Compare commits
13 Commits
| Author | SHA1 | Date | |
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946fadadc2 | ||
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af57326194 | ||
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98c69e9e17 | ||
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395edd0563 | ||
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43e87e7786 | ||
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ad347504c6 | ||
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4e6e99b695 | ||
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104624a322 | ||
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79d166e6af | ||
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86c934e8ac | ||
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a034cbf30e | ||
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d5680ebf8a | ||
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53f2fcc945 |
@@ -3,16 +3,16 @@ Characters = new Mongo.Collection("characters");
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Schemas.Character = new SimpleSchema({
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//strings
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name: {type: String, defaultValue: "", trim: false},
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alignment: {type: String, defaultValue: "", trim: false},
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gender: {type: String, defaultValue: "", trim: false},
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race: {type: String, defaultValue: "", trim: false},
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description: {type: String, defaultValue: "", trim: false},
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personality: {type: String, defaultValue: "", trim: false},
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ideals: {type: String, defaultValue: "", trim: false},
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bonds: {type: String, defaultValue: "", trim: false},
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flaws: {type: String, defaultValue: "", trim: false},
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backstory: {type: String, defaultValue: "", trim: false},
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name: {type: String, defaultValue: "", trim: false, optional: true},
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alignment: {type: String, defaultValue: "", trim: false, optional: true},
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gender: {type: String, defaultValue: "", trim: false, optional: true},
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race: {type: String, defaultValue: "", trim: false, optional: true},
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description: {type: String, defaultValue: "", trim: false, optional: true},
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personality: {type: String, defaultValue: "", trim: false, optional: true},
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ideals: {type: String, defaultValue: "", trim: false, optional: true},
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bonds: {type: String, defaultValue: "", trim: false, optional: true},
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flaws: {type: String, defaultValue: "", trim: false, optional: true},
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backstory: {type: String, defaultValue: "", trim: false, optional: true},
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//attributes
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//ability scores
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@@ -190,91 +190,101 @@ var attributeBase = function(charId, statName){
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check(statName, String);
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//if it's a damage multiplier, we treat it specially
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if (_.contains(DAMAGE_MULTIPLIERS, statName)){
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var effects = Effects.find(
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{charId: charId, stat: statName, enabled: true, operation: "mul"}
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).fetch();
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var resistCount = 0;
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var vulnCount = 0;
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var multiplierEvaluationFail = false;
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_.each(effects, function(effect){
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var val = evaluateEffect(charId, effect);
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if (val === 0.5){ //resistance
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resistCount += 1;
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} else if (val === 2){ //vulnerability
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vulnCount += 1;
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} else if (val === 0){ //imunity
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return 0; //imunity is absolute
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} else {
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multiplierEvaluationFail = true;
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}
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});
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if (multiplierEvaluationFail){
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//we can't work it out correctly, set the value to 1
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//and try work it out using regular maths below
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value = 1;
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} else if (resistCount && !vulnCount){
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var invulnerabilityCount = Effects.find({
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charId: charId,
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stat: statName,
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enabled: true,
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operation: "mul",
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value: 0,
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}).count();
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if (invulnerabilityCount) return 0;
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var resistCount = Effects.find({
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charId: charId,
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stat: statName,
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enabled: true,
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operation: "mul",
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value: 0.5,
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}).count();
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var vulnCount = Effects.find({
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charId: charId,
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stat: statName,
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enabled: true,
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operation: "mul",
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value: 2,
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}).count();
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if (!resistCount && !vulnCount){
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return 1;
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} else if (resistCount && !vulnCount){
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return 0.5;
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} else if (!resistCount && vulnCount){
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} else if (!resistCount && vulnCount){
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return 2;
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} else {
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return 1;
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}
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}
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var value;
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var base = 0;
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var add = 0;
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var mul = 1;
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var min = Math.NEGATIVE_INFINITY;
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var max = Math.POSITIVE_INFINITY;
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var value = 0;
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//start with the highest base value
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Effects.find(
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{charId: charId, stat: statName, enabled: true, operation: "base"}
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).forEach(function(effect){
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var efv = evaluateEffect(charId, effect);
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if (efv > value){
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value = efv;
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Effects.find({
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charId: charId,
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stat: statName,
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enabled: true,
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operation: {$in: ["base", "add", "mul", "min", "max"]},
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}).forEach(function(effect) {
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value = evaluateEffect(charId, effect);
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if (effect.operation === "base"){
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if (value > base) base = value;
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} else if (effect.operation === "add"){
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add += value;
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} else if (effect.operation === "mul"){
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mul *= value;
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} else if (effect.operation === "min"){
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if (value > min) min = value;
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} else if (effect.operation === "max"){
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if (value < max) max = value;
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}
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});
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//add all the add values
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Effects.find(
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{charId: charId, stat: statName, enabled: true, operation: "add"}
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).forEach(function(effect){
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value += evaluateEffect(charId, effect);
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});
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var result = (base + add) * mul;
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if (result < min) result = min;
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if (result > max) result = max;
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//multiply all the mul values
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Effects.find(
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{charId: charId, stat: statName, enabled: true, operation: "mul"}
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).forEach(function(effect){
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value *= evaluateEffect(charId, effect);
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});
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//ensure value is >= all mins
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Effects.find(
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{charId: charId, stat: statName, enabled: true, operation: "min"}
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).forEach(function(effect){
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var min = evaluateEffect(charId, effect);
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value = value > min ? value : min;
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});
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//ensure value is <= all maxes
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Effects.find(
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{charId: charId, stat: statName, enabled: true, operation: "max"}
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).forEach(function(effect){
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var max = evaluateEffect(charId, effect);
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value = value < max ? value : max;
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});
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return value;
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return result;
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};
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//functions and calculated values.
