Compare commits

...

267 Commits

Author SHA1 Message Date
Stefan Zermatten
7d66c06107 Fixed class level up w/ subscribed collections 2022-08-17 12:45:54 +02:00
Stefan Zermatten
21629138f0 Added Buff Removed action trigger 2022-08-17 12:28:00 +02:00
Stefan Zermatten
59a488256b Added buff removers 2022-08-17 11:38:30 +02:00
Stefan Zermatten
766519b4a3 Prevented inactive properties from creating deps
Engine might work differently
2022-08-17 09:40:26 +02:00
Stefan Zermatten
e7f73d0e54 Stopped crystalizing variables in nested buffs 2022-08-17 09:39:45 +02:00
Stefan Zermatten
193d5eec50 Changed slot cards to column layout 2022-08-16 13:40:58 +02:00
Stefan Zermatten
9284c9ad76 Fixed decimal stats being rounded down 2022-08-16 13:05:56 +02:00
Stefan Zermatten
f86152675f Added button to unhide hidden slots 2022-08-16 12:31:37 +02:00
Stefan Zermatten
cbac5264cd Added delete buttons to slot fill card 2022-08-16 11:44:08 +02:00
Stefan Zermatten
34e3325464 Fixed dependency loops created by inactive props
depending on their parent toggles
2022-08-16 11:19:16 +02:00
Stefan Zermatten
79c9e67ce2 Fixed icons being missing from buff-applied props 2022-08-16 10:11:13 +02:00
Stefan Zermatten
4c2aabf90d Fixed character sheet toolbar alignment on mobile 2022-08-16 10:03:07 +02:00
Stefan Zermatten
48331d3806 Fixed added properties being added based on tree
tab selection even when on other tabs
2022-08-16 09:49:34 +02:00
Stefan Zermatten
45f05d0d34 Fixed bug where actions targeting self
weren't applying props to self
2022-08-16 09:26:40 +02:00
Stefan Zermatten
58629c92f4 Added build command to package.json 2022-08-15 16:10:40 +02:00
Stefan Zermatten
719af548f0 Merge branch 'version-2-dev' into version-2 2022-08-15 15:42:54 +02:00
Stefan Zermatten
f2a1861279 Fixed Slot cards not using markdown 2022-08-15 15:38:57 +02:00
Stefan Zermatten
38c3b6ff1f Fixed tier paid benefit error text 2022-08-15 15:38:36 +02:00
Stefan Zermatten
23e848fe40 Fixed hit dice recovery calculation on long rest 2022-08-15 15:12:14 +02:00
Stefan Zermatten
4d6cdf50bd Fixed tree search input missing types 2022-08-15 14:47:36 +02:00
Stefan Zermatten
1cf9f3b5fd Fixed conditional benefits on abilities not showing on skills 2022-08-15 14:36:20 +02:00
Stefan Zermatten
8164b79667 Improved markdown formatting
Fixed pre-code breaking out of containers
2022-08-15 14:19:42 +02:00
Stefan Zermatten
360df79004 Fixed after save trigger not firing when no targets 2022-08-15 12:31:56 +02:00
Stefan Zermatten
a8f163ff33 Removed trigger.summary 2022-08-15 12:29:58 +02:00
Stefan Zermatten
36b3b80850 Moved triggers in action props to run before children 2022-08-15 12:07:57 +02:00
Stefan Zermatten
1d22f4c054 Hid tags on trigger form when they're not needed 2022-08-15 10:59:35 +02:00
Stefan Zermatten
99e4e8d6bb Fixed some issues with effect tag targeting 2022-08-15 10:53:38 +02:00
Stefan Zermatten
2bb3265356 Fixed client error in creature form 2022-08-15 10:32:27 +02:00
Stefan Zermatten
263f2d8424 Fixed failing tests 2022-08-15 09:38:34 +02:00
Stefan Zermatten
ee0e764294 Refactored entire action engine
Triggers needed action context to function outside of the action engine
proper, so now it's been abstracted into its own class
2022-08-13 00:22:32 +02:00
Stefan Zermatten
13fc0c0b12 Triggers can fire on character sheet checks 2022-08-12 19:52:58 +02:00
Stefan Zermatten
ecfeeaccd9 Breadcrumbs now show when editing property 2022-08-12 19:20:23 +02:00
Stefan Zermatten
b324fb1f03 Stopped triggers from firing if they are inactive 2022-08-12 19:19:58 +02:00
Stefan Zermatten
8d34cc1369 Fixed trigger form hint text mentioning slots instead of trigger 2022-08-12 18:10:24 +02:00
Stefan Zermatten
839c2488b2 Merge branch 'version-2' into version-2-dev 2022-08-12 17:57:18 +02:00
Stefan Zermatten
fd79bc2bb3 Removed empty dependency loop errors 2022-07-26 14:09:51 +02:00
Stefan Zermatten
1050442606 Children of triggers are now inactive on the sheet 2022-07-26 13:43:55 +02:00
Stefan Zermatten
53ed271ea2 Calculation errors moved to the build page
Can be hidden, restyled to improve usability
in light mode
2022-07-26 13:33:05 +02:00
Stefan Zermatten
6ccbf204eb Turned FileColelction logging off for production 2022-07-26 12:04:13 +02:00
Stefan Zermatten
d44d4e0315 Increased timeout and retries on S3 config 2022-07-26 11:53:18 +02:00
Stefan Zermatten
2b8f7e4927 Fixed fillers with type not showing in slot fill 2022-07-26 11:33:47 +02:00
Stefan Zermatten
65e7ce6dce removed unused import 2022-07-26 09:10:24 +02:00
Stefan Zermatten
24cc87d6f7 Fixed deleted libraryNodes being shown in library 2022-07-26 09:07:20 +02:00
Stefan Zermatten
03578b2066 fixed classes without variable names breaking the sheet 2022-07-25 15:21:38 +02:00
Stefan Zermatten
6ea882a053 Fixed trigger conditions not working on rest 2022-07-25 15:13:47 +02:00
Stefan Zermatten
bec65be170 Merge branch 'version-2-dev' into version-2 2022-07-25 09:40:31 +02:00
Stefan Zermatten
0483a7effc Tag targeting attributes and skills with effects
now works like normal effects would
2022-07-24 22:32:40 +02:00
Stefan Zermatten
4c5c537f29 Improved slot tag handling 2022-07-24 21:50:31 +02:00
Stefan Zermatten
a0c2822dac Added "extra" damage type
Takes on the same damage type as the last damage applied during the
same action, otherwise deals "extra" damage
2022-07-24 20:38:42 +02:00
Stefan Zermatten
27a21aed59 Added error alert to stat tab for dependency loops 2022-07-24 19:59:43 +02:00
Stefan Zermatten
1da2d319fb Improved handling of tag targeting 2022-07-24 15:22:07 +02:00
Stefan Zermatten
82879aaa60 Added admin override to view permission 2022-07-24 15:12:12 +02:00
Stefan Zermatten
be654d5d45 Added tree root dialog to breadcrumbs 2022-07-24 14:46:27 +02:00
Stefan Zermatten
f88ffcf0c3 Hardened archive upload slightly 2022-07-24 14:17:39 +02:00
Stefan Zermatten
8b62bac83f Added classes and level up button to build tab 2022-07-24 14:17:27 +02:00
Stefan Zermatten
e698b4b838 Added Dai as Paragon 2022-07-21 09:05:27 +02:00
Stefan Zermatten
566d6a4fef Triggers 🤫 2022-07-20 15:57:38 +02:00
Stefan Zermatten
6f7e742eb9 More of the sheet conforms to library allowances 2022-07-20 00:09:58 +02:00
Stefan Zermatten
0c06f60b7e Fixed typo "Transfer Onwership" 2022-07-19 19:25:12 +02:00
Stefan Zermatten
f8e9131bdd Vastly improved new character UX
Characters now can limit which libraries they allow
2022-07-18 13:45:14 +02:00
Stefan Zermatten
bf9639ae59 Library Collections UI built 2022-07-17 22:48:48 +02:00
Stefan Zermatten
ee89a052bc Added libraryCollections on server 2022-07-13 23:16:25 +02:00
Stefan Zermatten
59ef7527b7 Fixed some errors with character insertion/deletion 2022-07-09 12:53:44 +02:00
Stefan Zermatten
b8a03245ea Level up dialog now working 2022-07-05 15:40:55 +02:00
Stefan Zermatten
1a71c2cfa7 Began implementing class level up UI 2022-07-04 13:55:41 +02:00
Stefan Zermatten
292388dead Iterated on class UI 2022-06-29 15:35:12 +02:00
Stefan Zermatten
00272e7b55 Action cards now show their decendants 2022-06-29 15:27:12 +02:00
Stefan Zermatten
f07f05ca2c Moved creature variables to their own collection
Another big change to the engine, expect bugs
2022-06-29 14:54:25 +02:00
Stefan Zermatten
9dd84a83d2 Started removing scope from creature doc 2022-06-24 10:50:35 +02:00
Stefan Zermatten
b2f89eceee Fixed some bugs with characters not recomputing
TODO: remove .variables cache from creature document, it's not viable
2022-06-23 08:39:48 +02:00
Stefan Zermatten
b484a27637 iterated on class form to match new schema 2022-06-23 08:39:15 +02:00
Stefan Zermatten
da5143693f Iterated on class UI 2022-06-21 11:08:45 +02:00
Stefan Zermatten
9cc4186171 Reduced data load in slot fill dialog 2022-06-21 11:00:50 +02:00
Stefan Zermatten
9f59a6cf86 Fixed long folder names not truncating correctly 2022-06-20 15:11:39 +02:00
Stefan Zermatten
fdaa035bfb Fixed Shakespearean typo in slot filer description 2022-06-20 14:50:04 +02:00
Stefan Zermatten
b31760af0c Don't show children expansion panel if not needed 2022-06-20 14:22:13 +02:00
Stefan Zermatten
a8ffa2f786 Fixed denormalized creature variables not removed 2022-06-20 13:05:38 +02:00
Stefan Zermatten
9b1ec46064 Added children properties to prop edit dialog 2022-06-08 12:22:51 +02:00
Stefan Zermatten
11f373ddd8 Improved slotCard UI 2022-06-07 23:27:14 +02:00
Stefan Zermatten
e7e8f938ed Improved archive storage calculations and errors 2022-06-07 23:21:48 +02:00
Stefan Zermatten
28934baac9 Implemented archive upload handling 2022-06-07 23:01:06 +02:00
Stefan Zermatten
385ac17812 Added big slot cards to build tab, improved build tab 2022-06-07 21:43:35 +02:00
Stefan Zermatten
a04935c5b4 Updated packages 2022-06-07 18:51:07 +02:00
Stefan Zermatten
ccc861b6fa Improved character subscription performance
By limiting fields that can trigger an autorun
2022-05-11 15:52:44 +02:00
Stefan Zermatten
6702f431d0 Fixed bug where removed library nodes kept showing 2022-05-11 15:52:02 +02:00
Stefan Zermatten
1b3efae81a Replaced manual recompute calls with dirty flag settings 2022-05-11 15:42:29 +02:00
Stefan Zermatten
7a35c66904 Removed performance logging from loading creatures 2022-05-11 13:33:56 +02:00
Stefan Zermatten
78cd8ffc8d Creatures are now cached in memory for computation
Also removed dependency group calculation because the optimisation isn't
as useful to reduce DB calls if the creature is in memory anyway
2022-05-11 13:30:33 +02:00
Stefan Zermatten
23fa6fe634 Progress on dependency updates 2022-05-09 16:32:15 +02:00
Stefan Zermatten
caf50d1578 Merge branch 'version-2' into version-2-dev 2022-05-09 12:46:09 +02:00
Stefan Zermatten
df7889edd9 Reduced fields loaded by library tree view
This should improve performance a little for large libraries,
at the expense of loading when a property is selected
2022-05-09 11:23:46 +02:00
Stefan Zermatten
ddc7f87a4a Replaced unsupported cron manager with new one 2022-05-03 11:29:27 +02:00
Stefan Zermatten
33fa22c187 Removed stray log 2022-05-02 23:31:52 +02:00
Stefan Zermatten
2e3f0320f3 Added dependency grouping, but commented out for now until it's needed 2022-05-02 23:31:10 +02:00
Stefan Zermatten
0b7c20e616 Added APM monitoring 2022-05-02 18:48:41 +02:00
Stefan Zermatten
abb8890070 Build card being converted into build tree
Still need to be able to delete fillers
2022-05-02 12:32:14 +02:00
Stefan Zermatten
8dbcae1060 Fixed FAB appearing on wrong tabs 2022-05-01 23:43:31 +02:00
Stefan Zermatten
3a18bce7e6 Added error message for unsupported accessors 2022-05-01 22:54:30 +02:00
Stefan Zermatten
3e97baaaaa Progress on storing user images 2022-04-25 16:16:17 +02:00
Stefan Zermatten
ea32c54f57 Fixed massive writes to creature.variables on calc
Now only writes changed variables, preventing oplog from being
polluted with massive updates
2022-04-25 13:57:39 +02:00
Stefan Zermatten
6b724cf365 Dicecloud instances without db version numbers won't go into migration mode 2022-04-25 11:16:02 +02:00
Stefan Zermatten
8b44c83741 Added archive upload UI 2022-04-23 11:35:11 +02:00
Stefan Zermatten
2ca9ac5342 Added storage stats to the account page 2022-04-23 09:52:20 +02:00
Stefan Zermatten
7609e916c6 Implemented remove button on archive files 2022-04-23 09:35:29 +02:00
Stefan Zermatten
f440e030cf Fixed bug in generating error messages when out of character slots 2022-04-22 11:31:59 +02:00
Stefan Zermatten
13b6689ba4 Progress on file system UI 2022-04-22 11:30:59 +02:00
Stefan Zermatten
b28bcbe079 Work on general UI for user files 2022-04-21 22:08:18 +02:00
Stefan Zermatten
ffa6353a3f Merge branch 'version-2' into version-2-dev 2022-04-21 20:25:23 +02:00
Stefan Zermatten
33f60c2c6d Merge branch 'version-2' of https://github.com/ThaumRystra/DiceCloud into version-2 2022-04-21 10:59:22 +02:00
Stefan Zermatten
dcc95486b3 fixed parser error when using incorrect call args 2022-04-21 10:59:19 +02:00
Stefan Zermatten
88bc223daa Began working on build tab 2022-04-20 13:56:06 +02:00
Stefan Zermatten
cbc42f8500 fix: buff descriptions aren't being calculated 2022-04-15 18:13:03 +02:00
Stefan Zermatten
cc24690a67 Fixed bug where children of rolls would be applied 2022-04-09 15:02:44 +02:00
Stefan Zermatten
4d5cb3ed50 Merge branch 'version-2-dev' into version-2 2022-04-08 18:41:48 +02:00
Stefan Zermatten
c3d9ee7589 Default health bars are now the app's primary color 2022-04-08 18:40:53 +02:00
Stefan Zermatten
d9f572504d Merge branch 'version-2' into version-2-dev 2022-04-08 17:59:20 +02:00
Stefan Zermatten
cb80f3a6da Custom health bar colors. Also works for setting mid and low health colors 2022-04-08 17:58:45 +02:00
Stefan Zermatten
e89d415e7e Fixed error handling of compute engine crashes 2022-03-09 08:24:55 +02:00
Stefan Zermatten
ac8f19bcfb Hotfix for skills without effects breaking calculations 2022-03-09 08:09:16 +02:00
Stefan Zermatten
788cbb182d Action system improvements
- Actions/spells now display their summary, not their description
- All save branches and attack branches run when there are no targets
- Improved action logging
- Index branch lets you customise a choice of children to run
2022-03-09 01:31:09 +02:00
Stefan Zermatten
c68667be9c Added data validation diagnostics for offline use 2022-03-08 15:04:51 +02:00
Stefan Zermatten
fada07e048 Improved handling of poorly migrated archive creatures 2022-03-08 14:12:11 +02:00
Stefan Zermatten
12fc9b1be3 Added summary field back to spell form 2022-03-08 13:17:39 +02:00
Stefan Zermatten
e7f718c785 Prevented updates from running on the server if they fail client validation 2022-03-08 13:15:48 +02:00
Stefan Zermatten
9732db8d67 Hid damage multiplier card if there are no multipliers 2022-03-05 18:56:34 +02:00
Stefan Zermatten
73ca6dc364 Damage multipliers are now applied to damage dealt 2022-03-05 18:40:18 +02:00
Stefan Zermatten
10242b596f Updated test cases to account for new damage multipliers 2022-03-05 17:59:50 +02:00
Stefan Zermatten
782f2cdc73 Added default tags to properties
#type, damageType, skillType, attributeType, reset
2022-03-05 17:52:15 +02:00
Stefan Zermatten
a8ebf6a1de Tags now wrap in damage multiplier viewer 2022-03-05 17:48:52 +02:00
Stefan Zermatten
7dcd0aeff2 Fixed single-select combobox not showing rules errors 2022-03-05 16:30:53 +02:00
Stefan Zermatten
a19e7d0514 Prevented errors from crashing archive restoration 2022-03-05 16:24:42 +02:00
Stefan Zermatten
2442ae4fa0 Overhauled damage multipliers UX
Form and viewer revamp
custom damage types
Variables: `bludgeoning.resistance`
2022-03-05 16:23:21 +02:00
Stefan Zermatten
545050cfa3 Fixed attack disadvantage being treated as advantage 2022-03-04 16:09:00 +02:00
Stefan Zermatten
b876c2801d Greyed out inactive props in the tree 2022-03-04 12:51:48 +02:00
Stefan Zermatten
698c9c7bbf Fixed adjustment error when trying to adjust a property that isn't set 2022-03-04 12:51:28 +02:00
Stefan Zermatten
7544243640 Fixed buffs not crystalising variables correctly 2022-03-04 12:51:06 +02:00
Stefan Zermatten
4b4e3a8928 Improve hover highlight UI effects for cards in dark mode
In light mode a change in elevation changes the drop shadow, but this is 
all but invisible in dark mode, so I added a highlight to the cards when 
hovering to show that the card can be expanded with a click
2022-03-03 17:21:59 +02:00
Stefan Zermatten
92a588bfcc Added slotFillerCondition field to class levels, same as in slot filler 2022-03-03 16:19:54 +02:00
Stefan Zermatten
43e956eb6a Fixed skills not obeying baseValue correctly 2022-03-03 15:55:07 +02:00
Stefan Zermatten
c4429f5dd7 Item quantity adjustment button now shows loading while in progress 2022-03-03 15:54:44 +02:00
Stefan Zermatten
4edfe1bcb9 Fixed inventory calculation to include item quantities 2022-03-03 15:53:58 +02:00
Stefan Zermatten
473a9f0253 Inlined a bunch of discord webhook text to help format messages better 2022-02-28 16:55:15 +02:00
Stefan Zermatten
94cdca4f31 Fixed uses left not logging correctly in actions 2022-02-28 16:25:42 +02:00
Stefan Zermatten
10d0a3f763 Added attack roll back to spell form 2022-02-28 16:13:52 +02:00
Stefan Zermatten
afe6c044cd Fixed dependency graph not building correctly for resources consumed 2022-02-28 00:02:55 +02:00
Stefan Zermatten
e6c7d79d7d Overhauled spell casting UX 2022-02-27 22:14:32 +02:00
Stefan Zermatten
49fa9cc470 Fixed parser to allow $ and x.0.thing in variable references 2022-02-26 19:36:56 +02:00
Stefan Zermatten
3646c13355 Merge branch 'version-2-dev' into version-2 2022-02-26 17:35:58 +02:00
Stefan Zermatten
27665e0bdc Finished roll check and roll attack buttons from stats page 2022-02-26 17:35:26 +02:00
Stefan Zermatten
fea29e60b7 Fixed inactive effects showing up on skill detail view 2022-02-26 15:21:08 +02:00
Stefan Zermatten
653f05012a Reversed the order of the creature compute dependency graph traversal
By doing this the traversal happens mostly in tree order, which is a 
better assumption of starting point in cases where there are dependency 
loops
2022-02-26 14:58:38 +02:00
Stefan Zermatten
7ee4a22d77 Fixed error where dependency loops including classLevels break the sheet 2022-02-26 13:06:00 +02:00
Stefan Zermatten
59c69a46a8 Attacks can now be rolled with advantage from the stats tab
TODO the action viewer as well still
2022-02-25 13:44:09 +02:00
Stefan Zermatten
f79a6d98ec Updated meteor 2022-02-25 12:27:59 +02:00
Stefan Zermatten
0ffa736143 Fixed dbv1 migration to match applied data patches 2022-02-25 12:27:52 +02:00
Stefan Zermatten
f1b4071c46 Inline calculation fields now reduce 2022-02-25 12:27:26 +02:00
Stefan Zermatten
249ece352c Fixed missing slot filler description 2022-02-25 10:28:09 +02:00
Stefan Zermatten
4fe3f30090 Merge branch 'version-2' of https://github.com/ThaumRystra/DiceCloud into version-2 2022-02-24 10:59:16 +02:00
Stefan Zermatten
44d3fbc065 Fixed slot filler viewer not having markdown for the description 2022-02-24 10:59:02 +02:00
Stefan Zermatten
b1feb126df Fixed inventory weight and value fields 2022-02-24 02:39:39 +02:00
Stefan Zermatten
69f9636688 Fixed spell lists and class levels not computing inline calculations 2022-02-23 17:01:12 +02:00
Stefan Zermatten
5383804af7 Fixed error with damage failing to apply if existing damage was undefined 2022-02-23 16:17:34 +02:00
Stefan Zermatten
0b8c88daef Began work on buttons to make rolls from the sheet 2022-02-23 16:08:04 +02:00
Stefan Zermatten
5b6bff91a4 Added resolve function to allow users to force a calculation to reduce 2022-02-23 12:58:12 +02:00
Stefan Zermatten
52453b46e9 Fixed experience not appearing as a variable after computation 2022-02-23 11:44:59 +02:00
Stefan Zermatten
78c67a4fd6 Fixed incorrect use of parser toString in places 2022-02-23 11:07:02 +02:00
Stefan Zermatten
90b277e181 Fixed not operator !working 2022-02-22 19:16:03 +02:00
Stefan Zermatten
dc4d0416a2 Fixed spells disabled by toggles still appearing in spell lists 2022-02-22 19:07:40 +02:00
Stefan Zermatten
12a0dff43f Hacked over ddp error that was not updating removed field correctly 2022-02-22 18:31:06 +02:00
Stefan Zermatten
b9f79f1c51 Fixed buffs missing from stats page 2022-02-22 18:10:04 +02:00
Stefan Zermatten
92d32e7cf8 Fixed tag layout in effect viewer for many tags overlapping one another 2022-02-22 18:07:18 +02:00
Stefan Zermatten
80460ceaed Fixed not found calculation warnings showing [object Object]
They were using the wrong "toString" method
2022-02-22 18:02:57 +02:00
Stefan Zermatten
8f30c1419c Fixed slots and slot fillers not calculating their conditions correctly
Also fixes slot fullness calculation
2022-02-22 17:59:12 +02:00
Stefan Zermatten
4c6d70b084 Fixed . in effect stat targets breaking entire sheet 2022-02-22 17:30:45 +02:00
Stefan Zermatten
ee2b400ee6 Fixed spell list card not showing maxPrepared spells correctly 2022-02-22 16:38:50 +02:00
Stefan Zermatten
ef8aafc1a1 Fixed storagepath for production 2022-02-22 13:03:37 +02:00
Stefan Zermatten
b68637e525 Updated node version 2022-02-22 12:31:47 +02:00
Stefan Zermatten
537eb310a8 Merge branch 'version-2-dev' into version-2 2022-02-22 12:07:10 +02:00
Stefan Zermatten
352c4d516d Fixed effect form not showing targetField value when set 2022-02-15 16:19:00 +02:00
Stefan Zermatten
378da71f5d Effects targeting calculations by tag now work in the engine and actions 2022-02-15 15:59:41 +02:00
Stefan Zermatten
e0f621cc44 Added data and UI for effects targeting calculations by tag
Still need to:
- update engine to compute calculations with effects.
- Add UI for effects applied to each calculation
2022-02-14 16:26:49 +02:00
Stefan Zermatten
359f18988c Account functionality extended, API authentication implemented
- Can now add a second email address to your account and delete one of 
your email addresses
- Reset password now works
- Resetting the password of an account without a password set will set 
one
- Email templates overhauled
- Login tokens limited to close previously devastating ($800 database 
bill) security hole
- Login with REST API now works
- Once logged in, authentication of API calls with token works
- Creatures can now be fetched using the API
2022-02-10 19:02:18 +02:00
Stefan Zermatten
3948d20f46 Allowed cross origin requests to REST API 2022-02-10 10:37:23 +02:00
Stefan Zermatten
76982e234c Merge pull request #285 from WeslleyNasRocha/patch-1
tableLookup function was returning a string
2022-02-10 09:22:29 +02:00
Stefan Zermatten
db222362bb Merge pull request #283 from ThaumRystra/dependabot/npm_and_yarn/app/tar-6.1.11
Bump tar from 6.1.6 to 6.1.11 in /app
2022-02-10 09:20:42 +02:00
Stefan Zermatten
7b02899824 Merge pull request #289 from ThaumRystra/dependabot/npm_and_yarn/app/marked-4.0.10
Bump marked from 0.8.2 to 4.0.10 in /app
2022-02-10 09:20:18 +02:00
Stefan Zermatten
15ead403a5 Added UI for action branches 2022-02-09 16:47:38 +02:00
Stefan Zermatten
2bdd60b5e8 Fixed issue where migrating attributes lost their base value calculation 2022-02-09 12:37:16 +02:00
Stefan Zermatten
78c313e3d1 Archives and restore now works to S3 and file system
If a file is stored on the file system and s3 settings later become 
available it is still correctly fetched from the file system.
2022-02-03 11:48:03 +02:00
Stefan Zermatten
2abaa86795 Began work on moving file storage to s3, not working yet 2022-01-19 16:01:07 +02:00
Stefan Zermatten
90820452af Updated packages 2022-01-16 20:27:14 +02:00
dependabot[bot]
3b438c8ba4 Bump marked from 0.8.2 to 4.0.10 in /app
Bumps [marked](https://github.com/markedjs/marked) from 0.8.2 to 4.0.10.
- [Release notes](https://github.com/markedjs/marked/releases)
- [Changelog](https://github.com/markedjs/marked/blob/master/.releaserc.json)
- [Commits](https://github.com/markedjs/marked/compare/v0.8.2...v4.0.10)

---
updated-dependencies:
- dependency-name: marked
  dependency-type: direct:production
...

