Character Abilities and general stats implemented as Material Cards
This commit is contained in:
2
rpg-docs/.meteor/.gitignore
vendored
2
rpg-docs/.meteor/.gitignore
vendored
@@ -1,3 +1,5 @@
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local
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local
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local
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@@ -34,6 +34,12 @@ Schemas.Character = new SimpleSchema({
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},
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experience: {type: Schemas.Attribute},
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proficiencyBonus: {type: Schemas.Attribute},
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"proficiencyBonus.add": {
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type: [Schemas.Effect],
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defaultValue: [
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{name: "Proficiency bonus by level", calculation: "floor(level / 4.1) + 2"}
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]
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},
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speed: {type: Schemas.Attribute},
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weight: {type: Schemas.Attribute},
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weightCarried: {type: Schemas.Attribute},
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@@ -221,7 +227,7 @@ Schemas.Character = new SimpleSchema({
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//proficiencies
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weaponsProficiencies: {
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type: [Schemas.Proficiency],
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type: [Schemas.Proficiency],
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defaultValue: []
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},
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toolsProficiencies: {
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@@ -229,7 +235,7 @@ Schemas.Character = new SimpleSchema({
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defaultValue: []
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},
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languages: {
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type: [Schemas.Proficiency],
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type: [Schemas.Proficiency],
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defaultValue: []
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},
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@@ -259,7 +265,7 @@ Characters.find({},{fields: {time: 1, expirations: 1}}).observe({
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}
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});
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var attributeBase = function(attribute){
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var attributeBase = function(charId, attribute){
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var value = 0;
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//add all values in add array
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_.each(attribute.add, function(effect){
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@@ -285,10 +291,10 @@ var attributeBase = function(attribute){
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return value;
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}
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//functions and calculated values.
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//These functions can only rely on this._id since no other
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//functions and calculated values.
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//These functions can only rely on this._id since no other
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//field is likely to be attached to all returned characters
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Characters.helpers({
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Characters.helpers({
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//returns the value stored in the field requested
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//will set up dependencies on just that field
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getField : function(fieldName){
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@@ -320,7 +326,7 @@ Characters.helpers({
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return this.getField(fieldName);
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},
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attributeValue: (function(){
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attributeValue: (function(){
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//store a private array of attributes we've visited without returning
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//if we try to visit the same attribute twice before resolving its value
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//we are in a dependency loop and need to GTFO
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@@ -339,16 +345,16 @@ Characters.helpers({
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var charId = this._id;
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var attribute = this.getField(attributeName);
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//base value
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var value = attributeBase(attribute);
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var value = attributeBase(charId, attribute);
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value += attribute.adjustment;
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//this attribute returns, pull it from the array, we may visit it again safely
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visitedAttributes = _.without(visitedAttributes, attributeName);
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return value;
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}
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})(),
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attributeBase: (function(){
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attributeBase: (function(){
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//store a private array of attributes we've visited without returning
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//if we try to visit the same attribute twice before resolving its value
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//we are in a dependency loop and need to GTFO
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@@ -367,8 +373,8 @@ Characters.helpers({
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var charId = this._id;
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var attribute = this.getField(attributeName);
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//base value
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var value = attributeBase(attribute);
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var value = attributeBase(charId, attribute);
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//this attribute returns, pull it from the array, we may visit it again safely
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visitedAttributes = _.without(visitedAttributes, attributeName);
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return value;
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@@ -449,12 +455,12 @@ Characters.helpers({
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return prof;
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},
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passiveSkill: function(skill){
