Compare commits
13 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
946fadadc2 | ||
|
|
af57326194 | ||
|
|
98c69e9e17 | ||
|
|
395edd0563 | ||
|
|
43e87e7786 | ||
|
|
ad347504c6 | ||
|
|
4e6e99b695 | ||
|
|
104624a322 | ||
|
|
79d166e6af | ||
|
|
86c934e8ac | ||
|
|
a034cbf30e | ||
|
|
d5680ebf8a | ||
|
|
53f2fcc945 |
@@ -3,16 +3,16 @@ Characters = new Mongo.Collection("characters");
|
|||||||
|
|
||||||
Schemas.Character = new SimpleSchema({
|
Schemas.Character = new SimpleSchema({
|
||||||
//strings
|
//strings
|
||||||
name: {type: String, defaultValue: "", trim: false},
|
name: {type: String, defaultValue: "", trim: false, optional: true},
|
||||||
alignment: {type: String, defaultValue: "", trim: false},
|
alignment: {type: String, defaultValue: "", trim: false, optional: true},
|
||||||
gender: {type: String, defaultValue: "", trim: false},
|
gender: {type: String, defaultValue: "", trim: false, optional: true},
|
||||||
race: {type: String, defaultValue: "", trim: false},
|
race: {type: String, defaultValue: "", trim: false, optional: true},
|
||||||
description: {type: String, defaultValue: "", trim: false},
|
description: {type: String, defaultValue: "", trim: false, optional: true},
|
||||||
personality: {type: String, defaultValue: "", trim: false},
|
personality: {type: String, defaultValue: "", trim: false, optional: true},
|
||||||
ideals: {type: String, defaultValue: "", trim: false},
|
ideals: {type: String, defaultValue: "", trim: false, optional: true},
|
||||||
bonds: {type: String, defaultValue: "", trim: false},
|
bonds: {type: String, defaultValue: "", trim: false, optional: true},
|
||||||
flaws: {type: String, defaultValue: "", trim: false},
|
flaws: {type: String, defaultValue: "", trim: false, optional: true},
|
||||||
backstory: {type: String, defaultValue: "", trim: false},
|
backstory: {type: String, defaultValue: "", trim: false, optional: true},
|
||||||
|
|
||||||
//attributes
|
//attributes
|
||||||
//ability scores
|
//ability scores
|
||||||
@@ -190,91 +190,101 @@ var attributeBase = function(charId, statName){
|
|||||||
check(statName, String);
|
check(statName, String);
|
||||||
//if it's a damage multiplier, we treat it specially
|
//if it's a damage multiplier, we treat it specially
|
||||||
if (_.contains(DAMAGE_MULTIPLIERS, statName)){
|
if (_.contains(DAMAGE_MULTIPLIERS, statName)){
|
||||||
var effects = Effects.find(
|
var invulnerabilityCount = Effects.find({
|
||||||
{charId: charId, stat: statName, enabled: true, operation: "mul"}
|
charId: charId,
|
||||||
).fetch();
|
stat: statName,
|
||||||
var resistCount = 0;
|
enabled: true,
|
||||||
var vulnCount = 0;
|
operation: "mul",
|
||||||
var multiplierEvaluationFail = false;
|
value: 0,
|
||||||
_.each(effects, function(effect){
|
}).count();
|
||||||
var val = evaluateEffect(charId, effect);
|
if (invulnerabilityCount) return 0;
|
||||||
if (val === 0.5){ //resistance
|
var resistCount = Effects.find({
|
||||||
resistCount += 1;
|
charId: charId,
|
||||||
} else if (val === 2){ //vulnerability
|
stat: statName,
|
||||||
vulnCount += 1;
|
enabled: true,
|
||||||
} else if (val === 0){ //imunity
|
operation: "mul",
|
||||||
return 0; //imunity is absolute
|
value: 0.5,
|
||||||
} else {
|
}).count();
|
||||||
multiplierEvaluationFail = true;
|
var vulnCount = Effects.find({
|
||||||
}
|
charId: charId,
|
||||||
});
|
stat: statName,
|
||||||
if (multiplierEvaluationFail){
|
enabled: true,
|
||||||
//we can't work it out correctly, set the value to 1
|
operation: "mul",
|
||||||
//and try work it out using regular maths below
|
value: 2,
|
||||||
value = 1;
|
}).count();
|
||||||
} else if (resistCount && !vulnCount){
|
if (!resistCount && !vulnCount){
|
||||||
|
return 1;
|
||||||
|
} else if (resistCount && !vulnCount){
|
||||||
return 0.5;
|
return 0.5;
|
||||||
} else if (!resistCount && vulnCount){
|
} else if (!resistCount && vulnCount){
|
||||||
return 2;
|
return 2;
|
||||||
} else {
|
} else {
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
var value;
|
||||||
|
var base = 0;
|
||||||
|
var add = 0;
|
||||||
|
var mul = 1;
|
||||||
|
var min = Math.NEGATIVE_INFINITY;
|
||||||
|
var max = Math.POSITIVE_INFINITY;
|
||||||
|
|
||||||
var value = 0;
|
Effects.find({
|
||||||
|
charId: charId,
|
||||||
//start with the highest base value
|
stat: statName,
|
||||||
Effects.find(
|
enabled: true,
|
||||||
{charId: charId, stat: statName, enabled: true, operation: "base"}
|
operation: {$in: ["base", "add", "mul", "min", "max"]},
|
||||||
).forEach(function(effect){
|
}).forEach(function(effect) {
|
||||||
var efv = evaluateEffect(charId, effect);
|
value = evaluateEffect(charId, effect);
|
||||||
if (efv > value){
|
if (effect.operation === "base"){
|
||||||
value = efv;
|
if (value > base) base = value;
|
||||||
|
} else if (effect.operation === "add"){
|
||||||
|
add += value;
|
||||||
|
} else if (effect.operation === "mul"){
|
||||||
|
mul *= value;
|
||||||
|
} else if (effect.operation === "min"){
|
||||||
|
if (value > min) min = value;
|
||||||
|
} else if (effect.operation === "max"){
|
||||||
|
if (value < max) max = value;
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
//add all the add values
|
var result = (base + add) * mul;
|
||||||
Effects.find(
|
if (result < min) result = min;
|
||||||
{charId: charId, stat: statName, enabled: true, operation: "add"}
|
if (result > max) result = max;
|
||||||
).forEach(function(effect){
|
|
||||||
value += evaluateEffect(charId, effect);
|
|
||||||
});
|
|
||||||
|
|
||||||
//multiply all the mul values
|
return result;
|
||||||
Effects.find(
|
|
||||||
{charId: charId, stat: statName, enabled: true, operation: "mul"}
|
|
||||||
).forEach(function(effect){
|
|
||||||
value *= evaluateEffect(charId, effect);
|
|
||||||
});
|
|
||||||
|
|
||||||
//ensure value is >= all mins
|
|
||||||
Effects.find(
|
|
||||||
{charId: charId, stat: statName, enabled: true, operation: "min"}
|
|
||||||
).forEach(function(effect){
|
|
||||||
var min = evaluateEffect(charId, effect);
|
|
||||||
value = value > min ? value : min;
|
|
||||||
});
|
|
||||||
|
|
||||||
//ensure value is <= all maxes
|
|
||||||
Effects.find(
|
|
||||||
{charId: charId, stat: statName, enabled: true, operation: "max"}
|
|
||||||
).forEach(function(effect){
|
|
||||||
var max = evaluateEffect(charId, effect);
|
|
||||||
value = value < max ? value : max;
|
|
||||||
});
|
|
||||||
return value;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
//functions and calculated values.
