Compare commits

...

91 Commits
0.3.1 ... 0.6.5

Author SHA1 Message Date
Stefan Zermatten
15aaaa5c14 Merge branch 'release-0.6.5' 2015-07-24 11:29:50 +02:00
Stefan Zermatten
290bee83b4 Bumped version 2015-07-24 11:29:03 +02:00
Stefan Zermatten
fcd2461205 Merge branch 'master' into release-0.6.5 2015-07-24 11:26:46 +02:00
Stefan Zermatten
52198d0249 Disabled edit buttons for read-only viewers 2015-07-23 15:07:39 +02:00
Stefan Zermatten
ba7ccfdfa0 Added support for character profile pictures 2015-07-23 15:04:43 +02:00
Stefan Zermatten
92d3b086fa net worth calculations now take into account your containers' values 2015-07-23 09:14:55 +02:00
Stefan Zermatten
e180595dcd Merge branch 'release-0.6.4' 2015-07-06 13:37:02 +02:00
Stefan Zermatten
ed708bdde0 bumped version 2015-07-06 13:36:50 +02:00
Stefan Zermatten
d7852d640f Fixed Math using min and max incorrectly in skills 2015-07-03 13:21:26 +02:00
Stefan Zermatten
a2fdee88b6 Ordered Character lists 2015-06-29 14:00:55 +02:00
Stefan Zermatten
af070b1578 Attacks inherit spell names correctly 2015-06-29 13:55:27 +02:00
Stefan Zermatten
83a8eeef0f Fixed editing of multiple attacks 2015-06-29 13:55:15 +02:00
Stefan Zermatten
34f8e7402b Hit dice constitution now has a + sign when positive 2015-06-29 10:21:49 +02:00
Stefan Zermatten
1b7e2cd850 Merge branch 'hotfix-rounding' into develop 2015-06-29 10:04:45 +02:00
Stefan Zermatten
463b7f0fc9 Merge branch 'hotfix-rounding' 2015-06-29 09:45:38 +02:00
Stefan Zermatten
266495abc8 Bumped version 2015-06-29 09:44:57 +02:00
Stefan Zermatten
453d4365d3 Prevent memoized values being used in dependency loops 2015-06-29 09:41:01 +02:00
Stefan Zermatten
e0ce6275bf Floor character attribute values 2015-06-29 09:40:37 +02:00
Stefan Zermatten
16b16ce6c6 Merge branch 'hotfix-minmax' into develop 2015-06-26 10:49:10 +02:00
Stefan Zermatten
80c72a274e Merge branch 'hotfix-minmax' 2015-06-26 10:48:43 +02:00
Stefan Zermatten
91f0f7954c Bumped version 2015-06-26 10:48:33 +02:00
Stefan Zermatten
c74abcb608 Fixed min and max error 2015-06-26 10:48:04 +02:00
Stefan Zermatten
da8b91594e Removed reference to character helper 2015-06-25 14:22:07 +02:00
Stefan Zermatten
fc26f5a73e Merge branch 'hotfix-experience-inputs' into develop 2015-06-25 14:20:54 +02:00
Stefan Zermatten
4f60766d5d Merge branch 'hotfix-experience-edit-inputs' 2015-06-25 14:07:34 +02:00
Stefan Zermatten
e992aeebef Bumped version 2015-06-25 14:07:24 +02:00
Stefan Zermatten
4108346a98 Fixed experience inputs updating 2015-06-25 14:07:13 +02:00
Stefan Zermatten
946fadadc2 Merge branch 'release-0.6.0' 2015-06-25 13:49:25 +02:00
Stefan Zermatten
d2cc2833a9 Merge branch 'release-0.6.0' into develop 2015-06-25 13:48:32 +02:00
Stefan Zermatten
af57326194 Bumped version 2015-06-25 13:48:12 +02:00
Stefan Zermatten
98c69e9e17 Style tweaks 2015-06-25 13:38:33 +02:00
Stefan Zermatten
395edd0563 Character settings now formatted and has done button 2015-06-25 13:38:20 +02:00
Stefan Zermatten
43e87e7786 Container weight summaries now round off 2015-06-25 13:37:55 +02:00
Stefan Zermatten
ad347504c6 Fixed experienceDialog updating polymer inputs 2015-06-25 13:37:03 +02:00
Stefan Zermatten
4e6e99b695 Fixed spellDialog formatting 2015-06-25 13:36:42 +02:00
Stefan Zermatten
104624a322 Merge branch 'feature-soft-memoize' into develop 2015-06-25 13:35:19 +02:00
Stefan Zermatten
79d166e6af Removed references to old calculations 2015-06-25 13:34:44 +02:00
Stefan Zermatten
86c934e8ac Began replacing calls to helpers with calls to memoized functions 2015-06-18 15:14:37 +02:00
Stefan Zermatten
a034cbf30e Duplicate character helpers with memoized functions not attached to characters 2015-06-18 13:34:59 +02:00
Stefan Zermatten
d5680ebf8a Add memoize functionality 2015-06-18 13:33:54 +02:00
Stefan Zermatten
53f2fcc945 Merge branch 'release-0.5.7' into develop 2015-06-17 14:32:35 +02:00
Stefan Zermatten
612e127be4 Merge branch 'release-0.5.7' 2015-06-17 14:22:33 +02:00
Stefan Zermatten
2b0d975cee change logs 2015-06-17 14:22:12 +02:00
Stefan Zermatten
248ab9bb6b Added moving item dialog, that can't actually be triggered 2015-06-17 14:15:49 +02:00
Stefan Zermatten
314ce85410 Attacks can now be added to spells 2015-06-17 09:05:23 +02:00
Stefan Zermatten
9ff45dbcc2 backgrounds now have proficiencies 2015-06-17 08:49:26 +02:00
Stefan Zermatten
6caf19bc99 Merge branch 'release-0.5.6' into develop 2015-06-15 13:36:50 +02:00
Stefan Zermatten
c2b04d0977 Merge branch 'release-0.5.6' 2015-06-15 13:34:29 +02:00
Stefan Zermatten
9012c4a558 change logs 2015-06-15 13:34:10 +02:00
Stefan Zermatten
65a84937f2 Merge branch 'feature-share-publically' into develop 2015-06-15 13:30:42 +02:00
Stefan Zermatten
eebb88b6b1 New front page and darker style 2015-06-15 13:29:33 +02:00
Stefan Zermatten
06ab7c5116 Merge branch 'master' into feature-share-publically 2015-06-15 10:04:40 +02:00
Stefan Zermatten
89f03c7601 Merge branch 'hotfix-gmail-report' 2015-06-12 08:04:23 +02:00
Stefan Zermatten
9d2eb14c0c Change logs 2015-06-12 08:03:46 +02:00
Stefan Zermatten
7b3cb54983 Added gmail email address senders to the report emails 2015-06-12 08:02:33 +02:00
Stefan Zermatten
a09bad2fed Change logs 2015-06-10 11:13:58 +02:00
Stefan Zermatten
afd897edfe Merge branch 'Hotfix' 2015-06-10 11:05:01 +02:00
Stefan Zermatten
efc79cb6e7 Fixed net value calculation to avoid rounding errors 2015-06-10 11:00:42 +02:00
Stefan Zermatten
35efe39ea7 Made feedback reports send emails "from" their creator's address 2015-06-10 11:00:19 +02:00
Stefan Zermatten
034067bd6e Added link to example character 2015-06-10 10:58:47 +02:00
Stefan Zermatten
0d75cd5d15 Added sharing to anyone with link, changed home page 2015-06-09 17:06:51 +02:00
Stefan Zermatten
4f1376a666 Change log 2015-06-04 09:57:49 +02:00
Stefan Zermatten
78b1d71b9d Overhauled how effects are edited 2015-05-27 13:13:51 +02:00
Stefan Zermatten
1323d8006c Made feedback not sendable without title & description 2015-05-27 09:18:34 +02:00
Stefan Zermatten
87d722adaf Now send emails to myself when feedback gets reported 2015-05-27 08:33:24 +02:00
Stefan Zermatten
90e511eb00 Added the ability to hide the spells tab for a character 2015-05-27 08:10:14 +02:00
Stefan Zermatten
5b8c25f5de Fixed a harmless error with un-set effect views 2015-05-27 08:04:39 +02:00
Stefan Zermatten
2fbc54fee8 Edited the guide to be "open beta" 2015-05-25 09:23:38 +02:00
Stefan Zermatten
a064ae3fe8 Added Kadira 2015-05-25 08:33:14 +02:00
Stefan Zermatten
ba9b518d7e Added subsManager 2015-05-22 14:36:05 +02:00
Stefan Zermatten
2f729070b2 Updated change log 2015-05-22 14:24:22 +02:00
Stefan Zermatten
7aedb9451c Base values now don't look like added values 2015-05-22 14:17:38 +02:00
Stefan Zermatten
c6886dd49e Floaty menus now close when clicking on a sub-button 2015-05-22 14:14:20 +02:00
Stefan Zermatten
038ce490e4 Added subsmanager to stop characters getting forgotten between page changes 2015-05-22 14:11:22 +02:00
Stefan Zermatten
52bef57637 Added encumbrance effects, conditions and encumbrance buffs 2015-05-22 14:04:09 +02:00
Stefan Zermatten
29e9f8c8dc Added quality-of-life UI to determining a character's encumbrance 2015-05-20 16:14:01 +02:00
Stefan Zermatten
fea02811ff Added buffs and standard conditions, no UI yet though 2015-05-20 16:13:25 +02:00
Stefan Zermatten
73cee52fff Fixed a bug in combining multiple resistances/vulnerabilities 2015-05-20 16:11:59 +02:00
Stefan Zermatten
b58c006ed4 Updated change log 2015-05-19 11:45:38 +02:00
Stefan Zermatten
ef44f6c1a5 Fixed migration of attack data 2015-05-19 11:44:06 +02:00
Stefan Zermatten
f455cea43f Fixed maths for strength calculations rounding, rather than rounding down 2015-05-18 14:31:07 +02:00
Stefan Zermatten
e4083bc744 Updated the change log 2015-05-18 14:16:24 +02:00
Stefan Zermatten
baffafb62a Added table of calculated values to strength detail 2015-05-18 14:13:28 +02:00
Stefan Zermatten
4143929667 Resolve merge conflicts 2015-05-18 13:21:28 +02:00
Stefan Zermatten
18286d1b9c Merge remote-tracking branch 'origin/master'
Conflicts:
	rpg-docs/client/style/main.scss
2015-05-18 13:20:24 +02:00
Stefan Zermatten
9f51567162 Added migrations for new data structure 2015-05-18 13:18:37 +02:00
Stefan Zermatten
66d8a3bfbf Moved dice.js and renamed it 2015-05-18 13:18:27 +02:00
Stefan Zermatten
a9648c10cc Fixed line break formatting in dialogs 2015-05-18 13:18:11 +02:00
Stefan Zermatten
679292373c Added item increment buttons 2015-05-18 13:17:40 +02:00
Stefan Zermatten
ae416458b5 Made attacks less rigid, now using inline computations 2015-05-18 13:16:33 +02:00
Stefan Zermatten
0ff4a887ea Updated the change log with v0.3.1 2015-05-16 00:26:00 +02:00
123 changed files with 2457 additions and 676 deletions

View File

@@ -25,3 +25,5 @@ splendido:accounts-meld
email
fourseven:scss@2.1.1
wolves:bourbon
meteorhacks:subs-manager
meteorhacks:kadira

View File

@@ -50,11 +50,15 @@ logging@1.0.7
matb33:collection-hooks@0.7.13
meteor@1.1.6
meteor-platform@1.2.2
meteorhacks:kadira@2.21.0
meteorhacks:meteorx@1.3.1
meteorhacks:subs-manager@1.3.0
minifiers@1.1.5
minimongo@1.0.8
mobile-status-bar@1.0.3
momentjs:moment@2.10.3
mongo@1.1.0
mongo-livedata@1.0.8
npm-bcrypt@0.7.8_2
oauth@1.1.4
oauth2@1.1.3

View File

@@ -24,18 +24,12 @@ Schemas.Attack = new SimpleSchema({
optional: true,
trim: false,
},
damageBonus: {
damage: {
type: String,
defaultValue: "strengthMod",
defaultValue: "1d8 + {strengthMod}",
optional: true,
trim: false,
},
damageDice: {
type: String,
optional: true,
defaultValue: "1d8",
allowedValues: DAMAGE_DICE,
},
damageType: {
type: String,
allowedValues: [

View File

@@ -1,28 +1,51 @@
Buffs = new Mongo.Collection("buffs");
//buffs are temporary once applied and store things which expire and their expiry time
Schemas.Buff = new SimpleSchema({
//buff id
_id: {
type: String,
regEx: SimpleSchema.RegEx.Id,
autoValue: function(){
if (!this.isSet) return Random.id();
},
},
charId: {
type: String,
regEx: SimpleSchema.RegEx.Id,
},
//expiry time
expiry: {type: Number, optional: true},
duration: {type: Number},
name: {
type: String,
trim: false,
},
description: {
type: String,
optional: true,
trim: false,
},
enabled: {
type: Boolean,
defaultValue: true,
},
type: {
type: String,
allowedValues: [
"inate",
"custom",
],
},
"lifeTime.total": {
type: Number,
defaultValue: 0, //0 is infinite
min: 0,
},
"lifeTime.spent": {
type: Number,
defaultValue: 0,
min: 0,
},
color: {
type: String,
allowedValues: _.pluck(colorOptions, "key"),
defaultValue: "q",
},
});
Buffs.attachSchema(Schemas.Buff);
Buffs.attachBehaviour("softRemovable");
makeParent(Buffs, "name"); //parents of effects and attacks
makeParent(Buffs, ["name", "enabled"]); //parents of effects
Buffs.allow(CHARACTER_SUBSCHEMA_ALLOW);
Buffs.deny(CHARACTER_SUBSCHEMA_DENY);

