Commit Graph

188 Commits

Author SHA1 Message Date
Thaum Rystra
3bd2806bc6 Moved action system to new tree format 2023-09-28 14:49:32 +02:00
Thaum Rystra
e6963ec865 Began the great TypeScript Migration
It's helping a lot to move to the new parenting system
2023-09-28 14:16:34 +02:00
ThaumRystra
df8f9c085f Fixed regression in actions breaking ui and uses 2023-09-22 16:52:21 +02:00
ThaumRystra
745296c1db Fixed regression: point buy cost calc failing 2023-09-22 16:46:14 +02:00
ThaumRystra
bfbb31d30c Fixed performance regression in dependency graph speed 2023-09-22 16:45:40 +02:00
ThaumRystra
572078c2fa Fixed dependency loop when props target self by tags 2023-09-22 15:53:39 +02:00
Thaum Rystra
044240e2dd Fixed empty calculations unable to be targeted by effects 2023-09-20 15:42:40 +02:00
Thaum Rystra
d3c533dfa1 Moved ammo to its own pseudo property
Triggers now work on ammo
#amo now works as well
2023-09-20 14:03:37 +02:00
Thaum Rystra
9d833a1fe3 Removed ammo as ~ammo, items should be applied
#ammo will be the way to referenced last used ammo
2023-09-19 16:48:48 +02:00
Thaum Rystra
98ac2e7122 Made ammo consumed available in scope as ~ammo 2023-09-19 15:10:32 +02:00
Thaum Rystra
f62a8bead4 Added damage saving throws to engine 2023-09-19 15:01:36 +02:00
Thaum Rystra
c7bb4b8097 Fixed issue where duplicated point buys cause row-id collision in dep graph 2023-09-18 13:31:48 +02:00
ThaumRystra
c251b70ff6 Breaking: children of notes are no longer inactive 2023-09-13 11:08:55 +02:00
Stefan Zermatten
75ea462e64 Added conditions to action resources 2023-08-24 14:51:09 +02:00
Stefan Zermatten
d973463126 Prevented props deactivated by toggles from firing 2023-08-24 12:35:54 +02:00
Stefan Zermatten
0ee77d705a Fixed actions erroring with undefined resources 2023-08-24 12:19:55 +02:00
Stefan Zermatten
1778111c75 Toggles now wont apply tag targeting if deactivated 2023-08-24 12:09:14 +02:00
Stefan Zermatten
0df7763366 Cleaned up bad messy floats in container weights 2023-08-24 11:42:47 +02:00
Stefan Zermatten
f794dbf45a Slots act as folder when used in actions 2023-08-24 11:21:39 +02:00
Stefan Zermatten
7c2b7419d9 Fixed content weightless carried containers weight 2023-08-24 11:10:19 +02:00
Stefan Zermatten
b8387c5ab1 Added "after children" trigger timing 2023-08-24 10:56:13 +02:00
Stefan Zermatten
61db08a19b Long attribute consumed values fixed, string values disable action 2023-08-24 10:24:06 +02:00
Stefan Zermatten
4133a0f78c Fixed proficiency bonus not applying in actions 2023-07-19 19:40:59 +02:00
Stefan Zermatten
c50c512587 Fixed buff $target.var -> ~target.var
to skip crystallization
2023-06-23 23:31:54 +02:00
Stefan Zermatten
2c89323764 Fixed errors with empty quantity ammo resources 2023-06-23 12:21:51 +02:00
Stefan Zermatten
d7abb591e2 Prevented error if old data is used in char calc 2023-06-22 11:43:45 +02:00
Stefan Zermatten
c1544213e7 Ammo used by an action now applies its children 2023-06-21 15:27:40 +02:00
Stefan Zermatten
beb4d94676 Added archive migrations to schema version 2 2023-06-20 13:30:35 +02:00
Stefan Zermatten
4b9802d6a0 Removed slotFillers from every part of the app 2023-06-14 20:11:00 +02:00
Stefan Zermatten
fad59f8674 Added tag targeted toggles
May God have mercy on us all
2023-06-14 15:49:08 +02:00
Stefan Zermatten
04de76d20e Skills can now apply to calcs by tag 2023-06-14 13:56:44 +02:00
Stefan Zermatten
9ae8d63fc4 Fixed, saving throw changing target of later props
the target will only be changed for the children of
the save
2023-06-07 15:20:04 +02:00
Stefan Zermatten
3950db8672 Passive bonus now gets +-5 with adv/disadvantage 2023-06-07 14:58:32 +02:00
Stefan Zermatten
26affda339 Fixed rest triggered buffs not recalculating sheet 2023-06-07 14:51:53 +02:00
Stefan Zermatten
ea02416353 Fixed critical hit target changing 2023-06-07 14:43:01 +02:00
Stefan Zermatten
85d97abbee Made sure atts respect damage rules on recalc 2023-06-07 14:19:31 +02:00
Stefan Zermatten
4d6c6b6094 Added advantage to attributes
ability checks will be automatically made with adv
when appropriate
2023-06-07 12:29:29 +02:00
Stefan Zermatten
1096c53f49 Improved slot filling UI usability 2023-06-05 15:44:53 +02:00
Stefan Zermatten
c6a3619178 Added tag-targeted profs to calculation viewers 2023-05-17 13:50:22 +02:00
Stefan Zermatten
4550661a59 Tested and fixed proficiencies by tag 2023-05-06 10:45:03 +02:00
Stefan Zermatten
30a0c4d2a9 Added warning for >1k props 2023-05-01 20:09:54 +02:00
Stefan Zermatten
90235a5bc6 Merge branch 'develop' of https://github.com/ThaumRystra/DiceCloud into develop 2023-04-14 13:04:49 +02:00
Stefan Zermatten
775e1fa842 Merge pull request #316 from Jonpot/patch-7
Fix triggerMatchTags function to correctly handle 'NOT' operation
2023-04-14 13:03:53 +02:00
Stefan Zermatten
288a086ffe Fixed typo in trigger test 2023-04-14 13:02:27 +02:00
Stefan Zermatten
e961fd2b98 Added failing test case for #316 trigger match bug 2023-04-14 12:55:30 +02:00
Stefan Zermatten
32e5b0a9f6 fixed: props all have slotQuantityFilled now 2023-04-14 12:02:46 +02:00
Jonpot
9992da711a Fix triggerMatchTags function to correctly handle 'NOT' operation
This pull request addresses an issue in the triggerMatchTags function where it returned an incorrect result when the targetTags property was empty and the 'NOT' operation was evaluated in the extraTags. The function would return true instead of false when it should have.

Changes:

- Replaced the forEach loop with a for...of loop to iterate through trigger.extraTags to properly set the matched variable and break the loop when necessary.
- Updated the condition for the 'NOT' operation to set matched to false and break the loop when the condition is met.
2023-04-06 14:49:07 -07:00
Jonpot
c3c05a0727 Fix health bar filtering in dealDamage function
This pull request addresses an issue with the dealDamage function where health bars with the healthBarNoHealing flag set to True were still being healed. The problem was related to the logic used to filter out health bars that should not be affected by the current damage type.

Changes:

- Replaced the remove function with the native JavaScript filter function.
- Updated the filter condition to correctly filter health bars based on the damage type (healing or damage).
2023-04-06 12:20:44 -07:00
Stefan Zermatten
25e053c473 Merge branch 'develop' of https://github.com/ThaumRystra/DiceCloud into develop 2023-03-31 12:20:34 +02:00
Stefan Zermatten
76a0918a78 Fixed crash where null ability broke skills 2023-03-31 12:19:15 +02:00