Compare commits

...

67 Commits
0.6.1 ... 0.7.2

Author SHA1 Message Date
Stefan Zermatten
d05874ed13 Bumped version 2015-10-01 08:06:29 +02:00
Stefan Zermatten
df2521e69c Merge pull request #5 from ThaumRystra/bugfix-unprepared-spell-attacks
Spell child attacks now set their enabled state to match the parent spell prepared state
2015-10-01 08:03:30 +02:00
Stefan Zermatten
3c6a685fe8 Fixed reference to parentId which should be parent.id 2015-10-01 07:45:38 +02:00
Connor Petersen
a77e560284 Spell attacks correctly enable based on preparedness, Model correction with collection hooks 2015-09-30 13:30:59 -07:00
Stefan Zermatten
4cec83918f Updated README.md to remove out of date info 2015-09-28 07:35:10 +02:00
Stefan Zermatten
fec95c51c6 Rolled back changes to spells tab, It wasn't a column-layout 2015-09-25 13:03:14 +02:00
Stefan Zermatten
425c42d049 Bumped version 2015-09-25 12:52:28 +02:00
Stefan Zermatten
ab6f0c4f5b Merge branch 'fix-columns' 2015-09-25 12:51:04 +02:00
Stefan Zermatten
5d6e57b896 Wrap cards in padded divs to make columns behave 2015-09-25 12:49:48 +02:00
Stefan Zermatten
7c0a8125f2 Merge branch 'fix-carry-capacity-effectView' 2015-09-04 13:56:06 +02:00
Stefan Zermatten
7481ef08a8 Carry capacity effects no longer show up as "no stat" when viewed 2015-09-04 13:55:42 +02:00
Stefan Zermatten
b578dd5fb0 Merge branch 'feature-carry-capacity-modifier' 2015-09-03 14:09:51 +02:00
Stefan Zermatten
5d6f934d88 Bumped version 2015-09-03 14:09:23 +02:00
Stefan Zermatten
337f0bfa8a Made sure migration touches every character 2015-09-03 14:09:17 +02:00
Stefan Zermatten
c62784894b Made sure encumbered conditions respect carry capacity 2015-09-03 13:53:00 +02:00
Stefan Zermatten
75fff43d7d Gave an effect menu option for carry capacity 2015-09-03 13:52:40 +02:00
Stefan Zermatten
a9eeeac0df Fixed carry capacity bar 2015-09-03 13:52:22 +02:00
Stefan Zermatten
c8af0ff0a9 Fixed carry capacity table 2015-09-03 13:52:06 +02:00
Stefan Zermatten
9e200db7b9 Made carry capacity an attribute, migrations need testing 2015-08-31 15:51:52 +02:00
Stefan Zermatten
c08cf83096 Bumped version 2015-08-27 12:21:23 +02:00
Stefan Zermatten
d9368b06d0 Merge branch 'bugfix-0.6.8' 2015-08-27 12:07:42 +02:00
Stefan Zermatten
2703367681 Proficiencies now get disabled when their features are disabled 2015-08-27 12:05:56 +02:00
Stefan Zermatten
d419442549 Fixed share dialog not finding usernames or email addresses 2015-08-27 11:59:38 +02:00
Stefan Zermatten
99df01c950 Prevented negative temporary hitpoints being added 2015-08-27 11:43:34 +02:00
Stefan Zermatten
d76349b3bb Merge branch 'release-0.6.7a' 2015-07-29 09:57:06 +02:00
Stefan Zermatten
39c061f4e8 Fixed formatting of not found page, now has a toolbar and centered text 2015-07-29 09:55:22 +02:00
Stefan Zermatten
6d167ddb22 Fixed formatting of loading page, more padding 2015-07-29 09:55:01 +02:00
Stefan Zermatten
037acbd459 Added Starter Set Wizard to the front page 2015-07-29 09:54:43 +02:00
Stefan Zermatten
4d3fc3bb09 Fixed accidental back() requests when closing detail dialogs 2015-07-29 09:54:18 +02:00
Stefan Zermatten
4b984d4fac Made analytics show all characters as the same page 2015-07-29 09:53:46 +02:00
Stefan Zermatten
58843613ba Merge branch 'release-0.6.7' 2015-07-27 13:12:42 +02:00
Stefan Zermatten
39b549b24b Bumped version 2015-07-27 13:12:28 +02:00
Stefan Zermatten
c79177de72 Added Google Analytics 2015-07-27 13:10:33 +02:00
Stefan Zermatten
11d09b1487 Fixed effect values not being visible on mobile 2015-07-27 12:16:02 +02:00
Stefan Zermatten
0e4918d57d Merge branch 'hotfix-style' 2015-07-27 12:08:22 +02:00
Stefan Zermatten
949f313af2 removed 1st column of all tables being 100px 2015-07-27 12:08:15 +02:00
Stefan Zermatten
85b63f152f Merge branch 'release-0.6.6' into develop 2015-07-27 11:23:12 +02:00
Stefan Zermatten
2141d52a7a Merge branch 'release-0.6.6' 2015-07-27 11:22:41 +02:00
Stefan Zermatten
4c84235064 Bumped version 2015-07-27 11:22:26 +02:00
Stefan Zermatten
0e194a5408 Added markdown to text areas 2015-07-27 10:21:26 +02:00
Stefan Zermatten
4b60eac330 Fixed typo on change log 2015-07-24 11:52:46 +02:00
Stefan Zermatten
cb017c359d Merge branch 'release-0.6.5' into develop 2015-07-24 11:31:05 +02:00
Stefan Zermatten
15aaaa5c14 Merge branch 'release-0.6.5' 2015-07-24 11:29:50 +02:00
Stefan Zermatten
290bee83b4 Bumped version 2015-07-24 11:29:03 +02:00
Stefan Zermatten
fcd2461205 Merge branch 'master' into release-0.6.5 2015-07-24 11:26:46 +02:00
Stefan Zermatten
52198d0249 Disabled edit buttons for read-only viewers 2015-07-23 15:07:39 +02:00
Stefan Zermatten
ba7ccfdfa0 Added support for character profile pictures 2015-07-23 15:04:43 +02:00
Stefan Zermatten
92d3b086fa net worth calculations now take into account your containers' values 2015-07-23 09:14:55 +02:00
Stefan Zermatten
e180595dcd Merge branch 'release-0.6.4' 2015-07-06 13:37:02 +02:00
Stefan Zermatten
ed708bdde0 bumped version 2015-07-06 13:36:50 +02:00
Stefan Zermatten
d7852d640f Fixed Math using min and max incorrectly in skills 2015-07-03 13:21:26 +02:00
Stefan Zermatten
a2fdee88b6 Ordered Character lists 2015-06-29 14:00:55 +02:00
Stefan Zermatten
af070b1578 Attacks inherit spell names correctly 2015-06-29 13:55:27 +02:00
Stefan Zermatten
83a8eeef0f Fixed editing of multiple attacks 2015-06-29 13:55:15 +02:00
Stefan Zermatten
34f8e7402b Hit dice constitution now has a + sign when positive 2015-06-29 10:21:49 +02:00
Stefan Zermatten
1b7e2cd850 Merge branch 'hotfix-rounding' into develop 2015-06-29 10:04:45 +02:00
Stefan Zermatten
463b7f0fc9 Merge branch 'hotfix-rounding' 2015-06-29 09:45:38 +02:00
Stefan Zermatten
266495abc8 Bumped version 2015-06-29 09:44:57 +02:00
Stefan Zermatten
453d4365d3 Prevent memoized values being used in dependency loops 2015-06-29 09:41:01 +02:00
Stefan Zermatten
e0ce6275bf Floor character attribute values 2015-06-29 09:40:37 +02:00
Stefan Zermatten
16b16ce6c6 Merge branch 'hotfix-minmax' into develop 2015-06-26 10:49:10 +02:00
Stefan Zermatten
80c72a274e Merge branch 'hotfix-minmax' 2015-06-26 10:48:43 +02:00
Stefan Zermatten
91f0f7954c Bumped version 2015-06-26 10:48:33 +02:00
Stefan Zermatten
c74abcb608 Fixed min and max error 2015-06-26 10:48:04 +02:00
Stefan Zermatten
da8b91594e Removed reference to character helper 2015-06-25 14:22:07 +02:00
Stefan Zermatten
fc26f5a73e Merge branch 'hotfix-experience-inputs' into develop 2015-06-25 14:20:54 +02:00
Stefan Zermatten
d2cc2833a9 Merge branch 'release-0.6.0' into develop 2015-06-25 13:48:32 +02:00
60 changed files with 528 additions and 241 deletions