View File

@@ -3,16 +3,17 @@ Characters = new Mongo.Collection("characters");
Schemas.Character = new SimpleSchema({
//strings
name: {type: String, defaultValue: "", trim: false},
alignment: {type: String, defaultValue: "", trim: false},
gender: {type: String, defaultValue: "", trim: false},
race: {type: String, defaultValue: "", trim: false},
description: {type: String, defaultValue: "", trim: false},
personality: {type: String, defaultValue: "", trim: false},
ideals: {type: String, defaultValue: "", trim: false},
bonds: {type: String, defaultValue: "", trim: false},
flaws: {type: String, defaultValue: "", trim: false},
backstory: {type: String, defaultValue: "", trim: false},
name: {type: String, defaultValue: "", trim: false, optional: true},
alignment: {type: String, defaultValue: "", trim: false, optional: true},
gender: {type: String, defaultValue: "", trim: false, optional: true},
race: {type: String, defaultValue: "", trim: false, optional: true},
picture: {type: String, defaultValue: "", trim: true, optional: true},
description: {type: String, defaultValue: "", trim: false, optional: true},
personality: {type: String, defaultValue: "", trim: false, optional: true},
ideals: {type: String, defaultValue: "", trim: false, optional: true},
bonds: {type: String, defaultValue: "", trim: false, optional: true},
flaws: {type: String, defaultValue: "", trim: false, optional: true},
backstory: {type: String, defaultValue: "", trim: false, optional: true},
//attributes
//ability scores
@@ -159,6 +160,7 @@ Schemas.Character = new SimpleSchema({
deathSave: {type: Schemas.DeathSave},
//permissions
party: {type: String, regEx: SimpleSchema.RegEx.Id, optional: true},
owner: {type: String, regEx: SimpleSchema.RegEx.Id},
readers: {type: [String], regEx: SimpleSchema.RegEx.Id, defaultValue: []},
writers: {type: [String], regEx: SimpleSchema.RegEx.Id, defaultValue: []},
@@ -168,61 +170,122 @@ Schemas.Character = new SimpleSchema({
defaultValue: "q",
},
//TODO add per-character settings
"settings.experiencesInc": {type: Number, defaultValue: 20}, //how many experiences to load at a time in XP table
//how many experiences to load at a time in XP table
"settings.experiencesInc": {type: Number, defaultValue: 20},
//slowed down by carrying too much?
"settings.useVariantEncumbrance": {type: Boolean, defaultValue: false},
"settings.useStandardEncumbrance": {type: Boolean, defaultValue: true},
//hide spellcasting
"settings.hideSpellcasting": {type: Boolean, defaultValue: false},
//show to anyone with link
"settings.viewPermission": {
type: String,
defaultValue: "whitelist",
allowedValues: ["whitelist", "public"],
},
});
Characters.attachSchema(Schemas.Character);
var attributeBase = function(charId, statName){
var attributeBase = preventLoop(function(charId, statName){
check(statName, String);
var effects = Effects.find(
{charId: charId, stat: statName, enabled: true}
).fetch();
effects = _.groupBy(effects, "operation");
var value = _.contains(DAMAGE_MULTIPLIERS, statName) ? 1 : 0;
//if it's a damage multiplier, we treat it specially
if (_.contains(DAMAGE_MULTIPLIERS, statName)){
var invulnerabilityCount = Effects.find({
charId: charId,
stat: statName,
enabled: true,
operation: "mul",
value: 0,
}).count();
if (invulnerabilityCount) return 0;
var resistCount = Effects.find({
charId: charId,
stat: statName,
enabled: true,
operation: "mul",
value: 0.5,
}).count();
var vulnCount = Effects.find({
charId: charId,
stat: statName,
enabled: true,
operation: "mul",
value: 2,
}).count();
if (!resistCount && !vulnCount){
return 1;
} else if (resistCount && !vulnCount){
return 0.5;
} else if (!resistCount && vulnCount){
return 2;
} else {
return 1;
}
}
var value;
var base = 0;
var add = 0;
var mul = 1;
var min = Number.NEGATIVE_INFINITY;
var max = Number.POSITIVE_INFINITY;
//start with the highest base value
_.each(effects.base, function(effect){
var efv = evaluateEffect(charId, effect);
if (efv > value){
value = efv;
Effects.find({
charId: charId,
stat: statName,
enabled: true,
operation: {$in: ["base", "add", "mul", "min", "max"]},
}).forEach(function(effect) {
value = evaluateEffect(charId, effect);
if (effect.operation === "base"){
if (value > base) base = value;
} else if (effect.operation === "add"){
add += value;
} else if (effect.operation === "mul"){
mul *= value;
} else if (effect.operation === "min"){
if (value > min) min = value;
} else if (effect.operation === "max"){
if (value < max) max = value;
}
});
//add all the add values
_.each(effects.add, function(effect){
value += evaluateEffect(charId, effect);
});
var result = (base + add) * mul;
if (result < min) result = min;
if (result > max) result = max;
//multiply all the mul values
_.each(effects.mul, function(effect){
value *= evaluateEffect(charId, effect);
});
return Math.floor(result);
});
//ensure value is >= all mins
_.each(effects.min, function(effect){
var min = evaluateEffect(charId, effect);
value = value > min ? value : min;
if (Meteor.isClient) {
Template.registerHelper("characterCalculate", function(func, charId, input) {
try {
return Characters.calculate[func](charId, input);
} catch (e){
if (!Characters.calculate[func]){
throw new Error(func + "is not a function name");
} else {
throw e;
}
}
});
}
//ensure value is <= all maxes
_.each(effects.max, function(effect){
var max = evaluateEffect(charId, effect);
value = value < max ? value : max;
//create a local memoize with a argument concatenating hash function
var memoize = function(f) {
return Tracker.memoize(f, function() {
return _.reduce(arguments, function(memo, arg) {
return memo + arg;
}, "");
});
return value;
};
//functions and calculated values.
//These functions can only rely on this._id since no other
//field is likely to be attached to all returned characters
Characters.helpers({
//returns the value stored in the field requested
//will set up dependencies on just that field
getField : function(fieldName){
//memoize funcitons that have finds and slow loops
Characters.calculate = {
getField: function(charId, fieldName) {
var fieldSelector = {};
fieldSelector[fieldName] = 1;
var char = Characters.findOne(this._id, {fields: fieldSelector});
var char = Characters.findOne(charId, {fields: fieldSelector});
var field = char[fieldName];
if (field === undefined){
throw new Meteor.Error(
@@ -235,8 +298,7 @@ Characters.helpers({
}
return field;
},
//returns the value of a field
fieldValue : function(fieldName){
fieldValue: function(charId, fieldName) {
if (!Schemas.Character.schema(fieldName)){
throw new Meteor.Error(
"Field not found",
@@ -246,102 +308,92 @@ Characters.helpers({
//duck typing to get the right value function
//.ability implies skill
if (Schemas.Character.schema(fieldName + ".ability")){
return this.skillMod(fieldName);
return Characters.calculate.skillMod(charId, fieldName);
}
//adjustment implies attribute
if (Schemas.Character.schema(fieldName + ".adjustment")){
return this.attributeValue(fieldName);
return Characters.calculate.attributeValue(charId, fieldName);
}
//fall back to just returning the field itself
return this.getField(fieldName);
return Characters.calculate.getField(charId, fieldName);
},
attributeValue: function(attributeName){
var charId = this._id;
var attribute = this.getField(attributeName);
attributeValue: memoize(function(charId, attributeName){
var attribute = Characters.calculate.getField(charId, attributeName);
//base value
var value = this.attributeBase(attributeName);
var value = Characters.calculate.attributeBase(charId, attributeName);
//plus adjustment
value += attribute.adjustment;
return value;
},
attributeBase: preventLoop(function(attributeName){
var charId = this._id;
//base value
}),
attributeBase: memoize(function(charId, attributeName){
return attributeBase(charId, attributeName);
}),
skillMod: preventLoop(function(skillName){
var charId = this._id;
var skill = this.getField(skillName);
skillMod: memoize(preventLoop(function(charId, skillName){
var skill = Characters.calculate.getField(charId, skillName);
//get the final value of the ability score
var ability = this.attributeValue(skill.ability);
var ability = Characters.calculate.attributeValue(charId, skill.ability);
//base modifier
var mod = +getMod(ability);
//multiply proficiency bonus by largest value in proficiency array
var prof = this.proficiency(skillName);
var prof = Characters.calculate.proficiency(charId, skillName);
//add multiplied proficiency bonus to modifier
mod += prof * this.attributeValue("proficiencyBonus");
mod += prof * Characters.calculate.attributeValue(charId, "proficiencyBonus");
//apply all effects
var rawEffects = Effects.find(
{charId: charId, stat: skillName, enabled: true}
).fetch();
var effects = _.groupBy(rawEffects, "operation");
_.forEach(effects.add, function(effect){
mod += evaluateEffect(charId, effect);
});
_.forEach(effects.mul, function(effect){
mod *= evaluateEffect(charId, effect);
});
_.forEach(effects.min, function(effect){
var min = evaluateEffect(charId, effect);
mod = mod > min ? mod : min;
});
_.forEach(effects.max, function(effect){
var max = evaluateEffect(charId, effect);
mod = mod < max ? mod : max;
});
return signedString(mod);
}),
var value;
var add = 0;
var mul = 1;
var min = Number.NEGATIVE_INFINITY;
var max = Number.POSITIVE_INFINITY;
proficiency: function(skillName){
var charId = this._id;
//return largest value in proficiency array
var prof = 0;
Proficiencies.find(
{charId: charId, name: skillName, enabled: true}
).forEach(function(proficiency){
var newProf = proficiency.value;
if (newProf > prof){
prof = newProf;
Effects.find({
charId: charId,
stat: skillName,
enabled: true,
operation: {$in: ["base", "add", "mul", "min", "max"]},
}).forEach(function(effect) {
value = evaluateEffect(charId, effect);
if (effect.operation === "add"){
add += value;
} else if (effect.operation === "mul"){
mul *= value;
} else if (effect.operation === "min"){
if (value > min) min = value;
} else if (effect.operation === "max"){
if (value < max) max = value;
}
});
return prof;
},
var result = (mod + add) * mul;
if (result < min) result = min;
if (result > max) result = max;
passiveSkill: function(skillName){
if (_.isString(skillName)){
var skill = this.getField(skillName);
}
var charId = this._id;
var mod = +this.skillMod(skillName);
return Math.floor(result);
})),
proficiency: memoize(function(charId, skillName){
//return largest value in proficiency array
var prof = Proficiencies.findOne(
{charId: charId, name: skillName, enabled: true},
{sort: {value: -1}}
);
return prof && prof.value || 0;
}),
passiveSkill: memoize(function(charId, skillName){
var skill = Characters.calculate.getField(charId, skillName);
var mod = +Characters.calculate.skillMod(charId, skillName);
var value = 10 + mod;
Effects.find(
{charId: charId, stat: skillName, enabled: true, operation: "passiveAdd"}
).forEach(function(effect){
value += evaluateEffect(charId, effect);
});
return value;
//TODO decide whether (dis)advantage gives (-)+5 to passive checks
},
advantage: function(skillName){
var charId = this._id;
var advantage = Characters.calculate.advantage(charId, skillName);
value += 5 * advantage;
return Math.floor(value);
}),
advantage: memoize(function(charId, skillName){
var advantage = Effects.find(
{charId: charId, stat: skillName, enabled: true, operation: "advantage"}
).count();
@@ -351,19 +403,18 @@ Characters.helpers({
if (advantage && !disadvantage) return 1;
if (disadvantage && !advantage) return -1;
return 0;
}),
abilityMod: function(charId, attribute){
return getMod(
Characters.calculate.attributeValue(charId, attribute)
);
},
abilityMod: function(attribute){
return signedString(getMod(this.attributeValue(attribute)));
},
passiveAbility: function(attribute){
var mod = +getMod(this.attributeValue(attribute));
passiveAbility: function(charId, attribute){
var mod = +getMod(Characters.calculate.attributeValue(charId, attribute));
return 10 + mod;
},
xpLevel: function(){
var xp = this.experience();
xpLevel: function(charId){
var xp = Characters.calculate.experience(charId);
for (var i = 0; i < 19; i++){
if (xp < XP_TABLE[i]){
return i;
@@ -372,30 +423,103 @@ Characters.helpers({
if (xp > 355000) return 20;
return 0;
},
level: function(){
level: memoize(function(charId){
var level = 0;
Classes.find({charId: this._id}).forEach(function(cls){
Classes.find({charId: charId}).forEach(function(cls){
level += cls.level;
});
return level;
},
experience: function(){
}),
experience: memoize(function(charId){
var xp = 0;
Experiences.find(
{charId: this._id},
{charId: charId},
{fields: {value: 1}}
).forEach(function(e){
xp += e.value;
});
return xp;
}),
};
var depreciated = function() {
//var err = new Error("this function has been depreciated");
var name = "";
if (Template.instance()){
name = Template.instance().view.name;
}
var logString = "this function has been depreciated \n";
if (name){
logString += "View: " + name + "\n\n";
}
//logString += err.stack + "\n\n---------------------\n\n";
console.log(logString);
};
//functions and calculated values.
//These functions can only rely on this._id since no other
//field is likely to be attached to all returned characters
Characters.helpers({
//returns the value stored in the field requested
//will set up dependencies on just that field
getField : function(fieldName){
depreciated();
return Characters.calculate.getField(this._id, fieldName);
},
//returns the value of a field
fieldValue : function(fieldName){
depreciated();
return Characters.calculate.fieldValue(this._id, fieldName);
},
attributeValue: function(attributeName){
depreciated();
return Characters.calculate.attributeValue(this._id, attributeName);
},
attributeBase: function(attributeName){
depreciated();
return Characters.calculate.attributeBase(this._id, attributeName);
},
skillMod: function(skillName){
depreciated();
return Characters.calculate.skillMod(this._id, skillName);
},
proficiency: function(skillName){
depreciated();
return Characters.calculate.proficiency(this._id, skillName);
},
passiveSkill: function(skillName){
depreciated();
return Characters.calculate.passiveSkill(this._id, skillName);
},
advantage: function(skillName){
depreciated();
return Characters.calculate.advantage(this._id, skillName);
},
abilityMod: function(attribute){
depreciated();
return Characters.calculate.abilityMod(this._id, attribute);
},
passiveAbility: function(attribute){
depreciated();
return Characters.calculate.passiveAbility(this._id, attribute);
},
xpLevel: function(){
depreciated();
return Characters.calculate.xpLevel(this._id);
},
level: function(){
depreciated();
return Characters.calculate.level(this._id);
},
experience: function(){
depreciated();
return Characters.calculate.experience(this._id);
},
});
//clean up all data related to that character before removing it
Characters.after.remove(function(userId, character) {
if (Meteor.isServer){
if (Meteor.isServer){
Characters.after.remove(function(userId, character) {
Actions .remove({charId: character._id});
Attacks .remove({charId: character._id});
Buffs .remove({charId: character._id});
@@ -408,8 +532,8 @@ Characters.after.remove(function(userId, character) {
SpellLists .remove({charId: character._id});
Items .remove({charId: character._id});
Containers .remove({charId: character._id});
}
});
});
}
Characters.allow({
insert: function(userId, doc) {

View File

@@ -62,6 +62,7 @@ Spells.attachSchema(Schemas.Spell);
Spells.attachBehaviour("softRemovable");
makeChild(Spells); //children of spell lists
makeParent(Spells, ["name", "enabled"]); //parents of attacks
Spells.allow(CHARACTER_SUBSCHEMA_ALLOW);
Spells.deny(CHARACTER_SUBSCHEMA_DENY);

View File

@@ -3,10 +3,6 @@
* Damage, healing and resource cost/recovery are all adjustments
*/
Schemas.Adjustment = new SimpleSchema({
name: {
type: String,
optional: true,
},
//which stat the adjustment is applied to
stat: {
type: String,

View File

@@ -5,7 +5,7 @@ Schemas.TemporaryHitPoints = new SimpleSchema({
name: {type: String, optional: true},
maximum: {type: Number, defaultValue: 0},
used: {type: Number, defaultValue: 0},
deleteOnZero:{type: Boolean, defaultValue: true},
deleteOnZero:{type: Boolean, defaultValue: false},
dateAdded: {
type: Date,
autoValue: function() {

View File

@@ -10,6 +10,7 @@ Schemas.Item = new SimpleSchema({
value: {type: Number, min: 0, defaultValue: 0, decimal: true},
enabled: {type: Boolean, defaultValue: false},
requiresAttunement: {type: Boolean, defaultValue: false},
"settings.showIncrement": {type: Boolean, defaultValue: false},
color: {
type: String,
allowedValues: _.pluck(colorOptions, "key"),

View File

@@ -45,7 +45,26 @@ Meteor.methods({
metaData: Object,
});
report.owner = this.userId;
Reports.insert(report);
var id = Reports.insert(report);
var user = Meteor.users.findOne(this.userId);
var sender = user &&
user.emails &&
user.emails[0] &&
user.emails[0].address ||
user.services &&
user.services.google &&
user.services.google.email ||
"reports@dicecloud.com";
var bodyText = "Report ID: " + id +
"\nSeverity: " + report.severity +
"\nType: " + report.type +
"\n\n" + report.description;
Email.send({
from: sender,
to: "stefan.zermatten@gmail.com",
subject: "DiceCloud feedback - " + report.title,
text: bodyText,
});
},
deleteReport: function(id) {
var user = Meteor.users.findOne(this.userId);

