Implemented and cleaned up character schemas
This commit is contained in:
@@ -14,4 +14,6 @@ dburles:collection-helpers
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reactive-var
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cw4gn3r:jquery-event-drag
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underscore
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aldeed:collection2
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aldeed:autoform
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@@ -2,6 +2,9 @@ accounts-base@1.1.2
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accounts-password@1.0.4
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accounts-ui-unstyled@1.1.4
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accounts-ui@1.1.3
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aldeed:autoform@3.2.0
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aldeed:collection2@2.2.0
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aldeed:simple-schema@1.0.3
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application-configuration@1.0.3
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autopublish@1.0.1
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autoupdate@1.1.3
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@@ -48,7 +51,9 @@ meteor@1.1.3
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minifiers@1.1.2
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minimongo@1.0.5
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mobile-status-bar@1.0.1
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mongo-livedata@1.0.6
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mongo@1.0.8
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mrt:moment@2.6.0
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npm-bcrypt@0.7.7
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observe-sequence@1.0.3
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ordered-dict@1.0.1
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@@ -1,164 +1,18 @@
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//set up the collection for characters
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Characters = new Meteor.Collection("characters");
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var attributes = [
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{name: "strength"},
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{name: "dexterity"},
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{name: "constitution"},
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{name: "intelligence"},
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{name: "wisdom"},
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{name: "charisma"},
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{name: "hitPoints"},
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{name: "experience"},
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{name: "proficiencyBonus",
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add: [
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new Effect("Level 1", 2)
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]
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},
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{name: "speed",
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add: [
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new Effect("Base Speed", 30)
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]
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},
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{name: "armor",
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add: [
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new Effect("Base Armor Class", 10),
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new Effect("Dexterity Modifier", "skillMod skills.dexterityArmor")
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]
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},
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{name: "weight"},
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{name: "weightCarried"},
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{name: "age"},
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{name: "ageRate"},
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{name: "level1SpellSlots"},
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{name: "level2SpellSlots"},
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{name: "level3SpellSlots"},
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{name: "level4SpellSlots"},
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{name: "level5SpellSlots"},
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{name: "level6SpellSlots"},
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{name: "level7SpellSlots"},
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{name: "level8SpellSlots"},
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{name: "level9SpellSlots"},
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{name: "ki"},
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{name: "sorceryPoints"},
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{name: "rages"}
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];
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Schemas.Character = new SimpleSchema({
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strings: { type: Schemas.Strings },
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attributes: { type: Schemas.Attributes },
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skills: { type: Schemas.Skills },
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vulerabilities: { type: Schemas.Vulnerabilities },
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proficiencies: { type: Schemas.Proficiencies }
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var skills = [
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{skill: "strengthSave", ability: "strength"},
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{skill: "dexteritySave", ability: "dexterity"},
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{skill: "constitutionSave", ability: "constitution"},
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{skill: "intelligenceSave", ability: "intelligence"},
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{skill: "wisdomSave", ability: "wisdom"},
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{skill: "charismaSave", ability: "charisma"},
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//TODO add permission stuff for owner, readers and writers
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//TODO hit dice
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});
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{skill: "acrobatics", ability: "dexterity"},
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{skill: "animalHandling", ability: "wisdom"},
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{skill: "arcana",ability: "intelligence"},
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{skill: "athletics", ability: "strength"},
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{skill: "deception", ability: "charisma"},
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{skill: "history", ability: "intelligence"},
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{skill: "insight", ability: "wisdom"},
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{skill: "intimidation", ability: "charisma"},
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{skill: "investigation", ability: "intelligence"},
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{skill: "medicine", ability: "wisdom"},
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{skill: "nature", ability: "intelligence"},
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{skill: "perception", ability: "wisdom"},
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{skill: "performance", ability: "charisma"},
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{skill: "persuasion", ability: "charisma"},
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{skill: "religion", ability: "intelligence"},
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{skill: "sleightOfHand", ability: "dexterity"},
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{skill: "stealth", ability: "dexterity"},
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{skill: "survival", ability: "wisdom"},
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{skill: "initiative", ability: "dexterity"},
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{skill: "strengthAttack", ability: "strength", proficiency: 1},
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{skill: "dexterityAttack", ability: "dexterity", proficiency: 1},
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{skill: "constitutionAttack", ability: "constitution", proficiency: 1},
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{skill: "intelligenceAttack", ability: "intelligence", proficiency: 1},
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{skill: "wisdomAttack", ability: "wisdom", proficiency: 1},
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{skill: "charismaAttack", ability: "charisma", proficiency: 1},
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{skill: "rangedAttack", ability: "dexterity", proficiency: 1},
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{skill: "dexterityArmor", ability: "dexterity"}