Signed-off-by: dependabot[bot] <support@github.com>
2022-01-15 02:25:34 +00:00
Stefan Zermatten
d845a8f17e Added big scary message to future me to backup before migrating data 2021-12-29 14:42:36 +02:00
Stefan Zermatten
ed1873babe App can now go into maintenance mode locking out routing 2021-12-29 14:25:01 +02:00
Stefan Zermatten
2cf19d1ee5 Fixed typo breaking archive restore 2021-12-27 18:04:22 +02:00
Stefan Zermatten
2cd784c92b Updated Meteor to 2.5.1 2021-12-27 17:48:34 +02:00
Stefan Zermatten
dca55d1d00 Reduced bundle size using dynamic imports for Vue components 2021-12-27 16:29:43 +02:00
Stefan Zermatten
1dc03c8a28 Fixed failing test 2021-12-20 12:22:13 +02:00
Stefan Zermatten
510136e07f When restoring archived files, migration happens automatically 2021-12-20 12:20:50 +02:00
Stefan Zermatten
a5f5baf1cc DB archive characters are migrated and moved to file archive on migrate 2021-12-20 11:53:02 +02:00
Stefan Zermatten
1e10d8751b Archive now uses file system instead of collection 2021-12-19 12:20:09 +02:00
Stefan Zermatten
211659f759 Fixed styling of app name on mobile installed versions 2021-12-14 09:48:39 +02:00
Stefan Zermatten
86f5da3ca5 Fixed rolling straight to the log to use new parser interface 2021-12-08 10:24:06 +02:00
Stefan Zermatten
a58fd8860d Fixed descriptions having borders when not appropriate 2021-12-08 09:31:02 +02:00
Stefan Zermatten
6e22e4286f Fixed referencing variable.description in a calculation
Whether the description's inline calculations are calculated or not is 
not defined.
2021-12-08 09:23:29 +02:00
Stefan Zermatten
e34f29f952 Computations now occupy their own nodes on the dependency graph
This mitigates most issues with properties having self-loops, 
particularly in cases like Strength where the value `strength` is used 
in the description of Strength
2021-12-07 21:05:24 +02:00
Stefan Zermatten
6698d2fd74 Added migration to fix caclulation changes
Migrate `.currentValue` to `.value` and `.value` to `.total`
2021-11-18 16:28:30 +02:00
Stefan Zermatten
e3a1eff751 Progress all over the place with viewer, forms, small engine tweaks 2021-10-21 22:18:01 +02:00
Stefan Zermatten
1b5bb981e9 Updated viewers
Action, classlevel, constant, container, damage multiplier, damage, 
effect, feature, folder, item
2021-10-19 17:19:35 +02:00
Stefan Zermatten
d6be0ae9f4 Continued work on UI viewers 2021-10-18 13:46:51 +02:00
Stefan Zermatten
417ff6e210 Buffs no longer have the "applied" field, it was redundant
Because children of actions are always inactive in the new engine, buffs 
that are children of actions are inactive while buffs elsewhere on the 
character sheet are active, making it redundant to keep the extra field
2021-10-18 13:46:38 +02:00
Stefan Zermatten
7a11a4aa22 Improved action viewer, fixed bugs found along the way 2021-10-18 12:48:26 +02:00
Stefan Zermatten
f2369277f1 Fixed bug from misspelling .overridden as .overriden 2021-10-18 11:27:43 +02:00
Stefan Zermatten
bc6c857b6b UI work to improve look and feel of Viewers 2021-10-17 23:28:39 +02:00
Stefan Zermatten
247353f0ed Small progress on tabletop 2021-10-16 19:05:35 +02:00
Stefan Zermatten
ea68cdf86f Migrating UI for new data structures 2021-10-15 11:12:40 +02:00
Stefan Zermatten
f3c52999e8 Fixed action rewrite build errors 2021-10-10 20:08:29 +02:00
Stefan Zermatten
eebfbfd636 Refactored tabletop methods 2021-10-10 19:58:41 +02:00
Stefan Zermatten
51d3fbbcb7 Completed first pass at action system re-write. Untested 2021-10-10 19:44:02 +02:00
Stefan Zermatten
0cdec4a429 Start of action system re-write 2021-10-09 12:36:06 +02:00
Stefan Zermatten
0097696cc8 Began merging attacks into actions 2021-10-06 14:57:13 +02:00
Weslley Rocha
b9008314a2 converting string to number 2021-10-05 10:14:40 -03:00
Stefan Zermatten
1a14393031 Parsed calculations are now cached between calculations
Parsing is one of the more expensive computations done to characters, so 
the parser results are now stored on the DB and only updated if they are 
dirty. A hash is used to determine if the calculation has changed since 
the last computation
2021-10-03 20:59:04 +02:00
Stefan Zermatten
c2d430ad23 Fixed tableLookup returning string instead of number 2021-10-03 19:21:35 +02:00
Stefan Zermatten
b78517b61f Finished migrating parser to be object orientation free. All tests pass 2021-10-03 13:54:17 +02:00
Stefan Zermatten
d30184434c Merge branch 'version-2-dev' of https://github.com/ThaumRystra/DiceCloud into version-2-dev 2021-10-01 13:41:41 +02:00
Stefan Zermatten
feffa45cf7 Began work on rewriting parser without object orientation
Parsing is expensive, if the parse tree can be stored on the DB it can 
save a lot of compute time, but mongo can't store Classes, so we 
re-write without classes
2021-10-01 13:41:22 +02:00
Stefan Zermatten
7dac0cf3f3 Removed color max length, using regex instead 2021-09-29 18:32:12 +02:00
Stefan Zermatten
cb1fd38df3 Optimized some slow parts of the engine.
Last low hanging fruit: parsing is slow, cache parsed calculations
2021-09-29 15:54:14 +02:00
Stefan Zermatten
cb10b53a10 Updated forms and some UI for new data structure 2021-09-28 14:25:11 +02:00
Stefan Zermatten
b471d0c5cf improved calculation fields 2021-09-27 19:25:11 +02:00
Stefan Zermatten
6dc7e12582 Fixed computation bug for compile level calcs 2021-09-27 18:14:04 +02:00
Stefan Zermatten
b0ee5cd304 Continued iterating on calculations, added failing test for bugs found 2021-09-27 17:26:52 +02:00
Stefan Zermatten
85e8756d1d Fixed parse errors not showing up on calculations 2021-09-27 16:39:44 +02:00
Stefan Zermatten
111040e789 Began migrating the rest of the codebase to the new computation engine 2021-09-27 15:39:18 +02:00
Stefan Zermatten
fdea748441 Tore out the old engine, left some wounds 2021-09-27 14:28:32 +02:00
Stefan Zermatten
2228802dd3 moved v1 migrations to the migrations folder 2021-09-27 13:44:43 +02:00
Stefan Zermatten
fe83b5cbc5 Fixed migration errors when tested against a copy of the live dataset 2021-09-27 13:42:37 +02:00
Stefan Zermatten
5e83a88132 Added migrations for all properties 2021-09-27 11:21:10 +02:00
Stefan Zermatten
091e367d27 Fixed suggested parent of class levels to be class 2021-09-27 11:20:40 +02:00
Stefan Zermatten
706303862f Fixed class level not having computed description 2021-09-27 11:06:48 +02:00
Weslley Nascimento Rocha
875b2f7c04 tableLookup function was returning a string
tableLookup function was returning a string instead of number
2021-09-25 16:36:59 -03:00
Stefan Zermatten
2cb14146d4 Tested and fixed skill compuations 2021-09-23 15:44:50 +02:00
Stefan Zermatten
8ea04fc786 Implemented effect and proficiency inheritance from abilities to skills 2021-09-23 15:22:28 +02:00
Stefan Zermatten
c0a9a1251d Tested and fixed effect computations 2021-09-23 15:22:01 +02:00
Stefan Zermatten
2f893710e2 Tested and fixed damage multiplier computations 2021-09-23 13:40:11 +02:00
Stefan Zermatten
734df59fd1 Tested and fixed inventory computation 2021-09-23 12:41:03 +02:00
Stefan Zermatten
e63dd2560a tested and fixed constant node computations 2021-09-23 12:03:25 +02:00
Stefan Zermatten
347bd8e476 Tested and fixed class level computations 2021-09-23 11:41:15 +02:00
Stefan Zermatten
1270e320ce Basic testing for attribute calculations 2021-09-17 15:11:29 +02:00
Stefan Zermatten
a660ccc458 Lots of progress testing and fixing computation engine 2021-09-16 14:31:28 +02:00
Stefan Zermatten
dfd7ad4af5 Got tests running on single property character 2021-09-15 15:15:18 +02:00
Stefan Zermatten
856fc41429 Began the long road of testing computations 2021-09-14 22:48:30 +02:00
Stefan Zermatten
8f93179187 Moved inventory computation to after toggles, added class levels computation 2021-09-14 16:18:36 +02:00
Stefan Zermatten
5c84836238 More engine rewrite progress, starting to get messy again 2021-09-13 16:12:04 +02:00
Stefan Zermatten
b877a8b45f Computation engine rewrite continues 2021-09-10 19:51:03 +02:00
Stefan Zermatten
28ec7082ee Fixed typo in slot form 2021-09-10 17:14:39 +02:00
Stefan Zermatten
55bca633fc Substantial progress on rebuilding computation engine 2021-09-09 13:47:41 +02:00
Stefan Zermatten
23e99565dc Started inventory calculation 2021-09-09 01:31:20 +02:00
Stefan Zermatten
06da15c44a Began rebuilding computation engine to be dependency graph centric 2021-09-08 17:23:00 +02:00
Stefan Zermatten
43f056ae95 more small progress on migration 2021-09-07 15:48:51 +02:00
Stefan Zermatten
b0980d26ac Iterated on migration :( 2021-09-06 23:59:52 +02:00
Stefan Zermatten
e79b8fda3b Improved migration code substantially, wrote migrations for more properties 2021-09-06 17:40:57 +02:00
Stefan Zermatten
235560eb44 Started on DBv1 migration 2021-09-06 11:36:42 +02:00
Stefan Zermatten
fc0cc6e689 References now merge children, fixed infinite reference loops 2021-09-05 18:51:29 +02:00
dependabot[bot]
c9d4d874aa Bump tar from 6.1.6 to 6.1.11 in /app
Bumps [tar](https://github.com/npm/node-tar) from 6.1.6 to 6.1.11.
- [Release notes](https://github.com/npm/node-tar/releases)
- [Changelog](https://github.com/npm/node-tar/blob/main/CHANGELOG.md)
- [Commits](https://github.com/npm/node-tar/compare/v6.1.6...v6.1.11)

---
updated-dependencies:
- dependency-name: tar
  dependency-type: indirect
...

Signed-off-by: dependabot[bot] <support@github.com>
2021-08-31 18:45:06 +00:00
Stefan Zermatten
7f95680559 Updated thanks page to reflect that Sam is no longer my fiancee, since we're married now <3 2021-08-30 16:32:31 +02:00
541 changed files with 24560 additions and 10031 deletions

1
.gitignore vendored Normal file
View File

@@ -0,0 +1 @@
build

1
app/.gitignore vendored
View File

@@ -2,6 +2,7 @@
.meteor/meteorite
.demeteorized
.cache
.vscode
settings.json
public/components
public/_imports.html

View File

@@ -3,44 +3,33 @@
# 'meteor add' and 'meteor remove' will edit this file for you,
# but you can also edit it by hand.
accounts-password
random
dburles:collection-helpers
reactive-var
underscore
momentjs:moment
accounts-password@2.3.1
random@1.2.0
underscore@1.0.10
dburles:mongo-collection-instances
accounts-google
email
meteorhacks:subs-manager
chuangbo:marked
meteor-base
mobile-experience
mongo
session
tracker
logging
reload
ejson
check
standard-minifier-js
shell-server
templates:array
ecmascript
es5-shim
reactive-dict
percolate:synced-cron
ongoworks:speakingurl
service-configuration
dynamic-import
ddp-rate-limiter
rate-limit
accounts-google@1.4.0
email@2.2.1
meteor-base@1.5.1
mobile-experience@1.1.0
mongo@1.15.0
session@1.2.0
tracker@1.2.0
logging@1.3.1
reload@1.3.1
ejson@1.1.2
check@1.3.1
standard-minifier-js@2.8.0
shell-server@0.5.0
ecmascript@0.16.2
es5-shim@4.8.0
service-configuration@1.3.0
dynamic-import@0.7.2
ddp-rate-limiter@1.1.0
rate-limit@1.0.9
mdg:validated-method
akryum:vue-router2
static-html
static-html@1.3.2
aldeed:collection2
aldeed:schema-index
zer0th:meteor-vuetify-loader
accounts-patreon
bozhao:link-accounts
peerlibrary:reactive-publish
@@ -49,5 +38,13 @@ simple:rest-method-mixin
mikowals:batch-insert
peerlibrary:subscription-data
seba:minifiers-autoprefixer
zer0th:meteor-vuetify-loader
akryum:vue-component
akryum:vue-sass
akryum:vue-router2
percolate:migrations
meteortesting:mocha
ostrio:files
simple:rest-bearer-token-parser
simple:rest-json-error-handler
littledata:synced-cron
mdg:meteor-apm-agent

View File

@@ -1 +1 @@
METEOR@2.2.1
METEOR@2.7.3

View File

@@ -1,87 +1,87 @@
accounts-base@1.9.0
accounts-google@1.3.3
accounts-oauth@1.2.0
accounts-password@1.7.1
accounts-base@2.2.3
accounts-google@1.4.0
accounts-oauth@1.4.1
accounts-password@2.3.1
accounts-patreon@0.1.0
akryum:npm-check@0.1.2
akryum:vue-component@0.15.2
akryum:vue-component-dev-client@0.4.7
akryum:vue-component-dev-server@0.1.4
akryum:vue-router2@0.2.3
akryum:vue-sass@0.1.2
aldeed:collection2@3.4.1
aldeed:collection2@3.5.0
aldeed:schema-index@3.0.0
allow-deny@1.1.0
autoupdate@1.7.0
babel-compiler@7.6.2
babel-runtime@1.5.0
allow-deny@1.1.1
autoupdate@1.8.0
babel-compiler@7.9.0
babel-runtime@1.5.1
base64@1.0.12
binary-heap@1.0.11
blaze-tools@1.1.2
blaze-tools@1.1.3
boilerplate-generator@1.7.1
bozhao:link-accounts@2.4.0
bozhao:link-accounts@2.6.1
caching-compiler@1.2.2
caching-html-compiler@1.2.1
callback-hook@1.3.0
callback-hook@1.4.0
check@1.3.1
chuangbo:marked@0.3.5_1
coffeescript@2.4.1
coffeescript-compiler@2.4.1
dburles:collection-helpers@1.1.0
dburles:mongo-collection-instances@0.3.5
dburles:mongo-collection-instances@0.3.6
ddp@1.4.0
ddp-client@2.4.1
ddp-client@2.5.0
ddp-common@1.4.0
ddp-rate-limiter@1.0.9
ddp-server@2.3.3
deps@1.0.12
ddp-rate-limiter@1.1.0
ddp-server@2.5.0
diff-sequence@1.1.1
dynamic-import@0.6.0
ecmascript@0.15.1
ecmascript-runtime@0.7.0
ecmascript-runtime-client@0.11.1
ecmascript-runtime-server@0.10.1
ejson@1.1.1
email@2.0.0
dynamic-import@0.7.2
ecmascript@0.16.2
ecmascript-runtime@0.8.0
ecmascript-runtime-client@0.12.1
ecmascript-runtime-server@0.11.0
ejson@1.1.2
email@2.2.1
es5-shim@4.8.0
fetch@0.1.1
geojson-utils@1.0.10
google-oauth@1.3.0
google-oauth@1.4.2
hot-code-push@1.0.4
html-tools@1.1.2
html-tools@1.1.3
htmljs@1.1.1
http@1.4.4
http@2.0.0
id-map@1.1.1
inter-process-messaging@0.1.1
lai:collection-extensions@0.2.1_1
launch-screen@1.2.1
lai:collection-extensions@0.3.0
launch-screen@1.3.0
littledata:synced-cron@1.5.1
livedata@1.0.18
localstorage@1.2.0
logging@1.2.0
logging@1.3.1
mdg:meteor-apm-agent@3.5.0
mdg:validated-method@1.2.0
meteor@1.9.3
meteor-base@1.4.0
meteorhacks:subs-manager@1.6.4
mikowals:batch-insert@1.2.0
minifier-css@1.5.4
minifier-js@2.6.1
minimongo@1.6.2
meteor@1.10.0
meteor-base@1.5.1
meteortesting:browser-tests@1.3.5
meteortesting:mocha@2.0.3
meteortesting:mocha-core@8.1.2
mikowals:batch-insert@1.3.0
minifier-css@1.6.0
minifier-js@2.7.4
minimongo@1.8.0
mobile-experience@1.1.0
mobile-status-bar@1.1.0
modern-browsers@0.1.5
modules@0.16.0
modules-runtime@0.12.0
momentjs:moment@2.29.1
mongo@1.11.1
mongo-decimal@0.1.2
modern-browsers@0.1.8
modules@0.18.0
modules-runtime@0.13.0
mongo@1.15.0
mongo-decimal@0.1.3
mongo-dev-server@1.1.0
mongo-id@1.0.8
npm-bcrypt@0.9.4
npm-mongo@3.9.0
oauth@1.3.2
oauth2@1.3.0
ongoworks:speakingurl@9.0.0
mongo-livedata@1.0.12
npm-mongo@4.3.1
oauth@2.1.2
oauth2@1.3.1
ordered-dict@1.1.0
ostrio:cookies@2.7.2
ostrio:files@2.0.1
patreon-oauth@0.1.0
peerlibrary:assert@0.3.0
peerlibrary:check-extension@0.7.0
@@ -89,41 +89,41 @@ peerlibrary:computed-field@0.10.0
peerlibrary:data-lookup@0.3.0
peerlibrary:extend-publish@0.6.0
peerlibrary:fiber-utils@0.10.0
peerlibrary:reactive-mongo@0.4.0
peerlibrary:reactive-mongo@0.4.1
peerlibrary:reactive-publish@0.10.0
peerlibrary:server-autorun@0.8.0
peerlibrary:subscription-data@0.8.0
percolate:synced-cron@1.3.2
promise@0.11.2
percolate:migrations@1.0.3
promise@0.12.0
raix:eventemitter@1.0.0
random@1.2.0
rate-limit@1.0.9
react-fast-refresh@0.1.1
react-fast-refresh@0.2.3
reactive-dict@1.3.0
reactive-var@1.0.11
reload@1.3.1
retry@1.1.0
routepolicy@1.1.0
routepolicy@1.1.1
seba:minifiers-autoprefixer@2.0.1
service-configuration@1.0.11
service-configuration@1.3.0
session@1.2.0
sha@1.0.9
shell-server@0.5.0
simple:json-routes@2.1.0
simple:rest@1.1.1
simple:rest-method-mixin@1.0.1
socket-stream-client@0.3.3
spacebars-compiler@1.3.0
srp@1.1.0
standard-minifier-js@2.6.1
simple:json-routes@2.3.1
simple:rest@1.2.1
simple:rest-bearer-token-parser@1.1.1
simple:rest-json-error-handler@1.1.1
simple:rest-method-mixin@1.1.0
socket-stream-client@0.5.0
spacebars-compiler@1.3.1
standard-minifier-js@2.8.0
static-html@1.3.2
templates:array@1.0.3
templating-tools@1.2.1
templating-tools@1.2.2
tmeasday:check-npm-versions@1.0.2
tracker@1.2.0
typescript@4.2.2
typescript@4.5.4
underscore@1.0.10
url@1.3.2
webapp@1.10.1
webapp@1.13.1
webapp-hashing@1.1.0
zer0th:meteor-vuetify-loader@0.1.30
zer0th:meteor-vuetify-loader@0.1.41

View File

@@ -1,4 +1,7 @@
import '/imports/api/simpleSchemaConfig.js';
import '/imports/ui/vueSetup.js';
import '/imports/ui/styles/stylesIndex.js';
import '/imports/client/config.js';
import '/imports/client/serviceWorker.js';
import 'ngraph.graph';

View File

@@ -1,13 +0,0 @@
import spendResources from '/imports/api/creature/actions/spendResources.js'
import embedInlineCalculations from '/imports/api/creature/computation/afterComputation/embedInlineCalculations.js';
export default function applyAction({prop, log}){
let content = { name: prop.name };
if (prop.summary){
content.value = embedInlineCalculations(
prop.summary, prop.summaryCalculations
);
}
log.content.push(content);
spendResources({prop, log});
}

View File

@@ -1,55 +0,0 @@
import evaluateString from '/imports/api/creature/computation/afterComputation/evaluateString.js';
import damagePropertiesByName from '/imports/api/creature/creatureProperties/methods/damagePropertiesByName.js';
export default function applyAdjustment({
prop,
creature,
targets,
actionContext,
log
}){
let damageTargets = prop.target === 'self' ? [creature] : targets;
let scope = {
...creature.variables,
...actionContext,
};
var {result, context} = evaluateString({
string: prop.amount,
scope,
fn: 'reduce'
});
context.errors.forEach(e => {
log.content.push({
name: 'Attribute damage error',
value: e.message || e.toString(),
});
});
if (damageTargets) {
damageTargets.forEach(target => {
if (prop.target === 'each'){
({result} = evaluateString({
string: prop.amount,
scope,
fn: 'reduce'
}));
}
damagePropertiesByName.call({
creatureId: target._id,
variableName: prop.stat,
operation: prop.operation || 'increment',
value: result.value,
});
log.content.push({
name: 'Attribute damage',
value: `${prop.stat}${prop.operation === 'set' ? ' set to' : ''}` +
` ${result.isNumber ? -result.value : result.toString()}`,
});
});
} else {
log.content.push({
name: 'Attribute damage',
value: `${prop.stat}${prop.operation === 'set' ? ' set to' : ''}` +
` ${result.isNumber ? -result.value : result.toString()}`,
});
}
}

View File

@@ -1,22 +0,0 @@
import roll from '/imports/parser/roll.js';
export default function applyAttack({
prop,
log,
actionContext,
creature,
}){
let value = roll(1, 20)[0];
actionContext.attackRoll = {value};
let criticalHitTarget = creature.variables.criticalHitTarget &&
creature.variables.criticalHitTarget.currentValue || 20;
let criticalHit = value >= criticalHitTarget;
if (criticalHit) actionContext.criticalHit = {value: true};
let result = value + prop.rollBonusResult;
actionContext.toHit = {value: result};
log.content.push({
name: criticalHit ? 'Critical Hit!' : 'To Hit',
value: `1d20 [${value}] + ${prop.rollBonusResult} = ` + result,
});
}

View File

@@ -1,61 +0,0 @@
import {
setLineageOfDocs,
renewDocIds
} from '/imports/api/parenting/parenting.js';
import {setDocToLastOrder} from '/imports/api/parenting/order.js';
import CreatureProperties from '/imports/api/creature/creatureProperties/CreatureProperties.js';
export default function applyBuff({
prop,
children,
creature,
targets = [],
//actionContext,
}){
let buffTargets = prop.target === 'self' ? [creature] : targets;
//let scope = {
// ...creature.variables,
// ...actionContext,
//};
// TODO
// If the target is not self, walk through all decendants and replace
// variables in calculations with their values from the creature scope
// If the target is self, replace all the target.x references with just x
// Then copy the decendants of the buff to the targets
prop.applied = true;
let propList = [prop];
function addChildrenToPropList(children){
children.forEach(child => {
propList.push(child.node);
addChildrenToPropList(child.children);
});
}
addChildrenToPropList(children);
let oldParent = {
id: prop.parent.id,
collection: prop.parent.collection,
};
buffTargets.forEach(target => {
copyNodeListToTarget(propList, target, oldParent);
});
}
function copyNodeListToTarget(propList, target, oldParent){
let ancestry = [{collection: 'creatures', id: target._id}];
setLineageOfDocs({
docArray: propList,
newAncestry: ancestry,
oldParent,
});
renewDocIds({
docArray: propList,
});
setDocToLastOrder({
collection: CreatureProperties,
doc: propList[0],
});
CreatureProperties.batchInsert(propList);
}

View File

@@ -1,115 +0,0 @@
import evaluateString from '/imports/api/creature/computation/afterComputation/evaluateString.js';
import dealDamage from '/imports/api/creature/creatureProperties/methods/dealDamage.js';
import {insertCreatureLog} from '/imports/api/creature/log/CreatureLogs.js';
import { CompilationContext } from '/imports/parser/parser.js';
export default function applyDamage({
prop,
creature,
targets,
actionContext,
log,
}){
let damageTargets = prop.target === 'self' ? [creature] : targets;
let scope = {
...creature.variables,
...actionContext,
};
// Add the target's variables to the scope
if (targets.length === 1){
scope.target = targets[0].variables;
}
// Determine if the hit is critical
let criticalHit = !!(
actionContext.criticalHit &&
actionContext.criticalHit.value &&
prop.damageType !== 'healing' // Can't critically heal
);
// Double the damage rolls if the hit is critical
let context = new CompilationContext({
doubleRolls: criticalHit,
});
// Compute the roll the first time, logging any errors
var {result} = evaluateString({
string: prop.amount,
scope,
fn: 'reduce',
context
});
// If the result is an error bail out now
if (result.constructor.name === 'ErrorNode'){
log.content.push({
name: 'Damage error',
value: result.toString(),
});
return;
}
// Memoise the damage suffix for the log
let suffix = (criticalHit ? ' critical ' : ' ') +
prop.damageType +
(prop.damageType !== ' healing ' ? ' damage ': '');
if (damageTargets && damageTargets.length) {
// Iterate through all the targets
damageTargets.forEach(target => {
let name = prop.damageType === 'healing' ? 'Healing' : 'Damage';
// Reroll the damage if needed
if (prop.target === 'each'){
({result, context} = evaluateString({
string: prop.amount,
scope,
fn: 'reduce'
}));
}
// If the result is an error or not a number bail out now
if (result.constructor.name === 'ErrorNode' || !result.isNumber){
log.content.push({
name: 'Damage error',
value: result.toString(),
});
return;
}
// Deal the damage to the target
let damageDealt = dealDamage.call({
creatureId: target._id,
damageType: prop.damageType,
amount: result.value,
});
// Log the damage done
if (target._id === creature._id){
// Target is same as self, log damage as such
log.content.push({
name,
value: damageDealt + suffix + ' to self',
});
} else {
log.content.push({
name,
value: 'Dealt ' + damageDealt + suffix + ` ${target.name && ' to '}${target.name}`,
});
// Log the damage received on that creature's log as well
insertCreatureLog.call({
log: {
creatureId: target._id,
content: [{
name,
value: 'Recieved ' + damageDealt + suffix,
}],
}
});
}
});
} else {
// There are no targets, just log the result
log.content.push({
name: prop.damageType === 'healing' ? 'Healing' : 'Damage',
value: result.toString() + suffix,
});
}
}

View File

@@ -1,82 +0,0 @@
import applyAction from '/imports/api/creature/actions/applyAction.js';
import applyAdjustment from '/imports/api/creature/actions/applyAdjustment.js';
import applyAttack from '/imports/api/creature/actions/applyAttack.js';
import applyBuff from '/imports/api/creature/actions/applyBuff.js';
import applyDamage from '/imports/api/creature/actions/applyDamage.js';
import applyRoll from '/imports/api/creature/actions/applyRoll.js';
import applyToggle from '/imports/api/creature/actions/applyToggle.js';
import applySave from '/imports/api/creature/actions/applySave.js';
function applyProperty(options){
let prop = options.prop;
if (prop.type === 'buff'){
// ignore only applied buffs, don't apply them again
if (prop.applied === true){
return false;
}
// Only ignore toggles if they wont be computed
} else if (prop.type === 'toggle') {
if (prop.disabled) return false;
if (prop.enabled) return true;
if (!prop.condition) return false;
// Ignore inactive props of other types
} else if (prop.deactivatedBySelf === true){
return false;
}
switch (prop.type){
case 'action':
case 'spell':
applyAction(options);
break;
case 'attack':
applyAction(options);
applyAttack(options);
break;
case 'damage':
applyDamage(options);
break;
case 'adjustment':
applyAdjustment(options);
break;
case 'buff':
applyBuff(options);
return false;
case 'toggle':
return applyToggle(options);
case 'roll':
applyRoll(options);
break;
case 'savingThrow':
return applySave(options);
}
return true;
}
function applyPropertyAndWalkChildren({prop, children, targets, ...options}){
let shouldKeepWalking = applyProperty({ prop, children, targets, ...options });
if (shouldKeepWalking){
applyProperties({ forest: children, targets, ...options,});
}
}
export default function applyProperties({ forest, targets, ...options}){
forest.forEach(node => {
let prop = node.node;
options.actionContext[`#${prop.type}`] = prop;
let children = node.children;
if (shouldSplit(prop) && targets.length){
targets.forEach(target => {
let targets = [target]
applyPropertyAndWalkChildren({ targets, prop, children, ...options});
});
} else {
applyPropertyAndWalkChildren({prop, children, targets, ...options});
}
});
}
function shouldSplit(prop){
if (prop.target === 'each'){
return true;
}
}

View File

@@ -1,25 +0,0 @@
import evaluateString from '/imports/api/creature/computation/afterComputation/evaluateString.js';
export default function applyRoll({
prop,
creature,
actionContext,
log,
}){
let scope = {
...creature.variables,
...actionContext,
};
var {result} = evaluateString({
string: prop.roll,
scope,
fn: 'reduce'
});
if (result.isNumber){
actionContext[prop.variableName] = result.value;
}
log.content.push({
name: prop.name,
value: prop.variableName + ' = ' + prop.roll + ' = ' + result.toString(),
});
}

View File

@@ -1,76 +0,0 @@
import evaluateString from '/imports/api/creature/computation/afterComputation/evaluateString.js';
import CreaturesProperties from '/imports/api/creature/creatureProperties/CreatureProperties.js';
import roll from '/imports/parser/roll.js';
export default function applySave({
prop,
creature,
actionContext,
log,
}){
let scope = {
...creature.variables,
...actionContext,
};
try {
// Calculate the DC
var {result} = evaluateString({
string: prop.dc,
scope,
fn: 'reduce'
});
let dc = result.value;
log.content.push({
name: prop.name,
value: ' DC ' + result.toString(),
});
if (prop.target === 'self'){
let save = CreaturesProperties.findOne({
'ancestors.id': creature._id,
type: 'skill',
skillType: 'save',
variableName: prop.stat,
removed: {$ne: true},
inactive: {$ne: true},
});
if (!save){
log.content.push({
name: 'Saving throw error',
value: 'No saving throw found: ' + prop.stat,
});
return;
}
let value, values, resultPrefix;
if (save.advantage === 1){
values = roll(2, 20).sort().reverse();
value = values[0];
resultPrefix = `Advantage: 1d20 [${values[0]},~~${values[1]}~~] + ${save.value} = `
} else if (save.advantage === -1){
values = roll(2, 20).sort();
value = values[0];
resultPrefix = `Disadvantage: 1d20 [${values[0]},~~${values[1]}~~] + ${save.value} = `
} else {
values = roll(1, 20);
value = values[0];
resultPrefix = `1d20 [${value}] + ${save.value} = `
}
actionContext.savingThrowRoll = {value};
let result = value + save.value;
actionContext.savingThrow = {value: result};
let saveSuccess = result >= dc;
log.content.push({
name: 'Save',
value: resultPrefix + result + (saveSuccess ? 'Passed' : 'Failed')
});
return !saveSuccess;
} else {
// TODO
return true;
}
} catch (e){
log.content.push({
name: 'Save error',
value: e.toString(),
});
}
}

View File

@@ -1,33 +0,0 @@
import evaluateString from '/imports/api/creature/computation/afterComputation/evaluateString.js';
export default function applyToggle({
prop,
creature,
actionContext,
log,
}){
let scope = {
...creature.variables,
...actionContext,
};
if (Number.isFinite(+prop.condition)){
return !!+prop.condition;
}
var {result} = evaluateString({
string: prop.condition,
scope,
fn: 'reduce'
});
if (result.constructor.name === 'ErrorNode') {
log.content.push({
name: 'Toggle error',
value: result.toString(),
});
return false;
}
log.content.push({
name: prop.name || 'Toggle',
value: prop.condition + ' = ' + result.toString(),
});
return !!result.value;
}

View File

@@ -1,92 +0,0 @@
import SimpleSchema from 'simpl-schema';
import { ValidatedMethod } from 'meteor/mdg:validated-method';
import { RateLimiterMixin } from 'ddp-rate-limiter-mixin';
import CreatureProperties from '/imports/api/creature/creatureProperties/CreatureProperties.js';
import Creatures from '/imports/api/creature/creatures/Creatures.js';
import { damagePropertyWork } from '/imports/api/creature/creatureProperties/methods/damageProperty.js';
import { assertEditPermission } from '/imports/api/creature/creatures/creaturePermissions.js';
import { recomputeCreatureByDoc } from '/imports/api/creature/computation/methods/recomputeCreature.js';
import { doActionWork } from '/imports/api/creature/actions/doAction.js';
import getRootCreatureAncestor from '/imports/api/creature/creatureProperties/getRootCreatureAncestor.js';
import getAncestorContext from '/imports/api/creature/actions/getAncestorContext.js';
import recomputeInventory from '/imports/api/creature/denormalise/recomputeInventory';
import recomputeInactiveProperties from '/imports/api/creature/denormalise/recomputeInactiveProperties';
const castSpellWithSlot = new ValidatedMethod({
name: 'creatureProperties.castSpellWithSlot',
validate: new SimpleSchema({
spellId: SimpleSchema.RegEx.Id,
slotId: {
type: String,
regEx: SimpleSchema.RegEx.Id,
optional: true,
},
targetId: {
type: String,
regEx: SimpleSchema.RegEx.Id,
optional: true,
},
}).validator(),
mixins: [RateLimiterMixin],
rateLimit: {
numRequests: 10,
timeInterval: 5000,
},
run({spellId, slotId, targetId}) {
let spell = CreatureProperties.findOne(spellId);
// Check permissions
let creature = getRootCreatureAncestor(spell);
assertEditPermission(creature, this.userId);
let target = undefined;
if (targetId) {
target = Creatures.findOne(targetId);
assertEditPermission(target, this.userId);
}
let slotLevel = spell.level || 0;
if (slotLevel !== 0){
let slot = CreatureProperties.findOne(slotId);
if (!slot){
throw new Meteor.Error('No slot',
'Slot not found to cast spell');
}
if (!slot.currentValue){
throw new Meteor.Error('No slot',
'Slot depleted');
}
if (!(slot.spellSlotLevelValue >= spell.level)){
throw new Meteor.Error('Slot too small',
'Slot is not large enough to cast spell');
}
slotLevel = slot.spellSlotLevelValue;
damagePropertyWork({
property: slot,
operation: 'increment',
value: 1,
});
}
let actionContext = getAncestorContext(spell);
doActionWork({
action: spell,
actionContext: {slotLevel, ...actionContext},
creature,
targets: target ? [target] : [],
method: this,
});
// Note these lines only recompute the top-level creature, not the nearest one
// The acting creature might have a new item
recomputeInventory(creature._id);
// The spell might add properties which need to be activated
recomputeInactiveProperties(creature._id);
recomputeCreatureByDoc(creature);
if (target){
recomputeInventory(target._id);
recomputeInactiveProperties(target._id);
recomputeCreatureByDoc(target);
}
},
});
export default castSpellWithSlot;

