Removed references to old calculations
This commit is contained in:
@@ -3,16 +3,16 @@ Characters = new Mongo.Collection("characters");
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Schemas.Character = new SimpleSchema({
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//strings
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name: {type: String, defaultValue: "", trim: false},
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alignment: {type: String, defaultValue: "", trim: false},
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gender: {type: String, defaultValue: "", trim: false},
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race: {type: String, defaultValue: "", trim: false},
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description: {type: String, defaultValue: "", trim: false},
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personality: {type: String, defaultValue: "", trim: false},
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ideals: {type: String, defaultValue: "", trim: false},
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bonds: {type: String, defaultValue: "", trim: false},
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flaws: {type: String, defaultValue: "", trim: false},
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backstory: {type: String, defaultValue: "", trim: false},
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name: {type: String, defaultValue: "", trim: false, optional: true},
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alignment: {type: String, defaultValue: "", trim: false, optional: true},
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gender: {type: String, defaultValue: "", trim: false, optional: true},
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race: {type: String, defaultValue: "", trim: false, optional: true},
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description: {type: String, defaultValue: "", trim: false, optional: true},
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personality: {type: String, defaultValue: "", trim: false, optional: true},
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ideals: {type: String, defaultValue: "", trim: false, optional: true},
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bonds: {type: String, defaultValue: "", trim: false, optional: true},
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flaws: {type: String, defaultValue: "", trim: false, optional: true},
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backstory: {type: String, defaultValue: "", trim: false, optional: true},
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//attributes
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//ability scores
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@@ -442,12 +442,17 @@ Characters.calculate = {
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};
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var depreciated = function() {
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var err = new Error();
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//var err = new Error("this function has been depreciated");
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var name = "";
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if(Template.instance()){
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if (Template.instance()){
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name = Template.instance().view.name;
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}
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console.log("this function has been depreciated", {viewName: name, stacktrace: err.stack});
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var logString = "this function has been depreciated \n";
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if (name){
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logString += "View: " + name + "\n\n";
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}
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//logString += err.stack + "\n\n---------------------\n\n";
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console.log(logString);
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};
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//functions and calculated values.
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@@ -458,194 +463,62 @@ Characters.helpers({
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//will set up dependencies on just that field
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getField : function(fieldName){
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depreciated();
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var fieldSelector = {};
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fieldSelector[fieldName] = 1;
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var char = Characters.findOne(this._id, {fields: fieldSelector});
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var field = char[fieldName];
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if (field === undefined){
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throw new Meteor.Error(
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"getField failed",
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"getField could not find field " +
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fieldName +
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" in character " +
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char._id
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);
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}
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return field;
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return Characters.calculate.getField(this._id, fieldName);
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},
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//returns the value of a field
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fieldValue : function(fieldName){
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depreciated();
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if (!Schemas.Character.schema(fieldName)){
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throw new Meteor.Error(
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"Field not found",
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"Character's schema does not contain a field called: " + fieldName
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);
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}
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//duck typing to get the right value function
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//.ability implies skill
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if (Schemas.Character.schema(fieldName + ".ability")){
