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164 Commits

Author SHA1 Message Date
Stefan Zermatten
b6ed9ffb74 Merge branch 'version-2-dev' into version-2 2022-08-25 15:24:25 +02:00
Stefan Zermatten
a84da7d8a5 Buffs can skip var freezing, freeze inline calcs 2022-08-25 15:10:56 +02:00
Stefan Zermatten
249aebea0f Allowed some properties to return damaged action values
When a prop is damaged during an action, it now tries
to show its new value during the rest of that action
2022-08-25 15:10:36 +02:00
Stefan Zermatten
11a527481e Show Point buy on Build tab 2022-08-25 13:18:24 +02:00
Stefan Zermatten
8d729216b5 Properties now have their variable name as a default tag 2022-08-25 12:15:12 +02:00
Stefan Zermatten
1677e8c424 Fixed silence missing from trigger form 2022-08-25 12:14:32 +02:00
Stefan Zermatten
987aacbb67 Silence for triggers also 2022-08-25 12:12:07 +02:00
Stefan Zermatten
2714d0b9d5 Added the ability to silence most action props 2022-08-25 12:10:51 +02:00
Stefan Zermatten
1d98c41168 Fixed slotLevel not having the right value in spell scope 2022-08-25 11:40:30 +02:00
Stefan Zermatten
e42ec4b862 Continued work on point buy UI 2022-08-23 14:44:35 +02:00
Stefan Zermatten
59fc5ab851 Continued work on point buy UI 2022-08-22 15:07:40 +02:00
Stefan Zermatten
5d14c392e8 Added creature new variables to API 2022-08-22 11:58:48 +02:00
Stefan Zermatten
c6ca8c1fa4 Added point buy to computation engine 2022-08-19 14:03:12 +02:00
Stefan Zermatten
28307e26c3 Fixed some issues with skill display 2022-08-19 14:03:03 +02:00
Stefan Zermatten
6d42eb62f0 Merge branch 'version-2' into version-2-dev 2022-08-19 09:18:55 +02:00
Stefan Zermatten
877c9ca099 Fixed cache bashing in checks
Cache should only return clones of data,
not references to the cached data
2022-08-17 17:21:18 +02:00
Stefan Zermatten
9b652fc133 Added point buy form 2022-08-17 13:42:47 +02:00
Stefan Zermatten
7d66c06107 Fixed class level up w/ subscribed collections 2022-08-17 12:45:54 +02:00
Stefan Zermatten
21629138f0 Added Buff Removed action trigger 2022-08-17 12:28:00 +02:00
Stefan Zermatten
59a488256b Added buff removers 2022-08-17 11:38:30 +02:00
Stefan Zermatten
766519b4a3 Prevented inactive properties from creating deps
Engine might work differently
2022-08-17 09:40:26 +02:00
Stefan Zermatten
e7f73d0e54 Stopped crystalizing variables in nested buffs 2022-08-17 09:39:45 +02:00
Stefan Zermatten
193d5eec50 Changed slot cards to column layout 2022-08-16 13:40:58 +02:00
Stefan Zermatten
9284c9ad76 Fixed decimal stats being rounded down 2022-08-16 13:05:56 +02:00
Stefan Zermatten
f86152675f Added button to unhide hidden slots 2022-08-16 12:31:37 +02:00
Stefan Zermatten
cbac5264cd Added delete buttons to slot fill card 2022-08-16 11:44:08 +02:00
Stefan Zermatten
34e3325464 Fixed dependency loops created by inactive props
depending on their parent toggles
2022-08-16 11:19:16 +02:00
Stefan Zermatten
79c9e67ce2 Fixed icons being missing from buff-applied props 2022-08-16 10:11:13 +02:00
Stefan Zermatten
4c2aabf90d Fixed character sheet toolbar alignment on mobile 2022-08-16 10:03:07 +02:00
Stefan Zermatten
48331d3806 Fixed added properties being added based on tree
tab selection even when on other tabs
2022-08-16 09:49:34 +02:00
Stefan Zermatten
45f05d0d34 Fixed bug where actions targeting self
weren't applying props to self
2022-08-16 09:26:40 +02:00
Stefan Zermatten
58629c92f4 Added build command to package.json 2022-08-15 16:10:40 +02:00
Stefan Zermatten
719af548f0 Merge branch 'version-2-dev' into version-2 2022-08-15 15:42:54 +02:00
Stefan Zermatten
f2a1861279 Fixed Slot cards not using markdown 2022-08-15 15:38:57 +02:00
Stefan Zermatten
38c3b6ff1f Fixed tier paid benefit error text 2022-08-15 15:38:36 +02:00
Stefan Zermatten
23e848fe40 Fixed hit dice recovery calculation on long rest 2022-08-15 15:12:14 +02:00
Stefan Zermatten
4d6cdf50bd Fixed tree search input missing types 2022-08-15 14:47:36 +02:00
Stefan Zermatten
1cf9f3b5fd Fixed conditional benefits on abilities not showing on skills 2022-08-15 14:36:20 +02:00
Stefan Zermatten
8164b79667 Improved markdown formatting
Fixed pre-code breaking out of containers
2022-08-15 14:19:42 +02:00
Stefan Zermatten
360df79004 Fixed after save trigger not firing when no targets 2022-08-15 12:31:56 +02:00
Stefan Zermatten
a8f163ff33 Removed trigger.summary 2022-08-15 12:29:58 +02:00
Stefan Zermatten
36b3b80850 Moved triggers in action props to run before children 2022-08-15 12:07:57 +02:00
Stefan Zermatten
1d22f4c054 Hid tags on trigger form when they're not needed 2022-08-15 10:59:35 +02:00
Stefan Zermatten
99e4e8d6bb Fixed some issues with effect tag targeting 2022-08-15 10:53:38 +02:00
Stefan Zermatten
2bb3265356 Fixed client error in creature form 2022-08-15 10:32:27 +02:00
Stefan Zermatten
263f2d8424 Fixed failing tests 2022-08-15 09:38:34 +02:00
Stefan Zermatten
ee0e764294 Refactored entire action engine
Triggers needed action context to function outside of the action engine
proper, so now it's been abstracted into its own class
2022-08-13 00:22:32 +02:00
Stefan Zermatten
13fc0c0b12 Triggers can fire on character sheet checks 2022-08-12 19:52:58 +02:00
Stefan Zermatten
ecfeeaccd9 Breadcrumbs now show when editing property 2022-08-12 19:20:23 +02:00
Stefan Zermatten
b324fb1f03 Stopped triggers from firing if they are inactive 2022-08-12 19:19:58 +02:00
Stefan Zermatten
8d34cc1369 Fixed trigger form hint text mentioning slots instead of trigger 2022-08-12 18:10:24 +02:00
Stefan Zermatten
839c2488b2 Merge branch 'version-2' into version-2-dev 2022-08-12 17:57:18 +02:00
Stefan Zermatten
fd79bc2bb3 Removed empty dependency loop errors 2022-07-26 14:09:51 +02:00
Stefan Zermatten
1050442606 Children of triggers are now inactive on the sheet 2022-07-26 13:43:55 +02:00
Stefan Zermatten
53ed271ea2 Calculation errors moved to the build page
Can be hidden, restyled to improve usability
in light mode
2022-07-26 13:33:05 +02:00
Stefan Zermatten
6ccbf204eb Turned FileColelction logging off for production 2022-07-26 12:04:13 +02:00
Stefan Zermatten
d44d4e0315 Increased timeout and retries on S3 config 2022-07-26 11:53:18 +02:00
Stefan Zermatten
2b8f7e4927 Fixed fillers with type not showing in slot fill 2022-07-26 11:33:47 +02:00
Stefan Zermatten
65e7ce6dce removed unused import 2022-07-26 09:10:24 +02:00
Stefan Zermatten
24cc87d6f7 Fixed deleted libraryNodes being shown in library 2022-07-26 09:07:20 +02:00
Stefan Zermatten
03578b2066 fixed classes without variable names breaking the sheet 2022-07-25 15:21:38 +02:00
Stefan Zermatten
6ea882a053 Fixed trigger conditions not working on rest 2022-07-25 15:13:47 +02:00
Stefan Zermatten
bec65be170 Merge branch 'version-2-dev' into version-2 2022-07-25 09:40:31 +02:00
Stefan Zermatten
0483a7effc Tag targeting attributes and skills with effects
now works like normal effects would
2022-07-24 22:32:40 +02:00
Stefan Zermatten
4c5c537f29 Improved slot tag handling 2022-07-24 21:50:31 +02:00
Stefan Zermatten
a0c2822dac Added "extra" damage type
Takes on the same damage type as the last damage applied during the
same action, otherwise deals "extra" damage
2022-07-24 20:38:42 +02:00
Stefan Zermatten
27a21aed59 Added error alert to stat tab for dependency loops 2022-07-24 19:59:43 +02:00
Stefan Zermatten
1da2d319fb Improved handling of tag targeting 2022-07-24 15:22:07 +02:00
Stefan Zermatten
82879aaa60 Added admin override to view permission 2022-07-24 15:12:12 +02:00
Stefan Zermatten
be654d5d45 Added tree root dialog to breadcrumbs 2022-07-24 14:46:27 +02:00
Stefan Zermatten
f88ffcf0c3 Hardened archive upload slightly 2022-07-24 14:17:39 +02:00
Stefan Zermatten
8b62bac83f Added classes and level up button to build tab 2022-07-24 14:17:27 +02:00
Stefan Zermatten
e698b4b838 Added Dai as Paragon 2022-07-21 09:05:27 +02:00
Stefan Zermatten
566d6a4fef Triggers 🤫 2022-07-20 15:57:38 +02:00
Stefan Zermatten
6f7e742eb9 More of the sheet conforms to library allowances 2022-07-20 00:09:58 +02:00
Stefan Zermatten
0c06f60b7e Fixed typo "Transfer Onwership" 2022-07-19 19:25:12 +02:00
Stefan Zermatten
f8e9131bdd Vastly improved new character UX
Characters now can limit which libraries they allow
2022-07-18 13:45:14 +02:00
Stefan Zermatten
bf9639ae59 Library Collections UI built 2022-07-17 22:48:48 +02:00
Stefan Zermatten
ee89a052bc Added libraryCollections on server 2022-07-13 23:16:25 +02:00
Stefan Zermatten
59ef7527b7 Fixed some errors with character insertion/deletion 2022-07-09 12:53:44 +02:00
Stefan Zermatten
b8a03245ea Level up dialog now working 2022-07-05 15:40:55 +02:00
Stefan Zermatten
1a71c2cfa7 Began implementing class level up UI 2022-07-04 13:55:41 +02:00
Stefan Zermatten
292388dead Iterated on class UI 2022-06-29 15:35:12 +02:00
Stefan Zermatten
00272e7b55 Action cards now show their decendants 2022-06-29 15:27:12 +02:00
Stefan Zermatten
f07f05ca2c Moved creature variables to their own collection
Another big change to the engine, expect bugs
2022-06-29 14:54:25 +02:00
Stefan Zermatten
9dd84a83d2 Started removing scope from creature doc 2022-06-24 10:50:35 +02:00
Stefan Zermatten
b2f89eceee Fixed some bugs with characters not recomputing
TODO: remove .variables cache from creature document, it's not viable
2022-06-23 08:39:48 +02:00
Stefan Zermatten
b484a27637 iterated on class form to match new schema 2022-06-23 08:39:15 +02:00
Stefan Zermatten
da5143693f Iterated on class UI 2022-06-21 11:08:45 +02:00
Stefan Zermatten
9cc4186171 Reduced data load in slot fill dialog 2022-06-21 11:00:50 +02:00
Stefan Zermatten
9f59a6cf86 Fixed long folder names not truncating correctly 2022-06-20 15:11:39 +02:00
Stefan Zermatten
fdaa035bfb Fixed Shakespearean typo in slot filer description 2022-06-20 14:50:04 +02:00
Stefan Zermatten
b31760af0c Don't show children expansion panel if not needed 2022-06-20 14:22:13 +02:00
Stefan Zermatten
a8ffa2f786 Fixed denormalized creature variables not removed 2022-06-20 13:05:38 +02:00
Stefan Zermatten
9b1ec46064 Added children properties to prop edit dialog 2022-06-08 12:22:51 +02:00
Stefan Zermatten
11f373ddd8 Improved slotCard UI 2022-06-07 23:27:14 +02:00
Stefan Zermatten
e7e8f938ed Improved archive storage calculations and errors 2022-06-07 23:21:48 +02:00
Stefan Zermatten
28934baac9 Implemented archive upload handling 2022-06-07 23:01:06 +02:00
Stefan Zermatten
385ac17812 Added big slot cards to build tab, improved build tab 2022-06-07 21:43:35 +02:00
Stefan Zermatten
a04935c5b4 Updated packages 2022-06-07 18:51:07 +02:00
Stefan Zermatten
ccc861b6fa Improved character subscription performance
By limiting fields that can trigger an autorun
2022-05-11 15:52:44 +02:00
Stefan Zermatten
6702f431d0 Fixed bug where removed library nodes kept showing 2022-05-11 15:52:02 +02:00
Stefan Zermatten
1b3efae81a Replaced manual recompute calls with dirty flag settings 2022-05-11 15:42:29 +02:00
Stefan Zermatten
7a35c66904 Removed performance logging from loading creatures 2022-05-11 13:33:56 +02:00
Stefan Zermatten
78cd8ffc8d Creatures are now cached in memory for computation
Also removed dependency group calculation because the optimisation isn't
as useful to reduce DB calls if the creature is in memory anyway
2022-05-11 13:30:33 +02:00
Stefan Zermatten
23fa6fe634 Progress on dependency updates 2022-05-09 16:32:15 +02:00
Stefan Zermatten
caf50d1578 Merge branch 'version-2' into version-2-dev 2022-05-09 12:46:09 +02:00
Stefan Zermatten
df7889edd9 Reduced fields loaded by library tree view
This should improve performance a little for large libraries,
at the expense of loading when a property is selected
2022-05-09 11:23:46 +02:00
Stefan Zermatten
ddc7f87a4a Replaced unsupported cron manager with new one 2022-05-03 11:29:27 +02:00
Stefan Zermatten
33fa22c187 Removed stray log 2022-05-02 23:31:52 +02:00
Stefan Zermatten
2e3f0320f3 Added dependency grouping, but commented out for now until it's needed 2022-05-02 23:31:10 +02:00
Stefan Zermatten
0b7c20e616 Added APM monitoring 2022-05-02 18:48:41 +02:00
Stefan Zermatten
abb8890070 Build card being converted into build tree
Still need to be able to delete fillers
2022-05-02 12:32:14 +02:00
Stefan Zermatten
8dbcae1060 Fixed FAB appearing on wrong tabs 2022-05-01 23:43:31 +02:00
Stefan Zermatten
3a18bce7e6 Added error message for unsupported accessors 2022-05-01 22:54:30 +02:00
Stefan Zermatten
3e97baaaaa Progress on storing user images 2022-04-25 16:16:17 +02:00
Stefan Zermatten
ea32c54f57 Fixed massive writes to creature.variables on calc
Now only writes changed variables, preventing oplog from being
polluted with massive updates
2022-04-25 13:57:39 +02:00
Stefan Zermatten
6b724cf365 Dicecloud instances without db version numbers won't go into migration mode 2022-04-25 11:16:02 +02:00
Stefan Zermatten
8b44c83741 Added archive upload UI 2022-04-23 11:35:11 +02:00
Stefan Zermatten
2ca9ac5342 Added storage stats to the account page 2022-04-23 09:52:20 +02:00
Stefan Zermatten
7609e916c6 Implemented remove button on archive files 2022-04-23 09:35:29 +02:00
Stefan Zermatten
f440e030cf Fixed bug in generating error messages when out of character slots 2022-04-22 11:31:59 +02:00
Stefan Zermatten
13b6689ba4 Progress on file system UI 2022-04-22 11:30:59 +02:00
Stefan Zermatten
b28bcbe079 Work on general UI for user files 2022-04-21 22:08:18 +02:00
Stefan Zermatten
ffa6353a3f Merge branch 'version-2' into version-2-dev 2022-04-21 20:25:23 +02:00
Stefan Zermatten
33f60c2c6d Merge branch 'version-2' of https://github.com/ThaumRystra/DiceCloud into version-2 2022-04-21 10:59:22 +02:00
Stefan Zermatten
dcc95486b3 fixed parser error when using incorrect call args 2022-04-21 10:59:19 +02:00
Stefan Zermatten
88bc223daa Began working on build tab 2022-04-20 13:56:06 +02:00
Stefan Zermatten
cbc42f8500 fix: buff descriptions aren't being calculated 2022-04-15 18:13:03 +02:00
Stefan Zermatten
cc24690a67 Fixed bug where children of rolls would be applied 2022-04-09 15:02:44 +02:00
Stefan Zermatten
4d5cb3ed50 Merge branch 'version-2-dev' into version-2 2022-04-08 18:41:48 +02:00
Stefan Zermatten
c3d9ee7589 Default health bars are now the app's primary color 2022-04-08 18:40:53 +02:00
Stefan Zermatten
d9f572504d Merge branch 'version-2' into version-2-dev 2022-04-08 17:59:20 +02:00
Stefan Zermatten
cb80f3a6da Custom health bar colors. Also works for setting mid and low health colors 2022-04-08 17:58:45 +02:00
Stefan Zermatten
e89d415e7e Fixed error handling of compute engine crashes 2022-03-09 08:24:55 +02:00
Stefan Zermatten
ac8f19bcfb Hotfix for skills without effects breaking calculations 2022-03-09 08:09:16 +02:00
Stefan Zermatten
788cbb182d Action system improvements
- Actions/spells now display their summary, not their description
- All save branches and attack branches run when there are no targets
- Improved action logging
- Index branch lets you customise a choice of children to run
2022-03-09 01:31:09 +02:00
Stefan Zermatten
c68667be9c Added data validation diagnostics for offline use 2022-03-08 15:04:51 +02:00
Stefan Zermatten
fada07e048 Improved handling of poorly migrated archive creatures 2022-03-08 14:12:11 +02:00
Stefan Zermatten
12fc9b1be3 Added summary field back to spell form 2022-03-08 13:17:39 +02:00
Stefan Zermatten
e7f718c785 Prevented updates from running on the server if they fail client validation 2022-03-08 13:15:48 +02:00
Stefan Zermatten
9732db8d67 Hid damage multiplier card if there are no multipliers 2022-03-05 18:56:34 +02:00
Stefan Zermatten
73ca6dc364 Damage multipliers are now applied to damage dealt 2022-03-05 18:40:18 +02:00
Stefan Zermatten
10242b596f Updated test cases to account for new damage multipliers 2022-03-05 17:59:50 +02:00
Stefan Zermatten
782f2cdc73 Added default tags to properties
#type, damageType, skillType, attributeType, reset
2022-03-05 17:52:15 +02:00
Stefan Zermatten
a8ebf6a1de Tags now wrap in damage multiplier viewer 2022-03-05 17:48:52 +02:00
Stefan Zermatten
7dcd0aeff2 Fixed single-select combobox not showing rules errors 2022-03-05 16:30:53 +02:00
Stefan Zermatten
a19e7d0514 Prevented errors from crashing archive restoration 2022-03-05 16:24:42 +02:00
Stefan Zermatten
2442ae4fa0 Overhauled damage multipliers UX
Form and viewer revamp
custom damage types
Variables: `bludgeoning.resistance`
2022-03-05 16:23:21 +02:00
Stefan Zermatten
545050cfa3 Fixed attack disadvantage being treated as advantage 2022-03-04 16:09:00 +02:00
Stefan Zermatten
b876c2801d Greyed out inactive props in the tree 2022-03-04 12:51:48 +02:00
Stefan Zermatten
698c9c7bbf Fixed adjustment error when trying to adjust a property that isn't set 2022-03-04 12:51:28 +02:00
Stefan Zermatten
7544243640 Fixed buffs not crystalising variables correctly 2022-03-04 12:51:06 +02:00
Stefan Zermatten
4b4e3a8928 Improve hover highlight UI effects for cards in dark mode
In light mode a change in elevation changes the drop shadow, but this is 
all but invisible in dark mode, so I added a highlight to the cards when 
hovering to show that the card can be expanded with a click
2022-03-03 17:21:59 +02:00
Stefan Zermatten
92a588bfcc Added slotFillerCondition field to class levels, same as in slot filler 2022-03-03 16:19:54 +02:00
Stefan Zermatten
43e956eb6a Fixed skills not obeying baseValue correctly 2022-03-03 15:55:07 +02:00
Stefan Zermatten
c4429f5dd7 Item quantity adjustment button now shows loading while in progress 2022-03-03 15:54:44 +02:00
Stefan Zermatten
4edfe1bcb9 Fixed inventory calculation to include item quantities 2022-03-03 15:53:58 +02:00
Stefan Zermatten
473a9f0253 Inlined a bunch of discord webhook text to help format messages better 2022-02-28 16:55:15 +02:00
Stefan Zermatten
94cdca4f31 Fixed uses left not logging correctly in actions 2022-02-28 16:25:42 +02:00
Stefan Zermatten
10d0a3f763 Added attack roll back to spell form 2022-02-28 16:13:52 +02:00
Stefan Zermatten
afe6c044cd Fixed dependency graph not building correctly for resources consumed 2022-02-28 00:02:55 +02:00
Stefan Zermatten
e6c7d79d7d Overhauled spell casting UX 2022-02-27 22:14:32 +02:00
Stefan Zermatten
49fa9cc470 Fixed parser to allow $ and x.0.thing in variable references 2022-02-26 19:36:56 +02:00
325 changed files with 13353 additions and 3672 deletions

1
.gitignore vendored Normal file
View File

@@ -0,0 +1 @@
build

View File

@@ -3,26 +3,25 @@
# 'meteor add' and 'meteor remove' will edit this file for you,
# but you can also edit it by hand.
accounts-password@2.2.0
accounts-password@2.3.1
random@1.2.0
underscore@1.0.10
dburles:mongo-collection-instances
accounts-google@1.4.0
email@2.2.0
email@2.2.1
meteor-base@1.5.1
mobile-experience@1.1.0
mongo@1.14.6
mongo@1.15.0
session@1.2.0
tracker@1.2.0
logging@1.3.1
reload@1.3.1
ejson@1.1.1
ejson@1.1.2
check@1.3.1
standard-minifier-js@2.8.0
shell-server@0.5.0
ecmascript@0.16.1
ecmascript@0.16.2
es5-shim@4.8.0
percolate:synced-cron
service-configuration@1.3.0
dynamic-import@0.7.2
ddp-rate-limiter@1.1.0
@@ -47,3 +46,5 @@ meteortesting:mocha
ostrio:files
simple:rest-bearer-token-parser
simple:rest-json-error-handler
littledata:synced-cron
mdg:meteor-apm-agent

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@@ -1 +1 @@
METEOR@2.6.1
METEOR@2.7.3

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@@ -1,7 +1,7 @@
accounts-base@2.2.1
accounts-base@2.2.3
accounts-google@1.4.0
accounts-oauth@1.4.0
accounts-password@2.2.0
accounts-oauth@1.4.1
accounts-password@2.3.1
accounts-patreon@0.1.0
akryum:npm-check@0.1.2
akryum:vue-component@0.15.2
@@ -12,13 +12,13 @@ aldeed:collection2@3.5.0
aldeed:schema-index@3.0.0
allow-deny@1.1.1
autoupdate@1.8.0
babel-compiler@7.8.1
babel-runtime@1.5.0
babel-compiler@7.9.0
babel-runtime@1.5.1
base64@1.0.12
binary-heap@1.0.11
blaze-tools@1.1.2
blaze-tools@1.1.3
boilerplate-generator@1.7.1
bozhao:link-accounts@2.4.0
bozhao:link-accounts@2.6.1
caching-compiler@1.2.2
caching-html-compiler@1.2.1
callback-hook@1.4.0
@@ -33,26 +33,29 @@ ddp-rate-limiter@1.1.0
ddp-server@2.5.0
diff-sequence@1.1.1
dynamic-import@0.7.2
ecmascript@0.16.1
ecmascript@0.16.2
ecmascript-runtime@0.8.0
ecmascript-runtime-client@0.12.1
ecmascript-runtime-server@0.11.0
ejson@1.1.1
email@2.2.0
ejson@1.1.2
email@2.2.1
es5-shim@4.8.0
fetch@0.1.1
geojson-utils@1.0.10
google-oauth@1.4.1
google-oauth@1.4.2
hot-code-push@1.0.4
html-tools@1.1.2
html-tools@1.1.3
htmljs@1.1.1
http@2.0.0
id-map@1.1.1
inter-process-messaging@0.1.1
lai:collection-extensions@0.3.0
launch-screen@1.3.0
littledata:synced-cron@1.5.1
livedata@1.0.18
localstorage@1.2.0
logging@1.3.1
mdg:meteor-apm-agent@3.5.0
mdg:validated-method@1.2.0
meteor@1.10.0
meteor-base@1.5.1
@@ -61,22 +64,23 @@ meteortesting:mocha@2.0.3
meteortesting:mocha-core@8.1.2
mikowals:batch-insert@1.3.0
minifier-css@1.6.0
minifier-js@2.7.3
minifier-js@2.7.4
minimongo@1.8.0
mobile-experience@1.1.0
mobile-status-bar@1.1.0
modern-browsers@0.1.7
modern-browsers@0.1.8
modules@0.18.0
modules-runtime@0.12.0
mongo@1.14.6
mongo-decimal@0.1.2
modules-runtime@0.13.0
mongo@1.15.0
mongo-decimal@0.1.3
mongo-dev-server@1.1.0
mongo-id@1.0.8
mongo-livedata@1.0.12
npm-mongo@4.3.1
oauth@2.1.1
oauth@2.1.2
oauth2@1.3.1
ordered-dict@1.1.0
ostrio:cookies@2.7.0
ostrio:cookies@2.7.2
ostrio:files@2.0.1
patreon-oauth@0.1.0
peerlibrary:assert@0.3.0
@@ -90,12 +94,11 @@ peerlibrary:reactive-publish@0.10.0
peerlibrary:server-autorun@0.8.0
peerlibrary:subscription-data@0.8.0
percolate:migrations@1.0.3
percolate:synced-cron@1.3.2
promise@0.12.0
raix:eventemitter@1.0.0
random@1.2.0
rate-limit@1.0.9
react-fast-refresh@0.2.2
react-fast-refresh@0.2.3
reactive-dict@1.3.0
reactive-var@1.0.11
reload@1.3.1
@@ -111,14 +114,14 @@ simple:rest@1.2.1
simple:rest-bearer-token-parser@1.1.1
simple:rest-json-error-handler@1.1.1
simple:rest-method-mixin@1.1.0
socket-stream-client@0.4.0
spacebars-compiler@1.3.0
socket-stream-client@0.5.0
spacebars-compiler@1.3.1
standard-minifier-js@2.8.0
static-html@1.3.2
templating-tools@1.2.1
templating-tools@1.2.2
tmeasday:check-npm-versions@1.0.2
tracker@1.2.0
typescript@4.4.1
typescript@4.5.4
underscore@1.0.10
url@1.3.2
webapp@1.13.1

