 0,
valueTotal: 0,
valueEquipment: 0,
valueCarried: 0,
itemsAttuned: 0,
}
forest.forEach(tree => {
let treeData = getInventoryData(tree, containersToWrite);
for (let key in data){
data[key] += treeData[key] || 0;
}
});
return data;
}
function getInventoryData(tree, containersToWrite){
let data = {
weightTotal: 0,
weightEquipment: 0,
weightCarried: 0,
valueTotal: 0,
valueEquipment: 0,
valueCarried: 0,
itemsAttuned: 0,
}
let childData = getChildrenInventoryData(tree.children, containersToWrite);
let node = tree.node;
if (node.type === 'container'){
data.weightTotal += node.weight || 0;
data.valueTotal += node.value || 0;
data.weightCarried += node.weight || 0;
data.valueCarried += node.value || 0;
storeContentsData(node, childData, containersToWrite);
} else if (node.type === 'item'){
data.weightTotal += (node.weight * node.quantity) || 0;
data.valueTotal += (node.value * node.quantity) || 0;
data.weightCarried += (node.weight * node.quantity) || 0;
data.valueCarried += (node.value * node.quantity) || 0;
if (node.equipped){
data.weightEquipment += (node.weight * node.quantity) || 0;
data.valueEquipment += (node.value * node.quantity) || 0;
}
if (node.attuned){
data.itemsAttuned += 1;
}
}
for (let key in data){
data[key] += childData[key];
}
if (node.contentsWeightless){
data.weightCarried = node.weight;
}
if (node.carried === false){
data.weightCarried = 0;
data.valueCarried = 0;
}
return data
}
function storeContentsData(node, childData, containersToWrite){
let newContentsWeight = childData.weightCarried
if (node.contentsWeight !== newContentsWeight){
node.contentsWeight = newContentsWeight;
node.contentsWeightChanged = true;
}
let newContentsValue = childData.valueCarried;
if (node.contentsValue !== newContentsValue){
node.contentsValue = newContentsValue;
node.contentsValueChanged = true;
}
if (node.contentsWeightChanged || node.contentsValueChanged){
containersToWrite.push(node);
}
}

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import CreatureProperties from '/imports/api/creature/creatureProperties/CreatureProperties.js';
// n + 1 database queries + n potential updates for n slots. Could be sped up.
export default function recomputeSlotFullness(ancestorId){
CreatureProperties.find({
'ancestors.id': ancestorId,
type: 'propertySlot',
}).forEach(slot => {
let children = CreatureProperties.find({
'parent.id': slot._id,
removed: {$ne: true},
}, {
fields: {
slotQuantityFilled: 1,
type: 1
}
}).fetch();
let totalFilled = 0;
children.forEach(child => {
if (child.type === 'slotFiller'){
totalFilled += child.slotQuantityFilled;
} else {
totalFilled++;
}
});
let spaceLeft;
let expected = slot.quantityExpectedResult;
if (typeof expected !== 'number'){
expected = 1;
}
if (expected === 0){
spaceLeft = null;
} else {
spaceLeft = expected - totalFilled;
}
if (slot.totalFilled !== totalFilled || slot.spaceLeft !== spaceLeft){
CreatureProperties.update(slot._id, {
$set: {totalFilled, spaceLeft},
}, {
selector: {type: 'propertySlot'}
});
}
});
}

