Compare commits

..

116 Commits
1.4.0 ... 1.7.1

Author SHA1 Message Date
Thaum Rystra
45e9f491ff Merge branch 'feature-blacklist' 2018-04-02 14:27:24 +02:00
Thaum Rystra
742b26b0de Added rate limiting logging and an error page for hitting the rate limit on opening characters 2018-04-02 14:26:55 +02:00
Stefan Zermatten
164ba78c81 Added blacklist checks and rate limit logging
Needs testing
2018-03-12 09:22:04 +02:00
Thaum Rystra
e27211b24d Merge branch 'enhancement-154' 2018-03-03 20:13:03 +02:00
Thaum Rystra
30987752cc Hotfix - Remove localhost from image link on printed character sheet 2018-03-03 17:28:42 +02:00
Thaum Rystra
058ee2691f Merge branch 'feature-print'
# Conflicts:
#	rpg-docs/package-lock.json
2018-03-03 17:18:16 +02:00
Thaum Rystra
f0cf7f4956 Added QR code and finished page 1 2018-03-03 17:13:36 +02:00
Thaum Rystra
75c8720b04 Moved printed character sheets to their own page
This makes sure the entire printed sheet is rendered before the browser  attempts to print it, solving all manner of errors
2018-03-03 11:13:16 +02:00
Thaum Rystra
f73f2f670f Formatted all existing printed character sheet fields nicely 2018-03-02 21:40:21 +02:00
Thaum Rystra
c6e62e1cfa Added borders to ability scores and AC 2018-03-02 07:25:37 +02:00
Jacob
4e574c0f51 Added "clear" (reset to 0) button to resource cards 2018-02-24 14:49:42 +00:00
Jacob
80b195b7f7 Added reset button to resource cards 2018-02-24 14:42:41 +00:00
Thaum Rystra
67956d9a42 Fixed dropdown boxes being clipped in dialogs, updated Meteor 2018-01-26 18:18:49 +02:00
Stefan Zermatten
64b3ca6066 Added proficiencies to printed sheet; some fixes 2017-12-12 15:54:21 +02:00
Stefan Zermatten
8349f7da9b Merge branch 'master' into feature-print 2017-12-06 09:22:57 +02:00
Stefan Zermatten
0636042878 Added core-js because an error message told me to 2017-11-22 14:34:54 +02:00
Stefan Zermatten
6207ffa516 Updated meteor 2017-11-21 10:53:07 +02:00
Stefan Zermatten
9d33612054 Merge branch 'feature-rate-limiting-api'
closes #141
2017-11-21 08:50:03 +02:00
Stefan Zermatten
face6387a0 Fixed attacks not being added to spells added with multi-add
Fixes #145
2017-11-01 15:55:07 +02:00
Stefan Zermatten
b308595dac Implement both tokens and rate limiting to API
Closes #141, but still needs better UI on failure
2017-10-12 16:24:12 +02:00
Stefan Zermatten
1d2de197a4 Replaced trello with github on home page 2017-09-28 14:04:42 +02:00
Stefan Zermatten
a3d790b47d Merge branch 'feature-manage-user' 2017-09-28 13:47:46 +02:00
Stefan Zermatten
efe6dd87db Added link to change password
closes #78
2017-09-28 13:47:30 +02:00
Stefan Zermatten
5b33a6e783 Fixed username dialog title 2017-09-28 13:22:21 +02:00
Stefan Zermatten
8730fab40b Moved username dialog to own folder 2017-09-28 13:21:14 +02:00
Stefan Zermatten
992776bb40 Merge branch 'feature-onboarding' 2017-09-28 13:18:52 +02:00
Stefan Zermatten
bc9ec4421c Polished onboarding, removed stray logs
closes #102
2017-09-28 13:17:33 +02:00
Stefan Zermatten
4c31ab601c Improved new user experience and fixed errors on character delete 2017-09-28 13:03:54 +02:00
Stefan Zermatten
c4e77c7eae Replaced all paper-tooltip with custom, working version 2017-09-28 11:47:03 +02:00
Stefan Zermatten
2cd6e27f70 Finished basic new user experience 2017-09-28 10:26:45 +02:00
Stefan Zermatten
f6b2dde479 Added basic onboarding steps 2017-09-27 16:19:00 +02:00
Stefan Zermatten
44da62a962 Lowered subscription caching to improve performance 2017-09-26 15:11:03 +02:00
Stefan Zermatten
4e96047e90 Added rate limiting to heavy subscriptions 2017-09-26 14:59:41 +02:00
Stefan Zermatten
212986ac37 Fixed missing charId 2017-09-26 13:54:33 +02:00
Stefan Zermatten
877f516565 Added efficient computation of characters to replace heavy export functionality 2017-09-26 13:36:01 +02:00
Thaum Rystra
750022f0f1 Added missing indices 2017-09-24 04:02:15 +02:00
Stefan Zermatten
614284c73d Updated Meteor and some packages 2017-09-22 12:52:21 +02:00
Stefan Zermatten
6528fc8bab Improved vMix export
closes #138
2017-09-22 11:41:32 +02:00
Stefan Zermatten
020930b2e4 Checked if old hitpoint slider exists before resetting it
closes #135
2017-09-22 11:03:00 +02:00
Stefan Zermatten
dcd76e06e1 Merge branch 'fixbug-137-multiadd-spells-delete-themselves' 2017-09-22 10:43:04 +02:00
Stefan Zermatten
8a58002415 Fixed spells in the library using their library ID's in the spells collection
closes #137
2017-09-22 10:42:34 +02:00
Stefan Zermatten
535fcd77cf Added missing attributes to vmix export 2017-09-13 16:01:05 +02:00
Stefan Zermatten
7c2aed26a4 Fixed vMix export, included vMix parties 2017-09-13 14:01:07 +02:00
Stefan Zermatten
fab052050a Merge branch 'feature-vmix' 2017-09-13 10:01:46 +02:00
Stefan Zermatten
b7bdb141c8 Added basic vMix server side api 2017-09-13 10:01:32 +02:00
Stefan Zermatten
00a050d337 Added basic printing functionality 2017-09-11 09:27:01 +02:00
Stefan Zermatten
0b8fabde14 Merge branch 'enhancement-106' 2017-09-08 10:48:44 +02:00
Stefan Zermatten
3336e177d9 Merge branch 'enhancement-spell-library-style'
closes #106
2017-09-08 10:46:41 +02:00
Stefan Zermatten
2e9440e325 Merge branch 'enhancement-spell-library-style' 2017-09-08 09:47:53 +02:00
Stefan Zermatten
e4ac400cbd Replaced spell library spell selection highlighting with checkboxes
Makes it more intuitive that multiple items can be selected
2017-09-08 09:47:43 +02:00
Stefan Zermatten
f600999c5f Guarded against error when hiding feature description portion of card 2017-09-08 09:46:58 +02:00
Stefan Zermatten
0af905699a Uncommented buffs from spell library 2017-09-08 09:46:00 +02:00
Stefan Zermatten
6e900cfaae Merge pull request #123 from Dumbgenius/spells-improvements
Spells improvements
2017-09-08 08:30:56 +02:00
Stefan Zermatten
1f42d3c622 Merge pull request #128 from Dumbgenius/fix-127
[#127] Arrow library items should give 20 arrows rather than one "Arrows (20)"
2017-09-08 08:29:56 +02:00
Stefan Zermatten
ee453d968f Merge pull request #134 from Dumbgenius/fixbug-attackview-damage-type
attackView now correctly shows damage type
2017-09-07 16:31:26 +02:00
Stefan Zermatten
0850e59b30 Merge pull request #122 from Dumbgenius/feature-22-temp-hp, requires migration
Feature - TempHP as a character attribute,
2017-09-07 16:29:55 +02:00
Stefan Zermatten
f3e44cf033 Moved polymer styling to app-theme 2017-09-07 16:26:09 +02:00
Stefan Zermatten
907f9d15d4 Merge pull request #131 from Dumbgenius/feature-custom-buffs
Feature - custom buffs
2017-09-07 14:42:05 +02:00
Stefan Zermatten
4c3d5d40dd Merge branch 'master' into feature-custom-buffs 2017-09-07 14:41:33 +02:00
Stefan Zermatten
ef0deb20aa Swapped dropdown box for full character list 2017-09-07 14:36:45 +02:00
Stefan Zermatten
b43ee08d75 Fixed some editing bugs on new buffs, improved style 2017-09-07 14:33:59 +02:00
Stefan Zermatten
7e7f1ec997 Merge pull request #132 from Dumbgenius/enhancement-blank-descriptions
Removed blank bit of card on features with no short description
2017-09-07 12:03:32 +02:00
Stefan Zermatten
0f652f5c74 Merge pull request #126 from Dumbgenius/feature-unsharing-characters
Added ability to "unshare" a character.
2017-09-07 12:01:14 +02:00
Stefan Zermatten
3e02875eaf Merge pull request #130 from Dumbgenius/enhancement-85
Added "carried" checkbox to container edit screen (resolves #85)
2017-09-07 11:54:11 +02:00
Stefan Zermatten
b9a5230344 Merge pull request #129 from Dumbgenius/enhancement-84
Added attacks to features (resolves #84)
2017-09-07 11:49:03 +02:00
Stefan Zermatten
28780b96c3 Merge pull request #120 from Dumbgenius/feature-drag-drop-spells
Feature - drag and drop spells
2017-09-07 11:43:34 +02:00
Jacob
bec0b33805 attackView now correctly shows damage type 2017-09-06 18:45:43 +01:00
Jacob
ad9ccbe7ef Removed blank bit of card on features with no short description 2017-09-05 14:31:26 +01:00
Jacob
e2933c2df5 Fixed a couple of places where "Buff" should've been "Condition" 2017-09-05 13:56:15 +01:00
Jacob
87583fdac6 Added buff details to apply buff dialog 2017-09-05 13:48:26 +01:00
Jacob
68e1382aed Buffs/conditions now have a delete button on the list on Stats 2017-09-04 20:36:13 +01:00
Jacob
7b62c82e32 Buff and condition view dialogs now only have the delete button 2017-09-04 20:16:56 +01:00
Jacob
6dd92586a4 Conditions are now separate from buffs, like in #109 2017-09-04 20:16:38 +01:00
Jacob
b3d0db1f02 Merge branch 'master' into feature-custom-buffs 2017-09-04 18:22:04 +01:00
Jacob
5f35c71c9d Added "carried" checkbox to container edit screen
Resolves #85
2017-09-04 15:50:57 +01:00
Jacob
85baf4e5d1 Added attacks to features (resolves #84) 2017-09-04 15:35:52 +01:00
Jacob
15d797131e Fixes #127. Also fixes it for other ammo as well as iron spikes 2017-09-04 15:22:45 +01:00
Stefan Zermatten
06ac9f70c8 Merge pull request #119 from Dumbgenius/srd-fixes
SRD fixes,

Merging this pull request doesn't change the deployed version of DiceCloud, but indicates that the database has been updated using the affected JSON files
2017-09-04 10:50:42 +02:00
Jacob
471a3e274e Refactored code which applies buffs 2017-08-10 02:49:29 +01:00
Jacob
d4031dc4a7 Removed an unnecessary console log 2017-08-09 16:11:09 +01:00
Jacob
18e5ab3f21 Can now set target of buffs
...to "Self only", "Others only", or "Both".
2017-08-09 16:08:19 +01:00
Jacob
c9fe2f17a0 If buff's target is "self", dialog is no longer shown 2017-08-09 15:48:12 +01:00
Jacob
818cb3905f Can now access the name of public characters for buffs
the buffDialog can now access the name of a publicly-available character
so it can display their name as the caster
2017-08-09 15:30:33 +01:00
Jacob
64ef426035 Applying character no longer duplicated in buff apply list 2017-08-09 15:30:25 +01:00
Jacob
2b188f1a8d Merge branch 'master' into feature-custom-buffs
# Conflicts:
#	rpg-docs/client/views/character/inventory/itemDialog/itemDialog.html
#	rpg-docs/client/views/character/spells/spellDialog/spellDialog.html
2017-08-09 15:03:54 +01:00
Jacob
08735ea4f7 Added ability to add/edit buffs 2017-08-09 15:01:20 +01:00
Jacob
bce1b85600 Relocated the buff list to be inline in stats.html 2017-08-09 11:39:18 +01:00
Jacob
0d023e2ba3 Adding conditions now works again 2017-08-09 11:36:45 +01:00
Jacob
dad575de64 Buffs are now split into custom buffs and conditions 2017-08-09 11:20:49 +01:00
Jacob
cb648b4a28 Buffs now display who and what they were applied by. 2017-08-09 11:13:24 +01:00
Jacob
1279137362 Buffs now display attacks and proficiencies in buffDialog 2017-08-09 10:42:34 +01:00
Jacob
3c06529906 buffViewList is now split into "Conditions" and "Buffs" 2017-08-09 10:16:50 +01:00
Jacob
a3b0c6cafd Added a schema/collection pair for CustomBuffs 2017-08-09 10:06:11 +01:00
Jacob
a1d9f7f5bb Added ability to remove self from readers.
Closes #125.
2017-08-09 02:18:46 +01:00
Jacob
3b03e9c71c Spell library now allows you to select multiple spells 2017-07-30 23:27:29 +01:00
Jacob
0eea6f2386 Cantrips now display as "<school> cantrip" rather than "Level 0 <school>"
Also fixed spacing if "(ritual)" tag was not present
2017-07-30 21:20:27 +01:00
Jacob
8f8714d3e5 Altered spacing of headers within baseDialog 2017-07-30 21:14:02 +01:00
Jacob
7c38e8d70a Added newline before At Higher Levels on Healing Word. 2017-07-30 20:22:59 +01:00
Jacob
826859ca3f Added migration to add TempHP to all characters 2017-07-29 22:41:37 +01:00
Jacob
2ca13fbb56 Renamed tempHitPointSlider to extraHitPointSlider in the css 2017-07-29 21:45:02 +01:00
Jacob
6d801e0178 Renamed old "Temporary HP" to "Extra HP" (THP is now the actual attribute) 2017-07-29 21:42:48 +01:00
Jacob
9ddac7d5cd Temporary HP (the attribute) now appears on Stats page 2017-07-29 21:25:05 +01:00
Jacob
7a6f751e30 THP added as a character attribute 2017-07-29 20:09:48 +01:00
Jacob
2389768234 statOrder is now set programatically from an array
This makes it far easier to add new stats, as we don't have to update
every single number manually.
2017-07-29 19:20:26 +01:00
Jacob
c76fe99148 Can now move and copy spells between characters 2017-07-26 21:02:36 +01:00
Jacob
53afaa4f37 CTRL-dragging now copies spells 2017-07-26 19:54:18 +01:00
Jacob
3599b5fbc4 Added basic drag-and-drop functionality between spell lists
Closes #105
2017-07-26 19:23:41 +01:00
Jacob
275fb1ca65 Scrying's tables are now actual Markdown tables 2017-07-21 15:46:33 +01:00
Jacob
d5d937b04a Reincarnate's race table is now an actual Markdown table 2017-07-21 15:38:17 +01:00
Jacob
aa554adbce Teleport's familiarity table is now a table 2017-07-21 15:30:39 +01:00
Jacob
cb739eb207 Removed indents after double-newlines in spells SRD.
They don't actually render in Markdown, and if there was an indent of >=4
spaces it caused the entire next line to be rendered as code (for example
in the Animate Objects spell).
2017-07-21 14:58:29 +01:00
Jacob
66df2ea4aa Animate Objects' stats are now in a table 2017-07-21 14:43:37 +01:00
Jacob
bb95fe0d9a Merge branch 'master' into feature-conditions 2017-07-18 11:10:04 +01:00
Jacob
17a390a8aa Changed Model of Buffs for forwards compatibility
Added a parent attribute and made Buffs a child, so that buffs can be
added to items, spells and features.
2017-07-17 02:41:51 +01:00
Jacob
b3ef43eb70 Added ability to add/remove basic conditions
Conditions are those listed in ./lib/methods/conditions.js
2017-07-16 04:27:32 +01:00
Jacob
be92ef224c Preliminary additions 2017-07-15 19:54:23 +01:00
168 changed files with 8097 additions and 695 deletions

View File

@@ -21,32 +21,40 @@
"weight": 1
},
{
"name": "Arrows (20)",
"plural": "Arrows (20)",
"libraryName": "Arrows (20)",
"name": "Arrow",
"plural": "Arrows",
"description": "",
"value": 1,
"weight": 1
"value": 0.05,
"weight": 0.05,
"quantity": 20
},
{
"name": "Blowgun needles (5)",
"plural": "Blowgun needles (5)",
"libraryName": "Blowgun needles (5)",
"name": "Blowgun needle",
"plural": "Blowgun needles",
"description": "",
"value": 1,
"weight": 1
"value": 0.2,
"weight": 0.2,
"quantity": 5
},
{
"name": "Crossbow bolts (20)",
"plural": "Crossbow bolts (20)",
"libraryName": "Crossbow bolts (20)",
"name": "Crossbow bolt",
"plural": "Crossbow bolts",
"description": "",
"value": 1,
"weight": 1.5
"value": 0.05,
"weight": 0.075,
"quantity": 20
},
{
"name": "Sling bullets (20)",
"plural": "Sling bullets (20)",
"libraryName": "Sling bullets (20)",
"name": "Sling bullet",
"plural": "Sling bullets",
"description": "",
"value": 0.04,
"weight": 1.5
"value": 0.002,
"weight": 0.075,
"quantity": 20
},
{
"name": "Antitoxin (vial)",
@@ -651,11 +659,13 @@
"weight": 3
},
{
"name": "Spikes, iron (10)",
"plural": "Spikes, iron (10)",
"libraryName": "Spikes, iron (10)",
"name": "Spike, iron",
"plural": "Spikes, iron",
"description": "",
"value": 1,
"weight": 5
"value": 0.1,
"weight": 0.5,
"quantity": 10
},
{
"name": "Spyglass",