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];
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//Plain text fields for the character
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var strings = [
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"name",
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"alignment",
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"gender",
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"race",
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"class",
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"description",
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"personality",
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"ideals",
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"bonds",
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"flaws",
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"backstory",
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"notes"
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];
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//Data structure for the character
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//no functions can be added to this constructor
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Character = function(owner){
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//attributes
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this.attributes = {};
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for(var i = 0, l = attributes.length; i < l; i++){
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this.attributes[attributes[i].name] = new Attribute(0);
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this.attributes[attributes[i].name].add = attributes[i].add || [];
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this.attributes[attributes[i].name].mul = attributes[i].mul || [];
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this.attributes[attributes[i].name].min = attributes[i].min || [];
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this.attributes[attributes[i].name].max = attributes[i].max || [];
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}
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//skills
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this.skills = {};
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for(var i = 0, l = skills.length; i < l; i++){
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this.skills[skills[i].skill] = new Skill(skills[i].ability);
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if(skills[i].proficiency)
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this.skills[skills[i].skill].proficiency.push(skills[i].proficiency);
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}
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this.deathSave = {
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pass : 0,
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fail: 0,
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canDeathSave: true
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};
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this.strings = {};
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for(var i = 0, l = strings.length; i < l; i++){
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this.strings[strings[i]] = "";
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};
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this.weaponProficiencies = [];
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this.toolProficiencies = [];
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this.languages = [];
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/*
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//anything that needs to be edited rather than added or removed
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//needs its own collection.
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this.hitDice = [];
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this.features = [];
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this.spells = [];
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*/
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this.vulnerability = {};
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for(var i = 0, l = DamageTypes.length; i < l; i++){
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this.vulnerability[DamageTypes[i]] = new Attribute(1);
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this.vulnerability[DamageTypes[i]].min.push({name: "Resistance doesn't stack", value: 0.5});
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this.vulnerability[DamageTypes[i]].max.push({name: "Vulnerability doesn't stack", value: 2});
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}
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//admin
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this.owner = owner;
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this.readers = [];
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this.writers = [];
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}
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Characters.attachSchema(Schemas.Character);
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//functions and calculated values go here
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Characters.helpers({
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@@ -266,8 +120,9 @@ Characters.helpers({
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var mod = +getMod(this.attributeValue(attribute));
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return 10 + mod;
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},
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pushEffects : function(effectName, effectsArray){
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throw "this function is not implemented correctly for buffs->effects"
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//check that the arguments are of the right for
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check(effectName, String);
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check(effectsArray, [{ _id: String, stat: String, value: Number}]);
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@@ -286,6 +141,7 @@ Characters.helpers({
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},
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pullEffects : function(effectsArray){
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throw "this function is not implemented correctly for buffs->effects"
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//check that the arguments are of the right form
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check(effectsArray, [{ _id: String, stat: String, value: Number}]);
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@@ -322,4 +178,4 @@ getMod = function(score){
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signedString = function(number){
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return number > 0? "+" + number : "" + number;
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}
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}
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@@ -1,12 +0,0 @@
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//Attributes are numerical values
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Attribute = function(base){
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//the unmodified value of the attribute
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//should be zero for most attributes after a long rest
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this.base = base;
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//effects of the form {name: "Ring of Protection", value: 1}
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this.add = []; //bonuses added to the attribute
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this.mul = []; //multipliers to the attribute (after adding bonuses)
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this.min = []; //effects setting the minimum value of the attribute
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this.max = []; //effects setting the maximum value of the attribute
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this.conditional = []; //conditional modifiers
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}
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@@ -1,5 +0,0 @@
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Effect = function(stat, value){
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this.stat = stat;
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this.value = value;
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this._id = Random.id();
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}
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@@ -1,6 +0,0 @@
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HitDice = function(sides){
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this.sides = sides;
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this.bonus = 0;
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this.number = 0;
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this.max = 0;
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}
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@@ -1,18 +0,0 @@
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//Skills are bonuses to rolls: "+2" etc.
