Commit Graph

67 Commits

Author SHA1 Message Date
Thaum
484b19be25 Began implementing spellbooks 2015-02-05 10:06:37 +00:00
Thaum
84c91e8239 Condensed publication of single character, included spells 2015-02-05 10:06:10 +00:00
Thaum
524b45b936 Updated Features UI to include use limits 2015-02-05 10:04:37 +00:00
Thaum
79ba87041e Gave Features a use limit option 2015-02-05 10:03:56 +00:00
Thaum
38a0039be5 Inventory item animations much improved
They now leave behind scars when leaving their container, and they weld themselves back into place when returning.
2015-02-03 14:07:26 +00:00
Thaum
63df21934d Skillrows overhauled to material design specs 2015-02-03 14:06:51 +00:00
Thaum
58917ce3db Added Android Webapp manifest 2015-02-03 11:11:19 +00:00
Thaum
aa9cfbf04e Made hero attribute reactive and iterated inventory UI 2015-02-03 10:47:16 +00:00
Thaum
4377da5275 Cleaned up old code, removed outdated files 2015-02-03 07:35:34 +00:00
Thaum
18a870171a Added basic permissions 2015-02-02 12:11:57 +00:00
Thaum
786e7cd769 Implemented detail view for items and containers 2015-02-02 10:48:56 +00:00
Thaum
5d9d72df00 Updated Feature edit style 2015-01-30 10:55:35 +00:00
Thaum
37e8831e0c Implemented Hero-dialog editing of features 2015-01-30 10:14:46 +00:00
Thaum
848902c358 Fixed bug with skillMod calculation 2015-01-28 12:12:43 +00:00
Thaum
7b8fec8e8a Fixed errors thrown when observing the effects collection during startup 2015-01-28 10:47:52 +00:00
Thaum
4f205eb970 Made character arrays of objects into their own collections 2015-01-28 10:20:23 +00:00
Thaum
80c2c3249d Implemented container editing 2015-01-27 09:43:08 +00:00
Thaum
dc6ea555e5 Implemented item editing 2015-01-26 13:28:10 +00:00
Thaum
6a2e7f0832 Gave effects their own collection, they no longer live in arrays attached to skills/attributes
Also improved the display of features and generally iterated on their manipulation.

Characters now fetch the relevant effects directly when making a calculation, simplifying almost everything.

Effects now store a reference to their source if they have one.

Effect names are now optional, they can be fetched from the source's name if the source exists.
2015-01-23 11:04:07 +00:00
Thaum
84512beb72 Implemented Feature editing UI 2015-01-21 11:16:00 +00:00
Thaum
078f873219 Added basic global app layout 2015-01-07 11:24:26 +00:00
Thaum
53eb0da24b Now managing polymer with Bower, Added vulcanize 2015-01-06 13:20:23 +00:00
Thaum
2d70119ee0 Implemented Features and Items granting effects, actions, attacks and spells 2015-01-06 12:25:58 +00:00
Thaum
c55f2c51ab Changed attribute dialogs to hero transitions 2014-12-18 11:02:03 +00:00
Thaum
a26589157e Added more material design touch response, swipe pages, and began effects lists 2014-12-09 13:42:05 +00:00
Thaum
ad474590bd Changed effect arrays to a single effect array array 2014-11-30 10:38:44 +00:00
Thaum
cce866dd79 Added loading bar to routes 2014-11-30 08:31:45 +00:00
Thaum
f018a5f3a3 Finished colourful ability score cards 2014-11-28 12:05:25 +00:00
Stefan Zermatten
5945ff2bd6 Fixed relative links in header that broke page reloads and routing. 2014-11-28 10:05:22 +02:00
Thaum
e40b3b8f9d Fixed incorrect method call and added debug info to getField 2014-11-28 07:39:30 +00:00
Stefan Zermatten
cd6682a78a Added fields to features, made features able to expire 2014-11-28 09:19:53 +02:00
Stefan Zermatten
19059d4cd5 Centered cards 2014-11-27 14:57:34 +02:00
Stefan Zermatten
1d30e97511 Character Abilities and general stats implemented as Material Cards 2014-11-27 14:56:45 +02:00
Stefan Zermatten
5e2ac89f1b Began work on character sheet templates 2014-11-26 15:03:24 +02:00
Thaum
3408ba9e8d Added Polymer 2014-11-26 10:18:35 +00:00
Thaum
5eea4714b2 Began implementing actual character sheet 2014-11-25 15:06:30 +00:00
Thaum
252d0f989b Prevented user-created dependency loops when setting effects as calclations 2014-11-20 12:55:42 +00:00
Thaum
ca7a625534 Consolidated all sub-documents into character document to improve granularity significantly
Because just the top-level field changing invalidates everything in the sub-document, a single attribute change would trigger a re-calculation on all attributes and their dependents. This change should significantly improve performance.
2014-11-20 09:02:10 +00:00
Thaum
b4d92e799a added simplistic resources view 2014-11-19 09:51:37 +00:00
Thaum
f2a1e104f2 Made textFields styling more generic 2014-11-19 09:23:16 +00:00
Thaum
a961e23b3a Added Mocha testing framework... finally 2014-11-18 13:00:25 +00:00
Thaum
5c99530077 Implemented very basic value-auditing for skills/abilities 2014-11-18 12:01:02 +00:00
Thaum
d0e5a1a378 Added spell schema 2014-11-17 13:48:59 +00:00
Thaum
0d648cc873 Changed how effects are applied and removed to enable effects expiring after a set duration. 2014-11-17 13:48:46 +00:00
Thaum
e58aaa1baf put README in the right place :/ 2014-11-16 10:28:46 +00:00
Thaum
c1f96bd4a7 Added readme with packages used and links to their docs 2014-11-16 10:27:05 +00:00
Thaum
e2a812cc63 Merge branch 'master' into collection2
Conflicts:
	rpg-docs/client/views/home/home.html
2014-11-13 13:11:20 +00:00
Thaum
0ead14d159 Added basic timing, made features a part of character schema 2014-11-13 13:09:03 +00:00
Thaum
7ab97a17cc Implemented and cleaned up character schemas 2014-11-13 09:30:54 +00:00
Thaum
3956fffa0c Changed character list for individual character deletion 2014-11-12 20:08:53 +00:00