View File

@@ -1,4 +1,8 @@
import { createS3FilesCollection } from '/imports/api/files/s3FileStorage.js';
import SimpleSchema from 'simpl-schema';
import { incrementFileStorageUsed } from '/imports/api/users/methods/updateFileStorageUsed.js';
import { CreaturePropertySchema } from '/imports/api/creature/creatureProperties/CreatureProperties.js';
import { CreatureSchema } from '/imports/api/creature/creatures/Creatures.js';
const ArchiveCreatureFiles = createS3FilesCollection({
collectionName: 'archiveCreatureFiles',
@@ -11,7 +15,38 @@ const ArchiveCreatureFiles = createS3FilesCollection({
if (!/json/i.test(file.extension)){
return 'Please upload only a JSON file';
}
return true;
},
onAfterUpload(file) {
if (Meteor.isServer) incrementFileStorageUsed(file.userId, file.size);
}
});
let archiveSchema = new SimpleSchema({
meta: {
type: Object,
blackbox: true,
},
creature: CreatureSchema,
properties: {
type: Array,
},
'properties.$': CreaturePropertySchema,
experiences: {
type: Array,
},
'experiences.$': {
type: Object,
blackbox: true,
},
logs: {
type: Array,
},
'logs.$': {
type: Object,
blackbox: true,
},
});
export default ArchiveCreatureFiles;
export { archiveSchema };

View File

@@ -1,57 +0,0 @@
import SimpleSchema from 'simpl-schema';
// Archived creatures is an immutable collection of creatures that are no longer
// in use and can be safely archived by the mongoDB hosting service.
// It keeps the working datasets like creatureProperties much smaller
// than they would otherwise be.
let ArchivedCreatures = new Mongo.Collection('archivedCreatures');
// We use blackbox objects for everything:
// - saves time checking every object against a schema
// - doesn't accidentaly create indices defined in subschemas
// - The objects we are archiving have already been checked against their
// own schemas
let ArchivedCreatureSchema = new SimpleSchema({
owner: {
type: String,
regEx: SimpleSchema.RegEx.Id,
// The primary index on this collection
index: 1,
},
archiveDate: {
type: Date,
// Indexed so the archiving system can archive documents when they
// get to a certain age
index: 1,
},
creature: {
type: Object,
blackbox: true,
},
properties: {
type: Array,
},
'properties.$': {
type: Object,
blackbox: true,
},
experiences: {
type: Array,
},
'experiences.$': {
type: Object,
blackbox: true,
},
logs: {
type: Array,
},
'logs.$': {
type: Object,
blackbox: true,
},
});
ArchivedCreatures.attachSchema(ArchivedCreatureSchema);
import '/imports/api/creature/archive/methods/index.js';
export default ArchivedCreatures;

View File

@@ -68,7 +68,7 @@ const archiveCreatureToFile = new ValidatedMethod({
async run({creatureId}) {
assertOwnership(creatureId, this.userId);
if (Meteor.isServer){
archiveCreature(creatureId);
archiveCreature(creatureId, this.userId);
} else {
removeCreatureWork(creatureId);
}

View File

@@ -1,4 +1,3 @@
// import '/imports/api/creature/archive/methods/archiveCreatures.js';
import '/imports/api/creature/archive/methods/archiveCreatureToFile.js';
import '/imports/api/creature/archive/methods/restoreCreatures.js';
import '/imports/api/creature/archive/methods/restoreCreatureFromFile.js';
import '/imports/api/creature/archive/methods/removeArchiveCreature.js';

View File

@@ -0,0 +1,40 @@
import SimpleSchema from 'simpl-schema';
import { ValidatedMethod } from 'meteor/mdg:validated-method';
import { RateLimiterMixin } from 'ddp-rate-limiter-mixin';
import ArchiveCreatureFiles from '/imports/api/creature/archive/ArchiveCreatureFiles.js';
import { incrementFileStorageUsed } from '/imports/api/users/methods/updateFileStorageUsed.js';
const removeArchiveCreature = new ValidatedMethod({
name: 'ArchiveCreatureFiles.methods.removeArchiveCreature',
validate: new SimpleSchema({
'fileId': {
type: String,
regEx: SimpleSchema.RegEx.Id,
},
}).validator(),
mixins: [RateLimiterMixin],
rateLimit: {
numRequests: 5,
timeInterval: 5000,
},
async run({ fileId }) {
// fetch the file
const file = ArchiveCreatureFiles.findOne({ _id: fileId }).get();
if (!file) {
throw new Meteor.Error('File not found',
'The requested creature archive does not exist');
}
// Assert ownership
const userId = file?.userId;
if (!userId || userId !== this.userId) {
throw new Meteor.Error('Permission denied',
'You can only restore creatures you own');
}
//Remove the archive once the restore succeeded
ArchiveCreatureFiles.remove({ _id: fileId });
// Update the user's file storage limits
incrementFileStorageUsed(userId, -file.size);
},
});
export default removeArchiveCreature;

View File

@@ -8,12 +8,16 @@ import CreatureLogs from '/imports/api/creature/log/CreatureLogs.js';
import Experiences from '/imports/api/creature/experience/Experiences.js';
import { removeCreatureWork } from '/imports/api/creature/creatures/methods/removeCreature.js';
import ArchiveCreatureFiles from '/imports/api/creature/archive/ArchiveCreatureFiles.js';
import assertHasCharactersSlots from '/imports/api/creature/creatures/methods/assertHasCharacterSlots.js';
import { incrementFileStorageUsed } from '/imports/api/users/methods/updateFileStorageUsed.js';
import verifyArchiveSafety from '/imports/api/creature/archive/methods/verifyArchiveSafety.js';
let migrateArchive;
if (Meteor.isServer){
migrateArchive = require('/imports/migrations/server/migrateArchive.js').default;
}
function restoreCreature(archive){
function restoreCreature(archive, userId){
if (SCHEMA_VERSION < archive.meta.schemaVersion){
throw new Meteor.Error('Incompatible',
'The archive file is from a newer version. Update required to read.')
@@ -22,6 +26,19 @@ function restoreCreature(archive){
// Migrate and verify the archive meets the current schema
migrateArchive(archive);
// Asset that the archive is safe
verifyArchiveSafety(archive);
// Don't upload creatures twice
const existingCreature = Creatures.findOne(archive.creature._id, {
fields: { _id: 1 }
});
if (existingCreature) throw new Meteor.Error('Already exists',
'The creature you are trying to restore already exists.')
// Ensure the user owns the restored creature
archive.creature.owner = userId;
// Insert the creature sub documents
// They still have their original _id's
Creatures.insert(archive.creature);
@@ -69,13 +86,18 @@ const restoreCreaturefromFile = new ValidatedMethod({
throw new Meteor.Error('Permission denied',
'You can only restore creatures you own');
}
assertHasCharactersSlots(this.userId);
if (Meteor.isServer){
// Read the file data
const archive = await ArchiveCreatureFiles.readJSONFile(file);
restoreCreature(archive);
restoreCreature(archive, this.userId);
}
//Remove the archive once the restore succeeded
ArchiveCreatureFiles.remove({_id: fileId});
ArchiveCreatureFiles.remove({ _id: fileId });
// Update the user's file storage limits
incrementFileStorageUsed(userId, -file.size);
},
});

View File

@@ -1,77 +0,0 @@
import SimpleSchema from 'simpl-schema';
import { ValidatedMethod } from 'meteor/mdg:validated-method';
import { RateLimiterMixin } from 'ddp-rate-limiter-mixin';
import { assertOwnership } from '/imports/api/sharing/sharingPermissions.js';
import Creatures from '/imports/api/creature/creatures/Creatures.js';
import CreatureProperties from '/imports/api/creature/creatureProperties/CreatureProperties.js';
import CreatureLogs from '/imports/api/creature/log/CreatureLogs.js';
import Experiences from '/imports/api/creature/experience/Experiences.js';
import ArchivedCreatures from '/imports/api/creature/archive/ArchivedCreatures.js';
import { removeCreatureWork } from '/imports/api/creature/creatures/methods/removeCreature.js';
export function restoreCreature(archiveId){
// Get the archive
const archivedCreature = ArchivedCreatures.findOne(archiveId);
// Insert the creature sub documents
// They still have their original _id's
Creatures.insert(archivedCreature.creature);
try {
// Add all the properties
if (archivedCreature.properties && archivedCreature.properties.length){
CreatureProperties.batchInsert(archivedCreature.properties);
}
if (archivedCreature.experiences && archivedCreature.experiences.length){
Experiences.batchInsert(archivedCreature.experiences);
}
if (archivedCreature.logs && archivedCreature.logs.length){
CreatureLogs.batchInsert(archivedCreature.logs);
}
// Remove the archived creature
ArchivedCreatures.remove(archiveId);
} catch (e) {
// If the above fails, delete the inserted creature
removeCreatureWork(archivedCreature.creature._id);
throw e;
}
// Do not recompute. The creature was in a computed and ordered state when
// we archived it, just restore everything as-is
return archivedCreature.creature._id;
}
const restoreCreatures = new ValidatedMethod({
name: 'Creatures.methods.restoreCreatures',
validate: new SimpleSchema({
archiveIds: {
type: Array,
max: 10,
},
'archiveIds.$': {
type: String,
regEx: SimpleSchema.RegEx.Id,
},
}).validator(),
mixins: [RateLimiterMixin],
rateLimit: {
numRequests: 1,
timeInterval: 5000,
},
run({archiveIds}) {
for (let id of archiveIds){
let archivedCreature = ArchivedCreatures.findOne(id, {
fields: {owner: 1}
});
assertOwnership(archivedCreature, this.userId)
}
let creatureIds = [];
for (let id of archiveIds){
let creatureId = restoreCreature(id);
creatureIds.push(creatureId);
}
return creatureIds;
},
});
export default restoreCreatures;

View File

@@ -0,0 +1,28 @@
import { slice } from 'lodash';
import PER_CREATURE_LOG_LIMIT from '/imports/api/creature/log/CreatureLogs.js';
export default function verifyArchiveSafety({ meta, creature, properties, experiences, logs }){
const creatureId = creature._id;
// Check lengths of arrays
if (logs.length > PER_CREATURE_LOG_LIMIT) {
logs = slice(logs, 0, PER_CREATURE_LOG_LIMIT);
}
// Check that everything belongs to the right creature
logs.forEach(log => {
if (log.creatureId !== creatureId) {
throw new Meteor.Error('Malicious log', 'Log contains an entry for the wrong creature');
}
});
experiences.forEach(experience => {
if (experience.creatureId !== creatureId) {
throw new Meteor.Error('Malicious experience', 'Experiences contains an entry for the wrong creature');
}
});
properties.forEach(prop => {
if (prop.ancestors[0].id !== creatureId) {
throw new Meteor.Error('Malicious prop', 'Properties contains an entry for the wrong creature');
}
});
}

View File

@@ -82,6 +82,13 @@ const DenormalisedOnlyCreaturePropertySchema = new SimpleSchema({
index: 1,
removeBeforeCompute: true,
},
// When this is true on any property, the creature needs to be recomputed
dirty: {
type: Boolean,
// Default to true because new properties cause a recomputation
defaultValue: true,
optional: true,
},
});
CreaturePropertySchema.extend(DenormalisedOnlyCreaturePropertySchema);
@@ -98,10 +105,6 @@ for (let key in propertySchemasIndex){
});
}
import '/imports/api/creature/creatureProperties/methods/index.js';
//import '/imports/api/creature/actions/doAction.js';
//import '/imports/api/creature/actions/castSpellWithSlot.js';
export default CreatureProperties;
export {
DenormalisedOnlyCreaturePropertySchema,

View File

@@ -4,7 +4,6 @@ import SimpleSchema from 'simpl-schema';
import CreatureProperties from '/imports/api/creature/creatureProperties/CreatureProperties.js';
import getRootCreatureAncestor from '/imports/api/creature/creatureProperties/getRootCreatureAncestor.js';
import { assertEditPermission } from '/imports/api/sharing/sharingPermissions.js';
import computeCreature from '/imports/api/engine/computeCreature.js';
const adjustQuantity = new ValidatedMethod({
name: 'creatureProperties.adjustQuantity',
@@ -29,10 +28,6 @@ const adjustQuantity = new ValidatedMethod({
// Do work
adjustQuantityWork({property, operation, value});
// Changing quantity does not change dependencies, but recomputing the
// inventory changes many deps at once, so recompute fully
computeCreature(rootCreature._id);
},
});
@@ -47,7 +42,7 @@ export function adjustQuantityWork({property, operation, value}){
}
if (operation === 'set'){
CreatureProperties.update(property._id, {
$set: {quantity: value}
$set: {quantity: value, dirty: true}
}, {
selector: property
});
@@ -57,7 +52,8 @@ export function adjustQuantityWork({property, operation, value}){
let currentQuantity = property.quantity;
if (currentQuantity + value < 0) value = -currentQuantity;
CreatureProperties.update(property._id, {
$inc: {quantity: value}
$inc: { quantity: value },
$set: { dirty: true }
}, {
selector: property
});

View File

@@ -1,53 +0,0 @@
import { ValidatedMethod } from 'meteor/mdg:validated-method';
import { RateLimiterMixin } from 'ddp-rate-limiter-mixin';
import SimpleSchema from 'simpl-schema';
import CreatureProperties from '/imports/api/creature/creatureProperties/CreatureProperties.js';
import Creatures from '/imports/api/creature/creatures/Creatures.js';
import { assertEditPermission } from '/imports/api/sharing/sharingPermissions.js';
import { damagePropertyWork } from '/imports/api/creature/creatureProperties/methods/damageProperty.js';
const damagePropertiesByName = new ValidatedMethod({
name: 'CreatureProperties.damagePropertiesByName',
validate: new SimpleSchema({
creatureId: SimpleSchema.RegEx.Id,
variableName: {
type: String,
},
operation: {
type: String,
allowedValues: ['set', 'increment']
},
value: Number,
}).validator(),
mixins: [RateLimiterMixin],
rateLimit: {
numRequests: 20,
timeInterval: 5000,
},
run({creatureId, variableName, operation, value}) {
// Check permissions
let creature = Creatures.findOne(creatureId, {
fields: {
variables: 1,
owner: 1,
readers: 1,
writers: 1,
},
});
assertEditPermission(creature, this.userId);
CreatureProperties.find({
'ancestors.id': creatureId,
variableName,
removed: {$ne: false},
inactive: {$ne: true},
}).forEach(property => {
// Check if property can take damage
let schema = CreatureProperties.simpleSchema(property);
if (!schema.allowsKey('damage')) return;
// Damage the property
damagePropertyWork({property, operation, value});
});
}
});
export default damagePropertiesByName;

View File

@@ -2,9 +2,9 @@ import { ValidatedMethod } from 'meteor/mdg:validated-method';
import { RateLimiterMixin } from 'ddp-rate-limiter-mixin';
import SimpleSchema from 'simpl-schema';
import CreatureProperties from '/imports/api/creature/creatureProperties/CreatureProperties.js';
import getRootCreatureAncestor from '/imports/api/creature/creatureProperties/getRootCreatureAncestor.js';
import { assertEditPermission } from '/imports/api/sharing/sharingPermissions.js';
import { computeCreatureDependencyGroup } from '/imports/api/engine/computeCreature.js';
import { applyTriggers } from '/imports/api/engine/actions/applyTriggers.js';
import ActionContext from '/imports/api/engine/actions/ActionContext.js';
const damageProperty = new ValidatedMethod({
name: 'creatureProperties.damage',
@@ -21,60 +21,119 @@ const damageProperty = new ValidatedMethod({
numRequests: 20,
timeInterval: 5000,
},
run({_id, operation, value}) {
// Check permissions
let property = CreatureProperties.findOne(_id);
if (!property) throw new Meteor.Error(
run({ _id, operation, value }) {
// Get action context
let prop = CreatureProperties.findOne(_id);
if (!prop) throw new Meteor.Error(
'Damage property failed', 'Property doesn\'t exist'
);
let rootCreature = getRootCreatureAncestor(property);
assertEditPermission(rootCreature, this.userId);
const creatureId = prop.ancestors[0].id;
const actionContext = new ActionContext(creatureId, [creatureId], this);
// Check permissions
assertEditPermission(actionContext.creature, this.userId);
// Check if property can take damage
let schema = CreatureProperties.simpleSchema(property);
let schema = CreatureProperties.simpleSchema(prop);
if (!schema.allowsKey('damage')){
throw new Meteor.Error(
'Damage property failed',
`Property of type "${property.type}" can't be damaged`
`Property of type "${prop.type}" can't be damaged`
);
}
let result = damagePropertyWork({property, operation, value});
// Dependencies can't be changed through damage, only recompute deps
computeCreatureDependencyGroup(property);
}
// Replace the prop by its actionContext counterpart if possible
if (prop.variableName) {
const actionContextProp = actionContext.scope[prop.variableName];
if (actionContextProp?._id === prop._id) {
prop = actionContextProp;
}
}
const result = damagePropertyWork({ prop, operation, value, actionContext });
// Insert the log
actionContext.writeLog();
return result;
},
});
export function damagePropertyWork({property, operation, value}){
let damage, newValue;
export function damagePropertyWork({ prop, operation, value, actionContext }) {
// Save the value to the scope before applying the before triggers
if (operation === 'increment') {
if (value >= 0) {
actionContext.scope['$damage'] = value;
} else {
actionContext.scope['$healing'] = -value;
}
} else {
actionContext.scope['$set'] = value;
}
applyTriggers(actionContext.triggers?.damageProperty?.before, prop, actionContext);
// fetch the value from the scope after the before triggers, in case they changed them
if (operation === 'increment') {
if (value >= 0) {
value = actionContext.scope['$damage'];
} else {
value = -actionContext.scope['$healing'];
}
} else {
value = actionContext.scope['$set'];
}
let damage, newValue, increment;
if (operation === 'set'){
const total = property.total || 0;
const total = prop.total || 0;
// Set represents what we want the value to be after damage
// So we need the actual damage to get to that value
damage = total - value;
// Damage can't exceed total value
if (damage > total) damage = total;
if (damage > total && !prop.ignoreLowerLimit) damage = total;
// Damage must be positive
if (damage < 0) damage = 0;
newValue = property.total - damage;
if (damage < 0 && !prop.ignoreUpperLimit) damage = 0;
newValue = prop.total - damage;
// Write the results
CreatureProperties.update(prop._id, {
$set: { damage, value: newValue, dirty: true }
}, {
selector: prop
});
// Also write it straight to the prop so that it is updated in the actionContext
prop.damage = damage;
prop.value = newValue;
} else if (operation === 'increment'){
let currentValue = property.value || 0;
let currentDamage = property.damage || 0;
let increment = value;
let currentValue = prop.value || 0;
let currentDamage = prop.damage || 0;
increment = value;
// Can't increase damage above the remaining value
if (increment > currentValue) increment = currentValue;
if (increment > currentValue && !prop.ignoreLowerLimit) increment = currentValue;
// Can't decrease damage below zero
if (-increment > currentDamage) increment = -currentDamage;
if (-increment > currentDamage && !prop.ignoreUpperLimit) increment = -currentDamage;
damage = currentDamage + increment;
newValue = property.total - damage;
newValue = prop.total - damage;
// Write the results
CreatureProperties.update(prop._id, {
$inc: { damage: increment, value: -increment },
$set: { dirty: true },
}, {
selector: prop
});
// Also write it straight to the prop so that it is updated in the actionContext
prop.damage += increment;
prop.value -= increment;
}
// Write the results
CreatureProperties.update(property._id, {
$set: {damage, value: newValue}
}, {
selector: property
});
return damage;
applyTriggers(actionContext.triggers?.damageProperty?.after, prop, actionContext);
if (operation === 'set') {
return damage;
} else if (operation === 'increment') {
return increment;
}
}
export default damageProperty;

View File

@@ -1,72 +0,0 @@
import { ValidatedMethod } from 'meteor/mdg:validated-method';
import { RateLimiterMixin } from 'ddp-rate-limiter-mixin';
import SimpleSchema from 'simpl-schema';
import CreatureProperties from '/imports/api/creature/creatureProperties/CreatureProperties.js';
import Creatures from '/imports/api/creature/creatures/Creatures.js';
import { assertEditPermission } from '/imports/api/sharing/sharingPermissions.js';
import { damagePropertyWork } from '/imports/api/creature/creatureProperties/methods/damageProperty.js';
import computeCreature from '/imports/api/engine/computeCreature.js';
const dealDamage = new ValidatedMethod({
name: 'creatureProperties.dealDamage',
validate: new SimpleSchema({
creatureId: SimpleSchema.RegEx.Id,
damageType: {
type: String,
},
amount: Number,
}).validator(),
mixins: [RateLimiterMixin],
rateLimit: {
numRequests: 20,
timeInterval: 5000,
},
run({creatureId, damageType, amount}) {
// permissions
let creature = Creatures.findOne(creatureId, {
fields: {
owner: 1,
readers: 1,
writers: 1,
},
});
assertEditPermission(creature, this.userId);
const totalDamage = dealDamageWork({creature, damageType, amount})
computeCreature(creatureId);
return totalDamage;
},
});
export function dealDamageWork({creature, damageType, amount}){
// Get all the health bars and do damage to them
let healthBars = CreatureProperties.find({
'ancestors.id': creature._id,
type: 'attribute',
attributeType:'healthBar',
removed: {$ne: true},
inactive: {$ne: true},
}, {
sort: {order: -1},
});
//let multiplier = creature.damageMultipliers[damageType];
//if (multiplier === undefined) multiplier = 1;
//let totalDamage = Math.floor(amount * multiplier);
const totalDamage = amount;
let damageLeft = totalDamage;
if (damageType === 'healing') damageLeft = -totalDamage;
let propertyIds = [];
healthBars.forEach(healthBar => {
if (damageLeft === 0) return;
let damageAdded = damagePropertyWork({
property: healthBar,
operation: 'increment',
value: damageLeft,
});
damageLeft -= damageAdded;
propertyIds.push(healthBar._id);
});
return totalDamage;
}
export default dealDamage;

View File

@@ -9,7 +9,6 @@ import {
renewDocIds
} from '/imports/api/parenting/parenting.js';
import { reorderDocs } from '/imports/api/parenting/order.js';
import computeCreature from '/imports/api/engine/computeCreature.js';
var snackbar;
if (Meteor.isClient){
snackbar = require(
@@ -77,6 +76,9 @@ const duplicateProperty = new ValidatedMethod({
// Order the root node
property.order += 0.5;
// Mark the sheet as needing recompute
property.dirty = true;
// Insert the properties
CreatureProperties.batchInsert([property, ...nodes]);
@@ -87,9 +89,6 @@ const duplicateProperty = new ValidatedMethod({
ancestorId: property.ancestors[0].id,
});
// Inserting a creature property invalidates dependencies: full recompute
computeCreature(creature._id);
return propertyId;
},
});

View File

@@ -4,7 +4,6 @@ import { RateLimiterMixin } from 'ddp-rate-limiter-mixin';
import { assertEditPermission } from '/imports/api/sharing/sharingPermissions.js';
import { organizeDoc } from '/imports/api/parenting/organizeMethods.js';
import getRootCreatureAncestor from '/imports/api/creature/creatureProperties/getRootCreatureAncestor.js';
import computeCreature from '/imports/api/engine/computeCreature.js';
import BUILT_IN_TAGS from '/imports/constants/BUILT_IN_TAGS.js';
import getParentRefByTag from '/imports/api/creature/creatureProperties/methods/getParentRefByTag.js';
@@ -29,7 +28,7 @@ const equipItem = new ValidatedMethod({
let creature = getRootCreatureAncestor(item);
assertEditPermission(creature, this.userId);
CreatureProperties.update(_id, {
$set: {equipped},
$set: { equipped, dirty: true },
}, {
selector: {type: 'item'},
});
@@ -46,8 +45,6 @@ const equipItem = new ValidatedMethod({
order: Number.MAX_SAFE_INTEGER,
skipRecompute: true,
});
computeCreature(creature._id);
},
});

