Commit Graph

17 Commits

Author SHA1 Message Date
Thaum
40a050d88f Implemented Effect View for skills 2015-03-06 11:03:09 +00:00
Thaum
56f8e95d81 Implemented remaining core features 2015-02-25 12:48:45 +00:00
Thaum
4f205eb970 Made character arrays of objects into their own collections 2015-01-28 10:20:23 +00:00
Thaum
dc6ea555e5 Implemented item editing 2015-01-26 13:28:10 +00:00
Thaum
6a2e7f0832 Gave effects their own collection, they no longer live in arrays attached to skills/attributes
Also improved the display of features and generally iterated on their manipulation.

Characters now fetch the relevant effects directly when making a calculation, simplifying almost everything.

Effects now store a reference to their source if they have one.

Effect names are now optional, they can be fetched from the source's name if the source exists.
2015-01-23 11:04:07 +00:00
Thaum
84512beb72 Implemented Feature editing UI 2015-01-21 11:16:00 +00:00
Thaum
2d70119ee0 Implemented Features and Items granting effects, actions, attacks and spells 2015-01-06 12:25:58 +00:00
Thaum
a26589157e Added more material design touch response, swipe pages, and began effects lists 2014-12-09 13:42:05 +00:00
Thaum
ad474590bd Changed effect arrays to a single effect array array 2014-11-30 10:38:44 +00:00
Stefan Zermatten
cd6682a78a Added fields to features, made features able to expire 2014-11-28 09:19:53 +02:00
Thaum
5eea4714b2 Began implementing actual character sheet 2014-11-25 15:06:30 +00:00
Thaum
ca7a625534 Consolidated all sub-documents into character document to improve granularity significantly
Because just the top-level field changing invalidates everything in the sub-document, a single attribute change would trigger a re-calculation on all attributes and their dependents. This change should significantly improve performance.
2014-11-20 09:02:10 +00:00
Thaum
5c99530077 Implemented very basic value-auditing for skills/abilities 2014-11-18 12:01:02 +00:00
Thaum
d0e5a1a378 Added spell schema 2014-11-17 13:48:59 +00:00
Thaum
0d648cc873 Changed how effects are applied and removed to enable effects expiring after a set duration. 2014-11-17 13:48:46 +00:00
Thaum
0ead14d159 Added basic timing, made features a part of character schema 2014-11-13 13:09:03 +00:00
Thaum
7ab97a17cc Implemented and cleaned up character schemas 2014-11-13 09:30:54 +00:00