View File

@@ -1,99 +0,0 @@
import SimpleSchema from 'simpl-schema';
import { ValidatedMethod } from 'meteor/mdg:validated-method';
import { RateLimiterMixin } from 'ddp-rate-limiter-mixin';
import CreatureProperties from '/imports/api/creature/creatureProperties/CreatureProperties.js';
import Creatures from '/imports/api/creature/creatures/Creatures.js';
import { CreatureLogSchema, insertCreatureLogWork } from '/imports/api/creature/log/CreatureLogs.js';
import getRootCreatureAncestor from '/imports/api/creature/creatureProperties/getRootCreatureAncestor.js';
import { assertEditPermission } from '/imports/api/creature/creatures/creaturePermissions.js';
import { recomputeCreatureByDoc } from '/imports/api/creature/computation/methods/recomputeCreature.js';
import nodesToTree from '/imports/api/parenting/nodesToTree.js';
import applyProperties from '/imports/api/creature/actions/applyProperties.js';
import recomputeInventory from '/imports/api/creature/denormalise/recomputeInventory.js';
import recomputeInactiveProperties from '/imports/api/creature/denormalise/recomputeInactiveProperties.js';
import getAncestorContext from '/imports/api/creature/actions/getAncestorContext.js';
const doAction = new ValidatedMethod({
name: 'creatureProperties.doAction',
validate: new SimpleSchema({
actionId: SimpleSchema.RegEx.Id,
targetIds: {
type: Array,
defaultValue: [],
maxCount: 10,
optional: true,
},
'targetIds.$': {
type: String,
regEx: SimpleSchema.RegEx.Id,
},
}).validator(),
mixins: [RateLimiterMixin],
rateLimit: {
numRequests: 10,
timeInterval: 5000,
},
run({actionId, targetIds = []}) {
let action = CreatureProperties.findOne(actionId);
// Check permissions
let creature = getRootCreatureAncestor(action);
// Build ancestor context
let actionContext = getAncestorContext(action);
assertEditPermission(creature, this.userId);
let targets = [];
targetIds.forEach(targetId => {
let target = Creatures.findOne(targetId);
assertEditPermission(target, this.userId);
targets.push(target);
});
doActionWork({action, creature, targets, actionContext, method: this});
// The acting creature might have used ammo
recomputeInventory(creature._id);
// The action might add properties which need to be activated
recomputeInactiveProperties(creature._id);
// recompute creatures
recomputeCreatureByDoc(creature);
targets.forEach(target => {
recomputeInactiveProperties(target._id);
recomputeCreatureByDoc(target);
});
},
});
export function doActionWork({
action,
creature,
targets,
actionContext = {},
method
}){
// Create the log
let log = CreatureLogSchema.clean({
creatureId: creature._id,
creatureName: creature.name,
});
let decendantForest = nodesToTree({
collection: CreatureProperties,
ancestorId: action._id,
});
let startingForest = [{
node: action,
children: decendantForest,
}];
applyProperties({
forest: startingForest,
actionContext,
creature,
targets,
log,
});
insertCreatureLogWork({log, creature, method});
}
export default doAction;

View File

@@ -1,56 +0,0 @@
import SimpleSchema from 'simpl-schema';
import { ValidatedMethod } from 'meteor/mdg:validated-method';
import { RateLimiterMixin } from 'ddp-rate-limiter-mixin';
import Creatures from '/imports/api/creature/creatures/Creatures.js';
import { assertEditPermission } from '/imports/api/creature/creatures/creaturePermissions.js';
import roll from '/imports/parser/roll.js';
const doCheck = new ValidatedMethod({
name: 'creature.doCheck',
validate: new SimpleSchema({
creatureId: {
type: String,
regEx: SimpleSchema.RegEx.Id,
optional: true,
},
attributeName: {
type: String,
optional: true,
},
}).validator(),
mixins: [RateLimiterMixin],
rateLimit: {
numRequests: 10,
timeInterval: 5000,
},
run({creatureId, attributeName}) {
let creature = Creatures.findOne(creatureId);
assertEditPermission(creature, this.userId);
let bonus = getAttributeValue({creature, attributeName})
return doCheckWork({bonus});
},
});
function getAttributeValue({creature, attributeName}){
let att = creature.variables[attributeName];
if (!att) throw new Meteor.Error('No such attribute',
`This creature does not have a ${attributeName} property`);
let bonus = att.attributeType === 'ability'? att.modifier : att.value;
return bonus || 0;
}
export function doCheckWork({bonus, advantage = 0}){
let rolls = roll(2,20);
let chosenRoll;
if (advantage === 1){
chosenRoll = Math.max.apply(rolls);
} else if (advantage === -1){
chosenRoll = Math.min.apply(rolls);
} else {
chosenRoll = rolls[0];
}
let result = chosenRoll + bonus;
return {rolls, bonus, chosenRoll, result};
}
export default doCheck;

View File

@@ -1,15 +0,0 @@
import CreatureProperties from '/imports/api/creature/creatureProperties/CreatureProperties.js';
export default function getAncestorContext(prop){
// Build ancestor context
const actionContext = {};
let ancestorIds = prop.ancestors.map(ref => ref.id);
CreatureProperties.find({
_id: {$in: ancestorIds}
}, {
sort: {order: 1},
}).forEach(ancestor => {
actionContext[`#${ancestor.type}`] = ancestor;
});
return actionContext;
}

View File

@@ -1,93 +0,0 @@
import CreatureProperties from '/imports/api/creature/creatureProperties/CreatureProperties.js';
import { adjustQuantityWork } from '/imports/api/creature/creatureProperties/methods/adjustQuantity.js';
import { damagePropertyWork } from '/imports/api/creature/creatureProperties/methods/damageProperty.js';
export default function spendResources({prop, log}){
// Check Uses
if (prop.usesUsed >= prop.usesResult){
throw new Meteor.Error('Insufficient Uses',
'This prop has no uses left');
}
// Resources
if (prop.insufficientResources){
throw new Meteor.Error('Insufficient Resources',
'This creature doesn\'t have sufficient resources to perform this prop');
}
// Items
let itemQuantityAdjustments = [];
let spendLog = [];
let gainLog = [];
prop.resources.itemsConsumed.forEach(itemConsumed => {
if (!itemConsumed.itemId){
throw new Meteor.Error('Ammo not selected',
'No ammo was selected for this prop');
}
let item = CreatureProperties.findOne(itemConsumed.itemId);
if (!item || item.ancestors[0].id !== prop.ancestors[0].id){
throw new Meteor.Error('Ammo not found',
'The prop\'s ammo was not found on the creature');
}
if (!item.equipped){
throw new Meteor.Error('Ammo not equipped',
'The selected ammo is not equipped');
}
if (!itemConsumed.quantity) return;
itemQuantityAdjustments.push({
property: item,
operation: 'increment',
value: itemConsumed.quantity,
});
let logName = item.name;
if (itemConsumed.quantity > 1 || itemConsumed.quantity < -1){
logName = item.plural || logName;
}
if (itemConsumed.quantity > 0){
spendLog.push(logName + ': ' + itemConsumed.quantity);
} else if (itemConsumed.quantity < 0){
gainLog.push(logName + ': ' + -itemConsumed.quantity);
}
});
// No more errors should be thrown after this line
// Now that we have confirmed that there are no errors, do actual work
//Items
itemQuantityAdjustments.forEach(adjustQuantityWork);
// Use uses
if (prop.usesResult){
CreatureProperties.update(prop._id, {
$inc: {usesUsed: 1}
}, {
selector: prop
});
log.content.push({
name: 'Uses left',
value: prop.usesResult - (prop.usesUsed || 0) - 1,
});
}
// Damage stats
prop.resources.attributesConsumed.forEach(attConsumed => {
if (!attConsumed.quantity) return;
let stat = CreatureProperties.findOne(attConsumed.statId);
damagePropertyWork({
property: stat,
operation: 'increment',
value: attConsumed.quantity,
});
if (attConsumed.quantity > 0){
spendLog.push(stat.name + ': ' + attConsumed.quantity);
} else if (attConsumed.quantity < 0){
gainLog.push(stat.name + ': ' + -attConsumed.quantity);
}
});
// Log all the spending
if (gainLog.length) log.content.push({
name: 'Gained',
value: gainLog.join('\n'),
});
if (spendLog.length) log.content.push({
name: 'Spent',
value: spendLog.join('\n'),
});
}

View File

@@ -0,0 +1,52 @@
import { createS3FilesCollection } from '/imports/api/files/s3FileStorage.js';
import SimpleSchema from 'simpl-schema';
import { incrementFileStorageUsed } from '/imports/api/users/methods/updateFileStorageUsed.js';
import { CreaturePropertySchema } from '/imports/api/creature/creatureProperties/CreatureProperties.js';
import { CreatureSchema } from '/imports/api/creature/creatures/Creatures.js';
const ArchiveCreatureFiles = createS3FilesCollection({
collectionName: 'archiveCreatureFiles',
storagePath: Meteor.isDevelopment ? '/DiceCloud/archiveCreatures/' : 'assets/app/archiveCreatures',
onBeforeUpload(file) {
// Allow upload files under 10MB, and only in json format
if (file.size > 10485760) {
return 'Please upload with size equal or less than 10MB';
}
if (!/json/i.test(file.extension)){
return 'Please upload only a JSON file';
}
return true;
},
onAfterUpload(file) {
if (Meteor.isServer) incrementFileStorageUsed(file.userId, file.size);
}
});
let archiveSchema = new SimpleSchema({
meta: {
type: Object,
blackbox: true,
},
creature: CreatureSchema,
properties: {
type: Array,
},
'properties.$': CreaturePropertySchema,
experiences: {
type: Array,
},
'experiences.$': {
type: Object,
blackbox: true,
},
logs: {
type: Array,
},
'logs.$': {
type: Object,
blackbox: true,
},
});
export default ArchiveCreatureFiles;
export { archiveSchema };

View File

@@ -1,57 +0,0 @@
import SimpleSchema from 'simpl-schema';
// Archived creatures is an immutable collection of creatures that are no longer
// in use and can be safely archived by the mongoDB hosting service.
// It keeps the working datasets like creatureProperties much smaller
// than they would otherwise be.
let ArchivedCreatures = new Mongo.Collection('archivedCreatures');
// We use blackbox objects for everything:
// - saves time checking every object against a schema
// - doesn't accidentaly create indices defined in subschemas
// - The objects we are archiving have already been checked against their
// own schemas
let ArchivedCreatureSchema = new SimpleSchema({
owner: {
type: String,
regEx: SimpleSchema.RegEx.Id,
// The primary index on this collection
index: 1,
},
archiveDate: {
type: Date,
// Indexed so the archiving system can archive documents when they
// get to a certain age
index: 1,
},
creature: {
type: Object,
blackbox: true,
},
properties: {
type: Array,
},
'properties.$': {
type: Object,
blackbox: true,
},
experiences: {
type: Array,
},
'experiences.$': {
type: Object,
blackbox: true,
},
logs: {
type: Array,
},
'logs.$': {
type: Object,
blackbox: true,
},
});
ArchivedCreatures.attachSchema(ArchivedCreatureSchema);
import '/imports/api/creature/archive/methods/index.js';
export default ArchivedCreatures;

View File

@@ -0,0 +1,78 @@
import SCHEMA_VERSION from '/imports/constants/SCHEMA_VERSION.js';
import SimpleSchema from 'simpl-schema';
import { ValidatedMethod } from 'meteor/mdg:validated-method';
import { RateLimiterMixin } from 'ddp-rate-limiter-mixin';
import { assertOwnership } from '/imports/api/creature/creatures/creaturePermissions.js';
import Creatures from '/imports/api/creature/creatures/Creatures.js';
import CreatureProperties from '/imports/api/creature/creatureProperties/CreatureProperties.js';
import CreatureLogs from '/imports/api/creature/log/CreatureLogs.js';
import Experiences from '/imports/api/creature/experience/Experiences.js';
import { removeCreatureWork } from '/imports/api/creature/creatures/methods/removeCreature.js';
import ArchiveCreatureFiles from '/imports/api/creature/archive/ArchiveCreatureFiles.js';
export function getArchiveObj(creatureId){
// Build the archive document
const creature = Creatures.findOne(creatureId);
const properties = CreatureProperties.find({'ancestors.id': creatureId}).fetch();
const experiences = Experiences.find({creatureId}).fetch();
const logs = CreatureLogs.find({creatureId}).fetch();
let archiveCreature = {
meta: {
type: 'DiceCloud V2 Creature Archive',
schemaVersion: SCHEMA_VERSION,
archiveDate: new Date(),
},
creature,
properties,
experiences,
logs,
};
return archiveCreature;
}
export function archiveCreature(creatureId){
const archive = getArchiveObj(creatureId);
const buffer = Buffer.from(JSON.stringify(archive, null, 2));
ArchiveCreatureFiles.write(buffer, {
fileName: `${archive.creature.name || archive.creature._id}.json`,
type: 'application/json',
userId: archive.creature.owner,
meta: {
schemaVersion: SCHEMA_VERSION,
creatureId: archive.creature._id,
creatureName: archive.creature.name,
},
}, (error) => {
if (error){
throw error;
} else {
removeCreatureWork(creatureId);
}
}, true);
}
const archiveCreatureToFile = new ValidatedMethod({
name: 'Creatures.methods.archiveCreatureToFile',
validate: new SimpleSchema({
'creatureId': {
type: String,
regEx: SimpleSchema.RegEx.Id,
},
}).validator(),
mixins: [RateLimiterMixin],
rateLimit: {
numRequests: 10,
timeInterval: 5000,
},
async run({creatureId}) {
assertOwnership(creatureId, this.userId);
if (Meteor.isServer){
archiveCreature(creatureId, this.userId);
} else {
removeCreatureWork(creatureId);
}
},
});
export default archiveCreatureToFile;

View File

@@ -1,66 +0,0 @@
import SimpleSchema from 'simpl-schema';
import { ValidatedMethod } from 'meteor/mdg:validated-method';
import { RateLimiterMixin } from 'ddp-rate-limiter-mixin';
import { assertOwnership } from '/imports/api/creature/creatures/creaturePermissions.js';
import Creatures from '/imports/api/creature/creatures/Creatures.js';
import CreatureProperties from '/imports/api/creature/creatureProperties/CreatureProperties.js';
import CreatureLogs from '/imports/api/creature/log/CreatureLogs.js';
import Experiences from '/imports/api/creature/experience/Experiences.js';
import { removeCreatureWork } from '/imports/api/creature/creatures/methods/removeCreature.js';
import ArchivedCreatures from '/imports/api/creature/archive/ArchivedCreatures.js';
function archiveCreature(creatureId){
// Build the archive document
const creature = Creatures.findOne(creatureId);
const properties = CreatureProperties.find({'ancestors.id': creatureId}).fetch();
const experiences = Experiences.find({creatureId}).fetch();
const logs = CreatureLogs.find({creatureId}).fetch();
let archiveCreature = {
owner: creature.owner,
archiveDate: new Date(),
creature,
properties,
experiences,
logs,
};
// Insert it
let id = ArchivedCreatures.insert(archiveCreature);
// Remove the original creature
removeCreatureWork(creatureId);
return id;
}
const archiveCreatures = new ValidatedMethod({
name: 'Creatures.methods.archiveCreatures',
validate: new SimpleSchema({
creatureIds: {
type: Array,
max: 10,
},
'creatureIds.$': {
type: String,
regEx: SimpleSchema.RegEx.Id,
},
}).validator(),
mixins: [RateLimiterMixin],
rateLimit: {
numRequests: 1,
timeInterval: 5000,
},
run({creatureIds}) {
for (let id of creatureIds){
assertOwnership(id, this.userId)
}
let archivedIds = [];
for (let id of creatureIds){
let archivedId = archiveCreature(id);
archivedIds.push(archivedId);
}
return archivedIds;
},
});
export default archiveCreatures;

View File

@@ -1,2 +1,3 @@
import '/imports/api/creature/archive/methods/archiveCreatures.js';
import '/imports/api/creature/archive/methods/restoreCreatures.js';
import '/imports/api/creature/archive/methods/archiveCreatureToFile.js';
import '/imports/api/creature/archive/methods/restoreCreatureFromFile.js';
import '/imports/api/creature/archive/methods/removeArchiveCreature.js';

View File

@@ -0,0 +1,40 @@
import SimpleSchema from 'simpl-schema';
import { ValidatedMethod } from 'meteor/mdg:validated-method';
import { RateLimiterMixin } from 'ddp-rate-limiter-mixin';
import ArchiveCreatureFiles from '/imports/api/creature/archive/ArchiveCreatureFiles.js';
import { incrementFileStorageUsed } from '/imports/api/users/methods/updateFileStorageUsed.js';
const removeArchiveCreature = new ValidatedMethod({
name: 'ArchiveCreatureFiles.methods.removeArchiveCreature',
validate: new SimpleSchema({
'fileId': {
type: String,
regEx: SimpleSchema.RegEx.Id,
},
}).validator(),
mixins: [RateLimiterMixin],
rateLimit: {
numRequests: 5,
timeInterval: 5000,
},
async run({ fileId }) {
// fetch the file
const file = ArchiveCreatureFiles.findOne({ _id: fileId }).get();
if (!file) {
throw new Meteor.Error('File not found',
'The requested creature archive does not exist');
}
// Assert ownership
const userId = file?.userId;
if (!userId || userId !== this.userId) {
throw new Meteor.Error('Permission denied',
'You can only restore creatures you own');
}
//Remove the archive once the restore succeeded
ArchiveCreatureFiles.remove({ _id: fileId });
// Update the user's file storage limits
incrementFileStorageUsed(userId, -file.size);
},
});
export default removeArchiveCreature;

View File

@@ -0,0 +1,104 @@
import SCHEMA_VERSION from '/imports/constants/SCHEMA_VERSION.js';
import SimpleSchema from 'simpl-schema';
import { ValidatedMethod } from 'meteor/mdg:validated-method';
import { RateLimiterMixin } from 'ddp-rate-limiter-mixin';
import Creatures from '/imports/api/creature/creatures/Creatures.js';
import CreatureProperties from '/imports/api/creature/creatureProperties/CreatureProperties.js';
import CreatureLogs from '/imports/api/creature/log/CreatureLogs.js';
import Experiences from '/imports/api/creature/experience/Experiences.js';
import { removeCreatureWork } from '/imports/api/creature/creatures/methods/removeCreature.js';
import ArchiveCreatureFiles from '/imports/api/creature/archive/ArchiveCreatureFiles.js';
import assertHasCharactersSlots from '/imports/api/creature/creatures/methods/assertHasCharacterSlots.js';
import { incrementFileStorageUsed } from '/imports/api/users/methods/updateFileStorageUsed.js';
import verifyArchiveSafety from '/imports/api/creature/archive/methods/verifyArchiveSafety.js';
let migrateArchive;
if (Meteor.isServer){
migrateArchive = require('/imports/migrations/server/migrateArchive.js').default;
}
function restoreCreature(archive, userId){
if (SCHEMA_VERSION < archive.meta.schemaVersion){
throw new Meteor.Error('Incompatible',
'The archive file is from a newer version. Update required to read.')
}
// Migrate and verify the archive meets the current schema
migrateArchive(archive);
// Asset that the archive is safe
verifyArchiveSafety(archive);
// Don't upload creatures twice
const existingCreature = Creatures.findOne(archive.creature._id, {
fields: { _id: 1 }
});
if (existingCreature) throw new Meteor.Error('Already exists',
'The creature you are trying to restore already exists.')
// Ensure the user owns the restored creature
archive.creature.owner = userId;
// Insert the creature sub documents
// They still have their original _id's
Creatures.insert(archive.creature);
try {
// Add all the properties
if (archive.properties && archive.properties.length){
CreatureProperties.batchInsert(archive.properties);
}
if (archive.experiences && archive.experiences.length){
Experiences.batchInsert(archive.experiences);
}
if (archive.logs && archive.logs.length){
CreatureLogs.batchInsert(archive.logs);
}
} catch (e) {
// If the above fails, delete the inserted creature
removeCreatureWork(archive.creature._id);
throw e;
}
}
const restoreCreaturefromFile = new ValidatedMethod({
name: 'Creatures.methods.restoreCreaturefromFile',
validate: new SimpleSchema({
'fileId': {
type: String,
regEx: SimpleSchema.RegEx.Id,
},
}).validator(),
mixins: [RateLimiterMixin],
rateLimit: {
numRequests: 10,
timeInterval: 5000,
},
async run({fileId}) {
// fetch the file
const file = ArchiveCreatureFiles.findOne({_id: fileId}).get();
if (!file){
throw new Meteor.Error('File not found',
'The requested creature archive does not exist');
}
// Assert ownership
const userId = file?.userId;
if (!userId || userId !== this.userId){
throw new Meteor.Error('Permission denied',
'You can only restore creatures you own');
}
assertHasCharactersSlots(this.userId);
if (Meteor.isServer){
// Read the file data
const archive = await ArchiveCreatureFiles.readJSONFile(file);
restoreCreature(archive, this.userId);
}
//Remove the archive once the restore succeeded
ArchiveCreatureFiles.remove({ _id: fileId });
// Update the user's file storage limits
incrementFileStorageUsed(userId, -file.size);
},
});
export default restoreCreaturefromFile;

View File

@@ -1,77 +0,0 @@
import SimpleSchema from 'simpl-schema';
import { ValidatedMethod } from 'meteor/mdg:validated-method';
import { RateLimiterMixin } from 'ddp-rate-limiter-mixin';
import { assertOwnership } from '/imports/api/sharing/sharingPermissions.js';
import Creatures from '/imports/api/creature/creatures/Creatures.js';
import CreatureProperties from '/imports/api/creature/creatureProperties/CreatureProperties.js';
import CreatureLogs from '/imports/api/creature/log/CreatureLogs.js';
import Experiences from '/imports/api/creature/experience/Experiences.js';
import ArchivedCreatures from '/imports/api/creature/archive/ArchivedCreatures.js';
import { removeCreatureWork } from '/imports/api/creature/creatures/methods/removeCreature.js';
function restoreCreature(archiveId){
// Get the archive
const archivedCreature = ArchivedCreatures.findOne(archiveId);
// Insert the creature sub documents
// They still have their original _id's
Creatures.insert(archivedCreature.creature);
try {
// Add all the properties
if (archivedCreature.properties && archivedCreature.properties.length){
CreatureProperties.batchInsert(archivedCreature.properties);
}
if (archivedCreature.experiences && archivedCreature.experiences.length){
Experiences.batchInsert(archivedCreature.experiences);
}
if (archivedCreature.logs && archivedCreature.logs.length){
CreatureLogs.batchInsert(archivedCreature.logs);
}
// Remove the archived creature
ArchivedCreatures.remove(archiveId);
} catch (e) {
// If the above fails, delete the inserted creature
removeCreatureWork(archivedCreature.creature._id);
throw e;
}
// Do not recompute. The creature was in a computed and ordered state when
// we archived it, just restore everything as-is
return archivedCreature.creature._id;
}
const restoreCreatures = new ValidatedMethod({
name: 'Creatures.methods.restoreCreatures',
validate: new SimpleSchema({
archiveIds: {
type: Array,
max: 10,
},
'archiveIds.$': {
type: String,
regEx: SimpleSchema.RegEx.Id,
},
}).validator(),
mixins: [RateLimiterMixin],
rateLimit: {
numRequests: 1,
timeInterval: 5000,
},
run({archiveIds}) {
for (let id of archiveIds){
let archivedCreature = ArchivedCreatures.findOne(id, {
fields: {owner: 1}
});
assertOwnership(archivedCreature, this.userId)
}
let creatureIds = [];
for (let id of archiveIds){
let creatureId = restoreCreature(id);
creatureIds.push(creatureId);
}
return creatureIds;
},
});
export default restoreCreatures;

View File

@@ -0,0 +1,28 @@
import { slice } from 'lodash';
import PER_CREATURE_LOG_LIMIT from '/imports/api/creature/log/CreatureLogs.js';
export default function verifyArchiveSafety({ meta, creature, properties, experiences, logs }){
const creatureId = creature._id;
// Check lengths of arrays
if (logs.length > PER_CREATURE_LOG_LIMIT) {
logs = slice(logs, 0, PER_CREATURE_LOG_LIMIT);
}
// Check that everything belongs to the right creature
logs.forEach(log => {
if (log.creatureId !== creatureId) {
throw new Meteor.Error('Malicious log', 'Log contains an entry for the wrong creature');
}
});
experiences.forEach(experience => {
if (experience.creatureId !== creatureId) {
throw new Meteor.Error('Malicious experience', 'Experiences contains an entry for the wrong creature');
}
});
properties.forEach(prop => {
if (prop.ancestors[0].id !== creatureId) {
throw new Meteor.Error('Malicious prop', 'Properties contains an entry for the wrong creature');
}
});
}

View File

@@ -1,11 +0,0 @@
import INLINE_CALCULATION_REGEX from '/imports/constants/INLINE_CALCULTION_REGEX.js';
export default function embedInlineCalculations(string, calculations){
if (!string) return '';
if (!calculations) return string;
let index = 0;
return string.replace(INLINE_CALCULATION_REGEX, substring => {
let comp = calculations && calculations[index++];
return (comp && 'result' in comp) ? comp.result : substring;
});
}

View File

@@ -1,67 +0,0 @@
import { parse, CompilationContext } from '/imports/parser/parser.js';
import ConstantNode from '/imports/parser/parseTree/ConstantNode.js';
import SymbolNode from '/imports/parser/parseTree/SymbolNode.js';
import ErrorNode from '/imports/parser/parseTree/ErrorNode.js';
//TODO replace constants with their parsed node
export default function evaluateString({string, scope, fn = 'compile', context}){
if (!context){
context = new CompilationContext({});
}
if (!string){
context.storeError('No string provided');
return {result: {value: string}, context};
}
if (!scope) context.storeError('No scope provided');
// Parse the string using mathjs
let node;
try {
node = parse(string);
} catch (e) {
context.storeError(e);
return {result: {value: string}, context};
}
node = replaceConstants({calc: node, context, scope});
let result = node[fn](scope, context);
return {result, context};
}
// Replace constants in the calc with the right ParseNodes
function replaceConstants({calc, context, scope}){
let constFailed = [];
calc = calc.replaceNodes(node => {
if (!(node instanceof SymbolNode)) return;
let constant = scope[node.name];
// replace constants that aren't overridden by stats or disabled by a toggle
if (constant && constant.type === 'constant'){
// Fail if the constant has errors
if (constant.errors && constant.errors.length){
constFailed.push(node.name);
return;
}
let parsedConstantNode;
try {
parsedConstantNode = parse(constant.calculation);
} catch(e){
constFailed.push(node.name);
return;
}
if (!parsedConstantNode) constFailed.push(node.name);
return parsedConstantNode;
}
});
constFailed.forEach(name => {
context.storeError({
type: 'error',
message: `${name} is a constant property with parsing errors`
});
});
let failed = !!constFailed.length;
if (failed){
calc = new ErrorNode({error: 'Failed to replace constants'});
}
return calc;
}

View File

@@ -1,97 +0,0 @@
import {computeCreature} from "./recomputeCreature.js";
import assert from "assert";
const makeEffect = function(operation, value){
let effect = {computed: false, result: 0, operation}
if (_.isFinite(value)){
effect.value = +value;
} else {
effect.calculation = value;
}
return effect;
}
describe('computeCreature', function () {
it('computes an aritrary creature', function () {
let char = {
atts: {
attribute1: {
computed: false,
busyComputing: false,
type: "attribute",
attributeType: "ability",
result: 0,
mod: 0, // The resulting modifier if this is an ability
base: 0,
add: 0,
mul: 1,
min: Number.NEGATIVE_INFINITY,
max: Number.POSITIVE_INFINITY,
effects: [
makeEffect("base", 10),
makeEffect("add", 5),
makeEffect("mul", 2),
],
},
attribute2: {
computed: false,
busyComputing: false,
type: "attribute",
result: 0,
mod: 0, // The resulting modifier if this is an ability
base: 0,
add: 0,
mul: 1,
min: Number.NEGATIVE_INFINITY,
max: Number.POSITIVE_INFINITY,
effects: [
makeEffect("base", "attribute1"),
makeEffect("max", 2),
],
},
},
skills: {
skill1: {
computed: false,
busyComputing: false,
type: "skill",
ability: "attribute1",
result: 0,
proficiency: 0,
add: 0,
mul: 1,
min: Number.NEGATIVE_INFINITY,
max: Number.POSITIVE_INFINITY,
advantage: 0,
disadvantage: 0,
passiveAdd: 0,
fail: 0,
conditional: 0,
effects: [],
proficiencies: [],
},
},
dms: {
dm1: {
computed: false,
busyComputing: false,
type: "damageMultiplier",
result: 0,
immunityCount: 0,
ressistanceCount: 0,
vulnerabilityCount: 0,
effects: [],
}
},
classes: {
Barbarian: {
level: 5,
},
},
level: 5,
};
char = computeCreature(char);
console.log(char);
assert(true);
});
});