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@@ -13,3 +13,5 @@ notices-for-facebook-graph-api-2
1.3.0-split-minifiers-package
1.4.0-remove-old-dev-bundle-link
1.4.1-add-shell-server-package
1.4.3-split-account-service-packages
1.5-add-dynamic-import-package

View File

@@ -3,9 +3,8 @@
# 'meteor add' and 'meteor remove' will edit this file for you,
# but you can also edit it by hand.
iron:router
accounts-password@1.3.3
accounts-ui@1.1.9
accounts-password@1.5.0
accounts-ui@1.2.0
random@1.0.10
dburles:collection-helpers
reactive-var@1.0.11
@@ -18,35 +17,40 @@ dburles:mongo-collection-instances
percolate:migrations
ecwyne:mathjs
useraccounts:polymer
accounts-google@1.0.11
accounts-google@1.3.0
splendido:accounts-meld
email@1.1.18
email@1.2.3
meteorhacks:subs-manager
chuangbo:marked
reywood:iron-router-ga
meteor-base@1.0.4
mobile-experience@1.0.4
mongo@1.1.14
meteor-base@1.2.0
mobile-experience@1.0.5
mongo@1.3.1
blaze-html-templates
session@1.1.7
jquery@1.11.10
tracker@1.1.1
logging@1.1.16
tracker@1.1.3
logging@1.1.19
reload@1.1.11
ejson@1.0.13
ejson@1.1.0
spacebars
check@1.2.4
check@1.2.5
useraccounts:iron-routing
wizonesolutions:canonical
standard-minifier-js@1.2.1
shell-server@0.2.1
standard-minifier-js@2.2.0
shell-server@0.3.0
seba:minifiers-autoprefixer
nikogosovd:multiple-uihooks
templates:array
ecmascript@0.6.1
ecmascript@0.9.0
es5-shim@4.6.15
differential:vulcanize
reactive-dict
reactive-dict@1.2.0
percolate:synced-cron
ongoworks:speakingurl
service-configuration
service-configuration@1.0.11
google-config-ui@1.0.0
dynamic-import@0.2.0
ddp-rate-limiter@1.0.7
rate-limit@1.0.8
iron:router

View File

@@ -1 +1 @@
METEOR@1.4.2.6
METEOR@1.6.0.1

View File

@@ -1,53 +1,56 @@
accounts-base@1.2.14
accounts-google@1.0.11
accounts-base@1.4.2
accounts-google@1.3.1
accounts-oauth@1.1.15
accounts-password@1.3.3
accounts-ui@1.1.9
accounts-ui-unstyled@1.1.13
accounts-password@1.5.0
accounts-ui@1.2.0
accounts-ui-unstyled@1.3.0
aldeed:collection2@2.10.0
aldeed:collection2-core@1.2.0
aldeed:schema-deny@1.1.0
aldeed:schema-index@1.1.1
aldeed:simple-schema@1.5.3
allow-deny@1.0.5
allow-deny@1.1.0
autoupdate@1.3.12
babel-compiler@6.13.0
babel-runtime@1.0.1
babel-compiler@6.24.7
babel-runtime@1.1.1
base64@1.0.10
binary-heap@1.0.10
blaze@2.3.0
blaze-html-templates@1.1.0
blaze@2.3.2
blaze-html-templates@1.1.2
blaze-tools@1.0.10
boilerplate-generator@1.0.11
caching-compiler@1.1.9
caching-html-compiler@1.1.0
boilerplate-generator@1.3.1
caching-compiler@1.1.11
caching-html-compiler@1.1.2
callback-hook@1.0.10
check@1.2.4
check@1.2.5
chuangbo:marked@0.3.5_1
coffeescript@1.11.1_4
dburles:collection-helpers@1.1.0
dburles:mongo-collection-instances@0.3.5
ddp@1.2.5
ddp-client@1.3.2
ddp-common@1.2.8
ddp-rate-limiter@1.0.6
ddp-server@1.3.12
ddp@1.4.0
ddp-client@2.2.0
ddp-common@1.3.0
ddp-rate-limiter@1.0.7
ddp-server@2.1.1
deps@1.0.12
diff-sequence@1.0.7
differential:vulcanize@3.0.0
ecmascript@0.6.1
ecmascript-runtime@0.3.15
dynamic-import@0.2.1
ecmascript@0.9.0
ecmascript-runtime@0.5.0
ecmascript-runtime-client@0.5.0
ecmascript-runtime-server@0.5.0
ecwyne:mathjs@0.25.0
ejson@1.0.13
email@1.1.18
ejson@1.1.0
email@1.2.3
es5-shim@4.6.15
fastclick@1.0.13
geojson-utils@1.0.10
google@1.1.15
google-config-ui@1.0.0
google-oauth@1.2.5
hot-code-push@1.0.4
html-tools@1.0.11
htmljs@1.0.11
http@1.2.10
http@1.3.0
id-map@1.0.9
iron:controller@1.0.12
iron:core@1.0.11
@@ -55,45 +58,46 @@ iron:dynamic-template@1.0.12
iron:layout@1.0.12
iron:location@1.0.11
iron:middleware-stack@1.1.0
iron:router@1.1.1
iron:url@1.0.11
iron:router@1.1.2
iron:url@1.1.0
jquery@1.11.10
lai:collection-extensions@0.2.1_1
launch-screen@1.1.0
less@2.7.9
launch-screen@1.1.1
less@2.7.12
livedata@1.0.18
localstorage@1.0.12
logging@1.1.16
localstorage@1.2.0
logging@1.1.19
matb33:collection-hooks@0.8.4
mdg:validation-error@0.5.1
meteor@1.6.0
meteor-base@1.0.4
meteor@1.8.2
meteor-base@1.2.0
meteorhacks:subs-manager@1.6.4
minifier-css@1.2.16
minifier-js@1.2.17
minimongo@1.0.19
mobile-experience@1.0.4
mobile-status-bar@1.0.13
modules@0.7.7
modules-runtime@0.7.8
momentjs:moment@2.17.1
mongo@1.1.14
minifier-js@2.2.2
minimongo@1.4.3
mobile-experience@1.0.5
mobile-status-bar@1.0.14
modules@0.11.3
modules-runtime@0.9.2
momentjs:moment@2.20.1
mongo@1.3.1
mongo-dev-server@1.1.0
mongo-id@1.0.6
nikogosovd:multiple-uihooks@0.1.8
npm-bcrypt@0.9.2
npm-mongo@2.2.16_1
oauth@1.1.12
oauth2@1.1.11
observe-sequence@1.0.14
npm-bcrypt@0.9.3
npm-mongo@2.2.34
oauth@1.2.1
oauth2@1.2.0
observe-sequence@1.0.16
ongoworks:speakingurl@9.0.0
ordered-dict@1.0.9
percolate:migrations@0.9.8
percolate:synced-cron@1.3.2
promise@0.8.8
promise@0.10.1
raix:eventemitter@0.1.3
random@1.0.10
rate-limit@1.0.6
reactive-dict@1.1.8
rate-limit@1.0.8
reactive-dict@1.2.0
reactive-var@1.0.11
reload@1.1.11
retry@1.0.9
@@ -103,27 +107,27 @@ seba:minifiers-autoprefixer@1.0.1
service-configuration@1.0.11
session@1.1.7
sha@1.0.9
shell-server@0.2.1
softwarerero:accounts-t9n@1.3.7
spacebars@1.0.13
spacebars-compiler@1.1.0
shell-server@0.3.1
softwarerero:accounts-t9n@1.3.11
spacebars@1.0.15
spacebars-compiler@1.1.3
splendido:accounts-emails-field@1.2.0
splendido:accounts-meld@1.3.1
srp@1.0.10
standard-minifier-js@1.2.2
standard-minifier-js@2.2.3
templates:array@1.0.3
templating@1.3.0
templating-compiler@1.3.0
templating-runtime@1.3.0
templating-tools@1.1.0
tracker@1.1.1
ui@1.0.12
templating@1.3.2
templating-compiler@1.3.3
templating-runtime@1.3.2
templating-tools@1.1.2
tracker@1.1.3
ui@1.0.13
underscore@1.0.10
url@1.0.11
url@1.1.0
useraccounts:core@1.14.2
useraccounts:iron-routing@1.14.2
useraccounts:polymer@1.14.2
webapp@1.3.12
webapp@1.4.0
webapp-hashing@1.0.9
wizonesolutions:canonical@0.0.5
zimme:collection-behaviours@1.1.3

View File

@@ -23,7 +23,7 @@ Schemas.Buff = new SimpleSchema({
type: {
type: String,
allowedValues: [
"inate",
"inate", //this should be "innate", but changing it could be problematic
"custom",
],
},
@@ -42,12 +42,26 @@ Schemas.Buff = new SimpleSchema({
allowedValues: _.pluck(colorOptions, "key"),
defaultValue: "q",
},
appliedBy: { //the charId of whoever applied the buff
type: String,
regEx: SimpleSchema.RegEx.Id,
},
appliedByDetails: {//the name and collection of the thing that applied the buff
type: Object,
optional: true,
},
"appliedByDetails.name": {
type: String,
},
"appliedByDetails.collection": {
type: String,
},
});
Buffs.attachSchema(Schemas.Buff);
Buffs.attachBehaviour("softRemovable");
makeParent(Buffs, ["name", "enabled"]); //parents of effects
makeParent(Buffs, ["name", "enabled"]); //parents of effects, attacks, proficiencies
Buffs.allow(CHARACTER_SUBSCHEMA_ALLOW);
Buffs.deny(CHARACTER_SUBSCHEMA_DENY);

View File

@@ -27,6 +27,7 @@ Schemas.Character = new SimpleSchema({
//stats
hitPoints: {type: Schemas.Attribute},
tempHP: {type: Schemas.Attribute},
experience: {type: Schemas.Attribute},
proficiencyBonus: {type: Schemas.Attribute},
speed: {type: Schemas.Attribute},
@@ -163,9 +164,9 @@ Schemas.Character = new SimpleSchema({
//permissions
party: {type: String, regEx: SimpleSchema.RegEx.Id, optional: true},
owner: {type: String, regEx: SimpleSchema.RegEx.Id},
readers: {type: [String], regEx: SimpleSchema.RegEx.Id, defaultValue: []},
writers: {type: [String], regEx: SimpleSchema.RegEx.Id, defaultValue: []},
owner: {type: String, regEx: SimpleSchema.RegEx.Id, index: 1},
readers: {type: [String], regEx: SimpleSchema.RegEx.Id, defaultValue: [], index: 1},
writers: {type: [String], regEx: SimpleSchema.RegEx.Id, defaultValue: [], index: 1},
color: {
type: String,
allowedValues: _.pluck(colorOptions, "key"),
@@ -184,11 +185,13 @@ Schemas.Character = new SimpleSchema({
type: String,
defaultValue: "whitelist",
allowedValues: ["whitelist", "public"],
index: 1,
},
"settings.swapStatAndModifier": {type: Boolean, defaultValue: false},
"settings.exportFeatures": {type: Boolean, defaultValue: true},
"settings.exportAttacks": {type: Boolean, defaultValue: true},
"settings.exportDescription": {type: Boolean, defaultValue: true},
"settings.newUserExperience": {type: Boolean, optional: true},
});
Characters.attachSchema(Schemas.Character);
@@ -282,6 +285,7 @@ if (Meteor.isClient) {
//create a local memoize with a argument concatenating hash function
var memoize = function(f) {
if (Meteor.isServer) return f;
return Tracker.memoize(f, function() {
return _.reduce(arguments, function(memo, arg) {
return memo + arg;
@@ -295,6 +299,7 @@ Characters.calculate = {
var fieldSelector = {};
fieldSelector[fieldName] = 1;
var char = Characters.findOne(charId, {fields: fieldSelector});
if (!char) return;
var field = char[fieldName];
if (field === undefined){
throw new Meteor.Error(
@@ -328,6 +333,7 @@ Characters.calculate = {
},
attributeValue: memoize(function(charId, attributeName){
var attribute = Characters.calculate.getField(charId, attributeName);
if (!attribute) return;
//base value
var value = Characters.calculate.attributeBase(charId, attributeName);
//plus adjustment
@@ -339,6 +345,7 @@ Characters.calculate = {
}),
skillMod: memoize(preventLoop(function(charId, skillName){
var skill = Characters.calculate.getField(charId, skillName);
if (!skill) return;
//get the final value of the ability score
var ability = Characters.calculate.attributeValue(charId, skill.ability);
@@ -390,7 +397,6 @@ Characters.calculate = {
return prof && prof.value || 0;
}),
passiveSkill: memoize(function(charId, skillName){
var skill = Characters.calculate.getField(charId, skillName);
var mod = +Characters.calculate.skillMod(charId, skillName);
var value = 10 + mod;
Effects.find(
@@ -533,6 +539,7 @@ if (Meteor.isServer){
Attacks .remove({charId: character._id});
Buffs .remove({charId: character._id});
Classes .remove({charId: character._id});
CustomBuffs .remove({charId: character._id});
Effects .remove({charId: character._id});
Experiences .remove({charId: character._id});
Features .remove({charId: character._id});
@@ -550,6 +557,10 @@ if (Meteor.isServer){
});
Characters.before.insert(function(userId, doc) {
doc.urlName = getSlug(doc.name, {maintainCase: true}) || "-";
// The first character a user creates should have the new user experience
if (!Characters.find({owner: userId}).count()){
doc.settings.newUserExperience = true;
}
});
}

View File

@@ -0,0 +1,42 @@
Conditions = new Mongo.Collection("conditions");
Schemas.Conditions = new SimpleSchema({
charId: {
type: String,
regEx: SimpleSchema.RegEx.Id,
index: 1,
},
name: {
type: String,
optional: true,
trim: false,
},
description: {
type: String,
optional: true,
trim: false,
},
"lifeTime.total": {
type: Number,
defaultValue: 0, //0 is infinite
min: 0,
},
"lifeTime.spent": {
type: Number,
defaultValue: 0,
min: 0,
},
color: {
type: String,
allowedValues: _.pluck(colorOptions, "key"),
defaultValue: "q",
},
});
Conditions.attachSchema(Schemas.Conditions);
Conditions.attachBehaviour("softRemovable");
makeParent(Conditions, ["name"]); //parents of effects, attacks, proficiencies
Conditions.allow(CHARACTER_SUBSCHEMA_ALLOW);
Conditions.deny(CHARACTER_SUBSCHEMA_DENY);

View File

@@ -0,0 +1,53 @@
CustomBuffs = new Mongo.Collection("customBuffs");
Schemas.CustomBuff = new SimpleSchema({
charId: {
type: String,
regEx: SimpleSchema.RegEx.Id,
index: 1,
},
name: {
type: String,
optional: true,
trim: false,
},
description: {
type: String,
optional: true,
trim: false,
},
target: {
type: String,
allowedValues: [
"self",
"others",
"both"
],
defaultValue: "self",
},
enabled: {
type: Boolean,
autoValue: function(){
return false;
//enabled is ALWAYS false on these, so that its children are also not enabled, so that the buff templates have no effects.
},
},
"lifeTime.total": {
type: Number,
defaultValue: 0, //0 is infinite
min: 0,
},
//the id of the feature, buff or item that creates this buff
parent: {
type: Schemas.Parent,
},
});
CustomBuffs.attachSchema(Schemas.CustomBuff);
CustomBuffs.attachBehaviour("softRemovable");
makeParent(CustomBuffs, ["name", "enabled"]); //parents of effects, attacks, proficiencies. Since this represents a template, "enabled" is always false.
makeChild(CustomBuffs); //children of lots of things
CustomBuffs.allow(CHARACTER_SUBSCHEMA_ALLOW);
CustomBuffs.deny(CHARACTER_SUBSCHEMA_DENY);

