Stefan Zermatten
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4d548c901c
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Ensured property exists before attempting to damage it
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2021-03-01 13:32:46 +02:00 |
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Stefan Zermatten
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a97be2f93a
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Made constants work in calculations performed after recomputation
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2021-03-01 13:27:48 +02:00 |
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Stefan Zermatten
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1276f872a0
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Removed unused function
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2021-03-01 12:11:22 +02:00 |
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Stefan Zermatten
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7daab97297
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Made toggles function properly when nested under inactive properties and each other
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2021-03-01 11:55:43 +02:00 |
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Stefan Zermatten
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2e3704d096
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Prevented resources from writing unchanged data to the database
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2021-03-01 11:42:50 +02:00 |
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Stefan Zermatten
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7283a27727
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Constants should now respect toggles
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2021-03-01 11:42:23 +02:00 |
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Stefan Zermatten
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3517636b8b
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Reworked toggles, again, to try and catch more edge cases. Made toggles set the inactive status of their property children in the compute step instead of the inactive denormalisation step
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2021-03-01 11:41:59 +02:00 |
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Stefan Zermatten
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cd45ae1442
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Fixed buffs not recomputing correctly because of inactive properties not being activated
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2021-03-01 10:07:24 +02:00 |
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Stefan Zermatten
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2a983b0a94
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User accounts can now be deleted with some UI to prevent accidental deletion
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2021-02-25 14:28:51 +02:00 |
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Stefan Zermatten
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e1d670fe9f
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Fixed: buffs
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2021-02-24 15:05:53 +02:00 |
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Stefan Zermatten
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1e9f0515e5
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Contents that are weightless are now summed and stored on the container
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2021-02-24 14:22:52 +02:00 |
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Stefan Zermatten
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0404020335
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Added weights and content weight to containers UI
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2021-02-24 14:07:20 +02:00 |
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Stefan Zermatten
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c248d8f4a0
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Weight carried, Net worth, and Attunement implemented and exposed in UI
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2021-02-24 13:41:30 +02:00 |
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Stefan Zermatten
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8d95da8b7a
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Fixed a bug where certain base values would be strings instead of numbers in effect aggregators
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2021-02-24 11:58:04 +02:00 |
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Stefan Zermatten
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1b650b26b6
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Fixed: using creature stats like XP in calculations
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2021-02-24 10:01:02 +02:00 |
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Stefan Zermatten
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dee1265b69
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Fixed: Inline calculations in libarries now display as expected
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2021-02-24 09:46:52 +02:00 |
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Stefan Zermatten
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dce2c92516
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Added attack roll bonus and dc to spell list. Use them in spells with #spellList.dcResult and #spellList.attackRollBonusResult
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2021-02-23 15:21:20 +02:00 |
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Stefan Zermatten
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d69ada0db4
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Slot quantity is now a computed value, added property viewer for slots
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2021-02-23 14:53:47 +02:00 |
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Stefan Zermatten
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d10a7eca14
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Added viewer for Roll properties
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2021-02-23 14:29:48 +02:00 |
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Stefan Zermatten
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612fcca68c
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Only split properties accross targets if there are targets
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2021-02-22 14:30:50 +02:00 |
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Stefan Zermatten
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12939c46de
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made saves walk children when not targeted at self
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2021-02-22 14:28:38 +02:00 |
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Stefan Zermatten
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3801b17fde
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Attacks can now critical hit. criticalHitTarget overrides the roll required
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2021-02-22 14:07:12 +02:00 |
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Stefan Zermatten
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88133a2fa3
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Saving throws now work in actions
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2021-02-22 12:38:21 +02:00 |
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Stefan Zermatten
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d00eedac19
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Rolls now work in actions
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2021-02-22 11:55:08 +02:00 |
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Stefan Zermatten
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6571fb860a
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Toggles now work in actions to make choices based on action context
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2021-02-22 11:36:30 +02:00 |
