Prevented user-created dependency loops when setting effects as calclations
This commit is contained in:
@@ -3,17 +3,17 @@ Characters = new Meteor.Collection("characters");
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Schemas.Character = new SimpleSchema({
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//strings
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name: { type: String, defaultValue: "", optional: true },
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alignment: { type: String, defaultValue: "", optional: true },
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gender: { type: String, defaultValue: "", optional: true },
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race: { type: String, defaultValue: "", optional: true },
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description:{ type: String, defaultValue: "", optional: true },
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personality:{ type: String, defaultValue: "", optional: true },
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ideals: { type: String, defaultValue: "", optional: true },
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bonds: { type: String, defaultValue: "", optional: true },
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flaws: { type: String, defaultValue: "", optional: true },
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backstory: { type: String, defaultValue: "", optional: true },
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notes: { type: String, defaultValue: "", optional: true },
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name: { type: String, defaultValue: "", trim: false},
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alignment: { type: String, defaultValue: "", trim: false},
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gender: { type: String, defaultValue: "", trim: false},
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race: { type: String, defaultValue: "", trim: false},
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description:{ type: String, defaultValue: "", trim: false},
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personality:{ type: String, defaultValue: "", trim: false},
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ideals: { type: String, defaultValue: "", trim: false},
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bonds: { type: String, defaultValue: "", trim: false},
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flaws: { type: String, defaultValue: "", trim: false},
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backstory: { type: String, defaultValue: "", trim: false},
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notes: { type: String, defaultValue: "", trim: false},
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//attributes
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//ability scores
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@@ -269,7 +269,7 @@ Characters.helpers({
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var char = Characters.findOne(this._id, {fields: fieldSelector});
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var field = char[fieldName];
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if(field === undefined){
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throw "no such field "+fieldName+" exists";
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console.log("no field ", fieldName, " exists for character ", char)
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}
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return field;
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},
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@@ -279,52 +279,123 @@ Characters.helpers({
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console.log("Character's schema does not contain a field called: " + fieldName);
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return;
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}
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var field = this.getField(fieldName);
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//duck typing to get the right value function
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//.proficiency implies skill
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if (Schemas.Character.schema(fieldName + ".proficiency")){
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return this.skillMod(field);
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return this.skillMod(fieldName);
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}
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//base without proficiency implies attribute
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if (Schemas.Character.schema(fieldName + ".base")){
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return this.attributeValue(field);
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return this.attributeValue(fieldName);
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}
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//fall back to just returning the field itself
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return field;
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return this.getField(fieldName);
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},
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attributeValue: function(attribute){
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if (attribute === undefined) return;
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var charId = this._id;
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if (_.isString(attribute)){
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attribute = this.getField(attribute);
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attributeValue: (function(){
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//store a private array of attributes we've visited without returning
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//if we try to visit the same attribute twice before resolving its value
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//we are in a dependency loop and need to GTFO
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var visitedAttributes = [];
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return function(attributeName){
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check(attributeName, String);
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//we're still evaluating this attribute, must be in a loop
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if(_.contains(visitedAttributes, attributeName)) {
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console.log("dependency loop detected");
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return NaN;
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}
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//push this attribute to the list of visited attributes
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//we can't visit it again unless it returns first
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visitedAttributes.push(attributeName);
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var charId = this._id;
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var attribute = this.getField(attributeName);
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//base value
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var value = attribute.base;
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//add all values in add array
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_.each(attribute.add, function(effect){
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value += evaluateEffect(charId, effect);
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});
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//multiply all values in mul array
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_.each(attribute.mul, function(effect){
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value *= evaluateEffect(charId, effect);
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});
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//largest min
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_.each(attribute.min, function(effect){
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var min = evaluateEffect(charId, effect);
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value = value > min? value : min;
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});
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//smallest max
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_.each(attribute.max, function(effect){
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var max = evaluateEffect(charId, effect);
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value = value < max? value : max;
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});
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//done traversing the tree, this attribute returns, pull it from the array
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visitedAttributes = _.without(visitedAttributes, attributeName);
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return value;
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}
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//base value
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var value = attribute.base;
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//add all values in add array
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_.each(attribute.add, function(effect){
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value += evaluateEffect(charId, effect);
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});
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})(),
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//multiply all values in mul array
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_.each(attribute.mul, function(effect){
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value *= evaluateEffect(charId, effect);
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});
