Stefan Zermatten
afb76f6ac4
Iterated on tabletop
2022-04-15 22:36:20 +02:00
Stefan Zermatten
3235d81684
Added actions to tabletop, used character logs instead.
2022-04-15 20:26:10 +02:00
Stefan Zermatten
cbc42f8500
fix: buff descriptions aren't being calculated
2022-04-15 18:13:03 +02:00
Stefan Zermatten
cc24690a67
Fixed bug where children of rolls would be applied
2022-04-09 15:02:44 +02:00
Stefan Zermatten
4d5cb3ed50
Merge branch 'version-2-dev' into version-2
2022-04-08 18:41:48 +02:00
Stefan Zermatten
c3d9ee7589
Default health bars are now the app's primary color
2022-04-08 18:40:53 +02:00
Stefan Zermatten
d9f572504d
Merge branch 'version-2' into version-2-dev
2022-04-08 17:59:20 +02:00
Stefan Zermatten
cb80f3a6da
Custom health bar colors. Also works for setting mid and low health colors
2022-04-08 17:58:45 +02:00
Stefan Zermatten
e89d415e7e
Fixed error handling of compute engine crashes
2022-03-09 08:24:55 +02:00
Stefan Zermatten
ac8f19bcfb
Hotfix for skills without effects breaking calculations
2022-03-09 08:09:16 +02:00
Stefan Zermatten
788cbb182d
Action system improvements
...
- Actions/spells now display their summary, not their description
- All save branches and attack branches run when there are no targets
- Improved action logging
- Index branch lets you customise a choice of children to run
2022-03-09 01:31:09 +02:00
Stefan Zermatten
c68667be9c
Added data validation diagnostics for offline use
2022-03-08 15:04:51 +02:00
Stefan Zermatten
fada07e048
Improved handling of poorly migrated archive creatures
2022-03-08 14:12:11 +02:00
Stefan Zermatten
12fc9b1be3
Added summary field back to spell form
2022-03-08 13:17:39 +02:00
Stefan Zermatten
e7f718c785
Prevented updates from running on the server if they fail client validation
2022-03-08 13:15:48 +02:00
Stefan Zermatten
9732db8d67
Hid damage multiplier card if there are no multipliers
2022-03-05 18:56:34 +02:00
Stefan Zermatten
73ca6dc364
Damage multipliers are now applied to damage dealt
2022-03-05 18:40:18 +02:00
Stefan Zermatten
10242b596f
Updated test cases to account for new damage multipliers
2022-03-05 17:59:50 +02:00
Stefan Zermatten
782f2cdc73
Added default tags to properties
...
#type, damageType, skillType, attributeType, reset
2022-03-05 17:52:15 +02:00
Stefan Zermatten
a8ebf6a1de
Tags now wrap in damage multiplier viewer
2022-03-05 17:48:52 +02:00
Stefan Zermatten
7dcd0aeff2
Fixed single-select combobox not showing rules errors
2022-03-05 16:30:53 +02:00
Stefan Zermatten
a19e7d0514
Prevented errors from crashing archive restoration
2022-03-05 16:24:42 +02:00
Stefan Zermatten
2442ae4fa0
Overhauled damage multipliers UX
...
Form and viewer revamp
custom damage types
Variables: `bludgeoning.resistance`
2022-03-05 16:23:21 +02:00
Stefan Zermatten
545050cfa3
Fixed attack disadvantage being treated as advantage
2022-03-04 16:09:00 +02:00
Stefan Zermatten
b876c2801d
Greyed out inactive props in the tree
2.0-beta.35
2022-03-04 12:51:48 +02:00
Stefan Zermatten
698c9c7bbf
Fixed adjustment error when trying to adjust a property that isn't set
2022-03-04 12:51:28 +02:00
Stefan Zermatten
7544243640
Fixed buffs not crystalising variables correctly
2022-03-04 12:51:06 +02:00
Stefan Zermatten
4b4e3a8928
Improve hover highlight UI effects for cards in dark mode
...
In light mode a change in elevation changes the drop shadow, but this is
all but invisible in dark mode, so I added a highlight to the cards when
hovering to show that the card can be expanded with a click
2022-03-03 17:21:59 +02:00
Stefan Zermatten
92a588bfcc
Added slotFillerCondition field to class levels, same as in slot filler
2022-03-03 16:19:54 +02:00
Stefan Zermatten
43e956eb6a
Fixed skills not obeying baseValue correctly
2022-03-03 15:55:07 +02:00
Stefan Zermatten
c4429f5dd7
Item quantity adjustment button now shows loading while in progress
2022-03-03 15:54:44 +02:00
Stefan Zermatten
4edfe1bcb9
Fixed inventory calculation to include item quantities
2022-03-03 15:53:58 +02:00
Stefan Zermatten
473a9f0253
Inlined a bunch of discord webhook text to help format messages better
2022-02-28 16:55:15 +02:00
Stefan Zermatten
94cdca4f31
Fixed uses left not logging correctly in actions
2022-02-28 16:25:42 +02:00
Stefan Zermatten
10d0a3f763
Added attack roll back to spell form
2022-02-28 16:13:52 +02:00
Stefan Zermatten
afe6c044cd
Fixed dependency graph not building correctly for resources consumed
2022-02-28 00:02:55 +02:00
Stefan Zermatten
e6c7d79d7d
Overhauled spell casting UX
2022-02-27 22:14:32 +02:00
Stefan Zermatten
49fa9cc470
Fixed parser to allow $ and x.0.thing in variable references
2022-02-26 19:36:56 +02:00
Stefan Zermatten
3646c13355
Merge branch 'version-2-dev' into version-2
2.0-beta.34
2022-02-26 17:35:58 +02:00
Stefan Zermatten
27665e0bdc
Finished roll check and roll attack buttons from stats page
2022-02-26 17:35:26 +02:00
Stefan Zermatten
fea29e60b7
Fixed inactive effects showing up on skill detail view
2022-02-26 15:21:08 +02:00
Stefan Zermatten
653f05012a
Reversed the order of the creature compute dependency graph traversal
...
By doing this the traversal happens mostly in tree order, which is a
better assumption of starting point in cases where there are dependency
loops
2022-02-26 14:58:38 +02:00
Stefan Zermatten
7ee4a22d77
Fixed error where dependency loops including classLevels break the sheet
2022-02-26 13:06:00 +02:00
Stefan Zermatten
59c69a46a8
Attacks can now be rolled with advantage from the stats tab
...
TODO the action viewer as well still
2022-02-25 13:44:09 +02:00
Stefan Zermatten
f79a6d98ec
Updated meteor
2022-02-25 12:27:59 +02:00
Stefan Zermatten
0ffa736143
Fixed dbv1 migration to match applied data patches
2022-02-25 12:27:52 +02:00
Stefan Zermatten
f1b4071c46
Inline calculation fields now reduce
2022-02-25 12:27:26 +02:00
Stefan Zermatten
249ece352c
Fixed missing slot filler description
2022-02-25 10:28:09 +02:00
Stefan Zermatten
4fe3f30090
Merge branch 'version-2' of https://github.com/ThaumRystra/DiceCloud into version-2
2022-02-24 10:59:16 +02:00
Stefan Zermatten
44d3fbc065
Fixed slot filler viewer not having markdown for the description
2022-02-24 10:59:02 +02:00