Implemented very basic value-auditing for skills/abilities

This commit is contained in:
Thaum
2014-11-18 12:01:02 +00:00
parent d0e5a1a378
commit 5c99530077
13 changed files with 251 additions and 68 deletions

View File

@@ -5,12 +5,12 @@ Schemas.Character = new SimpleSchema({
strings: { type: Schemas.Strings },
attributes: { type: Schemas.Attributes },
skills: { type: Schemas.Skills },
vulerabilities: { type: Schemas.Vulnerabilities },
proficiencies: { type: Schemas.Proficiencies },
features: { type: [Schemas.Feature]},
time: { type: Number, min: 0, decimal: true},
initiativeOrder:{ type: Number, min: 0, max: 1, decimal: true},
expirations: { type: [Schemas.Expiration]}
features: { type: [Schemas.Feature], defaultValue: []},
deathSave: { type: Schemas.DeathSave },
time: { type: Number, min: 0, decimal: true, defaultValue: 0},
initiativeOrder:{ type: Number, min: 0, max: 1, decimal: true, defaultValue: 0},
expirations: { type: [Schemas.Expiration], defaultValue: []}
//TODO add permission stuff for owner, readers and writers
//TODO hit dice
//TODO spells
@@ -38,26 +38,26 @@ Characters.helpers({
if (attribute === undefined) return;
//base value
var value = attribute.base;
var char = this;
//add all values in add array
_.each(attribute.add, function(effect){
value += pop(effect.value, this)
value += evaluateEffect(char, effect);
});
//multiply all values in mul array
_.each(attribute.mul, function(effect){
value *= pop(effect.value, this)
value *= evaluateEffect(char, effect);
});
//largest min
_.each(attribute.min, function(effect){
var min = pop(effect.value, this);
var min = evaluateEffect(char, effect);
value = value > min? value : min;
});
//smallest max
_.each(attribute.max, function(effect){
var max = pop(effect.value, this);
var max = evaluateEffect(char, effect);
value = value < max? value : max;
});
@@ -66,13 +66,14 @@ Characters.helpers({
proficiency: function(skill){
//return largest value in proficiency array
var char = this;
var prof = 0;
for(var i = 0, l = skill.proficiency.length; i < l; i++){
var newProf = pop(skill.proficiency[i].value, this);
_.each(skill.proficiency, function(effect){
var newProf = evaluateEffect(char, effect);
if (newProf > prof){
prof = newProf;
}
}
});
return prof;
},
@@ -81,6 +82,7 @@ Characters.helpers({
console.log("Cannot get skillMod of undefined");
return;
}
var char = this;
//get the final value of the ability score
var ability = this.attributeValue(this.attributes[skill.ability]);
@@ -95,23 +97,23 @@ Characters.helpers({
//add all values in add array
_.each(skill.add, function(effect){
mod += pop(effect.value, this)
mod += evaluateEffect(char, effect);
});
//multiply all values in mul array
_.each(skill.mul, function(effect){
mod *= pop(effect.value, this)
mod *= evaluateEffect(char, effect);
});
//largest min
_.each(skill.min, function(effect){
var min = pop(effect.value, this);
var min = evaluateEffect(char, effect);
mod = mod > min? mod : min;
});
//smallest max
_.each(skill.max, function(effect){
var max = pop(effect.value, this);
var max = evaluateEffect(char, effect);
mod = mod < max? mod : max;
});
@@ -120,9 +122,10 @@ Characters.helpers({
passiveSkill: function(skill){
var mod = +this.skillMod(skill);
var char = this;
var value = 10 + mod;
_.each(skill.passiveAdd, function(effect){
value += pop(effect.value, this);
value += evaluateEffect(char, effect);
});
return value;
//TODO decide whether (dis)advantage gives (-)+5 to passive checks

