Removed references to old calculations

This commit is contained in:
Stefan Zermatten
2015-06-25 13:34:44 +02:00
parent 86c934e8ac
commit 79d166e6af
23 changed files with 155 additions and 254 deletions

View File

@@ -3,16 +3,16 @@ Characters = new Mongo.Collection("characters");
Schemas.Character = new SimpleSchema({
//strings
name: {type: String, defaultValue: "", trim: false},
alignment: {type: String, defaultValue: "", trim: false},
gender: {type: String, defaultValue: "", trim: false},
race: {type: String, defaultValue: "", trim: false},
description: {type: String, defaultValue: "", trim: false},
personality: {type: String, defaultValue: "", trim: false},
ideals: {type: String, defaultValue: "", trim: false},
bonds: {type: String, defaultValue: "", trim: false},
flaws: {type: String, defaultValue: "", trim: false},
backstory: {type: String, defaultValue: "", trim: false},
name: {type: String, defaultValue: "", trim: false, optional: true},
alignment: {type: String, defaultValue: "", trim: false, optional: true},
gender: {type: String, defaultValue: "", trim: false, optional: true},
race: {type: String, defaultValue: "", trim: false, optional: true},
description: {type: String, defaultValue: "", trim: false, optional: true},
personality: {type: String, defaultValue: "", trim: false, optional: true},
ideals: {type: String, defaultValue: "", trim: false, optional: true},
bonds: {type: String, defaultValue: "", trim: false, optional: true},
flaws: {type: String, defaultValue: "", trim: false, optional: true},
backstory: {type: String, defaultValue: "", trim: false, optional: true},
//attributes
//ability scores
@@ -442,12 +442,17 @@ Characters.calculate = {
};
var depreciated = function() {
var err = new Error();
//var err = new Error("this function has been depreciated");
var name = "";
if(Template.instance()){
if (Template.instance()){
name = Template.instance().view.name;
}
console.log("this function has been depreciated", {viewName: name, stacktrace: err.stack});
var logString = "this function has been depreciated \n";
if (name){
logString += "View: " + name + "\n\n";
}
//logString += err.stack + "\n\n---------------------\n\n";
console.log(logString);
};
//functions and calculated values.
@@ -458,194 +463,62 @@ Characters.helpers({
//will set up dependencies on just that field
getField : function(fieldName){
depreciated();
var fieldSelector = {};
fieldSelector[fieldName] = 1;
var char = Characters.findOne(this._id, {fields: fieldSelector});
var field = char[fieldName];
if (field === undefined){
throw new Meteor.Error(
"getField failed",
"getField could not find field " +
fieldName +
" in character " +
char._id
);
}
return field;
return Characters.calculate.getField(this._id, fieldName);
},
//returns the value of a field
fieldValue : function(fieldName){
depreciated();
if (!Schemas.Character.schema(fieldName)){
throw new Meteor.Error(
"Field not found",
"Character's schema does not contain a field called: " + fieldName
);
}
//duck typing to get the right value function
//.ability implies skill
if (Schemas.Character.schema(fieldName + ".ability")){
return this.skillMod(fieldName);
}
//adjustment implies attribute
if (Schemas.Character.schema(fieldName + ".adjustment")){
return this.attributeValue(fieldName);
}
//fall back to just returning the field itself
return this.getField(fieldName);
return Characters.calculate.fieldValue(this._id, fieldName);
},
attributeValue: function(attributeName){
depreciated();
var charId = this._id;
var attribute = this.getField(attributeName);
//base value
var value = this.attributeBase(attributeName);
//plus adjustment
value += attribute.adjustment;
return value;
return Characters.calculate.attributeValue(this._id, attributeName);
},
attributeBase: preventLoop(function(attributeName){
attributeBase: function(attributeName){
depreciated();
var charId = this._id;
//base value
return attributeBase(charId, attributeName);
}),
skillMod: preventLoop(function(skillName){
return Characters.calculate.attributeBase(this._id, attributeName);
},
