Compare commits

...

101 Commits

Author SHA1 Message Date
Stefan Zermatten
e6a9911dfc Replaced the head that was accidentally deleted 2015-11-19 12:44:11 +02:00
Stefan Zermatten
8a1871ee18 Fixed character list FAB not staying put 2015-11-19 12:43:54 +02:00
Stefan Zermatten
402f885f85 Specified thaum:vulcanize at 0.5 2015-11-18 08:52:52 +02:00
Stefan Zermatten
d07c118d47 Removed useless public items, removed Appcache, fixed vulcanize 2015-11-17 15:20:33 +02:00
Stefan Zermatten
103d44eeec Merge branch 'feature-fast-render' 2015-11-17 13:59:22 +02:00
Stefan Zermatten
33196c6771 Bumped change log 2015-11-17 13:58:50 +02:00
Stefan Zermatten
80dc862047 Added Appcache 2015-11-17 12:26:55 +02:00
Stefan Zermatten
314da14ad1 Added indexes to charId on character fields 2015-11-02 09:35:05 +02:00
Stefan Zermatten
e5dbe81ac1 Added fast render support to routes which have subscriptions
Closes #18
2015-10-13 08:22:00 +02:00
Stefan Zermatten
7e68ef64cc Merge pull request #16 from ThaumRystra/bugfix-encumberance-meter-swapping
Change character reference to be reactive based on the active, undestroyed template
2015-10-09 08:58:53 +02:00
Connor Petersen
c9d71cad52 Change character reference to be reactive based on the active, undestroyed template 2015-10-08 23:05:57 -07:00
Stefan Zermatten
d79a808c81 Bumped Version 2015-10-05 08:59:25 +02:00
Stefan Zermatten
1016c39bdf Merge branch 'fix-www-route' 2015-10-05 08:59:07 +02:00
Stefan Zermatten
5f4923e049 Added canonical URL 2015-10-05 08:57:50 +02:00
Stefan Zermatten
e83237a728 Added demeteorized to gitignore 2015-10-05 08:57:33 +02:00
Stefan Zermatten
9f323738bf Renamed custom useraccount-polymer package to be more obvious 2015-10-05 08:34:43 +02:00
Stefan Zermatten
1fc76fa50d Removed Vulcanize entirely
There is no version compatible with both Meteor 1.2 and Polymer 0.5, so screw it, clients can deal with a few ms more load time.
2015-10-05 08:34:18 +02:00
Stefan Zermatten
36d5ff0a88 Update Meteor to 1.2
This requires local copies of packages that are broken or not Polymer 0.5

Closes #15
2015-10-03 22:40:04 +02:00
Stefan Zermatten
d05874ed13 Bumped version 2015-10-01 08:06:29 +02:00
Stefan Zermatten
df2521e69c Merge pull request #5 from ThaumRystra/bugfix-unprepared-spell-attacks
Spell child attacks now set their enabled state to match the parent spell prepared state
2015-10-01 08:03:30 +02:00
Stefan Zermatten
3c6a685fe8 Fixed reference to parentId which should be parent.id 2015-10-01 07:45:38 +02:00
Connor Petersen
a77e560284 Spell attacks correctly enable based on preparedness, Model correction with collection hooks 2015-09-30 13:30:59 -07:00
Stefan Zermatten
4cec83918f Updated README.md to remove out of date info 2015-09-28 07:35:10 +02:00
Stefan Zermatten
fec95c51c6 Rolled back changes to spells tab, It wasn't a column-layout 2015-09-25 13:03:14 +02:00
Stefan Zermatten
425c42d049 Bumped version 2015-09-25 12:52:28 +02:00
Stefan Zermatten
ab6f0c4f5b Merge branch 'fix-columns' 2015-09-25 12:51:04 +02:00
Stefan Zermatten
5d6e57b896 Wrap cards in padded divs to make columns behave 2015-09-25 12:49:48 +02:00
Stefan Zermatten
7c0a8125f2 Merge branch 'fix-carry-capacity-effectView' 2015-09-04 13:56:06 +02:00
Stefan Zermatten
7481ef08a8 Carry capacity effects no longer show up as "no stat" when viewed 2015-09-04 13:55:42 +02:00
Stefan Zermatten
b578dd5fb0 Merge branch 'feature-carry-capacity-modifier' 2015-09-03 14:09:51 +02:00
Stefan Zermatten
5d6f934d88 Bumped version 2015-09-03 14:09:23 +02:00
Stefan Zermatten
337f0bfa8a Made sure migration touches every character 2015-09-03 14:09:17 +02:00
Stefan Zermatten
c62784894b Made sure encumbered conditions respect carry capacity 2015-09-03 13:53:00 +02:00
Stefan Zermatten
75fff43d7d Gave an effect menu option for carry capacity 2015-09-03 13:52:40 +02:00
Stefan Zermatten
a9eeeac0df Fixed carry capacity bar 2015-09-03 13:52:22 +02:00
Stefan Zermatten
c8af0ff0a9 Fixed carry capacity table 2015-09-03 13:52:06 +02:00
Stefan Zermatten
9e200db7b9 Made carry capacity an attribute, migrations need testing 2015-08-31 15:51:52 +02:00
Stefan Zermatten
c08cf83096 Bumped version 2015-08-27 12:21:23 +02:00
Stefan Zermatten
d9368b06d0 Merge branch 'bugfix-0.6.8' 2015-08-27 12:07:42 +02:00
Stefan Zermatten
2703367681 Proficiencies now get disabled when their features are disabled 2015-08-27 12:05:56 +02:00
Stefan Zermatten
d419442549 Fixed share dialog not finding usernames or email addresses 2015-08-27 11:59:38 +02:00
Stefan Zermatten
99df01c950 Prevented negative temporary hitpoints being added 2015-08-27 11:43:34 +02:00
Stefan Zermatten
d76349b3bb Merge branch 'release-0.6.7a' 2015-07-29 09:57:06 +02:00
Stefan Zermatten
39c061f4e8 Fixed formatting of not found page, now has a toolbar and centered text 2015-07-29 09:55:22 +02:00
Stefan Zermatten
6d167ddb22 Fixed formatting of loading page, more padding 2015-07-29 09:55:01 +02:00
Stefan Zermatten
037acbd459 Added Starter Set Wizard to the front page 2015-07-29 09:54:43 +02:00
Stefan Zermatten
4d3fc3bb09 Fixed accidental back() requests when closing detail dialogs 2015-07-29 09:54:18 +02:00
Stefan Zermatten
4b984d4fac Made analytics show all characters as the same page 2015-07-29 09:53:46 +02:00
Stefan Zermatten
58843613ba Merge branch 'release-0.6.7' 2015-07-27 13:12:42 +02:00
Stefan Zermatten
39b549b24b Bumped version 2015-07-27 13:12:28 +02:00
Stefan Zermatten
c79177de72 Added Google Analytics 2015-07-27 13:10:33 +02:00
Stefan Zermatten
11d09b1487 Fixed effect values not being visible on mobile 2015-07-27 12:16:02 +02:00
Stefan Zermatten
0e4918d57d Merge branch 'hotfix-style' 2015-07-27 12:08:22 +02:00
Stefan Zermatten
949f313af2 removed 1st column of all tables being 100px 2015-07-27 12:08:15 +02:00
Stefan Zermatten
85b63f152f Merge branch 'release-0.6.6' into develop 2015-07-27 11:23:12 +02:00
Stefan Zermatten
2141d52a7a Merge branch 'release-0.6.6' 2015-07-27 11:22:41 +02:00
Stefan Zermatten
4c84235064 Bumped version 2015-07-27 11:22:26 +02:00
Stefan Zermatten
0e194a5408 Added markdown to text areas 2015-07-27 10:21:26 +02:00
Stefan Zermatten
4b60eac330 Fixed typo on change log 2015-07-24 11:52:46 +02:00
Stefan Zermatten
cb017c359d Merge branch 'release-0.6.5' into develop 2015-07-24 11:31:05 +02:00
Stefan Zermatten
15aaaa5c14 Merge branch 'release-0.6.5' 2015-07-24 11:29:50 +02:00
Stefan Zermatten
290bee83b4 Bumped version 2015-07-24 11:29:03 +02:00
Stefan Zermatten
fcd2461205 Merge branch 'master' into release-0.6.5 2015-07-24 11:26:46 +02:00
Stefan Zermatten
52198d0249 Disabled edit buttons for read-only viewers 2015-07-23 15:07:39 +02:00
Stefan Zermatten
ba7ccfdfa0 Added support for character profile pictures 2015-07-23 15:04:43 +02:00
Stefan Zermatten
92d3b086fa net worth calculations now take into account your containers' values 2015-07-23 09:14:55 +02:00
Stefan Zermatten
e180595dcd Merge branch 'release-0.6.4' 2015-07-06 13:37:02 +02:00
Stefan Zermatten
ed708bdde0 bumped version 2015-07-06 13:36:50 +02:00
Stefan Zermatten
d7852d640f Fixed Math using min and max incorrectly in skills 2015-07-03 13:21:26 +02:00
Stefan Zermatten
a2fdee88b6 Ordered Character lists 2015-06-29 14:00:55 +02:00
Stefan Zermatten
af070b1578 Attacks inherit spell names correctly 2015-06-29 13:55:27 +02:00
Stefan Zermatten
83a8eeef0f Fixed editing of multiple attacks 2015-06-29 13:55:15 +02:00
Stefan Zermatten
34f8e7402b Hit dice constitution now has a + sign when positive 2015-06-29 10:21:49 +02:00
Stefan Zermatten
1b7e2cd850 Merge branch 'hotfix-rounding' into develop 2015-06-29 10:04:45 +02:00
Stefan Zermatten
463b7f0fc9 Merge branch 'hotfix-rounding' 2015-06-29 09:45:38 +02:00
Stefan Zermatten
266495abc8 Bumped version 2015-06-29 09:44:57 +02:00
Stefan Zermatten
453d4365d3 Prevent memoized values being used in dependency loops 2015-06-29 09:41:01 +02:00
Stefan Zermatten
e0ce6275bf Floor character attribute values 2015-06-29 09:40:37 +02:00
Stefan Zermatten
16b16ce6c6 Merge branch 'hotfix-minmax' into develop 2015-06-26 10:49:10 +02:00
Stefan Zermatten
80c72a274e Merge branch 'hotfix-minmax' 2015-06-26 10:48:43 +02:00
Stefan Zermatten
91f0f7954c Bumped version 2015-06-26 10:48:33 +02:00
Stefan Zermatten
c74abcb608 Fixed min and max error 2015-06-26 10:48:04 +02:00
Stefan Zermatten
da8b91594e Removed reference to character helper 2015-06-25 14:22:07 +02:00
Stefan Zermatten
fc26f5a73e Merge branch 'hotfix-experience-inputs' into develop 2015-06-25 14:20:54 +02:00
Stefan Zermatten
4f60766d5d Merge branch 'hotfix-experience-edit-inputs' 2015-06-25 14:07:34 +02:00
Stefan Zermatten
e992aeebef Bumped version 2015-06-25 14:07:24 +02:00
Stefan Zermatten
4108346a98 Fixed experience inputs updating 2015-06-25 14:07:13 +02:00
Stefan Zermatten
946fadadc2 Merge branch 'release-0.6.0' 2015-06-25 13:49:25 +02:00
Stefan Zermatten
d2cc2833a9 Merge branch 'release-0.6.0' into develop 2015-06-25 13:48:32 +02:00
Stefan Zermatten
af57326194 Bumped version 2015-06-25 13:48:12 +02:00
Stefan Zermatten
98c69e9e17 Style tweaks 2015-06-25 13:38:33 +02:00
Stefan Zermatten
395edd0563 Character settings now formatted and has done button 2015-06-25 13:38:20 +02:00
Stefan Zermatten
43e87e7786 Container weight summaries now round off 2015-06-25 13:37:55 +02:00
Stefan Zermatten
ad347504c6 Fixed experienceDialog updating polymer inputs 2015-06-25 13:37:03 +02:00
Stefan Zermatten
4e6e99b695 Fixed spellDialog formatting 2015-06-25 13:36:42 +02:00
Stefan Zermatten
104624a322 Merge branch 'feature-soft-memoize' into develop 2015-06-25 13:35:19 +02:00
Stefan Zermatten
79d166e6af Removed references to old calculations 2015-06-25 13:34:44 +02:00
Stefan Zermatten
86c934e8ac Began replacing calls to helpers with calls to memoized functions 2015-06-18 15:14:37 +02:00
Stefan Zermatten
a034cbf30e Duplicate character helpers with memoized functions not attached to characters 2015-06-18 13:34:59 +02:00
Stefan Zermatten
d5680ebf8a Add memoize functionality 2015-06-18 13:33:54 +02:00
Stefan Zermatten
53f2fcc945 Merge branch 'release-0.5.7' into develop 2015-06-17 14:32:35 +02:00
144 changed files with 1923 additions and 793 deletions

View File

@@ -1,58 +1,4 @@
TODO
====
RPG Docs
========
* Get Polymer installed using bower.
* Install Vulcanize package listed below
* Copy the differential polymer demo to get polymer implemented nicely
* Update Meteor
* Install and use LESS
Packages used
=============
* meteor-platform
* Base Meteor.
* [Docs](http://docs.meteor.com/#/full/)
* autopublish
* Publishes everything to the client.
* Must be removed before release
* insecure
* Allows the client the freedom to modify any colleciton.
* Must be removed before release
* iron:router
* Enables pagination and URL's to direct to specific templates.
* [Tutorial](http://www.manuel-schoebel.com/blog/iron-router-tutorial)
* accounts-password
* Lets users create accounts with a simple password
* accounts-ui
* Adds simple UI for logging in
* random
* Somewhat decent cryptographically strong psuedo random number generation.
* [readme](https://atmospherejs.com/meteor/random)
* dburles:collection-helpers
* Adds template-style helpers to collections. [github page](https://github.com/dburles/meteor-collection-helpers)
* reactive-var
* Friendly reactive variables
* [Meteor Docs](http://docs.meteor.com/#/full/reactivevar_pkg)
* cw4gn3r:jquery-event-drag
* Adds jquery drag events
* underscore
* Handy javascript utilities
* [Docs](http://underscorejs.org/)
* aldeed:collection2
* Extends collections with Schemas
* [(gitHub page)](https://github.com/aldeed/meteor-collection2)
* uses [SimpleSchema](https://github.com/aldeed/meteor-simple-schema)
* aldeed:autoform
* Automatically generates bootstrap forms for collection2 Schemas.
* [github](https://github.com/aldeed/meteor-autoform)
* differential:vulcanize
* Bakes all the polymer imports into one file
* [github](https://github.com/Differential/meteor-vulcanize)
************
Resources
=========
[differential's polymer demo](https://github.com/Differential/polymer-demo)
This is the repo for [DiceCloud](dicecloud.com). The currently deployed version should always be the head of the master branch.