View File

@@ -83,3 +83,170 @@ Spells.after.update(function (userId, spell, fieldNames) {
Spells.allow(CHARACTER_SUBSCHEMA_ALLOW);
Spells.deny(CHARACTER_SUBSCHEMA_DENY);
var checkMovePermission = function(spellId, parent, destinationOnly) {
var spell = Spells.findOne(spellId);
if (!spell)
throw new Meteor.Error("No such spell",
"An spell could not be found to move");
//handle permissions
var permission;
if (!destinationOnly) { //if we're not modifying the origin, only the destination
permission = Meteor.call("canWriteCharacter", spell.charId);
if (!permission){
throw new Meteor.Error("Access denied",
"Not permitted to move spells from this character");
}
}
if (parent.collection === "Characters"){
permission = Meteor.call("canWriteCharacter", parent.id);
if (!permission){
throw new Meteor.Error("Access denied",
"Not permitted to move spells to this character");
}
} else {
var parentCollectionObject = global[parent.collection];
var parentObject = null;
if (parentCollectionObject)
parentObject = parentCollectionObject.findOne(
parent.id, {fields: {_id: 1, charId: 1}}
);
if (!parentObject) throw new Meteor.Error(
"Invalid parent",
"The destination parent " + parent.id +
" does not exist in the collection " + parent.collection
);
if (parentObject.charId){
permission = Meteor.call("canWriteCharacter", parentObject.charId);
if (!permission){
throw new Meteor.Error("Access denied",
"Not permitted to move spells to this character");
}
}
}
};
var moveSpell = function(spellId, targetCollection, targetId) {
var spell = Spells.findOne(spellId);
if (!spell) return;
targetCollection = targetCollection || spell.parent.collection;
targetId = targetId || spell.parent.id;
if (Meteor.isServer) {
checkMovePermission(spellId, {collection: targetCollection, id: targetId}, false);
}
if (targetCollection == "Characters") { //then we are copying the spell to a different character.
targetList = SpellLists.findOne({"charId": targetId});
targetListId = targetList && targetList._id;
if (!targetListId) {
targetListId = SpellLists.insert({ //create a spell list if we don't already have one
name: "New SpellList",
charId: targetId,
saveDC: "8 + intelligenceMod + proficiencyBonus",
attackBonus: "intelligenceMod + proficiencyBonus",
});
}
Spells.update(
spellId,
{$set: {
charId: targetId,
"parent.collection": "SpellLists",
"parent.id": targetListId,
}}
);
}
else { //we are moving the spell within the same character
//update the spell provided the update will actually change something
if (
spell.parent.collection !== targetCollection ||
spell.parent.id !== targetId
){
Spells.update(
spellId,
{$set: {
"parent.collection": targetCollection,
"parent.id": targetId,
}}
);
}
}
};
var copySpell = function(spellId, targetCollection, targetId) {
var spell = Spells.findOne(spellId);
if (!spell) return;
targetCollection = targetCollection || spell.parent.collection;
targetId = targetId || spell.parent.id;
if (Meteor.isServer) {
checkMovePermission(spellId, {collection: targetCollection, id: targetId}, true); //we're only reading from the source character
}
if (targetCollection == "Characters") { //then we are copying the spell to a different character.
targetList = SpellLists.findOne({"charId": targetId});
targetListId = targetList && targetList._id;
if (!targetListId) {
targetListId = SpellLists.insert({ //create a spell list if we don't already have one
name: "New SpellList",
charId: targetId,
saveDC: "8 + intelligenceMod + proficiencyBonus",
attackBonus: "intelligenceMod + proficiencyBonus",
});
}
newSpell = _.clone(spell);
delete newSpell._id;
newSpellId = Spells.insert(newSpell); //add a new copy of the spell
Spells.update(
newSpellId,
{$set: {
charId: targetId,
"parent.collection": "SpellLists",
"parent.id": targetListId,
}}
);
}
else { //else we are copying the spell within the same character
newSpell = _.clone(spell);
delete newSpell._id;
newSpellId = Spells.insert(newSpell); //add a new copy of the spell
Spells.update(
newSpellId,
{$set: {
"parent.collection": targetCollection,
"parent.id": targetId,
}}
);
}
};
Meteor.methods({
moveSpellToList: function(spellId, spellListId) {
check(spellId, String);
check(spellListId, String);
moveSpell(spellId, "SpellLists", spellListId);
},
copySpellToList: function(spellId, spellListId) {
check(spellId, String);
check(spellListId, String);
copySpell(spellId, "SpellLists", spellListId);
},
moveSpellToCharacter: function(spellId, charId) {
check(spellId, String);
check(charId, String);
moveSpell(spellId, "Characters", charId);
},
copySpellToCharacter: function(spellId, charId) {
check(spellId, String);
check(charId, String);
copySpell(spellId, "Characters", charId);
},
});

View File

@@ -1,6 +1,7 @@
LibraryItems = new Mongo.Collection("libraryItems");
Schemas.LibraryItems = new SimpleSchema({
libraryName:{type: String, optional: true, trim: false},
name: {type: String, defaultValue: "New Item", trim: false},
plural: {type: String, optional: true, trim: false},
description:{type: String, optional: true, trim: false},

View File

@@ -0,0 +1,9 @@
Blacklist = new Mongo.Collection("blacklist");
Schemas.Blacklist = new SimpleSchema({
userId: {
type: String,
},
});
Blacklist.attachSchema(Schemas.Blacklist);

View File

@@ -1,3 +1,75 @@
Schemas.UserProfile = new SimpleSchema({
username: {
type: String,
optional: true,
},
});
Schemas.User = new SimpleSchema({
username: {
type: String,
optional: true,
},
profile: {
type: Schemas.UserProfile,
optional: true,
},
emails: {
type: Array,
optional: true,
},
"emails.$": {
type: Object,
},
"emails.$.address": {
type: String,
regEx: SimpleSchema.RegEx.Email,
},
"emails.$.verified": {
type: Boolean,
},
registered_emails: {
type: Array,
optional: true,
},
"registered_emails.$": {
type: Object,
blackbox: true,
},
createdAt: {
type: Date
},
services: {
type: Object,
optional: true,
blackbox: true,
},
roles: {
type: Object,
optional: true,
blackbox: true,
},
roles: {
type: Array,
optional: true,
},
"roles.$": {
type: String
},
// In order to avoid an 'Exception in setInterval callback' from Meteor
heartbeat: {
type: Date,
optional: true,
},
apiKey: {
type: String,
index: 1,
optional: true,
},
});
Meteor.users.attachSchema(Schemas.User);
Meteor.users.allow({
update: function(userId, doc, fields, modifier) {
if (
@@ -21,3 +93,13 @@ Meteor.users.allow({
}
}
});
if (Meteor.isServer) Meteor.methods({
generateMyApiKey() {
var user = Meteor.users.findOne(this.userId);
if (!user) return;
if (user && user.apiKey) return;
var apiKey = Random.id(30);
Meteor.users.update(this.userId, {$set: {apiKey}});
},
});

62
rpg-docs/Routes/API.js Normal file
View File

@@ -0,0 +1,62 @@
Router.map(function() {
this.route("vmixCharacter", {
path: "/vmix-character/:_id/",
where: "server",
action: function() {
this.response.setHeader("Content-Type", "application/json");
var query = this.params.query;
var key = query && query.key;
ifKeyValid(key, this.response, () =>
this.response.end(vMixCharacter(this.params._id))
);
},
});
this.route("vmixParty", {
path: "/vmix-party/:_id/",
where: "server",
action: function() {
this.response.setHeader("Content-Type", "application/json");
var query = this.params.query;
var key = query && query.key;
ifKeyValid(key, this.response, () =>
this.response.end(vMixParty(this.params._id))
);
},
});
});
var ifKeyValid = function(apiKey, response, callback){
if (!apiKey){
response.writeHead(403, "You must use an api key to access this api");
response.end();
} else if (!isKeyValid(apiKey)){
response.writeHead(403, "API key is invalid");
response.end();
} else if (isRateLimited(apiKey)){
response.writeHead(429, "Too many requests");
response.end();
} else {
rateLimiter.increment({apiKey})
callback();
}
};
var isKeyValid = function(apiKey){
var user = Meteor.users.findOne({apiKey});
if (!user) return false;
var blackListed = Blacklist.findOne({userId: user._id});
return !blackListed;
};
var rateLimiter = new RateLimiter();
rateLimiter.addRule({apiKey: String}, 2, 10000);
var isRateLimited = function(apiKey){
const limited = !rateLimiter.check({apiKey}).allowed
if (limited) {
console.log(`Rate limit hit by API key ${apiKey}`);
return true;
} else {
return false;
}
};

View File

@@ -13,6 +13,11 @@ Router.plugin("ensureSignedIn", {
Router.plugin("dataNotFound", {notFoundTemplate: "notFound"});
var handleSubError = function(e){
Session.set("error", {reason: e.reason, href: location.href});
Router.go("/error");
};
Router.map(function() {
this.route("/", {
name: "home",
@@ -36,7 +41,9 @@ Router.map(function() {
path: "/character/:_id/",
waitOn: function(){
return [
subsManager.subscribe("singleCharacter", this.params._id),
subsManager.subscribe(
"singleCharacter", this.params._id, {onError: handleSubError}
),
];
},
action: function(){
@@ -52,7 +59,9 @@ Router.map(function() {
path: "/character/:_id/:urlName",
waitOn: function(){
return [
subsManager.subscribe("singleCharacter", this.params._id),
subsManager.subscribe(
"singleCharacter", this.params._id, {onError: handleSubError}
),
];
},
data: function() {
@@ -78,6 +87,37 @@ Router.map(function() {
fastRender: true,
});
this.route("printedCharacterSheet", {
path: "/character/:_id/:urlName/print",
waitOn: function(){
return [
subsManager.subscribe(
"singleCharacter", this.params._id, {onError: handleSubError}
),
];
},
data: function() {
var data = Characters.findOne(
{_id: this.params._id},
{fields: {_id: 1, name: 1, color: 1, writers: 1, readers: 1}}
);
return data;
},
onAfterAction: function() {
var char = Characters.findOne({_id: this.params._id}, {fields: {name: 1}});
var name = char && char.name;
if (name){
document.title = name + " - Printing";
}
},
//analytics
trackPageView: false,
onRun: function() {
window.ga && window.ga("send", "pageview", "/print-character");
this.next();
},
});
this.route("library", {
path: "/library",
waitOn: function(){
@@ -124,4 +164,11 @@ Router.map(function() {
document.title = appName;
},
});
this.route("/error", {
name: "error",
onAfterAction: function() {
document.title = `${appName} - Error`;
},
});
});

View File

@@ -0,0 +1,174 @@
// jscs:disable
// https://github.com/chunksnbits/jquery-quickfit
(function ($) {
var Quickfit, QuickfitHelper, defaults, pluginName;
pluginName = 'quickfit';
defaults = {
min: 8,
max: 12,
tolerance: 0.02,
truncate: false,
width: null,
sampleNumberOfLetters: 10,
sampleFontSize: 12
};
QuickfitHelper = (function () {
var sharedInstance = null;
QuickfitHelper.instance = function (options) {
if (!sharedInstance) {
sharedInstance = new QuickfitHelper(options);
}
return sharedInstance;
};
function QuickfitHelper(options) {
this.options = options;
this.item = $('<span id="meassure"></span>');
this.item.css({
position: 'absolute',
left: '-1000px',
top: '-1000px',
'font-size': "" + this.options.sampleFontSize + "px"
});
$('body').append(this.item);
this.meassures = {};
}
QuickfitHelper.prototype.getMeassure = function (letter) {
var currentMeassure;
currentMeassure = this.meassures[letter];
if (!currentMeassure) {
currentMeassure = this.setMeassure(letter);
}
return currentMeassure;
};
QuickfitHelper.prototype.setMeassure = function (letter) {
var currentMeassure, index, sampleLetter, text, _ref;
text = '';
sampleLetter = letter === ' ' ? '&nbsp;' : letter;
for (index = 0, _ref = this.options.sampleNumberOfLetters - 1; 0 <= _ref ? index <= _ref : index >= _ref; 0 <= _ref ? index++ : index--) {
text += sampleLetter;
}
this.item.html(text);
currentMeassure = this.item.width() / this.options.sampleNumberOfLetters / this.options.sampleFontSize;
this.meassures[letter] = currentMeassure;
return currentMeassure;
};
return QuickfitHelper;
})();
Quickfit = (function () {
function Quickfit(element, options) {
this.$element = element;
this.options = $.extend({}, defaults, options);
this.$element = $(this.$element);
this._defaults = defaults;
this._name = pluginName;
this.quickfitHelper = QuickfitHelper.instance(this.options);
}
Quickfit.prototype.fit = function () {
var elementWidth;
if (!this.options.width) {
elementWidth = this.$element.width();
this.options.width = elementWidth - this.options.tolerance * elementWidth;
}
if (this.text = this.$element.attr('data-quickfit')) {
this.previouslyTruncated = true;
} else {
this.text = this.$element.text();
}
this.calculateFontSize();
if (this.options.truncate) this.truncate();
return {
$element: this.$element,
size: this.fontSize
};
};
Quickfit.prototype.calculateFontSize = function () {
var letter, textWidth, i;
textWidth = 0;
for (i = 0; i < this.text.length; ++i) {
letter = this.text.charAt(i);
textWidth += this.quickfitHelper.getMeassure(letter);
}
this.targetFontSize = parseInt(this.options.width / textWidth);
return this.fontSize = Math.max(this.options.min, Math.min(this.options.max, this.targetFontSize));
};
Quickfit.prototype.truncate = function () {
var index, lastLetter, letter, textToAdd, textWidth;
if (this.fontSize > this.targetFontSize) {
textToAdd = '';
textWidth = 3 * this.quickfitHelper.getMeassure('.') * this.fontSize;
index = 0;
while (textWidth < this.options.width && index < this.text.length) {
letter = this.text[index++];
if (lastLetter) textToAdd += lastLetter;
textWidth += this.fontSize * this.quickfitHelper.getMeassure(letter);
lastLetter = letter;
}
if (textToAdd.length + 1 === this.text.length) {
textToAdd = this.text;
} else {
textToAdd += '...';
}
this.textWasTruncated = true;
return this.$element.attr('data-quickfit', this.text).html(textToAdd);
} else {
if (this.previouslyTruncated) {
return this.$element.html(this.text);
}
}
};
return Quickfit;
})();
return $.fn.quickfit = function (options) {
var measurements = [];
// Separate measurements from repaints
// First calculate all measurements...
var $elements = this.each(function () {
var measurement = new Quickfit(this, options).fit();
measurements.push(measurement);
return measurement.$element;
});
// ... then apply the measurements.
for (var i = 0; i < measurements.length; i++) {
var measurement = measurements[i];
measurement.$element.css({ fontSize: measurement.size + 'px' });
}
return $elements;
};
})(jQuery, window);

View File

@@ -3,7 +3,8 @@ Template.registerHelper("canEditCharacter", function(charId) {
});
canEditCharacter = function(charId) {
var char = Characters.findOne(charId)
var char = Characters.findOne(charId);
if (!char) return false;
var userId = Meteor.userId();
return char.owner === userId ||
_.contains(char.writers, userId);

View File

@@ -18,6 +18,9 @@ openParentDialog = function({
} else if (parent.collection === "Spells") {
template = "spellDialog";
data = {spellId: parent.id};
} else if (parent.collection === "Buffs") {
template = "buffDialog";
data = {buffId: parent.id};
}
pushDialogStack({template, data, element, returnElement, callback});
};

View File

@@ -0,0 +1,12 @@
Session.setDefault("isPrinting", false);
if (window.matchMedia) {
var mediaQueryList = window.matchMedia("print");
mediaQueryList.addListener(function(mql) {
if (mql.matches) {
Session.set("isPrinting", true);
Tracker.flush();
} else {
Session.set("isPrinting", false);
}
});
}

View File

@@ -0,0 +1,17 @@
removeDuplicateProficiencies = function(proficiencies) {
dict = {};
proficiencies.forEach(function(prof) {
if (prof.name in dict) { //if we have already gone over another proficiency for the same thing
if (dict[prof.name].value < prof.value) {
dict[prof.name] = prof; //then take the new one if it's higher, otherwise leave it
}
} else {
dict[prof.name] = prof; //if it wasn't already there, store it
}
});
profs = []
_.forEach(dict, function(prof) {
profs.push(prof);
})
return profs;
};

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@@ -0,0 +1,17 @@
@keyframes bounce {
from {
transform: translate(0px,0px);
}
to {
transform: translate(0px,-16px);
}
}
.bounce{
animation-name: bounce;
animation-duration: 0.3s;
animation-direction: alternate;
animation-timing-function: cubic-bezier(0.25, 0.46, 0.45, 0.94);
animation-delay: 0s;
animation-iteration-count: infinite;
}

View File

@@ -5,7 +5,7 @@
</div>
<div class="layout vertical">
<div>
{{evaluateDamage charId attack}}&nbsp;{{damageType}}
{{evaluateDamage charId attack}}&nbsp;{{attack.damageType}}
</div>
{{#if attack.details}}
<div class="paper-font-caption">

View File

@@ -0,0 +1,33 @@
<!-- data is the CustomBuff -->
<template name="applyBuffDialog">
<div class="fit layout vertical applyBuffDialog">
<app-header fixed effects="waterfall">
<app-toolbar>
Apply Buff
</app-toolbar>
</app-header>
<div class="flex layout horizontal" style="height:100%">
<div class="flex" style="margin-right: 16px; height: 100%; max-width: 240px; overflow-y: auto;">
{{> characterPicker selfId=buff.charId includeSelf=canApplyToSelf writableOnly=true}}
</div>
<div class="flex buff-description" style="height: 100%; overflow-y: auto">
<hr style="margin: 16px 0 16px 0;">
{{#if buff.description}}
<div>{{#markdown}}{{evaluateString buff.charId buff.description}}{{/markdown}}</div>
<hr style="margin: 16px 0 16px 0;">
{{/if}}
{{> effectsViewList charId=buff.charId parentId=buff._id}}
{{> proficiencyViewList charId=buff.charId parentId=buff._id}}
{{> attacksViewList charId=buff.charId parentId=buff._id}}
</div>
</div>
<div class="buttons layout horizontal end-justified">
<paper-button id="cancelButton">
Cancel
</paper-button>
<paper-button id="applyButton" disabled={{cantApply}}>
Apply
</paper-button>
</div>
</div>
</template>

View File

@@ -0,0 +1,32 @@
Template.applyBuffDialog.onCreated(function(){
this.selectedTarget = new ReactiveVar("default");
});
Template.applyBuffDialog.helpers({
cantApply: function() {
return this.buff.target === "others" && Template.instance().selectedTarget.get() === "default"; //this is the only case where we can't apply a buff
},
canApplyToSelf: function() {
return this.buff.target !== "others"; //i.e. it is "self" or "both"
},
});
Template.applyBuffDialog.events({
"iron-select .characterPicker": function(event){
var detail = event.originalEvent.detail;
var value = detail.item.getAttribute("name");
Template.instance().selectedTarget.set(value);
},
"click #applyButton": function(event, instance){
var targetId = Template.instance().selectedTarget.get();
if (targetId === "default") {
if (this.buff.target === "others") return; //since we have "Select a character" selected
targetId = this.buff.charId; //otherwise, the default is to target self
}
popDialogStack(targetId);
},
"click #cancelButton": function(event, instance){
popDialogStack();
},
});