View File

@@ -1,289 +0,0 @@
import { includes, cloneDeep } from 'lodash';
import findAncestorByType from '/imports/api/creature/computation/engine/findAncestorByType.js';
// The computation memo is an in-memory data structure used only during the
// computation process
export default class ComputationMemo {
constructor(props, creature){
this.statsByVariableName = {};
this.constantsByVariableName = {};
this.constantsById = {};
this.extraStatsByVariableName = {};
this.statsById = {};
this.originalPropsById = {};
this.propsById = {};
this.skillsByAbility = {};
this.unassignedEffects = [];
this.classLevelsById = {};
this.classes = {};
this.togglesById = {};
this.toggleIds = new Set();
// Equipped items that might be used as ammo
this.equipmentById = {};
// Properties that have calculations, but don't impact other properties
this.endStepPropsById = {};
// First note all the ids of all the toggles
props.forEach((prop) => {
if (
prop.type === 'toggle'
) {
this.toggleIds.add(prop._id);
}
});
props.filter((prop) => {
if (
prop.type === 'toggle'
) {
this.addToggle(prop);
} else {
return true;
}
}).filter((prop) => {
if (
prop.type === 'attribute' ||
prop.type === 'skill'
) {
// Add all the stats
this.addStat(prop);
} else if (
prop.type === 'item'
) {
this.addEquipment(prop);
} else {
return true;
}
}).forEach((prop) => {
// Now add everything else
if (prop.type === 'effect'){
this.addEffect(prop);
} else if (prop.type === 'proficiency') {
this.addProficiency(prop);
} else if (prop.type === 'classLevel'){
this.addClassLevel(prop);
} else if (prop.type === 'constant'){
this.addConstant(prop);
} else {
this.addEndStepProp(prop);
}
});
for (let name in creature.denormalizedStats){
if (!this.statsByVariableName[name]){
this.statsByVariableName[name] = {
variableName: name,
value: creature.denormalizedStats[name],
computationDetails: propDetailsByType.denormalizedStat(),
}
}
}
}
addConstant(prop){
prop = this.registerProperty(prop);
this.constantsById[prop._id] = prop;
}
registerProperty(prop){
this.originalPropsById[prop._id] = cloneDeep(prop);
this.propsById[prop._id] = prop;
prop.dependencies = [];
prop.computationDetails = propDetails(prop);
prop.ancestors.forEach(ancestor => {
if (this.toggleIds.has(ancestor.id)){
prop.computationDetails.toggleAncestors.push(ancestor.id);
}
});
return prop;
}
addToggle(prop){
prop = this.registerProperty(prop);
this.togglesById[prop._id] = prop;
}
addClassLevel(prop){
prop = this.registerProperty(prop);
this.classLevelsById[prop._id] = prop;
}
addStat(prop){
let variableName = prop.variableName;
if (!variableName) return;
let existingStat = this.statsByVariableName[variableName];
prop = this.registerProperty(prop);
if (existingStat){
existingStat.computationDetails.idsOfSameName.push(prop._id);
} else {
this.statsById[prop._id] = prop;
this.statsByVariableName[variableName] = prop;
if (
prop.type === 'skill' &&
isSkillCheck(prop) &&
prop.ability
){
this.addSkillToAbility(prop, prop.ability)
}
}
}
addSkillToAbility(prop, ability){
if (!this.skillsByAbility[ability]){
this.skillsByAbility[ability] = [];
}
this.skillsByAbility[ability].push(prop);
}
addEffect(prop){
prop = this.registerProperty(prop);
let targets = this.getEffectTargets(prop);
targets.forEach(target => {
if (target.computationDetails && target.computationDetails.effects){
target.computationDetails.effects.push(prop);
}
});
if (!targets.size){
this.unassignedEffects.push(prop);
}
}
getEffectTargets(prop){
let targets = new Set();
if (!prop.stats) return targets;
prop.stats.forEach((statName) => {
let target;
if (statName[0] === '#'){
target = findAncestorByType({
type: statName.slice(1),
prop,
memo: this
});
} else {
target = this.statsByVariableName[statName];
}
if (!target) return;
targets.add(target);
if (isSkillOperation(prop) && isAbility(target)){
let extras = this.skillsByAbility[statName] || [];
extras.forEach(ex =>{
// Only pass on ability effects to skills and checks
if (ex.skillType === 'skill' || ex.skillType === 'check'){
targets.add(ex)
}
});
}
});
return targets;
}
addProficiency(prop){
prop = this.registerProperty(prop);
let targets = this.getProficiencyTargets(prop);
targets.forEach(target => {
if(target.computationDetails.proficiencies){
target.computationDetails.proficiencies.push(prop);
}
});
}
getProficiencyTargets(prop){
let targets = new Set();
if (!prop.stats) return targets;
prop.stats.forEach(statName => {
let target = this.statsByVariableName[statName];
if (!target) return;
targets.add(target);
if (isAbility(target)) {
let extras = this.skillsByAbility[statName] || [];
extras.forEach(ex =>{
// Only pass on ability proficiencies to skills and checks
if (ex.skillType === 'skill' || ex.skillType === 'check'){
targets.add(ex)
}
});
}
});
return targets;
}
addEquipment(prop){
prop = this.registerProperty(prop);
this.equipmentById[prop._id] = prop;
}
addEndStepProp(prop){
prop = this.registerProperty(prop);
this.endStepPropsById[prop._id] = prop;
}
}
function isAbility(prop){
return prop.type === 'attribute' &&
prop.attributeType === 'ability'
}
function isSkillCheck(prop){
return includes(['skill', 'check', 'save', 'utility'], prop.skillType);
}
const skillOperations = [
'advantage',
'disadvantage',
'passiveAdd',
'fail',
'conditional',
'rollBonus',
];
function isSkillOperation(prop){
return skillOperations.includes(prop.operation);
}
function propDetails(prop){
return propDetailsByType[prop.type] && propDetailsByType[prop.type]() ||
propDetailsByType.default();
}
const propDetailsByType = {
default(){
return {
toggleAncestors: [],
};
},
toggle(){
return {
computed: false,
busyComputing: false,
toggleAncestors: [],
};
},
attribute(){
return {
computed: false,
busyComputing: false,
effects: [],
proficiencies: [],
toggleAncestors: [],
idsOfSameName: [],
};
},
skill(){
return {
computed: false,
busyComputing: false,
effects: [],
proficiencies: [],
toggleAncestors: [],
idsOfSameName: [],
};
},
effect(){
return {
computed: false,
busyComputing: false,
toggleAncestors: [],
};
},
classLevel(){
return {
computed: true,
toggleAncestors: [],
};
},
proficiency(){
return {
toggleAncestors: [],
};
},
denormalizedStat(){
return {
toggleAncestors: [],
};
}
}

View File

@@ -1,78 +0,0 @@
export default class EffectAggregator{
constructor(){
this.base = undefined;
this.add = 0;
this.mul = 1;
this.min = Number.NEGATIVE_INFINITY;
this.max = Number.POSITIVE_INFINITY;
this.advantage = 0;
this.disadvantage = 0;
this.passiveAdd = undefined;
this.fail = 0;
this.set = undefined;
this.conditional = [];
this.rollBonus = [];
this.hasNoEffects = true;
}
addEffect(effect){
let result = effect.result;
if (this.hasNoEffects) this.hasNoEffects = false;
switch(effect.operation){
case 'base':
// Take the largest base value
if (Number.isFinite(result)){
if(Number.isFinite(this.base)){
this.base = Math.max(this.base, result);
} else {
this.base = result;
}
}
break;
case 'add':
// Add all adds together
this.add += result;
break;
case 'mul':
// Multiply the muls together
this.mul *= result;
break;
case 'min':
// Take the largest min value
this.min = result > this.min ? result : this.min;
break;
case 'max':
// Take the smallest max value
this.max = result < this.max ? result : this.max;
break;
case 'set':
// Take the highest set value
this.set = this.set === undefined || result > this.set ? result : this.set;
break;
case 'advantage':
// Sum number of advantages
this.advantage++;
break;
case 'disadvantage':
// Sum number of disadvantages
this.disadvantage++;
break;
case 'passiveAdd':
// Add all passive adds together
if (this.passiveAdd === undefined) this.passiveAdd = 0;
this.passiveAdd += result;
break;
case 'fail':
// Sum number of fails
this.fail++;
break;
case 'conditional':
// Store array of conditionals
this.conditional.push(result);
break;
case 'rollBonus':
// Store array of roll bonuses
this.rollBonus.push(result);
break;
}
}
}

View File

@@ -1,25 +0,0 @@
import computeToggle from '/imports/api/creature/computation/engine/computeToggle.js';
import { union } from 'lodash';
export default function applyToggles(prop, memo){
// If it used to be inactive delete those fields
if (prop.inactive) prop.inactive = undefined;
if (prop.deactivatedByAncestor) prop.deactivatedByAncestor = undefined;
if (prop.deactivatedByToggle) prop.deactivatedByToggle = undefined;
// Iterate through the toggle ancestors from oldest to nearest
prop.computationDetails.toggleAncestors.forEach(toggleId => {
let toggle = memo.togglesById[toggleId];
computeToggle(toggle, memo);
prop.dependencies = union(
prop.dependencies,
[toggle._id],
toggle.dependencies,
);
// Deactivate if the toggle is false
if (!toggle.toggleResult){
prop.inactive = true;
prop.deactivatedByAncestor = true;
prop.deactivatedByToggle = true;
}
});
}

View File

@@ -1,197 +0,0 @@
import computeStat from '/imports/api/creature/computation/engine/computeStat.js';
import computeProficiency from '/imports/api/creature/computation/engine/computeProficiency.js';
import evaluateCalculation from '/imports/api/creature/computation/engine/evaluateCalculation.js';
import stripFloatingPointOddities from '/imports/ui/utility/stripFloatingPointOddities.js';
import { union } from 'lodash';
export default function combineStat(stat, aggregator, memo){
if (stat.type === 'attribute'){
combineAttribute(stat, aggregator, memo);
} else if (stat.type === 'skill'){
combineSkill(stat, aggregator, memo);
} else if (stat.type === 'damageMultiplier'){
combineDamageMultiplier(stat, memo);
}
}
function getAggregatorResult(stat, aggregator){
let base;
if (!Number.isFinite(aggregator.base)){
base = stat.baseValue || 0;
} else if (!Number.isFinite(stat.baseValue)){
base = aggregator.base || 0;
} else {
base = Math.max(aggregator.base, stat.baseValue);
}
let result = (base + aggregator.add) * aggregator.mul;
if (result < aggregator.min) {
result = aggregator.min;
}
if (result > aggregator.max) {
result = aggregator.max;
}
if (aggregator.set !== undefined) {
result = aggregator.set;
}
if (!stat.decimal && Number.isFinite(result)){
result = Math.floor(result);
} else if (Number.isFinite(result)){
result = stripFloatingPointOddities(result);
}
return result;
}
function combineAttribute(stat, aggregator, memo){
stat.value = getAggregatorResult(stat, aggregator);
if (stat.attributeType === 'spellSlot'){
let {
result,
context,
dependencies
} = evaluateCalculation({
string: stat.spellSlotLevelCalculation,
memo,
prop: stat,
});
stat.spellSlotLevelValue = result.value;
stat.spellSlotLevelErrors = context.errors;
stat.dependencies = union(stat.dependencies, dependencies);
}
stat.currentValue = stat.value - (stat.damage || 0);
// Ability scores get modifiers
if (stat.attributeType === 'ability') {
stat.modifier = Math.floor((stat.currentValue - 10) / 2);
} else {
stat.modifier = undefined;
}
// Hit dice get constitution modifiers
stat.constitutionMod = undefined;
if (stat.attributeType === 'hitDice') {
let conStat = memo.statsByVariableName['constitution'];
if (conStat && 'modifier' in conStat){
stat.constitutionMod = conStat.modifier;
stat.dependencies = union(
stat.dependencies,
[conStat._id],
conStat.dependencies,
);
}
}
// Stats that have no effects can be hidden based on a sheet setting
stat.hide = aggregator.hasNoEffects &&
stat.baseValue === undefined ||
undefined
}
function combineSkill(stat, aggregator, memo){
// Skills are based on some ability Modifier
let ability = stat.ability && memo.statsByVariableName[stat.ability]
if (stat.ability && ability){
computeStat(ability, memo);
stat.abilityMod = ability.modifier;
stat.dependencies = union(
stat.dependencies,
[ability._id],
ability.dependencies,
);
} else {
stat.abilityMod = 0;
}
// Combine all the child proficiencies
stat.proficiency = 0;
for (let i in stat.computationDetails.proficiencies){
let prof = stat.computationDetails.proficiencies[i];
computeProficiency(prof, memo);
if (
!prof.deactivatedByToggle &&
prof.value > stat.proficiency
){
stat.proficiency = prof.value;
stat.dependencies = union(
stat.dependencies,
[prof._id],
prof.dependencies,
);
}
}
// Get the character's proficiency bonus to apply
let profBonusStat = memo.statsByVariableName['proficiencyBonus'];
let profBonus = profBonusStat && profBonusStat.value;
if (profBonusStat){
stat.dependencies = union(
stat.dependencies,
[profBonusStat._id],
profBonusStat.dependencies,
);
}
if (typeof profBonus !== 'number' && memo.statsByVariableName['level']){
let levelProp = memo.statsByVariableName['level'];
let level = levelProp.value;
profBonus = Math.ceil(level / 4) + 1;
if (levelProp._id){
stat.dependencies = union(stat.dependencies, [levelProp._id]);
}
if (levelProp.dependencies){
stat.dependencies = union(stat.dependencies, levelProp.dependencies);
}
}
// Multiply the proficiency bonus by the actual proficiency
if(stat.proficiency === 0.49){
// Round down proficiency bonus in the special case
profBonus = Math.floor(profBonus * 0.5);
} else {
profBonus = Math.ceil(profBonus * stat.proficiency);
}
// Combine everything to get the final result
let base = aggregator.base || 0;
let result = (base + stat.abilityMod + profBonus + aggregator.add) * aggregator.mul;
if (result < aggregator.min) result = aggregator.min;
if (result > aggregator.max) result = aggregator.max;
if (aggregator.set !== undefined) {
result = aggregator.set;
}
if (Number.isFinite(result)){
result = Math.floor(result);
}
stat.value = result;
// Advantage/disadvantage
if (aggregator.advantage && !aggregator.disadvantage){
stat.advantage = 1;
} else if (aggregator.disadvantage && !aggregator.advantage){
stat.advantage = -1;
} else {
stat.advantage = 0;
}
// Passive bonus
stat.passiveBonus = aggregator.passiveAdd;
// conditional benefits
stat.conditionalBenefits = aggregator.conditional;
// Roll bonuses
stat.rollBonus = aggregator.rollBonus;
// Forced to fail
stat.fail = aggregator.fail;
// Rollbonus
stat.rollBonuses = aggregator.rollBonus;
// Hide
stat.hide = aggregator.hasNoEffects &&
stat.baseValue === undefined &&
stat.proficiency == 0 ||
undefined;
}
function combineDamageMultiplier(stat){
if (stat.immunityCount) return 0;
let result;
if (stat.ressistanceCount && !stat.vulnerabilityCount){
result = 0.5;
} else if (!stat.ressistanceCount && stat.vulnerabilityCount){
result = 2;
} else {
result = 1;
}
stat.value = result;
}

View File

@@ -1,12 +0,0 @@
import applyToggles from '/imports/api/creature/computation/engine/applyToggles.js';
export default function computeConstant(constant, memo){
// Apply any toggles
applyToggles(constant, memo);
if (constant.deactivatedByToggle) return;
if (
!memo.constantsByVariableName[constant.variableName]
){
memo.constantsByVariableName[constant.variableName] = constant
}
}

View File

@@ -1,55 +0,0 @@
import evaluateCalculation from '/imports/api/creature/computation/engine/evaluateCalculation.js';
import applyToggles from '/imports/api/creature/computation/engine/applyToggles.js';
import { union } from 'lodash';
export default function computeEffect(effect, memo){
if (effect.computationDetails.computed) return;
if (effect.computationDetails.busyComputing){
// Trying to compute this effect again while it is already computing.
// We must be in a dependency loop.
effect.computationDetails.computed = true;
effect.result = NaN;
effect.computationDetails.busyComputing = false;
effect.computationDetails.error = 'dependencyLoop';
if (Meteor.isClient) console.warn('dependencyLoop', effect);
return;
}
// Before doing any work, mark this effect as busy
effect.computationDetails.busyComputing = true;
// Apply any toggles
applyToggles(effect, memo);
// Determine result of effect calculation
delete effect.errors;
if (!effect.calculation){
if(effect.operation === 'add' || effect.operation === 'base'){
effect.result = 0;
} else {
delete effect.result
}
} else if (Number.isFinite(+effect.calculation)){
effect.result = +effect.calculation;
} else if(effect.operation === 'conditional' || effect.operation === 'rollBonus'){
effect.result = effect.calculation;
} else if(_.contains(['advantage', 'disadvantage', 'fail'], effect.operation)){
effect.result = 1;
} else {
let {
result,
context,
dependencies,
} = evaluateCalculation({
string: effect.calculation,
prop: effect,
memo
});
effect.result = result.value;
effect.dependencies = union(effect.dependencies, dependencies);
if (context.errors.length){
effect.errors = context.errors;
}
}
effect.computationDetails.computed = true;
effect.computationDetails.busyComputing = false;
}

View File

@@ -1,129 +0,0 @@
import evaluateCalculation from '/imports/api/creature/computation/engine/evaluateCalculation.js';
import ConstantNode from '/imports/parser/parseTree/ConstantNode.js';
import applyToggles from '/imports/api/creature/computation/engine/applyToggles.js';
import { union } from 'lodash';
export default function computeEndStepProperty(prop, memo){
applyToggles(prop, memo);
switch (prop.type){
case 'action':
case 'spell':
computeAction(prop, memo);
break;
case 'adjustment':
case 'damage':
computePropertyField(prop, memo, 'amount', 'compile');
break;
case 'attack':
computeAction(prop, memo);
computePropertyField(prop, memo, 'rollBonus');
break;
case 'savingThrow':
computePropertyField(prop, memo, 'dc');
break;
case 'spellList':
computePropertyField(prop, memo, 'maxPrepared');
computePropertyField(prop, memo, 'attackRollBonus');
computePropertyField(prop, memo, 'dc');
break;
case 'propertySlot':
computePropertyField(prop, memo, 'quantityExpected');
computePropertyField(prop, memo, 'slotCondition');
break;
case 'roll':
computePropertyField(prop, memo, 'roll', 'compile');
break;
}
}
function computeAction(prop, memo){
// Uses
let {
result,
context,
dependencies,
} = evaluateCalculation({ string: prop.uses, prop, memo});
prop.usesResult = result.value;
prop.dependencies = union(prop.dependencies, dependencies);
if (context.errors.length){
prop.usesErrors = context.errors;
} else {
delete prop.usesErrors;
}
prop.insufficientResources = undefined;
if (prop.usesUsed >= prop.usesResult){
prop.insufficientResources = true;
}
if (!prop.resources) return;
// Attributes consumed
prop.resources.attributesConsumed.forEach((attConsumed, i) => {
if (attConsumed.variableName){
let stat = memo.statsByVariableName[attConsumed.variableName];
prop.resources.attributesConsumed[i].statId = stat && stat._id;
prop.resources.attributesConsumed[i].statName = stat && stat.name;
let available = stat && stat.currentValue || 0;
prop.resources.attributesConsumed[i].available = available;
if (available < attConsumed.quantity){
prop.insufficientResources = true;
}
if (stat){
prop.dependencies = union(
prop.dependencies,
[stat._id],
stat.dependencies
);
}
}
});
// Items consumed
prop.resources.itemsConsumed.forEach((itemConsumed, i) => {
let item = itemConsumed.itemId ?
memo.equipmentById[itemConsumed.itemId] :
undefined;
let available = item ? item.quantity : 0;
prop.resources.itemsConsumed[i].available = available;
if (!item || available < itemConsumed.quantity){
prop.insufficientResources = true;
}
if (item){
prop.resources.itemsConsumed[i].itemId = item._id;
let name = item.name;
if (item.quantity !== 1 && item.plural){
name = item.plural;
}
if (name) prop.resources.itemsConsumed[i].itemName = name;
if (item.icon) prop.resources.itemsConsumed[i].itemIcon = item.icon;
if (item.color) prop.resources.itemsConsumed[i].itemColor = item.color;
prop.dependencies = union(
prop.dependencies,
[item._id],
item.dependencies
);
} else {
delete prop.resources.itemsConsumed[i].itemId;
delete prop.resources.itemsConsumed[i].itemName;
delete prop.resources.itemsConsumed[i].itemIcon;
delete prop.resources.itemsConsumed[i].itemColor;
}
});
}
function computePropertyField(prop, memo, fieldName, fn){
let {
result,
context,
dependencies,
} = evaluateCalculation({string: prop[fieldName], prop, memo, fn});
if (result instanceof ConstantNode){
prop[`${fieldName}Result`] = result.value;
} else {
prop[`${fieldName}Result`] = result.toString();
}
prop.dependencies = union(prop.dependencies, dependencies);
if (context.errors.length){
prop[`${fieldName}Errors`] = context.errors;
} else {
delete prop[`${fieldName}Errors`];
}
}

View File

@@ -1,40 +0,0 @@
import evaluateCalculation from '/imports/api/creature/computation/engine/evaluateCalculation.js';
import INLINE_CALCULATION_REGEX from '/imports/constants/INLINE_CALCULTION_REGEX.js';
import ErrorNode from '/imports/parser/parseTree/ErrorNode.js';
import { union } from 'lodash';
export default function computeInlineCalculations(prop, memo){
if (prop.summary){
computeInlineCalcsForField(prop, memo, 'summary');
}
if (prop.description){
computeInlineCalcsForField(prop, memo, 'description');
}
}
function computeInlineCalcsForField(prop, memo, field){
let string = prop[field];
let inlineComputations = [];
let matches = string.matchAll(INLINE_CALCULATION_REGEX);
for (let match of matches){
let calculation = match[1];
let {
result,
context,
dependencies,
} = evaluateCalculation({string: calculation, prop, memo, fn: 'compile'});
if (result instanceof ErrorNode){
result = '`Calculation Error`';
}
let computation = {
calculation,
result: result && result.toString(),
};
if (context.errors.length){
computation.errors = context.errors;
}
inlineComputations.push(computation);
prop.dependencies = union(prop.dependencies, dependencies);
}
prop[`${field}Calculations`] = inlineComputations;
}

View File

@@ -1,66 +0,0 @@
import { forOwn, has, union } from 'lodash';
import applyToggles from '/imports/api/creature/computation/engine/applyToggles.js';
export default function computeLevels(memo){
computeClassLevels(memo);
computeTotalLevel(memo);
}
function computeClassLevels(memo){
forOwn(memo.classLevelsById, classLevel => {
applyToggles(classLevel, memo);
// class levels are mutually dependent
classLevel.dependencies = union(
classLevel.dependencies,
Object.keys(memo.classLevelsById)
);
if (classLevel.deactivatedByToggle) return;
let name = classLevel.variableName;
let stat = memo.statsByVariableName[name];
if (!stat){
memo.statsByVariableName[name] = classLevel;
memo.classes[name] = classLevel;
} else if (!has(stat, 'level')){
// Stat is overriden by an attribute
return;
} else if (stat.level < classLevel.level) {
memo.statsByVariableName[name] = classLevel;
memo.classes[name] = classLevel;
}
});
}
function computeTotalLevel(memo){
let currentLevel = memo.statsByVariableName['level'];
if (!currentLevel || currentLevel.deactivatedByToggle){
currentLevel = {
value: 0,
dependencies: [],
computationDetails: {
builtIn: true,
computed: true,
}
};
memo.statsByVariableName['level'] = currentLevel;
}
// bail out if overriden by an attribute
if (!currentLevel.computationDetails.builtIn) return;
let level = 0;
for (let name in memo.classes){
let cls = memo.classes[name];
level += cls.level || 0;
if (cls._id){
currentLevel.dependencies = union(
currentLevel.dependencies,
[cls._id]
)
}
if (cls.dependencies){
currentLevel.dependencies = union(
currentLevel.dependencies,
cls.dependencies,
)
}
}
currentLevel.value = level;
}

View File

@@ -1,37 +0,0 @@
import { each, forOwn } from 'lodash';
import computeLevels from '/imports/api/creature/computation/engine/computeLevels.js';
import computeStat from '/imports/api/creature/computation/engine/computeStat.js';
import computeEffect from '/imports/api/creature/computation/engine/computeEffect.js';
import computeToggle from '/imports/api/creature/computation/engine/computeToggle.js';
import computeEndStepProperty from '/imports/api/creature/computation/engine/computeEndStepProperty.js';
import computeInlineCalculations from '/imports/api/creature/computation/engine/computeInlineCalculations.js';
import computeConstant from '/imports/api/creature/computation/engine/computeConstant.js';
export default function computeMemo(memo){
// Compute level
computeLevels(memo);
// Compute all constants that could be used
forOwn(memo.constantsById, constant => {
computeConstant (constant, memo);
});
// Compute all stats, even if they are overriden
forOwn(memo.statsById, stat => {
computeStat (stat, memo);
});
// Compute effects which didn't end up targeting a stat
each(memo.unassignedEffects, effect => {
computeEffect(effect, memo);
});
// Compute toggles which didn't already get computed by dependencies
forOwn(memo.togglesById, toggle => {
computeToggle(toggle, memo);
});
// Compute end step properties
forOwn(memo.endStepPropsById, prop => {
computeEndStepProperty(prop, memo);
});
// Compute inline calculations
forOwn(memo.propsById, prop => {
computeInlineCalculations(prop, memo);
});
}

View File

@@ -1,23 +0,0 @@
import applyToggles from '/imports/api/creature/computation/engine/applyToggles.js';
export default function computeEffect(proficiency, memo){
if (proficiency.computationDetails.computed) return;
if (proficiency.computationDetails.busyComputing){
// Trying to compute this proficiency again while it is already computing.
// We must be in a dependency loop.
proficiency.computationDetails.computed = true;
proficiency.result = NaN;
proficiency.computationDetails.busyComputing = false;
proficiency.computationDetails.error = 'dependencyLoop';
if (Meteor.isClient) console.warn('dependencyLoop', proficiency);
return;
}
// Before doing any work, mark this proficiency as busy
proficiency.computationDetails.busyComputing = true;
// Apply any toggles
applyToggles(proficiency, memo);
proficiency.computationDetails.computed = true;
proficiency.computationDetails.busyComputing = false;
}

View File

@@ -1,162 +0,0 @@
import combineStat from '/imports/api/creature/computation/engine/combineStat.js';
import computeEffect from '/imports/api/creature/computation/engine/computeEffect.js';
import EffectAggregator from '/imports/api/creature/computation/engine/EffectAggregator.js';
import evaluateCalculation from '/imports/api/creature/computation/engine/evaluateCalculation.js';
import applyToggles from '/imports/api/creature/computation/engine/applyToggles.js';
import { each, union, without } from 'lodash';
export default function computeStat(stat, memo){
// If the stat is already computed, skip it
if (stat.computationDetails.computed) return;
if (stat.computationDetails.busyComputing){
// Trying to compute this stat again while it is already computing.
// We must be in a dependency loop.
stat.computationDetails.computed = true;
stat.value = NaN;
stat.computationDetails.busyComputing = false;
stat.computationDetails.error = 'dependencyLoop';
if (Meteor.isClient) console.warn('dependencyLoop', stat);
return;
}
// Before doing any work, mark this stat as busy
stat.computationDetails.busyComputing = true;
let effects = stat.computationDetails.effects || [];
let proficiencies = stat.computationDetails.proficiencies || [];
// Get references to all the stats that share the variable name
let sameNameStats
if (stat.computationDetails.idsOfSameName){
sameNameStats = stat.computationDetails.idsOfSameName.map(
id => memo.propsById[id]
);
} else {
sameNameStats = [];
}
let allStats = [stat, ...sameNameStats];
// Decide which stat is the last active stat
// The last active stat is considered the cannonical stat
let lastActiveStat;
allStats.forEach(candidateStat => {
applyToggles(candidateStat, memo);
if (!candidateStat.inactive) lastActiveStat = candidateStat;
candidateStat.overridden = undefined;
});
if (!lastActiveStat){
delete memo.statsByVariableName[stat.variableName];
return;
}
// Make sure the active stat has all the effects and proficiencies
lastActiveStat.computationDetails.effects = effects;
lastActiveStat.computationDetails.proficiencies = proficiencies;
// Update the memo's stat with the chosen stat
memo.statsByVariableName[stat.variableName] = lastActiveStat;
// Recreate list of the non-cannonical stats
sameNameStats = without(allStats, lastActiveStat);
sameNameStats.forEach(statInstance => {
// Mark the non-cannonical stats as overridden
statInstance.overridden = true;
// Apply the cannonical damage
statInstance.damage = lastActiveStat.damage;
});
let baseDependencies = [];
allStats.forEach(statInstance => {
// Add this stat and its deps to the dependencies
baseDependencies = union(
baseDependencies,
[statInstance._id],
statInstance.dependencies,
);
// Apply all the base proficiencies
if (statInstance.baseProficiency && !statInstance.inactive){
proficiencies.push({
value: statInstance.baseProficiency,
stats: [statInstance.variableName],
type: 'proficiency',
dependencies: statInstance.overridden ?
union(statInstance.dependencies, [statInstance._id]) :
[],
computationDetails: {
computed: true,
}
});
}
// Compute each active stat's baseValue calculation and apply it
if (!statInstance.inactive) {
delete statInstance.baseValueErrors;
let {
result,
context,
dependencies
} = evaluateCalculation({
string: statInstance.baseValueCalculation,
prop: statInstance,
memo
});
result.value = +result.value;
if (!isNaN(result.value)){
statInstance.baseValue = result.value;
} else {
statInstance.baseValue = undefined;
}
statInstance.dependencies = union(statInstance.dependencies, dependencies);
if (context.errors.length){
statInstance.baseValueErrors = context.errors;
}
// Apply all the base values
if (Number.isFinite(statInstance.baseValue)){
effects.push({
operation: 'base',
calculation: statInstance.baseValueCalculation,
result: statInstance.baseValue,
stats: [statInstance.variableName],
dependencies: statInstance.overridden ?
union(statInstance.dependencies, [statInstance._id]) :
[],
computationDetails: {
computed: true,
},
});
}
}
});
// Compute and aggregate all the effects
let aggregator = new EffectAggregator();
let effectDeps = [];
each(effects, (effect) => {
// Compute
computeEffect(effect, memo);
if (effect.deactivatedByToggle) return;
// dependencies
if (effect._id) effectDeps = union(effectDeps, [effect._id]);
effectDeps = union(effectDeps, effect.dependencies);
// Add computed effect to aggregator
aggregator.addEffect(effect);
});
// Combine the effects into the stats
allStats.forEach(statInstance => {
// Conglomerate all the effects to compute the final stat values
combineStat(statInstance, aggregator, memo);
// Mark the stats as computed
statInstance.computationDetails.computed = true;
statInstance.computationDetails.busyComputing = false;
// Only the active stat instance depeneds on the effects
if (!statInstance.overridden){
statInstance.dependencies = union(statInstance.dependencies, effectDeps);
}
});
}