5
rpg-docs/.gitignore vendored
View File

@@ -1,5 +1,8 @@
.meteor/local
.meteor/meteorite
.demeteorized
packages
settings.json
public/components
nohup.out
dump
dump

View File

@@ -6,3 +6,7 @@ notices-for-0.9.0
notices-for-0.9.1
0.9.4-platform-file
notices-for-facebook-graph-api-2
1.2.0-standard-minifiers-package
1.2.0-meteor-platform-split
1.2.0-cordova-changes
1.2.0-breaking-changes

View File

@@ -1 +0,0 @@

View File

@@ -3,7 +3,7 @@
# 'meteor add' and 'meteor remove' will edit this file for you,
# but you can also edit it by hand.
meteor-platform
thaum:vulcanize@0.0.5
iron:router
accounts-password
accounts-ui
@@ -12,7 +12,6 @@ dburles:collection-helpers
reactive-var
underscore
aldeed:collection2
differential:vulcanize
matb33:collection-hooks
zimme:collection-softremovable
momentjs:moment
@@ -27,3 +26,21 @@ fourseven:scss@2.1.1
wolves:bourbon
meteorhacks:subs-manager
meteorhacks:kadira
chuangbo:marked
reywood:iron-router-ga
standard-minifiers
meteor-base
mobile-experience
mongo
blaze-html-templates
session
jquery
tracker
logging
reload
ejson
spacebars
check
useraccounts:iron-routing
wizonesolutions:canonical
meteorhacks:fast-render

View File

@@ -1 +1 @@
METEOR@1.1.0.2
METEOR@1.2.0.2

View File

@@ -1,94 +1,121 @@
accounts-base@1.2.0
accounts-google@1.0.4
accounts-oauth@1.1.5
accounts-password@1.1.1
accounts-ui@1.1.5
accounts-ui-unstyled@1.1.7
aldeed:collection2@2.3.3
accounts-base@1.2.1
accounts-google@1.0.6
accounts-oauth@1.1.7
accounts-password@1.1.3
accounts-ui@1.1.6
accounts-ui-unstyled@1.1.8
aldeed:collection2@2.5.0
aldeed:simple-schema@1.3.3
autoupdate@1.2.1
base64@1.0.3
binary-heap@1.0.3
blaze@2.1.2
blaze-tools@1.0.3
boilerplate-generator@1.0.3
callback-hook@1.0.3
check@1.0.5
coffeescript@1.0.6
autoupdate@1.2.3
babel-compiler@5.8.24_1
babel-runtime@0.1.4
base64@1.0.4
binary-heap@1.0.4
blaze@2.1.3
blaze-html-templates@1.0.1
blaze-tools@1.0.4
boilerplate-generator@1.0.4
caching-compiler@1.0.0
caching-html-compiler@1.0.2
callback-hook@1.0.4
check@1.0.6
chuangbo:cookie@1.1.0
chuangbo:marked@0.3.5_1
coffeescript@1.0.10
dburles:collection-helpers@1.0.3
dburles:mongo-collection-instances@0.3.3
ddp@1.1.0
deps@1.0.7
differential:vulcanize@0.0.5
dburles:mongo-collection-instances@0.3.4
ddp@1.2.2
ddp-client@1.2.1
ddp-common@1.2.1
ddp-rate-limiter@1.0.0
ddp-server@1.2.1
deps@1.0.9
diff-sequence@1.0.1
ecmascript@0.1.5
ecmascript-collections@0.1.6
ecwyne:mathjs@0.25.0
ejson@1.0.6
email@1.0.6
fastclick@1.0.3
ejson@1.0.7
email@1.0.7
fastclick@1.0.7
fourseven:scss@2.1.1
geojson-utils@1.0.3
google@1.1.5
html-tools@1.0.4
htmljs@1.0.4
http@1.1.0
id-map@1.0.3
iron:controller@1.0.7
iron:core@1.0.7
iron:dynamic-template@1.0.7
iron:layout@1.0.7
iron:location@1.0.7
iron:middleware-stack@1.0.7
iron:router@1.0.7
iron:url@1.0.7
jquery@1.11.3_2
json@1.0.3
lai:collection-extensions@0.1.3
launch-screen@1.0.2
less@1.0.14
livedata@1.0.13
localstorage@1.0.3
logging@1.0.7
matb33:collection-hooks@0.7.13
meteor@1.1.6
meteor-platform@1.2.2
meteorhacks:kadira@2.21.0
geojson-utils@1.0.4
google@1.1.6
hot-code-push@1.0.0
html-tools@1.0.5
htmljs@1.0.5
http@1.1.1
id-map@1.0.4
iron:controller@1.0.8
iron:core@1.0.8
iron:dynamic-template@1.0.8
iron:layout@1.0.8
iron:location@1.0.9
iron:middleware-stack@1.0.9
iron:router@1.0.9
iron:url@1.0.9
jquery@1.11.4
lai:collection-extensions@0.1.4
launch-screen@1.0.4
less@2.5.0_3
livedata@1.0.15
localstorage@1.0.5
logging@1.0.8
matb33:collection-hooks@0.8.1
meteor@1.1.9
meteor-base@1.0.1
meteorhacks:fast-render@2.10.0
meteorhacks:inject-data@1.4.1
meteorhacks:kadira@2.23.4
meteorhacks:meteorx@1.3.1
meteorhacks:subs-manager@1.3.0
minifiers@1.1.5
minimongo@1.0.8
mobile-status-bar@1.0.3
momentjs:moment@2.10.3
mongo@1.1.0
mongo-livedata@1.0.8
meteorhacks:picker@1.0.3
meteorhacks:subs-manager@1.6.2
minifiers@1.1.7
minimongo@1.0.10
mobile-experience@1.0.1
mobile-status-bar@1.0.6
momentjs:moment@2.10.6
mongo@1.1.2
mongo-id@1.0.1
mongo-livedata@1.0.9
npm-bcrypt@0.7.8_2
oauth@1.1.4
oauth2@1.1.3
observe-sequence@1.0.6
ordered-dict@1.0.3
percolate:migrations@0.7.5
random@1.0.3
reactive-dict@1.1.0
reactive-var@1.0.5
reload@1.1.3
retry@1.0.3
routepolicy@1.0.5
service-configuration@1.0.4
session@1.1.0
sha@1.0.3
npm-mongo@1.4.39_1
oauth@1.1.6
oauth2@1.1.5
observe-sequence@1.0.7
ordered-dict@1.0.4
percolate:migrations@0.9.6
promise@0.5.0
random@1.0.4
rate-limit@1.0.0
reactive-dict@1.1.2
reactive-var@1.0.6
reload@1.1.4
retry@1.0.4
reywood:iron-router-ga@0.7.1
routepolicy@1.0.6
service-configuration@1.0.5
session@1.1.1
sha@1.0.4
softwarerero:accounts-t9n@1.0.9
spacebars@1.0.6
spacebars-compiler@1.0.6
spacebars@1.0.7
spacebars-compiler@1.0.7
splendido:accounts-emails-field@1.2.0
splendido:accounts-meld@1.3.0
srp@1.0.3
templating@1.1.1
tracker@1.0.7
ui@1.0.6
underscore@1.0.3
url@1.0.4
useraccounts:core@1.9.1
useraccounts:polymer@1.9.1
webapp@1.2.0
webapp-hashing@1.0.3
wolves:bourbon@1.0.0
zimme:collection-behaviours@1.0.4
splendido:accounts-meld@1.3.1
srp@1.0.4
standard-minifiers@1.0.1
templating@1.1.4
templating-tools@1.0.0
thaum:vulcanize@0.0.5
tracker@1.0.9
ui@1.0.8
underscore@1.0.4
url@1.0.5
useraccounts:core@1.12.3
useraccounts:iron-routing@1.12.3
useraccounts:polymer@1.12.3
webapp@1.2.2
webapp-hashing@1.0.5
wizonesolutions:canonical@0.0.5
wolves:bourbon@1.2.0
zimme:collection-behaviours@1.1.3
zimme:collection-softremovable@1.0.4

View File

@@ -7,6 +7,7 @@ Schemas.Action = new SimpleSchema({
charId: {
type: String,
regEx: SimpleSchema.RegEx.Id,
index: 1,
},
name: {
type: String,

View File

@@ -7,6 +7,7 @@ Schemas.Attack = new SimpleSchema({
charId: {
type: String,
regEx: SimpleSchema.RegEx.Id,
index: 1,
},
name: {
type: String,
@@ -69,5 +70,17 @@ Attacks.attachSchema(Schemas.Attack);
Attacks.attachBehaviour("softRemovable");
makeChild(Attacks, ["name", "enabled"]); //children of lots of things
Attacks.after.insert(function (userId, attack) {
//Check to see if this attack's parent is a spell, if so, mirror prepared state to enabled
if (attack.parent.collection === "Spells") {
var parentSpell = Spells.findOne(attack.parent.id);
if (parentSpell.prepared === "unprepared") {
Attacks.update(attack._id, {$set: {enabled: false}});
} else if (parentSpell.prepared === "prepared" || "always") {
Attacks.update(attack._id, {$set: {enabled: true}});
}
}
});
Attacks.allow(CHARACTER_SUBSCHEMA_ALLOW);
Attacks.deny(CHARACTER_SUBSCHEMA_DENY);

View File

@@ -4,6 +4,7 @@ Schemas.Buff = new SimpleSchema({
charId: {
type: String,
regEx: SimpleSchema.RegEx.Id,
index: 1,
},
name: {
type: String,