View File

@@ -1,15 +1,23 @@
<template name="buffDialog">
{{#with buff}}
{{#baseDialog title=name class=colorClass hideEdit=true}}
{{#baseDialog title=name class="white" hideColor=true startEditing=true editOnly=true}}
{{> buffDetails}}
{{else}}
{{> buffDetails}}
{{/baseDialog}}
{{/with}}
</template>
<template name="buffDetails">
<div>
{{appliedBy}}
</div>
<hr style="margin: 16px 0 16px 0;">
{{#if description}}
<div class="pre-wrap">{{evaluateString charId description}}</div>
<div>{{#markdown}}{{evaluateString charId description}}{{/markdown}}</div>
<hr style="margin: 16px 0 16px 0;">
{{/if}}
{{> effectsViewList charId=charId parentId=_id}}
{{> proficiencyViewList charId=charId parentId=_id}}
{{> attacksViewList charId=charId parentId=_id}}
</template>

View File

@@ -1,5 +1,50 @@
Template.buffDialog.onCreated(function(){
var buff = Buffs.findOne(this.buffId);
Meteor.subscribe("singleCharacterName", buff.charId); //so we can access the names of public characters
});
Template.buffDialog.helpers({
buff: function(){
return Buffs.findOne(this.buffId);
},
});
Template.buffDialog.events({
"click #deleteButton": function(event, instance){
Buffs.softRemoveNode(instance.data.buffId);
popDialogStack();
},
});
const typeDict = {
"Features": "feature",
"Items": "item",
"Spells": "spell",
}; //really, we should only need these three
Template.buffDetails.helpers({
appliedBy: function() {
if (this.type == "inate") {
return "Innate.";
} else {
var myName = Characters.findOne(this.charId).name;
var applierCharacter = Characters.findOne(this.appliedBy) || {name: "???"}
// "???" indicates that either we do not have read access to the buff-giver, or that the buff-giver does not exist.
if (applierCharacter.name === myName) {
var charName = "your "
} else {
if (applierCharacter.name && applierCharacter.name[applierCharacter.name.length - 1] === 's') {
var charName = applierCharacter.name + "' ";
} else {
var charName = applierCharacter.name + "'s ";
}
}
var type = typeDict[this.appliedByDetails.collection] + " ";
var applierThing = this.appliedByDetails.name;
return "Applied by " + charName + type + applierThing + ".";
}
},
});

View File

@@ -0,0 +1,15 @@
<template name="buffListItem">
<div class="item buffListItem layout horizontal center">
<div class="flex">
{{buff.name}}
</div>
{{#if canEditCharacter buff.charId}}
<paper-icon-button class="deleteButton"
role="button"
tabindex="0"
icon="delete">
</paper-icon-button>
{{/if}}
</div>
</template>

View File

@@ -0,0 +1,21 @@
Template.buffListItem.helpers({
name: function() {
return this.buff.name
}
});
Template.buffListItem.events({
"click .buffListItem": function(event){
var buffId = this.buff._id;
var charId = this.buff.charId;
pushDialogStack({
template: "buffDialog",
data: {buffId: buffId, charId: charId},
element: event.currentTarget,
});
},
"tap .deleteButton": function(event){
event.stopPropagation();
Buffs.remove(this.buff._id);
},
});

View File

@@ -0,0 +1,11 @@
.condition-library-dialog .item.selected {
background-color: #e4e4e4;
}
.condition-library-dialog table {
border-collapse: collapse;
}
.condition-library-dialog .library-condition td, tr {
position: relative;
}

View File

@@ -0,0 +1,34 @@
<template name="conditionLibraryDialog">
<div class="fit condition-library-dialog layout vertical">
<app-toolbar class="app-grey white-text">
<paper-icon-button id="backButton"
icon="arrow-back">
</paper-icon-button>
<div main-title>Conditions</div>
</app-toolbar>
<div class="flex scroll-y">
<div class="conditions" style="padding:8px">
<table style="width: 100%">
<tbody>
{{#each condition in conditions}}
{{>libraryCondition condition=condition selected=(isSelected condition)}}
{{/each}}
</tbody>
</table>
</div>
</div>
<div class="layout horizontal end-justified">
<paper-button class="cancelButton">Cancel</paper-button>
<paper-button class="okButton">OK</paper-button>
</div>
</div>
</template>
<template name="libraryCondition">
<tr class="item library-condition {{#if selected}}selected{{/if}}">
<td class="conditionName">
{{conditionName condition}}
<paper-ripple></paper-ripple>
</td>
</tr>
</template>

View File

@@ -0,0 +1,166 @@
Template.conditionLibraryDialog.onCreated(function(){
this.selectedCondition = new ReactiveVar();
});
Template.conditionLibraryDialog.helpers({
conditions: function(){
return Object.keys(LIBRARY_CONDITIONS)
},
isSelected(condition){
const selected = Template.instance().selectedCondition.get();
return selected && selected === condition;
},
});
Template.conditionLibraryDialog.events({
"click .cancelButton": function(event, template){
popDialogStack();
},
"click .okButton": function(event, template){
popDialogStack(template.selectedCondition.get());
},
"click .library-condition": function(event, template){
template.selectedCondition.set(this.condition);
},
"click #backButton": function(event, template){
popDialogStack();
},
});
Template.libraryCondition.helpers({
conditionName: function(name){
return LIBRARY_CONDITIONS[name].buff.name;
},
})
LIBRARY_CONDITIONS = {
//Conditions
blind: {
buff: {
name: "Blind",
description: "A blinded creature cant see and automatically fails any ability check that requires sight.\n\nAttack rolls against the creature have advantage, and the creatures attack rolls have disadvantage.",
},
},
deaf: {
buff: {
name: "Deaf",
description: "A deafened creature cant hear and automatically fails any ability check that requires hearing.",
},
},
frightened: {
buff: {
name: "Frightened",
description: "A frightened creature has disadvantage on ability checks and attack rolls while the source of its fear is within line of sight.\n\nThe creature cant willingly move closer to the source of its fear.",
}
},
grappled: {
buff:{
name: "Grappled",
description: "A grappled creatures speed becomes 0, and it cant benefit from any bonus to its speed.\n\nThe condition ends if the grappler is incapacitated.\n\nThe condition also ends if an effect removes the grappled creature from the reach of the grappler or grappling effect, such as when a creature is hurled away by the thunder wave spell.",
},
},
incapacitated: {
buff: {
name: "Incapacitated",
description: "An incapacitated creature cant take actions or reactions.",
}
},
invisible: {
buff: {
name: "Invisible",
description: "An invisible creature is impossible to see without the aid of magic or a special sense. For the purpose of hiding, the creature is heavily obscured. The creatures location can be detected by any noise it makes or any tracks it leaves.\n\nAttack rolls against the creature have disadvantage, and the creatures attack rolls have advantage.",
}
},
paralyzed: {
buff: {
name: "Paralyzed",
description: "A paralyzed creature is **incapacitated** and cant move or speak.\n\nAttack rolls against the creature have advantage.\n\nAny attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature.",
},
},
petrified: {
buff: {
name: "Petrified",
description: "A petrified creature is transformed, along with any nonmagical object it is wearing or carrying, into a solid inanimate substance (usually stone). Its weight increases by a factor of ten, and it ceases aging.\n\nA petrified creature is **incapacitated** and cant move or speak, and is unaware of its surroundings.\n\nAttack rolls against the creature have advantage.\n\nThe creature is immune to poison and disease, although a poison or disease already in its system is suspended, not neutralized.",
},
},
poisoned: {
buff: {
name: "Poisoned",
description: "A poisoned creature has disadvantage on attack rolls and ability checks.",
},
},
prone: {
buff: {
name: "Prone",
description: "A prone creatures only movement option is to crawl, unless it stands up and thereby ends the condition.\n\nThe creature has disadvantage on attack rolls.\n\nAn attack roll against the creature has advantage if the attacker is within 5 feet of the creature. Otherwise, the attack roll has disadvantage.",
}
},
restrained: {
buff: {
name: "Restrained",
description: "A restrained creatures speed becomes 0, and it cant benefit from any bonus to its speed.\n\nAttack rolls against the creature have advantage, and the creatures attack rolls have disadvantage.\n\nThe creature has disadvantage on Dexterity saving throws.",
},
},
stunned: {
buff: {
name: "Stunned",
description: "A stunned creature is **incapacitated**, cant move, and can speak only falteringly\n\nThe creature automatically fails Strength and Dexterity saving throws.\n\nAttack rolls against the creature have advantage.",
},
},
unconscious: {
buff: {
name: "Unconscious",
description: "An unconscious creature is **incapacitated**, cant move or speak, and is unaware of its surroundings.\n\nThe creature drops whatever its holding and falls **prone**.\n\nThe creature automatically fails Strength and Dexterity saving throws.\n\nAttack rolls against the creature have advantage.\n\nAny attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature.",
},
},
exhaustion1: {
buff: {
name: "Exhaustion - 1",
description: "Disadvantage on ability checks\n\nFinishing a long rest reduces a creatures exhaustion level by 1, provided that the creature has also ingested some food and drink.",
},
},
exhaustion2: {
buff: {
name: "Exhaustion - 2",
description: "Speed halved",
},
},
exhaustion3: {
buff: {
name: "Exhaustion - 3",
description: "Disadvantage on attack rolls and saving throws",
},
},
exhaustion4: {
buff: {
name: "Exhaustion - 4",
description: "Hit point maximum halved",
},
},
exhaustion5: {
buff: {
name: "Exhaustion - 5",
description: "Speed reduced to 0",
},
},
exhaustion6: {
buff: {
name: "Exhaustion - 6",
description: "You have died of exhaustion",
},
},
};

View File

@@ -0,0 +1,15 @@
<template name="conditionView">
<div class="item conditionView layout horizontal center">
<div class="flex">
{{condition.name}}
</div>
{{#if canEditCharacter condition.charId}}
<paper-icon-button class="deleteButton"
role="button"
tabindex="0"
icon="delete">
</paper-icon-button>
{{/if}}
</div>
</template>

View File

@@ -0,0 +1,15 @@
Template.conditionView.events({
"click .conditionView": function(event){
var condition = this.condition;
var charId = Template.parentData()._id;
pushDialogStack({
template: "conditionViewDialog",
data: {condition: condition},
element: event.currentTarget,
});
},
"tap .deleteButton": function(event){
event.stopPropagation();
Conditions.remove(this.condition._id);
},
});

View File

@@ -0,0 +1,14 @@
<template name="conditionViewDialog">
{{#baseDialog title=condition.name class="white" hideColor=true startEditing=true editOnly=true}}}
{{> conditionDetails condition=condition}}
{{else}}
{{> conditionDetails condition=condition}}
{{/baseDialog}}
</template>
<template name="conditionDetails">
{{#if condition.description}}
<div>{{#markdown}}{{evaluateString condition.charId condition.description}}{{/markdown}}</div>
{{/if}}
{{> effectsViewList charId=condition.charId parentId=condition._id}}
</template>

View File

@@ -0,0 +1,6 @@
Template.conditionViewDialog.events({
"click #deleteButton": function(event, instance){
Conditions.remove(instance.data.condition._id);
popDialogStack();
},
});

View File

@@ -0,0 +1,29 @@
<template name="customBuffEdit">
{{#baseEditDialog title=buff.name hideColor=true}}
<!--name-->
<paper-input id="buffNameInput" class="fullwidth" label="Name" value={{buff.name}}></paper-input>
<div class="layout horizontal center wrap justified">
<paper-dropdown-menu class=flex label="Target" style="flex-basis: 150px; max-width: 200px;">
<dicecloud-selector selected={{buff.target}} class="dropdown-content target-dropdown">
<paper-item name="self" style="width: 150px;">
Self only
</paper-item>
<paper-item name="others">
Others only
</paper-item>
<paper-item name="both">
Both
</paper-item>
</dicecloud-selector>
</paper-dropdown-menu>
</div>
<!--description-->
<paper-textarea label="Description" id="buffDescriptionInput" value={{buff.description}}></paper-textarea>
{{> effectsEditList parentId=buff._id parentCollection="CustomBuffs" charId=buff.charId name=name enabled=false}}
{{> attackEditList parentId=buff._id parentCollection="CustomBuffs" charId=buff.charId name=name enabled=false}}
{{> proficiencyEditList parentId=buff._id parentCollection="CustomBuffs" charId=buff.charId enabled=false}}
{{/baseEditDialog}}
</template>

View File

@@ -0,0 +1,47 @@
Template.customBuffEdit.helpers({
buff(){
return CustomBuffs.findOne(this.customBuffId);
},
});
const debounce = (f) => _.debounce(f, 300);
Template.customBuffEdit.events({
"input #buffNameInput": debounce(function(event){
const input = event.currentTarget;
var name = input.value;
if (!name){
input.invalid = true;
input.errorMessage = "Name is required";
} else {
input.invalid = false;
CustomBuffs.update(this.customBuffId, {
$set: {name: name}
}, {
removeEmptyStrings: false,
trimStrings: false,
});
}
}),
"input #buffDescriptionInput": debounce(function(event){
var description = event.currentTarget.value;
CustomBuffs.update(this.customBuffId, {
$set: {description: description}
}, {
removeEmptyStrings: false,
trimStrings: false,
});
}),
"iron-select .target-dropdown": function(event){
var detail = event.originalEvent.detail;
var value = detail.item.getAttribute("name");
const buff = CustomBuffs.findOne(this.customBuffId);
if (value === buff.target) return;
CustomBuffs.update(this.customBuffId, {$set: {target: value}});
},
"click #deleteButton": function(event, instance){
CustomBuffs.softRemoveNode(instance.data.customBuffId);
GlobalUI.deletedToast(instance.data.customBuffId, "Buffs", "Buff");
popDialogStack();
},
});

View File

@@ -0,0 +1,30 @@
<!--needs to be given charId, parentId and parentCollection-->
<template name="customBuffEditList">
{{#if buffs.count}}
<div class="buffs">
<div class="paper-font-title" style="margin-bottom: 8px;">
Buffs
</div>
<table class="wideTable" style="width: 100%;">
{{#each buff in buffs}}
{{> customBuffEditListItem buff=buff}}
{{/each}}
</table>
</div>
{{/if}}
<paper-button id="addBuffButton"
class="red-button"
raised>
Add Buff
</paper-button>
</template>
<template name="customBuffEditListItem">
<div class="buff layout horizontal center" data-id={{buff._id}}>
{{> customBuffView buff=buff}}
<div>
<paper-icon-button class="edit-buff" icon="create">
</paper-icon-button>
</div>
</div>
</template>

View File

@@ -0,0 +1,41 @@
Template.customBuffEditList.helpers({
buffs: function(){
var selector = {
"parent.id": this.parentId,
"charId": this.charId,
};
return CustomBuffs.find(selector);
}
});
Template.customBuffEditList.events({
"tap #addBuffButton": function(event, instance){
if (!_.isBoolean(this.enabled)) {
this.enabled = true;
}
const customBuffId = CustomBuffs.insert({
name: this.name || "New Buff",
charId: this.charId,
parent: {
id: this.parentId,
collection: this.parentCollection,
},
});
pushDialogStack({
template: "customBuffEdit",
data: {customBuffId},
element: event.currentTarget,
returnElement: () => instance.find(`tr.buff[data-id='${customBuffId}']`),
});
},
});
Template.customBuffEditListItem.events({
"tap .edit-buff": function(event, template){
pushDialogStack({
template: "customBuffEdit",
data: {customBuffId: this.buff._id},
element: event.currentTarget.parentElement.parentElement,
});
},
});

View File

@@ -0,0 +1,8 @@
<template name="customBuffView">
<div class="flex">{{buff.name}}</div>
<div class="flex">
{{#if canEditCharacter buff.charId}}
<paper-button class="apply-buff-button">Apply{{toSelf}}</paper-button>
{{/if}}
</div>
</template>

View File

@@ -0,0 +1,82 @@
const applyBuff = function(targetId, buff) {
var parent = global[buff.parent.collection].findOne(buff.parent.id);
//insert new buff
newBuffId = Buffs.insert({
charId: targetId,
name: buff.name,
description: buff.description,
lifeTime: {total: buff.lifeTime.total},
type: "custom",
appliedBy: buff.charId,
appliedByDetails: {
name: parent.name,
collection: buff.parent.collection,
},
});
//insert children
Attacks.find({"parent.id": buff._id}).forEach(function(doc){
temp = _.clone(doc);
temp.parent.id = newBuffId;
temp.parent.collection = "Buffs";
delete temp._id;
Attacks.insert(temp);
});
Effects.find({"parent.id": buff._id}).forEach(function(doc){
temp = _.clone(doc);
temp.parent.id = newBuffId;
temp.parent.collection = "Buffs";
delete temp._id;
Effects.insert(temp);
});
Proficiencies.find({"parent.id": buff._id}).forEach(function(doc){
temp = _.clone(doc);
temp.parent.id = newBuffId;
temp.parent.collection = "Buffs";
delete temp._id;
Proficiencies.insert(temp);
});
let target;
if (targetId == buff.charId) {
target = "self";
} else {
target = Characters.findOne(targetId) || {};
target = target && target.name || "target"
}
GlobalUI.toast(`${buff.name || "Buff"} applied to ${target}`);
};
Template.customBuffView.helpers({
toSelf: function() {
if (this.buff.target === "self") {
return " to self";
} else {
return "";
}
}
});
Template.customBuffView.events({
"click .apply-buff-button": function(){
if (this.buff.target !== "self") {
pushDialogStack({
template: "applyBuffDialog",
data: {buff: this.buff},
element: event.currentTarget,
callback: (targetId) => {
if (!targetId) return;
applyBuff(targetId, this.buff);
},
});
} else {
var targetId = this.buff.charId;
applyBuff(targetId, this.buff);
}
},
});

