Implemented very basic value-auditing for skills/abilities
This commit is contained in:
@@ -5,12 +5,12 @@ Schemas.Character = new SimpleSchema({
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strings: { type: Schemas.Strings },
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attributes: { type: Schemas.Attributes },
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skills: { type: Schemas.Skills },
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vulerabilities: { type: Schemas.Vulnerabilities },
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proficiencies: { type: Schemas.Proficiencies },
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features: { type: [Schemas.Feature]},
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time: { type: Number, min: 0, decimal: true},
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initiativeOrder:{ type: Number, min: 0, max: 1, decimal: true},
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expirations: { type: [Schemas.Expiration]}
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features: { type: [Schemas.Feature], defaultValue: []},
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deathSave: { type: Schemas.DeathSave },
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time: { type: Number, min: 0, decimal: true, defaultValue: 0},
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initiativeOrder:{ type: Number, min: 0, max: 1, decimal: true, defaultValue: 0},
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expirations: { type: [Schemas.Expiration], defaultValue: []}
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//TODO add permission stuff for owner, readers and writers
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//TODO hit dice
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//TODO spells
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@@ -38,26 +38,26 @@ Characters.helpers({
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if (attribute === undefined) return;
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//base value
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var value = attribute.base;
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var char = this;
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//add all values in add array
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_.each(attribute.add, function(effect){
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value += pop(effect.value, this)
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value += evaluateEffect(char, effect);
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});
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//multiply all values in mul array
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_.each(attribute.mul, function(effect){
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value *= pop(effect.value, this)
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value *= evaluateEffect(char, effect);
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});
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//largest min
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_.each(attribute.min, function(effect){
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var min = pop(effect.value, this);
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var min = evaluateEffect(char, effect);
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value = value > min? value : min;
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});
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//smallest max
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_.each(attribute.max, function(effect){
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var max = pop(effect.value, this);
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var max = evaluateEffect(char, effect);
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value = value < max? value : max;
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});
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@@ -66,13 +66,14 @@ Characters.helpers({
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proficiency: function(skill){
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//return largest value in proficiency array
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var char = this;
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var prof = 0;
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for(var i = 0, l = skill.proficiency.length; i < l; i++){
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var newProf = pop(skill.proficiency[i].value, this);
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_.each(skill.proficiency, function(effect){
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var newProf = evaluateEffect(char, effect);
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if (newProf > prof){
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prof = newProf;
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}
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}
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});
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return prof;
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},
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@@ -81,6 +82,7 @@ Characters.helpers({
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console.log("Cannot get skillMod of undefined");
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return;
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}
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var char = this;
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//get the final value of the ability score
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var ability = this.attributeValue(this.attributes[skill.ability]);
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@@ -95,23 +97,23 @@ Characters.helpers({
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//add all values in add array
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_.each(skill.add, function(effect){
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mod += pop(effect.value, this)
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mod += evaluateEffect(char, effect);
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});
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//multiply all values in mul array
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_.each(skill.mul, function(effect){
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mod *= pop(effect.value, this)
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mod *= evaluateEffect(char, effect);
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});
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//largest min
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_.each(skill.min, function(effect){
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var min = pop(effect.value, this);
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var min = evaluateEffect(char, effect);
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mod = mod > min? mod : min;
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});
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//smallest max
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_.each(skill.max, function(effect){
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var max = pop(effect.value, this);
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var max = evaluateEffect(char, effect);
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mod = mod < max? mod : max;
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});
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@@ -120,9 +122,10 @@ Characters.helpers({
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passiveSkill: function(skill){
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var mod = +this.skillMod(skill);
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var char = this;
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var value = 10 + mod;
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_.each(skill.passiveAdd, function(effect){
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value += pop(effect.value, this);
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value += evaluateEffect(char, effect);
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});
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return value;
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//TODO decide whether (dis)advantage gives (-)+5 to passive checks
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@@ -13,13 +13,31 @@ Schemas.Attribute = new SimpleSchema({
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conditional:{ type: [Schemas.Effect], defaultValue: [] }
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});
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//note to make an invulnerability add a new max of zero value
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Schemas.Vulnerability = new SimpleSchema({
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//same as attribute