View File

@@ -1,58 +1,4 @@
TODO
====
RPG Docs
========
* Get Polymer installed using bower.
* Install Vulcanize package listed below
* Copy the differential polymer demo to get polymer implemented nicely
* Update Meteor
* Install and use LESS
Packages used
=============
* meteor-platform
* Base Meteor.
* [Docs](http://docs.meteor.com/#/full/)
* autopublish
* Publishes everything to the client.
* Must be removed before release
* insecure
* Allows the client the freedom to modify any colleciton.
* Must be removed before release
* iron:router
* Enables pagination and URL's to direct to specific templates.
* [Tutorial](http://www.manuel-schoebel.com/blog/iron-router-tutorial)
* accounts-password
* Lets users create accounts with a simple password
* accounts-ui
* Adds simple UI for logging in
* random
* Somewhat decent cryptographically strong psuedo random number generation.
* [readme](https://atmospherejs.com/meteor/random)
* dburles:collection-helpers
* Adds template-style helpers to collections. [github page](https://github.com/dburles/meteor-collection-helpers)
* reactive-var
* Friendly reactive variables
* [Meteor Docs](http://docs.meteor.com/#/full/reactivevar_pkg)
* cw4gn3r:jquery-event-drag
* Adds jquery drag events
* underscore
* Handy javascript utilities
* [Docs](http://underscorejs.org/)
* aldeed:collection2
* Extends collections with Schemas
* [(gitHub page)](https://github.com/aldeed/meteor-collection2)
* uses [SimpleSchema](https://github.com/aldeed/meteor-simple-schema)
* aldeed:autoform
* Automatically generates bootstrap forms for collection2 Schemas.
* [github](https://github.com/aldeed/meteor-autoform)
* differential:vulcanize
* Bakes all the polymer imports into one file
* [github](https://github.com/Differential/meteor-vulcanize)
************
Resources
=========
[differential's polymer demo](https://github.com/Differential/polymer-demo)
This is the repo for [DiceCloud](dicecloud.com). The currently deployed version should always be the head of the master branch.

1
rpg-docs/.gitignore vendored
View File

@@ -1,5 +1,6 @@
.meteor/local
.meteor/meteorite
settings.json
public/components
nohup.out
dump

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@@ -27,3 +27,5 @@ fourseven:scss@2.1.1
wolves:bourbon
meteorhacks:subs-manager
meteorhacks:kadira
chuangbo:marked
reywood:iron-router-ga

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@@ -14,6 +14,7 @@ blaze-tools@1.0.3
boilerplate-generator@1.0.3
callback-hook@1.0.3
check@1.0.5
chuangbo:marked@0.3.5
coffeescript@1.0.6
dburles:collection-helpers@1.0.3
dburles:mongo-collection-instances@0.3.3
@@ -70,6 +71,7 @@ reactive-dict@1.1.0
reactive-var@1.0.5
reload@1.1.3
retry@1.0.3
reywood:iron-router-ga@0.6.0
routepolicy@1.0.5
service-configuration@1.0.4
session@1.1.0

View File

@@ -69,5 +69,17 @@ Attacks.attachSchema(Schemas.Attack);
Attacks.attachBehaviour("softRemovable");
makeChild(Attacks, ["name", "enabled"]); //children of lots of things
Attacks.after.insert(function (userId, attack) {
//Check to see if this attack's parent is a spell, if so, mirror prepared state to enabled
if (attack.parent.collection === "Spells") {
var parentSpell = Spells.findOne(attack.parent.id);
if (parentSpell.prepared === "unprepared") {
Attacks.update(attack._id, {$set: {enabled: false}});
} else if (parentSpell.prepared === "prepared" || "always") {
Attacks.update(attack._id, {$set: {enabled: true}});
}
}
});
Attacks.allow(CHARACTER_SUBSCHEMA_ALLOW);
Attacks.deny(CHARACTER_SUBSCHEMA_DENY);

View File

@@ -7,6 +7,7 @@ Schemas.Character = new SimpleSchema({
alignment: {type: String, defaultValue: "", trim: false, optional: true},
gender: {type: String, defaultValue: "", trim: false, optional: true},
race: {type: String, defaultValue: "", trim: false, optional: true},
picture: {type: String, defaultValue: "", trim: true, optional: true},
description: {type: String, defaultValue: "", trim: false, optional: true},
personality: {type: String, defaultValue: "", trim: false, optional: true},
ideals: {type: String, defaultValue: "", trim: false, optional: true},
@@ -32,6 +33,7 @@ Schemas.Character = new SimpleSchema({
age: {type: Schemas.Attribute},
ageRate: {type: Schemas.Attribute},
armor: {type: Schemas.Attribute},
carryMultiplier: {type: Schemas.Attribute},
//resources
level1SpellSlots: {type: Schemas.Attribute},
@@ -186,7 +188,7 @@ Schemas.Character = new SimpleSchema({
Characters.attachSchema(Schemas.Character);
var attributeBase = function(charId, statName){
var attributeBase = preventLoop(function(charId, statName){
check(statName, String);
//if it's a damage multiplier, we treat it specially
if (_.contains(DAMAGE_MULTIPLIERS, statName)){
@@ -226,8 +228,8 @@ var attributeBase = function(charId, statName){
var base = 0;
var add = 0;
var mul = 1;
var min = Math.NEGATIVE_INFINITY;
var max = Math.POSITIVE_INFINITY;
var min = Number.NEGATIVE_INFINITY;
var max = Number.POSITIVE_INFINITY;
Effects.find({
charId: charId,
@@ -253,8 +255,8 @@ var attributeBase = function(charId, statName){
if (result < min) result = min;
if (result > max) result = max;
return result;
};
return Math.floor(result);
});
if (Meteor.isClient) {
Template.registerHelper("characterCalculate", function(func, charId, input) {
@@ -324,9 +326,9 @@ Characters.calculate = {
value += attribute.adjustment;
return value;
}),
attributeBase: memoize(preventLoop(function(charId, attributeName){
attributeBase: memoize(function(charId, attributeName){
return attributeBase(charId, attributeName);
})),
}),
skillMod: memoize(preventLoop(function(charId, skillName){
var skill = Characters.calculate.getField(charId, skillName);
//get the final value of the ability score
@@ -345,8 +347,8 @@ Characters.calculate = {
var value;
var add = 0;
var mul = 1;
var min = Math.NEGATIVE_INFINITY;
var max = Math.POSITIVE_INFINITY;
var min = Number.NEGATIVE_INFINITY;
var max = Number.POSITIVE_INFINITY;
Effects.find({
charId: charId,
@@ -369,7 +371,7 @@ Characters.calculate = {
if (result < min) result = min;
if (result > max) result = max;
return result;
return Math.floor(result);
})),
proficiency: memoize(function(charId, skillName){
//return largest value in proficiency array
@@ -390,7 +392,7 @@ Characters.calculate = {
});
var advantage = Characters.calculate.advantage(charId, skillName);
value += 5 * advantage;
return value;
return Math.floor(value);
}),
advantage: memoize(function(charId, skillName){
var advantage = Effects.find(

View File

@@ -107,6 +107,18 @@ if (Meteor.isServer) Characters.after.insert(function(userId, char) {
group: "Inate",
},
});
Effects.insert({
charId: char._id,
name: "Natural Carrying Capacity",
stat: "carryMultiplier",
operation: "base",
value: "1",
parent: {
id: char._id,
collection: "Characters",
group: "Inate",
},
});
});
Effects.attachBehaviour("softRemovable");