View File

@@ -3,7 +3,6 @@ import { RateLimiterMixin } from 'ddp-rate-limiter-mixin';
import CreatureProperties from '/imports/api/creature/creatureProperties/CreatureProperties.js';
import { assertEditPermission } from '/imports/api/sharing/sharingPermissions.js';
import getRootCreatureAncestor from '/imports/api/creature/creatureProperties/getRootCreatureAncestor.js';
import computeCreature from '/imports/api/engine/computeCreature.js';
const flipToggle = new ValidatedMethod({
name: 'creatureProperties.flipToggle',
@@ -36,12 +35,10 @@ const flipToggle = new ValidatedMethod({
CreatureProperties.update(_id, {$set: {
enabled: !currentValue,
disabled: currentValue,
dirty: true,
}}, {
selector: {type: 'toggle'},
});
// Updating a toggle is likely to change the whole tree, do a full recompute
computeCreature(rootCreature._id);
},
});

View File

@@ -15,9 +15,28 @@ export default function getSlotFillFilter({slot, libraryIds}){
slotFillerType: slot.slotType,
}]
});
} else if (slot.type === 'class') {
filter.$and.push({
$or: [{
type: 'classLevel',
},{
type: 'slotFiller',
slotFillerType: 'classLevel',
}]
});
if (slot.variableName) {
filter.variableName = slot.variableName;
}
// Only search for levels the class needs
if (slot.missingLevels && slot.missingLevels.length) {
filter.level = {$in: slot.missingLevels};
} else {
filter.level = (slot.level || 0) + 1;
}
}
let tagsOr = [];
let tagsNor = [];
let tagsNin = [];
if (slot.slotTags && slot.slotTags.length){
tagsOr.push({tags: {$all: slot.slotTags}});
}
@@ -27,15 +46,15 @@ export default function getSlotFillFilter({slot, libraryIds}){
if (extra.operation === 'OR'){
tagsOr.push({tags: {$all: extra.tags}});
} else if (extra.operation === 'NOT'){
tagsNor.push({tags: {$all: extra.tags}});
tagsNin.push(...extra.tags);
}
});
}
if (tagsOr.length){
filter.$and.push({$or: tagsOr});
filter.$or = tagsOr;
}
if (tagsNor.length){
filter.$and.push({$nor: tagsNor});
if (tagsNin.length){
filter.$and.push({tags: {$nin: tagsNin}});
}
if (!filter.$and.length){
delete filter.$and;

View File

@@ -1,7 +1,5 @@
import '/imports/api/creature/creatureProperties/methods/adjustQuantity.js';
import '/imports/api/creature/creatureProperties/methods/damagePropertiesByName.js';
import '/imports/api/creature/creatureProperties/methods/damageProperty.js';
import '/imports/api/creature/creatureProperties/methods/dealDamage.js';
import '/imports/api/creature/creatureProperties/methods/duplicateProperty.js';
import '/imports/api/creature/creatureProperties/methods/equipItem.js';
import '/imports/api/creature/creatureProperties/methods/insertProperty.js';

View File

@@ -5,7 +5,6 @@ import getRootCreatureAncestor from '/imports/api/creature/creatureProperties/ge
import SimpleSchema from 'simpl-schema';
import { assertEditPermission } from '/imports/api/sharing/sharingPermissions.js';
import { reorderDocs } from '/imports/api/parenting/order.js';
import computeCreature from '/imports/api/engine/computeCreature.js';
import { getAncestry } from '/imports/api/parenting/parenting.js';
import getParentRefByTag from '/imports/api/creature/creatureProperties/methods/getParentRefByTag.js';
import { RefSchema } from '/imports/api/parenting/ChildSchema.js';
@@ -132,14 +131,13 @@ const insertPropertyAsChildOfTag = new ValidatedMethod({
export function insertPropertyWork({property, creature}){
delete property._id;
property.dirty = true;
let _id = CreatureProperties.insert(property);
// Tree structure changed by insert, reorder the tree
reorderDocs({
collection: CreatureProperties,
ancestorId: creature._id,
});
// Inserting a creature property invalidates dependencies: full recompute
computeCreature(creature._id);
return _id;
}

View File

@@ -5,7 +5,6 @@ import CreatureProperties from '/imports/api/creature/creatureProperties/Creatur
import LibraryNodes from '/imports/api/library/LibraryNodes.js';
import { RefSchema } from '/imports/api/parenting/ChildSchema.js';
import getRootCreatureAncestor from '/imports/api/creature/creatureProperties/getRootCreatureAncestor.js';
import computeCreature from '/imports/api/engine/computeCreature.js';
import { assertEditPermission } from '/imports/api/sharing/sharingPermissions.js';
import {
setLineageOfDocs,
@@ -71,9 +70,6 @@ const insertPropertyFromLibraryNode = new ValidatedMethod({
collection: CreatureProperties,
ancestorId: rootCreature._id,
});
// Inserting a creature property invalidates dependencies: full recompute
computeCreature(rootCreature._id);
// Return the docId of the last property, the inserted root property
return rootId;
},
@@ -135,12 +131,14 @@ function insertPropertyFromNode(nodeId, ancestors, order){
node.order = order;
}
// Mark all nodes as dirty
dirtyNodes(nodes);
// Insert the creature properties
CreatureProperties.batchInsert(nodes);
return node;
}
function storeLibraryNodeReferences(nodes){
nodes.forEach(node => {
if (node.libraryNodeId) return;
@@ -148,6 +146,12 @@ function storeLibraryNodeReferences(nodes){
});
}
function dirtyNodes(nodes) {
nodes.forEach(node => {
node.dirty = true;
});
}
// Covert node references into actual nodes
// TODO: check permissions for each library a reference node references
function reifyNodeReferences(nodes, visitedRefs = new Set(), depth = 0){

View File

@@ -3,7 +3,6 @@ import { RateLimiterMixin } from 'ddp-rate-limiter-mixin';
import CreatureProperties from '/imports/api/creature/creatureProperties/CreatureProperties.js';
import { assertEditPermission } from '/imports/api/sharing/sharingPermissions.js';
import getRootCreatureAncestor from '/imports/api/creature/creatureProperties/getRootCreatureAncestor.js';
import computeCreature from '/imports/api/engine/computeCreature.js';
const pullFromProperty = new ValidatedMethod({
name: 'creatureProperties.pull',
@@ -21,15 +20,12 @@ const pullFromProperty = new ValidatedMethod({
// Do work
CreatureProperties.update(_id, {
$pull: {[path.join('.')]: {_id: itemId}},
$pull: { [path.join('.')]: { _id: itemId } },
$set: { dirty: true }
}, {
selector: {type: property.type},
getAutoValues: false,
});
// TODO figure out if this method can change deps or not
computeCreature(rootCreature._id);
// recomputePropertyDependencies(property);
}
});

View File

@@ -3,7 +3,6 @@ import { RateLimiterMixin } from 'ddp-rate-limiter-mixin';
import CreatureProperties from '/imports/api/creature/creatureProperties/CreatureProperties.js';
import { assertEditPermission } from '/imports/api/sharing/sharingPermissions.js';
import getRootCreatureAncestor from '/imports/api/creature/creatureProperties/getRootCreatureAncestor.js';
import computeCreature from '/imports/api/engine/computeCreature.js';
import { get } from 'lodash';
const pushToProperty = new ValidatedMethod({
@@ -39,13 +38,11 @@ const pushToProperty = new ValidatedMethod({
// Do work
CreatureProperties.update(_id, {
$push: {[joinedPath]: value},
$push: { [joinedPath]: value },
$set: { dirty: true },
}, {
selector: {type: property.type},
});
// TODO figure out if this method can change deps or not
computeCreature(rootCreature._id);
}
});

View File

@@ -5,7 +5,6 @@ import CreatureProperties from '/imports/api/creature/creatureProperties/Creatur
import { assertEditPermission } from '/imports/api/sharing/sharingPermissions.js';
import { restore } from '/imports/api/parenting/softRemove.js';
import getRootCreatureAncestor from '/imports/api/creature/creatureProperties/getRootCreatureAncestor.js';
import computeCreature from '/imports/api/engine/computeCreature.js';
const restoreProperty = new ValidatedMethod({
name: 'creatureProperties.restore',
@@ -24,10 +23,13 @@ const restoreProperty = new ValidatedMethod({
assertEditPermission(rootCreature, this.userId);
// Do work
restore({_id, collection: CreatureProperties});
// Changes dependency tree by restoring children
computeCreature(rootCreature._id);
restore({
_id,
collection: CreatureProperties,
extraUpdates: {
$set: { dirty: true }
},
});
}
});

View File

@@ -4,7 +4,6 @@ import SimpleSchema from 'simpl-schema';
import CreatureProperties from '/imports/api/creature/creatureProperties/CreatureProperties.js';
import getRootCreatureAncestor from '/imports/api/creature/creatureProperties/getRootCreatureAncestor.js';
import { assertEditPermission } from '/imports/api/sharing/sharingPermissions.js';
import computeCreature from '/imports/api/engine/computeCreature.js';
const selectAmmoItem = new ValidatedMethod({
name: 'creatureProperties.selectAmmoItem',
@@ -37,15 +36,10 @@ const selectAmmoItem = new ValidatedMethod({
}
let path = `resources.itemsConsumed.${itemConsumedIndex}.itemId`;
CreatureProperties.update(actionId, {
$set: {[path]: itemId}
$set: { [path]: itemId, dirty: true }
}, {
selector: action,
});
// Changing the linked item does change the dependency tree
// TODO: We can predict exactly which deps will be affected instead of
// recomputing the entire creature
computeCreature(rootCreature._id);
},
});

View File

@@ -5,7 +5,6 @@ import CreatureProperties from '/imports/api/creature/creatureProperties/Creatur
import { assertEditPermission } from '/imports/api/sharing/sharingPermissions.js';
import { softRemove } from '/imports/api/parenting/softRemove.js';
import getRootCreatureAncestor from '/imports/api/creature/creatureProperties/getRootCreatureAncestor.js';
import computeCreature from '/imports/api/engine/computeCreature.js';
const softRemoveProperty = new ValidatedMethod({
name: 'creatureProperties.softRemove',
@@ -25,9 +24,6 @@ const softRemoveProperty = new ValidatedMethod({
// Do work
softRemove({_id, collection: CreatureProperties});
// Changes dependency tree by removing children
computeCreature(rootCreature._id);
}
});

View File

@@ -3,7 +3,6 @@ import { RateLimiterMixin } from 'ddp-rate-limiter-mixin';
import CreatureProperties from '/imports/api/creature/creatureProperties/CreatureProperties.js';
import { assertEditPermission } from '/imports/api/sharing/sharingPermissions.js';
import getRootCreatureAncestor from '/imports/api/creature/creatureProperties/getRootCreatureAncestor.js';
import computeCreature from '/imports/api/engine/computeCreature.js';
const updateCreatureProperty = new ValidatedMethod({
name: 'creatureProperties.update',
@@ -37,17 +36,13 @@ const updateCreatureProperty = new ValidatedMethod({
let modifier;
// unset empty values
if (value === null || value === undefined){
modifier = {$unset: {[pathString]: 1}};
modifier = { $unset: {[pathString]: 1}, $set: { dirty: true } };
} else {
modifier = {$set: {[pathString]: value}};
modifier = { $set: {[pathString]: value, dirty: true } };
}
CreatureProperties.update(_id, modifier, {
selector: {type: property.type},
});
// Updating a property is likely to change dependencies, do a full recompute
// denormalised stats might change, so fetch the creature again
computeCreature(rootCreature._id);
},
});

View File

@@ -0,0 +1,21 @@
//set up the collection for creature variables
let CreatureVariables = new Mongo.Collection('creatureVariables');
// Unique index on _creatureId
if (Meteor.isServer) {
CreatureVariables._ensureIndex({ _creatureId: 1 }, { unique: true })
}
/** No schema because the structure isn't known until compute time
* Expect documents to looke like:
* {
* _id: "nE8Ngd6K4L4jSxLY2",
* _creatureId: "nE8Ngd6K4L4jSxLY2", // indexed reference to the creature
* explicitlyDefinedVariableName: {...some creatureProperty}
* implicitVariableName: {value: 10},
* undefinedVariableName: {},
* }
* Where top level fields that don't start with `_` are variables on the sheet
**/
export default CreatureVariables;

View File

@@ -38,6 +38,11 @@ let CreatureSettingsSchema = new SimpleSchema({
type: Boolean,
optional: true,
},
// Hide calculation errors
hideCalculationErrors: {
type: Boolean,
optional: true,
},
// How much each hitDice resets on a long rest
hitDiceResetMultiplier: {
type: Number,
@@ -80,6 +85,27 @@ let CreatureSchema = new SimpleSchema({
optional: true,
max: STORAGE_LIMITS.url,
},
// Libraries
allowedLibraries: {
type: Array,
optional: true,
maxCount: 100,
},
'allowedLibraries.$': {
type: String,
regEx: SimpleSchema.RegEx.Id,
},
allowedLibraryCollections: {
type: Array,
optional: true,
maxCount: 100,
},
'allowedLibraryCollections.$': {
type: String,
regEx: SimpleSchema.RegEx.Id,
},
// Mechanics
deathSave: {
type: deathSaveSchema,
@@ -100,6 +126,11 @@ let CreatureSchema = new SimpleSchema({
type: SimpleSchema.Integer,
defaultValue: 0,
},
// Does the character need a recompute?
dirty: {
type: Boolean,
optional: true,
},
// Version of computation engine that was last used to compute this creature
computeVersion: {
type: String,
@@ -133,6 +164,7 @@ let CreatureSchema = new SimpleSchema({
'computeErrors.$.details' : {
type: Object,
blackbox: true,
optional: true,
},
// Tabletop
@@ -159,8 +191,8 @@ CreatureSchema.extend(SharingSchema);
Creatures.attachSchema(CreatureSchema);
import '/imports/api/creature/creatures/methods/index.js';
import '/imports/api/engine/actions/doAction.js';
export default Creatures;
export { CreatureSchema };
import '/imports/api/engine/actions/doAction.js';

View File

@@ -10,7 +10,7 @@ export default function defaultCharacterProperties(creatureId){
{
type: 'propertySlot',
name: 'Ruleset',
description: {text: 'Choose a starting point for your character, this will define the basic setup of your character sheet. Without a base, your sheet will be empty.'},
description: {text: 'Choose a starting point for your character, this will define the basic setup of your character sheet. Without a base ruleset, your sheet will be empty.'},
slotTags: ['base'],
tags: [],
quantityExpected: {calculation: '1'},

View File

@@ -0,0 +1,22 @@
import { getUserTier } from '/imports/api/users/patreon/tiers.js';
import Creatures from '/imports/api/creature/creatures/Creatures.js';
export default function assertHasCharactersSlots(userId) {
if (characterSlotsRemaining(userId) <= 0) {
throw new Meteor.Error('characterSlotLimit',
'No character slots left')
}
}
export function characterSlotsRemaining(userId) {
let tier = getUserTier(userId);
const currentCharacterCount = Creatures.find({
owner: userId,
}, {
fields: { _id: 1 },
}).count();
if (tier.characterSlots === -1) {
return Number.POSITIVE_INFINITY;
}
return tier.characterSlots - currentCharacterCount;
}

View File

@@ -0,0 +1,90 @@
import { ValidatedMethod } from 'meteor/mdg:validated-method';
import { RateLimiterMixin } from 'ddp-rate-limiter-mixin';
import Creatures from '/imports/api/creature/creatures/Creatures.js';
import {assertEditPermission} from '/imports/api/sharing/sharingPermissions.js';
import SimpleSchema from 'simpl-schema';
import simpleSchemaMixin from '/imports/api/creature/mixins/simpleSchemaMixin.js';
const changeAllowedLibraries = new ValidatedMethod({
name: 'creatures.changeAllowedLibraries',
mixins: [RateLimiterMixin, simpleSchemaMixin],
schema: new SimpleSchema({
_id: {
type: String,
regEx: SimpleSchema.RegEx.Id,
},
allowedLibraries: {
type: Array,
optional: true,
maxCount: 100,
},
'allowedLibraries.$': {
type: String,
regEx: SimpleSchema.RegEx.Id,
},
allowedLibraryCollections: {
type: Array,
optional: true,
maxCount: 100,
},
'allowedLibraryCollections.$': {
type: String,
regEx: SimpleSchema.RegEx.Id,
},
}),
rateLimit: {
numRequests: 10,
timeInterval: 5000,
},
run({_id, allowedLibraries, allowedLibraryCollections}) {
let creature = Creatures.findOne(_id);
assertEditPermission(creature, this.userId);
let $set;
if (allowedLibraries) {
$set = { allowedLibraries }
}
if (allowedLibraryCollections) {
if (!$set) $set = {};
$set.allowedLibraryCollections = allowedLibraryCollections;
}
if (!$set) return;
Creatures.update(_id, {$set});
},
});
const toggleAllUserLibraries = new ValidatedMethod({
name: 'creatures.removeLibraryLimits',
mixins: [RateLimiterMixin, simpleSchemaMixin],
schema: new SimpleSchema({
_id: {
type: String,
regEx: SimpleSchema.RegEx.Id,
},
value: {
type: Boolean,
},
}),
rateLimit: {
numRequests: 10,
timeInterval: 5000,
},
run({_id, value}) {
if (value) {
Creatures.update(_id, {
$unset: {
allowedLibraryCollections: 1,
allowedLibraries: 1,
},
});
} else {
Creatures.update(_id, {
$set: {
allowedLibraryCollections: [],
allowedLibraries: [],
},
});
}
},
});
export {changeAllowedLibraries, toggleAllUserLibraries};

View File

@@ -2,3 +2,4 @@ import '/imports/api/creature/creatures/methods/insertCreature.js';
import '/imports/api/creature/creatures/methods/removeCreature.js';
import '/imports/api/creature/creatures/methods/restCreature.js';
import '/imports/api/creature/creatures/methods/updateCreature.js';
import '/imports/api/creature/creatures/methods/changeAllowedLibraries.js';

View File

@@ -1,70 +1,104 @@
import { ValidatedMethod } from 'meteor/mdg:validated-method';
import { RateLimiterMixin } from 'ddp-rate-limiter-mixin';
import Creatures from '/imports/api/creature/creatures/Creatures.js';
import simpleSchemaMixin from '/imports/api/creature/mixins/simpleSchemaMixin.js';
import Creatures, { CreatureSchema } from '/imports/api/creature/creatures/Creatures.js';
import CreatureProperties from '/imports/api/creature/creatureProperties/CreatureProperties.js';
import { getUserTier } from '/imports/api/users/patreon/tiers.js';
import defaultCharacterProperties from '/imports/api/creature/creatures/defaultCharacterProperties.js';
import insertPropertyFromLibraryNode from '/imports/api/creature/creatureProperties/methods/insertPropertyFromLibraryNode.js';
import assertHasCharactersSlots from '/imports/api/creature/creatures/methods/assertHasCharacterSlots.js';
import getSlotFillFilter from '/imports/api/creature/creatureProperties/methods/getSlotFillFilter.js';
import getCreatureLibraryIds from '/imports/api/library/getCreatureLibraryIds.js';
import LibraryNodes from '/imports/api/library/LibraryNodes.js';
import { insertExperienceForCreature } from '/imports/api/creature/experience/Experiences.js';
import SimpleSchema from 'simpl-schema';
const insertCreature = new ValidatedMethod({
name: 'creatures.insertCreature',
validate: null,
mixins: [RateLimiterMixin],
mixins: [RateLimiterMixin, simpleSchemaMixin],
schema: CreatureSchema.pick(
'name',
'gender',
'alignment',
'allowedLibraries',
'allowedLibraryCollections',
).extend({
'startingLevel': {
type: SimpleSchema.Integer,
min: 0,
},
}),
rateLimit: {
numRequests: 5,
timeInterval: 5000,
},
run() {
if (!this.userId) {
run({ name, gender, alignment, startingLevel,
allowedLibraries, allowedLibraryCollections }) {
const userId = this.userId
if (!userId) {
throw new Meteor.Error('Creatures.methods.insert.denied',
'You need to be logged in to insert a creature');
}
let tier = getUserTier(this.userId);
let currentCharacterCount = Creatures.find({
owner: this.userId,
}, {
fields: {_id: 1},
}).count();
if (
tier.characterSlots !== -1 &&
currentCharacterCount >= tier.characterSlots
){
throw new Meteor.Error('Creatures.methods.insert.denied',
`You are already at your limit of ${tier.characterSlots} characters`)
'You need to be logged in to insert a creature');
}
// Create the creature document
assertHasCharactersSlots(userId);
// Create the creature document
let creatureId = Creatures.insert({
owner: this.userId,
});
owner: userId,
name,
gender,
alignment,
allowedLibraries,
allowedLibraryCollections,
});
// Insert experience to get character to starting level
if (startingLevel) {
insertExperienceForCreature({
experience: {
name: 'Starting level',
levels: startingLevel,
creatureId
},
creatureId,
userId,
});
}
// Insert the default properties
// Not batchInsert because we want the properties cleaned by the schema
let baseId;
let baseId, rulesetSlot;
defaultCharacterProperties(creatureId).forEach(prop => {
let id = CreatureProperties.insert(prop);
if (prop.name === 'Ruleset'){
baseId = id;
rulesetSlot = prop;
}
});
if (Meteor.isServer){
// Insert the 5e ruleset as the default base
insertPropertyFromLibraryNode.call({
nodeIds: ['iHbhfcg3AL5isSWbw'],
parentRef: {id: baseId, collection: 'creatureProperties'},
order: 0.5,
});
// If the user only has a single ruleset subscribed, use it by default
if (Meteor.isServer) {
insertDefaultRuleset(creatureId, baseId, userId, rulesetSlot);
}
return creatureId;
},
});
// If the user only has a single ruleset subscribed, insert it by default
function insertDefaultRuleset(creatureId, baseId, userId, slot) {
const libraryIds = getCreatureLibraryIds(creatureId, userId);
const filter = getSlotFillFilter({ slot, libraryIds });
const fillCursor = LibraryNodes.find(filter, { fields: { _id: 1 } });
const numRulesets = fillCursor.count();
if (numRulesets === 1) {
const ruleset = fillCursor.fetch()[0]
insertPropertyFromLibraryNode.call({
nodeIds: [ruleset._id],
parentRef: {id: baseId, collection: 'creatureProperties'},
order: 0.5,
});
}
}
export default insertCreature;

View File

@@ -3,11 +3,13 @@ import { ValidatedMethod } from 'meteor/mdg:validated-method';
import { RateLimiterMixin } from 'ddp-rate-limiter-mixin';
import { assertOwnership } from '/imports/api/creature/creatures/creaturePermissions.js';
import Creatures from '/imports/api/creature/creatures/Creatures.js';
import CreatureVariables from '/imports/api/creature/creatures/CreatureVariables.js';
import CreatureProperties from '/imports/api/creature/creatureProperties/CreatureProperties.js';
import CreatureLogs from '/imports/api/creature/log/CreatureLogs.js';
import Experiences from '/imports/api/creature/experience/Experiences.js';
function removeRelatedDocuments(creatureId){
CreatureVariables.remove({_creatureId: creatureId});
CreatureProperties.remove({'ancestors.id': creatureId});
CreatureLogs.remove({creatureId});
Experiences.remove({creatureId});