View File

@@ -0,0 +1,14 @@
<template name="customBuffViewList">
{{#if buffs.count}}
<div class="buffs">
<div class="paper-font-title" style="margin-bottom: 8px;">
Buffs
</div>
{{#each buff in buffs}}
<div class="layout horizontal center">
{{> customBuffView buff=buff}}
</div>
{{/each}}
</div>
{{/if}}
</template>

View File

@@ -0,0 +1,9 @@
Template.customBuffViewList.helpers({
buffs: function(){
var selector = {
"parent.id": this.parentId,
"charId": this.charId,
};
return CustomBuffs.find(selector);
}
});

View File

@@ -10,7 +10,7 @@ Template.deleteCharacterConfirmation.helpers({
if (Template.instance().canDelete.get()) {
return "background: #d23f31; color: white;";
}
}
},
});
Template.deleteCharacterConfirmation.events({
@@ -20,9 +20,7 @@ Template.deleteCharacterConfirmation.events({
},
"click #deleteButton": function(event, instance) {
if (instance.find("#nameInput").value === this.name) {
popDialogStack();
Router.go("/characterList");
Characters.remove(this._id);
popDialogStack(true);
}
},
"click .cancelButton": function(event, instance){

View File

@@ -0,0 +1,23 @@
<!-- shamelessly nicked and renamed from deleteCharacterConfirmation.html -->
<template name="unshareCharacterConfirmation">
<div class="fit layout vertical">
<app-header-layout has-scrolling-region class="feedback flex">
<app-header fixed effects="waterfall">
<app-toolbar>
<div main-title>Unshare Character</div>
</app-toolbar>
</app-header>
<div class="form flex">
Removing (unsharing) a character does not delete it.<br>
However, you will be no longer be able to access or view it, unless it is publicly visible.<br>
The character's owner or anyone with write permissions for the character can return read access.<br><br>
To continue type "{{name}}" into the box below.<br>
<paper-input id="nameInput" label="type the characters's name here" style="width: 100%;"></paper-input><br>
<paper-button id="unshareButton" style={{getStyle}} disabled={{cantUnshare}}>Unshare Character</paper-button>
</div>
</app-header-layout>
<div class="buttons layout horizontal end-justified">
<paper-button class="cancelButton"> Cancel </paper-button>
</div>
</div>
</template>

View File

@@ -0,0 +1,31 @@
Template.unshareCharacterConfirmation.onCreated(function() {
this.canUnshare = new ReactiveVar(false);
});
Template.unshareCharacterConfirmation.helpers({
cantUnshare: function() {
return !Template.instance().canUnshare.get();
},
getStyle: function() {
if (Template.instance().canUnshare.get()) {
return "background: #d23f31; color: white;";
}
}
});
Template.unshareCharacterConfirmation.events({
"change #nameInput, input #nameInput": function(event, instance) {
var can = instance.find("#nameInput").value === this.name;
instance.canUnshare.set(can);
},
"click #unshareButton": function(event, instance) {
if (instance.find("#nameInput").value === this.name) {
setTimeout(popDialogStack, 100); //weird things happen without the delay.
Router.go("/characterList");
Meteor.call("removeMeFromReaders", this._id);
}
},
"click .cancelButton": function(event, instance){
popDialogStack();
},
});

View File

@@ -1,7 +1,7 @@
<template name="characterSheet">
<div class="fit layout vertical character-sheet">
<app-header fixed effects="waterfall">
<app-toolbar class="medium-tall {{colorClass}}">
<app-toolbar class="medium-tall {{colorClass}}" style="z-index: 2;">
<div top-item class="layout horizontal center">
<paper-icon-button icon="menu" drawer-toggle></paper-icon-button>
<div class="flex character-name">
@@ -20,6 +20,12 @@
<iron-icon icon="social:share" item-icon></iron-icon>
Share
</paper-icon-item>
<a href={{printUrl}}>
<paper-icon-item id="printButton">
<iron-icon icon="print" item-icon></iron-icon>
Print
</paper-icon-item>
</a>
<paper-icon-item id="characterSettings">
<iron-icon icon="settings" item-icon></iron-icon>
Settings
@@ -30,21 +36,32 @@
</paper-icon-item>
</paper-menu>
</paper-menu-button>
{{else}}
<paper-menu-button class="character-menu" horizontal-align="right">
<paper-icon-button icon="more-vert" class="dropdown-trigger"></paper-icon-button>
<paper-menu class="dropdown-content black87">
<paper-icon-item id="unshareCharacter">
<iron-icon icon="delete" item-icon></iron-icon>
Unshare
</paper-icon-item>
</paper-menu>
</paper-menu-button>
{{/if}}
</div>
<div bottom-item>
<paper-tabs id="characterSheetTabs" selected={{selectedTab}} class="{{colorClass}}">
<paper-tab name="stats">Stats</paper-tab>
<paper-tab name="features">Features</paper-tab>
<paper-tab name="stats" class="{{#if shouldBounce 0}}bounce{{/if}}">Stats</paper-tab>
<paper-tab name="features" class="{{#if shouldBounce 1}}bounce{{/if}}">Features</paper-tab>
<paper-tab name="inventory">Inventory</paper-tab>
{{#unless hideSpellcasting}}
<paper-tab name="spells">Spells</paper-tab>
{{/unless}}
<paper-tab name="persona">Persona</paper-tab>
<paper-tab name="journal">Journal</paper-tab>
<paper-tab name="journal" class="{{#if shouldBounce 5}}bounce{{/if}}">Journal</paper-tab>
</paper-tabs>
</div>
</app-toolbar>
{{#if newUserExperience}}{{> newUserStepper}}{{/if}}
</app-header>
<div class="flex" style="position: relative;">
<iron-pages id="tabPages" class="fit" selected={{selectedTab}}>

View File

@@ -29,7 +29,7 @@ Template.characterSheet.onRendered(function() {
tabFabMenus = _.times(6, (n) =>
tabPages[n].find(".mini-holder")
);
})
});
//watch this character and make sure their encumbrance is updated
//trackEncumbranceConditions(this.data._id, this);
@@ -165,6 +165,12 @@ var getTab = function(charId){
};
Template.characterSheet.helpers({
printing: function(){
return Session.get("isPrinting");
},
printUrl: function(){
return `/character/${this._id}/${this.urlName || "-"}/print`
},
selectedTab: function(){
return getTab(this._id);
},
@@ -172,6 +178,18 @@ Template.characterSheet.helpers({
var char = Characters.findOne(this._id);
return char && char.settings.hideSpellcasting;
},
newUserExperience: function(){
var char = Characters.findOne(this._id);
return char && char.settings.newUserExperience;
},
shouldBounce: function(tab){
const selected = Session.get(this._id + ".selectedTab")
const step = Session.get("newUserExperienceStep");
if (selected == tab) return false;
return (tab === 1 && step === 0) ||
(tab === 5 && step === 1) ||
(tab === 0 && step === 2);
},
});
Template.characterSheet.events({
@@ -187,6 +205,12 @@ Template.characterSheet.events({
data: this,
template: "deleteCharacterConfirmation",
element: event.currentTarget.parentElement.parentElement,
callback: (result) => {
if (result === true){
Router.go("/characterList");
Tracker.afterFlush(() => Characters.remove(this._id));
}
},
});
},
"click #shareCharacter": function(event, instance){
@@ -210,4 +234,11 @@ Template.characterSheet.events({
element: event.currentTarget.parentElement.parentElement,
});
},
"click #unshareCharacter": function(event, instance){
pushDialogStack({
data: this,
template: "unshareCharacterConfirmation",
element: event.currentTarget.parentElement.parentElement,
});
},
});

View File

@@ -7,32 +7,36 @@ var stats = [
{stat: "intelligence", name: "Intelligence", group: "Ability Scores"},
{stat: "wisdom", name: "Wisdom", group: "Ability Scores"},
{stat: "charisma", name: "Charisma", group: "Ability Scores"},
{name: "Strength Save", stat: "strengthSave", group: "Saving Throws"},
{name: "Dexterity Save", stat: "dexteritySave", group: "Saving Throws"},
{name: "Constitution Save", stat: "constitutionSave", group: "Saving Throws"},
{name: "Intelligence Save", stat: "intelligenceSave", group: "Saving Throws"},
{name: "Wisdom Save", stat: "wisdomSave", group: "Saving Throws"},
{name: "Charisma Save", stat: "charismaSave", group: "Saving Throws"},
{name: "Acrobatics", stat: "acrobatics", group: "Skills"},
{name: "Animal Handling", stat: "animalHandling", group: "Skills"},
{name: "Arcana", stat: "arcana", group: "Skills"},
{name: "Athletics", stat: "athletics", group: "Skills"},
{name: "Deception", stat: "deception", group: "Skills"},
{name: "History", stat: "history", group: "Skills"},
{name: "Insight", stat: "insight", group: "Skills"},
{name: "Intimidation", stat: "intimidation", group: "Skills"},
{name: "Investigation", stat: "investigation", group: "Skills"},
{name: "Medicine", stat: "medicine", group: "Skills"},
{name: "Nature", stat: "nature", group: "Skills"},
{name: "Perception", stat: "perception", group: "Skills"},
{name: "Performance", stat: "performance", group: "Skills"},
{name: "Persuasion", stat: "persuasion", group: "Skills"},
{name: "Religion", stat: "religion", group: "Skills"},
{name: "Sleight of Hand", stat: "sleightOfHand", group: "Skills"},
{name: "Stealth", stat: "stealth", group: "Skills"},
{name: "Survival", stat: "survival", group: "Skills"},
{name: "Initiative", stat: "initiative", group: "Skills"},
{stat: "strengthSave", name: "Strength Save", group: "Saving Throws"},
{stat: "dexteritySave", name: "Dexterity Save", group: "Saving Throws"},
{stat: "constitutionSave", name: "Constitution Save", group: "Saving Throws"},
{stat: "intelligenceSave", name: "Intelligence Save", group: "Saving Throws"},
{stat: "wisdomSave", name: "Wisdom Save", group: "Saving Throws"},
{stat: "charismaSave", name: "Charisma Save", group: "Saving Throws"},
{stat: "acrobatics", name: "Acrobatics", group: "Skills"},
{stat: "animalHandling", name: "Animal Handling", group: "Skills"},
{stat: "arcana", name: "Arcana", group: "Skills"},
{stat: "athletics", name: "Athletics", group: "Skills"},
{stat: "deception", name: "Deception", group: "Skills"},
{stat: "history", name: "History", group: "Skills"},
{stat: "insight", name: "Insight", group: "Skills"},
{stat: "intimidation", name: "Intimidation", group: "Skills"},
{stat: "investigation", name: "Investigation", group: "Skills"},
{stat: "medicine", name: "Medicine", group: "Skills"},
{stat: "nature", name: "Nature", group: "Skills"},
{stat: "perception", name: "Perception", group: "Skills"},
{stat: "performance", name: "Performance", group: "Skills"},
{stat: "persuasion", name: "Persuasion", group: "Skills"},
{stat: "religion", name: "Religion", group: "Skills"},
{stat: "sleightOfHand", name: "Sleight of Hand", group: "Skills"},
{stat: "stealth", name: "Stealth", group: "Skills"},
{stat: "survival", name: "Survival", group: "Skills"},
{stat: "initiative", name: "Initiative", group: "Skills"},
{stat: "hitPoints", name: "Hit Points", group: "Stats"},
{stat: "tempHP", name: "Temporary Hit Points", group: "Stats"},
{stat: "armor", name: "Armor", group: "Stats"},
{stat: "dexterityArmor", name: "Dexterity Armor Bonus", group: "Stats"},
{stat: "speed", name: "Speed", group: "Stats"},
@@ -44,6 +48,7 @@ var stats = [
{stat: "expertiseDice", name: "Expertise Dice", group: "Stats"},
{stat: "superiorityDice", name: "Superiority Dice", group: "Stats"},
{stat: "carryMultiplier", name: "Carry Capacity Multiplier", group: "Stats"},
{stat: "level1SpellSlots", name: "level 1", group: "Spell Slots"},
{stat: "level2SpellSlots", name: "level 2", group: "Spell Slots"},
{stat: "level3SpellSlots", name: "level 3", group: "Spell Slots"},
@@ -53,10 +58,12 @@ var stats = [
{stat: "level7SpellSlots", name: "level 7", group: "Spell Slots"},
{stat: "level8SpellSlots", name: "level 8", group: "Spell Slots"},
{stat: "level9SpellSlots", name: "level 9", group: "Spell Slots"},
{stat: "d6HitDice", name: "d6 Hit Dice", group: "Hit Dice"},
{stat: "d8HitDice", name: "d8 Hit Dice", group: "Hit Dice"},
{stat: "d10HitDice", name: "d10 Hit Dice", group: "Hit Dice"},
{stat: "d12HitDice", name: "d12 Hit Dice", group: "Hit Dice"},
{stat: "acidMultiplier", name: "Acid", group: "Weakness/Resistance"},
{stat: "bludgeoningMultiplier", name: "Bludgeoning", group: "Weakness/Resistance"},
{stat: "coldMultiplier", name: "Cold", group: "Weakness/Resistance"},

View File

@@ -5,12 +5,14 @@ var stats = {
"intelligence":{"name":"Intelligence"},
"wisdom":{"name":"Wisdom"},
"charisma":{"name":"Charisma"},
"strengthSave":{"name":"Strength Save"},
"dexteritySave":{"name":"Dexterity Save"},
"constitutionSave":{"name":"Constitution Save"},
"intelligenceSave":{"name":"Intelligence Save"},
"wisdomSave":{"name":"Wisdom Save"},
"charismaSave":{"name":"Charisma Save"},
"acrobatics":{"name":"Acrobatics"},
"animalHandling":{"name":"Animal Handling"},
"arcana":{"name":"Arcana"},
@@ -30,7 +32,9 @@ var stats = {
"stealth":{"name":"Stealth"},
"survival":{"name":"Survival"},
"initiative":{"name":"Initiative"},
"hitPoints":{"name":"Hit Points"},
"tempHP":{"name":"Temporary Hit Points"},
"armor":{"name":"Armor"},
"dexterityArmor":{"name":"Dexterity Armor Bonus"},
"speed":{"name":"Speed"},
@@ -42,6 +46,7 @@ var stats = {
"expertiseDice":{"name":"Expertise Dice"},
"superiorityDice":{"name":"Superiority Dice"},
"carryMultiplier": {"name": "Carry Capacity Multiplier"},
"level1SpellSlots":{"name":"level 1 Spell Slots"},
"level2SpellSlots":{"name":"level 2 Spell Slots"},
"level3SpellSlots":{"name":"level 3 Spell Slots"},
@@ -51,10 +56,12 @@ var stats = {
"level7SpellSlots":{"name":"level 7 Spell Slots"},
"level8SpellSlots":{"name":"level 8 Spell Slots"},
"level9SpellSlots":{"name":"level 9 Spell Slots"},
"d6HitDice":{"name":"d6 Hit Dice"},
"d8HitDice":{"name":"d8 Hit Dice"},
"d10HitDice":{"name":"d10 Hit Dice"},
"d12HitDice":{"name":"d12 Hit Dice"},
"acidMultiplier":{"name":"Acid damage", "group": "Weakness/Resistance"},
"bludgeoningMultiplier":{
"name":"Bludgeoning damage", "group": "Weakness/Resistance",

View File

@@ -36,12 +36,26 @@
{{> effectsViewList charId=charId parentId=_id}}
{{> proficiencyViewList charId=charId parentId=_id}}
{{> attacksViewList charId=charId parentId=_id}}
{{> customBuffViewList charId=charId parentId=_id}}
</template>
<template name="featureEdit">
{{#if showNewUserExperience}}
{{# infoBox}}
<p>
Features represent all the permanent things your character can do.
</p><p>
A feature can change a character's stats with effects,
or give the character proficiencies, attacks, and buffs.
</p><p>
Give the feature a name, and close it to continue.
</p>
{{/infoBox}}
{{/if}}
<!--name-->
<paper-input id="featureNameInput" class="fullwidth" label="Name" value={{name}}></paper-input>
<div class="layout horizontal center wrap justified">
<paper-dropdown-menu class=flex label="Enable Feature" style="flex-basis: 150px; max-width: 200px;">
<dicecloud-selector selected={{enabledSelection}} class="dropdown-content enabled-dropdown">
@@ -76,4 +90,6 @@
{{> effectsEditList parentId=_id parentCollection="Features" charId=charId name=name enabled=enabled}}
{{> proficiencyEditList parentId=_id parentCollection="Features" charId=charId enabled=enabled}}
{{> attackEditList parentId=_id parentCollection="Features" charId=charId enabled=enabled name=name}}
{{> customBuffEditList parentId=_id parentCollection="Features" charId=charId}}
</template>

View File

@@ -47,6 +47,10 @@ Template.featureDetails.events({
});
Template.featureEdit.helpers({
showNewUserExperience: function(){
return Session.get("newUserExperienceStep") === 0 ||
Session.get("newUserExperienceStep") === 1;
},
usesSet: function(){
return _.isString(this.uses);
},

View File

@@ -6,6 +6,10 @@
margin-bottom: 8px;
}
.card.featureCard .bottom {
padding-bottom: 8px;
}
.containerMain.featureDescription {
white-space: pre-line;
}