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skillMod: (function(){
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//store a private array of skills we've visited without returning
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//if we try to visit the same skill twice before resolving its value
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//we are in a dependency loop and need to GTFO
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var visitedSkills = [];
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return function(skillName){
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check(skillName, String);
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//we're still evaluating this attribute, must be in a loop
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if(_.contains(visitedSkills, skillName)) {
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console.log("dependency loop detected");
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return NaN;
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}
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//push this skill to the list of visited skills
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//we can't visit it again unless it returns first
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visitedSkills.push(skillName);
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//largest min
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_.each(attribute.min, function(effect){
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var min = evaluateEffect(charId, effect);
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value = value > min? value : min;
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});
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var charId = this._id;
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skill = this.getField(skillName);
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//get the final value of the ability score
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var ability = this.attributeValue(skill.ability);
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//smallest max
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_.each(attribute.max, function(effect){
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var max = evaluateEffect(charId, effect);
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value = value < max? value : max;
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});
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//base modifier
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var mod = +getMod(ability)
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return value;
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},
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//multiply proficiency bonus by largest value in proficiency array
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var prof = this.proficiency(skill);
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//add multiplied proficiency bonus to modifier
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mod += prof * this.attributeValue("proficiencyBonus");
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//add all values in add array
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_.each(skill.add, function(effect){
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mod += evaluateEffect(charId, effect);
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});
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//multiply all values in mul array
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_.each(skill.mul, function(effect){
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mod *= evaluateEffect(charId, effect);
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});
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//largest min
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_.each(skill.min, function(effect){
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var min = evaluateEffect(charId, effect);
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mod = mod > min? mod : min;
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});
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//smallest max
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_.each(skill.max, function(effect){
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var max = evaluateEffect(charId, effect);
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mod = mod < max? mod : max;
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});
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//done traversing the tree, this skill returns, pull it from the array
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visitedSkills = _.without(visitedSkills, skillName);
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return signedString(mod);
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}
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})(),
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proficiency: function(skill){
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if (_.isString(skill)){
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@@ -342,52 +413,6 @@ Characters.helpers({
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return prof;
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},
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skillMod: function(skill){
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if(skill === undefined){
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console.log("Cannot get skillMod of undefined");
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return;
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}
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var charId = this._id;
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if (_.isString(skill)){
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skill = this.getField(skill);
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}
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//get the final value of the ability score
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var ability = this.attributeValue(skill.ability);
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//base modifier
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var mod = +getMod(ability)
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//multiply proficiency bonus by largest value in proficiency array
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var prof = this.proficiency(skill);
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//add multiplied proficiency bonus to modifier
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mod += prof * this.attributeValue("proficiencyBonus");
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//add all values in add array
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_.each(skill.add, function(effect){
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mod += evaluateEffect(charId, effect);
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});
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//multiply all values in mul array
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_.each(skill.mul, function(effect){
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mod *= evaluateEffect(charId, effect);
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});
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//largest min
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_.each(skill.min, function(effect){
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var min = evaluateEffect(charId, effect);
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mod = mod > min? mod : min;
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});
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//smallest max
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_.each(skill.max, function(effect){
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var max = evaluateEffect(charId, effect);
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mod = mod < max? mod : max;
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});
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return signedString(mod);
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},
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passiveSkill: function(skill){
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if (_.isString(skill)){
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skill = this.getField(skill);
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@@ -1,10 +1,11 @@
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Template.registerHelper("effectList", function(obj, character){
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/*Template.registerHelper(function("effectList", */var disabled = function(charId, fieldName){
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var obj = Characters.findOne(charId, {fields: {_id: 1}}).getField(fieldName);
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var result = $("<div>");
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if(_.has(obj, "conditional") && obj.conditional.length > 0){
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_.each(obj.conditional, function(cond){
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var c = $("<div>")
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.append("* ")
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.append(evaluateString(character, cond.name));
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.append(evaluateString(charId, cond.name));
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result.append(c);
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});
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}
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@@ -19,7 +20,7 @@ Template.registerHelper("effectList", function(obj, character){
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if(_.has(obj, "proficiency") && obj.proficiency.length > 0){
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var highestProf = {};