View File

@@ -30,7 +30,7 @@ Schemas.Proficiency = new SimpleSchema({
Proficiencies.attachSchema(Schemas.Proficiency);
Proficiencies.attachBehaviour("softRemovable");
makeChild(Proficiencies);
makeChild(Proficiencies, ["enabled"]);
Proficiencies.allow(CHARACTER_SUBSCHEMA_ALLOW);
Proficiencies.deny(CHARACTER_SUBSCHEMA_DENY);

View File

@@ -62,6 +62,23 @@ Spells.attachSchema(Schemas.Spell);
Spells.attachBehaviour("softRemovable");
makeChild(Spells); //children of spell lists
makeParent(Spells, ["name", "enabled"]); //parents of attacks
Spells.after.update(function (userId, spell, fieldNames) {
//Update prepared state of spell and child attacks to be enabled or not
if (_.contains(fieldNames, "prepared")) {
var childAttacks = Attacks.find({"parent.id": spell._id}).fetch();
if (spell.prepared === "unprepared") {
_.each(childAttacks, function(attack){
Attacks.update(attack._id, {$set: {enabled: false}});
});
} else if (spell.prepared === "prepared" || "always") {
_.each(childAttacks, function(attack){
Attacks.update(attack._id, {$set: {enabled: true}});
});
}
}
});
Spells.allow(CHARACTER_SUBSCHEMA_ALLOW);
Spells.deny(CHARACTER_SUBSCHEMA_DENY);

View File

@@ -3,9 +3,9 @@ TemporaryHitPoints = new Mongo.Collection("temporaryHitPoints");
Schemas.TemporaryHitPoints = new SimpleSchema({
charId: {type: String, regEx: SimpleSchema.RegEx.Id},
name: {type: String, optional: true},
maximum: {type: Number, defaultValue: 0},
used: {type: Number, defaultValue: 0},
deleteOnZero:{type: Boolean, defaultValue: true},
maximum: {type: Number, defaultValue: 0, min: 0, max: 500},
used: {type: Number, defaultValue: 0, min: 0, max: 500},
deleteOnZero:{type: Boolean, defaultValue: false},
dateAdded: {
type: Date,
autoValue: function() {

View File

@@ -1,6 +1,7 @@
Router.configure({
loadingTemplate: "loading",
layoutTemplate: "layout",
trackPageView: true,
});
Router.plugin("ensureSignedIn", {
@@ -27,7 +28,7 @@ Router.map(function() {
},
data: {
characters: function(){
return Characters.find({}, {fields: {_id: 1}});
return Characters.find({}, {fields: {_id: 1}, sort: {name: 1}});
}
},
onAfterAction: function() {
@@ -56,6 +57,12 @@ Router.map(function() {
document.title = name;
}
},
//analytics
trackPageView: false,
onRun: function() {
window.ga && window.ga("send", "pageview", "/character");
this.next();
},
});
this.route("loading", {

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@@ -77,10 +77,10 @@ this.GlobalUI = (function() {
var throttleBack = _.throttle(function() {
history.back();
}, 800, {trailing: false});
}, 100, {trailing: false});
GlobalUI.closeDetail = function() {
if (!!(window.history && window.history.pushState)) {
if (window.history && history.pushState && history.state.detail === "opened") {
throttleBack();
} else {
Session.set("global.ui.detailShow", false);

View File

@@ -1,6 +1,10 @@
Template.registerHelper("canEditCharacter", function(charId) {
return canEditCharacter(charId);
});
canEditCharacter = function(charId) {
var char = Characters.findOne(charId)
var userId = Meteor.userId();
return char.owner === userId ||
_.contains(char.writers, userId);
});
};

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@@ -3,17 +3,24 @@
$thickColumnWidth: 304px;
$thinColumnWidth: 240px;
//Column layouts of cards
//Column layout
.column-container {
@include column-fill(balance);
@include column-gap(8px);
@include column-gap(0px);
@include column-width($thickColumnWidth);
padding: 8px;
padding: 4px;
&.thin-columns {
@include column-count(4);
@include column-width($thinColumnWidth);
}
& > div {
padding: 4px;
//stop divs breaking over multiple columns
-webkit-column-break-inside: avoid;
page-break-inside: avoid;
break-inside: avoid;
}
}
//Cards
@@ -21,20 +28,6 @@ $thinColumnWidth: 240px;
background: white;
border-radius: 2px;
.column-container & {
margin-bottom: 8px;
width: 100%;
//hack to stop flickering
-webkit-backface-visibility: hidden;
-webkit-transform: translateX(0);
//stop breaking over column divide
-webkit-column-break-inside: avoid;
page-break-inside: avoid;
break-inside: avoid;
//Fixes extra margin at top of columns
display: inline-block;
}
.top {
cursor: pointer;
padding: 16px;

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@@ -29,6 +29,11 @@ core-header-panel[drawer] {
box-shadow: 2px 0px 5px 0px rgba(0,0,0,0.2);
}
//Paragraphs
p {
margin-bottom: 8px;
}
//Horizontal rule
hr {
background-color: #444;
@@ -37,7 +42,7 @@ hr {
color: #444;
height: 1px;
line-height: 0;
margin: 16px -16px;
margin: 16px 0;
text-align: center;
}

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@@ -1,8 +1,5 @@
td {
padding: 8px;
&:nth-child(1) {
min-width: 100px;
}
}
.strengthTable{

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@@ -3,26 +3,26 @@
<div layout vertical flex>
<div layout horizontal>
<!--attackBonus-->
<paper-input id="attackBonusInput"
<paper-input class="attackBonusInput"
label="Attack Bonus"
floatinglabel
value={{attackBonus}}
flex></paper-input>
<!--details-->
<paper-input id="detailInput"
<paper-input class="detailInput"
label="Details"
floatinglabel
value={{details}}></paper-input>
</div>
<div layout horizontal>
<!--damageBonus-->
<paper-input id="damageInput"
<paper-input class="damageInput"
label="Damage"
floatinglabel
value={{damage}}
flex></paper-input>
<!--DamageType-->
<paper-dropdown-menu id="damageTypeDropdown" label="Damage Type">
<paper-dropdown-menu class="damageTypeDropdown" label="Damage Type">
<paper-dropdown layered class="dropdown">
<core-menu class="menu" selected={{damageType}}>
{{#each damageTypes}}
@@ -34,6 +34,6 @@
</div>
</div>
<!--Delete Button-->
<paper-icon-button id="deleteAttack" role="button" tabindex="0" icon="delete" aria-label="Delete"></paper-icon-button>
<paper-icon-button class="deleteAttack" role="button" tabindex="0" icon="delete" aria-label="Delete"></paper-icon-button>
</div>
</template>

View File

@@ -15,23 +15,23 @@ var damageTypes = [
];
Template.attackEdit.events({
"tap #deleteAttack": function(event, instance) {
"tap .deleteAttack": function(event, instance) {
Attacks.softRemoveNode(this._id);
GlobalUI.deletedToast(this._id, "Attacks", "Attack");
},
"change #attackBonusInput": function(event) {
"change .attackBonusInput": function(event) {
var value = event.currentTarget.value;
Attacks.update(this._id, {$set: {attackBonus: value}});
},
"change #damageInput": function(event) {
"change .damageInput": function(event) {
var value = event.currentTarget.value;
Attacks.update(this._id, {$set: {damage: value}});
},
"change #detailInput": function(event) {
"change .detailInput": function(event) {
var value = event.currentTarget.value;
Attacks.update(this._id, {$set: {details: value}});
},
"core-select #damageTypeDropdown": function(event) {
"core-select .damageTypeDropdown": function(event) {
var detail = event.originalEvent.detail;
if (!detail.isSelected) return;
var value = detail.item.getAttribute("name");