View File

@@ -13,13 +13,31 @@ Schemas.Attribute = new SimpleSchema({
conditional:{ type: [Schemas.Effect], defaultValue: [] }
});
//note to make an invulnerability add a new max of zero value
Schemas.Vulnerability = new SimpleSchema({
//same as attribute
base: {
type: Number,
defaultValue: 0
},
//effect arrays
add: { type: [Schemas.Effect], defaultValue: [] },
mul: { type: [Schemas.Effect], defaultValue: [] },
min: { type: [Schemas.Effect], defaultValue: [{name: "Resistance doesn't stack", value: 0.5}] },
max: { type: [Schemas.Effect], defaultValue: [{name: "Vulnerability doesn't stack", value: 2}] },
conditional:{ type: [Schemas.Effect], defaultValue: [] },
});
Schemas.Attributes = new SimpleSchema({
//ability scores
strength: {type: Schemas.Attribute},
dexterity: {type: Schemas.Attribute},
constitution: {type: Schemas.Attribute},
intelligence: {type: Schemas.Attribute},
wisdom: {type: Schemas.Attribute},
charisma: {type: Schemas.Attribute},
//stats
hitPoints: {type: Schemas.Attribute},
experience: {type: Schemas.Attribute},
proficiencyBonus: {type: Schemas.Attribute},
@@ -28,6 +46,15 @@ Schemas.Attributes = new SimpleSchema({
weightCarried: {type: Schemas.Attribute},
age: {type: Schemas.Attribute},
ageRate: {type: Schemas.Attribute},
armor: {type: Schemas.Attribute},
"armor.add": {
type: [Schemas.Effect],
defaultValue: [
{name: "Dexterity Modifier", calculation: "dexterityArmor"}
]
},
//resources
level1SpellSlots: {type: Schemas.Attribute},
level2SpellSlots: {type: Schemas.Attribute},
level3SpellSlots: {type: Schemas.Attribute},
@@ -40,11 +67,26 @@ Schemas.Attributes = new SimpleSchema({
ki: {type: Schemas.Attribute},
sorceryPoints: {type: Schemas.Attribute},
rages: {type: Schemas.Attribute},
armor: {type: Schemas.Attribute},
"armor.add": {
type: [Schemas.Effect],
defaultValue: [
{name: "Dexterity Modifier", value: "skillMod skills.dexterityArmor"}
]
}
//hit dice
d6HitDice: {type: Schemas.Attribute},
d8HitDice: {type: Schemas.Attribute},
d10HitDice: {type: Schemas.Attribute},
d12HitDice: {type: Schemas.Attribute},
//vulnerabilities
acidMultiplier: {type: Schemas.Vulnerability},
bludgeoningMultiplier: {type: Schemas.Vulnerability},
coldMultiplier: {type: Schemas.Vulnerability},
fireMultiplier: {type: Schemas.Vulnerability},
forceMultiplier: {type: Schemas.Vulnerability},
lightningMultiplier: {type: Schemas.Vulnerability},
necroticMultiplier: {type: Schemas.Vulnerability},
piercingMultiplier: {type: Schemas.Vulnerability},
poisonMultiplier: {type: Schemas.Vulnerability},
psychicMultiplier: {type: Schemas.Vulnerability},
radiantMultiplier: {type: Schemas.Vulnerability},
slashingMultiplier: {type: Schemas.Vulnerability},
thunderMultiplier: {type: Schemas.Vulnerability},
});

View File

@@ -21,5 +21,11 @@ Schemas.Effect = new SimpleSchema({
calculation: {
type: String,
optional: true
},
//indicates what the effect originated from
type: {
type: String,
defaultValue: "default",
allowedValues: ["default", "class", "race", "feat", "equippedMagic", "equippedMundane", "external"]
}
});

View File

@@ -1,10 +0,0 @@
Schemas.Proficiency = new simpleSchema({
name: {type: String},
source: {type: String}
})
Schemas.Proficiencies = new SimpleSchema({
weapons: {type: [Schemas.Proficiency]},
tools: {type: [Schemas.Proficiency]},
languages: {type: [Schemas.Proficiency]}
});

View File

@@ -0,0 +1,19 @@
Schemas.Proficiency = new SimpleSchema({
name: {type: String},
source: {type: String}
})
Schemas.Proficiencies = new SimpleSchema({
weapons: {
type: [Schemas.Proficiency],
defaultValue: []
},
tools: {
type: [Schemas.Proficiency],
defaultValue: []
},
languages: {
type: [Schemas.Proficiency],
defaultValue: []
}
});