View File

@@ -1,13 +1,14 @@
import SimpleSchema from 'simpl-schema';
import { ValidatedMethod } from 'meteor/mdg:validated-method';
import { RateLimiterMixin } from 'ddp-rate-limiter-mixin';
import Creatures from '/imports/api/creature/creatures/Creatures.js';
import CreatureProperties from '/imports/api/creature/creatureProperties/CreatureProperties.js';
import { assertEditPermission } from '/imports/api/creature/creatures/creaturePermissions.js';
import computeCreature from '/imports/api/engine/computeCreature.js';
import { union } from 'lodash';
import ActionContext from '/imports/api/engine/actions/ActionContext.js';
import { applyTriggers } from '/imports/api/engine/actions/applyTriggers.js';
const restCreature = new ValidatedMethod({
name: 'creature.methods.longRest',
name: 'creature.methods.rest',
validate: new SimpleSchema({
creatureId: {
type: String,
@@ -23,94 +24,121 @@ const restCreature = new ValidatedMethod({
numRequests: 5,
timeInterval: 5000,
},
run({creatureId, restType}) {
let creature = Creatures.findOne(creatureId, {
fields: {
owner: 1,
writers: 1,
settings: 1,
}
}) ;
// Need edit permissions
assertEditPermission(creature, this.userId);
run({ creatureId, restType }) {
// Get action context
const actionContext = new ActionContext(creatureId, [creatureId], this);
// Check permissions
assertEditPermission(actionContext.creature, this.userId);
// Long rests reset short rest properties as well
let resetFilter;
if (restType === 'shortRest'){
resetFilter = 'shortRest'
} else {
resetFilter = {$in: ['shortRest', 'longRest']}
}
// Only apply to active properties
let filter = {
'ancestors.id': creatureId,
reset: resetFilter,
removed: {$ne: true},
inactive: {$ne: true},
};
// update all attribute's damage
filter.type = 'attribute';
CreatureProperties.update(filter, {
$set: {damage: 0}
}, {
selector: {type: 'attribute'},
multi: true,
// Join, sort, and apply before triggers
const beforeTriggers = union(
actionContext.triggers.anyRest?.before, actionContext.triggers[restType]?.before
).sort((a, b) => a.order - b.order);
applyTriggers(beforeTriggers, null, actionContext);
// Rest
actionContext.addLog({
name: restType === 'shortRest' ? 'Short rest' : 'Long rest',
});
// Update all action-like properties' usesUsed
filter.type = {$in: [
'action',
'attack',
'spell'
]};
CreatureProperties.update(filter, {
$set: {usesUsed: 0}
}, {
selector: {type: 'action'},
multi: true,
});
// Reset half hit dice on a long rest, starting with the highest dice
if (restType === 'longRest'){
let hitDice = CreatureProperties.find({
'ancestors.id': creatureId,
type: 'attribute',
attributeType: 'hitDice',
removed: {$ne: true},
inactive: {$ne: true},
}, {
fields: {
hitDiceSize: 1,
damage: 1,
value: 1,
}
}).fetch();
// Use a collator to do sorting in natural order
let collator = new Intl.Collator('en', {
numeric: true, sensitivity: 'base'
});
// Get the hit dice in decending order of hitDiceSize
let compare = (a, b) => collator.compare(b.hitDiceSize, a.hitDiceSize)
hitDice.sort(compare);
// Get the total number of hit dice that can be recovered this rest
let totalHd = hitDice.reduce((sum, hd) => sum + (hd.value || 0), 0);
let resetMultiplier = creature.settings.hitDiceResetMultiplier || 0.5;
let recoverableHd = Math.max(Math.floor(totalHd*resetMultiplier), 1);
// recover each hit dice in turn until the recoverable amount is used up
let amountToRecover, resultingDamage;
hitDice.forEach(hd => {
if (!recoverableHd) return;
amountToRecover = Math.min(recoverableHd, hd.damage || 0);
if (!amountToRecover) return;
recoverableHd -= amountToRecover;
resultingDamage = hd.damage - amountToRecover;
CreatureProperties.update(hd._id, {
$set: {damage: resultingDamage}
}, {
selector: {type: 'attribute'},
});
});
}
computeCreature(creatureId);
doRestWork(restType, actionContext);
// Join, sort, and apply after triggers
const afterTriggers = union(
actionContext.triggers.anyRest?.after, actionContext.triggers[restType]?.after
).sort((a, b) => a.order - b.order);
applyTriggers(afterTriggers, null, actionContext);
// Insert log
actionContext.writeLog();
},
});
function doRestWork(restType, actionContext) {
const creatureId = actionContext.creature._id;
// Long rests reset short rest properties as well
let resetFilter;
if (restType === 'shortRest'){
resetFilter = 'shortRest'
} else {
resetFilter = {$in: ['shortRest', 'longRest']}
}
// Only apply to active properties
let filter = {
'ancestors.id': creatureId,
reset: resetFilter,
removed: { $ne: true },
inactive: { $ne: true },
};
// update all attribute's damage
filter.type = 'attribute';
CreatureProperties.update(filter, {
$set: {
damage: 0,
dirty: true,
}
}, {
selector: {type: 'attribute'},
multi: true,
});
// Update all action-like properties' usesUsed
filter.type = {$in: [
'action',
'attack',
'spell'
]};
CreatureProperties.update(filter, {
$set: {
usesUsed: 0,
dirty: true,
}
}, {
selector: {type: 'action'},
multi: true,
});
// Reset half hit dice on a long rest, starting with the highest dice
if (restType === 'longRest'){
let hitDice = CreatureProperties.find({
'ancestors.id': creatureId,
type: 'attribute',
attributeType: 'hitDice',
removed: {$ne: true},
inactive: {$ne: true},
}, {
fields: {
hitDiceSize: 1,
damage: 1,
total: 1,
}
}).fetch();
// Use a collator to do sorting in natural order
let collator = new Intl.Collator('en', {
numeric: true, sensitivity: 'base'
});
// Get the hit dice in decending order of hitDiceSize
let compare = (a, b) => collator.compare(b.hitDiceSize, a.hitDiceSize)
hitDice.sort(compare);
// Get the total number of hit dice that can be recovered this rest
let totalHd = hitDice.reduce((sum, hd) => sum + (hd.total || 0), 0);
let resetMultiplier = actionContext.creature.settings.hitDiceResetMultiplier || 0.5;
let recoverableHd = Math.max(Math.floor(totalHd*resetMultiplier), 1);
// recover each hit dice in turn until the recoverable amount is used up
let amountToRecover, resultingDamage;
hitDice.forEach(hd => {
if (!recoverableHd) return;
amountToRecover = Math.min(recoverableHd, hd.damage || 0);
if (!amountToRecover) return;
recoverableHd -= amountToRecover;
resultingDamage = hd.damage - amountToRecover;
CreatureProperties.update(hd._id, {
$set: {
damage: resultingDamage,
dirty: true,
}
}, {
selector: {type: 'attribute'},
});
});
}
}
export default restCreature;

View File

@@ -3,7 +3,6 @@ import { ValidatedMethod } from 'meteor/mdg:validated-method';
import { RateLimiterMixin } from 'ddp-rate-limiter-mixin';
import { assertEditPermission } from '/imports/api/creature/creatures/creaturePermissions.js';
import Creatures from '/imports/api/creature/creatures/Creatures.js';
import computeCreature from '/imports/api/engine/computeCreature.js';
import STORAGE_LIMITS from '/imports/constants/STORAGE_LIMITS.js';
let Experiences = new Mongo.Collection('experiences');
@@ -48,20 +47,20 @@ let ExperienceSchema = new SimpleSchema({
Experiences.attachSchema(ExperienceSchema);
const insertExperienceForCreature = function({experience, creatureId, userId}){
assertEditPermission(creatureId, userId);
if (experience.xp){
Creatures.update(creatureId, {$inc: {
'denormalizedStats.xp': experience.xp
}});
Creatures.update(creatureId, {
$inc: { 'denormalizedStats.xp': experience.xp },
$set: { dirty: true },
});
}
if (experience.levels) {
Creatures.update(creatureId, {$inc: {
'denormalizedStats.milestoneLevels': experience.levels
}});
Creatures.update(creatureId, {
$inc: { 'denormalizedStats.milestoneLevels': experience.levels },
$set: { dirty: true },
});
}
experience.creatureId = creatureId;
let id = Experiences.insert(experience);
computeCreature(creatureId);
return id;
};
@@ -93,6 +92,7 @@ const insertExperience = new ValidatedMethod({
}
let insertedIds = [];
creatureIds.forEach(creatureId => {
assertEditPermission(creatureId, userId);
let id = insertExperienceForCreature({experience, creatureId, userId});
insertedIds.push(id);
});
@@ -124,18 +124,19 @@ const removeExperience = new ValidatedMethod({
let creatureId = experience.creatureId
assertEditPermission(creatureId, userId);
if (experience.xp){
Creatures.update(creatureId, {$inc: {
'denormalizedStats.xp': -experience.xp
}});
Creatures.update(creatureId, {
$inc: { 'denormalizedStats.xp': -experience.xp },
$set: { dirty: true },
});
}
if (experience.levels) {
Creatures.update(creatureId, {$inc: {
'denormalizedStats.milestoneLevels': -experience.levels
}});
Creatures.update(creatureId, {
$inc: { 'denormalizedStats.milestoneLevels': -experience.levels },
$set: { dirty: true },
});
}
experience.creatureId = creatureId;
let numRemoved = Experiences.remove(experienceId);
computeCreature(creatureId);
return numRemoved;
},
});
@@ -173,11 +174,11 @@ const recomputeExperiences = new ValidatedMethod({
});
Creatures.update(creatureId, {$set: {
'denormalizedStats.xp': xp,
'denormalizedStats.milestoneLevels': milestoneLevels
'denormalizedStats.milestoneLevels': milestoneLevels,
dirty: true,
}});
computeCreature(creatureId);
},
});
export default Experiences;
export { ExperienceSchema, insertExperience, removeExperience, recomputeExperiences };
export { ExperienceSchema, insertExperience, insertExperienceForCreature, removeExperience, recomputeExperiences };

View File

@@ -1,5 +1,6 @@
import SimpleSchema from 'simpl-schema';
import Creatures from '/imports/api/creature/creatures/Creatures.js';
import CreatureVariables from '/imports/api/creature/creatures/CreatureVariables.js';
import LogContentSchema from '/imports/api/creature/log/LogContentSchema.js';
import { ValidatedMethod } from 'meteor/mdg:validated-method';
import { RateLimiterMixin } from 'ddp-rate-limiter-mixin';
@@ -154,7 +155,6 @@ const logRoll = new ValidatedMethod({
}).validator(),
run({roll, creatureId}){
const creature = Creatures.findOne(creatureId, {fields: {
variables: 1,
readers: 1,
writers: 1,
owner: 1,
@@ -163,6 +163,7 @@ const logRoll = new ValidatedMethod({
avatarPicture: 1,
}});
assertEditPermission(creature, this.userId);
const variables = CreatureVariables.findOne({ _creatureId: creatureId });
let logContent = []
let parsedResult = undefined;
try {
@@ -175,7 +176,7 @@ const logRoll = new ValidatedMethod({
let {
result: compiled,
context
} = resolve('compile', parsedResult, creature.variables);
} = resolve('compile', parsedResult, variables);
const compiledString = toString(compiled);
if (!equalIgnoringWhitespace(compiledString, roll)) logContent.push({
value: roll
@@ -183,12 +184,12 @@ const logRoll = new ValidatedMethod({
logContent.push({
value: compiledString
});
let {result: rolled} = resolve('roll', compiled, creature.variables, context);
let {result: rolled} = resolve('roll', compiled, variables, context);
let rolledString = toString(rolled);
if (rolledString !== compiledString) logContent.push({
value: rolledString
});
let {result} = resolve('reduce', rolled, creature.variables, context);
let {result} = resolve('reduce', rolled, variables, context);
let resultString = toString(result);
if (resultString !== rolledString) logContent.push({
value: resultString
@@ -210,4 +211,4 @@ const logRoll = new ValidatedMethod({
});
export default CreatureLogs;
export { CreatureLogSchema, insertCreatureLog, logRoll};
export { CreatureLogSchema, insertCreatureLog, logRoll, PER_CREATURE_LOG_LIMIT};

View File

@@ -17,6 +17,11 @@ let LogContentSchema = new SimpleSchema({
optional: true,
max: STORAGE_LIMITS.summary,
},
// Inline with other content fields
inline: {
type: Boolean,
optional: true,
},
context: {
type: Object,
optional: true,

View File

@@ -0,0 +1,78 @@
import { CreatureLogSchema, insertCreatureLogWork } from '/imports/api/creature/log/CreatureLogs.js';
import {
getCreature, getVariables, getPropertiesOfType
} from '/imports/api/engine/loadCreatures.js';
import { groupBy, remove } from 'lodash';
export default class ActionContext{
constructor(creatureId, targetIds = [], method) {
// Get the creature
this.creature = getCreature(creatureId)
if (!this.creature) {
throw new Meteor.Error('No Creature', `No creature could be found with id: ${creatureId}`)
}
// Create a log
this.log = CreatureLogSchema.clean({
creatureId: creatureId,
creatureName: this.creature.name,
});
// Get the variables of the acting creature
this.creature.variables = getVariables(creatureId);
delete this.creature.variables._id;
delete this.creature.variables._creatureId;
// Alias as scope
this.scope = this.creature.variables;
// Get the targets and their variables
this.targets = [];
targetIds.forEach(targetId => {
let target;
if (targetId === creatureId) {
target = this.creature;
} else {
target = getCreature(targetId);
target.variables = getVariables(targetId);
delete target.variables._id;
delete target.variables._creatureId;
}
this.targets.push(target);
});
// Store a reference to the method for inserting the log
this.method = method;
// Get triggers
this.triggers = getPropertiesOfType(creatureId, 'trigger');
// Remove deleted or inactive triggers
remove(this.triggers, trigger => trigger.removed || trigger.inactive);
// Sort triggers by order
this.triggers.sort((a, b) => a.order - b.order);
// Group the triggers into triggers.<event>.<timing> or
// triggers.doActionProperty.<propertyType>.<timing>
this.triggers = groupBy(this.triggers, 'event');
for (let event in this.triggers) {
if (event === 'doActionProperty') {
this.triggers[event] = groupBy(this.triggers[event], 'actionPropertyType');
for (let propertyType in this.triggers[event]) {
this.triggers[event][propertyType] = groupBy(this.triggers[event][propertyType], 'timing');
}
} else {
this.triggers[event] = groupBy(this.triggers[event], 'timing');
}
}
}
addLog(content) {
if (content.name || content.value){
this.log.content.push(content);
}
}
writeLog() {
insertCreatureLogWork({
log: this.log,
creature: this.creature,
method: this.method,
});
}
}

View File

@@ -2,6 +2,7 @@ import action from './applyPropertyByType/applyAction.js';
import adjustment from './applyPropertyByType/applyAdjustment.js';
import branch from './applyPropertyByType/applyBranch.js';
import buff from './applyPropertyByType/applyBuff.js';
import buffRemover from './applyPropertyByType/applyBuffRemover.js';
import damage from './applyPropertyByType/applyDamage.js';
import note from './applyPropertyByType/applyNote.js';
import roll from './applyPropertyByType/applyRoll.js';
@@ -13,6 +14,7 @@ const applyPropertyByType = {
adjustment,
branch,
buff,
buffRemover,
damage,
note,
roll,
@@ -21,7 +23,7 @@ const applyPropertyByType = {
toggle,
};
export default function applyProperty(node, opts, ...rest){
opts.scope[`#${node.node.type}`] = node.node;
return applyPropertyByType[node.node.type]?.(node, opts, ...rest);
export default function applyProperty(node, actionContext, ...rest) {
actionContext.scope[`#${node.node.type}`] = node.node;
applyPropertyByType[node.node.type]?.(node, actionContext, ...rest);
}

View File

@@ -6,23 +6,24 @@ import CreatureProperties from '/imports/api/creature/creatureProperties/Creatur
import { adjustQuantityWork } from '/imports/api/creature/creatureProperties/methods/adjustQuantity.js';
import { damagePropertyWork } from '/imports/api/creature/creatureProperties/methods/damageProperty.js';
import numberToSignedString from '/imports/ui/utility/numberToSignedString.js';
import { applyNodeTriggers } from '/imports/api/engine/actions/applyTriggers.js';
export default function applyAction(node, {creature, targets, scope, log}){
export default function applyAction(node, actionContext) {
applyNodeTriggers(node, 'before', actionContext);
const prop = node.node;
if (prop.target === 'self') targets = [creature];
if (prop.target === 'self') actionContext.targets = [actionContext.creature];
const targets = actionContext.targets;
// Log the name and description
// Log the name and summary
let content = { name: prop.name };
if (prop.description?.text){
recalculateInlineCalculations(prop.description, scope, log);
content.value = prop.description.value;
}
if (content.name || content.value){
log.content.push(content);
if (prop.summary?.text){
recalculateInlineCalculations(prop.summary, actionContext);
content.value = prop.summary.value;
}
if (!prop.silent) actionContext.addLog(content);
// Spend the resources
const failed = spendResources({prop, log, scope});
const failed = spendResources(prop, actionContext);
if (failed) return;
const attack = prop.attackRoll || prop.attackRollBonus;
@@ -31,28 +32,29 @@ export default function applyAction(node, {creature, targets, scope, log}){
if (attack && attack.calculation){
if (targets.length){
targets.forEach(target => {
applyAttackToTarget({attack, target, scope, log});
applyAttackToTarget({attack, target, actionContext});
// Apply the children, but only to the current target
applyChildren(node, {targets: [target], scope, log});
actionContext.targets = [target];
applyChildren(node, actionContext);
});
} else {
applyAttackWithoutTarget({attack, scope, log});
applyChildren(node, {creature, targets, scope, log});
applyAttackWithoutTarget({attack, actionContext});
applyChildren(node, actionContext);
}
} else {
applyChildren(node, {creature, targets, scope, log});
applyChildren(node, actionContext);
}
}
function applyAttackWithoutTarget({attack, scope, log}){
delete scope['$attackHit'];
delete scope['$attackMiss'];
delete scope['$criticalHit'];
delete scope['$criticalMiss'];
delete scope['$attackRoll'];
recalculateCalculation(attack, scope, log);
function applyAttackWithoutTarget({attack, actionContext}){
delete actionContext.scope['$attackHit'];
delete actionContext.scope['$attackMiss'];
delete actionContext.scope['$criticalHit'];
delete actionContext.scope['$criticalMiss'];
delete actionContext.scope['$attackRoll'];
recalculateCalculation(attack, actionContext);
const scope = actionContext.scope;
let {
resultPrefix,
result,
@@ -65,13 +67,22 @@ function applyAttackWithoutTarget({attack, scope, log}){
} else if(scope['$attackAdvantage'] === -1){
name += ' (Disadvantage)';
}
log.content.push({
if (!criticalMiss){
scope['$attackHit'] = {value: true}
}
if (!criticalHit){
scope['$attackMiss'] = {value: true};
}
actionContext.addLog({
name,
value: `${resultPrefix} **${result}**`,
value: `${resultPrefix}\n**${result}**`,
inline: true,
});
}
function applyAttackToTarget({attack, target, scope, log}){
function applyAttackToTarget({attack, target, actionContext}){
const scope = actionContext.scope;
delete scope['$attackHit'];
delete scope['$attackMiss'];
delete scope['$criticalHit'];
@@ -79,7 +90,7 @@ function applyAttackToTarget({attack, target, scope, log}){
delete scope['$attackDiceRoll'];
delete scope['$attackRoll'];
recalculateCalculation(attack, scope, log);
recalculateCalculation(attack, actionContext);
let {
resultPrefix,
@@ -100,23 +111,25 @@ function applyAttackToTarget({attack, target, scope, log}){
name += ' (Disadvantage)';
}
log.content.push({
actionContext.addLog({
name,
value: `${resultPrefix} **${result}**`,
value: `${resultPrefix}\n**${result}**`,
inline: true,
});
if ((result > armor) || (criticalHit)){
scope['$attackHit'] = true;
if (criticalMiss || result < armor){
scope['$attackMiss'] = {value: true};
} else {
scope['$attackMiss'] = true;
scope['$attackHit'] = {value: true};
}
} else {
log.content.push({
actionContext.addLog({
name: 'Error',
value:'Target has no `armor`',
});
log.content.push({
actionContext.addLog({
name: criticalHit ? 'Critical Hit!' : criticalMiss ? 'Critical Miss!' : 'To Hit',
value: `${resultPrefix} **${result}**`,
value: `${resultPrefix}\n**${result}**`,
inline: true,
});
}
}
@@ -124,27 +137,27 @@ function applyAttackToTarget({attack, target, scope, log}){
function rollAttack(attack, scope){
const rollModifierText = numberToSignedString(attack.value, true);
let value, resultPrefix;
if (attack.advantage === 1 || scope['$attackAdvantage']){
if (scope['$attackAdvantage'] === 1){
const [a, b] = rollDice(2, 20);
if (a >= b) {
value = a;
resultPrefix = `1d20 [ ${a}, ~~${b}~~ ] ${rollModifierText} = `;
resultPrefix = `1d20 [ ${a}, ~~${b}~~ ] ${rollModifierText}`;
} else {
value = b;
resultPrefix = `1d20 [ ~~${a}~~, ${b} ] ${rollModifierText} = `;
resultPrefix = `1d20 [ ~~${a}~~, ${b} ] ${rollModifierText}`;
}
} else if (attack.advantage === -1 || scope['$attackDisadvantage']){
} else if (scope['$attackAdvantage'] === -1){
const [a, b] = rollDice(2, 20);
if (a <= b) {
value = a;
resultPrefix = `1d20 [ ${a}, ~~${b}~~ ] ${rollModifierText} = `;
resultPrefix = `1d20 [ ${a}, ~~${b}~~ ] ${rollModifierText}`;
} else {
value = b;
resultPrefix = `1d20 [ ~~${a}~~, ${b} ] ${rollModifierText} = `;
resultPrefix = `1d20 [ ~~${a}~~, ${b} ] ${rollModifierText}`;
}
} else {
value = rollDice(1, 20)[0];
resultPrefix = `1d20 [${value}] ${rollModifierText} = `
resultPrefix = `1d20 [${value}] ${rollModifierText}`
}
scope['$attackRoll'] = {value};
const result = value + attack.value;
@@ -158,28 +171,24 @@ function applyCrits(value, scope){
let criticalMiss;
if (criticalHit){
scope['$criticalHit'] = {value: true};
scope['$attackHit'] = {value: true};
} else {
criticalMiss = value === 1;
if (criticalMiss){
scope['$criticalMiss'] = 1;
scope['$attackMiss'] = {value: true};
} else {
// Untargeted attacks hit by default
scope['$attackHit'] = {value: true}
scope['$criticalMiss'] = {value: true};
}
}
return {criticalHit, criticalMiss};
}
function applyChildren(node, args){
node.children.forEach(child => applyProperty(child, args));
function applyChildren(node, actionContext) {
applyNodeTriggers(node, 'after', actionContext);
node.children.forEach(child => applyProperty(child, actionContext));
}
function spendResources({prop, log, scope}){
function spendResources(prop, actionContext){
// Check Uses
if (prop.usesLeft < 0){
log.content.push({
if (prop.usesLeft <= 0){
if (!prop.silent) actionContext.addLog({
name: 'Error',
value: `${prop.name || 'action'} does not have enough uses left`,
});
@@ -187,7 +196,7 @@ function spendResources({prop, log, scope}){
}
// Resources
if (prop.insufficientResources){
log.content.push({
if (!prop.silent) actionContext.addLog({
name: 'Error',
value: 'This creature doesn\'t have sufficient resources to perform this action',
});
@@ -199,7 +208,7 @@ function spendResources({prop, log, scope}){
let gainLog = [];
try {
prop.resources.itemsConsumed.forEach(itemConsumed => {
recalculateCalculation(itemConsumed.quantity, scope, log);
recalculateCalculation(itemConsumed.quantity, actionContext);
if (!itemConsumed.itemId){
throw 'No ammo was selected for this prop';
}
@@ -230,7 +239,7 @@ function spendResources({prop, log, scope}){
}
});
} catch (e){
log.content.push({
actionContext.addLog({
name: 'Error',
value: e,
});
@@ -248,26 +257,28 @@ function spendResources({prop, log, scope}){
}, {
selector: prop
});
log.content.push({
if (!prop.silent) actionContext.addLog({
name: 'Uses left',
value: prop.usesLeft - (prop.usesUsed || 0) - 1,
value: prop.usesLeft - 1,
inline: true,
});
}
// Damage stats
prop.resources.attributesConsumed.forEach(attConsumed => {
recalculateCalculation(attConsumed.quantity, scope, log);
recalculateCalculation(attConsumed.quantity, actionContext);
if (!attConsumed.quantity?.value) return;
let stat = scope[attConsumed.variableName];
let stat = actionContext.scope[attConsumed.variableName];
if (!stat){
spendLog.push(stat.name + ': ' + ' not found');
return;
}
damagePropertyWork({
property: stat,
prop: stat,
operation: 'increment',
value: attConsumed.quantity.value,
actionContext,
});
if (attConsumed.quantity.value > 0){
spendLog.push(stat.name + ': ' + attConsumed.quantity.value);
@@ -277,12 +288,14 @@ function spendResources({prop, log, scope}){
});
// Log all the spending
if (gainLog.length) log.content.push({
if (gainLog.length && !prop.silent) actionContext.addLog({
name: 'Gained',
value: gainLog.join('\n'),
inline: true,
});
if (spendLog.length) log.content.push({
if (spendLog.length && !prop.silent) actionContext.addLog({
name: 'Spent',
value: spendLog.join('\n'),
inline: true,
});
}

