diff --git a/rpg-docs/Model/Character/Characters.js b/rpg-docs/Model/Character/Characters.js
index b10e2c0e..30003f7a 100644
--- a/rpg-docs/Model/Character/Characters.js
+++ b/rpg-docs/Model/Character/Characters.js
@@ -5,12 +5,12 @@ Schemas.Character = new SimpleSchema({
strings: { type: Schemas.Strings },
attributes: { type: Schemas.Attributes },
skills: { type: Schemas.Skills },
- vulerabilities: { type: Schemas.Vulnerabilities },
proficiencies: { type: Schemas.Proficiencies },
- features: { type: [Schemas.Feature]},
- time: { type: Number, min: 0, decimal: true},
- initiativeOrder:{ type: Number, min: 0, max: 1, decimal: true},
- expirations: { type: [Schemas.Expiration]}
+ features: { type: [Schemas.Feature], defaultValue: []},
+ deathSave: { type: Schemas.DeathSave },
+ time: { type: Number, min: 0, decimal: true, defaultValue: 0},
+ initiativeOrder:{ type: Number, min: 0, max: 1, decimal: true, defaultValue: 0},
+ expirations: { type: [Schemas.Expiration], defaultValue: []}
//TODO add permission stuff for owner, readers and writers
//TODO hit dice
//TODO spells
@@ -38,26 +38,26 @@ Characters.helpers({
if (attribute === undefined) return;
//base value
var value = attribute.base;
-
+ var char = this;
//add all values in add array
_.each(attribute.add, function(effect){
- value += pop(effect.value, this)
+ value += evaluateEffect(char, effect);
});
//multiply all values in mul array
_.each(attribute.mul, function(effect){
- value *= pop(effect.value, this)
+ value *= evaluateEffect(char, effect);
});
//largest min
_.each(attribute.min, function(effect){
- var min = pop(effect.value, this);
+ var min = evaluateEffect(char, effect);
value = value > min? value : min;
});
//smallest max
_.each(attribute.max, function(effect){
- var max = pop(effect.value, this);
+ var max = evaluateEffect(char, effect);
value = value < max? value : max;
});
@@ -66,13 +66,14 @@ Characters.helpers({
proficiency: function(skill){
//return largest value in proficiency array
+ var char = this;
var prof = 0;
- for(var i = 0, l = skill.proficiency.length; i < l; i++){
- var newProf = pop(skill.proficiency[i].value, this);
+ _.each(skill.proficiency, function(effect){
+ var newProf = evaluateEffect(char, effect);
if (newProf > prof){
prof = newProf;
}
- }
+ });
return prof;
},
@@ -81,6 +82,7 @@ Characters.helpers({
console.log("Cannot get skillMod of undefined");
return;
}
+ var char = this;
//get the final value of the ability score
var ability = this.attributeValue(this.attributes[skill.ability]);
@@ -95,23 +97,23 @@ Characters.helpers({
//add all values in add array
_.each(skill.add, function(effect){
- mod += pop(effect.value, this)
+ mod += evaluateEffect(char, effect);
});
//multiply all values in mul array
_.each(skill.mul, function(effect){
- mod *= pop(effect.value, this)
+ mod *= evaluateEffect(char, effect);
});
//largest min
_.each(skill.min, function(effect){
- var min = pop(effect.value, this);
+ var min = evaluateEffect(char, effect);
mod = mod > min? mod : min;
});
//smallest max
_.each(skill.max, function(effect){
- var max = pop(effect.value, this);
+ var max = evaluateEffect(char, effect);
mod = mod < max? mod : max;
});
@@ -120,9 +122,10 @@ Characters.helpers({
passiveSkill: function(skill){
var mod = +this.skillMod(skill);
+ var char = this;
var value = 10 + mod;
_.each(skill.passiveAdd, function(effect){
- value += pop(effect.value, this);
+ value += evaluateEffect(char, effect);
});
return value;