View File

@@ -4,17 +4,9 @@ Router.configure({
});
Router.plugin("ensureSignedIn", {
except: [
"home",
"atSignIn",
"atSignUp",
"atForgotPassword",
"atResetPwd",
"atEnrollAccount",
"atVerifyEmail",
"atResendVerificationEmail",
"loginButtons",
"notFound",
only: [
"profile",
"characterList",
]
});
@@ -31,11 +23,11 @@ Router.map(function() {
this.route("characterList", {
path: "/characterList",
waitOn: function(){
return Meteor.subscribe("characterList", Meteor.userId());
return subsManager.subscribe("characterList", Meteor.userId());
},
data: {
characters: function(){
return Characters.find({}, {fields: {_id: 1}});
return Characters.find({}, {fields: {_id: 1}, sort: {name: 1}});
}
},
onAfterAction: function() {
@@ -47,7 +39,7 @@ Router.map(function() {
path: "/character/:_id",
waitOn: function(){
return [
Meteor.subscribe("singleCharacter", this.params._id, Meteor.userId()),
subsManager.subscribe("singleCharacter", this.params._id, Meteor.userId()),
];
},
data: function() {
@@ -81,7 +73,7 @@ Router.map(function() {
name: "changeLog",
waitOn: function() {
return [
Meteor.subscribe("changeLog"),
subsManager.subscribe("changeLog"),
]
},
data: {
@@ -93,4 +85,11 @@ Router.map(function() {
document.title = appName;
},
});
this.route("/guide", {
name: "guide",
onAfterAction: function() {
document.title = appName;
},
});
});

View File

@@ -1,6 +1,10 @@
Template.registerHelper("canEditCharacter", function(charId) {
return canEditCharacter(charId);
});
canEditCharacter = function(charId) {
var char = Characters.findOne(charId)
var userId = Meteor.userId();
return char.owner === userId ||
_.contains(char.writers, userId);
});
};

View File

@@ -20,6 +20,11 @@ openParentDialog = function(parent, charId, heroId) {
template: "itemDialog",
data: {itemId: parent.id},
};
} else if (parent.collection === "Spells") {
detail = {
template: "spellDialog",
data: {spellId: parent.id},
};
}
detail.heroId = heroId;
detail.charId = charId;

View File

@@ -1,25 +1,27 @@
Template.registerHelper("valueString", function(value) {
var intValue = Math.round(value * 100);
var cp = intValue % 10;
intValue -= cp;
cp = Math.round(cp);
sp = intValue % 100;
intValue -= sp;
sp = Math.round(sp / 10)
gp = Math.floor(value);
var resultArray = [];
//sp
var gp = Math.floor(value);
if (gp > 0) {
resultArray.push(gp + "gp");
}
//sp
var sp = Math.floor(10 * (value % 1));
if (sp > 0) {
resultArray.push(sp + "sp");
}
//cp
var cp = 10 * ((value * 10) % 1);
cp = Math.round(cp * 1000) / 1000;
if (cp > 0) {
resultArray.push(cp + "cp");
}
//build string with correct spacing
var result = "";
for (var i = 0; i < resultArray.length; i++) {
for (var i = 0, l = resultArray.length; i < l; i++) {
//add a space between values
if (i !== 0) {
result += " ";

View File

@@ -89,3 +89,8 @@ $thinColumnWidth: 240px;
border-radius: 0 2px 2px 0;
}
}
/* undo pointer cursor on detail box heading */
#globalDetail.card .top {
cursor: auto;
}

View File

@@ -70,8 +70,8 @@
background-color: #9E9E9E;
}
.blue-grey {
background-color: #607D8B;
.app-grey {
background-color: #424242;
}
.white {

View File

@@ -19,6 +19,16 @@ body {
background-color: #E0E0E0;
}
//fix tabs and core-toolbar having box shadow
core-toolbar {
box-shadow: none;
}
//give drawer panel a shadow always
core-header-panel[drawer] {
box-shadow: 2px 0px 5px 0px rgba(0,0,0,0.2);
}
//Horizontal rule
hr {
background-color: #444;
@@ -57,6 +67,18 @@ paper-button {
cursor: pointer;
}
.pre-wrap, .prewrap{
white-space: pre-wrap;
}
.padded {
padding: 8px;
}
.fullwidth {
width: 100%;
}
.fab-buffer {
height: 100px;
}

View File

@@ -0,0 +1,24 @@
td {
padding: 8px;
&:nth-child(1) {
min-width: 100px;
}
}
.strengthTable{
width: 100%;
td{
&:nth-child(2) {
text-align: right;
}
&:nth-child(3) {
width: 250px;
}
}
}
.summaryTable {
&:nth-child(3){
text-align: right;
}
}

View File

@@ -3,36 +3,26 @@
<div layout vertical flex>
<div layout horizontal>
<!--attackBonus-->
<paper-input id="attackBonusInput"
<paper-input class="attackBonusInput"
label="Attack Bonus"
floatinglabel
value={{attackBonus}}
flex></paper-input>
<!--details-->
<paper-input id="detailInput"
<paper-input class="detailInput"
label="Details"
floatinglabel
value={{details}}></paper-input>
</div>
<div layout horizontal>
<!--DamageType-->
<paper-dropdown-menu id="damageDiceDropdown" label="Damage Dice">
<paper-dropdown layered class="dropdown">
<core-menu class="menu" selected={{damageDice}}>
{{#each DAMAGE_DICE}}
<paper-item name={{this}} class="containerMenuItem">{{this}}</paper-item>
{{/each}}
</core-menu>
</paper-dropdown>
</paper-dropdown-menu>
<!--damageBonus-->
<paper-input id="damageInput"
label="Damage Bonus"
<paper-input class="damageInput"
label="Damage"
floatinglabel
value={{damageBonus}}
value={{damage}}
flex></paper-input>
<!--DamageType-->
<paper-dropdown-menu id="damageTypeDropdown" label="Damage Type">
<paper-dropdown-menu class="damageTypeDropdown" label="Damage Type">
<paper-dropdown layered class="dropdown">
<core-menu class="menu" selected={{damageType}}>
{{#each damageTypes}}
@@ -44,6 +34,6 @@
</div>
</div>
<!--Delete Button-->
<paper-icon-button id="deleteAttack" role="button" tabindex="0" icon="delete" aria-label="Delete"></paper-icon-button>
<paper-icon-button class="deleteAttack" role="button" tabindex="0" icon="delete" aria-label="Delete"></paper-icon-button>
</div>
</template>

View File

@@ -1,38 +1,43 @@
var damageTypes = ["bludgeoning", "piercing", "slashing",
"acid", "cold", "fire", "force", "lightning", "necrotic",
"poison", "psychic", "radiant", "thunder"];
var damageTypes = [
"bludgeoning",
"piercing",
"slashing",
"acid",
"cold",
"fire",
"force",
"lightning",
"necrotic",
"poison",
"psychic",
"radiant",
"thunder",
];
Template.attackEdit.events({
"tap #deleteAttack": function(event, instance) {
"tap .deleteAttack": function(event, instance) {
Attacks.softRemoveNode(this._id);
GlobalUI.deletedToast(this._id, "Attacks", "Attack");
},
"change #attackBonusInput": function(event) {
"change .attackBonusInput": function(event) {
var value = event.currentTarget.value;
Attacks.update(this._id, {$set: {attackBonus: value}});
},
"change #damageInput": function(event) {
"change .damageInput": function(event) {
var value = event.currentTarget.value;
Attacks.update(this._id, {$set: {damageBonus: value}});
Attacks.update(this._id, {$set: {damage: value}});
},
"change #detailInput": function(event) {
"change .detailInput": function(event) {
var value = event.currentTarget.value;
Attacks.update(this._id, {$set: {details: value}});
},
"core-select #damageTypeDropdown": function(event) {
"core-select .damageTypeDropdown": function(event) {
var detail = event.originalEvent.detail;
if (!detail.isSelected) return;
var value = detail.item.getAttribute("name");
if (value == this.damageType) return;
Attacks.update(this._id, {$set: {damageType: value}});
},
"core-select #damageDiceDropdown": function(event) {
var detail = event.originalEvent.detail;
if (!detail.isSelected) return;
var value = detail.item.getAttribute("name");
if (value == this.damageDice) return;
Attacks.update(this._id, {$set: {damageDice: value}});
}
});
Template.attackEdit.helpers({
@@ -41,5 +46,5 @@ Template.attackEdit.helpers({
},
DAMAGE_DICE: function() {
return DAMAGE_DICE;
}
},
});

View File

@@ -1,11 +1,11 @@
<template name="attackView">
<div class="attackView" layout horizontal>
<div class="headline rightPadded" layout horizontal center>
<div class="headline" style="margin-right: 16px;" layout horizontal center>
{{evaluateSigned charId attackBonus}}
</div>
<div layout vertical>
<div>
{{damageDice}}&nbsp;{{{evaluateSignedSpaced charId damageBonus}}}&nbsp;{{damageType}}
{{evaluateString charId damage}}&nbsp;{{damageType}}
</div>
{{#if details}}
<div class="caption">

View File

@@ -0,0 +1,15 @@
<template name="buffDialog">
{{#with buff}}
{{#baseDialog title=name class=colorClass hideEdit=true}}
{{> buffDetails}}
{{/baseDialog}}
{{/with}}
</template>
<template name="buffDetails">
{{#if description}}
<div class="pre-wrap">{{evaluateString charId description}}</div>
{{/if}}
{{> effectsViewList charId=charId parentId=_id}}
</template>

View File

@@ -0,0 +1,5 @@
Template.buffDialog.helpers({
buff: function(){
return Buffs.findOne(this.buffId);
},
});

View File

@@ -1,3 +1,27 @@
<template name="characterSettings">
{{#with character}}
<div style="height: 100px;">
<table style="width: 100%;">
<tr>
<td>Hide Spells tab</td>
<td>
<paper-toggle-button id="hideSpellcasting"
checked={{settings.hideSpellcasting}}
touch-action="pan-y">
</paper-toggle-button>
</td>
</tr>
<tr>
<td>Use variant encumbrance</td>
<td>
<paper-toggle-button id="variantEncumbrance"
checked={{settings.useVariantEncumbrance}}
touch-action="pan-y">
</paper-toggle-button>
</td>
</tr>
</table>
</div>
{{/with}}
<paper-button id="doneButton" affirmative> Done </paper-button>
</template>

View File

@@ -1,3 +1,26 @@
Template.characterSettings.events({
Template.characterSettings.helpers({
character: function() {
return Characters.findOne(this._id, {fields: {settings: 1}});
}
});
Template.characterSettings.events({
"change #variantEncumbrance": function(event, instance){
var value = instance.find("#variantEncumbrance").checked;
if (this.settings.useVariantEncumbrance !== value){
Characters.update(
this._id,
{$set: {"settings.useVariantEncumbrance": value}}
);
}
},
"change #hideSpellcasting": function(event, instance){
var value = instance.find("#hideSpellcasting").checked;
if (this.settings.hideSpellcasting !== value){
Characters.update(
this._id,
{$set: {"settings.hideSpellcasting": value}}
);
}
},
});

View File

@@ -1,5 +1,17 @@
<template name="shareDialog">
<div style="width: 360px;">
<div layout horizontal center>
<div>Who can view this character: </div>
<paper-dropdown-menu class="visibilityDropdown"
label="Visibility">
<paper-dropdown layered class="dropdown">
<core-menu class="menu visibilityMenu" selected={{viewPermission}}>
<paper-item name="whitelist">Only people I share with</paper-item>
<paper-item name="public">Anyone with link</paper-item>
</core-menu>
</paper-dropdown>
</paper-dropdown-menu>
</div>
<div>
{{#if readers.count}}
<div style="font-weight: 500;">
@@ -7,7 +19,7 @@
</div>
{{#each readers}}
<div layout horizontal center>
<div flex>{{username}}</div>
<div flex>{{getUserName}}</div>
<paper-icon-button class="deleteShare" icon="delete"></paper-icon-button>
</div>
{{/each}}

View File

@@ -3,6 +3,10 @@ Template.shareDialog.onCreated(function(){
});
Template.shareDialog.helpers({
viewPermission: function() {
var char = Characters.findOne(this._id, {fields: {settings: 1}});
return char.settings.viewPermission || "whitelist";
},
readers: function(){
var char = Characters.findOne(this._id, {fields: {readers: 1}});
return Meteor.users.find({_id: {$in: char.readers}});
@@ -19,9 +23,20 @@ Template.shareDialog.helpers({
return "User not found";
}
},
getUserName: function() {
return this.username || "user: " + this._id;
}
});
Template.shareDialog.events({
"core-select .visibilityDropdown": function(event){
var detail = event.originalEvent.detail;
if (!detail.isSelected) return;
var value = detail.item.getAttribute("name");
var char = Characters.findOne(this._id, {fields: {settings: 1}});
if (value == char.settings.viewPermission) return;
Characters.update(this._id, {$set: {"settings.viewPermission": value}});
},
"input #userNameOrEmailInput":
function(event, instance){
var userName = instance.find("#userNameOrEmailInput").value;

View File

@@ -19,6 +19,9 @@
<paper-item id="shareCharacter">
<core-icon icon="social:share"></core-icon>Share
</paper-item>
<paper-item id="characterSettings">
<core-icon icon="settings"></core-icon>Settings
</paper-item>
</core-menu>
</paper-dropdown>
</paper-menu-button>
@@ -28,7 +31,9 @@
<paper-tab name="stats">Stats</paper-tab>
<paper-tab name="features">Features</paper-tab>
<paper-tab name="inventory">Inventory</paper-tab>
{{#unless hideSpellcasting}}
<paper-tab name="spells">Spells</paper-tab>
{{/unless}}
<paper-tab name="persona">Persona</paper-tab>
<paper-tab name="journal">Journal</paper-tab>
</paper-tabs>
@@ -39,7 +44,9 @@
<section flex name="stats">{{> stats}}</section>
<section flex name="features">{{> features}}</section>
<section flex name="inventory">{{> inventory}}</section>
{{#unless hideSpellcasting}}
<section flex name="spells">{{> spells}}</section>
{{/unless}}
<section flex name="persona">{{> persona}}</section>
<section flex name="journal">{{> journal}}</section>
</core-animated-pages>

View File

@@ -1,6 +1,9 @@
Template.characterSheet.created = function(){
Template.characterSheet.onCreated(function() {
//default to the first tab
Session.setDefault(this.data._id + ".selectedTab", "stats");
};
//watch this character and make sure their encumbrance is updated
trackEncumbranceConditions(this.data._id, this);
});
var setTab = function(charId, tab){
return Session.set(charId + ".selectedTab", tab);
@@ -14,6 +17,10 @@ Template.characterSheet.helpers({
selectedTab: function(){
return getTab(this._id);
},
hideSpellcasting: function() {
var char = Characters.findOne(this._id);
return char && char.settings.hideSpellcasting;
},
});
Template.characterSheet.events({
@@ -40,4 +47,11 @@ Template.characterSheet.events({
template: "shareDialog",
});
},
"tap #characterSettings": function(event, instance){
GlobalUI.showDialog({
heading: this.name + " Settings",
data: this,
template: "characterSettings",
});
},
});

View File

@@ -1,21 +1,13 @@
body /deep/ #statGroupDropDown {
width: 120px;
html /deep/ .operationDropDown {
width: 152px;
}
body /deep/ #statDropDown {
width: 120px;
html /deep/ .statDropDown {
width: 152px;
}
body /deep/ #operationDropDown {
width: 100px;
}
body /deep/ #damageMultiplierDropDown {
width: 120px;
}
body /deep/ #proficiencyDropDown {
width: 120px;
html /deep/ .damageMultiplierDropDown {
width: 152px;
}
html /deep/ .effectEdit paper-input {
@@ -24,6 +16,7 @@ html /deep/ .effectEdit paper-input {
}
html /deep/ .effectEdit {
height: 64px;
display: flex;
align-items: flex-end;
}