|
if (Meteor.isClient) {
|
||||||
//These functions can only rely on this._id since no other
|
Template.registerHelper("characterCalculate", function(func, charId, input) {
|
||||||
//field is likely to be attached to all returned characters
|
try {
|
||||||
Characters.helpers({
|
return Characters.calculate[func](charId, input);
|
||||||
//returns the value stored in the field requested
|
} catch (e){
|
||||||
//will set up dependencies on just that field
|
if (!Characters.calculate[func]){
|
||||||
getField : function(fieldName){
|
throw new Error(func + "is not a function name");
|
||||||
|
} else {
|
||||||
|
throw e;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
//create a local memoize with a argument concatenating hash function
|
||||||
|
var memoize = function(f) {
|
||||||
|
return Tracker.memoize(f, function() {
|
||||||
|
return _.reduce(arguments, function(memo, arg) {
|
||||||
|
return memo + arg;
|
||||||
|
}, "");
|
||||||
|
});
|
||||||
|
};
|
||||||
|
|
||||||
|
//memoize funcitons that have finds and slow loops
|
||||||
|
Characters.calculate = {
|
||||||
|
getField: function(charId, fieldName) {
|
||||||
var fieldSelector = {};
|
var fieldSelector = {};
|
||||||
fieldSelector[fieldName] = 1;
|
fieldSelector[fieldName] = 1;
|
||||||
var char = Characters.findOne(this._id, {fields: fieldSelector});
|
var char = Characters.findOne(charId, {fields: fieldSelector});
|
||||||
var field = char[fieldName];
|
var field = char[fieldName];
|
||||||
if (field === undefined){
|
if (field === undefined){
|
||||||
throw new Meteor.Error(
|
throw new Meteor.Error(
|
||||||
@@ -287,8 +297,7 @@ Characters.helpers({
|
|||||||
}
|
}
|
||||||
return field;
|
return field;
|
||||||
},
|
},
|
||||||
//returns the value of a field
|
fieldValue: function(charId, fieldName) {
|
||||||
fieldValue : function(fieldName){
|
|
||||||
if (!Schemas.Character.schema(fieldName)){
|
if (!Schemas.Character.schema(fieldName)){
|
||||||
throw new Meteor.Error(
|
throw new Meteor.Error(
|
||||||
"Field not found",
|
"Field not found",
|
||||||
@@ -298,102 +307,92 @@ Characters.helpers({
|
|||||||
//duck typing to get the right value function
|
//duck typing to get the right value function
|
||||||
//.ability implies skill
|
//.ability implies skill
|
||||||
if (Schemas.Character.schema(fieldName + ".ability")){
|
if (Schemas.Character.schema(fieldName + ".ability")){
|
||||||
return this.skillMod(fieldName);
|
return Characters.calculate.skillMod(charId, fieldName);
|
||||||
}
|
}
|
||||||
//adjustment implies attribute
|
//adjustment implies attribute
|
||||||
if (Schemas.Character.schema(fieldName + ".adjustment")){
|
if (Schemas.Character.schema(fieldName + ".adjustment")){
|
||||||
return this.attributeValue(fieldName);
|
return Characters.calculate.attributeValue(charId, fieldName);
|
||||||
}
|
}
|
||||||
//fall back to just returning the field itself
|
//fall back to just returning the field itself
|
||||||
return this.getField(fieldName);
|
return Characters.calculate.getField(charId, fieldName);
|
||||||
},
|
},
|
||||||
|
attributeValue: memoize(function(charId, attributeName){
|
||||||
attributeValue: function(attributeName){
|
var attribute = Characters.calculate.getField(charId, attributeName);
|
||||||
var charId = this._id;
|
|
||||||
var attribute = this.getField(attributeName);
|
|
||||||
//base value
|
//base value
|
||||||
var value = this.attributeBase(attributeName);
|
var value = Characters.calculate.attributeBase(charId, attributeName);
|
||||||
//plus adjustment
|
//plus adjustment
|
||||||
value += attribute.adjustment;
|
value += attribute.adjustment;
|
||||||
return value;
|
return value;
|
||||||
},
|
|
||||||
|
|
||||||
attributeBase: preventLoop(function(attributeName){
|
|
||||||
var charId = this._id;
|
|
||||||
//base value
|
|
||||||
return attributeBase(charId, attributeName);
|
|
||||||
}),
|
}),
|
||||||
|
attributeBase: memoize(preventLoop(function(charId, attributeName){
|
||||||
skillMod: preventLoop(function(skillName){
|
return attributeBase(charId, attributeName);
|
||||||
var charId = this._id;
|
})),
|
||||||
var skill = this.getField(skillName);
|
skillMod: memoize(preventLoop(function(charId, skillName){
|
||||||
|
var skill = Characters.calculate.getField(charId, skillName);
|
||||||
//get the final value of the ability score
|
//get the final value of the ability score
|
||||||
var ability = this.attributeValue(skill.ability);
|
var ability = Characters.calculate.attributeValue(charId, skill.ability);
|
||||||
|
|
||||||
//base modifier
|
//base modifier
|
||||||
var mod = +getMod(ability);
|
var mod = +getMod(ability);
|
||||||
|
|
||||||
//multiply proficiency bonus by largest value in proficiency array
|
//multiply proficiency bonus by largest value in proficiency array
|
||||||
var prof = this.proficiency(skillName);
|
var prof = Characters.calculate.proficiency(charId, skillName);
|
||||||
|
|
||||||
//add multiplied proficiency bonus to modifier
|
//add multiplied proficiency bonus to modifier
|
||||||
mod += prof * this.attributeValue("proficiencyBonus");
|
mod += prof * Characters.calculate.attributeValue(charId, "proficiencyBonus");
|
||||||
|
|
||||||
//apply all effects
|
//apply all effects
|
||||||
var rawEffects = Effects.find(
|
var value;
|
||||||
{charId: charId, stat: skillName, enabled: true}
|
var add = 0;
|
||||||
).fetch();
|
var mul = 1;
|
||||||
var effects = _.groupBy(rawEffects, "operation");
|
var min = Math.NEGATIVE_INFINITY;
|
||||||
_.forEach(effects.add, function(effect){
|
var max = Math.POSITIVE_INFINITY;
|
||||||
mod += evaluateEffect(charId, effect);
|
|
||||||
});
|
|
||||||
_.forEach(effects.mul, function(effect){
|
|
||||||
mod *= evaluateEffect(charId, effect);
|
|
||||||
});
|
|
||||||
_.forEach(effects.min, function(effect){
|
|
||||||
var min = evaluateEffect(charId, effect);
|
|
||||||
mod = mod > min ? mod : min;
|
|
||||||
});
|
|
||||||
_.forEach(effects.max, function(effect){
|
|
||||||
var max = evaluateEffect(charId, effect);
|
|
||||||
mod = mod < max ? mod : max;
|
|
||||||
});
|
|
||||||
return signedString(mod);
|
|
||||||
}),
|
|
||||||
|
|
||||||
proficiency: function(skillName){
|
Effects.find({
|
||||||
var charId = this._id;
|
charId: charId,
|
||||||
//return largest value in proficiency array
|
stat: skillName,
|
||||||
var prof = 0;
|
enabled: true,
|
||||||
Proficiencies.find(
|
operation: {$in: ["base", "add", "mul", "min", "max"]},
|
||||||
{charId: charId, name: skillName, enabled: true}
|
}).forEach(function(effect) {
|
||||||
).forEach(function(proficiency){
|
value = evaluateEffect(charId, effect);
|
||||||
var newProf = proficiency.value;
|
if (effect.operation === "add"){
|
||||||
if (newProf > prof){
|
add += value;
|
||||||
prof = newProf;
|
} else if (effect.operation === "mul"){
|
||||||
|
mul *= value;
|
||||||
|
} else if (effect.operation === "min"){
|
||||||
|
if (value > min) min = value;
|
||||||
|
} else if (effect.operation === "max"){
|
||||||
|
if (value < max) max = value;
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
return prof;
|
var result = (mod + add) * mul;
|
||||||
},
|
if (result < min) result = min;
|
||||||
|
if (result > max) result = max;
|
||||||
|
|
||||||
passiveSkill: function(skillName){
|
return result;
|
||||||
if (_.isString(skillName)){
|
})),
|
||||||
var skill = this.getField(skillName);
|
proficiency: memoize(function(charId, skillName){
|
||||||
}
|
//return largest value in proficiency array
|
||||||
var charId = this._id;
|
var prof = Proficiencies.findOne(
|
||||||
var mod = +this.skillMod(skillName);
|
{charId: charId, name: skillName, enabled: true},
|
||||||
|
{sort: {value: -1}}
|
||||||
|
);
|
||||||
|
return prof && prof.value || 0;
|
||||||
|
}),
|
||||||
|
passiveSkill: memoize(function(charId, skillName){
|
||||||
|
var skill = Characters.calculate.getField(charId, skillName);
|
||||||
|
var mod = +Characters.calculate.skillMod(charId, skillName);
|
||||||
var value = 10 + mod;
|
var value = 10 + mod;
|
||||||
Effects.find(
|
Effects.find(
|
||||||
{charId: charId, stat: skillName, enabled: true, operation: "passiveAdd"}
|
{charId: charId, stat: skillName, enabled: true, operation: "passiveAdd"}
|
||||||
).forEach(function(effect){
|
).forEach(function(effect){
|
||||||
value += evaluateEffect(charId, effect);
|
value += evaluateEffect(charId, effect);
|
||||||
});
|
});
|
||||||
|
var advantage = Characters.calculate.advantage(charId, skillName);
|
||||||
|
value += 5 * advantage;
|
||||||
return value;
|
return value;
|
||||||
//TODO decide whether (dis)advantage gives (-)+5 to passive checks
|
}),
|
||||||
},
|
advantage: memoize(function(charId, skillName){
|
||||||
|
|
||||||
advantage: function(skillName){
|
|
||||||
var charId = this._id;
|
|
||||||
var advantage = Effects.find(
|
var advantage = Effects.find(
|
||||||
{charId: charId, stat: skillName, enabled: true, operation: "advantage"}
|
{charId: charId, stat: skillName, enabled: true, operation: "advantage"}
|
||||||
).count();
|
).count();
|
||||||
@@ -403,19 +402,18 @@ Characters.helpers({
|
|||||||
if (advantage && !disadvantage) return 1;
|
if (advantage && !disadvantage) return 1;
|
||||||
if (disadvantage && !advantage) return -1;
|
if (disadvantage && !advantage) return -1;
|
||||||
return 0;
|
return 0;
|
||||||
|
}),
|
||||||
|
abilityMod: function(charId, attribute){
|
||||||
|
return getMod(
|
||||||
|
Characters.calculate.attributeValue(charId, attribute)
|
||||||
|
);
|
||||||
},
|
},
|
||||||
|
passiveAbility: function(charId, attribute){
|
||||||
abilityMod: function(attribute){
|
var mod = +getMod(Characters.calculate.attributeValue(charId, attribute));
|
||||||
return signedString(getMod(this.attributeValue(attribute)));
|
|
||||||
},
|
|
||||||
|
|
||||||
passiveAbility: function(attribute){
|
|
||||||
var mod = +getMod(this.attributeValue(attribute));
|
|
||||||
return 10 + mod;
|
return 10 + mod;
|
||||||
},
|
},
|
||||||
|
xpLevel: function(charId){
|
||||||
xpLevel: function(){
|
var xp = Characters.calculate.experience(charId);
|
||||||
var xp = this.experience();
|
|
||||||
for (var i = 0; i < 19; i++){
|
for (var i = 0; i < 19; i++){
|
||||||
if (xp < XP_TABLE[i]){
|
if (xp < XP_TABLE[i]){
|
||||||
return i;
|
return i;
|
||||||
@@ -424,30 +422,103 @@ Characters.helpers({
|
|||||||
if (xp > 355000) return 20;
|
if (xp > 355000) return 20;
|
||||||
return 0;
|
return 0;
|
||||||
},
|
},
|
||||||
|
level: memoize(function(charId){
|
||||||
level: function(){
|
|
||||||
var level = 0;
|
var level = 0;
|
||||||
Classes.find({charId: this._id}).forEach(function(cls){
|
Classes.find({charId: charId}).forEach(function(cls){
|
||||||
level += cls.level;
|
level += cls.level;
|
||||||
});
|
});
|
||||||
return level;
|
return level;
|
||||||
},
|
}),
|
||||||
|
experience: memoize(function(charId){
|
||||||
experience: function(){
|
|
||||||
var xp = 0;
|
var xp = 0;
|
||||||
Experiences.find(
|
Experiences.find(
|
||||||
{charId: this._id},
|
{charId: charId},
|
||||||
{fields: {value: 1}}
|
{fields: {value: 1}}
|
||||||
).forEach(function(e){
|
).forEach(function(e){
|
||||||
xp += e.value;
|
xp += e.value;
|
||||||
});
|
});
|
||||||
return xp;
|
return xp;
|
||||||
|
}),
|
||||||
|
};
|
||||||
|
|
||||||
|
var depreciated = function() {
|
||||||
|
//var err = new Error("this function has been depreciated");
|
||||||
|
var name = "";
|
||||||
|
if (Template.instance()){
|
||||||
|
name = Template.instance().view.name;
|
||||||
|
}
|
||||||
|
var logString = "this function has been depreciated \n";
|
||||||
|
if (name){
|
||||||
|
logString += "View: " + name + "\n\n";
|
||||||
|
}
|
||||||
|
//logString += err.stack + "\n\n---------------------\n\n";
|
||||||
|
console.log(logString);
|
||||||
|
};
|
||||||
|
|
||||||
|
//functions and calculated values.