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//These functions can only rely on this._id since no other
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//field is likely to be attached to all returned characters
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Characters.helpers({
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//returns the value stored in the field requested
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//will set up dependencies on just that field
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getField : function(fieldName){
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if (Meteor.isClient) {
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Template.registerHelper("characterCalculate", function(func, charId, input) {
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try {
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return Characters.calculate[func](charId, input);
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} catch (e){
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if (!Characters.calculate[func]){
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throw new Error(func + "is not a function name");
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} else {
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throw e;
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}
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}
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});
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}
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//create a local memoize with a argument concatenating hash function
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var memoize = function(f) {
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return Tracker.memoize(f, function() {
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return _.reduce(arguments, function(memo, arg) {
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return memo + arg;
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}, "");
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});
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};
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//memoize funcitons that have finds and slow loops
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Characters.calculate = {
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getField: function(charId, fieldName) {
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var fieldSelector = {};
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fieldSelector[fieldName] = 1;
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var char = Characters.findOne(this._id, {fields: fieldSelector});
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var char = Characters.findOne(charId, {fields: fieldSelector});
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var field = char[fieldName];
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if (field === undefined){
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throw new Meteor.Error(
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@@ -287,8 +297,7 @@ Characters.helpers({
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}
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return field;
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},
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//returns the value of a field
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fieldValue : function(fieldName){
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fieldValue: function(charId, fieldName) {
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if (!Schemas.Character.schema(fieldName)){
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throw new Meteor.Error(
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"Field not found",
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@@ -298,102 +307,92 @@ Characters.helpers({
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//duck typing to get the right value function
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//.ability implies skill
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if (Schemas.Character.schema(fieldName + ".ability")){
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return this.skillMod(fieldName);
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return Characters.calculate.skillMod(charId, fieldName);
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}
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//adjustment implies attribute
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if (Schemas.Character.schema(fieldName + ".adjustment")){
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return this.attributeValue(fieldName);
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return Characters.calculate.attributeValue(charId, fieldName);
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}
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//fall back to just returning the field itself
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return this.getField(fieldName);
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return Characters.calculate.getField(charId, fieldName);
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},
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attributeValue: function(attributeName){
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var charId = this._id;
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var attribute = this.getField(attributeName);
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attributeValue: memoize(function(charId, attributeName){
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var attribute = Characters.calculate.getField(charId, attributeName);
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//base value
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var value = this.attributeBase(attributeName);
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var value = Characters.calculate.attributeBase(charId, attributeName);
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//plus adjustment
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value += attribute.adjustment;
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return value;
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},
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attributeBase: preventLoop(function(attributeName){
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var charId = this._id;
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//base value
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return attributeBase(charId, attributeName);
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}),
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skillMod: preventLoop(function(skillName){
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var charId = this._id;
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var skill = this.getField(skillName);
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attributeBase: memoize(preventLoop(function(charId, attributeName){
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return attributeBase(charId, attributeName);
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})),
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skillMod: memoize(preventLoop(function(charId, skillName){
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var skill = Characters.calculate.getField(charId, skillName);
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//get the final value of the ability score
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var ability = this.attributeValue(skill.ability);
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var ability = Characters.calculate.attributeValue(charId, skill.ability);
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//base modifier
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var mod = +getMod(ability);
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//multiply proficiency bonus by largest value in proficiency array
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var prof = this.proficiency(skillName);
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var prof = Characters.calculate.proficiency(charId, skillName);
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//add multiplied proficiency bonus to modifier
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mod += prof * this.attributeValue("proficiencyBonus");
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mod += prof * Characters.calculate.attributeValue(charId, "proficiencyBonus");
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//apply all effects
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var rawEffects = Effects.find(
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{charId: charId, stat: skillName, enabled: true}
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).fetch();
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var effects = _.groupBy(rawEffects, "operation");
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_.forEach(effects.add, function(effect){
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mod += evaluateEffect(charId, effect);
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});
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_.forEach(effects.mul, function(effect){
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mod *= evaluateEffect(charId, effect);
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});
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_.forEach(effects.min, function(effect){
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var min = evaluateEffect(charId, effect);
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mod = mod > min ? mod : min;
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});
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_.forEach(effects.max, function(effect){
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var max = evaluateEffect(charId, effect);
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mod = mod < max ? mod : max;
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});
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return signedString(mod);
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}),
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var value;
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var add = 0;
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var mul = 1;
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var min = Math.NEGATIVE_INFINITY;
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var max = Math.POSITIVE_INFINITY;
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proficiency: function(skillName){
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var charId = this._id;
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//return largest value in proficiency array
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var prof = 0;
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Proficiencies.find(
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{charId: charId, name: skillName, enabled: true}
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).forEach(function(proficiency){
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var newProf = proficiency.value;
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if (newProf > prof){
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prof = newProf;
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Effects.find({
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charId: charId,
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stat: skillName,
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enabled: true,
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operation: {$in: ["base", "add", "mul", "min", "max"]},
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}).forEach(function(effect) {
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value = evaluateEffect(charId, effect);
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if (effect.operation === "add"){
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add += value;
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} else if (effect.operation === "mul"){
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mul *= value;
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} else if (effect.operation === "min"){
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if (value > min) min = value;
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} else if (effect.operation === "max"){
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if (value < max) max = value;
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}
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});
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return prof;
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},
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var result = (mod + add) * mul;
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if (result < min) result = min;
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if (result > max) result = max;
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passiveSkill: function(skillName){
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if (_.isString(skillName)){
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var skill = this.getField(skillName);
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}
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var charId = this._id;
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var mod = +this.skillMod(skillName);
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return result;
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})),
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proficiency: memoize(function(charId, skillName){
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//return largest value in proficiency array
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var prof = Proficiencies.findOne(
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{charId: charId, name: skillName, enabled: true},
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{sort: {value: -1}}
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);
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return prof && prof.value || 0;
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}),
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passiveSkill: memoize(function(charId, skillName){
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var skill = Characters.calculate.getField(charId, skillName);
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var mod = +Characters.calculate.skillMod(charId, skillName);
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var value = 10 + mod;
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Effects.find(
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{charId: charId, stat: skillName, enabled: true, operation: "passiveAdd"}
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).forEach(function(effect){
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value += evaluateEffect(charId, effect);
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});
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var advantage = Characters.calculate.advantage(charId, skillName);
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value += 5 * advantage;
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return value;
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//TODO decide whether (dis)advantage gives (-)+5 to passive checks
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},
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advantage: function(skillName){
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var charId = this._id;
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}),
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advantage: memoize(function(charId, skillName){
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var advantage = Effects.find(
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{charId: charId, stat: skillName, enabled: true, operation: "advantage"}
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).count();
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@@ -403,19 +402,18 @@ Characters.helpers({
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if (advantage && !disadvantage) return 1;
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if (disadvantage && !advantage) return -1;
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return 0;
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}),
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abilityMod: function(charId, attribute){
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return getMod(
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Characters.calculate.attributeValue(charId, attribute)
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);
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},
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abilityMod: function(attribute){
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return signedString(getMod(this.attributeValue(attribute)));
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},
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passiveAbility: function(attribute){
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var mod = +getMod(this.attributeValue(attribute));
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passiveAbility: function(charId, attribute){
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var mod = +getMod(Characters.calculate.attributeValue(charId, attribute));
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return 10 + mod;
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},
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xpLevel: function(){
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var xp = this.experience();
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xpLevel: function(charId){
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var xp = Characters.calculate.experience(charId);
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for (var i = 0; i < 19; i++){
|
||||
if (xp < XP_TABLE[i]){
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return i;
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||||
@@ -424,30 +422,103 @@ Characters.helpers({
|
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if (xp > 355000) return 20;
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return 0;
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||||
},
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||||
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||||
level: function(){
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level: memoize(function(charId){
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||||
var level = 0;
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||||
Classes.find({charId: this._id}).forEach(function(cls){
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||||
Classes.find({charId: charId}).forEach(function(cls){
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level += cls.level;
|
||||
});
|
||||
return level;
|
||||
},
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||||
|
||||
experience: function(){
|
||||
}),
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||||
experience: memoize(function(charId){
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||||
var xp = 0;
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||||
Experiences.find(
|
||||
{charId: this._id},
|
||||
{charId: charId},
|
||||
{fields: {value: 1}}
|
||||
).forEach(function(e){
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||||
xp += e.value;
|
||||
});
|
||||
return xp;
|
||||
}),
|
||||
};
|
||||
|
||||
var depreciated = function() {
|
||||
//var err = new Error("this function has been depreciated");
|
||||
var name = "";
|
||||
if (Template.instance()){
|
||||
name = Template.instance().view.name;
|
||||
}
|
||||
var logString = "this function has been depreciated \n";
|
||||
if (name){
|
||||
logString += "View: " + name + "\n\n";
|
||||
}
|
||||
//logString += err.stack + "\n\n---------------------\n\n";
|
||||
console.log(logString);
|
||||
};
|
||||
|
||||
//functions and calculated values.