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//They are based off of some ability
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Skill = function(ability){
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//proficiencies of the form {name: "Jack of all Trades", value: 0.5}
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//only the highest is used
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this.proficiency = [];
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//ability name that this skill uses as base for roll
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this.ability = ability;
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this.add = [];
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this.mul = [];
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this.min = [];
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this.max = [];
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this.advantage = []; //effects granting advantage
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this.disadvantage = [];
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this.passiveAdd = []; //only added to passive checks
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this.fail = []; //all checks are failed
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this.conditional = []; //conditional modifiers
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}
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@@ -1,11 +0,0 @@
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Spell = function(name){
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this.name = name;
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this.level = 0;
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this.school = "";
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this.range = "";
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this.verbal = false;
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this.somatic = false;
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this.material = false;
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this.duration = "";
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this.description = "";
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}
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50
rpg-docs/Model/Character/SubSchemas/Attributes.js
Normal file
50
rpg-docs/Model/Character/SubSchemas/Attributes.js
Normal file
@@ -0,0 +1,50 @@
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Schemas.Attribute = new SimpleSchema({
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//the unmodified value of the attribute
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//should be zero for most attributes after a long rest
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base: {
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type: Number,
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defaultValue: 0
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},
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//effect arrays
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add: { type: [Schemas.Effect], defaultValue: [] },
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mul: { type: [Schemas.Effect], defaultValue: [] },
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min: { type: [Schemas.Effect], defaultValue: [] },
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max: { type: [Schemas.Effect], defaultValue: [] },
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conditional:{ type: [Schemas.Effect], defaultValue: [] }
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});
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Schemas.Attributes = new SimpleSchema({
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strength: {type: Schemas.Attribute},
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dexterity: {type: Schemas.Attribute},
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constitution: {type: Schemas.Attribute},
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intelligence: {type: Schemas.Attribute},
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wisdom: {type: Schemas.Attribute},
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charisma: {type: Schemas.Attribute},
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hitPoints: {type: Schemas.Attribute},
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experience: {type: Schemas.Attribute},
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proficiencyBonus: {type: Schemas.Attribute},
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speed: {type: Schemas.Attribute},
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weight: {type: Schemas.Attribute},
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weightCarried: {type: Schemas.Attribute},
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age: {type: Schemas.Attribute},
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ageRate: {type: Schemas.Attribute},
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level1SpellSlots: {type: Schemas.Attribute},
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level2SpellSlots: {type: Schemas.Attribute},
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level3SpellSlots: {type: Schemas.Attribute},
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level4SpellSlots: {type: Schemas.Attribute},
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level5SpellSlots: {type: Schemas.Attribute},
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level6SpellSlots: {type: Schemas.Attribute},
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level7SpellSlots: {type: Schemas.Attribute},
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level8SpellSlots: {type: Schemas.Attribute},
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level9SpellSlots: {type: Schemas.Attribute},
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ki: {type: Schemas.Attribute},
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sorceryPoints: {type: Schemas.Attribute},
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rages: {type: Schemas.Attribute},
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armor: {type: Schemas.Attribute},
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"armor.add": {
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type: [Schemas.Effect],
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defaultValue: [
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new Effect("Dexterity Modifier", "skillMod skills.dexterityArmor")
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]
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}
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});
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18
rpg-docs/Model/Character/SubSchemas/DeathSaves.js
Normal file
18
rpg-docs/Model/Character/SubSchemas/DeathSaves.js
Normal file
@@ -0,0 +1,18 @@
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Schemas.DeathSave = new SimpleSchema({
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pass: {
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type: Number,
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min: 0,
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max: 3,
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defaultValue: 0
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},
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fail: {
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type: Number,
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min: 0,
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max: 3,
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defaultValue: 0
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},
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canDeathSave: {
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type: Boolean,
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defaultValue: true
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}
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});
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17
rpg-docs/Model/Character/SubSchemas/Effect/Buff.js
Normal file
17
rpg-docs/Model/Character/SubSchemas/Effect/Buff.js
Normal file
@@ -0,0 +1,17 @@
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/*
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* A buff becomes an effect when applied on a creature.