View File

@@ -44,7 +44,8 @@
label="Value"
floatinglabel
value={{effectValue}}
flex>
flex
style="flex-basis: 100px;">
</paper-input>
</template>

View File

@@ -42,6 +42,7 @@ var stats = [
{stat: "rageDamage", name: "Rage Damage", group: "Stats"},
{stat: "expertiseDice", name: "Expertise Dice", group: "Stats"},
{stat: "superiorityDice", name: "Superiority Dice", group: "Stats"},
{stat: "carryMultiplier", name: "Carry Capacity Multiplier", group: "Stats"},
{stat: "level1SpellSlots", name: "level 1", group: "Spell Slots"},
{stat: "level2SpellSlots", name: "level 2", group: "Spell Slots"},
{stat: "level3SpellSlots", name: "level 3", group: "Spell Slots"},

View File

@@ -42,6 +42,7 @@ var stats = {
"rageDamage":{"name":"Rage Damage"},
"expertiseDice":{"name":"Expertise Dice"},
"superiorityDice":{"name":"Superiority Dice"},
"carryMultiplier": {"name": "Carry Capacity Multiplier"},
"level1SpellSlots":{"name":"level 1 Spell Slots"},
"level2SpellSlots":{"name":"level 2 Spell Slots"},
"level3SpellSlots":{"name":"level 3 Spell Slots"},

View File

@@ -32,7 +32,7 @@
{{/if}}
{{#if description}}
<div class="pre-wrap">{{evaluateString charId description}}</div>
<div>{{#markdown}}{{evaluateString charId description}}{{/markdown}}</div>
{{/if}}
{{> effectsViewList charId=charId parentId=_id}}

View File

@@ -12,8 +12,9 @@
{{>resource name="sorceryPoints" title="Sorcery Points" color="teal" char=this}}
<!--superiorityDice-->
{{>resource name="superiorityDice" title="Superiority Dice" color="teal" char=this}}
<!--Attacks-->
<div>
<paper-shadow class="card">
<div class="top white">
Attacks
@@ -48,8 +49,10 @@
{{/each}}
</div>
</paper-shadow>
</div>
<!--Proficiencies-->
<div>
<paper-shadow class="card">
<div class="white top">
Proficiencies
@@ -75,13 +78,15 @@
{{/each}}
</div>
</paper-shadow>
</div>
<!--features-->
{{#each features}}
<div>
<paper-shadow class="card featureCard"
hero-id="main" {{detailHero}}>
<div class="top {{colorClass}} subhead"
layout horizontal
<div class="top {{colorClass}} subhead"
layout horizontal
hero-id="toolbar" {{detailHero}}>
<div flex hero-id="title" {{detailHero}}>
{{name}}
@@ -94,41 +99,44 @@
{{#if canEnable}}
<core-tooltip label="Feature enabled"
position="left">
<paper-checkbox class="enabledCheckbox"
checked={{enabled}}>
<paper-checkbox class="enabledCheckbox"
checked={{enabled}}
disabled={{#unless canEditCharacter charId}}true{{/unless}}>
</paper-checkbox>
</core-tooltip>
{{/if}}
</div>
{{#if description}}
<div flex class="bottom text"
>{{evaluateString charId description}}</div>
<div flex class="bottom">
{{#markdown}}{{evaluateString charId shortDescription}}{{/markdown}}
</div>
{{/if}}
{{#if hasUses}}
<div layout horizontal center end-justified>
<paper-button class="useFeature"
<paper-button class="useFeature"
disabled={{noUsesLeft}}>
Use
</paper-button>
<paper-button class="resetFeature"
<paper-button class="resetFeature"
disabled={{usesFull}}>
Reset
</paper-button>
</div>
{{/if}}
</paper-shadow>
</div>
{{/each}}
</div>
<div class="fab-buffer"></div>
</div>
{{#if canEditCharacter _id}}
<paper-fab id="addFeature"
class="floatyButton"
icon="add"
title="Add"
role="button"
tabindex="0"
aria-label="Add"
<paper-fab id="addFeature"
class="floatyButton"
icon="add"
title="Add"
role="button"
tabindex="0"
aria-label="Add"
hero-id="main"></paper-fab>
{{/if}}
</div>
@@ -136,15 +144,16 @@
<template name="resource">
{{#if characterCalculate "attributeBase" char._id name}}
<paper-shadow class="card"
<div>
<paper-shadow class="card"
hero-id="main" {{detailHero name char._id}}
layout horizontal>
<div class="left {{getColor}} display1 white-text"
<div class="left {{getColor}} display1 white-text"
hero-id="toolbar" {{detailHero name char._id}}
layout horizontal center>
<div style="margin-right: 8px;">
<paper-icon-button class="resourceUp"
icon="arrow-drop-up"
<paper-icon-button class="resourceUp"
icon="arrow-drop-up"
disabled={{cantIncrement}}>
</paper-icon-button>
<paper-icon-button class="resourceDown"
@@ -155,10 +164,11 @@
<div>{{characterCalculate "attributeValue" char._id name}}</div>
<!--<div>/{{char.attributeBase name}}</div>-->
</div>
<div class="right clickable"
<div class="right clickable"
flex layout horizontal center>
{{title}}
</div>
</paper-shadow>
</div>
{{/if}}
</template>

View File

@@ -3,14 +3,19 @@ Template.features.helpers({
var features = Features.find({charId: this._id}, {sort: {color: 1, name: 1}});
return features;
},
shortDescription: function() {
if (_.isString(this.description)){
return this.description.split(/^( *[-*_]){3,} *(?:\n+|$)/m)[0];
}
},
hasUses: function(){
return this.usesValue() > 0;
},
noUsesLeft: function(){
return this.usesLeft() <= 0;
return this.usesLeft() <= 0 || !canEditCharacter(this.charId);
},
usesFull: function(){
return this.usesLeft() >= this.usesValue();
return this.usesLeft() >= this.usesValue() || !canEditCharacter(this.charId);
},
colorClass: function(){
return getColorClass(this.color);
@@ -99,15 +104,16 @@ Template.resource.helpers({
var value = Characters.calculate.attributeValue(this.char._id, this.name);
var base = Characters.calculate.attributeBase(this.char._id, this.name);
var baseBigger = value < base;
return !baseBigger;
return !baseBigger || !canEditCharacter(this.char._id);
},
cantDecrement: function(){
var value = Characters.calculate.attributeValue(this.char._id, this.name);
var valuePositive = value > 0;
return !valuePositive;
return !valuePositive || !canEditCharacter(this.char._id);
},
getColor: function(){
if (this.char.attributeValue(this.name) > 0){
var value = Characters.calculate.attributeValue(this.char._id, this.name);
if (value > 0){
return this.color;
} else {
return "grey";

View File

@@ -14,7 +14,9 @@ var getFractionCarried = function(char) {
});
//get strength
var strength = Characters.calculate.attributeValue(char._id, "strength");
var capacity = strength * 15;
var carryMultiplier = Characters.calculate
.attributeValue(char._id, "carryMultiplier");
var capacity = strength * 15 * carryMultiplier;
return weight / capacity;
};

View File

@@ -41,6 +41,6 @@
</div>
{{#if description}}
<hr class="vertMargin">
<div class="pre-wrap">{{evaluateString charId description}}</div>
<div>{{#markdown}}{{evaluateString charId description}}{{/markdown}}</div>
{{/if}}
</template>