View File

@@ -3,16 +3,17 @@ Characters = new Mongo.Collection("characters");
Schemas.Character = new SimpleSchema({
//strings
name: {type: String, defaultValue: "", trim: false},
alignment: {type: String, defaultValue: "", trim: false},
gender: {type: String, defaultValue: "", trim: false},
race: {type: String, defaultValue: "", trim: false},
description: {type: String, defaultValue: "", trim: false},
personality: {type: String, defaultValue: "", trim: false},
ideals: {type: String, defaultValue: "", trim: false},
bonds: {type: String, defaultValue: "", trim: false},
flaws: {type: String, defaultValue: "", trim: false},
backstory: {type: String, defaultValue: "", trim: false},
name: {type: String, defaultValue: "", trim: false, optional: true},
alignment: {type: String, defaultValue: "", trim: false, optional: true},
gender: {type: String, defaultValue: "", trim: false, optional: true},
race: {type: String, defaultValue: "", trim: false, optional: true},
picture: {type: String, defaultValue: "", trim: true, optional: true},
description: {type: String, defaultValue: "", trim: false, optional: true},
personality: {type: String, defaultValue: "", trim: false, optional: true},
ideals: {type: String, defaultValue: "", trim: false, optional: true},
bonds: {type: String, defaultValue: "", trim: false, optional: true},
flaws: {type: String, defaultValue: "", trim: false, optional: true},
backstory: {type: String, defaultValue: "", trim: false, optional: true},
//attributes
//ability scores
@@ -32,6 +33,7 @@ Schemas.Character = new SimpleSchema({
age: {type: Schemas.Attribute},
ageRate: {type: Schemas.Attribute},
armor: {type: Schemas.Attribute},
carryMultiplier: {type: Schemas.Attribute},
//resources
level1SpellSlots: {type: Schemas.Attribute},
@@ -186,95 +188,105 @@ Schemas.Character = new SimpleSchema({
Characters.attachSchema(Schemas.Character);
var attributeBase = function(charId, statName){
var attributeBase = preventLoop(function(charId, statName){
check(statName, String);
//if it's a damage multiplier, we treat it specially
if (_.contains(DAMAGE_MULTIPLIERS, statName)){
var effects = Effects.find(
{charId: charId, stat: statName, enabled: true, operation: "mul"}
).fetch();
var resistCount = 0;
var vulnCount = 0;
var multiplierEvaluationFail = false;
_.each(effects, function(effect){
var val = evaluateEffect(charId, effect);
if (val === 0.5){ //resistance
resistCount += 1;
} else if (val === 2){ //vulnerability
vulnCount += 1;
} else if (val === 0){ //imunity
return 0; //imunity is absolute
} else {
multiplierEvaluationFail = true;
}
});
if (multiplierEvaluationFail){
//we can't work it out correctly, set the value to 1
//and try work it out using regular maths below
value = 1;
} else if (resistCount && !vulnCount){
var invulnerabilityCount = Effects.find({
charId: charId,
stat: statName,
enabled: true,
operation: "mul",
value: 0,
}).count();
if (invulnerabilityCount) return 0;
var resistCount = Effects.find({
charId: charId,
stat: statName,
enabled: true,
operation: "mul",
value: 0.5,
}).count();
var vulnCount = Effects.find({
charId: charId,
stat: statName,
enabled: true,
operation: "mul",
value: 2,
}).count();
if (!resistCount && !vulnCount){
return 1;
} else if (resistCount && !vulnCount){
return 0.5;
} else if (!resistCount && vulnCount){
} else if (!resistCount && vulnCount){
return 2;
} else {
return 1;
}
}
var value;
var base = 0;
var add = 0;
var mul = 1;
var min = Number.NEGATIVE_INFINITY;
var max = Number.POSITIVE_INFINITY;
var value = 0;
//start with the highest base value
Effects.find(
{charId: charId, stat: statName, enabled: true, operation: "base"}
).forEach(function(effect){
var efv = evaluateEffect(charId, effect);
if (efv > value){
value = efv;
Effects.find({
charId: charId,
stat: statName,
enabled: true,
operation: {$in: ["base", "add", "mul", "min", "max"]},
}).forEach(function(effect) {
value = evaluateEffect(charId, effect);
if (effect.operation === "base"){
if (value > base) base = value;
} else if (effect.operation === "add"){
add += value;
} else if (effect.operation === "mul"){
mul *= value;
} else if (effect.operation === "min"){
if (value > min) min = value;
} else if (effect.operation === "max"){
if (value < max) max = value;
}
});
//add all the add values
Effects.find(
{charId: charId, stat: statName, enabled: true, operation: "add"}
).forEach(function(effect){
value += evaluateEffect(charId, effect);
});
var result = (base + add) * mul;
if (result < min) result = min;
if (result > max) result = max;
//multiply all the mul values
Effects.find(
{charId: charId, stat: statName, enabled: true, operation: "mul"}
).forEach(function(effect){
value *= evaluateEffect(charId, effect);
});
return Math.floor(result);
});
//ensure value is >= all mins
Effects.find(
{charId: charId, stat: statName, enabled: true, operation: "min"}
).forEach(function(effect){
var min = evaluateEffect(charId, effect);
value = value > min ? value : min;
if (Meteor.isClient) {
Template.registerHelper("characterCalculate", function(func, charId, input) {
try {
return Characters.calculate[func](charId, input);
} catch (e){
if (!Characters.calculate[func]){
throw new Error(func + "is not a function name");
} else {
throw e;
}
}
});
}
//ensure value is <= all maxes
Effects.find(
{charId: charId, stat: statName, enabled: true, operation: "max"}
).forEach(function(effect){
var max = evaluateEffect(charId, effect);
value = value < max ? value : max;
//create a local memoize with a argument concatenating hash function
var memoize = function(f) {
return Tracker.memoize(f, function() {
return _.reduce(arguments, function(memo, arg) {
return memo + arg;
}, "");
});
return value;
};
//functions and calculated values.
//These functions can only rely on this._id since no other
//field is likely to be attached to all returned characters
Characters.helpers({
//returns the value stored in the field requested
//will set up dependencies on just that field
getField : function(fieldName){
//memoize funcitons that have finds and slow loops
Characters.calculate = {
getField: function(charId, fieldName) {
var fieldSelector = {};
fieldSelector[fieldName] = 1;
var char = Characters.findOne(this._id, {fields: fieldSelector});
var char = Characters.findOne(charId, {fields: fieldSelector});
var field = char[fieldName];
if (field === undefined){
throw new Meteor.Error(
@@ -287,8 +299,7 @@ Characters.helpers({
}
return field;
},
//returns the value of a field
fieldValue : function(fieldName){
fieldValue: function(charId, fieldName) {
if (!Schemas.Character.schema(fieldName)){
throw new Meteor.Error(
"Field not found",
@@ -298,102 +309,92 @@ Characters.helpers({
//duck typing to get the right value function
//.ability implies skill
if (Schemas.Character.schema(fieldName + ".ability")){
return this.skillMod(fieldName);
return Characters.calculate.skillMod(charId, fieldName);
}
//adjustment implies attribute
if (Schemas.Character.schema(fieldName + ".adjustment")){
return this.attributeValue(fieldName);
return Characters.calculate.attributeValue(charId, fieldName);
}
//fall back to just returning the field itself
return this.getField(fieldName);
return Characters.calculate.getField(charId, fieldName);
},
attributeValue: function(attributeName){
var charId = this._id;
var attribute = this.getField(attributeName);
attributeValue: memoize(function(charId, attributeName){
var attribute = Characters.calculate.getField(charId, attributeName);
//base value
var value = this.attributeBase(attributeName);
var value = Characters.calculate.attributeBase(charId, attributeName);
//plus adjustment
value += attribute.adjustment;
return value;
},
attributeBase: preventLoop(function(attributeName){
var charId = this._id;
//base value
}),
attributeBase: memoize(function(charId, attributeName){
return attributeBase(charId, attributeName);
}),
skillMod: preventLoop(function(skillName){
var charId = this._id;
var skill = this.getField(skillName);
skillMod: memoize(preventLoop(function(charId, skillName){
var skill = Characters.calculate.getField(charId, skillName);
//get the final value of the ability score
var ability = this.attributeValue(skill.ability);
var ability = Characters.calculate.attributeValue(charId, skill.ability);
//base modifier
var mod = +getMod(ability);
//multiply proficiency bonus by largest value in proficiency array
var prof = this.proficiency(skillName);
var prof = Characters.calculate.proficiency(charId, skillName);
//add multiplied proficiency bonus to modifier
mod += prof * this.attributeValue("proficiencyBonus");
mod += prof * Characters.calculate.attributeValue(charId, "proficiencyBonus");
//apply all effects
var rawEffects = Effects.find(
{charId: charId, stat: skillName, enabled: true}
).fetch();
var effects = _.groupBy(rawEffects, "operation");
_.forEach(effects.add, function(effect){
mod += evaluateEffect(charId, effect);
});
_.forEach(effects.mul, function(effect){
mod *= evaluateEffect(charId, effect);
});
_.forEach(effects.min, function(effect){
var min = evaluateEffect(charId, effect);
mod = mod > min ? mod : min;
});
_.forEach(effects.max, function(effect){
var max = evaluateEffect(charId, effect);
mod = mod < max ? mod : max;
});
return signedString(mod);
}),
var value;
var add = 0;
var mul = 1;
var min = Number.NEGATIVE_INFINITY;
var max = Number.POSITIVE_INFINITY;
proficiency: function(skillName){
var charId = this._id;
//return largest value in proficiency array
var prof = 0;
Proficiencies.find(
{charId: charId, name: skillName, enabled: true}
).forEach(function(proficiency){
var newProf = proficiency.value;
if (newProf > prof){
prof = newProf;
Effects.find({
charId: charId,
stat: skillName,
enabled: true,
operation: {$in: ["base", "add", "mul", "min", "max"]},
}).forEach(function(effect) {
value = evaluateEffect(charId, effect);
if (effect.operation === "add"){
add += value;
} else if (effect.operation === "mul"){
mul *= value;
} else if (effect.operation === "min"){
if (value > min) min = value;
} else if (effect.operation === "max"){
if (value < max) max = value;
}
});
return prof;
},
var result = (mod + add) * mul;
if (result < min) result = min;
if (result > max) result = max;
passiveSkill: function(skillName){
if (_.isString(skillName)){
var skill = this.getField(skillName);
}
var charId = this._id;
var mod = +this.skillMod(skillName);
return Math.floor(result);
})),
proficiency: memoize(function(charId, skillName){
//return largest value in proficiency array
var prof = Proficiencies.findOne(
{charId: charId, name: skillName, enabled: true},
{sort: {value: -1}}
);
return prof && prof.value || 0;
}),
passiveSkill: memoize(function(charId, skillName){
var skill = Characters.calculate.getField(charId, skillName);
var mod = +Characters.calculate.skillMod(charId, skillName);
var value = 10 + mod;
Effects.find(
{charId: charId, stat: skillName, enabled: true, operation: "passiveAdd"}
).forEach(function(effect){
value += evaluateEffect(charId, effect);
});
return value;
//TODO decide whether (dis)advantage gives (-)+5 to passive checks
},
advantage: function(skillName){
var charId = this._id;
var advantage = Characters.calculate.advantage(charId, skillName);
value += 5 * advantage;
return Math.floor(value);
}),
advantage: memoize(function(charId, skillName){
var advantage = Effects.find(
{charId: charId, stat: skillName, enabled: true, operation: "advantage"}
).count();
@@ -403,19 +404,18 @@ Characters.helpers({
if (advantage && !disadvantage) return 1;
if (disadvantage && !advantage) return -1;
return 0;
}),
abilityMod: function(charId, attribute){
return getMod(
Characters.calculate.attributeValue(charId, attribute)
);
},
abilityMod: function(attribute){
return signedString(getMod(this.attributeValue(attribute)));
},
passiveAbility: function(attribute){
var mod = +getMod(this.attributeValue(attribute));
passiveAbility: function(charId, attribute){
var mod = +getMod(Characters.calculate.attributeValue(charId, attribute));
return 10 + mod;
},
xpLevel: function(){
var xp = this.experience();
xpLevel: function(charId){
var xp = Characters.calculate.experience(charId);
for (var i = 0; i < 19; i++){
if (xp < XP_TABLE[i]){
return i;
@@ -424,30 +424,103 @@ Characters.helpers({
if (xp > 355000) return 20;
return 0;
},
level: function(){
level: memoize(function(charId){
var level = 0;
Classes.find({charId: this._id}).forEach(function(cls){
Classes.find({charId: charId}).forEach(function(cls){
level += cls.level;
});
return level;
},
experience: function(){
}),
experience: memoize(function(charId){
var xp = 0;
Experiences.find(
{charId: this._id},
{charId: charId},
{fields: {value: 1}}
).forEach(function(e){
xp += e.value;
});
return xp;
}),
};
var depreciated = function() {
//var err = new Error("this function has been depreciated");
var name = "";
if (Template.instance()){
name = Template.instance().view.name;
}
var logString = "this function has been depreciated \n";
if (name){
logString += "View: " + name + "\n\n";
}
//logString += err.stack + "\n\n---------------------\n\n";
console.log(logString);
};
//functions and calculated values.
//These functions can only rely on this._id since no other
//field is likely to be attached to all returned characters
Characters.helpers({
//returns the value stored in the field requested
//will set up dependencies on just that field
getField : function(fieldName){
depreciated();
return Characters.calculate.getField(this._id, fieldName);
},
//returns the value of a field
fieldValue : function(fieldName){
depreciated();
return Characters.calculate.fieldValue(this._id, fieldName);
},
attributeValue: function(attributeName){
depreciated();
return Characters.calculate.attributeValue(this._id, attributeName);
},
attributeBase: function(attributeName){
depreciated();
return Characters.calculate.attributeBase(this._id, attributeName);
},
skillMod: function(skillName){
depreciated();
return Characters.calculate.skillMod(this._id, skillName);
},
proficiency: function(skillName){
depreciated();
return Characters.calculate.proficiency(this._id, skillName);
},
passiveSkill: function(skillName){
depreciated();
return Characters.calculate.passiveSkill(this._id, skillName);
},
advantage: function(skillName){
depreciated();
return Characters.calculate.advantage(this._id, skillName);
},
abilityMod: function(attribute){
depreciated();
return Characters.calculate.abilityMod(this._id, attribute);
},
passiveAbility: function(attribute){
depreciated();
return Characters.calculate.passiveAbility(this._id, attribute);
},
xpLevel: function(){
depreciated();
return Characters.calculate.xpLevel(this._id);
},
level: function(){
depreciated();
return Characters.calculate.level(this._id);
},
experience: function(){
depreciated();
return Characters.calculate.experience(this._id);
},
});
//clean up all data related to that character before removing it
Characters.after.remove(function(userId, character) {
if (Meteor.isServer){
if (Meteor.isServer){
Characters.after.remove(function(userId, character) {
Actions .remove({charId: character._id});
Attacks .remove({charId: character._id});
Buffs .remove({charId: character._id});
@@ -460,8 +533,8 @@ Characters.after.remove(function(userId, character) {
SpellLists .remove({charId: character._id});
Items .remove({charId: character._id});
Containers .remove({charId: character._id});
}
});
});
}
Characters.allow({
insert: function(userId, doc) {

View File

@@ -1,7 +1,7 @@
Classes = new Mongo.Collection("classes");
Schemas.Class = new SimpleSchema({
charId: {type: String, regEx: SimpleSchema.RegEx.Id},
charId: {type: String, regEx: SimpleSchema.RegEx.Id, index: 1},
name: {type: String, trim: false},
level: {type: Number},
createdAt: {

View File

@@ -8,6 +8,7 @@ Schemas.Effect = new SimpleSchema({
charId: {
type: String,
regEx: SimpleSchema.RegEx.Id,
index: 1,
},
name: {
type: String,
@@ -107,6 +108,18 @@ if (Meteor.isServer) Characters.after.insert(function(userId, char) {
group: "Inate",
},
});
Effects.insert({
charId: char._id,
name: "Natural Carrying Capacity",
stat: "carryMultiplier",
operation: "base",
value: "1",
parent: {
id: char._id,
collection: "Characters",
group: "Inate",
},
});
});
Effects.attachBehaviour("softRemovable");

View File

@@ -1,7 +1,7 @@
Experiences = new Mongo.Collection("experience");
Schemas.Experience = new SimpleSchema({
charId: {type: String, regEx: SimpleSchema.RegEx.Id},
charId: {type: String, regEx: SimpleSchema.RegEx.Id, index: 1},
name: {type: String, defaultValue: "New Experience", trim: false},
description: {type: String, optional: true, trim: false},
value: {type: Number, defaultValue: 0},

View File

@@ -1,7 +1,7 @@
Features = new Mongo.Collection("features");
Schemas.Feature = new SimpleSchema({
charId: {type: String, regEx: SimpleSchema.RegEx.Id},
charId: {type: String, regEx: SimpleSchema.RegEx.Id, index: 1},
name: {type: String, trim: false},
description: {type: String, optional: true, trim: false},
uses: {type: String, optional: true, trim: false},

View File

@@ -1,7 +1,7 @@
Notes = new Mongo.Collection("notes");
Schemas.Note = new SimpleSchema({
charId: {type: String, regEx: SimpleSchema.RegEx.Id},
charId: {type: String, regEx: SimpleSchema.RegEx.Id, index: 1},
name: {type: String, trim: false},
description: {type: String, optional: true, trim: false},
color: {

View File

@@ -4,6 +4,7 @@ Schemas.Proficiency = new SimpleSchema({
charId: {
type: String,
regEx: SimpleSchema.RegEx.Id,
index: 1,
},
name: {
type: String,
@@ -30,7 +31,7 @@ Schemas.Proficiency = new SimpleSchema({
Proficiencies.attachSchema(Schemas.Proficiency);
Proficiencies.attachBehaviour("softRemovable");
makeChild(Proficiencies);
makeChild(Proficiencies, ["enabled"]);
Proficiencies.allow(CHARACTER_SUBSCHEMA_ALLOW);
Proficiencies.deny(CHARACTER_SUBSCHEMA_DENY);

View File

@@ -1,7 +1,7 @@
SpellLists = new Mongo.Collection("spellLists");
Schemas.SpellLists = new SimpleSchema({
charId: {type: String, regEx: SimpleSchema.RegEx.Id},
charId: {type: String, regEx: SimpleSchema.RegEx.Id, index: 1},
name: {type: String, trim: false},
description: {type: String, optional: true, trim: false},
saveDC: {type: String, optional: true, trim: false},

View File

@@ -1,7 +1,7 @@
Spells = new Mongo.Collection("spells");
Schemas.Spell = new SimpleSchema({
charId: {type: String, regEx: SimpleSchema.RegEx.Id},
charId: {type: String, regEx: SimpleSchema.RegEx.Id, index: 1},
prepared: {
type: String,
defaultValue: "prepared",
@@ -62,6 +62,23 @@ Spells.attachSchema(Schemas.Spell);
Spells.attachBehaviour("softRemovable");
makeChild(Spells); //children of spell lists
makeParent(Spells, ["name", "enabled"]); //parents of attacks
Spells.after.update(function (userId, spell, fieldNames) {
//Update prepared state of spell and child attacks to be enabled or not
if (_.contains(fieldNames, "prepared")) {
var childAttacks = Attacks.find({"parent.id": spell._id}).fetch();
if (spell.prepared === "unprepared") {
_.each(childAttacks, function(attack){
Attacks.update(attack._id, {$set: {enabled: false}});
});
} else if (spell.prepared === "prepared" || "always") {
_.each(childAttacks, function(attack){
Attacks.update(attack._id, {$set: {enabled: true}});
});
}
}
});
Spells.allow(CHARACTER_SUBSCHEMA_ALLOW);
Spells.deny(CHARACTER_SUBSCHEMA_DENY);

View File

@@ -3,10 +3,6 @@
* Damage, healing and resource cost/recovery are all adjustments
*/
Schemas.Adjustment = new SimpleSchema({
name: {
type: String,
optional: true,
},
//which stat the adjustment is applied to
stat: {
type: String,

View File

@@ -1,11 +1,11 @@
TemporaryHitPoints = new Mongo.Collection("temporaryHitPoints");
Schemas.TemporaryHitPoints = new SimpleSchema({
charId: {type: String, regEx: SimpleSchema.RegEx.Id},
charId: {type: String, regEx: SimpleSchema.RegEx.Id, index: 1},
name: {type: String, optional: true},
maximum: {type: Number, defaultValue: 0},
used: {type: Number, defaultValue: 0},
deleteOnZero:{type: Boolean, defaultValue: true},
maximum: {type: Number, defaultValue: 0, min: 0, max: 500},
used: {type: Number, defaultValue: 0, min: 0, max: 500},
deleteOnZero:{type: Boolean, defaultValue: false},
dateAdded: {
type: Date,
autoValue: function() {

View File

@@ -3,7 +3,7 @@ Containers = new Mongo.Collection("containers");
Schemas.Container = new SimpleSchema({
name: {type: String, trim: false},
charId: {type: String, regEx: SimpleSchema.RegEx.Id},
charId: {type: String, regEx: SimpleSchema.RegEx.Id, index: 1},
isCarried: {type: Boolean},
weight: {type: Number, min: 0, defaultValue: 0, decimal: true},
value: {type: Number, min: 0, defaultValue: 0, decimal: true},

View File

@@ -4,7 +4,7 @@ Schemas.Item = new SimpleSchema({
name: {type: String, defaultValue: "New Item", trim: false},
plural: {type: String, optional: true, trim: false},
description:{type: String, optional: true, trim: false},
charId: {type: String, regEx: SimpleSchema.RegEx.Id}, //id of owner
charId: {type: String, regEx: SimpleSchema.RegEx.Id, index: 1}, //id of owner
quantity: {type: Number, min: 0, defaultValue: 1},
weight: {type: Number, min: 0, defaultValue: 0, decimal: true},
value: {type: Number, min: 0, defaultValue: 0, decimal: true},