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* It is the effect plus the stat to which it should be applied
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*/
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Schemas.Buff = new SimpleSchema({
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stat: {
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type: String
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},
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effect: {
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type: Schemas.Effect
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}
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});
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Buff = function(name, stat, value){
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this.stat = stat;
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this.effect = new Effect(name, value);
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};
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35
rpg-docs/Model/Character/SubSchemas/Effect/Effect.js
Normal file
35
rpg-docs/Model/Character/SubSchemas/Effect/Effect.js
Normal file
@@ -0,0 +1,35 @@
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/*
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* Effects are reason-value pairs attached to skills and abilities
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* that modify their final value or presentation in some way
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*/
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Schemas.Effect = new SimpleSchema({
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_id: {
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type: String,
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regEx: SimpleSchema.RegEx.Id,
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autoValue: function(){
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if(!isSet) return Random.id();
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}
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},
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name: {
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type: String
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},
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value: {
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type: Number,
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decimal: true,
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optional: true
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||||
},
|
||||
calculation: {
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type: String,
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optional: true
|
||||
}
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||||
});
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Effect = function(name, value){
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this._id = Random.id();
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this.name = name;
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if (typeof value === "string"){
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this.calculation = value;
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} else if (typeof valye === "number"){
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this.value = value;
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}
|
||||
};
|
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10