View File

@@ -1,55 +0,0 @@
import evaluateCalculation from '/imports/api/creature/computation/engine/evaluateCalculation.js';
import applyToggles from '/imports/api/creature/computation/engine/applyToggles.js';
import { union } from 'lodash';
export default function computeToggle(toggle, memo){
if (toggle.computationDetails.computed) return;
if (toggle.computationDetails.busyComputing){
// Trying to compute this effect again while it is already computing.
// We must be in a dependency loop.
toggle.computationDetails.computed = true;
toggle.result = false;
toggle.computationDetails.busyComputing = false;
toggle.computationDetails.error = 'dependencyLoop';
if (Meteor.isClient) console.warn('dependencyLoop', toggle);
return;
}
// Before doing any work, mark this toggle as busy
toggle.computationDetails.busyComputing = true;
// Apply any parent toggles
applyToggles(toggle, memo);
// Do work
delete toggle.errors;
if (toggle.enabled){
toggle.toggleResult = true;
} else if (toggle.disabled){
toggle.toggleResult = false;
} else if (!toggle.condition){
toggle.toggleResult = false;
} else if (Number.isFinite(+toggle.condition)){
toggle.toggleResult = !!+toggle.condition;
} else {
let {
result,
context,
dependencies,
} = evaluateCalculation({string: toggle.condition, prop: toggle, memo});
toggle.toggleResult = !!result.value;
toggle.dependencies = union(
toggle.dependencies,
dependencies,
);
if (context.errors.length){
toggle.errors = context.errors;
}
}
if (!toggle.toggleResult){
toggle.inactive = true;
toggle.deactivatedBySelf = true;
toggle.deactivatedByToggle = true;
}
toggle.computationDetails.computed = true;
toggle.computationDetails.busyComputing = false;
}

View File

@@ -1,137 +0,0 @@
import computeStat from '/imports/api/creature/computation/engine/computeStat.js';
import { prettifyParseError, parse, CompilationContext } from '/imports/parser/parser.js';
import SymbolNode from '/imports/parser/parseTree/SymbolNode.js';
import AccessorNode from '/imports/parser/parseTree/AccessorNode.js';
import ConstantNode from '/imports/parser/parseTree/ConstantNode.js';
import ErrorNode from '/imports/parser/parseTree/ErrorNode.js';
import findAncestorByType from '/imports/api/creature/computation/engine/findAncestorByType.js';
import { union } from 'lodash';
/* Convert a calculation into a constant output and errors*/
export default function evaluateCalculation({
string,
prop,
memo,
fn = 'reduce',
}){
let dependencies = [];
let context = new CompilationContext();
if (!string) return {
result: new ConstantNode({value: string, type: 'string'}),
context,
dependencies,
};
if (typeof string !== 'string'){
string = string.toString();
}
// Parse the string
let calc;
try {
calc = parse(string);
} catch (e) {
let error = prettifyParseError(e);
return {
result: new ErrorNode({context, error}),
context,
dependencies,
};
}
// Replace constants with their parsed constant
let replaceResults = replaceConstants({
calc, memo, prop, dependencies, context
});
dependencies = replaceResults.dependencies;
calc = replaceResults.calc;
if (replaceResults.failed){
return {
result: new ConstantNode({value: string, type: 'string'}),
context,
dependencies,
};
}
// Ensure all symbol nodes are defined and computed
dependencies = computeSymbols({calc, memo, prop, dependencies})
// Evaluate
let result = calc[fn](memo.statsByVariableName, context);
return {result, context, dependencies};
}
// Replace constants in the calc with the right ParseNodes
function replaceConstants({calc, memo, prop, dependencies, context}){
let constFailed = [];
calc = calc.replaceNodes(node => {
if (!(node instanceof SymbolNode)) return;
let stat, constant;
if (node.name[0] !== '#'){
stat = memo.statsByVariableName[node.name]
constant = memo.constantsByVariableName[node.name];
} else if (node.name === '#constant'){
constant = findAncestorByType({type: 'constant', prop, memo});
}
// replace constants that aren't overridden by stats or disabled by a toggle
if (constant && !constant.deactivatedByToggle && !stat){
dependencies = union(dependencies, [
constant._id,
...constant.dependencies
]);
// Fail if the constant has errors
if (constant.errors && constant.errors.length){
constFailed.push(node.name);
return;
}
let parsedConstantNode;
try {
parsedConstantNode = parse(constant.calculation);
} catch(e){
constFailed.push(node.name);
return;
}
if (!parsedConstantNode) constFailed.push(node.name);
return parsedConstantNode;
}
});
constFailed.forEach(name => {
context.storeError({
type: 'error',
message: `${name} is a constant property with parsing errors`
});
});
let failed = !!constFailed.length;
if (failed){
calc = new ErrorNode({error: 'Failed to replace constants'});
}
return { failed, dependencies, calc };
}
// Ensure all symbol nodes are defined and computed
function computeSymbols({calc, memo, prop, dependencies}){
calc.traverse(node => {
if (node instanceof SymbolNode || node instanceof AccessorNode){
let stat;
// References up the tree start with #
if (node.name[0] === '#'){
stat = findAncestorByType({type: node.name.slice(1), prop, memo});
memo.statsByVariableName[node.name] = stat;
} else {
stat = memo.statsByVariableName[node.name];
}
if (stat && stat.computationDetails && !stat.computationDetails.computed){
computeStat(stat, memo);
}
if (stat){
if (stat.dependencies){
dependencies = union(dependencies, [
stat._id || node.name,
...stat.dependencies
]);
} else {
dependencies = union(dependencies, [stat._id || node.name]);
}
}
}
});
return dependencies;
}

View File

@@ -1,24 +0,0 @@
import CreatureProperties from '/imports/api/creature/creatureProperties/CreatureProperties.js';
export default function getComputationProperties(creatureId){
// Find all the relevant properties
return CreatureProperties.find({
'ancestors.id': creatureId,
removed: {$ne: true},
$or: [
// All active properties
{inactive: {$ne: true}},
// Unless they were deactivated because of a toggle
{deactivatedByToggle: true},
]
}, {
// Filter out fields never used by calculations
fields: {
icon: 0,
},
// Obey tree order
sort: {
order: 1,
}
}).fetch();
}

View File

@@ -1,51 +0,0 @@
import CreatureProperties from '/imports/api/creature/creatureProperties/CreatureProperties.js';
import { union } from 'lodash';
export default function getDependentProperties({
creatureId,
propertyIds,
propertiesDependedAponIds,
}){
// find ids of all dependant toggles that have conditions, even if inactive
let toggleIds = CreatureProperties.find({
'ancestors.id': creatureId,
type: 'toggle',
removed: {$ne: true},
condition: { $exists: true },
dependencies: {$in: propertyIds},
}, {
fields: {_id: 1},
}).map(t => t._id);
// Find all the dependant properties
let props = CreatureProperties.find({
'ancestors.id': creatureId,
removed: {$ne: true},
dependencies: {$in: propertyIds},
$or: [
// All active properties
{inactive: {$ne: true}},
// All active and inactive toggles with conditions
// Same as {$in: toggleIds}, but should be slightly faster
{type: 'toggle', condition: { $exists: true }},
// All decendents of the above toggles
{'ancestors.id': {$in: toggleIds}},
]
}, { fields: {_id: 1, dependencies: 1} }).fetch();
// Add all the properties that changing props depend on, but haven't yet been
// included to make an array of every property we need
let allConnectedPropIds = [...propertyIds, ...propertiesDependedAponIds];
props.forEach(prop => {
allConnectedPropIds = union(
allConnectedPropIds,
prop.dependencies,
[prop._id]);
});
// Add on all the properties and the objects they depend apon
return CreatureProperties.find({
_id: {$in: allConnectedPropIds}
}, {
// Ignore fields not used in computations
fields: {icon: 0},
sort: {order: 1},
}).fetch();
}

View File

@@ -1,59 +0,0 @@
import { pick, forOwn } from 'lodash';
import Creatures from '/imports/api/creature/creatures/Creatures.js';
import VERSION from '/imports/constants/VERSION.js';
export default function writeCreatureVariables(memo, creatureId, fullRecompute = true) {
const fields = [
'ability',
'abilityMod',
'advantage',
'attributeType',
'baseProficiency',
'baseValue',
'calculation',
'conditionalBenefits',
'currentValue',
'damage',
'decimal',
'fail',
'level',
'modifier',
'name',
'passiveBonus',
'proficiency',
'reset',
'resetMultiplier',
'rollBonuses',
'skillType',
'spellSlotLevelValue',
'type',
'value',
];
if (fullRecompute){
memo.creatureVariables = {};
forOwn(memo.statsByVariableName, (stat, variableName) => {
// Don't save context variables
if (variableName[0] === '#') return;
let condensedStat = pick(stat, fields);
memo.creatureVariables[variableName] = condensedStat;
});
forOwn(memo.constantsByVariableName, (stat, variableName) => {
let condensedStat = pick(stat, fields);
if (!memo.creatureVariables[variableName]){
memo.creatureVariables[variableName] = condensedStat;
}
});
Creatures.update(creatureId, {$set: {
variables: memo.creatureVariables,
computeVersion: VERSION,
}});
} else {
let $set = {};
forOwn(memo.statsByVariableName, (stat, variableName) => {
let condensedStat = pick(stat, fields);
$set[`variables.${variableName}`] = condensedStat;
});
Creatures.update(creatureId, {$set});
}
}

View File

@@ -1,120 +0,0 @@
import { ValidatedMethod } from 'meteor/mdg:validated-method';
import { RateLimiterMixin } from 'ddp-rate-limiter-mixin';
import SimpleSchema from 'simpl-schema';
import { assertEditPermission } from '/imports/api/creature/creatures/creaturePermissions.js';
import ComputationMemo from '/imports/api/creature/computation/engine/ComputationMemo.js';
import getComputationProperties from '/imports/api/creature/computation/engine/getComputationProperties.js';
import computeMemo from '/imports/api/creature/computation/engine/computeMemo.js';
import writeAlteredProperties from '/imports/api/creature/computation/engine/writeAlteredProperties.js';
import writeCreatureVariables from '/imports/api/creature/computation/engine/writeCreatureVariables.js';
import { recomputeDamageMultipliersById } from '/imports/api/creature/denormalise/recomputeDamageMultipliers.js';
import recomputeSlotFullness from '/imports/api/creature/denormalise/recomputeSlotFullness.js';
import getRootCreatureAncestor from '/imports/api/creature/creatureProperties/getRootCreatureAncestor.js';
import getDependentProperties from '/imports/api/creature/computation/engine/getDependentProperties.js';
import Creatures from '/imports/api/creature/creatures/Creatures.js';
import recomputeInactiveProperties from '/imports/api/creature/denormalise/recomputeInactiveProperties.js';
export const recomputeCreature = new ValidatedMethod({
name: 'creatures.recomputeCreature',
validate: new SimpleSchema({
charId: { type: String }
}).validator(),
mixins: [RateLimiterMixin],
rateLimit: {
numRequests: 5,
timeInterval: 5000,
},
run({charId}) {
let creature = Creatures.findOne(charId);
// Permission
assertEditPermission(creature, this.userId);
// Work, call this direcly if you are already in a method that has checked
// for permission to edit a given character
recomputeCreatureById(charId);
},
});
export function recomputeCreatureById(creatureId){
let creature = Creatures.findOne(creatureId);
recomputeCreatureByDoc(creature);
}
/**
* This function is the heart of DiceCloud. It recomputes a creature's stats,
* distilling down effects and proficiencies into the final stats that make up
* a creature.
*
* Essentially this is a depth first tree traversal algorithm that computes
* stats' dependencies before computing stats themselves, while detecting
* dependency loops.
*
* At the moment it makes no effort to limit recomputation to just what was
* changed.
*
* Attempting to implement dependency management to limit recomputation to just
* change affected stats should only happen as a last resort, when this function
* can no longer be performed more efficiently, and server resources can not be
* expanded to meet demand.
*
* A brief overview:
* - Fetch the stats of the creature and add them to
* an object for quick lookup
* - Fetch the effects and proficiencies which apply to each stat and store them with the stat
* - Fetch the class levels and store them as well
* - Mark each stat and effect as uncomputed
* - Iterate over each stat in order and compute it
* - If the stat is already computed, skip it
* - If the stat is busy being computed, we are in a dependency loop, make it NaN and mark computed
* - Mark the stat as busy computing
* - Iterate over each effect which applies to the attribute
* - If the effect is not computed compute it
* - If the effect relies on another attribute, get its computed value
* - Recurse if that attribute is uncomputed
* - apply the effect to the attribute
* - Conglomerate all the effects to compute the final stat values
* - Mark the stat as computed
* - Write the computed results back to the database
*/
export function recomputeCreatureByDoc(creature){
const creatureId = creature._id;
let props = getComputationProperties(creatureId);
let computationMemo = new ComputationMemo(props, creature);
computeMemo(computationMemo);
writeAlteredProperties(computationMemo);
writeCreatureVariables(computationMemo, creatureId);
recomputeDamageMultipliersById(creatureId);
recomputeSlotFullness(creatureId);
return computationMemo;
}
export function recomputePropertyDependencies(property){
let creature = getRootCreatureAncestor(property);
recomputeCreatureByDependencies({
creature,
propertyIds: [property._id],
propertiesDependedAponIds: property.dependencies,
});
}
export function recomputeCreatureByDependencies({
creature,
propertyIds,
propertiesDependedAponIds
}){
let props = getDependentProperties({
creatureId: creature._id,
propertyIds,
propertiesDependedAponIds,
});
let computationMemo = new ComputationMemo(props, creature);
computeMemo(computationMemo);
writeAlteredProperties(computationMemo);
writeCreatureVariables(computationMemo, creature._id, false)
recomputeInactiveProperties(creature._id);
return computationMemo;
}

View File

@@ -10,6 +10,14 @@ import STORAGE_LIMITS from '/imports/constants/STORAGE_LIMITS.js';
let CreatureProperties = new Mongo.Collection('creatureProperties');
let CreaturePropertySchema = new SimpleSchema({
_id: {
type: String,
regEx: SimpleSchema.RegEx.Id,
},
_migrationError: {
type: String,
optional: true,
},
type: {
type: String,
allowedValues: Object.keys(propertySchemasIndex),
@@ -38,12 +46,16 @@ let CreaturePropertySchema = new SimpleSchema({
regEx: SimpleSchema.RegEx.Id,
optional: true,
},
});
const DenormalisedOnlyCreaturePropertySchema = new SimpleSchema({
// Denormalised flag if this property is inactive on the sheet for any reason
// Including being disabled, or a decendent of a disabled property
inactive: {
type: Boolean,
optional: true,
index: 1,
removeBeforeCompute: true,
},
// Denormalised flag if this property was made inactive by an inactive
// ancestor. True if this property has an inactive ancestor even if this
@@ -52,6 +64,7 @@ let CreaturePropertySchema = new SimpleSchema({
type: Boolean,
optional: true,
index: 1,
removeBeforeCompute: true,
},
// Denormalised flag if this property was made inactive because of its own
// state
@@ -59,6 +72,7 @@ let CreaturePropertySchema = new SimpleSchema({
type: Boolean,
optional: true,
index: 1,
removeBeforeCompute: true,
},
// Denormalised flag if this property was made inactive because of a toggle
// calculation. Either an ancestor toggle calculation or its own.
@@ -66,18 +80,19 @@ let CreaturePropertySchema = new SimpleSchema({
type: Boolean,
optional: true,
index: 1,
removeBeforeCompute: true,
},
// Denormalised list of all properties or creatures this property depends on
dependencies: {
type: Array,
defaultValue: [],
index: 1,
},
'dependencies.$': {
type: String,
// When this is true on any property, the creature needs to be recomputed
dirty: {
type: Boolean,
// Default to true because new properties cause a recomputation
defaultValue: true,
optional: true,
},
});
CreaturePropertySchema.extend(DenormalisedOnlyCreaturePropertySchema);
for (let key in propertySchemasIndex){
let schema = new SimpleSchema({});
schema.extend(propertySchemasIndex[key]);
@@ -90,11 +105,8 @@ for (let key in propertySchemasIndex){
});
}
import '/imports/api/creature/creatureProperties/methods/index.js';
import '/imports/api/creature/actions/doAction.js';
import '/imports/api/creature/actions/castSpellWithSlot.js';
export default CreatureProperties;
export {
DenormalisedOnlyCreaturePropertySchema,
CreaturePropertySchema,
};

View File

@@ -4,8 +4,6 @@ import SimpleSchema from 'simpl-schema';
import CreatureProperties from '/imports/api/creature/creatureProperties/CreatureProperties.js';
import getRootCreatureAncestor from '/imports/api/creature/creatureProperties/getRootCreatureAncestor.js';
import { assertEditPermission } from '/imports/api/sharing/sharingPermissions.js';
import recomputeInventory from '/imports/api/creature/denormalise/recomputeInventory.js';
import { recomputeCreatureByDoc } from '/imports/api/creature/computation/methods/recomputeCreature.js';
const adjustQuantity = new ValidatedMethod({
name: 'creatureProperties.adjustQuantity',
@@ -30,11 +28,6 @@ const adjustQuantity = new ValidatedMethod({
// Do work
adjustQuantityWork({property, operation, value});
// Changing quantity does not change dependencies, but recomputing the
// inventory changes many deps at once, so recompute fully
recomputeCreatureByDoc(rootCreature);
recomputeInventory(rootCreature._id);
},
});
@@ -49,7 +42,7 @@ export function adjustQuantityWork({property, operation, value}){
}
if (operation === 'set'){
CreatureProperties.update(property._id, {
$set: {quantity: value}
$set: {quantity: value, dirty: true}
}, {
selector: property
});
@@ -59,7 +52,8 @@ export function adjustQuantityWork({property, operation, value}){
let currentQuantity = property.quantity;
if (currentQuantity + value < 0) value = -currentQuantity;
CreatureProperties.update(property._id, {
$inc: {quantity: value}
$inc: { quantity: value },
$set: { dirty: true }
}, {
selector: property
});

View File

@@ -1,57 +0,0 @@
import { ValidatedMethod } from 'meteor/mdg:validated-method';
import { RateLimiterMixin } from 'ddp-rate-limiter-mixin';
import SimpleSchema from 'simpl-schema';
import CreatureProperties from '/imports/api/creature/creatureProperties/CreatureProperties.js';
import Creatures from '/imports/api/creature/creatures/Creatures.js';
import { assertEditPermission } from '/imports/api/sharing/sharingPermissions.js';
import { damagePropertyWork } from '/imports/api/creature/creatureProperties/methods/damageProperty.js';
import { recomputePropertyDependencies } from '/imports/api/creature/computation/methods/recomputeCreature.js';
const damagePropertiesByName = new ValidatedMethod({
name: 'CreatureProperties.damagePropertiesByName',
validate: new SimpleSchema({
creatureId: SimpleSchema.RegEx.Id,
variableName: {
type: String,
},
operation: {
type: String,
allowedValues: ['set', 'increment']
},
value: Number,
}).validator(),
mixins: [RateLimiterMixin],
rateLimit: {
numRequests: 20,
timeInterval: 5000,
},
run({creatureId, variableName, operation, value}) {
// Check permissions
let creature = Creatures.findOne(creatureId, {
fields: {
damageMultipliers: 1,
owner: 1,
readers: 1,
writers: 1,
},
});
assertEditPermission(creature, this.userId);
let lastProperty;
CreatureProperties.find({
'ancestors.id': creatureId,
variableName,
removed: {$ne: false},
inactive: {$ne: true},
}).forEach(property => {
// Check if property can take damage
let schema = CreatureProperties.simpleSchema(property);
if (!schema.allowsKey('damage')) return;
// Damage the property
damagePropertyWork({property, operation, value});
lastProperty = property;
});
if (lastProperty) recomputePropertyDependencies(lastProperty);
}
});
export default damagePropertiesByName;

View File

@@ -2,9 +2,9 @@ import { ValidatedMethod } from 'meteor/mdg:validated-method';
import { RateLimiterMixin } from 'ddp-rate-limiter-mixin';
import SimpleSchema from 'simpl-schema';
import CreatureProperties from '/imports/api/creature/creatureProperties/CreatureProperties.js';
import getRootCreatureAncestor from '/imports/api/creature/creatureProperties/getRootCreatureAncestor.js';
import { assertEditPermission } from '/imports/api/sharing/sharingPermissions.js';
import { recomputePropertyDependencies } from '/imports/api/creature/computation/methods/recomputeCreature.js';
import { applyTriggers } from '/imports/api/engine/actions/applyTriggers.js';
import ActionContext from '/imports/api/engine/actions/ActionContext.js';
const damageProperty = new ValidatedMethod({
name: 'creatureProperties.damage',
@@ -21,58 +21,103 @@ const damageProperty = new ValidatedMethod({
numRequests: 20,
timeInterval: 5000,
},
run({_id, operation, value}) {
// Check permissions
let property = CreatureProperties.findOne(_id);
if (!property) throw new Meteor.Error(
run({ _id, operation, value }) {
// Get action context
const prop = CreatureProperties.findOne(_id);
if (!prop) throw new Meteor.Error(
'Damage property failed', 'Property doesn\'t exist'
);
let rootCreature = getRootCreatureAncestor(property);
assertEditPermission(rootCreature, this.userId);
const creatureId = prop.ancestors[0].id;
const actionContext = new ActionContext(creatureId, [creatureId], this);
// Check permissions
assertEditPermission(actionContext.creature, this.userId);
// Check if property can take damage
let schema = CreatureProperties.simpleSchema(property);
let schema = CreatureProperties.simpleSchema(prop);
if (!schema.allowsKey('damage')){
throw new Meteor.Error(
'Damage property failed',
`Property of type "${property.type}" can't be damaged`
`Property of type "${prop.type}" can't be damaged`
);
}
let result = damagePropertyWork({property, operation, value});
// Dependencies can't be changed through damage, only recompute deps
recomputePropertyDependencies(property);
}
const result = damagePropertyWork({ prop, operation, value, actionContext });
// Insert the log
actionContext.writeLog();
return result;
},
});
export function damagePropertyWork({property, operation, value}){
export function damagePropertyWork({ prop, operation, value, actionContext }) {
// Save the value to the scope before applying the before triggers
if (operation === 'increment') {
if (value >= 0) {
actionContext.scope['$damage'] = value;
} else {
actionContext.scope['$healing'] = -value;
}
} else {
actionContext.scope['$set'] = value;
}
applyTriggers(actionContext.triggers?.damageProperty?.before, prop, actionContext);
// fetch the value from the scope after the before triggers, in case they changed them
if (operation === 'increment') {
if (value >= 0) {
value = actionContext.scope['$damage'];
} else {
value = -actionContext.scope['$healing'];
}
} else {
value = actionContext.scope['$set'];
}
let damage, newValue, increment;
if (operation === 'set'){
let currentValue = property.value;
const total = prop.total || 0;
// Set represents what we want the value to be after damage
// So we need the actual damage to get to that value
let damage = currentValue - value;
damage = total - value;
// Damage can't exceed total value
if (damage > currentValue) damage = currentValue;
if (damage > total && !prop.ignoreLowerLimit) damage = total;
// Damage must be positive
if (damage < 0) damage = 0;
CreatureProperties.update(property._id, {
$set: {damage}
if (damage < 0 && !prop.ignoreUpperLimit) damage = 0;
newValue = prop.total - damage;
// Write the results
CreatureProperties.update(prop._id, {
$set: { damage, value: newValue, dirty: true }
}, {
selector: property
selector: prop
});
return currentValue - damage;
} else if (operation === 'increment'){
let currentValue = property.value - (property.damage || 0);
let currentDamage = property.damage;
let increment = value;
let currentValue = prop.value || 0;
let currentDamage = prop.damage || 0;
increment = value;
// Can't increase damage above the remaining value
if (increment > currentValue) increment = currentValue;
if (increment > currentValue && !prop.ignoreLowerLimit) increment = currentValue;
// Can't decrease damage below zero
if (-increment > currentDamage) increment = -currentDamage;
CreatureProperties.update(property._id, {
$inc: {damage: increment}
if (-increment > currentDamage && !prop.ignoreUpperLimit) increment = -currentDamage;
damage = currentDamage + increment;
newValue = prop.total - damage;
// Write the results
CreatureProperties.update(prop._id, {
$inc: { damage: increment, value: -increment },
$set: { dirty: true },
}, {
selector: property
selector: prop
});
}
applyTriggers(actionContext.triggers?.damageProperty?.after, prop, actionContext);
if (operation === 'set') {
return damage;
} else if (operation === 'increment') {
return increment;
}
}

View File

@@ -1,73 +0,0 @@
import { ValidatedMethod } from 'meteor/mdg:validated-method';
import { RateLimiterMixin } from 'ddp-rate-limiter-mixin';
import SimpleSchema from 'simpl-schema';
import CreatureProperties from '/imports/api/creature/creatureProperties/CreatureProperties.js';
import Creatures from '/imports/api/creature/creatures/Creatures.js';
import { assertEditPermission } from '/imports/api/sharing/sharingPermissions.js';
import { damagePropertyWork } from '/imports/api/creature/creatureProperties/methods/damageProperty.js';
import { recomputeCreatureByDependencies } from '/imports/api/creature/computation/methods/recomputeCreature.js';
const dealDamage = new ValidatedMethod({
name: 'creatureProperties.dealDamage',
validate: new SimpleSchema({
creatureId: SimpleSchema.RegEx.Id,
damageType: {
type: String,
},
amount: Number,
}).validator(),
mixins: [RateLimiterMixin],
rateLimit: {
numRequests: 20,
timeInterval: 5000,
},
run({creatureId, damageType, amount}) {
// permissions
let creature = Creatures.findOne(creatureId, {
fields: {
damageMultipliers: 1,
owner: 1,
readers: 1,
writers: 1,
},
});
assertEditPermission(creature, this.userId);
// Get all the health bars and do damage to them
let healthBars = CreatureProperties.find({
'ancestors.id': creatureId,
type: 'attribute',
attributeType:'healthBar',
removed: {$ne: true},
inactive: {$ne: true},
}, {
sort: {order: -1},
});
let multiplier = creature.damageMultipliers[damageType];
if (multiplier === undefined) multiplier = 1;
let totalDamage = Math.floor(amount * multiplier);
let damageLeft = totalDamage;
if (damageType === 'healing') damageLeft = -totalDamage;
let propertyIds = [];
let propertiesDependedAponIds = [];
healthBars.forEach(healthBar => {
if (damageLeft === 0) return;
let damageAdded = damagePropertyWork({
property: healthBar,
operation: 'increment',
value: damageLeft,
});
damageLeft -= damageAdded;
propertyIds.push(healthBar._id);
propertiesDependedAponIds.push(...healthBar.dependencies);
});
recomputeCreatureByDependencies({
creature,
propertyIds,
propertiesDependedAponIds,
});
return totalDamage;
},
});
export default dealDamage;

View File

@@ -8,10 +8,7 @@ import {
setLineageOfDocs,
renewDocIds
} from '/imports/api/parenting/parenting.js';
import recomputeInactiveProperties from '/imports/api/creature/denormalise/recomputeInactiveProperties.js';
import { reorderDocs } from '/imports/api/parenting/order.js';
import recomputeInventory from '/imports/api/creature/denormalise/recomputeInventory.js';
import { recomputeCreatureByDoc } from '/imports/api/creature/computation/methods/recomputeCreature.js';
var snackbar;
if (Meteor.isClient){
snackbar = require(
@@ -79,6 +76,9 @@ const duplicateProperty = new ValidatedMethod({
// Order the root node
property.order += 0.5;
// Mark the sheet as needing recompute
property.dirty = true;
// Insert the properties
CreatureProperties.batchInsert([property, ...nodes]);
@@ -89,15 +89,6 @@ const duplicateProperty = new ValidatedMethod({
ancestorId: property.ancestors[0].id,
});
// Inserting the active status of the property needs to be denormalised
recomputeInactiveProperties(creature._id);
// Recompute the inventory
recomputeInventory(creature._id);
// Inserting a creature property invalidates dependencies: full recompute
recomputeCreatureByDoc(creature);
return propertyId;
},
});

View File

@@ -4,9 +4,6 @@ import { RateLimiterMixin } from 'ddp-rate-limiter-mixin';
import { assertEditPermission } from '/imports/api/sharing/sharingPermissions.js';
import { organizeDoc } from '/imports/api/parenting/organizeMethods.js';
import getRootCreatureAncestor from '/imports/api/creature/creatureProperties/getRootCreatureAncestor.js';
import { recomputeCreatureByDoc } from '/imports/api/creature/computation/methods/recomputeCreature.js';
import recomputeInactiveProperties from '/imports/api/creature/denormalise/recomputeInactiveProperties.js';
import recomputeInventory from '/imports/api/creature/denormalise/recomputeInventory.js';
import BUILT_IN_TAGS from '/imports/constants/BUILT_IN_TAGS.js';
import getParentRefByTag from '/imports/api/creature/creatureProperties/methods/getParentRefByTag.js';
@@ -31,7 +28,7 @@ const equipItem = new ValidatedMethod({
let creature = getRootCreatureAncestor(item);
assertEditPermission(creature, this.userId);
CreatureProperties.update(_id, {
$set: {equipped},
$set: { equipped, dirty: true },
}, {
selector: {type: 'item'},
});
@@ -48,10 +45,6 @@ const equipItem = new ValidatedMethod({
order: Number.MAX_SAFE_INTEGER,
skipRecompute: true,
});
recomputeInactiveProperties(creature._id);
recomputeInventory(creature._id);
recomputeCreatureByDoc(creature);
},
});