|
||||||
|
//These functions can only rely on this._id since no other
|
||||||
|
//field is likely to be attached to all returned characters
|
||||||
|
Characters.helpers({
|
||||||
|
//returns the value stored in the field requested
|
||||||
|
//will set up dependencies on just that field
|
||||||
|
getField : function(fieldName){
|
||||||
|
depreciated();
|
||||||
|
return Characters.calculate.getField(this._id, fieldName);
|
||||||
|
},
|
||||||
|
//returns the value of a field
|
||||||
|
fieldValue : function(fieldName){
|
||||||
|
depreciated();
|
||||||
|
return Characters.calculate.fieldValue(this._id, fieldName);
|
||||||
|
},
|
||||||
|
attributeValue: function(attributeName){
|
||||||
|
depreciated();
|
||||||
|
return Characters.calculate.attributeValue(this._id, attributeName);
|
||||||
|
},
|
||||||
|
attributeBase: function(attributeName){
|
||||||
|
depreciated();
|
||||||
|
return Characters.calculate.attributeBase(this._id, attributeName);
|
||||||
|
},
|
||||||
|
skillMod: function(skillName){
|
||||||
|
depreciated();
|
||||||
|
return Characters.calculate.skillMod(this._id, skillName);
|
||||||
|
},
|
||||||
|
proficiency: function(skillName){
|
||||||
|
depreciated();
|
||||||
|
return Characters.calculate.proficiency(this._id, skillName);
|
||||||
|
},
|
||||||
|
passiveSkill: function(skillName){
|
||||||
|
depreciated();
|
||||||
|
return Characters.calculate.passiveSkill(this._id, skillName);
|
||||||
|
},
|
||||||
|
advantage: function(skillName){
|
||||||
|
depreciated();
|
||||||
|
return Characters.calculate.advantage(this._id, skillName);
|
||||||
|
},
|
||||||
|
abilityMod: function(attribute){
|
||||||
|
depreciated();
|
||||||
|
return Characters.calculate.abilityMod(this._id, attribute);
|
||||||
|
},
|
||||||
|
passiveAbility: function(attribute){
|
||||||
|
depreciated();
|
||||||
|
return Characters.calculate.passiveAbility(this._id, attribute);
|
||||||
|
},
|
||||||
|
xpLevel: function(){
|
||||||
|
depreciated();
|
||||||
|
return Characters.calculate.xpLevel(this._id);
|
||||||
|
},
|
||||||
|
level: function(){
|
||||||
|
depreciated();
|
||||||
|
return Characters.calculate.level(this._id);
|
||||||
|
},
|
||||||
|
experience: function(){
|
||||||
|
depreciated();
|
||||||
|
return Characters.calculate.experience(this._id);
|
||||||
},
|
},
|
||||||
});
|
});
|
||||||
|
|
||||||
//clean up all data related to that character before removing it
|
//clean up all data related to that character before removing it
|
||||||
Characters.after.remove(function(userId, character) {
|
if (Meteor.isServer){
|
||||||
if (Meteor.isServer){
|
Characters.after.remove(function(userId, character) {
|
||||||
Actions .remove({charId: character._id});
|
Actions .remove({charId: character._id});
|
||||||
Attacks .remove({charId: character._id});
|
Attacks .remove({charId: character._id});
|
||||||
Buffs .remove({charId: character._id});
|
Buffs .remove({charId: character._id});
|
||||||
@@ -460,8 +531,8 @@ Characters.after.remove(function(userId, character) {
|
|||||||
SpellLists .remove({charId: character._id});
|
SpellLists .remove({charId: character._id});
|
||||||
Items .remove({charId: character._id});
|
Items .remove({charId: character._id});
|
||||||
Containers .remove({charId: character._id});
|
Containers .remove({charId: character._id});
|
||||||
}
|
});
|
||||||
});
|
}
|
||||||
|
|
||||||
Characters.allow({
|
Characters.allow({
|
||||||
insert: function(userId, doc) {
|
insert: function(userId, doc) {
|
||||||
|
|||||||
@@ -3,10 +3,6 @@
|
|||||||
* Damage, healing and resource cost/recovery are all adjustments
|
* Damage, healing and resource cost/recovery are all adjustments
|
||||||
*/
|
*/
|
||||||
Schemas.Adjustment = new SimpleSchema({
|
Schemas.Adjustment = new SimpleSchema({
|
||||||
name: {
|
|
||||||
type: String,
|
|
||||||
optional: true,
|
|
||||||
},
|
|
||||||
//which stat the adjustment is applied to
|
//which stat the adjustment is applied to
|
||||||
stat: {
|
stat: {
|
||||||
type: String,
|
type: String,
|
||||||
|
|||||||
@@ -91,6 +91,6 @@ $thinColumnWidth: 240px;
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* undo pointer cursor on detail box heading */
|
/* undo pointer cursor on detail box heading */
|
||||||
#globalDetail .card .top {
|
#globalDetail.card .top {
|
||||||
cursor: auto;
|
cursor: auto;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -15,4 +15,10 @@ td {
|
|||||||
width: 250px;
|
width: 250px;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
.summaryTable {
|
||||||
|
&:nth-child(3){
|
||||||
|
text-align: right;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|||||||
@@ -1,7 +1,7 @@
|
|||||||
<template name="characterSettings">
|
<template name="characterSettings">
|
||||||
{{#with character}}
|
{{#with character}}
|
||||||
<div>
|
<div style="height: 100px;">
|
||||||
<table>
|
<table style="width: 100%;">
|
||||||
<tr>
|
<tr>
|
||||||
<td>Hide Spells tab</td>
|
<td>Hide Spells tab</td>
|
||||||
<td>
|
<td>
|
||||||
@@ -23,4 +23,5 @@
|
|||||||
</table>
|
</table>
|
||||||
</div>
|
</div>
|
||||||
{{/with}}
|
{{/with}}
|
||||||
|
<paper-button id="doneButton" affirmative> Done </paper-button>
|
||||||
</template>
|
</template>
|
||||||
|
|||||||
@@ -20,7 +20,7 @@ Template.characterSheet.helpers({
|
|||||||
hideSpellcasting: function() {
|
hideSpellcasting: function() {
|
||||||
var char = Characters.findOne(this._id);
|
var char = Characters.findOne(this._id);
|
||||||
return char && char.settings.hideSpellcasting;
|
return char && char.settings.hideSpellcasting;
|
||||||
}
|
},
|
||||||
});
|
});
|
||||||
|
|
||||||
Template.characterSheet.events({
|
Template.characterSheet.events({
|
||||||
|
|||||||
@@ -135,7 +135,7 @@
|
|||||||
</template>
|
</template>
|
||||||
|
|
||||||
<template name="resource">
|
<template name="resource">
|
||||||
{{#if char.attributeBase name}}
|
{{#if characterCalculate "attributeBase" char._id name}}
|
||||||
<paper-shadow class="card"
|
<paper-shadow class="card"
|
||||||
hero-id="main" {{detailHero name char._id}}
|
hero-id="main" {{detailHero name char._id}}
|
||||||
layout horizontal>
|
layout horizontal>
|
||||||
@@ -152,7 +152,7 @@
|
|||||||
disabled={{cantDecrement}}>
|
disabled={{cantDecrement}}>
|
||||||
</paper-icon-button>
|
</paper-icon-button>
|
||||||
</div>
|
</div>
|
||||||
<div>{{char.attributeValue name}}</div>
|
<div>{{characterCalculate "attributeValue" char._id name}}</div>
|
||||||
<!--<div>/{{char.attributeBase name}}</div>-->
|
<!--<div>/{{char.attributeBase name}}</div>-->
|
||||||
</div>
|
</div>
|
||||||
<div class="right clickable"
|
<div class="right clickable"
|
||||||
|
|||||||
@@ -96,12 +96,14 @@ Template.features.events({
|
|||||||
|
|
||||||
Template.resource.helpers({
|
Template.resource.helpers({
|
||||||
cantIncrement: function(){
|
cantIncrement: function(){
|
||||||
var baseBigger = this.char.attributeValue(this.name) <
|
var value = Characters.calculate.attributeValue(this.char._id, this.name);
|
||||||
this.char.attributeBase(this.name);
|
var base = Characters.calculate.attributeBase(this.char._id, this.name);
|
||||||
|
var baseBigger = value < base;
|
||||||
return !baseBigger;
|
return !baseBigger;
|
||||||
},
|
},
|
||||||
cantDecrement: function(){
|
cantDecrement: function(){
|
||||||
var valuePositive = this.char.attributeValue(this.name) > 0;
|
var value = Characters.calculate.attributeValue(this.char._id, this.name);
|
||||||
|
var valuePositive = value > 0;
|
||||||
return !valuePositive;
|
return !valuePositive;
|
||||||
},
|
},
|
||||||
getColor: function(){
|
getColor: function(){
|
||||||
@@ -115,14 +117,17 @@ Template.resource.helpers({
|
|||||||
|
|
||||||
Template.resource.events({
|
Template.resource.events({
|
||||||
"tap .resourceUp": function(event){
|
"tap .resourceUp": function(event){
|
||||||