rpg-docs/Model/Character/SubSchemas/Proficiencies
Normal file
10
rpg-docs/Model/Character/SubSchemas/Proficiencies
Normal file
@@ -0,0 +1,10 @@
|
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Schemas.Proficiency = new simpleSchema({
|
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name: {type: String},
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source: {type: String}
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})
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Schemas.Proficiencies = new SimpleSchema({
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weapons: {type: [Schemas.Proficiency]},
|
||||
tools: {type: [Schemas.Proficiency]},
|
||||
languages: {type: [Schemas.Proficiency]}
|
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});
|
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159
rpg-docs/Model/Character/SubSchemas/Skills.js
Normal file
159
rpg-docs/Model/Character/SubSchemas/Skills.js
Normal file
@@ -0,0 +1,159 @@
|
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Schemas.Skill = new SimpleSchema({
|
||||
//attribute name that this skill used as base mod for roll
|
||||
ability: { type: String, defaultValue: "" },
|
||||
//multiplied by profBonus and added to base mod
|
||||
//only highest value proficiency is used
|
||||
proficiency: { type: [Schemas.Effect], defaultValue: [] },
|
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//added to base mod
|
||||
add: { type: [Schemas.Effect], defaultValue: [] },
|
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//multiplied by base + adds
|
||||
mul: { type: [Schemas.Effect], defaultValue: [] },
|
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//lower bounds, highest used
|
||||
min: { type: [Schemas.Effect], defaultValue: [] },
|
||||
//upper bounds, lowest used
|
||||
max: { type: [Schemas.Effect], defaultValue: [] },
|
||||
//things giving advantage
|
||||
advantage: { type: [Schemas.Effect], defaultValue: [] },
|
||||
//things giving disadvantage
|
||||
disadvantage: { type: [Schemas.Effect], defaultValue: [] },
|
||||
//added to passive checks only
|
||||
passiveAdd: { type: [Schemas.Effect], defaultValue: [] },
|
||||
//things causing all rolls to fail
|
||||
fail: { type: [Schemas.Effect], defaultValue: [] },
|
||||
//things that only apply sometimes
|
||||
conditional: { type: [Schemas.Effect], defaultValue: [] }
|
||||
});
|
||||
|
||||
Schemas.Skills = new SimpleSchema({
|
||||
//saves
|
||||
strengthSave: {type: Schemas.Skill},
|
||||
"strengthSave.ability": { type: String, defaultValue: "strength" },
|
||||
|
||||
dexteritySave: {type: Schemas.Skill},
|
||||
"dexteritySave.ability": { type: String, defaultValue: "dexterity" },
|
||||
|
||||
constitutionSave:{type: Schemas.Skill},
|
||||
"constitutionSave.ability": { type: String, defaultValue: "constitution" },
|
||||
|
||||
intelligenceSave:{type: Schemas.Skill},
|
||||
"intelligenceSave.ability": { type: String, defaultValue: "intelligence" },
|
||||
|
||||
wisdomSave: {type: Schemas.Skill},
|
||||
"wisdomSave.ability": { type: String, defaultValue: "wisdom" },
|
||||
|
||||
charismaSave: {type: Schemas.Skill},
|
||||
"charismaSave.ability": { type: String, defaultValue: "charisma" },
|
||||
|
||||
|
||||
//skill skills
|
||||
acrobatics: {type: Schemas.Skill},
|
||||
"acrobatics.ability": { type: String, defaultValue: "dexterity" },
|
||||
|
||||
animalHandling: {type: Schemas.Skill},
|
||||
"animalHandling.ability": { type: String, defaultValue: "wisdom" },
|
||||