skillMod: function(skillName){
depreciated();
var charId = this._id;
var skill = this.getField(skillName);
//get the final value of the ability score
var ability = this.attributeValue(skill.ability);
//base modifier
var mod = +getMod(ability);
//multiply proficiency bonus by largest value in proficiency array
var prof = this.proficiency(skillName);
//add multiplied proficiency bonus to modifier
mod += prof * this.attributeValue("proficiencyBonus");
//apply all effects
var rawEffects = Effects.find(
{charId: charId, stat: skillName, enabled: true}
).fetch();
var effects = _.groupBy(rawEffects, "operation");
_.forEach(effects.add, function(effect){
mod += evaluateEffect(charId, effect);
});
_.forEach(effects.mul, function(effect){
mod *= evaluateEffect(charId, effect);
});
_.forEach(effects.min, function(effect){
var min = evaluateEffect(charId, effect);
mod = mod > min ? mod : min;
});
_.forEach(effects.max, function(effect){
var max = evaluateEffect(charId, effect);
mod = mod < max ? mod : max;
});
return signedString(mod);
}),
return Characters.calculate.skillMod(this._id, skillName);
},
proficiency: function(skillName){
depreciated();
var charId = this._id;
//return largest value in proficiency array
var prof = 0;
Proficiencies.find(
{charId: charId, name: skillName, enabled: true}
).forEach(function(proficiency){
var newProf = proficiency.value;
if (newProf > prof){
prof = newProf;
}
});
return prof;
return Characters.calculate.proficiency(this._id, skillName);
},
passiveSkill: function(skillName){
depreciated();
if (_.isString(skillName)){
var skill = this.getField(skillName);
}
var charId = this._id;
var mod = +this.skillMod(skillName);
var value = 10 + mod;
Effects.find(
{charId: charId, stat: skillName, enabled: true, operation: "passiveAdd"}
).forEach(function(effect){
value += evaluateEffect(charId, effect);
});
return value;
//TODO decide whether (dis)advantage gives (-)+5 to passive checks
return Characters.calculate.passiveSkill(this._id, skillName);
},
advantage: function(skillName){
depreciated();
var charId = this._id;
var advantage = Effects.find(
{charId: charId, stat: skillName, enabled: true, operation: "advantage"}
).count();
var disadvantage = Effects.find(
{charId: charId, stat: skillName, enabled: true, operation: "disadvantage"}
).count();
if (advantage && !disadvantage) return 1;
if (disadvantage && !advantage) return -1;
return 0;
return Characters.calculate.advantage(this._id, skillName);
},
abilityMod: function(attribute){
depreciated();
return signedString(getMod(this.attributeValue(attribute)));
return Characters.calculate.abilityMod(this._id, attribute);
},
passiveAbility: function(attribute){
depreciated();
var mod = +getMod(this.attributeValue(attribute));
return 10 + mod;
return Characters.calculate.passiveAbility(this._id, attribute);
},
xpLevel: function(){
depreciated();
var xp = this.experience();
for (var i = 0; i < 19; i++){
if (xp < XP_TABLE[i]){
return i;
}
}
if (xp > 355000) return 20;
return 0;
return Characters.calculate.xpLevel(this._id);
},
level: function(){
depreciated();
var level = 0;
Classes.find({charId: this._id}).forEach(function(cls){
level += cls.level;
});
return level;
return Characters.calculate.level(this._id);
},
experience: function(){
depreciated();
var xp = 0;
Experiences.find(
{charId: this._id},
{fields: {value: 1}}
).forEach(function(e){
xp += e.value;
});
return xp;
return Characters.calculate.experience(this._id);
},
});
//clean up all data related to that character before removing it
Characters.after.remove(function(userId, character) {
if (Meteor.isServer){
if (Meteor.isServer){
Characters.after.remove(function(userId, character) {
Actions .remove({charId: character._id});
Attacks .remove({charId: character._id});
Buffs .remove({charId: character._id});
@@ -658,8 +531,8 @@ Characters.after.remove(function(userId, character) {
SpellLists .remove({charId: character._id});
Items .remove({charId: character._id});
Containers .remove({charId: character._id});
}
});
});
}
Characters.allow({
insert: function(userId, doc) {