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return this.skillMod(fieldName);
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}
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//adjustment implies attribute
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if (Schemas.Character.schema(fieldName + ".adjustment")){
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return this.attributeValue(fieldName);
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}
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//fall back to just returning the field itself
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return this.getField(fieldName);
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return Characters.calculate.fieldValue(this._id, fieldName);
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},
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attributeValue: function(attributeName){
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depreciated();
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var charId = this._id;
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var attribute = this.getField(attributeName);
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//base value
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var value = this.attributeBase(attributeName);
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//plus adjustment
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value += attribute.adjustment;
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return value;
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return Characters.calculate.attributeValue(this._id, attributeName);
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},
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attributeBase: preventLoop(function(attributeName){
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attributeBase: function(attributeName){
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depreciated();
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var charId = this._id;
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//base value
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return attributeBase(charId, attributeName);
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}),
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skillMod: preventLoop(function(skillName){
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return Characters.calculate.attributeBase(this._id, attributeName);
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},
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skillMod: function(skillName){
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depreciated();
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var charId = this._id;
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var skill = this.getField(skillName);
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//get the final value of the ability score
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var ability = this.attributeValue(skill.ability);
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//base modifier
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var mod = +getMod(ability);
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//multiply proficiency bonus by largest value in proficiency array
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var prof = this.proficiency(skillName);
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//add multiplied proficiency bonus to modifier
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mod += prof * this.attributeValue("proficiencyBonus");
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//apply all effects
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var rawEffects = Effects.find(
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{charId: charId, stat: skillName, enabled: true}
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).fetch();
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var effects = _.groupBy(rawEffects, "operation");
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_.forEach(effects.add, function(effect){
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mod += evaluateEffect(charId, effect);
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});
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_.forEach(effects.mul, function(effect){
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mod *= evaluateEffect(charId, effect);
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});
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_.forEach(effects.min, function(effect){
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var min = evaluateEffect(charId, effect);
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mod = mod > min ? mod : min;
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});
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_.forEach(effects.max, function(effect){
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var max = evaluateEffect(charId, effect);
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mod = mod < max ? mod : max;
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});
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return signedString(mod);
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}),
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return Characters.calculate.skillMod(this._id, skillName);
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},
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proficiency: function(skillName){
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depreciated();
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var charId = this._id;
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//return largest value in proficiency array
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var prof = 0;
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Proficiencies.find(
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{charId: charId, name: skillName, enabled: true}
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).forEach(function(proficiency){
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var newProf = proficiency.value;
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if (newProf > prof){
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prof = newProf;
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}
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});
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return prof;
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return Characters.calculate.proficiency(this._id, skillName);
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},
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passiveSkill: function(skillName){
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depreciated();
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if (_.isString(skillName)){