|
||||
arcana: {type: Schemas.Skill},
|
||||
"arcana.ability": { type: String, defaultValue: "intelligence" },
|
||||
|
||||
athletics: {type: Schemas.Skill},
|
||||
"athletics.ability": { type: String, defaultValue: "strength" },
|
||||
|
||||
deception: {type: Schemas.Skill},
|
||||
"deception.ability": { type: String, defaultValue: "charisma" },
|
||||
|
||||
history: {type: Schemas.Skill},
|
||||
"history.ability": { type: String, defaultValue: "intelligence" },
|
||||
|
||||
insight: {type: Schemas.Skill},
|
||||
"insight.ability": { type: String, defaultValue: "wisdom" },
|
||||
|
||||
intimidation: {type: Schemas.Skill},
|
||||
"intimidation.ability": { type: String, defaultValue: "charisma" },
|
||||
|
||||
investigation: {type: Schemas.Skill},
|
||||
"investigation.ability": { type: String, defaultValue: "intelligence" },
|
||||
|
||||
medicine: {type: Schemas.Skill},
|
||||
"medicine.ability": { type: String, defaultValue: "wisdom" },
|
||||
|
||||
nature: {type: Schemas.Skill},
|
||||
"nature.ability": { type: String, defaultValue: "intelligence" },
|
||||
|
||||
perception: {type: Schemas.Skill},
|
||||
"perception.ability": { type: String, defaultValue: "wisdom" },
|
||||
|
||||
performance: {type: Schemas.Skill},
|
||||
"performance.ability": { type: String, defaultValue: "charisma" },
|
||||
|
||||
persuasion: {type: Schemas.Skill},
|
||||
"persuasion.ability": { type: String, defaultValue: "charisma" },
|
||||
|
||||
religion: {type: Schemas.Skill},
|
||||
"religion.ability": { type: String, defaultValue: "intelligence" },
|
||||
|
||||
sleightOfHand: {type: Schemas.Skill},
|
||||
"sleightOfHand.ability": { type: String, defaultValue: "dexterity" },
|
||||
|
||||
stealth: {type: Schemas.Skill},
|
||||
"stealth.ability": { type: String, defaultValue: "dexterity" },
|
||||
|
||||
survival: {type: Schemas.Skill},
|
||||
"survival.ability": { type: String, defaultValue: "wisdom" },
|
||||
|
||||
|
||||
//Mechanical Skills
|
||||
initiative: {type: Schemas.Skill},
|
||||
"initiative.ability": { type: String, defaultValue: "dexterity" },
|
||||
|
||||
strengthAttack: {type: Schemas.Skill},
|
||||
"strengthAttack.ability": {type: String,defaultValue: "strength"},
|
||||
"strengthAttack.proficiency": {
|
||||
type: [Schemas.Effect],
|
||||
defaultValue: [{_id: Random.id(),name: "Attack Proficiency",value: 1}]
|
||||
},
|
||||
|
||||
dexterityAttack: {type: Schemas.Skill},
|
||||
"dexterityAttack.ability": { type: String, defaultValue: "dexterity" },
|
||||
"dexterityAttack.proficiency": {
|
||||
type: [Schemas.Effect],
|
||||
defaultValue: [{_id: Random.id(),name: "Attack Proficiency",value: 1}]
|
||||
},
|
||||
|
||||
constitutionAttack: {type: Schemas.Skill},
|
||||
"constitutionAttack.ability":{ type: String, defaultValue: "constitution" },
|
||||
"constitutionAttack.proficiency": {
|
||||
type: [Schemas.Effect],
|
||||
defaultValue: [{_id: Random.id(),name: "Attack Proficiency",value: 1}]
|
||||
},
|
||||
|
||||
intelligenceAttack: {type: Schemas.Skill},
|
||||
"intelligenceAttack.ability":{ type: String, defaultValue: "intelligence" },
|
||||
"intelligenceAttack.proficiency": {
|
||||
type: [Schemas.Effect],
|
||||
defaultValue: [{_id: Random.id(),name: "Attack Proficiency",value: 1}]
|
||||
},
|
||||
|
||||
wisdomAttack: {type: Schemas.Skill},
|
||||
"wisdomAttack.ability": { type: String, defaultValue: "wisdom" },
|
||||
"wisdomAttack.proficiency": {
|
||||
type: [Schemas.Effect],
|
||||
defaultValue: [{_id: Random.id(),name: "Attack Proficiency",value: 1}]