View File

@@ -3,6 +3,7 @@
<div id="inventory" class="scroll-y" fit>
<div class="column-container">
<!--Net Worth-->
<div>
<paper-shadow class="card">
<div class="white top" layout horizontal center>
<div class="subhead" flex>
@@ -13,7 +14,9 @@
</div>
</div>
</paper-shadow>
</div>
<!--Weight Carried-->
<div>
<paper-shadow class="card"
hero-id="main" {{detailHero "weightCarried" _id}}>
<div class="top green white-text weightCarried"
@@ -35,8 +38,7 @@
<div class="item-slot">
<div class="item buff"
hero-id="main" {{detailHero}}
layout horizontal center
draggable="true">
layout horizontal center>
<div flex>
<core-icon icon="work"
style="margin-right: 16px">
@@ -49,7 +51,9 @@
</div>
{{/if}}
</paper-shadow>
</div>
<!--Equipment-->
<div>
<paper-shadow class="card equipmentContainer">
<div class="white top" layout horizontal center>
<div class="subhead" flex>
@@ -77,7 +81,9 @@
{{/each}}
</div>
</paper-shadow>
</div>
<!--Carried Items-->
<div>
<paper-shadow class="card carriedContainer">
<div class="white top" layout horizontal center>
<div class="subhead" flex>
@@ -96,8 +102,10 @@
{{/each}}
</div>
</paper-shadow>
</div>
{{#each containers}}
<paper-shadow class="card itemContainer"
<div>
<paper-shadow class="card itemContainer"
hero-id="main" {{detailHero}}>
<div class="top {{colorClass}}"
hero-id="toolbar" {{detailHero}}
@@ -114,6 +122,7 @@
</div>
<core-tooltip label="Container carried" position="left">
<paper-checkbox class="carriedCheckbox"
disabled={{#unless canEditCharacter charId}}true{{/unless}}
checked={{isCarried}}>
</paper-checkbox>
</core-tooltip>
@@ -124,6 +133,7 @@
{{/each}}
</div>
</paper-shadow>
</div>
{{/each}}
</div>
<div class="fab-buffer"></div>
@@ -152,11 +162,11 @@
<div class="item {{hidden}} inventoryItem"
hero-id="main" {{detailHero}}
layout horizontal center
draggable="true">
draggable={{canEditCharacter charId}}>
<div flex class="itemName">
{{#if ne1 quantity}}{{quantity}}&nbsp;{{/if}}{{pluralName}}
</div>
{{#if settings.showIncrement}}
{{#if settings.showIncrement}}{{#if canEditCharacter charId}}
<div class="incrementButtons">
<paper-icon-button class="addItemQuantity"
icon="add"
@@ -166,7 +176,7 @@
icon="remove"
style="margin-right: -8px"></paper-icon-button>
</div>
{{/if}}
{{/if}}{{/if}}
</div>
</div>
</template>

View File

@@ -44,6 +44,12 @@ Template.inventory.helpers({
).forEach(function(item){
worth += item.totalValue();
});
Containers.find(
{charId: this._id},
{fields: {value : 1}}
).forEach(function(container) {
if (container.value) worth += container.value;
});
return worth;
},
weightCarried: function(){

View File

@@ -18,8 +18,8 @@
{{#if requiresAttunement}}<div class="vertMargin">Requires Attunement</div>{{/if}}
</div>
{{#if description}}
<hr class="vertMargin">
<div class="pre-wrap">{{evaluateString charId description}}</div>
<hr style="margin: 16px 0 16px 0;">
<div>{{#markdown}}{{evaluateString charId description}}{{/markdown}}</div>
{{/if}}
{{> effectsViewList charId=charId parentId=_id}}
{{> attacksViewList charId=charId parentId=_id}}

View File

@@ -6,7 +6,7 @@
</div>
{{#if description}}
<hr class="vertMargin">
<div class="pre-wrap">{{description}}</div>
<div>{{#markdown}}{{description}}{{/markdown}}</div>
{{/if}}
{{else}}
{{> experienceEdit}}

View File

@@ -3,14 +3,15 @@
<div id="journal" class="scroll-y" fit>
<div class="column-container">
<!--Experience Table-->
<paper-shadow class="card experiencesCard"
<div><paper-shadow class="card experiencesCard"
hero-id="main" {{detailHero}}>
<div class="top white subhead"
hero-id="toolbar" {{detailHero}}
layout horizontal center>
<div flex>Experience</div>
<div >{{characterCalculate "experience" _id}} XP</div>
<paper-icon-button class="black54" id="addXP" icon="add"></paper-icon-button>
<paper-icon-button class="black54" id="addXP" icon="add"
disabled={{#unless canEditCharacter _id}}true{{/unless}}></paper-icon-button>
</div>
<div class="bottom list">
{{#each experiences}}
@@ -36,9 +37,9 @@
</paper-button>
</div>
{{/if}}
</paper-shadow>
</paper-shadow></div>
<!--Class Table-->
<paper-shadow class="card"
<div><paper-shadow class="card"
hero-id="main" {{detailHero}}>
<div class="white top"
hero-id="toolbar" {{detailHero}}
@@ -55,7 +56,8 @@
</div>
<paper-icon-button class="black54"
id="addClassButton"
icon="add">
icon="add"
disabled={{#unless canEditCharacter _id}}true{{/unless}}>
</paper-icon-button>
</div>
<div class="bottom list">
@@ -76,29 +78,31 @@
</div>
{{/each}}
</div>
</paper-shadow>
</paper-shadow></div>
<!--Notes-->
{{#each notes}}
<div>
<paper-shadow class="card" hero-id="main" {{detailHero}}>
<div class="top {{colorClass}} noteTop subhead"
hero-id="toolbar" {{detailHero}}
layout horizontal center>
{{name}}
</div>
<div class="bottom text">{{description}}</div>
<div class="bottom">{{#markdown}}{{description}}{{/markdown}}</div>
</paper-shadow>
</div>
{{/each}}
</div>
<div class="fab-buffer"></div>
</div>
</div>
{{#if canEditCharacter _id}}
<paper-fab id="addNote"
class="floatyButton"
icon="add"
title="Add"
role="button"
tabindex="0"
<paper-fab id="addNote"
class="floatyButton"
icon="add"
title="Add"
role="button"
tabindex="0"
hero-id="main"></paper-fab>
{{/if}}
</template>
</template>

View File

@@ -1,7 +1,7 @@
<template name="noteDialog">
{{#with note}}
{{#baseDialog title=name class=colorClass startEditing=../startEditing}}
<div class="pre-wrap">{{description}}</div>
<div>{{#markdown}}{{description}}{{/markdown}}</div>
{{else}}
{{> noteDialogEdit}}
{{/baseDialog}}

View File

@@ -1,6 +1,6 @@
<template name="backgroundDialog">
{{#baseDialog title=title class=colorClass hideColor="true" hideDelete="true" startEditing=startEditing}}
<div class="pre-wrap">{{evaluateString charId value}}</div>
{{#baseDialog title=title class=colorClass hideColor="true" hideDelete="true"}}
<div>{{#markdown}}{{evaluateString charId value}}{{/markdown}}</div>
{{> proficiencyViewList charId=charId parentId=charId parentGroup="background"}}
{{else}}
{{> textDialogEdit}}

View File

@@ -1,18 +1,36 @@
<template name="personaDetailsDialog">
{{#baseDialog title=name class="deep-purple white-text" hideColor="true" hideDelete="true" startEditing=startEditing}}
{{alignment}} {{gender}} {{race}}
{{#with char}}
<div>{{alignment}} {{gender}} {{race}}</div>
<core-image style="width: 350px; height: 350px; margin-top: 8px;"
sizing="cover"
hero-id="image" hero
src={{picture}}></core-image>
{{/with}}
{{else}}
{{> personaDetailsEdit}}
{{#with char}}
{{> personaDetailsEdit}}
{{/with}}
{{/baseDialog}}
</template>
<template name="personaDetailsEdit">
<!--Name-->
<paper-input id="nameInput" label="Name" floatinglabel value={{name}}></paper-input><br>
<!--Alignment-->
<paper-input id="alignmentInput" label="Alignment" floatinglabel value={{alignment}}></paper-input><br>
<!--Gender-->
<paper-input id="genderInput" label="Gender" floatinglabel value={{gender}}></paper-input><br>
<!--Race-->
<paper-input id="raceInput" label="Race" floatinglabel value={{race}}></paper-input><br>
<div layout horizontal center-justified>
<div flex style="max-width: 350px;" layout vertical>
<!--Name-->
<paper-input id="nameInput" label="Name" floatinglabel value={{name}}></paper-input>
<!--Alignment-->
<paper-input id="alignmentInput" label="Alignment" floatinglabel value={{alignment}}></paper-input>
<!--Gender-->
<paper-input id="genderInput" label="Gender" floatinglabel value={{gender}}></paper-input>
<!--Race-->
<paper-input id="raceInput" label="Race" floatinglabel value={{race}}></paper-input>
<!--Picture-->
<paper-input id="pictureInput" label="Picture URL" floatinglabel value={{picture}}></paper-input>
<core-image style="height:350px; width: 100%; margin-top: 8px;"
sizing="cover"
hero-id="image" hero
src={{picture}}></core-image>
</div>
</div>
</template>