View File

@@ -0,0 +1,45 @@
import { ValidatedMethod } from 'meteor/mdg:validated-method';
import { RateLimiterMixin } from 'ddp-rate-limiter-mixin';
import CreatureProperties from '/imports/api/creature/creatureProperties/CreatureProperties.js';
import { assertEditPermission } from '/imports/api/sharing/sharingPermissions.js';
import getRootCreatureAncestor from '/imports/api/creature/creatureProperties/getRootCreatureAncestor.js';
const flipToggle = new ValidatedMethod({
name: 'creatureProperties.flipToggle',
validate({_id}){
if (!_id) throw new Meteor.Error('No _id', '_id is required');
},
mixins: [RateLimiterMixin],
rateLimit: {
numRequests: 5,
timeInterval: 5000,
},
run({_id}) {
// Permission
let property = CreatureProperties.findOne(_id, {
fields: {type: 1, ancestors: 1, enabled: 1, disabled: 1}
});
if (property.type !== 'toggle'){
throw new Meteor.Error('wrong property',
'This method can only be applied to toggles');
}
if (!property.enabled && !property.disabled){
throw new Meteor.Error('Computed toggle',
'Can\'t flip a toggle that is computed')
}
let rootCreature = getRootCreatureAncestor(property);
assertEditPermission(rootCreature, this.userId);
// Invert the current value, disabled is the canonical store of value
const currentValue = !property.disabled;
CreatureProperties.update(_id, {$set: {
enabled: !currentValue,
disabled: currentValue,
dirty: true,
}}, {
selector: {type: 'toggle'},
});
},
});
export default flipToggle;

View File

@@ -15,9 +15,28 @@ export default function getSlotFillFilter({slot, libraryIds}){
slotFillerType: slot.slotType,
}]
});
} else if (slot.type === 'class') {
filter.$and.push({
$or: [{
type: 'classLevel',
},{
type: 'slotFiller',
slotFillerType: 'classLevel',
}]
});
if (slot.variableName) {
filter.variableName = slot.variableName;
}
// Only search for levels the class needs
if (slot.missingLevels && slot.missingLevels.length) {
filter.level = {$in: slot.missingLevels};
} else {
filter.level = (slot.level || 0) + 1;
}
}
let tagsOr = [];
let tagsNor = [];
let tagsNin = [];
if (slot.slotTags && slot.slotTags.length){
tagsOr.push({tags: {$all: slot.slotTags}});
}
@@ -27,15 +46,15 @@ export default function getSlotFillFilter({slot, libraryIds}){
if (extra.operation === 'OR'){
tagsOr.push({tags: {$all: extra.tags}});
} else if (extra.operation === 'NOT'){
tagsNor.push({tags: {$all: extra.tags}});
tagsNin.push(...extra.tags);
}
});
}
if (tagsOr.length){
filter.$and.push({$or: tagsOr});
filter.$or = tagsOr;
}
if (tagsNor.length){
filter.$and.push({$nor: tagsNor});
if (tagsNin.length){
filter.$and.push({tags: {$nin: tagsNin}});
}
if (!filter.$and.length){
delete filter.$and;

View File

@@ -1,7 +1,5 @@
import '/imports/api/creature/creatureProperties/methods/adjustQuantity.js';
import '/imports/api/creature/creatureProperties/methods/damagePropertiesByName.js';
import '/imports/api/creature/creatureProperties/methods/damageProperty.js';
import '/imports/api/creature/creatureProperties/methods/dealDamage.js';
import '/imports/api/creature/creatureProperties/methods/duplicateProperty.js';
import '/imports/api/creature/creatureProperties/methods/equipItem.js';
import '/imports/api/creature/creatureProperties/methods/insertProperty.js';
@@ -12,3 +10,4 @@ import '/imports/api/creature/creatureProperties/methods/restoreProperty.js';
import '/imports/api/creature/creatureProperties/methods/selectAmmoItem.js';
import '/imports/api/creature/creatureProperties/methods/softRemoveProperty.js';
import '/imports/api/creature/creatureProperties/methods/updateCreatureProperty.js';
import '/imports/api/creature/creatureProperties/methods/flipToggle.js';

View File

@@ -5,9 +5,6 @@ import getRootCreatureAncestor from '/imports/api/creature/creatureProperties/ge
import SimpleSchema from 'simpl-schema';
import { assertEditPermission } from '/imports/api/sharing/sharingPermissions.js';
import { reorderDocs } from '/imports/api/parenting/order.js';
import recomputeInactiveProperties from '/imports/api/creature/denormalise/recomputeInactiveProperties.js';
import { recomputeCreatureByDoc } from '/imports/api/creature/computation/methods/recomputeCreature.js';
import recomputeInventory from '/imports/api/creature/denormalise/recomputeInventory.js';
import { getAncestry } from '/imports/api/parenting/parenting.js';
import getParentRefByTag from '/imports/api/creature/creatureProperties/methods/getParentRefByTag.js';
import { RefSchema } from '/imports/api/parenting/ChildSchema.js';
@@ -134,21 +131,13 @@ const insertPropertyAsChildOfTag = new ValidatedMethod({
export function insertPropertyWork({property, creature}){
delete property._id;
property.dirty = true;
let _id = CreatureProperties.insert(property);
// Tree structure changed by insert, reorder the tree
reorderDocs({
collection: CreatureProperties,
ancestorId: creature._id,
});
// Inserting the active status of the property needs to be denormalised
recomputeInactiveProperties(creature._id);
// Recompute the inventory if it has changed
if (property.type === 'item' || property.type === 'container'){
recomputeInventory(creature._id);
}
// Inserting a creature property invalidates dependencies: full recompute
recomputeCreatureByDoc(creature);
return _id;
}

View File

@@ -5,8 +5,6 @@ import CreatureProperties from '/imports/api/creature/creatureProperties/Creatur
import LibraryNodes from '/imports/api/library/LibraryNodes.js';
import { RefSchema } from '/imports/api/parenting/ChildSchema.js';
import getRootCreatureAncestor from '/imports/api/creature/creatureProperties/getRootCreatureAncestor.js';
import recomputeInactiveProperties from '/imports/api/creature/denormalise/recomputeInactiveProperties.js';
import { recomputeCreatureByDoc } from '/imports/api/creature/computation/methods/recomputeCreature.js';
import { assertEditPermission } from '/imports/api/sharing/sharingPermissions.js';
import {
setLineageOfDocs,
@@ -15,7 +13,6 @@ import {
} from '/imports/api/parenting/parenting.js';
import { reorderDocs } from '/imports/api/parenting/order.js';
import { setDocToLastOrder } from '/imports/api/parenting/order.js';
import recomputeInventory from '/imports/api/creature/denormalise/recomputeInventory.js';
import fetchDocByRef from '/imports/api/parenting/fetchDocByRef.js';
const insertPropertyFromLibraryNode = new ValidatedMethod({
@@ -73,13 +70,6 @@ const insertPropertyFromLibraryNode = new ValidatedMethod({
collection: CreatureProperties,
ancestorId: rootCreature._id,
});
// The library properties need to denormalise which of them are inactive
recomputeInactiveProperties(rootCreature._id);
// Some of the library properties may be items or containers
recomputeInventory(rootCreature._id);
// Inserting a creature property invalidates dependencies: full recompute
recomputeCreatureByDoc(rootCreature);
// Return the docId of the last property, the inserted root property
return rootId;
},
@@ -116,7 +106,7 @@ function insertPropertyFromNode(nodeId, ancestors, order){
nodes = [node, ...nodes];
// set libraryNodeIds
storeLibraryNodeReferences(nodes, nodeId);
storeLibraryNodeReferences(nodes);
// re-map all the ancestors
setLineageOfDocs({
@@ -141,18 +131,27 @@ function insertPropertyFromNode(nodeId, ancestors, order){
node.order = order;
}
// Mark all nodes as dirty
dirtyNodes(nodes);
// Insert the creature properties
CreatureProperties.batchInsert(nodes);
return node;
}
function storeLibraryNodeReferences(nodes){
nodes.forEach(node => {
if (node.libraryNodeId) return;
node.libraryNodeId = node._id;
});
}
function dirtyNodes(nodes) {
nodes.forEach(node => {
node.dirty = true;
});
}
// Covert node references into actual nodes
// TODO: check permissions for each library a reference node references
function reifyNodeReferences(nodes, visitedRefs = new Set(), depth = 0){
@@ -162,20 +161,11 @@ function reifyNodeReferences(nodes, visitedRefs = new Set(), depth = 0){
// Filter out the reference nodes we replace
let resultingNodes = nodes.filter(node => {
// We have already visited this ref and replaced it
if (visitedRefs.has(node._id)) return false;
// Already replaced an ancestor node
for (let i; i < node.ancestors.length; i++){
if (visitedRefs.has(node.ancestors[i].id)) return false;
}
// This isn't a reference node, continue as normal
if (node.type !== 'reference') return true;
// We have gone too deep, keep the reference node as an error
if (depth > 10){
if (depth >= 10){
if (Meteor.isClient) console.warn('Reference depth limit exceeded');
node.cache = {error: 'Reference depth limit exceeded'};
return true;
@@ -211,26 +201,31 @@ function reifyNodeReferences(nodes, visitedRefs = new Set(), depth = 0){
oldParent: referencedNode.parent,
});
// Remove all the looped references and descendents from the new nodes
// We can't rely on the reify recursion to do this, since the IDs are
// getting renewed before it is called
addedNodes = addedNodes.filter(node => {
// Exclude removed referenced
if (visitedRefs.has(node._id)) return false;
// Exclude descendants of removed references
for (let i; i < node.ancestors.length; i++){
if (visitedRefs.has(node.ancestors[i].id)) return false;
// Filter all the looped references
addedNodes = addedNodes.filter(addedNode => {
// Add all non-reference nodes
if (addedNode.type !== 'reference'){
return true;
}
// If this exact reference has already been resolved before, filter it out
if (visitedRefs.has(addedNode._id)){
return false;
} else {
// Otherwise mark it as visited, and keep it
visitedRefs.add(addedNode._id);
return true;
}
return true;
});
// TODO: Force the referencedNode to take the old id of the reference
// such that the reference's children can be kept
// Before renewing Ids make sure the library node reference is stored
storeLibraryNodeReferences(addedNodes);
// Give the new referenced sub-tree new ids
// The referenced node must get the id of the ref node so that the
// descendants of the ref node keep their ancestry intact
renewDocIds({
docArray: addedNodes,
idMap: { [referencedNode._id]: node._id },
});
// Reify the subtree as well with recursion

View File

@@ -3,7 +3,6 @@ import { RateLimiterMixin } from 'ddp-rate-limiter-mixin';
import CreatureProperties from '/imports/api/creature/creatureProperties/CreatureProperties.js';
import { assertEditPermission } from '/imports/api/sharing/sharingPermissions.js';
import getRootCreatureAncestor from '/imports/api/creature/creatureProperties/getRootCreatureAncestor.js';
import { recomputeCreatureByDoc } from '/imports/api/creature/computation/methods/recomputeCreature.js';
const pullFromProperty = new ValidatedMethod({
name: 'creatureProperties.pull',
@@ -21,15 +20,12 @@ const pullFromProperty = new ValidatedMethod({
// Do work
CreatureProperties.update(_id, {
$pull: {[path.join('.')]: {_id: itemId}},
$pull: { [path.join('.')]: { _id: itemId } },
$set: { dirty: true }
}, {
selector: {type: property.type},
getAutoValues: false,
});
// TODO figure out if this method can change deps or not
recomputeCreatureByDoc(rootCreature);
// recomputePropertyDependencies(property);
}
});

View File

@@ -3,7 +3,6 @@ import { RateLimiterMixin } from 'ddp-rate-limiter-mixin';
import CreatureProperties from '/imports/api/creature/creatureProperties/CreatureProperties.js';
import { assertEditPermission } from '/imports/api/sharing/sharingPermissions.js';
import getRootCreatureAncestor from '/imports/api/creature/creatureProperties/getRootCreatureAncestor.js';
import { recomputeCreatureByDoc } from '/imports/api/creature/computation/methods/recomputeCreature.js';
import { get } from 'lodash';
const pushToProperty = new ValidatedMethod({
@@ -39,14 +38,11 @@ const pushToProperty = new ValidatedMethod({
// Do work
CreatureProperties.update(_id, {
$push: {[joinedPath]: value},
$push: { [joinedPath]: value },
$set: { dirty: true },
}, {
selector: {type: property.type},
});
// TODO figure out if this method can change deps or not
recomputeCreatureByDoc(rootCreature);
// recomputePropertyDependencies(property);
}
});

View File

@@ -5,9 +5,6 @@ import CreatureProperties from '/imports/api/creature/creatureProperties/Creatur
import { assertEditPermission } from '/imports/api/sharing/sharingPermissions.js';
import { restore } from '/imports/api/parenting/softRemove.js';
import getRootCreatureAncestor from '/imports/api/creature/creatureProperties/getRootCreatureAncestor.js';
import recomputeInactiveProperties from '/imports/api/creature/denormalise/recomputeInactiveProperties.js';
import { recomputeCreatureByDoc } from '/imports/api/creature/computation/methods/recomputeCreature.js';
import recomputeInventory from '/imports/api/creature/denormalise/recomputeInventory.js';
const restoreProperty = new ValidatedMethod({
name: 'creatureProperties.restore',
@@ -26,14 +23,13 @@ const restoreProperty = new ValidatedMethod({
assertEditPermission(rootCreature, this.userId);
// Do work
restore({_id, collection: CreatureProperties});
// Items and containers might be restored
recomputeInventory(rootCreature._id);
// Parents active status may have changed while it was deleted
recomputeInactiveProperties(rootCreature._id);
// Changes dependency tree by restoring children
recomputeCreatureByDoc(rootCreature);
restore({
_id,
collection: CreatureProperties,
extraUpdates: {
$set: { dirty: true }
},
});
}
});

View File

@@ -4,7 +4,6 @@ import SimpleSchema from 'simpl-schema';
import CreatureProperties from '/imports/api/creature/creatureProperties/CreatureProperties.js';
import getRootCreatureAncestor from '/imports/api/creature/creatureProperties/getRootCreatureAncestor.js';
import { assertEditPermission } from '/imports/api/sharing/sharingPermissions.js';
import { recomputeCreatureByDoc } from '/imports/api/creature/computation/methods/recomputeCreature.js';
const selectAmmoItem = new ValidatedMethod({
name: 'creatureProperties.selectAmmoItem',
@@ -37,15 +36,10 @@ const selectAmmoItem = new ValidatedMethod({
}
let path = `resources.itemsConsumed.${itemConsumedIndex}.itemId`;
CreatureProperties.update(actionId, {
$set: {[path]: itemId}
$set: { [path]: itemId, dirty: true }
}, {
selector: action,
});
// Changing the linked item does change the dependency tree
// TODO: We can predict exactly which deps will be affected instead of
// recomputing the entire creature
recomputeCreatureByDoc(rootCreature);
},
});

View File

@@ -5,8 +5,6 @@ import CreatureProperties from '/imports/api/creature/creatureProperties/Creatur
import { assertEditPermission } from '/imports/api/sharing/sharingPermissions.js';
import { softRemove } from '/imports/api/parenting/softRemove.js';
import getRootCreatureAncestor from '/imports/api/creature/creatureProperties/getRootCreatureAncestor.js';
import { recomputeCreatureByDoc } from '/imports/api/creature/computation/methods/recomputeCreature.js';
import recomputeInventory from '/imports/api/creature/denormalise/recomputeInventory.js';
const softRemoveProperty = new ValidatedMethod({
name: 'creatureProperties.softRemove',
@@ -26,11 +24,6 @@ const softRemoveProperty = new ValidatedMethod({
// Do work
softRemove({_id, collection: CreatureProperties});
// Potentially changes items and containers
recomputeInventory(rootCreature._id);
// Changes dependency tree by removing children
recomputeCreatureByDoc(rootCreature);
}
});

View File

@@ -3,9 +3,6 @@ import { RateLimiterMixin } from 'ddp-rate-limiter-mixin';
import CreatureProperties from '/imports/api/creature/creatureProperties/CreatureProperties.js';
import { assertEditPermission } from '/imports/api/sharing/sharingPermissions.js';
import getRootCreatureAncestor from '/imports/api/creature/creatureProperties/getRootCreatureAncestor.js';
import { recomputeCreatureById } from '/imports/api/creature/computation/methods/recomputeCreature.js';
import recomputeInactiveProperties from '/imports/api/creature/denormalise/recomputeInactiveProperties.js';
import recomputeInventory from '/imports/api/creature/denormalise/recomputeInventory.js';
const updateCreatureProperty = new ValidatedMethod({
name: 'creatureProperties.update',
@@ -39,28 +36,13 @@ const updateCreatureProperty = new ValidatedMethod({
let modifier;
// unset empty values
if (value === null || value === undefined){
modifier = {$unset: {[pathString]: 1}};
modifier = { $unset: {[pathString]: 1}, $set: { dirty: true } };
} else {
modifier = {$set: {[pathString]: value}};
modifier = { $set: {[pathString]: value, dirty: true } };
}
CreatureProperties.update(_id, modifier, {
selector: {type: property.type},
});
// Some updates might cause other properties to become inactive
if ([
'applied', 'equipped', 'prepared', 'alwaysPrepared', 'disabled'
].includes(path[0])){
recomputeInactiveProperties(rootCreature._id);
}
if (property.type === 'item' || property.type === 'container'){
// Potentially changes items and containers
recomputeInventory(rootCreature._id);
}
// Updating a property is likely to change dependencies, do a full recompute
// denormalised stats might change, so fetch the creature again
recomputeCreatureById(rootCreature._id);
},
});

View File

@@ -1,4 +1,4 @@
import { recomputeCreatureById } from '/imports/api/creature/computation/methods/recomputeCreature.js';
import computeCreature from '/imports/api/engine/computeCreature.js';
/**
* Recomputes all ancestor creatures of this property
@@ -6,7 +6,7 @@ import { recomputeCreatureById } from '/imports/api/creature/computation/methods
export default function recomputeCreaturesByProperty(property){
for (let ref of property.ancestors){
if (ref.collection === 'creatures') {
recomputeCreatureById.call(ref.id);
computeCreature.call(ref.id);
}
}
}

View File

@@ -0,0 +1,21 @@
//set up the collection for creature variables
let CreatureVariables = new Mongo.Collection('creatureVariables');
// Unique index on _creatureId
if (Meteor.isServer) {
CreatureVariables._ensureIndex({ _creatureId: 1 }, { unique: true })
}
/** No schema because the structure isn't known until compute time
* Expect documents to looke like:
* {
* _id: "nE8Ngd6K4L4jSxLY2",
* _creatureId: "nE8Ngd6K4L4jSxLY2", // indexed reference to the creature
* explicitlyDefinedVariableName: {...some creatureProperty}
* implicitVariableName: {value: 10},
* undefinedVariableName: {},
* }
* Where top level fields that don't start with `_` are variables on the sheet
**/
export default CreatureVariables;

View File

@@ -38,6 +38,11 @@ let CreatureSettingsSchema = new SimpleSchema({
type: Boolean,
optional: true,
},
// Hide calculation errors
hideCalculationErrors: {
type: Boolean,
optional: true,
},
// How much each hitDice resets on a long rest
hitDiceResetMultiplier: {
type: Number,
@@ -80,6 +85,27 @@ let CreatureSchema = new SimpleSchema({
optional: true,
max: STORAGE_LIMITS.url,
},
// Libraries
allowedLibraries: {
type: Array,
optional: true,
maxCount: 100,
},
'allowedLibraries.$': {
type: String,
regEx: SimpleSchema.RegEx.Id,
},
allowedLibraryCollections: {
type: Array,
optional: true,
maxCount: 100,
},
'allowedLibraryCollections.$': {
type: String,
regEx: SimpleSchema.RegEx.Id,
},
// Mechanics
deathSave: {
type: deathSaveSchema,
@@ -100,35 +126,11 @@ let CreatureSchema = new SimpleSchema({
type: SimpleSchema.Integer,
defaultValue: 0,
},
// Inventory
'denormalizedStats.weightTotal': {
type: Number,
defaultValue: 0,
},
'denormalizedStats.weightEquipment': {
type: Number,
defaultValue: 0,
},
'denormalizedStats.weightCarried': {
type: Number,
defaultValue: 0,
},
'denormalizedStats.valueTotal': {
type: Number,
defaultValue: 0,
},
'denormalizedStats.valueEquipment': {
type: Number,
defaultValue: 0,
},
'denormalizedStats.valueCarried': {
type: Number,
defaultValue: 0,
},
'denormalizedStats.itemsAttuned': {
type: Number,
defaultValue: 0,
},
// Does the character need a recompute?
dirty: {
type: Boolean,
optional: true,
},
// Version of computation engine that was last used to compute this creature
computeVersion: {
type: String,
@@ -149,6 +151,21 @@ let CreatureSchema = new SimpleSchema({
blackbox: true,
defaultValue: {}
},
computeErrors: {
type: Array,
optional: true,
},
'computeErrors.$': {
type: Object,
},
'computeErrors.$.type': {
type: String,
},
'computeErrors.$.details' : {
type: Object,
blackbox: true,
optional: true,
},
// Tabletop
tabletop: {
@@ -174,7 +191,8 @@ CreatureSchema.extend(SharingSchema);
Creatures.attachSchema(CreatureSchema);
import '/imports/api/creature/creatures/methods/index.js';
export default Creatures;
export { CreatureSchema };
import '/imports/api/engine/actions/doAction.js';

View File

@@ -10,10 +10,10 @@ export default function defaultCharacterProperties(creatureId){
{
type: 'propertySlot',
name: 'Ruleset',
description: 'Choose a starting point for your character, this will define the basic setup of your character sheet. Without a base, your sheet will be empty.',
description: {text: 'Choose a starting point for your character, this will define the basic setup of your character sheet. Without a base ruleset, your sheet will be empty.'},
slotTags: ['base'],
tags: [],
quantityExpected: 1,
quantityExpected: {calculation: '1'},
hideWhenFull: true,
spaceLeft: 1,
totalFilled: 0,

View File

@@ -0,0 +1,22 @@
import { getUserTier } from '/imports/api/users/patreon/tiers.js';
import Creatures from '/imports/api/creature/creatures/Creatures.js';
export default function assertHasCharactersSlots(userId) {
if (characterSlotsRemaining(userId) <= 0) {
throw new Meteor.Error('characterSlotLimit',
'No character slots left')
}
}
export function characterSlotsRemaining(userId) {
let tier = getUserTier(userId);
const currentCharacterCount = Creatures.find({
owner: userId,
}, {
fields: { _id: 1 },
}).count();
if (tier.characterSlots === -1) {
return Number.POSITIVE_INFINITY;
}
return tier.characterSlots - currentCharacterCount;
}

View File

@@ -0,0 +1,90 @@
import { ValidatedMethod } from 'meteor/mdg:validated-method';
import { RateLimiterMixin } from 'ddp-rate-limiter-mixin';
import Creatures from '/imports/api/creature/creatures/Creatures.js';
import {assertEditPermission} from '/imports/api/sharing/sharingPermissions.js';
import SimpleSchema from 'simpl-schema';
import simpleSchemaMixin from '/imports/api/creature/mixins/simpleSchemaMixin.js';
const changeAllowedLibraries = new ValidatedMethod({
name: 'creatures.changeAllowedLibraries',
mixins: [RateLimiterMixin, simpleSchemaMixin],
schema: new SimpleSchema({
_id: {
type: String,
regEx: SimpleSchema.RegEx.Id,
},
allowedLibraries: {
type: Array,
optional: true,
maxCount: 100,
},
'allowedLibraries.$': {
type: String,
regEx: SimpleSchema.RegEx.Id,
},
allowedLibraryCollections: {
type: Array,
optional: true,
maxCount: 100,
},
'allowedLibraryCollections.$': {
type: String,
regEx: SimpleSchema.RegEx.Id,
},
}),
rateLimit: {
numRequests: 10,
timeInterval: 5000,
},
run({_id, allowedLibraries, allowedLibraryCollections}) {
let creature = Creatures.findOne(_id);
assertEditPermission(creature, this.userId);
let $set;
if (allowedLibraries) {
$set = { allowedLibraries }
}
if (allowedLibraryCollections) {
if (!$set) $set = {};
$set.allowedLibraryCollections = allowedLibraryCollections;
}
if (!$set) return;
Creatures.update(_id, {$set});
},
});
const toggleAllUserLibraries = new ValidatedMethod({
name: 'creatures.removeLibraryLimits',
mixins: [RateLimiterMixin, simpleSchemaMixin],
schema: new SimpleSchema({
_id: {
type: String,
regEx: SimpleSchema.RegEx.Id,
},
value: {
type: Boolean,
},
}),
rateLimit: {
numRequests: 10,
timeInterval: 5000,
},
run({_id, value}) {
if (value) {
Creatures.update(_id, {
$unset: {
allowedLibraryCollections: 1,
allowedLibraries: 1,
},
});
} else {
Creatures.update(_id, {
$set: {
allowedLibraryCollections: [],
allowedLibraries: [],
},
});
}
},
});
export {changeAllowedLibraries, toggleAllUserLibraries};

View File

@@ -2,3 +2,4 @@ import '/imports/api/creature/creatures/methods/insertCreature.js';
import '/imports/api/creature/creatures/methods/removeCreature.js';
import '/imports/api/creature/creatures/methods/restCreature.js';
import '/imports/api/creature/creatures/methods/updateCreature.js';
import '/imports/api/creature/creatures/methods/changeAllowedLibraries.js';

View File

@@ -1,70 +1,104 @@
import { ValidatedMethod } from 'meteor/mdg:validated-method';
import { RateLimiterMixin } from 'ddp-rate-limiter-mixin';
import Creatures from '/imports/api/creature/creatures/Creatures.js';
import simpleSchemaMixin from '/imports/api/creature/mixins/simpleSchemaMixin.js';
import Creatures, { CreatureSchema } from '/imports/api/creature/creatures/Creatures.js';
import CreatureProperties from '/imports/api/creature/creatureProperties/CreatureProperties.js';
import { getUserTier } from '/imports/api/users/patreon/tiers.js';
import defaultCharacterProperties from '/imports/api/creature/creatures/defaultCharacterProperties.js';
import insertPropertyFromLibraryNode from '/imports/api/creature/creatureProperties/methods/insertPropertyFromLibraryNode.js';
import assertHasCharactersSlots from '/imports/api/creature/creatures/methods/assertHasCharacterSlots.js';
import getSlotFillFilter from '/imports/api/creature/creatureProperties/methods/getSlotFillFilter.js';
import getCreatureLibraryIds from '/imports/api/library/getCreatureLibraryIds.js';
import LibraryNodes from '/imports/api/library/LibraryNodes.js';
import { insertExperienceForCreature } from '/imports/api/creature/experience/Experiences.js';
import SimpleSchema from 'simpl-schema';
const insertCreature = new ValidatedMethod({
name: 'creatures.insertCreature',
validate: null,
mixins: [RateLimiterMixin],
mixins: [RateLimiterMixin, simpleSchemaMixin],
schema: CreatureSchema.pick(
'name',
'gender',
'alignment',
'allowedLibraries',
'allowedLibraryCollections',
).extend({
'startingLevel': {
type: SimpleSchema.Integer,
min: 0,
},
}),
rateLimit: {
numRequests: 5,
timeInterval: 5000,
},
run() {
if (!this.userId) {
run({ name, gender, alignment, startingLevel,
allowedLibraries, allowedLibraryCollections }) {
const userId = this.userId
if (!userId) {
throw new Meteor.Error('Creatures.methods.insert.denied',
'You need to be logged in to insert a creature');
}
let tier = getUserTier(this.userId);
let currentCharacterCount = Creatures.find({
owner: this.userId,
}, {
fields: {_id: 1},
}).count();
if (
tier.characterSlots !== -1 &&
currentCharacterCount >= tier.characterSlots
){
throw new Meteor.Error('Creatures.methods.insert.denied',
`You are already at your limit of ${tier.characterSlots} characters`)
'You need to be logged in to insert a creature');
}
// Create the creature document
assertHasCharactersSlots(userId);
// Create the creature document
let creatureId = Creatures.insert({
owner: this.userId,
});
owner: userId,
name,
gender,
alignment,
allowedLibraries,
allowedLibraryCollections,
});
// Insert experience to get character to starting level
if (startingLevel) {
insertExperienceForCreature({
experience: {
name: 'Starting level',
levels: startingLevel,
creatureId
},
creatureId,
userId,
});
}
// Insert the default properties
// Not batchInsert because we want the properties cleaned by the schema
let baseId;
let baseId, rulesetSlot;
defaultCharacterProperties(creatureId).forEach(prop => {
let id = CreatureProperties.insert(prop);
if (prop.name === 'Ruleset'){
baseId = id;
rulesetSlot = prop;
}
});
if (Meteor.isServer){
// Insert the 5e ruleset as the default base
insertPropertyFromLibraryNode.call({
nodeIds: ['iHbhfcg3AL5isSWbw'],
parentRef: {id: baseId, collection: 'creatureProperties'},
order: 0.5,
});
// If the user only has a single ruleset subscribed, use it by default
if (Meteor.isServer) {
insertDefaultRuleset(creatureId, baseId, userId, rulesetSlot);
}
return creatureId;
},
});
// If the user only has a single ruleset subscribed, insert it by default
function insertDefaultRuleset(creatureId, baseId, userId, slot) {
const libraryIds = getCreatureLibraryIds(creatureId, userId);
const filter = getSlotFillFilter({ slot, libraryIds });
const fillCursor = LibraryNodes.find(filter, { fields: { _id: 1 } });
const numRulesets = fillCursor.count();
if (numRulesets === 1) {
const ruleset = fillCursor.fetch()[0]
insertPropertyFromLibraryNode.call({
nodeIds: [ruleset._id],
parentRef: {id: baseId, collection: 'creatureProperties'},
order: 0.5,
});
}
}
export default insertCreature;

View File

@@ -3,11 +3,13 @@ import { ValidatedMethod } from 'meteor/mdg:validated-method';
import { RateLimiterMixin } from 'ddp-rate-limiter-mixin';
import { assertOwnership } from '/imports/api/creature/creatures/creaturePermissions.js';
import Creatures from '/imports/api/creature/creatures/Creatures.js';
import CreatureVariables from '/imports/api/creature/creatures/CreatureVariables.js';
import CreatureProperties from '/imports/api/creature/creatureProperties/CreatureProperties.js';
import CreatureLogs from '/imports/api/creature/log/CreatureLogs.js';
import Experiences from '/imports/api/creature/experience/Experiences.js';
function removeRelatedDocuments(creatureId){
CreatureVariables.remove({_creatureId: creatureId});
CreatureProperties.remove({'ancestors.id': creatureId});
CreatureLogs.remove({creatureId});
Experiences.remove({creatureId});