View File

@@ -74,13 +74,14 @@
checked={{enabled}}
disabled={{#unless canEditCharacter charId}}true{{/unless}}>
</paper-checkbox>
<paper-tooltip position="left">Feature enabled</paper-tooltip>
{{#simpleTooltip}}Feature enabled{{/simpleTooltip}}
</div>
{{/if}}
</div>
{{#if description}}
{{#if hasCharacters (evaluateShortString charId description)}}
<div class="bottom flex">
{{#markdown}}{{evaluateShortString charId description}}{{/markdown}}
{{> customBuffViewList charId=charId parentId=_id}}
</div>
{{/if}}
{{#if hasUses}}
@@ -100,11 +101,13 @@
{{/each}}
</div>
{{#if canEditCharacter _id}}
<paper-fab id="addFeature"
class="floatyButton"
icon="add">
<paper-tooltip position="left">Add Feature</paper-tooltip>
</paper-fab>
<div class="floatyButton">
<paper-fab id="addFeature"
class="{{#if shouldFloatyButtonBounce}}bounce{{/if}}"
icon="add">
</paper-fab>
{{#simpleTooltip}}Add Feature{{/simpleTooltip}}
</div>
{{/if}}
</div>
</template>
@@ -130,6 +133,12 @@
<div class="right clickable flex layout horizontal center">
{{title}}
</div>
<div class="layout horizontal center">
<div class="layout vertical">
<paper-button class="resourceResetMax" disabled={{cantIncrement}}>Reset</paper-button>
<paper-button class="resourceResetZero" disabled={{cantDecrement}}>Clear</paper-button>
</div>
</div>
</paper-material>
</div>
{{/if}}
@@ -159,4 +168,4 @@
</div>
</div>
</div>
</template>
</template>

View File

@@ -1,21 +1,3 @@
var removeDuplicateProficiencies = function(proficiencies) {
dict = {};
proficiencies.forEach(function(prof) {
if (prof.name in dict) { //if we have already gone over another proficiency for the same thing
if (dict[prof.name].value < prof.value) {
dict[prof.name] = prof; //then take the new one if it's higher, otherwise leave it
}
} else {
dict[prof.name] = prof; //if it wasn't already there, store it
}
});
profs = []
_.forEach(dict, function(prof) {
profs.push(prof);
})
return profs;
};
Template.features.helpers({
features: function(){
var features = Features.find({charId: this._id}, {sort: {color: 1, name: 1}});
@@ -56,6 +38,13 @@ Template.features.helpers({
var profs = Proficiencies.find({charId: this._id, type: "tool"});
return removeDuplicateProficiencies(profs);
},
hasCharacters: function(string){
return string && string.match(/\S/);
},
shouldFloatyButtonBounce: function(){
const step = Session.get("newUserExperienceStep");
return step === 0 && Features.find({charId: this._id}).count() <= 1;
},
});
Template.features.events({
@@ -122,6 +111,17 @@ Template.resource.helpers({
});
Template.resource.events({
"click .resourceResetMax": function(event){
var modifier = {$set: {}};
modifier.$set[this.name + ".adjustment"] = 0;
Characters.update(this.char._id, modifier, {validate: false});
},
"click .resourceResetZero": function(event){
var base = Characters.calculate.attributeBase(this.char._id, this.name);
var modifier = {$set: {}};
modifier.$set[this.name + ".adjustment"] = -base;
Characters.update(this.char._id, modifier, {validate: false});
},
"click .resourceUp": function(event){
var value = Characters.calculate.attributeValue(this.char._id, this.name);
var base = Characters.calculate.attributeBase(this.char._id, this.name);

View File

@@ -17,6 +17,9 @@
</paper-input>
<paper-input id="valueInput" label="Value" type="number" value={{value}}>
</paper-input>
<paper-toggle-button id="carriedToggle" checked={{isCarried}}>
Carried
</paper-toggle-button>
</div>
<hr class="vertMargin">

View File

@@ -54,4 +54,8 @@ Template.containerEdit.events({
trimStrings: false,
});
},
"change #carriedToggle": function(event, instance){
var carried = !this.isCarried;
Containers.update(this._id, {$set: {isCarried: carried}});
}
});

View File

@@ -28,16 +28,16 @@
<div class="bottom green" style="padding: 0;">
{{> carryCapacityBar}}
</div>
{{#if encumberedBuffs.count}}
{{#if encumberedConditions.count}}
<div class="bottom list">
{{#each encumberedBuffs}}
{{#each condition in encumberedConditions}}
<div class="item-slot">
<div class="item buff layout horizontal center">
<div class="item condition layout horizontal center">
<div class="flex">
<iron-icon icon="work"
style="margin-right: 16px">
</iron-icon>
{{name}}
{{condition.name}}
</div>
</div>
</div>
@@ -110,12 +110,12 @@
<div class="paper-font-caption" style="margin-right: 8px">
{{round totalWeight}} lbs
</div>
<div>
<div style="position: relative;">
<paper-checkbox class="carriedCheckbox"
disabled={{#unless canEditCharacter charId}}true{{/unless}}
checked={{isCarried}}>
</paper-checkbox>
<paper-tooltip position="left"> Container carried</paper-tooltip>
{{#simpleTooltip}} Container carried{{/simpleTooltip}}
</div>
</div>
<div class="bottom list">
@@ -136,21 +136,21 @@
class="addContainer"
mini>
</paper-fab>
<paper-tooltip position="left"> New container </paper-tooltip>
{{#simpleTooltip class="always"}} Container {{/simpleTooltip}}
</div>
<div>
<paper-fab icon="av:library-books"
class="libraryItem"
mini>
</paper-fab>
<paper-tooltip position="left"> Library item </paper-tooltip>
{{#simpleTooltip class="always"}} Item from library {{/simpleTooltip}}
</div>
<div>
<paper-fab icon="note-add"
class="addItem"
mini>
</paper-fab>
<paper-tooltip position="left"> New item </paper-tooltip>
{{#simpleTooltip class="always"}} Item {{/simpleTooltip}}
</div>
{{/fabMenu}}
{{/if}}

View File

@@ -68,9 +68,8 @@ Template.inventory.helpers({
return weight;
},
encumberedBuffs: function(){
return Buffs.find({
return Conditions.find({
charId: this._id,
type: "inate",
name: {$in: [
"Encumbered",
"Heavily encumbered",
@@ -157,7 +156,7 @@ Template.inventory.events({
return;
}
// Make the library item into a regular item
let item = _.omit(result, "library", "attacks", "effects");
let item = _.omit(result, "libraryName", "library", "attacks", "effects");
delete item.settings.category;
// Update the item to match library item
Items.update(itemId, {$set: item});
@@ -201,12 +200,10 @@ Template.inventory.events({
element: event.currentTarget.parentElement,
});
},
"click .buff": function(event, instance){
var buffId = this._id;
var charId = Template.parentData()._id;
"click .condition": function(event, instance){
pushDialogStack({
template: "buffDialog",
data: {buffId: buffId, charId: charId},
template: "conditionViewDialogDialog",
data: {condition: this.condition},
element: event.currentTarget,
});
},
@@ -334,21 +331,23 @@ Template.layout.events({
Session.set("inventory.dragItemId", null);
},
"drop .characterRepresentative": function(event, instance) {
var itemId = event.originalEvent.dataTransfer.getData("dicecloud-id/items");
if (event.ctrlKey){
//split the stack to the container
pushDialogStack({
template: "splitStackDialog",
data: {
id: itemId,
parentCollection: "Characters",
parentId: this._id,
},
});
} else {
//move item to the character
Meteor.call("moveItemToCharacter", itemId, this._id);
if (_.contains(event.originalEvent.dataTransfer.types, "dicecloud-id/items")){
var itemId = event.originalEvent.dataTransfer.getData("dicecloud-id/items");
if (event.ctrlKey){
//split the stack to the container
pushDialogStack({
template: "splitStackDialog",
data: {
id: itemId,
parentCollection: "Characters",
parentId: this._id,
},
});
} else {
//move item to the character
Meteor.call("moveItemToCharacter", itemId, this._id);
}
Session.set("inventory.dragItemId", null);
}
Session.set("inventory.dragItemId", null);
},
});

View File

@@ -23,6 +23,7 @@
{{/if}}
{{> effectsViewList charId=charId parentId=_id}}
{{> attacksViewList charId=charId parentId=_id}}
{{> customBuffViewList charId=charId parentId=_id}}
</template>
<template name="itemEdit">
@@ -65,10 +66,13 @@
<paper-textarea id="itemDescriptionInput" label="Description" value={{description}}></paper-textarea>
{{> textareaBracketSuffix}}
</div>
<!--Effects-->
{{> effectsEditList parentId=_id parentCollection="Items" charId=charId enabled=equipped name=name}}
<!--Attacks-->
{{> attackEditList parentId=_id parentCollection="Items" charId=charId enabled=equipped name=name}}
<!-- Buffs -->
{{> customBuffEditList parentId=_id parentCollection="Items" charId=charId}}
</template>
<template name="containerDropdown">

View File

@@ -61,15 +61,15 @@
<template name="libraryItem">
<tr class="item library-item {{#if selected}}selected{{/if}}">
<td class="itemName">
{{item.name}}
{{itemName}}
<paper-ripple></paper-ripple>
</td>
<td>
{{item.weight}} lb.
{{itemWeight}} lb.
<paper-ripple></paper-ripple>
</td>
<td>
{{valueString item.value}}
{{valueString itemValue}}
<paper-ripple></paper-ripple>
</td>
</tr>

View File

@@ -107,3 +107,24 @@ Template.itemLibraryDialog.events({
template.searchTerm.set(value);
},
});
Template.libraryItem.helpers({
itemName: function(){
return this.item.libraryName || this.item.name;
},
itemWeight: function(){
if (this.item.quantity) {
return this.item.weight * this.item.quantity;
} else {
return this.item.weight;
}
},
itemValue: function(){
if (this.item.quantity) {
return this.item.value * this.item.quantity;
} else {
return this.item.value;
}
},
});

View File

@@ -53,7 +53,7 @@
</div>
<div class="bottom list">
<div class="item-slot">
<div class="item race layout horizontal center">
<div class="item race layout horizontal center {{#if shouldRaceBounce}}bounce{{/if}}">
{{race}}
</div>
</div>
@@ -83,9 +83,12 @@
</div>
<div class="fab-buffer"></div>
{{#if canEditCharacter _id}}
<paper-fab id="addNote"
class="floatyButton"
icon="add"
title="Add"></paper-fab>
<div class="floatyButton">
<paper-fab id="addNote"
icon="add"
title="Add">
</paper-fab>
{{#simpleTooltip}}Add Note{{/simpleTooltip}}
</div>
{{/if}}
</template>

View File

@@ -50,6 +50,9 @@ Template.journal.helpers({
var char = Characters.findOne(this._id, {fields: {race: 1}});
return char && char.race;
},
shouldRaceBounce: function(){
return Session.get("newUserExperienceStep") === 1;
},
});
Template.journal.events({

View File

@@ -1,11 +1,34 @@
<template name="raceDialog">
{{#baseDialog title="Race" class=color hideColor="true" hideDelete="true" startEditing=startEditing}}
{{#if showNewUserExperience}}
{{#infoBox}}
{{#if stepComplete}}
<p>You can add all the effects you need to represent how your race affects your character's attributes.</p>
{{else}}
<p>Click the edit button to edit your race and add a racial effect</p>
{{/if}}
{{/infoBox}}
{{/if}}
<div class="horizontal layout center-justified paper-font-display2">
{{race}}
</div>
{{> effectsViewList charId=charId parentId=charId parentGroup="racial"}}
{{> proficiencyViewList charId=charId parentId=charId parentGroup="racial"}}
{{else}}
{{#if showNewUserExperience}}
{{#infoBox}}
{{#if stepComplete}}
<p>You can add all the effects you need to represent how your race affects your character's attributes.</p>
{{else}}
<p>
Add an effect with the following options: <br>
Attribute: <b>stats > speed</b> <br>
Operation: <b>Base Value</b> <br>
Value: <b>30</b> (might be different for some races)
</p>
{{/if}}
{{/infoBox}}
{{/if}}
<paper-input id="raceInput" label="Race" value={{race}}></paper-input>
{{> effectsEditList parentId=charId parentCollection="Characters" charId=charId parentGroup="racial"}}
{{> proficiencyEditList parentId=charId parentCollection="Characters" charId=charId parentGroup="racial"}}

View File

@@ -19,4 +19,10 @@ Template.raceDialog.helpers({
var char = Characters.findOne(this.charId, {fields: {color: 1}});
if (char) return getColorClass(char.color);
},
stepComplete: function(){
return Session.get("newUserExperienceStep") > 1;
},
showNewUserExperience: function(){
return Session.get("newUserExperienceStep") >= 1;
},
});

View File

@@ -0,0 +1,12 @@
.newUserStepper {
height: 180px !important;
}
.newUserStepper paper-step .invalid-step-message {
color: #d13b2e;
visibility: hidden;
}
.newUserStepper paper-step[invalid] .invalid-step-message {
visibility: visible;
}

View File

@@ -0,0 +1,29 @@
<template name="newUserStepper">
<paper-stepper linear selected="0" class="newUserStepper">
<paper-step id="step0" label="Add a feature">
<p>
To get started, add a feature
</p>
</paper-step>
<paper-step id="step1" label="Add an effect">
<p>
Add a racial effect to set your speed
</p>
</paper-step>
<paper-step id="step2" label="See the effect in action">
<p>
View your speed stat
</p>
</paper-step>
<paper-step id="step3" label="Finish">
Done! If you get stuck, be sure to check out the <a href="/guide">guide</a>, or ask for help using the feedback form
<div class="layout vertical end">
<paper-button class="done-button" style="color: #d13b2e">Finish</paper-button>
</div>
</paper-step>
</paper-stepper>
</template>
<template name="newUserStepperPlaceholder">
<div style="height: 300px"></div>
</template>

View File

@@ -0,0 +1,58 @@
Template.newUserStepper.onRendered(function(){
Session.set("newUserExperienceStep", 0);
let stepper = this.find("paper-stepper");
_.defer(() => {
this.autorun((c) => {
var step = Session.get("newUserExperienceStep");
var hasFeatures = Features.find({charId: this.data._id}).count() > 1;
if (step === 0 && hasFeatures){
stepper.continue();
}
});
this.autorun((c) => {
var step = Session.get("newUserExperienceStep");
var hasEffect = !!Effects.find({
charId: this.data._id,
stat: "speed",
"parent.group": "racial",
operation: "base",
value: {$gt: 0},
}).count();
if (step === 1 && hasEffect){
stepper.continue();
}
});
this.autorun((c) => {
var step = Session.get("newUserExperienceStep");
if (step === 2 && Session.get("viewedSpeed")){
Session.set("viewedSpeed", undefined);
stepper.continue();
}
});
});
});
Template.newUserStepper.events({
"paper-stepper-progressed paper-stepper": function(event, template){
const step = template.find("paper-stepper").selected;
Session.set("newUserExperienceStep", step);
},
"paper-stepper-completed paper-stepper": function(event, template){
Session.set("newUserExperienceStep", undefined);
Session.set("showNewUserExperience", undefined);
Characters.update(this._id, {$unset: {"settings.newUserExperience": 1}});
},
"click .done-button": function(event, instance){
const stepper = instance.find("paper-stepper");
stepper.continue();
},
});
Template.stats.events({
"click .stat-card": function(event, instance){
var step = Session.get("newUserExperienceStep");
if (this.stat === "speed" && step === 2){
Session.set("viewedSpeed", true);
}
}
});

View File

@@ -0,0 +1,3 @@
.printedAbility .title.paper-font-subhead {
font-size: 2.5mm !important;
}

View File

@@ -0,0 +1,13 @@
<template name="printedAbility">
<div class="printedAbility layout vertical center double-border">
<div class="paper-font-subhead title flex layout horizontal center">
{{title}}
</div>
<div class="paper-font-display1 stat">
{{characterCalculate "attributeValue" ../_id ability}}
</div>
<div class="paper-font-subhead modifier">
{{abilityMod}}
</div>
</div>
</template>

View File

@@ -0,0 +1,9 @@
Template.printedAbility.helpers({
abilityMod: function() {
return signedString(
Characters.calculate.abilityMod(
Template.parentData()._id, this.ability
)
);
}
});

View File

@@ -0,0 +1,23 @@
<template name="printedAttack">
<div class="printedAttack" style="margin-bottom: 2mm">
<div class="layout horizontal">
<div class="paper-font-headline layout horizontal center"
style="margin-right: 1mm; min-width: 32px; text-align: right;">
{{evaluateAttackBonus charId attack}}
</div>
<div class="flex layout vertical">
<div class="paper-font-body2">
{{attack.name}}
</div>
<div>
{{evaluateDamage charId attack}}&nbsp;{{attack.damageType}}
</div>
{{#if attack.details}}
<div>
{{attack.details}}
</div>
{{/if}}
</div>
</div>
</div>
</template>

View File

@@ -0,0 +1,30 @@
Template.printedAttack.helpers({
evaluateAttackBonus: function(charId, attack) {
if (attack.parent.collection == "Spells") {
var spell = Spells.findOne(attack.parent.id);
if (spell) {
bonus = evaluate(charId, attack.attackBonus, {
"spellListId": spell.parent.id
});
}
} else {
var bonus = evaluate(charId, attack.attackBonus);
}
if (_.isFinite(bonus)) {
return bonus > 0 ? "+" + bonus : "" + bonus;
} else {
return bonus;
}
},
evaluateDamage: function(charId, attack) {
if (attack.parent.collection == "Spells") {
var spell = Spells.findOne(attack.parent.id);
if (spell) {
return evaluateSpellString(charId, spell.parent.id, attack.damage);
}
} else {
return evaluateString(charId, attack.damage);
}
},
});