|
||||
//These functions can only rely on this._id since no other
|
||||
//field is likely to be attached to all returned characters
|
||||
Characters.helpers({
|
||||
//returns the value stored in the field requested
|
||||
//will set up dependencies on just that field
|
||||
getField : function(fieldName){
|
||||
depreciated();
|
||||
return Characters.calculate.getField(this._id, fieldName);
|
||||
},
|
||||
//returns the value of a field
|
||||
fieldValue : function(fieldName){
|
||||
depreciated();
|
||||
return Characters.calculate.fieldValue(this._id, fieldName);
|
||||
},
|
||||
attributeValue: function(attributeName){
|
||||
depreciated();
|
||||
return Characters.calculate.attributeValue(this._id, attributeName);
|
||||
},
|
||||
attributeBase: function(attributeName){
|
||||
depreciated();
|
||||
return Characters.calculate.attributeBase(this._id, attributeName);
|
||||
},
|
||||
skillMod: function(skillName){
|
||||
depreciated();
|
||||
return Characters.calculate.skillMod(this._id, skillName);
|
||||
},
|
||||
proficiency: function(skillName){
|
||||
depreciated();
|
||||
return Characters.calculate.proficiency(this._id, skillName);
|
||||
},
|
||||
passiveSkill: function(skillName){
|
||||
depreciated();
|
||||
return Characters.calculate.passiveSkill(this._id, skillName);
|
||||
},
|
||||
advantage: function(skillName){
|
||||
depreciated();
|
||||
return Characters.calculate.advantage(this._id, skillName);
|
||||
},
|
||||
abilityMod: function(attribute){
|
||||
depreciated();
|
||||
return Characters.calculate.abilityMod(this._id, attribute);
|
||||
},
|
||||
passiveAbility: function(attribute){
|
||||
depreciated();
|
||||
return Characters.calculate.passiveAbility(this._id, attribute);
|
||||
},
|
||||
xpLevel: function(){
|
||||
depreciated();
|
||||
return Characters.calculate.xpLevel(this._id);
|
||||
},
|
||||
level: function(){
|
||||
depreciated();
|
||||
return Characters.calculate.level(this._id);
|
||||
},
|
||||
experience: function(){
|
||||
depreciated();
|
||||
return Characters.calculate.experience(this._id);
|
||||
},
|
||||
});
|
||||
|
||||
//clean up all data related to that character before removing it
|
||||
Characters.after.remove(function(userId, character) {
|
||||
if (Meteor.isServer){
|
||||
if (Meteor.isServer){
|
||||
Characters.after.remove(function(userId, character) {
|
||||
Actions .remove({charId: character._id});
|
||||
Attacks .remove({charId: character._id});
|
||||
Buffs .remove({charId: character._id});
|
||||
@@ -460,8 +531,8 @@ Characters.after.remove(function(userId, character) {
|
||||
SpellLists .remove({charId: character._id});
|
||||
Items .remove({charId: character._id});
|
||||
Containers .remove({charId: character._id});
|
||||
}
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
Characters.allow({
|
||||
insert: function(userId, doc) {
|
||||
|
||||
@@ -3,10 +3,6 @@
|
||||
* Damage, healing and resource cost/recovery are all adjustments
|
||||
*/
|
||||
Schemas.Adjustment = new SimpleSchema({
|
||||
name: {
|
||||
type: String,
|
||||
optional: true,
|
||||
},
|
||||
//which stat the adjustment is applied to
|
||||
stat: {
|
||||
type: String,
|
||||
|
||||
@@ -91,6 +91,6 @@ $thinColumnWidth: 240px;
|
||||
}
|
||||
|
||||
/* undo pointer cursor on detail box heading */
|
||||
#globalDetail .card .top {
|
||||
#globalDetail.card .top {
|
||||
cursor: auto;
|
||||
}
|
||||
|
||||
@@ -15,4 +15,10 @@ td {
|
||||
width: 250px;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.summaryTable {
|
||||
&:nth-child(3){
|
||||
text-align: right;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
<template name="characterSettings">
|
||||
{{#with character}}
|
||||
<div>
|
||||
<table>
|
||||
<div style="height: 100px;">
|
||||
<table style="width: 100%;">
|
||||
<tr>
|
||||
<td>Hide Spells tab</td>
|
||||
<td>
|
||||
@@ -23,4 +23,5 @@
|
||||
</table>
|
||||
</div>
|
||||
{{/with}}
|
||||
<paper-button id="doneButton" affirmative> Done </paper-button>
|
||||
</template>
|
||||
|
||||
@@ -20,7 +20,7 @@ Template.characterSheet.helpers({
|
||||
hideSpellcasting: function() {
|
||||
var char = Characters.findOne(this._id);
|
||||
return char && char.settings.hideSpellcasting;
|
||||
}
|
||||
},
|
||||
});
|
||||
|
||||
Template.characterSheet.events({
|
||||
|
||||
@@ -135,7 +135,7 @@
|
||||
</template>
|
||||
|
||||
<template name="resource">
|
||||
{{#if char.attributeBase name}}
|
||||
{{#if characterCalculate "attributeBase" char._id name}}
|
||||
<paper-shadow class="card"
|
||||
hero-id="main" {{detailHero name char._id}}
|
||||
layout horizontal>
|
||||
@@ -152,7 +152,7 @@
|
||||
disabled={{cantDecrement}}>
|
||||
</paper-icon-button>
|
||||
</div>
|
||||
<div>{{char.attributeValue name}}</div>
|
||||
<div>{{characterCalculate "attributeValue" char._id name}}</div>
|
||||
<!--<div>/{{char.attributeBase name}}</div>-->
|
||||
</div>
|
||||
<div class="right clickable"
|
||||
|
||||
@@ -96,12 +96,14 @@ Template.features.events({
|
||||
|
||||
Template.resource.helpers({
|
||||
cantIncrement: function(){
|
||||
var baseBigger = this.char.attributeValue(this.name) <
|
||||
this.char.attributeBase(this.name);
|
||||
var value = Characters.calculate.attributeValue(this.char._id, this.name);
|
||||
var base = Characters.calculate.attributeBase(this.char._id, this.name);
|
||||
var baseBigger = value < base;
|
||||
return !baseBigger;
|
||||
},
|
||||
cantDecrement: function(){
|
||||
var valuePositive = this.char.attributeValue(this.name) > 0;
|
||||
var value = Characters.calculate.attributeValue(this.char._id, this.name);
|
||||
var valuePositive = value > 0;
|
||||
return !valuePositive;
|
||||
},
|
||||
getColor: function(){
|
||||
@@ -115,14 +117,17 @@ Template.resource.helpers({
|
||||
|
||||
Template.resource.events({
|
||||
"tap .resourceUp": function(event){
|
||||
if (this.char.attributeValue(this.name) < this.char.attributeBase(this.name)){