if (this.char.attributeValue(this.name) < this.char.attributeBase(this.name)){
|
var value = Characters.calculate.attributeValue(this.char._id, this.name);
|
||||||
|
var base = Characters.calculate.attributeBase(this.char._id, this.name);
|
||||||
|
if (value < base){
|
||||||
var modifier = {$inc: {}};
|
var modifier = {$inc: {}};
|
||||||
modifier.$inc[this.name + ".adjustment"] = 1;
|
modifier.$inc[this.name + ".adjustment"] = 1;
|
||||||
Characters.update(this.char._id, modifier, {validate: false});
|
Characters.update(this.char._id, modifier, {validate: false});
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"tap .resourceDown": function(event){
|
"tap .resourceDown": function(event){
|
||||||
if (this.char.attributeValue(this.name) > 0){
|
var value = Characters.calculate.attributeValue(this.char._id, this.name);
|
||||||
|
if (value > 0){
|
||||||
var modifier = {$inc: {}};
|
var modifier = {$inc: {}};
|
||||||
modifier.$inc[this.name + ".adjustment"] = -1;
|
modifier.$inc[this.name + ".adjustment"] = -1;
|
||||||
Characters.update(this.char._id, modifier, {validate: false});
|
Characters.update(this.char._id, modifier, {validate: false});
|
||||||
|
|||||||
@@ -13,7 +13,7 @@ var getFractionCarried = function(char) {
|
|||||||
weight += item.totalWeight();
|
weight += item.totalWeight();
|
||||||
});
|
});
|
||||||
//get strength
|
//get strength
|
||||||
var strength = char.attributeValue("strength");
|
var strength = Characters.calculate.attributeValue(char._id, "strength");
|
||||||
var capacity = strength * 15;
|
var capacity = strength * 15;
|
||||||
return weight / capacity;
|
return weight / capacity;
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -34,9 +34,9 @@
|
|||||||
<template name="containerView">
|
<template name="containerView">
|
||||||
<div layout horizontal wrap center justified>
|
<div layout horizontal wrap center justified>
|
||||||
<table class="summaryTable fullwidth">
|
<table class="summaryTable fullwidth">
|
||||||
<tr><td>Container</td><td>{{weight}}lbs</td><td>{{longValueString value}}</td></tr>
|
<tr><td>Container</td><td>{{round weight}}lbs</td><td>{{longValueString value}}</td></tr>
|
||||||
<tr><td>Contents</td><td>{{contentsWeight}}lbs</td><td>{{longValueString contentsValue}}</td></tr>
|
<tr><td>Contents</td><td>{{round contentsWeight}}lbs</td><td>{{longValueString contentsValue}}</td></tr>
|
||||||
<tr class="body2"><td>Total</td><td>{{totalWeight}}lbs</td><td>{{longValueString totalValue}}</td></tr>
|
<tr class="body2"><td>Total</td><td>{{round totalWeight}}lbs</td><td>{{longValueString totalValue}}</td></tr>
|
||||||
</table>
|
</table>
|
||||||
</div>
|
</div>
|
||||||
{{#if description}}
|
{{#if description}}
|
||||||
|
|||||||
@@ -1,3 +1,7 @@
|
|||||||
|
Template.experienceDialog.onRendered(function(){
|
||||||
|
updatePolymerInputs(this);
|
||||||
|
});
|
||||||
|
|
||||||
Template.experienceDialog.helpers({
|
Template.experienceDialog.helpers({
|
||||||
experience: function(){
|
experience: function(){
|
||||||
Experiences.findOne(this.experienceId);
|
Experiences.findOne(this.experienceId);
|
||||||
|
|||||||
@@ -9,7 +9,7 @@
|
|||||||
hero-id="toolbar" {{detailHero}}
|
hero-id="toolbar" {{detailHero}}
|
||||||
layout horizontal center>
|
layout horizontal center>
|
||||||
<div flex>Experience</div>
|
<div flex>Experience</div>
|
||||||
<div >{{experience}} XP</div>
|
<div >{{characterCalculate "experience" _id}} XP</div>
|
||||||
<paper-icon-button class="black54" id="addXP" icon="add"></paper-icon-button>
|
<paper-icon-button class="black54" id="addXP" icon="add"></paper-icon-button>
|
||||||
</div>
|
</div>
|
||||||
<div class="bottom list">
|
<div class="bottom list">
|
||||||
@@ -45,7 +45,7 @@
|
|||||||
layout horizontal center>
|
layout horizontal center>
|
||||||
<div flex>
|
<div flex>
|
||||||
<div class="containerName subhead">
|
<div class="containerName subhead">
|
||||||
Level {{level}}
|
Level {{characterCalculate "level" _id}}
|
||||||
</div>
|
</div>
|
||||||
{{#if nextLevelXP}}
|
{{#if nextLevelXP}}
|
||||||
<div class="caption">
|
<div class="caption">
|
||||||
|
|||||||
@@ -41,7 +41,7 @@ Template.journal.helpers({
|
|||||||
return Levels.find({charId: charId, classId: this._id}, {sort: {value: 1}});
|
return Levels.find({charId: charId, classId: this._id}, {sort: {value: 1}});
|
||||||
},
|
},
|
||||||
nextLevelXP: function(){
|
nextLevelXP: function(){
|
||||||
var currentLevel = this.level();
|
var currentLevel = Characters.calculate.level(this._id);
|
||||||
if (currentLevel < 20){
|
if (currentLevel < 20){
|
||||||
return XP_TABLE[currentLevel];
|
return XP_TABLE[currentLevel];
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -9,22 +9,30 @@
|
|||||||
</template>
|
</template>
|
||||||
|
|
||||||
<template name="spellDetails">
|
<template name="spellDetails">
|
||||||
<div class="caption">
|
<div class="body2">
|
||||||
Level {{level}} {{school}}, {{preparedString}}
|
Level {{level}} {{school}}, {{preparedString}}
|
||||||
</div>
|
</div>
|
||||||
<div class="vertMargin">
|
<div style="margin: 16px 0 16px 0;">
|
||||||
|
{{#if castingTime}}
|
||||||
<div>
|
<div>
|
||||||
<span class="body2">Casting Time: </span><span>{{castingTime}}</span>
|
<span class="body2">Casting Time: </span><span>{{castingTime}}</span>
|
||||||
</div>
|
</div>
|
||||||
|
{{/if}}
|
||||||
|
{{#if range}}
|
||||||
<div>
|
<div>
|
||||||
<span class="body2">Range: </span><span>{{range}}</span>
|
<span class="body2">Range: </span><span>{{range}}</span>
|
||||||
</div>
|
</div>
|
||||||
|
{{/if}}
|
||||||
|
{{#if getComponents}}
|
||||||
<div>
|
<div>
|
||||||
<span class="body2">Components: </span><span>{{getComponents}}</span>
|
<span class="body2">Components: </span><span>{{getComponents}}</span>
|
||||||
</div>
|
</div>
|
||||||
|
{{/if}}
|
||||||
|
{{#if duration}}
|
||||||
<div>
|
<div>
|
||||||
<span class="body2">Duration: </span><span>{{duration}}</span>
|
<span class="body2">Duration: </span><span>{{duration}}</span>
|
||||||
</div>
|
</div>
|
||||||
|
{{/if}}
|
||||||
</div>
|
</div>
|
||||||
<div class="pre-wrap">{{evaluateString charId description}}</div>
|
<div class="pre-wrap">{{evaluateString charId description}}</div>
|
||||||
{{> attacksViewList charId=charId parentId=_id}}
|
{{> attacksViewList charId=charId parentId=_id}}
|
||||||
|
|||||||
@@ -84,32 +84,28 @@ Template.spells.helpers({
|
|||||||
},
|
},
|
||||||
cantCast: function(level, char){
|
cantCast: function(level, char){
|
||||||
for (var i = level; i <= 9; i++){
|
for (var i = level; i <= 9; i++){
|
||||||
if (char.attributeValue("level" + i + "SpellSlots") > 0){
|
if (Characters.calculate.attributeValue(char._id, "level" + i + "SpellSlots") > 0){
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return true;
|
return true;
|
||||||
},
|
},
|
||||||
baseSlots: function(char){
|
|
||||||
return char.attributeBase("level" + this.level + "SpellSlots");
|
|
||||||
},
|
|
||||||
slots: function(char){
|
|
||||||
return char.attributeValue("level" + this.level + "SpellSlots");
|
|
||||||
},
|
|
||||||
showSlots: function(char){
|
showSlots: function(char){
|
||||||
return this.level && char.attributeBase("level" + this.level + "SpellSlots");
|
return this.level && Characters.calculate.attributeBase(
|
||||||
|
char._id, "level" + this.level + "SpellSlots"
|
||||||
|
);
|
||||||
},
|
},
|
||||||
hasSlots: function(){
|
hasSlots: function(){
|
||||||
for (var i = 1; i <= 9; i += 1){
|
for (var i = 1; i <= 9; i += 1){
|
||||||
if (this.attributeBase("level" + i + "SpellSlots")){
|
if (Characters.calculate.attributeBase(this._id, "level" + i + "SpellSlots")){
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return false;
|
return false;
|
||||||
},
|
},
|
||||||
slotBubbles: function(char){
|
slotBubbles: function(char){
|
||||||
var baseSlots = char.attributeBase("level" + this.level + "SpellSlots");