View File

@@ -1,24 +0,0 @@
Schemas.Vulnerability = _.extend({
"min.defaultValue": [
{name: "Resistance doesn't stack", value: 0.5}
],
"max.defaultValue": [
{name: "Vulnerability doesn't stack", value: 2}
]
}, Schemas.Attribute);
Schemas.Vulnerabilities = new SimpleSchema({
acid: {type: Schemas.Vulnerability},
bludgeoning:{type: Schemas.Vulnerability},
cold: {type: Schemas.Vulnerability},
fire: {type: Schemas.Vulnerability},
force: {type: Schemas.Vulnerability},
lightning: {type: Schemas.Vulnerability},
necrotic: {type: Schemas.Vulnerability},
piercing: {type: Schemas.Vulnerability},
poison: {type: Schemas.Vulnerability},
psychic: {type: Schemas.Vulnerability},
radiant: {type: Schemas.Vulnerability},
slashing: {type: Schemas.Vulnerability},
thunder: {type: Schemas.Vulnerability}
});

View File

@@ -0,0 +1,123 @@
Template.registerHelper("effectList", function(obj, character){
var result = $("<div>");
if(_.has(obj, "conditional") && obj.conditional.length > 0){
_.each(obj.conditional, function(cond){
var c = $("<div>")
.append("* ")
.append(evaluateString(character, cond.name));
result.append(c);
});
}
if(obj.base > 0){
var c = $("<div>")
.append($("<span>").addClass("auditValue").append(obj.base))
.append("Base");
result.append(c);
}
if(_.has(obj, "proficiency") && obj.proficiency.length > 0){
var highestProf = {};
_.each(obj.proficiency, function(prof, i){
var value = evaluateEffect(character, prof)
if(i === 0 || value > highestProf.value){
highestProf.value = value;
highestProf.name = prof.name;
highestProf.calculation = prof.calculation;
}
});
var c = $("<div>")
.append($("<span>").addClass("auditValue").append(highestProf.value).append(" x Proficiency Bonus"))
.append(highestProf.name);
result.append(c);
}
if(_.has(obj, "add") && obj.add.length > 0){
_.each(obj.add, function(a){
var value = signedString(evaluateEffect(character, a));
var c = $("<div>")
.append($("<span>").addClass("auditValue").append(value))
.append(a.name);
result.append(c);
});
}
if(_.has(obj, "mul") && obj.mul.length > 0){
_.each(obj.mul, function(a){
var value = signedString(evaluateEffect(character, a));
var c = $("<div>")
.append($("<span>").addClass("auditValue").append("&times;").append(value))
.append(a.name);
result.append(c);
});
}
if(_.has(obj, "min") && obj.min.length > 0){
var highestMin = {};
_.each(obj.min, function(m, i){
var value = evaluateEffect(character, m)
if(i === 0 || value > highestMin.value){
highestMin.value = value;
highestMin.name = m.name;
highestMin.calculation = m.calculation;
}
});
var c = $("<div>")
.append($("<span>").addClass("auditValue").append(highestMin.value).append(" Minimum"))
.append(highestMin.name);
result.append(c);
}
if(_.has(obj, "max") && obj.max.length > 0){
var lowestMax = {};
_.each(obj.max, function(m, i){
var value = evaluateEffect(character, m)
if(i === 0 || value < lowestMax.value){
lowestMax.value = value;
lowestMax.name = m.name;
lowestMax.calculation = m.calculation;
}
});
var c = $("<div>")
.append($("<span>").addClass("auditValue").append(lowestMax.value).append(" Maximum"))
.append(lowestMax.name);
result.append(c);
}
if(obj.base < 0){
var c = $("<div>")
.append($("<span>").addClass("auditValue").append(obj.base))
.append("Damage");
result.append(c);
}
if(_.has(obj, "advantage") && obj.advantage.length > 0){
_.each(obj.advantage, function(adv){
var c = $("<div>")
.append($("<span>").addClass("auditValue").append("Advantage"))
.append(adv.name);
result.append(c);
})
}
if(_.has(obj, "disadvantage") && obj.disadvantage.length > 0){
_.each(obj.disadvantage, function(disadv){
var c = $("<div>")
.append($("<span>").addClass("auditValue").append("Disadvantage"))
.append(disadv.name);
result.append(c);
})
}
if(_.has(obj, "fail") && obj.fail.length > 0){
_.each(obj.fail, function(f){
var c = $("<div>")
.append($("<span>").addClass("auditValue").append("Fail"))
.append(f.name);
result.append(c);
})
}
var string = result.html()
if (_.isString(string)) return Spacebars.SafeString(string);
return string;
});

