Commit Graph

35 Commits

Author SHA1 Message Date
Thaum
f1876afc63 Fixed soft removal of assets with children
All assets must now only be soft removed with softRemoveNode if they have children.
2015-04-07 11:25:59 +00:00
Thaum
3aa2713d8d Corrected some parenting logic errors, parenting still fucked. 2015-04-01 09:34:50 +00:00
Thaum
ad396e0e28 Fixed broken polymer components 2015-03-31 14:58:48 +00:00
Thaum
51d697b894 Added New Character Dialog 2015-03-30 13:53:33 +00:00
Thaum
8d183a708f Fixed stuff, enabled character deletion 2015-03-30 12:13:42 +00:00
Thaum
a389647559 Set default {fetchprevious: false} for collectionhooks 2015-03-30 09:46:25 +00:00
Thaum
304a8a1c1d Added Transmutation as a school of magic 2015-03-30 08:03:32 +00:00
Thaum
fef2a1083a Made sure restoration can find dead children 2015-03-25 13:50:21 +00:00
Thaum
cb2d1ab958 Added stack splitting and merging to inventory 2015-03-25 12:09:24 +00:00
Thaum
91acc1d3b7 Added "Carried" pseudo-container 2015-03-25 09:41:00 +00:00
Thaum
107a4150ff Added effect math tests 2015-03-24 12:11:04 +00:00
Thaum
48f8cef928 implemented UI for new parenting 2015-03-20 09:12:38 +00:00
Thaum
ecc43752aa Fixed parenting. Started on UI rewrite for new parenting system 2015-03-18 13:56:41 +00:00
Thaum
3656a0b66f Added Soft remove and a character asset parenting system 2015-03-18 08:59:02 +00:00
Thaum
a387ce1c8b Added UI for weakness/resistance 2015-03-11 07:52:30 +00:00
Thaum
55784d0e3b Made Attacks come from items 2015-03-09 14:03:11 +00:00
Thaum
88dbaccfc5 Changed how levels are handled 2015-03-02 20:09:29 +00:00
Thaum
56f8e95d81 Implemented remaining core features 2015-02-25 12:48:45 +00:00
Thaum
bd86c1608e Added XP, changed spellslot display 2015-02-20 10:09:53 +00:00
Thaum
d18c58c5ed COLUMNS! no more flexbox shenanigans 2015-02-16 14:26:26 +00:00
Thaum
360c9bd63b Implemented Spell Dialogs 2015-02-16 08:16:05 +00:00
Thaum
7441f09f37 Added color options for containers, added spell lists 2015-02-12 13:08:20 +00:00
Thaum
4377da5275 Cleaned up old code, removed outdated files 2015-02-03 07:35:34 +00:00
Thaum
18a870171a Added basic permissions 2015-02-02 12:11:57 +00:00
Thaum
6a2e7f0832 Gave effects their own collection, they no longer live in arrays attached to skills/attributes
Also improved the display of features and generally iterated on their manipulation.

Characters now fetch the relevant effects directly when making a calculation, simplifying almost everything.

Effects now store a reference to their source if they have one.

Effect names are now optional, they can be fetched from the source's name if the source exists.
2015-01-23 11:04:07 +00:00
Thaum
84512beb72 Implemented Feature editing UI 2015-01-21 11:16:00 +00:00
Thaum
2d70119ee0 Implemented Features and Items granting effects, actions, attacks and spells 2015-01-06 12:25:58 +00:00
Thaum
a26589157e Added more material design touch response, swipe pages, and began effects lists 2014-12-09 13:42:05 +00:00
Thaum
ad474590bd Changed effect arrays to a single effect array array 2014-11-30 10:38:44 +00:00
Thaum
252d0f989b Prevented user-created dependency loops when setting effects as calclations 2014-11-20 12:55:42 +00:00
Thaum
ca7a625534 Consolidated all sub-documents into character document to improve granularity significantly
Because just the top-level field changing invalidates everything in the sub-document, a single attribute change would trigger a re-calculation on all attributes and their dependents. This change should significantly improve performance.
2014-11-20 09:02:10 +00:00
Thaum
5c99530077 Implemented very basic value-auditing for skills/abilities 2014-11-18 12:01:02 +00:00
Thaum
0d648cc873 Changed how effects are applied and removed to enable effects expiring after a set duration. 2014-11-17 13:48:46 +00:00
Thaum
0ead14d159 Added basic timing, made features a part of character schema 2014-11-13 13:09:03 +00:00
Thaum
7ab97a17cc Implemented and cleaned up character schemas 2014-11-13 09:30:54 +00:00