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import SimpleSchema from 'simpl-schema';
import { ValidatedMethod } from 'meteor/mdg:validated-method';
import { RateLimiterMixin } from 'ddp-rate-limiter-mixin';
import { getUserTier } from '/imports/api/users/patreon/tiers.js';
import { assertEditPermission } from '/imports/api/creature/creatures/creaturePermissions.js';
import Creatures from '/imports/api/creature/creatures/Creatures.js';
import { recomputeCreatureById } from '/imports/api/creature/computation/methods/recomputeCreature.js';
let Experiences = new Mongo.Collection('experiences');
let ExperienceSchema = new SimpleSchema({
name: {
type: String,
optional: true,
},
// The amount of XP this experience gives
xp: {
type: SimpleSchema.Integer,
optional: true,
min: 0,
},
// Setting levels instead of value grants whole levels
levels: {
type: SimpleSchema.Integer,
optional: true,
min: 0,
index: 1,
},
// The real-world date that it occured, usually sorted by date
date: {
type: Date,
autoValue: function() {
// If the date isn't set, set it to now
if (!this.isSet) {
return new Date();
}
},
index: 1,
},
creatureId: {
type: String,
regEx: SimpleSchema.RegEx.Id,
index: 1,
},
});
Experiences.attachSchema(ExperienceSchema);
const insertExperienceForCreature = function({experience, creatureId, userId}){
assertEditPermission(creatureId, userId);
if (experience.xp){
Creatures.update(creatureId, {$inc: {
'denormalizedStats.xp': experience.xp
}});
}
if (experience.levels) {
Creatures.update(creatureId, {$inc: {
'denormalizedStats.milestoneLevels': experience.levels
}});
}
experience.creatureId = creatureId;
let id = Experiences.insert(experience);
recomputeCreatureById(creatureId);
return id;
};
const insertExperience = new ValidatedMethod({
name: 'experiences.insert',
validate: new SimpleSchema({
experience: {
type: ExperienceSchema.omit('creatureId'),
},
creatureIds: {
type: Array,
max: 12,
},
'creatureIds.$': {
type: String,
regEx: SimpleSchema.RegEx.Id,
},
}).validator(),
mixins: [RateLimiterMixin],
rateLimit: {
numRequests: 5,
timeInterval: 5000,
},
run({experience, creatureIds}) {
let userId = this.userId;
if (!userId) {
throw new Meteor.Error('Experiences.methods.insert.denied',
'You need to be logged in to insert an experience');
}
let tier = getUserTier(this.userId);
if (!tier.paidBenefits){
throw new Meteor.Error('Experiences.methods.insert.denied',
`The ${tier.name} tier does not allow you to grant experience`);
}
let insertedIds = [];
creatureIds.forEach(creatureId => {
let id = insertExperienceForCreature({experience, creatureId, userId});
insertedIds.push(id);
});
return insertedIds;
},
});
const removeExperience = new ValidatedMethod({
name: 'experiences.remove',
validate: new SimpleSchema({
experienceId: {
type: String,
regEx: SimpleSchema.RegEx.Id,
},
}).validator(),
mixins: [RateLimiterMixin],
rateLimit: {
numRequests: 5,
timeInterval: 5000,
},
run({experienceId}) {
let userId = this.userId;
if (!userId) {
throw new Meteor.Error('Experiences.methods.remove.denied',
'You need to be logged in to remove an experience');
}
let tier = getUserTier(this.userId);
if (!tier.paidBenefits){
throw new Meteor.Error('Experiences.methods.remove.denied',
`The ${tier.name} tier does not allow you to remove an experience`);
}
let experience = Experiences.findOne(experienceId);
if (!experience) return;
let creatureId = experience.creatureId
assertEditPermission(creatureId, userId);
if (experience.xp){
Creatures.update(creatureId, {$inc: {
'denormalizedStats.xp': -experience.xp
}});
}
if (experience.levels) {
Creatures.update(creatureId, {$inc: {
'denormalizedStats.milestoneLevels': -experience.levels
}});
}
experience.creatureId = creatureId;
let numRemoved = Experiences.remove(experienceId);
recomputeCreatureById(creatureId);
return numRemoved;
},
});
const recomputeExperiences = new ValidatedMethod({
name: 'experiences.recompute',
validate: new SimpleSchema({
creatureId: {
type: String,
regEx: SimpleSchema.RegEx.Id,
},
}).validator(),
mixins: [RateLimiterMixin],
rateLimit: {
numRequests: 5,
timeInterval: 5000,
},
run({creatureId}) {
let userId = this.userId;
if (!userId) {
throw new Meteor.Error('Experiences.methods.recompute.denied',
'You need to be logged in to recompute a creature\'s experiences');
}
let tier = getUserTier(this.userId);
if (!tier.paidBenefits){
throw new Meteor.Error('Experiences.methods.recompute.denied',
`The ${tier.name} tier does not allow you to recompute a creature's experiences`);
}
assertEditPermission(creatureId, userId);
let xp = 0;
let milestoneLevels = 0;
Experiences.find({
creatureId
}, {
fields: {xp: 1, levels: 1}
}).forEach(experience => {
xp += experience.xp || 0;
milestoneLevels += experience.levels || 0;
});
Creatures.update(creatureId, {$set: {
'denormalizedStats.xp': xp,
'denormalizedStats.milestoneLevels': milestoneLevels
}});
recomputeCreatureById(creatureId);
},
});
export default Experiences;
export { ExperienceSchema, insertExperience, removeExperience, recomputeExperiences };

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