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Stefan Zermatten
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f3e191c12e
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Fixed: Inserting properties to the tree now animate correctly to the inserted property
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2021-02-20 16:00:40 +02:00 |
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Stefan Zermatten
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4288f98f7c
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Fixed: stats with no ability selected have an ability modifier of 0 instead of NaN
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2021-02-20 15:50:25 +02:00 |
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Stefan Zermatten
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e068675b46
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Fixed and improved: Discord webhooks are working again with a new format
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2021-02-20 15:27:20 +02:00 |
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Stefan Zermatten
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6113d86059
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Fixed typo in calling a function in Constants autovalue
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2021-02-16 11:19:50 +02:00 |
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Stefan Zermatten
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e3862bcdd9
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Fixed constants autovalue
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2021-02-16 10:49:18 +02:00 |
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Stefan Zermatten
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299f5a06dd
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Moved inline cacultion regex to a constant to ensure constistency
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2021-02-16 10:14:26 +02:00 |
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Stefan Zermatten
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3e6221309e
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Notes now have a summary and a description, some data migration my be needed
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2021-02-12 11:44:03 +02:00 |
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Stefan Zermatten
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b9e0475d07
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Markdown now follow Github Flavor Markdown, including single line breaks
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2021-02-12 11:11:12 +02:00 |
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Stefan Zermatten
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2b345c1f77
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Improved error handling for most calculations
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2021-02-12 11:00:44 +02:00 |
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Stefan Zermatten
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b116be1238
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Fixed flickering when inserting properties from library by ensuring consistent ID generation
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2021-02-12 00:43:56 +02:00 |
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Stefan Zermatten
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ae373330ab
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Improved slot fill dialog UI, abandoned column layout in favour of wrapping flex rows
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2021-02-12 00:18:29 +02:00 |
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Stefan Zermatten
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dcb535c84e
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Moved slot filler search to server side, limited docs in subscription
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2021-02-11 22:09:43 +02:00 |
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Stefan Zermatten
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8c477ad4b1
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Fixed constants not being found when used as the only thing in a calculation
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2021-02-11 18:01:30 +02:00 |
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Stefan Zermatten
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eb2dd3bba1
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Fixed computation dependency aggregation broken by refactoring
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2021-02-11 16:27:22 +02:00 |
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Stefan Zermatten
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16c8c1db81
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Improved descriptions in log entries
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2021-02-11 16:16:22 +02:00 |
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Stefan Zermatten
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92a5c1e6c3
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Improved log entries for actions
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2021-02-11 16:08:31 +02:00 |
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Stefan Zermatten
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439eadf079
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Condensed logs to a single card per action
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2021-02-11 15:48:23 +02:00 |
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Stefan Zermatten
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3313ed0297
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Added constants to the UI and Computation Engine
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2021-02-11 13:03:31 +02:00 |
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Stefan Zermatten
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25fd5c18e8
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Fixed casting broken by refactoring
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2021-02-11 10:13:35 +02:00 |
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Stefan Zermatten
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5b9bb6e4bc
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Fixed spending resources for actions broken by refactoring
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2021-02-11 10:13:23 +02:00 |
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Stefan Zermatten
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4ea4348a02
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Now writing partial recalculations to creature variables
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2021-02-04 16:52:26 +02:00 |
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Stefan Zermatten
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280f30dab5
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Improved dependencies-only recalculations and fixed many calculation bugs
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2021-02-04 16:16:51 +02:00 |
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Stefan Zermatten
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6d1e3f078c
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Optimised when certain recompute functions are called to prevent unccessary work
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2021-02-04 13:59:08 +02:00 |
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Stefan Zermatten
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326d1bd165
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Refactored computation into folders
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2021-02-04 13:33:20 +02:00 |
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Stefan Zermatten
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449a4fba7d
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Refactored creature property methods into separate documents, might have broken a lot of things
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2021-02-04 11:38:29 +02:00 |
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