//TODO decide whether (dis)advantage gives (-)+5 to passive checks
diff --git a/rpg-docs/Model/Character/SubSchemas/Attributes.js b/rpg-docs/Model/Character/SubSchemas/Attributes.js
index d5cd6ecd..5627ce6a 100644
--- a/rpg-docs/Model/Character/SubSchemas/Attributes.js
+++ b/rpg-docs/Model/Character/SubSchemas/Attributes.js
@@ -13,13 +13,31 @@ Schemas.Attribute = new SimpleSchema({
conditional:{ type: [Schemas.Effect], defaultValue: [] }
});
+//note to make an invulnerability add a new max of zero value
+Schemas.Vulnerability = new SimpleSchema({
+ //same as attribute
+ base: {
+ type: Number,
+ defaultValue: 0
+ },
+ //effect arrays
+ add: { type: [Schemas.Effect], defaultValue: [] },
+ mul: { type: [Schemas.Effect], defaultValue: [] },
+ min: { type: [Schemas.Effect], defaultValue: [{name: "Resistance doesn't stack", value: 0.5}] },
+ max: { type: [Schemas.Effect], defaultValue: [{name: "Vulnerability doesn't stack", value: 2}] },
+ conditional:{ type: [Schemas.Effect], defaultValue: [] },
+});
+
Schemas.Attributes = new SimpleSchema({
+ //ability scores
strength: {type: Schemas.Attribute},
dexterity: {type: Schemas.Attribute},
constitution: {type: Schemas.Attribute},
intelligence: {type: Schemas.Attribute},
wisdom: {type: Schemas.Attribute},
charisma: {type: Schemas.Attribute},
+
+ //stats
hitPoints: {type: Schemas.Attribute},
experience: {type: Schemas.Attribute},
proficiencyBonus: {type: Schemas.Attribute},
@@ -28,6 +46,15 @@ Schemas.Attributes = new SimpleSchema({
weightCarried: {type: Schemas.Attribute},
age: {type: Schemas.Attribute},
ageRate: {type: Schemas.Attribute},
+ armor: {type: Schemas.Attribute},
+ "armor.add": {
+ type: [Schemas.Effect],
+ defaultValue: [
+ {name: "Dexterity Modifier", calculation: "dexterityArmor"}
+ ]
+ },
+
+ //resources
level1SpellSlots: {type: Schemas.Attribute},
level2SpellSlots: {type: Schemas.Attribute},
level3SpellSlots: {type: Schemas.Attribute},
@@ -40,11 +67,26 @@ Schemas.Attributes = new SimpleSchema({
ki: {type: Schemas.Attribute},
sorceryPoints: {type: Schemas.Attribute},
rages: {type: Schemas.Attribute},
- armor: {type: Schemas.Attribute},
- "armor.add": {
- type: [Schemas.Effect],
- defaultValue: [
- {name: "Dexterity Modifier", value: "skillMod skills.dexterityArmor"}
- ]
- }
+
+
+ //hit dice
+ d6HitDice: {type: Schemas.Attribute},
+ d8HitDice: {type: Schemas.Attribute},
+ d10HitDice: {type: Schemas.Attribute},
+ d12HitDice: {type: Schemas.Attribute},
+
+ //vulnerabilities
+ acidMultiplier: {type: Schemas.Vulnerability},
+ bludgeoningMultiplier: {type: Schemas.Vulnerability},
+ coldMultiplier: {type: Schemas.Vulnerability},
+ fireMultiplier: {type: Schemas.Vulnerability},
+ forceMultiplier: {type: Schemas.Vulnerability},
+ lightningMultiplier: {type: Schemas.Vulnerability},
+ necroticMultiplier: {type: Schemas.Vulnerability},
+ piercingMultiplier: {type: Schemas.Vulnerability},
+ poisonMultiplier: {type: Schemas.Vulnerability},
+ psychicMultiplier: {type: Schemas.Vulnerability},
+ radiantMultiplier: {type: Schemas.Vulnerability},
+ slashingMultiplier: {type: Schemas.Vulnerability},
+ thunderMultiplier: {type: Schemas.Vulnerability},
});
\ No newline at end of file
diff --git a/rpg-docs/Model/Character/SubSchemas/Effect/Effect.js b/rpg-docs/Model/Character/SubSchemas/Effect/Effect.js
index 9f68f379..ad526bf8 100644
--- a/rpg-docs/Model/Character/SubSchemas/Effect/Effect.js
+++ b/rpg-docs/Model/Character/SubSchemas/Effect/Effect.js