View File

@@ -1,57 +1,61 @@
import applyProperty from '../applyProperty.js';
import recalculateCalculation from './shared/recalculateCalculation.js';
import { damagePropertyWork } from '/imports/api/creature/creatureProperties/methods/damageProperty.js';
import { applyNodeTriggers } from '/imports/api/engine/actions/applyTriggers.js';
export default function applyAdjustment(node, {
creature, targets, scope, log
}){
export default function applyAdjustment(node, actionContext){
applyNodeTriggers(node, 'before', actionContext);
const prop = node.node;
const damageTargets = prop.target === 'self' ? [creature] : targets;
const damageTargets = prop.target === 'self' ? [actionContext.creature] : actionContext.targets;
if (!prop.amount) {
return applyChildren(node, {creature, targets, scope, log});
return applyChildren(node, actionContext);
}
// Evaluate the amount
recalculateCalculation(prop.amount, scope, log);
recalculateCalculation(prop.amount, actionContext);
const value = +prop.amount.value;
if (!isFinite(value)) {
return applyChildren(node, {creature, targets, scope, log});
return applyChildren(node, actionContext);
}
if (damageTargets?.length) {
damageTargets.forEach(target => {
let stat = target.variables[prop.stat];
if (!stat) {
log({
if (!stat?.type) {
if (!prop.silent) actionContext.addLog({
name: 'Error',
value: `Could not apply attribute damage, creature does not have \`${prop.stat}\` set`
});
return applyChildren(node, {creature, targets, scope, log});
return applyChildren(node, actionContext);
}
damagePropertyWork({
property: stat,
prop: stat,
operation: prop.operation,
value: value,
value,
actionContext,
});
log.content.push({
if (!prop.silent) actionContext.addLog({
name: 'Attribute damage',
value: `${prop.stat}${prop.operation === 'set' ? ' set to' : ''}` +
` ${value}`,
inline: true,
});
});
} else {
log.content.push({
if (!prop.silent) actionContext.addLog({
name: 'Attribute damage',
value: `${prop.stat}${prop.operation === 'set' ? ' set to' : ''}` +
` ${value}`,
inline: true,
});
}
return applyChildren(node, {creature, targets, scope, log});
return applyChildren(node, actionContext);
}
function applyChildren(node, args){
node.children.forEach(child => applyProperty(child, args));
function applyChildren(node, actionContext){
applyNodeTriggers(node, 'after', actionContext);
node.children.forEach(child => applyProperty(child, actionContext));
}

View File

@@ -1,47 +1,76 @@
import applyProperty from '../applyProperty.js';
import recalculateCalculation from './shared/recalculateCalculation.js';
import rollDice from '/imports/parser/rollDice.js';
import { applyNodeTriggers } from '/imports/api/engine/actions/applyTriggers.js';
export default function applyBranch(node, {
creature, targets, scope, log
}){
export default function applyBranch(node, actionContext){
applyNodeTriggers(node, 'before', actionContext);
const applyChildren = function(){
node.children.forEach(child => applyProperty(child, {
creature, targets, scope, log
}));
applyNodeTriggers(node, 'after', actionContext);
node.children.forEach(child => applyProperty(child, actionContext));
};
const scope = actionContext.scope;
const targets = actionContext.targets;
const prop = node.node;
switch(prop.branchType){
case 'if':
recalculateCalculation(prop.condition, scope, log);
recalculateCalculation(prop.condition, actionContext);
if (prop.condition?.value) applyChildren();
break;
case 'index':
if (node.children.length){
recalculateCalculation(prop.condition, actionContext);
if (!isFinite(prop.condition?.value)) {
actionContext.addLog({
name: 'Branch Error',
value: 'Index did not resolve into a valid number'
});
break;
}
let index = Math.floor(prop.condition?.value);
if (index < 1) index = 1;
if (index > node.children.length) index = node.children.length;
applyNodeTriggers(node, 'after', actionContext);
applyProperty(node.children[index - 1], actionContext);
}
break;
case 'hit':
if (scope['$attackHit']?.value) applyChildren();
if (scope['$attackHit']?.value){
if (!targets.length && !prop.silent) actionContext.addLog({value: '**On hit**'});
applyChildren();
}
break;
case 'miss':
if (scope['$attackMiss']?.value) applyChildren();
if (scope['$attackMiss']?.value){
if (!targets.length && !prop.silent) actionContext.addLog({value: '**On miss**'});
applyChildren();
}
break;
case 'failedSave':
if (scope['$saveFailed']?.value) applyChildren();
if (scope['$saveFailed']?.value){
if (!targets.length && !prop.silent) actionContext.addLog({value: '**On failed save**'});
applyChildren();
}
break;
case 'successfulSave':
if (scope['$saveSucceeded']?.value) applyChildren();
if (scope['$saveSucceeded']?.value){
if (!targets.length && !prop.silent) actionContext.addLog({value: '**On save**',});
applyChildren();
}
break;
case 'random':
if (node.children.length){
let index = rollDice(1, node.children.length)[0] - 1;
applyProperty(node.children[index], {
creature, targets, scope, log
});
applyNodeTriggers(node, 'after', actionContext);
applyProperty(node.children[index], actionContext);
}
break;
case 'eachTarget':
if (targets.length){
if (targets.length) {
targets.forEach(target => {
node.children.forEach(child => applyProperty(child, {
creature, targets: [target], scope, log
}));
applyNodeTriggers(node, 'after', actionContext);
actionContext.targets = [target]
node.children.forEach(child => applyProperty(child, actionContext));
});
} else {
applyChildren();

View File

@@ -7,31 +7,67 @@ import CreatureProperties from '/imports/api/creature/creatureProperties/Creatur
import computedSchemas from '/imports/api/properties/computedPropertySchemasIndex.js';
import applyFnToKey from '/imports/api/engine/computation/utility/applyFnToKey.js';
import { get } from 'lodash';
import resolve, { map } from '/imports/parser/resolve.js';
import resolve, { map, toString } from '/imports/parser/resolve.js';
import symbol from '/imports/parser/parseTree/symbol.js';
import logErrors from './shared/logErrors.js';
import { insertCreatureLog } from '/imports/api/creature/log/CreatureLogs.js';
import cyrb53 from '/imports/api/engine/computation/utility/cyrb53.js';
import { applyNodeTriggers } from '/imports/api/engine/actions/applyTriggers.js';
import INLINE_CALCULATION_REGEX from '/imports/constants/INLINE_CALCULTION_REGEX.js';
export default function applyBuff(node, {creature, targets, scope, log}){
export default function applyBuff(node, actionContext){
applyNodeTriggers(node, 'before', actionContext);
const prop = node.node;
let buffTargets = prop.target === 'self' ? [creature] : targets;
let buffTargets = prop.target === 'self' ? [actionContext.creature] : actionContext.targets;
// Then copy the decendants of the buff to the targets
let propList = [prop];
function addChildrenToPropList(children){
function addChildrenToPropList(children, { skipCrystalize } = {}){
children.forEach(child => {
if (skipCrystalize) child.node._skipCrystalize = true;
propList.push(child.node);
addChildrenToPropList(child.children);
// recursively add the child's children, but don't crystalize nested buffs
addChildrenToPropList(child.children, {
skipCrystalize: skipCrystalize || child.node.type === 'buff'
});
});
}
addChildrenToPropList(node.children);
crystalizeVariables({propList, scope, log});
if (!prop.skipCrystalization) {
crystalizeVariables({propList, actionContext});
}
let oldParent = {
id: prop.parent.id,
collection: prop.parent.collection,
};
buffTargets.forEach(target => {
// Apply the buff
copyNodeListToTarget(propList, target, oldParent);
//Log the buff
if ((prop.name || prop.description?.value) && !prop.silent){
if (target._id === actionContext.creature._id){
// Targeting self
actionContext.addLog({
name: prop.name,
value: prop.description?.value,
});
} else {
// Targeting other
insertCreatureLog.call({
log: {
creatureId: target._id,
content: [{
name: prop.name,
value: prop.description?.value,
}],
}
});
}
}
});
applyNodeTriggers(node, 'after', actionContext);
// Don't apply the children of the buff, they get copied to the target instead
}
@@ -57,13 +93,18 @@ function copyNodeListToTarget(propList, target, oldParent){
* Replaces all variables with their resolved values
* except variables of the form `$target.thing.total` become `thing.total`
*/
function crystalizeVariables({propList, scope, log}){
function crystalizeVariables({propList, actionContext}){
propList.forEach(prop => {
if (prop._skipCrystalize) {
delete prop._skipCrystalize;
return;
}
// Iterate through all the calculations and crystalize them
computedSchemas[prop.type].computedFields().forEach( calcKey => {
applyFnToKey(prop, calcKey, (prop, key) => {
const calcObj = get(prop, key);
if (!calcObj?.parseNode) return;
map(calcObj.parseNode, node => {
calcObj.parseNode = map(calcObj.parseNode, node => {
// Skip nodes that aren't symbols or accessors
if (
node.parseType !== 'accessor' && node.parseType !== 'symbol'
@@ -73,21 +114,57 @@ function crystalizeVariables({propList, scope, log}){
// strip $target
if (node.parseType === 'accessor'){
node.name = node.path.shift();
if (!node.path.length){
return symbol.create({name: node.name})
}
} else {
// Can't strip symbols
log.content.push({
actionContext.addLog({
name: 'Error',
value: 'Variable `$target` should not be used without a property: $target.property'
value: 'Variable `$target` should not be used without a property: $target.property',
});
}
return node;
} else {
// Resolve all other variables
const {result, context} = resolve('reduce', node, scope);
logErrors(context.errors, log);
const {result, context} = resolve('reduce', node, actionContext.scope);
logErrors(context.errors, actionContext);
return result;
}
});
calcObj.calculation = toString(calcObj.parseNode);
calcObj.hash = cyrb53(calcObj.calculation);
});
});
// For each key in the schema
computedSchemas[prop.type].inlineCalculationFields().forEach( calcKey => {
// That ends in .inlineCalculations
applyFnToKey(prop, calcKey, (prop, key) => {
const inlineCalcObj = get(prop, key);
if (!inlineCalcObj) return;
// If there is no text, skip
if (!inlineCalcObj.text){
return;
}
// Replace all the existing calculations
let index = -1;
inlineCalcObj.text = inlineCalcObj.text.replace(INLINE_CALCULATION_REGEX, () => {
index += 1;
return `{${inlineCalcObj.inlineCalculations[index].calculation}}`;
});
// Set the value to the uncomputed string
inlineCalcObj.value = inlineCalcObj.text;
// Write a new hash
const inlineCalcHash = cyrb53(inlineCalcObj.text);
if (inlineCalcHash === inlineCalcObj.hash) {
// Skip if nothing changed
return;
}
inlineCalcObj.hash = inlineCalcHash;
});
});
});

View File

@@ -0,0 +1,101 @@
import { findLast, difference, intersection, filter } from 'lodash';
import applyProperty from '../applyProperty.js';
import { applyNodeTriggers } from '/imports/api/engine/actions/applyTriggers.js';
import { getProperyAncestors, getPropertiesOfType } from '/imports/api/engine/loadCreatures.js';
import CreatureProperties from '/imports/api/creature/creatureProperties/CreatureProperties.js';
import { softRemove } from '/imports/api/parenting/softRemove.js';
import getEffectivePropTags from '/imports/api/engine/computation/utility/getEffectivePropTags.js';
export default function applyBuffRemover(node, actionContext) {
// Apply triggers
applyNodeTriggers(node, 'before', actionContext);
const prop = node.node;
// Log Name
if (prop.name && !prop.silent){
actionContext.addLog({ name: prop.name });
}
// Remove buffs
if (prop.targetParentBuff) {
// Remove nearest ancestor buff
const ancestors = getProperyAncestors(actionContext.creature._id, prop._id);
const nearestBuff = findLast(ancestors, ancestor => ancestor.type === 'buff');
if (!nearestBuff) {
actionContext.addLog({
name: 'Error',
value: 'Buff remover does not have a parent buff to remove',
});
return;
}
removeBuff(nearestBuff, actionContext, prop);
} else {
// Get all the buffs targeted by tags
const allBuffs = getPropertiesOfType(actionContext.creature._id, 'buff');
const targetedBuffs = filter(allBuffs, buff => {
if (buff.inactive) return false;
if (buffRemoverMatchTags(prop, buff)) return true;
});
// Remove the buffs
if (prop.removeAll) {
// Remove all matching buffs
targetedBuffs.forEach(buff => {
removeBuff(buff, actionContext, prop);
});
} else {
// Sort in reverse order
targetedBuffs.sort((a, b) => b.order - a.order);
// Remove the one with the highest order
const buff = targetedBuffs[0];
if (buff) {
removeBuff(buff, actionContext, prop);
}
}
}
// Apply triggers
applyNodeTriggers(node, 'after', actionContext);
// Apply children
node.children.forEach(child => applyProperty(child, actionContext));
}
function removeBuff(buff, actionContext, prop) {
if (!prop.silent) actionContext.addLog({
name: 'Removed',
value: `${buff.name || 'Buff'}`
});
softRemove({ _id: buff._id, collection: CreatureProperties });
}
function buffRemoverMatchTags(buffRemover, prop) {
let matched = false;
const propTags = getEffectivePropTags(prop);
// Check the target tags
if (
!buffRemover.targetTags?.length ||
difference(buffRemover.targetTags, propTags).length === 0
) {
matched = true;
}
// Check the extra tags
buffRemover.extraTags?.forEach(extra => {
if (extra.operation === 'OR') {
if (matched) return;
if (
!extra.tags.length ||
difference(extra.tags, propTags).length === 0
) {
matched = true;
}
} else if (extra.operation === 'NOT') {
if (
extra.tags.length &&
intersection(extra.tags, propTags)
) {
return false;
}
}
});
return matched;
}

View File

@@ -1,27 +1,30 @@
import { some, intersection, difference, remove } from 'lodash';
import applyProperty from '../applyProperty.js';
import { dealDamageWork } from '/imports/api/creature/creatureProperties/methods/dealDamage.js';
import {insertCreatureLog} from '/imports/api/creature/log/CreatureLogs.js';
import resolve, { Context, toString } from '/imports/parser/resolve.js';
import logErrors from './shared/logErrors.js';
import applyEffectsToCalculationParseNode from '/imports/api/engine/actions/applyPropertyByType/shared/applyEffectsToCalculationParseNode.js';
import { damagePropertyWork } from '/imports/api/creature/creatureProperties/methods/damageProperty.js';
import {
getPropertiesOfType
} from '/imports/api/engine/loadCreatures.js';
import { applyNodeTriggers } from '/imports/api/engine/actions/applyTriggers.js';
export default function applyDamage(node, {
creature, targets, scope, log
}){
export default function applyDamage(node, actionContext){
applyNodeTriggers(node, 'before', actionContext);
const applyChildren = function(){
node.children.forEach(child => applyProperty(child, {
creature, targets, scope, log
}));
applyNodeTriggers(node, 'after', actionContext);
node.children.forEach(child => applyProperty(child, actionContext));
};
const prop = node.node;
const scope = actionContext.scope;
// Skip if there is no parse node to work with
if (!prop.amount.parseNode) return;
if (!prop.amount?.parseNode) return;
// Choose target
let damageTargets = prop.target === 'self' ? [creature] : targets;
let damageTargets = prop.target === 'self' ? [actionContext.creature] : actionContext.targets;
// Determine if the hit is critical
let criticalHit = scope['$criticalHit']?.value &&
prop.damageType !== 'healing' // Can't critically heal
@@ -35,23 +38,20 @@ export default function applyDamage(node, {
const logValue = [];
const logName = prop.damageType === 'healing' ? 'Healing' : 'Damage';
// Compile the dice roll and store that string first
// const {result: compiled} = resolve('compiled', prop.amount.parseNode, scope, context);
// logValue.push(toString(compiled));
// logErrors(context.errors, log);
// roll the dice only and store that string
applyEffectsToCalculationParseNode(prop.amount, log);
applyEffectsToCalculationParseNode(prop.amount, actionContext.log);
const {result: rolled} = resolve('roll', prop.amount.parseNode, scope, context);
logValue.push(toString(rolled));
logErrors(context.errors, log);
if (rolled.parseType !== 'constant'){
logValue.push(toString(rolled));
}
logErrors(context.errors, actionContext);
// Reset the errors so we don't log the same errors twice
context.errors = [];
// Resolve the roll to a final value
const {result: reduced} = resolve('reduce', rolled, scope, context);
logErrors(context.errors, log);
logErrors(context.errors, actionContext);
// Store the result
if (reduced.parseType === 'constant'){
@@ -61,14 +61,25 @@ export default function applyDamage(node, {
} else {
prop.amount.value = toString(reduced);
}
const damage = +reduced.value;
let damage = +reduced.value;
// If we didn't end up with a constant of finite amount, give up
if (reduced?.parseType !== 'constant' && !isFinite(reduced.value)){
if (reduced?.parseType !== 'constant' || !isFinite(reduced.value)){
return applyChildren();
}
// Round the damage to a whole number
damage = Math.floor(damage);
// Convert extra damage into the stored type
if (prop.damageType === 'extra' && scope['$lastDamageType']) {
prop.damageType = scope['$lastDamageType'];
}
// Store current damage type
if (prop.damageType !== 'healing') {
scope['$lastDamageType'] = prop.damageType;
}
// Memoise the damage suffix for the log
let suffix = (criticalHit ? ' critical ' : ' ') +
prop.damageType +
@@ -78,15 +89,25 @@ export default function applyDamage(node, {
// Iterate through all the targets
damageTargets.forEach(target => {
// Apply weaknesses/resistances/immunities
damage = applyDamageMultipliers({
target,
damage,
damageProp: prop,
logValue
});
actionContext.target = [target];
// Deal the damage to the target
let damageDealt = dealDamageWork({
creature: target,
let damageDealt = dealDamage({
target,
damageType: prop.damageType,
amount: damage,
actionContext
});
// Log the damage done
if (target._id === creature._id){
if (target._id === actionContext.creature._id){
// Target is same as self, log damage as such
logValue.push(`**${damageDealt}** ${suffix} to self`);
} else {
@@ -107,9 +128,114 @@ export default function applyDamage(node, {
// There are no targets, just log the result
logValue.push(`**${damage}** ${suffix}`);
}
log.content.push({
if (!prop.silent) actionContext.addLog({
name: logName,
value: logValue.join('\n'),
inline: true,
});
return applyChildren();
}
function applyDamageMultipliers({target, damage, damageProp, logValue}){
const damageType = damageProp?.damageType;
if (!damageType) return damage;
const multiplier = target?.variables?.[damageType];
if (!multiplier) return damage;
const damageTypeText = damageType == 'healing' ? 'healing': `${damageType} damage`;
if (
multiplier.immunity &&
some(multiplier.immunities, multiplierAppliesTo(damageProp))
){
logValue.push(`Immune to ${damageTypeText}`);
return 0;
} else {
if (
multiplier.resistance &&
some(multiplier.resistances, multiplierAppliesTo(damageProp))
){
logValue.push(`Resistant to ${damageTypeText}`);
damage = Math.floor(damage / 2);
}
if (
multiplier.vulnerability &&
some(multiplier.vulnerabilities, multiplierAppliesTo(damageProp))
){
logValue.push(`Vulnerable to ${damageTypeText}`);
damage = Math.floor(damage * 2);
}
}
return damage;
}
function multiplierAppliesTo(damageProp){
return multiplier => {
const hasRequiredTags = difference(
multiplier.includeTags, damageProp.tags
).length === 0;
const hasNoExcludedTags = intersection(
multiplier.excludeTags, damageProp.tags
).length === 0;
return hasRequiredTags && hasNoExcludedTags;
}
}
function dealDamage({target, damageType, amount, actionContext}){
// Get all the health bars and do damage to them
let healthBars = getPropertiesOfType(target._id, 'attribute');
// Keep only the healthbars that can take damage/healing
remove(healthBars, (bar) =>
bar.attributeType !== 'healthBar' ||
bar.inactive ||
bar.removed ||
bar.overridden ||
(amount >= 0 && bar.healthBarNoDamage) ||
(amount < 0 && bar.healthBarNoHealing)
);
// Sort healthbars by damage/healing order or tree order as a fallback
healthBars.sort((a, b) => {
let diff;
if (amount >= 0) {
diff = a.healthBarDamageOrder - b.healthBarDamageOrder;
} else {
diff = a.healthBarHealingOrder - b.healthBarHealingOrder;
}
if (Number.isFinite(diff)) {
return diff;
} else {
return a.order - b.order;
}
});
// Deal the damage to each healthbar in order until all damage is done
const totalDamage = amount;
let damageLeft = totalDamage;
if (damageType === 'healing') damageLeft = -totalDamage;
healthBars.forEach(healthBar => {
if (damageLeft === 0) return;
// Replace the healthbar by the one in the action context if we can
// The damagePropertyWork function bashes the prop with the damage
// So we can use the new value in later action properties
if (healthBar.variableName) {
const targetHealthBar = target.variables[healthBar.variableName];
if (targetHealthBar?._id === healthBar._id) {
healthBar = targetHealthBar;
}
}
// Do the damage
let damageAdded = damagePropertyWork({
prop: healthBar,
operation: 'increment',
value: damageLeft,
actionContext
});
damageLeft -= damageAdded;
});
return totalDamage;
}

View File

@@ -1,25 +1,27 @@
import recalculateInlineCalculations from './shared/recalculateInlineCalculations.js';
import applyProperty from '../applyProperty.js';
import { applyNodeTriggers } from '/imports/api/engine/actions/applyTriggers.js';
export default function applyNote(node, {creature, targets, scope, log}){
export default function applyNote(node, actionContext){
applyNodeTriggers(node, 'before', actionContext);
const prop = node.node;
// Log Name, summary
let content = { name: prop.name };
if (prop.summary?.text){
recalculateInlineCalculations(prop.summary, scope, log);
recalculateInlineCalculations(prop.summary, actionContext);
content.value = prop.summary.value;
}
if (content.name || content.value){
log.content.push(content);
actionContext.addLog(content);
}
// Log description
if (prop.description?.text){
recalculateInlineCalculations(prop.description, scope, log);
log.content.push({value: prop.description.value});
recalculateInlineCalculations(prop.description, actionContext);
actionContext.addLog({value: prop.description.value});
}
// Apply triggers
applyNodeTriggers(node, 'after', actionContext);
// Apply children
node.children.forEach(child => applyProperty(child, {
creature, targets, scope, log
}));
node.children.forEach(child => applyProperty(child, actionContext));
}

View File

@@ -1,21 +1,61 @@
import applyProperty from '../applyProperty.js';
import recalculateCalculation from './shared/recalculateCalculation.js';
import logErrors from './shared/logErrors.js';
import applyEffectsToCalculationParseNode from '/imports/api/engine/actions/applyPropertyByType/shared/applyEffectsToCalculationParseNode.js';
import resolve, { toString } from '/imports/parser/resolve.js';
import { applyNodeTriggers } from '/imports/api/engine/actions/applyTriggers.js';
export default function applyRoll(node, {creature, targets, scope, log}){
export default function applyRoll(node, actionContext){
applyNodeTriggers(node, 'before', actionContext);
const prop = node.node;
if (prop.roll?.calculation){
recalculateCalculation(prop.roll, scope, log);
const applyChildren = function(){
applyNodeTriggers(node, 'after', actionContext);
node.children.forEach(child => applyProperty(child, actionContext));
};
if (isFinite(prop.roll.value)){
scope[prop.variableName] = prop.roll.value;
if (prop.roll?.calculation){
const logValue = [];
// roll the dice only and store that string
applyEffectsToCalculationParseNode(prop.roll, actionContext);
const {result: rolled, context} = resolve('roll', prop.roll.parseNode, actionContext.scope);
if (rolled.parseType !== 'constant'){
logValue.push(toString(rolled));
}
logErrors(context.errors, actionContext);
// Reset the errors so we don't log the same errors twice
context.errors = [];
// Resolve the roll to a final value
const {result: reduced} = resolve('reduce', rolled, actionContext.scope, context);
logErrors(context.errors, actionContext);
// Store the result
if (reduced.parseType === 'constant'){
prop.roll.value = reduced.value;
} else if (reduced.parseType === 'error'){
prop.roll.value = null;
} else {
prop.roll.value = toString(reduced);
}
// If we didn't end up with a constant of finite amount, give up
if (reduced?.parseType !== 'constant' || !isFinite(reduced.value)){
return applyChildren();
}
const value = reduced.value;
actionContext.scope[prop.variableName] = value;
logValue.push(`**${value}**`);
if (!prop.silent){
actionContext.addLog({
name: prop.name,
value: logValue.join('\n'),
inline: true,
});
}
log.content.push({
name: prop.name,
value: prop.variableName + ' = ' + prop.roll.calculation + ' = ' + prop.roll.value,
});
}
return node.children.forEach(child => applyProperty(child, {
creature, targets, scope, log
}));
return applyChildren();
}