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@@ -2,7 +2,7 @@
<h2>Saving Throws</h2>
<table class="skillTable">
{{#each saveList}}
<tr>
<tr title={{effectList skill ..}}>
<td><div class="profIcon" style="background-image: url(/png/profIcons/{{profIcon skill}})"></div></td>
{{#if failSkill}}
<td class="fail">fail</td>
@@ -16,7 +16,7 @@
<h2>Skills</h2>
<table class="skillTable">
{{#each skillList}}
<tr>
<tr title={{effectList skill ..}}>
<td><div class="profIcon" style="background-image: url(/png/profIcons/{{profIcon skill}})"></div></td>
{{#if failSkill}}
<td class="fail">fail</td>

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@@ -9,11 +9,13 @@ Template.textField.helpers({
},
input: function(){
var text = this.character.strings[this.field];
return Spacebars.SafeString(text);
if (_.isString(text)) return Spacebars.SafeString(text);
return text;
},
output: function(){
var html = evaluateString(this.character, this.character.strings[this.field]);
return Spacebars.SafeString(html);
if (_.isString(html)) return Spacebars.SafeString(html);
return html;
},
outputClass: function(){
if(Template.instance().editing.get()){
@@ -28,6 +30,7 @@ Template.textField.events({
"blur #textInput": function(){
Template.instance().editing.set(false);
var text = $("#textInput").html();
if(!_.isString(text)) text = "";
//TODO sanitise the html
var setter = {};
setter["strings."+this.field] = text;

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@@ -2,7 +2,7 @@
{{>loginButtons}}
<div>
{{# each characters}}
<li><a href="{{ pathFor 'character' }} ">{{_id}}</a></li>
<li><a href="{{ pathFor 'character' }} ">{{_id}}</a> <button class="deleteChar">delete</button></li>
{{/each}}
</div>
<input id="addCharacter" type="button" value="Add Character">

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@@ -1,8 +1,8 @@
Template.home.events({
"click #addCharacter": function (event, template) {
Characters.insert(new Character(Meteor.userId()));
Characters.insert({});
},
"click #delete": function(event, template){
"click .delete": function(event, template){
Characters.remove(this._id);
}
});

View File

@@ -1,13 +1,23 @@
evaluate = function(character, string){
if(!string) return string;
string = string.replace(/\b[a-z]+\b/g, function(sub){
//skill mods
if(character.skills[sub]){
if(_.has(character.skills, sub)){
return +character.skillMod(character.skills[sub]);
}
//attributes
if(character.attributes[sub]){
if(_.has(character.attributes, sub)){
return +character.attributeValue(character.attributes[sub]);
}
//ability modifiers
var abilityMods = ["strengthMod", "dexterityMod", "constitutionMod", "intelligenceMod", "wisdomMod", "charismaMod"]
if( _.contains(abilityMods, sub) ){
var slice = sub.slice(0, - 3);
return +character.abilityMod(character.attributes[slice]);
}
if(sub === "level"){
return +character.level();
}
return sub;
});
try{
@@ -21,6 +31,7 @@ evaluate = function(character, string){
evaluateString = function(character, string){
//define brackets as curly brackets around anything that isn't a curly bracket
if(!string) return string;
var brackets = /\{[^\{\}]*\}/g;
var result = string.replace(brackets, function(exp){
var exp = exp.replace(/(\{|\})/g, "") //remove brackets
@@ -33,4 +44,14 @@ evaluateString = function(character, string){
});
//this is going to return HTML, ensure it is santized!
return result;
}
evaluateEffect = function(character, effect){
if(_.isFinite(effect.value)){
return effect.value;
} else if(_.isString(effect.calculation)){
return +evaluate(character, effect.calculation);
} else {
return 0;
}
}