View File

@@ -2,21 +2,34 @@ Template.personaDetailsEdit.onRendered(function(){
updatePolymerInputs(this);
});
Template.personaDetailsDialog.helpers({
char: function() {
return Characters.findOne(
this._id,
{fields: {name: 1, alignment: 1, gender: 1, race: 1, picture: 1}}
);
}
});
Template.personaDetailsEdit.events({
"change #nameInput": function(event){
var input = event.currentTarget.value;
Characters.update(this.charId, {$set: {name: input}});
Characters.update(this._id, {$set: {name: input}});
},
"change #alignmentInput": function(event){
var input = event.currentTarget.value;
Characters.update(this.charId, {$set: {alignment: input}});
Characters.update(this._id, {$set: {alignment: input}});
},
"change #genderInput": function(event){
var input = event.currentTarget.value;
Characters.update(this.charId, {$set: {gender: input}});
Characters.update(this._id, {$set: {gender: input}});
},
"change #raceInput": function(event){
var input = event.currentTarget.value;
Characters.update(this.charId, {$set: {race: input}});
Characters.update(this._id, {$set: {race: input}});
},
"change #pictureInput": function(event){
var input = event.currentTarget.value;
Characters.update(this._id, {$set: {picture: input}});
},
});

View File

@@ -3,14 +3,45 @@
<div id="persona" class="scroll-y" fit>
<div class="column-container">
{{#with characterDetails}}
{{#containerCardHelper this}}{{alignment}} {{gender}} {{race}}{{/containerCardHelper}}
<div>
<paper-shadow class="card"
hero-id="main" {{detailHero "details" _id}}>
{{#unless picture}}
<div class="top subhead characterField {{colorClass}}"
hero-id="toolbar" {{detailHero "details" _id}}>
<div class="subhead" flex
hero-id="title" {{detailHero "details" _id}}>
{{name}}
</div>
</div>
{{else}}
<core-image class="characterField clickable"
style="height:350px; width: 100%;
background-color: #e8e8e8;"
sizing="cover"
hero-id="image" {{detailHero "details" _id}}
src={{picture}}></core-image>
{{/unless}}
<div class="bottom">
{{#if picture}}
<div class="title" hero-id="title" {{detailHero "details" _id}}>
{{name}}
</div>
{{/if}}
<div class="subhead">
{{alignment}} {{gender}} {{race}}
</div>
</div>
</paper-shadow>
</div>
{{/with}}
{{> containerCard characterField "description" "Description"}}
{{> containerCard characterField "personality" "Personality Traits"}}
{{> containerCard characterField "ideals" "Ideals"}}
{{> containerCard characterField "bonds" "Bonds"}}
{{> containerCard characterField "flaws" "Flaws"}}
{{> containerCard characterField "backstory" "Background"}}
<div>{{> containerCard characterField "description" "Description"}}</div>
<div>{{> containerCard characterField "personality" "Personality Traits"}}</div>
<div>{{> containerCard characterField "ideals" "Ideals"}}</div>
<div>{{> containerCard characterField "bonds" "Bonds"}}</div>
<div>{{> containerCard characterField "flaws" "Flaws"}}</div>
<div>{{> containerCard characterField "backstory" "Background"}}</div>
<div>
<paper-shadow class="card">
<div class="white top subhead">
Languages
@@ -21,6 +52,7 @@
{{/each}}
</div>
</paper-shadow>
</div>
</div>
</div>
</div>
@@ -40,6 +72,6 @@
{{title}}
</div>
</div>
<div class="bottom text">{{> UI.contentBlock}}</div>
<div class="bottom">{{#markdown}}{{> UI.contentBlock}}{{/markdown}}</div>
</paper-shadow>
</template>
</template>

View File

@@ -11,12 +11,12 @@ Template.persona.helpers({
characterDetails: function(){
var char = Characters.findOne(
this._id,
{fields: {name: 1, gender: 1, alignment: 1, race:1}}
{fields: {name: 1, gender: 1, alignment: 1, race:1, picture: 1}}
);
char.field = "details";
char.title = char.name;
char.color = "d";
char.topClass = "characterField";
char.startEditing = true;
return char;
},
characterField: function(field, title){
@@ -40,7 +40,7 @@ Template.persona.helpers({
Template.persona.events({
"tap .characterField": function(event){
if (this.field === "details"){
if (this.field == "details"){
this.charId = Template.parentData()._id;
GlobalUI.setDetail({
template: "personaDetailsDialog",
@@ -58,6 +58,7 @@ Template.persona.events({
field: this.field,
title: this.title,
color: this.color,
startEditing: true,
},
heroId: this._id + this.field,
});

View File

@@ -1,6 +1,6 @@
<template name="textDialog">
{{#baseDialog title=title class=colorClass hideColor="true" hideDelete="true" startEditing=startEditing}}
<div class="pre-wrap">{{evaluateString charId value}}</div>
<div>{{#markdown}}{{evaluateString charId value}}{{/markdown}}</div>
{{else}}
{{> textDialogEdit}}
{{/baseDialog}}

View File

@@ -34,7 +34,7 @@
</div>
{{/if}}
</div>
<div class="pre-wrap">{{evaluateString charId description}}</div>
<div>{{#markdown}}{{evaluateString charId description}}{{/markdown}}</div>
{{> attacksViewList charId=charId parentId=_id}}
</template>

View File

@@ -20,7 +20,7 @@
{{/if}}
</div>
<hr class="vertMargin">
<div class="pre-wrap">{{evaluateString charId description}}</div>
<div>{{#markdown}}{{evaluateString charId description}}{{/markdown}}</div>
</div>
{{else}}
<!--Name-->

View File

@@ -1,7 +1,7 @@
<template name="spells">
<div fit>
<div id="spells" class="scroll-y" fit>
<div style="padding: 4px;"
<div style="padding: 4px;"
layout horizontal start wrap>
{{#if hasSlots}}
<paper-shadow class="card"
@@ -72,6 +72,7 @@
<core-tooltip label="Change prepared spells"
position="left">
<paper-icon-button class="prepSpells"
disabled={{#unless canEditCharacter charId}}true{{/unless}}
icon="book">
</paper-icon-button>
</core-tooltip>
@@ -91,7 +92,7 @@
<div class="tall spell item"
hero-id="main" {{detailHero}}
layout horizontal center>
<core-icon icon="social:whatshot"
<core-icon icon="social:whatshot"
style="color: {{hexColor color}};
margin-right: 16px;"
></core-icon>
@@ -143,4 +144,4 @@
</core-tooltip>
{{/fabMenu}}
{{/if}}
</template>
</template>

View File

@@ -112,7 +112,7 @@ Template.spells.helpers({
for (i = 0; i < currentSlots; i++){
bubbles.push({
icon: "radio-button-on",
disabled: i !== currentSlots - 1, //last full slot not disabled
disabled: i !== currentSlots - 1 || !canEditCharacter(char._id), //last full slot not disabled
attribute: "level" + this.level + "SpellSlots",
charId: char._id,
});
@@ -120,7 +120,7 @@ Template.spells.helpers({
for (i = 0; i < slotsUsed; i++){
bubbles.push({
icon: "radio-button-off",
disabled: i !== 0, //first empty slot not disabled
disabled: i !== 0 || !canEditCharacter(char._id), //first empty slot not disabled
attribute: "level" + this.level + "SpellSlots",
charId: char._id,
});