View File

@@ -1,27 +1,23 @@
<template name="effectEdit">
<div class="effectEdit" layout horizontal center>
<paper-dropdown-menu class="statGroupDropDown" label="Stat Group" flex>
<paper-dropdown layered class="dropdown">
<core-menu class="menu statGroupMenu" selected={{selectedStatGroup}}>
{{#each statGroups}}
<paper-item class="statGroupSelect" name={{this}}>{{this}}</paper-item>
{{/each}}
</core-menu>
</paper-dropdown>
</paper-dropdown-menu>
{{#if stats}}
<paper-dropdown-menu class="statDropDown" label="Stat" flex>
<paper-dropdown layered class="dropdown">
<core-menu class="menu statMenu" selected={{stat}} on-tap="onStatMenuTap">
{{#each stats}}
<paper-item name={{stat}}>{{name}}</paper-item>
<paper-dropdown-menu class="statDropDown"
label="Stat">
<paper-dropdown layered
class="dropdown">
<core-menu class="menu statMenu" selected={{stat}}>
{{#each statGroups}}
<div style="font-weight: bold;
margin-top: 16px;">{{this}}</div>
{{#each stats}}
<paper-item name={{stat}}>{{name}}</paper-item>
{{/each}}
{{/each}}
</core-menu>
</paper-dropdown>
</paper-dropdown-menu>
{{/if}}
</paper-dropdown>
</paper-dropdown-menu>
{{#if operations}}
<paper-dropdown-menu class="operationDropDown" label="Operation" flex>
<paper-dropdown-menu class="operationDropDown"
label="Operation">
<paper-dropdown layered class="dropdown">
<core-menu class="menu operationMenu" selected={{operation}}>
{{#each operations}}
@@ -31,24 +27,39 @@
</paper-dropdown>
</paper-dropdown-menu>
{{/if}}
{{> Template.dynamic template=effectValueTemplate}}
<paper-icon-button class="deleteEffect" role="button" tabindex="0" icon="delete" aria-label="Delete"></paper-icon-button>
{{#if effectValueTemplate}}
{{> Template.dynamic template=effectValueTemplate}}
{{else}}
<div flex></div>
{{/if}}
<paper-icon-button class="deleteEffect"
icon="delete">
</paper-icon-button>
<br>
</div>
</template>
<template name="regularEffectValue">
<paper-input class="effectValueInput" label="Value" floatinglabel value={{effectValue}} flex></paper-input>
<paper-input class="effectValueInput"
label="Value"
floatinglabel
value={{effectValue}}
flex>
</paper-input>
</template>
<template name="multiplierEffectValue">
<paper-dropdown-menu class="damageMultiplierDropDown" label="Damage Multiplier" flex>
<paper-dropdown layered class="dropdown">
<core-menu class="menu multiplierMenu" selected={{value}}>
<paper-dropdown-menu class="damageMultiplierDropDown"
label="Damage Multiplier">
<paper-dropdown layered
class="dropdown">
<core-menu class="menu multiplierMenu"
selected={{value}}>
<paper-item name="0.5">Resistance</paper-item>
<paper-item name="2">Vulnerability</paper-item>
<paper-item name="0">Immunity</paper-item>
</core-menu>
</paper-dropdown>
</paper-dropdown-menu>
<div flex></div>
</template>

View File

@@ -93,24 +93,17 @@ var skillOperations = [
{name: "Conditional Benefit", operation: "conditional"}
];
Template.effectEdit.created = function(){
var statGroup = statsDict[this.data.stat] && statsDict[this.data.stat].group;
this.selectedStatGroup = new ReactiveVar(statGroup);
};
Template.effectEdit.helpers({
selectedStatGroup: function(){
return Template.instance().selectedStatGroup.get();
},
statGroups: function(){
return statGroupNames;
},
stats: function(){
var group = Template.instance().selectedStatGroup.get();
var group = this;
return statGroups[group];
},
operations: function(){
var group = Template.instance().selectedStatGroup.get();
var stat = statsDict[this.stat];
var group = stat && stat.group;
if (group === "Weakness/Resistance") return null;
if (group === "Saving Throws" || group === "Skills"){
return skillOperations;
@@ -120,7 +113,8 @@ Template.effectEdit.helpers({
},
effectValueTemplate: function(){
//resistance/vulnerability template
var group = Template.instance().selectedStatGroup.get();
var stat = statsDict[this.stat];
var group = stat && stat.group;
if (group === "Weakness/Resistance") return "multiplierEffectValue";
var op = this.operation;
@@ -144,25 +138,6 @@ Template.effectEdit.events({
Effects.softRemoveNode(this._id);
GlobalUI.deletedToast(this._id, "Effects", "Effect");
},
"core-select .statGroupDropDown": function(event, instance){
var detail = event.originalEvent.detail;
if (!detail.isSelected) return;
var groupName = detail.item.getAttribute("name");
var oldName = Template.instance().selectedStatGroup.get();
if (oldName != groupName){
instance.selectedStatGroup.set(groupName);
if (groupName === "Weakness/Resistance"){
Effects.update(this._id, {$set: {
value: 0.5,
calculation: "",
operation: "mul"}, $unset: {stat: ""}});
} else {
Effects.update(this._id,
{$set: {operation: "add"},
$unset: {stat: "", value: "", calculation: ""}});
}
}
},
"core-select .statDropDown": function(event){
var detail = event.originalEvent.detail;
if (!detail.isSelected) return;

View File

@@ -57,40 +57,40 @@ var stats = {
"d12HitDice":{"name":"d12 Hit Dice"},
"acidMultiplier":{"name":"Acid damage", "group": "Weakness/Resistance"},
"bludgeoningMultiplier":{
"name":"Bludgeoning damage", "group": "Weakness/Resistance"
"name":"Bludgeoning damage", "group": "Weakness/Resistance",
},
"coldMultiplier":{
"name":"Cold damage", "group": "Weakness/Resistance"
"name":"Cold damage", "group": "Weakness/Resistance",
},
"fireMultiplier":{
"name":"Fire damage", "group": "Weakness/Resistance"
"name":"Fire damage", "group": "Weakness/Resistance",
},
"forceMultiplier":{
"name":"Force damage", "group": "Weakness/Resistance"
"name":"Force damage", "group": "Weakness/Resistance",
},
"lightningMultiplier":{
"name":"Lightning damage", "group": "Weakness/Resistance"
"name":"Lightning damage", "group": "Weakness/Resistance",
},
"necroticMultiplier":{
"name":"Necrotic damage", "group": "Weakness/Resistance"
"name":"Necrotic damage", "group": "Weakness/Resistance",
},
"piercingMultiplier":{
"name":"Piercing damage", "group": "Weakness/Resistance"
"name":"Piercing damage", "group": "Weakness/Resistance",
},
"poisonMultiplier":{
"name":"Poison damage", "group": "Weakness/Resistance"
"name":"Poison damage", "group": "Weakness/Resistance",
},
"psychicMultiplier":{
"name":"Psychic damage", "group": "Weakness/Resistance"
"name":"Psychic damage", "group": "Weakness/Resistance",
},
"radiantMultiplier":{
"name":"Radiant damage", "group": "Weakness/Resistance"
"name":"Radiant damage", "group": "Weakness/Resistance",
},
"slashingMultiplier":{
"name":"Slashing damage", "group": "Weakness/Resistance"
"name":"Slashing damage", "group": "Weakness/Resistance",
},
"thunderMultiplier":{
"name":"Thunder damage", "group": "Weakness/Resistance"
"name":"Thunder damage", "group": "Weakness/Resistance",
},
};
@@ -110,8 +110,8 @@ var operations = {
Template.effectView.helpers({
sourceName: function(){
var id = this.parent.id;
if(!id) return;
switch(this.parent.collection){
if (!id) return;
switch (this.parent.collection){
case "Features":
return "Feature - " + Features.findOne(id, {fields: {name: 1}}).name;
case "Classes":
@@ -130,33 +130,39 @@ Template.effectView.helpers({
return stats[this.stat] && stats[this.stat].name || "No Stat";
},
operationName: function(){
if(this.operation === "proficiency" ||
if (this.operation === "proficiency" ||
this.operation === "conditional") return null;
if(stats[this.stat].group === "Weakness/Resistance") return null;
if(this.operation === "add" && evaluateEffect(this.charId, this) < 0) return null;
return operations[this.operation] && operations[this.operation].name || "No Operation";
if (stats[this.stat] && stats[this.stat].group === "Weakness/Resistance")
return null;
if (this.operation === "add" && evaluateEffect(this.charId, this) < 0)
return null;
return operations[this.operation] &&
operations[this.operation].name || "No Operation";
},
statValue: function(){
if(this.operation === "advantage" ||
if (this.operation === "advantage" ||
this.operation === "disadvantage" ||
this.operation === "fail"){
return null;
}
if(this.operation === "proficiency"){
if(this.value == 0.5 || this.calculation == 0.5) return "Half Proficiency";
if(this.value == 1 || this.calculation == 1) return "Proficiency";
if(this.value == 2 || this.calculation == 2) return "Double Proficiency";
if (this.operation === "proficiency"){
if (this.value == 0.5 || this.calculation == 0.5)
return "Half Proficiency";
if (this.value == 1 || this.calculation == 1)
return "Proficiency";
if (this.value == 2 || this.calculation == 2)
return "Double Proficiency";
}
if(this.operation === "conditional"){
if (this.operation === "conditional"){
return this.calculation || this.value;
}
if(stats[this.stat].group === "Weakness/Resistance"){
if(this.value === 0.5) return "Resistance";
if(this.value === 2) return "Vulnerability";
if(this.value === 0) return "Immunity";
if (stats[this.stat] && stats[this.stat].group === "Weakness/Resistance"){
if (this.value === 0.5) return "Resistance";
if (this.value === 2) return "Vulnerability";
if (this.value === 0) return "Immunity";
}
var value = evaluateEffect(this.charId, this);
if(_.isNumber(value)) return value;
if (_.isNumber(value)) return value;
return this.calculation || this.value;
}
},
});

View File

@@ -32,7 +32,7 @@
{{/if}}
{{#if description}}
<div class="prewrap">{{description}}</div>
<div class="pre-wrap">{{evaluateString charId description}}</div>
{{/if}}
{{> effectsViewList charId=charId parentId=_id}}

View File

@@ -34,7 +34,7 @@
{{name}}
</div>
<div>
{{damageDice}}&nbsp;{{{evaluateSignedSpaced ../_id damageBonus}}}&nbsp;{{damageType}}
{{evaluateString ../_id damage}}&nbsp;{{damageType}}
</div>
{{#if details}}
<div class="caption">
@@ -95,14 +95,15 @@
<core-tooltip label="Feature enabled"
position="left">
<paper-checkbox class="enabledCheckbox"
checked={{enabled}}>
checked={{enabled}}
disabled={{#unless canEditCharacter charId}}true{{/unless}}>
</paper-checkbox>
</core-tooltip>
{{/if}}
</div>
{{#if description}}
<div flex class="bottom text"
>{{description}}</div>
>{{evaluateString charId shortDescription}}</div>
{{/if}}
{{#if hasUses}}
<div layout horizontal center end-justified>
@@ -135,7 +136,7 @@
</template>
<template name="resource">
{{#if char.attributeBase name}}
{{#if characterCalculate "attributeBase" char._id name}}
<paper-shadow class="card"
hero-id="main" {{detailHero name char._id}}
layout horizontal>
@@ -152,7 +153,7 @@
disabled={{cantDecrement}}>
</paper-icon-button>
</div>
<div>{{char.attributeValue name}}</div>
<div>{{characterCalculate "attributeValue" char._id name}}</div>
<!--<div>/{{char.attributeBase name}}</div>-->
</div>
<div class="right clickable"

View File

@@ -3,14 +3,19 @@ Template.features.helpers({
var features = Features.find({charId: this._id}, {sort: {color: 1, name: 1}});
return features;
},
shortDescription: function() {
if (_.isString(this.description)){
return this.description.split(/[\n\r]{3,}/)[0];
}
},
hasUses: function(){
return this.usesValue() > 0;
},
noUsesLeft: function(){
return this.usesLeft() <= 0;
return this.usesLeft() <= 0 || !canEditCharacter(this.charId);
},
usesFull: function(){
return this.usesLeft() >= this.usesValue();
return this.usesLeft() >= this.usesValue() || !canEditCharacter(this.charId);
},
colorClass: function(){
return getColorClass(this.color);
@@ -96,16 +101,19 @@ Template.features.events({
Template.resource.helpers({
cantIncrement: function(){
var baseBigger = this.char.attributeValue(this.name) <
this.char.attributeBase(this.name);
return !baseBigger;
var value = Characters.calculate.attributeValue(this.char._id, this.name);
var base = Characters.calculate.attributeBase(this.char._id, this.name);
var baseBigger = value < base;
return !baseBigger || !canEditCharacter(this.char._id);
},
cantDecrement: function(){
var valuePositive = this.char.attributeValue(this.name) > 0;
return !valuePositive;
var value = Characters.calculate.attributeValue(this.char._id, this.name);
var valuePositive = value > 0;
return !valuePositive || !canEditCharacter(this.char._id);
},
getColor: function(){
if (this.char.attributeValue(this.name) > 0){
var value = Characters.calculate.attributeValue(this.char._id, this.name);
if (value > 0){
return this.color;
} else {
return "grey";
@@ -115,14 +123,17 @@ Template.resource.helpers({
Template.resource.events({
"tap .resourceUp": function(event){
if (this.char.attributeValue(this.name) < this.char.attributeBase(this.name)){
var value = Characters.calculate.attributeValue(this.char._id, this.name);
var base = Characters.calculate.attributeBase(this.char._id, this.name);
if (value < base){
var modifier = {$inc: {}};
modifier.$inc[this.name + ".adjustment"] = 1;
Characters.update(this.char._id, modifier, {validate: false});
}
},
"tap .resourceDown": function(event){
if (this.char.attributeValue(this.name) > 0){
var value = Characters.calculate.attributeValue(this.char._id, this.name);
if (value > 0){
var modifier = {$inc: {}};
modifier.$inc[this.name + ".adjustment"] = -1;
Characters.update(this.char._id, modifier, {validate: false});

View File

@@ -0,0 +1,22 @@
<template name="carryCapacityBar">
<div class="carryCapacityBar">
<div class="carriedWeightBar"
style="width: {{carriedPercent}}%;
background-color: {{carriedColor}}">
</div>
<div class="tick"
style="width: 33.333%;">
</div>
<div class="tick"
style="width: 66.666%;">
</div>
</div>
{{#if overCarriedPercent}}
<div class="carryCapacityBar">
<div class="carriedWeightBar"
style="width: {{overCarriedPercent}}%;
background-color: {{overCarriedColor}}">
</div>
</div>
{{/if}}
</template>