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var skill = this.getField(skillName);
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}
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var charId = this._id;
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var mod = +this.skillMod(skillName);
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var value = 10 + mod;
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Effects.find(
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{charId: charId, stat: skillName, enabled: true, operation: "passiveAdd"}
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).forEach(function(effect){
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value += evaluateEffect(charId, effect);
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});
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return value;
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//TODO decide whether (dis)advantage gives (-)+5 to passive checks
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return Characters.calculate.passiveSkill(this._id, skillName);
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},
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advantage: function(skillName){
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depreciated();
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var charId = this._id;
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var advantage = Effects.find(
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{charId: charId, stat: skillName, enabled: true, operation: "advantage"}
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).count();
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var disadvantage = Effects.find(
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{charId: charId, stat: skillName, enabled: true, operation: "disadvantage"}
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).count();
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if (advantage && !disadvantage) return 1;
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if (disadvantage && !advantage) return -1;
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return 0;
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return Characters.calculate.advantage(this._id, skillName);
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},
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abilityMod: function(attribute){
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depreciated();
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return signedString(getMod(this.attributeValue(attribute)));
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return Characters.calculate.abilityMod(this._id, attribute);
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},
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passiveAbility: function(attribute){
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depreciated();
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var mod = +getMod(this.attributeValue(attribute));
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return 10 + mod;
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return Characters.calculate.passiveAbility(this._id, attribute);
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},
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xpLevel: function(){
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depreciated();
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var xp = this.experience();
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for (var i = 0; i < 19; i++){
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if (xp < XP_TABLE[i]){
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return i;
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}
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}
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if (xp > 355000) return 20;
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return 0;
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return Characters.calculate.xpLevel(this._id);
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},
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level: function(){
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depreciated();
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var level = 0;
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Classes.find({charId: this._id}).forEach(function(cls){
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level += cls.level;
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});
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return level;
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return Characters.calculate.level(this._id);
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},
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experience: function(){
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depreciated();
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var xp = 0;
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Experiences.find(
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{charId: this._id},
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{fields: {value: 1}}
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).forEach(function(e){
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xp += e.value;
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});
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return xp;
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return Characters.calculate.experience(this._id);
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},
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});
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//clean up all data related to that character before removing it
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Characters.after.remove(function(userId, character) {
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if (Meteor.isServer){
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if (Meteor.isServer){
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Characters.after.remove(function(userId, character) {
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Actions .remove({charId: character._id});
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Attacks .remove({charId: character._id});
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Buffs .remove({charId: character._id});
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@@ -658,8 +531,8 @@ Characters.after.remove(function(userId, character) {
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SpellLists .remove({charId: character._id});
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Items .remove({charId: character._id});
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Containers .remove({charId: character._id});