|
var baseSlots = Characters.calculate.attributeBase(char._id, "level" + this.level + "SpellSlots");
|
||||||
var currentSlots = char.attributeValue("level" + this.level + "SpellSlots");
|
var currentSlots = Characters.calculate.attributeValue(char._id, "level" + this.level + "SpellSlots");
|
||||||
var slotsUsed = baseSlots - currentSlots;
|
var slotsUsed = baseSlots - currentSlots;
|
||||||
var bubbles = [];
|
var bubbles = [];
|
||||||
var i;
|
var i;
|
||||||
@@ -143,15 +139,15 @@ Template.spells.events({
|
|||||||
var char = Characters.findOne(this.charId);
|
var char = Characters.findOne(this.charId);
|
||||||
if (event.currentTarget.icon === "radio-button-off"){
|
if (event.currentTarget.icon === "radio-button-off"){
|
||||||
if (
|
if (
|
||||||
char.attributeValue(this.attribute) <
|
Characters.calculate.attributeValue(char._id, this.attribute) <
|
||||||
char.attributeBase(this.attribute)
|
Characters.calculate.attributeBase(char._id, this.attribute)
|
||||||
){
|
){
|
||||||
modifier = {$inc: {}};
|
modifier = {$inc: {}};
|
||||||
modifier.$inc[this.attribute + ".adjustment"] = 1;
|
modifier.$inc[this.attribute + ".adjustment"] = 1;
|
||||||
Characters.update(this.charId, modifier, {validate: false});
|
Characters.update(this.charId, modifier, {validate: false});
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
if (char.attributeValue(this.attribute) > 0){
|
if (Characters.calculate.attributeValue(char._id, this.attribute) > 0){
|
||||||
modifier = {$inc: {}};
|
modifier = {$inc: {}};
|
||||||
modifier.$inc[this.attribute + ".adjustment"] = -1;
|
modifier.$inc[this.attribute + ".adjustment"] = -1;
|
||||||
Characters.update(this.charId, modifier, {validate: false});
|
Characters.update(this.charId, modifier, {validate: false});
|
||||||
|
|||||||
@@ -4,8 +4,8 @@
|
|||||||
layout horizontal>
|
layout horizontal>
|
||||||
<div class="left white-text {{color}}"
|
<div class="left white-text {{color}}"
|
||||||
hero-id="toolbar" {{detailHero ability ../_id}}>
|
hero-id="toolbar" {{detailHero ability ../_id}}>
|
||||||
<div class="display1">{{../attributeValue ability}}</div>
|
<div class="display1">{{characterCalculate "attributeValue" ../_id ability}}</div>
|
||||||
<div class="title">{{../abilityMod ability}}</div>
|
<div class="title">{{abilityMod}}</div>
|
||||||
</div>
|
</div>
|
||||||
<div class="right subhead" layout horizontal center>
|
<div class="right subhead" layout horizontal center>
|
||||||
{{title}}
|
{{title}}
|
||||||
|
|||||||
@@ -0,0 +1,9 @@
|
|||||||
|
Template.abilityMiniCard.helpers({
|
||||||
|
abilityMod: function() {
|
||||||
|
return signedString(
|
||||||
|
Characters.calculate.abilityMod(
|
||||||
|
Template.parentData()._id, this.ability
|
||||||
|
)
|
||||||
|
);
|
||||||
|
}
|
||||||
|
});
|
||||||
@@ -106,10 +106,8 @@ Template.attributeDialogView.helpers({
|
|||||||
return a || b || c;
|
return a || b || c;
|
||||||
},
|
},
|
||||||
adjustment: function(){
|
adjustment: function(){
|
||||||
var char = Characters.findOne(this.charId);
|
var value = Characters.calculate.attributeValue(this.charId, this.statName);
|
||||||
if (!char) return;
|
var base = Characters.calculate.attributeBase(this.charId, this.statName);
|
||||||
var value = char.attributeValue(this.statName);
|
|
||||||
var base = char.attributeBase(this.statName);
|
|
||||||
return value - base;
|
return value - base;
|
||||||
},
|
},
|
||||||
baseEffects: function(){
|
baseEffects: function(){
|
||||||
@@ -138,14 +136,10 @@ Template.attributeDialogView.helpers({
|
|||||||
);
|
);
|
||||||
},
|
},
|
||||||
attributeBase: function(){
|
attributeBase: function(){
|
||||||
var char = Characters.findOne(this.charId);
|
return Characters.calculate.attributeBase(this.charId, this.statName);
|
||||||
if (!char) throw "character is " + char;
|
|
||||||
return char.attributeBase(this.statName);
|
|
||||||
},
|
},
|
||||||
attributeValue: function() {
|
attributeValue: function() {
|
||||||
var char = Characters.findOne(this.charId);
|
return Characters.calculate.attributeValue(this.charId, this.statName);
|
||||||
if (!char) throw "character is " + char;
|
|
||||||
return char.attributeValue(this.statName);
|
|
||||||
},
|
},
|
||||||
sourceName: function(){
|
sourceName: function(){
|
||||||
if (this.parent.group === "racial"){
|
if (this.parent.group === "racial"){
|
||||||
|
|||||||
@@ -11,11 +11,11 @@
|
|||||||
<div class="right" flex layout vertical center-justified style="min-width: 180px;">
|
<div class="right" flex layout vertical center-justified style="min-width: 180px;">
|
||||||
<div layout horizontal>
|
<div layout horizontal>
|
||||||
<paper-diff-slider id="hitPointSlider"
|
<paper-diff-slider id="hitPointSlider"
|
||||||
value={{attributeValue "hitPoints"}}
|
value={{characterCalculate "attributeValue" _id "hitPoints"}}
|
||||||
max={{attributeBase "hitPoints"}}
|
max={{characterCalculate "attributeBase" _id "hitPoints"}}
|
||||||
editable pin
|
editable pin
|
||||||
role="slider"
|
role="slider">
|
||||||
></paper-diff-slider>
|
</paper-diff-slider>
|
||||||
</div>
|
</div>
|
||||||
{{#each tempHitPoints}}
|
{{#each tempHitPoints}}
|
||||||
<div>
|
<div>
|
||||||
@@ -35,9 +35,21 @@
|
|||||||
</div>
|
</div>
|
||||||
{{/each}}
|
{{/each}}
|
||||||
<div class="caption">
|
<div class="caption">
|
||||||
{{#if multipliers.immunities.length}} <div>Immune: {{#each multipliers.immunities}} {{name}} {{/each}}</div>{{/if}}
|
{{#if multipliers.immunities.length}}
|
||||||
{{#if multipliers.resistances.length}}<div>Resistance: {{#each multipliers.resistances}} {{name}} {{/each}}</div>{{/if}}
|
<div>
|
||||||
{{#if multipliers.weaknesses.length}} <div>Weakness: {{#each multipliers.weaknesses}} {{name}} {{/each}}</div>{{/if}}
|
Immune: {{#each multipliers.immunities}} {{name}} {{/each}}
|
||||||
|
</div>
|
||||||
|
{{/if}}
|
||||||
|
{{#if multipliers.resistances.length}}
|
||||||
|
<div>
|
||||||
|
Resistance: {{#each multipliers.resistances}} {{name}} {{/each}}
|
||||||
|
</div>
|
||||||
|
{{/if}}
|
||||||
|
{{#if multipliers.weaknesses.length}}
|
||||||
|
<div>
|
||||||
|
Weakness: {{#each multipliers.weaknesses}} {{name}} {{/each}}
|
||||||
|
</div>
|
||||||
|
{{/if}}
|
||||||
</div>
|
</div>
|
||||||
{{#if showDeathSave}}
|
{{#if showDeathSave}}
|
||||||
{{#with deathSaveObject}}
|
{{#with deathSaveObject}}
|
||||||
|
|||||||
@@ -3,7 +3,7 @@ Template.healthCard.helpers({
|
|||||||
return TemporaryHitPoints.find({charId: this._id});
|
return TemporaryHitPoints.find({charId: this._id});
|
||||||
},
|
},
|
||||||
showDeathSave: function(){
|
showDeathSave: function(){
|
||||||
return this.attributeValue("hitPoints") <= 0;
|
return Characters.calculate.attributeValue(this._id, "hitPoints") <= 0;
|
||||||
},
|
},
|
||||||
deathSaveObject: function(){
|
deathSaveObject: function(){
|
||||||
var char = Characters.findOne(this._id, {fields: {deathSave: 1}});
|
var char = Characters.findOne(this._id, {fields: {deathSave: 1}});
|
||||||
@@ -27,21 +27,20 @@ Template.healthCard.helpers({
|
|||||||
return this.fail >= 3;
|
return this.fail >= 3;
|
||||||
},
|
},
|
||||||
multipliers: function(){
|
multipliers: function(){
|
||||||
var char = Characters.findOne(this._id, {fields: {_id: 1}});
|
|
||||||
var multipliers = [
|
var multipliers = [
|
||||||
{name: "Acid", value: char.attributeValue("acidMultiplier", 1)},
|
{name: "Acid", value: Characters.calculate.attributeValue(this._id, "acidMultiplier")},
|
||||||
{name: "Bludgeoning", value: char.attributeValue("bludgeoningMultiplier", 1)},
|
{name: "Bludgeoning", value: Characters.calculate.attributeValue(this._id, "bludgeoningMultiplier")},
|
||||||
{name: "Cold", value: char.attributeValue("coldMultiplier", 1)},
|
{name: "Cold", value: Characters.calculate.attributeValue(this._id, "coldMultiplier")},
|
||||||