View File

@@ -0,0 +1,65 @@
var getFractionCarried = function(char) {
//find out the weight
var weight = 0;
Containers.find(
{charId: char._id, isCarried: true}
).forEach(function(container){
weight += container.totalWeight();
});
Items.find(
{charId: char._id, "parent.id": char._id},
{fields: {weight : 1, quantity: 1}}
).forEach(function(item){
weight += item.totalWeight();
});
//get strength
var strength = Characters.calculate.attributeValue(char._id, "strength");
var capacity = strength * 15;
return weight / capacity;
};
Template.carryCapacityBar.onCreated(function() {
var self = this;
self.carriedFraction = new ReactiveVar(0);
self.autorun(function() {
self.carriedFraction.set(getFractionCarried(self.data));
});
});
Template.carryCapacityBar.helpers({
carriedPercent: function() {
var percent = 100 * Template.instance().carriedFraction.get();
return percent > 100 ? 100 : percent;
},
overCarriedPercent: function() {
var percent = 100 * Template.instance().carriedFraction.get();
var overPercent = percent - 100;
if (overPercent < 0) return 0;
if (overPercent > 100) return 100;
return overPercent;
},
carriedColor: function() {
var frac = Template.instance().carriedFraction.get();
if (frac < 1 / 3){
return "#2196F3";
} else if (frac < 2 / 3){
return "#CDDC39";
} else if (frac < 1) {
return "#FFC107";
} else {
return "#F44336";
}
},
overCarriedColor: function() {
var frac = Template.instance().carriedFraction.get();
if (frac < 1 / 3){
return "#2196F3";
} else if (frac < 2 / 3){
return "#CDDC39";
} else if (frac < 1) {
return "#FFC107";
} else {
return "#F44336";
}
},
});

View File

@@ -0,0 +1,14 @@
.carryCapacityBar {
background-color: #7DC580;
background-color: rgba(255,255,255,0.27);
position: relative;
height: 4px;
div{
height: 100%;
position: absolute;
}
.tick {
border-right: solid 2px #E5E5E5;
border-right-color: rgba(255,255,255,0.54);
}
}

View File

@@ -0,0 +1,17 @@
<template name="carryDialog">
{{#baseDialog title="Weight Carried" class=color hideEdit=true}}
<div layout horizontal center-justified end>
<div class="display2">
{{round carriedWeight 1}}
</div>
<div class="display1">
lbs
</div>
</div>
<hr class="vertMargin">
{{> carryCapacityTable}}
{{/baseDialog}}
</template>

View File

@@ -0,0 +1,20 @@
Template.carryDialog.helpers({
carriedWeight: function() {
var weight = 0;
Containers.find(
{charId: this.charId, isCarried: true}
).forEach(function(container){
weight += container.totalWeight();
});
Items.find(
{charId: this.charId, "parent.id": this.charId},
{fields: {weight : 1, quantity: 1}}
).forEach(function(item){
weight += item.totalWeight();
});
return weight;
},
color: function() {
if (this.color) return this.color + " white-text";
},
});

View File

@@ -34,13 +34,13 @@
<template name="containerView">
<div layout horizontal wrap center justified>
<table class="summaryTable fullwidth">
<tr><td>Container</td><td>{{weight}}lbs</td><td>{{longValueString value}}</td></tr>
<tr><td>Contents</td><td>{{contentsWeight}}lbs</td><td>{{longValueString contentsValue}}</td></tr>
<tr class="body2"><td>Total</td><td>{{totalWeight}}lbs</td><td>{{longValueString totalValue}}</td></tr>
<tr><td>Container</td><td>{{round weight}}lbs</td><td>{{longValueString value}}</td></tr>
<tr><td>Contents</td><td>{{round contentsWeight}}lbs</td><td>{{longValueString contentsValue}}</td></tr>
<tr class="body2"><td>Total</td><td>{{round totalWeight}}lbs</td><td>{{longValueString totalValue}}</td></tr>
</table>
</div>
{{#if description}}
<hr class="vertMargin">
<div class="prewrap">{{description}}</div>
<div class="pre-wrap">{{evaluateString charId description}}</div>
{{/if}}
</template>

View File

@@ -3,22 +3,50 @@
<div id="inventory" class="scroll-y" fit>
<div class="column-container">
<!--Net Worth-->
<paper-shadow class="card" layout horizontal>
<div class="indigo white-text subhead left">
Net Worth
</div>
<div class="right" flex>
{{valueString netWorth}}
<paper-shadow class="card">
<div class="white top" layout horizontal center>
<div class="subhead" flex>
Net Worth
</div>
<div>
{{valueString netWorth}}
</div>
</div>
</paper-shadow>
<!--Weight Carried-->
<paper-shadow class="card" layout horizontal>
<div class="green white-text subhead left">
Weight Carried
<paper-shadow class="card"
hero-id="main" {{detailHero "weightCarried" _id}}>
<div class="top green white-text weightCarried"
hero-id="toolbar" {{detailHero "weightCarried" _id}}
layout horizontal center>
<div class="subhead" flex>
Weight Carried
</div>
<div>
{{round weightCarried}}lbs
</div>
</div>
<div class="right" flex>
{{round weightCarried}}lbs
<div class="bottom green" style="padding: 0;">
{{> carryCapacityBar}}
</div>
{{#if encumberedBuffs.count}}
<div class="bottom list">
{{#each encumberedBuffs}}
<div class="item-slot">
<div class="item buff"
hero-id="main" {{detailHero}}
layout horizontal center>
<div flex>
<core-icon icon="work"
style="margin-right: 16px">
</core-icon>
{{name}}
</div>
</div>
</div>
{{/each}}
</div>
{{/if}}
</paper-shadow>
<!--Equipment-->
<paper-shadow class="card equipmentContainer">
@@ -51,7 +79,7 @@
<!--Carried Items-->
<paper-shadow class="card carriedContainer">
<div class="white top" layout horizontal center>
<div class="subhead">
<div class="subhead" flex>
Carried
</div>
<div class="caption" style="margin-right: 8px">
@@ -85,6 +113,7 @@
</div>
<core-tooltip label="Container carried" position="left">
<paper-checkbox class="carriedCheckbox"
disabled={{#unless canEditCharacter charId}}true{{/unless}}
checked={{isCarried}}>
</paper-checkbox>
</core-tooltip>
@@ -120,11 +149,24 @@
<template name="inventoryItem">
<div class="item-slot">
<paper-item class="item inventoryItem {{hidden}}" noink
<div class="item {{hidden}} inventoryItem"
hero-id="main" {{detailHero}}
layout horizontal
draggable="true">
{{#if ne1 quantity}}{{quantity}}&nbsp;{{/if}}{{pluralName}}
</paper-item>
layout horizontal center
draggable={{canEditCharacter charId}}>
<div flex class="itemName">
{{#if ne1 quantity}}{{quantity}}&nbsp;{{/if}}{{pluralName}}
</div>
{{#if settings.showIncrement}}{{#if canEditCharacter charId}}
<div class="incrementButtons">
<paper-icon-button class="addItemQuantity"
icon="add"
style="margin-right: -8px"></paper-icon-button>
<paper-icon-button class="subItemQuantity"
disabled={{lt1 quantity}}
icon="remove"
style="margin-right: -8px"></paper-icon-button>
</div>
{{/if}}{{/if}}
</div>
</div>
</template>

View File

@@ -44,6 +44,12 @@ Template.inventory.helpers({
).forEach(function(item){
worth += item.totalValue();
});
Containers.find(
{charId: this._id},
{fields: {value : 1}}
).forEach(function(container) {
if (container.value) worth += container.value;
});
return worth;
},
weightCarried: function(){
@@ -61,6 +67,18 @@ Template.inventory.helpers({
});
return weight;
},
encumberedBuffs: function(){
return Buffs.find({
charId: this._id,
type: "inate",
name: {$in: [
"Encumbered",
"Heavily encumbered",
"Over encumbered",
"Can't move load",
]},
});
},
equipmentValue: function(){
var value = 0;
Items.find(
@@ -136,6 +154,23 @@ Template.inventory.events({
heroId: containerId,
});
},
"tap .weightCarried": function(event) {
var charId = this._id;
GlobalUI.setDetail({
template: "carryDialog",
data: {charId: charId, color: "green"},
heroId: charId + "weightCarried",
});
},
"tap .buff": function(event){
var buffId = this._id;
var charId = Template.parentData()._id;
GlobalUI.setDetail({
template: "buffDialog",
data: {buffId: buffId, charId: charId},
heroId: buffId,
});
},
"tap .inventoryItem": function(event){
var itemId = this._id;
var charId = Template.parentData()._id;
@@ -145,6 +180,31 @@ Template.inventory.events({
heroId: itemId,
});
},
"hold .inventoryItem": function(event, instance) {
var itemId = this._id;
var charId = Template.parentData()._id;
var containerId = this.parent.id;
GlobalUI.showDialog({
template: "moveItemDialog",
data: {
charId: charId,
itemId: itemId,
containerId: containerId,
},
heading: "Move " + this.pluralName(),
});
},
"tap .incrementButtons": function(event) {
event.stopPropagation();
},
"tap .addItemQuantity": function(event) {
var itemId = this._id;
Items.update(itemId, {$set: {quantity: this.quantity + 1}});
},
"tap .subItemQuantity": function(event) {
var itemId = this._id;
Items.update(itemId, {$set: {quantity: this.quantity - 1}});
},
"tap .itemContainer .top": function(event){
GlobalUI.setDetail({
template: "containerDialog",
@@ -167,6 +227,9 @@ Template.inventoryItem.helpers({
ne1: function(num){
return num !== 1;
},
lt1: function(num) {
return num < 1;
},
hidden: function(){
return Session.equals("inventory.dragItemId", this._id) ? "hidden" : null;
},

View File

@@ -19,7 +19,7 @@
</div>
{{#if description}}
<hr class="vertMargin">
<div class="prewrap">{{description}}</div>
<div class="pre-wrap">{{evaluateString charId description}}</div>
{{/if}}
{{> effectsViewList charId=charId parentId=_id}}
{{> attacksViewList charId=charId parentId=_id}}
@@ -28,10 +28,25 @@
<template name="itemEdit">
<paper-input class="fullwidth" id="itemNameInput" label="Name" floatinglabel value={{name}}></paper-input>
<div layout horizontal wrap>
<paper-input-decorator label="Quantity" floatinglabel>
<input id="quantityInput" type="number" value={{quantity}}>
<paper-input-decorator label="Quantity"
floatinglabel
style="width: 80px">
<input id="quantityInput"
type="number"
value={{quantity}}>
</paper-input-decorator>
{{# if ne1 quantity}}<paper-input flex id="itemPluralInput" label="Plural Name" floatinglabel value={{plural}}></paper-input>{{/if}}
{{# if ne1 quantity}}
<paper-input flex id="itemPluralInput"
label="Plural Name"
floatinglabel
value={{plural}}></paper-input>
{{/if}}
</div>
<div center horizontal layout>
<div class="padded">Show increment buttons</div>
<paper-checkbox id="incrementCheckbox"
checked={{settings.showIncrement}}>
</paper-checkbox>
</div>
<hr class="vertMargin">
@@ -53,7 +68,9 @@
</div>
<div center horizontal layout>
<div class="padded">Requires Attunement</div>
<paper-checkbox id="attunementCheckbox" checked={{requiresAttunement}}></paper-checkbox>
<paper-checkbox id="attunementCheckbox"
checked={{requiresAttunement}}>
</paper-checkbox>
</div>
</div>

View File

@@ -50,7 +50,7 @@ Template.itemEdit.onRendered(function(){
Template.itemEdit.helpers({
ne1: function(num){
return num != 1;
}
},
});
Template.itemEdit.events({
@@ -87,6 +87,10 @@ Template.itemEdit.events({
Meteor.call("unequipItem", this._id, this.charId);
}
},
"change #incrementCheckbox": function(event){
var value = event.currentTarget.checked;
Items.update(this._id, {$set: {"settings.showIncrement": value}});
},
"change #attunementCheckbox": function(event){
var value = event.currentTarget.checked;
Items.update(this._id, {$set: {requiresAttunement: value}});

View File

@@ -0,0 +1,7 @@
html /deep/ .moveItemDialog paper-tabs::shadow #selectionBar {
background-color: #D50000;
}
html /deep/ .moveItemDialog paper-tab::shadow #ink {
color: #D50000;
}

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@@ -0,0 +1,49 @@
<template name="moveItemDialog">
<div class="moveItemDialog">
<paper-tabs selected="{{selectedTab}}">
<paper-tab name="containers"
class="clickable">
Containers
</paper-tab>
<paper-tab name="characters"
class="clickable">
Characters
</paper-tab>
</paper-tabs>
<core-animated-pages selected="{{selectedTab}}"
transitions="slide-from-right"
style="width: 250px;
height: 200px;
overflow-y: auto;
overflow-x: hidden;">
<section name="containers">
<core-menu id="containerMenu" style="margin: 0;">
{{#each containers}}
<paper-item name={{_id}}
layout horizontal center>
<core-icon icon="image:brightness-1"
style="color: {{hexColor color}};
margin-right: 16px;">
</core-icon>
<div>{{name}}</div>
</paper-item>
{{/each}}
</core-menu>
</section>
<section name="characters">
<core-menu id="characterMenu" style="margin: 0;">
{{#each characters}}
<paper-item name={{_id}}
layout horizontal center>
<div class="item small">
{{name}}
</div>
</paper-item>
{{/each}}
</core-menu>
</section>
</core-animated-pages>
</div>
<paper-button id="cancelButton" affirmative> Cancel </paper-button>
<paper-button id="moveButton" affirmative> Move </paper-button>
</template>

View File

@@ -0,0 +1,56 @@
Template.moveItemDialog.onCreated(function() {
Session.setDefault("moveItemDialogTab", "containers");
});
Template.moveItemDialog.helpers({
selectedTab: function() {
return Session.get("moveItemDialogTab");
},
characters: function() {
var userId = Meteor.userId();
return Characters.find(
{
$or: [
{readers: userId},
{writers: userId},
{owner: userId},
],
_id: {$ne: this.charId},
},
{fields: {name: 1}}
);
},
containers: function(){
return Containers.find(
{
charId: this.charId,
_id: {$ne: this.containerId},
},
{
fields: {color: 1, name: 1},
sort: {color: 1, name: 1},
}
);
},
});
Template.moveItemDialog.events({
"tap paper-tab": function(event) {
Session.set("moveItemDialogTab", event.currentTarget.getAttribute("name"));
},
"tap #moveButton": function(event, instance) {
var tab = Session.get("moveItemDialogTab");
if (tab === "containers"){
var containerId = instance.find("#containerMenu").selected;
if (!containerId) throw "no menu selection";
Meteor.call("moveItemToContainer", this.itemId, containerId);
} else if (tab === "characters"){
var characterId = instance.find("#characterMenu").selected;
if (!characterId) throw "no menu selection";
Meteor.call("moveItemToCharacter", this.itemId, characterId);
} else {
throw "Move item dialog tab is not set to containers or character," +
" it is set to " + tab;
}
},
});

View File

@@ -3,6 +3,9 @@ Template.classDialog.onRendered(function(){
});
Template.classDialog.events({
"color-change": function(event, instance){
Classes.update(instance.data.classId, {$set: {color: event.color}});
},
"tap #deleteButton": function(event, instance){
Classes.softRemoveNode(instance.data.classId);
GlobalUI.deletedToast(instance.data.classId, "Classes", "Class");