View File

@@ -1,6 +1,7 @@
Router.configure({
loadingTemplate: "loading",
layoutTemplate: "layout",
trackPageView: true,
});
Router.plugin("ensureSignedIn", {
@@ -27,12 +28,13 @@ Router.map(function() {
},
data: {
characters: function(){
return Characters.find({}, {fields: {_id: 1}});
return Characters.find({}, {fields: {_id: 1}, sort: {name: 1}});
}
},
onAfterAction: function() {
document.title = appName;
},
fastRender: true,
});
this.route("characterSheet", {
@@ -56,6 +58,13 @@ Router.map(function() {
document.title = name;
}
},
//analytics
trackPageView: false,
onRun: function() {
window.ga && window.ga("send", "pageview", "/character");
this.next();
},
fastRender: true,
});
this.route("loading", {
@@ -84,6 +93,7 @@ Router.map(function() {
onAfterAction: function() {
document.title = appName;
},
fastRender: true,
});
this.route("/guide", {

View File

@@ -77,10 +77,10 @@ this.GlobalUI = (function() {
var throttleBack = _.throttle(function() {
history.back();
}, 800, {trailing: false});
}, 100, {trailing: false});
GlobalUI.closeDetail = function() {
if (!!(window.history && window.history.pushState)) {
if (window.history && history.pushState && history.state.detail === "opened") {
throttleBack();
} else {
Session.set("global.ui.detailShow", false);

View File

@@ -1,6 +1,10 @@
Template.registerHelper("canEditCharacter", function(charId) {
return canEditCharacter(charId);
});
canEditCharacter = function(charId) {
var char = Characters.findOne(charId)
var userId = Meteor.userId();
return char.owner === userId ||
_.contains(char.writers, userId);
});
};

View File

@@ -3,17 +3,24 @@
$thickColumnWidth: 304px;
$thinColumnWidth: 240px;
//Column layouts of cards
//Column layout
.column-container {
@include column-fill(balance);
@include column-gap(8px);
@include column-gap(0px);
@include column-width($thickColumnWidth);
padding: 8px;
padding: 4px;
&.thin-columns {
@include column-count(4);
@include column-width($thinColumnWidth);
}
& > div {
padding: 4px;
//stop divs breaking over multiple columns
-webkit-column-break-inside: avoid;
page-break-inside: avoid;
break-inside: avoid;
}
}
//Cards
@@ -21,20 +28,6 @@ $thinColumnWidth: 240px;
background: white;
border-radius: 2px;
.column-container & {
margin-bottom: 8px;
width: 100%;
//hack to stop flickering
-webkit-backface-visibility: hidden;
-webkit-transform: translateX(0);
//stop breaking over column divide
-webkit-column-break-inside: avoid;
page-break-inside: avoid;
break-inside: avoid;
//Fixes extra margin at top of columns
display: inline-block;
}
.top {
cursor: pointer;
padding: 16px;
@@ -91,6 +84,6 @@ $thinColumnWidth: 240px;
}
/* undo pointer cursor on detail box heading */
#globalDetail .card .top {
#globalDetail.card .top {
cursor: auto;
}

View File

@@ -29,6 +29,11 @@ core-header-panel[drawer] {
box-shadow: 2px 0px 5px 0px rgba(0,0,0,0.2);
}
//Paragraphs
p {
margin-bottom: 8px;
}
//Horizontal rule
hr {
background-color: #444;
@@ -37,13 +42,13 @@ hr {
color: #444;
height: 1px;
line-height: 0;
margin: 16px -16px;
margin: 16px 0;
text-align: center;
}
//FABs
.floatyButton {
position: absolute;
position: fixed;
bottom: 24px;
right: 24px;
}

View File

@@ -1,8 +1,5 @@
td {
padding: 8px;
&:nth-child(1) {
min-width: 100px;
}
}
.strengthTable{
@@ -15,4 +12,10 @@ td {
width: 250px;
}
}
}
}
.summaryTable {
&:nth-child(3){
text-align: right;
}
}

View File

@@ -3,26 +3,26 @@
<div layout vertical flex>
<div layout horizontal>
<!--attackBonus-->
<paper-input id="attackBonusInput"
<paper-input class="attackBonusInput"
label="Attack Bonus"
floatinglabel
value={{attackBonus}}
flex></paper-input>
<!--details-->
<paper-input id="detailInput"
<paper-input class="detailInput"
label="Details"
floatinglabel
value={{details}}></paper-input>
</div>
<div layout horizontal>
<!--damageBonus-->
<paper-input id="damageInput"
<paper-input class="damageInput"
label="Damage"
floatinglabel
value={{damage}}
flex></paper-input>
<!--DamageType-->
<paper-dropdown-menu id="damageTypeDropdown" label="Damage Type">
<paper-dropdown-menu class="damageTypeDropdown" label="Damage Type">
<paper-dropdown layered class="dropdown">
<core-menu class="menu" selected={{damageType}}>
{{#each damageTypes}}
@@ -34,6 +34,6 @@
</div>
</div>
<!--Delete Button-->
<paper-icon-button id="deleteAttack" role="button" tabindex="0" icon="delete" aria-label="Delete"></paper-icon-button>
<paper-icon-button class="deleteAttack" role="button" tabindex="0" icon="delete" aria-label="Delete"></paper-icon-button>
</div>
</template>

View File

@@ -15,23 +15,23 @@ var damageTypes = [
];
Template.attackEdit.events({
"tap #deleteAttack": function(event, instance) {
"tap .deleteAttack": function(event, instance) {
Attacks.softRemoveNode(this._id);
GlobalUI.deletedToast(this._id, "Attacks", "Attack");
},
"change #attackBonusInput": function(event) {
"change .attackBonusInput": function(event) {
var value = event.currentTarget.value;
Attacks.update(this._id, {$set: {attackBonus: value}});
},
"change #damageInput": function(event) {
"change .damageInput": function(event) {
var value = event.currentTarget.value;
Attacks.update(this._id, {$set: {damage: value}});
},
"change #detailInput": function(event) {
"change .detailInput": function(event) {
var value = event.currentTarget.value;
Attacks.update(this._id, {$set: {details: value}});
},
"core-select #damageTypeDropdown": function(event) {
"core-select .damageTypeDropdown": function(event) {
var detail = event.originalEvent.detail;
if (!detail.isSelected) return;
var value = detail.item.getAttribute("name");

View File

@@ -1,7 +1,7 @@
<template name="characterSettings">
{{#with character}}
<div>
<table>
<div style="height: 100px;">
<table style="width: 100%;">
<tr>
<td>Hide Spells tab</td>
<td>
@@ -23,4 +23,5 @@
</table>
</div>
{{/with}}
<paper-button id="doneButton" affirmative> Done </paper-button>
</template>

View File

@@ -20,7 +20,7 @@ Template.characterSheet.helpers({
hideSpellcasting: function() {
var char = Characters.findOne(this._id);
return char && char.settings.hideSpellcasting;
}
},
});
Template.characterSheet.events({

View File

@@ -44,7 +44,8 @@
label="Value"
floatinglabel
value={{effectValue}}
flex>
flex
style="flex-basis: 100px;">
</paper-input>
</template>

View File

@@ -42,6 +42,7 @@ var stats = [
{stat: "rageDamage", name: "Rage Damage", group: "Stats"},
{stat: "expertiseDice", name: "Expertise Dice", group: "Stats"},
{stat: "superiorityDice", name: "Superiority Dice", group: "Stats"},
{stat: "carryMultiplier", name: "Carry Capacity Multiplier", group: "Stats"},
{stat: "level1SpellSlots", name: "level 1", group: "Spell Slots"},
{stat: "level2SpellSlots", name: "level 2", group: "Spell Slots"},
{stat: "level3SpellSlots", name: "level 3", group: "Spell Slots"},

View File

@@ -42,6 +42,7 @@ var stats = {
"rageDamage":{"name":"Rage Damage"},
"expertiseDice":{"name":"Expertise Dice"},
"superiorityDice":{"name":"Superiority Dice"},
"carryMultiplier": {"name": "Carry Capacity Multiplier"},
"level1SpellSlots":{"name":"level 1 Spell Slots"},
"level2SpellSlots":{"name":"level 2 Spell Slots"},
"level3SpellSlots":{"name":"level 3 Spell Slots"},

View File

@@ -32,7 +32,7 @@
{{/if}}
{{#if description}}
<div class="pre-wrap">{{evaluateString charId description}}</div>
<div>{{#markdown}}{{evaluateString charId description}}{{/markdown}}</div>
{{/if}}
{{> effectsViewList charId=charId parentId=_id}}

View File

@@ -12,8 +12,9 @@
{{>resource name="sorceryPoints" title="Sorcery Points" color="teal" char=this}}
<!--superiorityDice-->
{{>resource name="superiorityDice" title="Superiority Dice" color="teal" char=this}}
<!--Attacks-->
<div>
<paper-shadow class="card">
<div class="top white">
Attacks
@@ -48,8 +49,10 @@
{{/each}}
</div>
</paper-shadow>
</div>
<!--Proficiencies-->
<div>
<paper-shadow class="card">
<div class="white top">
Proficiencies
@@ -75,13 +78,15 @@
{{/each}}
</div>
</paper-shadow>
</div>
<!--features-->
{{#each features}}
<div>
<paper-shadow class="card featureCard"
hero-id="main" {{detailHero}}>
<div class="top {{colorClass}} subhead"
layout horizontal
<div class="top {{colorClass}} subhead"
layout horizontal
hero-id="toolbar" {{detailHero}}>
<div flex hero-id="title" {{detailHero}}>
{{name}}
@@ -94,57 +99,61 @@
{{#if canEnable}}
<core-tooltip label="Feature enabled"
position="left">
<paper-checkbox class="enabledCheckbox"
checked={{enabled}}>
<paper-checkbox class="enabledCheckbox"
checked={{enabled}}
disabled={{#unless canEditCharacter charId}}true{{/unless}}>
</paper-checkbox>
</core-tooltip>
{{/if}}
</div>
{{#if description}}
<div flex class="bottom text"
>{{evaluateString charId description}}</div>
<div flex class="bottom">
{{#markdown}}{{evaluateString charId shortDescription}}{{/markdown}}
</div>
{{/if}}
{{#if hasUses}}
<div layout horizontal center end-justified>
<paper-button class="useFeature"
<paper-button class="useFeature"
disabled={{noUsesLeft}}>
Use
</paper-button>
<paper-button class="resetFeature"
<paper-button class="resetFeature"
disabled={{usesFull}}>
Reset
</paper-button>
</div>
{{/if}}
</paper-shadow>
</div>
{{/each}}
</div>
<div class="fab-buffer"></div>
</div>
{{#if canEditCharacter _id}}
<paper-fab id="addFeature"
class="floatyButton"
icon="add"
title="Add"
role="button"
tabindex="0"
aria-label="Add"
<paper-fab id="addFeature"
class="floatyButton"
icon="add"
title="Add"
role="button"
tabindex="0"
aria-label="Add"
hero-id="main"></paper-fab>
{{/if}}
</div>
</template>
<template name="resource">
{{#if char.attributeBase name}}
<paper-shadow class="card"
{{#if characterCalculate "attributeBase" char._id name}}
<div>
<paper-shadow class="card"
hero-id="main" {{detailHero name char._id}}
layout horizontal>
<div class="left {{getColor}} display1 white-text"
<div class="left {{getColor}} display1 white-text"
hero-id="toolbar" {{detailHero name char._id}}
layout horizontal center>
<div style="margin-right: 8px;">
<paper-icon-button class="resourceUp"
icon="arrow-drop-up"
<paper-icon-button class="resourceUp"
icon="arrow-drop-up"
disabled={{cantIncrement}}>
</paper-icon-button>
<paper-icon-button class="resourceDown"
@@ -152,13 +161,14 @@
disabled={{cantDecrement}}>
</paper-icon-button>
</div>
<div>{{char.attributeValue name}}</div>
<div>{{characterCalculate "attributeValue" char._id name}}</div>
<!--<div>/{{char.attributeBase name}}</div>-->
</div>
<div class="right clickable"
<div class="right clickable"
flex layout horizontal center>
{{title}}
</div>
</paper-shadow>
</div>
{{/if}}
</template>

View File

@@ -3,14 +3,19 @@ Template.features.helpers({
var features = Features.find({charId: this._id}, {sort: {color: 1, name: 1}});
return features;
},
shortDescription: function() {
if (_.isString(this.description)){
return this.description.split(/^( *[-*_]){3,} *(?:\n+|$)/m)[0];
}
},
hasUses: function(){
return this.usesValue() > 0;
},
noUsesLeft: function(){
return this.usesLeft() <= 0;
return this.usesLeft() <= 0 || !canEditCharacter(this.charId);
},
usesFull: function(){
return this.usesLeft() >= this.usesValue();
return this.usesLeft() >= this.usesValue() || !canEditCharacter(this.charId);
},
colorClass: function(){
return getColorClass(this.color);
@@ -96,16 +101,19 @@ Template.features.events({
Template.resource.helpers({
cantIncrement: function(){
var baseBigger = this.char.attributeValue(this.name) <
this.char.attributeBase(this.name);
return !baseBigger;
var value = Characters.calculate.attributeValue(this.char._id, this.name);
var base = Characters.calculate.attributeBase(this.char._id, this.name);
var baseBigger = value < base;
return !baseBigger || !canEditCharacter(this.char._id);
},
cantDecrement: function(){
var valuePositive = this.char.attributeValue(this.name) > 0;
return !valuePositive;
var value = Characters.calculate.attributeValue(this.char._id, this.name);
var valuePositive = value > 0;
return !valuePositive || !canEditCharacter(this.char._id);
},
getColor: function(){
if (this.char.attributeValue(this.name) > 0){
var value = Characters.calculate.attributeValue(this.char._id, this.name);
if (value > 0){
return this.color;
} else {
return "grey";
@@ -115,14 +123,17 @@ Template.resource.helpers({
Template.resource.events({
"tap .resourceUp": function(event){
if (this.char.attributeValue(this.name) < this.char.attributeBase(this.name)){
var value = Characters.calculate.attributeValue(this.char._id, this.name);
var base = Characters.calculate.attributeBase(this.char._id, this.name);
if (value < base){
var modifier = {$inc: {}};
modifier.$inc[this.name + ".adjustment"] = 1;
Characters.update(this.char._id, modifier, {validate: false});
}
},
"tap .resourceDown": function(event){
if (this.char.attributeValue(this.name) > 0){
var value = Characters.calculate.attributeValue(this.char._id, this.name);
if (value > 0){
var modifier = {$inc: {}};
modifier.$inc[this.name + ".adjustment"] = -1;
Characters.update(this.char._id, modifier, {validate: false});

View File

@@ -13,8 +13,10 @@ var getFractionCarried = function(char) {
weight += item.totalWeight();
});
//get strength
var strength = char.attributeValue("strength");
var capacity = strength * 15;
var strength = Characters.calculate.attributeValue(char._id, "strength");
var carryMultiplier = Characters.calculate
.attributeValue(char._id, "carryMultiplier");
var capacity = strength * 15 * carryMultiplier;
return weight / capacity;
};
@@ -22,7 +24,7 @@ Template.carryCapacityBar.onCreated(function() {
var self = this;
self.carriedFraction = new ReactiveVar(0);
self.autorun(function() {
self.carriedFraction.set(getFractionCarried(self.data));
self.carriedFraction.set(getFractionCarried(Template.currentData()));
});
});

