Floor character attribute values

This commit is contained in:
Stefan Zermatten
2015-06-29 09:40:37 +02:00
parent 80c72a274e
commit e0ce6275bf

View File

@@ -186,7 +186,7 @@ Schemas.Character = new SimpleSchema({
Characters.attachSchema(Schemas.Character);
var attributeBase = function(charId, statName){
var attributeBase = preventLoop(function(charId, statName){
check(statName, String);
//if it's a damage multiplier, we treat it specially
if (_.contains(DAMAGE_MULTIPLIERS, statName)){
@@ -253,8 +253,8 @@ var attributeBase = function(charId, statName){
if (result < min) result = min;
if (result > max) result = max;
return result;
};
return Math.floor(result);
});
if (Meteor.isClient) {
Template.registerHelper("characterCalculate", function(func, charId, input) {
@@ -324,9 +324,9 @@ Characters.calculate = {
value += attribute.adjustment;
return value;
}),
attributeBase: memoize(preventLoop(function(charId, attributeName){
attributeBase: memoize(function(charId, attributeName){
return attributeBase(charId, attributeName);
})),
}),
skillMod: memoize(preventLoop(function(charId, skillName){
var skill = Characters.calculate.getField(charId, skillName);
//get the final value of the ability score
@@ -369,7 +369,7 @@ Characters.calculate = {
if (result < min) result = min;
if (result > max) result = max;
return result;
return Math.floor(result);
})),
proficiency: memoize(function(charId, skillName){
//return largest value in proficiency array
@@ -390,7 +390,7 @@ Characters.calculate = {
});
var advantage = Characters.calculate.advantage(charId, skillName);
value += 5 * advantage;
return value;
return Math.floor(value);
}),
advantage: memoize(function(charId, skillName){
var advantage = Effects.find(