Commit Graph

37 Commits

Author SHA1 Message Date
Stefan Zermatten
3f4dcc146a fixed charId's being out of date after re-parenting 2015-05-11 17:10:28 +02:00
Stefan Zermatten
f6df716870 Rewrote how item drag and drop works. Need to update charId's to keep up. 2015-05-11 16:51:02 +02:00
Stefan Zermatten
7430c2c795 Prevented evaluate crashing when given duff abilityMod strings 2015-05-06 12:12:18 +02:00
Stefan Zermatten
21dfc5d086 Replaced math library include with ecwyne:mathjs 2015-04-22 14:41:15 +02:00
Stefan Zermatten
fada0f5136 Implemented a javascript code style 2015-04-22 12:44:25 +02:00
Thaum
6ec9f09b6a Replaced languages and proficiency strings with proper proficiencies 2015-04-20 09:11:45 +00:00
Thaum
245867dae6 Removed unneeded "type" from schemas, use parent.collection instead. 2015-04-17 11:30:44 +00:00
Thaum
1a1ee142c0 Fixed polymer inputs not showing their titles or their full area 2015-04-16 13:21:45 +00:00
Thaum
d785e1ff59 Finished implementing basic sharing 2015-04-14 14:08:21 +00:00
Thaum
974c4fe706 Small fixes for effects, health, permissions and formatting 2015-04-07 13:32:35 +00:00
Thaum
2fac76f702 Replaced restore with restoreNode for undo button 2015-04-07 12:01:21 +00:00
Thaum
67f08fc60f Added permission check to soft removes 2015-04-07 11:40:11 +00:00
Thaum
f1876afc63 Fixed soft removal of assets with children
All assets must now only be soft removed with softRemoveNode if they have children.
2015-04-07 11:25:59 +00:00
Thaum
3aa2713d8d Corrected some parenting logic errors, parenting still fucked. 2015-04-01 09:34:50 +00:00
Thaum
ad396e0e28 Fixed broken polymer components 2015-03-31 14:58:48 +00:00
Thaum
51d697b894 Added New Character Dialog 2015-03-30 13:53:33 +00:00
Thaum
8d183a708f Fixed stuff, enabled character deletion 2015-03-30 12:13:42 +00:00
Thaum
a389647559 Set default {fetchprevious: false} for collectionhooks 2015-03-30 09:46:25 +00:00
Thaum
fef2a1083a Made sure restoration can find dead children 2015-03-25 13:50:21 +00:00
Thaum
cb2d1ab958 Added stack splitting and merging to inventory 2015-03-25 12:09:24 +00:00
Thaum
91acc1d3b7 Added "Carried" pseudo-container 2015-03-25 09:41:00 +00:00
Thaum
107a4150ff Added effect math tests 2015-03-24 12:11:04 +00:00
Thaum
48f8cef928 implemented UI for new parenting 2015-03-20 09:12:38 +00:00
Thaum
ecc43752aa Fixed parenting. Started on UI rewrite for new parenting system 2015-03-18 13:56:41 +00:00
Thaum
3656a0b66f Added Soft remove and a character asset parenting system 2015-03-18 08:59:02 +00:00
Thaum
88dbaccfc5 Changed how levels are handled 2015-03-02 20:09:29 +00:00
Thaum
56f8e95d81 Implemented remaining core features 2015-02-25 12:48:45 +00:00
Thaum
18a870171a Added basic permissions 2015-02-02 12:11:57 +00:00
Thaum
6a2e7f0832 Gave effects their own collection, they no longer live in arrays attached to skills/attributes
Also improved the display of features and generally iterated on their manipulation.

Characters now fetch the relevant effects directly when making a calculation, simplifying almost everything.

Effects now store a reference to their source if they have one.

Effect names are now optional, they can be fetched from the source's name if the source exists.
2015-01-23 11:04:07 +00:00
Thaum
2d70119ee0 Implemented Features and Items granting effects, actions, attacks and spells 2015-01-06 12:25:58 +00:00
Thaum
ad474590bd Changed effect arrays to a single effect array array 2014-11-30 10:38:44 +00:00
Thaum
252d0f989b Prevented user-created dependency loops when setting effects as calclations 2014-11-20 12:55:42 +00:00
Thaum
ca7a625534 Consolidated all sub-documents into character document to improve granularity significantly
Because just the top-level field changing invalidates everything in the sub-document, a single attribute change would trigger a re-calculation on all attributes and their dependents. This change should significantly improve performance.
2014-11-20 09:02:10 +00:00
Thaum
5c99530077 Implemented very basic value-auditing for skills/abilities 2014-11-18 12:01:02 +00:00
Thaum
0d648cc873 Changed how effects are applied and removed to enable effects expiring after a set duration. 2014-11-17 13:48:46 +00:00
Thaum
0ead14d159 Added basic timing, made features a part of character schema 2014-11-13 13:09:03 +00:00
Thaum
7ab97a17cc Implemented and cleaned up character schemas 2014-11-13 09:30:54 +00:00