|
||||
var value = Characters.calculate.attributeValue(this.char._id, this.name);
|
||||
var base = Characters.calculate.attributeBase(this.char._id, this.name);
|
||||
if (value < base){
|
||||
var modifier = {$inc: {}};
|
||||
modifier.$inc[this.name + ".adjustment"] = 1;
|
||||
Characters.update(this.char._id, modifier, {validate: false});
|
||||
}
|
||||
},
|
||||
"tap .resourceDown": function(event){
|
||||
if (this.char.attributeValue(this.name) > 0){
|
||||
var value = Characters.calculate.attributeValue(this.char._id, this.name);
|
||||
if (value > 0){
|
||||
var modifier = {$inc: {}};
|
||||
modifier.$inc[this.name + ".adjustment"] = -1;
|
||||
Characters.update(this.char._id, modifier, {validate: false});
|
||||
|
||||
@@ -13,7 +13,7 @@ var getFractionCarried = function(char) {
|
||||
weight += item.totalWeight();
|
||||
});
|
||||
//get strength
|
||||
var strength = char.attributeValue("strength");
|
||||
var strength = Characters.calculate.attributeValue(char._id, "strength");
|
||||
var capacity = strength * 15;
|
||||
return weight / capacity;
|
||||
};
|
||||
|
||||
@@ -34,9 +34,9 @@
|
||||
<template name="containerView">
|
||||
<div layout horizontal wrap center justified>
|
||||
<table class="summaryTable fullwidth">
|
||||
<tr><td>Container</td><td>{{weight}}lbs</td><td>{{longValueString value}}</td></tr>
|
||||
<tr><td>Contents</td><td>{{contentsWeight}}lbs</td><td>{{longValueString contentsValue}}</td></tr>
|
||||
<tr class="body2"><td>Total</td><td>{{totalWeight}}lbs</td><td>{{longValueString totalValue}}</td></tr>
|
||||
<tr><td>Container</td><td>{{round weight}}lbs</td><td>{{longValueString value}}</td></tr>
|
||||
<tr><td>Contents</td><td>{{round contentsWeight}}lbs</td><td>{{longValueString contentsValue}}</td></tr>
|
||||
<tr class="body2"><td>Total</td><td>{{round totalWeight}}lbs</td><td>{{longValueString totalValue}}</td></tr>
|
||||
</table>
|
||||
</div>
|
||||
{{#if description}}
|
||||
|
||||
@@ -1,3 +1,7 @@
|
||||
Template.experienceDialog.onRendered(function(){
|
||||
updatePolymerInputs(this);
|
||||
});
|
||||
|
||||
Template.experienceDialog.helpers({
|
||||
experience: function(){
|
||||
Experiences.findOne(this.experienceId);
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
hero-id="toolbar" {{detailHero}}
|
||||
layout horizontal center>
|
||||
<div flex>Experience</div>
|
||||
<div >{{experience}} XP</div>
|
||||
<div >{{characterCalculate "experience" _id}} XP</div>
|
||||
<paper-icon-button class="black54" id="addXP" icon="add"></paper-icon-button>
|
||||
</div>
|
||||
<div class="bottom list">
|
||||
@@ -45,7 +45,7 @@
|
||||
layout horizontal center>
|
||||
<div flex>
|
||||
<div class="containerName subhead">
|
||||
Level {{level}}
|
||||
Level {{characterCalculate "level" _id}}
|
||||
</div>
|
||||
{{#if nextLevelXP}}
|
||||
<div class="caption">
|
||||
|
||||
@@ -41,7 +41,7 @@ Template.journal.helpers({
|
||||
return Levels.find({charId: charId, classId: this._id}, {sort: {value: 1}});
|
||||
},
|
||||
nextLevelXP: function(){
|
||||
var currentLevel = this.level();
|
||||
var currentLevel = Characters.calculate.level(this._id);
|
||||
if (currentLevel < 20){
|
||||
return XP_TABLE[currentLevel];
|
||||
}
|
||||
|
||||
@@ -9,22 +9,30 @@
|
||||
</template>
|
||||
|
||||
<template name="spellDetails">
|
||||
<div class="caption">
|
||||
<div class="body2">
|
||||
Level {{level}} {{school}}, {{preparedString}}
|
||||
</div>
|
||||
<div class="vertMargin">
|
||||
<div style="margin: 16px 0 16px 0;">
|
||||
{{#if castingTime}}
|
||||
<div>
|
||||
<span class="body2">Casting Time: </span><span>{{castingTime}}</span>
|
||||
</div>
|
||||
{{/if}}
|
||||
{{#if range}}
|
||||
<div>
|
||||
<span class="body2">Range: </span><span>{{range}}</span>
|
||||
</div>
|
||||
{{/if}}
|
||||
{{#if getComponents}}
|
||||
<div>
|
||||
<span class="body2">Components: </span><span>{{getComponents}}</span>
|
||||
</div>
|
||||
{{/if}}
|
||||
{{#if duration}}
|
||||
<div>
|
||||
<span class="body2">Duration: </span><span>{{duration}}</span>
|
||||
</div>
|
||||
{{/if}}
|
||||
</div>
|
||||
<div class="pre-wrap">{{evaluateString charId description}}</div>
|
||||
{{> attacksViewList charId=charId parentId=_id}}
|
||||
|
||||
@@ -84,32 +84,28 @@ Template.spells.helpers({
|
||||
},
|
||||
cantCast: function(level, char){
|
||||
for (var i = level; i <= 9; i++){
|
||||
if (char.attributeValue("level" + i + "SpellSlots") > 0){
|
||||
if (Characters.calculate.attributeValue(char._id, "level" + i + "SpellSlots") > 0){
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
},
|
||||
baseSlots: function(char){
|
||||
return char.attributeBase("level" + this.level + "SpellSlots");
|
||||
},
|
||||
slots: function(char){
|
||||
return char.attributeValue("level" + this.level + "SpellSlots");
|
||||
},
|
||||
showSlots: function(char){
|
||||
return this.level && char.attributeBase("level" + this.level + "SpellSlots");
|
||||
return this.level && Characters.calculate.attributeBase(
|
||||
char._id, "level" + this.level + "SpellSlots"
|
||||
);
|
||||
},
|
||||
hasSlots: function(){
|
||||
for (var i = 1; i <= 9; i += 1){
|
||||
if (this.attributeBase("level" + i + "SpellSlots")){
|
||||
if (Characters.calculate.attributeBase(this._id, "level" + i + "SpellSlots")){
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
},
|
||||
slotBubbles: function(char){
|
||||
var baseSlots = char.attributeBase("level" + this.level + "SpellSlots");
|
||||
var currentSlots = char.attributeValue("level" + this.level + "SpellSlots");
|
||||
var baseSlots = Characters.calculate.attributeBase(char._id, "level" + this.level + "SpellSlots");
|
||||
var currentSlots = Characters.calculate.attributeValue(char._id, "level" + this.level + "SpellSlots");
|
||||
var slotsUsed = baseSlots - currentSlots;
|
||||
var bubbles = [];
|
||||
var i;
|
||||