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base: {
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type: Number,
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defaultValue: 0
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},
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//effect arrays
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add: { type: [Schemas.Effect], defaultValue: [] },
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mul: { type: [Schemas.Effect], defaultValue: [] },
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min: { type: [Schemas.Effect], defaultValue: [{name: "Resistance doesn't stack", value: 0.5}] },
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max: { type: [Schemas.Effect], defaultValue: [{name: "Vulnerability doesn't stack", value: 2}] },
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conditional:{ type: [Schemas.Effect], defaultValue: [] },
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});
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Schemas.Attributes = new SimpleSchema({
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//ability scores
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strength: {type: Schemas.Attribute},
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dexterity: {type: Schemas.Attribute},
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constitution: {type: Schemas.Attribute},
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intelligence: {type: Schemas.Attribute},
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wisdom: {type: Schemas.Attribute},
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charisma: {type: Schemas.Attribute},
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//stats
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hitPoints: {type: Schemas.Attribute},
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experience: {type: Schemas.Attribute},
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proficiencyBonus: {type: Schemas.Attribute},
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@@ -28,6 +46,15 @@ Schemas.Attributes = new SimpleSchema({
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weightCarried: {type: Schemas.Attribute},
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age: {type: Schemas.Attribute},
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ageRate: {type: Schemas.Attribute},
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armor: {type: Schemas.Attribute},
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"armor.add": {
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type: [Schemas.Effect],
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defaultValue: [
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{name: "Dexterity Modifier", calculation: "dexterityArmor"}
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]
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},
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//resources
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level1SpellSlots: {type: Schemas.Attribute},
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level2SpellSlots: {type: Schemas.Attribute},
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level3SpellSlots: {type: Schemas.Attribute},
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@@ -40,11 +67,26 @@ Schemas.Attributes = new SimpleSchema({
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ki: {type: Schemas.Attribute},
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sorceryPoints: {type: Schemas.Attribute},
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rages: {type: Schemas.Attribute},
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armor: {type: Schemas.Attribute},
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"armor.add": {
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type: [Schemas.Effect],
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defaultValue: [
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{name: "Dexterity Modifier", value: "skillMod skills.dexterityArmor"}
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]
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}
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//hit dice
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d6HitDice: {type: Schemas.Attribute},
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d8HitDice: {type: Schemas.Attribute},
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d10HitDice: {type: Schemas.Attribute},
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d12HitDice: {type: Schemas.Attribute},
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//vulnerabilities
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acidMultiplier: {type: Schemas.Vulnerability},
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bludgeoningMultiplier: {type: Schemas.Vulnerability},
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coldMultiplier: {type: Schemas.Vulnerability},
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fireMultiplier: {type: Schemas.Vulnerability},
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forceMultiplier: {type: Schemas.Vulnerability},
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lightningMultiplier: {type: Schemas.Vulnerability},
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necroticMultiplier: {type: Schemas.Vulnerability},
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piercingMultiplier: {type: Schemas.Vulnerability},
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poisonMultiplier: {type: Schemas.Vulnerability},
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psychicMultiplier: {type: Schemas.Vulnerability},
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radiantMultiplier: {type: Schemas.Vulnerability},
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slashingMultiplier: {type: Schemas.Vulnerability},
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thunderMultiplier: {type: Schemas.Vulnerability},
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});
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@@ -21,5 +21,11 @@ Schemas.Effect = new SimpleSchema({
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calculation: {
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type: String,
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optional: true
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},
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//indicates what the effect originated from
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type: {
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type: String,
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defaultValue: "default",
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allowedValues: ["default", "class", "race", "feat", "equippedMagic", "equippedMundane", "external"]
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}
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});
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@@ -1,10 +0,0 @@
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Schemas.Proficiency = new simpleSchema({
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name: {type: String},
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source: {type: String}
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})
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Schemas.Proficiencies = new SimpleSchema({
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weapons: {type: [Schemas.Proficiency]},
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tools: {type: [Schemas.Proficiency]},
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languages: {type: [Schemas.Proficiency]}
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});
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19
rpg-docs/Model/Character/SubSchemas/Proficiencies.js
Normal file
19
rpg-docs/Model/Character/SubSchemas/Proficiencies.js
Normal file
@@ -0,0 +1,19 @@
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Schemas.Proficiency = new SimpleSchema({
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name: {type: String},
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source: {type: String}
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})
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Schemas.Proficiencies = new SimpleSchema({
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weapons: {
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type: [Schemas.Proficiency],
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defaultValue: []
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},
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tools: {
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type: [Schemas.Proficiency],
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defaultValue: []
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},
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languages: {
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type: [Schemas.Proficiency],
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defaultValue: []
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}