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if (_.isString(skill)){
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skill = this.getField(skill);
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passiveSkill: function(skillName){
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if (_.isString(skillName)){
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var skill = this.getField(skillName);
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}
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var charId = this._id
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var mod = +this.skillMod(skill);
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var mod = +this.skillMod(skillName);
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var value = 10 + mod;
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_.each(skill.passiveAdd, function(effect){
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value += evaluateEffect(charId, effect);
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@@ -485,4 +491,4 @@ Characters.helpers({
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if(xp > 355000) return 20;
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return 0;
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}
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});
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});
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@@ -1,11 +1,15 @@
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Router.configure({
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loadingTemplate: 'loading'
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});
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Router.map( function () {
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this.route('home',
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this.route('home',
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{
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path: '/',
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waitOn: function(){
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return Meteor.subscribe("characterList", Meteor.userId());
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},
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data: {
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data: {
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characters: function(){
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return Characters.find({}, {fields: {_id: 1}});
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}
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@@ -44,4 +48,4 @@ Router.map( function () {
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return data;
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}
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});
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});
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});
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@@ -1,38 +1,42 @@
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.profIcon{
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display: inline-block;
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width: 23px;
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height: 14px;
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background-size: contain;
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background-repeat: no-repeat;
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position: relative;
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top: 1px;
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display: inline-block;
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width: 23px;
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height: 14px;
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background-size: contain;
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background-repeat: no-repeat;
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position: relative;
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top: 1px;
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/*TODO fix the actual images and remove inversion*/
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-webkit-filter: invert(100%);
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opacity: 0.54;
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}
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table.skillTable td:nth-of-type(2) {
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text-align: right;
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table.skillTable td:nth-of-type(2) {
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text-align: right;
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}
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table.skillTable td:nth-of-type(3) {
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padding-left: 8px;
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table.skillTable td:nth-of-type(3) {
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padding-left: 8px;
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}
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td.fail {
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color: #AF0000;
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color: #AF0000;
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}
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.advantage{
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background-image: url(/png/advantage/greenUp.png);
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background-size: contain;
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background-repeat: no-repeat;
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background-image: url(/png/advantage/greenUp.png);
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background-size: contain;
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background-repeat: no-repeat;
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}
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.disadvantage{
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background-image: url(/png/advantage/redDown.png);
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background-size: contain;
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background-repeat: no-repeat;
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background-image: url(/png/advantage/redDown.png);
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background-size: contain;
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background-repeat: no-repeat;
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}
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td.conditionals::after{
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content: "*";
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}
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content: "*";
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}
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@@ -1,4 +1,6 @@
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#stats{
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display: flex;
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justify-content: space-around;
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}
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align-items: flex-start;
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flex-wrap: wrap;
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}
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@@ -1,80 +1,80 @@
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<template name="stats">
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<div id="stats">
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<div>
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<div id="abilities">
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{{> bigAbilities}}