View File

@@ -0,0 +1,190 @@
.printed .page {
width: 100%;
padding: 6mm;
page-break-inside: avoid;
page-break-after: always;
}
.printed .shrink-to-fit {
white-space: nowrap;
overflow: hidden;
}
.printed p {
margin-bottom: 1mm;
}
.printed .double-border {
position: relative;
padding: 11px 10px;
}
.printed .double-border > * {
position: relative;
}
.printed .double-border:before {
content: "";
position: absolute;
top: 0;
bottom: 0;
left: 0;
right: 0;
border: 16px solid transparent;
border-image-source: url(/png/doubleLineImageBorder.png);
border-image-slice: 110 126 fill;
border-image-repeat: stretch;
box-sizing: content-box;
}
.printed .double-border.printedAbility {
padding: 11px 6px 0;
margin-bottom: 3mm;
}
.printed .double-border.printedAbility:last-of-type {
margin-bottom: 0;
}
.printed .printedAbility .modifier {
position: relative;
top: 4px;
z-index: 1;
padding: 2px 18px;
background-image: url(/png/upwardPointingBorder.png);
background-position: center;
background-size: contain;
background-repeat: no-repeat;
print-color-adjust: exact;
-webkit-print-color-adjust: exact;
}
.printed .octogon-border {
position: relative;
padding: 0 20px;
}
.printed .octogon-border:before {
content: "";
position: absolute;
top: 0;
bottom: 0;
left: 0;
right: 0;
border: 22px solid transparent;
border-image: url(/png/octogonBorder.png) 124 118 fill;
z-index: -1;
}
.printed iron-icon {
width: 16px;
min-width: 16px;
height: 16px;
min-height: 16px;
}
.printed .proficiencies, .printed .attacks, .printed .background {
overflow: hidden;
}
.printed .shield-background {
background: url(/png/shieldBorder.png);
background-size: cover;
background-repeat: no-repeat;
print-color-adjust: exact;
-webkit-print-color-adjust: exact;
padding: 4px 8px 8px;
width: 80px;
height: 91px;
position: relative;
}
.printed .shield-background .paper-font-subhead {
width: 64px;
text-align: center;
line-height: 1.1;
}
.printed {
font-size: 3mm;
}
.printed .paper-font-body2 {
font-size: 3mm;
line-height: 4mm;
}
.printed .paper-font-subhead {
font-size: 3mm !important;
line-height: 3.5mm !important;
font-weight: bold !important;
text-transform: uppercase !important;
}
.printed .paper-font-subhead.modifier {
font-size: 4mm !important;
line-height: 6mm !important;
}
.printed .paper-font-display1 {
font-size: 7mm !important;
line-height: 12mm !important;
}
.printed .paper-font-headline {
font-size: 5mm !important;
line-height: 6mm !important;
}
.printed .lined-background {
background-image: url(/png/horizontalLine.png);
background-size: 100% 4mm;
print-color-adjust: exact;
-webkit-print-color-adjust: exact;
}
@media screen {
.printed .page {
width: 210mm;
height: 297mm;
background: white;
margin: 8px;
box-shadow: 0 2px 2px 0 rgba(0, 0, 0, 0.14),
0 1px 5px 0 rgba(0, 0, 0, 0.12),
0 3px 1px -2px rgba(0, 0, 0, 0.2);
}
.printed .page-holder {
width: calc(210mm + 16px);
}
.printed {
overflow: auto;
padding-left:
}
}
@media print {
app-drawer {
display: none;
}
app-header {
display: none;
}
.printed {
position: fixed;
top: 0;
bottom: 0;
left: 0;
right: 0;
z-index: 99;
background: #fff;
}
.printed .page-holder {
height: 100%
}
.printed .page {
height: 100%;
}
}

View File

@@ -0,0 +1,276 @@
<template name="printedCharacterSheet">
<div class="fit printed-character-sheet layout vertical">
<app-header fixed effects="waterfall">
<app-toolbar class="medium {{colorClass}} layout horizontal center" style="z-index: 2;">
<paper-icon-button icon="menu" drawer-toggle></paper-icon-button>
<paper-icon-button icon="arrow-back" class="backButton"></paper-icon-button>
<div class="flex character-name">
{{name}}
</div>
<div style="position: relative;">
<paper-icon-button icon="print" class="printButton"></paper-icon-button>
{{#simpleTooltip}} Print {{/simpleTooltip}}
</div>
</app-toolbar>
</app-header>
<div class="printed flex">
<div class="page-holder">
<div class="page">
<div class="layout vertical" style="height: 100%;">
<div class="layout horizontal center" style="margin-bottom: 4mm">
<img src="/crown-dice-logo-cropped-transparent.png" style="width: 60px; margin-right: 2mm">
<div class="characterName paper-font-title" style="margin-right: 4mm">
{{name}}
</div>
<div class="paper-font-body2">
<div>
{{#each classes}}
<span style="margin-right: 2mm;">
{{name}}&nbsp;{{level}}
</span>
{{/each}}
</div>
<div>
{{character.alignment}} {{character.gender}} {{character.race}}
</div>
</div>
<div class="flex layout vertical end" style="margin-right: 2mm;">
<div class="paper-font-body2 " style="font-size: 5mm !important;">
dicecloud.com
</div>
<div>
{{characterUrl}}
</div>
</div>
<canvas id="qrCode"></canvas>
</div>
<div class="columns layout horizontal flex">
<div class="col1 flex layout vertical">
<div class="layout vertical center-justified" style="min-height: 100px; margin-bottom: 4mm;">
<div class="initiative" style="margin-bottom: 2mm;">
{{> printedLongStat stat="" name="Inspiration" prefix=""}}
</div>
<div class="proficiencyBonus">
{{> printedLongStat stat="proficiencyBonus" name="Proficiency Bonus" prefix="+"}}
</div>
</div>
<div class="layout horizontal">
<div class="abilities layout vertical justified" style="margin-right: 4mm;">
{{> printedAbility ability="strength" title="Strength"}}
{{> printedAbility ability="dexterity" title="Dexterity"}}
{{> printedAbility ability="constitution" title="Constitution"}}
{{> printedAbility ability="intelligence" title="Intelligence"}}
{{> printedAbility ability="wisdom" title="Wisdom"}}
{{> printedAbility ability="charisma" title="Charisma"}}
</div>
<div class="flex layout vertical">
<div class="saves double-border" style="margin-bottom: 2mm">
<div>
{{> printedSkillRow name="Strength" skill="strengthSave"}}
{{> printedSkillRow name="Dexterity" skill="dexteritySave"}}
{{> printedSkillRow name="Constitution" skill="constitutionSave"}}
{{> printedSkillRow name="Intelligence" skill="intelligenceSave"}}
{{> printedSkillRow name="Wisdom" skill="wisdomSave"}}
{{> printedSkillRow name="Charisma" skill="charismaSave"}}
</div>
<div class="paper-font-subhead layout vertical center">
Saving Throws
</div>
</div>
<div class="skills double-border">
<div>
{{> printedSkillRow name="Acrobatics" skill="acrobatics"}}
{{> printedSkillRow name="Animal Handling" skill="animalHandling"}}
{{> printedSkillRow name="Arcana" skill="arcana"}}
{{> printedSkillRow name="Athletics" skill="athletics"}}
{{> printedSkillRow name="Deception" skill="deception"}}
{{> printedSkillRow name="History" skill="history"}}
{{> printedSkillRow name="Insight" skill="insight"}}
{{> printedSkillRow name="Intimidation" skill="intimidation"}}
{{> printedSkillRow name="Investigation" skill="investigation"}}
{{> printedSkillRow name="Medicine" skill="medicine"}}
{{> printedSkillRow name="Nature" skill="nature"}}
{{> printedSkillRow name="Perception" skill="perception" showPassive="true"}}
{{> printedSkillRow name="Performance" skill="performance"}}
{{> printedSkillRow name="Persuasion" skill="persuasion"}}
{{> printedSkillRow name="Religion" skill="religion"}}
{{> printedSkillRow name="Sleight of Hand" skill="sleightOfHand"}}
{{> printedSkillRow name="Stealth" skill="stealth"}}
{{> printedSkillRow name="Survival" skill="survival"}}
</div>
<div class="paper-font-subhead layout vertical center">
Skills
</div>
</div>
</div>
</div>
<div class="proficiencies flex double-border" style="margin-top: 4mm">
<div class="paper-font-subhead layout vertical center" style="margin-bottom: 2mm;">
Proficiencies
</div>
<div class="layout horizontal">
<div class="flex" style="margin-right: 2mm">
{{#if armorProfs.length}}
<div class="paper-font-subhead" style="margin-bottom: 1mm;">Armor</div>
{{/if}}
{{#each armorProfs}}
{{> printedProficiency}}
{{/each}}
{{#if weaponProfs.length}}
<div class="paper-font-subhead" style="margin: 2mm 0 1mm;">Weapons</div>
{{/if}}
{{#each weaponProfs}}
{{> printedProficiency}}
{{/each}}
</div>
{{#if toolProfs.length}}
<div class="flex">
<div class="paper-font-subhead" style="margin-bottom: 1mm;">Tools</div>
{{#each toolProfs}}
{{> printedProficiency}}
{{/each}}
</div>
{{/if}}
</div>
</div>
</div>
<div class="col2 flex layout vertical" style="margin-left: 4mm; margin-right: 4mm;">
<div class="layout horizontal center justified" style="min-height: 100px; margin-bottom: 4mm;">
<div class="armor">
{{> printedSquareStat stat="armor" name="Armor Class" class="shield-background"}}
</div>
<div class="inititive">
{{> printedSquareStat stat="initiative" name="Initiative" isSkill="true" class="double-border"}}
</div>
<div class="speed">
{{> printedSquareStat stat="speed" name="Speed" class="double-border"}}
</div>
</div>
<div class="hitpoints layout vertical double-border" style="margin-bottom: 2mm;">
<div>
Hit point maximum:
<span class="paper-font-subhead">
{{characterCalculate "attributeBase" _id "hitPoints"}}
</span>
</div>
<div class="flex" style="width: 3cm; height: 2cm;">
<!-- Space for writing -->
</div>
<div class="layout vertical center paper-font-subhead">
Hit Points
</div>
</div>
<div class="tempHitpoints layout vertical double-border" style="margin-bottom: 2mm;">
<div style="width: 3cm; height: 1.5cm;">
<!-- Space for writing -->
</div>
<div class="layout vertical center paper-font-subhead">
Temporary Hit Points
</div>
</div>
<div class="layout horizontal" style="margin-bottom: 4mm;">
<div class="hitDice double-border flex layout vertical" style="margin-right: 2mm;">
<div>
Total:
<span class="paper-font-subhead" style="text-transform: none !important;">
{{hitDiceTotal}}
</span>
</div>
<div class="flex" style="min-height: 1cm;">
<!-- Space for writing -->
</div>
<div class="paper-font-subhead layout vertical center">
Hit Dice
</div>
</div>
<div class="deathSaves layout vertical center double-border">
<div class="" style="margin-bottom: 1mm;">
Successes
</div>
<div class="layout horizontal center">
<iron-icon icon="radio-button-unchecked"></iron-icon>
<iron-icon icon="radio-button-unchecked"></iron-icon>
<iron-icon icon="radio-button-unchecked"></iron-icon>
</div>
<div class="" style="margin: 1mm 0;">
Failures
</div>
<div class="layout horizontal center">
<iron-icon icon="radio-button-unchecked"></iron-icon>
<iron-icon icon="radio-button-unchecked"></iron-icon>
<iron-icon icon="radio-button-unchecked"></iron-icon>
</div>
<div class="paper-font-subhead layout vertical center" style="margin-top: 2mm;">
Death Saves
</div>
</div>
</div>
<div class="attacks double-border flex">
<div class="paper-font-subhead layout vertical center" style="margin-bottom: 2mm;">
Attacks
</div>
{{#each attack in attacks}}
{{> printedAttack attack=attack charId=_id}}
{{/each}}
</div>
</div>
<div class="col3 flex layout vertical">
<div class="Languages double-border" style="min-height: 100px; margin-bottom: 4mm;">
<div class="paper-font-subhead layout vertical center" style="margin-bottom: 2mm;">
Languages
</div>
<div class="layout horizontal">
<div class="flex" style="margin-right: 2mm;">
{{#each languageProfs.left}}
{{> printedProficiency}}
{{/each}}
</div>
{{#if languageProfs.right.length}}
<div class="flex">
{{#each languageProfs.right}}
{{> printedProficiency}}
{{/each}}
</div>
{{/if}}
</div>
</div>
<div class="traits double-border">
{{#markdown}}{{evaluateShortString character._id character.personality}}{{/markdown}}
<div class="paper-font-subhead layout vertical center">
Personality traits
</div>
</div>
<div class="ideals double-border" style="margin-top: 2mm">
{{#markdown}}{{evaluateShortString character._id character.ideals}}{{/markdown}}
<div class="paper-font-subhead layout vertical center">
Ideals
</div>
</div>
<div class="bonds double-border" style="margin-top: 2mm">
{{#markdown}}{{evaluateShortString character._id character.bonds}}{{/markdown}}
<div class="paper-font-subhead layout vertical center">
Bonds
</div>
</div>
<div class="flaws double-border" style="margin-top: 2mm">
{{#markdown}}{{evaluateShortString character._id character.flaws}}{{/markdown}}
<div class="paper-font-subhead layout vertical center">
Flaws
</div>
</div>
<div class="background double-border flex layout vertical" style="margin-top: 2mm">
<div class="paper-font-subhead layout vertical center" style="margin-bottom: 4mm">
Notes
</div>
<div class="flex lined-background">
<!-- lined space for writing -->
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</template>

View File

@@ -0,0 +1,80 @@
import QRCode from "qrcode"
Template.printedCharacterSheet.onRendered(function(){
// Quickfit is only called once on rendering, text will not resize reactively
this.$(".shrink-to-fit").quickfit({
min: 7,
max: 36,
truncate: true,
});
let url = `https://dicecloud.com/character/${this.data._id}`;
let canvas = this.find("#qrCode");
QRCode.toCanvas(canvas, url, {
margin: 0,
width: 200,
}, function(error){
$(canvas).css("width", "60px").css("height", "60px");
if (error) console.error(error)
});
});
Template.printedCharacterSheet.helpers({
character(){
return Characters.findOne(this._id);
},
classes: function(){
return Classes.find({charId: this._id}, {sort: {createdAt: 1}});
},
weaponProfs: function(){
var profs = Proficiencies.find({charId: this._id, type: "weapon"});
return removeDuplicateProficiencies(profs);
},
armorProfs: function(){
var profs = Proficiencies.find({charId: this._id, type: "armor"});
return removeDuplicateProficiencies(profs);
},
toolProfs: function(){
var profs = Proficiencies.find({charId: this._id, type: "tool"});
return removeDuplicateProficiencies(profs);
},
languageProfs: function(){
var profs = Proficiencies.find({charId: this._id, type: "language"});
profs = removeDuplicateProficiencies(profs);
if (profs.length > 3){
var halfway = Math.floor(profs.length / 2);
var left = profs.slice(0, halfway);
var right = profs.slice(halfway);
return {left, right};
} else {
return {left: profs, right: []};
}
},
attacks: function(){
return Attacks.find(
{charId: this._id, enabled: true},
{sort: {color: 1, name: 1}});
},
hitDiceTotal: function(){
let d6 = Characters.calculate.attributeValue(this._id, "d6HitDice");
let d8 = Characters.calculate.attributeValue(this._id, "d8HitDice");
let d10 = Characters.calculate.attributeValue(this._id, "d10HitDice");
let d12 = Characters.calculate.attributeValue(this._id, "d12HitDice");
d6 = d6 ? d6 + "d6" : "";
d8 = d8 ? d8 + "d8" : "";
d10 = d10 ? d10 + "d10" : "";
d12 = d12 ? d12 + "d12" : "";
return [d6, d8, d10, d12].filter(Boolean).join(" ");
},
characterUrl: function(){
return `/character/${this._id}`
},
});
Template.printedCharacterSheet.events({
"click .printButton": function(event, instance){
print();
},
"click .backButton": function(event, instance){
history && history.back();
},
});

View File

@@ -0,0 +1,20 @@
.printedLongStat .title {
white-space: nowrap;
margin-left: 2mm;
}
.printedLongStat .numbers {
z-index: 1;
min-width: 74px;
min-height: 45px;
}
.printed .printedLongStat.double-border{
padding: 0;
}
.printed .printedLongStat.double-border:before {
top: 4px;
bottom: 4px;
left: 33px;
}

View File

@@ -0,0 +1,16 @@
<template name="printedLongStat">
<div class="printedLongStat layout horizontal double-border">
<div class="numbers paper-font-display1 octogon-border">
{{#if stat}}
{{#if isSkill}}
{{prefix}}{{skillMod}}
{{else}}
{{prefix}}{{characterCalculate "attributeValue" ../_id stat}}
{{/if}}
{{/if}}
</div>
<div class="paper-font-subhead title flex layout horizontal center">
{{name}}
</div>
</div>
</template>

View File

@@ -0,0 +1,9 @@
Template.printedLongStat.helpers({
skillMod: function() {
return signedString(
Characters.calculate.skillMod(
Template.parentData()._id, this.stat
)
);
},
});

View File

@@ -0,0 +1,3 @@
.printedProficiency iron-icon {
margin-right: 2mm;
}

View File

@@ -0,0 +1,6 @@
<template name="printedProficiency">
<div class="printedProficiency layout horizontal center">
<iron-icon icon="{{profIcon}}"></iron-icon>
<div>{{getName}}</div>
</div>
</template>