View File

@@ -1,28 +1,32 @@
<template name="experienceDialog">
{{#with experience}}
{{#baseDialog title=name class=colorClass hideColor="true" startEditing=../startEditing}}
{{#baseDialog title=name class=color hideColor="true" startEditing=../startEditing}}
<div horizontal layout center-justified class= "display2">
{{value}}
</div>
{{#if description}}
<hr class="vertMargin">
<div class="prewrap">{{description}}</div>
<div class="pre-wrap">{{description}}</div>
{{/if}}
{{else}}
<div horizontal layout>
<!--Name-->
<paper-input id="experienceNameInput" label="Name" floatinglabel value={{name}} flex></paper-input>
<!--Value-->
<paper-input-decorator label="Value" floatinglabel>
<input id="valueInput" type="number" value={{value}}>
</paper-input-decorator>
</div>
<!--Description-->
<paper-input-decorator label="Description" floatinglabel layout vertical>
<paper-autogrow-textarea>
<textarea id="experienceDescriptionInput" placeholder value={{description}}></textarea>
</paper-autogrow-textarea>
</paper-input-decorator>
{{> experienceEdit}}
{{/baseDialog}}
{{/with}}
</template>
</template>
<template name="experienceEdit">
<div horizontal layout>
<!--Name-->
<paper-input id="experienceNameInput" label="Name" floatinglabel value={{name}} flex></paper-input>
<!--Value-->
<paper-input-decorator label="Value" floatinglabel>
<input id="valueInput" type="number" value={{value}}>
</paper-input-decorator>
</div>
<!--Description-->
<paper-input-decorator label="Description" floatinglabel layout vertical>
<paper-autogrow-textarea>
<textarea id="experienceDescriptionInput" placeholder value={{description}}></textarea>
</paper-autogrow-textarea>
</paper-input-decorator>
</template>

View File

@@ -1,6 +1,15 @@
Template.experienceEdit.onRendered(function(){
updatePolymerInputs(this);
});
Template.experienceDialog.helpers({
feature: function(){
return Features.findOne(this.featureId);
experience: function(){
Experiences.findOne(this.experienceId);
return Experiences.findOne(this.experienceId);
},
color: function() {
var char = Characters.findOne(this.charId, {fields: {color: 1}});
if (char) return getColorClass(char.color);
},
});
@@ -13,8 +22,10 @@ Template.experienceDialog.events({
);
GlobalUI.closeDetail();
},
//TODO validate input (integer, non-negative, etc) for these inputs and give validation errors
"change #experienceNameInput, input #experienceNameInput": function(event){
});
Template.experienceEdit.events({
"change #experienceNameInput": function(event){
var value = event.currentTarget.value;
Experiences.update(this._id, {$set: {name: value}});
},
@@ -27,10 +38,3 @@ Template.experienceDialog.events({
Experiences.update(this._id, {$set: {description: value}});
},
});
Template.experienceDialog.helpers({
experience: function(){
Experiences.findOne(this.experienceId);
return Experiences.findOne(this.experienceId);
}
});

View File

@@ -9,8 +9,9 @@
hero-id="toolbar" {{detailHero}}
layout horizontal center>
<div flex>Experience</div>
<div >{{experience}} XP</div>
<paper-icon-button class="black54" id="addXP" icon="add"></paper-icon-button>
<div >{{characterCalculate "experience" _id}} XP</div>
<paper-icon-button class="black54" id="addXP" icon="add"
disabled={{#unless canEditCharacter _id}}true{{/unless}}></paper-icon-button>
</div>
<div class="bottom list">
{{#each experiences}}
@@ -45,7 +46,7 @@
layout horizontal center>
<div flex>
<div class="containerName subhead">
Level {{level}}
Level {{characterCalculate "level" _id}}
</div>
{{#if nextLevelXP}}
<div class="caption">
@@ -55,7 +56,8 @@
</div>
<paper-icon-button class="black54"
id="addClassButton"
icon="add">
icon="add"
disabled={{#unless canEditCharacter _id}}true{{/unless}}>
</paper-icon-button>
</div>
<div class="bottom list">

View File

@@ -41,7 +41,7 @@ Template.journal.helpers({
return Levels.find({charId: charId, classId: this._id}, {sort: {value: 1}});
},
nextLevelXP: function(){
var currentLevel = this.level();
var currentLevel = Characters.calculate.level(this._id);
if (currentLevel < 20){
return XP_TABLE[currentLevel];
}

View File

@@ -1,7 +1,7 @@
<template name="noteDialog">
{{#with note}}
{{#baseDialog title=name class=colorClass startEditing=../startEditing}}
<div class="prewrap">{{description}}</div>
<div class="pre-wrap">{{description}}</div>
{{else}}
{{> noteDialogEdit}}
{{/baseDialog}}

View File

@@ -1,5 +1,5 @@
<template name="raceDialog">
{{#baseDialog title="Race" class=colorClass hideColor="true" hideDelete="true" startEditing=startEditing}}
{{#baseDialog title="Race" class=color hideColor="true" hideDelete="true" startEditing=startEditing}}
<div horizontal layout center-justified class= "display2">
{{race}}
</div>

View File

@@ -13,5 +13,9 @@ Template.raceDialog.helpers({
race: function(){
var char = Characters.findOne(this.charId, {fields: {race: 1}});
return char && char.race;
}
},
color: function() {
var char = Characters.findOne(this.charId, {fields: {color: 1}});
if (char) return getColorClass(char.color);
},
});

View File

@@ -0,0 +1,9 @@
<template name="backgroundDialog">
{{#baseDialog title=title class=colorClass hideColor="true" hideDelete="true"}}
<div class="pre-wrap">{{evaluateString charId value}}</div>
{{> proficiencyViewList charId=charId parentId=charId parentGroup="background"}}
{{else}}
{{> textDialogEdit}}
{{> proficiencyEditList parentId=charId parentCollection="Characters" charId=charId parentGroup="background"}}
{{/baseDialog}}
</template>

View File

@@ -0,0 +1,8 @@
Template.backgroundDialog.helpers({
value: function(){
var fieldSelector = {fields: {}};
fieldSelector.fields[this.field] = 1;
var char = Characters.findOne(this.charId, fieldSelector);
return char[this.field];
}
});

View File

@@ -1,18 +1,36 @@
<template name="personaDetailsDialog">
{{#baseDialog title=name class="deep-purple white-text" hideColor="true" hideDelete="true" startEditing=startEditing}}
{{alignment}} {{gender}} {{race}}
{{#with char}}
<div>{{alignment}} {{gender}} {{race}}</div>
<core-image style="width: 350px; height: 350px; margin-top: 8px;"
sizing="cover"
hero-id="image" hero
src={{picture}}></core-image>
{{/with}}
{{else}}
{{> personaDetailsEdit}}
{{#with char}}
{{> personaDetailsEdit}}
{{/with}}
{{/baseDialog}}
</template>
<template name="personaDetailsEdit">
<!--Name-->
<paper-input id="nameInput" label="Name" floatinglabel value={{name}}></paper-input><br>
<!--Alignment-->
<paper-input id="alignmentInput" label="Alignment" floatinglabel value={{alignment}}></paper-input><br>
<!--Gender-->
<paper-input id="genderInput" label="Gender" floatinglabel value={{gender}}></paper-input><br>
<!--Race-->
<paper-input id="raceInput" label="Race" floatinglabel value={{race}}></paper-input><br>
<div layout horizontal center-justified>
<div flex style="max-width: 350px;" layout vertical>
<!--Name-->
<paper-input id="nameInput" label="Name" floatinglabel value={{name}}></paper-input>
<!--Alignment-->
<paper-input id="alignmentInput" label="Alignment" floatinglabel value={{alignment}}></paper-input>
<!--Gender-->
<paper-input id="genderInput" label="Gender" floatinglabel value={{gender}}></paper-input>
<!--Race-->
<paper-input id="raceInput" label="Race" floatinglabel value={{race}}></paper-input>
<!--Picture-->
<paper-input id="pictureInput" label="Picture URL" floatinglabel value={{picture}}></paper-input>
<core-image style="height:350px; width: 100%; margin-top: 8px;"
sizing="cover"
hero-id="image" hero
src={{picture}}></core-image>
</div>
</div>
</template>

View File

@@ -2,21 +2,34 @@ Template.personaDetailsEdit.onRendered(function(){
updatePolymerInputs(this);
});
Template.personaDetailsDialog.helpers({
char: function() {
return Characters.findOne(
this._id,
{fields: {name: 1, alignment: 1, gender: 1, race: 1, picture: 1}}
);
}
});
Template.personaDetailsEdit.events({
"change #nameInput": function(event){
var input = event.currentTarget.value;
Characters.update(this.charId, {$set: {name: input}});
Characters.update(this._id, {$set: {name: input}});
},
"change #alignmentInput": function(event){
var input = event.currentTarget.value;
Characters.update(this.charId, {$set: {alignment: input}});
Characters.update(this._id, {$set: {alignment: input}});
},
"change #genderInput": function(event){
var input = event.currentTarget.value;
Characters.update(this.charId, {$set: {gender: input}});
Characters.update(this._id, {$set: {gender: input}});
},
"change #raceInput": function(event){
var input = event.currentTarget.value;
Characters.update(this.charId, {$set: {race: input}});
Characters.update(this._id, {$set: {race: input}});
},
"change #pictureInput": function(event){
var input = event.currentTarget.value;
Characters.update(this._id, {$set: {picture: input}});
},
});

View File

@@ -3,7 +3,35 @@
<div id="persona" class="scroll-y" fit>
<div class="column-container">
{{#with characterDetails}}
{{#containerCardHelper this}}{{alignment}} {{gender}} {{race}}{{/containerCardHelper}}
<paper-shadow class="card"
hero-id="main" {{detailHero "details" _id}}>
{{#unless picture}}
<div class="top subhead characterField {{colorClass}}"
hero-id="toolbar" {{detailHero "details" _id}}>
<div class="subhead" flex
hero-id="title" {{detailHero "details" _id}}>
{{name}}
</div>
</div>
{{else}}
<core-image class="characterField clickable"
style="height:350px; width: 100%;
background-color: #e8e8e8;"
sizing="cover"
hero-id="image" {{detailHero "details" _id}}
src={{picture}}></core-image>
{{/unless}}
<div class="bottom">
{{#if picture}}
<div class="title" hero-id="title" {{detailHero "details" _id}}>
{{name}}
</div>
{{/if}}
<div class="subhead">
{{alignment}} {{gender}} {{race}}
</div>
</div>
</paper-shadow>
{{/with}}
{{> containerCard characterField "description" "Description"}}
{{> containerCard characterField "personality" "Personality Traits"}}
@@ -27,7 +55,7 @@
</template>
<template name="containerCard">
{{#containerCardHelper this}}{{body}}{{/containerCardHelper}}
{{#containerCardHelper this}}{{evaluateString _id body}}{{/containerCardHelper}}
</template>
<template name="containerCardHelper">

View File

@@ -11,12 +11,12 @@ Template.persona.helpers({
characterDetails: function(){
var char = Characters.findOne(
this._id,
{fields: {name: 1, gender: 1, alignment: 1, race:1}}
{fields: {name: 1, gender: 1, alignment: 1, race:1, picture: 1}}
);
char.field = "details";
char.title = char.name;
char.color = "d";
char.topClass = "characterField";
char.startEditing = true;
return char;
},
characterField: function(field, title){
@@ -40,25 +40,28 @@ Template.persona.helpers({
Template.persona.events({
"tap .characterField": function(event){
if (this.field !== "details"){
var charId = Template.parentData()._id;
GlobalUI.setDetail({
template: "textDialog",
data: {
charId: charId,
field: this.field,
title: this.title,
color: this.color,
},
heroId: this._id + this.field,
});
} else {
if (this.field == "details"){
this.charId = Template.parentData()._id;
GlobalUI.setDetail({
template: "personaDetailsDialog",
data: this,
heroId: this._id + this.field,
});
} else {
var template = "textDialog";
if (this.field === "backstory") template = "backgroundDialog";
var charId = Template.parentData()._id;
GlobalUI.setDetail({
template: template,
data: {
charId: charId,
field: this.field,
title: this.title,
color: this.color,
startEditing: true,
},
heroId: this._id + this.field,
});
}
}
});

View File

@@ -1,6 +1,6 @@
<template name="textDialog">
{{#baseDialog title=title class=colorClass hideColor="true" hideDelete="true" startEditing=startEditing}}
<div class="prewrap">{{value}}</div>
<div class="pre-wrap">{{evaluateString charId value}}</div>
{{else}}
{{> textDialogEdit}}
{{/baseDialog}}

View File

@@ -1,6 +1,10 @@
<template name="proficiencyView">
<div class="proficiencyView" layout horizontal center>
<core-icon icon="{{profIcon}}"></core-icon>
<div class="sideMargin">{{getName}}</div>
<div class="proficiencyView item small"
style="padding: 0;"
layout horizontal center>
<core-icon icon="{{profIcon}}" style="margin-right: 16px;"></core-icon>
<div>{{getName}}</div>
</div>
</template>

View File

@@ -2,7 +2,7 @@
{{#if proficiencies.count}}
<hr class="vertMargin">
<div class="proficiencies">
<h2 class="spaceAfter">Proficiencies</h2>
<h2 style="margin-bottom: 8px;">Proficiencies</h2>
{{#each proficiencies}}
{{> proficiencyView}}
{{/each}}

View File

@@ -9,24 +9,33 @@
</template>
<template name="spellDetails">
<div class="caption">
<div class="body2">
Level {{level}} {{school}}, {{preparedString}}
</div>
<div class="vertMargin">
<div style="margin: 16px 0 16px 0;">
{{#if castingTime}}
<div>
<span class="body2">Casting Time: </span><span>{{castingTime}}</span>
</div>
{{/if}}
{{#if range}}
<div>
<span class="body2">Range: </span><span>{{range}}</span>
</div>
{{/if}}
{{#if getComponents}}
<div>
<span class="body2">Components: </span><span>{{getComponents}}</span>
</div>
{{/if}}
{{#if duration}}
<div>
<span class="body2">Duration: </span><span>{{duration}}</span>
</div>
{{/if}}
</div>
<div class="prewrap">{{description}}</div>
<div class="pre-wrap">{{evaluateString charId description}}</div>
{{> attacksViewList charId=charId parentId=_id}}
</template>
<template name="spellEdit">
@@ -126,4 +135,5 @@
<textarea id="descriptionInput" placeholder value={{description}}></textarea>
</paper-autogrow-textarea>
</paper-input-decorator>
{{> attackEditList parentId=_id parentCollection="Spells" charId=charId enabled=true name=name}}
</template>

View File

@@ -20,7 +20,7 @@
{{/if}}
</div>
<hr class="vertMargin">
<div class="prewrap">{{description}}</div>
<div class="pre-wrap">{{evaluateString charId description}}</div>
</div>
{{else}}
<!--Name-->

View File

@@ -72,6 +72,7 @@
<core-tooltip label="Change prepared spells"
position="left">
<paper-icon-button class="prepSpells"
disabled={{#unless canEditCharacter charId}}true{{/unless}}
icon="book">
</paper-icon-button>
</core-tooltip>