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</div>
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<div id="savesAndSkills">
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{{> skills}}
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</div>
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</div>
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<div>
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<div id="armor">
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{{attributeValue "armor"}}
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</div>
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<div id="initiative">
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{{attributeValue "initiative"}}
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</div>
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<div id="proficiencyBonus">
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{{attributeValue "proficiencyBonus"}}
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</div>
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<div id="speed">
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{{attributeValue "speed"}}
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</div>
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<div id="passivePerception">
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{{passiveSkill "perception"}}
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</div>
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<div id="hitDice">
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{{> hitDice "d6HitDice"}}
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{{> hitDice "d8HitDice"}}
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{{> hitDice "d10HitDice"}}
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{{> hitDice "d12HitDice"}}
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</div>
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<div id="spellSlots">
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{{# if canCast}}
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{{> spellSlots}}
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{{/if}}
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</div>
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<div id="rages">
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{{# if attributeBase "rages"}}
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{{attributeValue "rages"}}/{{attributeBase "rages"}} rages
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{{/if}}
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</div>
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<div id="sorceryPoints">
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{{# if attributeBase "sorceryPoints"}}
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{{attributeValue "sorceryPoints"}}/{{attributeBase "sorceryPoints"}} Sorcery Points
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{{/if}}
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</div>
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<div id="expertiseDice">
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{{# if attributeBase "expertiseDice"}}
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{{attributeValue "expertiseDice"}}/{{attributeBase "expertiseDice"}} Expertise Dice
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{{/if}}
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</div>
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<div id="superiorityDice">
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{{# if attributeBase "superiorityDice"}}
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{{attributeValue "superiorityDice"}}/{{attributeBase "superiorityDice"}} Superiority Dice
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{{/if}}
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</div>
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</div>
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</div>
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<div id="stats">
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{{> abilityCards}}
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<paper-shadow class="card" id="armor">
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<h1>{{attributeValue "armor"}}</h1>
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<p class="caption">Armor</p>
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</paper-shadow>
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<paper-shadow class="card" id="initiative">
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<h1>{{skillMod "initiative"}}</h1>
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<p class="caption">Initiative</p>
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</paper-shadow>
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<paper-shadow class="card" id="proficiencyBonus">
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<h1>{{attributeValue "proficiencyBonus"}}</h1>
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<p class="caption">Proficiency Bonus</p>
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</paper-shadow>
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<paper-shadow class="card" id="speed">
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<h1>{{attributeValue "speed"}}</h1>
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<p class="caption">Speed</p>
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</paper-shadow>
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<paper-shadow class="card" id="passivePerception">
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<h1>{{passiveSkill "perception"}}</h1>
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<p class="caption">Passive Perception</p>
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</paper-shadow>
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<paper-shadow class="card" id="hitDice">
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<h1>{{> hitDice hitDice="d6HitDice" d="6"}}</h1>
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<h1>{{> hitDice hitDice="d8HitDice" d="8"}}</h1>
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<h1>{{> hitDice hitDice="d10HitDice" d="10"}}</h1>
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<h1>{{> hitDice hitDice="d12HitDice" d="12"}}</h1>
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<p class="caption">Hit Dice</p>
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</paper-shadow>
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{{# if canCast}}
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<paper-shadow class="card" id="spellSlots">
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<h1>{{> spellSlots}}</h1>
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<p class="caption">Spell Slots</p>
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</paper-shadow>
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{{/if}}
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{{# if attributeBase "rages"}}
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<paper-shadow class="card" id="rages">
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<h1>{{attributeValue "rages"}}</h1>
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<p class="caption">rages</p>
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</paper-shadow>
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{{/if}}
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{{# if attributeBase "sorceryPoints"}}
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<paper-shadow class="card" id="sorceryPoints">
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<h1>{{attributeValue "sorceryPoints"}}</h1>
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<p class="caption">Sorcery Points</p>
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</paper-shadow>