View File

@@ -34,13 +34,13 @@
<template name="containerView">
<div layout horizontal wrap center justified>
<table class="summaryTable fullwidth">
<tr><td>Container</td><td>{{weight}}lbs</td><td>{{longValueString value}}</td></tr>
<tr><td>Contents</td><td>{{contentsWeight}}lbs</td><td>{{longValueString contentsValue}}</td></tr>
<tr class="body2"><td>Total</td><td>{{totalWeight}}lbs</td><td>{{longValueString totalValue}}</td></tr>
<tr><td>Container</td><td>{{round weight}}lbs</td><td>{{longValueString value}}</td></tr>
<tr><td>Contents</td><td>{{round contentsWeight}}lbs</td><td>{{longValueString contentsValue}}</td></tr>
<tr class="body2"><td>Total</td><td>{{round totalWeight}}lbs</td><td>{{longValueString totalValue}}</td></tr>
</table>
</div>
{{#if description}}
<hr class="vertMargin">
<div class="pre-wrap">{{evaluateString charId description}}</div>
<div>{{#markdown}}{{evaluateString charId description}}{{/markdown}}</div>
{{/if}}
</template>

View File

@@ -3,6 +3,7 @@
<div id="inventory" class="scroll-y" fit>
<div class="column-container">
<!--Net Worth-->
<div>
<paper-shadow class="card">
<div class="white top" layout horizontal center>
<div class="subhead" flex>
@@ -13,7 +14,9 @@
</div>
</div>
</paper-shadow>
</div>
<!--Weight Carried-->
<div>
<paper-shadow class="card"
hero-id="main" {{detailHero "weightCarried" _id}}>
<div class="top green white-text weightCarried"
@@ -35,8 +38,7 @@
<div class="item-slot">
<div class="item buff"
hero-id="main" {{detailHero}}
layout horizontal center
draggable="true">
layout horizontal center>
<div flex>
<core-icon icon="work"
style="margin-right: 16px">
@@ -49,7 +51,9 @@
</div>
{{/if}}
</paper-shadow>
</div>
<!--Equipment-->
<div>
<paper-shadow class="card equipmentContainer">
<div class="white top" layout horizontal center>
<div class="subhead" flex>
@@ -77,7 +81,9 @@
{{/each}}
</div>
</paper-shadow>
</div>
<!--Carried Items-->
<div>
<paper-shadow class="card carriedContainer">
<div class="white top" layout horizontal center>
<div class="subhead" flex>
@@ -96,8 +102,10 @@
{{/each}}
</div>
</paper-shadow>
</div>
{{#each containers}}
<paper-shadow class="card itemContainer"
<div>
<paper-shadow class="card itemContainer"
hero-id="main" {{detailHero}}>
<div class="top {{colorClass}}"
hero-id="toolbar" {{detailHero}}
@@ -114,6 +122,7 @@
</div>
<core-tooltip label="Container carried" position="left">
<paper-checkbox class="carriedCheckbox"
disabled={{#unless canEditCharacter charId}}true{{/unless}}
checked={{isCarried}}>
</paper-checkbox>
</core-tooltip>
@@ -124,6 +133,7 @@
{{/each}}
</div>
</paper-shadow>
</div>
{{/each}}
</div>
<div class="fab-buffer"></div>
@@ -152,11 +162,11 @@
<div class="item {{hidden}} inventoryItem"
hero-id="main" {{detailHero}}
layout horizontal center
draggable="true">
draggable={{canEditCharacter charId}}>
<div flex class="itemName">
{{#if ne1 quantity}}{{quantity}}&nbsp;{{/if}}{{pluralName}}
</div>
{{#if settings.showIncrement}}
{{#if settings.showIncrement}}{{#if canEditCharacter charId}}
<div class="incrementButtons">
<paper-icon-button class="addItemQuantity"
icon="add"
@@ -166,7 +176,7 @@
icon="remove"
style="margin-right: -8px"></paper-icon-button>
</div>
{{/if}}
{{/if}}{{/if}}
</div>
</div>
</template>

View File

@@ -44,6 +44,12 @@ Template.inventory.helpers({
).forEach(function(item){
worth += item.totalValue();
});
Containers.find(
{charId: this._id},
{fields: {value : 1}}
).forEach(function(container) {
if (container.value) worth += container.value;
});
return worth;
},
weightCarried: function(){

View File

@@ -18,8 +18,8 @@
{{#if requiresAttunement}}<div class="vertMargin">Requires Attunement</div>{{/if}}
</div>
{{#if description}}
<hr class="vertMargin">
<div class="pre-wrap">{{evaluateString charId description}}</div>
<hr style="margin: 16px 0 16px 0;">
<div>{{#markdown}}{{evaluateString charId description}}{{/markdown}}</div>
{{/if}}
{{> effectsViewList charId=charId parentId=_id}}
{{> attacksViewList charId=charId parentId=_id}}

View File

@@ -6,23 +6,27 @@
</div>
{{#if description}}
<hr class="vertMargin">
<div class="pre-wrap">{{description}}</div>
<div>{{#markdown}}{{description}}{{/markdown}}</div>
{{/if}}
{{else}}
<div horizontal layout>
<!--Name-->
<paper-input id="experienceNameInput" label="Name" floatinglabel value={{name}} flex></paper-input>
<!--Value-->
<paper-input-decorator label="Value" floatinglabel>
<input id="valueInput" type="number" value={{value}}>
</paper-input-decorator>
</div>
<!--Description-->
<paper-input-decorator label="Description" floatinglabel layout vertical>
<paper-autogrow-textarea>
<textarea id="experienceDescriptionInput" placeholder value={{description}}></textarea>
</paper-autogrow-textarea>
</paper-input-decorator>
{{> experienceEdit}}
{{/baseDialog}}
{{/with}}
</template>
</template>
<template name="experienceEdit">
<div horizontal layout>
<!--Name-->
<paper-input id="experienceNameInput" label="Name" floatinglabel value={{name}} flex></paper-input>
<!--Value-->
<paper-input-decorator label="Value" floatinglabel>
<input id="valueInput" type="number" value={{value}}>
</paper-input-decorator>
</div>
<!--Description-->
<paper-input-decorator label="Description" floatinglabel layout vertical>
<paper-autogrow-textarea>
<textarea id="experienceDescriptionInput" placeholder value={{description}}></textarea>
</paper-autogrow-textarea>
</paper-input-decorator>
</template>

View File

@@ -1,3 +1,7 @@
Template.experienceEdit.onRendered(function(){
updatePolymerInputs(this);
});
Template.experienceDialog.helpers({
experience: function(){
Experiences.findOne(this.experienceId);
@@ -18,8 +22,10 @@ Template.experienceDialog.events({
);
GlobalUI.closeDetail();
},
//TODO validate input (integer, non-negative, etc) for these inputs and give validation errors
"change #experienceNameInput, input #experienceNameInput": function(event){
});
Template.experienceEdit.events({
"change #experienceNameInput": function(event){
var value = event.currentTarget.value;
Experiences.update(this._id, {$set: {name: value}});
},

View File

@@ -3,14 +3,15 @@
<div id="journal" class="scroll-y" fit>
<div class="column-container">
<!--Experience Table-->
<paper-shadow class="card experiencesCard"
<div><paper-shadow class="card experiencesCard"
hero-id="main" {{detailHero}}>
<div class="top white subhead"
hero-id="toolbar" {{detailHero}}
layout horizontal center>
<div flex>Experience</div>
<div >{{experience}} XP</div>
<paper-icon-button class="black54" id="addXP" icon="add"></paper-icon-button>
<div >{{characterCalculate "experience" _id}} XP</div>
<paper-icon-button class="black54" id="addXP" icon="add"
disabled={{#unless canEditCharacter _id}}true{{/unless}}></paper-icon-button>
</div>
<div class="bottom list">
{{#each experiences}}
@@ -36,16 +37,16 @@
</paper-button>
</div>
{{/if}}
</paper-shadow>
</paper-shadow></div>
<!--Class Table-->
<paper-shadow class="card"
<div><paper-shadow class="card"
hero-id="main" {{detailHero}}>
<div class="white top"
hero-id="toolbar" {{detailHero}}
layout horizontal center>
<div flex>
<div class="containerName subhead">
Level {{level}}
Level {{characterCalculate "level" _id}}
</div>
{{#if nextLevelXP}}
<div class="caption">
@@ -55,7 +56,8 @@
</div>
<paper-icon-button class="black54"
id="addClassButton"
icon="add">
icon="add"
disabled={{#unless canEditCharacter _id}}true{{/unless}}>
</paper-icon-button>
</div>
<div class="bottom list">
@@ -76,29 +78,31 @@
</div>
{{/each}}
</div>
</paper-shadow>
</paper-shadow></div>
<!--Notes-->
{{#each notes}}
<div>
<paper-shadow class="card" hero-id="main" {{detailHero}}>
<div class="top {{colorClass}} noteTop subhead"
hero-id="toolbar" {{detailHero}}
layout horizontal center>
{{name}}
</div>
<div class="bottom text">{{description}}</div>
<div class="bottom">{{#markdown}}{{description}}{{/markdown}}</div>
</paper-shadow>
</div>
{{/each}}
</div>
<div class="fab-buffer"></div>
</div>
</div>
{{#if canEditCharacter _id}}
<paper-fab id="addNote"
class="floatyButton"
icon="add"
title="Add"
role="button"
tabindex="0"
<paper-fab id="addNote"
class="floatyButton"
icon="add"
title="Add"
role="button"
tabindex="0"
hero-id="main"></paper-fab>
{{/if}}
</template>
</template>

View File

@@ -41,7 +41,7 @@ Template.journal.helpers({
return Levels.find({charId: charId, classId: this._id}, {sort: {value: 1}});
},
nextLevelXP: function(){
var currentLevel = this.level();
var currentLevel = Characters.calculate.level(this._id);
if (currentLevel < 20){
return XP_TABLE[currentLevel];
}

View File

@@ -1,7 +1,7 @@
<template name="noteDialog">
{{#with note}}
{{#baseDialog title=name class=colorClass startEditing=../startEditing}}
<div class="pre-wrap">{{description}}</div>
<div>{{#markdown}}{{description}}{{/markdown}}</div>
{{else}}
{{> noteDialogEdit}}
{{/baseDialog}}

View File

@@ -1,6 +1,6 @@
<template name="backgroundDialog">
{{#baseDialog title=title class=colorClass hideColor="true" hideDelete="true" startEditing=startEditing}}
<div class="pre-wrap">{{evaluateString charId value}}</div>
{{#baseDialog title=title class=colorClass hideColor="true" hideDelete="true"}}
<div>{{#markdown}}{{evaluateString charId value}}{{/markdown}}</div>
{{> proficiencyViewList charId=charId parentId=charId parentGroup="background"}}
{{else}}
{{> textDialogEdit}}

View File

@@ -1,18 +1,36 @@
<template name="personaDetailsDialog">
{{#baseDialog title=name class="deep-purple white-text" hideColor="true" hideDelete="true" startEditing=startEditing}}
{{alignment}} {{gender}} {{race}}
{{#with char}}
<div>{{alignment}} {{gender}} {{race}}</div>
<core-image style="width: 350px; height: 350px; margin-top: 8px;"
sizing="cover"
hero-id="image" hero
src={{picture}}></core-image>
{{/with}}
{{else}}
{{> personaDetailsEdit}}
{{#with char}}
{{> personaDetailsEdit}}
{{/with}}
{{/baseDialog}}
</template>
<template name="personaDetailsEdit">
<!--Name-->
<paper-input id="nameInput" label="Name" floatinglabel value={{name}}></paper-input><br>
<!--Alignment-->
<paper-input id="alignmentInput" label="Alignment" floatinglabel value={{alignment}}></paper-input><br>
<!--Gender-->
<paper-input id="genderInput" label="Gender" floatinglabel value={{gender}}></paper-input><br>
<!--Race-->
<paper-input id="raceInput" label="Race" floatinglabel value={{race}}></paper-input><br>
<div layout horizontal center-justified>
<div flex style="max-width: 350px;" layout vertical>
<!--Name-->
<paper-input id="nameInput" label="Name" floatinglabel value={{name}}></paper-input>
<!--Alignment-->
<paper-input id="alignmentInput" label="Alignment" floatinglabel value={{alignment}}></paper-input>
<!--Gender-->
<paper-input id="genderInput" label="Gender" floatinglabel value={{gender}}></paper-input>
<!--Race-->
<paper-input id="raceInput" label="Race" floatinglabel value={{race}}></paper-input>
<!--Picture-->
<paper-input id="pictureInput" label="Picture URL" floatinglabel value={{picture}}></paper-input>
<core-image style="height:350px; width: 100%; margin-top: 8px;"
sizing="cover"
hero-id="image" hero
src={{picture}}></core-image>
</div>
</div>
</template>

View File

@@ -2,21 +2,34 @@ Template.personaDetailsEdit.onRendered(function(){
updatePolymerInputs(this);
});
Template.personaDetailsDialog.helpers({
char: function() {
return Characters.findOne(
this._id,
{fields: {name: 1, alignment: 1, gender: 1, race: 1, picture: 1}}
);
}
});
Template.personaDetailsEdit.events({
"change #nameInput": function(event){
var input = event.currentTarget.value;
Characters.update(this.charId, {$set: {name: input}});
Characters.update(this._id, {$set: {name: input}});
},
"change #alignmentInput": function(event){
var input = event.currentTarget.value;
Characters.update(this.charId, {$set: {alignment: input}});
Characters.update(this._id, {$set: {alignment: input}});
},
"change #genderInput": function(event){
var input = event.currentTarget.value;
Characters.update(this.charId, {$set: {gender: input}});
Characters.update(this._id, {$set: {gender: input}});
},
"change #raceInput": function(event){
var input = event.currentTarget.value;
Characters.update(this.charId, {$set: {race: input}});
Characters.update(this._id, {$set: {race: input}});
},
"change #pictureInput": function(event){
var input = event.currentTarget.value;
Characters.update(this._id, {$set: {picture: input}});
},
});

View File

@@ -3,14 +3,45 @@
<div id="persona" class="scroll-y" fit>
<div class="column-container">
{{#with characterDetails}}
{{#containerCardHelper this}}{{alignment}} {{gender}} {{race}}{{/containerCardHelper}}
<div>
<paper-shadow class="card"
hero-id="main" {{detailHero "details" _id}}>
{{#unless picture}}
<div class="top subhead characterField {{colorClass}}"
hero-id="toolbar" {{detailHero "details" _id}}>
<div class="subhead" flex
hero-id="title" {{detailHero "details" _id}}>
{{name}}
</div>
</div>
{{else}}
<core-image class="characterField clickable"
style="height:350px; width: 100%;
background-color: #e8e8e8;"
sizing="cover"
hero-id="image" {{detailHero "details" _id}}
src={{picture}}></core-image>
{{/unless}}
<div class="bottom">
{{#if picture}}
<div class="title" hero-id="title" {{detailHero "details" _id}}>
{{name}}
</div>
{{/if}}
<div class="subhead">
{{alignment}} {{gender}} {{race}}
</div>
</div>
</paper-shadow>
</div>
{{/with}}
{{> containerCard characterField "description" "Description"}}
{{> containerCard characterField "personality" "Personality Traits"}}
{{> containerCard characterField "ideals" "Ideals"}}
{{> containerCard characterField "bonds" "Bonds"}}
{{> containerCard characterField "flaws" "Flaws"}}
{{> containerCard characterField "backstory" "Background"}}
<div>{{> containerCard characterField "description" "Description"}}</div>
<div>{{> containerCard characterField "personality" "Personality Traits"}}</div>
<div>{{> containerCard characterField "ideals" "Ideals"}}</div>
<div>{{> containerCard characterField "bonds" "Bonds"}}</div>
<div>{{> containerCard characterField "flaws" "Flaws"}}</div>
<div>{{> containerCard characterField "backstory" "Background"}}</div>
<div>
<paper-shadow class="card">
<div class="white top subhead">
Languages
@@ -21,6 +52,7 @@
{{/each}}
</div>
</paper-shadow>
</div>
</div>
</div>
</div>
@@ -40,6 +72,6 @@
{{title}}
</div>
</div>
<div class="bottom text">{{> UI.contentBlock}}</div>
<div class="bottom">{{#markdown}}{{> UI.contentBlock}}{{/markdown}}</div>
</paper-shadow>
</template>
</template>