View File

@@ -84,39 +84,35 @@ Template.spells.helpers({
},
cantCast: function(level, char){
for (var i = level; i <= 9; i++){
if (char.attributeValue("level" + i + "SpellSlots") > 0){
if (Characters.calculate.attributeValue(char._id, "level" + i + "SpellSlots") > 0){
return false;
}
}
return true;
},
baseSlots: function(char){
return char.attributeBase("level" + this.level + "SpellSlots");
},
slots: function(char){
return char.attributeValue("level" + this.level + "SpellSlots");
},
showSlots: function(char){
return this.level && char.attributeBase("level" + this.level + "SpellSlots");
return this.level && Characters.calculate.attributeBase(
char._id, "level" + this.level + "SpellSlots"
);
},
hasSlots: function(){
for (var i = 1; i <= 9; i += 1){
if (this.attributeBase("level" + i + "SpellSlots")){
if (Characters.calculate.attributeBase(this._id, "level" + i + "SpellSlots")){
return true;
}
}
return false;
},
slotBubbles: function(char){
var baseSlots = char.attributeBase("level" + this.level + "SpellSlots");
var currentSlots = char.attributeValue("level" + this.level + "SpellSlots");
var baseSlots = Characters.calculate.attributeBase(char._id, "level" + this.level + "SpellSlots");
var currentSlots = Characters.calculate.attributeValue(char._id, "level" + this.level + "SpellSlots");
var slotsUsed = baseSlots - currentSlots;
var bubbles = [];
var i;
for (i = 0; i < currentSlots; i++){
bubbles.push({
icon: "radio-button-on",
disabled: i !== currentSlots - 1, //last full slot not disabled
disabled: i !== currentSlots - 1 || !canEditCharacter(char._id), //last full slot not disabled
attribute: "level" + this.level + "SpellSlots",
charId: char._id,
});
@@ -124,7 +120,7 @@ Template.spells.helpers({
for (i = 0; i < slotsUsed; i++){
bubbles.push({
icon: "radio-button-off",
disabled: i !== 0, //first empty slot not disabled
disabled: i !== 0 || !canEditCharacter(char._id), //first empty slot not disabled
attribute: "level" + this.level + "SpellSlots",
charId: char._id,
});
@@ -143,15 +139,15 @@ Template.spells.events({
var char = Characters.findOne(this.charId);
if (event.currentTarget.icon === "radio-button-off"){
if (
char.attributeValue(this.attribute) <
char.attributeBase(this.attribute)
Characters.calculate.attributeValue(char._id, this.attribute) <
Characters.calculate.attributeBase(char._id, this.attribute)
){
modifier = {$inc: {}};
modifier.$inc[this.attribute + ".adjustment"] = 1;
Characters.update(this.charId, modifier, {validate: false});
}
} else {
if (char.attributeValue(this.attribute) > 0){
if (Characters.calculate.attributeValue(char._id, this.attribute) > 0){
modifier = {$inc: {}};
modifier.$inc[this.attribute + ".adjustment"] = -1;
Characters.update(this.charId, modifier, {validate: false});

View File

@@ -4,8 +4,8 @@
layout horizontal>
<div class="left white-text {{color}}"
hero-id="toolbar" {{detailHero ability ../_id}}>
<div class="display1">{{../attributeValue ability}}</div>
<div class="title">{{../abilityMod ability}}</div>
<div class="display1">{{characterCalculate "attributeValue" ../_id ability}}</div>
<div class="title">{{abilityMod}}</div>
</div>
<div class="right subhead" layout horizontal center>
{{title}}

View File

@@ -0,0 +1,9 @@
Template.abilityMiniCard.helpers({
abilityMod: function() {
return signedString(
Characters.calculate.abilityMod(
Template.parentData()._id, this.ability
)
);
}
});

View File

@@ -23,7 +23,7 @@
{{#each baseEffects}}
<tr>
<td>{{sourceName}}</td>
<td>{{signedString statValue}}</td>
<td>Base: {{statValue}}</td>
</tr>
{{/each}}
{{#each addEffects}}
@@ -35,7 +35,7 @@
{{#each mulEffects}}
<tr>
<td>{{sourceName}}</td>
<td>&times;{{statValue}}</td>
<td>&times; {{statValue}}</td>
</tr>
{{/each}}
{{#each minEffects}}

View File

@@ -106,10 +106,8 @@ Template.attributeDialogView.helpers({
return a || b || c;
},
adjustment: function(){
var char = Characters.findOne(this.charId);
if (!char) return;
var value = char.attributeValue(this.statName);
var base = char.attributeBase(this.statName);
var value = Characters.calculate.attributeValue(this.charId, this.statName);
var base = Characters.calculate.attributeBase(this.charId, this.statName);
return value - base;
},
baseEffects: function(){
@@ -138,14 +136,10 @@ Template.attributeDialogView.helpers({
);
},
attributeBase: function(){
var char = Characters.findOne(this.charId);
if (!char) throw "character is " + char;
return char.attributeBase(this.statName);
return Characters.calculate.attributeBase(this.charId, this.statName);
},
attributeValue: function() {
var char = Characters.findOne(this.charId);
if (!char) throw "character is " + char;
return char.attributeValue(this.statName);
return Characters.calculate.attributeValue(this.charId, this.statName);
},
sourceName: function(){
if (this.parent.group === "racial"){

View File

@@ -0,0 +1,39 @@
<template name="strengthDialog">
{{#baseDialog title=name class=color hideEdit=true}}
{{> attributeDialogView}}
<hr class="vertMargin">
<div>
<div class="title padded">Carrying</div>
{{> carryCapacityTable}}
<div class="title padded">Jumping</div>
<table class="strengthTable">
<tr>
<td>Running long jump</td>
<td>{{evaluate charId "strength"}} feet</td>
</tr>
<tr>
<td>Standing long jump</td>
<td>{{evaluate charId "floor(strength/2)"}} feet</td>
</tr>
<tr>
<td>Running high jump</td>
<td>{{evaluate charId "3 + strengthMod"}} feet</td>
<td class="caption">
Can reach a ledge as high as
{{evaluate charId "3 + strengthMod"}} feet
+ 1.5&times; your height
</td>
</tr>
<tr>
<td>Standing high jump</td>
<td>{{evaluate charId "floor((3 + strengthMod)/2)"}} feet</td>
<td class="caption">
Can reach a ledge as high as
{{evaluate charId "floor((3 + strengthMod)/2)"}} feet
+ 1.5&times; your height
</td>
</tr>
</table>
</div>
{{/baseDialog}}
</template>

View File

@@ -0,0 +1,7 @@
Template.strengthDialog.helpers({
color: function(){
if (this.color) return this.color + " white-text";
var char = Characters.findOne(this.charId, {fields: {color: 1}});
if (char) return getColorClass(char.color);
},
});

View File

@@ -0,0 +1,28 @@
<template name="carryCapacityTable">
<table class="carryCapacityTable strengthTable">
<tr>
<td>Encumbered</td>
<td>&gt;{{evaluate charId "strength * 5"}}lbs</td>
<td class="caption">Variant rule, encumbered characters move 10 feet slower</td>
</tr>
<tr>
<td>Heavily encumbered</td>
<td>&gt;{{evaluate charId "strength * 10"}}lbs</td>
<td class="caption">
Variant rule, heavily encumbered characters move 20 feet slower and have disadvantage on ability checks, attack rolls, and saving thows that use Strength, Dexterity, or Constitution
</td>
</tr>
<tr>
<td>Over Encumbered</td>
<td>&gt;{{evaluate charId "strength * 15"}}lbs</td>
<td class="caption">
Characters that can only just lift, push or drag their current load can only move at 5 feet.
</td>
</tr>
<tr>
<td>Push, drag or lift maximum</td>
<td>{{evaluate charId "strength * 30"}}lbs</td>
<td class="caption"></td>
</tr>
</table>
</template>

View File

@@ -1,4 +1,4 @@
.healthCard paper-slider{
.healthCard paper-diff-slider{
width: 100%;
margin-right: 8px;
}

View File

@@ -6,28 +6,33 @@
hero-id="toolbar" {{detailHero "hitPoints" _id}}
layout vertical center center-justified>
<div class="hitPointTitle clickable">Hit Points</div>
<paper-icon-button class="white54" id="addTempHP" icon="add"></paper-icon-button>
<paper-icon-button class="white54"
id="addTempHP"
icon="add"
disabled={{#unless canEditCharacter _id}}true{{/unless}}>
</paper-icon-button>
</div>
<div class="right" flex layout vertical center-justified style="min-width: 180px;">
<div layout horizontal>
<paper-slider id="hitPointSlider"
value={{attributeValue "hitPoints"}}
max={{attributeBase "hitPoints"}}
editable pin
role="slider"
></paper-slider>
<paper-diff-slider id="hitPointSlider"
value={{characterCalculate "attributeValue" _id "hitPoints"}}
max={{characterCalculate "attributeBase" _id "hitPoints"}}
editable pin
disabled={{#unless canEditCharacter _id}}true{{/unless}}
role="slider">
</paper-diff-slider>
</div>
{{#each tempHitPoints}}
<div>
{{name}}
<div layout horizontal>
<paper-slider class="tempHitPointSlider"
<paper-diff-slider class="tempHitPointSlider"
value={{left}}
max={{maximum}}
editable pin
role="slider"
flex
></paper-slider>
></paper-diff-slider>
{{#unless left}}{{#unless deleteOnZero}}
<paper-icon-button class="deleteTHP" icon="delete"></paper-icon-button>
{{/unless}}{{/unless}}
@@ -35,9 +40,21 @@
</div>
{{/each}}
<div class="caption">
{{#if multipliers.immunities.length}} <div>Immune: {{#each multipliers.immunities}} {{name}} {{/each}}</div>{{/if}}
{{#if multipliers.resistances.length}}<div>Resistance: {{#each multipliers.resistances}} {{name}} {{/each}}</div>{{/if}}
{{#if multipliers.weaknesses.length}} <div>Weakness: {{#each multipliers.weaknesses}} {{name}} {{/each}}</div>{{/if}}
{{#if multipliers.immunities.length}}
<div>
Immune: {{#each multipliers.immunities}} {{name}} {{/each}}
</div>
{{/if}}
{{#if multipliers.resistances.length}}
<div>
Resistance: {{#each multipliers.resistances}} {{name}} {{/each}}
</div>
{{/if}}
{{#if multipliers.weaknesses.length}}
<div>
Weakness: {{#each multipliers.weaknesses}} {{name}} {{/each}}
</div>
{{/if}}
</div>
{{#if showDeathSave}}
{{#with deathSaveObject}}

View File

@@ -3,7 +3,7 @@ Template.healthCard.helpers({
return TemporaryHitPoints.find({charId: this._id});
},
showDeathSave: function(){
return this.attributeValue("hitPoints") <= 0;
return Characters.calculate.attributeValue(this._id, "hitPoints") <= 0;
},
deathSaveObject: function(){
var char = Characters.findOne(this._id, {fields: {deathSave: 1}});
@@ -27,21 +27,20 @@ Template.healthCard.helpers({
return this.fail >= 3;
},
multipliers: function(){
var char = Characters.findOne(this._id, {fields: {_id: 1}});
var multipliers = [
{name: "Acid", value: char.attributeValue("acidMultiplier", 1)},
{name: "Bludgeoning", value: char.attributeValue("bludgeoningMultiplier", 1)},
{name: "Cold", value: char.attributeValue("coldMultiplier", 1)},
{name: "Fire", value: char.attributeValue("fireMultiplier", 1)},
{name: "Force", value: char.attributeValue("forceMultiplier", 1)},
{name: "Lightning", value: char.attributeValue("lightningMultiplier", 1)},
{name: "Necrotic", value: char.attributeValue("necroticMultiplier", 1)},
{name: "Piercing", value: char.attributeValue("piercingMultiplier", 1)},
{name: "Poison", value: char.attributeValue("poisonMultiplier", 1)},
{name: "Psychic", value: char.attributeValue("psychicMultiplier", 1)},
{name: "Radiant", value: char.attributeValue("radiantMultiplier", 1)},
{name: "Slashing", value: char.attributeValue("slashingMultiplier", 1)},
{name: "Thunder", value: char.attributeValue("thunderMultiplier", 1)},
{name: "Acid", value: Characters.calculate.attributeValue(this._id, "acidMultiplier")},
{name: "Bludgeoning", value: Characters.calculate.attributeValue(this._id, "bludgeoningMultiplier")},
{name: "Cold", value: Characters.calculate.attributeValue(this._id, "coldMultiplier")},
{name: "Fire", value: Characters.calculate.attributeValue(this._id, "fireMultiplier")},
{name: "Force", value: Characters.calculate.attributeValue(this._id, "forceMultiplier")},
{name: "Lightning", value: Characters.calculate.attributeValue(this._id, "lightningMultiplier")},
{name: "Necrotic", value: Characters.calculate.attributeValue(this._id, "necroticMultiplier")},
{name: "Piercing", value: Characters.calculate.attributeValue(this._id, "piercingMultiplier")},
{name: "Poison", value: Characters.calculate.attributeValue(this._id, "poisonMultiplier")},
{name: "Psychic", value: Characters.calculate.attributeValue(this._id, "psychicMultiplier")},
{name: "Radiant", value: Characters.calculate.attributeValue(this._id, "radiantMultiplier")},
{name: "Slashing", value: Characters.calculate.attributeValue(this._id, "slashingMultiplier")},
{name: "Thunder", value: Characters.calculate.attributeValue(this._id, "thunderMultiplier")},
];
multipliers = _.groupBy(multipliers, "value");
return {
@@ -55,7 +54,8 @@ Template.healthCard.helpers({
Template.healthCard.events({
"change #hitPointSlider": function(event){
var value = event.currentTarget.value;
var adjustment = value - this.attributeBase("hitPoints");
var base = Characters.calculate.attributeBase(this._id, "hitPoints")
var adjustment = value - base;
Characters.update(this._id, {$set: {"hitPoints.adjustment": adjustment}});
//reset the death saves if we are gaining HP
if (value > 0)

View File

@@ -1,5 +1,5 @@
<template name="hitDice">
{{#if ../attributeBase name}}
{{#if characterCalculate "attributeBase" ../_id name}}
<paper-shadow class="card hit-dice" hero-id="main"
{{detailHero name ../_id}}
layout horizontal>
@@ -18,10 +18,10 @@
</div>
<div class="resourceValue" layout vertical center>
<div>
{{../attributeValue name}}
{{characterCalculate "attributeValue" ../_id name}}
</div>
<div class="title white-text">
d{{diceNum}} {{../abilityMod "constitution"}}
d{{diceNum}} {{conMod}}
</div>
</div>
</div>

View File

@@ -1,25 +1,33 @@
Template.hitDice.helpers({
cantIncrement: function(){
var valueSmallerThanBase = this.char.attributeValue(this.name) <
this.char.attributeBase(this.name);
return !valueSmallerThanBase;
var value = Characters.calculate.attributeValue(this.char._id, this.name);
var base = Characters.calculate.attributeBase(this.char._id, this.name);
return value >= base || !canEditCharacter(this.char._id);
},
cantDecrement: function(){
var valuePositive = this.char.attributeValue(this.name) > 0;
return !valuePositive;
var value = Characters.calculate.attributeValue(this.char._id, this.name);
return value <= 0 || !canEditCharacter(this.char._id);
},
conMod: function(){
return signedString(
Characters.calculate.abilityMod(this.char._id, "constitution")
);
},
});
Template.hitDice.events({
"tap .resourceUp": function(event){
if (this.char.attributeValue(this.name) < this.char.attributeBase(this.name)){
var value = Characters.calculate.attributeValue(this.char._id, this.name);
var base = Characters.calculate.attributeBase(this.char._id, this.name);
if (value < base){
var modifier = {$inc: {}};
modifier.$inc[this.name + ".adjustment"] = 1;
Characters.update(this.char._id, modifier, {validate: false});
}
},
"tap .resourceDown": function(event){
if (this.char.attributeValue(this.name) > 0){
var value = Characters.calculate.attributeValue(this.char._id, this.name);
if (value > 0){
var modifier = {$inc: {}};
modifier.$inc[this.name + ".adjustment"] = -1;
Characters.update(this.char._id, modifier, {validate: false});