View File

@@ -3,10 +3,6 @@
* Damage, healing and resource cost/recovery are all adjustments
*/
Schemas.Adjustment = new SimpleSchema({
name: {
type: String,
optional: true,
},
//which stat the adjustment is applied to
stat: {
type: String,

View File

@@ -20,7 +20,7 @@ Template.characterSheet.helpers({
hideSpellcasting: function() {
var char = Characters.findOne(this._id);
return char && char.settings.hideSpellcasting;
}
},
});
Template.characterSheet.events({

View File

@@ -135,7 +135,7 @@
</template>
<template name="resource">
{{#if char.attributeBase name}}
{{#if characterCalculate "attributeBase" char._id name}}
<paper-shadow class="card"
hero-id="main" {{detailHero name char._id}}
layout horizontal>
@@ -152,7 +152,7 @@
disabled={{cantDecrement}}>
</paper-icon-button>
</div>
<div>{{char.attributeValue name}}</div>
<div>{{characterCalculate "attributeValue" char._id name}}</div>
<!--<div>/{{char.attributeBase name}}</div>-->
</div>
<div class="right clickable"

View File

@@ -96,12 +96,14 @@ Template.features.events({
Template.resource.helpers({
cantIncrement: function(){
var baseBigger = this.char.attributeValue(this.name) <
this.char.attributeBase(this.name);
var value = Characters.calculate.attributeValue(this.char._id, this.name);
var base = Characters.calculate.attributeBase(this.char._id, this.name);
var baseBigger = value < base;
return !baseBigger;
},
cantDecrement: function(){
var valuePositive = this.char.attributeValue(this.name) > 0;
var value = Characters.calculate.attributeValue(this.char._id, this.name);
var valuePositive = value > 0;
return !valuePositive;
},
getColor: function(){
@@ -115,14 +117,17 @@ Template.resource.helpers({
Template.resource.events({
"tap .resourceUp": function(event){
if (this.char.attributeValue(this.name) < this.char.attributeBase(this.name)){
var value = Characters.calculate.attributeValue(this.char._id, this.name);
var base = Characters.calculate.attributeBase(this.char._id, this.name);
if (value < base){
var modifier = {$inc: {}};
modifier.$inc[this.name + ".adjustment"] = 1;
Characters.update(this.char._id, modifier, {validate: false});
}
},
"tap .resourceDown": function(event){
if (this.char.attributeValue(this.name) > 0){
var value = Characters.calculate.attributeValue(this.char._id, this.name);
if (value > 0){
var modifier = {$inc: {}};
modifier.$inc[this.name + ".adjustment"] = -1;
Characters.update(this.char._id, modifier, {validate: false});

View File

@@ -13,7 +13,7 @@ var getFractionCarried = function(char) {
weight += item.totalWeight();
});
//get strength
var strength = char.attributeValue("strength");
var strength = Characters.calculate.attributeValue(char._id, "strength");
var capacity = strength * 15;
return weight / capacity;
};

View File

@@ -9,7 +9,7 @@
hero-id="toolbar" {{detailHero}}
layout horizontal center>
<div flex>Experience</div>
<div >{{experience}} XP</div>
<div >{{characterCalculate "experience" _id}} XP</div>
<paper-icon-button class="black54" id="addXP" icon="add"></paper-icon-button>
</div>
<div class="bottom list">
@@ -45,7 +45,7 @@
layout horizontal center>
<div flex>
<div class="containerName subhead">
Level {{level}}
Level {{characterCalculate "level" _id}}
</div>
{{#if nextLevelXP}}
<div class="caption">

View File

@@ -41,7 +41,7 @@ Template.journal.helpers({
return Levels.find({charId: charId, classId: this._id}, {sort: {value: 1}});
},
nextLevelXP: function(){
var currentLevel = this.level();
var currentLevel = Characters.calculate.level(this._id);
if (currentLevel < 20){
return XP_TABLE[currentLevel];
}