@@ -21,5 +21,11 @@ Schemas.Effect = new SimpleSchema({
calculation: {
type: String,
optional: true
+ },
+ //indicates what the effect originated from
+ type: {
+ type: String,
+ defaultValue: "default",
+ allowedValues: ["default", "class", "race", "feat", "equippedMagic", "equippedMundane", "external"]
}
});
\ No newline at end of file
diff --git a/rpg-docs/Model/Character/SubSchemas/Effect/Vulnerability.js b/rpg-docs/Model/Character/SubSchemas/Effect/Vulnerability.js
new file mode 100644
index 00000000..e69de29b
diff --git a/rpg-docs/Model/Character/SubSchemas/Proficiencies b/rpg-docs/Model/Character/SubSchemas/Proficiencies
deleted file mode 100644
index e229f836..00000000
--- a/rpg-docs/Model/Character/SubSchemas/Proficiencies
+++ /dev/null
@@ -1,10 +0,0 @@
-Schemas.Proficiency = new simpleSchema({
- name: {type: String},
- source: {type: String}
-})
-
-Schemas.Proficiencies = new SimpleSchema({
- weapons: {type: [Schemas.Proficiency]},
- tools: {type: [Schemas.Proficiency]},
- languages: {type: [Schemas.Proficiency]}
-});
\ No newline at end of file
diff --git a/rpg-docs/Model/Character/SubSchemas/Proficiencies.js b/rpg-docs/Model/Character/SubSchemas/Proficiencies.js
new file mode 100644
index 00000000..9db2c493
--- /dev/null
+++ b/rpg-docs/Model/Character/SubSchemas/Proficiencies.js
@@ -0,0 +1,19 @@
+Schemas.Proficiency = new SimpleSchema({
+ name: {type: String},
+ source: {type: String}
+})
+
+Schemas.Proficiencies = new SimpleSchema({
+ weapons: {
+ type: [Schemas.Proficiency],
+ defaultValue: []
+ },
+ tools: {
+ type: [Schemas.Proficiency],
+ defaultValue: []
+ },
+ languages: {
+ type: [Schemas.Proficiency],
+ defaultValue: []
+ }
+});
\ No newline at end of file
diff --git a/rpg-docs/Model/Character/SubSchemas/Vulnerabilities.js b/rpg-docs/Model/Character/SubSchemas/Vulnerabilities.js
deleted file mode 100644
index 8da04688..00000000
--- a/rpg-docs/Model/Character/SubSchemas/Vulnerabilities.js
+++ /dev/null
@@ -1,24 +0,0 @@
-Schemas.Vulnerability = _.extend({
- "min.defaultValue": [
- {name: "Resistance doesn't stack", value: 0.5}
- ],
- "max.defaultValue": [
- {name: "Vulnerability doesn't stack", value: 2}
- ]
-}, Schemas.Attribute);
-
-Schemas.Vulnerabilities = new SimpleSchema({
- acid: {type: Schemas.Vulnerability},
- bludgeoning:{type: Schemas.Vulnerability},
- cold: {type: Schemas.Vulnerability},
- fire: {type: Schemas.Vulnerability},
- force: {type: Schemas.Vulnerability},
- lightning: {type: Schemas.Vulnerability},
- necrotic: {type: Schemas.Vulnerability},
- piercing: {type: Schemas.Vulnerability},
- poison: {type: Schemas.Vulnerability},
- psychic: {type: Schemas.Vulnerability},
- radiant: {type: Schemas.Vulnerability},
- slashing: {type: Schemas.Vulnerability},
- thunder: {type: Schemas.Vulnerability}
-});
\ No newline at end of file
diff --git a/rpg-docs/client/globalHelpers/effectList.js b/rpg-docs/client/globalHelpers/effectList.js
new file mode 100644
index 00000000..3bc9df75
--- /dev/null
+++ b/rpg-docs/client/globalHelpers/effectList.js
@@ -0,0 +1,123 @@
+Template.registerHelper("effectList", function(obj, character){
+ var result = $("
");
+ if(_.has(obj, "conditional") && obj.conditional.length > 0){
+ _.each(obj.conditional, function(cond){
+ var c = $("
")
+ .append("* ")
+ .append(evaluateString(character, cond.name));
+ result.append(c);
+ });
+ }
+
+ if(obj.base > 0){
+ var c = $("
")
+ .append($("
").addClass("auditValue").append(obj.base))
+ .append("Base");
