Floor character attribute values
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@@ -186,7 +186,7 @@ Schemas.Character = new SimpleSchema({
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Characters.attachSchema(Schemas.Character);
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var attributeBase = function(charId, statName){
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var attributeBase = preventLoop(function(charId, statName){
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check(statName, String);
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//if it's a damage multiplier, we treat it specially
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if (_.contains(DAMAGE_MULTIPLIERS, statName)){
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@@ -253,8 +253,8 @@ var attributeBase = function(charId, statName){
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if (result < min) result = min;
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if (result > max) result = max;
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return result;
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};
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return Math.floor(result);
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});
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if (Meteor.isClient) {
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Template.registerHelper("characterCalculate", function(func, charId, input) {
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@@ -324,9 +324,9 @@ Characters.calculate = {
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value += attribute.adjustment;
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return value;
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}),
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attributeBase: memoize(preventLoop(function(charId, attributeName){
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attributeBase: memoize(function(charId, attributeName){
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return attributeBase(charId, attributeName);
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})),
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}),
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skillMod: memoize(preventLoop(function(charId, skillName){
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var skill = Characters.calculate.getField(charId, skillName);
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//get the final value of the ability score
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@@ -369,7 +369,7 @@ Characters.calculate = {
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if (result < min) result = min;
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if (result > max) result = max;
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return result;
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return Math.floor(result);
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})),
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proficiency: memoize(function(charId, skillName){
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//return largest value in proficiency array
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@@ -390,7 +390,7 @@ Characters.calculate = {
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});
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var advantage = Characters.calculate.advantage(charId, skillName);
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value += 5 * advantage;
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return value;
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return Math.floor(value);
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}),
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advantage: memoize(function(charId, skillName){
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var advantage = Effects.find(
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