{name: "Fire", value: char.attributeValue("fireMultiplier", 1)},
|
{name: "Fire", value: Characters.calculate.attributeValue(this._id, "fireMultiplier")},
|
||||||
{name: "Force", value: char.attributeValue("forceMultiplier", 1)},
|
{name: "Force", value: Characters.calculate.attributeValue(this._id, "forceMultiplier")},
|
||||||
{name: "Lightning", value: char.attributeValue("lightningMultiplier", 1)},
|
{name: "Lightning", value: Characters.calculate.attributeValue(this._id, "lightningMultiplier")},
|
||||||
{name: "Necrotic", value: char.attributeValue("necroticMultiplier", 1)},
|
{name: "Necrotic", value: Characters.calculate.attributeValue(this._id, "necroticMultiplier")},
|
||||||
{name: "Piercing", value: char.attributeValue("piercingMultiplier", 1)},
|
{name: "Piercing", value: Characters.calculate.attributeValue(this._id, "piercingMultiplier")},
|
||||||
{name: "Poison", value: char.attributeValue("poisonMultiplier", 1)},
|
{name: "Poison", value: Characters.calculate.attributeValue(this._id, "poisonMultiplier")},
|
||||||
{name: "Psychic", value: char.attributeValue("psychicMultiplier", 1)},
|
{name: "Psychic", value: Characters.calculate.attributeValue(this._id, "psychicMultiplier")},
|
||||||
{name: "Radiant", value: char.attributeValue("radiantMultiplier", 1)},
|
{name: "Radiant", value: Characters.calculate.attributeValue(this._id, "radiantMultiplier")},
|
||||||
{name: "Slashing", value: char.attributeValue("slashingMultiplier", 1)},
|
{name: "Slashing", value: Characters.calculate.attributeValue(this._id, "slashingMultiplier")},
|
||||||
{name: "Thunder", value: char.attributeValue("thunderMultiplier", 1)},
|
{name: "Thunder", value: Characters.calculate.attributeValue(this._id, "thunderMultiplier")},
|
||||||
];
|
];
|
||||||
multipliers = _.groupBy(multipliers, "value");
|
multipliers = _.groupBy(multipliers, "value");
|
||||||
return {
|
return {
|
||||||
@@ -55,7 +54,8 @@ Template.healthCard.helpers({
|
|||||||
Template.healthCard.events({
|
Template.healthCard.events({
|
||||||
"change #hitPointSlider": function(event){
|
"change #hitPointSlider": function(event){
|
||||||
var value = event.currentTarget.value;
|
var value = event.currentTarget.value;
|
||||||
var adjustment = value - this.attributeBase("hitPoints");
|
var base = Characters.calculate.attributeBase(this._id, "hitPoints")
|
||||||
|
var adjustment = value - base;
|
||||||
Characters.update(this._id, {$set: {"hitPoints.adjustment": adjustment}});
|
Characters.update(this._id, {$set: {"hitPoints.adjustment": adjustment}});
|
||||||
//reset the death saves if we are gaining HP
|
//reset the death saves if we are gaining HP
|
||||||
if (value > 0)
|
if (value > 0)
|
||||||
|
|||||||
@@ -1,5 +1,5 @@
|
|||||||
<template name="hitDice">
|
<template name="hitDice">
|
||||||
{{#if ../attributeBase name}}
|
{{#if characterCalculate "attributeBase" ../_id name}}
|
||||||
<paper-shadow class="card hit-dice" hero-id="main"
|
<paper-shadow class="card hit-dice" hero-id="main"
|
||||||
{{detailHero name ../_id}}
|
{{detailHero name ../_id}}
|
||||||
layout horizontal>
|
layout horizontal>
|
||||||
@@ -18,10 +18,10 @@
|
|||||||
</div>
|
</div>
|
||||||
<div class="resourceValue" layout vertical center>
|
<div class="resourceValue" layout vertical center>
|
||||||
<div>
|
<div>
|
||||||
{{../attributeValue name}}
|
{{characterCalculate "attributeValue" ../_id name}}
|
||||||
</div>
|
</div>
|
||||||
<div class="title white-text">
|
<div class="title white-text">
|
||||||
d{{diceNum}} {{../abilityMod "constitution"}}
|
d{{diceNum}} {{characterCalculate "abilityMod" ../_id "constitution"}}
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
|
|||||||
@@ -1,25 +1,28 @@
|
|||||||
Template.hitDice.helpers({
|
Template.hitDice.helpers({
|
||||||
cantIncrement: function(){
|
cantIncrement: function(){
|
||||||
var valueSmallerThanBase = this.char.attributeValue(this.name) <
|
var value = Characters.calculate.attributeValue(this.char._id, this.name);
|
||||||
this.char.attributeBase(this.name);
|
var base = Characters.calculate.attributeBase(this.char._id, this.name);
|
||||||
return !valueSmallerThanBase;
|
return value >= base;
|
||||||
},
|
},
|
||||||
cantDecrement: function(){
|
cantDecrement: function(){
|
||||||
var valuePositive = this.char.attributeValue(this.name) > 0;
|
var value = Characters.calculate.attributeValue(this.char._id, this.name);
|
||||||
return !valuePositive;
|
return value <= 0;
|
||||||
},
|
},
|
||||||
});
|
});
|
||||||
|
|
||||||
Template.hitDice.events({
|
Template.hitDice.events({
|
||||||
"tap .resourceUp": function(event){
|
"tap .resourceUp": function(event){
|
||||||
if (this.char.attributeValue(this.name) < this.char.attributeBase(this.name)){
|
var value = Characters.calculate.attributeValue(this.char._id, this.name);
|
||||||
|
var base = Characters.calculate.attributeBase(this.char._id, this.name);
|
||||||
|
if (value < base){
|
||||||
var modifier = {$inc: {}};
|
var modifier = {$inc: {}};
|
||||||
modifier.$inc[this.name + ".adjustment"] = 1;
|
modifier.$inc[this.name + ".adjustment"] = 1;
|
||||||
Characters.update(this.char._id, modifier, {validate: false});
|
Characters.update(this.char._id, modifier, {validate: false});
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"tap .resourceDown": function(event){
|
"tap .resourceDown": function(event){
|
||||||
if (this.char.attributeValue(this.name) > 0){
|
var value = Characters.calculate.attributeValue(this.char._id, this.name);
|
||||||
|
if (value > 0){
|
||||||
var modifier = {$inc: {}};
|
var modifier = {$inc: {}};
|
||||||
modifier.$inc[this.name + ".adjustment"] = -1;
|
modifier.$inc[this.name + ".adjustment"] = -1;
|
||||||
Characters.update(this.char._id, modifier, {validate: false});
|
Characters.update(this.char._id, modifier, {validate: false});
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
<!-- needs name, char, and skillName -->
|
<!-- needs name, charId, and skillName -->
|
||||||
<template name="skillDialog">
|
<template name="skillDialog">
|
||||||
{{#baseDialog title=name class=color hideEdit=true}}
|
{{#baseDialog title=name class=color hideEdit=true}}
|
||||||
{{> skillDialogView}}
|
{{> skillDialogView}}
|
||||||
@@ -8,7 +8,7 @@
|
|||||||
<template name="skillDialogView">
|
<template name="skillDialogView">
|
||||||
<div layout vertical center>
|
<div layout vertical center>
|
||||||
<div class="display2">
|
<div class="display2">
|
||||||
{{char.skillMod skillName}}
|
{{characterCalculate "skillMod" charId skillName}}
|
||||||
</div>
|
</div>
|
||||||
<div class="subhead">
|
<div class="subhead">
|
||||||
<core-icon icon="{{profIcon}}" class="black54"></core-icon>
|
<core-icon icon="{{profIcon}}" class="black54"></core-icon>
|
||||||
@@ -25,9 +25,9 @@
|
|||||||
<table class="summaryTable">
|
<table class="summaryTable">
|
||||||
<tr>
|
<tr>
|
||||||
<td>{{abilityName}}</td>
|
<td>{{abilityName}}</td>
|
||||||
<td>{{char.abilityMod ability}}</td>
|
<td>{{characterCalculate "abilityMod" charId ability}}</td>
|
||||||
</tr>
|
</tr>
|
||||||
{{#if char.proficiency skillName}}
|
{{#if characterCalculate "proficiency" charId skillName}}
|
||||||
<tr>
|
<tr>
|
||||||
<td>{{proficiencyValue}}</td>
|
<td>{{proficiencyValue}}</td>
|
||||||
<td>{{signedString profBonus}}</td>
|
<td>{{signedString profBonus}}</td>
|
||||||
@@ -59,7 +59,7 @@
|
|||||||
{{/each}}
|
{{/each}}
|
||||||
<tr class="body2">
|
<tr class="body2">
|
||||||
<td>Total</td>
|
<td>Total</td>
|
||||||
<td>{{char.skillMod skillName}}</td>
|
<td>{{characterCalculate "skillMod" charId skillName}}</td>
|
||||||
</tr>
|
</tr>
|
||||||
</table>
|
</table>
|
||||||
|
|
||||||
|
|||||||
@@ -106,9 +106,7 @@ Template.skillDialogView.helpers({
|
|||||||
return a || b || c;
|
return a || b || c;
|
||||||
},
|
},
|
||||||
profIcon: function(){
|