View File

@@ -1,5 +1,6 @@
<template name="abilityMiniCard">
<paper-shadow class="card abilityMiniCard clickable"
<div>
<paper-shadow class="card abilityMiniCard clickable"
hero-id="main" {{detailHero ability ../_id}}
layout horizontal>
<div class="left white-text {{color}}"
@@ -11,4 +12,5 @@
{{title}}
</div>
</paper-shadow>
</div>
</template>

View File

@@ -1,9 +1,11 @@
Template.addTHPDialog.events({
"tap #addButton": function(event, instance){
var max = +instance.find("#quantityInput").value;
if (!max || max < 0) max = 0;
TemporaryHitPoints.insert({
charId: this.charId,
name: instance.find("#nameInput").value,
maximum: +instance.find("#quantityInput").value,
maximum: max,
deleteOnZero: !!instance.find("#deleteWhenZeroCheckbox").checked,
});
}

View File

@@ -2,27 +2,27 @@
<table class="carryCapacityTable strengthTable">
<tr>
<td>Encumbered</td>
<td>&gt;{{evaluate charId "strength * 5"}}lbs</td>
<td>&gt;{{evaluate charId "strength * 5 * carryMultiplier"}}lbs</td>
<td class="caption">Variant rule, encumbered characters move 10 feet slower</td>
</tr>
<tr>
<td>Heavily encumbered</td>
<td>&gt;{{evaluate charId "strength * 10"}}lbs</td>
<td>&gt;{{evaluate charId "strength * 10 * carryMultiplier"}}lbs</td>
<td class="caption">
Variant rule, heavily encumbered characters move 20 feet slower and have disadvantage on ability checks, attack rolls, and saving thows that use Strength, Dexterity, or Constitution
</td>
</tr>
<tr>
<td>Over Encumbered</td>
<td>&gt;{{evaluate charId "strength * 15"}}lbs</td>
<td>&gt;{{evaluate charId "strength * 15 * carryMultiplier"}}lbs</td>
<td class="caption">
Characters that can only just lift, push or drag their current load can only move at 5 feet.
</td>
</tr>
<tr>
<td>Push, drag or lift maximum</td>
<td>{{evaluate charId "strength * 30"}}lbs</td>
<td>{{evaluate charId "strength * 30 * carryMultiplier"}}lbs</td>
<td class="caption"></td>
</tr>
</table>
</template>
</template>

View File

@@ -1,12 +1,16 @@
<template name="healthCard">
<paper-shadow class="card container healthCard"
hero-id="main" {{detailHero "hitPoints" _id}}
<paper-shadow class="card container healthCard"
hero-id="main" {{detailHero "hitPoints" _id}}
layout horizontal wrap>
<div class="green white-text subhead left"
<div class="green white-text subhead left"
hero-id="toolbar" {{detailHero "hitPoints" _id}}
layout vertical center center-justified>
<div class="hitPointTitle clickable">Hit Points</div>
<paper-icon-button class="white54" id="addTempHP" icon="add"></paper-icon-button>
<paper-icon-button class="white54"
id="addTempHP"
icon="add"
disabled={{#unless canEditCharacter _id}}true{{/unless}}>
</paper-icon-button>
</div>
<div class="right" flex layout vertical center-justified style="min-width: 180px;">
<div layout horizontal>
@@ -14,6 +18,7 @@
value={{characterCalculate "attributeValue" _id "hitPoints"}}
max={{characterCalculate "attributeBase" _id "hitPoints"}}
editable pin
disabled={{#unless canEditCharacter _id}}true{{/unless}}
role="slider">
</paper-diff-slider>
</div>
@@ -28,14 +33,14 @@
role="slider"
flex
></paper-diff-slider>
{{#unless left}}{{#unless deleteOnZero}}
{{#unless left}}
<paper-icon-button class="deleteTHP" icon="delete"></paper-icon-button>
{{/unless}}{{/unless}}
{{/unless}}
</div>
</div>
{{/each}}
<div class="caption">
{{#if multipliers.immunities.length}}
{{#if multipliers.immunities.length}}
<div>
Immune: {{#each multipliers.immunities}} {{name}} {{/each}}
</div>

View File

@@ -1,14 +1,15 @@
<template name="hitDice">
{{#if characterCalculate "attributeBase" ../_id name}}
<paper-shadow class="card hit-dice" hero-id="main"
{{detailHero name ../_id}}
<div>
<paper-shadow class="card hit-dice" hero-id="main"
{{detailHero name ../_id}}
layout horizontal>
<div class="left green display1 white-text"
<div class="left green display1 white-text"
hero-id="toolbar" {{detailHero name ../_id}}
layout horizontal>
<div>
<paper-icon-button class="resourceUp"
icon="arrow-drop-up"
<paper-icon-button class="resourceUp"
icon="arrow-drop-up"
disabled={{cantIncrement}}>
</paper-icon-button>
<paper-icon-button class="resourceDown"
@@ -21,7 +22,7 @@
{{characterCalculate "attributeValue" ../_id name}}
</div>
<div class="title white-text">
d{{diceNum}} {{characterCalculate "abilityMod" ../_id "constitution"}}
d{{diceNum}} {{conMod}}
</div>
</div>
</div>
@@ -29,5 +30,6 @@
Hit Dice
</div>
</paper-shadow>
</div>
{{/if}}
</template>

View File

@@ -2,11 +2,16 @@ Template.hitDice.helpers({
cantIncrement: function(){
var value = Characters.calculate.attributeValue(this.char._id, this.name);
var base = Characters.calculate.attributeBase(this.char._id, this.name);
return value >= base;
return value >= base || !canEditCharacter(this.char._id);
},
cantDecrement: function(){
var value = Characters.calculate.attributeValue(this.char._id, this.name);
return value <= 0;
return value <= 0 || !canEditCharacter(this.char._id);
},
conMod: function(){
return signedString(
Characters.calculate.abilityMod(this.char._id, "constitution")
);
},
});

View File

@@ -27,6 +27,7 @@
{{>hitDice name="d10HitDice" diceNum="10" char=this}}
{{>hitDice name="d12HitDice" diceNum="12" char=this}}
<!--Saving Throws-->
<div>
<paper-shadow class="card">
<div class="top white subhead">
Saving Throws
@@ -40,7 +41,9 @@
{{> skillRow name="Charisma" skill="charismaSave"}}
</div>
</paper-shadow>
</div>
<!--Skills-->
<div>
<paper-shadow class="card">
<div class="top white subhead">
Skills
@@ -66,11 +69,13 @@
{{> skillRow name="Survival" skill="survival"}}
</div>
</paper-shadow>
</div>
</div>
</div>
</template>
<template name="statCard">
<div>
<paper-shadow class="card statCard clickable" hero-id="main" {{detailHero stat ../_id}} layout horizontal>
<div class="left display1 white-text {{color}}"
hero-id="toolbar" {{detailHero stat ../_id}}>
@@ -84,4 +89,5 @@
{{name}}
</div>
</paper-shadow>
</div>
</template>

View File

@@ -13,7 +13,10 @@ Template.characterSideList.helpers({
{owner: userId},
]
},
{fields: {name: 1}}
{
fields: {name: 1},
sort: {name: 1},
}
);
}
});

View File

@@ -45,6 +45,15 @@
</div>
<div class="bottom text">Lawful Good Human</div>
</paper-shadow>
<paper-shadow class="card characterCard ssWizard clickable"
z="2">
<div class="top subhead deep-purple white-text">
<div class="subhead" flex>
Starter Set Wizard
</div>
</div>
<div class="bottom text">Chaotic Good High Elf</div>
</paper-shadow>
</div>
</div>
</div>