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{{/if}}
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{{# if attributeBase "expertiseDice"}}
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<paper-shadow class="card" id="expertiseDice">
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<h1>{{attributeValue "expertiseDice"}}</h1>
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<p class="caption">Expertise Dice</p>
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</paper-shadow>
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{{/if}}
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{{# if attributeBase "superiorityDice"}}
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<paper-shadow class="card" id="superiorityDice">
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<h1>{{attributeValue "superiorityDice"}}</h1>
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<p class="caption">Superiority Dice</p>
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</paper-shadow>
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{{/if}}
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</div>
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</template>
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<template name="hitDice">
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{{# if ../attributeBase hitDice}}
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<div id={{hitDice}}>
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{{../attributeValue hitDice}}/{{../attributeBase hitDice}}
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</div>
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{{/if}}
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{{# if ../attributeBase hitDice}}
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{{../attributeValue hitDice}}d{{d}} + {{../abilityMod "constitution"}}
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{{/if}}
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</template>
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<template name="spellSlots">
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{{attributevalue "level1SpellSlots"}}
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{{attributevalue "level2SpellSlots"}}
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{{attributevalue "level3SpellSlots"}}
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{{attributevalue "level4SpellSlots"}}
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{{attributevalue "level5SpellSlots"}}
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{{attributevalue "level6SpellSlots"}}
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{{attributevalue "level7SpellSlots"}}
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{{attributevalue "level8SpellSlots"}}
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{{attributevalue "level9SpellSlots"}}
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</template>
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{{attributevalue "level1SpellSlots"}}
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{{attributevalue "level2SpellSlots"}}
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{{attributevalue "level3SpellSlots"}}
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{{attributevalue "level4SpellSlots"}}
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{{attributevalue "level5SpellSlots"}}
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{{attributevalue "level6SpellSlots"}}
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{{attributevalue "level7SpellSlots"}}
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{{attributevalue "level8SpellSlots"}}
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{{attributevalue "level9SpellSlots"}}
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</template>
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@@ -0,0 +1,98 @@
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<template name="abilityCards">
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{{> strengthCard}}
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{{> dexterityCard}}
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{{> constitutionCard}}
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{{> intelligenceCard}}
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{{> wisdomCard}}
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{{> charismaCard}}
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</template>
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<template name="strengthCard">
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<paper-shadow class="card double">
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<h1>Strength</h1>
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<h1>{{attributeValue "strength"}}</h1>
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<h2>{{abilityMod "strength"}}</h2>
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<hr>
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<table>
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{{> skillRow name="Strength Save" skill="strengthSave"}}
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{{> skillRow name="Athletics" skill="athletics"}}
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</table>
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</paper-shadow>
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</template>
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<template name="dexterityCard">
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<paper-shadow class="card double">
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<h1>Dexterity</h1>
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<h1>{{attributeValue "dexterity"}}</h1>
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<h2>{{abilityMod "dexterity"}}</h2>
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<hr>
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<table>
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{{> skillRow name="Dexterity Save" skill="dexteritySave"}}
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{{> skillRow name="Acrobatics" skill="acrobatics"}}
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{{> skillRow name="Sleight of Hand" skill="sleightOfHand"}}
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{{> skillRow name="Stealth" skill="stealth"}}
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</table>
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</paper-shadow>
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</template>
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<template name="constitutionCard">
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<paper-shadow class="card double">
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<h1>Constitution</h1>
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<h1>{{attributeValue "constitution"}}</h1>
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<h2>{{abilityMod "constitution"}}</h2>
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<hr>
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<table>
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{{> skillRow name="Constitution Save" skill="constitutionSave"}}
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</table>
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</paper-shadow>
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</template>
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<template name="intelligenceCard">
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<paper-shadow class="card double">
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<h1>Intelligence</h1>
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<h1>{{attributeValue "intelligence"}}</h1>
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<h2>{{abilityMod "intelligence"}}</h2>
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<hr>