View File

@@ -1,4 +1,4 @@
<!-- needs name, char, and skillName -->
<!-- needs name, charId, and skillName -->
<template name="skillDialog">
{{#baseDialog title=name class=color hideEdit=true}}
{{> skillDialogView}}
@@ -8,7 +8,7 @@
<template name="skillDialogView">
<div layout vertical center>
<div class="display2">
{{char.skillMod skillName}}
{{characterCalculate "skillMod" charId skillName}}
</div>
<div class="subhead">
<core-icon icon="{{profIcon}}" class="black54"></core-icon>
@@ -25,9 +25,9 @@
<table class="summaryTable">
<tr>
<td>{{abilityName}}</td>
<td>{{char.abilityMod ability}}</td>
<td>{{characterCalculate "abilityMod" charId ability}}</td>
</tr>
{{#if char.proficiency skillName}}
{{#if characterCalculate "proficiency" charId skillName}}
<tr>
<td>{{proficiencyValue}}</td>
<td>{{signedString profBonus}}</td>
@@ -59,7 +59,7 @@
{{/each}}
<tr class="body2">
<td>Total</td>
<td>{{char.skillMod skillName}}</td>
<td>{{characterCalculate "skillMod" charId skillName}}</td>
</tr>
</table>

View File

@@ -106,9 +106,7 @@ Template.skillDialogView.helpers({
return a || b || c;
},
profIcon: function(){
var char = Characters.findOne(this.charId);
if (!char) return;
var prof = char.proficiency(this.skillName);
var prof = Characters.calculate.proficiency(this.charId, this.skillName);
if (prof > 0 && prof < 1) return "image:brightness-2";
if (prof === 1) return "image:brightness-1";
if (prof > 1) return "av:album";
@@ -123,13 +121,13 @@ Template.skillDialogView.helpers({
profBonus: function(){
var char = Characters.findOne(this.charId);
if (!char) return;
return char.proficiency(this.skillName) *
char.attributeValue("proficiencyBonus");
var prof = Characters.calculate.proficiency(this.charId, this.skillName);
var proficiencyBonus =
Characters.calculate.attributeValue(this.charId, "proficiencyBonus");
return prof * proficiencyBonus;
},
proficiencyValue: function(){
var char = Characters.findOne(this.charId);
if (!char) return;
var prof = char.proficiency(this.skillName);
var prof = Characters.calculate.proficiency(this.charId, this.skillName);
if (prof == 0.5) return "Half Proficiency";
if (prof == 1) return "Proficient";
if (prof == 2) return "Double Proficiency";
@@ -199,20 +197,21 @@ Template.skillDialogView.helpers({
return skill.ability;
},
abilityName: function(){
var opts = {fields: {}};
opts.fields[this.skillName] = 1;
var char = Characters.findOne(this.charId, opts);
if (!char) return;
var skill = char[this.skillName];
var skill = Characters.calculate.getField(this.charId, this.skillName);
if (!skill) return;
var ability = skill.ability;
return abilities[ability] && abilities[ability].name;
},
char: function(){
return Characters.findOne(this.charId, {fields:{_id: 1}});
},
sourceName: function(){
if (this.parent.collection === "Characters") return "inate";
if (this.parent.collection === "Characters"){
if (this.parent.group === "racial"){
return Characters.calculate.getField(this.charId, "race") || "Race";
}
if (this.parent.group === "background"){
return "Background";
}
return "Innate";
}
return this.getParent().name;
},
operationName: function(){

View File

@@ -8,7 +8,9 @@
{{#if failSkill}}
<div class="fail skill-mod">fail</div>
{{else}}
<div class="{{advantage}} skill-mod">{{../skillMod skill}}</div>
<div class="{{advantage}} skill-mod">
{{skillMod}}
</div>
{{/if}}
<div flex>
{{name}}
@@ -16,7 +18,7 @@
*
{{/if}}
{{#if showPassive}}
({{../passiveSkill skill}})
({{characterCalculate "passiveSkill" ../_id skill}})
{{/if}}
</div>
</div>

View File

@@ -1,13 +1,21 @@
Template.skillRow.helpers({
skillMod: function() {
return signedString(
Characters.calculate.skillMod(
Template.parentData()._id, this.skill
)
);
},
profIcon: function(){
var prof = Template.parentData(1).proficiency(this.skill);
var charId = Template.parentData()._id;
var prof = Characters.calculate.proficiency(charId, this.skill);
if (prof > 0 && prof < 1) return "image:brightness-2";
if (prof === 1) return "image:brightness-1";
if (prof > 1) return "av:album";
return "radio-button-off";
},
failSkill: function(){
var charId = Template.parentData(1)._id;
var charId = Template.parentData()._id;
return Effects.find({
charId: charId,
stat: this.skill,
@@ -16,12 +24,13 @@ Template.skillRow.helpers({
}).count();
},
advantage: function(){
var advantage = Template.parentData(1).advantage(this.skill);
var charId = Template.parentData()._id;
var advantage = Characters.calculate.advantage(charId, this.skill);
if (advantage > 0) return "advantage";
if (advantage < 0) return "disadvantage";
},
conditionalCount: function(){
var charId = Template.parentData(1)._id;
var charId = Template.parentData()._id;
return Effects.find({
charId: charId,
stat: this.skill,

View File

@@ -75,9 +75,9 @@
<div class="left display1 white-text {{color}}"
hero-id="toolbar" {{detailHero stat ../_id}}>
{{#if isSkill}}
{{../skillMod stat}}
{{prefix}}{{skillMod}}
{{else}}
{{prefix}}{{../attributeValue stat}}
{{prefix}}{{characterCalculate "attributeValue" ../_id stat}}
{{/if}}
</div>
<div class="right subhead" flex horizontal layout center>

View File

@@ -27,8 +27,10 @@ Template.stats.events({
},
"tap .abilityMiniCard": function(event, instance){
var charId = Template.parentData()._id;
var template = "attributeDialog";
if (this.ability === "strength") template = "strengthDialog";
GlobalUI.setDetail({
template: "attributeDialog",
template: template,
data: {
name: this.title,
statName: this.ability,
@@ -65,6 +67,12 @@ Template.stats.events({
},
});
Template.stats.helpers({
Template.statCard.helpers({
skillMod: function() {
return signedString(
Characters.calculate.skillMod(
Template.parentData()._id, this.stat
)
);
},
});

View File

@@ -1,5 +1,5 @@
<template name="characterList">
<core-toolbar class="blue-grey white-text">
<core-toolbar class="app-grey white-text">
<core-icon-button icon="menu" core-drawer-toggle></core-icon-button>
<div flex>
Characters

View File

@@ -13,7 +13,10 @@ Template.characterSideList.helpers({
{owner: userId},
]
},
{fields: {name: 1}}
{
fields: {name: 1},
sort: {name: 1},
}
);
}
});

View File

@@ -25,6 +25,13 @@
</paper-autogrow-textarea>
</paper-input-decorator>
</div>
<paper-button id="cancelButton" affirmative>Cancel</paper-button>
<paper-button id="sendButton" affirmative>Send </paper-button>
<paper-button id="cancelButton"
affirmative>
Cancel
</paper-button>
<paper-button id="sendButton"
affirmative
disabled={{invalid}}>
Send
</paper-button>
</template>

View File

@@ -1,4 +1,23 @@
Template.feedback.onCreated(function() {
this.title = new ReactiveVar("");
this.description = new ReactiveVar("");
});
Template.feedback.helpers({
invalid: function() {
var inst = Template.instance();
return !inst.title.get() ||
!inst.description.get();
}
});
Template.feedback.events({
"input #feedbackTitle": function(event, instance) {
instance.title.set(instance.find("#feedbackTitle").value);
},
"input #feedbackDescription": function(event, instance) {
instance.description.set(instance.find("#feedbackDescription").value);
},
"tap #sendButton": function(event, instance) {
var report = {};
report.title = instance.find("#feedbackTitle").value;

View File

@@ -1,10 +1,10 @@
<template name="guide">
<core-toolbar class="app-grey white-text">
<core-icon-button icon="menu" core-drawer-toggle></core-icon-button>
<div flex>Guide</div>
</core-toolbar>
<div layout vertical center>
<paper-shadow class="wallOfText card" style="padding: 32px; max-width: 800px;">
<h1>Dicecloud Beta</h1>
<p>Welcome to the Dicecloud beta. Please don't share the link with people you don't actively play with, since the beta is intended to be small, and your experience will probably get laggy if it gets more traffic than I'm expecting.</p>
<p>The beta is going to start with just the character sheet. You can play D&amp;D without minis and maps, without a pre-written adventure, you can play without a lot of things, but the character sheet is necessary. So I'm starting here and working my way outwards.</p>
<p>I will eventually have public bug tracking and feature requests going, but for now I'm going to track comments, feedback and suggestions on <a href="http://reddit.com/r/dicecloud">this subreddit</a>. If you've never used reddit before, all you need is a username and password to sign up. So it should be pretty accessible.</p>
<h2>Character Sheet Philosophy</h2>
<p>Setting up your character on Dicecloud is going to take you a little longer than just filling it in on a paper character sheet would have. The goal of using an online sheet is to make actually playing the game more streamlined, and ultimately more fun. So putting a little extra effort into setting up your character now will pay off over and over again once you're playing.</p>
<p>The idea is to track where each number comes from, and allow you to easily make changes on the fly.</p>

View File

@@ -1,11 +1,9 @@
<template name="home">
<core-toolbar class="blue-grey white-text">
<core-toolbar class="app-grey white-text">
<core-icon-button icon="menu" core-drawer-toggle></core-icon-button>
<div flex>
DiceCloud
Home
</div>
</core-toolbar>
<div class="scroll-y" style="padding: 16px" fit>
{{> guide}}
</div>
{{> intro}}
</template>

View File

@@ -1,25 +1,15 @@
Template.home.helpers({
characterDetails: function(){
var char = Characters.findOne(
this._id,
{fields: {name: 1, gender: 1, alignment: 1, race:1}}
);
char.title = char.name;
char.field = "base";
char.color = "d";
char.class = "characterCard";
return char;
}
selectedTab: function(){
return Session.get("homePage.selectedTab");
},
});
Template.home.events({
"tap .characterCard": function(event, instance){
Router.go("characterSheet", {_id: this._id});
"core-animated-pages-transition-end .tabPages": function(event) {
event.stopPropagation();
},
"tap #addCharacter": function(event, template) {
Characters.insert({owner: Meteor.userId()});
},
"tap #deleteChar": function(event, template){
Characters.remove(this._id);
"tap .homeTabs paper-tab": function(event, instance){
Session.set("homePage.selectedTab",
event.currentTarget.getAttribute("name"));
},
});

View File

@@ -0,0 +1,89 @@
<template name="intro">
<div class="intro">
<div class="section white-text" style="background: #282828">
<div class="display2">
Dice Cloud
</div>
<img style="width:130px; height:130px; background-color: #282828;"
src="/crown-dice-logo-cropped-transparent.png">
<div class="display1">
Unofficial Online Realtime D&amp;D 5e App
</div>
<h2>
Spend less time shuffling paper and more time playing the game
</h2>
{{#unless currentUser}}
<div layout horizontal around-justified wrap>
<paper-button class="red white-text signInButton"
style="margin: 16px;"
raised>
Sign In
</paper-button>
<paper-button class="red white-text signUpButton"
style="margin: 16px;"
raised>
Sign Up
</paper-button>
</div>
{{else}}
<div style="padding-bottom: 0;"></div>
{{/unless}}
</div>
<div class="section" style="background-color: #e9e9e9;">
<div>
<div class="display1">Character Sheet Open Beta</div>
<h2 style="margin-bottom: 16px;">
Check out the example characters
</h2>
<div layout horizontal around-justified wrap>
<paper-shadow class="card characterCard ssArcher clickable"
z="2">
<div class="top subhead green white-text">
<div class="subhead" flex>
Starter Set Archer
</div>
</div>
<div class="bottom text">Lawful Good Human</div>
</paper-shadow>
</div>
</div>
</div>
<div class="section white-text" style="background: #282828">
<div class="columns" layout horizontal around-justified wrap>
<div>
<h1>Check out the guide</h1>
<p>
Learn how your class gives you features, those features have effects,
and those effects determine your stats.
<paper-button class="guideButton">View Guide</paper-button>
</p>
</div>
<div>
<h1>
Discuss
</h1>
<p>
On the official subreddit
<paper-button class="redditButton">
<a href="http://www.reddit.com/r/dicecloud/">
/r/dicecloud
</a>
</paper-button>
</p>
</div>
<div>
<h1>
Get involved
</h1>
<p>Shape upcoming features and track bugs on the Dice Cloud Trello board
<paper-button class="trelloButton">
<a href="https://trello.com/b/94M0SCnq/dicecloud-roadmap">
Trello Roadmap
</a>
</paper-button>
</p>
</div>
</div>
</div>
</div>
</template>

View File

@@ -0,0 +1,14 @@
Template.intro.events({
"tap .signInButton": function() {
Router.go("/sign-in");
},
"tap .signUpButton": function() {
Router.go("/sign-up");
},
"tap .ssArcher": function() {
Router.go("/character/yBWwt5XQTTHZiRQxq");
},
"tap .guideButton": function() {
Router.go("/guide");
},
});

View File

@@ -0,0 +1,33 @@
.intro {
.section {
width: 100%;
min-height: 200px;
display: flex;
align-items: center;
justify-content: center;
flex-direction: column;
padding-top: 24px;
padding-bottom: 24px;
& > div, & > h2 {
padding: 32px;
.display1 {
margin-bottom: 16px;
}
}
.columns > div{
max-width: 300px;
padding: 16px;
text-align: center;
paper-button {
color: #FF5252;
}
}
}
paper-button {
min-width: 200px;
a {
color: inherit;
text-decoration: inherit;
}
}
}

View File

@@ -8,6 +8,7 @@
<link rel="import" href="/components/core-icons/editor-icons.html">
<link rel="import" href="/components/core-icons/image-icons.html">
<link rel="import" href="/components/core-icons/social-icons.html">
<link rel="import" href="/components/core-image/core-image.html">
<link rel="import" href="/components/core-item/core-item.html">
<link rel="import" href="/components/core-menu/core-menu.html">
<link rel="import" href="/components/core-scaffold/core-scaffold.html">
@@ -32,11 +33,12 @@
<link rel="import" href="/components/paper-radio-group/paper-radio-group.html">
<link rel="import" href="/components/paper-shadow/paper-shadow.html">
<link rel="import" href="/components/paper-spinner/paper-spinner.html">
<link rel="import" href="/components/paper-slider/paper-slider.html">
<link rel="import" href="/components/paper-tabs/paper-tabs.html">
<link rel="import" href="/components/paper-toast/paper-toast.html">
<link rel="import" href="/components/paper-toggle-button/paper-toggle-button.html">
<!--custom components-->
<link rel="import" href="/custom_components/paper-dropdown-menu/paper-dropdown-menu.html">
<link rel="import" href="/custom_components/paper-slider-diff/paper-slider.html">
<link rel="import" href="/custom_components/paper-diff-slider/paper-diff-slider.html">
<link rel="import" href="/custom_components/swipe-detect/swipe-detect.html">

View File

@@ -3,7 +3,8 @@
<core-header-panel drawer navigation flex mode="seamed" class="white">
<div id="accountSummary">
{{#if currentUser}}
<div id="profileLink" style="text-decoration: underline; cursor: pointer;">
<div id="profileLink"
style="text-decoration: underline; cursor: pointer; font-size: 16px;">
{{profileLink}}
</div>
{{else}}
@@ -13,6 +14,7 @@
<div id="navPanel">
<core-item id="homeNav" icon="home" label="Home"></core-item>
{{> characterSideList}}
<core-item id="guide" icon="social:school" label="Guide"></core-item>
<core-item id="feedback" icon="bug-report" label="Send Feedback"></core-item>
<core-item id="changeLog" icon="list" label="Change Log"></core-item>
</div>
@@ -23,7 +25,7 @@
transitions="hero-transition cross-fade"
selected={{globalDetailSelected}}>
<section id="mainContentSection" class={{notSelected}}>
<core-header-panel fit mode="seamed">
<core-header-panel fit mode="standard">
{{> yield}}
</core-header-panel>
<div>

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