Stefan Zermatten
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9f3c8bef34
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Removed stray console log
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2021-04-22 15:54:41 +02:00 |
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Stefan Zermatten
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3d122e062f
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Added the distinction between half rounded up or down for proficiencies
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2021-04-22 15:39:14 +02:00 |
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Stefan Zermatten
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298db01e5b
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Updated computation engine to handle multiple attributes and skills with the same variable name
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2021-04-22 15:11:49 +02:00 |
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Stefan Zermatten
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d4d002cf31
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Fixed an error when targeting an ability score with a proficiency
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2021-04-15 12:00:11 +02:00 |
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Stefan Zermatten
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4abd689c9f
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Use DiceCloud 5e base as default for new characters
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2021-04-13 11:06:25 +02:00 |
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Stefan Zermatten
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15d593db79
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Properties quick-inserted from the sheet now go into folders in the tree
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2021-04-12 16:04:04 +02:00 |
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Stefan Zermatten
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e30754ef26
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Added method to insert property to a tagged parent
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2021-04-12 15:35:25 +02:00 |
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Stefan Zermatten
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255ac529b3
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Added more default properties to creatures
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2021-04-12 15:35:12 +02:00 |
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Stefan Zermatten
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bfb860605f
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Creature properties now duplicate with up to 50 children
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2021-04-11 14:47:41 +02:00 |
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Stefan Zermatten
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109b89022e
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removed id from comment
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2021-04-11 13:09:16 +02:00 |
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Stefan Zermatten
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d4ca07ce9c
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Began working on character migration code
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2021-04-11 13:08:41 +02:00 |
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Stefan Zermatten
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885607f685
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Moved the tree fab to the toolbar with smart parenting
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2021-04-11 12:36:14 +02:00 |
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Stefan Zermatten
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7d3a51de9d
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Moved ancestry setting responsibility to trusted code
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2021-04-11 12:15:30 +02:00 |
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Stefan Zermatten
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9814e20091
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Added the ability to hide spells and tree tab. Tree tab hidden by default
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2021-04-11 10:43:33 +02:00 |
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Stefan Zermatten
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e2d6d40bb3
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Duplicating library nodes now duplicates up to 50 descendants
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2021-04-09 12:36:44 +02:00 |
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Stefan Zermatten
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3c26bb2fc6
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Reworked log data format, overhauled snackbar
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2021-03-28 12:31:39 +02:00 |
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Stefan Zermatten
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1978a2e4c7
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Fixed Error when referencing slotLevel in a spell
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2021-03-26 11:18:14 +02:00 |
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Stefan Zermatten
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5a2e500348
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Fixed constants under toggles triggering calculation of those toggles before class levels are defined
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2021-03-26 11:11:15 +02:00 |
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Stefan Zermatten
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28e1fcabd5
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Fixed damage properties by name failing if no properties were found
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2021-03-02 14:10:14 +02:00 |
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Stefan Zermatten
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2c0496b44b
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Fixed properties not being made inactive by toggles
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2021-03-02 13:56:53 +02:00 |
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Stefan Zermatten
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b501b9d830
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Fixed crash in skill calculation when level is overridden by an attribute
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2021-03-01 18:40:55 +02:00 |
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Stefan Zermatten
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a7ecdecec1
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Prevented contextual variables #type from being written to creature variable list
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2021-03-01 14:22:03 +02:00 |
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Stefan Zermatten
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0aa59a4bfc
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Fixed creature not recomputing correctly when weight carried changes
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2021-03-01 14:15:21 +02:00 |
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Stefan Zermatten
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8f0ff3245e
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Fixed containers still carrying their own weight if their contents are weightless and they aren't carried
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2021-03-01 14:15:01 +02:00 |
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Stefan Zermatten
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a8aa1923a8
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Fixed spells having a stray deativatedBySelf flag
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2021-03-01 14:01:34 +02:00 |
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Stefan Zermatten
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4d548c901c