@@ -143,15 +139,15 @@ Template.spells.events({
|
||||
var char = Characters.findOne(this.charId);
|
||||
if (event.currentTarget.icon === "radio-button-off"){
|
||||
if (
|
||||
char.attributeValue(this.attribute) <
|
||||
char.attributeBase(this.attribute)
|
||||
Characters.calculate.attributeValue(char._id, this.attribute) <
|
||||
Characters.calculate.attributeBase(char._id, this.attribute)
|
||||
){
|
||||
modifier = {$inc: {}};
|
||||
modifier.$inc[this.attribute + ".adjustment"] = 1;
|
||||
Characters.update(this.charId, modifier, {validate: false});
|
||||
}
|
||||
} else {
|
||||
if (char.attributeValue(this.attribute) > 0){
|
||||
if (Characters.calculate.attributeValue(char._id, this.attribute) > 0){
|
||||
modifier = {$inc: {}};
|
||||
modifier.$inc[this.attribute + ".adjustment"] = -1;
|
||||
Characters.update(this.charId, modifier, {validate: false});
|
||||
|
||||
@@ -4,8 +4,8 @@
|
||||
layout horizontal>
|
||||
<div class="left white-text {{color}}"
|
||||
hero-id="toolbar" {{detailHero ability ../_id}}>
|
||||
<div class="display1">{{../attributeValue ability}}</div>
|
||||
<div class="title">{{../abilityMod ability}}</div>
|
||||
<div class="display1">{{characterCalculate "attributeValue" ../_id ability}}</div>
|
||||
<div class="title">{{abilityMod}}</div>
|
||||
</div>
|
||||
<div class="right subhead" layout horizontal center>
|
||||
{{title}}
|
||||
|
||||
@@ -0,0 +1,9 @@
|
||||
Template.abilityMiniCard.helpers({
|
||||
abilityMod: function() {
|
||||
return signedString(
|
||||
Characters.calculate.abilityMod(
|
||||
Template.parentData()._id, this.ability
|
||||
)
|
||||
);
|
||||
}
|
||||
});
|
||||
@@ -106,10 +106,8 @@ Template.attributeDialogView.helpers({
|
||||
return a || b || c;
|
||||
},
|
||||
adjustment: function(){
|
||||
var char = Characters.findOne(this.charId);
|
||||
if (!char) return;
|
||||
var value = char.attributeValue(this.statName);
|
||||
var base = char.attributeBase(this.statName);
|
||||
var value = Characters.calculate.attributeValue(this.charId, this.statName);
|
||||
var base = Characters.calculate.attributeBase(this.charId, this.statName);
|
||||
return value - base;
|
||||
},
|
||||
baseEffects: function(){
|
||||
@@ -138,14 +136,10 @@ Template.attributeDialogView.helpers({
|
||||
);
|
||||
},
|
||||
attributeBase: function(){
|
||||
var char = Characters.findOne(this.charId);
|
||||
if (!char) throw "character is " + char;
|
||||
return char.attributeBase(this.statName);
|
||||
return Characters.calculate.attributeBase(this.charId, this.statName);
|
||||
},
|
||||
attributeValue: function() {
|
||||
var char = Characters.findOne(this.charId);
|
||||
if (!char) throw "character is " + char;
|
||||
return char.attributeValue(this.statName);
|
||||
return Characters.calculate.attributeValue(this.charId, this.statName);
|
||||
},
|
||||
sourceName: function(){
|
||||
if (this.parent.group === "racial"){
|
||||
|
||||
@@ -11,11 +11,11 @@
|
||||
<div class="right" flex layout vertical center-justified style="min-width: 180px;">
|
||||
<div layout horizontal>
|
||||
<paper-diff-slider id="hitPointSlider"
|
||||
value={{attributeValue "hitPoints"}}
|
||||
max={{attributeBase "hitPoints"}}
|
||||
editable pin
|
||||
role="slider"
|
||||
></paper-diff-slider>
|
||||
value={{characterCalculate "attributeValue" _id "hitPoints"}}
|
||||
max={{characterCalculate "attributeBase" _id "hitPoints"}}
|
||||
editable pin
|
||||
role="slider">
|
||||
</paper-diff-slider>
|
||||
</div>
|
||||
{{#each tempHitPoints}}
|
||||
<div>
|
||||
@@ -35,9 +35,21 @@
|
||||
</div>
|
||||
{{/each}}
|
||||
<div class="caption">
|
||||
{{#if multipliers.immunities.length}} <div>Immune: {{#each multipliers.immunities}} {{name}} {{/each}}</div>{{/if}}
|
||||
{{#if multipliers.resistances.length}}<div>Resistance: {{#each multipliers.resistances}} {{name}} {{/each}}</div>{{/if}}
|
||||
{{#if multipliers.weaknesses.length}} <div>Weakness: {{#each multipliers.weaknesses}} {{name}} {{/each}}</div>{{/if}}
|
||||
{{#if multipliers.immunities.length}}
|
||||
<div>
|
||||
Immune: {{#each multipliers.immunities}} {{name}} {{/each}}
|
||||
</div>
|
||||
{{/if}}
|
||||
{{#if multipliers.resistances.length}}
|
||||
<div>
|
||||
Resistance: {{#each multipliers.resistances}} {{name}} {{/each}}
|
||||
</div>
|
||||
{{/if}}
|
||||
{{#if multipliers.weaknesses.length}}
|
||||
<div>
|
||||
Weakness: {{#each multipliers.weaknesses}} {{name}} {{/each}}
|
||||
</div>
|
||||
{{/if}}
|
||||
</div>
|
||||
{{#if showDeathSave}}
|
||||
{{#with deathSaveObject}}
|
||||
|
||||
@@ -3,7 +3,7 @@ Template.healthCard.helpers({
|
||||
return TemporaryHitPoints.find({charId: this._id});
|
||||
},
|
||||
showDeathSave: function(){
|
||||
return this.attributeValue("hitPoints") <= 0;
|
||||
return Characters.calculate.attributeValue(this._id, "hitPoints") <= 0;
|
||||
},
|
||||
deathSaveObject: function(){
|
||||
var char = Characters.findOne(this._id, {fields: {deathSave: 1}});
|
||||
@@ -27,21 +27,20 @@ Template.healthCard.helpers({
|
||||
return this.fail >= 3;
|
||||
},
|
||||
multipliers: function(){
|
||||
var char = Characters.findOne(this._id, {fields: {_id: 1}});
|
||||
var multipliers = [
|
||||
{name: "Acid", value: char.attributeValue("acidMultiplier", 1)},
|
||||
{name: "Bludgeoning", value: char.attributeValue("bludgeoningMultiplier", 1)},
|
||||
{name: "Cold", value: char.attributeValue("coldMultiplier", 1)},
|
||||
{name: "Fire", value: char.attributeValue("fireMultiplier", 1)},
|
||||
{name: "Force", value: char.attributeValue("forceMultiplier", 1)},
|
||||
{name: "Lightning", value: char.attributeValue("lightningMultiplier", 1)},
|
||||
{name: "Necrotic", value: char.attributeValue("necroticMultiplier", 1)},
|
||||
{name: "Piercing", value: char.attributeValue("piercingMultiplier", 1)},
|
||||
{name: "Poison", value: char.attributeValue("poisonMultiplier", 1)},
|
||||