View File

@@ -84,32 +84,28 @@ Template.spells.helpers({
},
cantCast: function(level, char){
for (var i = level; i <= 9; i++){
if (char.attributeValue("level" + i + "SpellSlots") > 0){
if (Characters.calculate.attributeValue(char._id, "level" + i + "SpellSlots") > 0){
return false;
}
}
return true;
},
baseSlots: function(char){
return char.attributeBase("level" + this.level + "SpellSlots");
},
slots: function(char){
return char.attributeValue("level" + this.level + "SpellSlots");
},
showSlots: function(char){
return this.level && char.attributeBase("level" + this.level + "SpellSlots");
return this.level && Characters.calculate.attributeBase(
char._id, "level" + this.level + "SpellSlots"
);
},
hasSlots: function(){
for (var i = 1; i <= 9; i += 1){
if (this.attributeBase("level" + i + "SpellSlots")){
if (Characters.calculate.attributeBase(this._id, "level" + i + "SpellSlots")){
return true;
}
}
return false;
},
slotBubbles: function(char){
var baseSlots = char.attributeBase("level" + this.level + "SpellSlots");
var currentSlots = char.attributeValue("level" + this.level + "SpellSlots");
var baseSlots = Characters.calculate.attributeBase(char._id, "level" + this.level + "SpellSlots");
var currentSlots = Characters.calculate.attributeValue(char._id, "level" + this.level + "SpellSlots");
var slotsUsed = baseSlots - currentSlots;
var bubbles = [];
var i;
@@ -143,15 +139,15 @@ Template.spells.events({
var char = Characters.findOne(this.charId);
if (event.currentTarget.icon === "radio-button-off"){
if (
char.attributeValue(this.attribute) <
char.attributeBase(this.attribute)
Characters.calculate.attributeValue(char._id, this.attribute) <
Characters.calculate.attributeBase(char._id, this.attribute)
){
modifier = {$inc: {}};
modifier.$inc[this.attribute + ".adjustment"] = 1;
Characters.update(this.charId, modifier, {validate: false});
}
} else {
if (char.attributeValue(this.attribute) > 0){
if (Characters.calculate.attributeValue(char._id, this.attribute) > 0){
modifier = {$inc: {}};
modifier.$inc[this.attribute + ".adjustment"] = -1;
Characters.update(this.charId, modifier, {validate: false});

View File

@@ -4,8 +4,8 @@
layout horizontal>
<div class="left white-text {{color}}"
hero-id="toolbar" {{detailHero ability ../_id}}>
<div class="display1">{{../attributeValue ability}}</div>
<div class="title">{{../abilityMod ability}}</div>
<div class="display1">{{characterCalculate "attributeValue" ../_id ability}}</div>
<div class="title">{{abilityMod}}</div>
</div>
<div class="right subhead" layout horizontal center>
{{title}}

View File

@@ -0,0 +1,9 @@
Template.abilityMiniCard.helpers({
abilityMod: function() {
return signedString(
Characters.calculate.abilityMod(
Template.parentData()._id, this.ability
)
);
}
});

View File

@@ -106,10 +106,8 @@ Template.attributeDialogView.helpers({
return a || b || c;
},
adjustment: function(){
var char = Characters.findOne(this.charId);
if (!char) return;
var value = char.attributeValue(this.statName);
var base = char.attributeBase(this.statName);
var value = Characters.calculate.attributeValue(this.charId, this.statName);
var base = Characters.calculate.attributeBase(this.charId, this.statName);
return value - base;
},
baseEffects: function(){
@@ -138,14 +136,10 @@ Template.attributeDialogView.helpers({
);
},
attributeBase: function(){
var char = Characters.findOne(this.charId);
if (!char) throw "character is " + char;
return char.attributeBase(this.statName);
return Characters.calculate.attributeBase(this.charId, this.statName);
},
attributeValue: function() {
var char = Characters.findOne(this.charId);
if (!char) throw "character is " + char;
return char.attributeValue(this.statName);
return Characters.calculate.attributeValue(this.charId, this.statName);
},
sourceName: function(){
if (this.parent.group === "racial"){

View File

@@ -11,11 +11,11 @@
<div class="right" flex layout vertical center-justified style="min-width: 180px;">
<div layout horizontal>
<paper-diff-slider id="hitPointSlider"
value={{attributeValue "hitPoints"}}
max={{attributeBase "hitPoints"}}
editable pin
role="slider"
></paper-diff-slider>
value={{characterCalculate "attributeValue" _id "hitPoints"}}
max={{characterCalculate "attributeBase" _id "hitPoints"}}
editable pin
role="slider">
</paper-diff-slider>
</div>
{{#each tempHitPoints}}
<div>
@@ -35,9 +35,21 @@
</div>
{{/each}}
<div class="caption">
{{#if multipliers.immunities.length}} <div>Immune: {{#each multipliers.immunities}} {{name}} {{/each}}</div>{{/if}}
{{#if multipliers.resistances.length}}<div>Resistance: {{#each multipliers.resistances}} {{name}} {{/each}}</div>{{/if}}
{{#if multipliers.weaknesses.length}} <div>Weakness: {{#each multipliers.weaknesses}} {{name}} {{/each}}</div>{{/if}}
{{#if multipliers.immunities.length}}
<div>
Immune: {{#each multipliers.immunities}} {{name}} {{/each}}
</div>
{{/if}}
{{#if multipliers.resistances.length}}
<div>
Resistance: {{#each multipliers.resistances}} {{name}} {{/each}}
</div>
{{/if}}
{{#if multipliers.weaknesses.length}}
<div>
Weakness: {{#each multipliers.weaknesses}} {{name}} {{/each}}
</div>
{{/if}}
</div>
{{#if showDeathSave}}
{{#with deathSaveObject}}