View File

@@ -11,12 +11,12 @@ Template.persona.helpers({
characterDetails: function(){
var char = Characters.findOne(
this._id,
{fields: {name: 1, gender: 1, alignment: 1, race:1}}
{fields: {name: 1, gender: 1, alignment: 1, race:1, picture: 1}}
);
char.field = "details";
char.title = char.name;
char.color = "d";
char.topClass = "characterField";
char.startEditing = true;
return char;
},
characterField: function(field, title){
@@ -40,7 +40,7 @@ Template.persona.helpers({
Template.persona.events({
"tap .characterField": function(event){
if (this.field === "details"){
if (this.field == "details"){
this.charId = Template.parentData()._id;
GlobalUI.setDetail({
template: "personaDetailsDialog",
@@ -58,6 +58,7 @@ Template.persona.events({
field: this.field,
title: this.title,
color: this.color,
startEditing: true,
},
heroId: this._id + this.field,
});

View File

@@ -1,6 +1,6 @@
<template name="textDialog">
{{#baseDialog title=title class=colorClass hideColor="true" hideDelete="true" startEditing=startEditing}}
<div class="pre-wrap">{{evaluateString charId value}}</div>
<div>{{#markdown}}{{evaluateString charId value}}{{/markdown}}</div>
{{else}}
{{> textDialogEdit}}
{{/baseDialog}}

View File

@@ -9,24 +9,32 @@
</template>
<template name="spellDetails">
<div class="caption">
<div class="body2">
Level {{level}} {{school}}, {{preparedString}}
</div>
<div class="vertMargin">
<div style="margin: 16px 0 16px 0;">
{{#if castingTime}}
<div>
<span class="body2">Casting Time: </span><span>{{castingTime}}</span>
</div>
{{/if}}
{{#if range}}
<div>
<span class="body2">Range: </span><span>{{range}}</span>
</div>
{{/if}}
{{#if getComponents}}
<div>
<span class="body2">Components: </span><span>{{getComponents}}</span>
</div>
{{/if}}
{{#if duration}}
<div>
<span class="body2">Duration: </span><span>{{duration}}</span>
</div>
{{/if}}
</div>
<div class="pre-wrap">{{evaluateString charId description}}</div>
<div>{{#markdown}}{{evaluateString charId description}}{{/markdown}}</div>
{{> attacksViewList charId=charId parentId=_id}}
</template>

View File

@@ -20,7 +20,7 @@
{{/if}}
</div>
<hr class="vertMargin">
<div class="pre-wrap">{{evaluateString charId description}}</div>
<div>{{#markdown}}{{evaluateString charId description}}{{/markdown}}</div>
</div>
{{else}}
<!--Name-->

View File

@@ -1,7 +1,7 @@
<template name="spells">
<div fit>
<div id="spells" class="scroll-y" fit>
<div style="padding: 4px;"
<div style="padding: 4px;"
layout horizontal start wrap>
{{#if hasSlots}}
<paper-shadow class="card"
@@ -72,6 +72,7 @@
<core-tooltip label="Change prepared spells"
position="left">
<paper-icon-button class="prepSpells"
disabled={{#unless canEditCharacter charId}}true{{/unless}}
icon="book">
</paper-icon-button>
</core-tooltip>
@@ -91,7 +92,7 @@
<div class="tall spell item"
hero-id="main" {{detailHero}}
layout horizontal center>
<core-icon icon="social:whatshot"
<core-icon icon="social:whatshot"
style="color: {{hexColor color}};
margin-right: 16px;"
></core-icon>
@@ -143,4 +144,4 @@
</core-tooltip>
{{/fabMenu}}
{{/if}}
</template>
</template>

View File

@@ -84,39 +84,35 @@ Template.spells.helpers({
},
cantCast: function(level, char){
for (var i = level; i <= 9; i++){
if (char.attributeValue("level" + i + "SpellSlots") > 0){
if (Characters.calculate.attributeValue(char._id, "level" + i + "SpellSlots") > 0){
return false;
}
}
return true;
},
baseSlots: function(char){
return char.attributeBase("level" + this.level + "SpellSlots");
},
slots: function(char){
return char.attributeValue("level" + this.level + "SpellSlots");
},
showSlots: function(char){
return this.level && char.attributeBase("level" + this.level + "SpellSlots");
return this.level && Characters.calculate.attributeBase(
char._id, "level" + this.level + "SpellSlots"
);
},
hasSlots: function(){
for (var i = 1; i <= 9; i += 1){
if (this.attributeBase("level" + i + "SpellSlots")){
if (Characters.calculate.attributeBase(this._id, "level" + i + "SpellSlots")){
return true;
}
}
return false;
},
slotBubbles: function(char){
var baseSlots = char.attributeBase("level" + this.level + "SpellSlots");
var currentSlots = char.attributeValue("level" + this.level + "SpellSlots");
var baseSlots = Characters.calculate.attributeBase(char._id, "level" + this.level + "SpellSlots");
var currentSlots = Characters.calculate.attributeValue(char._id, "level" + this.level + "SpellSlots");
var slotsUsed = baseSlots - currentSlots;
var bubbles = [];
var i;
for (i = 0; i < currentSlots; i++){
bubbles.push({
icon: "radio-button-on",
disabled: i !== currentSlots - 1, //last full slot not disabled
disabled: i !== currentSlots - 1 || !canEditCharacter(char._id), //last full slot not disabled
attribute: "level" + this.level + "SpellSlots",
charId: char._id,
});
@@ -124,7 +120,7 @@ Template.spells.helpers({
for (i = 0; i < slotsUsed; i++){
bubbles.push({
icon: "radio-button-off",
disabled: i !== 0, //first empty slot not disabled
disabled: i !== 0 || !canEditCharacter(char._id), //first empty slot not disabled
attribute: "level" + this.level + "SpellSlots",
charId: char._id,
});
@@ -143,15 +139,15 @@ Template.spells.events({
var char = Characters.findOne(this.charId);
if (event.currentTarget.icon === "radio-button-off"){
if (
char.attributeValue(this.attribute) <
char.attributeBase(this.attribute)
Characters.calculate.attributeValue(char._id, this.attribute) <
Characters.calculate.attributeBase(char._id, this.attribute)
){
modifier = {$inc: {}};
modifier.$inc[this.attribute + ".adjustment"] = 1;
Characters.update(this.charId, modifier, {validate: false});
}
} else {
if (char.attributeValue(this.attribute) > 0){
if (Characters.calculate.attributeValue(char._id, this.attribute) > 0){
modifier = {$inc: {}};
modifier.$inc[this.attribute + ".adjustment"] = -1;
Characters.update(this.charId, modifier, {validate: false});

View File

@@ -1,14 +1,16 @@
<template name="abilityMiniCard">
<paper-shadow class="card abilityMiniCard clickable"
<div>
<paper-shadow class="card abilityMiniCard clickable"
hero-id="main" {{detailHero ability ../_id}}
layout horizontal>
<div class="left white-text {{color}}"
hero-id="toolbar" {{detailHero ability ../_id}}>
<div class="display1">{{../attributeValue ability}}</div>
<div class="title">{{../abilityMod ability}}</div>
<div class="display1">{{characterCalculate "attributeValue" ../_id ability}}</div>
<div class="title">{{abilityMod}}</div>
</div>
<div class="right subhead" layout horizontal center>
{{title}}
</div>
</paper-shadow>
</div>
</template>

View File

@@ -0,0 +1,9 @@
Template.abilityMiniCard.helpers({
abilityMod: function() {
return signedString(
Characters.calculate.abilityMod(
Template.parentData()._id, this.ability
)
);
}
});

View File

@@ -1,9 +1,11 @@
Template.addTHPDialog.events({
"tap #addButton": function(event, instance){
var max = +instance.find("#quantityInput").value;
if (!max || max < 0) max = 0;
TemporaryHitPoints.insert({
charId: this.charId,
name: instance.find("#nameInput").value,
maximum: +instance.find("#quantityInput").value,
maximum: max,
deleteOnZero: !!instance.find("#deleteWhenZeroCheckbox").checked,
});
}

View File

@@ -106,10 +106,8 @@ Template.attributeDialogView.helpers({
return a || b || c;
},
adjustment: function(){
var char = Characters.findOne(this.charId);
if (!char) return;
var value = char.attributeValue(this.statName);
var base = char.attributeBase(this.statName);
var value = Characters.calculate.attributeValue(this.charId, this.statName);
var base = Characters.calculate.attributeBase(this.charId, this.statName);
return value - base;
},
baseEffects: function(){
@@ -138,14 +136,10 @@ Template.attributeDialogView.helpers({
);
},
attributeBase: function(){
var char = Characters.findOne(this.charId);
if (!char) throw "character is " + char;
return char.attributeBase(this.statName);
return Characters.calculate.attributeBase(this.charId, this.statName);
},
attributeValue: function() {
var char = Characters.findOne(this.charId);
if (!char) throw "character is " + char;
return char.attributeValue(this.statName);
return Characters.calculate.attributeValue(this.charId, this.statName);
},
sourceName: function(){
if (this.parent.group === "racial"){

View File

@@ -2,27 +2,27 @@
<table class="carryCapacityTable strengthTable">
<tr>
<td>Encumbered</td>
<td>&gt;{{evaluate charId "strength * 5"}}lbs</td>
<td>&gt;{{evaluate charId "strength * 5 * carryMultiplier"}}lbs</td>
<td class="caption">Variant rule, encumbered characters move 10 feet slower</td>
</tr>
<tr>
<td>Heavily encumbered</td>
<td>&gt;{{evaluate charId "strength * 10"}}lbs</td>
<td>&gt;{{evaluate charId "strength * 10 * carryMultiplier"}}lbs</td>
<td class="caption">
Variant rule, heavily encumbered characters move 20 feet slower and have disadvantage on ability checks, attack rolls, and saving thows that use Strength, Dexterity, or Constitution
</td>
</tr>
<tr>
<td>Over Encumbered</td>
<td>&gt;{{evaluate charId "strength * 15"}}lbs</td>
<td>&gt;{{evaluate charId "strength * 15 * carryMultiplier"}}lbs</td>
<td class="caption">
Characters that can only just lift, push or drag their current load can only move at 5 feet.
</td>
</tr>
<tr>
<td>Push, drag or lift maximum</td>
<td>{{evaluate charId "strength * 30"}}lbs</td>
<td>{{evaluate charId "strength * 30 * carryMultiplier"}}lbs</td>
<td class="caption"></td>
</tr>
</table>
</template>
</template>

View File

@@ -1,21 +1,26 @@
<template name="healthCard">
<paper-shadow class="card container healthCard"
hero-id="main" {{detailHero "hitPoints" _id}}
<paper-shadow class="card container healthCard"
hero-id="main" {{detailHero "hitPoints" _id}}
layout horizontal wrap>
<div class="green white-text subhead left"
<div class="green white-text subhead left"
hero-id="toolbar" {{detailHero "hitPoints" _id}}
layout vertical center center-justified>
<div class="hitPointTitle clickable">Hit Points</div>
<paper-icon-button class="white54" id="addTempHP" icon="add"></paper-icon-button>
<paper-icon-button class="white54"
id="addTempHP"
icon="add"
disabled={{#unless canEditCharacter _id}}true{{/unless}}>
</paper-icon-button>
</div>
<div class="right" flex layout vertical center-justified style="min-width: 180px;">
<div layout horizontal>
<paper-diff-slider id="hitPointSlider"
value={{attributeValue "hitPoints"}}
max={{attributeBase "hitPoints"}}
editable pin
role="slider"
></paper-diff-slider>
value={{characterCalculate "attributeValue" _id "hitPoints"}}
max={{characterCalculate "attributeBase" _id "hitPoints"}}
editable pin
disabled={{#unless canEditCharacter _id}}true{{/unless}}
role="slider">
</paper-diff-slider>
</div>
{{#each tempHitPoints}}
<div>
@@ -28,16 +33,28 @@
role="slider"
flex
></paper-diff-slider>
{{#unless left}}{{#unless deleteOnZero}}
{{#unless left}}
<paper-icon-button class="deleteTHP" icon="delete"></paper-icon-button>
{{/unless}}{{/unless}}
{{/unless}}
</div>
</div>
{{/each}}
<div class="caption">
{{#if multipliers.immunities.length}} <div>Immune: {{#each multipliers.immunities}} {{name}} {{/each}}</div>{{/if}}
{{#if multipliers.resistances.length}}<div>Resistance: {{#each multipliers.resistances}} {{name}} {{/each}}</div>{{/if}}
{{#if multipliers.weaknesses.length}} <div>Weakness: {{#each multipliers.weaknesses}} {{name}} {{/each}}</div>{{/if}}
{{#if multipliers.immunities.length}}
<div>
Immune: {{#each multipliers.immunities}} {{name}} {{/each}}
</div>
{{/if}}
{{#if multipliers.resistances.length}}
<div>
Resistance: {{#each multipliers.resistances}} {{name}} {{/each}}
</div>
{{/if}}
{{#if multipliers.weaknesses.length}}
<div>
Weakness: {{#each multipliers.weaknesses}} {{name}} {{/each}}
</div>
{{/if}}
</div>
{{#if showDeathSave}}
{{#with deathSaveObject}}

View File

@@ -3,7 +3,7 @@ Template.healthCard.helpers({
return TemporaryHitPoints.find({charId: this._id});
},
showDeathSave: function(){
return this.attributeValue("hitPoints") <= 0;
return Characters.calculate.attributeValue(this._id, "hitPoints") <= 0;
},
deathSaveObject: function(){
var char = Characters.findOne(this._id, {fields: {deathSave: 1}});
@@ -27,21 +27,20 @@ Template.healthCard.helpers({
return this.fail >= 3;
},
multipliers: function(){
var char = Characters.findOne(this._id, {fields: {_id: 1}});
var multipliers = [
{name: "Acid", value: char.attributeValue("acidMultiplier", 1)},
{name: "Bludgeoning", value: char.attributeValue("bludgeoningMultiplier", 1)},
{name: "Cold", value: char.attributeValue("coldMultiplier", 1)},
{name: "Fire", value: char.attributeValue("fireMultiplier", 1)},
{name: "Force", value: char.attributeValue("forceMultiplier", 1)},
{name: "Lightning", value: char.attributeValue("lightningMultiplier", 1)},
{name: "Necrotic", value: char.attributeValue("necroticMultiplier", 1)},
{name: "Piercing", value: char.attributeValue("piercingMultiplier", 1)},
{name: "Poison", value: char.attributeValue("poisonMultiplier", 1)},
{name: "Psychic", value: char.attributeValue("psychicMultiplier", 1)},
{name: "Radiant", value: char.attributeValue("radiantMultiplier", 1)},
{name: "Slashing", value: char.attributeValue("slashingMultiplier", 1)},
{name: "Thunder", value: char.attributeValue("thunderMultiplier", 1)},
{name: "Acid", value: Characters.calculate.attributeValue(this._id, "acidMultiplier")},
{name: "Bludgeoning", value: Characters.calculate.attributeValue(this._id, "bludgeoningMultiplier")},
{name: "Cold", value: Characters.calculate.attributeValue(this._id, "coldMultiplier")},
{name: "Fire", value: Characters.calculate.attributeValue(this._id, "fireMultiplier")},
{name: "Force", value: Characters.calculate.attributeValue(this._id, "forceMultiplier")},
{name: "Lightning", value: Characters.calculate.attributeValue(this._id, "lightningMultiplier")},
{name: "Necrotic", value: Characters.calculate.attributeValue(this._id, "necroticMultiplier")},
{name: "Piercing", value: Characters.calculate.attributeValue(this._id, "piercingMultiplier")},
{name: "Poison", value: Characters.calculate.attributeValue(this._id, "poisonMultiplier")},
{name: "Psychic", value: Characters.calculate.attributeValue(this._id, "psychicMultiplier")},
{name: "Radiant", value: Characters.calculate.attributeValue(this._id, "radiantMultiplier")},
{name: "Slashing", value: Characters.calculate.attributeValue(this._id, "slashingMultiplier")},
{name: "Thunder", value: Characters.calculate.attributeValue(this._id, "thunderMultiplier")},
];
multipliers = _.groupBy(multipliers, "value");
return {
@@ -55,7 +54,8 @@ Template.healthCard.helpers({
Template.healthCard.events({
"change #hitPointSlider": function(event){
var value = event.currentTarget.value;
var adjustment = value - this.attributeBase("hitPoints");
var base = Characters.calculate.attributeBase(this._id, "hitPoints")
var adjustment = value - base;
Characters.update(this._id, {$set: {"hitPoints.adjustment": adjustment}});
//reset the death saves if we are gaining HP
if (value > 0)