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Ensured property exists before attempting to damage it
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2021-03-01 13:32:46 +02:00 |
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Stefan Zermatten
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a97be2f93a
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Made constants work in calculations performed after recomputation
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2021-03-01 13:27:48 +02:00 |
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Stefan Zermatten
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1276f872a0
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Removed unused function
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2021-03-01 12:11:22 +02:00 |
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Stefan Zermatten
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7daab97297
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Made toggles function properly when nested under inactive properties and each other
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2021-03-01 11:55:43 +02:00 |
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Stefan Zermatten
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2e3704d096
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Prevented resources from writing unchanged data to the database
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2021-03-01 11:42:50 +02:00 |
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Stefan Zermatten
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7283a27727
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Constants should now respect toggles
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2021-03-01 11:42:23 +02:00 |
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Stefan Zermatten
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3517636b8b
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Reworked toggles, again, to try and catch more edge cases. Made toggles set the inactive status of their property children in the compute step instead of the inactive denormalisation step
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2021-03-01 11:41:59 +02:00 |
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Stefan Zermatten
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cd45ae1442
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Fixed buffs not recomputing correctly because of inactive properties not being activated
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2021-03-01 10:07:24 +02:00 |
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Stefan Zermatten
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2a983b0a94
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User accounts can now be deleted with some UI to prevent accidental deletion
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2021-02-25 14:28:51 +02:00 |
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Stefan Zermatten
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e1d670fe9f
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Fixed: buffs
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2021-02-24 15:05:53 +02:00 |
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Stefan Zermatten
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1e9f0515e5
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Contents that are weightless are now summed and stored on the container
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2021-02-24 14:22:52 +02:00 |
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Stefan Zermatten
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0404020335
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Added weights and content weight to containers UI
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2021-02-24 14:07:20 +02:00 |
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Stefan Zermatten
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c248d8f4a0
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Weight carried, Net worth, and Attunement implemented and exposed in UI
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2021-02-24 13:41:30 +02:00 |
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Stefan Zermatten
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8d95da8b7a
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Fixed a bug where certain base values would be strings instead of numbers in effect aggregators
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2021-02-24 11:58:04 +02:00 |
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Stefan Zermatten
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1b650b26b6
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Fixed: using creature stats like XP in calculations
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2021-02-24 10:01:02 +02:00 |
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Stefan Zermatten
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dee1265b69
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Fixed: Inline calculations in libarries now display as expected
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2021-02-24 09:46:52 +02:00 |
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Stefan Zermatten
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dce2c92516
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Added attack roll bonus and dc to spell list. Use them in spells with #spellList.dcResult and #spellList.attackRollBonusResult
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2021-02-23 15:21:20 +02:00 |
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Stefan Zermatten
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d69ada0db4
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Slot quantity is now a computed value, added property viewer for slots
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2021-02-23 14:53:47 +02:00 |
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Stefan Zermatten
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d10a7eca14
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Added viewer for Roll properties
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2021-02-23 14:29:48 +02:00 |
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Stefan Zermatten
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612fcca68c
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Only split properties accross targets if there are targets
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2021-02-22 14:30:50 +02:00 |
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Stefan Zermatten
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12939c46de
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made saves walk children when not targeted at self
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2021-02-22 14:28:38 +02:00 |
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Stefan Zermatten
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3801b17fde
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Attacks can now critical hit. criticalHitTarget overrides the roll required
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2021-02-22 14:07:12 +02:00 |
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Stefan Zermatten
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88133a2fa3
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Saving throws now work in actions
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2021-02-22 12:38:21 +02:00 |
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Stefan Zermatten
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d00eedac19
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Rolls now work in actions
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2021-02-22 11:55:08 +02:00 |
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Stefan Zermatten
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6571fb860a
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Toggles now work in actions to make choices based on action context
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2021-02-22 11:36:30 +02:00 |
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