profIcon: function(){
|
||||||
var char = Characters.findOne(this.charId);
|
var prof = Characters.calculate.proficiency(this.charId, this.skillName);
|
||||||
if (!char) return;
|
|
||||||
var prof = char.proficiency(this.skillName);
|
|
||||||
if (prof > 0 && prof < 1) return "image:brightness-2";
|
if (prof > 0 && prof < 1) return "image:brightness-2";
|
||||||
if (prof === 1) return "image:brightness-1";
|
if (prof === 1) return "image:brightness-1";
|
||||||
if (prof > 1) return "av:album";
|
if (prof > 1) return "av:album";
|
||||||
@@ -123,13 +121,13 @@ Template.skillDialogView.helpers({
|
|||||||
profBonus: function(){
|
profBonus: function(){
|
||||||
var char = Characters.findOne(this.charId);
|
var char = Characters.findOne(this.charId);
|
||||||
if (!char) return;
|
if (!char) return;
|
||||||
return char.proficiency(this.skillName) *
|
var prof = Characters.calculate.proficiency(this.charId, this.skillName);
|
||||||
char.attributeValue("proficiencyBonus");
|
var proficiencyBonus =
|
||||||
|
Characters.calculate.attributeValue(this.charId, "proficiencyBonus");
|
||||||
|
return prof * proficiencyBonus;
|
||||||
},
|
},
|
||||||
proficiencyValue: function(){
|
proficiencyValue: function(){
|
||||||
var char = Characters.findOne(this.charId);
|
var prof = Characters.calculate.proficiency(this.charId, this.skillName);
|
||||||
if (!char) return;
|
|
||||||
var prof = char.proficiency(this.skillName);
|
|
||||||
if (prof == 0.5) return "Half Proficiency";
|
if (prof == 0.5) return "Half Proficiency";
|
||||||
if (prof == 1) return "Proficient";
|
if (prof == 1) return "Proficient";
|
||||||
if (prof == 2) return "Double Proficiency";
|
if (prof == 2) return "Double Proficiency";
|
||||||
@@ -199,22 +197,15 @@ Template.skillDialogView.helpers({
|
|||||||
return skill.ability;
|
return skill.ability;
|
||||||
},
|
},
|
||||||
abilityName: function(){
|
abilityName: function(){
|
||||||
var opts = {fields: {}};
|
var skill = Characters.calculate.getField(this.charId, this.skillName);
|
||||||
opts.fields[this.skillName] = 1;
|
|
||||||
var char = Characters.findOne(this.charId, opts);
|
|
||||||
if (!char) return;
|
|
||||||
var skill = char[this.skillName];
|
|
||||||
if (!skill) return;
|
if (!skill) return;
|
||||||
var ability = skill.ability;
|
var ability = skill.ability;
|
||||||
return abilities[ability] && abilities[ability].name;
|
return abilities[ability] && abilities[ability].name;
|
||||||
},
|
},
|
||||||
char: function(){
|
|
||||||
return Characters.findOne(this.charId, {fields:{_id: 1}});
|
|
||||||
},
|
|
||||||
sourceName: function(){
|
sourceName: function(){
|
||||||
if (this.parent.collection === "Characters"){
|
if (this.parent.collection === "Characters"){
|
||||||
if (this.parent.group === "racial"){
|
if (this.parent.group === "racial"){
|
||||||
return Characters.findOne(this.charId, {fields:{race: 1}}).race || "Race";
|
return Characters.calculate.getField(this.charId, "race") || "Race";
|
||||||
}
|
}
|
||||||
if (this.parent.group === "background"){
|
if (this.parent.group === "background"){
|
||||||
return "Background";
|
return "Background";
|
||||||
|
|||||||
@@ -8,7 +8,9 @@
|
|||||||
{{#if failSkill}}
|
{{#if failSkill}}
|
||||||
<div class="fail skill-mod">fail</div>
|
<div class="fail skill-mod">fail</div>
|
||||||
{{else}}
|
{{else}}
|
||||||
<div class="{{advantage}} skill-mod">{{../skillMod skill}}</div>
|
<div class="{{advantage}} skill-mod">
|
||||||
|
{{skillMod}}
|
||||||
|
</div>
|
||||||
{{/if}}
|
{{/if}}
|
||||||
<div flex>
|
<div flex>
|
||||||
{{name}}
|
{{name}}
|
||||||
@@ -16,7 +18,7 @@
|
|||||||
*
|
*
|
||||||
{{/if}}
|
{{/if}}
|
||||||
{{#if showPassive}}
|
{{#if showPassive}}
|
||||||
({{../passiveSkill skill}})
|
({{characterCalculate "passiveSkill" ../_id skill}})
|
||||||
{{/if}}
|
{{/if}}
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
|
|||||||
@@ -1,13 +1,21 @@
|
|||||||
Template.skillRow.helpers({
|
Template.skillRow.helpers({
|
||||||
|
skillMod: function() {
|
||||||
|
return signedString(
|
||||||
|
Characters.calculate.skillMod(
|
||||||
|
Template.parentData()._id, this.skill
|
||||||
|
)
|
||||||
|
);
|
||||||
|
},
|
||||||
profIcon: function(){
|
profIcon: function(){
|
||||||
var prof = Template.parentData(1).proficiency(this.skill);
|
var charId = Template.parentData()._id;
|
||||||
|
var prof = Characters.calculate.proficiency(charId, this.skill);
|
||||||
if (prof > 0 && prof < 1) return "image:brightness-2";
|
if (prof > 0 && prof < 1) return "image:brightness-2";
|
||||||
if (prof === 1) return "image:brightness-1";
|
if (prof === 1) return "image:brightness-1";
|
||||||
if (prof > 1) return "av:album";
|
if (prof > 1) return "av:album";
|
||||||
return "radio-button-off";
|
return "radio-button-off";
|
||||||
},
|
},
|
||||||
failSkill: function(){
|
failSkill: function(){
|
||||||
var charId = Template.parentData(1)._id;
|
var charId = Template.parentData()._id;
|
||||||
return Effects.find({
|
return Effects.find({
|
||||||
charId: charId,
|
charId: charId,
|
||||||
stat: this.skill,
|
stat: this.skill,
|
||||||
@@ -16,12 +24,13 @@ Template.skillRow.helpers({
|
|||||||
}).count();
|
}).count();
|
||||||
},
|
},
|
||||||
advantage: function(){
|
advantage: function(){
|
||||||
var advantage = Template.parentData(1).advantage(this.skill);
|
var charId = Template.parentData()._id;
|
||||||
|
var advantage = Characters.calculate.advantage(charId, this.skill);
|
||||||
if (advantage > 0) return "advantage";
|
if (advantage > 0) return "advantage";
|
||||||
if (advantage < 0) return "disadvantage";
|
if (advantage < 0) return "disadvantage";
|
||||||
},
|
},
|
||||||
conditionalCount: function(){
|
conditionalCount: function(){
|
||||||
var charId = Template.parentData(1)._id;
|
var charId = Template.parentData()._id;
|
||||||
return Effects.find({
|
return Effects.find({
|
||||||
charId: charId,
|
charId: charId,
|
||||||
stat: this.skill,
|
stat: this.skill,
|
||||||
|
|||||||
@@ -75,9 +75,9 @@
|
|||||||
<div class="left display1 white-text {{color}}"
|
<div class="left display1 white-text {{color}}"
|
||||||
hero-id="toolbar" {{detailHero stat ../_id}}>
|
hero-id="toolbar" {{detailHero stat ../_id}}>
|
||||||
{{#if isSkill}}
|
{{#if isSkill}}
|
||||||
{{../skillMod stat}}
|
{{prefix}}{{skillMod}}
|
||||||
{{else}}
|
{{else}}
|
||||||
{{prefix}}{{../attributeValue stat}}
|
{{prefix}}{{characterCalculate "attributeValue" ../_id stat}}
|
||||||
{{/if}}
|
{{/if}}
|
||||||
</div>
|
</div>
|
||||||
<div class="right subhead" flex horizontal layout center>
|
<div class="right subhead" flex horizontal layout center>
|
||||||
|
|||||||
@@ -67,6 +67,12 @@ Template.stats.events({
|
|||||||
},
|
},
|
||||||
});
|
});
|
||||||
|
|
||||||
Template.stats.helpers({
|
Template.statCard.helpers({
|
||||||
|
skillMod: function() {
|
||||||
|
return signedString(
|
||||||
|
Characters.calculate.skillMod(
|
||||||
|
Template.parentData()._id, this.stat
|
||||||
|
)
|
||||||
|
);
|
||||||
|
},
|
||||||
});
|
});
|
||||||
|
|||||||
@@ -13,22 +13,22 @@
|
|||||||
role="button"
|
role="button"
|
||||||
tabindex="0"
|
tabindex="0"
|
||||||
icon="delete"
|
icon="delete"
|
||||||
aria-label="Delete Feature"
|
aria-label="Delete Feature">
|
||||||
noink></paper-icon-button>
|
</paper-icon-button>
|
||||||
{{/unless}}
|
{{/unless}}
|
||||||
{{#unless hideColor}}
|
{{#unless hideColor}}
|
||||||
{{> colorDropdown}}
|
{{> colorDropdown}}
|
||||||
{{/unless}}
|
{{/unless}}
|
||||||
<paper-icon-button id="doneEditingButton"
|
<paper-icon-button id="doneEditingButton"
|
||||||
icon="done"
|
icon="done"
|
||||||
aria-label="Delete Feature"
|
aria-label="Delete Feature">
|
||||||
noink></paper-icon-button>
|
</paper-icon-button>
|
||||||
{{else}}
|
{{else}}
|
||||||
{{#if showEdit}}
|
{{#if showEdit}}
|
||||||
<paper-icon-button id="editButton"
|