View File

@@ -2,45 +2,57 @@ import rollDice from '/imports/parser/rollDice.js';
import recalculateCalculation from './shared/recalculateCalculation.js';
import applyProperty from '../applyProperty.js';
import numberToSignedString from '/imports/ui/utility/numberToSignedString.js';
import { applyNodeTriggers } from '/imports/api/engine/actions/applyTriggers.js';
export default function applySavingThrow(node, {creature, targets, scope, log}){
export default function applySavingThrow(node, actionContext){
applyNodeTriggers(node, 'before', actionContext);
const prop = node.node;
let saveTargets = prop.target === 'self' ? [creature] : targets;
let saveTargets = prop.target === 'self' ? [actionContext.creature] : actionContext.targets;
recalculateCalculation(prop.dc, scope, log);
recalculateCalculation(prop.dc, actionContext);
const dc = (prop.dc?.value);
if (!isFinite(dc)){
log.content.push({
actionContext.addLog({
name: 'Error',
value: 'Saving throw requires a DC',
});
return node.children.forEach(child => applyProperty(child, {
creature, targets, scope, log
}));
return node.children.forEach(child => applyProperty(child, actionContext));
}
log.content.push({
if (!prop.silent) actionContext.addLog({
name: prop.name,
value: ' DC ' + dc,
value: `DC **${dc}**`,
inline: true,
});
const scope = actionContext.scope;
// If there are no save targets, apply all children as if the save both
// succeeeded and failed
if (!saveTargets?.length){
scope['$saveFailed'] = {value: true};
scope['$saveSucceeded'] = { value: true };
applyNodeTriggers(node, 'after', actionContext);
return node.children.forEach(child => applyProperty(child, actionContext));
}
// Each target makes the saving throw
saveTargets.forEach(target => {
delete scope['$saveFailed'];
delete scope['$saveSucceeded'];
delete scope['$saveDiceRoll'];
delete scope['$saveRoll'];
const applyChildren = function(){
node.children.forEach(child => applyProperty(child, {
creature, targets: [target], scope, log
}));
const applyChildren = function () {
applyNodeTriggers(node, 'after', actionContext);
actionContext.targets = [target]
node.children.forEach(child => applyProperty(child, actionContext));
};
const save = target.variables[prop.stat];
if (!save){
log.content.push({
actionContext.addLog({
name: 'Saving throw error',
value: 'No saving throw found: ' + prop.stat,
});
@@ -54,24 +66,24 @@ export default function applySavingThrow(node, {creature, targets, scope, log}){
const [a, b] = rollDice(2, 20);
if (a >= b) {
value = a;
resultPrefix = `Advantage: 1d20 [ ${a}, ~~${b}~~ ] ${rollModifierText} = `;
resultPrefix = `Advantage\n1d20 [ ${a}, ~~${b}~~ ] ${rollModifierText}`;
} else {
value = b;
resultPrefix = `Advantage: 1d20 [ ~~${a}~~, ${b} ] ${rollModifierText} = `;
resultPrefix = `Advantage\n1d20 [ ~~${a}~~, ${b} ] ${rollModifierText}`;
}
} else if (save.advantage === -1){
const [a, b] = rollDice(2, 20);
if (a <= b) {
value = a;
resultPrefix = `Disadvantage: 1d20 [ ${a}, ~~${b}~~ ] ${rollModifierText} = `;
resultPrefix = `Disadvantage\n1d20 [ ${a}, ~~${b}~~ ] ${rollModifierText}`;
} else {
value = b;
resultPrefix = `Disadvantage: 1d20 [ ~~${a}~~, ${b} ] ${rollModifierText} = `;
resultPrefix = `Disadvantage\n1d20 [ ~~${a}~~, ${b} ] ${rollModifierText}`;
}
} else {
values = rollDice(1, 20);
value = values[0];
resultPrefix = `1d20 [ ${value} ] ${rollModifierText} = `
resultPrefix = `1d20 [ ${value} ] ${rollModifierText}`
}
scope['$saveDiceRoll'] = {value};
const result = value + save.value || 0;
@@ -82,9 +94,10 @@ export default function applySavingThrow(node, {creature, targets, scope, log}){
} else {
scope['$saveFailed'] = {value: true};
}
log.content.push({
name: 'Save',
value: resultPrefix + result + (saveSuccess ? 'Passed' : 'Failed')
if (!prop.silent) actionContext.addLog({
name: saveSuccess ? 'Successful save' : 'Failed save',
value: resultPrefix + '\n**' + result + '**',
inline: true,
});
return applyChildren();
});

View File

@@ -1,14 +1,13 @@
import applyProperty from '../applyProperty.js';
import recalculateCalculation from './shared/recalculateCalculation.js';
import { applyNodeTriggers } from '/imports/api/engine/actions/applyTriggers.js';
export default function applyToggle(node, {
creature, targets, scope, log
}){
export default function applyToggle(node, actionContext){
applyNodeTriggers(node, 'before', actionContext);
const prop = node.node;
recalculateCalculation(prop.condition, scope, log);
recalculateCalculation(prop.condition, actionContext);
if (prop.condition?.value) {
return node.children.forEach(child => applyProperty(child, {
creature, targets, scope, log
}));
applyNodeTriggers(node, 'after', actionContext);
return node.children.forEach(child => applyProperty(child, actionContext));
}
}

View File

@@ -2,7 +2,7 @@ import operator from '/imports/parser/parseTree/operator.js';
import { parse } from '/imports/parser/parser.js';
import logErrors from './logErrors.js';
export default function applyEffectsToCalculationParseNode(calcObj, log){
export default function applyEffectsToCalculationParseNode(calcObj, actionContext){
if (!calcObj.effects) return;
calcObj.effects.forEach(effect => {
if (effect.operation !== 'add') return;
@@ -18,7 +18,7 @@ export default function applyEffectsToCalculationParseNode(calcObj, log){
fn: 'add'
});
} catch (e){
logErrors([e], log)
logErrors([e], actionContext)
}
});
}

View File

@@ -1,7 +1,7 @@
export default function logErrors(errors, log){
export default function logErrors(errors, actionContext){
errors?.forEach(error => {
if (error.type !== 'info'){
log.content.push({name: 'Error', value: error.message});
actionContext.addLog({name: 'Error', value: error.message});
}
});
}

View File

@@ -2,10 +2,10 @@ import evaluateCalculation from '/imports/api/engine/computation/utility/evaluat
import applyEffectsToCalculationParseNode from '/imports/api/engine/actions/applyPropertyByType/shared/applyEffectsToCalculationParseNode.js';
import logErrors from './logErrors.js';
export default function recalculateCalculation(calc, scope, log, context){
export default function recalculateCalculation(calc, actionContext, context){
if (!calc?.parseNode) return;
calc._parseLevel = 'reduce';
applyEffectsToCalculationParseNode(calc, log);
evaluateCalculation(calc, scope, context);
logErrors(calc.errors, log);
applyEffectsToCalculationParseNode(calc, actionContext.log);
evaluateCalculation(calc, actionContext.scope, context);
logErrors(calc.errors, actionContext.log);
}

View File

@@ -1,12 +1,12 @@
import embedInlineCalculations from '/imports/api/engine/computation/utility/embedInlineCalculations.js';
import recalculateCalculation from './recalculateCalculation.js'
export default function recalculateInlineCalculations(inlineCalcObj, scope, log){
export default function recalculateInlineCalculations(inlineCalcObj, actionContext){
// Skip if there are no calculations
if (!inlineCalcObj?.calculations?.length) return;
if (!inlineCalcObj?.inlineCalculations?.length) return;
// Recalculate each calculation with the current scope
inlineCalcObj.inlineCalculations.forEach(calc => {
recalculateCalculation(calc, scope, log);
recalculateCalculation(calc, actionContext);
});
// Embed the new calculated values
embedInlineCalculations(inlineCalcObj);

View File

@@ -0,0 +1,111 @@
import recalculateCalculation from '/imports/api/engine/actions/applyPropertyByType/shared/recalculateCalculation.js';
import recalculateInlineCalculations from '/imports/api/engine/actions/applyPropertyByType/shared/recalculateInlineCalculations.js';
import { getPropertyDecendants } from '/imports/api/engine/loadCreatures.js';
import { nodeArrayToTree } from '/imports/api/parenting/nodesToTree.js';
import applyProperty from '/imports/api/engine/actions/applyProperty.js';
import { difference, intersection } from 'lodash';
import getEffectivePropTags from '/imports/api/engine/computation/utility/getEffectivePropTags.js';
export function applyNodeTriggers(node, timing, actionContext) {
const prop = node.node;
const type = prop.type;
const triggers = actionContext.triggers?.doActionProperty?.[type]?.[timing];
if (triggers) {
triggers.forEach(trigger => {
applyTrigger(trigger, prop, actionContext);
});
}
}
export function applyTriggers(triggers = [], prop, actionContext) {
// Apply the triggers
triggers.forEach(trigger => {
applyTrigger(trigger, prop, actionContext)
});
}
export function applyTrigger(trigger, prop, actionContext) {
// If there is a prop we are applying the trigger from,
// don't fire if the tags don't match
if (prop && !triggerMatchTags(trigger, prop)) {
return;
}
// Prevent trigger from firing if it's inactive
if (trigger.inactive) {
return;
}
// Prevent triggers from firing if their condition is false
if (trigger.condition?.parseNode) {
recalculateCalculation(trigger.condition, actionContext);
if (!trigger.condition.value) return;
}
// Prevent triggers from firing themselves in a loop
if (trigger.firing) {
/*
log.content.push({
name: trigger.name || 'Trigger',
value: 'Trigger can\'t fire itself',
inline: true,
});
*/
return;
}
trigger.firing = true;
// Fire the trigger
const content = {
name: trigger.name || 'Trigger',
value: trigger.description,
inline: false,
}
if (trigger.description?.text){
recalculateInlineCalculations(trigger.description, actionContext);
content.value = trigger.description.value;
}
if(!trigger.silent) actionContext.addLog(content);
// Get all the trigger's properties and apply them
const properties = getPropertyDecendants(actionContext.creature._id, trigger._id);
properties.sort((a, b) => a.order - b.order);
const propertyForest = nodeArrayToTree(properties);
propertyForest.forEach(node => {
applyProperty(node, actionContext);
});
trigger.firing = false;
}
function triggerMatchTags(trigger, prop) {
let matched = false;
const propTags = getEffectivePropTags(prop);
// Check the target tags
if (
!trigger.targetTags?.length ||
difference(trigger.targetTags, propTags).length === 0
) {
matched = true;
}
// Check the extra tags
trigger.extraTags?.forEach(extra => {
if (extra.operation === 'OR') {
if (matched) return;
if (
!extra.tags.length ||
difference(extra.tags, propTags).length === 0
) {
matched = true;
}
} else if (extra.operation === 'NOT') {
if (
extra.tags.length &&
intersection(extra.tags, propTags)
) {
return false;
}
}
});
return matched;
}

View File

@@ -1,14 +1,15 @@
import SimpleSchema from 'simpl-schema';
import { ValidatedMethod } from 'meteor/mdg:validated-method';
import { RateLimiterMixin } from 'ddp-rate-limiter-mixin';
import getRootCreatureAncestor from '/imports/api/creature/creatureProperties/getRootCreatureAncestor.js';
import Creatures from '/imports/api/creature/creatures/Creatures.js';
import CreatureProperties from '/imports/api/creature/creatureProperties/CreatureProperties.js';
import { CreatureLogSchema, insertCreatureLogWork } from '/imports/api/creature/log/CreatureLogs.js';
import { assertEditPermission } from '/imports/api/creature/creatures/creaturePermissions.js';
import { nodeArrayToTree } from '/imports/api/parenting/nodesToTree.js';
import {
getProperyAncestors, getPropertyDecendants
} from '/imports/api/engine/loadCreatures.js';
import Creatures from '/imports/api/creature/creatures/Creatures.js';
import CreatureProperties from '/imports/api/creature/creatureProperties/CreatureProperties.js';
import applyProperty from './applyProperty.js';
import computeCreature from '/imports/api/engine/computeCreature.js';
import ActionContext from '/imports/api/engine/actions/ActionContext.js';
const doAction = new ValidatedMethod({
name: 'creatureProperties.doAction',
@@ -35,51 +36,33 @@ const doAction = new ValidatedMethod({
numRequests: 10,
timeInterval: 5000,
},
run({actionId, targetIds = [], scope}) {
run({ actionId, targetIds = [], scope }) {
// Get action context
let action = CreatureProperties.findOne(actionId);
const creatureId = action.ancestors[0].id;
const actionContext = new ActionContext(creatureId, targetIds, this);
// Check permissions
let creature = getRootCreatureAncestor(action);
assertEditPermission(creature, this.userId);
// Get all the targets and make sure we can edit them
let targets = [];
targetIds.forEach(targetId => {
let target = Creatures.findOne(targetId);
assertEditPermission(actionContext.creature, this.userId);
actionContext.targets.forEach(target => {
assertEditPermission(target, this.userId);
targets.push(target);
});
// Fetch all the action's ancestor creatureProperties
const ancestorIds = [];
action.ancestors.forEach(ref => {
if (ref.collection === 'creatureProperties') {
ancestorIds.push(ref.id);
}
});
const ancestors = getProperyAncestors(creatureId, action._id);
ancestors.sort((a, b) => a.order - b.order);
// Get cursor of ancestors
const ancestors = CreatureProperties.find({
_id: {$in: ancestorIds},
}, {
sort: {order: 1},
});
// Get cursor of the properties
const properties = CreatureProperties.find({
$or: [{_id: action._id}, {'ancestors.id': action._id}],
removed: {$ne: true},
}, {
sort: {order: 1},
});
const properties = getPropertyDecendants(creatureId, action._id);
properties.push(action);
properties.sort((a, b) => a.order - b.order);
// Do the action
doActionWork({creature, targets, properties, ancestors, method: this, methodScope: scope});
doActionWork({properties, ancestors, actionContext, methodScope: scope});
// Recompute all involved creatures
computeCreature(creature._id);
targets.forEach(target => {
computeCreature(target._id);
Creatures.update({
_id: { $in: [creatureId, ...targetIds] }
}, {
$set: {dirty: true},
});
},
});
@@ -87,7 +70,7 @@ const doAction = new ValidatedMethod({
export default doAction;
export function doActionWork({
creature, targets, properties, ancestors, method, methodScope = {}
properties, ancestors, actionContext, methodScope = {},
}){
// get the docs
const ancestorScope = getAncestorScope(ancestors);
@@ -96,28 +79,15 @@ export function doActionWork({
throw new Meteor.Error(`The action has ${propertyForest.length} top level properties, expected 1`);
}
// Create the log
let log = CreatureLogSchema.clean({
creatureId: creature._id,
creatureName: creature.name,
});
// Include the ancestry and method scope in the context scope
Object.assign(actionContext.scope, ancestorScope, methodScope);
// Apply the top level property, it is responsible for applying its children
// recursively
const scope = {
...creature.variables,
...ancestorScope,
...methodScope
}
applyProperty(propertyForest[0], {
creature,
targets,
scope,
log,
});
applyProperty(propertyForest[0], actionContext);
// Insert the log
insertCreatureLogWork({log, creature, method});
actionContext.writeLog();
}
// Assumes ancestors are in tree order already

View File

@@ -1,11 +1,53 @@
import '/imports/api/simpleSchemaConfig.js';
//import testTypes from './testTypes/index.js';
import { doActionWork } from './doAction.js';
import createAction from './tests/createAction.testFn.js';
import { CreatureLogSchema } from '/imports/api/creature/log/CreatureLogs.js';
import CreatureProperties from '/imports/api/creature/creatureProperties/CreatureProperties.js';
import Creatures from '/imports/api/creature/creatures/Creatures.js';
function cleanProp(prop){
let schema = CreatureProperties.simpleSchema(prop);
return schema.clean(prop);
}
function cleanCreature(creature){
let schema = Creatures.simpleSchema(creature);
return schema.clean(creature);
}
// Fake ActionContext to test actions with
const creatureId = 'actionTestCreatureId';
const creatureName = 'Action Test Creature';
const testActionContext = {
creature: cleanCreature({
_id: creatureId,
}),
log: CreatureLogSchema.clean({
creatureId: creatureId,
creatureName: creatureName,
}),
scope: {},
addLog(content) {
if (content.name || content.value){
this.log.content.push(content);
}
},
writeLog: () => { },
}
const action = cleanProp({
type: 'action',
});
const actionAncestors = [];
describe('Do Action', function(){
it('Does an empty action', function(){
doActionWork(createAction({properties: [{type: 'action'}]}));
doActionWork({
properties: [action],
ancestors: actionAncestors,
actionContext: testActionContext,
methodScope: {},
});
});
//testTypes.forEach(test => it(test.text, test.fn));
});

View File

@@ -0,0 +1,125 @@
import SimpleSchema from 'simpl-schema';
import { ValidatedMethod } from 'meteor/mdg:validated-method';
import { RateLimiterMixin } from 'ddp-rate-limiter-mixin';
import Creatures from '/imports/api/creature/creatures/Creatures.js';
import {
getProperyAncestors, getPropertyDecendants
} from '/imports/api/engine/loadCreatures.js';
import CreatureProperties from '/imports/api/creature/creatureProperties/CreatureProperties.js';
import { assertEditPermission } from '/imports/api/creature/creatures/creaturePermissions.js';
import { damagePropertyWork } from '/imports/api/creature/creatureProperties/methods/damageProperty.js';
import { doActionWork } from '/imports/api/engine/actions/doAction.js';
import ActionContext from '/imports/api/engine/actions/ActionContext.js';
const doAction = new ValidatedMethod({
name: 'creatureProperties.doCastSpell',
validate: new SimpleSchema({
spellId: SimpleSchema.RegEx.Id,
slotId: {
type: String,
regEx: SimpleSchema.RegEx.Id,
optional: true,
},
targetIds: {
type: Array,
defaultValue: [],
maxCount: 20,
optional: true,
},
'targetIds.$': {
type: String,
regEx: SimpleSchema.RegEx.Id,
},
scope: {
type: Object,
blackbox: true,
optional: true,
},
}).validator(),
mixins: [RateLimiterMixin],
rateLimit: {
numRequests: 10,
timeInterval: 5000,
},
run({ spellId, slotId, targetIds = [], scope = {} }) {
// Get action context
let spell = CreatureProperties.findOne(spellId);
const creatureId = spell.ancestors[0].id;
const actionContext = new ActionContext(creatureId, targetIds, this);
// Check permissions
assertEditPermission(actionContext.creature, this.userId);
actionContext.targets.forEach(target => {
assertEditPermission(target, this.userId);
});
const ancestors = getProperyAncestors(creatureId, spell._id);
ancestors.sort((a, b) => a.order - b.order);
const properties = getPropertyDecendants(creatureId, spell._id);
properties.push(spell);
properties.sort((a, b) => a.order - b.order);
// Spend the appropriate slot
let slotLevel = spell.level || 0;
let slot;
if (slotId && !spell.castWithoutSpellSlots){
slot = CreatureProperties.findOne(slotId);
if (!slot){
throw new Meteor.Error('No slot',
'Slot not found to cast spell');
}
if (!slot.value){
throw new Meteor.Error('No slot',
'Slot depleted');
}
if (slot.attributeType !== 'spellSlot'){
throw new Meteor.Error('Not a slot',
'The given property is not a valid spell slot');
}
if (!slot.spellSlotLevel?.value){
throw new Meteor.Error('No slot level',
'Slot does not have a spell slot level');
}
if (slot.spellSlotLevel.value < spell.level){
throw new Meteor.Error('Slot too small',
'Slot is not large enough to cast spell');
}
slotLevel = slot.spellSlotLevel.value;
damagePropertyWork({
prop: slot,
operation: 'increment',
value: 1,
actionContext,
});
}
// Post the slot level spent to the log
if (slot?.spellSlotLevel?.value){
actionContext.addLog({
name: `Casting using a level ${slotLevel} spell slot`
});
} else if (slotLevel) {
actionContext.addLog({
name: `Casting at level ${slotLevel}`
});
}
actionContext.scope['slotLevel'] = slotLevel;
// Do the action
doActionWork({
properties, ancestors, actionContext, methodScope: scope,
});
// Force the characters involved to recalculate
Creatures.update({
_id: { $in: [creatureId, ...targetIds] }
}, {
$set: { dirty: true },
});
},
});
export default doAction;

View File

@@ -1,13 +1,12 @@
import SimpleSchema from 'simpl-schema';
import { ValidatedMethod } from 'meteor/mdg:validated-method';
import { RateLimiterMixin } from 'ddp-rate-limiter-mixin';
import getRootCreatureAncestor from '/imports/api/creature/creatureProperties/getRootCreatureAncestor.js';
import CreatureProperties from '/imports/api/creature/creatureProperties/CreatureProperties.js';
import { CreatureLogSchema, insertCreatureLogWork } from '/imports/api/creature/log/CreatureLogs.js';
import { assertEditPermission } from '/imports/api/creature/creatures/creaturePermissions.js';
import computeCreature from '/imports/api/engine/computeCreature.js';
import rollDice from '/imports/parser/rollDice.js';
import numberToSignedString from '/imports/ui/utility/numberToSignedString.js';
import { applyTriggers } from '/imports/api/engine/actions/applyTriggers.js';
import ActionContext from '/imports/api/engine/actions/ActionContext.js';
const doCheck = new ValidatedMethod({
name: 'creatureProperties.doCheck',
@@ -25,37 +24,32 @@ const doCheck = new ValidatedMethod({
},
run({propId, scope}) {
const prop = CreatureProperties.findOne(propId);
const creature = getRootCreatureAncestor(prop);
const creatureId = prop.ancestors[0].id;
const actionContext = new ActionContext(creatureId, [creatureId], this);
Object.assign(actionContext.scope, scope);
// Check permissions
assertEditPermission(creature, this.userId);
assertEditPermission(actionContext.creature, this.userId);
// Do the check
doCheckWork({creature, prop, method: this, methodScope: scope});
// Recompute all involved creatures
computeCreature(creature._id);
doCheckWork({prop, actionContext});
},
});
export default doCheck;
export function doCheckWork({
creature, prop, method, methodScope = {}
}){
// Create the log
let log = CreatureLogSchema.clean({
creatureId: creature._id,
creatureName: creature.name,
});
export function doCheckWork({prop, actionContext}){
rollCheck({prop, log, methodScope});
applyTriggers(actionContext.triggers.check?.before, prop, actionContext);
rollCheck(prop, actionContext);
applyTriggers(actionContext.triggers.check?.after, prop, actionContext);
// Insert the log
insertCreatureLogWork({log, creature, method});
actionContext.writeLog();
}
function rollCheck({prop, log, methodScope}){
function rollCheck(prop, actionContext) {
const scope = actionContext.scope;
// get the modifier for the roll
let rollModifier;
let logName = `${prop.name} check`;
@@ -81,7 +75,7 @@ function rollCheck({prop, log, methodScope}){
const rollModifierText = numberToSignedString(rollModifier, true);
let value, values, resultPrefix;
if (methodScope['$checkAdvantage'] === 1){
if (scope['$checkAdvantage'] === 1){
logName += ' (Advantage)';
const [a, b] = rollDice(2, 20);
if (a >= b) {
@@ -91,7 +85,7 @@ function rollCheck({prop, log, methodScope}){
value = b;
resultPrefix = `1d20 [ ~~${a}~~, ${b} ] ${rollModifierText} = `;
}
} else if (methodScope['$checkAdvantage'] === -1){
} else if (scope['$checkAdvantage'] === -1){
logName += ' (Disadvantage)';
const [a, b] = rollDice(2, 20);
if (a <= b) {
@@ -107,7 +101,7 @@ function rollCheck({prop, log, methodScope}){
resultPrefix = `1d20 [ ${value} ] ${rollModifierText} = `
}
const result = (value + rollModifier) || 0;
log.content.push({
actionContext.addLog({
name: logName,
value: `${resultPrefix} **${result}**`,
});

View File

@@ -0,0 +1,2 @@
import './doCastSpell.js';
import './doCheck.js';

View File

@@ -1,54 +0,0 @@
import SimpleSchema from 'simpl-schema';
import { ValidatedMethod } from 'meteor/mdg:validated-method';
import { RateLimiterMixin } from 'ddp-rate-limiter-mixin';
import CreatureProperties from '/imports/api/creature/creatureProperties/CreatureProperties.js';
import Creatures from '/imports/api/creature/creatures/Creatures.js';
import getRootCreatureAncestor from '/imports/api/creature/creatureProperties/getRootCreatureAncestor.js';
import { assertEditPermission } from '/imports/api/creature/creatures/creaturePermissions.js';
import computeCreature from '/imports/api/engine/computeCreature.js';
import doAction from '../doAction.js';
const commitAction = new ValidatedMethod({
name: 'creatureProperties.doAction',
validate: new SimpleSchema({
actionId: SimpleSchema.RegEx.Id,
targetIds: {
type: Array,
defaultValue: [],
maxCount: 20,
optional: true,
},
'targetIds.$': {
type: String,
regEx: SimpleSchema.RegEx.Id,
},
}).validator(),
mixins: [RateLimiterMixin],
rateLimit: {
numRequests: 10,
timeInterval: 5000,
},
run({actionId, targetIds = []}) {
let action = CreatureProperties.findOne(actionId);
// Check permissions
let creature = getRootCreatureAncestor(action);
assertEditPermission(creature, this.userId);
let targets = [];
targetIds.forEach(targetId => {
let target = Creatures.findOne(targetId);
assertEditPermission(target, this.userId);
targets.push(target);
});
doAction({action, creature, targets, method: this});
// recompute creatures
computeCreature(creature._id);
targets.forEach(target => {
computeCreature(target._id);
});
},
});
export default commitAction;

View File

@@ -1,26 +0,0 @@
import CreatureProperties from '/imports/api/creature/creatureProperties/CreatureProperties.js';
import Creatures from '/imports/api/creature/creatures/Creatures.js';
export default function createAction({
creature = {_id: 'creatureId'},
targets = [],
properties = [],
ancestors = [],
method
} = {}){
properties = properties.map(cleanProp);
ancestors = ancestors.map(cleanProp);
creature = cleanCreature(creature);
ancestors = ancestors.map(cleanCreature);
return {creature, targets, properties, ancestors, method};
}
function cleanProp(prop){
let schema = CreatureProperties.simpleSchema(prop);
return schema.clean(prop);
}
function cleanCreature(creature){
let schema = Creatures.simpleSchema(creature);
return schema.clean(creature);
}

View File

@@ -1,6 +0,0 @@
import applyAction from './applyAction.testFn.js';
export default [{
text: 'Applies actions',
fn: applyAction,
},];