+ result.append(c);
+ }
+
+ if(_.has(obj, "proficiency") && obj.proficiency.length > 0){
+ var highestProf = {};
+ _.each(obj.proficiency, function(prof, i){
+ var value = evaluateEffect(character, prof)
+ if(i === 0 || value > highestProf.value){
+ highestProf.value = value;
+ highestProf.name = prof.name;
+ highestProf.calculation = prof.calculation;
+ }
+ });
+ var c = $("")
+ .append($("
").addClass("auditValue").append(highestProf.value).append(" x Proficiency Bonus"))
+ .append(highestProf.name);
+ result.append(c);
+ }
+
+ if(_.has(obj, "add") && obj.add.length > 0){
+ _.each(obj.add, function(a){
+ var value = signedString(evaluateEffect(character, a));
+ var c = $("")
+ .append($("
").addClass("auditValue").append(value))
+ .append(a.name);
+ result.append(c);
+ });
+ }
+
+ if(_.has(obj, "mul") && obj.mul.length > 0){
+ _.each(obj.mul, function(a){
+ var value = signedString(evaluateEffect(character, a));
+ var c = $("")
+ .append($("
").addClass("auditValue").append("×").append(value))
+ .append(a.name);
+ result.append(c);
+ });
+ }
+
+ if(_.has(obj, "min") && obj.min.length > 0){
+ var highestMin = {};
+ _.each(obj.min, function(m, i){
+ var value = evaluateEffect(character, m)
+ if(i === 0 || value > highestMin.value){
+ highestMin.value = value;
+ highestMin.name = m.name;
+ highestMin.calculation = m.calculation;
+ }
+ });
+ var c = $("")
+ .append($("
").addClass("auditValue").append(highestMin.value).append(" Minimum"))
+ .append(highestMin.name);
+ result.append(c);
+ }
+
+ if(_.has(obj, "max") && obj.max.length > 0){
+ var lowestMax = {};
+ _.each(obj.max, function(m, i){
+ var value = evaluateEffect(character, m)
+ if(i === 0 || value < lowestMax.value){
+ lowestMax.value = value;
+ lowestMax.name = m.name;
+ lowestMax.calculation = m.calculation;
+ }
+ });
+ var c = $("")
+ .append($("
").addClass("auditValue").append(lowestMax.value).append(" Maximum"))
+ .append(lowestMax.name);
+ result.append(c);
+ }
+
+ if(obj.base < 0){
+ var c = $("")
+ .append($("
").addClass("auditValue").append(obj.base))
+ .append("Damage");
+ result.append(c);
+ }
+
+ if(_.has(obj, "advantage") && obj.advantage.length > 0){
+ _.each(obj.advantage, function(adv){
+ var c = $("")
+ .append($("
").addClass("auditValue").append("Advantage"))
+ .append(adv.name);
+ result.append(c);
+ })
+ }
+
+ if(_.has(obj, "disadvantage") && obj.disadvantage.length > 0){
+ _.each(obj.disadvantage, function(disadv){
+ var c = $("")
+ .append($("
").addClass("auditValue").append("Disadvantage"))
+ .append(disadv.name);
+ result.append(c);
+ })
+ }
+
+ if(_.has(obj, "fail") && obj.fail.length > 0){
+ _.each(obj.fail, function(f){
+ var c = $("")
+ .append($("
").addClass("auditValue").append("Fail"))
+ .append(f.name);
+ result.append(c);
+ })
+ }
+ var string = result.html()
+ if (_.isString(string)) return Spacebars.SafeString(string);
+ return string;
+});
\ No newline at end of file
diff --git a/rpg-docs/client/views/character/skills/skills.html b/rpg-docs/client/views/character/skills/skills.html
index 0fccfb2b..88597d28 100644
--- a/rpg-docs/client/views/character/skills/skills.html
+++ b/rpg-docs/client/views/character/skills/skills.html
@@ -2,7 +2,7 @@
Saving Throws
{{#each saveList}}
-
+
|
{{#if failSkill}}
fail |
@@ -16,7 +16,7 @@
Skills
{{#each skillList}}
-
+
|
{{#if failSkill}}
fail |
diff --git a/rpg-docs/client/views/character/textField/textField.js b/rpg-docs/client/views/character/textField/textField.js