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_.each(obj.proficiency, function(prof, i){
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var value = evaluateEffect(character, prof)
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var value = evaluateEffect(charId, prof)
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if(i === 0 || value > highestProf.value){
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highestProf.value = value;
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highestProf.name = prof.name;
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@@ -34,7 +35,7 @@ Template.registerHelper("effectList", function(obj, character){
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if(_.has(obj, "add") && obj.add.length > 0){
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_.each(obj.add, function(a){
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var value = signedString(evaluateEffect(character, a));
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var value = signedString(evaluateEffect(charId, a));
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var c = $("<div>")
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.append($("<span>").addClass("auditValue").append(value))
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.append(a.name);
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@@ -44,7 +45,7 @@ Template.registerHelper("effectList", function(obj, character){
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if(_.has(obj, "mul") && obj.mul.length > 0){
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_.each(obj.mul, function(a){
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var value = signedString(evaluateEffect(character, a));
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var value = signedString(evaluateEffect(charId, a));
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var c = $("<div>")
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.append($("<span>").addClass("auditValue").append("×").append(value))
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.append(a.name);
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@@ -55,7 +56,7 @@ Template.registerHelper("effectList", function(obj, character){
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if(_.has(obj, "min") && obj.min.length > 0){
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var highestMin = {};
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_.each(obj.min, function(m, i){
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var value = evaluateEffect(character, m)
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var value = evaluateEffect(charId, m)
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if(i === 0 || value > highestMin.value){
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highestMin.value = value;
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highestMin.name = m.name;
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@@ -71,7 +72,7 @@ Template.registerHelper("effectList", function(obj, character){
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if(_.has(obj, "max") && obj.max.length > 0){
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var lowestMax = {};
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_.each(obj.max, function(m, i){
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var value = evaluateEffect(character, m)
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var value = evaluateEffect(charId, m)
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if(i === 0 || value < lowestMax.value){
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lowestMax.value = value;
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lowestMax.name = m.name;
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@@ -120,4 +121,4 @@ Template.registerHelper("effectList", function(obj, character){
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var string = result.html()
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if (_.isString(string)) return Spacebars.SafeString(string);
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return string;
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});
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};
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@@ -1,8 +0,0 @@
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_.each(Template, function (template, name) {
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if(template){
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var counter = 0;
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template.rendered = template.rendered || function () {
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console.log(name, "render count: ", ++counter);
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};
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}
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});
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@@ -2,7 +2,7 @@
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<h2>Saving Throws</h2>
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<table class="skillTable">
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{{#each saveList}}
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<tr title={{effectList skill ..}}>
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<tr>
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<td><div class="profIcon" style="background-image: url(/png/profIcons/{{profIcon skill}})"></div></td>
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{{#if failSkill}}
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<td class="fail">fail</td>
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@@ -16,7 +16,7 @@
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<h2>Skills</h2>
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<table class="skillTable">
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{{#each skillList}}
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<tr title={{effectList skill ..}}>
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<tr>
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<td><div class="profIcon" style="background-image: url(/png/profIcons/{{profIcon skill}})"></div></td>
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{{#if failSkill}}
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<td class="fail">fail</td>
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@@ -34,14 +34,13 @@ Template.textField.events({
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//TODO sanitise the html
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var setter = {};
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setter[this.field] = text;
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Characters.update(this.character._id, {$set: setter}, function(error, result) {
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if(error) console.log(error);
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});
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Characters.update(this.character._id, {$set: setter}, {removeEmptyStrings: false});
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},
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"click #textOutput": function(){
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Template.instance().editing.set(true);
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Tracker.afterFlush(function(){
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$("#textInput").focus();
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placeCaretAtEnd($("#textInput"));
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});
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}
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})
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@@ -24,7 +24,7 @@ evaluate = function(charId, string){
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} catch(e){
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console.log(e)
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return string;
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}
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}
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}
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//takes a string with {calculations} and returns it with the results
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18
rpg-docs/lib/functions/placeCaretAtEnd.js
Normal file
18
rpg-docs/lib/functions/placeCaretAtEnd.js
Normal file
@@ -0,0 +1,18 @@
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placeCaretAtEnd = function(el) {
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el = el.get(0); //jquery element -> DOM element
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el.focus();
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if (typeof window.getSelection != "undefined"
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&& typeof document.createRange != "undefined") {
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var range = document.createRange();
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range.selectNodeContents(el);
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range.collapse(false);
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var sel = window.getSelection();
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sel.removeAllRanges();
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sel.addRange(range);
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} else if (typeof document.body.createTextRange != "undefined") {
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var textRange = document.body.createTextRange();
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textRange.moveToElementText(el);
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textRange.collapse(false);
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textRange.select();
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}
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}
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Block a user