View File

@@ -1,13 +1,14 @@
import SimpleSchema from 'simpl-schema';
import { ValidatedMethod } from 'meteor/mdg:validated-method';
import { RateLimiterMixin } from 'ddp-rate-limiter-mixin';
import Creatures from '/imports/api/creature/creatures/Creatures.js';
import CreatureProperties from '/imports/api/creature/creatureProperties/CreatureProperties.js';
import { assertEditPermission } from '/imports/api/creature/creatures/creaturePermissions.js';
import { recomputeCreatureById } from '/imports/api/creature/computation/methods/recomputeCreature.js';
import { union } from 'lodash';
import ActionContext from '/imports/api/engine/actions/ActionContext.js';
import { applyTriggers } from '/imports/api/engine/actions/applyTriggers.js';
const restCreature = new ValidatedMethod({
name: 'creature.methods.longRest',
name: 'creature.methods.rest',
validate: new SimpleSchema({
creatureId: {
type: String,
@@ -23,94 +24,121 @@ const restCreature = new ValidatedMethod({
numRequests: 5,
timeInterval: 5000,
},
run({creatureId, restType}) {
let creature = Creatures.findOne(creatureId, {
fields: {
owner: 1,
writers: 1,
settings: 1,
}
}) ;
// Need edit permissions
assertEditPermission(creature, this.userId);
run({ creatureId, restType }) {
// Get action context
const actionContext = new ActionContext(creatureId, [creatureId], this);
// Check permissions
assertEditPermission(actionContext.creature, this.userId);
// Long rests reset short rest properties as well
let resetFilter;
if (restType === 'shortRest'){
resetFilter = 'shortRest'
} else {
resetFilter = {$in: ['shortRest', 'longRest']}
}
// Only apply to active properties
let filter = {
'ancestors.id': creatureId,
reset: resetFilter,
removed: {$ne: true},
inactive: {$ne: true},
};
// update all attribute's damage
filter.type = 'attribute';
CreatureProperties.update(filter, {
$set: {damage: 0}
}, {
selector: {type: 'attribute'},
multi: true,
// Join, sort, and apply before triggers
const beforeTriggers = union(
actionContext.triggers.anyRest?.before, actionContext.triggers[restType]?.before
).sort((a, b) => a.order - b.order);
applyTriggers(beforeTriggers, null, actionContext);
// Rest
actionContext.addLog({
name: restType === 'shortRest' ? 'Short rest' : 'Long rest',
});
// Update all action-like properties' usesUsed
filter.type = {$in: [
'action',
'attack',
'spell'
]};
CreatureProperties.update(filter, {
$set: {usesUsed: 0}
}, {
selector: {type: 'action'},
multi: true,
});
// Reset half hit dice on a long rest, starting with the highest dice
if (restType === 'longRest'){
let hitDice = CreatureProperties.find({
'ancestors.id': creatureId,
type: 'attribute',
attributeType: 'hitDice',
removed: {$ne: true},
inactive: {$ne: true},
}, {
fields: {
hitDiceSize: 1,
damage: 1,
value: 1,
}
}).fetch();
// Use a collator to do sorting in natural order
let collator = new Intl.Collator('en', {
numeric: true, sensitivity: 'base'
});
// Get the hit dice in decending order of hitDiceSize
let compare = (a, b) => collator.compare(b.hitDiceSize, a.hitDiceSize)
hitDice.sort(compare);
// Get the total number of hit dice that can be recovered this rest
let totalHd = hitDice.reduce((sum, hd) => sum + (hd.value || 0), 0);
let resetMultiplier = creature.settings.hitDiceResetMultiplier || 0.5;
let recoverableHd = Math.max(Math.floor(totalHd*resetMultiplier), 1);
// recover each hit dice in turn until the recoverable amount is used up
let amountToRecover, resultingDamage;
hitDice.forEach(hd => {
if (!recoverableHd) return;
amountToRecover = Math.min(recoverableHd, hd.damage || 0);
if (!amountToRecover) return;
recoverableHd -= amountToRecover;
resultingDamage = hd.damage - amountToRecover;
CreatureProperties.update(hd._id, {
$set: {damage: resultingDamage}
}, {
selector: {type: 'attribute'},
});
});
}
recomputeCreatureById(creatureId);
doRestWork(restType, actionContext);
// Join, sort, and apply after triggers
const afterTriggers = union(
actionContext.triggers.anyRest?.after, actionContext.triggers[restType]?.after
).sort((a, b) => a.order - b.order);
applyTriggers(afterTriggers, null, actionContext);
// Insert log
actionContext.writeLog();
},
});
function doRestWork(restType, actionContext) {
const creatureId = actionContext.creature._id;
// Long rests reset short rest properties as well
let resetFilter;
if (restType === 'shortRest'){
resetFilter = 'shortRest'
} else {
resetFilter = {$in: ['shortRest', 'longRest']}
}
// Only apply to active properties
let filter = {
'ancestors.id': creatureId,
reset: resetFilter,
removed: { $ne: true },
inactive: { $ne: true },
};
// update all attribute's damage
filter.type = 'attribute';
CreatureProperties.update(filter, {
$set: {
damage: 0,
dirty: true,
}
}, {
selector: {type: 'attribute'},
multi: true,
});
// Update all action-like properties' usesUsed
filter.type = {$in: [
'action',
'attack',
'spell'
]};
CreatureProperties.update(filter, {
$set: {
usesUsed: 0,
dirty: true,
}
}, {
selector: {type: 'action'},
multi: true,
});
// Reset half hit dice on a long rest, starting with the highest dice
if (restType === 'longRest'){
let hitDice = CreatureProperties.find({
'ancestors.id': creatureId,
type: 'attribute',
attributeType: 'hitDice',
removed: {$ne: true},
inactive: {$ne: true},
}, {
fields: {
hitDiceSize: 1,
damage: 1,
total: 1,
}
}).fetch();
// Use a collator to do sorting in natural order
let collator = new Intl.Collator('en', {
numeric: true, sensitivity: 'base'
});
// Get the hit dice in decending order of hitDiceSize
let compare = (a, b) => collator.compare(b.hitDiceSize, a.hitDiceSize)
hitDice.sort(compare);
// Get the total number of hit dice that can be recovered this rest
let totalHd = hitDice.reduce((sum, hd) => sum + (hd.total || 0), 0);
let resetMultiplier = actionContext.creature.settings.hitDiceResetMultiplier || 0.5;
let recoverableHd = Math.max(Math.floor(totalHd*resetMultiplier), 1);
// recover each hit dice in turn until the recoverable amount is used up
let amountToRecover, resultingDamage;
hitDice.forEach(hd => {
if (!recoverableHd) return;
amountToRecover = Math.min(recoverableHd, hd.damage || 0);
if (!amountToRecover) return;
recoverableHd -= amountToRecover;
resultingDamage = hd.damage - amountToRecover;
CreatureProperties.update(hd._id, {
$set: {
damage: resultingDamage,
dirty: true,
}
}, {
selector: {type: 'attribute'},
});
});
}
}
export default restCreature;

View File

@@ -1,78 +0,0 @@
import { ValidatedMethod } from 'meteor/mdg:validated-method';
import { RateLimiterMixin } from 'ddp-rate-limiter-mixin';
import SimpleSchema from 'simpl-schema';
import { assertEditPermission } from '/imports/api/creature/creatures/creaturePermissions.js';
import Creatures from '/imports/api/creature/creatures/Creatures.js';
import CreatureProperties from '/imports/api/creature/creatureProperties/CreatureProperties.js';
export const recomputeDamageMultipliers = new ValidatedMethod({
name: 'creatures.recomputeDamageMultipliers',
validate: new SimpleSchema({
creatureId: { type: String }
}).validator(),
mixins: [RateLimiterMixin],
rateLimit: {
numRequests: 5,
timeInterval: 5000,
},
run({creatureId}) {
// Permission
assertEditPermission(creatureId, this.userId);
// Work, call this direcly if you are already in a method that has checked
// for permission to edit a given character
recomputeDamageMultipliersById(creatureId);
},
});
export function recomputeDamageMultipliersById(creatureId){
if (!creatureId) throw 'Creature ID is required';
let props = CreatureProperties.find({
'ancestors.id': creatureId,
type: 'damageMultiplier',
removed: {$ne: true},
inactive: {$ne: true},
}, {
sort: {order: 1}
});
// Count of how many weakness, resistances and immunities each damage type has
let multipliersByName = {};
props.forEach(dm => {
dm.damageTypes.forEach(damageType => {
if (!multipliersByName[damageType]){
multipliersByName[damageType] = {
weaknesses: 0,
resistances: 0,
immunities: 0,
};
}
if (dm.value === 0){
multipliersByName[damageType].immunities++;
} else if (dm.value === 0.5){
multipliersByName[damageType].resistances++;
} else if (dm.value === 2){
multipliersByName[damageType].weaknesses++;
}
});
});
// Make an Object with keys of all the damage types that have a resulting
// immunity, weakness, or resistance
let damageMultipliers = {};
for (let damageType in multipliersByName){
let multiplier = multipliersByName[damageType];
if (multiplier.immunities){
damageMultipliers[damageType] = 0;
} else if (multiplier.resistances && !multiplier.weaknesses){
damageMultipliers[damageType] = 0.5;
} else if (multiplier.weaknesses && !multiplier.resistances){
damageMultipliers[damageType] = 2;
}
}
// Store the Object on the creature document
Creatures.update(creatureId, {$set: {damageMultipliers}});
}

View File

@@ -1,75 +0,0 @@
import CreatureProperties from '/imports/api/creature/creatureProperties/CreatureProperties.js';
export default function recomputeInactiveProperties(ancestorId){
let disabledFilter = {
'ancestors.id': ancestorId,
$or: [
{disabled: true}, // Everything can be disabled
{type: 'buff', applied: false}, // Buffs can be applied
{type: 'item', equipped: {$ne: true}},
{type: 'spell', prepared: {$ne: true}, alwaysPrepared: {$ne: true}},
],
};
let disabledIds = CreatureProperties.find(disabledFilter, {
fields: {_id: 1},
}).map(prop => prop._id);
// Deactivate relevant properties
// Inactive properties
CreatureProperties.update({
'ancestors.id': ancestorId,
'_id': {$in: disabledIds},
$or: [
{inactive: {$ne: true}},
{deactivatedBySelf: {$ne: true}},
{deactivatedByAncestor: true},
],
}, {
$set: {
inactive: true,
deactivatedBySelf: true,
},
$unset: {deactivatedByAncestor: 1},
}, {
multi: true,
selector: {type: 'any'},
});
// Decendants of inactive properties
CreatureProperties.update({
'ancestors.id': {$eq: ancestorId, $in: disabledIds},
$or: [
{inactive: {$ne: true}},
{deactivatedByAncestor: {$ne: true}},
],
}, {
$set: {
inactive: true,
deactivatedByAncestor: true,
},
}, {
multi: true,
selector: {type: 'any'},
});
// Remove inactive from all the properties that are inactive but shouldn't be
CreatureProperties.update({
'ancestors.id': {$eq: ancestorId, $nin: disabledIds},
'_id': {$nin: disabledIds},
// if it was a toggle responsible, we leave it alone
deactivatedByToggle: {$ne: true},
$or: [
{inactive: true},
{deactivatedByAncestor: true},
{deactivatedBySelf: true}
],
}, {
$unset: {
inactive: 1,
deactivatedByAncestor: 1,
deactivatedBySelf: 1,
},
}, {
multi: true,
selector: {type: 'any'},
});
}

View File

@@ -1,111 +0,0 @@
import CreatureProperties from '/imports/api/creature/creatureProperties/CreatureProperties.js';
import Creatures from '/imports/api/creature/creatures/Creatures.js';
import nodesToTree from '/imports/api/parenting/nodesToTree.js';
export default function recomputeInventory(creatureId){
let inventoryForest = nodesToTree({
collection: CreatureProperties,
ancestorId: creatureId,
filter: {
type: {$in: ['container', 'item']},
},
deactivatedByAncestor: {$ne: true},
});
let containersToWrite = [];
let data = getChildrenInventoryData(inventoryForest, containersToWrite);
containersToWrite.forEach(container => {
CreatureProperties.update(container._id, {$set: {
contentsWeight: container.contentsWeight,
contentsValue: container.contentsValue,
}}, {selector: {type: 'container'}});
});
Creatures.update(creatureId, {$set: {
'denormalizedStats.weightTotal': data.weightTotal,
'denormalizedStats.weightEquipment': data.weightEquipment,
'denormalizedStats.weightCarried': data.weightCarried,
'denormalizedStats.valueTotal': data.valueTotal,
'denormalizedStats.valueEquipment': data.valueEquipment,
'denormalizedStats.valueCarried': data.valueCarried,
'denormalizedStats.itemsAttuned': data.itemsAttuned,
}});
return data;
}
function getChildrenInventoryData(forest, containersToWrite){
let data = {
weightTotal: 0,
weightEquipment: 0,
weightCarried: 0,
valueTotal: 0,
valueEquipment: 0,
valueCarried: 0,
itemsAttuned: 0,
}
forest.forEach(tree => {
let treeData = getInventoryData(tree, containersToWrite);
for (let key in data){
data[key] += treeData[key] || 0;
}
});
return data;
}
function getInventoryData(tree, containersToWrite){
let data = {
weightTotal: 0,
weightEquipment: 0,
weightCarried: 0,
valueTotal: 0,
valueEquipment: 0,
valueCarried: 0,
itemsAttuned: 0,
}
let childData = getChildrenInventoryData(tree.children, containersToWrite);
let node = tree.node;
if (node.type === 'container'){
data.weightTotal += node.weight || 0;
data.valueTotal += node.value || 0;
data.weightCarried += node.weight || 0;
data.valueCarried += node.value || 0;
storeContentsData(node, childData, containersToWrite);
} else if (node.type === 'item'){
data.weightTotal += (node.weight * node.quantity) || 0;
data.valueTotal += (node.value * node.quantity) || 0;
data.weightCarried += (node.weight * node.quantity) || 0;
data.valueCarried += (node.value * node.quantity) || 0;
if (node.equipped){
data.weightEquipment += (node.weight * node.quantity) || 0;
data.valueEquipment += (node.value * node.quantity) || 0;
}
if (node.attuned){
data.itemsAttuned += 1;
}
}
for (let key in data){
data[key] += childData[key];
}
if (node.contentsWeightless){
data.weightCarried = node.weight;
}
if (node.carried === false){
data.weightCarried = 0;
data.valueCarried = 0;
}
return data
}
function storeContentsData(node, childData, containersToWrite){
let newContentsWeight = childData.weightCarried
if (node.contentsWeight !== newContentsWeight){
node.contentsWeight = newContentsWeight;
node.contentsWeightChanged = true;
}
let newContentsValue = childData.valueCarried;
if (node.contentsValue !== newContentsValue){
node.contentsValue = newContentsValue;
node.contentsValueChanged = true;
}
if (node.contentsWeightChanged || node.contentsValueChanged){
containersToWrite.push(node);
}
}

View File

@@ -1,43 +0,0 @@
import CreatureProperties from '/imports/api/creature/creatureProperties/CreatureProperties.js';
// n + 1 database queries + n potential updates for n slots. Could be sped up.
export default function recomputeSlotFullness(ancestorId){
CreatureProperties.find({
'ancestors.id': ancestorId,
type: 'propertySlot',
}).forEach(slot => {
let children = CreatureProperties.find({
'parent.id': slot._id,
removed: {$ne: true},
}, {
fields: {
slotQuantityFilled: 1,
type: 1
}
}).fetch();
let totalFilled = 0;
children.forEach(child => {
if (child.type === 'slotFiller'){
totalFilled += child.slotQuantityFilled;
} else {
totalFilled++;
}
});
let spaceLeft;
let expected = slot.quantityExpectedResult;
if (typeof expected !== 'number'){
expected = 1;
}
if (expected === 0){
spaceLeft = null;
} else {
spaceLeft = expected - totalFilled;
}
if (slot.totalFilled !== totalFilled || slot.spaceLeft !== spaceLeft){
CreatureProperties.update(slot._id, {
$set: {totalFilled, spaceLeft},
}, {
selector: {type: 'propertySlot'}
});
}
});
}

View File

@@ -3,7 +3,6 @@ import { ValidatedMethod } from 'meteor/mdg:validated-method';
import { RateLimiterMixin } from 'ddp-rate-limiter-mixin';
import { assertEditPermission } from '/imports/api/creature/creatures/creaturePermissions.js';
import Creatures from '/imports/api/creature/creatures/Creatures.js';
import { recomputeCreatureById } from '/imports/api/creature/computation/methods/recomputeCreature.js';
import STORAGE_LIMITS from '/imports/constants/STORAGE_LIMITS.js';
let Experiences = new Mongo.Collection('experiences');
@@ -48,20 +47,20 @@ let ExperienceSchema = new SimpleSchema({
Experiences.attachSchema(ExperienceSchema);
const insertExperienceForCreature = function({experience, creatureId, userId}){
assertEditPermission(creatureId, userId);
if (experience.xp){
Creatures.update(creatureId, {$inc: {
'denormalizedStats.xp': experience.xp
}});
Creatures.update(creatureId, {
$inc: { 'denormalizedStats.xp': experience.xp },
$set: { dirty: true },
});
}
if (experience.levels) {
Creatures.update(creatureId, {$inc: {
'denormalizedStats.milestoneLevels': experience.levels
}});
Creatures.update(creatureId, {
$inc: { 'denormalizedStats.milestoneLevels': experience.levels },
$set: { dirty: true },
});
}
experience.creatureId = creatureId;
let id = Experiences.insert(experience);
recomputeCreatureById(creatureId);
return id;
};
@@ -93,6 +92,7 @@ const insertExperience = new ValidatedMethod({
}
let insertedIds = [];
creatureIds.forEach(creatureId => {
assertEditPermission(creatureId, userId);
let id = insertExperienceForCreature({experience, creatureId, userId});
insertedIds.push(id);
});
@@ -124,18 +124,19 @@ const removeExperience = new ValidatedMethod({
let creatureId = experience.creatureId
assertEditPermission(creatureId, userId);
if (experience.xp){
Creatures.update(creatureId, {$inc: {
'denormalizedStats.xp': -experience.xp
}});
Creatures.update(creatureId, {
$inc: { 'denormalizedStats.xp': -experience.xp },
$set: { dirty: true },
});
}
if (experience.levels) {
Creatures.update(creatureId, {$inc: {
'denormalizedStats.milestoneLevels': -experience.levels
}});
Creatures.update(creatureId, {
$inc: { 'denormalizedStats.milestoneLevels': -experience.levels },
$set: { dirty: true },
});
}
experience.creatureId = creatureId;
let numRemoved = Experiences.remove(experienceId);
recomputeCreatureById(creatureId);
return numRemoved;
},
});
@@ -173,11 +174,11 @@ const recomputeExperiences = new ValidatedMethod({
});
Creatures.update(creatureId, {$set: {
'denormalizedStats.xp': xp,
'denormalizedStats.milestoneLevels': milestoneLevels
'denormalizedStats.milestoneLevels': milestoneLevels,
dirty: true,
}});
recomputeCreatureById(creatureId);
},
});
export default Experiences;
export { ExperienceSchema, insertExperience, removeExperience, recomputeExperiences };
export { ExperienceSchema, insertExperience, insertExperienceForCreature, removeExperience, recomputeExperiences };

View File

@@ -1,14 +1,12 @@
import SimpleSchema from 'simpl-schema';
import Creatures from '/imports/api/creature/creatures/Creatures.js';
import CreatureVariables from '/imports/api/creature/creatures/CreatureVariables.js';
import LogContentSchema from '/imports/api/creature/log/LogContentSchema.js';
import { ValidatedMethod } from 'meteor/mdg:validated-method';
import { RateLimiterMixin } from 'ddp-rate-limiter-mixin';
import {assertEditPermission} from '/imports/api/creature/creatures/creaturePermissions.js';
import {
parse,
CompilationContext,
prettifyParseError
} from '/imports/parser/parser.js';
import {parse, prettifyParseError} from '/imports/parser/parser.js';
import resolve, { toString } from '/imports/parser/resolve.js';
const PER_CREATURE_LOG_LIMIT = 100;
import STORAGE_LIMITS from '/imports/constants/STORAGE_LIMITS.js';
@@ -121,11 +119,12 @@ export function insertCreatureLogWork({log, creature, method}){
if (typeof log === 'string'){
log = {content: [{value: log}]};
}
if (!log.content?.length) return;
log.date = new Date();
// Insert it
let id = CreatureLogs.insert(log);
if (Meteor.isServer){
method.unblock();
method?.unblock();
removeOldLogs(creature._id);
logWebhook({log, creature});
}
@@ -156,7 +155,6 @@ const logRoll = new ValidatedMethod({
}).validator(),
run({roll, creatureId}){
const creature = Creatures.findOne(creatureId, {fields: {
variables: 1,
readers: 1,
writers: 1,
owner: 1,
@@ -165,6 +163,7 @@ const logRoll = new ValidatedMethod({
avatarPicture: 1,
}});
assertEditPermission(creature, this.userId);
const variables = CreatureVariables.findOne({ _creatureId: creatureId });
let logContent = []
let parsedResult = undefined;
try {
@@ -174,26 +173,29 @@ const logRoll = new ValidatedMethod({
logContent.push({name: 'Parse Error', value: error});
}
if (parsedResult) try {
let rollContext = new CompilationContext();
let compiled = parsedResult.compile(creature.variables, rollContext);
let compiledString = compiled.toString();
let {
result: compiled,
context
} = resolve('compile', parsedResult, variables);
const compiledString = toString(compiled);
if (!equalIgnoringWhitespace(compiledString, roll)) logContent.push({
value: roll
});
logContent.push({
value: compiledString
});
let rolled = compiled.roll(creature.variables, rollContext);
let rolledString = rolled.toString();
let {result: rolled} = resolve('roll', compiled, variables, context);
let rolledString = toString(rolled);
if (rolledString !== compiledString) logContent.push({
value: rolled.toString()
value: rolledString
});
let result = rolled.reduce(creature.variables, rollContext);
let resultString = result.toString();
let {result} = resolve('reduce', rolled, variables, context);
let resultString = toString(result);
if (resultString !== rolledString) logContent.push({
value: resultString
});
} catch (e){
console.error(e);
logContent = [{name: 'Calculation error'}];
}
const log = {
@@ -209,4 +211,4 @@ const logRoll = new ValidatedMethod({
});
export default CreatureLogs;
export { CreatureLogSchema, insertCreatureLog, logRoll};
export { CreatureLogSchema, insertCreatureLog, logRoll, PER_CREATURE_LOG_LIMIT};

View File

@@ -17,6 +17,11 @@ let LogContentSchema = new SimpleSchema({
optional: true,
max: STORAGE_LIMITS.summary,
},
// Inline with other content fields
inline: {
type: Boolean,
optional: true,
},
context: {
type: Object,
optional: true,

View File

@@ -1,4 +1,4 @@
import { recomputeCreatureById } from '/imports/api/creature/computation/methods/recomputeCreature.js';
import computeCreature from '/imports/api/engine/computeCreature.js';
export default function recomputeCreatureMixin(methodOptions){
let runFunc = methodOptions.run;
@@ -10,7 +10,7 @@ export default function recomputeCreatureMixin(methodOptions){
) {
return result;
}
recomputeCreatureById(charId);
computeCreature(charId);
return result;
};
return methodOptions;

View File

@@ -1,12 +0,0 @@
import { fetch } from 'meteor/fetch'
export default function importCharacter(url){
// Using v1's JSON API to fetch the character data in a usable format
// url -> https://dicecloud.com/character/<id>/json?key=<key>
fetch(url)
.then(response => response.json())
.then(data => {
let character = data.characters[0];
console.log(character.name + ' fetched successfuly')
});
}

View File

@@ -0,0 +1,78 @@
import { CreatureLogSchema, insertCreatureLogWork } from '/imports/api/creature/log/CreatureLogs.js';
import {
getCreature, getVariables, getPropertiesOfType
} from '/imports/api/engine/loadCreatures.js';
import { groupBy, remove } from 'lodash';
export default class ActionContext{
constructor(creatureId, targetIds = [], method) {
// Get the creature
this.creature = getCreature(creatureId)
if (!this.creature) {
throw new Meteor.Error('No Creature', `No creature could be found with id: ${creatureId}`)
}
// Create a log
this.log = CreatureLogSchema.clean({
creatureId: creatureId,
creatureName: this.creature.name,
});
// Get the variables of the acting creature
this.creature.variables = getVariables(creatureId);
delete this.creature.variables._id;
delete this.creature.variables._creatureId;
// Alias as scope
this.scope = this.creature.variables;
// Get the targets and their variables
this.targets = [];
targetIds.forEach(targetId => {
let target;
if (targetId === creatureId) {
target = this.creature;
} else {
target = getCreature(targetId);
target.variables = getVariables(targetId);
delete target.variables._id;
delete target.variables._creatureId;
}
this.targets.push(target);
});
// Store a reference to the method for inserting the log
this.method = method;
// Get triggers
this.triggers = getPropertiesOfType(creatureId, 'trigger');
// Remove deleted or inactive triggers
remove(this.triggers, trigger => trigger.removed || trigger.inactive);
// Sort triggers by order
this.triggers.sort((a, b) => a.order - b.order);
// Group the triggers into triggers.<event>.<timing> or
// triggers.doActionProperty.<propertyType>.<timing>
this.triggers = groupBy(this.triggers, 'event');
for (let event in this.triggers) {
if (event === 'doActionProperty') {
this.triggers[event] = groupBy(this.triggers[event], 'actionPropertyType');
for (let propertyType in this.triggers[event]) {
this.triggers[event][propertyType] = groupBy(this.triggers[event][propertyType], 'timing');
}
} else {
this.triggers[event] = groupBy(this.triggers[event], 'timing');
}
}
}
addLog(content) {
if (content.name || content.value){
this.log.content.push(content);
}
}
writeLog() {
insertCreatureLogWork({
log: this.log,
creature: this.creature,
method: this.method,
});
}
}

View File

@@ -0,0 +1,29 @@
import action from './applyPropertyByType/applyAction.js';
import adjustment from './applyPropertyByType/applyAdjustment.js';
import branch from './applyPropertyByType/applyBranch.js';
import buff from './applyPropertyByType/applyBuff.js';
import buffRemover from './applyPropertyByType/applyBuffRemover.js';
import damage from './applyPropertyByType/applyDamage.js';
import note from './applyPropertyByType/applyNote.js';
import roll from './applyPropertyByType/applyRoll.js';
import savingThrow from './applyPropertyByType/applySavingThrow.js';
import toggle from './applyPropertyByType/applyToggle.js';
const applyPropertyByType = {
action,
adjustment,
branch,
buff,
buffRemover,
damage,
note,
roll,
savingThrow,
spell: action,
toggle,
};
export default function applyProperty(node, actionContext, ...rest) {
actionContext.scope[`#${node.node.type}`] = node.node;
applyPropertyByType[node.node.type]?.(node, actionContext, ...rest);
}