View File

@@ -1,8 +1,9 @@
import { EJSON } from 'meteor/ejson';
import createGraph from 'ngraph.graph';
import getEffectivePropTags from '/imports/api/engine/computation/utility/getEffectivePropTags.js';
export default class CreatureComputation {
constructor(properties){
constructor(properties, creature, variables){
// Set up fields
this.originalPropsById = {};
this.propsById = {};
@@ -11,6 +12,8 @@ export default class CreatureComputation {
this.props = properties;
this.dependencyGraph = createGraph();
this.errors = [];
this.creature = creature;
this.variables = variables;
// Store properties for easy access later
properties.forEach(prop => {
@@ -21,15 +24,14 @@ export default class CreatureComputation {
this.propsById[prop._id] = prop;
// Store sets of ids in each tag
if (prop.tags){
prop.tags.forEach(tag => {
if (this.propsWithTag[tag]){
this.propsWithTag[tag].push(prop._id);
} else {
this.propsWithTag[tag] = [prop._id];
}
});
}
getEffectivePropTags(prop).forEach(tag => {
if (!tag) return;
if (this.propsWithTag[tag]) {
this.propsWithTag[tag].push(prop._id);
} else {
this.propsWithTag[tag] = [prop._id];
}
});
// Store the prop in the dependency graph
this.dependencyGraph.addNode(prop._id, prop);

View File

@@ -31,9 +31,10 @@ function childrenActive(prop){
switch (prop.type){
// Only equipped items have active children
case 'item': return !!prop.equipped;
// The children of actions are always inactive
// The children of actions, spells, and triggers are always inactive
case 'action': return false;
case 'spell': return false;
case 'trigger': return false;
// The children of notes are always inactive
case 'note': return false;
// Other children are active

View File

@@ -10,8 +10,10 @@ export default function computeToggleDependencies(node, dependencyGraph){
prop.enabled
) return;
walkDown(node.children, child => {
child.node._computationDetails.toggleAncestors.push(prop);
// Only for children that aren't inactive
if (child.node.inactive) return;
// The child nodes depend on the toggle condition compuation
child.node._computationDetails.toggleAncestors.push(prop);
dependencyGraph.addLink(child.node._id, prop._id, 'toggle');
});
}

View File

@@ -1,4 +1,4 @@
import { get, intersection, difference } from 'lodash';
import { get, intersection, difference, union } from 'lodash';
const linkDependenciesByType = {
action: linkAction,
@@ -14,6 +14,7 @@ const linkDependenciesByType = {
effect: linkEffects,
proficiency: linkProficiencies,
roll: linkRoll,
pointBuy: linkPointBuy,
propertySlot: linkSlot,
skill: linkSkill,
spell: linkAction,
@@ -30,7 +31,6 @@ function dependOnCalc({dependencyGraph, prop, key}){
let calc = get(prop, key);
if (!calc) return;
if (calc.type !== '_calculation'){
console.log(calc);
throw `Expected calculation got ${calc.type}`
}
dependencyGraph.addLink(prop._id, `${prop._id}.${key}`, 'calculation');
@@ -63,7 +63,7 @@ function linkAction(dependencyGraph, prop, {propsById}){
dependOnCalc({
dependencyGraph,
prop,
key: `${prop._id}.resources.itemsConsumed.${index}.quantity`,
key: `resources.itemsConsumed[${index}].quantity`,
});
});
// Link attributes consumed
@@ -74,7 +74,7 @@ function linkAction(dependencyGraph, prop, {propsById}){
dependOnCalc({
dependencyGraph,
prop,
key: `${prop._id}.resources.attributesConsumed.${index}.quantity`,
key: `resources.attributesConsumed[${index}].quantity`,
});
});
}
@@ -106,7 +106,8 @@ function linkBuff(dependencyGraph, prop){
dependOnCalc({dependencyGraph, prop, key: 'duration'});
}
function linkClassLevel(dependencyGraph, prop){
function linkClassLevel(dependencyGraph, prop) {
if (prop.inactive) return;
// The variableName of the prop depends on the prop
if (prop.variableName && prop.level){
dependencyGraph.addLink(prop.variableName, prop._id, 'classLevel');
@@ -122,17 +123,33 @@ function linkDamage(dependencyGraph, prop){
dependOnCalc({dependencyGraph, prop, key: 'amount'});
}
function linkEffects(dependencyGraph, prop, computation){
function linkEffects(dependencyGraph, prop, computation) {
// The effect depends on its amount calculation
dependOnCalc({dependencyGraph, prop, key: 'amount'});
dependOnCalc({ dependencyGraph, prop, key: 'amount' });
// Inactive effects aren't going to impact their targeted stats
if (prop.inactive) return;
// The stats depend on the effect
if (prop.targetByTags){
if (prop.inactive) {
// Inactive effects apply to no stats
return;
} else if (prop.targetByTags){
getEffectTagTargets(prop, computation).forEach(targetId => {
const targetProp = computation.propsById[targetId];
const key = prop.targetField || getDefaultCalculationField(targetProp);
const calcObj = get(targetProp, key);
if (calcObj && calcObj.calculation){
dependencyGraph.addLink(`${targetProp._id}.${key}`, prop._id , 'effect');
if (
(targetProp.type === 'attribute' || targetProp.type === 'skill')
&& targetProp.variableName
&& !prop.targetField
) {
// If the field wasn't specified and we're targeting an attribute or
// skill, just treat it like a normal effect on its variable name
dependencyGraph.addLink(targetProp.variableName, prop._id, 'effect');
} else {
// Otherwise target a field on that property
const key = prop.targetField || getDefaultCalculationField(targetProp);
const calcObj = get(targetProp, key);
if (calcObj && calcObj.calculation){
dependencyGraph.addLink(`${targetProp._id}.${key}`, prop._id , 'effect');
}
}
});
} else {
@@ -145,16 +162,18 @@ function linkEffects(dependencyGraph, prop, computation){
// Returns an array of IDs of the properties the effect targets
function getEffectTagTargets(effect, computation){
const targets = getTargetListFromTags(effect.targetTags, computation);
const notIds = [];
let targets = getTargetListFromTags(effect.targetTags, computation);
let notIds = [];
if (effect.extraTags){
effect.extraTags.forEach(ex => {
if (ex.operation === 'OR'){
targets.push(...getTargetListFromTags(ex.tags, computation));
if (ex.operation === 'OR') {
targets = union(targets, getTargetListFromTags(ex.tags, computation));
} else if (ex.operation === 'NOT'){
ex.tags.forEach(tag => {
const idList = computation.propsWithTag[tag];
if (idList) notIds.push(...computation.propsWithTag[tag])
if (idList) {
notIds = union(notIds, computation.propsWithTag[tag]);
}
});
}
});
@@ -166,8 +185,8 @@ function getTargetListFromTags(tags, computation){
const targetTagIdLists = [];
if (!tags) return [];
tags.forEach(tag => {
const idList = computation.propsWithTag[tag];
if (idList) targetTagIdLists.push(idList);
const idList = computation.propsWithTag[tag] || [];
targetTagIdLists.push(idList);
});
const targets = intersection(...targetTagIdLists);
return targets;
@@ -209,22 +228,46 @@ function linkRoll(dependencyGraph, prop){
}
function linkVariableName(dependencyGraph, prop){
// The variableName of the prop depends on the prop
if (prop.variableName){
// The variableName of the prop depends on the prop if the prop is active
if (prop.variableName && !prop.inactive){
dependencyGraph.addLink(prop.variableName, prop._id, 'definition');
}
}
function linkDamageMultiplier(dependencyGraph, prop){
function linkDamageMultiplier(dependencyGraph, prop) {
if (prop.inactive) return;
prop.damageTypes.forEach(damageType => {
// Remove all non-letter characters from the damage name
const damageName = damageType.replace(/[^a-z]/gi, '')
dependencyGraph.addLink(`${damageName}Multiplier`, prop._id, prop.type);
dependencyGraph.addLink(damageName, prop._id, prop.type);
});
}
function linkPointBuy(dependencyGraph, prop){
dependOnCalc({ dependencyGraph, prop, key: 'min' });
dependOnCalc({ dependencyGraph, prop, key: 'max' });
dependOnCalc({ dependencyGraph, prop, key: 'cost' });
dependOnCalc({ dependencyGraph, prop, key: 'total' });
prop.values?.forEach(row => {
// Wrap the document in a new object so we don't bash it unintentionally
const pointBuyRow = {
...row,
type: 'pointBuyRow',
tableName: prop.name,
tableId: prop._id,
}
dependencyGraph.addNode(row._id, pointBuyRow);
linkVariableName(dependencyGraph, pointBuyRow);
dependOnCalc({ dependencyGraph, pointBuyRow, key: 'row.min' });
dependOnCalc({ dependencyGraph, pointBuyRow, key: 'row.max' });
dependOnCalc({ dependencyGraph, pointBuyRow, key: 'row.cost' });
});
if (prop.inactive) return;
}
function linkProficiencies(dependencyGraph, prop){
// The stats depend on the proficiency
if (prop.inactive) return;
prop.stats.forEach(statName => {
if (!statName) return;
dependencyGraph.addLink(statName, prop._id, prop.type);
@@ -236,6 +279,10 @@ function linkSavingThrow(dependencyGraph, prop){
}
function linkSkill(dependencyGraph, prop){
// Depends on base value
dependOnCalc({ dependencyGraph, prop, key: 'baseValue' });
// Link dependents
if (prop.inactive) return;
linkVariableName(dependencyGraph, prop);
// The prop depends on the variable references as the ability
if (prop.ability){

View File

@@ -1,8 +1,7 @@
import { nodeArrayToTree } from '/imports/api/parenting/nodesToTree.js';
import CreatureProperties,
{ DenormalisedOnlyCreaturePropertySchema as denormSchema }
import { DenormalisedOnlyCreaturePropertySchema as denormSchema }
from '/imports/api/creature/creatureProperties/CreatureProperties.js';
import Creatures from '/imports/api/creature/creatures/Creatures.js';
import { getProperties, getCreature, getVariables } from '/imports/api/engine/loadCreatures.js';
import computedOnlySchemas from '/imports/api/properties/computedOnlyPropertySchemasIndex.js';
import computedSchemas from '/imports/api/properties/computedPropertySchemasIndex.js';
import linkInventory from './buildComputation/linkInventory.js';
@@ -32,29 +31,15 @@ import removeSchemaFields from './buildComputation/removeSchemaFields.js';
export default function buildCreatureComputation(creatureId){
const creature = getCreature(creatureId);
const variables = getVariables(creatureId);
const properties = getProperties(creatureId);
const computation = buildComputationFromProps(properties, creature);
const computation = buildComputationFromProps(properties, creature, variables);
return computation;
}
function getProperties(creatureId){
return CreatureProperties.find({
'ancestors.id': creatureId,
'removed': {$ne: true},
}, {
sort: {order: 1}
}).fetch();
}
export function buildComputationFromProps(properties, creature, variables){
function getCreature(creatureId){
return Creatures.findOne(creatureId, {
denormalizedStats: 1,
});
}
export function buildComputationFromProps(properties, creature){
const computation = new CreatureComputation(properties);
const computation = new CreatureComputation(properties, creature, variables);
// Dependency graph where edge(a, b) means a depends on b
// The graph includes all dependencies even of inactive properties
// such that any properties changing without changing their dependencies
@@ -81,8 +66,10 @@ export function buildComputationFromProps(properties, creature){
// Process the properties one by one
properties.forEach(prop => {
// The prop has been processed, it's no longer dirty
delete prop.dirty;
let computedSchema = computedOnlySchemas[prop.type];
const computedSchema = computedOnlySchemas[prop.type];
removeSchemaFields([computedSchema, denormSchema], prop);
// Add a place to store all the computation details
@@ -102,6 +89,10 @@ export function buildComputationFromProps(properties, creature){
// Walk the property trees computing things that need to be inherited
walkDown(forest, node => {
computeInactiveStatus(node);
});
// Inactive status must be complete for the whole tree before toggle deps
// are calculated
walkDown(forest, node => {
computeToggleDependencies(node, dependencyGraph);
computeSlotQuantityFilled(node, dependencyGraph);
});
@@ -114,5 +105,6 @@ export function buildComputationFromProps(properties, creature){
linkTypeDependencies(dependencyGraph, prop, computation);
linkCalculationDependencies(dependencyGraph, prop, computation);
});
return computation;
}

View File

@@ -2,6 +2,7 @@ import _variable from './computeByType/computeVariable.js';
import action from './computeByType/computeAction.js';
import attribute from './computeByType/computeAttribute.js';
import skill from './computeByType/computeSkill.js';
import pointBuy from './computeByType/computePointBuy.js';
import propertySlot from './computeByType/computeSlot.js';
import container from './computeByType/computeContainer.js';
import _calculation from './computeByType/computeCalculation.js';
@@ -13,6 +14,7 @@ export default Object.freeze({
attribute,
container,
skill,
pointBuy,
propertySlot,
spell: action,
});

View File

@@ -0,0 +1,53 @@
import { has } from 'lodash';
import evaluateCalculation from '../../utility/evaluateCalculation.js';
export default function computePointBuy(computation, node) {
const prop = node.data;
const tableMin = prop.min?.value || null;
const tableMax = prop.max?.value || null;
prop.spent = 0;
prop.values?.forEach(row => {
// Clean up added properties
// delete row.tableId;
// delete row.tableName;
// delete row.type;
row.spent = 0;
if (row.value === undefined) return;
const min = has(row, 'min.value') ? row.min.value : tableMin;
const max = has(row, 'max.value') ? row.max.value : tableMax;
const costFunction = EJSON.clone(row.cost || prop.cost);
if (costFunction) costFunction.parseLevel = 'reduce';
// Check min and max
if (min !== null && row.value < min) {
row.value = min;
}
if (max !== null && row.value > max) {
row.value = max;
}
// Evaluate the cost function
if (!costFunction) return;
evaluateCalculation(costFunction, { ...computation.scope, value: row.value });
// Write calculation errors
costFunction.errors?.forEach(error => {
if (error?.message) {
row.errors = row.errors || [];
error.message = 'Cost calculation error.\n' + error.message;
row.errors.push(error);
}
});
if (Number.isFinite(costFunction.value)) {
row.spent = costFunction.value;
prop.spent += costFunction.value;
}
});
prop.pointsLeft = (prop.total?.value || 0) - (prop.spent || 0);
if (prop.spent > prop.total?.value) {
prop.errors = prop.errors || [];
prop.errors.push({
type: 'pointBuyError',
message: 'Spent more than total points available',
});
}
}

View File

@@ -4,7 +4,7 @@
// by computeVariableAsSkill
export default function computeSkill(computation, node){
const prop = node.data;
prop.proficiency = prop.baseProficiency;
prop.proficiency = prop.baseProficiency || 0;
let profBonus = computation.scope['proficiencyBonus']?.value || 0;
// Multiply the proficiency bonus by the actual proficiency
if(prop.proficiency === 0.49){

View File

@@ -54,6 +54,21 @@ function combineAggregations(computation, node){
function computeVariableProp(computation, node, prop){
if (!prop) return;
// Combine damage multipliers in all props so that they can't be overridden
if (node.data.immunity){
prop.immunity = node.data.immunity;
prop.immunities = node.data.immunities;
}
if (node.data.resistance){
prop.resistance = node.data.resistance;
prop.resistances = node.data.resistances;
}
if (node.data.vulnerability){
prop.vulnerability = node.data.vulnerability;
prop.vulnerabilities = node.data.vulnerabilities;
}
if (prop.type === 'attribute'){
computeVariableAsAttribute(computation, node, prop);
} else if (prop.type === 'skill'){
@@ -73,21 +88,16 @@ function combineMultiplierAggregator(node){
if (!aggregator) return;
// Combine
let value;
if (aggregator.immunityCount){
value = 0;
} else if (
aggregator.resistanceCount &&
!aggregator.vulnerabilityCount
){
value = 0.5;
} else if (
!aggregator.resistanceCount &&
aggregator.vulnerabilityCount
){
value = 2;
} else {
value = 1;
if (aggregator.immunities?.length){
node.data.immunity = true;
node.data.immunities = aggregator.immunities;
}
if (aggregator.resistances?.length){
node.data.resistance = true;
node.data.resistances = aggregator.resistances;
}
if (aggregator.vulnerabilities?.length){
node.data.vulnerability = true;
node.data.vulnerabilities = aggregator.vulnerabilities;
}
node.data.damageMultiplyValue = value;
}

View File

@@ -1,22 +1,36 @@
import { pick } from 'lodash';
export default function aggregateDamageMultipliers({node, linkedNode, link}){
if (link.data !== 'damageMultiplier') return;
const multiplierValue = linkedNode.data.value;
if (multiplierValue === undefined) return;
// Store an aggregator, its presence indicates damage multipliers target this
// variable
if (!node.data.multiplierAggregator) node.data.multiplierAggregator = {
immunityCount: 0,
resistanceCount: 0,
vulnerabilityCount: 0,
immunities: [],
resistances: [],
vulnerabilities: [],
}
// Store a short reference to the aggregator
const aggregator = node.data.multiplierAggregator;
// Sum the counts of each type of multiplier
// Make a stripped down copy of the multiplier to store in the aggregator
const keysToStore = ['_id', 'name'];
if (linkedNode.data.excludeTags?.length){
keysToStore.push('excludeTags');
}
if (linkedNode.data.includeTags?.length){
keysToStore.push('includeTags');
}
const storedMultiplier = pick(linkedNode.data, keysToStore);
// Store the multiplier in the appropriate field
if (multiplierValue === 0){
aggregator.immunityCount += 1;
aggregator.immunities.push(storedMultiplier);
} else if (multiplierValue === 0.5){
aggregator.resistanceCount += 1;
aggregator.resistances.push(storedMultiplier);
} else if (multiplierValue === 2){
aggregator.vulnerabilityCount += 1;
aggregator.vulnerabilities.push(storedMultiplier);
}
}

View File

@@ -8,7 +8,13 @@ export default function aggregateDefinition({node, linkedNode, link}){
// get current defining prop
const definingProp = node.data.definingProp;
// Find the last defining prop
if (!definingProp || prop.order > definingProp.order){
if (
!definingProp ||
prop.type !== 'pointBuyRow' && (
definingProp.type === 'pointBuyRow' ||
prop.order > definingProp.order
)
) {
// override the current defining prop
overrideProp(definingProp, node);
// set this prop as the new defining prop
@@ -18,9 +24,32 @@ export default function aggregateDefinition({node, linkedNode, link}){
}
// Aggregate the base value due to the defining properties
const propBaseValue = prop.baseValue?.value;
let propBaseValue = prop.baseValue?.value;
// Point buy rows use prop.value instead of prop.baseValue
if (prop.type === 'pointBuyRow') {
propBaseValue = prop.value;
}
if (propBaseValue === undefined) return;
// Store a summary of the definition as a base value effect
node.data.effects = node.data.effects || [];
if (prop.type === 'pointBuyRow') {
node.data.effects.push({
_id: prop.tableId,
name: prop.tableName,
operation: 'base',
amount: { value: propBaseValue },
type: 'pointBuy',
});
} else {
node.data.effects.push({
_id: prop._id,
name: prop.name,
operation: 'base',
amount: { value: propBaseValue },
type: prop.type,
});
}
if (node.data.baseValue === undefined || propBaseValue > node.data.baseValue){
node.data.baseValue = propBaseValue;
}

View File

@@ -24,6 +24,7 @@ export default function aggregateEffect({node, linkedNode, link}){
name: linkedNode.data.name,
operation: linkedNode.data.operation,
amount: linkedNode.data.amount && {value: linkedNode.data.amount.value},
type: linkedNode.data.type,
// ancestors: linkedNode.data.ancestors,
});

View File

@@ -43,18 +43,26 @@ export default function aggregateInventory({node, linkedNode, link}){
}
}
function quantity(prop){
if (typeof prop.quantity === 'number'){
return prop.quantity;
} else {
return 1;
}
}
function weight(prop){
return (prop.weight || 0) + (prop.contentsWeight || 0);
return (prop.weight || 0) * quantity(prop) + (prop.contentsWeight || 0);
}
function carriedWeight(prop){
return (prop.weight || 0) + (prop.carriedWeight || 0);
return (prop.weight || 0) * quantity(prop) + (prop.carriedWeight || 0);
}
function value (prop){
return (prop.value || 0) + (prop.contentsValue || 0);
return (prop.value || 0) * quantity(prop) + (prop.contentsValue || 0);
}
function carriedValue (prop){
return (prop.value || 0) + (prop.carriedValue || 0);
return (prop.value || 0) * quantity(prop) + (prop.carriedValue || 0);
}

View File

@@ -6,6 +6,21 @@ import getAggregatorResult from './getAggregatorResult.js';
*/
export default function computeImplicitVariable(node){
const prop = {};
// Combine damage multipliers
if (node.data.immunity){
prop.immunity = node.data.immunity;
prop.immunities = node.data.immunities;
}
if (node.data.resistance){
prop.resistance = node.data.resistance;
prop.resistances = node.data.resistances;
}
if (node.data.vulnerability){
prop.vulnerability = node.data.vulnerability;
prop.vulnerabilities = node.data.vulnerabilities;
}
const result = getAggregatorResult(node);
if (result !== undefined){
prop.value = result;

View File

@@ -1,7 +1,7 @@
import getAggregatorResult from './getAggregatorResult.js';
export default function computeVariableAsAttribute(computation, node, prop){
let result = getAggregatorResult(node, prop) || 0;
let result = getAggregatorResult(node) || 0;
prop.total = result;
prop.value = prop.total - (prop.damage || 0);

View File

@@ -29,8 +29,12 @@ export default function computeVariableAsSkill(computation, node, prop){
}
// Combine everything to get the final result
const statBase = node.data.baseValue;
const statBase = node.data.baseValue || 0;
const aggregator = node.data.effectAggregator;
const aggregatorBase = aggregator?.base || 0;
// Store effects
prop.effects = node.data.effects;
// If there is no aggregator, determine if the prop can hide, then exit
if (!aggregator){
@@ -41,7 +45,7 @@ export default function computeVariableAsSkill(computation, node, prop){
return;
}
// Combine aggregator
const base = (statBase > aggregator.base ? statBase : aggregator.base) || 0;
const base = statBase > aggregatorBase ? statBase : aggregatorBase;
let result = (base + prop.abilityMod + profBonus + aggregator.add) * aggregator.mul;
if (result < aggregator.min) result = aggregator.min;
if (result > aggregator.max) result = aggregator.max;
@@ -83,7 +87,7 @@ function aggregateAbilityEffects({computation, skillNode, abilityNode}){
// to a skill from its ability
if (link.data === 'effect'){
if (![
'advantage', 'disadvantage', 'passiveAdd', 'fail'
'advantage', 'disadvantage', 'passiveAdd', 'fail', 'conditional'
].includes(linkedNode.data.operation)){
return;
}

View File

@@ -1,15 +1,10 @@
import stripFloatingPointOddities from '/imports/api/engine/computation/utility/stripFloatingPointOddities.js';
export default function getAggregatorResult(node){
// Work out the base value as the greater of the deining stat value or
// the damage multiplier value
// Work out the base value as the greater of the deining stat value
// This baseValue comes from aggregating definitions
let statBase = node.data.baseValue;
const damageMultiplyValue = node.data.damageMultiplyValue;
if (statBase === undefined || damageMultiplyValue > statBase){
statBase = damageMultiplyValue;
}
// get a reference to the aggregator
const aggregator = node.data.effectAggregator;
@@ -34,7 +29,7 @@ export default function getAggregatorResult(node){
if (aggregator.set !== undefined) {
result = aggregator.set;
}
if (!node.definingProp?.decimal && Number.isFinite(result)){
if (!node.data.definingProp?.decimal && Number.isFinite(result)){
result = Math.floor(result);
} else if (Number.isFinite(result)){
result = stripFloatingPointOddities(result);

View File

@@ -14,7 +14,7 @@ export default function(){
assert.equal(prop.usesLeft, 2);
const rolled = computation.propsById['rolledDescriptionId'];
assert.equal(rolled.summary.value, 'test roll gets compiled d4 + 4 properly');
assert.equal(rolled.summary.value, 'test roll gets compiled 8 properly');
const itemConsumed = prop.resources.itemsConsumed[0];
assert.equal(itemConsumed.quantity.value, 3);
@@ -67,7 +67,7 @@ var testProperties = [
type: 'action',
ancestors: [{id: 'charId'}],
summary: {
text: 'test roll gets compiled {1d4 + (2 + 2)} properly',
text: 'test roll gets compiled {4 + (2 + 2)} properly',
},
}),
clean({

View File

@@ -7,9 +7,11 @@ export default function(){
const computation = buildComputationFromProps(testProperties);
computeCreatureComputation(computation);
const scope = id => computation.scope[id];
assert.equal(scope('blugeoningMultiplier').value, 1);
assert.equal(scope('customDamageMultiplier').value, 0.5);
assert.equal(scope('slashingMultiplier').value, 0);
assert.isTrue(scope('blugeoning').vulnerability);
assert.isTrue(scope('customDamage').resistance);
assert.isNotTrue(scope('customDamage').immunity);
assert.isNotTrue(scope('customDamage').vulnerability);
assert.isTrue(scope('slashing').immunity);
}
var testProperties = [

