Jacob
18e5ab3f21
Can now set target of buffs
...
...to "Self only", "Others only", or "Both".
2017-08-09 16:08:19 +01:00
Jacob
c9fe2f17a0
If buff's target is "self", dialog is no longer shown
2017-08-09 15:48:12 +01:00
Jacob
818cb3905f
Can now access the name of public characters for buffs
...
the buffDialog can now access the name of a publicly-available character
so it can display their name as the caster
2017-08-09 15:30:33 +01:00
Jacob
64ef426035
Applying character no longer duplicated in buff apply list
2017-08-09 15:30:25 +01:00
Jacob
2b188f1a8d
Merge branch 'master' into feature-custom-buffs
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# Conflicts:
# rpg-docs/client/views/character/inventory/itemDialog/itemDialog.html
# rpg-docs/client/views/character/spells/spellDialog/spellDialog.html
2017-08-09 15:03:54 +01:00
Jacob
08735ea4f7
Added ability to add/edit buffs
2017-08-09 15:01:20 +01:00
Jacob
bce1b85600
Relocated the buff list to be inline in stats.html
2017-08-09 11:39:18 +01:00
Jacob
0d023e2ba3
Adding conditions now works again
2017-08-09 11:36:45 +01:00
Jacob
dad575de64
Buffs are now split into custom buffs and conditions
2017-08-09 11:20:49 +01:00
Jacob
cb648b4a28
Buffs now display who and what they were applied by.
2017-08-09 11:13:24 +01:00
Jacob
1279137362
Buffs now display attacks and proficiencies in buffDialog
2017-08-09 10:42:34 +01:00
Jacob
3c06529906
buffViewList is now split into "Conditions" and "Buffs"
2017-08-09 10:16:50 +01:00
Jacob
a3b0c6cafd
Added a schema/collection pair for CustomBuffs
2017-08-09 10:06:11 +01:00
Stefan Zermatten
73d1419ee9
Merge pull request #114 from Dumbgenius/misc-enhancements
...
Miscellaneous enhancements
1.4.0
2017-07-21 13:12:22 +02:00
Stefan Zermatten
681ef614c7
Move earth now level 6
2017-07-21 13:03:31 +02:00
Stefan Zermatten
2bdbcb2e79
Fixed speak with animals
...
#118
2017-07-21 13:02:50 +02:00
Stefan Zermatten
c119fcfbb8
Freezing sphere now level 6
...
#118
2017-07-21 13:00:28 +02:00
Stefan Zermatten
deb5db8657
Daylight now level 3
2017-07-21 12:59:54 +02:00
Stefan Zermatten
49522580e3
Replaced line breaks with double line breaks in SRD spells
2017-07-21 12:50:50 +02:00
Stefan Zermatten
5b50f20128
Fixed spell attacks from library assignment of default attack bonus
2017-07-21 12:49:04 +02:00
Stefan Zermatten
52fa97c952
removed default values for library attacks where they aren't needed
2017-07-21 12:48:03 +02:00
Stefan Zermatten
e7a5ce8241
Replaced all mentions of saving throws with DC {DC} saving throw
2017-07-21 12:02:17 +02:00
Stefan Zermatten
d1b9043e1f
Added change procedure for updating from srd JSON
2017-07-21 11:53:42 +02:00
Stefan Zermatten
9ffc5649f7
Fixed tooltip suffix icons and moved textarea icons outside of textarea
2017-07-21 11:02:02 +02:00
Stefan Zermatten
15e6c12c03
Replaced shitty paper-tooltip with custom css tooltip
2017-07-21 11:01:18 +02:00
Jacob
e89b877326
Merge branch 'fixbug-116' into misc-enhancements
2017-07-20 16:18:49 +01:00
Jacob
aff2f1f438
Parties are now sorted in both character lists.
2017-07-20 16:18:15 +01:00
Jacob
71d1e9e9e8
Added links in the guide to adam-p's Markdown Cheatsheet
...
and to the original specifaction for Markdown.