View File

@@ -0,0 +1,301 @@
import recalculateInlineCalculations from './shared/recalculateInlineCalculations.js';
import recalculateCalculation from './shared/recalculateCalculation.js';
import rollDice from '/imports/parser/rollDice.js';
import applyProperty from '../applyProperty.js';
import CreatureProperties from '/imports/api/creature/creatureProperties/CreatureProperties.js';
import { adjustQuantityWork } from '/imports/api/creature/creatureProperties/methods/adjustQuantity.js';
import { damagePropertyWork } from '/imports/api/creature/creatureProperties/methods/damageProperty.js';
import numberToSignedString from '/imports/ui/utility/numberToSignedString.js';
import { applyNodeTriggers } from '/imports/api/engine/actions/applyTriggers.js';
export default function applyAction(node, actionContext) {
applyNodeTriggers(node, 'before', actionContext);
const prop = node.node;
if (prop.target === 'self') actionContext.targets = [actionContext.creature];
const targets = actionContext.targets;
// Log the name and summary
let content = { name: prop.name };
if (prop.summary?.text){
recalculateInlineCalculations(prop.summary, actionContext);
content.value = prop.summary.value;
}
actionContext.addLog(content);
// Spend the resources
const failed = spendResources(prop, actionContext);
if (failed) return;
const attack = prop.attackRoll || prop.attackRollBonus;
// Attack if there is an attack roll
if (attack && attack.calculation){
if (targets.length){
targets.forEach(target => {
applyAttackToTarget({attack, target, actionContext});
// Apply the children, but only to the current target
actionContext.targets = [target];
applyChildren(node, actionContext);
});
} else {
applyAttackWithoutTarget({attack, actionContext});
applyChildren(node, actionContext);
}
} else {
applyChildren(node, actionContext);
}
}
function applyAttackWithoutTarget({attack, actionContext}){
delete actionContext.scope['$attackHit'];
delete actionContext.scope['$attackMiss'];
delete actionContext.scope['$criticalHit'];
delete actionContext.scope['$criticalMiss'];
delete actionContext.scope['$attackRoll'];
recalculateCalculation(attack, actionContext);
const scope = actionContext.scope;
let {
resultPrefix,
result,
criticalHit,
criticalMiss,
} = rollAttack(attack, scope);
let name = criticalHit ? 'Critical Hit!' : criticalMiss ? 'Critical Miss!' : 'To Hit';
if (scope['$attackAdvantage'] === 1){
name += ' (Advantage)';
} else if(scope['$attackAdvantage'] === -1){
name += ' (Disadvantage)';
}
if (!criticalMiss){
scope['$attackHit'] = {value: true}
}
if (!criticalHit){
scope['$attackMiss'] = {value: true};
}
actionContext.addLog({
name,
value: `${resultPrefix}\n**${result}**`,
inline: true,
});
}
function applyAttackToTarget({attack, target, actionContext}){
const scope = actionContext.scope;
delete scope['$attackHit'];
delete scope['$attackMiss'];
delete scope['$criticalHit'];
delete scope['$criticalMiss'];
delete scope['$attackDiceRoll'];
delete scope['$attackRoll'];
recalculateCalculation(attack, actionContext);
let {
resultPrefix,
result,
criticalHit,
criticalMiss,
} = rollAttack(attack, scope);
if (target.variables.armor){
const armor = target.variables.armor.value;
let name = criticalHit ? 'Critical Hit!' :
criticalMiss ? 'Critical Miss!' :
result > armor ? 'Hit!' : 'Miss!';
if (scope['$attackAdvantage'] === 1){
name += ' (Advantage)';
} else if(scope['$attackAdvantage'] === -1){
name += ' (Disadvantage)';
}
actionContext.addLog({
name,
value: `${resultPrefix}\n**${result}**`,
inline: true,
});
if (criticalMiss || result < armor){
scope['$attackMiss'] = {value: true};
} else {
scope['$attackHit'] = {value: true};
}
} else {
actionContext.addLog({
name: 'Error',
value:'Target has no `armor`',
});
actionContext.addLog({
name: criticalHit ? 'Critical Hit!' : criticalMiss ? 'Critical Miss!' : 'To Hit',
value: `${resultPrefix}\n**${result}**`,
inline: true,
});
}
}
function rollAttack(attack, scope){
const rollModifierText = numberToSignedString(attack.value, true);
let value, resultPrefix;
if (scope['$attackAdvantage'] === 1){
const [a, b] = rollDice(2, 20);
if (a >= b) {
value = a;
resultPrefix = `1d20 [ ${a}, ~~${b}~~ ] ${rollModifierText}`;
} else {
value = b;
resultPrefix = `1d20 [ ~~${a}~~, ${b} ] ${rollModifierText}`;
}
} else if (scope['$attackAdvantage'] === -1){
const [a, b] = rollDice(2, 20);
if (a <= b) {
value = a;
resultPrefix = `1d20 [ ${a}, ~~${b}~~ ] ${rollModifierText}`;
} else {
value = b;
resultPrefix = `1d20 [ ~~${a}~~, ${b} ] ${rollModifierText}`;
}
} else {
value = rollDice(1, 20)[0];
resultPrefix = `1d20 [${value}] ${rollModifierText}`
}
scope['$attackRoll'] = {value};
const result = value + attack.value;
const {criticalHit, criticalMiss} = applyCrits(value, scope);
return {resultPrefix, result, value, criticalHit, criticalMiss};
}
function applyCrits(value, scope){
let criticalHitTarget = scope.criticalHitTarget?.value || 20;
let criticalHit = value >= criticalHitTarget;
let criticalMiss;
if (criticalHit){
scope['$criticalHit'] = {value: true};
} else {
criticalMiss = value === 1;
if (criticalMiss){
scope['$criticalMiss'] = {value: true};
}
}
return {criticalHit, criticalMiss};
}
function applyChildren(node, actionContext) {
applyNodeTriggers(node, 'after', actionContext);
node.children.forEach(child => applyProperty(child, actionContext));
}
function spendResources(prop, actionContext){
// Check Uses
if (prop.usesLeft <= 0){
actionContext.addLog({
name: 'Error',
value: `${prop.name || 'action'} does not have enough uses left`,
});
return true;
}
// Resources
if (prop.insufficientResources){
actionContext.addLog({
name: 'Error',
value: 'This creature doesn\'t have sufficient resources to perform this action',
});
return true;
}
// Items
let itemQuantityAdjustments = [];
let spendLog = [];
let gainLog = [];
try {
prop.resources.itemsConsumed.forEach(itemConsumed => {
recalculateCalculation(itemConsumed.quantity, actionContext);
if (!itemConsumed.itemId){
throw 'No ammo was selected for this prop';
}
let item = CreatureProperties.findOne(itemConsumed.itemId);
if (!item || item.ancestors[0].id !== prop.ancestors[0].id){
throw 'The prop\'s ammo was not found on the creature';
}
if (!item.equipped){
throw 'The selected ammo is not equipped';
}
if (
!itemConsumed.quantity.value ||
!isFinite(itemConsumed.quantity.value)
) return;
itemQuantityAdjustments.push({
property: item,
operation: 'increment',
value: itemConsumed.quantity.value,
});
let logName = item.name;
if (itemConsumed.quantity.value > 1 || itemConsumed.quantity.value < -1){
logName = item.plural || logName;
}
if (itemConsumed.quantity.value > 0){
spendLog.push(logName + ': ' + itemConsumed.quantity.value);
} else if (itemConsumed.quantity.value < 0){
gainLog.push(logName + ': ' + -itemConsumed.quantity.value);
}
});
} catch (e){
actionContext.addLog({
name: 'Error',
value: e,
});
return true;
}
// No more errors should be thrown after this line
// Now that we have confirmed that there are no errors, do actual work
//Items
itemQuantityAdjustments.forEach(adjustQuantityWork);
// Use uses
if (prop.usesLeft){
CreatureProperties.update(prop._id, {
$inc: {usesUsed: 1}
}, {
selector: prop
});
actionContext.addLog({
name: 'Uses left',
value: prop.usesLeft - 1,
inline: true,
});
}
// Damage stats
prop.resources.attributesConsumed.forEach(attConsumed => {
recalculateCalculation(attConsumed.quantity, actionContext);
if (!attConsumed.quantity?.value) return;
let stat = actionContext.scope[attConsumed.variableName];
if (!stat){
spendLog.push(stat.name + ': ' + ' not found');
return;
}
damagePropertyWork({
prop: stat,
operation: 'increment',
value: attConsumed.quantity.value,
actionContext,
});
if (attConsumed.quantity.value > 0){
spendLog.push(stat.name + ': ' + attConsumed.quantity.value);
} else if (attConsumed.quantity.value < 0){
gainLog.push(stat.name + ': ' + -attConsumed.quantity.value);
}
});
// Log all the spending
if (gainLog.length) actionContext.addLog({
name: 'Gained',
value: gainLog.join('\n'),
inline: true,
});
if (spendLog.length) actionContext.addLog({
name: 'Spent',
value: spendLog.join('\n'),
inline: true,
});
}

View File

@@ -0,0 +1,61 @@
import applyProperty from '../applyProperty.js';
import recalculateCalculation from './shared/recalculateCalculation.js';
import { damagePropertyWork } from '/imports/api/creature/creatureProperties/methods/damageProperty.js';
import { applyNodeTriggers } from '/imports/api/engine/actions/applyTriggers.js';
export default function applyAdjustment(node, actionContext){
applyNodeTriggers(node, 'before', actionContext);
const prop = node.node;
const damageTargets = prop.target === 'self' ? [actionContext.creature] : actionContext.targets;
if (!prop.amount) {
return applyChildren(node, actionContext);
}
// Evaluate the amount
recalculateCalculation(prop.amount, actionContext);
const value = +prop.amount.value;
if (!isFinite(value)) {
return applyChildren(node, actionContext);
}
if (damageTargets?.length) {
damageTargets.forEach(target => {
let stat = target.variables[prop.stat];
if (!stat?.type) {
actionContext.addLog({
name: 'Error',
value: `Could not apply attribute damage, creature does not have \`${prop.stat}\` set`
});
return applyChildren(node, actionContext);
}
damagePropertyWork({
prop: stat,
operation: prop.operation,
value,
actionContext,
});
actionContext.addLog({
name: 'Attribute damage',
value: `${prop.stat}${prop.operation === 'set' ? ' set to' : ''}` +
` ${value}`,
inline: true,
});
});
} else {
actionContext.addLog({
name: 'Attribute damage',
value: `${prop.stat}${prop.operation === 'set' ? ' set to' : ''}` +
` ${value}`,
inline: true,
});
}
return applyChildren(node, actionContext);
}
function applyChildren(node, actionContext){
applyNodeTriggers(node, 'after', actionContext);
node.children.forEach(child => applyProperty(child, actionContext));
}

View File

@@ -0,0 +1,80 @@
import applyProperty from '../applyProperty.js';
import recalculateCalculation from './shared/recalculateCalculation.js';
import rollDice from '/imports/parser/rollDice.js';
import { applyNodeTriggers } from '/imports/api/engine/actions/applyTriggers.js';
export default function applyBranch(node, actionContext){
applyNodeTriggers(node, 'before', actionContext);
const applyChildren = function(){
applyNodeTriggers(node, 'after', actionContext);
node.children.forEach(child => applyProperty(child, actionContext));
};
const scope = actionContext.scope;
const targets = actionContext.targets;
const prop = node.node;
switch(prop.branchType){
case 'if':
recalculateCalculation(prop.condition, actionContext);
if (prop.condition?.value) applyChildren();
break;
case 'index':
if (node.children.length){
recalculateCalculation(prop.condition, actionContext);
if (!isFinite(prop.condition?.value)) {
actionContext.addLog({
name: 'Branch Error',
value: 'Index did not resolve into a valid number'
});
break;
}
let index = Math.floor(prop.condition?.value);
if (index < 1) index = 1;
if (index > node.children.length) index = node.children.length;
applyNodeTriggers(node, 'after', actionContext);
applyProperty(node.children[index - 1], actionContext);
}
break;
case 'hit':
if (scope['$attackHit']?.value){
if (!targets.length) actionContext.addLog({value: '**On hit**'});
applyChildren();
}
break;
case 'miss':
if (scope['$attackMiss']?.value){
if (!targets.length) actionContext.addLog({value: '**On miss**'});
applyChildren();
}
break;
case 'failedSave':
if (scope['$saveFailed']?.value){
if (!targets.length) actionContext.addLog({value: '**On failed save**'});
applyChildren();
}
break;
case 'successfulSave':
if (scope['$saveSucceeded']?.value){
if (!targets.length) actionContext.addLog({value: '**On save**',});
applyChildren();
}
break;
case 'random':
if (node.children.length){
let index = rollDice(1, node.children.length)[0] - 1;
applyNodeTriggers(node, 'after', actionContext);
applyProperty(node.children[index], actionContext);
}
break;
case 'eachTarget':
if (targets.length) {
targets.forEach(target => {
applyNodeTriggers(node, 'after', actionContext);
actionContext.targets = [target]
node.children.forEach(child => applyProperty(child, actionContext));
});
} else {
applyChildren();
}
break;
}
}

View File

@@ -0,0 +1,136 @@
import {
setLineageOfDocs,
renewDocIds
} from '/imports/api/parenting/parenting.js';
import {setDocToLastOrder} from '/imports/api/parenting/order.js';
import CreatureProperties from '/imports/api/creature/creatureProperties/CreatureProperties.js';
import computedSchemas from '/imports/api/properties/computedPropertySchemasIndex.js';
import applyFnToKey from '/imports/api/engine/computation/utility/applyFnToKey.js';
import { get } from 'lodash';
import resolve, { map, toString } from '/imports/parser/resolve.js';
import symbol from '/imports/parser/parseTree/symbol.js';
import logErrors from './shared/logErrors.js';
import { insertCreatureLog } from '/imports/api/creature/log/CreatureLogs.js';
import cyrb53 from '/imports/api/engine/computation/utility/cyrb53.js';
import { applyNodeTriggers } from '/imports/api/engine/actions/applyTriggers.js';
export default function applyBuff(node, actionContext){
applyNodeTriggers(node, 'before', actionContext);
const prop = node.node;
let buffTargets = prop.target === 'self' ? [actionContext.creature] : actionContext.targets;
// Then copy the decendants of the buff to the targets
let propList = [prop];
function addChildrenToPropList(children, { skipCrystalize } = {}){
children.forEach(child => {
if (skipCrystalize) child.node._skipCrystalize = true;
propList.push(child.node);
// recursively add the child's children, but don't crystalize nested buffs
addChildrenToPropList(child.children, {
skipCrystalize: skipCrystalize || child.node.type === 'buff'
});
});
}
addChildrenToPropList(node.children);
crystalizeVariables({propList, actionContext});
let oldParent = {
id: prop.parent.id,
collection: prop.parent.collection,
};
buffTargets.forEach(target => {
// Apply the buff
copyNodeListToTarget(propList, target, oldParent);
//Log the buff
if (prop.name || prop.description?.value){
if (target._id === actionContext.creature._id){
// Targeting self
actionContext.addLog({
name: prop.name,
value: prop.description?.value,
});
} else {
// Targeting other
insertCreatureLog.call({
log: {
creatureId: target._id,
content: [{
name: prop.name,
value: prop.description?.value,
}],
}
});
}
}
});
applyNodeTriggers(node, 'after', actionContext);
// Don't apply the children of the buff, they get copied to the target instead
}
function copyNodeListToTarget(propList, target, oldParent){
let ancestry = [{collection: 'creatures', id: target._id}];
setLineageOfDocs({
docArray: propList,
newAncestry: ancestry,
oldParent,
});
renewDocIds({
docArray: propList,
});
setDocToLastOrder({
collection: CreatureProperties,
doc: propList[0],
});
CreatureProperties.batchInsert(propList);
}
/**
* Replaces all variables with their resolved values
* except variables of the form `$target.thing.total` become `thing.total`
*/
function crystalizeVariables({propList, actionContext}){
propList.forEach(prop => {
if (prop._skipCrystalize) {
delete prop._skipCrystalize;
return;
}
computedSchemas[prop.type].computedFields().forEach( calcKey => {
applyFnToKey(prop, calcKey, (prop, key) => {
const calcObj = get(prop, key);
if (!calcObj?.parseNode) return;
calcObj.parseNode = map(calcObj.parseNode, node => {
// Skip nodes that aren't symbols or accessors
if (
node.parseType !== 'accessor' && node.parseType !== 'symbol'
) return node;
// Handle variables
if (node.name === '$target'){
// strip $target
if (node.parseType === 'accessor'){
node.name = node.path.shift();
if (!node.path.length){
return symbol.create({name: node.name})
}
} else {
// Can't strip symbols
actionContext.addLog({
name: 'Error',
value: 'Variable `$target` should not be used without a property: $target.property',
});
}
return node;
} else {
// Resolve all other variables
const {result, context} = resolve('reduce', node, actionContext.scope);
logErrors(context.errors, actionContext);
return result;
}
});
calcObj.calculation = toString(calcObj.parseNode);
calcObj.hash = cyrb53(calcObj.calculation);
});
});
});
}

View File

@@ -0,0 +1,101 @@
import { findLast, difference, intersection, filter } from 'lodash';
import applyProperty from '../applyProperty.js';
import { applyNodeTriggers } from '/imports/api/engine/actions/applyTriggers.js';
import { getProperyAncestors, getPropertiesOfType } from '/imports/api/engine/loadCreatures.js';
import CreatureProperties from '/imports/api/creature/creatureProperties/CreatureProperties.js';
import { softRemove } from '/imports/api/parenting/softRemove.js';
import getEffectivePropTags from '/imports/api/engine/computation/utility/getEffectivePropTags.js';
export default function applyBuffRemover(node, actionContext) {
// Apply triggers
applyNodeTriggers(node, 'before', actionContext);
const prop = node.node;
// Log Name
if (prop.name){
actionContext.addLog({ name: prop.name });
}
// Remove buffs
if (prop.targetParentBuff) {
// Remove nearest ancestor buff
const ancestors = getProperyAncestors(actionContext.creature._id, prop._id);
const nearestBuff = findLast(ancestors, ancestor => ancestor.type === 'buff');
if (!nearestBuff) {
actionContext.addLog({
name: 'Error',
value: 'Buff remover does not have a parent buff to remove',
});
return;
}
removeBuff(nearestBuff, actionContext);
} else {
// Get all the buffs targeted by tags
const allBuffs = getPropertiesOfType(actionContext.creature._id, 'buff');
const targetedBuffs = filter(allBuffs, buff => {
if (buff.inactive) return false;
if (buffRemoverMatchTags(prop, buff)) return true;
});
// Remove the buffs
if (prop.removeAll) {
// Remove all matching buffs
targetedBuffs.forEach(buff => {
removeBuff(buff, actionContext);
});
} else {
// Sort in reverse order
targetedBuffs.sort((a, b) => b.order - a.order);
// Remove the one with the highest order
const buff = targetedBuffs[0];
if (buff) {
removeBuff(buff, actionContext);
}
}
}
// Apply triggers
applyNodeTriggers(node, 'after', actionContext);
// Apply children
node.children.forEach(child => applyProperty(child, actionContext));
}
function removeBuff(buff, actionContext) {
actionContext.addLog({
name: 'Removed',
value: `${buff.name || 'Buff'}`
});
softRemove({ _id: buff._id, collection: CreatureProperties });
}
function buffRemoverMatchTags(buffRemover, prop) {
let matched = false;
const propTags = getEffectivePropTags(prop);
// Check the target tags
if (
!buffRemover.targetTags?.length ||
difference(buffRemover.targetTags, propTags).length === 0
) {
matched = true;
}
// Check the extra tags
buffRemover.extraTags?.forEach(extra => {
if (extra.operation === 'OR') {
if (matched) return;
if (
!extra.tags.length ||
difference(extra.tags, propTags).length === 0
) {
matched = true;
}
} else if (extra.operation === 'NOT') {
if (
extra.tags.length &&
intersection(extra.tags, propTags)
) {
return false;
}
}
});
return matched;
}

View File

@@ -0,0 +1,231 @@
import { some, intersection, difference, remove } from 'lodash';
import applyProperty from '../applyProperty.js';
import {insertCreatureLog} from '/imports/api/creature/log/CreatureLogs.js';
import resolve, { Context, toString } from '/imports/parser/resolve.js';
import logErrors from './shared/logErrors.js';
import applyEffectsToCalculationParseNode from '/imports/api/engine/actions/applyPropertyByType/shared/applyEffectsToCalculationParseNode.js';
import { damagePropertyWork } from '/imports/api/creature/creatureProperties/methods/damageProperty.js';
import {
getPropertiesOfType
} from '/imports/api/engine/loadCreatures.js';
import { applyNodeTriggers } from '/imports/api/engine/actions/applyTriggers.js';
export default function applyDamage(node, actionContext){
applyNodeTriggers(node, 'before', actionContext);
const applyChildren = function(){
applyNodeTriggers(node, 'after', actionContext);
node.children.forEach(child => applyProperty(child, actionContext));
};
const prop = node.node;
const scope = actionContext.scope;
// Skip if there is no parse node to work with
if (!prop.amount?.parseNode) return;
// Choose target
let damageTargets = prop.target === 'self' ? [actionContext.creature] : actionContext.targets;
// Determine if the hit is critical
let criticalHit = scope['$criticalHit']?.value &&
prop.damageType !== 'healing' // Can't critically heal
;
// Double the damage rolls if the hit is critical
let context = new Context({
options: {doubleRolls: criticalHit},
});
// Gather all the lines we need to log into an array
const logValue = [];
const logName = prop.damageType === 'healing' ? 'Healing' : 'Damage';
// roll the dice only and store that string
applyEffectsToCalculationParseNode(prop.amount, actionContext.log);
const {result: rolled} = resolve('roll', prop.amount.parseNode, scope, context);
if (rolled.parseType !== 'constant'){
logValue.push(toString(rolled));
}
logErrors(context.errors, actionContext);
// Reset the errors so we don't log the same errors twice
context.errors = [];
// Resolve the roll to a final value
const {result: reduced} = resolve('reduce', rolled, scope, context);
logErrors(context.errors, actionContext);
// Store the result
if (reduced.parseType === 'constant'){
prop.amount.value = reduced.value;
} else if (reduced.parseType === 'error'){
prop.amount.value = null;
} else {
prop.amount.value = toString(reduced);
}
let damage = +reduced.value;
// If we didn't end up with a constant of finite amount, give up
if (reduced?.parseType !== 'constant' || !isFinite(reduced.value)){
return applyChildren();
}
// Round the damage to a whole number
damage = Math.floor(damage);
// Convert extra damage into the stored type
if (prop.damageType === 'extra' && scope['$lastDamageType']) {
prop.damageType = scope['$lastDamageType'];
}
// Store current damage type
if (prop.damageType !== 'healing') {
scope['$lastDamageType'] = prop.damageType;
}
// Memoise the damage suffix for the log
let suffix = (criticalHit ? ' critical ' : ' ') +
prop.damageType +
(prop.damageType !== 'healing' ? ' damage ': '');
if (damageTargets && damageTargets.length) {
// Iterate through all the targets
damageTargets.forEach(target => {
// Apply weaknesses/resistances/immunities
damage = applyDamageMultipliers({
target,
damage,
damageProp: prop,
logValue
});
actionContext.target = [target];
// Deal the damage to the target
let damageDealt = dealDamage({
target,
damageType: prop.damageType,
amount: damage,
actionContext
});
// Log the damage done
if (target._id === actionContext.creature._id){
// Target is same as self, log damage as such
logValue.push(`**${damageDealt}** ${suffix} to self`);
} else {
logValue.push(`Dealt **${damageDealt}** ${suffix} ${target.name && ' to '}${target.name}`);
// Log the damage received on that creature's log as well
insertCreatureLog.call({
log: {
creatureId: target._id,
content: [{
name,
value: `Recieved **${damageDealt}** ${suffix}`,
}],
}
});
}
});
} else {
// There are no targets, just log the result
logValue.push(`**${damage}** ${suffix}`);
}
actionContext.addLog({
name: logName,
value: logValue.join('\n'),
inline: true,
});
return applyChildren();
}
function applyDamageMultipliers({target, damage, damageProp, logValue}){
const damageType = damageProp?.damageType;
if (!damageType) return damage;
const multiplier = target?.variables?.[damageType];
if (!multiplier) return damage;
const damageTypeText = damageType == 'healing' ? 'healing': `${damageType} damage`;
if (
multiplier.immunity &&
some(multiplier.immunities, multiplierAppliesTo(damageProp))
){
logValue.push(`Immune to ${damageTypeText}`);
return 0;
} else {
if (
multiplier.resistance &&
some(multiplier.resistances, multiplierAppliesTo(damageProp))
){
logValue.push(`Resistant to ${damageTypeText}`);
damage = Math.floor(damage / 2);
}
if (
multiplier.vulnerability &&
some(multiplier.vulnerabilities, multiplierAppliesTo(damageProp))
){
logValue.push(`Vulnerable to ${damageTypeText}`);
damage = Math.floor(damage * 2);
}
}
return damage;
}
function multiplierAppliesTo(damageProp){
return multiplier => {
const hasRequiredTags = difference(
multiplier.includeTags, damageProp.tags
).length === 0;
const hasNoExcludedTags = intersection(
multiplier.excludeTags, damageProp.tags
).length === 0;
return hasRequiredTags && hasNoExcludedTags;
}
}
function dealDamage({target, damageType, amount, actionContext}){
// Get all the health bars and do damage to them
let healthBars = getPropertiesOfType(target._id, 'attribute');
// Keep only the healthbars that can take damage/healing
remove(healthBars, (bar) =>
bar.attributeType !== 'healthBar' ||
bar.inactive ||
bar.removed ||
bar.overridden ||
(amount >= 0 && bar.healthBarNoDamage) ||
(amount < 0 && bar.healthBarNoHealing)
);
// Sort healthbars by damage/healing order or tree order as a fallback
healthBars.sort((a, b) => {
let diff;
if (amount >= 0) {
diff = a.healthBarDamageOrder - b.healthBarDamageOrder;
} else {
diff = a.healthBarHealingOrder - b.healthBarHealingOrder;
}
if (Number.isFinite(diff)) {
return diff;
} else {
return a.order - b.order;
}
});
// Deal the damage to each healthbar in order until all damage is done
const totalDamage = amount;
let damageLeft = totalDamage;
if (damageType === 'healing') damageLeft = -totalDamage;
healthBars.forEach(healthBar => {
if (damageLeft === 0) return;
let damageAdded = damagePropertyWork({
prop: healthBar,
operation: 'increment',
value: damageLeft,
actionContext
});
damageLeft -= damageAdded;
});
return totalDamage;
}

View File

@@ -0,0 +1,27 @@
import recalculateInlineCalculations from './shared/recalculateInlineCalculations.js';
import applyProperty from '../applyProperty.js';
import { applyNodeTriggers } from '/imports/api/engine/actions/applyTriggers.js';
export default function applyNote(node, actionContext){
applyNodeTriggers(node, 'before', actionContext);
const prop = node.node;
// Log Name, summary
let content = { name: prop.name };
if (prop.summary?.text){
recalculateInlineCalculations(prop.summary, actionContext);
content.value = prop.summary.value;
}
if (content.name || content.value){
actionContext.addLog(content);
}
// Log description
if (prop.description?.text){
recalculateInlineCalculations(prop.description, actionContext);
actionContext.addLog({value: prop.description.value});
}
// Apply triggers
applyNodeTriggers(node, 'after', actionContext);
// Apply children
node.children.forEach(child => applyProperty(child, actionContext));
}

View File

@@ -0,0 +1,61 @@
import applyProperty from '../applyProperty.js';
import logErrors from './shared/logErrors.js';
import applyEffectsToCalculationParseNode from '/imports/api/engine/actions/applyPropertyByType/shared/applyEffectsToCalculationParseNode.js';
import resolve, { toString } from '/imports/parser/resolve.js';
import { applyNodeTriggers } from '/imports/api/engine/actions/applyTriggers.js';
export default function applyRoll(node, actionContext){
applyNodeTriggers(node, 'before', actionContext);
const prop = node.node;
const applyChildren = function(){
applyNodeTriggers(node, 'after', actionContext);
node.children.forEach(child => applyProperty(child, actionContext));
};
if (prop.roll?.calculation){
const logValue = [];
// roll the dice only and store that string
applyEffectsToCalculationParseNode(prop.roll, actionContext);
const {result: rolled, context} = resolve('roll', prop.roll.parseNode, actionContext.scope);
if (rolled.parseType !== 'constant'){
logValue.push(toString(rolled));
}
logErrors(context.errors, actionContext);
// Reset the errors so we don't log the same errors twice
context.errors = [];
// Resolve the roll to a final value
const {result: reduced} = resolve('reduce', rolled, actionContext.scope, context);
logErrors(context.errors, actionContext);
// Store the result
if (reduced.parseType === 'constant'){
prop.roll.value = reduced.value;
} else if (reduced.parseType === 'error'){
prop.roll.value = null;
} else {
prop.roll.value = toString(reduced);
}
// If we didn't end up with a constant of finite amount, give up
if (reduced?.parseType !== 'constant' || !isFinite(reduced.value)){
return applyChildren();
}
const value = reduced.value;
actionContext.scope[prop.variableName] = value;
logValue.push(`**${value}**`);
if (!prop.silent){
actionContext.addLog({
name: prop.name,
value: logValue.join('\n'),
inline: true,
});
}
}
return applyChildren();
}

View File

@@ -0,0 +1,104 @@
import rollDice from '/imports/parser/rollDice.js';
import recalculateCalculation from './shared/recalculateCalculation.js';
import applyProperty from '../applyProperty.js';
import numberToSignedString from '/imports/ui/utility/numberToSignedString.js';
import { applyNodeTriggers } from '/imports/api/engine/actions/applyTriggers.js';
export default function applySavingThrow(node, actionContext){
applyNodeTriggers(node, 'before', actionContext);
const prop = node.node;
let saveTargets = prop.target === 'self' ? [actionContext.creature] : actionContext.targets;
recalculateCalculation(prop.dc, actionContext);
const dc = (prop.dc?.value);
if (!isFinite(dc)){
actionContext.addLog({
name: 'Error',
value: 'Saving throw requires a DC',
});
return node.children.forEach(child => applyProperty(child, actionContext));
}
actionContext.addLog({
name: prop.name,
value: `DC **${dc}**`,
inline: true,
});
const scope = actionContext.scope;
// If there are no save targets, apply all children as if the save both
// succeeeded and failed
if (!saveTargets?.length){
scope['$saveFailed'] = {value: true};
scope['$saveSucceeded'] = { value: true };
applyNodeTriggers(node, 'after', actionContext);
return node.children.forEach(child => applyProperty(child, actionContext));
}
// Each target makes the saving throw
saveTargets.forEach(target => {
delete scope['$saveFailed'];
delete scope['$saveSucceeded'];
delete scope['$saveDiceRoll'];
delete scope['$saveRoll'];
const applyChildren = function () {
applyNodeTriggers(node, 'after', actionContext);
actionContext.targets = [target]
node.children.forEach(child => applyProperty(child, actionContext));
};
const save = target.variables[prop.stat];
if (!save){
actionContext.addLog({
name: 'Saving throw error',
value: 'No saving throw found: ' + prop.stat,
});
return applyChildren();
}
const rollModifierText = numberToSignedString(save.value, true);
let value, values, resultPrefix;
if (save.advantage === 1){
const [a, b] = rollDice(2, 20);
if (a >= b) {
value = a;
resultPrefix = `Advantage\n1d20 [ ${a}, ~~${b}~~ ] ${rollModifierText}`;
} else {
value = b;
resultPrefix = `Advantage\n1d20 [ ~~${a}~~, ${b} ] ${rollModifierText}`;
}
} else if (save.advantage === -1){
const [a, b] = rollDice(2, 20);
if (a <= b) {
value = a;
resultPrefix = `Disadvantage\n1d20 [ ${a}, ~~${b}~~ ] ${rollModifierText}`;
} else {
value = b;
resultPrefix = `Disadvantage\n1d20 [ ~~${a}~~, ${b} ] ${rollModifierText}`;
}
} else {
values = rollDice(1, 20);
value = values[0];
resultPrefix = `1d20 [ ${value} ] ${rollModifierText}`
}
scope['$saveDiceRoll'] = {value};
const result = value + save.value || 0;
scope['$saveRoll'] = {value: result};
const saveSuccess = result >= dc;
if (saveSuccess){
scope['$saveSucceeded'] = {value: true};
} else {
scope['$saveFailed'] = {value: true};
}
actionContext.addLog({
name: saveSuccess ? 'Successful save' : 'Failed save',
value: resultPrefix + '\n**' + result + '**',
inline: true,
});
return applyChildren();
});
}

View File

@@ -0,0 +1,13 @@
import applyProperty from '../applyProperty.js';
import recalculateCalculation from './shared/recalculateCalculation.js';
import { applyNodeTriggers } from '/imports/api/engine/actions/applyTriggers.js';
export default function applyToggle(node, actionContext){
applyNodeTriggers(node, 'before', actionContext);
const prop = node.node;
recalculateCalculation(prop.condition, actionContext);
if (prop.condition?.value) {
applyNodeTriggers(node, 'after', actionContext);
return node.children.forEach(child => applyProperty(child, actionContext));
}
}

View File

@@ -0,0 +1,24 @@
import operator from '/imports/parser/parseTree/operator.js';
import { parse } from '/imports/parser/parser.js';
import logErrors from './logErrors.js';
export default function applyEffectsToCalculationParseNode(calcObj, actionContext){
if (!calcObj.effects) return;
calcObj.effects.forEach(effect => {
if (effect.operation !== 'add') return;
if (!effect.amount) return;
if (effect.amount.value === null) return;
let effectParseNode;
try {
effectParseNode = parse(effect.amount.value.toString());
calcObj.parseNode = operator.create({
left: calcObj.parseNode,
right: effectParseNode,
operator: '+',
fn: 'add'
});
} catch (e){
logErrors([e], actionContext)
}
});
}

Some files were not shown because too many files have changed in this diff Show More