|
||||
},
|
||||
|
||||
charismaAttack: {type: Schemas.Skill},
|
||||
"charismaAttack.ability": { type: String, defaultValue: "charisma" },
|
||||
"charismaAttack.proficiency": {
|
||||
type: [Schemas.Effect],
|
||||
defaultValue: [{_id: Random.id(),name: "Attack Proficiency",value: 1}]
|
||||
},
|
||||
|
||||
rangedAttack: {type: Schemas.Skill},
|
||||
"rangedAttack.ability": { type: String, defaultValue: "dexterity" },
|
||||
"rangedAttack.proficiency": {
|
||||
type: [Schemas.Effect],
|
||||
defaultValue: [{_id: Random.id(),name: "Attack Proficiency",value: 1}]
|
||||
},
|
||||
|
||||
dexterityArmor: {type: Schemas.Skill},
|
||||
"dexterityArmor.ability": { type: String, defaultValue: "dexterity" }
|
||||
});
|
||||
13
rpg-docs/Model/Character/SubSchemas/Strings.js
Normal file
13
rpg-docs/Model/Character/SubSchemas/Strings.js
Normal file
@@ -0,0 +1,13 @@
|
||||
Schemas.Strings = new SimpleSchema({
|
||||
name: { type: String, defaultValue: "" },
|
||||
alignment: { type: String, defaultValue: "" },
|
||||
gender: { type: String, defaultValue: "" },
|
||||
race: { type: String, defaultValue: "" },
|
||||
description:{ type: String, defaultValue: "" },
|
||||
personality:{ type: String, defaultValue: "" },
|
||||
ideals: { type: String, defaultValue: "" },
|
||||
bonds: { type: String, defaultValue: "" },
|
||||
flaws: { type: String, defaultValue: "" },
|
||||
backstory: { type: String, defaultValue: "" },
|
||||
notes: { type: String, defaultValue: "" },
|
||||
});
|
||||
24
rpg-docs/Model/Character/SubSchemas/Vulnerabilities.js
Normal file
24
rpg-docs/Model/Character/SubSchemas/Vulnerabilities.js
Normal file
@@ -0,0 +1,24 @@
|
||||
Schemas.Vulnerability = _.extend({
|
||||
"min.defaultValue": [
|
||||
new Effect("Resistance doesn't stack", 0.5)
|
||||
],
|
||||
"max.defaultValue": [
|
||||
new Effect("Vulnerability doesn't stack", 2)
|
||||
]
|
||||
}, Schemas.Attribute);
|
||||
|
||||
Schemas.Vulnerabilities = new SimpleSchema({
|
||||
acid: {type: Schemas.Vulnerability},
|
||||
bludgeoning:{type: Schemas.Vulnerability},
|
||||
cold: {type: Schemas.Vulnerability},
|
||||
fire: {type: Schemas.Vulnerability},
|
||||
force: {type: Schemas.Vulnerability},
|
||||
lightning: {type: Schemas.Vulnerability},
|
||||
necrotic: {type: Schemas.Vulnerability},
|
||||
piercing: {type: Schemas.Vulnerability},
|
||||
poison: {type: Schemas.Vulnerability},
|
||||
psychic: {type: Schemas.Vulnerability},
|
||||
radiant: {type: Schemas.Vulnerability},
|
||||
slashing: {type: Schemas.Vulnerability},
|
||||
thunder: {type: Schemas.Vulnerability}
|
||||
});
|
||||
@@ -1,7 +1,10 @@
|
||||
Containers = new Meteor.Collection('containers');
|
||||
//set up the collection for containers
|
||||
Containers = new Meteor.Collection("containers");
|
||||
|
||||
Container = function(name, owner){
|
||||
this.name = name;
|
||||
this.owner = owner;
|
||||
this.isCarried = true;
|
||||
};
|
||||
Schemas.Container = new SimpleSchema({
|
||||
name: { type: String },
|
||||
owner: { type: String, regEx: SimpleSchema.RegEx.Id},
|
||||
isCarried: { type: Boolean }
|
||||
});
|
||||
|
||||
Containers.attachSchema(Schemas.Container);
|
||||
@@ -1,23 +1,26 @@
|
||||
Items = new Meteor.Collection('items');
|
||||
|
||||
Item = function(name, container){
|
||||
this.name = name;
|
||||
this.container = container;
|
||||
this.quantity = 1;
|
||||
this.weight = 0.0;
|
||||
//value in gold pieces
|
||||
this.value = 0;
|
||||
this.description = "";
|
||||
//is this item a coin, letter of credit, ect.
