Stefan Zermatten
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2e3f0320f3
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Added dependency grouping, but commented out for now until it's needed
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2022-05-02 23:31:10 +02:00 |
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Stefan Zermatten
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5383804af7
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Fixed error with damage failing to apply if existing damage was undefined
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2022-02-23 16:17:34 +02:00 |
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Stefan Zermatten
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15ead403a5
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Added UI for action branches
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2022-02-09 16:47:38 +02:00 |
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Stefan Zermatten
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e3a1eff751
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Progress all over the place with viewer, forms, small engine tweaks
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2021-10-21 22:18:01 +02:00 |
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Stefan Zermatten
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ea68cdf86f
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Migrating UI for new data structures
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2021-10-15 11:12:40 +02:00 |
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Stefan Zermatten
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0cdec4a429
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Start of action system re-write
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2021-10-09 12:36:06 +02:00 |
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Stefan Zermatten
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cb1fd38df3
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Optimized some slow parts of the engine.
Last low hanging fruit: parsing is slow, cache parsed calculations
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2021-09-29 15:54:14 +02:00 |
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Stefan Zermatten
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111040e789
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Began migrating the rest of the codebase to the new computation engine
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2021-09-27 15:39:18 +02:00 |
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Stefan Zermatten
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fdea748441
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Tore out the old engine, left some wounds
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2021-09-27 14:28:32 +02:00 |
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Stefan Zermatten
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5c84836238
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More engine rewrite progress, starting to get messy again
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2021-09-13 16:12:04 +02:00 |
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Stefan Zermatten
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06da15c44a
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Began rebuilding computation engine to be dependency graph centric
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2021-09-08 17:23:00 +02:00 |
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Stefan Zermatten
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e79b8fda3b
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Improved migration code substantially, wrote migrations for more properties
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2021-09-06 17:40:57 +02:00 |
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Stefan Zermatten
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235560eb44
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Started on DBv1 migration
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2021-09-06 11:36:42 +02:00 |
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Stefan Zermatten
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fc0cc6e689
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References now merge children, fixed infinite reference loops
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2021-09-05 18:51:29 +02:00 |
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Stefan Zermatten
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518880fa5c
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Fixed error where searching for properties to insert while having other properties selected could prevent any insert from happening at all
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2021-08-27 12:24:01 +02:00 |
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Stefan Zermatten
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e21586e9ce
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Added reasonable storage limits to most string and array schemas
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2021-08-10 18:12:55 +02:00 |
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Stefan Zermatten
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8ecefb03ad
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Started re-implementing slot fill dialog with different design pattern
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2021-08-10 10:32:56 +02:00 |
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Stefan Zermatten
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36bb3c3181
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New UX for inserting properties from libraries including text search and multi-add
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2021-07-31 21:49:15 +02:00 |
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Stefan Zermatten
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848e961e3b
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Refactored creature methods to their own folders
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2021-06-21 15:20:04 +02:00 |
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Stefan Zermatten
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c65c8f3299
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Added note to attempt to keep children of reference nodes
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2021-04-29 16:13:22 +02:00 |
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Stefan Zermatten
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9825872576
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Implemented Reference properties
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2021-04-29 15:52:24 +02:00 |
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Stefan Zermatten
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15d593db79
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Properties quick-inserted from the sheet now go into folders in the tree
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2021-04-12 16:04:04 +02:00 |
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Stefan Zermatten
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e30754ef26
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Added method to insert property to a tagged parent
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2021-04-12 15:35:25 +02:00 |
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Stefan Zermatten
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255ac529b3
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Added more default properties to creatures
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2021-04-12 15:35:12 +02:00 |
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Stefan Zermatten
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bfb860605f
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Creature properties now duplicate with up to 50 children
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2021-04-11 14:47:41 +02:00 |
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Stefan Zermatten
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885607f685
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Moved the tree fab to the toolbar with smart parenting
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2021-04-11 12:36:14 +02:00 |
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Stefan Zermatten
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7d3a51de9d
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Moved ancestry setting responsibility to trusted code
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2021-04-11 12:15:30 +02:00 |
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Stefan Zermatten
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e2d6d40bb3
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Duplicating library nodes now duplicates up to 50 descendants
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2021-04-09 12:36:44 +02:00 |
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Stefan Zermatten
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28e1fcabd5
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Fixed damage properties by name failing if no properties were found
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2021-03-02 14:10:14 +02:00 |
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Stefan Zermatten
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8f0ff3245e
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Fixed containers still carrying their own weight if their contents are weightless and they aren't carried
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2021-03-01 14:15:01 +02:00 |
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Stefan Zermatten
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4d548c901c
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Ensured property exists before attempting to damage it
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2021-03-01 13:32:46 +02:00 |
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Stefan Zermatten
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7daab97297
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Made toggles function properly when nested under inactive properties and each other
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2021-03-01 11:55:43 +02:00 |
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Stefan Zermatten
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3517636b8b
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Reworked toggles, again, to try and catch more edge cases. Made toggles set the inactive status of their property children in the compute step instead of the inactive denormalisation step
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2021-03-01 11:41:59 +02:00 |
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Stefan Zermatten
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c248d8f4a0
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Weight carried, Net worth, and Attunement implemented and exposed in UI
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2021-02-24 13:41:30 +02:00 |
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Stefan Zermatten
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6571fb860a
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Toggles now work in actions to make choices based on action context
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2021-02-22 11:36:30 +02:00 |
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Stefan Zermatten
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f3e191c12e
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Fixed: Inserting properties to the tree now animate correctly to the inserted property
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2021-02-20 16:00:40 +02:00 |
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Stefan Zermatten
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b116be1238
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Fixed flickering when inserting properties from library by ensuring consistent ID generation
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2021-02-12 00:43:56 +02:00 |
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Stefan Zermatten
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280f30dab5
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Improved dependencies-only recalculations and fixed many calculation bugs
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2021-02-04 16:16:51 +02:00 |
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Stefan Zermatten
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6d1e3f078c
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Optimised when certain recompute functions are called to prevent unccessary work
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2021-02-04 13:59:08 +02:00 |
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Stefan Zermatten
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326d1bd165
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Refactored computation into folders
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2021-02-04 13:33:20 +02:00 |
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Stefan Zermatten
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449a4fba7d
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Refactored creature property methods into separate documents, might have broken a lot of things
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2021-02-04 11:38:29 +02:00 |
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Stefan Zermatten
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403f2663c2
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Fixed bugs with item display, equipment will now automatically move to the first property with the 'equipment' tag, carried items will move to the first property with the 'carried' tag
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2021-01-12 12:54:02 +02:00 |
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