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}
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});
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});
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}
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Characters.allow({
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insert: function(userId, doc) {
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@@ -3,10 +3,6 @@
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* Damage, healing and resource cost/recovery are all adjustments
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*/
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Schemas.Adjustment = new SimpleSchema({
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name: {
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type: String,
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optional: true,
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},
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//which stat the adjustment is applied to
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stat: {
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type: String,
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@@ -20,7 +20,7 @@ Template.characterSheet.helpers({
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hideSpellcasting: function() {
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var char = Characters.findOne(this._id);
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return char && char.settings.hideSpellcasting;
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}
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},
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});
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Template.characterSheet.events({
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@@ -135,7 +135,7 @@
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</template>
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<template name="resource">
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{{#if char.attributeBase name}}
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{{#if characterCalculate "attributeBase" char._id name}}
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<paper-shadow class="card"
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hero-id="main" {{detailHero name char._id}}
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layout horizontal>
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@@ -152,7 +152,7 @@
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disabled={{cantDecrement}}>
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</paper-icon-button>
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</div>
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<div>{{char.attributeValue name}}</div>
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<div>{{characterCalculate "attributeValue" char._id name}}</div>
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<!--<div>/{{char.attributeBase name}}</div>-->
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</div>
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<div class="right clickable"
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@@ -96,12 +96,14 @@ Template.features.events({
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Template.resource.helpers({
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cantIncrement: function(){
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var baseBigger = this.char.attributeValue(this.name) <
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this.char.attributeBase(this.name);
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var value = Characters.calculate.attributeValue(this.char._id, this.name);
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var base = Characters.calculate.attributeBase(this.char._id, this.name);
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var baseBigger = value < base;
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return !baseBigger;
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},
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cantDecrement: function(){
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var valuePositive = this.char.attributeValue(this.name) > 0;
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var value = Characters.calculate.attributeValue(this.char._id, this.name);
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var valuePositive = value > 0;
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return !valuePositive;
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},
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getColor: function(){
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@@ -115,14 +117,17 @@ Template.resource.helpers({
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Template.resource.events({
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"tap .resourceUp": function(event){
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if (this.char.attributeValue(this.name) < this.char.attributeBase(this.name)){
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var value = Characters.calculate.attributeValue(this.char._id, this.name);
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var base = Characters.calculate.attributeBase(this.char._id, this.name);
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if (value < base){
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var modifier = {$inc: {}};
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modifier.$inc[this.name + ".adjustment"] = 1;
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Characters.update(this.char._id, modifier, {validate: false});
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}
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},
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"tap .resourceDown": function(event){
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if (this.char.attributeValue(this.name) > 0){
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var value = Characters.calculate.attributeValue(this.char._id, this.name);
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if (value > 0){
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var modifier = {$inc: {}};
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modifier.$inc[this.name + ".adjustment"] = -1;
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Characters.update(this.char._id, modifier, {validate: false});
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@@ -13,7 +13,7 @@ var getFractionCarried = function(char) {
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weight += item.totalWeight();
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});
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//get strength
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var strength = char.attributeValue("strength");