{name: "Psychic", value: char.attributeValue("psychicMultiplier", 1)},
|
||||
{name: "Radiant", value: char.attributeValue("radiantMultiplier", 1)},
|
||||
{name: "Slashing", value: char.attributeValue("slashingMultiplier", 1)},
|
||||
{name: "Thunder", value: char.attributeValue("thunderMultiplier", 1)},
|
||||
{name: "Acid", value: Characters.calculate.attributeValue(this._id, "acidMultiplier")},
|
||||
{name: "Bludgeoning", value: Characters.calculate.attributeValue(this._id, "bludgeoningMultiplier")},
|
||||
{name: "Cold", value: Characters.calculate.attributeValue(this._id, "coldMultiplier")},
|
||||
{name: "Fire", value: Characters.calculate.attributeValue(this._id, "fireMultiplier")},
|
||||
{name: "Force", value: Characters.calculate.attributeValue(this._id, "forceMultiplier")},
|
||||
{name: "Lightning", value: Characters.calculate.attributeValue(this._id, "lightningMultiplier")},
|
||||
{name: "Necrotic", value: Characters.calculate.attributeValue(this._id, "necroticMultiplier")},
|
||||
{name: "Piercing", value: Characters.calculate.attributeValue(this._id, "piercingMultiplier")},
|
||||
{name: "Poison", value: Characters.calculate.attributeValue(this._id, "poisonMultiplier")},
|
||||
{name: "Psychic", value: Characters.calculate.attributeValue(this._id, "psychicMultiplier")},
|
||||
{name: "Radiant", value: Characters.calculate.attributeValue(this._id, "radiantMultiplier")},
|
||||
{name: "Slashing", value: Characters.calculate.attributeValue(this._id, "slashingMultiplier")},
|
||||
{name: "Thunder", value: Characters.calculate.attributeValue(this._id, "thunderMultiplier")},
|
||||
];
|
||||
multipliers = _.groupBy(multipliers, "value");
|
||||
return {
|
||||
@@ -55,7 +54,8 @@ Template.healthCard.helpers({
|
||||
Template.healthCard.events({
|
||||
"change #hitPointSlider": function(event){
|
||||
var value = event.currentTarget.value;
|
||||
var adjustment = value - this.attributeBase("hitPoints");
|
||||
var base = Characters.calculate.attributeBase(this._id, "hitPoints")
|
||||
var adjustment = value - base;
|
||||
Characters.update(this._id, {$set: {"hitPoints.adjustment": adjustment}});
|
||||
//reset the death saves if we are gaining HP
|
||||
if (value > 0)
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
<template name="hitDice">
|
||||
{{#if ../attributeBase name}}
|
||||
{{#if characterCalculate "attributeBase" ../_id name}}
|
||||
<paper-shadow class="card hit-dice" hero-id="main"
|
||||
{{detailHero name ../_id}}
|
||||
layout horizontal>
|
||||
@@ -18,10 +18,10 @@
|
||||
</div>
|
||||
<div class="resourceValue" layout vertical center>
|
||||
<div>
|
||||
{{../attributeValue name}}
|
||||
{{characterCalculate "attributeValue" ../_id name}}
|
||||
</div>
|
||||
<div class="title white-text">
|
||||
d{{diceNum}} {{../abilityMod "constitution"}}
|
||||
d{{diceNum}} {{characterCalculate "abilityMod" ../_id "constitution"}}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -1,25 +1,28 @@
|
||||
Template.hitDice.helpers({
|
||||
cantIncrement: function(){
|
||||
var valueSmallerThanBase = this.char.attributeValue(this.name) <
|
||||
this.char.attributeBase(this.name);
|
||||
return !valueSmallerThanBase;
|
||||
var value = Characters.calculate.attributeValue(this.char._id, this.name);
|
||||
var base = Characters.calculate.attributeBase(this.char._id, this.name);
|
||||
return value >= base;
|
||||
},
|
||||
cantDecrement: function(){
|
||||
var valuePositive = this.char.attributeValue(this.name) > 0;
|
||||
return !valuePositive;
|
||||
var value = Characters.calculate.attributeValue(this.char._id, this.name);
|
||||
return value <= 0;
|
||||
},
|
||||
});
|
||||
|
||||
Template.hitDice.events({
|
||||
"tap .resourceUp": function(event){
|
||||
if (this.char.attributeValue(this.name) < this.char.attributeBase(this.name)){
|
||||
var value = Characters.calculate.attributeValue(this.char._id, this.name);
|
||||
var base = Characters.calculate.attributeBase(this.char._id, this.name);
|
||||
if (value < base){
|
||||
var modifier = {$inc: {}};
|
||||
modifier.$inc[this.name + ".adjustment"] = 1;
|
||||
Characters.update(this.char._id, modifier, {validate: false});
|
||||
}
|
||||
},
|
||||
"tap .resourceDown": function(event){
|
||||
if (this.char.attributeValue(this.name) > 0){
|
||||
var value = Characters.calculate.attributeValue(this.char._id, this.name);
|
||||
if (value > 0){
|
||||
var modifier = {$inc: {}};
|
||||
modifier.$inc[this.name + ".adjustment"] = -1;
|
||||
Characters.update(this.char._id, modifier, {validate: false});
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
<!-- needs name, char, and skillName -->
|
||||
<!-- needs name, charId, and skillName -->
|
||||
<template name="skillDialog">
|
||||
{{#baseDialog title=name class=color hideEdit=true}}
|
||||
{{> skillDialogView}}
|
||||
@@ -8,7 +8,7 @@
|
||||
<template name="skillDialogView">
|
||||
<div layout vertical center>
|
||||
<div class="display2">
|
||||
{{char.skillMod skillName}}
|
||||
{{characterCalculate "skillMod" charId skillName}}
|
||||
</div>
|
||||
<div class="subhead">
|
||||
<core-icon icon="{{profIcon}}" class="black54"></core-icon>
|
||||
@@ -25,9 +25,9 @@
|
||||
<table class="summaryTable">
|
||||
<tr>
|
||||
<td>{{abilityName}}</td>
|
||||
<td>{{char.abilityMod ability}}</td>
|
||||
<td>{{characterCalculate "abilityMod" charId ability}}</td>
|
||||
</tr>
|
||||
{{#if char.proficiency skillName}}
|
||||
{{#if characterCalculate "proficiency" charId skillName}}
|
||||
<tr>
|
||||
<td>{{proficiencyValue}}</td>
|
||||
<td>{{signedString profBonus}}</td>
|
||||
@@ -59,7 +59,7 @@
|
||||
{{/each}}
|
||||
<tr class="body2">
|
||||
<td>Total</td>
|
||||
<td>{{char.skillMod skillName}}</td>
|
||||
<td>{{characterCalculate "skillMod" charId skillName}}</td>
|
||||
</tr>
|
||||
</table>
|
||||
|
||||
|
||||
@@ -106,9 +106,7 @@ Template.skillDialogView.helpers({
|
||||
return a || b || c;
|
||||
},
|
||||