View File

@@ -0,0 +1,40 @@
Template.printedProficiency.helpers({
profIcon: function(){
var prof = this.value;
if (prof > 0 && prof < 1) return "image:brightness-2";
if (prof === 1) return "image:brightness-1";
if (prof > 1) return "av:album";
return "radio-button-off";
},
getName: function(){
if (this.type === "skill") return skills[this.name];
if (this.type === "save") return saves[this.name];
return this.name;
},
});
Template.printedProficiency.events({
"click .proficiency": function(event, instance){
if (this.parent.collection == "Characters") {
if (this.parent.group == "background") {
pushDialogStack({
template: "backgroundDialog",
data: {
"charId": this.charId,
"field":"background",
"title":"Background",
"color":"j",
},
element: event.currentTarget,
})
return;
}
}
openParentDialog({
parent: this.parent,
charId: this.charId,
element: event.currentTarget,
});
}
});

View File

@@ -0,0 +1,10 @@
.printedSkillRow {
height: 24px;
min-width: 140px;
}
.printedSkillRow .skill-mod {
width: 36px;
text-align: center;
font-size: 3.5mm;
}

View File

@@ -0,0 +1,21 @@
<template name="printedSkillRow">
<div class="printedSkillRow layout horizontal center">
<iron-icon icon="{{profIcon}}"></iron-icon>
{{#if failSkill}}
<div class="fail skill-mod">fail</div>
{{else}}
<div class="{{advantage}} skill-mod">
{{skillMod}}
</div>
{{/if}}
<div flex>
{{name}}
{{#if conditionalCount}}
*
{{/if}}
{{#if showPassive}}
({{characterCalculate "passiveSkill" ../_id skill}})
{{/if}}
</div>
</div>
</template>

View File

@@ -0,0 +1,41 @@
Template.printedSkillRow.helpers({
skillMod: function() {
return signedString(
Characters.calculate.skillMod(
Template.parentData()._id, this.skill
)
);
},
profIcon: function(){
var charId = Template.parentData()._id;
var prof = Characters.calculate.proficiency(charId, this.skill);
if (prof > 0 && prof < 1) return "image:brightness-2";
if (prof === 1) return "image:brightness-1";
if (prof > 1) return "av:album";
return "radio-button-unchecked";
},
failSkill: function(){
var charId = Template.parentData()._id;
return Effects.find({
charId: charId,
stat: this.skill,
enabled: true,
operation: "fail",
}).count();
},
advantage: function(){
var charId = Template.parentData()._id;
var advantage = Characters.calculate.advantage(charId, this.skill);
if (advantage > 0) return "advantage";
if (advantage < 0) return "disadvantage";
},
conditionalCount: function(){
var charId = Template.parentData()._id;
return Effects.find({
charId: charId,
stat: this.skill,
enabled: true,
operation: "conditional",
}).count();
},
});

View File

@@ -0,0 +1,7 @@
.printedSquareStat {
min-width: 67px;
}
.printedSquareStat .title.paper-font-subhead {
font-size: 2.5mm !important;
}

View File

@@ -0,0 +1,14 @@
<template name="printedSquareStat">
<div class="printedSquareStat layout vertical center {{class}}">
<div class="numbers paper-font-display1">
{{#if isSkill}}
{{prefix}}{{skillMod}}
{{else}}
{{prefix}}{{characterCalculate "attributeValue" ../_id stat}}
{{/if}}
</div>
<div class="paper-font-subhead title">
{{name}}
</div>
</div>
</template>

View File

@@ -0,0 +1,9 @@
Template.printedSquareStat.helpers({
skillMod: function() {
return signedString(
Characters.calculate.skillMod(
Template.parentData()._id, this.stat
)
);
},
});

View File

@@ -12,7 +12,7 @@
<template name="spellDetails">
<div class="paper-font-body2">
Level {{level}} {{school}} {{#if ritual}}ritual{{/if}}, {{preparedString}}
{{schoolAndLevel}}{{#if ritual}} (ritual){{/if}}, {{preparedString}}
</div>
<div style="margin: 16px 0 16px 0;">
{{#if castingTime}}
@@ -38,6 +38,7 @@
</div>
<div>{{#markdown}}{{evaluateSpellString charId parent.id description}}{{/markdown}}</div>
{{> attacksViewList charId=charId parentId=_id}}
{{> customBuffViewList charId=charId parentId=_id}}
</template>
<template name="spellEdit">
@@ -111,10 +112,12 @@
</paper-checkbox>
</div>
<!--Description-->
<div class="description-input layout horizontal end">
<paper-textarea id="descriptionInput" label="Description" style="width: calc(100% - 24px)" value={{description}}></paper-textarea>
{{> textareaBracketSuffix}}
</div>
{{> customBuffEditList parentId=_id parentCollection="Spells" charId=charId}}
{{> attackEditList parentId=_id parentCollection="Spells" charId=charId enabled=true name=name isSpell=true}}
</template>

View File

@@ -29,6 +29,13 @@ Template.spellDialog.events({
});
Template.spellDetails.helpers({
schoolAndLevel: function(){
if (this.level == 0) {
return this.school + " cantrip";
} else {
return "Level " + this.level + " " + this.school;
}
},
getComponents: function(){
var components = "";
if (this.components.concentration) components += "C";

View File

@@ -53,22 +53,22 @@
{{numPrepared}} / {{evaluate charId maxPrepared}}
</div>
{{/if}}
<div>
<paper-tooltip position="left">
Done
</paper-tooltip>
<div style="position: relative;">
<paper-icon-button class="finishPrep" icon="done">
</paper-icon-button>
{{#simpleTooltip}}
Done
{{/simpleTooltip}}
</div>
{{else}}
<div>
<paper-tooltip position="left">
Change prepared spells
</paper-tooltip>
<div style="position: relative;">
<paper-icon-button class="prepSpells"
disabled={{#unless canEditCharacter charId}}true{{/unless}}
icon="book">
</paper-icon-button>
{{#simpleTooltip}}
Change prepared spells
{{/simpleTooltip}}
</div>
{{/if}}
</div>
@@ -83,7 +83,9 @@
{{#each spells ../_id ../../_id}}
{{#if showSpell ../../_id}}
<div class="item-slot">
<div class="tall spell item layout horizontal center" data-id={{_id}}>
<div class="tall spell item layout horizontal center spellItem"
data-id={{_id}}
draggable={{canEditCharacter charId}}>
<iron-icon icon="social:whatshot"
style="color: {{hexColor color}};
margin-right: 16px;"
@@ -122,32 +124,31 @@
{{#if canEditCharacter _id}}
{{#fabMenu}}
<div>
<paper-tooltip position="left">
New spell list
</paper-tooltip>
<paper-fab icon="work"
class="addSpellList"
mini>
</paper-fab>
{{#simpleTooltip class="always"}}
Spell list
{{/simpleTooltip}}
</div>
<div>
<paper-tooltip position="left">
Spell library
</paper-tooltip>
<paper-fab icon="av:library-books"
class="librarySpell"
mini>
</paper-fab>
{{#simpleTooltip class="always"}}
Spell from library
{{/simpleTooltip}}
</div>
<div>
<paper-tooltip position="left">
New spell
</paper-tooltip>
<paper-fab icon="note-add"
class="addSpell"
mini>
</paper-fab>
{{#simpleTooltip class="always"}}
Spell
{{/simpleTooltip}}
</div>
{{/fabMenu}}
{{/if}}

View File

@@ -253,8 +253,8 @@ Template.spells.events({
pushDialogStack({
template: "spellLibraryDialog",
element: event.currentTarget,
callback: (result) => {
if (!result) return;
callback: (resultArray) => {
if (!resultArray) return;
if (!listId){
listId = SpellLists.insert({
name: "New SpellList",
@@ -263,53 +263,59 @@ Template.spells.events({
attackBonus: "intelligenceMod + proficiencyBonus",
});
}
// Make the library spell into a regular spell
let spell = _.omit(result, "library", "attacks", "effects");
spell._id = spellId;
spell.charId = charId;
spell.parent = {
id: listId,
collection: "SpellLists",
};
spell.prepared = "prepared";
Spells.insert(spell);
// Copy over attacks and effects
_.each(result.attacks, (attack) => {
if (!("attackBonus" in attack)) {attack.attackBonus = "attackBonus"} //if no attack bonus provided, use spell list's
attack.charId = charId;
attack.parent = {id: spellId, collection: "Spells"};
Attacks.insert(attack);
});
_.each(result.effects, (effect) => {
effect.charId = charId;
effect.parent = {id: spellId, collection: "Spells"};
Effects.insert(effect);
});
/******[UNCOMMENT ONCE BUFFS ARE ADDED]*******
_.each(result.buffs, (buff) => {
buff.charId = charId;
buff.parent = {id: spellId, collection: "Spells"};
buffId = Buffs.insert(buff);
_.each(buff.attacks, (attack) => {
if (!(attackBonus in attack)) {attack.attackBonus = "attackBonus"} //if no attack bonus provided, use spell list's
//loop through all returned spells
_.each(resultArray, (rawSpell, index) =>{
// Make the library spell into a regular spell
let spell = _.omit(rawSpell, "_id", "library", "attacks", "effects");
// Use the ID generated earlier for the first spell so we
// can animate to it
if (index == 0) {
spell._id = spellId;
}
spell.charId = charId;
spell.parent = {
id: listId,
collection: "SpellLists",
};
spell.prepared = "prepared";
let insertedSpellId = Spells.insert(spell);
// Copy over attacks and effects
_.each(rawSpell.attacks, (attack) => {
if (!("attackBonus" in attack)) {attack.attackBonus = "attackBonus"} //if no attack bonus provided, use spell list's
attack.charId = charId;
attack.parent = {id: buffId, collection: "Buffs"};
attack.parent = {id: insertedSpellId, collection: "Spells"};
Attacks.insert(attack);
});
_.each(buff.effects, (effect) => {
_.each(rawSpell.effects, (effect) => {
effect.charId = charId;
effect.parent = {id: buffId, collection: "Buffs"};
effect.parent = {id: insertedSpellId, collection: "Spells"};
Effects.insert(effect);
});
_.each(buff.proficiencies, (prof) => {
prof.charId = charId;
prof.parent = {id: buffId, collection: "Buffs"};
Proficiencies.insert(prof);
_.each(rawSpell.buffs, (buff) => {
buff.charId = charId;
buff.parent = {id: insertedSpellId, collection: "Spells"};
buffId = Buffs.insert(buff);
_.each(buff.attacks, (attack) => {
if (!(attackBonus in attack)) {attack.attackBonus = "attackBonus"} //if no attack bonus provided, use spell list's
attack.charId = charId;
attack.parent = {id: buffId, collection: "Buffs"};
Attacks.insert(attack);
});
_.each(buff.effects, (effect) => {
effect.charId = charId;
effect.parent = {id: buffId, collection: "Buffs"};
Effects.insert(effect);
});
_.each(buff.proficiencies, (prof) => {
prof.charId = charId;
prof.parent = {id: buffId, collection: "Buffs"};
Proficiencies.insert(prof);
});
});
});
*******[UNCOMMENT ONCE BUFFS ARE ADDED]******/
},
returnElement: () => $(`[data-id='${spellId}']`).get(0),
})
@@ -333,3 +339,49 @@ Template.spells.events({
event.stopPropagation();
},
});
Template.layout.events({
"dragstart .spellItem": function(event, instance){
event.originalEvent.dataTransfer.setData("dicecloud-id/spells", this._id);
Session.set("spellLists.dragSpellId", this._id);
},
"dragend .spellItem": function(event, instance){
Session.set("spellLists.dragSpellId", null);
},
"dragover .spellList, dragenter .spellList": function(event, instance){
if (_.contains(event.originalEvent.dataTransfer.types, "dicecloud-id/spells")){
event.preventDefault();
}
},
"drop .spellList": function(event, instance){
var spellId = event.originalEvent.dataTransfer.getData("dicecloud-id/spells");
if (event.ctrlKey){
//copy spell to new list
Meteor.call("copySpellToList", spellId, this._id);
} else {
//move spell to new list
Meteor.call("moveSpellToList", spellId, this._id);
}
Session.set("spellLists.dragSpellId", null);
},
"dragover .characterRepresentative, dragenter .characterRepresentative": function(event, instance){
if (_.contains(event.originalEvent.dataTransfer.types, "dicecloud-id/spells")){
event.preventDefault();
}
},
"drop .characterRepresentative": function(event, instance) {
if (_.contains(event.originalEvent.dataTransfer.types, "dicecloud-id/spells")){ //to prevent conflicts with item drag/drop
var spellId = event.originalEvent.dataTransfer.getData("dicecloud-id/spells");
if (event.ctrlKey){
//copy spell to character
Meteor.call("copySpellToCharacter", spellId, this._id);
} else {
//move spell to character
Meteor.call("moveSpellToCharacter", spellId, this._id);
}
Session.set("spellLists.dragSpellId", null);
}
},
});

View File

@@ -1,7 +1,3 @@
.spell-library-dialog .spell.selected {
background-color: #e4e4e4;
}
.spell-library-dialog .category-header {
font-size: 16px;
}
@@ -13,11 +9,3 @@
.spell-library-dialog .category-header iron-icon.open {
transform: rotate(90deg);
}
.spell-library-dialog table {
border-collapse: collapse;
}
.spell-library-dialog .library-spell td {
position: relative;
}

View File

@@ -13,15 +13,18 @@
<div class="spells" style="padding:8px">
{{#if searchTerm}}
{{#if searchSpells.count}}
<table style="width: 100%">
<tbody>
{{#each spell in searchSpells}}
{{>librarySpell spell=spell selected=(isSelected spell)}}
{{/each}}
</tbody>
</table>
<div>
{{#each spell in searchSpells}}
{{>librarySpell spell=spell selected=(isSelected spell)}}
{{/each}}
</div>
{{else}}{{#if searchReady}}
No spells match "{{searchTerm}}"
<p>
No spells match "{{searchTerm}}"
</p>
<p class="paper-font-caption">
DiceCloud only includes content provided by Wizards of the Coast in the official system reference document. If the spell you are looking for is not available in the system reference document, you will need to add it manually.
</p>
{{/if}}{{/if}}
{{#unless searchReady}}
<div class="layout vertical center" style="width: 100%; padding: 16px;">
@@ -36,13 +39,11 @@
{{name}}
</div>
<iron-collapse opened={{isOpen key}}>
<table style="width: 100%">
<tbody>
{{#each spell in (spellsInCategory key)}}
{{>librarySpell spell=spell selected=(isSelected spell)}}
{{/each}}
</tbody>
</table>
<div>
{{#each spell in (spellsInCategory key)}}
{{>librarySpell spell=spell selected=(isSelected spell)}}
{{/each}}
</div>
{{#unless ready key}}
<paper-spinner active></paper-spinner>
{{/unless}}
@@ -59,10 +60,10 @@
</template>
<template name="librarySpell">
<tr class="spell library-spell {{#if selected}}selected{{/if}}">
<td class="spellName">
<div style="margin: ">
<paper-checkbox class="spell library-spell" checked={{selected}} style="padding: 2px 0 2px 16px; width: 100%;">
{{spell.name}}
<paper-ripple></paper-ripple>
</td>
</tr>
</paper-checkbox>
</div>
</template>

View File

@@ -14,7 +14,7 @@ const categories = [
];
Template.spellLibraryDialog.onCreated(function(){
this.selectedSpell = new ReactiveVar();
this.selectedSpells = new ReactiveVar([]); //this holds an array of the selected spells by ID
this.searchTerm = new ReactiveVar();
this.categoriesOpen = new ReactiveVar([]);
this.readyDict = new ReactiveDict();
@@ -59,8 +59,12 @@ Template.spellLibraryDialog.helpers({
});
},
isSelected(spell){
const selected = Template.instance().selectedSpell.get();
return selected && selected._id === spell._id;
const selected = Template.instance().selectedSpells.get();
return _.contains(selected, spell._id);
},
selectedCount(){
const selected = Template.instance().selectedSpells.get();
return selected && selected.length;
},
isOpen(key){
const cats = Template.instance().categoriesOpen.get();
@@ -89,10 +93,26 @@ Template.spellLibraryDialog.events({
popDialogStack();
},
"click .okButton": function(event, template){
popDialogStack(template.selectedSpell.get());
const selectedIds = template.selectedSpells.get();
var returnSpells = [];
_.each(selectedIds, (id) => {
let spell = LibrarySpells.findOne(id);
if (spell) {
returnSpells.push(spell)
}
});
popDialogStack(returnSpells);
},
"click .library-spell": function(event, template){
template.selectedSpell.set(this.spell);
let selected = template.selectedSpells.get();
const spellId = this.spell._id;
// Toggle whether this spellId is in the array or not
if (_.contains(selected, spellId)){
selected = _.without(selected, spellId);
} else {
selected.push(spellId);
}
template.selectedSpells.set(selected);
},
"click #backButton": function(event, template){
popDialogStack();

View File

@@ -1,5 +1,5 @@
<!-- data just needs charId -->
<template name="addTHPDialog">
<template name="addEHPDialog">
<div class="fit layout vertical">
<app-header-layout has-scrolling-region class="new-character-dialog flex">
<app-header fixed effects="waterfall">

View File

@@ -1,8 +1,8 @@
Template.addTHPDialog.onRendered(function(){
Template.addEHPDialog.onRendered(function(){
this.find("#quantityInput").focus();
});
Template.addTHPDialog.events({
Template.addEHPDialog.events({
"tap .addButton": function(event, instance){
popDialogStack();
var max = +instance.find("#quantityInput").value;

View File

@@ -6,6 +6,16 @@
</template>
<template name="attributeDialogView">
{{#if showNewUserExperience}}
{{#infoBox}}
<p>
This dialog shows how your speed is set by the effect you added to your character's race.
</p>
<p>
In DiceCloud you don't change stats directly, rather you add effects which impact your stats in different ways. This way, you can always tell where your stats came from, and how they got to their current value.
</p>
{{/infoBox}}
{{/if}}
<div class="layout horizontal center-justified end">
<div class="paper-font-display2">
{{attributeValue}}

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