index bd696df5..aa73b886 100644
--- a/rpg-docs/client/views/character/textField/textField.js
+++ b/rpg-docs/client/views/character/textField/textField.js
@@ -9,11 +9,13 @@ Template.textField.helpers({
},
input: function(){
var text = this.character.strings[this.field];
- return Spacebars.SafeString(text);
+ if (_.isString(text)) return Spacebars.SafeString(text);
+ return text;
},
output: function(){
var html = evaluateString(this.character, this.character.strings[this.field]);
- return Spacebars.SafeString(html);
+ if (_.isString(html)) return Spacebars.SafeString(html);
+ return html;
},
outputClass: function(){
if(Template.instance().editing.get()){
@@ -28,6 +30,7 @@ Template.textField.events({
"blur #textInput": function(){
Template.instance().editing.set(false);
var text = $("#textInput").html();
+ if(!_.isString(text)) text = "";
//TODO sanitise the html
var setter = {};
setter["strings."+this.field] = text;
diff --git a/rpg-docs/client/views/home/home.html b/rpg-docs/client/views/home/home.html
index d49b039b..993e2488 100644
--- a/rpg-docs/client/views/home/home.html
+++ b/rpg-docs/client/views/home/home.html
@@ -2,7 +2,7 @@
{{>loginButtons}}
diff --git a/rpg-docs/client/views/home/home.js b/rpg-docs/client/views/home/home.js
index 48601cce..77bbe1ac 100644
--- a/rpg-docs/client/views/home/home.js
+++ b/rpg-docs/client/views/home/home.js
@@ -1,8 +1,8 @@
Template.home.events({
"click #addCharacter": function (event, template) {
- Characters.insert(new Character(Meteor.userId()));
+ Characters.insert({});
},
- "click #delete": function(event, template){
+ "click .delete": function(event, template){
Characters.remove(this._id);
}
});
\ No newline at end of file
diff --git a/rpg-docs/lib/functions/evaluateString.js b/rpg-docs/lib/functions/evaluateString.js
index c6eb3323..e5d71af2 100644
--- a/rpg-docs/lib/functions/evaluateString.js
+++ b/rpg-docs/lib/functions/evaluateString.js
@@ -1,13 +1,23 @@
evaluate = function(character, string){
+ if(!string) return string;
string = string.replace(/\b[a-z]+\b/g, function(sub){
//skill mods
- if(character.skills[sub]){
+ if(_.has(character.skills, sub)){
return +character.skillMod(character.skills[sub]);
}
//attributes
- if(character.attributes[sub]){
+ if(_.has(character.attributes, sub)){
return +character.attributeValue(character.attributes[sub]);
}
+ //ability modifiers
+ var abilityMods = ["strengthMod", "dexterityMod", "constitutionMod", "intelligenceMod", "wisdomMod", "charismaMod"]
+ if( _.contains(abilityMods, sub) ){
+ var slice = sub.slice(0, - 3);
+ return +character.abilityMod(character.attributes[slice]);
+ }
+ if(sub === "level"){
+ return +character.level();
+ }
return sub;
});
try{
@@ -21,6 +31,7 @@ evaluate = function(character, string){
evaluateString = function(character, string){
//define brackets as curly brackets around anything that isn't a curly bracket
+ if(!string) return string;
var brackets = /\{[^\{\}]*\}/g;
var result = string.replace(brackets, function(exp){
var exp = exp.replace(/(\{|\})/g, "") //remove brackets
@@ -33,4 +44,14 @@ evaluateString = function(character, string){
});
//this is going to return HTML, ensure it is santized!
return result;
+}
+
+evaluateEffect = function(character, effect){
+ if(_.isFinite(effect.value)){
+ return effect.value;
+ } else if(_.isString(effect.calculation)){
+ return +evaluate(character, effect.calculation);
+ } else {
+ return 0;
+ }
}
\ No newline at end of file