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var strength = Characters.calculate.attributeValue(char._id, "strength");
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var capacity = strength * 15;
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return weight / capacity;
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};
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@@ -9,7 +9,7 @@
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hero-id="toolbar" {{detailHero}}
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layout horizontal center>
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<div flex>Experience</div>
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<div >{{experience}} XP</div>
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<div >{{characterCalculate "experience" _id}} XP</div>
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<paper-icon-button class="black54" id="addXP" icon="add"></paper-icon-button>
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</div>
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<div class="bottom list">
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@@ -45,7 +45,7 @@
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layout horizontal center>
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<div flex>
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<div class="containerName subhead">
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Level {{level}}
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Level {{characterCalculate "level" _id}}
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</div>
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{{#if nextLevelXP}}
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<div class="caption">
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@@ -41,7 +41,7 @@ Template.journal.helpers({
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return Levels.find({charId: charId, classId: this._id}, {sort: {value: 1}});
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},
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nextLevelXP: function(){
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var currentLevel = this.level();
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var currentLevel = Characters.calculate.level(this._id);
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if (currentLevel < 20){
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return XP_TABLE[currentLevel];
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}
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@@ -84,32 +84,28 @@ Template.spells.helpers({
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},
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cantCast: function(level, char){
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for (var i = level; i <= 9; i++){
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if (char.attributeValue("level" + i + "SpellSlots") > 0){
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if (Characters.calculate.attributeValue(char._id, "level" + i + "SpellSlots") > 0){
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return false;
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}
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}
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return true;
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},
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baseSlots: function(char){
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return char.attributeBase("level" + this.level + "SpellSlots");
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},
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slots: function(char){
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return char.attributeValue("level" + this.level + "SpellSlots");
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},
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showSlots: function(char){
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return this.level && char.attributeBase("level" + this.level + "SpellSlots");
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return this.level && Characters.calculate.attributeBase(
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char._id, "level" + this.level + "SpellSlots"
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);
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},
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hasSlots: function(){
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for (var i = 1; i <= 9; i += 1){
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if (this.attributeBase("level" + i + "SpellSlots")){
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if (Characters.calculate.attributeBase(this._id, "level" + i + "SpellSlots")){
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return true;
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}
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}
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return false;
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},
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slotBubbles: function(char){
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var baseSlots = char.attributeBase("level" + this.level + "SpellSlots");
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var currentSlots = char.attributeValue("level" + this.level + "SpellSlots");
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var baseSlots = Characters.calculate.attributeBase(char._id, "level" + this.level + "SpellSlots");
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var currentSlots = Characters.calculate.attributeValue(char._id, "level" + this.level + "SpellSlots");
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var slotsUsed = baseSlots - currentSlots;
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var bubbles = [];
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var i;
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@@ -143,15 +139,15 @@ Template.spells.events({
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var char = Characters.findOne(this.charId);
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if (event.currentTarget.icon === "radio-button-off"){
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if (
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char.attributeValue(this.attribute) <
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char.attributeBase(this.attribute)
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Characters.calculate.attributeValue(char._id, this.attribute) <
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Characters.calculate.attributeBase(char._id, this.attribute)
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){
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modifier = {$inc: {}};
