Merge branch 'release-0.6.4'
This commit is contained in:
@@ -345,8 +345,8 @@ Characters.calculate = {
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var value;
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var add = 0;
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var mul = 1;
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var min = Math.NEGATIVE_INFINITY;
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var max = Math.POSITIVE_INFINITY;
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var min = Number.NEGATIVE_INFINITY;
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var max = Number.POSITIVE_INFINITY;
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Effects.find({
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charId: charId,
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@@ -62,6 +62,7 @@ Spells.attachSchema(Schemas.Spell);
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Spells.attachBehaviour("softRemovable");
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makeChild(Spells); //children of spell lists
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makeParent(Spells, ["name", "enabled"]); //parents of attacks
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Spells.allow(CHARACTER_SUBSCHEMA_ALLOW);
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Spells.deny(CHARACTER_SUBSCHEMA_DENY);
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@@ -27,7 +27,7 @@ Router.map(function() {
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},
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data: {
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characters: function(){
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return Characters.find({}, {fields: {_id: 1}});
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return Characters.find({}, {fields: {_id: 1}, sort: {name: 1}});
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}
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},
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onAfterAction: function() {
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@@ -3,26 +3,26 @@
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<div layout vertical flex>
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<div layout horizontal>
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<!--attackBonus-->
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<paper-input id="attackBonusInput"
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<paper-input class="attackBonusInput"
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label="Attack Bonus"
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floatinglabel
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value={{attackBonus}}
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flex></paper-input>
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<!--details-->
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<paper-input id="detailInput"
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<paper-input class="detailInput"
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label="Details"
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floatinglabel
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value={{details}}></paper-input>
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</div>
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<div layout horizontal>
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<!--damageBonus-->
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<paper-input id="damageInput"
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<paper-input class="damageInput"
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label="Damage"
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floatinglabel
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value={{damage}}
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flex></paper-input>
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<!--DamageType-->
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<paper-dropdown-menu id="damageTypeDropdown" label="Damage Type">
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<paper-dropdown-menu class="damageTypeDropdown" label="Damage Type">
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<paper-dropdown layered class="dropdown">
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<core-menu class="menu" selected={{damageType}}>
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{{#each damageTypes}}
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@@ -34,6 +34,6 @@
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</div>
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</div>
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<!--Delete Button-->
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<paper-icon-button id="deleteAttack" role="button" tabindex="0" icon="delete" aria-label="Delete"></paper-icon-button>
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<paper-icon-button class="deleteAttack" role="button" tabindex="0" icon="delete" aria-label="Delete"></paper-icon-button>
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</div>
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</template>
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@@ -15,23 +15,23 @@ var damageTypes = [
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];
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Template.attackEdit.events({
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"tap #deleteAttack": function(event, instance) {
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"tap .deleteAttack": function(event, instance) {
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Attacks.softRemoveNode(this._id);
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GlobalUI.deletedToast(this._id, "Attacks", "Attack");
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},
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"change #attackBonusInput": function(event) {
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"change .attackBonusInput": function(event) {
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var value = event.currentTarget.value;
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Attacks.update(this._id, {$set: {attackBonus: value}});
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},
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"change #damageInput": function(event) {
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"change .damageInput": function(event) {
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var value = event.currentTarget.value;
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Attacks.update(this._id, {$set: {damage: value}});
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},
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"change #detailInput": function(event) {
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"change .detailInput": function(event) {
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var value = event.currentTarget.value;
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Attacks.update(this._id, {$set: {details: value}});
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},
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"core-select #damageTypeDropdown": function(event) {
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"core-select .damageTypeDropdown": function(event) {
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var detail = event.originalEvent.detail;
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if (!detail.isSelected) return;
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var value = detail.item.getAttribute("name");
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@@ -107,7 +107,8 @@ Template.resource.helpers({
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return !valuePositive;
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},
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getColor: function(){
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if (this.char.attributeValue(this.name) > 0){
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var value = Characters.calculate.attributeValue(this.char._id, this.name);
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if (value > 0){
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return this.color;
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} else {
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return "grey";
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@@ -21,7 +21,7 @@
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{{characterCalculate "attributeValue" ../_id name}}
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</div>
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<div class="title white-text">
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d{{diceNum}} {{characterCalculate "abilityMod" ../_id "constitution"}}
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d{{diceNum}} {{conMod}}
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</div>
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</div>
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</div>
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@@ -8,6 +8,11 @@ Template.hitDice.helpers({
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var value = Characters.calculate.attributeValue(this.char._id, this.name);
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return value <= 0;
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},
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conMod: function(){
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return signedString(
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Characters.calculate.abilityMod(this.char._id, "constitution")
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);
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},
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});
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Template.hitDice.events({
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@@ -13,7 +13,10 @@ Template.characterSideList.helpers({
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{owner: userId},
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]
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},
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{fields: {name: 1}}
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{
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fields: {name: 1},
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sort: {name: 1},
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}
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);
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}
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});
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@@ -208,3 +208,14 @@ ChangeLogs.insert({
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"Made dependency loops return NaN immediately, rather than looping indefinitely until a page refresh. Adding an effect that adds \"strength\" to Strength, won't cause Strength to constantly increase or freeze the browser, Strength just becomes NaN",
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],
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});
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ChangeLogs.insert({
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version: "0.6.4",
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changes: [
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"Hit dice now has a \"+\" between the dice and the constitution modifier",
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"Items with multiple attacks should have the damage type editable on all attacks now",
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"Spell attacks should now correctly inherit changes to their spell's name",
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"Character lists should now be ordered alphabetically",
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"Skills should have correct min and max effects applied again",
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],
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});
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