Made attacks less rigid, now using inline computations
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@@ -24,18 +24,12 @@ Schemas.Attack = new SimpleSchema({
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optional: true,
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trim: false,
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},
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damageBonus: {
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damage: {
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type: String,
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defaultValue: "strengthMod",
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defaultValue: "1d8 + {strengthMod}",
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optional: true,
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trim: false,
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},
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damageDice: {
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type: String,
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optional: true,
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defaultValue: "1d8",
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allowedValues: DAMAGE_DICE,
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},
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damageType: {
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type: String,
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allowedValues: [
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@@ -15,21 +15,11 @@
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value={{details}}></paper-input>
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</div>
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<div layout horizontal>
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<!--DamageType-->
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<paper-dropdown-menu id="damageDiceDropdown" label="Damage Dice">
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<paper-dropdown layered class="dropdown">
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<core-menu class="menu" selected={{damageDice}}>
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{{#each DAMAGE_DICE}}
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<paper-item name={{this}} class="containerMenuItem">{{this}}</paper-item>
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{{/each}}
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</core-menu>
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</paper-dropdown>
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</paper-dropdown-menu>
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<!--damageBonus-->
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<paper-input id="damageInput"
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label="Damage Bonus"
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label="Damage"
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floatinglabel
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value={{damageBonus}}
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value={{damage}}
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flex></paper-input>
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<!--DamageType-->
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<paper-dropdown-menu id="damageTypeDropdown" label="Damage Type">
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@@ -1,6 +1,18 @@
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var damageTypes = ["bludgeoning", "piercing", "slashing",
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"acid", "cold", "fire", "force", "lightning", "necrotic",
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"poison", "psychic", "radiant", "thunder"];
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var damageTypes = [
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"bludgeoning",
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"piercing",
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"slashing",
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"acid",
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"cold",
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"fire",
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"force",
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"lightning",
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"necrotic",
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"poison",
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"psychic",
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"radiant",
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"thunder",
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];
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Template.attackEdit.events({
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"tap #deleteAttack": function(event, instance) {
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@@ -13,7 +25,7 @@ Template.attackEdit.events({
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},
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"change #damageInput": function(event) {
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var value = event.currentTarget.value;
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Attacks.update(this._id, {$set: {damageBonus: value}});
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Attacks.update(this._id, {$set: {damage: value}});
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},
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"change #detailInput": function(event) {
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var value = event.currentTarget.value;
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@@ -26,13 +38,6 @@ Template.attackEdit.events({
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if (value == this.damageType) return;
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Attacks.update(this._id, {$set: {damageType: value}});
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},
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"core-select #damageDiceDropdown": function(event) {
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var detail = event.originalEvent.detail;
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if (!detail.isSelected) return;
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var value = detail.item.getAttribute("name");
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if (value == this.damageDice) return;
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Attacks.update(this._id, {$set: {damageDice: value}});
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}
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});
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Template.attackEdit.helpers({
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@@ -41,5 +46,5 @@ Template.attackEdit.helpers({
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},
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DAMAGE_DICE: function() {
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return DAMAGE_DICE;
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}
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},
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});
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@@ -1,11 +1,11 @@
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<template name="attackView">
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<div class="attackView" layout horizontal>
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<div class="headline rightPadded" layout horizontal center>
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<div class="headline" style="margin-right: 16px;" layout horizontal center>
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{{evaluateSigned charId attackBonus}}
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</div>
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<div layout vertical>
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<div>
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{{damageDice}} {{{evaluateSignedSpaced charId damageBonus}}} {{damageType}}
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{{evaluateString charId damage}} {{damageType}}
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</div>
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{{#if details}}
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<div class="caption">
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