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modifier.$inc[this.attribute + ".adjustment"] = 1;
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Characters.update(this.charId, modifier, {validate: false});
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}
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} else {
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if (char.attributeValue(this.attribute) > 0){
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if (Characters.calculate.attributeValue(char._id, this.attribute) > 0){
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modifier = {$inc: {}};
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modifier.$inc[this.attribute + ".adjustment"] = -1;
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Characters.update(this.charId, modifier, {validate: false});
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@@ -4,8 +4,8 @@
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layout horizontal>
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<div class="left white-text {{color}}"
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hero-id="toolbar" {{detailHero ability ../_id}}>
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<div class="display1">{{../attributeValue ability}}</div>
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<div class="title">{{../abilityMod ability}}</div>
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<div class="display1">{{characterCalculate "attributeValue" ../_id ability}}</div>
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<div class="title">{{abilityMod}}</div>
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</div>
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<div class="right subhead" layout horizontal center>
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{{title}}
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||||
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||||
@@ -0,0 +1,9 @@
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Template.abilityMiniCard.helpers({
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abilityMod: function() {
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return signedString(
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Characters.calculate.abilityMod(
|
||||
Template.parentData()._id, this.ability
|
||||
)
|
||||
);
|
||||
}
|
||||
});
|
||||
@@ -106,10 +106,8 @@ Template.attributeDialogView.helpers({
|
||||
return a || b || c;
|
||||
},
|
||||
adjustment: function(){
|
||||
var char = Characters.findOne(this.charId);
|
||||
if (!char) return;
|
||||
var value = char.attributeValue(this.statName);
|
||||
var base = char.attributeBase(this.statName);
|
||||
var value = Characters.calculate.attributeValue(this.charId, this.statName);
|
||||
var base = Characters.calculate.attributeBase(this.charId, this.statName);
|
||||
return value - base;
|
||||
},
|
||||
baseEffects: function(){
|
||||
@@ -138,14 +136,10 @@ Template.attributeDialogView.helpers({
|
||||
);
|
||||
},
|
||||
attributeBase: function(){
|
||||
var char = Characters.findOne(this.charId);
|
||||
if (!char) throw "character is " + char;
|
||||
return char.attributeBase(this.statName);
|
||||
return Characters.calculate.attributeBase(this.charId, this.statName);
|
||||
},
|
||||
attributeValue: function() {
|
||||
var char = Characters.findOne(this.charId);
|
||||
if (!char) throw "character is " + char;
|
||||
return char.attributeValue(this.statName);
|
||||
return Characters.calculate.attributeValue(this.charId, this.statName);
|
||||
},
|
||||
sourceName: function(){
|
||||
if (this.parent.group === "racial"){
|
||||
|
||||
@@ -11,11 +11,11 @@
|
||||
<div class="right" flex layout vertical center-justified style="min-width: 180px;">
|
||||
<div layout horizontal>
|
||||
<paper-diff-slider id="hitPointSlider"
|
||||
value={{attributeValue "hitPoints"}}
|
||||
max={{attributeBase "hitPoints"}}
|
||||
editable pin
|
||||
role="slider"
|
||||
></paper-diff-slider>
|
||||
value={{characterCalculate "attributeValue" _id "hitPoints"}}
|
||||
max={{characterCalculate "attributeBase" _id "hitPoints"}}
|
||||
editable pin
|
||||
role="slider">
|
||||
</paper-diff-slider>
|
||||
</div>
|
||||
{{#each tempHitPoints}}
|
||||
<div>
|
||||
@@ -35,9 +35,21 @@
|
||||
</div>
|
||||
{{/each}}
|
||||
<div class="caption">
|
||||
{{#if multipliers.immunities.length}} <div>Immune: {{#each multipliers.immunities}} {{name}} {{/each}}</div>{{/if}}
|
||||
{{#if multipliers.resistances.length}}<div>Resistance: {{#each multipliers.resistances}} {{name}} {{/each}}</div>{{/if}}
|
||||
{{#if multipliers.weaknesses.length}} <div>Weakness: {{#each multipliers.weaknesses}} {{name}} {{/each}}</div>{{/if}}
|
||||
{{#if multipliers.immunities.length}}
|
||||
<div>
|
||||
Immune: {{#each multipliers.immunities}} {{name}} {{/each}}
|
||||
</div>
|
||||
{{/if}}
|
||||
{{#if multipliers.resistances.length}}
|
||||
<div>
|
||||
Resistance: {{#each multipliers.resistances}} {{name}} {{/each}}
|
||||
</div>
|
||||
{{/if}}
|
||||
{{#if multipliers.weaknesses.length}}
|
||||
<div>
|
||||
Weakness: {{#each multipliers.weaknesses}} {{name}} {{/each}}
|
||||
</div>
|
||||
{{/if}}
|
||||
</div>
|
||||
{{#if showDeathSave}}
|
||||
{{#with deathSaveObject}}
|
||||
|
||||
@@ -3,7 +3,7 @@ Template.healthCard.helpers({
|
||||
return TemporaryHitPoints.find({charId: this._id});
|
||||
},
|
||||
showDeathSave: function(){
|
||||
return this.attributeValue("hitPoints") <= 0;
|
||||
return Characters.calculate.attributeValue(this._id, "hitPoints") <= 0;
|
||||
},
|
||||
deathSaveObject: function(){
|
||||
var char = Characters.findOne(this._id, {fields: {deathSave: 1}});
|
||||
@@ -27,21 +27,20 @@ Template.healthCard.helpers({
|
||||
return this.fail >= 3;
|
||||
},
|
||||
multipliers: function(){
|
||||
var char = Characters.findOne(this._id, {fields: {_id: 1}});
|
||||
var multipliers = [
|
||||
{name: "Acid", value: char.attributeValue("acidMultiplier", 1)},
|
||||
{name: "Bludgeoning", value: char.attributeValue("bludgeoningMultiplier", 1)},
|
||||
{name: "Cold", value: char.attributeValue("coldMultiplier", 1)},
|
||||
{name: "Fire", value: char.attributeValue("fireMultiplier", 1)},
|
||||
{name: "Force", value: char.attributeValue("forceMultiplier", 1)},
|
||||
{name: "Lightning", value: char.attributeValue("lightningMultiplier", 1)},
|
||||
{name: "Necrotic", value: char.attributeValue("necroticMultiplier", 1)},
|
||||
{name: "Piercing", value: char.attributeValue("piercingMultiplier", 1)},
|
||||
{name: "Poison", value: char.attributeValue("poisonMultiplier", 1)},
|
||||
{name: "Psychic", value: char.attributeValue("psychicMultiplier", 1)},
|
||||
{name: "Radiant", value: char.attributeValue("radiantMultiplier", 1)},
|
||||
{name: "Slashing", value: char.attributeValue("slashingMultiplier", 1)},
|
||||
{name: "Thunder", value: char.attributeValue("thunderMultiplier", 1)},
|
||||