View File

@@ -8,6 +8,9 @@ Template.intro.events({
"tap .ssArcher": function() {
Router.go("/character/yBWwt5XQTTHZiRQxq");
},
"tap .ssWizard": function() {
Router.go("/character/KxHKskm22fS2Xogah");
},
"tap .guideButton": function() {
Router.go("/guide");
},

View File

@@ -4,6 +4,9 @@
</core-toolbar>
<div fit layout vertical center center-justified>
<paper-spinner class="bigSpinner" active></paper-spinner>
<div class="subhead">{{randomHint}}</div>
<div class="subhead"
style="margin-left: 16px;
margin-right: 16px;
text-align: center;">{{randomHint}}</div>
</div>
</template>

View File

@@ -1,10 +1,14 @@
<template name="notFound">
<div layout vertical center center-justified fit>
<h2>The data for the page you requested could not be found.</h2>
<core-toolbar class="app-grey white-text">
<core-icon-button icon="menu" core-drawer-toggle></core-icon-button>
</core-toolbar>
<div layout vertical center center-justified fit
style="padding: 16px; text-align: center;">
<h2 style="margin-bottom: 12px;">The data for the page you requested could not be found.</h2>
{{#if currentUser}}
<h2>It might not exist, or you might not have permission to view it.</h2>
<h3>It might not exist, or you might not have permission to view it.</h3>
{{else}}
<h2>Perhaps you need to sign in first:</h2>
<h3>Perhaps you need to sign in first:</h3>
{{atForm}}
{{/if}}
</div>

View File

@@ -9,20 +9,11 @@ Template.baseDialog.onRendered(function(){
Template.baseDialog.helpers({
editing: function(){
return Template.instance().editing.get();
return Template.instance().editing.get() && canEditCharacter(Template.parentData().charId);
},
showEdit: function() {
if (this.hideEdit) return false;
var charId = Template.parentData().charId;
var userId = Meteor.userId();
if (!userId) return false;
if (charId){
var char = Characters.findOne(charId);
if (char)
return char.owner === userId ||
_.contains(char.writers, userId);
}
return true;
return canEditCharacter(Template.parentData().charId);
},
});

View File

@@ -1,8 +1,13 @@
Meteor.methods({
"getUserId": function(username){
if (!username) return;
regex = new RegExp("^" + username + "$", "i")
var user = Meteor.users.findOne(
{$or: [{username: username}, {"emails.address": username}]}
{$or: [
{username: username},
{"emails.address": regex},
{"services.google.email": regex},
]}
);
return user && user._id;
}

View File

@@ -15,6 +15,7 @@ function CacheObject(func, address, args, cache, context){
var self = this;
self.currentValue = null;
self.dep = new Tracker.Dependency();
self.numRun = 0;
//spawn a new autorun that keeps the value up-to-date
Tracker.nonreactive(function() {
@@ -26,8 +27,22 @@ function CacheObject(func, address, args, cache, context){
delete cache[address];
return;
}
//if we haven't run this before this flush, reset the counter after the flush
if(self.numRun === 0){
Tracker.afterFlush(function(){
self.numRun = 0;
});
}
self.numRun++;
//call the expensive function
//even if we don't use its value, we need to track its dependencies
var newValue = func.apply(context, args);
//prevent dependency loops, the memoized function shouldn't re-run
//more than once per flush
if (self.numRun > 1){
newValue = NaN;
if(_.isNaN(self.currentValue)) return;
}
//if the value changed, store the new value
if (self.currentValue !== newValue){
self.currentValue = newValue;

View File

@@ -101,6 +101,8 @@ trackEncumbranceConditions = function(charId, templateInstance) {
{fields: {"settings": 1}}
);
var strength = Characters.calculate.attributeValue(charId, "strength");
var carryMultiplier = Characters.calculate
.attributeValue(charId, "carryMultiplier");
var give = function(condition) {
Meteor.call("giveCondition", charId, condition);
};
@@ -108,11 +110,11 @@ trackEncumbranceConditions = function(charId, templateInstance) {
Meteor.call("removeCondition", charId, condition);
};
//variant encumbrance rules
if (weight > strength * 10 &&
if (weight > strength * 10 * carryMultiplier &&
character.settings.useVariantEncumbrance) {
give("encumbered2");
remove("encumbered");
} else if (weight > strength * 5 &&
} else if (weight > strength * 5 * carryMultiplier &&
character.settings.useVariantEncumbrance){
give("encumbered");
remove("encumbered2");
@@ -121,11 +123,11 @@ trackEncumbranceConditions = function(charId, templateInstance) {
remove("encumbered2");
}
//normal encumbrance rules
if (weight > strength * 30 &&
if (weight > strength * 30 * carryMultiplier &&
character.settings.useStandardEncumbrance){
give("encumbered4");
remove("encumbered3");
} else if (weight > strength * 15 &&
} else if (weight > strength * 15 * carryMultiplier &&
character.settings.useStandardEncumbrance) {
give("encumbered3");
remove("encumbered4");

View File

@@ -193,3 +193,85 @@ ChangeLogs.insert({
"Experience dialogs should update their edit-mode inputs properly now",
],
});
ChangeLogs.insert({
version: "0.6.2",
changes: [
"Fixed a regression which broke min and max effects",
],
});
ChangeLogs.insert({
version: "0.6.3",
changes: [
"Fixed a regression that stopped skills and attributes from rounding down correctly",
"Made dependency loops return NaN immediately, rather than looping indefinitely until a page refresh. Adding an effect that adds \"strength\" to Strength, won't cause Strength to constantly increase or freeze the browser, Strength just becomes NaN",
],
});
ChangeLogs.insert({
version: "0.6.4",
changes: [
"Hit dice now has a \"+\" between the dice and the constitution modifier",
"Items with multiple attacks should have the damage type editable on all attacks now",
"Spell attacks should now correctly inherit changes to their spell's name",
"Character lists should now be ordered alphabetically",
"Skills should have correct min and max effects applied again",
],
});
ChangeLogs.insert({
version: "0.6.5",
changes: [
"Net worth now takes container values into account",
"Added support for character pictures",
"Disabled edit buttons for read-only viewers",
],
});
ChangeLogs.insert({
version: "0.6.6",
changes: [
"Text fields now accept github-flavor markdown formatting",
],
});
ChangeLogs.insert({
version: "0.6.7",
changes: [
"Fixed effect values not being visible on small screens",
"Added basic analytics",
],
});
ChangeLogs.insert({
version: "0.6.8",
changes: [
"Fixed share dialog not finding user names",
"Fixed temporary hitpoint sliders allowing negative values",
"Fixed proficiencies not being disabled with their features",
],
});
ChangeLogs.insert({
version: "0.7.0",
changes: [
"Added carry capacity multiplier as a stat with a default value of 1",
"Improved loading times by vulcanizing polymer imports",
],
});
ChangeLogs.insert({
version: "0.7.1",
changes: [
"Fixed carry capacity effects not displaying correctly when not editing",
"Changed how columns are presented to fix a display issue introduced in Chrome 44",
],
});
ChangeLogs.insert({
version: "0.7.2",
changes: [
"Fixed spell attacks appearing on features page when the spell is not prepared",
],
});

View File

@@ -108,3 +108,45 @@ Migrations.add({
);
},
});
Migrations.add({
version: 4,
name: "Adds an effect to give characters a base carry capacity",
up: function() {
//update characters
Characters.find({}).forEach(function(char){
Characters.update(char._id, {
$set: {
carryMultiplier: {
adjustment: 0,
reset: "longRest",
}
}
});
var effect = Effects.findOne({
charId: char._id, name: "Natural Carrying Capacity"
});
if (effect) return;
Effects.insert({
charId: char._id,
name: "Natural Carrying Capacity",
stat: "carryMultiplier",
operation: "base",
value: "1",
parent: {
id: char._id,
collection: "Characters",
group: "Inate",
},
});
effect = Effects.findOne({
charId: char._id, name: "Natural Carrying Capacity"
});
if (!effect) throw "Carry capacity effect should be set by now."
});
},
down: function(){
return;
},
});