View File

@@ -14,16 +14,14 @@ export default function(){
assert.equal(scope('itemsAttuned'), 1);
assert.equal(prop('childContainerId').carriedWeight, 23);
assert.equal(prop('childContainerId').contentsWeight, 23);
assert.equal(prop('childContainerId').carriedWeight, 69);
assert.equal(prop('childContainerId').contentsWeight, 69);
assert.equal(scope('weightCarried'), 58);
assert.equal(scope('weightCarried'), 104);
assert.equal(scope('valueCarried'), 129);
assert.equal(scope('weightCarried'), 58);
assert.equal(scope('valueCarried'), 71);
assert.equal(scope('weightTotal'), 58);
assert.equal(scope('valueTotal'), 71);
assert.equal(scope('weightTotal'), 104);
assert.equal(scope('valueTotal'), 129);
}
var testProperties = [
@@ -62,8 +60,9 @@ var testProperties = [
clean({
_id: 'grandchildItemId',
type: 'item',
weight: 23,
value: 29,
weight: 23, // 69 total
value: 29, // 87 total
quantity: 3,
ancestors: [{id: 'charId'}, {id: 'containerId'}, {id: 'childContainerId'}],
}),
];

View File

@@ -51,17 +51,30 @@ function compute(computation, node){
function pushDependenciesToStack(nodeId, graph, stack, computation){
graph.forEachLinkedNode(nodeId, linkedNode => {
if (linkedNode._visitedChildren && !linkedNode._visited){
const pather = path.nba(graph, {
oriented: true
});
const loop = pather.find(nodeId, nodeId);
computation.errors.push({
type: 'dependencyLoop',
details: {
nodes: loop.map(node => node.id)
},
});
if (linkedNode._visitedChildren && !linkedNode._visited) {
// This is a dependency loop, find a path from the node to itself
// and store that path as a dependency loop error
const pather = path.nba(graph, { oriented: true });
let loop = [];
// Pather doesn't like going from a node to iteself, so find all the
// paths going from the next node back to the original node
// and return the shortest one
graph.forEachLinkedNode(nodeId, nextNode => {
const newLoop = pather.find(nextNode.id, nodeId);
if (!newLoop.length) return;
if (!loop.length || newLoop.length < loop.length - 1) {
loop = [linkedNode, ...newLoop];
}
}, true);
if (loop.length) {
computation.errors.push({
type: 'dependencyLoop',
details: {
nodes: loop.map(node => node.id)
},
});
}
}
stack.push(linkedNode);
}, true);

View File

@@ -0,0 +1,18 @@
export default function getEffectivePropTags(prop) {
if (!prop.tags) return [];
const tags = [...prop.tags];
// Tags for the property type, separate #damage from #healing
if (prop.type === 'damage' && prop.damageType === 'healing') {
tags.push('#healing');
} else {
tags.push(`#${prop.type}`);
}
// Tags for some string properties
if (prop.variableName) tags.push(prop.variableName);
if (prop.damageType) tags.push(prop.damageType);
if (prop.skillType) tags.push(prop.skillType);
if (prop.attributeType) tags.push(prop.attributeType);
if (prop.reset) tags.push(prop.reset);
return tags;
}

View File

@@ -2,7 +2,7 @@ export default function walkDown(tree, callback){
let stack = [...tree];
while(stack.length){
let node = stack.pop();
callback(node);
callback(node, stack);
stack.push(...node.children);
}
}

View File

@@ -21,6 +21,7 @@ export default function writeAlteredProperties(computation){
'deactivatedByAncestor',
'deactivatedByToggle',
'damage',
'dirty',
...schema.objectKeys(),
];
op = addChangedKeysToOp(op, keys, original, changed);
@@ -28,13 +29,14 @@ export default function writeAlteredProperties(computation){
bulkWriteOperations.push(op);
}
});
writePropertiesSequentially(bulkWriteOperations);
bulkWriteProperties(bulkWriteOperations);
//if (bulkWriteOperations.length) console.log(`Wrote ${bulkWriteOperations.length} props`);
}
function addChangedKeysToOp(op, keys, original, changed) {
// Loop through all keys that can be changed by computation
// and compile an operation that sets all those keys
for (let key of keys){
for (let key of keys) {
if (!EJSON.equals(original[key], changed[key])){
if (!op) op = newOperation(original._id, changed.type);
let value = changed[key];
@@ -79,10 +81,10 @@ function addUnsetOp(op, key){
}
}
// We use this instead of bulkWriteProperties because it functions with latency
// compensation without needing to roll back changes, which causes multiple
// expensive redraws of the character sheet
function writePropertiesSequentially(bulkWriteOps){
// If we re-enable client-side sheet recalculation, this needs to be run on
// both client and server to preserve latency compensation. Bulkwrite breaks
// latency compensation and causes flickering
function writePropertiesSequentially(bulkWriteOps) {
bulkWriteOps.forEach(op => {
let updateOneOrMany = op.updateOne || op.updateMany;
CreatureProperties.update(updateOneOrMany.filter, updateOneOrMany.update, {
@@ -101,7 +103,7 @@ function writePropertiesSequentially(bulkWriteOps){
function bulkWriteProperties(bulkWriteOps){
if (!bulkWriteOps.length) return;
// bulkWrite is only available on the server
if (Meteor.isServer){
if (Meteor.isServer) {
CreatureProperties.rawCollection().bulkWrite(
bulkWriteOps,
{ordered : false},

View File

@@ -1,10 +1,61 @@
import CreatureVariables from '/imports/api/creature/creatures/CreatureVariables.js';
import Creatures from '/imports/api/creature/creatures/Creatures.js';
import { EJSON } from 'meteor/ejson';
export default function writeScope(creatureId, computation) {
if (!creatureId) throw 'creatureId is required';
const scope = computation.scope;
let variables = computation.variables;
if (!variables) {
CreatureVariables.insert({ _creatureId: creatureId });
variables = {};
}
delete variables._id;
delete variables._creatureId;
let $set, $unset;
export default function writeScope(creatureId, scope){
// Remove large properties that aren't likely to be accessed
for (const key in scope){
// Remove large properties that aren't likely to be accessed
delete scope[key].parent;
delete scope[key].ancestors;
// Remove empty keys
for (const subKey in scope[key]) {
if (scope[key][subKey] === undefined) {
delete scope[key][subKey]
}
}
// Only update changed fields
if (!EJSON.equals(variables[key], scope[key])) {
if (!$set) $set = {};
/* Log detailed diffs
const diff = omitBy(variables[key], (v, k) => EJSON.equals(scope[key][k], v));
for (let subkey in diff) {
console.log(`${key}.${subkey}: ${variables[key][subkey]} => ${scope[key][subkey]}`)
}
*/
// Set the changed key in the creature variables
$set[key] = scope[key];
}
}
// Remove all the keys that no longer exist in scope
for (const key in variables) {
if (!scope[key]) {
if (!$unset) $unset = {};
$unset[key] = 1;
}
}
if ($set || $unset) {
const update = {};
if ($set) update.$set = $set;
if ($unset) update.$unset = $unset;
CreatureVariables.update({_creatureId: creatureId}, update);
}
if (computation.creature?.dirty) {
Creatures.update({_id: creatureId}, {$unset: { dirty: 1 }});
}
Creatures.update(creatureId, {$set: {variables: scope}});
}

View File

@@ -5,16 +5,33 @@ import writeScope from './computation/writeComputation/writeScope.js';
import writeErrors from './computation/writeComputation/writeErrors.js';
export default function computeCreature(creatureId){
if (Meteor.isClient) return;
// console.log('compute ' + creatureId);
const computation = buildCreatureComputation(creatureId);
computeCreatureComputation(computation);
writeAlteredProperties(computation);
writeScope(creatureId, computation.scope);
writeErrors(creatureId, computation.errors);
computeComputation(computation, creatureId);
}
// For now just recompute the whole creature, TODO only recompute a single
// connected section of the depdendency graph
export function computeCreatureDependencyGroup(property){
let creatureId = property.ancestors[0].id;
computeCreature(creatureId);
function computeComputation(computation, creatureId) {
try {
computeCreatureComputation(computation);
writeAlteredProperties(computation);
writeScope(creatureId, computation);
} catch (e){
const errorText = e.reason || e.message || e.toString();
computation.errors.push({
type: 'crash',
details: { error: errorText },
});
const logError = {
creatureId,
computeError: errorText,
};
if (e.stack) {
logError.location = e.stack.split('\n')[1];
}
console.error(logError);
throw e;
} finally {
writeErrors(creatureId, computation.errors);
}
}

View File

@@ -0,0 +1,303 @@
import { debounce } from 'lodash';
import Creatures from '/imports/api/creature/creatures/Creatures.js';
import CreatureVariables from '/imports/api/creature/creatures/CreatureVariables';
import CreatureProperties from '/imports/api/creature/creatureProperties/CreatureProperties.js';
import computeCreature from './computeCreature';
const COMPUTE_DEBOUNCE_TIME = 100; // ms
export const loadedCreatures = new Map(); // creatureId => {creature, properties, etc.}
export function loadCreature(creatureId, subscription) {
if (!creatureId) throw 'creatureId is required';
let creature = loadedCreatures.get(creatureId);
if (loadedCreatures.has(creatureId)) {
creature.subs.add(subscription);
} else {
creature = new LoadedCreature(subscription, creatureId);
loadedCreatures.set(creatureId, creature);
}
subscription.onStop(() => {
unloadCreature(creatureId, subscription);
});
}
function unloadCreature(creatureId, subscription) {
if (!creatureId) throw 'creatureId is required';
const creature = loadedCreatures.get(creatureId);
if (!creature) return;
creature.subs.delete(subscription);
if (creature.subs.size === 0) {
creature.stop();
loadedCreatures.delete(creatureId);
}
}
export function getSingleProperty(creatureId, propertyId) {
if (loadedCreatures.has(creatureId)) {
const creature = loadedCreatures.get(creatureId);
const property = creature.properties.get(propertyId);
const cloneProp = EJSON.clone(property);
return cloneProp;
}
// console.time(`Cache miss on creature properties: ${creatureId}`)
const prop = CreatureProperties.findOne({
_id: propertyId,
'ancestors.id': creatureId,
'removed': {$ne: true},
}, {
sort: { order: 1 },
});
// console.timeEnd(`Cache miss on creature properties: ${creatureId}`);
return prop;
}
export function getProperties(creatureId) {
if (loadedCreatures.has(creatureId)) {
const creature = loadedCreatures.get(creatureId);
const props = Array.from(creature.properties.values());
const cloneProps = EJSON.clone(props);
return cloneProps
}
// console.time(`Cache miss on creature properties: ${creatureId}`)
const props = CreatureProperties.find({
'ancestors.id': creatureId,
'removed': {$ne: true},
}, {
sort: { order: 1 },
}).fetch();
// console.timeEnd(`Cache miss on creature properties: ${creatureId}`);
return props;
}
export function getPropertiesOfType(creatureId, propType) {
if (loadedCreatures.has(creatureId)) {
const creature = loadedCreatures.get(creatureId);
const props = []
for (const prop of creature.properties.values()){
if (prop.type === propType) {
props.push(prop);
}
}
const cloneProps = EJSON.clone(props);
return cloneProps
}
// console.time(`Cache miss on creature properties: ${creatureId}`)
const props = CreatureProperties.find({
'ancestors.id': creatureId,
'removed': { $ne: true },
'type': propType,
}, {
sort: { order: 1 },
}).fetch();
// console.timeEnd(`Cache miss on creature properties: ${creatureId}`);
return props;
}
export function getCreature(creatureId) {
if (loadedCreatures.has(creatureId)) {
const loadedCreature = loadedCreatures.get(creatureId);
const creature = loadedCreature.creature;
if (creature) {
const cloneCreature = EJSON.clone(creature);
return cloneCreature;
}
}
// console.time(`Cache miss on Creature: ${creatureId}`);
const creature = Creatures.findOne(creatureId);
// console.timeEnd(`Cache miss on Creature: ${creatureId}`);
return creature;
}
export function getVariables(creatureId) {
if (loadedCreatures.has(creatureId)) {
const loadedCreature = loadedCreatures.get(creatureId);
const variables = loadedCreature.variables;
if (variables) {
const cloneVarables = EJSON.clone(variables);
return cloneVarables;
}
}
// console.time(`Cache miss on variables: ${creatureId}`);
const variables = CreatureVariables.findOne({_creatureId: creatureId});
// console.timeEnd(`Cache miss on variables: ${creatureId}`);
return variables;
}
export function getProperyAncestors(creatureId, propertyId) {
const prop = getSingleProperty(creatureId, propertyId);
if (!prop) return [];
const ancestorIds = [];
prop.ancestors.forEach(ref => {
if (ref.collection === 'creatureProperties') {
ancestorIds.push(ref.id);
}
});
if (loadedCreatures.has(creatureId)) {
// Get the ancestor properties from the cache
const creature = loadedCreatures.get(creatureId);
const props = [];
ancestorIds.forEach(id => {
const prop = creature.properties.get(id);
if (prop) {
props.push(prop);
}
});
const cloneProps = EJSON.clone(props);
return cloneProps
} else {
// Fetch from database
return CreatureProperties.find({
_id: { $in: ancestorIds },
removed: {$ne: true},
}, {
sort: { order: 1 },
}).fetch();
}
}
export function getPropertyDecendants(creatureId, propertyId) {
const property = getSingleProperty(creatureId, propertyId);
if (!property) return [];
// This prop will always appear at the same position in the ancestor array
// of its decendants, so only check there
const expectedAncestorPostition = property.ancestors.length;
if (loadedCreatures.has(creatureId)) {
const creature = loadedCreatures.get(creatureId);
const props = [];
for(const prop of creature.properties.values()){
if (prop.ancestors[expectedAncestorPostition]?.id === propertyId) {
props.push(prop);
}
}
const cloneProps = EJSON.clone(props);
return cloneProps
} else {
return CreatureProperties.find({
'ancestors.id': propertyId,
removed: { $ne: true },
}, {
sort: { order: 1 },
}).fetch();
}
}
class LoadedCreature {
constructor(sub, creatureId) {
// This may be called from a subscription, but we don't want the observers
// to be destroyed with it, so use a non-reactive context to observe
// the required documents
const self = this;
Tracker.nonreactive(() => {
self.subs = new Set([sub]);
const compute = debounce(Meteor.bindEnvironment(() => {
computeCreature(creatureId);
}), COMPUTE_DEBOUNCE_TIME);
self.properties = new Map();
// Observe all creature properties which are needed for computation
self.propertyObserver = CreatureProperties.find({
'ancestors.id': creatureId,
removed: { $ne: true },
}, {
sort: { order: 1 },
}).observeChanges({
added(id, fields) {
fields._id = id;
self.addProperty(fields);
if (fields.dirty) compute();
},
changed(id, fields) {
self.changeProperty(id, fields);
if (fields.dirty) compute();
},
removed(id) {
self.removeProperty(id);
compute();
},
});
// Observe the creature itself
self.creatureObserver = Creatures.find({
_id: creatureId,
}).observeChanges({
added(id, fields) {
fields._id = id;
self.addCreature(fields)
if (fields.dirty) compute();
},
changed(id, fields) {
self.changeCreature(id, fields);
if (fields.dirty) compute();
},
removed(id) {
self.removeCreature(id);
},
});
// Observe the creature's variables
self.variablesObserver = CreatureVariables.find({
_creatureId: creatureId,
}, {
fields: { _creatureId: 0},
}).observeChanges({
added(id, fields) {
fields._id = id;
self.addVariables(fields)
},
changed(id, fields) {
self.changeVariables(id, fields);
},
removed(id) {
self.removeVariables(id);
},
});
});
}
stop() {
this.propertyObserver.stop();
this.creatureObserver.stop();
this.variablesObserver.stop();
}
addProperty(prop) {
this.properties.set(prop._id, prop);
}
changeProperty(id, fields) {
LoadedCreature.changeMap(id, fields, this.properties);
}
removeProperty(id) {
this.properties.delete(id)
}
addCreature(creature) {
this.creature = creature;
}
changeCreature(id, fields) {
LoadedCreature.changeDoc(this.creature, fields);
}
removeCreature() {
delete this.creature;
}
addVariables(variables) {
this.variables = variables;
}
changeVariables(id, fields) {
LoadedCreature.changeDoc(this.variables, fields);
}
removeVariables() {
delete this.variables;
}
static changeMap(id, fields, map) {
const doc = map.get(id);
LoadedCreature.changeDoc(doc, fields);
}
static changeDoc(doc, fields) {
if (!doc) return;
for (let key in fields) {
if (key === undefined) {
delete doc[key];
} else {
doc[key] = fields[key];
}
}
}
}

View File

@@ -0,0 +1,19 @@
import { createS3FilesCollection } from '/imports/api/files/s3FileStorage.js';
const UserImages = createS3FilesCollection({
collectionName: 'userImages',
storagePath: Meteor.isDevelopment ? '/DiceCloud/userImages/' : 'assets/app/userImages',
onBeforeUpload(file) {
// Allow upload files under 10MB
if (file.size > 10485760) {
return 'Please upload with size equal or less than 10MB';
}
// Allow common image extensions
if (!/gif|png|jpe?g|webp/i.test(file.extension || '')) {
return 'Please upload an image file only';
}
return true
}
});
export default UserImages;

View File

@@ -1,5 +1,4 @@
// https://github.com/VeliovGroup/Meteor-Files/blob/master/docs/aws-s3-integration.md
import { Meteor } from 'meteor/meteor';
import { each, clone } from 'lodash';
import { Random } from 'meteor/random';
@@ -37,8 +36,9 @@ if (Meteor.isServer && Meteor.settings.useS3) {
secretAccessKey: s3Conf.secret,
endpoint: s3Conf.endpoint,
sslEnabled: true, // optional
maxRetries: 10,
httpOptions: {
timeout: 6000,
timeout: 12000,
agent: false
}
});
@@ -47,14 +47,18 @@ if (Meteor.isServer && Meteor.settings.useS3) {
collectionName,
storagePath,
onBeforeUpload,
debug = Meteor.isProduction,
onAfterUpload,
debug = !Meteor.isProduction,
allowClientCode = false,
}){
const collection = new FilesCollection({
collectionName,
storagePath,
onBeforeUpload,
onAfterUpload(fileRef){
onAfterUpload(fileRef) {
// Call the provided afterUpload hook first
onAfterUpload?.(fileRef);
// Start moving files to AWS:S3
// after fully received by the Meteor server
@@ -213,25 +217,24 @@ if (Meteor.isServer && Meteor.settings.useS3) {
return collection;
}
} else {
if (Meteor.isServer){
console.log('No S3 details specified, files will be stored in the local filesystem');
}
createS3FilesCollection = function({
collectionName,
storagePath,
onBeforeUpload,
debug = Meteor.isProduction,
onAfterUpload,
debug = !Meteor.isProduction,
allowClientCode = false,
}){
const collection = new FilesCollection({
collectionName,
storagePath,
onBeforeUpload,
onAfterUpload,
debug,
allowClientCode,
});
if (Meteor.isServer){
if (Meteor.isServer) {
// Use the normal file system to read files
collection.readJSONFile = async function(file){
const fileString = await fsp.readFile(file.path, 'utf8');

View File

@@ -24,6 +24,11 @@ let LibrarySchema = new SimpleSchema({
type: String,
max: STORAGE_LIMITS.name,
},
description: {
type: String,
optional: true,
max: STORAGE_LIMITS.summary,
},
});
LibrarySchema.extend(SharingSchema);
@@ -76,6 +81,29 @@ const updateLibraryName = new ValidatedMethod({
},
});
const updateLibraryDescription = new ValidatedMethod({
name: 'libraries.updateDescription',
validate: new SimpleSchema({
_id: {
type: String,
regEx: SimpleSchema.RegEx.id
},
description: {
type: String,
},
}).validator(),
mixins: [RateLimiterMixin],
rateLimit: {
numRequests: 5,
timeInterval: 5000,
},
run({_id, description}){
let library = Libraries.findOne(_id);
assertEditPermission(library, this.userId);
Libraries.update(_id, {$set: {description}});
},
});
const removeLibrary = new ValidatedMethod({
name: 'libraries.remove',
validate: new SimpleSchema({
@@ -102,4 +130,4 @@ export function removeLibaryWork(libraryId){
LibraryNodes.remove({'ancestors.id': libraryId});
}
export { LibrarySchema, insertLibrary, updateLibraryName, removeLibrary };
export { LibrarySchema, insertLibrary, updateLibraryName, updateLibraryDescription, removeLibrary };

View File

@@ -0,0 +1,135 @@
import { ValidatedMethod } from 'meteor/mdg:validated-method';
import { RateLimiterMixin } from 'ddp-rate-limiter-mixin';
import SimpleSchema from 'simpl-schema';
import SharingSchema from '/imports/api/sharing/SharingSchema.js';
import simpleSchemaMixin from '/imports/api/creature/mixins/simpleSchemaMixin.js';
import { assertEditPermission, assertOwnership } from '/imports/api/sharing/sharingPermissions.js';
import { getUserTier } from '/imports/api/users/patreon/tiers.js'
import STORAGE_LIMITS from '/imports/constants/STORAGE_LIMITS.js';
/**
* LibraryCollections are groups of libraries that are subscribed together at once
*/
const LibraryCollections = new Mongo.Collection('libraryCollections');
const LibraryCollectionSchema = new SimpleSchema({
name: {
type: String,
optional: true,
max: STORAGE_LIMITS.name,
},
description: {
type: String,
optional: true,
max: STORAGE_LIMITS.summary,
},
libraries: {
type: Array,
defaultValue: [],
maxCount: STORAGE_LIMITS.libraryCollectionCount,
},
'libraries.$': {
type: String,
regEx: SimpleSchema.RegEx.Id,
},
});
LibraryCollectionSchema.extend(SharingSchema);
LibraryCollections.attachSchema(LibraryCollectionSchema);
export default LibraryCollections;
const insertLibraryCollection = new ValidatedMethod({
name: 'libraryCollections.insert',
mixins: [
simpleSchemaMixin,
],
schema: LibraryCollectionSchema.omit('owner'),
run(libraryCollection) {
if (!this.userId) {
throw new Meteor.Error('LibraryCollections.methods.insert.denied',
'You need to be logged in to insert a library');
}
let tier = getUserTier(this.userId);
if (!tier.paidBenefits){
throw new Meteor.Error('LibraryCollections.methods.insert.denied',
`The ${tier.name} tier does not allow you to insert a library collection`);
}
libraryCollection.owner = this.userId;
return LibraryCollections.insert(libraryCollection);
},
});
const updateLibraryCollection = new ValidatedMethod({
name: 'libraryCollections.update',
mixins: [
simpleSchemaMixin,
],
schema: {
_id: {
type: String,
regEx: SimpleSchema.RegEx.Id,
},
update: {
type: LibraryCollectionSchema
.pick('name', 'description', 'libraries')
.extend({ //make libraries optional
libraries: {
optional: true,
defaultValue: undefined,
},
}),
}
},
rateLimit: {
numRequests: 5,
timeInterval: 5000,
},
run({_id, update}){
const libraryCollection = LibraryCollections.findOne(_id, {
fields: {
owner: 1,
writers: 1,
}
});
assertEditPermission(libraryCollection, this.userId);
return LibraryCollections.update(_id, {$set: update});
},
});
const removeLibraryCollection = new ValidatedMethod({
name: 'libraryCollections.remove',
validate: new SimpleSchema({
_id: {
type: String,
regEx: SimpleSchema.RegEx.id
},
}).validator(),
mixins: [RateLimiterMixin],
rateLimit: {
numRequests: 5,
timeInterval: 5000,
},
run({_id}){
const libraryCollection = LibraryCollections.findOne(_id, {
fields: {
owner: 1,
}
});
assertOwnership(libraryCollection, this.userId);
return LibraryCollections.remove(_id);
}
});
function getLibraryIdsByCollectionId(libraryCollectionId) {
const libraryCollection = LibraryCollections.findOne(libraryCollectionId)
return libraryCollection?.libraries || [];
}
export {
LibraryCollectionSchema,
insertLibraryCollection,
updateLibraryCollection,
removeLibraryCollection,
getLibraryIdsByCollectionId,
};

View File

@@ -0,0 +1,39 @@
import LibraryCollections from '/imports/api/library/LibraryCollections.js';
import Creatures from '/imports/api/creature/creatures/Creatures.js';
import getUserLibraryIds from './getUserLibraryIds';
import { intersection, union } from 'lodash';
export default function getCreatureLibraryIds(creature, userId) {
if (!userId) return [];
// Get the ids of libraries the user is permitted to view
const userLibIds = getUserLibraryIds(userId);
// If given a creature Id, get the creature document
if (typeof creature === 'string') {
creature = Creatures.findOne(creature, {
fields: {
allowedLibraries: 1,
allowedLibraryCollections: 1,
}
});
if (!creature) return [];
}
// If the creature does not restrict the libraries, let it use them all
if (!creature.allowedLibraryCollections && !creature.allowedLibraries) {
return userLibIds;
}
// Get the ids of the libraries that the creature allows
const allowedCollections = creature.allowedLibraryCollections || [];
let creatureLibIds = creature.allowedLibraries || [];
LibraryCollections.find({
_id: { $in: allowedCollections }
}, { fields: { libraries: 1 } }).forEach(collection => {
creatureLibIds = union(creatureLibIds, collection.libraries);
});
// return all the ids that the creature allows and the user can view
return intersection(userLibIds, creatureLibIds);
}

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