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<table>
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{{> skillRow name="Intelligence Save" skill="intelligenceSave"}}
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{{> skillRow name="Arcana" skill="arcana"}}
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{{> skillRow name="History" skill="history"}}
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{{> skillRow name="Investigation" skill="investigation"}}
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{{> skillRow name="Nature" skill="nature"}}
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{{> skillRow name="Religion" skill="religion"}}
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</table>
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</paper-shadow>
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</template>
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<template name="wisdomCard">
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<paper-shadow class="card double">
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<h1>Wisdom</h1>
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<h1>{{attributeValue "wisdom"}}</h1>
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<h2>{{abilityMod "wisdom"}}</h2>
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<hr>
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<table>
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{{> skillRow name="Wisdom Save" skill="wisdomSave"}}
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{{> skillRow name="Animal Handling" skill="animalHandling"}}
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{{> skillRow name="Insight" skill="insight"}}
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{{> skillRow name="Medicine" skill="medicine"}}
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{{> skillRow name="Perception" skill="perception"}}
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{{> skillRow name="Survival" skill="survival"}}
|
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</table>
|
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</paper-shadow>
|
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</template>
|
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|
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<template name="charismaCard">
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<paper-shadow class="card double">
|
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<h1>Charisma</h1>
|
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<h1>{{attributeValue "charisma"}}</h1>
|
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<h2>{{abilityMod "charisma"}}</h2>
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<hr>
|
||||
<table>
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{{> skillRow name="Charisma Save" skill="charismaSave"}}
|
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{{> skillRow name="Deception" skill="deception"}}
|
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{{> skillRow name="Intimidation" skill="intimidation"}}
|
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{{> skillRow name="Performance" skill="performance"}}
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{{> skillRow name="Persuasion" skill="persuasion"}}
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</table>
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||||
</paper-shadow>
|
||||
</template>
|
||||
@@ -29,10 +29,10 @@
|
||||
|
||||
<core-animated-pages selected={{selectedTab}} transitions="slide-from-right">
|
||||
<div>{{> stats}}</div>
|
||||
<div>{{> features}}</div>
|
||||
<div>{{> persona}}</div>
|
||||
<div>{{> inventory}}</div>
|
||||
<div>{{> spellBook}}</div>
|
||||
<div>{{> journal}}</div>
|
||||
<div>features</div>
|
||||
<div>persona</div>
|
||||
<div>inventory</div>
|
||||
<div>spellBook</div>
|
||||
<div>journal</div>
|
||||
</core-animated-pages>
|
||||
</template>
|
||||
|
||||
@@ -1,33 +1,119 @@
|
||||
root {
|
||||
display: block;
|
||||
display: block;
|
||||
}
|
||||
|
||||
body {
|
||||
font-family: RobotoDraft, 'Helvetica Neue', Helvetica, Arial;
|
||||
margin: 0;
|
||||
color: #333;
|
||||
overflow-x: hidden;
|
||||
box-sizing: border-box;
|
||||
font-family: 'Roboto', 'Helvetica Neue', Helvetica, Arial;
|
||||
margin: 0;
|
||||
overflow-x: hidden;
|
||||
}
|
||||
|
||||
body.core-narrow {
|
||||
padding: 8px;
|
||||
padding: 8px;
|
||||
}
|
||||
|
||||
.calculatedValue {
|
||||
color: #021C33;
|
||||
font-weight: bold;
|
||||
color: #021C33;
|
||||
font-weight: bold;
|
||||
}
|
||||
|
||||
* {
|
||||
box-sizing: border-box;
|
||||
box-sizing: border-box;
|
||||
}
|
||||
|
||||
h2 {
|
||||
margin: 0;
|
||||
h1, .headline {
|
||||
font-size: 24px;
|
||||
font-weight: 400;
|
||||
margin: 0;
|
||||
color: #000;
|
||||
color: rgba(0,0,0,0.87);
|
||||
letter-spacing: 0;
|
||||
}
|
||||
|
||||
h3 {
|
||||
font-size: 16px;
|
||||
font-weight: 400;
|
||||
}
|
||||
h2, .title {
|
||||
font-size: 20px;
|
||||
font-weight: 500;
|
||||
margin: 0;
|
||||
color: #000;
|
||||
color: rgba(0,0,0,0.87);
|
||||
letter-spacing: 0.005;
|
||||
}
|
||||
|
||||
h3, .subhead {
|
||||
font-size: 16px;
|
||||
font-weight: 400;
|
||||
margin: 0;
|
||||
color: #000;
|
||||
color: rgba(0,0,0,0.87);
|
||||
letter-spacing: 0.010;
|
||||
}
|
||||
|
||||
.body2 {
|
||||
font-size: 14px;
|
||||
font-weight: 500;
|
||||
color: #000;
|
||||
color: rgba(0,0,0,0.87);
|
||||
letter-spacing: 0.010;
|
||||
}
|
||||
|
||||
p, .body1, body {
|
||||
font-size: 14px;
|
||||
font-weight: 400;
|
||||
color: #000;
|
||||
color: rgba(0,0,0,0.87);
|
||||
letter-spacing: 0.010;
|
||||
}
|
||||
|
||||
.caption{
|
||||
font-size: 12px;
|
||||
font-weight: 400;
|
||||
color: #000;
|
||||
color: rgba(0,0,0,0.54);
|
||||
letter-spacing: 0.020;
|
||||
}
|
||||
|
||||
hr {
|
||||
background-color: #444;
|
||||
opacity: 0.12;
|
||||
border-width: 0;
|
||||
color: #444;
|
||||
height: 1px;
|
||||
line-height: 0;
|
||||
margin: 0 -16px;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
paper-button {
|
||||
font-size: 14px;
|
||||
font-weight: 400;
|
||||
text-transform: uppercase;
|
||||
color: #000;
|
||||
color: rgba(0,0,0,0.87);
|
||||
letter-spacing: 0.010;
|
||||
}
|
||||
|
||||
.card {
|
||||
width: 148px;
|
||||
margin: 4px;
|
||||
padding: 16px;
|
||||
font-size: 14px;
|
||||
border-radius: 2px;
|
||||
background-color: white;
|
||||
}
|
||||
|
||||
.card.double {
|
||||
width: 304px;
|
||||
}
|
||||
|
||||
.card paper-button {
|
||||
font-size: 14px;
|
||||
letter-spacing: 0.01em;
|
||||
}
|
||||
|
||||
.grey-background, body {
|
||||
background-color: #E0E0E0;
|
||||
}
|
||||
|
||||
.center {
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
<link rel="import" href="bower_components/paper-tabs/paper-tabs.html">
|
||||
<link rel="import" href="bower_components/core-animated-pages/core-animated-pages.html">
|
||||
<link rel="import" href="bower_components/core-animated-pages/transitions/slide-from-right.html">
|
||||
<link rel="import" href="bower_components/paper-shadow/paper-shadow.html">
|
||||
<link href='http://fonts.googleapis.com/css?family=Roboto:400,300,300italic,400italic,500,500italic,700,700italic,900,900italic,100italic,100&subset=latin,latin-ext' rel='stylesheet' type='text/css'>
|
||||
<script type='text/javascript' id='lt_ws' src='http://localhost:57539/socket.io/lighttable/ws.js'></script>
|
||||
</head>
|
||||
|
||||
|
||||
3
rpg-docs/client/views/loading/loading.css
Normal file
3
rpg-docs/client/views/loading/loading.css
Normal file
@@ -0,0 +1,3 @@
|
||||
paper-spinner.red::shadow .circle {
|
||||
border-color: #db4437;
|
||||
}
|
||||
3
rpg-docs/client/views/loading/loading.html
Normal file
3
rpg-docs/client/views/loading/loading.html
Normal file
@@ -0,0 +1,3 @@
|
||||
<template name="loading">
|
||||
<paper-spinner class="red" active></paper-spinner>
|
||||
</template>
|
||||
Reference in New Issue
Block a user