profIcon: function(){
|
||||
var char = Characters.findOne(this.charId);
|
||||
if (!char) return;
|
||||
var prof = char.proficiency(this.skillName);
|
||||
var prof = Characters.calculate.proficiency(this.charId, this.skillName);
|
||||
if (prof > 0 && prof < 1) return "image:brightness-2";
|
||||
if (prof === 1) return "image:brightness-1";
|
||||
if (prof > 1) return "av:album";
|
||||
@@ -123,13 +121,13 @@ Template.skillDialogView.helpers({
|
||||
profBonus: function(){
|
||||
var char = Characters.findOne(this.charId);
|
||||
if (!char) return;
|
||||
return char.proficiency(this.skillName) *
|
||||
char.attributeValue("proficiencyBonus");
|
||||
var prof = Characters.calculate.proficiency(this.charId, this.skillName);
|
||||
var proficiencyBonus =
|
||||
Characters.calculate.attributeValue(this.charId, "proficiencyBonus");
|
||||
return prof * proficiencyBonus;
|
||||
},
|
||||
proficiencyValue: function(){
|
||||
var char = Characters.findOne(this.charId);
|
||||
if (!char) return;
|
||||
var prof = char.proficiency(this.skillName);
|
||||
var prof = Characters.calculate.proficiency(this.charId, this.skillName);
|
||||
if (prof == 0.5) return "Half Proficiency";
|
||||
if (prof == 1) return "Proficient";
|
||||
if (prof == 2) return "Double Proficiency";
|
||||
@@ -199,22 +197,15 @@ Template.skillDialogView.helpers({
|
||||
return skill.ability;
|
||||
},
|
||||
abilityName: function(){
|
||||
var opts = {fields: {}};
|
||||
opts.fields[this.skillName] = 1;
|
||||
var char = Characters.findOne(this.charId, opts);
|
||||
if (!char) return;
|
||||
var skill = char[this.skillName];
|
||||
var skill = Characters.calculate.getField(this.charId, this.skillName);
|
||||
if (!skill) return;
|
||||
var ability = skill.ability;
|
||||
return abilities[ability] && abilities[ability].name;
|
||||
},
|
||||
char: function(){
|
||||
return Characters.findOne(this.charId, {fields:{_id: 1}});
|
||||
},
|
||||
sourceName: function(){
|
||||
if (this.parent.collection === "Characters"){
|
||||
if (this.parent.group === "racial"){
|
||||
return Characters.findOne(this.charId, {fields:{race: 1}}).race || "Race";
|
||||
return Characters.calculate.getField(this.charId, "race") || "Race";
|
||||
}
|
||||
if (this.parent.group === "background"){
|
||||
return "Background";
|
||||
|
||||
@@ -8,7 +8,9 @@
|
||||
{{#if failSkill}}
|
||||
<div class="fail skill-mod">fail</div>
|
||||
{{else}}
|
||||
<div class="{{advantage}} skill-mod">{{../skillMod skill}}</div>
|
||||
<div class="{{advantage}} skill-mod">
|
||||
{{skillMod}}
|
||||
</div>
|
||||
{{/if}}
|
||||
<div flex>
|
||||
{{name}}
|
||||
@@ -16,7 +18,7 @@
|
||||
*
|
||||
{{/if}}
|
||||
{{#if showPassive}}
|
||||
({{../passiveSkill skill}})
|
||||
({{characterCalculate "passiveSkill" ../_id skill}})
|
||||
{{/if}}
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -1,13 +1,21 @@
|
||||
Template.skillRow.helpers({
|
||||
skillMod: function() {
|
||||
return signedString(
|
||||
Characters.calculate.skillMod(
|
||||
Template.parentData()._id, this.skill
|
||||
)
|
||||
);
|
||||
},
|
||||
profIcon: function(){
|
||||
var prof = Template.parentData(1).proficiency(this.skill);
|
||||
var charId = Template.parentData()._id;
|
||||
var prof = Characters.calculate.proficiency(charId, this.skill);
|
||||
if (prof > 0 && prof < 1) return "image:brightness-2";
|
||||
if (prof === 1) return "image:brightness-1";
|
||||
if (prof > 1) return "av:album";
|
||||
return "radio-button-off";
|
||||
},
|
||||
failSkill: function(){
|
||||
var charId = Template.parentData(1)._id;
|
||||
var charId = Template.parentData()._id;
|
||||
return Effects.find({
|
||||
charId: charId,
|
||||
stat: this.skill,
|
||||
@@ -16,12 +24,13 @@ Template.skillRow.helpers({
|
||||
}).count();
|
||||
},
|
||||
advantage: function(){
|
||||
var advantage = Template.parentData(1).advantage(this.skill);
|
||||
var charId = Template.parentData()._id;
|
||||
var advantage = Characters.calculate.advantage(charId, this.skill);
|
||||
if (advantage > 0) return "advantage";
|
||||
if (advantage < 0) return "disadvantage";
|
||||
},
|
||||
conditionalCount: function(){
|
||||
var charId = Template.parentData(1)._id;
|
||||
var charId = Template.parentData()._id;
|
||||
return Effects.find({
|
||||
charId: charId,
|
||||
stat: this.skill,
|
||||
|
||||
@@ -75,9 +75,9 @@
|
||||
<div class="left display1 white-text {{color}}"
|
||||
hero-id="toolbar" {{detailHero stat ../_id}}>
|
||||
{{#if isSkill}}
|
||||
{{../skillMod stat}}
|
||||
{{prefix}}{{skillMod}}
|
||||
{{else}}
|
||||
{{prefix}}{{../attributeValue stat}}
|
||||
{{prefix}}{{characterCalculate "attributeValue" ../_id stat}}
|
||||
{{/if}}
|
||||
</div>
|
||||
<div class="right subhead" flex horizontal layout center>
|
||||
|
||||
@@ -67,6 +67,12 @@ Template.stats.events({
|
||||
},
|
||||
});
|
||||
|
||||
Template.stats.helpers({
|
||||
|
||||
Template.statCard.helpers({
|
||||
skillMod: function() {
|
||||
return signedString(
|
||||
Characters.calculate.skillMod(
|
||||
Template.parentData()._id, this.stat
|
||||
)
|
||||
);
|
||||
},
|
||||
});
|
||||
|
||||
@@ -13,22 +13,22 @@
|
||||
role="button"
|
||||
tabindex="0"
|
||||
icon="delete"
|
||||
aria-label="Delete Feature"
|
||||
noink></paper-icon-button>
|
||||
aria-label="Delete Feature">
|
||||
</paper-icon-button>
|
||||
{{/unless}}
|
||||
{{#unless hideColor}}
|
||||
{{> colorDropdown}}
|
||||
{{/unless}}
|
||||
<paper-icon-button id="doneEditingButton"
|
||||
icon="done"
|
||||
aria-label="Delete Feature"
|
||||
noink></paper-icon-button>
|
||||
aria-label="Delete Feature">
|
||||
</paper-icon-button>
|
||||
{{else}}
|
||||
{{#if showEdit}}
|
||||
<paper-icon-button id="editButton"
|
||||
icon="create"
|
||||
aria-label="Delete Feature"
|
||||
noink></paper-icon-button>
|
||||
aria-label="Delete Feature">
|
||||
</paper-icon-button>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