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});
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@@ -1,24 +0,0 @@
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Schemas.Vulnerability = _.extend({
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"min.defaultValue": [
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{name: "Resistance doesn't stack", value: 0.5}
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],
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"max.defaultValue": [
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{name: "Vulnerability doesn't stack", value: 2}
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]
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}, Schemas.Attribute);
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Schemas.Vulnerabilities = new SimpleSchema({
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acid: {type: Schemas.Vulnerability},
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bludgeoning:{type: Schemas.Vulnerability},
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cold: {type: Schemas.Vulnerability},
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fire: {type: Schemas.Vulnerability},
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force: {type: Schemas.Vulnerability},
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lightning: {type: Schemas.Vulnerability},
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necrotic: {type: Schemas.Vulnerability},
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piercing: {type: Schemas.Vulnerability},
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poison: {type: Schemas.Vulnerability},
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psychic: {type: Schemas.Vulnerability},
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radiant: {type: Schemas.Vulnerability},
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slashing: {type: Schemas.Vulnerability},
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thunder: {type: Schemas.Vulnerability}
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});
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123
rpg-docs/client/globalHelpers/effectList.js
Normal file
123
rpg-docs/client/globalHelpers/effectList.js
Normal file
@@ -0,0 +1,123 @@
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Template.registerHelper("effectList", function(obj, character){
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var result = $("<div>");
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if(_.has(obj, "conditional") && obj.conditional.length > 0){
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_.each(obj.conditional, function(cond){
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var c = $("<div>")
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.append("* ")
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.append(evaluateString(character, cond.name));
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result.append(c);
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});
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}
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if(obj.base > 0){
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var c = $("<div>")
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.append($("<span>").addClass("auditValue").append(obj.base))
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.append("Base");
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result.append(c);
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}
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if(_.has(obj, "proficiency") && obj.proficiency.length > 0){
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var highestProf = {};
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_.each(obj.proficiency, function(prof, i){
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var value = evaluateEffect(character, prof)
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if(i === 0 || value > highestProf.value){
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highestProf.value = value;
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highestProf.name = prof.name;
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highestProf.calculation = prof.calculation;
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}
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});
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var c = $("<div>")
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.append($("<span>").addClass("auditValue").append(highestProf.value).append(" x Proficiency Bonus"))
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.append(highestProf.name);
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result.append(c);
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}
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if(_.has(obj, "add") && obj.add.length > 0){
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_.each(obj.add, function(a){
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var value = signedString(evaluateEffect(character, a));
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var c = $("<div>")
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.append($("<span>").addClass("auditValue").append(value))
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.append(a.name);
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result.append(c);
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});
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}
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if(_.has(obj, "mul") && obj.mul.length > 0){
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_.each(obj.mul, function(a){
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var value = signedString(evaluateEffect(character, a));
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var c = $("<div>")
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.append($("<span>").addClass("auditValue").append("×").append(value))
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.append(a.name);
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result.append(c);
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});
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}
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if(_.has(obj, "min") && obj.min.length > 0){
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var highestMin = {};
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_.each(obj.min, function(m, i){
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var value = evaluateEffect(character, m)
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if(i === 0 || value > highestMin.value){
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highestMin.value = value;
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highestMin.name = m.name;
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highestMin.calculation = m.calculation;
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}
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});
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var c = $("<div>")
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.append($("<span>").addClass("auditValue").append(highestMin.value).append(" Minimum"))
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.append(highestMin.name);
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result.append(c);
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}
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if(_.has(obj, "max") && obj.max.length > 0){
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var lowestMax = {};
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_.each(obj.max, function(m, i){
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var value = evaluateEffect(character, m)
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if(i === 0 || value < lowestMax.value){
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lowestMax.value = value;
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lowestMax.name = m.name;
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lowestMax.calculation = m.calculation;
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}
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});
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var c = $("<div>")
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.append($("<span>").addClass("auditValue").append(lowestMax.value).append(" Maximum"))
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.append(lowestMax.name);
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result.append(c);
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}
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if(obj.base < 0){
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var c = $("<div>")
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.append($("<span>").addClass("auditValue").append(obj.base))
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.append("Damage");
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result.append(c);
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}