<paper-icon-button id="editButton"
|
||||||
icon="create"
|
icon="create"
|
||||||
aria-label="Delete Feature"
|
aria-label="Delete Feature">
|
||||||
noink></paper-icon-button>
|
</paper-icon-button>
|
||||||
{{/if}}
|
{{/if}}
|
||||||
{{/if}}
|
{{/if}}
|
||||||
</div>
|
</div>
|
||||||
|
|||||||
@@ -1,11 +1,10 @@
|
|||||||
//evaluates a calculation string
|
//evaluates a calculation string
|
||||||
evaluate = function(charId, string){
|
evaluate = function(charId, string){
|
||||||
if (!string) return string;
|
if (!string) return string;
|
||||||
var char = Characters.findOne(charId, {fields: {_id: 1}});
|
|
||||||
string = string.replace(/\b[a-z]+\b/gi, function(sub){
|
string = string.replace(/\b[a-z]+\b/gi, function(sub){
|
||||||
//fields
|
//fields
|
||||||
if (Schemas.Character.schema(sub)){
|
if (Schemas.Character.schema(sub)){
|
||||||
return char.fieldValue(sub);
|
return Characters.calculate.fieldValue(charId, sub);
|
||||||
}
|
}
|
||||||
//ability modifiers
|
//ability modifiers
|
||||||
var abilityMods = [
|
var abilityMods = [
|
||||||
@@ -19,7 +18,7 @@ evaluate = function(charId, string){
|
|||||||
if (_.contains(abilityMods, sub)){
|
if (_.contains(abilityMods, sub)){
|
||||||
var slice = sub.slice(0, -3);
|
var slice = sub.slice(0, -3);
|
||||||
try {
|
try {
|
||||||
return char.abilityMod(slice);
|
return Characters.calculate.abilityMod(charId, slice);
|
||||||
} catch (e){
|
} catch (e){
|
||||||
return sub;
|
return sub;
|
||||||
}
|
}
|
||||||
@@ -33,7 +32,7 @@ evaluate = function(charId, string){
|
|||||||
}
|
}
|
||||||
//character level
|
//character level
|
||||||
if (sub.toUpperCase() === "LEVEL"){
|
if (sub.toUpperCase() === "LEVEL"){
|
||||||
return char.level();
|
return Characters.calculate.level(charId);
|
||||||
}
|
}
|
||||||
return sub;
|
return sub;
|
||||||
});
|
});
|
||||||
@@ -41,7 +40,6 @@ evaluate = function(charId, string){
|
|||||||
var result = math.eval(string);
|
var result = math.eval(string);
|
||||||
return result;
|
return result;
|
||||||
} catch (e){
|
} catch (e){
|
||||||
console.log("Failed to evaluate ", string);
|
|
||||||
return string;
|
return string;
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -1,4 +1,5 @@
|
|||||||
preventLoop = function(inputFunction){
|
preventLoop = function(inputFunction){
|
||||||
|
var self = this;
|
||||||
if (!_.isFunction(inputFunction)){
|
if (!_.isFunction(inputFunction)){
|
||||||
throw new Meteor.Error(
|
throw new Meteor.Error(
|
||||||
"Not a function",
|
"Not a function",
|
||||||
@@ -9,23 +10,26 @@ preventLoop = function(inputFunction){
|
|||||||
//if we try to visit the same argument twice before resolving its value
|
//if we try to visit the same argument twice before resolving its value
|
||||||
//we are in a dependency loop and need to GTFO
|
//we are in a dependency loop and need to GTFO
|
||||||
var visitedArgs = [];
|
var visitedArgs = [];
|
||||||
return function(argument){
|
return function(){
|
||||||
var value;
|
var result;
|
||||||
|
var hash = _.reduce(arguments, function(memo, arg) {
|
||||||
|
return memo + arg;
|
||||||
|
}, "");
|
||||||
//we're still evaluating this attribute, must be in a loop
|
//we're still evaluating this attribute, must be in a loop
|
||||||
if (_.contains(visitedArgs, argument)) {
|
if (_.contains(visitedArgs, hash)) {
|
||||||
console.warn("dependency loop detected");
|
console.warn("dependency loop detected");
|
||||||
return NaN;
|
return NaN;
|
||||||
} else {
|
} else {
|
||||||
//push this skill to the list of visited skills
|
//push this hash to the list of visited hashes
|
||||||
//we can't visit it again unless it returns first
|
//we can't visit it again unless it returns first
|
||||||
visitedArgs.push(argument);
|
visitedArgs.push(hash);
|
||||||
}
|
}
|
||||||
try {
|
try {
|
||||||
value = inputFunction.call(this, argument);
|
result = inputFunction.apply(this, arguments);
|
||||||
} finally{
|
} finally{
|
||||||
//this argument returns or fails, pull it from the array
|
//this hash returns or fails, pull it from the array
|
||||||
visitedArgs = _.without(visitedArgs, argument);
|
visitedArgs = _.without(visitedArgs, hash);
|
||||||
}
|
}
|
||||||
return value;
|
return result;
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
|
|||||||
45
rpg-docs/lib/memoize/memoize.js
Normal file
45
rpg-docs/lib/memoize/memoize.js
Normal file
@@ -0,0 +1,45 @@
|
|||||||
|
Tracker.memoize = function(func, hasher){
|
||||||
|
var memoize = function(key) {
|
||||||
|
var cache = memoize.cache;
|
||||||
|
var address = "" + (hasher ? hasher.apply(this, arguments) : key);
|
||||||
|
if (!_.has(cache, address)) {
|
||||||
|
cache[address] = new CacheObject(func, address, arguments, cache, this);
|
||||||
|
}
|
||||||
|
return cache[address].get();
|
||||||
|
};
|
||||||
|
memoize.cache = {};
|
||||||
|
return memoize;
|
||||||
|
};
|
||||||
|
|
||||||
|
function CacheObject(func, address, args, cache, context){
|
||||||
|
var self = this;
|
||||||
|
self.currentValue = null;
|
||||||
|
self.dep = new Tracker.Dependency();
|
||||||
|
|
||||||
|
//spawn a new autorun that keeps the value up-to-date
|
||||||
|
Tracker.nonreactive(function() {
|
||||||
|
Tracker.autorun(function(computation) {
|
||||||
|
//if this isn't the first run and nobody is listening,
|
||||||
|
//delete itself from cache and stop the computation
|
||||||
|
if (!computation.firstRun && !self.dep.hasDependents()){
|
||||||
|
computation.stop();
|
||||||
|
delete cache[address];
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
//call the expensive function
|
||||||
|
var newValue = func.apply(context, args);
|
||||||
|
//if the value changed, store the new value
|
||||||
|
if (self.currentValue !== newValue){
|
||||||
|
self.currentValue = newValue;
|
||||||
|
//tell the dependents that we've changed
|
||||||
|
self.dep.changed();
|
||||||
|
}
|
||||||
|
});
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
CacheObject.prototype.get = function() {
|
||||||
|
//if there is an active computation, track dependents
|
||||||
|
if (Tracker.active) this.dep.depend();
|
||||||
|
return this.currentValue;
|
||||||
|
};
|
||||||
@@ -98,9 +98,9 @@ trackEncumbranceConditions = function(charId, templateInstance) {
|
|||||||
});
|
});
|
||||||
var character = Characters.findOne(
|
var character = Characters.findOne(
|
||||||
charId,
|
charId,
|
||||||
{fields: {strength: 1, "settings": 1}}
|
{fields: {"settings": 1}}
|
||||||
);
|
);
|
||||||
var strength = character.attributeValue("strength");
|
var strength = Characters.calculate.attributeValue(charId, "strength");
|
||||||
var give = function(condition) {
|
var give = function(condition) {
|
||||||
Meteor.call("giveCondition", charId, condition);
|
Meteor.call("giveCondition", charId, condition);
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -176,3 +176,14 @@ ChangeLogs.insert({
|
|||||||
"Added a move item dialog to mobile devices, but it can't be accessed yet, because long-presses are broken",
|
"Added a move item dialog to mobile devices, but it can't be accessed yet, because long-presses are broken",
|
||||||
],
|
],
|
||||||
});
|
});
|
||||||
|
|
||||||
|
ChangeLogs.insert({
|
||||||
|
version: "0.6.0",
|
||||||
|
changes: [
|
||||||
|
"Big performance improvements: loading characters that you've viewed recently and changing effects on characters should be much faster",
|
||||||
|
"Spell dialogs no longer show their casting time, range, etc. if those fields aren't filled in",
|
||||||
|
"The settings dialog now has a done button so it can be closed on small devices",
|
||||||
|
"Experience dialogs should update their edit-mode inputs properly now",
|
||||||
|
"Container dialogs now have the weight summaries rounded down properly",
|
||||||
|
],
|
||||||
|
});
|
||||||
|
|||||||
Reference in New Issue
Block a user