|
||||
this.tradeGood = false;
|
||||
this.stakcable = false;
|
||||
this.effects = [];
|
||||
}
|
||||
Schemas.Item = new SimpleSchema({
|
||||
name: {type: String},
|
||||
description:{type: String},
|
||||
container: {type: String, regEx: SimpleSchema.RegEx.Id},
|
||||
quantity: {type: Number, min: 0, defaultValue: 1},
|
||||
weight: {type: Number, min: 0, defaultValue: 0, decimal: true},
|
||||
value: {type: Number, min: 0, defaultValue: 0, decimal: true},
|
||||
tradeGood: {type: Boolean, defaultValue: false},
|
||||
stackable: {type: Boolean, defaultValue: false},
|
||||
buffs: {type: [Schemas.Buff]}
|
||||
});
|
||||
|
||||
Items.attachSchema(Schemas.Item);
|
||||
|
||||
Items.helpers({
|
||||
totalValue: function(){
|
||||
return this.value * this.quantity;
|
||||
},
|
||||
totalWeight: function(){
|
||||
return this.weight * this.quantity;
|
||||
},
|
||||
pluralName: function(){
|
||||
if(this.stackable && this.plural && this.quantity > 1){
|
||||
return this.plural;
|
||||
@@ -25,31 +28,4 @@ Items.helpers({
|
||||
return this.name;
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
if(Meteor.isClient){
|
||||
Template.registerHelper("valueString", function(value){
|
||||
var resultArray = [];
|
||||
//sp
|
||||
var gp = Math.floor(value);
|
||||
if(gp > 0) resultArray.push(gp + "gp");
|
||||
//sp
|
||||
var sp = Math.floor(10 * (value % 1));
|
||||
if(sp > 0) resultArray.push(sp + "sp");
|
||||
//cp
|
||||
var cp = 10 * ((value * 10) % 1);
|
||||
cp = Math.round(cp * 1000) / 1000;
|
||||
if(cp > 0) resultArray.push(cp + "cp");
|
||||
|
||||
//build string with correct spacing
|
||||
var result = "";
|
||||
for(var i = 0; i < resultArray.length; i++){
|
||||
//add a space between values
|
||||
if(i !== 0){
|
||||
result += " ";
|
||||
}
|
||||
result += resultArray[i];
|
||||
}
|
||||
return result;
|
||||
});
|
||||
}
|
||||
});
|
||||
24
rpg-docs/client/globalHelpers/valueString.js
Normal file
24
rpg-docs/client/globalHelpers/valueString.js
Normal file
@@ -0,0 +1,24 @@
|
||||
Template.registerHelper("valueString", function(value){
|
||||
var resultArray = [];
|
||||
//sp
|
||||
var gp = Math.floor(value);
|
||||
if(gp > 0) resultArray.push(gp + "gp");
|
||||
//sp
|
||||
var sp = Math.floor(10 * (value % 1));
|
||||
if(sp > 0) resultArray.push(sp + "sp");
|
||||
//cp
|
||||
var cp = 10 * ((value * 10) % 1);
|
||||
cp = Math.round(cp * 1000) / 1000;
|
||||
if(cp > 0) resultArray.push(cp + "cp");
|
||||
|
||||
//build string with correct spacing
|
||||
var result = "";
|
||||
for(var i = 0; i < resultArray.length; i++){
|
||||
//add a space between values
|
||||
if(i !== 0){
|
||||
result += " ";
|
||||
}
|
||||
result += resultArray[i];
|
||||
}
|
||||
return result;
|
||||
});
|
||||
@@ -31,7 +31,10 @@ Template.textField.events({
|
||||
//TODO sanitise the html
|
||||
var setter = {};
|
||||
setter["strings."+this.field] = text;
|
||||
Characters.update(this.character._id, {$set: setter});
|
||||
Characters.update(this.character._id, {$set: setter}, function(error, result) {
|
||||
console.log(error);
|
||||
console.log(result);
|
||||
});
|
||||
},
|
||||
"click #textOutput": function(){
|
||||
Template.instance().editing.set(true);
|
||||
|
||||
@@ -6,5 +6,5 @@
|
||||
{{/each}}
|
||||
</div>
|
||||
<input id="addCharacter" type="button" value="Add Character">
|
||||
<input id="nukeCharacters" type="button" value="Clear all characters">
|
||||
{{> quickForm collection="Characters" id="insertCharacterForm" type="insert"}}
|
||||
</template>
|
||||
1
rpg-docs/lib/constants/Schemas.js
Normal file
1
rpg-docs/lib/constants/Schemas.js
Normal file
@@ -0,0 +1 @@
|
||||
Schemas = {};
|
||||
Reference in New Issue
Block a user