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if(_.has(obj, "advantage") && obj.advantage.length > 0){
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_.each(obj.advantage, function(adv){
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var c = $("<div>")
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.append($("<span>").addClass("auditValue").append("Advantage"))
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.append(adv.name);
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result.append(c);
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})
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}
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if(_.has(obj, "disadvantage") && obj.disadvantage.length > 0){
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_.each(obj.disadvantage, function(disadv){
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var c = $("<div>")
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.append($("<span>").addClass("auditValue").append("Disadvantage"))
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.append(disadv.name);
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result.append(c);
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})
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}
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if(_.has(obj, "fail") && obj.fail.length > 0){
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_.each(obj.fail, function(f){
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var c = $("<div>")
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.append($("<span>").addClass("auditValue").append("Fail"))
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.append(f.name);
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result.append(c);
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})
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}
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var string = result.html()
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if (_.isString(string)) return Spacebars.SafeString(string);
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return string;
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});
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@@ -2,7 +2,7 @@
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<h2>Saving Throws</h2>
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<table class="skillTable">
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{{#each saveList}}
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<tr>
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<tr title={{effectList skill ..}}>
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<td><div class="profIcon" style="background-image: url(/png/profIcons/{{profIcon skill}})"></div></td>
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{{#if failSkill}}
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<td class="fail">fail</td>
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@@ -16,7 +16,7 @@
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<h2>Skills</h2>
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<table class="skillTable">
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{{#each skillList}}
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<tr>
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<tr title={{effectList skill ..}}>
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<td><div class="profIcon" style="background-image: url(/png/profIcons/{{profIcon skill}})"></div></td>
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{{#if failSkill}}
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<td class="fail">fail</td>
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@@ -9,11 +9,13 @@ Template.textField.helpers({
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},
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input: function(){
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var text = this.character.strings[this.field];
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return Spacebars.SafeString(text);
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if (_.isString(text)) return Spacebars.SafeString(text);
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return text;
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},
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output: function(){
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var html = evaluateString(this.character, this.character.strings[this.field]);
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return Spacebars.SafeString(html);
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if (_.isString(html)) return Spacebars.SafeString(html);
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return html;
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},
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outputClass: function(){
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if(Template.instance().editing.get()){
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@@ -28,6 +30,7 @@ Template.textField.events({
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"blur #textInput": function(){
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Template.instance().editing.set(false);
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var text = $("#textInput").html();
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if(!_.isString(text)) text = "";
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//TODO sanitise the html
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var setter = {};
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setter["strings."+this.field] = text;
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@@ -2,7 +2,7 @@
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{{>loginButtons}}
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<div>
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{{# each characters}}
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<li><a href="{{ pathFor 'character' }} ">{{_id}}</a></li>
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<li><a href="{{ pathFor 'character' }} ">{{_id}}</a> <button class="deleteChar">delete</button></li>
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{{/each}}
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</div>
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<input id="addCharacter" type="button" value="Add Character">
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@@ -1,8 +1,8 @@
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Template.home.events({
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"click #addCharacter": function (event, template) {
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Characters.insert(new Character(Meteor.userId()));
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Characters.insert({});
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||||
},
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"click #delete": function(event, template){
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"click .delete": function(event, template){
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Characters.remove(this._id);
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}
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});
|
||||
@@ -1,13 +1,23 @@
|
||||
evaluate = function(character, string){
|
||||
if(!string) return string;
|
||||
string = string.replace(/\b[a-z]+\b/g, function(sub){
|
||||
//skill mods
|
||||
if(character.skills[sub]){
|
||||
if(_.has(character.skills, sub)){
|
||||
return +character.skillMod(character.skills[sub]);
|
||||
}
|
||||
//attributes
|
||||
if(character.attributes[sub]){
|
||||
if(_.has(character.attributes, sub)){
|
||||
return +character.attributeValue(character.attributes[sub]);
|
||||
}
|
||||
//ability modifiers
|
||||
var abilityMods = ["strengthMod", "dexterityMod", "constitutionMod", "intelligenceMod", "wisdomMod", "charismaMod"]
|
||||
if( _.contains(abilityMods, sub) ){
|
||||
var slice = sub.slice(0, - 3);
|
||||
return +character.abilityMod(character.attributes[slice]);
|
||||
}
|
||||
if(sub === "level"){
|
||||
return +character.level();
|
||||
}
|
||||
return sub;
|
||||
});
|
||||
try{
|
||||
@@ -21,6 +31,7 @@ evaluate = function(character, string){
|
||||
|
||||
evaluateString = function(character, string){
|
||||
//define brackets as curly brackets around anything that isn't a curly bracket
|
||||
if(!string) return string;
|
||||
var brackets = /\{[^\{\}]*\}/g;
|
||||
var result = string.replace(brackets, function(exp){
|
||||
var exp = exp.replace(/(\{|\})/g, "") //remove brackets
|
||||
@@ -33,4 +44,14 @@ evaluateString = function(character, string){
|
||||
});
|
||||
//this is going to return HTML, ensure it is santized!
|
||||
return result;
|
||||
}
|
||||
|
||||
evaluateEffect = function(character, effect){
|
||||
if(_.isFinite(effect.value)){
|
||||
return effect.value;
|
||||
} else if(_.isString(effect.calculation)){
|
||||
return +evaluate(character, effect.calculation);
|
||||
} else {
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user