2017-07-20 12:21:01 +01:00
Jacob
0696fd8447
Updated the guide to talk about Markdown support as well
2017-07-20 12:10:17 +01:00
Jacob
b2db33e0f3
Added attacks to SRD cantrips
...
they scale by level: {floor((Level+1)/6)+1}dX
2017-07-20 11:33:44 +01:00
Jacob
0c2842b84a
All "At Higher Levels" are now bold and italic, like in the actual PHB
2017-07-19 12:34:01 +01:00
Jacob
789658cfe7
Spells imported from SRD now have attack bonus set by default
2017-07-19 12:31:50 +01:00
Jacob
3be3da777f
Now we can use "attackBonus" in spell attacks, make that the default
2017-07-19 12:19:26 +01:00
Jacob
0e53f157d2
Spell attack bonus and DC are now available in spell attacks.
2017-07-19 12:13:49 +01:00
Jacob
24cc4fd2b1
Background proficiencies now correctly open background dialog
...
Previously, when clicking on non-skill proficiencies from a character's
background, it would open a blank rectangle as its parent dialog. Now, it
correctly opens the Background dialog.
2017-07-18 23:01:14 +01:00
Jacob
1f0ea689dc
Multiple instances of the same proficiency are now merged
...
For tool/language/weapon/armour proficiencies, on the stats/persona page.
2017-07-18 22:33:28 +01:00
Jacob
11adf9da04
Merge branch 'fixbug-107' into misc-enhancements
...
# Conflicts:
# rpg-docs/client/views/character/spells/spellDialog/spellDialog.html
2017-07-18 22:05:31 +01:00
Jacob
5ca81056f9
Merge branch 'feature-swap-stat-modifier' into misc-enhancements
2017-07-18 21:58:29 +01:00
Jacob
6fc469f934
Added setting to swap stats and modifiers
...
Although Schemas.Character was changed, a database migration should
not be required due to the way characterSettings handles it (since
undefined is a falsy value).
2017-07-18 21:58:00 +01:00
Jacob
0c7948afdd
Changed all "1 action" casting times to "action" so it displays properly
...
i.e. it displays as "Evocation action" rather than "Evocation 1 action"
for example
Also did the same for "1 bonus action" -> "bonus action"
2017-07-18 20:24:12 +01:00
Jacob
42ffc79499
Spell list now displays whether a spell requires GP.
2017-07-18 20:22:44 +01:00
Jacob
0240209410
Removed buffViewList that shouldn't have been there
2017-07-18 20:20:04 +01:00
Jacob
c4c1afa669
Merge branch 'guide-update-1.2.8' into misc-enhancements
...
# Conflicts:
# rpg-docs/client/views/guide/guide.css
# rpg-docs/client/views/guide/guide.html
2017-07-18 19:58:35 +01:00
Jacob
47ac090e9d
Merge branch 'testing_dg' into misc-enhancements
...
# Conflicts:
# rpg-docs/.meteor/packages
2017-07-18 19:56:26 +01:00
Jacob
aadc83391f
Adding an attack to a spell now has attack bonus set by the spell list
...
Default damage is also changed to 1d10 fire for spells
2017-07-18 19:52:12 +01:00
Jacob
54fb398056
Merge branch 'master' into guide-update-1.2.8
2017-07-18 11:11:37 +01:00
Jacob
073094f6dd
Merge branch 'master' into fixbug-107
2017-07-18 11:11:14 +01:00
Jacob
bb95fe0d9a
Merge branch 'master' into feature-conditions
2017-07-18 11:10:04 +01:00
Jacob
832ed0c1ff
A sort of hacky fix to the issue - text wrapping doesn't quite work
2017-07-17 04:43:39 +01:00
Jacob
17a390a8aa
Changed Model of Buffs for forwards compatibility
...
Added a parent attribute and made Buffs a child, so that buffs can be
added to items, spells and features.
2017-07-17 02:41:51 +01:00