View File

@@ -1,14 +1,15 @@
<template name="hitDice">
{{#if ../attributeBase name}}
<paper-shadow class="card hit-dice" hero-id="main"
{{detailHero name ../_id}}
{{#if characterCalculate "attributeBase" ../_id name}}
<div>
<paper-shadow class="card hit-dice" hero-id="main"
{{detailHero name ../_id}}
layout horizontal>
<div class="left green display1 white-text"
<div class="left green display1 white-text"
hero-id="toolbar" {{detailHero name ../_id}}
layout horizontal>
<div>
<paper-icon-button class="resourceUp"
icon="arrow-drop-up"
<paper-icon-button class="resourceUp"
icon="arrow-drop-up"
disabled={{cantIncrement}}>
</paper-icon-button>
<paper-icon-button class="resourceDown"
@@ -18,10 +19,10 @@
</div>
<div class="resourceValue" layout vertical center>
<div>
{{../attributeValue name}}
{{characterCalculate "attributeValue" ../_id name}}
</div>
<div class="title white-text">
d{{diceNum}} {{../abilityMod "constitution"}}
d{{diceNum}} {{conMod}}
</div>
</div>
</div>
@@ -29,5 +30,6 @@
Hit Dice
</div>
</paper-shadow>
</div>
{{/if}}
</template>

View File

@@ -1,25 +1,33 @@
Template.hitDice.helpers({
cantIncrement: function(){
var valueSmallerThanBase = this.char.attributeValue(this.name) <
this.char.attributeBase(this.name);
return !valueSmallerThanBase;
var value = Characters.calculate.attributeValue(this.char._id, this.name);
var base = Characters.calculate.attributeBase(this.char._id, this.name);
return value >= base || !canEditCharacter(this.char._id);
},
cantDecrement: function(){
var valuePositive = this.char.attributeValue(this.name) > 0;
return !valuePositive;
var value = Characters.calculate.attributeValue(this.char._id, this.name);
return value <= 0 || !canEditCharacter(this.char._id);
},
conMod: function(){
return signedString(
Characters.calculate.abilityMod(this.char._id, "constitution")
);
},
});
Template.hitDice.events({
"tap .resourceUp": function(event){
if (this.char.attributeValue(this.name) < this.char.attributeBase(this.name)){
var value = Characters.calculate.attributeValue(this.char._id, this.name);
var base = Characters.calculate.attributeBase(this.char._id, this.name);
if (value < base){
var modifier = {$inc: {}};
modifier.$inc[this.name + ".adjustment"] = 1;
Characters.update(this.char._id, modifier, {validate: false});
}
},
"tap .resourceDown": function(event){
if (this.char.attributeValue(this.name) > 0){
var value = Characters.calculate.attributeValue(this.char._id, this.name);
if (value > 0){
var modifier = {$inc: {}};
modifier.$inc[this.name + ".adjustment"] = -1;
Characters.update(this.char._id, modifier, {validate: false});

View File

@@ -1,4 +1,4 @@
<!-- needs name, char, and skillName -->
<!-- needs name, charId, and skillName -->
<template name="skillDialog">
{{#baseDialog title=name class=color hideEdit=true}}
{{> skillDialogView}}
@@ -8,7 +8,7 @@
<template name="skillDialogView">
<div layout vertical center>
<div class="display2">
{{char.skillMod skillName}}
{{characterCalculate "skillMod" charId skillName}}
</div>
<div class="subhead">
<core-icon icon="{{profIcon}}" class="black54"></core-icon>
@@ -25,9 +25,9 @@
<table class="summaryTable">
<tr>
<td>{{abilityName}}</td>
<td>{{char.abilityMod ability}}</td>
<td>{{characterCalculate "abilityMod" charId ability}}</td>
</tr>
{{#if char.proficiency skillName}}
{{#if characterCalculate "proficiency" charId skillName}}
<tr>
<td>{{proficiencyValue}}</td>
<td>{{signedString profBonus}}</td>
@@ -59,7 +59,7 @@
{{/each}}
<tr class="body2">
<td>Total</td>
<td>{{char.skillMod skillName}}</td>
<td>{{characterCalculate "skillMod" charId skillName}}</td>
</tr>
</table>

View File

@@ -106,9 +106,7 @@ Template.skillDialogView.helpers({
return a || b || c;
},
profIcon: function(){
var char = Characters.findOne(this.charId);
if (!char) return;
var prof = char.proficiency(this.skillName);
var prof = Characters.calculate.proficiency(this.charId, this.skillName);
if (prof > 0 && prof < 1) return "image:brightness-2";
if (prof === 1) return "image:brightness-1";
if (prof > 1) return "av:album";
@@ -123,13 +121,13 @@ Template.skillDialogView.helpers({
profBonus: function(){
var char = Characters.findOne(this.charId);
if (!char) return;
return char.proficiency(this.skillName) *
char.attributeValue("proficiencyBonus");
var prof = Characters.calculate.proficiency(this.charId, this.skillName);
var proficiencyBonus =
Characters.calculate.attributeValue(this.charId, "proficiencyBonus");
return prof * proficiencyBonus;
},
proficiencyValue: function(){
var char = Characters.findOne(this.charId);
if (!char) return;
var prof = char.proficiency(this.skillName);
var prof = Characters.calculate.proficiency(this.charId, this.skillName);
if (prof == 0.5) return "Half Proficiency";
if (prof == 1) return "Proficient";
if (prof == 2) return "Double Proficiency";
@@ -199,22 +197,15 @@ Template.skillDialogView.helpers({
return skill.ability;
},
abilityName: function(){
var opts = {fields: {}};
opts.fields[this.skillName] = 1;
var char = Characters.findOne(this.charId, opts);
if (!char) return;
var skill = char[this.skillName];
var skill = Characters.calculate.getField(this.charId, this.skillName);
if (!skill) return;
var ability = skill.ability;
return abilities[ability] && abilities[ability].name;
},
char: function(){
return Characters.findOne(this.charId, {fields:{_id: 1}});
},
sourceName: function(){
if (this.parent.collection === "Characters"){
if (this.parent.group === "racial"){
return Characters.findOne(this.charId, {fields:{race: 1}}).race || "Race";
return Characters.calculate.getField(this.charId, "race") || "Race";
}
if (this.parent.group === "background"){
return "Background";

View File

@@ -8,7 +8,9 @@
{{#if failSkill}}
<div class="fail skill-mod">fail</div>
{{else}}
<div class="{{advantage}} skill-mod">{{../skillMod skill}}</div>
<div class="{{advantage}} skill-mod">
{{skillMod}}
</div>
{{/if}}
<div flex>
{{name}}
@@ -16,7 +18,7 @@
*
{{/if}}
{{#if showPassive}}
({{../passiveSkill skill}})
({{characterCalculate "passiveSkill" ../_id skill}})
{{/if}}
</div>
</div>

View File

@@ -1,13 +1,21 @@
Template.skillRow.helpers({
skillMod: function() {
return signedString(
Characters.calculate.skillMod(
Template.parentData()._id, this.skill
)
);
},
profIcon: function(){
var prof = Template.parentData(1).proficiency(this.skill);
var charId = Template.parentData()._id;
var prof = Characters.calculate.proficiency(charId, this.skill);
if (prof > 0 && prof < 1) return "image:brightness-2";
if (prof === 1) return "image:brightness-1";
if (prof > 1) return "av:album";
return "radio-button-off";
},
failSkill: function(){
var charId = Template.parentData(1)._id;
var charId = Template.parentData()._id;
return Effects.find({
charId: charId,
stat: this.skill,
@@ -16,12 +24,13 @@ Template.skillRow.helpers({
}).count();
},
advantage: function(){
var advantage = Template.parentData(1).advantage(this.skill);
var charId = Template.parentData()._id;
var advantage = Characters.calculate.advantage(charId, this.skill);
if (advantage > 0) return "advantage";
if (advantage < 0) return "disadvantage";
},
conditionalCount: function(){
var charId = Template.parentData(1)._id;
var charId = Template.parentData()._id;
return Effects.find({
charId: charId,
stat: this.skill,

View File

@@ -27,6 +27,7 @@
{{>hitDice name="d10HitDice" diceNum="10" char=this}}
{{>hitDice name="d12HitDice" diceNum="12" char=this}}
<!--Saving Throws-->
<div>
<paper-shadow class="card">
<div class="top white subhead">
Saving Throws
@@ -40,7 +41,9 @@
{{> skillRow name="Charisma" skill="charismaSave"}}
</div>
</paper-shadow>
</div>
<!--Skills-->
<div>
<paper-shadow class="card">
<div class="top white subhead">
Skills
@@ -66,22 +69,25 @@
{{> skillRow name="Survival" skill="survival"}}
</div>
</paper-shadow>
</div>
</div>
</div>
</template>
<template name="statCard">
<div>
<paper-shadow class="card statCard clickable" hero-id="main" {{detailHero stat ../_id}} layout horizontal>
<div class="left display1 white-text {{color}}"
hero-id="toolbar" {{detailHero stat ../_id}}>
{{#if isSkill}}
{{../skillMod stat}}
{{prefix}}{{skillMod}}
{{else}}
{{prefix}}{{../attributeValue stat}}
{{prefix}}{{characterCalculate "attributeValue" ../_id stat}}
{{/if}}
</div>
<div class="right subhead" flex horizontal layout center>
{{name}}
</div>
</paper-shadow>
</div>
</template>

View File

@@ -67,6 +67,12 @@ Template.stats.events({
},
});
Template.stats.helpers({
Template.statCard.helpers({
skillMod: function() {
return signedString(
Characters.calculate.skillMod(
Template.parentData()._id, this.stat
)
);
},
});

View File

@@ -13,7 +13,10 @@ Template.characterSideList.helpers({
{owner: userId},
]
},
{fields: {name: 1}}
{
fields: {name: 1},
sort: {name: 1},
}
);
}
});

View File

@@ -45,6 +45,15 @@
</div>
<div class="bottom text">Lawful Good Human</div>
</paper-shadow>
<paper-shadow class="card characterCard ssWizard clickable"
z="2">
<div class="top subhead deep-purple white-text">
<div class="subhead" flex>
Starter Set Wizard
</div>
</div>
<div class="bottom text">Chaotic Good High Elf</div>
</paper-shadow>
</div>
</div>
</div>

View File

@@ -8,6 +8,9 @@ Template.intro.events({
"tap .ssArcher": function() {
Router.go("/character/yBWwt5XQTTHZiRQxq");
},
"tap .ssWizard": function() {
Router.go("/character/KxHKskm22fS2Xogah");
},
"tap .guideButton": function() {
Router.go("/guide");
},

View File

@@ -41,4 +41,3 @@
<!--custom components-->
<link rel="import" href="/custom_components/paper-dropdown-menu/paper-dropdown-menu.html">
<link rel="import" href="/custom_components/paper-diff-slider/paper-diff-slider.html">
<link rel="import" href="/custom_components/swipe-detect/swipe-detect.html">

View File

@@ -4,6 +4,9 @@
</core-toolbar>
<div fit layout vertical center center-justified>
<paper-spinner class="bigSpinner" active></paper-spinner>
<div class="subhead">{{randomHint}}</div>
<div class="subhead"
style="margin-left: 16px;
margin-right: 16px;
text-align: center;">{{randomHint}}</div>
</div>
</template>

View File

@@ -1,10 +1,14 @@
<template name="notFound">
<div layout vertical center center-justified fit>
<h2>The data for the page you requested could not be found.</h2>
<core-toolbar class="app-grey white-text">
<core-icon-button icon="menu" core-drawer-toggle></core-icon-button>
</core-toolbar>
<div layout vertical center center-justified fit
style="padding: 16px; text-align: center;">
<h2 style="margin-bottom: 12px;">The data for the page you requested could not be found.</h2>
{{#if currentUser}}
<h2>It might not exist, or you might not have permission to view it.</h2>
<h3>It might not exist, or you might not have permission to view it.</h3>
{{else}}
<h2>Perhaps you need to sign in first:</h2>
<h3>Perhaps you need to sign in first:</h3>
{{atForm}}
{{/if}}
</div>

View File

@@ -13,22 +13,22 @@
role="button"
tabindex="0"
icon="delete"
aria-label="Delete Feature"
noink></paper-icon-button>
aria-label="Delete Feature">
</paper-icon-button>
{{/unless}}
{{#unless hideColor}}
{{> colorDropdown}}
{{/unless}}
<paper-icon-button id="doneEditingButton"
icon="done"
aria-label="Delete Feature"
noink></paper-icon-button>
aria-label="Delete Feature">
</paper-icon-button>
{{else}}
{{#if showEdit}}
<paper-icon-button id="editButton"
icon="create"
aria-label="Delete Feature"
noink></paper-icon-button>
aria-label="Delete Feature">
</paper-icon-button>
{{/if}}
{{/if}}
</div>

View File

@@ -9,20 +9,11 @@ Template.baseDialog.onRendered(function(){
Template.baseDialog.helpers({
editing: function(){
return Template.instance().editing.get();
return Template.instance().editing.get() && canEditCharacter(Template.parentData().charId);
},
showEdit: function() {
if (this.hideEdit) return false;
var charId = Template.parentData().charId;
var userId = Meteor.userId();
if (!userId) return false;
if (charId){
var char = Characters.findOne(charId);
if (char)
return char.owner === userId ||
_.contains(char.writers, userId);
}
return true;
return canEditCharacter(Template.parentData().charId);
},
});