View File

@@ -3,7 +3,7 @@ Template.healthCard.helpers({
return TemporaryHitPoints.find({charId: this._id});
},
showDeathSave: function(){
return this.attributeValue("hitPoints") <= 0;
return Characters.calculate.attributeValue(this._id, "hitPoints") <= 0;
},
deathSaveObject: function(){
var char = Characters.findOne(this._id, {fields: {deathSave: 1}});
@@ -27,21 +27,20 @@ Template.healthCard.helpers({
return this.fail >= 3;
},
multipliers: function(){
var char = Characters.findOne(this._id, {fields: {_id: 1}});
var multipliers = [
{name: "Acid", value: char.attributeValue("acidMultiplier", 1)},
{name: "Bludgeoning", value: char.attributeValue("bludgeoningMultiplier", 1)},
{name: "Cold", value: char.attributeValue("coldMultiplier", 1)},
{name: "Fire", value: char.attributeValue("fireMultiplier", 1)},
{name: "Force", value: char.attributeValue("forceMultiplier", 1)},
{name: "Lightning", value: char.attributeValue("lightningMultiplier", 1)},
{name: "Necrotic", value: char.attributeValue("necroticMultiplier", 1)},
{name: "Piercing", value: char.attributeValue("piercingMultiplier", 1)},
{name: "Poison", value: char.attributeValue("poisonMultiplier", 1)},
{name: "Psychic", value: char.attributeValue("psychicMultiplier", 1)},
{name: "Radiant", value: char.attributeValue("radiantMultiplier", 1)},
{name: "Slashing", value: char.attributeValue("slashingMultiplier", 1)},
{name: "Thunder", value: char.attributeValue("thunderMultiplier", 1)},
{name: "Acid", value: Characters.calculate.attributeValue(this._id, "acidMultiplier")},
{name: "Bludgeoning", value: Characters.calculate.attributeValue(this._id, "bludgeoningMultiplier")},
{name: "Cold", value: Characters.calculate.attributeValue(this._id, "coldMultiplier")},
{name: "Fire", value: Characters.calculate.attributeValue(this._id, "fireMultiplier")},
{name: "Force", value: Characters.calculate.attributeValue(this._id, "forceMultiplier")},
{name: "Lightning", value: Characters.calculate.attributeValue(this._id, "lightningMultiplier")},
{name: "Necrotic", value: Characters.calculate.attributeValue(this._id, "necroticMultiplier")},
{name: "Piercing", value: Characters.calculate.attributeValue(this._id, "piercingMultiplier")},
{name: "Poison", value: Characters.calculate.attributeValue(this._id, "poisonMultiplier")},
{name: "Psychic", value: Characters.calculate.attributeValue(this._id, "psychicMultiplier")},
{name: "Radiant", value: Characters.calculate.attributeValue(this._id, "radiantMultiplier")},
{name: "Slashing", value: Characters.calculate.attributeValue(this._id, "slashingMultiplier")},
{name: "Thunder", value: Characters.calculate.attributeValue(this._id, "thunderMultiplier")},
];
multipliers = _.groupBy(multipliers, "value");
return {
@@ -55,7 +54,8 @@ Template.healthCard.helpers({
Template.healthCard.events({
"change #hitPointSlider": function(event){
var value = event.currentTarget.value;
var adjustment = value - this.attributeBase("hitPoints");
var base = Characters.calculate.attributeBase(this._id, "hitPoints")
var adjustment = value - base;
Characters.update(this._id, {$set: {"hitPoints.adjustment": adjustment}});
//reset the death saves if we are gaining HP
if (value > 0)

View File

@@ -1,5 +1,5 @@
<template name="hitDice">
{{#if ../attributeBase name}}
{{#if characterCalculate "attributeBase" ../_id name}}
<paper-shadow class="card hit-dice" hero-id="main"
{{detailHero name ../_id}}
layout horizontal>

