Thaum
e8a7d6aeae
Small design and style fixes
2015-02-05 10:07:22 +00:00
Thaum
484b19be25
Began implementing spellbooks
2015-02-05 10:06:37 +00:00
Thaum
84c91e8239
Condensed publication of single character, included spells
2015-02-05 10:06:10 +00:00
Thaum
524b45b936
Updated Features UI to include use limits
2015-02-05 10:04:37 +00:00
Thaum
79ba87041e
Gave Features a use limit option
2015-02-05 10:03:56 +00:00
Thaum
38a0039be5
Inventory item animations much improved
...
They now leave behind scars when leaving their container, and they weld themselves back into place when returning.
2015-02-03 14:07:26 +00:00
Thaum
63df21934d
Skillrows overhauled to material design specs
2015-02-03 14:06:51 +00:00
Thaum
58917ce3db
Added Android Webapp manifest
2015-02-03 11:11:19 +00:00
Thaum
aa9cfbf04e
Made hero attribute reactive and iterated inventory UI
2015-02-03 10:47:16 +00:00
Thaum
4377da5275
Cleaned up old code, removed outdated files
2015-02-03 07:35:34 +00:00
Thaum
18a870171a
Added basic permissions
2015-02-02 12:11:57 +00:00
Thaum
786e7cd769
Implemented detail view for items and containers
2015-02-02 10:48:56 +00:00
Thaum
5d9d72df00
Updated Feature edit style
2015-01-30 10:55:35 +00:00
Thaum
37e8831e0c
Implemented Hero-dialog editing of features
2015-01-30 10:14:46 +00:00
Thaum
848902c358
Fixed bug with skillMod calculation
2015-01-28 12:12:43 +00:00
Thaum
7b8fec8e8a
Fixed errors thrown when observing the effects collection during startup
2015-01-28 10:47:52 +00:00
Thaum
4f205eb970
Made character arrays of objects into their own collections
2015-01-28 10:20:23 +00:00
Thaum
80c2c3249d
Implemented container editing
2015-01-27 09:43:08 +00:00
Thaum
dc6ea555e5
Implemented item editing
2015-01-26 13:28:10 +00:00
Thaum
6a2e7f0832
Gave effects their own collection, they no longer live in arrays attached to skills/attributes
...
Also improved the display of features and generally iterated on their manipulation.
Characters now fetch the relevant effects directly when making a calculation, simplifying almost everything.
Effects now store a reference to their source if they have one.
Effect names are now optional, they can be fetched from the source's name if the source exists.
2015-01-23 11:04:07 +00:00
Thaum
84512beb72
Implemented Feature editing UI
2015-01-21 11:16:00 +00:00
Thaum
078f873219
Added basic global app layout
2015-01-07 11:24:26 +00:00
Thaum
53eb0da24b
Now managing polymer with Bower, Added vulcanize
2015-01-06 13:20:23 +00:00
Thaum
2d70119ee0
Implemented Features and Items granting effects, actions, attacks and spells
2015-01-06 12:25:58 +00:00
Thaum
c55f2c51ab
Changed attribute dialogs to hero transitions
2014-12-18 11:02:03 +00:00
Thaum
a26589157e
Added more material design touch response, swipe pages, and began effects lists
2014-12-09 13:42:05 +00:00
Thaum
ad474590bd
Changed effect arrays to a single effect array array
2014-11-30 10:38:44 +00:00
Thaum
4c7d23e37e
Merge branch 'Polymer-UI'
2014-11-30 08:33:12 +00:00
Thaum
cce866dd79
Added loading bar to routes
2014-11-30 08:31:45 +00:00
Thaum
f018a5f3a3
Finished colourful ability score cards
2014-11-28 12:05:25 +00:00
Stefan Zermatten
5945ff2bd6
Fixed relative links in header that broke page reloads and routing.
2014-11-28 10:05:22 +02:00
Thaum
e40b3b8f9d
Fixed incorrect method call and added debug info to getField
2014-11-28 07:39:30 +00:00
Stefan Zermatten
cd6682a78a
Added fields to features, made features able to expire
2014-11-28 09:19:53 +02:00
Stefan Zermatten
19059d4cd5
Centered cards
2014-11-27 14:57:34 +02:00
Stefan Zermatten
1d30e97511
Character Abilities and general stats implemented as Material Cards
2014-11-27 14:56:45 +02:00
Stefan Zermatten
5e2ac89f1b
Began work on character sheet templates
2014-11-26 15:03:24 +02:00
Thaum
3408ba9e8d
Added Polymer
2014-11-26 10:18:35 +00:00
Thaum
5eea4714b2
Began implementing actual character sheet
2014-11-25 15:06:30 +00:00
Thaum
252d0f989b
Prevented user-created dependency loops when setting effects as calclations
2014-11-20 12:55:42 +00:00
Thaum
ca7a625534
Consolidated all sub-documents into character document to improve granularity significantly
...
Because just the top-level field changing invalidates everything in the sub-document, a single attribute change would trigger a re-calculation on all attributes and their dependents. This change should significantly improve performance.
2014-11-20 09:02:10 +00:00
Thaum
b4d92e799a
added simplistic resources view
2014-11-19 09:51:37 +00:00
Thaum
f2a1e104f2
Made textFields styling more generic
2014-11-19 09:23:16 +00:00
Thaum
a961e23b3a
Added Mocha testing framework... finally
2014-11-18 13:00:25 +00:00
Thaum
5c99530077
Implemented very basic value-auditing for skills/abilities
2014-11-18 12:01:02 +00:00
Thaum
d0e5a1a378
Added spell schema
2014-11-17 13:48:59 +00:00
Thaum
0d648cc873
Changed how effects are applied and removed to enable effects expiring after a set duration.
2014-11-17 13:48:46 +00:00
Stefan Zermatten
8aa2e6485b
Fixed README md formatting
2014-11-16 12:33:04 +02:00
Thaum
e58aaa1baf
put README in the right place :/
2014-11-16 10:28:46 +00:00
Thaum
c1f96bd4a7
Added readme with packages used and links to their docs
2014-11-16 10:27:05 +00:00
Thaum
e2a812cc63
Merge branch 'master' into collection2
...
Conflicts:
rpg-docs/client/views/home/home.html
2014-11-13 13:11:20 +00:00