{name: "Acid", value: Characters.calculate.attributeValue(this._id, "acidMultiplier")},
|
||||
{name: "Bludgeoning", value: Characters.calculate.attributeValue(this._id, "bludgeoningMultiplier")},
|
||||
{name: "Cold", value: Characters.calculate.attributeValue(this._id, "coldMultiplier")},
|
||||
{name: "Fire", value: Characters.calculate.attributeValue(this._id, "fireMultiplier")},
|
||||
{name: "Force", value: Characters.calculate.attributeValue(this._id, "forceMultiplier")},
|
||||
{name: "Lightning", value: Characters.calculate.attributeValue(this._id, "lightningMultiplier")},
|
||||
{name: "Necrotic", value: Characters.calculate.attributeValue(this._id, "necroticMultiplier")},
|
||||
{name: "Piercing", value: Characters.calculate.attributeValue(this._id, "piercingMultiplier")},
|
||||
{name: "Poison", value: Characters.calculate.attributeValue(this._id, "poisonMultiplier")},
|
||||
{name: "Psychic", value: Characters.calculate.attributeValue(this._id, "psychicMultiplier")},
|
||||
{name: "Radiant", value: Characters.calculate.attributeValue(this._id, "radiantMultiplier")},
|
||||
{name: "Slashing", value: Characters.calculate.attributeValue(this._id, "slashingMultiplier")},
|
||||
{name: "Thunder", value: Characters.calculate.attributeValue(this._id, "thunderMultiplier")},
|
||||
];
|
||||
multipliers = _.groupBy(multipliers, "value");
|
||||
return {
|
||||
@@ -55,7 +54,8 @@ Template.healthCard.helpers({
|
||||
Template.healthCard.events({
|
||||
"change #hitPointSlider": function(event){
|
||||
var value = event.currentTarget.value;
|
||||
var adjustment = value - this.attributeBase("hitPoints");
|
||||
var base = Characters.calculate.attributeBase(this._id, "hitPoints")
|
||||
var adjustment = value - base;
|
||||
Characters.update(this._id, {$set: {"hitPoints.adjustment": adjustment}});
|
||||
//reset the death saves if we are gaining HP
|
||||
if (value > 0)
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
<template name="hitDice">
|
||||
{{#if ../attributeBase name}}
|
||||
{{#if characterCalculate "attributeBase" ../_id name}}
|
||||
<paper-shadow class="card hit-dice" hero-id="main"
|
||||
{{detailHero name ../_id}}
|
||||
layout horizontal>
|
||||
|
||||
@@ -1,25 +1,28 @@
|
||||
Template.hitDice.helpers({
|
||||
cantIncrement: function(){
|
||||
var valueSmallerThanBase = this.char.attributeValue(this.name) <
|
||||
this.char.attributeBase(this.name);
|
||||
return !valueSmallerThanBase;
|
||||
var value = Characters.calculate.attributeValue(this.char._id, this.name);
|
||||
var base = Characters.calculate.attributeBase(this.char._id, this.name);
|
||||
return value >= base;
|
||||
},
|
||||
cantDecrement: function(){
|
||||
var valuePositive = this.char.attributeValue(this.name) > 0;
|
||||
return !valuePositive;
|
||||
var value = Characters.calculate.attributeValue(this.char._id, this.name);
|
||||
return value <= 0;
|
||||
},
|
||||
});
|
||||
|
||||
Template.hitDice.events({
|
||||
"tap .resourceUp": function(event){
|
||||
if (this.char.attributeValue(this.name) < this.char.attributeBase(this.name)){
|
||||
var value = Characters.calculate.attributeValue(this.char._id, this.name);
|
||||
var base = Characters.calculate.attributeBase(this.char._id, this.name);
|
||||
if (value < base){
|
||||
var modifier = {$inc: {}};
|
||||
modifier.$inc[this.name + ".adjustment"] = 1;
|
||||
Characters.update(this.char._id, modifier, {validate: false});
|
||||
}
|
||||
},
|
||||
"tap .resourceDown": function(event){
|
||||
if (this.char.attributeValue(this.name) > 0){
|
||||
var value = Characters.calculate.attributeValue(this.char._id, this.name);
|
||||
if (value > 0){
|
||||
var modifier = {$inc: {}};
|
||||
modifier.$inc[this.name + ".adjustment"] = -1;
|
||||
Characters.update(this.char._id, modifier, {validate: false});
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
<div class="fail skill-mod">fail</div>
|
||||
{{else}}
|
||||
<div class="{{advantage}} skill-mod">
|
||||
{{characterCalculate "skillMod" ../_id skill}}
|
||||
{{skillMod}}
|
||||
</div>
|
||||
{{/if}}
|
||||
<div flex>
|
||||
|
||||
@@ -1,6 +1,14 @@
|
||||
Template.skillRow.helpers({
|
||||
skillMod: function() {
|
||||
return signedString(
|
||||
Characters.calculate.skillMod(
|
||||
Template.parentData()._id, this.skill
|
||||
)
|
||||
);
|
||||
},
|
||||
profIcon: function(){
|
||||
var prof = Template.parentData(1).proficiency(this.skill);
|
||||
var charId = Template.parentData()._id;
|
||||
var prof = Characters.calculate.proficiency(charId, this.skill);
|
||||
if (prof > 0 && prof < 1) return "image:brightness-2";
|
||||
if (prof === 1) return "image:brightness-1";
|
||||
if (prof > 1) return "av:album";
|
||||
|
||||
@@ -75,7 +75,7 @@
|
||||
<div class="left display1 white-text {{color}}"
|
||||
hero-id="toolbar" {{detailHero stat ../_id}}>
|
||||
{{#if isSkill}}
|
||||
{{characterCalculate "skillMod" ../_id stat}}
|
||||
{{prefix}}{{skillMod}}
|
||||
{{else}}
|
||||
{{prefix}}{{characterCalculate "attributeValue" ../_id stat}}
|
||||
{{/if}}
|
||||
|
||||
@@ -67,6 +67,12 @@ Template.stats.events({
|
||||
},
|
||||
});
|
||||
|
||||
Template.stats.helpers({
|
||||
|
||||
Template.statCard.helpers({
|
||||
skillMod: function() {
|
||||
return signedString(
|
||||
Characters.calculate.skillMod(
|
||||
Template.parentData()._id, this.stat
|
||||
)
|
||||
);
|
||||
},
|
||||
});
|
||||
|
||||
@@ -13,22 +13,22 @@
|
||||
role="button"
|
||||
tabindex="0"
|
||||
icon="delete"
|
||||
aria-label="Delete Feature"
|
||||
noink></paper-icon-button>
|
||||
aria-label="Delete Feature">
|
||||
</paper-icon-button>
|
||||
{{/unless}}
|
||||
{{#unless hideColor}}
|
||||
{{> colorDropdown}}
|
||||
{{/unless}}
|
||||
<paper-icon-button id="doneEditingButton"
|
||||
icon="done"
|
||||
aria-label="Delete Feature"
|
||||
noink></paper-icon-button>
|
||||
aria-label="Delete Feature">
|
||||
</paper-icon-button>
|
||||
{{else}}
|
||||
{{#if showEdit}}
|
||||
<paper-icon-button id="editButton"
|
||||
icon="create"
|
||||
aria-label="Delete Feature"
|
||||
noink></paper-icon-button>
|
||||
aria-label="Delete Feature">
|
||||
</paper-icon-button>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
</div>
|
||||
|
||||
@@ -40,7 +40,6 @@ evaluate = function(charId, string){
|
||||
var result = math.eval(string);
|
||||
return result;
|
||||
} catch (e){
|
||||
console.log("Failed to evaluate ", string);
|
||||
return string;
|
||||
}
|
||||
};
|
||||
|
||||
@@ -98,9 +98,9 @@ trackEncumbranceConditions = function(charId, templateInstance) {
|
||||
});
|
||||
var character = Characters.findOne(
|
||||
charId,
|
||||
{fields: {strength: 1, "settings": 1}}
|
||||
{fields: {"settings": 1}}
|
||||
);
|
||||
var strength = character.attributeValue("strength");
|
||||
var strength = Characters.calculate.attributeValue(charId, "strength");
|
||||
var give = function(condition) {
|
||||
Meteor.call("giveCondition", charId, condition);
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user