View File

@@ -1,25 +1,28 @@
Template.hitDice.helpers({
cantIncrement: function(){
var valueSmallerThanBase = this.char.attributeValue(this.name) <
this.char.attributeBase(this.name);
return !valueSmallerThanBase;
var value = Characters.calculate.attributeValue(this.char._id, this.name);
var base = Characters.calculate.attributeBase(this.char._id, this.name);
return value >= base;
},
cantDecrement: function(){
var valuePositive = this.char.attributeValue(this.name) > 0;
return !valuePositive;
var value = Characters.calculate.attributeValue(this.char._id, this.name);
return value <= 0;
},
});
Template.hitDice.events({
"tap .resourceUp": function(event){
if (this.char.attributeValue(this.name) < this.char.attributeBase(this.name)){
var value = Characters.calculate.attributeValue(this.char._id, this.name);
var base = Characters.calculate.attributeBase(this.char._id, this.name);
if (value < base){
var modifier = {$inc: {}};
modifier.$inc[this.name + ".adjustment"] = 1;
Characters.update(this.char._id, modifier, {validate: false});
}
},
"tap .resourceDown": function(event){
if (this.char.attributeValue(this.name) > 0){
var value = Characters.calculate.attributeValue(this.char._id, this.name);
if (value > 0){
var modifier = {$inc: {}};
modifier.$inc[this.name + ".adjustment"] = -1;
Characters.update(this.char._id, modifier, {validate: false});

View File

@@ -9,7 +9,7 @@
<div class="fail skill-mod">fail</div>
{{else}}
<div class="{{advantage}} skill-mod">
{{characterCalculate "skillMod" ../_id skill}}
{{skillMod}}
</div>
{{/if}}
<div flex>

View File

@@ -1,6 +1,14 @@
Template.skillRow.helpers({
skillMod: function() {
return signedString(
Characters.calculate.skillMod(
Template.parentData()._id, this.skill
)
);
},
profIcon: function(){
var prof = Template.parentData(1).proficiency(this.skill);
var charId = Template.parentData()._id;
var prof = Characters.calculate.proficiency(charId, this.skill);
if (prof > 0 && prof < 1) return "image:brightness-2";
if (prof === 1) return "image:brightness-1";
if (prof > 1) return "av:album";

View File

@@ -75,7 +75,7 @@
<div class="left display1 white-text {{color}}"
hero-id="toolbar" {{detailHero stat ../_id}}>
{{#if isSkill}}
{{characterCalculate "skillMod" ../_id stat}}
{{prefix}}{{skillMod}}
{{else}}
{{prefix}}{{characterCalculate "attributeValue" ../_id stat}}
{{/if}}

View File

@@ -67,6 +67,12 @@ Template.stats.events({
},
});
Template.stats.helpers({
Template.statCard.helpers({
skillMod: function() {
return signedString(
Characters.calculate.skillMod(
Template.parentData()._id, this.stat
)
);
},
});

View File

@@ -13,22 +13,22 @@
role="button"
tabindex="0"
icon="delete"
aria-label="Delete Feature"
noink></paper-icon-button>
aria-label="Delete Feature">
</paper-icon-button>
{{/unless}}
{{#unless hideColor}}
{{> colorDropdown}}
{{/unless}}
<paper-icon-button id="doneEditingButton"
icon="done"
aria-label="Delete Feature"
noink></paper-icon-button>
aria-label="Delete Feature">
</paper-icon-button>
{{else}}
{{#if showEdit}}
<paper-icon-button id="editButton"
icon="create"
aria-label="Delete Feature"
noink></paper-icon-button>
aria-label="Delete Feature">
</paper-icon-button>
{{/if}}
{{/if}}
</div>

View File

@@ -40,7 +40,6 @@ evaluate = function(charId, string){
var result = math.eval(string);
return result;
} catch (e){
console.log("Failed to evaluate ", string);
return string;
}
};

View File

@@ -98,9 +98,9 @@ trackEncumbranceConditions = function(charId, templateInstance) {
});
var character = Characters.findOne(
charId,
{fields: {strength: 1, "settings": 1}}
{fields: {"settings": 1}}
);
var strength = character.attributeValue("strength");
var strength = Characters.calculate.attributeValue(charId, "strength");
var give = function(condition) {
Meteor.call("giveCondition", charId, condition);
};