45
rpg-docs/config.vulcanize Normal file
View File

@@ -0,0 +1,45 @@
{
"imports": [
"/components/core-animated-pages/core-animated-pages.html",
"/components/core-animated-pages/transitions/cross-fade.html",
"/components/core-animated-pages/transitions/hero-transition.html",
"/components/core-animated-pages/transitions/slide-from-right.html",
"/components/core-icons/av-icons.html",
"/components/core-icons/core-icons.html",
"/components/core-icons/editor-icons.html",
"/components/core-icons/image-icons.html",
"/components/core-icons/social-icons.html",
"/components/core-image/core-image.html",
"/components/core-item/core-item.html",
"/components/core-menu/core-menu.html",
"/components/core-scaffold/core-scaffold.html",
"/components/core-transition/core-transition.html",
"/components/paper-button/paper-button.html",
"/components/paper-checkbox/paper-checkbox.html",
"/components/paper-dialog/paper-action-dialog.html",
"/components/paper-dialog/paper-dialog.html",
"/components/paper-dialog/paper-dialog-transition.html",
"/components/paper-dropdown/paper-dropdown.html",
"/components/paper-fab/paper-fab.html",
"/components/paper-fab-menu/paper-fab-menu.html",
"/components/paper-icon-button/paper-icon-button.html",
"/components/paper-input/paper-autogrow-textarea.html",
"/components/paper-input/paper-input.html",
"/components/paper-input/paper-input-decorator.html",
"/components/paper-item/paper-item.html",
"/components/paper-menu-button/paper-menu-button.html",
"/components/paper-radio-button/paper-radio-button.html",
"/components/paper-radio-group/paper-radio-group.html",
"/components/paper-shadow/paper-shadow.html",
"/components/paper-spinner/paper-spinner.html",
"/components/paper-slider/paper-slider.html",
"/components/paper-tabs/paper-tabs.html",
"/components/paper-toast/paper-toast.html",
"/components/paper-toggle-button/paper-toggle-button.html",
"/custom_components/paper-dropdown-menu/paper-dropdown-menu.html",
"/custom_components/paper-diff-slider/paper-diff-slider.html",
"/custom_components/swipe-detect/swipe-detect.html"
]
}

View File

@@ -1,11 +1,10 @@
//evaluates a calculation string
evaluate = function(charId, string){
if (!string) return string;
var char = Characters.findOne(charId, {fields: {_id: 1}});
string = string.replace(/\b[a-z]+\b/gi, function(sub){
//fields
if (Schemas.Character.schema(sub)){
return char.fieldValue(sub);
return Characters.calculate.fieldValue(charId, sub);
}
//ability modifiers
var abilityMods = [
@@ -19,7 +18,7 @@ evaluate = function(charId, string){
if (_.contains(abilityMods, sub)){
var slice = sub.slice(0, -3);
try {
return char.abilityMod(slice);
return Characters.calculate.abilityMod(charId, slice);
} catch (e){
return sub;
}
@@ -33,7 +32,7 @@ evaluate = function(charId, string){
}
//character level
if (sub.toUpperCase() === "LEVEL"){
return char.level();
return Characters.calculate.level(charId);
}
return sub;
});
@@ -41,7 +40,6 @@ evaluate = function(charId, string){
var result = math.eval(string);
return result;
} catch (e){
console.log("Failed to evaluate ", string);
return string;
}
};

View File

@@ -1,4 +1,5 @@
preventLoop = function(inputFunction){
var self = this;
if (!_.isFunction(inputFunction)){
throw new Meteor.Error(
"Not a function",
@@ -9,23 +10,26 @@ preventLoop = function(inputFunction){
//if we try to visit the same argument twice before resolving its value
//we are in a dependency loop and need to GTFO
var visitedArgs = [];
return function(argument){
var value;
return function(){
var result;
var hash = _.reduce(arguments, function(memo, arg) {
return memo + arg;
}, "");
//we're still evaluating this attribute, must be in a loop
if (_.contains(visitedArgs, argument)) {
if (_.contains(visitedArgs, hash)) {
console.warn("dependency loop detected");
return NaN;
} else {
//push this skill to the list of visited skills
//push this hash to the list of visited hashes
//we can't visit it again unless it returns first
visitedArgs.push(argument);
visitedArgs.push(hash);
}
try {
value = inputFunction.call(this, argument);
result = inputFunction.apply(this, arguments);
} finally{
//this argument returns or fails, pull it from the array
visitedArgs = _.without(visitedArgs, argument);
//this hash returns or fails, pull it from the array
visitedArgs = _.without(visitedArgs, hash);
}
return value;
return result;
};
};

View File

@@ -1,8 +1,13 @@
Meteor.methods({
"getUserId": function(username){
if (!username) return;
regex = new RegExp("^" + username + "$", "i")
var user = Meteor.users.findOne(
{$or: [{username: username}, {"emails.address": username}]}
{$or: [
{username: username},
{"emails.address": regex},
{"services.google.email": regex},
]}
);
return user && user._id;
}

View File

@@ -0,0 +1,60 @@
Tracker.memoize = function(func, hasher){
var memoize = function(key) {
var cache = memoize.cache;
var address = "" + (hasher ? hasher.apply(this, arguments) : key);
if (!_.has(cache, address)) {
cache[address] = new CacheObject(func, address, arguments, cache, this);
}
return cache[address].get();
};
memoize.cache = {};
return memoize;
};
function CacheObject(func, address, args, cache, context){
var self = this;
self.currentValue = null;
self.dep = new Tracker.Dependency();
self.numRun = 0;
//spawn a new autorun that keeps the value up-to-date
Tracker.nonreactive(function() {
Tracker.autorun(function(computation) {
//if this isn't the first run and nobody is listening,
//delete itself from cache and stop the computation
if (!computation.firstRun && !self.dep.hasDependents()){
computation.stop();
delete cache[address];
return;
}
//if we haven't run this before this flush, reset the counter after the flush
if(self.numRun === 0){
Tracker.afterFlush(function(){
self.numRun = 0;
});
}
self.numRun++;
//call the expensive function
//even if we don't use its value, we need to track its dependencies
var newValue = func.apply(context, args);
//prevent dependency loops, the memoized function shouldn't re-run
//more than once per flush
if (self.numRun > 1){
newValue = NaN;
if(_.isNaN(self.currentValue)) return;
}
//if the value changed, store the new value
if (self.currentValue !== newValue){
self.currentValue = newValue;
//tell the dependents that we've changed
self.dep.changed();
}
});
});
}
CacheObject.prototype.get = function() {
//if there is an active computation, track dependents
if (Tracker.active) this.dep.depend();
return this.currentValue;
};

View File

@@ -98,9 +98,11 @@ trackEncumbranceConditions = function(charId, templateInstance) {
});
var character = Characters.findOne(
charId,
{fields: {strength: 1, "settings": 1}}
{fields: {"settings": 1}}
);
var strength = character.attributeValue("strength");
var strength = Characters.calculate.attributeValue(charId, "strength");
var carryMultiplier = Characters.calculate
.attributeValue(charId, "carryMultiplier");
var give = function(condition) {
Meteor.call("giveCondition", charId, condition);
};
@@ -108,11 +110,11 @@ trackEncumbranceConditions = function(charId, templateInstance) {
Meteor.call("removeCondition", charId, condition);
};
//variant encumbrance rules
if (weight > strength * 10 &&
if (weight > strength * 10 * carryMultiplier &&
character.settings.useVariantEncumbrance) {
give("encumbered2");
remove("encumbered");
} else if (weight > strength * 5 &&
} else if (weight > strength * 5 * carryMultiplier &&
character.settings.useVariantEncumbrance){
give("encumbered");
remove("encumbered2");
@@ -121,11 +123,11 @@ trackEncumbranceConditions = function(charId, templateInstance) {
remove("encumbered2");
}
//normal encumbrance rules
if (weight > strength * 30 &&
if (weight > strength * 30 * carryMultiplier &&
character.settings.useStandardEncumbrance){
give("encumbered4");
remove("encumbered3");
} else if (weight > strength * 15 &&
} else if (weight > strength * 15 * carryMultiplier &&
character.settings.useStandardEncumbrance) {
give("encumbered3");
remove("encumbered4");

View File

@@ -0,0 +1,8 @@
sudo: required
language: node_js
node_js:
- "0.10"
before_install:
- "curl -L http://git.io/ejPSng | /bin/sh"
env:
- TEST_COMMAND=meteor

View File

@@ -0,0 +1,21 @@
The MIT License (MIT)
Copyright (c) 2014 splendido
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

View File

@@ -0,0 +1,48 @@
[![Build Status](https://travis-ci.org/meteor-useraccounts/polymer.svg?branch=master)](https://travis-ci.org/meteor-useraccounts/polymer)
useraccounts:polymer
=====================================
WORK IN PROGRESS - let us know about any problem you might encounter ;)
## TODOs
Add the following input types:
- checkbox input
- select input
- radio input
Find the proper solution for inheriting AT events for paper-button elements
This package depends on [useraccounts:core](https://atmospherejs.com/useraccounts/core)
Learn more [here](http://useraccounts.meteor.com) or have a look at the full [documentation](https://github.com/meteor-useraccounts/core).
## Bring Your Own Polymer
Adding this package with `meteor add useraccounts:polymer` does not add any other packages providing Polymer .This is to let you choose the flavour you prefer! Or using an Atmosphere package, or straight up with bower!
## ADD theses imports manually
This package does not automatically add the imports for the elements needed. If you don't have them imported already you should copy/paste these imports :
```HTML
<link rel="import" href="bower_components/paper-input/paper-input.html">
<link rel="import" href="bower_components/paper-button/paper-button.html">
<link rel="import" href="bower_components/paper-checkbox/paper-checkbox.html">
```
## Contributing
Anyone is welcome to contribute. Fork, make your changes, and then submit a pull request.
Thanks to all those who have contributed code changes to [this package](https://github.com/meteor-useraccounts/unstyled/graphs/contributors) as well as to the [core package](https://github.com/meteor-useraccounts/core/graphs/contributors) and all who have helped by submitting bug reports and feature ideas.

View File

@@ -0,0 +1,7 @@
<template name="atError">
<div class="at-error" horizontal center-justified layout>
{{#each error}}
<p>{{errorText}}</p>
{{/each}}
</div>
</template>

View File

@@ -0,0 +1,2 @@
// Simply 'inherites' helpers from AccountsTemplates
Template.atError.helpers(AccountsTemplates.atErrorHelpers);

View File

@@ -0,0 +1,39 @@
<template name="atForm">
{{#unless hide}}
<div class="at-form">
{{#if showTitle}}
{{> atTitle}}
{{/if}}
{{#if showOauthServices}}
{{> atOauth}}
{{/if}}
{{#if showServicesSeparator}}
{{> atSep}}
{{/if}}
{{#if showError}}
{{> atError}}
{{/if}}
{{#if showResult}}
{{> atResult}}
{{/if}}
{{#if showMessage}}
{{> atMessage}}
{{/if}}
{{#if showPwdForm}}
{{> atPwdForm}}
{{/if}}
{{#if showTermsLink}}
{{> atTermsLink}}
{{/if}}
{{#if showSignInLink}}
{{> atSigninLink}}
{{/if}}
{{#if showSignUpLink}}
{{> atSignupLink}}
{{/if}}
{{#if showResendVerificationEmailLink}}
{{> atResendVerificationEmailLink}}
{{/if}}
</div>
{{/unless}}
</template>

View File

@@ -0,0 +1,2 @@
// Simply 'inherites' helpers from AccountsTemplates
Template.atForm.helpers(AccountsTemplates.atFormHelpers);

View File

@@ -0,0 +1,81 @@
<template name="atInput">
{{> Template.dynamic template=templateName}}
</template>
<template name="atTextInput">
<div class="at-input pure-control-group{{#if isValidating}}validating{{/if}} {{#if hasError}}has-error{{/if}} {{#if hasSuccess}}has-success{{/if}} {{#if feedback}}has-feedback{{/if}}">
<!-- {{#if showLabels}}
<label for="at-field-{{_id}}">
{{displayName}} {{#unless required}}{{optionalText}}{{/unless}}
</label>
{{/if}}
<input type="{{type}}" id="at-field-{{_id}}" name="at-field-{{_id}}" placeholder="{{placeholder}}" autocapitalize="none" autocorrect="off">
{{#if hasIcon}}
<span class="{{iconClass}}"></span>
{{/if}}
{{#if hasError}}
<span>{{errorText}}</span>
{{/if}}
</div> -->
{{#if showLabels}}
<paper-input-decorator label=" {{displayName}} {{#unless required}}{{optionalText}}{{/unless}}" error="{{errorText}}" floatinglabel="" layout="" vertical="" isInvalid="{{#if hasError}} true {{/if}}">
<input type="{{type}}" id="at-field-{{_id}}" is="core-input" name="at-field-{{_id}}" placeholder="{{placeholder}}" autocapitalize="none" autocorrect="off">
</paper-input-decorator>
{{else}}
<paper-input-decorator error="{{errorText}}" isInvalid="{{#if hasError}} true {{/if}}">
<input type="{{type}}" id="at-field-{{_id}}" is="core-input" name="at-field-{{_id}}" placeholder="{{placeholder}}" autocapitalize="none" autocorrect="off">
</paper-input-decorator>
{{/if}}
{{#if hasIcon}}
<core-icon icon="{{iconClass}}"></core-icon>
{{/if}}
</div>
</template>
<template name="atCheckboxInput">
<div class="at-input">
<core-label horizontal layout>
<div flex>{{displayName}}</div>
<paper-checkbox type="{{type}}" id="at-field-{{_id}}" name="at-field-{{_id}}" {{disabled}} for></paper-checkbox>
</core-label>
</div>
</template>
<template name="atSelectInput">
<div class="at-input">
<core-label>
<div for="at-field-{{_id}}">{{displayName}}</div>
<core-selector id="at-field-{{_id}}" name="at-field-{{_id}}" valueattr="value" for horizontal layout center justified>
{{#each values}}
<div value="{{value}}">{{text}}</div>
{{/each}}
</core-selector>
</core-label>
</div>
</template>
<template name="atRadioInput">
<div class="at-input">
<label>{{displayName}}</label>
</div>
<paper-radio-group role="radiogroup" vertical layout>
{{#each values}}
<paper-radio-button id="at-field-{{id}}-choice-{{value}}" name="t-field-{{id}}" label="{{text}}" value={{value}} toggles role="radio" tabindex="0" aria-checked="true" aria-label="{{text}}" class="core-selected"></paper-radio-button>
{{/each}}
</paper-radio-group>
</template>
<template name="atHiddenInput">
<input type="hidden" id="at-field-{{_id}}" name="at-field-{{_id}}">
</template>

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_.each(AccountsTemplates.atInputRendered, function(callback){
Template.atInput.onRendered(callback);
Template.atHiddenInput.onRendered(callback);
});
// Simply 'inherites' helpers from AccountsTemplates
Template.atInput.helpers(AccountsTemplates.atInputHelpers);
// Simply 'inherites' events from AccountsTemplates
Template.atInput.events(AccountsTemplates.atInputEvents);
// Simply 'inherites' helpers from AccountsTemplates
Template.atTextInput.helpers(AccountsTemplates.atInputHelpers);
// Simply 'inherites' helpers from AccountsTemplates
Template.atCheckboxInput.helpers(AccountsTemplates.atInputHelpers);
// Simply 'inherites' helpers from AccountsTemplates
Template.atSelectInput.helpers(AccountsTemplates.atInputHelpers);
// Simply 'inherites' helpers from AccountsTemplates
Template.atRadioInput.helpers(AccountsTemplates.atInputHelpers);
// Simply 'inherites' helpers from AccountsTemplates
Template.atHiddenInput.helpers(AccountsTemplates.atInputHelpers);

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<template name="atMessage">
<div class="at-message">
{{message}}
</div>
</template>

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// Simply 'inherites' helpers from AccountsTemplates
Template.atMessage.helpers(AccountsTemplates.atMessageHelpers);

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<template name="atNavButton">
<!-- <a id="at-nav-button">{{text}}</a> -->
<paper-button id="at-nav-button" raised>{{text}}</paper-button>
</template>

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