</div>
|
||||
|
||||
@@ -1,11 +1,10 @@
|
||||
//evaluates a calculation string
|
||||
evaluate = function(charId, string){
|
||||
if (!string) return string;
|
||||
var char = Characters.findOne(charId, {fields: {_id: 1}});
|
||||
string = string.replace(/\b[a-z]+\b/gi, function(sub){
|
||||
//fields
|
||||
if (Schemas.Character.schema(sub)){
|
||||
return char.fieldValue(sub);
|
||||
return Characters.calculate.fieldValue(charId, sub);
|
||||
}
|
||||
//ability modifiers
|
||||
var abilityMods = [
|
||||
@@ -19,7 +18,7 @@ evaluate = function(charId, string){
|
||||
if (_.contains(abilityMods, sub)){
|
||||
var slice = sub.slice(0, -3);
|
||||
try {
|
||||
return char.abilityMod(slice);
|
||||
return Characters.calculate.abilityMod(charId, slice);
|
||||
} catch (e){
|
||||
return sub;
|
||||
}
|
||||
@@ -33,7 +32,7 @@ evaluate = function(charId, string){
|
||||
}
|
||||
//character level
|
||||
if (sub.toUpperCase() === "LEVEL"){
|
||||
return char.level();
|
||||
return Characters.calculate.level(charId);
|
||||
}
|
||||
return sub;
|
||||
});
|
||||
@@ -41,7 +40,6 @@ evaluate = function(charId, string){
|
||||
var result = math.eval(string);
|
||||
return result;
|
||||
} catch (e){
|
||||
console.log("Failed to evaluate ", string);
|
||||
return string;
|
||||
}
|
||||
};
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
preventLoop = function(inputFunction){
|
||||
var self = this;
|
||||
if (!_.isFunction(inputFunction)){
|
||||
throw new Meteor.Error(
|
||||
"Not a function",
|
||||
@@ -9,23 +10,26 @@ preventLoop = function(inputFunction){
|
||||
//if we try to visit the same argument twice before resolving its value
|
||||
//we are in a dependency loop and need to GTFO
|
||||
var visitedArgs = [];
|
||||
return function(argument){
|
||||
var value;
|
||||
return function(){
|
||||
var result;
|
||||
var hash = _.reduce(arguments, function(memo, arg) {
|
||||
return memo + arg;
|
||||
}, "");
|
||||
//we're still evaluating this attribute, must be in a loop
|
||||
if (_.contains(visitedArgs, argument)) {
|
||||
if (_.contains(visitedArgs, hash)) {
|
||||
console.warn("dependency loop detected");
|
||||
return NaN;
|
||||
} else {
|
||||
//push this skill to the list of visited skills
|
||||
//push this hash to the list of visited hashes
|
||||
//we can't visit it again unless it returns first
|
||||
visitedArgs.push(argument);
|
||||
visitedArgs.push(hash);
|
||||
}
|
||||
try {
|
||||
value = inputFunction.call(this, argument);
|
||||
result = inputFunction.apply(this, arguments);
|
||||
} finally{
|
||||
//this argument returns or fails, pull it from the array
|
||||
visitedArgs = _.without(visitedArgs, argument);
|
||||
//this hash returns or fails, pull it from the array
|
||||
visitedArgs = _.without(visitedArgs, hash);
|
||||
}
|
||||
return value;
|
||||
return result;
|
||||
};
|
||||
};
|
||||
|
||||
45
rpg-docs/lib/memoize/memoize.js
Normal file
45
rpg-docs/lib/memoize/memoize.js
Normal file
@@ -0,0 +1,45 @@
|
||||
Tracker.memoize = function(func, hasher){
|
||||
var memoize = function(key) {
|
||||
var cache = memoize.cache;
|
||||
var address = "" + (hasher ? hasher.apply(this, arguments) : key);
|
||||
if (!_.has(cache, address)) {
|
||||
cache[address] = new CacheObject(func, address, arguments, cache, this);
|
||||
}
|
||||
return cache[address].get();
|
||||
};
|
||||
memoize.cache = {};
|
||||
return memoize;
|
||||
};
|
||||
|
||||
function CacheObject(func, address, args, cache, context){
|
||||
var self = this;
|
||||
self.currentValue = null;
|
||||
self.dep = new Tracker.Dependency();
|
||||
|
||||
//spawn a new autorun that keeps the value up-to-date
|
||||
Tracker.nonreactive(function() {
|
||||
Tracker.autorun(function(computation) {
|
||||
//if this isn't the first run and nobody is listening,
|
||||
//delete itself from cache and stop the computation
|
||||
if (!computation.firstRun && !self.dep.hasDependents()){
|
||||
computation.stop();
|
||||
delete cache[address];
|
||||
return;
|
||||
}
|
||||
//call the expensive function
|
||||
var newValue = func.apply(context, args);
|
||||
//if the value changed, store the new value
|
||||
if (self.currentValue !== newValue){
|
||||
self.currentValue = newValue;
|
||||
//tell the dependents that we've changed
|
||||
self.dep.changed();
|
||||
}
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
CacheObject.prototype.get = function() {
|
||||
//if there is an active computation, track dependents
|
||||
if (Tracker.active) this.dep.depend();
|
||||
return this.currentValue;
|
||||
};
|
||||
@@ -98,9 +98,9 @@ trackEncumbranceConditions = function(charId, templateInstance) {
|
||||
});
|
||||
var character = Characters.findOne(
|
||||
charId,
|
||||
{fields: {strength: 1, "settings": 1}}
|
||||
{fields: {"settings": 1}}
|
||||
);
|
||||
var strength = character.attributeValue("strength");
|
||||
var strength = Characters.calculate.attributeValue(charId, "strength");
|
||||
var give = function(condition) {
|
||||
Meteor.call("giveCondition", charId, condition);
|
||||
};
|
||||
|
||||
@@ -176,3 +176,14 @@ ChangeLogs.insert({
|
||||
"Added a move item dialog to mobile devices, but it can't be accessed yet, because long-presses are broken",
|
||||
],
|
||||
});
|
||||
|
||||
ChangeLogs.insert({
|
||||
version: "0.6.0",
|
||||
changes: [
|
||||
"Big performance improvements: loading characters that you've viewed recently and changing effects on characters should be much faster",
|
||||
"Spell dialogs no longer show their casting time, range, etc. if those fields aren't filled in",
|
||||
"The settings dialog now has a done button so it can be closed on small devices",
|
||||
"Experience dialogs should update their edit-mode inputs properly now",
|
||||
"Container dialogs now have the weight summaries rounded down properly",
|
||||
],
|
||||
});
|
||||
|
||||
Reference in New Issue
Block a user